├── .gitignore
├── BMDReader
├── BMDReader.csproj
├── BTI.cs
├── BigEndian.cs
├── Bmd.cs
├── BmdRenderer.cs
├── FileSystemBase.cs
├── Helper.cs
├── OpenTK.dll.config
├── Properties
│ └── AssemblyInfo.cs
├── RendererBase.cs
└── packages.config
├── README.md
├── SMSSceneReader.sln
├── SMSSceneReader
├── AboutBox1.cs
├── AboutBox1.designer.cs
├── AboutBox1.resx
├── ActorSelect.Designer.cs
├── ActorSelect.cs
├── ActorSelect.resx
├── App.config
├── ArrayPrompt.Designer.cs
├── ArrayPrompt.cs
├── ArrayPrompt.resx
├── BMGEditor.Designer.cs
├── BMGEditor.cs
├── BMGEditor.resx
├── CameraDemoEditor.Designer.cs
├── CameraDemoEditor.cs
├── CameraDemoEditor.resx
├── Find.Designer.cs
├── Find.cs
├── Find.resx
├── GameParamForm.Designer.cs
├── GameParamForm.cs
├── GameParamForm.resx
├── KeyFramePrompt.Designer.cs
├── KeyFramePrompt.cs
├── KeyFramePrompt.resx
├── MainForm.Designer.cs
├── MainForm.cs
├── MainForm.resx
├── Manager.txt
├── NPC.txt
├── NameCheck.Designer.cs
├── NameCheck.cs
├── NameCheck.resx
├── Object.txt
├── ObjectWizardForm.Designer.cs
├── ObjectWizardForm.cs
├── ObjectWizardForm.resx
├── OpenTK.dll.config
├── Preview.Designer.cs
├── Preview.cs
├── Preview.resx
├── Program.cs
├── ProgressForm.Designer.cs
├── ProgressForm.cs
├── ProgressForm.resx
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── RallyForm.Designer.cs
├── RallyForm.cs
├── RallyForm.resx
├── SMSSceneReader.csproj
├── SMSSceneReader.csproj.user
├── Settings.Designer.cs
├── Settings.cs
├── Settings.resx
├── SizeSelect.Designer.cs
├── SizeSelect.cs
├── SizeSelect.resx
├── StringInput.Designer.cs
├── StringInput.cs
├── StringInput.resx
├── Subdivide.Designer.cs
├── Subdivide.cs
├── Subdivide.resx
├── Translate Buddy.Designer.cs
├── Translate Buddy.cs
├── Translate Buddy.resx
├── VectorInput.Designer.cs
├── VectorInput.cs
├── VectorInput.resx
├── WarpEdit.Designer.cs
├── WarpEdit.cs
├── WarpEdit.resx
├── WarpFinder.Designer.cs
├── WarpFinder.cs
├── WarpFinder.resx
├── icon.ico
├── icon_s.ico
├── packages.config
├── paramEditor.Designer.cs
├── paramEditor.cs
├── paramEditor.resx
└── platform.ico
├── packages
├── OpenTK.Next.1.2.2336.6514-pre
│ ├── OpenTK.Next.1.2.2336.6514-pre.nupkg
│ ├── content
│ │ └── OpenTK.dll.config
│ └── lib
│ │ └── net20
│ │ ├── OpenTK.dll
│ │ └── OpenTK.xml
└── OpenTK.Next.GLControl.1.2.2336.6514-pre
│ ├── OpenTK.Next.GLControl.1.2.2336.6514-pre.nupkg
│ └── lib
│ └── net20
│ ├── OpenTK.GLControl.dll
│ └── OpenTK.GLControl.xml
└── sms-binreader
├── Bck.cs
├── Bin.cs
├── BinReader.csproj
├── BinReader.sln
├── BinReader.v12.suo
├── Bmg.cs
├── Data.cs
├── GCN.cs
├── Prm.cs
├── Properties
└── AssemblyInfo.cs
├── Ral.cs
├── SMSData.cs
├── TOC.cs
└── packages.config
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
--------------------------------------------------------------------------------
/BMDReader/BMDReader.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {9D96E82D-C8B7-4148-A902-B5C817862B3A}
8 | Library
9 | Properties
10 | BMDReader
11 | BMDReader
12 | v4.6
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | true
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | true
34 |
35 |
36 |
37 | ..\packages\Microsoft.WindowsAPICodePack-Core.1.1.0.2\lib\Microsoft.WindowsAPICodePack.dll
38 |
39 |
40 | ..\packages\Microsoft.WindowsAPICodePack-Shell.1.1.0.0\lib\Microsoft.WindowsAPICodePack.Shell.dll
41 |
42 |
43 | ..\packages\Microsoft.WindowsAPICodePack-Shell.1.1.0.0\lib\Microsoft.WindowsAPICodePack.ShellExtensions.dll
44 |
45 |
46 | ..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll
47 |
48 |
49 | ..\packages\OpenTK.Next.1.2.2336.6514-pre\lib\net20\OpenTK.dll
50 | True
51 |
52 |
53 | ..\packages\OpenTK.Next.GLControl.1.2.2336.6514-pre\lib\net20\OpenTK.GLControl.dll
54 | True
55 |
56 |
57 |
58 |
59 |
60 | ..\packages\System.ValueTuple.4.5.0\lib\netstandard1.0\System.ValueTuple.dll
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
91 |
--------------------------------------------------------------------------------
/BMDReader/BigEndian.cs:
--------------------------------------------------------------------------------
1 | /* BigEndian.cs by StapleButter */
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Text;
7 | using System.IO;
8 |
9 | namespace BMDReader
10 | {
11 | public class BinaryReaderBE : BinaryReader
12 | {
13 | public BinaryReaderBE(Stream s)
14 | : base(s)
15 | { }
16 |
17 | public BinaryReaderBE(Stream s, Encoding e)
18 | : base(s, e)
19 | { }
20 |
21 |
22 | public override short ReadInt16()
23 | {
24 | UInt16 val = base.ReadUInt16();
25 | return (Int16)((val >> 8) | (val << 8));
26 | }
27 |
28 | public override int ReadInt32()
29 | {
30 | UInt32 val = base.ReadUInt32();
31 | return (Int32)((val >> 24) | ((val & 0xFF0000) >> 8) | ((val & 0xFF00) << 8) | (val << 24));
32 | }
33 |
34 |
35 | public override ushort ReadUInt16()
36 | {
37 | UInt16 val = base.ReadUInt16();
38 | return (UInt16)((val >> 8) | (val << 8));
39 | }
40 |
41 | public override uint ReadUInt32()
42 | {
43 | UInt32 val = base.ReadUInt32();
44 | return (UInt32)((val >> 24) | ((val & 0xFF0000) >> 8) | ((val & 0xFF00) << 8) | (val << 24));
45 | }
46 |
47 |
48 | public override float ReadSingle()
49 | {
50 | byte[] stuff = base.ReadBytes(4);
51 | if (BitConverter.IsLittleEndian) Array.Reverse(stuff);
52 | float val = BitConverter.ToSingle(stuff, 0);
53 | return val;
54 | }
55 |
56 | public override double ReadDouble()
57 | {
58 | byte[] stuff = base.ReadBytes(8);
59 | if (BitConverter.IsLittleEndian) Array.Reverse(stuff);
60 | double val = BitConverter.ToDouble(stuff, 0);
61 | return val;
62 | }
63 | }
64 |
65 |
66 | public class BinaryWriterBE : BinaryWriter
67 | {
68 | public BinaryWriterBE(Stream s)
69 | : base(s)
70 | { }
71 |
72 | public BinaryWriterBE(Stream s, Encoding e)
73 | : base(s, e)
74 | { }
75 |
76 |
77 | public override void Write(short value)
78 | {
79 | ushort val = (ushort)value;
80 | base.Write((short)((val >> 8) | (val << 8)));
81 | }
82 |
83 | public override void Write(int value)
84 | {
85 | uint val = (uint)value;
86 | base.Write((int)((val >> 24) | ((val & 0xFF0000) >> 8) | ((val & 0xFF00) << 8) | (val << 24)));
87 | }
88 |
89 |
90 | public override void Write(ushort value)
91 | {
92 | base.Write((ushort)((value >> 8) | (value << 8)));
93 | }
94 |
95 | public override void Write(uint value)
96 | {
97 | base.Write((uint)((value >> 24) | ((value & 0xFF0000) >> 8) | ((value & 0xFF00) << 8) | (value << 24)));
98 | }
99 |
100 |
101 | public override void Write(float value)
102 | {
103 | byte[] stuff = BitConverter.GetBytes(value);
104 | if (BitConverter.IsLittleEndian) Array.Reverse(stuff);
105 | base.Write(stuff);
106 | }
107 |
108 | public override void Write(double value)
109 | {
110 | byte[] stuff = BitConverter.GetBytes(value);
111 | if (BitConverter.IsLittleEndian) Array.Reverse(stuff);
112 | base.Write(stuff);
113 | }
114 | }
115 | }
116 |
--------------------------------------------------------------------------------
/BMDReader/FileSystemBase.cs:
--------------------------------------------------------------------------------
1 | /* FileSystemBase.cs by StapleButter */
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Text;
7 | using System.IO;
8 |
9 | namespace BMDReader
10 | {
11 | public class FilesystemBase
12 | {
13 | public virtual void Close() { }
14 |
15 | public virtual string[] GetDirectories(string directory)
16 | { throw new NotImplementedException("FilesystemBase.GetDirectories()"); }
17 |
18 | public virtual bool DirectoryExists(string directory)
19 | { throw new NotImplementedException("FilesystemBase.DirectoryExists()"); }
20 |
21 |
22 | public virtual string[] GetFiles(string directory)
23 | { throw new NotImplementedException("FilesystemBase.GetFiles()"); }
24 |
25 | public virtual bool FileExists(string filename)
26 | { throw new NotImplementedException("FilesystemBase.FileExists()"); }
27 |
28 | public virtual FileBase OpenFile(string filename)
29 | { throw new NotImplementedException("FilesystemBase.OpenFile()"); }
30 | }
31 |
32 | public class FileBase
33 | {
34 | public Stream Stream
35 | {
36 | get { return m_Stream; }
37 | set
38 | {
39 | m_Stream = value;
40 | InitRW();
41 | }
42 | }
43 |
44 | public bool BigEndian
45 | {
46 | get { return m_BigEndian; }
47 | set
48 | {
49 | m_BigEndian = value;
50 | InitRW();
51 | }
52 | }
53 |
54 | public Encoding Encoding
55 | {
56 | get { return m_Encoding; }
57 | set
58 | {
59 | m_Encoding = value;
60 | InitRW();
61 | }
62 | }
63 |
64 | public BinaryReader Reader;
65 | public BinaryWriter Writer;
66 |
67 | private Stream m_Stream;
68 | private bool m_BigEndian;
69 | private Encoding m_Encoding = Encoding.ASCII;
70 |
71 | private void InitRW()
72 | {
73 | if (m_Stream.CanRead)
74 | Reader = m_BigEndian ? new BinaryReaderBE(m_Stream, m_Encoding) : new BinaryReader(m_Stream, m_Encoding);
75 | if (m_Stream.CanWrite)
76 | Writer = m_BigEndian ? new BinaryWriterBE(m_Stream, m_Encoding) : new BinaryWriter(m_Stream, m_Encoding);
77 | }
78 |
79 |
80 | public string ReadString()
81 | {
82 | string ret = "";
83 | char c;
84 | while ((c = Reader.ReadChar()) != '\0')
85 | ret += c;
86 | return ret;
87 | }
88 |
89 | public int WriteString(string str)
90 | {
91 | int oldpos = (int)Stream.Position;
92 |
93 | foreach (char c in str)
94 | Writer.Write(c);
95 | Writer.Write('\0');
96 |
97 | return (int)(Stream.Position - oldpos);
98 | }
99 |
100 |
101 | public virtual void Flush()
102 | {
103 | m_Stream.Flush();
104 | }
105 |
106 | public virtual void Close()
107 | {
108 | m_Stream.Close();
109 | }
110 | }
111 | }
112 |
--------------------------------------------------------------------------------
/BMDReader/Helper.cs:
--------------------------------------------------------------------------------
1 | /* Helper.cs by StapleButter */
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Text;
7 | using OpenTK;
8 |
9 | namespace BMDReader
10 | {
11 | public static class Helper
12 | {
13 | public static Matrix4 SRTToMatrix(Vector3 scale, Vector3 rot, Vector3 trans)
14 | {
15 | Matrix4 ret = Matrix4.Identity;
16 |
17 | Matrix4 mscale = Matrix4.CreateScale(scale);
18 | Matrix4 mxrot = Matrix4.CreateRotationX(rot.X);
19 | Matrix4 myrot = Matrix4.CreateRotationY(rot.Y);
20 | Matrix4 mzrot = Matrix4.CreateRotationZ(rot.Z);
21 | Matrix4 mtrans = Matrix4.CreateTranslation(trans);
22 |
23 | Matrix4.Mult(ref ret, ref mscale, out ret);
24 | Matrix4.Mult(ref ret, ref mxrot, out ret);
25 | Matrix4.Mult(ref ret, ref myrot, out ret);
26 | Matrix4.Mult(ref ret, ref mzrot, out ret);
27 | Matrix4.Mult(ref ret, ref mtrans, out ret);
28 |
29 | return ret;
30 | }
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/BMDReader/OpenTK.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/BMDReader/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("BMDReader")]
9 | [assembly: AssemblyDescription("Based off of Whitehole by StapleButter")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("")]
13 | [assembly: AssemblyCopyright("")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("6bb3cc6f-e5ac-4250-ae0f-c64ba6be5f25")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/BMDReader/RendererBase.cs:
--------------------------------------------------------------------------------
1 | /* RendererBase.cs by StapleButter */
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Text;
7 |
8 | namespace BMDReader
9 | {
10 | public enum RenderMode
11 | {
12 | Picking = 0,
13 | Opaque,
14 | Translucent
15 | }
16 |
17 | public class RenderInfo
18 | {
19 | // rendering mode -- those that saw SM64DSe's renderer will find out
20 | // that Whitehole's renderer works the same way
21 | public RenderMode Mode;
22 |
23 | // those display lists are to be called before rendering billboard parts
24 | // they will be recompiled every time the camera is moved
25 | // PS: probably not the proper way
26 | // who cares about billboards anyway
27 | //public int BillboardDL;
28 | //public int YBillboardDL;
29 |
30 | public static RenderMode[] Modes = { RenderMode.Picking, RenderMode.Opaque, RenderMode.Translucent };
31 | }
32 |
33 | public class RendererBase
34 | {
35 | public virtual void Close()
36 | {
37 | }
38 |
39 | public virtual bool GottaRender(RenderInfo info)
40 | {
41 | return false;
42 | }
43 |
44 | public virtual void Render(RenderInfo info)
45 | {
46 | }
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/BMDReader/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Credit to miluaces
2 |
3 | Miluaces made this editor, all I did was add a few features. So full credit to him not me.
4 |
5 | # Added features
6 |
7 | * Fixed orthogonal mode.
8 |
9 | Keybinds are the same as blender:
10 |
11 | Numpad1: front view
12 |
13 | Numpad3: side view
14 |
15 | Numpad7: top view
16 |
17 | Numpad5:switch in and out of orthogonal
18 |
19 | * Added "Duplicate" and "Translate" buttons to the bin editor and improved UI, also added a subdivide button.
20 |
21 | * Added Camera Intro editor(WIP)
--------------------------------------------------------------------------------
/SMSSceneReader.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.25420.1
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMSSceneReader", "SMSSceneReader\SMSSceneReader.csproj", "{B94A4DF8-A4B5-422B-AF7D-738DAE09A554}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BMDReader", "BMDReader\BMDReader.csproj", "{9D96E82D-C8B7-4148-A902-B5C817862B3A}"
9 | EndProject
10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SMSManager", "SMSManager\SMSManager.csproj", "{D1FD874C-5393-46F7-AD58-301B3F6E21DB}"
11 | EndProject
12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SunEditor", "SunEditor\SunEditor.csproj", "{0F7DD344-CE54-4576-890C-E472558E4030}"
13 | EndProject
14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BinReader", "sms-binreader\BinReader.csproj", "{6EC26C32-4E84-40AC-BE5A-175D41CD59A5}"
15 | EndProject
16 | Global
17 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
18 | Debug|Any CPU = Debug|Any CPU
19 | Release|Any CPU = Release|Any CPU
20 | EndGlobalSection
21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
22 | {B94A4DF8-A4B5-422B-AF7D-738DAE09A554}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
23 | {B94A4DF8-A4B5-422B-AF7D-738DAE09A554}.Debug|Any CPU.Build.0 = Debug|Any CPU
24 | {B94A4DF8-A4B5-422B-AF7D-738DAE09A554}.Release|Any CPU.ActiveCfg = Release|Any CPU
25 | {B94A4DF8-A4B5-422B-AF7D-738DAE09A554}.Release|Any CPU.Build.0 = Release|Any CPU
26 | {9D96E82D-C8B7-4148-A902-B5C817862B3A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
27 | {9D96E82D-C8B7-4148-A902-B5C817862B3A}.Debug|Any CPU.Build.0 = Debug|Any CPU
28 | {9D96E82D-C8B7-4148-A902-B5C817862B3A}.Release|Any CPU.ActiveCfg = Release|Any CPU
29 | {9D96E82D-C8B7-4148-A902-B5C817862B3A}.Release|Any CPU.Build.0 = Release|Any CPU
30 | {D1FD874C-5393-46F7-AD58-301B3F6E21DB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
31 | {D1FD874C-5393-46F7-AD58-301B3F6E21DB}.Debug|Any CPU.Build.0 = Debug|Any CPU
32 | {D1FD874C-5393-46F7-AD58-301B3F6E21DB}.Release|Any CPU.ActiveCfg = Release|Any CPU
33 | {D1FD874C-5393-46F7-AD58-301B3F6E21DB}.Release|Any CPU.Build.0 = Release|Any CPU
34 | {0F7DD344-CE54-4576-890C-E472558E4030}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
35 | {0F7DD344-CE54-4576-890C-E472558E4030}.Debug|Any CPU.Build.0 = Debug|Any CPU
36 | {0F7DD344-CE54-4576-890C-E472558E4030}.Release|Any CPU.ActiveCfg = Release|Any CPU
37 | {0F7DD344-CE54-4576-890C-E472558E4030}.Release|Any CPU.Build.0 = Release|Any CPU
38 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
39 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
40 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
41 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Release|Any CPU.Build.0 = Release|Any CPU
42 | EndGlobalSection
43 | GlobalSection(SolutionProperties) = preSolution
44 | HideSolutionNode = FALSE
45 | EndGlobalSection
46 | EndGlobal
47 |
--------------------------------------------------------------------------------
/SMSSceneReader/AboutBox1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Drawing;
5 | using System.Linq;
6 | using System.Reflection;
7 | using System.Threading.Tasks;
8 | using System.Windows.Forms;
9 |
10 | namespace SMSSceneReader
11 | {
12 | partial class AboutBox1 : Form
13 | {
14 | //Just an about box...
15 | public AboutBox1()
16 | {
17 | InitializeComponent();
18 | this.Text = String.Format("About {0}", AssemblyTitle);
19 | this.labelProductName.Text = AssemblyProduct;
20 | this.labelVersion.Text = String.Format("Version {0}", AssemblyVersion);
21 | this.labelCopyright.Text = AssemblyCopyright;
22 | this.labelCompanyName.Text = AssemblyCompany;
23 | this.textBoxDescription.Text = AssemblyDescription;
24 | }
25 |
26 | #region Assembly Attribute Accessors
27 |
28 | public string AssemblyTitle
29 | {
30 | get
31 | {
32 | object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
33 | if (attributes.Length > 0)
34 | {
35 | AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
36 | if (titleAttribute.Title != "")
37 | {
38 | return titleAttribute.Title;
39 | }
40 | }
41 | return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
42 | }
43 | }
44 |
45 | public string AssemblyVersion
46 | {
47 | get
48 | {
49 | return Assembly.GetExecutingAssembly().GetName().Version.ToString();
50 | }
51 | }
52 |
53 | public string AssemblyDescription
54 | {
55 | get
56 | {
57 | object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
58 | if (attributes.Length == 0)
59 | {
60 | return "";
61 | }
62 | return ((AssemblyDescriptionAttribute)attributes[0]).Description;
63 | }
64 | }
65 |
66 | public string AssemblyProduct
67 | {
68 | get
69 | {
70 | object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
71 | if (attributes.Length == 0)
72 | {
73 | return "";
74 | }
75 | return ((AssemblyProductAttribute)attributes[0]).Product;
76 | }
77 | }
78 |
79 | public string AssemblyCopyright
80 | {
81 | get
82 | {
83 | object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
84 | if (attributes.Length == 0)
85 | {
86 | return "";
87 | }
88 | return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
89 | }
90 | }
91 |
92 | public string AssemblyCompany
93 | {
94 | get
95 | {
96 | object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
97 | if (attributes.Length == 0)
98 | {
99 | return "";
100 | }
101 | return ((AssemblyCompanyAttribute)attributes[0]).Company;
102 | }
103 | }
104 | #endregion
105 |
106 | private void logoPictureBox_Click(object sender, EventArgs e)
107 | {
108 | System.Diagnostics.Process.Start("http://www.blastsoftstudios.com/?smsbineditor");
109 | }
110 | }
111 | }
112 |
--------------------------------------------------------------------------------
/SMSSceneReader/ActorSelect.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class ActorSelect
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.comboBox1 = new System.Windows.Forms.ComboBox();
32 | this.button1 = new System.Windows.Forms.Button();
33 | this.SuspendLayout();
34 | //
35 | // comboBox1
36 | //
37 | this.comboBox1.AutoCompleteMode = System.Windows.Forms.AutoCompleteMode.Suggest;
38 | this.comboBox1.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems;
39 | this.comboBox1.FormattingEnabled = true;
40 | this.comboBox1.Location = new System.Drawing.Point(12, 12);
41 | this.comboBox1.Name = "comboBox1";
42 | this.comboBox1.Size = new System.Drawing.Size(200, 21);
43 | this.comboBox1.TabIndex = 0;
44 | //
45 | // button1
46 | //
47 | this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
48 | this.button1.Location = new System.Drawing.Point(218, 10);
49 | this.button1.Name = "button1";
50 | this.button1.Size = new System.Drawing.Size(75, 23);
51 | this.button1.TabIndex = 1;
52 | this.button1.Text = "Create";
53 | this.button1.UseVisualStyleBackColor = true;
54 | this.button1.Click += new System.EventHandler(this.button1_Click);
55 | //
56 | // ActorSelect
57 | //
58 | this.AcceptButton = this.button1;
59 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
60 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
61 | this.ClientSize = new System.Drawing.Size(305, 41);
62 | this.Controls.Add(this.button1);
63 | this.Controls.Add(this.comboBox1);
64 | this.MaximizeBox = false;
65 | this.MaximumSize = new System.Drawing.Size(321, 80);
66 | this.MinimizeBox = false;
67 | this.MinimumSize = new System.Drawing.Size(321, 80);
68 | this.Name = "ActorSelect";
69 | this.Text = "ActorSelect";
70 | this.Load += new System.EventHandler(this.ActorSelect_Load);
71 | this.ResumeLayout(false);
72 |
73 | }
74 |
75 | #endregion
76 |
77 | private System.Windows.Forms.ComboBox comboBox1;
78 | private System.Windows.Forms.Button button1;
79 | }
80 | }
--------------------------------------------------------------------------------
/SMSSceneReader/ActorSelect.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using System.IO;
11 |
12 | namespace SMSSceneReader
13 | {
14 | public partial class ActorSelect : Form
15 | {
16 | string paramFolder;
17 |
18 | public string SelectedActor;
19 |
20 | public string ButtonText
21 | {
22 | get { return button1.Text; }
23 | set { button1.Text = value; }
24 | }
25 |
26 | public ActorSelect(string paramdir)
27 | {
28 | InitializeComponent();
29 |
30 | paramFolder = paramdir;
31 | SelectedActor = "";
32 | }
33 |
34 | private void ActorSelect_Load(object sender, EventArgs e)
35 | {
36 | if (SelectedActor == null)
37 | SelectedActor = "";
38 | comboBox1.Text = SelectedActor;
39 |
40 | List files = Directory.EnumerateFiles(paramFolder).ToList();
41 | files.Sort();
42 | foreach (string str in files)
43 | {
44 | FileInfo fi = new FileInfo(str);
45 | if (fi.Extension != ".txt")
46 | continue;
47 | comboBox1.Items.Add(fi.Name.Substring(0, fi.Name.Length - fi.Extension.Length));
48 | }
49 | if (SelectedActor != null && SelectedActor != "")
50 | comboBox1.Text = SelectedActor;
51 | else
52 | comboBox1.SelectedIndex = 0;
53 | }
54 |
55 | private void button1_Click(object sender, EventArgs e)
56 | {
57 | SelectedActor = comboBox1.Text;
58 | this.Close();
59 | }
60 | }
61 | }
62 |
--------------------------------------------------------------------------------
/SMSSceneReader/ActorSelect.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/ArrayPrompt.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using OpenTK;
11 |
12 | namespace SMSSceneReader
13 | {
14 | public partial class ArrayPrompt : Form
15 | {
16 | public Vector3 Displacement;
17 | public int count;
18 | public ArrayPrompt()
19 | {
20 | InitializeComponent();
21 | Displacement = Vector3.Zero;
22 | AtXUpDn.Value = AtYUpDn.Value = AtZUpDn.Value = 0;
23 | count = 0;
24 | }
25 |
26 | private void OKBtn_Click(object sender, EventArgs e)
27 | {
28 | Displacement = new Vector3((float)AtXUpDn.Value, (float)AtYUpDn.Value, (float)AtZUpDn.Value);
29 | count = (int)CountUpDn.Value;
30 | Close();
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/SMSSceneReader/ArrayPrompt.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/BMGEditor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using SMSReader;
11 |
12 | namespace SMSSceneReader
13 | {
14 | public partial class BMGEditor : Form
15 | {
16 | private const int STRSHOW = 8;
17 |
18 | BmgFile bmgFile;
19 |
20 | public BMGEditor(BmgFile bmg)
21 | {
22 | bmgFile = bmg;
23 |
24 | InitializeComponent();
25 | }
26 |
27 | /* Initialize lists with bmg file */
28 | private void BMGEditor_Load(object sender, EventArgs e)
29 | {
30 | listBox1.Items.Clear();
31 | for (int i = 0; i < bmgFile.Count; i++)
32 | {
33 | int show = STRSHOW;
34 | string str = bmgFile.GetString(i);
35 | if (str.Length < show)
36 | show = str.Length;
37 | listBox1.Items.Add(i.ToString() + " - " + bmgFile.GetString(i).Substring(0, show) + "... (" + bmgFile.GetSoundEffectID(i).ToString() + ")");
38 | }
39 | }
40 |
41 | /* Show selected message */
42 | private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
43 | {
44 | if (listBox1.SelectedIndex >= 0)
45 | {
46 | textBox1.Text = bmgFile.GetStringReadable(listBox1.SelectedIndex);
47 | numericUpDown1.Value = bmgFile.GetSoundEffectID(listBox1.SelectedIndex);
48 | numericUpDown1.Enabled = true;
49 | textBox1.Enabled = true;
50 | }
51 | else
52 | {
53 | numericUpDown1.Enabled = false;
54 | textBox1.Enabled = false;
55 | }
56 | }
57 |
58 | /* Save message */
59 | private void textBox1_TextChanged(object sender, EventArgs e)
60 | {
61 | bmgFile.SetStringReadable(listBox1.SelectedIndex, textBox1.Text);
62 | }
63 |
64 | /* Change message flags/sfx/etc */
65 | private void numericUpDown1_ValueChanged(object sender, EventArgs e)
66 | {
67 | bmgFile.SetSoundEffectID(listBox1.SelectedIndex, (byte)numericUpDown1.Value);
68 | }
69 |
70 | /* Add new message to the file */
71 | private void addButton_Click(object sender, EventArgs e)
72 | {
73 | bmgFile.Add("");
74 | BMGEditor_Load(sender, e);
75 | }
76 |
77 | /* Inserts new message into the selected index */
78 | private void insertButton_Click(object sender, EventArgs e)
79 | {
80 | bmgFile.Insert(listBox1.SelectedIndex, "");
81 | BMGEditor_Load(sender, e);
82 | }
83 |
84 | /* Removes selected message */
85 | private void removeButton_Click(object sender, EventArgs e)
86 | {
87 | int index = listBox1.SelectedIndex;
88 | bmgFile.RemoveAt(listBox1.SelectedIndex);
89 | BMGEditor_Load(sender, e);
90 | if (index >= listBox1.Items.Count) {
91 | listBox1.SelectedIndex = listBox1.Items.Count - 1;
92 | }
93 | else {
94 | listBox1.SelectedIndex = index;
95 | }
96 | }
97 | }
98 | }
99 |
--------------------------------------------------------------------------------
/SMSSceneReader/BMGEditor.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/Find.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class Find
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.textBox1 = new System.Windows.Forms.TextBox();
32 | this.button1 = new System.Windows.Forms.Button();
33 | this.radioButton1 = new System.Windows.Forms.RadioButton();
34 | this.radioButton2 = new System.Windows.Forms.RadioButton();
35 | this.radioButton3 = new System.Windows.Forms.RadioButton();
36 | this.SuspendLayout();
37 | //
38 | // textBox1
39 | //
40 | this.textBox1.Location = new System.Drawing.Point(13, 13);
41 | this.textBox1.Name = "textBox1";
42 | this.textBox1.Size = new System.Drawing.Size(199, 20);
43 | this.textBox1.TabIndex = 0;
44 | //
45 | // button1
46 | //
47 | this.button1.Location = new System.Drawing.Point(218, 11);
48 | this.button1.Name = "button1";
49 | this.button1.Size = new System.Drawing.Size(75, 23);
50 | this.button1.TabIndex = 1;
51 | this.button1.Text = "Find";
52 | this.button1.UseVisualStyleBackColor = true;
53 | this.button1.Click += new System.EventHandler(this.button1_Click);
54 | //
55 | // radioButton1
56 | //
57 | this.radioButton1.AutoSize = true;
58 | this.radioButton1.Checked = true;
59 | this.radioButton1.Location = new System.Drawing.Point(13, 40);
60 | this.radioButton1.Name = "radioButton1";
61 | this.radioButton1.Size = new System.Drawing.Size(68, 17);
62 | this.radioButton1.TabIndex = 2;
63 | this.radioButton1.TabStop = true;
64 | this.radioButton1.Text = "By Name";
65 | this.radioButton1.UseVisualStyleBackColor = true;
66 | //
67 | // radioButton2
68 | //
69 | this.radioButton2.AutoSize = true;
70 | this.radioButton2.Location = new System.Drawing.Point(87, 40);
71 | this.radioButton2.Name = "radioButton2";
72 | this.radioButton2.Size = new System.Drawing.Size(57, 17);
73 | this.radioButton2.TabIndex = 3;
74 | this.radioButton2.TabStop = true;
75 | this.radioButton2.Text = "By Ref";
76 | this.radioButton2.UseVisualStyleBackColor = true;
77 | //
78 | // radioButton3
79 | //
80 | this.radioButton3.AutoSize = true;
81 | this.radioButton3.Location = new System.Drawing.Point(150, 40);
82 | this.radioButton3.Name = "radioButton3";
83 | this.radioButton3.Size = new System.Drawing.Size(67, 17);
84 | this.radioButton3.TabIndex = 4;
85 | this.radioButton3.Text = "By Value";
86 | this.radioButton3.UseVisualStyleBackColor = true;
87 | //
88 | // Find
89 | //
90 | this.AcceptButton = this.button1;
91 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
92 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
93 | this.ClientSize = new System.Drawing.Size(305, 64);
94 | this.Controls.Add(this.radioButton3);
95 | this.Controls.Add(this.radioButton2);
96 | this.Controls.Add(this.radioButton1);
97 | this.Controls.Add(this.button1);
98 | this.Controls.Add(this.textBox1);
99 | this.MaximizeBox = false;
100 | this.MaximumSize = new System.Drawing.Size(321, 103);
101 | this.MinimizeBox = false;
102 | this.MinimumSize = new System.Drawing.Size(321, 103);
103 | this.Name = "Find";
104 | this.Text = "Find";
105 | this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Find_Closing);
106 | this.ResumeLayout(false);
107 | this.PerformLayout();
108 |
109 | }
110 |
111 | #endregion
112 |
113 | private System.Windows.Forms.TextBox textBox1;
114 | private System.Windows.Forms.Button button1;
115 | private System.Windows.Forms.RadioButton radioButton1;
116 | private System.Windows.Forms.RadioButton radioButton2;
117 | private System.Windows.Forms.RadioButton radioButton3;
118 | }
119 | }
--------------------------------------------------------------------------------
/SMSSceneReader/Find.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using SMSReader;
11 |
12 | namespace SMSSceneReader
13 | {
14 | public partial class Find : Form
15 | {
16 | public MainForm parent;
17 | public TreeView treeview1;
18 | public int index = 0;
19 |
20 | public Find()
21 | {
22 | InitializeComponent();
23 | }
24 |
25 | /* Search button */
26 | private void button1_Click(object sender, EventArgs e)
27 | {
28 | if (treeview1 == null)
29 | return;
30 | if (treeview1.Nodes == null)
31 | return;
32 |
33 | int count = 0;
34 | for (int i = 0; i < treeview1.Nodes.Count; i++ )
35 | {
36 | GameObject gobject = (GameObject)treeview1.Nodes[i].Tag;
37 |
38 | bool comp = false;
39 | if (radioButton1.Checked)
40 | comp = gobject.Name.ToLower().Contains(textBox1.Text.ToLower());
41 | else if (radioButton2.Checked)
42 | comp = gobject.Description.ToLower().Contains(textBox1.Text.ToLower());
43 | else if (radioButton3.Checked)
44 | {
45 | int pos = 0;
46 | for (int j = 0; j < gobject.Values.Length; j++)
47 | {
48 | if (textBox1.Text[pos] == (char)gobject.Values[j])
49 | pos++;
50 | else
51 | pos = 0;
52 | if (pos == textBox1.Text.Length - 1)
53 | {
54 | comp = true;
55 | break;
56 | }
57 | }
58 | }
59 | if (comp)
60 | {
61 | if (count >= index)
62 | {
63 | index = count + 1;
64 | treeview1.SelectedNode = treeview1.Nodes[i];
65 | parent.Focus();
66 | treeview1.Focus();
67 | return;
68 | }
69 | }
70 | else
71 | {
72 | count++;
73 | TreeNode match = SearchNodes(treeview1.Nodes[i], textBox1.Text, ref count);
74 | if (match != null)
75 | {
76 | treeview1.SelectedNode = match;
77 | parent.Focus();
78 | treeview1.Focus();
79 | return;
80 | }
81 | }
82 | }
83 | index = 0;
84 | MessageBox.Show("Reached end of file.");
85 | }
86 |
87 | /* Searches through nodes */
88 | private TreeNode SearchNodes(TreeNode node, string name, ref int count)
89 | {
90 | for (int i = 0; i < node.Nodes.Count; i++ )
91 | {
92 | GameObject gobject = (GameObject)node.Nodes[i].Tag;
93 |
94 | bool comp = false;
95 | if (radioButton1.Checked)
96 | comp = gobject.Name.ToLower().Contains(textBox1.Text.ToLower());
97 | else if (radioButton2.Checked)
98 | comp = gobject.Description.ToLower().Contains(textBox1.Text.ToLower());
99 | else if (radioButton3.Checked)
100 | {
101 | byte[] cmpbyte = Encoding.GetEncoding("shift-jis").GetBytes(textBox1.Text);
102 | int pos = 0;
103 | for (int j = 0; j < gobject.Values.Length; j++)
104 | {
105 | if (cmpbyte[pos] == gobject.Values[j])
106 | pos++;
107 | else if (pos > 0)
108 | {
109 | pos = 0;
110 | j--;
111 | }
112 | if (pos == cmpbyte.Length - 1)
113 | {
114 | comp = true;
115 | break;
116 | }
117 | }
118 | }
119 |
120 | if (comp)
121 | {
122 | if (count >= index)
123 | {
124 | index = count + 1;
125 | return node.Nodes[i];
126 | }
127 | }
128 | else
129 | {
130 | count++;
131 | TreeNode match = SearchNodes(node.Nodes[i], name, ref count);
132 | if (match != null)
133 | return match;
134 | }
135 | count++;
136 | }
137 | return null;
138 | }
139 |
140 | /* Close -- Find is always open */
141 | private void Find_Closing(object sender, FormClosingEventArgs e)
142 | {
143 | e.Cancel = true;
144 | this.Hide();
145 | }
146 | }
147 | }
148 |
--------------------------------------------------------------------------------
/SMSSceneReader/Find.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/GameParamForm.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/KeyFramePrompt.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using OpenTK;
11 |
12 | namespace SMSSceneReader
13 | {
14 | public partial class KeyFramePrompt : Form
15 | {
16 | public Vector3 AtPosition;
17 | public Vector3 FromPosition;
18 | public int time;
19 | CameraDemoEditor parent;
20 |
21 | public KeyFramePrompt(CameraDemoEditor parent)
22 | {
23 | InitializeComponent();
24 | AtPosition = Vector3.Zero;
25 | FromPosition = Vector3.Zero;
26 | AtXUpDn.Value = AtYUpDn.Value = AtZUpDn.Value = FromXUpDn.Value = FromYUpDn.Value = FromZUpDn.Value = 0;
27 | time = 0;
28 | this.parent = parent;
29 | }
30 |
31 | private void OKBtn_Click(object sender, EventArgs e)
32 | {
33 | AtPosition = new Vector3((float)AtXUpDn.Value, (float)AtYUpDn.Value, (float)AtZUpDn.Value);
34 | FromPosition = new Vector3((float)FromXUpDn.Value, (float)FromYUpDn.Value, (float)FromZUpDn.Value);
35 | time = (int)TimeUpDn.Value;
36 | if (this.parent != null) {
37 | this.parent.AddKeyframeFromPrompt(this);
38 | }
39 | Close();
40 | }
41 |
42 | private void button1_Click(object sender, EventArgs e) {
43 | SMSSceneReader.Preview preview = MainForm.ScenePreview;
44 | if (preview != null) {
45 | AtXUpDn.Value = (decimal)preview.CameraPos.X;
46 | AtYUpDn.Value = (decimal)preview.CameraPos.Y;
47 | AtZUpDn.Value = (decimal)preview.CameraPos.Z;
48 | //applyButton_Click(sender, e);
49 | //preview.ForceDraw();
50 | }
51 | }
52 |
53 | private void LookFromToCamera_Click(object sender, EventArgs e) {
54 | SMSSceneReader.Preview preview = MainForm.ScenePreview;
55 | if (preview != null) {
56 | FromXUpDn.Value = (decimal)preview.CameraPos.X;
57 | FromYUpDn.Value = (decimal)preview.CameraPos.Y;
58 | FromZUpDn.Value = (decimal)preview.CameraPos.Z;
59 | //applyButton_Click(sender, e);
60 | //preview.ForceDraw();
61 | }
62 | }
63 | }
64 | }
65 |
--------------------------------------------------------------------------------
/SMSSceneReader/KeyFramePrompt.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/Manager.txt:
--------------------------------------------------------------------------------
1 |
2 | Character STRING "(null)"
3 | Unknown1 INT (null)
4 | Unknown2 INT (null)
5 | Unknown3 INT (null)
--------------------------------------------------------------------------------
/SMSSceneReader/NPC.txt:
--------------------------------------------------------------------------------
1 |
2 | X FLOAT (null)
3 | Y FLOAT (null)
4 | Z FLOAT (null)
5 | Pitch FLOAT (null)
6 | Yaw FLOAT (null)
7 | Roll FLOAT (null)
8 | ScaleX FLOAT (null)
9 | ScaleY FLOAT (null)
10 | ScaleZ FLOAT (null)
11 | Manager STRING "(null)"
12 | Unknown INT (null)
13 | Data STRING "(null)"
14 | Rail STRING "(null)"
15 | Padding INT -1
--------------------------------------------------------------------------------
/SMSSceneReader/NameCheck.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSRallyEditor
2 | {
3 | partial class NameCheck
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.textBox1 = new System.Windows.Forms.TextBox();
32 | this.button1 = new System.Windows.Forms.Button();
33 | this.SuspendLayout();
34 | //
35 | // textBox1
36 | //
37 | this.textBox1.Location = new System.Drawing.Point(12, 12);
38 | this.textBox1.Name = "textBox1";
39 | this.textBox1.Size = new System.Drawing.Size(179, 20);
40 | this.textBox1.TabIndex = 0;
41 | //
42 | // button1
43 | //
44 | this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
45 | this.button1.Location = new System.Drawing.Point(197, 10);
46 | this.button1.Name = "button1";
47 | this.button1.Size = new System.Drawing.Size(75, 23);
48 | this.button1.TabIndex = 1;
49 | this.button1.Text = "OK";
50 | this.button1.UseVisualStyleBackColor = true;
51 | this.button1.Click += new System.EventHandler(this.button1_Click);
52 | //
53 | // NameCheck
54 | //
55 | this.AcceptButton = this.button1;
56 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
57 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
58 | this.ClientSize = new System.Drawing.Size(284, 46);
59 | this.Controls.Add(this.button1);
60 | this.Controls.Add(this.textBox1);
61 | this.MaximumSize = new System.Drawing.Size(300, 85);
62 | this.MinimumSize = new System.Drawing.Size(300, 85);
63 | this.Name = "NameCheck";
64 | this.Text = "Name Path";
65 | this.Load += new System.EventHandler(this.NameCheck_Load);
66 | this.ResumeLayout(false);
67 | this.PerformLayout();
68 |
69 | }
70 |
71 | #endregion
72 |
73 | private System.Windows.Forms.TextBox textBox1;
74 | private System.Windows.Forms.Button button1;
75 | }
76 | }
--------------------------------------------------------------------------------
/SMSSceneReader/NameCheck.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSRallyEditor
12 | {
13 | /* Pretty boring form */
14 | public partial class NameCheck : Form
15 | {
16 | public string name;
17 |
18 | public NameCheck(string pathname)
19 | {
20 | InitializeComponent();
21 | name = pathname;
22 | }
23 |
24 | private void NameCheck_Load(object sender, EventArgs e)
25 | {
26 | textBox1.Focus();
27 | textBox1.Text = name;
28 | }
29 |
30 | private void button1_Click(object sender, EventArgs e)
31 | {
32 | name = textBox1.Text;
33 | Close();
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/SMSSceneReader/NameCheck.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/Object.txt:
--------------------------------------------------------------------------------
1 |
2 | X FLOAT
3 | Y FLOAT
4 | Z FLOAT
5 | Pitch FLOAT
6 | Yaw FLOAT
7 | Roll FLOAT
8 | ScaleX FLOAT
9 | ScaleY FLOAT
10 | ScaleZ FLOAT
11 | Manager STRING
12 | Unknown INT
13 | Model STRING
14 |
--------------------------------------------------------------------------------
/SMSSceneReader/ObjectWizardForm.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/OpenTK.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/SMSSceneReader/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading;
5 | using System.Threading.Tasks;
6 | using System.Windows.Forms;
7 | using System.IO;
8 | using SMSReader;
9 | using System.Globalization;
10 |
11 | namespace SMSSceneReader
12 | {
13 | static class Program
14 | {
15 | ///
16 | /// The main entry point for the application.
17 | ///
18 | [STAThread]
19 | static void Main(string[] args)
20 | {
21 | CultureInfo.CurrentCulture = new CultureInfo("", false);
22 | Application.EnableVisualStyles();
23 | Application.SetCompatibleTextRenderingDefault(false);
24 |
25 | // Force the CWD to be the directory in which the exe is located
26 | Directory.SetCurrentDirectory(System.IO.Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory));
27 | //Application.ThreadException += new ThreadExceptionEventHandler(HandleException);
28 | Application.Run(new MainForm(args));
29 | }
30 |
31 | private static void HandleException(object sender, ThreadExceptionEventArgs t)
32 | {
33 | throw t.Exception;
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/SMSSceneReader/ProgressForm.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class ProgressForm
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.progressBar1 = new System.Windows.Forms.ProgressBar();
32 | this.SuspendLayout();
33 | //
34 | // progressBar1
35 | //
36 | this.progressBar1.Location = new System.Drawing.Point(13, 13);
37 | this.progressBar1.Name = "progressBar1";
38 | this.progressBar1.Size = new System.Drawing.Size(400, 23);
39 | this.progressBar1.TabIndex = 0;
40 | //
41 | // ProgressForm
42 | //
43 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
44 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
45 | this.ClientSize = new System.Drawing.Size(429, 51);
46 | this.Controls.Add(this.progressBar1);
47 | this.MaximizeBox = false;
48 | this.MaximumSize = new System.Drawing.Size(445, 90);
49 | this.MinimizeBox = false;
50 | this.MinimumSize = new System.Drawing.Size(445, 90);
51 | this.Name = "ProgressForm";
52 | this.Text = "ProgressForm";
53 | this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ProgressForm_Closing);
54 | this.Load += new System.EventHandler(this.ProgressForm_Load);
55 | this.ResumeLayout(false);
56 |
57 | }
58 |
59 | #endregion
60 |
61 | private System.Windows.Forms.ProgressBar progressBar1;
62 | }
63 | }
--------------------------------------------------------------------------------
/SMSSceneReader/ProgressForm.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSSceneReader
12 | {
13 | public partial class ProgressForm : Form
14 | {
15 | public ProgressForm(string title)
16 | {
17 | InitializeComponent();
18 |
19 | this.Text = title;
20 | }
21 |
22 | public void UpdateProgress(int progress)
23 | {
24 | progressBar1.Value = progress;
25 | if (progressBar1.Value == progressBar1.Maximum)
26 | this.Close();
27 | }
28 |
29 | private void ProgressForm_Closing(object sender, FormClosingEventArgs e)
30 | {
31 | if (progressBar1.Value != progressBar1.Maximum)
32 | e.Cancel = true;
33 | }
34 |
35 | public void ForceClosed()
36 | {
37 | UpdateProgress(progressBar1.Maximum);
38 | }
39 |
40 | private void ProgressForm_Load(object sender, EventArgs e)
41 | {
42 | progressBar1.Value = 0;
43 | progressBar1.Maximum = 100;
44 | progressBar1.Minimum = 0;
45 | }
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/SMSSceneReader/ProgressForm.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("SMS Bin Editor")]
9 | [assembly: AssemblyDescription("Edits .bin scene files in Super Mario Sunshine. Now with a preview! Special thanks to StapleButter (Whitehole Super Mario Galaxy Editor) for the BMD reader and renderer.")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("miluaces")]
12 | [assembly: AssemblyProduct("SMS Bin Editor")]
13 | [assembly: AssemblyCopyright("Copyright © 2015 Blastsoft Studios")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("d2b13a5b-0ef7-4ec2-9696-816b56c12557")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.5.0.2")]
36 | [assembly: AssemblyFileVersion("1.5.0.2")]
37 |
--------------------------------------------------------------------------------
/SMSSceneReader/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace SMSSceneReader.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SMSSceneReader.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/SMSSceneReader/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/SMSSceneReader/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 | 0, 0
10 |
11 |
12 | 0, 0
13 |
14 |
15 | True
16 |
17 |
18 | 3
19 |
20 |
21 | 1
22 |
23 |
24 | 1
25 |
26 |
27 | Green
28 |
29 |
30 | DarkRed
31 |
32 |
33 | YellowGreen
34 |
35 |
36 | Red
37 |
38 |
39 | Blue
40 |
41 |
42 | Red
43 |
44 |
45 | False
46 |
47 |
48 | 0, 0, 32
49 |
50 |
51 | True
52 |
53 |
54 | 500000
55 |
56 |
57 | Normal
58 |
59 |
60 | False
61 |
62 |
63 | True
64 |
65 |
66 | True
67 |
68 |
69 | True
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 | 1
79 |
80 |
81 |
82 |
83 |
84 | False
85 |
86 |
87 | False
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 | NumPad1
97 |
98 |
99 | NumPad3
100 |
101 |
102 | NumPad5
103 |
104 |
105 | NumPad7
106 |
107 |
108 | W
109 |
110 |
111 | S
112 |
113 |
114 | A
115 |
116 |
117 | D
118 |
119 |
120 | E
121 |
122 |
123 | Q
124 |
125 |
126 | G
127 |
128 |
129 |
--------------------------------------------------------------------------------
/SMSSceneReader/SMSSceneReader.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | publish\
5 |
6 |
7 |
8 |
9 |
10 | en-US
11 | false
12 |
13 |
14 |
15 |
16 |
17 |
18 | -file "D:\My Documents\Visual Studio 2012\Projects\SMSSceneReader\SMSManager\bin\Release\Projects\Multi\edit\scene\dolpic10\scene\map\scene.bin" -stagearc "D:\My Documents\Visual Studio 2012\Projects\SMSSceneReader\SMSManager\bin\Release\Projects\Multi\root\data\stageArc.bin" -params "D:\My Documents\Visual Studio 2012\Projects\SMSSceneReader\SMSManager\bin\Release\Projects\Multi\edit\params\params" -common "D:\My Documents\Visual Studio 2012\Projects\SMSSceneReader\SMSManager\bin\Release\Projects\Multi\edit\common\common" -file "D:\My Documents\Visual Studio 2012\Projects\SMSSceneReader\SMSManager\bin\Release\Projects\Multi\scene\dolpic10\map\scene.bin"
19 |
20 |
--------------------------------------------------------------------------------
/SMSSceneReader/SizeSelect.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class SizeSelect
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
32 | this.button1 = new System.Windows.Forms.Button();
33 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
34 | this.SuspendLayout();
35 | //
36 | // numericUpDown1
37 | //
38 | this.numericUpDown1.Location = new System.Drawing.Point(12, 12);
39 | this.numericUpDown1.Maximum = new decimal(new int[] {
40 | 65523,
41 | 0,
42 | 0,
43 | 0});
44 | this.numericUpDown1.Name = "numericUpDown1";
45 | this.numericUpDown1.Size = new System.Drawing.Size(121, 20);
46 | this.numericUpDown1.TabIndex = 0;
47 | //
48 | // button1
49 | //
50 | this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
51 | this.button1.Location = new System.Drawing.Point(139, 9);
52 | this.button1.Name = "button1";
53 | this.button1.Size = new System.Drawing.Size(75, 23);
54 | this.button1.TabIndex = 1;
55 | this.button1.Text = "OK";
56 | this.button1.UseVisualStyleBackColor = true;
57 | this.button1.Click += new System.EventHandler(this.button1_Click);
58 | //
59 | // SizeSelect
60 | //
61 | this.AcceptButton = this.button1;
62 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
63 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
64 | this.ClientSize = new System.Drawing.Size(223, 44);
65 | this.Controls.Add(this.button1);
66 | this.Controls.Add(this.numericUpDown1);
67 | this.MaximizeBox = false;
68 | this.MaximumSize = new System.Drawing.Size(239, 83);
69 | this.MinimizeBox = false;
70 | this.MinimumSize = new System.Drawing.Size(239, 83);
71 | this.Name = "SizeSelect";
72 | this.Text = "SizeSelect";
73 | this.Load += new System.EventHandler(this.SizeSelect_Load);
74 | ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
75 | this.ResumeLayout(false);
76 |
77 | }
78 |
79 | #endregion
80 |
81 | private System.Windows.Forms.NumericUpDown numericUpDown1;
82 | private System.Windows.Forms.Button button1;
83 | }
84 | }
--------------------------------------------------------------------------------
/SMSSceneReader/SizeSelect.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSSceneReader
12 | {
13 | public partial class SizeSelect : Form
14 | {
15 | public int SelectedSize;
16 |
17 | public SizeSelect(int defSize)
18 | {
19 | InitializeComponent();
20 |
21 | SelectedSize = defSize;
22 | }
23 |
24 | private void button1_Click(object sender, EventArgs e)
25 | {
26 | SelectedSize = (int)numericUpDown1.Value;
27 | this.Close();
28 | }
29 |
30 | private void SizeSelect_Load(object sender, EventArgs e)
31 | {
32 | numericUpDown1.Value = SelectedSize;
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/SMSSceneReader/SizeSelect.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/StringInput.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class StringInput
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.textBox1 = new System.Windows.Forms.TextBox();
32 | this.label1 = new System.Windows.Forms.Label();
33 | this.button1 = new System.Windows.Forms.Button();
34 | this.SuspendLayout();
35 | //
36 | // textBox1
37 | //
38 | this.textBox1.Location = new System.Drawing.Point(12, 29);
39 | this.textBox1.Name = "textBox1";
40 | this.textBox1.Size = new System.Drawing.Size(314, 20);
41 | this.textBox1.TabIndex = 0;
42 | //
43 | // label1
44 | //
45 | this.label1.AutoSize = true;
46 | this.label1.Location = new System.Drawing.Point(13, 13);
47 | this.label1.Name = "label1";
48 | this.label1.Size = new System.Drawing.Size(35, 13);
49 | this.label1.TabIndex = 1;
50 | this.label1.Text = "label1";
51 | //
52 | // button1
53 | //
54 | this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
55 | this.button1.Location = new System.Drawing.Point(251, 55);
56 | this.button1.Name = "button1";
57 | this.button1.Size = new System.Drawing.Size(75, 23);
58 | this.button1.TabIndex = 2;
59 | this.button1.Text = "OK";
60 | this.button1.UseVisualStyleBackColor = true;
61 | this.button1.Click += new System.EventHandler(this.button1_Click);
62 | //
63 | // StringInput
64 | //
65 | this.AcceptButton = this.button1;
66 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
67 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
68 | this.ClientSize = new System.Drawing.Size(338, 87);
69 | this.Controls.Add(this.button1);
70 | this.Controls.Add(this.label1);
71 | this.Controls.Add(this.textBox1);
72 | this.MaximizeBox = false;
73 | this.MaximumSize = new System.Drawing.Size(354, 126);
74 | this.MinimizeBox = false;
75 | this.MinimumSize = new System.Drawing.Size(354, 126);
76 | this.Name = "StringInput";
77 | this.Text = "User Input";
78 | this.ResumeLayout(false);
79 | this.PerformLayout();
80 |
81 | }
82 |
83 | #endregion
84 |
85 | private System.Windows.Forms.TextBox textBox1;
86 | private System.Windows.Forms.Label label1;
87 | private System.Windows.Forms.Button button1;
88 | }
89 | }
--------------------------------------------------------------------------------
/SMSSceneReader/StringInput.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSSceneReader
12 | {
13 | public partial class StringInput : Form
14 | {
15 | public string Input;
16 |
17 | public StringInput(string label, string def = "")
18 | {
19 | InitializeComponent();
20 |
21 | label1.Text = label;
22 | textBox1.Text = def;
23 | }
24 |
25 | private void button1_Click(object sender, EventArgs e)
26 | {
27 | Input = textBox1.Text;
28 | this.Close();
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/SMSSceneReader/StringInput.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/Subdivide.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSRallyEditor
12 | {
13 | public partial class Subdivide : Form
14 | {
15 | public int Count;
16 | public string SelectedScheme;
17 | public Subdivide()
18 | {
19 | InitializeComponent();
20 | Count = 0;
21 | SelectedScheme = "Chaikin";
22 | }
23 |
24 | private void OKBtn_Click(object sender, EventArgs e)
25 | {
26 | Count = (int)CountUpDown.Value;
27 | RadioButton SelectedRadio = GetCheckedRadio(RadioGroup);
28 | if (SelectedRadio != null)
29 | SelectedScheme = SelectedRadio.Text;
30 | Close();
31 | }
32 | RadioButton GetCheckedRadio(Control container)
33 | {
34 | foreach (var control in container.Controls)
35 | {
36 | RadioButton radio = control as RadioButton;
37 |
38 | if (radio != null && radio.Checked)
39 | {
40 | return radio;
41 | }
42 | }
43 |
44 | return null;
45 | }
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/SMSSceneReader/Subdivide.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/Translate Buddy.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class Translate_Buddy
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.webBrowser1 = new System.Windows.Forms.WebBrowser();
32 | this.SuspendLayout();
33 | //
34 | // webBrowser1
35 | //
36 | this.webBrowser1.Dock = System.Windows.Forms.DockStyle.Fill;
37 | this.webBrowser1.Location = new System.Drawing.Point(0, 0);
38 | this.webBrowser1.MinimumSize = new System.Drawing.Size(20, 20);
39 | this.webBrowser1.Name = "webBrowser1";
40 | this.webBrowser1.ScriptErrorsSuppressed = true;
41 | this.webBrowser1.Size = new System.Drawing.Size(784, 361);
42 | this.webBrowser1.TabIndex = 0;
43 | //
44 | // Translate_Buddy
45 | //
46 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
47 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
48 | this.ClientSize = new System.Drawing.Size(784, 361);
49 | this.Controls.Add(this.webBrowser1);
50 | this.Name = "Translate_Buddy";
51 | this.Text = "Translate Buddy";
52 | this.Load += new System.EventHandler(this.Translate_Buddy_Load);
53 | this.ResumeLayout(false);
54 |
55 | }
56 |
57 | #endregion
58 |
59 | private System.Windows.Forms.WebBrowser webBrowser1;
60 | }
61 | }
--------------------------------------------------------------------------------
/SMSSceneReader/Translate Buddy.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSSceneReader
12 | {
13 | public partial class Translate_Buddy : Form
14 | {
15 | const string TRANSLATE_URL = "https://translate.google.com/";
16 | public const string LANGUAGE_JAPANESE = "ja";
17 | public const string LANGUAGE_ENGLISH = "en";
18 |
19 | public Translate_Buddy()
20 | {
21 | InitializeComponent();
22 | }
23 | public Translate_Buddy(string src, string dst, string text)
24 | {
25 | InitializeComponent();
26 | Translate(src, dst, text);
27 | }
28 | private void Translate_Buddy_Load(object sender, EventArgs e)
29 | {
30 | this.FormClosing += Translate_Buddy_FormClosing;
31 | }
32 | private void Translate_Buddy_FormClosing(object sender, FormClosingEventArgs e)
33 | {
34 | this.Hide();
35 | e.Cancel = true;
36 | }
37 | public void Translate(string src, string dst, string text)
38 | {
39 | if (!this.Visible)
40 | this.Show();
41 | if (!this.Focused)
42 | this.Focus();
43 | webBrowser1.Navigate(TRANSLATE_URL + "#" + src + "/" + dst + "/" + text);
44 | }
45 | }
46 | }
47 |
--------------------------------------------------------------------------------
/SMSSceneReader/Translate Buddy.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/VectorInput.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSRallyEditor
12 | {
13 | public partial class VectorInput : Form
14 | {
15 |
16 | public float X;
17 | public float Y;
18 | public float Z;
19 |
20 | public VectorInput()
21 | {
22 | InitializeComponent();
23 | X = Y = Z = 0f;
24 | XUpDown.Value = YUpDown.Value = ZUpDown.Value = 0;
25 | }
26 |
27 | private void OKBtn_Click(object sender, EventArgs e)
28 | {
29 | X = (float)XUpDown.Value;
30 | Y = (float)YUpDown.Value;
31 | Z = (float)ZUpDown.Value;
32 | Close();
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/SMSSceneReader/VectorInput.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/WarpEdit.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class WarpEdit
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.descBox = new System.Windows.Forms.TextBox();
32 | this.listBox = new System.Windows.Forms.TextBox();
33 | this.button1 = new System.Windows.Forms.Button();
34 | this.button2 = new System.Windows.Forms.Button();
35 | this.SuspendLayout();
36 | //
37 | // descBox
38 | //
39 | this.descBox.Location = new System.Drawing.Point(13, 13);
40 | this.descBox.Name = "descBox";
41 | this.descBox.Size = new System.Drawing.Size(259, 20);
42 | this.descBox.TabIndex = 0;
43 | this.descBox.TextChanged += new System.EventHandler(this.descBox_TextChanged);
44 | //
45 | // listBox
46 | //
47 | this.listBox.Location = new System.Drawing.Point(13, 39);
48 | this.listBox.Multiline = true;
49 | this.listBox.Name = "listBox";
50 | this.listBox.Size = new System.Drawing.Size(259, 181);
51 | this.listBox.TabIndex = 1;
52 | this.listBox.TextChanged += new System.EventHandler(this.listBox_TextChanged);
53 | //
54 | // button1
55 | //
56 | this.button1.Location = new System.Drawing.Point(116, 226);
57 | this.button1.Name = "button1";
58 | this.button1.Size = new System.Drawing.Size(75, 23);
59 | this.button1.TabIndex = 2;
60 | this.button1.Text = "Save";
61 | this.button1.UseVisualStyleBackColor = true;
62 | this.button1.Click += new System.EventHandler(this.button1_Click);
63 | //
64 | // button2
65 | //
66 | this.button2.DialogResult = System.Windows.Forms.DialogResult.Cancel;
67 | this.button2.Location = new System.Drawing.Point(197, 226);
68 | this.button2.Name = "button2";
69 | this.button2.Size = new System.Drawing.Size(75, 23);
70 | this.button2.TabIndex = 3;
71 | this.button2.Text = "Cancel";
72 | this.button2.UseVisualStyleBackColor = true;
73 | this.button2.Click += new System.EventHandler(this.button2_Click);
74 | //
75 | // WarpEdit
76 | //
77 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
78 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
79 | this.CancelButton = this.button2;
80 | this.ClientSize = new System.Drawing.Size(284, 261);
81 | this.Controls.Add(this.button2);
82 | this.Controls.Add(this.button1);
83 | this.Controls.Add(this.listBox);
84 | this.Controls.Add(this.descBox);
85 | this.MaximizeBox = false;
86 | this.MaximumSize = new System.Drawing.Size(300, 300);
87 | this.MinimizeBox = false;
88 | this.MinimumSize = new System.Drawing.Size(300, 300);
89 | this.Name = "WarpEdit";
90 | this.Text = "WarpEdit";
91 | this.Load += new System.EventHandler(this.WarpEdit_Load);
92 | this.ResumeLayout(false);
93 | this.PerformLayout();
94 |
95 | }
96 |
97 | #endregion
98 |
99 | private System.Windows.Forms.TextBox descBox;
100 | private System.Windows.Forms.TextBox listBox;
101 | private System.Windows.Forms.Button button1;
102 | private System.Windows.Forms.Button button2;
103 | }
104 | }
--------------------------------------------------------------------------------
/SMSSceneReader/WarpEdit.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SMSSceneReader
12 | {
13 | public partial class WarpEdit : Form
14 | {
15 | public string tableName;
16 | public string[] tableList;
17 |
18 | public WarpEdit()
19 | {
20 | InitializeComponent();
21 | }
22 | public WarpEdit(string name, string[] list)
23 | {
24 | tableName = name;
25 | tableList = list;
26 |
27 | InitializeComponent();
28 | }
29 |
30 | private void WarpEdit_Load(object sender, EventArgs e)
31 | {
32 | descBox.Text = tableName;
33 | listBox.Text = "";
34 | foreach (string str in tableList)
35 | listBox.Text += str + Environment.NewLine;
36 |
37 | if (descBox.Text == "" || listBox.Text == "")
38 | button1.Enabled = false;
39 | else
40 | button1.Enabled = true;
41 | }
42 |
43 | private void button1_Click(object sender, EventArgs e)
44 | {
45 | tableName = descBox.Text;
46 | tableList = listBox.Text.Split(new string[1]{ Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries);
47 | DialogResult = System.Windows.Forms.DialogResult.OK;
48 | this.Close();
49 | }
50 |
51 | private void descBox_TextChanged(object sender, EventArgs e)
52 | {
53 | if (descBox.Text == "" || listBox.Text == "")
54 | button1.Enabled = false;
55 | else
56 | button1.Enabled = true;
57 | }
58 |
59 | private void listBox_TextChanged(object sender, EventArgs e)
60 | {
61 | if (descBox.Text == "" || listBox.Text == "")
62 | button1.Enabled = false;
63 | else
64 | button1.Enabled = true;
65 | }
66 |
67 | private void button2_Click(object sender, EventArgs e)
68 | {
69 | DialogResult = System.Windows.Forms.DialogResult.Cancel;
70 | this.Close();
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/SMSSceneReader/WarpEdit.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | True
122 |
123 |
--------------------------------------------------------------------------------
/SMSSceneReader/WarpFinder.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace SMSSceneReader
2 | {
3 | partial class WarpFinder
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.components = new System.ComponentModel.Container();
32 | this.listBox1 = new System.Windows.Forms.ListBox();
33 | this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
34 | this.editToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
35 | this.addToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
36 | this.deleteToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
37 | this.contextMenuStrip1.SuspendLayout();
38 | this.SuspendLayout();
39 | //
40 | // listBox1
41 | //
42 | this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
43 | | System.Windows.Forms.AnchorStyles.Left)
44 | | System.Windows.Forms.AnchorStyles.Right)));
45 | this.listBox1.ContextMenuStrip = this.contextMenuStrip1;
46 | this.listBox1.FormattingEnabled = true;
47 | this.listBox1.Location = new System.Drawing.Point(13, 13);
48 | this.listBox1.Name = "listBox1";
49 | this.listBox1.Size = new System.Drawing.Size(259, 238);
50 | this.listBox1.TabIndex = 0;
51 | //
52 | // contextMenuStrip1
53 | //
54 | this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
55 | this.editToolStripMenuItem,
56 | this.addToolStripMenuItem,
57 | this.deleteToolStripMenuItem});
58 | this.contextMenuStrip1.Name = "contextMenuStrip1";
59 | this.contextMenuStrip1.Size = new System.Drawing.Size(153, 92);
60 | this.contextMenuStrip1.Opening += new System.ComponentModel.CancelEventHandler(this.contextMenuStrip1_Opening);
61 | //
62 | // editToolStripMenuItem
63 | //
64 | this.editToolStripMenuItem.Name = "editToolStripMenuItem";
65 | this.editToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
66 | this.editToolStripMenuItem.Text = "Edit";
67 | this.editToolStripMenuItem.Click += new System.EventHandler(this.editToolStripMenuItem_Click);
68 | //
69 | // addToolStripMenuItem
70 | //
71 | this.addToolStripMenuItem.Name = "addToolStripMenuItem";
72 | this.addToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
73 | this.addToolStripMenuItem.Text = "Add";
74 | this.addToolStripMenuItem.Click += new System.EventHandler(this.addToolStripMenuItem_Click);
75 | //
76 | // deleteToolStripMenuItem
77 | //
78 | this.deleteToolStripMenuItem.Name = "deleteToolStripMenuItem";
79 | this.deleteToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
80 | this.deleteToolStripMenuItem.Text = "Delete";
81 | this.deleteToolStripMenuItem.Click += new System.EventHandler(this.deleteToolStripMenuItem_Click);
82 | //
83 | // WarpFinder
84 | //
85 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
86 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
87 | this.ClientSize = new System.Drawing.Size(284, 261);
88 | this.Controls.Add(this.listBox1);
89 | this.Name = "WarpFinder";
90 | this.Text = "Warp Finder";
91 | this.Load += new System.EventHandler(this.WarpFinder_Load);
92 | this.contextMenuStrip1.ResumeLayout(false);
93 | this.ResumeLayout(false);
94 |
95 | }
96 |
97 | #endregion
98 |
99 | private System.Windows.Forms.ListBox listBox1;
100 | private System.Windows.Forms.ContextMenuStrip contextMenuStrip1;
101 | private System.Windows.Forms.ToolStripMenuItem editToolStripMenuItem;
102 | private System.Windows.Forms.ToolStripMenuItem addToolStripMenuItem;
103 | private System.Windows.Forms.ToolStripMenuItem deleteToolStripMenuItem;
104 | }
105 | }
--------------------------------------------------------------------------------
/SMSSceneReader/icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/SMSSceneReader/icon.ico
--------------------------------------------------------------------------------
/SMSSceneReader/icon_s.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/SMSSceneReader/icon_s.ico
--------------------------------------------------------------------------------
/SMSSceneReader/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/SMSSceneReader/paramEditor.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/SMSSceneReader/platform.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/SMSSceneReader/platform.ico
--------------------------------------------------------------------------------
/packages/OpenTK.Next.1.2.2336.6514-pre/OpenTK.Next.1.2.2336.6514-pre.nupkg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/packages/OpenTK.Next.1.2.2336.6514-pre/OpenTK.Next.1.2.2336.6514-pre.nupkg
--------------------------------------------------------------------------------
/packages/OpenTK.Next.1.2.2336.6514-pre/content/OpenTK.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/packages/OpenTK.Next.1.2.2336.6514-pre/lib/net20/OpenTK.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/packages/OpenTK.Next.1.2.2336.6514-pre/lib/net20/OpenTK.dll
--------------------------------------------------------------------------------
/packages/OpenTK.Next.GLControl.1.2.2336.6514-pre/OpenTK.Next.GLControl.1.2.2336.6514-pre.nupkg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/packages/OpenTK.Next.GLControl.1.2.2336.6514-pre/OpenTK.Next.GLControl.1.2.2336.6514-pre.nupkg
--------------------------------------------------------------------------------
/packages/OpenTK.Next.GLControl.1.2.2336.6514-pre/lib/net20/OpenTK.GLControl.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/packages/OpenTK.Next.GLControl.1.2.2336.6514-pre/lib/net20/OpenTK.GLControl.dll
--------------------------------------------------------------------------------
/sms-binreader/BinReader.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}
8 | Library
9 | Properties
10 | BinReader
11 | BinReader
12 | v4.6
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 | false
25 |
26 |
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 | false
34 |
35 |
36 |
37 | ..\packages\Microsoft.WindowsAPICodePack-Core.1.1.0.2\lib\Microsoft.WindowsAPICodePack.dll
38 |
39 |
40 | ..\packages\Microsoft.WindowsAPICodePack-Shell.1.1.0.0\lib\Microsoft.WindowsAPICodePack.Shell.dll
41 |
42 |
43 | ..\packages\Microsoft.WindowsAPICodePack-Shell.1.1.0.0\lib\Microsoft.WindowsAPICodePack.ShellExtensions.dll
44 |
45 |
46 | ..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll
47 |
48 |
49 |
50 |
51 | ..\packages\System.ValueTuple.4.5.0\lib\netstandard1.0\System.ValueTuple.dll
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
82 |
--------------------------------------------------------------------------------
/sms-binreader/BinReader.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 2013
4 | VisualStudioVersion = 12.0.31101.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BinReader", "BinReader.csproj", "{6EC26C32-4E84-40AC-BE5A-175D41CD59A5}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {6EC26C32-4E84-40AC-BE5A-175D41CD59A5}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
--------------------------------------------------------------------------------
/sms-binreader/BinReader.v12.suo:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/AugsEU/Bin-editor-improvements/a1741704e162329836f5f0a94974acc4831b3a01/sms-binreader/BinReader.v12.suo
--------------------------------------------------------------------------------
/sms-binreader/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("BinReader")]
9 | [assembly: AssemblyDescription("Reads Super Mario Sunshine bin files. http://blastsoftstudios.com/")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("miluaces")]
12 | [assembly: AssemblyProduct("BinReader")]
13 | [assembly: AssemblyCopyright("Copyright © 2013")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("17700e98-2721-40e0-86ad-4d3516605f6b")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/sms-binreader/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------