├── .github └── workflows │ └── azure-swa.yml ├── .gitignore ├── Directory.Build.props ├── NuGet.Config ├── README.md ├── Wordle.Android ├── MainActivity.cs ├── Properties │ └── AndroidManifest.xml ├── Resources │ ├── AboutResources.txt │ ├── drawable-night-v31 │ │ └── avalonia_anim.xml │ ├── drawable-v31 │ │ └── avalonia_anim.xml │ ├── drawable │ │ └── splash_screen.xml │ ├── values-night │ │ └── colors.xml │ ├── values-v31 │ │ └── styles.xml │ └── values │ │ ├── colors.xml │ │ └── styles.xml └── Wordle.Android.csproj ├── Wordle.Browser ├── Program.cs ├── Properties │ └── launchSettings.json ├── Wordle.Browser.csproj ├── runtimeconfig.template.json └── wwwroot │ ├── Logo.svg │ ├── app.css │ ├── favicon.ico │ ├── index.html │ └── main.js ├── Wordle.Desktop ├── Program.cs ├── Wordle.Desktop.csproj └── app.manifest ├── Wordle.iOS ├── AppDelegate.cs ├── Assets.xcassets │ └── AppIcon.appiconset │ │ ├── 100.png │ │ ├── 1024.png │ │ ├── 114.png │ │ ├── 120.png │ │ ├── 128.png │ │ ├── 144.png │ │ ├── 152.png │ │ ├── 16.png │ │ ├── 167.png │ │ ├── 172.png │ │ ├── 180.png │ │ ├── 196.png │ │ ├── 20.png │ │ ├── 216.png │ │ ├── 256.png │ │ ├── 29.png │ │ ├── 32.png │ │ ├── 40.png │ │ ├── 48.png │ │ ├── 50.png │ │ ├── 512.png │ │ ├── 55.png │ │ ├── 57.png │ │ ├── 58.png │ │ ├── 60.png │ │ ├── 64.png │ │ ├── 72.png │ │ ├── 76.png │ │ ├── 80.png │ │ ├── 87.png │ │ ├── 88.png │ │ └── Contents.json ├── Entitlements.plist ├── Info.plist ├── Main.cs ├── Resources │ └── LaunchScreen.xib └── Wordle.iOS.csproj ├── Wordle.sln ├── Wordle.sln.DotSettings └── Wordle ├── App.axaml ├── App.axaml.cs ├── Assets └── Icon.png ├── Messages ├── KeyPressedMessage.cs ├── LetterGuessedMessage.cs └── PushNotificationMessage.cs ├── Models ├── Constants.cs ├── Enums │ └── LetterState.cs ├── GameModel.cs ├── GuessResult.cs ├── LetterModel.cs ├── ObservableModel.cs └── WordModel.cs ├── Services ├── IGuessValidationService.cs ├── IThemeService.cs ├── IWordProvider.cs └── Impl │ ├── GuessValidationServiceImpl.cs │ ├── ThemeServiceImpl.cs │ └── WordProviderImpl.cs ├── ViewModels ├── GameViewModel.cs ├── KeyboardViewModel.cs ├── LetterViewModel.cs ├── MainViewModel.cs ├── NotificationsViewModel.cs ├── ObservableViewModel.cs ├── SettingsViewModel.cs ├── StatisticsViewModel.cs ├── ViewModelBase.cs └── WordViewModel.cs ├── Views ├── Controls │ ├── KeyboardLetterButton.axaml │ ├── KeyboardLetterButton.axaml.cs │ ├── Letter.axaml │ └── Letter.axaml.cs ├── GameView.axaml ├── GameView.axaml.cs ├── KeyboardView.axaml ├── KeyboardView.axaml.cs ├── MainView.axaml ├── MainView.axaml.cs ├── MainWindow.axaml └── MainWindow.axaml.cs └── Wordle.csproj /.github/workflows/azure-swa.yml: -------------------------------------------------------------------------------- 1 | name: Azure Static Web Apps CI/CD 2 | 3 | on: 4 | push: 5 | branches: 6 | - release/* 7 | 8 | jobs: 9 | build_and_deploy_job: 10 | runs-on: ubuntu-latest 11 | name: Build and Deploy Job 12 | steps: 13 | - uses: actions/checkout@v2 14 | with: 15 | submodules: recursive 16 | 17 | - name: Setup .NET 8 18 | uses: actions/setup-dotnet@v3 19 | with: 20 | dotnet-version: 8.0.203 21 | 22 | - name: Install wasm-tools 23 | run: dotnet workload install wasm-tools 24 | 25 | - name: Publish .NET Project 26 | run: dotnet publish Wordle.Browser/Wordle.Browser.csproj -c Release 27 | 28 | - name: Build And Deploy 29 | id: builddeploy 30 | uses: Azure/static-web-apps-deploy@v1 31 | with: 32 | azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APP_DEPLOY_KEY }} 33 | repo_token: ${{ secrets.GITHUB_TOKEN }} # Used for Github integrations (i.e. PR comments) 34 | action: "upload" 35 | ###### Repository/Build Configurations - These values can be configured to match your app requirements. ###### 36 | # For more information regarding Static Web App workflow configurations, please visit: https://aka.ms/swaworkflowconfig 37 | app_location: "Wordle.Browser/bin/Release/net8.0-browser/publish/wwwroot/" # App source code path 38 | api_location: "" # Api source code path - optional 39 | output_location: "" # Modify this to where your SSG places the built HTML - could be `dist`, `build`... check your config 40 | skip_app_build: true 41 | ###### End of Repository/Build Configurations ###### 42 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 36 | .vs/ 37 | # Uncomment if you have tasks that create the project's static files in wwwroot 38 | #wwwroot/ 39 | 40 | # Visual Studio 2017 auto generated files 41 | Generated\ Files/ 42 | 43 | # MSTest test Results 44 | [Tt]est[Rr]esult*/ 45 | [Bb]uild[Ll]og.* 46 | 47 | # NUnit 48 | *.VisualState.xml 49 | TestResult.xml 50 | nunit-*.xml 51 | 52 | # Build Results of an ATL Project 53 | [Dd]ebugPS/ 54 | [Rr]eleasePS/ 55 | dlldata.c 56 | 57 | # Benchmark Results 58 | BenchmarkDotNet.Artifacts/ 59 | 60 | # .NET Core 61 | project.lock.json 62 | project.fragment.lock.json 63 | artifacts/ 64 | 65 | # Tye 66 | .tye/ 67 | 68 | # ASP.NET Scaffolding 69 | ScaffoldingReadMe.txt 70 | 71 | # StyleCop 72 | StyleCopReport.xml 73 | 74 | # Files built by Visual Studio 75 | *_i.c 76 | *_p.c 77 | *_h.h 78 | *.ilk 79 | *.meta 80 | *.obj 81 | *.iobj 82 | *.pch 83 | *.pdb 84 | *.ipdb 85 | *.pgc 86 | *.pgd 87 | *.rsp 88 | *.sbr 89 | *.tlb 90 | *.tli 91 | *.tlh 92 | *.tmp 93 | *.tmp_proj 94 | *_wpftmp.csproj 95 | *.log 96 | *.vspscc 97 | *.vssscc 98 | .builds 99 | *.pidb 100 | *.svclog 101 | *.scc 102 | 103 | # Chutzpah Test files 104 | _Chutzpah* 105 | 106 | # Visual C++ cache files 107 | ipch/ 108 | *.aps 109 | *.ncb 110 | *.opendb 111 | *.opensdf 112 | *.sdf 113 | *.cachefile 114 | *.VC.db 115 | *.VC.VC.opendb 116 | 117 | # Visual Studio profiler 118 | *.psess 119 | *.vsp 120 | *.vspx 121 | *.sap 122 | 123 | # Visual Studio Trace Files 124 | *.e2e 125 | 126 | # TFS 2012 Local Workspace 127 | $tf/ 128 | 129 | # Guidance Automation Toolkit 130 | *.gpState 131 | 132 | # ReSharper is a .NET coding add-in 133 | _ReSharper*/ 134 | *.[Rr]e[Ss]harper 135 | *.DotSettings.user 136 | 137 | # TeamCity is a build add-in 138 | _TeamCity* 139 | 140 | # DotCover is a Code Coverage Tool 141 | *.dotCover 142 | 143 | # AxoCover is a Code Coverage Tool 144 | .axoCover/* 145 | !.axoCover/settings.json 146 | 147 | # Coverlet is a free, cross platform Code Coverage Tool 148 | coverage*.json 149 | coverage*.xml 150 | coverage*.info 151 | 152 | # Visual Studio code coverage results 153 | *.coverage 154 | *.coveragexml 155 | 156 | # NCrunch 157 | _NCrunch_* 158 | .*crunch*.local.xml 159 | nCrunchTemp_* 160 | 161 | # MightyMoose 162 | *.mm.* 163 | AutoTest.Net/ 164 | 165 | # Web workbench (sass) 166 | .sass-cache/ 167 | 168 | # Installshield output folder 169 | [Ee]xpress/ 170 | 171 | # DocProject is a documentation generator add-in 172 | DocProject/buildhelp/ 173 | DocProject/Help/*.HxT 174 | DocProject/Help/*.HxC 175 | DocProject/Help/*.hhc 176 | DocProject/Help/*.hhk 177 | DocProject/Help/*.hhp 178 | DocProject/Help/Html2 179 | DocProject/Help/html 180 | 181 | # Click-Once directory 182 | publish/ 183 | 184 | # Publish Web Output 185 | *.[Pp]ublish.xml 186 | *.azurePubxml 187 | # Note: Comment the next line if you want to checkin your web deploy settings, 188 | # but database connection strings (with potential passwords) will be unencrypted 189 | *.pubxml 190 | *.publishproj 191 | 192 | # Microsoft Azure Web App publish settings. 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F# Make 312 | .fake/ 313 | 314 | # CodeRush personal settings 315 | .cr/personal 316 | 317 | # Python Tools for Visual Studio (PTVS) 318 | __pycache__/ 319 | *.pyc 320 | 321 | # Cake - Uncomment if you are using it 322 | # tools/** 323 | # !tools/packages.config 324 | 325 | # Tabs Studio 326 | *.tss 327 | 328 | # Telerik's JustMock configuration file 329 | *.jmconfig 330 | 331 | # BizTalk build output 332 | *.btp.cs 333 | *.btm.cs 334 | *.odx.cs 335 | *.xsd.cs 336 | 337 | # OpenCover UI analysis results 338 | OpenCover/ 339 | 340 | # Azure Stream Analytics local run output 341 | ASALocalRun/ 342 | 343 | # MSBuild Binary and Structured Log 344 | *.binlog 345 | 346 | # NVidia Nsight GPU debugger configuration file 347 | *.nvuser 348 | 349 | # MFractors (Xamarin productivity tool) working folder 350 | .mfractor/ 351 | 352 | # Local History for Visual Studio 353 | .localhistory/ 354 | 355 | # BeatPulse healthcheck temp database 356 | healthchecksdb 357 | 358 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 359 | MigrationBackup/ 360 | 361 | # Ionide (cross platform F# VS Code tools) working folder 362 | .ionide/ 363 | 364 | # Fody - auto-generated XML schema 365 | FodyWeavers.xsd 366 | 367 | ## 368 | ## Visual studio for Mac 369 | ## 370 | 371 | 372 | # globs 373 | Makefile.in 374 | *.userprefs 375 | *.usertasks 376 | config.make 377 | config.status 378 | aclocal.m4 379 | install-sh 380 | autom4te.cache/ 381 | *.tar.gz 382 | tarballs/ 383 | test-results/ 384 | 385 | # Mac bundle stuff 386 | *.dmg 387 | *.app 388 | 389 | # content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore 390 | # General 391 | .DS_Store 392 | .AppleDouble 393 | .LSOverride 394 | 395 | # Icon must end with two \r 396 | Icon 397 | 398 | 399 | # Thumbnails 400 | ._* 401 | 402 | # Files that might appear in the root of a volume 403 | .DocumentRevisions-V100 404 | .fseventsd 405 | .Spotlight-V100 406 | .TemporaryItems 407 | .Trashes 408 | .VolumeIcon.icns 409 | .com.apple.timemachine.donotpresent 410 | 411 | # Directories potentially created on remote AFP share 412 | .AppleDB 413 | .AppleDesktop 414 | Network Trash Folder 415 | Temporary Items 416 | .apdisk 417 | 418 | # content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore 419 | # Windows thumbnail cache files 420 | Thumbs.db 421 | ehthumbs.db 422 | ehthumbs_vista.db 423 | 424 | # Dump file 425 | *.stackdump 426 | 427 | # Folder config file 428 | [Dd]esktop.ini 429 | 430 | # Recycle Bin used on file shares 431 | $RECYCLE.BIN/ 432 | 433 | # Windows Installer files 434 | *.cab 435 | *.msi 436 | *.msix 437 | *.msm 438 | *.msp 439 | 440 | # Windows shortcuts 441 | *.lnk 442 | 443 | # JetBrains Rider 444 | .idea/ 445 | *.sln.iml 446 | 447 | ## 448 | ## Visual Studio Code 449 | ## 450 | .vscode/* 451 | !.vscode/settings.json 452 | !.vscode/tasks.json 453 | !.vscode/launch.json 454 | !.vscode/extensions.json 455 | -------------------------------------------------------------------------------- /Directory.Build.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | enable 4 | 11.1.0-beta1 5 | latest 6 | true 7 | 8 | 9 | -------------------------------------------------------------------------------- /NuGet.Config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Wordle-onia 2 | 3 | Wordle-onia is a port of Wordle to Avalonia. 4 | 5 | Much of the code is based on https://github.com/xEsteem/WPFordle 6 | 7 | Wordle-onia is a simple application that shows Avalonia running on Desktop, Mobile and Web. 8 | 9 | For instructions on how to prepare your system to build for mobile follow the documentation at: 10 | [Android docs](https://docs.avaloniaui.net/docs/guides/platforms/android/) and [iOS docs](https://docs.avaloniaui.net/docs/guides/platforms/ios/) 11 | 12 | ![image](https://user-images.githubusercontent.com/4672627/156905488-b8fa7821-e1e7-4251-8f54-2a8d303e4ee9.png) 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /Wordle.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using Android.App; 2 | using Android.Content.PM; 3 | using Avalonia; 4 | using Avalonia.Android; 5 | 6 | namespace Wordle.Android; 7 | 8 | [Activity( 9 | Label = "Wordle.Android", 10 | Theme = "@style/MyTheme.NoActionBar", 11 | Icon = "@drawable/icon", 12 | MainLauncher = true, 13 | ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize | ConfigChanges.UiMode)] 14 | public class MainActivity : AvaloniaMainActivity 15 | { 16 | protected override AppBuilder CustomizeAppBuilder(AppBuilder builder) 17 | { 18 | return base.CustomizeAppBuilder(builder); 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Wordle.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.axml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable/ 12 | icon.png 13 | 14 | layout/ 15 | main.axml 16 | 17 | values/ 18 | strings.xml 19 | 20 | In order to get the build system to recognize Android resources, set the build action to 21 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 22 | instead operate on resource IDs. When you compile an Android application that uses resources, 23 | the build system will package the resources for distribution and generate a class called "R" 24 | (this is an Android convention) that contains the tokens for each one of the resources 25 | included. For example, for the above Resources layout, this is what the R class would expose: 26 | 27 | public class R { 28 | public class drawable { 29 | public const int icon = 0x123; 30 | } 31 | 32 | public class layout { 33 | public const int main = 0x456; 34 | } 35 | 36 | public class strings { 37 | public const int first_string = 0xabc; 38 | public const int second_string = 0xbcd; 39 | } 40 | } 41 | 42 | You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main 43 | to reference the layout/main.axml file, or R.strings.first_string to reference the first 44 | string in the dictionary file values/strings.xml. -------------------------------------------------------------------------------- /Wordle.Android/Resources/drawable-night-v31/avalonia_anim.xml: -------------------------------------------------------------------------------- 1 | 4 | 5 | 11 | 15 | 16 | 20 | 25 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 42 | 43 | 44 | 45 | 46 | 53 | 54 | 55 | 56 | 57 | 64 | 65 | 66 | 67 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/drawable-v31/avalonia_anim.xml: -------------------------------------------------------------------------------- 1 | 4 | 5 | 11 | 15 | 16 | 21 | 27 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 46 | 47 | 48 | 49 | 50 | 57 | 58 | 59 | 60 | 61 | 69 | 70 | 71 | 72 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/drawable/splash_screen.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/values-night/colors.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | #212121 4 | 5 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/values-v31/styles.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 6 | 7 | 17 | 21 | 22 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | #FFFFFF 4 | 5 | -------------------------------------------------------------------------------- /Wordle.Android/Resources/values/styles.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 6 | 7 | 12 | 13 | -------------------------------------------------------------------------------- /Wordle.Android/Wordle.Android.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | Exe 4 | net8.0-android 5 | 21 6 | enable 7 | com.Avalonia.Wordle 8 | 1 9 | 1.0 10 | apk 11 | false 12 | 13 | 14 | 15 | 16 | Resources\drawable\Icon.png 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /Wordle.Browser/Program.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.Versioning; 2 | using System.Threading.Tasks; 3 | using Avalonia; 4 | using Avalonia.Browser; 5 | using Wordle; 6 | 7 | [assembly: SupportedOSPlatform("browser")] 8 | 9 | internal sealed partial class Program 10 | { 11 | private static Task Main(string[] args) => BuildAvaloniaApp() 12 | .StartBrowserAppAsync("out"); 13 | 14 | public static AppBuilder BuildAvaloniaApp() 15 | => AppBuilder.Configure(); 16 | } -------------------------------------------------------------------------------- /Wordle.Browser/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "Wordle.Browser": { 4 | "commandName": "Project", 5 | "launchBrowser": true, 6 | "environmentVariables": { 7 | "ASPNETCORE_ENVIRONMENT": "Development" 8 | }, 9 | "applicationUrl": "https://localhost:5001;http://localhost:5000", 10 | "inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/debug?browser={browserInspectUri}" 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /Wordle.Browser/Wordle.Browser.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | Exe 4 | net8.0-browser 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /Wordle.Browser/runtimeconfig.template.json: -------------------------------------------------------------------------------- 1 | { 2 | "wasmHostProperties": { 3 | "perHostConfig": [ 4 | { 5 | "name": "browser", 6 | "html-path": "index.html", 7 | "Host": "browser" 8 | } 9 | ] 10 | } 11 | } -------------------------------------------------------------------------------- /Wordle.Browser/wwwroot/Logo.svg: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Wordle.Browser/wwwroot/app.css: -------------------------------------------------------------------------------- 1 | :root { 2 | --sat: env(safe-area-inset-top); 3 | --sar: env(safe-area-inset-right); 4 | --sab: env(safe-area-inset-bottom); 5 | --sal: env(safe-area-inset-left); 6 | } 7 | 8 | /* HTML styles for the splash screen */ 9 | 10 | .highlight { 11 | color: white; 12 | font-size: 2.5rem; 13 | display: block; 14 | } 15 | 16 | .purple { 17 | color: #8b44ac; 18 | } 19 | 20 | .icon { 21 | opacity: 0.05; 22 | height: 35%; 23 | width: 35%; 24 | position: absolute; 25 | background-repeat: no-repeat; 26 | right: 0px; 27 | bottom: 0px; 28 | margin-right: 3%; 29 | margin-bottom: 5%; 30 | z-index: 5000; 31 | background-position: right bottom; 32 | pointer-events: none; 33 | } 34 | 35 | #avalonia-splash a { 36 | color: whitesmoke; 37 | text-decoration: none; 38 | } 39 | 40 | .center { 41 | display: flex; 42 | justify-content: center; 43 | align-items: center; 44 | height: 100vh; 45 | } 46 | 47 | #avalonia-splash { 48 | position: relative; 49 | height: 100%; 50 | width: 100%; 51 | color: whitesmoke; 52 | background: #1b2a4e; 53 | font-family: 'Nunito', sans-serif; 54 | background-position: center; 55 | background-size: cover; 56 | background-repeat: no-repeat; 57 | justify-content: center; 58 | align-items: center; 59 | } 60 | 61 | .splash-close { 62 | animation: fadeout 0.25s linear forwards; 63 | } 64 | 65 | @keyframes fadeout { 66 | 0% { 67 | opacity: 100%; 68 | } 69 | 70 | 100% { 71 | opacity: 0; 72 | visibility: collapse; 73 | } 74 | } 75 | -------------------------------------------------------------------------------- /Wordle.Browser/wwwroot/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AvaloniaUI/Wordle-onia/5b33695f4ca8999e5deb1eddd651199e55606a09/Wordle.Browser/wwwroot/favicon.ico -------------------------------------------------------------------------------- /Wordle.Browser/wwwroot/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Wordle.Browser 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
17 |
18 |
19 |

20 | Powered by 21 | Avalonia UI 22 |

23 |
24 | Avalonia Logo 25 |
26 |
27 | 28 | 29 | 30 | -------------------------------------------------------------------------------- /Wordle.Browser/wwwroot/main.js: -------------------------------------------------------------------------------- 1 | import { dotnet } from './_framework/dotnet.js' 2 | 3 | const is_browser = typeof window != "undefined"; 4 | if (!is_browser) throw new Error(`Expected to be running in a browser`); 5 | 6 | const dotnetRuntime = await dotnet 7 | .withDiagnosticTracing(false) 8 | .withApplicationArgumentsFromQuery() 9 | .create(); 10 | 11 | const config = dotnetRuntime.getConfig(); 12 | 13 | await dotnetRuntime.runMain(config.mainAssemblyName, [window.location.search]); 14 | -------------------------------------------------------------------------------- /Wordle.Desktop/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Avalonia; 3 | 4 | namespace Wordle.Desktop; 5 | 6 | sealed class Program 7 | { 8 | // Initialization code. Don't use any Avalonia, third-party APIs or any 9 | // SynchronizationContext-reliant code before AppMain is called: things aren't initialized 10 | // yet and stuff might break. 11 | [STAThread] 12 | public static void Main(string[] args) => BuildAvaloniaApp() 13 | .StartWithClassicDesktopLifetime(args); 14 | 15 | // Avalonia configuration, don't remove; also used by visual designer. 16 | public static AppBuilder BuildAvaloniaApp() 17 | => AppBuilder.Configure() 18 | .UsePlatformDetect() 19 | .LogToTrace(); 20 | } 21 | -------------------------------------------------------------------------------- /Wordle.Desktop/Wordle.Desktop.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | WinExe 4 | 6 | net8.0 7 | enable 8 | true 9 | 10 | 11 | 12 | app.manifest 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /Wordle.Desktop/app.manifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 6 | 7 | 8 | 9 | 10 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /Wordle.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using Foundation; 2 | using Avalonia; 3 | using Avalonia.iOS; 4 | 5 | namespace Wordle.iOS; 6 | 7 | // The UIApplicationDelegate for the application. This class is responsible for launching the 8 | // User Interface of the application, as well as listening (and optionally responding) to 9 | // application events from iOS. 10 | [Register("AppDelegate")] 11 | #pragma warning disable CA1711 // Identifiers should not have incorrect suffix 12 | public partial class AppDelegate : AvaloniaAppDelegate 13 | #pragma warning restore CA1711 // Identifiers should not have incorrect suffix 14 | { 15 | protected override AppBuilder CustomizeAppBuilder(AppBuilder builder) 16 | { 17 | return base.CustomizeAppBuilder(builder); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Wordle.iOS/Assets.xcassets/AppIcon.appiconset/100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AvaloniaUI/Wordle-onia/5b33695f4ca8999e5deb1eddd651199e55606a09/Wordle.iOS/Assets.xcassets/AppIcon.appiconset/100.png 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/Wordle.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "filename" : "40.png", 5 | "idiom" : "iphone", 6 | "scale" : "2x", 7 | "size" : "20x20" 8 | }, 9 | { 10 | "filename" : "60.png", 11 | "idiom" : "iphone", 12 | "scale" : "3x", 13 | "size" : "20x20" 14 | }, 15 | { 16 | "filename" : "58.png", 17 | "idiom" : "iphone", 18 | "scale" : "2x", 19 | "size" : "29x29" 20 | }, 21 | { 22 | "filename" : "87.png", 23 | "idiom" : "iphone", 24 | "scale" : "3x", 25 | "size" : "29x29" 26 | }, 27 | { 28 | "filename" : "80.png", 29 | "idiom" : "iphone", 30 | "scale" : "2x", 31 | "size" : "40x40" 32 | }, 33 | { 34 | "filename" : "120.png", 35 | "idiom" : "iphone", 36 | "scale" : "3x", 37 | "size" : "40x40" 38 | }, 39 | { 40 | "filename" : "120.png", 41 | "idiom" : "iphone", 42 | "scale" : "2x", 43 | "size" : "60x60" 44 | }, 45 | { 46 | "filename" : "180.png", 47 | "idiom" : "iphone", 48 | "scale" : "3x", 49 | "size" : "60x60" 50 | }, 51 | { 52 | "filename" : "20.png", 53 | "idiom" : "ipad", 54 | "scale" : "1x", 55 | "size" : "20x20" 56 | }, 57 | { 58 | "filename" : "40.png", 59 | "idiom" : "ipad", 60 | "scale" : "2x", 61 | "size" : "20x20" 62 | }, 63 | { 64 | "filename" : "29.png", 65 | "idiom" : "ipad", 66 | "scale" : "1x", 67 | "size" : "29x29" 68 | }, 69 | { 70 | "filename" : "58.png", 71 | "idiom" : "ipad", 72 | "scale" : "2x", 73 | "size" : "29x29" 74 | }, 75 | { 76 | "filename" : "40.png", 77 | "idiom" : "ipad", 78 | "scale" : "1x", 79 | "size" : "40x40" 80 | }, 81 | { 82 | "filename" : "80.png", 83 | "idiom" : "ipad", 84 | "scale" : "2x", 85 | "size" : "40x40" 86 | }, 87 | { 88 | "filename" : "76.png", 89 | "idiom" : "ipad", 90 | "scale" : "1x", 91 | "size" : "76x76" 92 | }, 93 | { 94 | "filename" : "152.png", 95 | "idiom" : "ipad", 96 | "scale" : "2x", 97 | "size" : "76x76" 98 | }, 99 | { 100 | "filename" : "167.png", 101 | "idiom" : "ipad", 102 | "scale" : "2x", 103 | "size" : "83.5x83.5" 104 | }, 105 | { 106 | "filename" : "1024.png", 107 | "idiom" : "ios-marketing", 108 | "scale" : "1x", 109 | "size" : "1024x1024" 110 | }, 111 | { 112 | "idiom" : "car", 113 | "scale" : "2x", 114 | "size" : "60x60" 115 | }, 116 | { 117 | "idiom" : "car", 118 | "scale" : "3x", 119 | "size" : "60x60" 120 | }, 121 | { 122 | "filename" : "48.png", 123 | "idiom" : "watch", 124 | "role" : "notificationCenter", 125 | "scale" : "2x", 126 | "size" : "24x24", 127 | "subtype" : "38mm" 128 | }, 129 | { 130 | "filename" : "55.png", 131 | "idiom" : "watch", 132 | "role" : "notificationCenter", 133 | "scale" : "2x", 134 | "size" : "27.5x27.5", 135 | "subtype" : "42mm" 136 | }, 137 | { 138 | "filename" : "58.png", 139 | "idiom" : "watch", 140 | "role" : "companionSettings", 141 | "scale" : "2x", 142 | "size" : "29x29" 143 | }, 144 | { 145 | "filename" : "87.png", 146 | "idiom" : "watch", 147 | "role" : "companionSettings", 148 | "scale" : "3x", 149 | "size" : "29x29" 150 | }, 151 | { 152 | "idiom" : "watch", 153 | "role" : "notificationCenter", 154 | "scale" : "2x", 155 | "size" : "33x33", 156 | "subtype" : "45mm" 157 | }, 158 | { 159 | "filename" : "80.png", 160 | "idiom" : "watch", 161 | "role" : "appLauncher", 162 | "scale" : "2x", 163 | "size" : "40x40", 164 | "subtype" : "38mm" 165 | }, 166 | { 167 | "filename" : "88.png", 168 | "idiom" : "watch", 169 | "role" : "appLauncher", 170 | "scale" : "2x", 171 | "size" : "44x44", 172 | "subtype" : "40mm" 173 | }, 174 | { 175 | "idiom" : "watch", 176 | "role" : "appLauncher", 177 | "scale" : "2x", 178 | "size" : "46x46", 179 | "subtype" : "41mm" 180 | }, 181 | { 182 | "filename" : "100.png", 183 | "idiom" : "watch", 184 | "role" : "appLauncher", 185 | "scale" : "2x", 186 | "size" : "50x50", 187 | "subtype" : "44mm" 188 | }, 189 | { 190 | "idiom" : "watch", 191 | "role" : "appLauncher", 192 | "scale" : "2x", 193 | "size" : "51x51", 194 | "subtype" : "45mm" 195 | }, 196 | { 197 | "filename" : "172.png", 198 | "idiom" : "watch", 199 | "role" : "quickLook", 200 | "scale" : "2x", 201 | "size" : "86x86", 202 | "subtype" : "38mm" 203 | }, 204 | { 205 | "filename" : "196.png", 206 | "idiom" : "watch", 207 | "role" : "quickLook", 208 | "scale" : "2x", 209 | "size" : "98x98", 210 | "subtype" : "42mm" 211 | }, 212 | { 213 | "filename" : "216.png", 214 | "idiom" : "watch", 215 | "role" : "quickLook", 216 | "scale" : "2x", 217 | "size" : "108x108", 218 | "subtype" : "44mm" 219 | }, 220 | { 221 | "idiom" : "watch", 222 | "role" : "quickLook", 223 | "scale" : "2x", 224 | "size" : "117x117", 225 | "subtype" : "45mm" 226 | }, 227 | { 228 | "filename" : "1024.png", 229 | "idiom" : "watch-marketing", 230 | "scale" : "1x", 231 | "size" : "1024x1024" 232 | }, 233 | { 234 | "filename" : "16.png", 235 | "idiom" : "mac", 236 | "scale" : "1x", 237 | "size" : "16x16" 238 | }, 239 | { 240 | "filename" : "32.png", 241 | "idiom" : "mac", 242 | "scale" : "2x", 243 | "size" : "16x16" 244 | }, 245 | { 246 | "filename" : "32.png", 247 | "idiom" : "mac", 248 | "scale" : "1x", 249 | "size" : "32x32" 250 | }, 251 | { 252 | "filename" : "64.png", 253 | "idiom" : "mac", 254 | "scale" : "2x", 255 | "size" : "32x32" 256 | }, 257 | { 258 | "filename" : "128.png", 259 | "idiom" : "mac", 260 | "scale" : "1x", 261 | "size" : "128x128" 262 | }, 263 | { 264 | "filename" : "256.png", 265 | "idiom" : "mac", 266 | "scale" : "2x", 267 | "size" : "128x128" 268 | }, 269 | { 270 | "filename" : "256.png", 271 | "idiom" : "mac", 272 | "scale" : "1x", 273 | "size" : "256x256" 274 | }, 275 | { 276 | "filename" : "512.png", 277 | "idiom" : "mac", 278 | "scale" : "2x", 279 | "size" : "256x256" 280 | }, 281 | { 282 | "filename" : "512.png", 283 | "idiom" : "mac", 284 | "scale" : "1x", 285 | "size" : "512x512" 286 | }, 287 | { 288 | "filename" : "1024.png", 289 | "idiom" : "mac", 290 | "scale" : "2x", 291 | "size" : "512x512" 292 | } 293 | ], 294 | "info" : { 295 | "author" : "xcode", 296 | "version" : 1 297 | } 298 | } 299 | -------------------------------------------------------------------------------- /Wordle.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Wordle.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDisplayName 6 | Wordle-onia 7 | CFBundleIcons 8 | 9 | CFBundleIcons~ipad 10 | 11 | CFBundleIdentifier 12 | com.avaloniaui.net.wordleonia 13 | CFBundleShortVersionString 14 | 1.0 15 | CFBundleVersion 16 | 1.0 17 | XSAppIconAssets 18 | Assets.xcassets/AppIcon.appiconset 19 | LSRequiresIPhoneOS 20 | 21 | MinimumOSVersion 22 | 10.0 23 | UIDeviceFamily 24 | 25 | 1 26 | 2 27 | 28 | UILaunchStoryboardName 29 | LaunchScreen 30 | UIRequiredDeviceCapabilities 31 | 32 | armv7 33 | 34 | UISupportedInterfaceOrientations 35 | 36 | UIInterfaceOrientationPortrait 37 | UIInterfaceOrientationPortraitUpsideDown 38 | UIInterfaceOrientationLandscapeLeft 39 | UIInterfaceOrientationLandscapeRight 40 | 41 | UISupportedInterfaceOrientations~ipad 42 | 43 | UIInterfaceOrientationPortrait 44 | UIInterfaceOrientationPortraitUpsideDown 45 | UIInterfaceOrientationLandscapeLeft 46 | UIInterfaceOrientationLandscapeRight 47 | 48 | 49 | 50 | -------------------------------------------------------------------------------- /Wordle.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using UIKit; 2 | 3 | namespace Wordle.iOS; 4 | 5 | public class Application 6 | { 7 | // This is the main entry point of the application. 8 | static void Main(string[] args) 9 | { 10 | // if you want to use a different Application Delegate class from "AppDelegate" 11 | // you can specify it here. 12 | UIApplication.Main(args, null, typeof(AppDelegate)); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Wordle.iOS/Resources/LaunchScreen.xib: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 21 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /Wordle.iOS/Wordle.iOS.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | Exe 4 | net8.0-ios 5 | 13.0 6 | enable 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /Wordle.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.2.32317.152 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wordle", "Wordle\Wordle.csproj", "{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}" 7 | EndProject 8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wordle.Desktop", "Wordle.Desktop\Wordle.Desktop.csproj", "{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}" 9 | EndProject 10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wordle.iOS", "Wordle.iOS\Wordle.iOS.csproj", "{EBD9022F-BC83-4846-9A11-6F7F3772DC64}" 11 | EndProject 12 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wordle.Android", "Wordle.Android\Wordle.Android.csproj", "{F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wordle.Browser", "Wordle.Browser\Wordle.Browser.csproj", "{010CEA68-D69F-4ADE-AC42-3BFF0472F533}" 15 | EndProject 16 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Build", "Build", "{366944AC-9055-49D2-9F43-D68BC6FB9125}" 17 | ProjectSection(SolutionItems) = preProject 18 | Directory.Build.props = Directory.Build.props 19 | .github\workflows\azure-swa.yml = .github\workflows\azure-swa.yml 20 | .github\workflows\dotnet.yml = .github\workflows\dotnet.yml 21 | NuGet.Config = NuGet.Config 22 | EndProjectSection 23 | EndProject 24 | Global 25 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 26 | Debug|Any CPU = Debug|Any CPU 27 | Release|Any CPU = Release|Any CPU 28 | EndGlobalSection 29 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 30 | {EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 31 | {EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Debug|Any CPU.Build.0 = Debug|Any CPU 32 | {EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Release|Any CPU.ActiveCfg = Release|Any CPU 33 | {EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Release|Any CPU.Build.0 = Release|Any CPU 34 | {ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 35 | {ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Debug|Any CPU.Build.0 = Debug|Any CPU 36 | {ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Release|Any CPU.ActiveCfg = Release|Any CPU 37 | {ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Release|Any CPU.Build.0 = Release|Any CPU 38 | {EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 39 | {EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Debug|Any CPU.Build.0 = Debug|Any CPU 40 | {EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Release|Any CPU.ActiveCfg = Release|Any CPU 41 | {EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Release|Any CPU.Build.0 = Release|Any CPU 42 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 43 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Debug|Any CPU.Build.0 = Debug|Any CPU 44 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Debug|Any CPU.Deploy.0 = Debug|Any CPU 45 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Release|Any CPU.ActiveCfg = Release|Any CPU 46 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Release|Any CPU.Build.0 = Release|Any CPU 47 | {F932FA2F-E854-43BA-B8B2-8DDFF16E03C8}.Release|Any CPU.Deploy.0 = Release|Any CPU 48 | {010CEA68-D69F-4ADE-AC42-3BFF0472F533}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 49 | {010CEA68-D69F-4ADE-AC42-3BFF0472F533}.Debug|Any CPU.Build.0 = Debug|Any CPU 50 | {010CEA68-D69F-4ADE-AC42-3BFF0472F533}.Release|Any CPU.ActiveCfg = Release|Any CPU 51 | {010CEA68-D69F-4ADE-AC42-3BFF0472F533}.Release|Any CPU.Build.0 = Release|Any CPU 52 | EndGlobalSection 53 | GlobalSection(SolutionProperties) = preSolution 54 | HideSolutionNode = FALSE 55 | EndGlobalSection 56 | GlobalSection(ExtensibilityGlobals) = postSolution 57 | SolutionGuid = {65D50C0C-26A7-4A56-85C5-DC8957323326} 58 | EndGlobalSection 59 | EndGlobal 60 | -------------------------------------------------------------------------------- /Wordle.sln.DotSettings: -------------------------------------------------------------------------------- 1 |  2 | True -------------------------------------------------------------------------------- /Wordle/App.axaml: -------------------------------------------------------------------------------- 1 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 31 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /Wordle/App.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia; 2 | using Avalonia.Controls.ApplicationLifetimes; 3 | using Avalonia.Markup.Xaml; 4 | using CommunityToolkit.Mvvm.Messaging; 5 | using Microsoft.Extensions.DependencyInjection; 6 | using Wordle.Services; 7 | using Wordle.Services.Impl; 8 | using Wordle.ViewModels; 9 | using Wordle.Views; 10 | 11 | namespace Wordle; 12 | 13 | public partial class App : Application 14 | { 15 | public static ServiceProvider? ServiceProvider { get; private set; } 16 | 17 | public override void Initialize() 18 | { 19 | AvaloniaXamlLoader.Load(this); 20 | } 21 | 22 | public override void OnFrameworkInitializationCompleted() 23 | { 24 | ServiceProvider = BuildServices(); 25 | 26 | var viewModel = ServiceProvider.GetRequiredService(); 27 | 28 | if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) 29 | { 30 | desktop.MainWindow = new MainWindow 31 | { 32 | DataContext = viewModel 33 | }; 34 | } 35 | else if (ApplicationLifetime is ISingleViewApplicationLifetime singleViewPlatform) 36 | { 37 | singleViewPlatform.MainView = new MainView 38 | { 39 | DataContext = viewModel 40 | }; 41 | } 42 | 43 | base.OnFrameworkInitializationCompleted(); 44 | } 45 | 46 | private static ServiceProvider BuildServices() 47 | { 48 | var sc = new ServiceCollection(); 49 | sc.AddSingleton(WeakReferenceMessenger.Default); 50 | sc.AddTransient(); 51 | sc.AddTransient(); 52 | sc.AddTransient(); 53 | return sc.BuildServiceProvider(); 54 | } 55 | } -------------------------------------------------------------------------------- /Wordle/Assets/Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AvaloniaUI/Wordle-onia/5b33695f4ca8999e5deb1eddd651199e55606a09/Wordle/Assets/Icon.png -------------------------------------------------------------------------------- /Wordle/Messages/KeyPressedMessage.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Messages; 2 | 3 | using Avalonia.Input; 4 | using CommunityToolkit.Mvvm.Messaging.Messages; 5 | 6 | public class KeyPressedMessage(Key value) : ValueChangedMessage(value); -------------------------------------------------------------------------------- /Wordle/Messages/LetterGuessedMessage.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Messages; 2 | 3 | using CommunityToolkit.Mvvm.Messaging.Messages; 4 | using Models.Enums; 5 | 6 | public class LetterGuessedMessage(char value, LetterState letterState) : ValueChangedMessage(value) 7 | { 8 | public LetterState LetterState { get; } = letterState; 9 | } -------------------------------------------------------------------------------- /Wordle/Messages/PushNotificationMessage.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Messages; 2 | 3 | using CommunityToolkit.Mvvm.Messaging.Messages; 4 | 5 | public class PushNotificationMessage(string message) : ValueChangedMessage(message); 6 | 7 | public class GameWonMessage() : ValueChangedMessage(true); -------------------------------------------------------------------------------- /Wordle/Models/Constants.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | public static class Constants 4 | { 5 | public const int MaximumGuesses = 6; 6 | 7 | public const int TimeBetweenReveals = 300; 8 | } -------------------------------------------------------------------------------- /Wordle/Models/Enums/LetterState.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models.Enums; 2 | 3 | public enum LetterState 4 | { 5 | None, 6 | WrongLetter, 7 | RightLetterWrongPlace, 8 | RightLetterRightPlace 9 | } -------------------------------------------------------------------------------- /Wordle/Models/GameModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | using Enums; 4 | using Services; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Linq; 8 | using System.Threading.Tasks; 9 | 10 | public class GameModel : ObservableModel 11 | { 12 | private readonly IGuessValidationService _guessValidationService; 13 | private readonly IWordProvider _wordProvider; 14 | private int _currentGuessIndex; 15 | private int _currentLetterIndex; 16 | private bool _gameOver; 17 | private bool _isCommittingGuess; 18 | 19 | public GameModel(IGuessValidationService guessValidationService, IWordProvider wordProvider) 20 | { 21 | ArgumentNullException.ThrowIfNull(guessValidationService); 22 | ArgumentNullException.ThrowIfNull(wordProvider); 23 | 24 | _guessValidationService = guessValidationService; 25 | _wordProvider = wordProvider; 26 | TargetWord = new WordModel(wordProvider.GetDailyWord()); 27 | Guesses = Enumerable.Range(0, Constants.MaximumGuesses) 28 | .Select(_ => new WordModel(TargetWord.Letters.Count)) 29 | .ToList(); 30 | } 31 | 32 | public IReadOnlyCollection Guesses { get; } 33 | 34 | public WordModel TargetWord { get; } 35 | 36 | public async Task CommitGuess() 37 | { 38 | if (_gameOver) 39 | { 40 | return null; 41 | } 42 | 43 | if (_isCommittingGuess) 44 | { 45 | return null; 46 | } 47 | 48 | _isCommittingGuess = true; 49 | 50 | try 51 | { 52 | if (_currentLetterIndex != TargetWord.Letters.Count) 53 | { 54 | return new GuessResult 55 | { 56 | Success = false, 57 | Validated = false, 58 | Message = "Not enough letters" 59 | }; 60 | } 61 | 62 | var currentGuess = Guesses.ElementAt(_currentGuessIndex); 63 | var currentWord = string.Join(null, currentGuess.Letters.Select(x => x.Character)); 64 | var isRecognizedWord = _wordProvider.IsRecognizedWord(currentWord); 65 | if (!isRecognizedWord) 66 | { 67 | return new GuessResult 68 | { 69 | Success = false, 70 | Validated = false, 71 | Message = "Not in word list", 72 | GuessedWord = currentGuess 73 | }; 74 | } 75 | 76 | await _guessValidationService.ValidateGuessAsync(currentGuess, TargetWord); 77 | _currentGuessIndex++; 78 | _currentLetterIndex = 0; 79 | 80 | var success = currentGuess.Letters.All(x => x.State == LetterState.RightLetterRightPlace); 81 | GuessResult guessResult = new() 82 | { 83 | Success = success, 84 | Validated = true, 85 | Message = success ? "Genius" : null, 86 | GuessedWord = currentGuess 87 | }; 88 | 89 | if (guessResult.Success || _currentGuessIndex == Constants.MaximumGuesses) 90 | { 91 | _gameOver = true; 92 | } 93 | 94 | return guessResult; 95 | } 96 | finally 97 | { 98 | _isCommittingGuess = false; 99 | } 100 | } 101 | 102 | public bool DeleteLastCharacter() 103 | { 104 | if (_isCommittingGuess) 105 | { 106 | return false; 107 | } 108 | 109 | if (_gameOver) 110 | { 111 | return false; 112 | } 113 | 114 | if (_currentLetterIndex == 0) 115 | { 116 | return false; 117 | } 118 | 119 | _currentLetterIndex--; 120 | var currentGuess = Guesses.ElementAt(_currentGuessIndex); 121 | var currentLetterGuess = currentGuess.Letters.ElementAt(_currentLetterIndex); 122 | currentLetterGuess.Character = null; 123 | 124 | return true; 125 | } 126 | 127 | public bool GuessLetter(char letter) 128 | { 129 | if (_isCommittingGuess) 130 | { 131 | return false; 132 | } 133 | 134 | if (_gameOver) 135 | { 136 | return false; 137 | } 138 | 139 | if (_currentLetterIndex == TargetWord.Letters.Count) 140 | { 141 | return false; 142 | } 143 | 144 | var currentGuess = Guesses.ElementAt(_currentGuessIndex); 145 | var currentLetterGuess = currentGuess.Letters.ElementAt(_currentLetterIndex); 146 | currentLetterGuess.Character = letter; 147 | _currentLetterIndex++; 148 | 149 | return true; 150 | } 151 | } -------------------------------------------------------------------------------- /Wordle/Models/GuessResult.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | public class GuessResult 4 | { 5 | public WordModel? GuessedWord { get; set; } 6 | 7 | public string? Message { get; set; } 8 | 9 | public bool Success { get; set; } 10 | 11 | public bool Validated { get; set; } 12 | } -------------------------------------------------------------------------------- /Wordle/Models/LetterModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | using CommunityToolkit.Mvvm.ComponentModel; 4 | using Enums; 5 | 6 | public partial class LetterModel : ObservableModel 7 | { 8 | [ObservableProperty] 9 | private char? _character; 10 | 11 | [ObservableProperty] 12 | private LetterState _state; 13 | 14 | public LetterModel() 15 | { 16 | } 17 | 18 | public LetterModel(char character) 19 | { 20 | _character = character; 21 | } 22 | } -------------------------------------------------------------------------------- /Wordle/Models/ObservableModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | using CommunityToolkit.Mvvm.ComponentModel; 4 | 5 | public abstract class ObservableModel : ObservableObject 6 | { 7 | } -------------------------------------------------------------------------------- /Wordle/Models/WordModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Models; 2 | 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | 6 | public class WordModel : ObservableModel 7 | { 8 | public WordModel(int wordLength) 9 | { 10 | Letters = Enumerable.Range(0, wordLength).Select(x => new LetterModel()).ToList(); 11 | } 12 | 13 | public WordModel(string word) 14 | { 15 | Letters = word.ToCharArray().Select(x => new LetterModel(x)).ToList(); 16 | } 17 | 18 | public IReadOnlyCollection Letters { get; } 19 | } -------------------------------------------------------------------------------- /Wordle/Services/IGuessValidationService.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services; 2 | 3 | using Models; 4 | using System.Threading.Tasks; 5 | 6 | public interface IGuessValidationService 7 | { 8 | Task ValidateGuessAsync(WordModel guess, WordModel target); 9 | } -------------------------------------------------------------------------------- /Wordle/Services/IThemeService.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services; 2 | 3 | using System; 4 | 5 | public interface IThemeService 6 | { 7 | public enum Theme 8 | { 9 | Dark, 10 | DarkHighContrast, 11 | Light, 12 | LightHighContrast 13 | } 14 | 15 | event EventHandler<(Theme? OldTheme, Theme NewTheme)>? ThemeChanged; 16 | 17 | Theme GetCurrentTheme(); 18 | 19 | void SetThemeSettings(bool dark, bool highContrast); 20 | } -------------------------------------------------------------------------------- /Wordle/Services/IWordProvider.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services; 2 | 3 | using System.Threading.Tasks; 4 | 5 | public interface IWordProvider 6 | { 7 | public string GetDailyWord(); 8 | 9 | public bool IsRecognizedWord(string word); 10 | 11 | public Task LoadAsync(); 12 | } -------------------------------------------------------------------------------- /Wordle/Services/Impl/GuessValidationServiceImpl.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services.Impl; 2 | 3 | using Models; 4 | using Models.Enums; 5 | using System.Collections.Generic; 6 | using System.Linq; 7 | using System.Threading.Tasks; 8 | 9 | public class GuessValidationServiceImpl : IGuessValidationService 10 | { 11 | public async Task ValidateGuessAsync(WordModel guess, WordModel target) 12 | { 13 | // TODO: This really need reworking totally, ive had to temp hack some new logic in here as i found a bug 14 | (LetterModel, LetterState)[] letterResults = new (LetterModel, LetterState)[guess.Letters.Count]; 15 | 16 | List matchedGuessLetters = []; 17 | List matchedTargetLetters = []; 18 | 19 | // Get all correct letters first 20 | for (var i = 0; i < guess.Letters.Count; i++) 21 | { 22 | var letter = guess.Letters.ElementAt(i); 23 | var targetLetter = target.Letters.ElementAt(i); 24 | 25 | if (letter.Character == targetLetter.Character) 26 | { 27 | letterResults[i] = (letter, LetterState.RightLetterRightPlace); 28 | matchedGuessLetters.Add(letter); 29 | matchedTargetLetters.Add(targetLetter); 30 | } 31 | } 32 | 33 | // Now get partially correct 34 | for (var i = 0; i < guess.Letters.Count; i++) 35 | { 36 | var letter = guess.Letters.ElementAt(i); 37 | if (matchedGuessLetters.Contains(letter)) 38 | { 39 | continue; 40 | } 41 | 42 | var partialMatch = target.Letters.Except(matchedTargetLetters) 43 | .FirstOrDefault(x => x.Character == letter.Character); 44 | if (partialMatch != null) 45 | { 46 | letterResults[i] = (letter, LetterState.RightLetterWrongPlace); 47 | matchedGuessLetters.Add(letter); 48 | matchedTargetLetters.Add(partialMatch); 49 | } 50 | else 51 | { 52 | letterResults[i] = (letter, LetterState.WrongLetter); 53 | } 54 | } 55 | 56 | foreach ((LetterModel, LetterState) letterResult in letterResults) 57 | { 58 | letterResult.Item1.State = letterResult.Item2; 59 | await Task.Delay(Constants.TimeBetweenReveals); 60 | } 61 | 62 | //for (int i = 0; i < guess.Letters.Count; i++) 63 | //{ 64 | // LetterModel letter = guess.Letters.ElementAt(i); 65 | 66 | // LetterState letterState = LetterState.WrongLetter; 67 | // for (int j = 0; j < target.Letters.Count; j++) 68 | // { 69 | // LetterModel targetLetter = target.Letters.ElementAt(j); 70 | // if (letter.Label == targetLetter.Label) 71 | // { 72 | // if (i == j) 73 | // { 74 | // letterState = LetterState.RightLetterRightPlace; 75 | // break; 76 | // } 77 | 78 | // letterState = LetterState.RightLetterWrongPlace; 79 | // } 80 | // } 81 | 82 | // letter.State = letterState; 83 | 84 | // if (i < guess.Letters.Count - 1) 85 | // { 86 | // await Task.Delay(Constants.TimeBetweenReveals); 87 | // } 88 | //} 89 | } 90 | } -------------------------------------------------------------------------------- /Wordle/Services/Impl/ThemeServiceImpl.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services.Impl; 2 | 3 | using System; 4 | 5 | public class ThemeServiceImpl : IThemeService 6 | { 7 | private IThemeService.Theme _currentTheme = IThemeService.Theme.Light; 8 | 9 | public event EventHandler<(IThemeService.Theme? OldTheme, IThemeService.Theme NewTheme)>? ThemeChanged; 10 | 11 | public IThemeService.Theme GetCurrentTheme() 12 | { 13 | return _currentTheme; 14 | } 15 | 16 | public void SetThemeSettings(bool dark, bool highContrast) 17 | { 18 | var oldTheme = _currentTheme; 19 | IThemeService.Theme newTheme; 20 | if (dark) 21 | { 22 | newTheme = highContrast 23 | ? IThemeService.Theme.DarkHighContrast 24 | : IThemeService.Theme.Dark; 25 | } 26 | else 27 | { 28 | newTheme = highContrast 29 | ? IThemeService.Theme.LightHighContrast 30 | : IThemeService.Theme.Light; 31 | } 32 | 33 | _currentTheme = newTheme; 34 | ThemeChanged?.Invoke(this, (oldTheme, newTheme)); 35 | } 36 | } -------------------------------------------------------------------------------- /Wordle/Services/Impl/WordProviderImpl.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.Services.Impl; 2 | 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Linq; 6 | using System.Net.Http; 7 | using System.Threading.Tasks; 8 | 9 | public class WordProviderImpl : IWordProvider 10 | { 11 | private static readonly Uri AnswersListUri = new( 12 | "https://gist.githubusercontent.com/cfreshman/a03ef2cba789d8cf00c08f767e0fad7b/raw/5d752e5f0702da315298a6bb5a771586d6ff445c/wordle-answers-alphabetical.txt"); 13 | 14 | private static readonly Uri ValidGuessesListUri = new( 15 | "https://gist.githubusercontent.com/cfreshman/cdcdf777450c5b5301e439061d29694c/raw/de1df631b45492e0974f7affe266ec36fed736eb/wordle-allowed-guesses.txt"); 16 | 17 | private IReadOnlyCollection? _answersList; 18 | 19 | private IReadOnlyCollection? _validGuessesList; 20 | 21 | public string GetDailyWord() 22 | { 23 | if (_answersList == null || _validGuessesList == null) 24 | { 25 | throw new WordsNotLoadedException(); 26 | } 27 | 28 | var today = DateOnly.FromDateTime(DateTime.Now); 29 | var hash = today.GetHashCode(); 30 | Random random = new(hash); 31 | var index = random.Next(0, _answersList.Count); 32 | 33 | return _answersList.ElementAt(index); 34 | } 35 | 36 | public bool IsRecognizedWord(string word) 37 | { 38 | if (_answersList == null || _validGuessesList == null) 39 | { 40 | throw new WordsNotLoadedException(); 41 | } 42 | 43 | var key = word.ToUpper(); 44 | return _answersList.Contains(key) || _validGuessesList.Contains(key); 45 | } 46 | 47 | public async Task LoadAsync() 48 | { 49 | using HttpClient httpClient = new(); 50 | 51 | var answersString = await httpClient.GetStringAsync(AnswersListUri); 52 | _answersList = answersString.Split('\n', '\r') 53 | .Select(x => x.Trim().ToUpper()) 54 | .Where(x => !string.IsNullOrWhiteSpace(x)) 55 | .ToHashSet(); 56 | 57 | var validGuessesString = await httpClient.GetStringAsync(ValidGuessesListUri); 58 | _validGuessesList = validGuessesString.Split('\n', '\r') 59 | .Select(x => x.Trim().ToUpper()) 60 | .Select(x => x.Trim()) 61 | .Where(x => !string.IsNullOrWhiteSpace(x)) 62 | .ToHashSet(); 63 | } 64 | 65 | private class WordsNotLoadedException() 66 | : Exception("Words list not loaded. Call .LoadAsync prior to trying to get word related information."); 67 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/GameViewModel.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Input; 2 | 3 | namespace Wordle.ViewModels; 4 | 5 | using CommunityToolkit.Mvvm.Messaging; 6 | using Messages; 7 | using Models; 8 | using System.Collections.Generic; 9 | using System.Linq; 10 | 11 | public class GameViewModel : ObservableViewModel 12 | { 13 | private readonly IMessenger _messenger; 14 | 15 | public GameViewModel(GameModel model, IMessenger messenger) 16 | : base(model) 17 | { 18 | _messenger = messenger; 19 | Guesses = model.Guesses.Select(x => new WordViewModel(x)).ToList(); 20 | 21 | _messenger.Register(this, (_, m) => OnKeyPressed(m.Value)); 22 | } 23 | 24 | public IReadOnlyCollection Guesses { get; } 25 | 26 | private async void CommitGuess() 27 | { 28 | var guess = await Model.CommitGuess(); 29 | if (guess == null) 30 | { 31 | return; 32 | } 33 | 34 | if (!string.IsNullOrWhiteSpace(guess.Message)) 35 | { 36 | _messenger.Send(new PushNotificationMessage(guess.Message)); 37 | } 38 | 39 | if (guess.Success) 40 | { 41 | _messenger.Send(new GameWonMessage()); 42 | } 43 | 44 | if (guess.Validated && guess.GuessedWord != null) 45 | { 46 | foreach (var guessedWordLetter in guess.GuessedWord.Letters) 47 | { 48 | _messenger.Send( 49 | new LetterGuessedMessage( 50 | guessedWordLetter.Character!.Value, 51 | guessedWordLetter.State)); 52 | } 53 | } 54 | } 55 | 56 | private void DeleteLastLetter() 57 | { 58 | Model.DeleteLastCharacter(); 59 | } 60 | 61 | private void GuessLetter(char character) 62 | { 63 | Model.GuessLetter(character); 64 | } 65 | 66 | private void OnKeyPressed(Key key) 67 | { 68 | switch (key) 69 | { 70 | case Key.Enter: 71 | CommitGuess(); 72 | break; 73 | case Key.Back: 74 | DeleteLastLetter(); 75 | break; 76 | case Key.A: 77 | case Key.B: 78 | case Key.C: 79 | case Key.D: 80 | case Key.E: 81 | case Key.F: 82 | case Key.G: 83 | case Key.H: 84 | case Key.I: 85 | case Key.J: 86 | case Key.K: 87 | case Key.L: 88 | case Key.M: 89 | case Key.N: 90 | case Key.O: 91 | case Key.P: 92 | case Key.Q: 93 | case Key.R: 94 | case Key.S: 95 | case Key.T: 96 | case Key.U: 97 | case Key.V: 98 | case Key.W: 99 | case Key.X: 100 | case Key.Y: 101 | case Key.Z: 102 | GuessLetter(key.ToString().ToUpper().ToCharArray()[0]); 103 | break; 104 | } 105 | } 106 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/KeyboardViewModel.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Input; 2 | 3 | namespace Wordle.ViewModels; 4 | 5 | using CommunityToolkit.Mvvm.ComponentModel; 6 | using CommunityToolkit.Mvvm.Messaging; 7 | using Messages; 8 | using Models.Enums; 9 | using System.Collections.Generic; 10 | using System.Linq; 11 | 12 | public class KeyboardViewModel : ObservableObject 13 | { 14 | private static readonly Key[] KeyboardRow1 = 15 | [ 16 | Key.Q, 17 | Key.W, 18 | Key.E, 19 | Key.R, 20 | Key.T, 21 | Key.Y, 22 | Key.U, 23 | Key.I, 24 | Key.O, 25 | Key.P 26 | ]; 27 | 28 | private static readonly Key[] KeyboardRow2 = 29 | [ 30 | Key.A, 31 | Key.S, 32 | Key.D, 33 | Key.F, 34 | Key.G, 35 | Key.H, 36 | Key.J, 37 | Key.K, 38 | Key.L 39 | ]; 40 | 41 | private static readonly Key[] KeyboardRow3 = 42 | [ 43 | Key.Z, 44 | Key.X, 45 | Key.C, 46 | Key.V, 47 | Key.B, 48 | Key.N, 49 | Key.M 50 | ]; 51 | 52 | public KeyboardViewModel(IMessenger messenger) 53 | { 54 | IReadOnlyCollection rowOneKeys = 55 | KeyboardRow1.Select(x => new LetterKeyViewModel(x, messenger)).ToList(); 56 | 57 | IReadOnlyCollection rowTwoKeys = 58 | KeyboardRow2.Select(x => new LetterKeyViewModel(x, messenger)).ToList(); 59 | 60 | var rowThreeKeys = 61 | KeyboardRow3.Select(x => new LetterKeyViewModel(x, messenger)).ToList(); 62 | rowThreeKeys.Insert(0, new EnterKeyViewModel(messenger)); 63 | rowThreeKeys.Add(new DeleteKeyViewModel(messenger)); 64 | 65 | Keys = new List> 66 | { 67 | rowOneKeys, 68 | rowTwoKeys, 69 | rowThreeKeys 70 | }; 71 | 72 | messenger.Register( 73 | this, 74 | (_, m) => OnLetterGuessed(m.Value, m.LetterState)); 75 | } 76 | 77 | public IReadOnlyCollection> Keys { get; } 78 | 79 | private void OnLetterGuessed(char character, LetterState letterState) 80 | { 81 | var match = Keys.SelectMany(x => x) 82 | .OfType() 83 | .FirstOrDefault(x => x.Label == character); 84 | 85 | match?.UpdateLetterResult(letterState); 86 | } 87 | } 88 | 89 | public partial class KeyViewModelBase : ObservableObject 90 | { 91 | private readonly Key _key; 92 | private readonly IMessenger _messenger; 93 | 94 | [ObservableProperty] 95 | private LetterState _letterState; 96 | 97 | protected KeyViewModelBase(Key key, IMessenger messenger) 98 | { 99 | _key = key; 100 | _messenger = messenger; 101 | } 102 | 103 | public void KeyPressed() 104 | { 105 | _messenger.Send(new KeyPressedMessage(_key)); 106 | } 107 | } 108 | 109 | public class EnterKeyViewModel(IMessenger messenger) : KeyViewModelBase(Key.Enter, messenger); 110 | 111 | public class DeleteKeyViewModel(IMessenger messenger) : KeyViewModelBase(Key.Back, messenger); 112 | 113 | public class LetterKeyViewModel(Key key, IMessenger messenger) : KeyViewModelBase(key, messenger) 114 | { 115 | public char Label { get; } = key.ToString().ToUpper().ToCharArray()[0]; 116 | 117 | public void UpdateLetterResult(LetterState letterState) 118 | { 119 | if (letterState > LetterState) 120 | { 121 | LetterState = letterState; 122 | } 123 | } 124 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/LetterViewModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.ViewModels; 2 | 3 | using Models; 4 | using Models.Enums; 5 | 6 | public class LetterViewModel(LetterModel model) : ObservableViewModel(model) 7 | { 8 | public char? Character => Model.Character; 9 | 10 | public LetterState State => Model.State; 11 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/MainViewModel.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Threading; 2 | using CommunityToolkit.Mvvm.ComponentModel; 3 | using CommunityToolkit.Mvvm.Messaging; 4 | using Wordle.Messages; 5 | using Wordle.Models; 6 | using Wordle.Services; 7 | 8 | namespace Wordle.ViewModels; 9 | 10 | public partial class MainViewModel : ViewModelBase 11 | { 12 | [ObservableProperty] 13 | private GameViewModel? _game; 14 | 15 | [ObservableProperty] 16 | private bool _showWonDialog; 17 | 18 | public MainViewModel( 19 | IMessenger messenger, 20 | IWordProvider wordProvider, 21 | IGuessValidationService validationService) 22 | { 23 | _ = Dispatcher.UIThread.InvokeAsync(async () => 24 | { 25 | await wordProvider.LoadAsync(); 26 | 27 | var gameModel = new GameModel(validationService, wordProvider); 28 | 29 | Game = new GameViewModel(gameModel, messenger); 30 | }); 31 | 32 | Keyboard = new KeyboardViewModel(messenger); 33 | 34 | messenger.Register(this, (recipient, message) => 35 | { 36 | ShowWonDialog = true; 37 | }); 38 | } 39 | 40 | public KeyboardViewModel Keyboard { get; } 41 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/NotificationsViewModel.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Threading; 2 | 3 | namespace Wordle.ViewModels; 4 | 5 | using CommunityToolkit.Mvvm.ComponentModel; 6 | using CommunityToolkit.Mvvm.Messaging; 7 | using Messages; 8 | using System; 9 | using System.Collections.ObjectModel; 10 | 11 | public class NotificationsViewModel : ObservableObject 12 | { 13 | private static readonly TimeSpan NotificationLifespan = TimeSpan.FromSeconds(1); 14 | 15 | public NotificationsViewModel(IMessenger messenger) 16 | { 17 | Notifications = []; 18 | 19 | messenger.Register(this, (_, message) => PushNotification(message.Value)); 20 | } 21 | 22 | public ObservableCollection Notifications { get; } 23 | 24 | private void OnCardExpired(object? sender, EventArgs e) 25 | { 26 | if (sender is DispatcherTimer timer) 27 | { 28 | timer.Stop(); 29 | timer.Tick -= OnCardExpired; 30 | } 31 | 32 | Notifications.RemoveAt(Notifications.Count - 1); 33 | } 34 | 35 | private void PushNotification(string message) 36 | { 37 | Notifications.Insert(0, message); 38 | DispatcherTimer dispatcherTimer = new() 39 | { 40 | Interval = NotificationLifespan 41 | }; 42 | dispatcherTimer.Tick += OnCardExpired; 43 | dispatcherTimer.Start(); 44 | } 45 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/ObservableViewModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.ViewModels; 2 | 3 | using CommunityToolkit.Mvvm.ComponentModel; 4 | using Models; 5 | using System; 6 | using System.ComponentModel; 7 | 8 | public abstract class ObservableViewModel : ObservableObject, IDisposable 9 | where T : ObservableModel 10 | { 11 | private readonly bool _forwardModelPropertyChanges; 12 | private bool _disposed; 13 | 14 | protected ObservableViewModel(T model, bool forwardPropertyChanged = true) 15 | { 16 | ArgumentNullException.ThrowIfNull(model); 17 | 18 | Model = model; 19 | _forwardModelPropertyChanges = forwardPropertyChanged; 20 | 21 | model.PropertyChanged += OnModelPropertyChanged; 22 | } 23 | 24 | public T Model { get; } 25 | 26 | public void Dispose() 27 | { 28 | if (_disposed) 29 | { 30 | throw new ObjectDisposedException("Object already disposed."); 31 | } 32 | 33 | _disposed = true; 34 | Model.PropertyChanged -= OnModelPropertyChanged; 35 | } 36 | 37 | protected virtual void OnModelPropertyChanged(object? sender, PropertyChangedEventArgs e) 38 | { 39 | if (_forwardModelPropertyChanges) 40 | { 41 | OnPropertyChanged(e); 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/SettingsViewModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.ViewModels; 2 | 3 | using CommunityToolkit.Mvvm.ComponentModel; 4 | using Services; 5 | using System; 6 | 7 | public class SettingsViewModel : ObservableObject 8 | { 9 | private readonly IThemeService _themeService; 10 | private bool _darkTheme; 11 | private bool _highContrast; 12 | 13 | public SettingsViewModel(IThemeService themeService) 14 | { 15 | ArgumentNullException.ThrowIfNull(themeService); 16 | 17 | _themeService = themeService; 18 | var currentTheme = themeService.GetCurrentTheme(); 19 | 20 | switch (currentTheme) 21 | { 22 | case IThemeService.Theme.Dark: 23 | _darkTheme = true; 24 | _highContrast = false; 25 | break; 26 | case IThemeService.Theme.DarkHighContrast: 27 | _darkTheme = true; 28 | _highContrast = true; 29 | break; 30 | case IThemeService.Theme.Light: 31 | _darkTheme = false; 32 | _highContrast = false; 33 | break; 34 | case IThemeService.Theme.LightHighContrast: 35 | _darkTheme = false; 36 | _highContrast = true; 37 | break; 38 | default: 39 | throw new ArgumentOutOfRangeException(); 40 | } 41 | } 42 | 43 | public bool DarkTheme 44 | { 45 | get => _darkTheme; 46 | set 47 | { 48 | _darkTheme = value; 49 | OnPropertyChanged(); 50 | _themeService.SetThemeSettings(value, HighContrast); 51 | } 52 | } 53 | 54 | public bool HighContrast 55 | { 56 | get => _highContrast; 57 | set 58 | { 59 | _highContrast = value; 60 | OnPropertyChanged(); 61 | _themeService.SetThemeSettings(DarkTheme, value); 62 | } 63 | } 64 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/StatisticsViewModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.ViewModels; 2 | 3 | using CommunityToolkit.Mvvm.ComponentModel; 4 | 5 | public partial class StatisticsViewModel : ObservableObject 6 | { 7 | [ObservableProperty] 8 | private int _currentStreak; 9 | 10 | [ObservableProperty] 11 | private int _maxStreak; 12 | 13 | [ObservableProperty] 14 | private int _played; 15 | 16 | [ObservableProperty] 17 | [NotifyPropertyChangedFor(nameof(WinPercentage))] 18 | private int _won; 19 | 20 | public int WinPercentage => Won / Played * 100; 21 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/ViewModelBase.cs: -------------------------------------------------------------------------------- 1 | using CommunityToolkit.Mvvm.ComponentModel; 2 | 3 | namespace Wordle.ViewModels; 4 | 5 | public partial class ViewModelBase : ObservableObject 6 | { 7 | } -------------------------------------------------------------------------------- /Wordle/ViewModels/WordViewModel.cs: -------------------------------------------------------------------------------- 1 | namespace Wordle.ViewModels; 2 | 3 | using Models; 4 | using System.Collections.Generic; 5 | using System.Linq; 6 | 7 | public class WordViewModel : ObservableViewModel 8 | { 9 | public WordViewModel(WordModel model) 10 | : base(model) 11 | { 12 | Letters = model.Letters.Select(x => new LetterViewModel(x)).ToList(); 13 | } 14 | 15 | public IReadOnlyCollection Letters { get; } 16 | } -------------------------------------------------------------------------------- /Wordle/Views/Controls/KeyboardLetterButton.axaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 30 | 31 | 35 | 36 | 40 | 41 | 45 | 46 | -------------------------------------------------------------------------------- /Wordle/Views/Controls/KeyboardLetterButton.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia; 2 | using Avalonia.Controls; 3 | using Wordle.Models.Enums; 4 | 5 | namespace Wordle.Views.Controls; 6 | 7 | public class KeyboardLetterButton : Button 8 | { 9 | public static readonly StyledProperty StateProperty = 10 | AvaloniaProperty.Register(nameof(State), LetterState.None); 11 | 12 | public LetterState State 13 | { 14 | get => GetValue(StateProperty); 15 | set => SetValue(StateProperty, value); 16 | } 17 | 18 | private void UpdatePsuedoClasses(LetterState newValue) 19 | { 20 | PseudoClasses.Set(":wrong-letter", newValue == LetterState.WrongLetter); 21 | PseudoClasses.Set(":right-letter", newValue == LetterState.RightLetterWrongPlace); 22 | PseudoClasses.Set(":right-letter-placement", newValue == LetterState.RightLetterRightPlace); 23 | } 24 | 25 | protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change) 26 | { 27 | base.OnPropertyChanged(change); 28 | 29 | if (change.Property == StateProperty) 30 | { 31 | UpdatePsuedoClasses(change.GetNewValue()); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Wordle/Views/Controls/Letter.axaml: -------------------------------------------------------------------------------- 1 |  5 | 6 | 7 | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 25 | 26 | 27 | 28 | 36 | 37 | 38 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 50 | 51 | 54 | 55 | 72 | 73 | 77 | 78 | 82 | 83 | 87 | 88 | -------------------------------------------------------------------------------- /Wordle/Views/Controls/Letter.axaml.cs: -------------------------------------------------------------------------------- 1 | using System.Threading.Tasks; 2 | using Avalonia; 3 | using Avalonia.Controls; 4 | using Avalonia.Controls.Primitives; 5 | using Avalonia.Threading; 6 | using Wordle.Models.Enums; 7 | 8 | namespace Wordle.Views.Controls; 9 | 10 | public class Letter : TemplatedControl 11 | { 12 | public static readonly StyledProperty CharacterProperty = 13 | AvaloniaProperty.Register(nameof(Character)); 14 | 15 | public static readonly StyledProperty StateProperty = 16 | AvaloniaProperty.Register(nameof(State)); 17 | 18 | private bool _hasLetter; 19 | 20 | public string Character 21 | { 22 | get => GetValue(CharacterProperty); 23 | set => SetValue(CharacterProperty, value); 24 | } 25 | 26 | public LetterState State 27 | { 28 | get => GetValue(StateProperty); 29 | set => SetValue(StateProperty, value); 30 | } 31 | 32 | protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change) 33 | { 34 | base.OnPropertyChanged(change); 35 | 36 | if (change.Property == StateProperty) 37 | { 38 | // PlayRevealAnimation(); 39 | UpdatePsuedoClasses(State); 40 | } 41 | 42 | if (change.Property == CharacterProperty) 43 | { 44 | if (change.OldValue is null && 45 | change.NewValue is string newChar && char.IsLetter(newChar[0])) 46 | { 47 | _hasLetter = true; 48 | } 49 | 50 | if (change.NewValue is null && 51 | change.OldValue is string oldChar && char.IsLetter(oldChar[0])) 52 | { 53 | _hasLetter = false; 54 | } 55 | 56 | UpdatePsuedoClasses(State); 57 | } 58 | } 59 | 60 | private void UpdatePsuedoClasses(LetterState newValue) 61 | { 62 | PseudoClasses.Set(":has-letter", _hasLetter); 63 | PseudoClasses.Set(":wrong-letter", newValue == LetterState.WrongLetter); 64 | PseudoClasses.Set(":right-letter", newValue == LetterState.RightLetterWrongPlace); 65 | PseudoClasses.Set(":right-letter-placement", newValue == LetterState.RightLetterRightPlace); 66 | 67 | if (newValue != LetterState.None) 68 | { 69 | Dispatcher.UIThread.InvokeAsync(async () => 70 | { 71 | PseudoClasses.Set(":flip", true); 72 | await Task.Delay(1000); 73 | PseudoClasses.Set(":flip", false); 74 | }, DispatcherPriority.ApplicationIdle); 75 | } 76 | } 77 | } -------------------------------------------------------------------------------- /Wordle/Views/GameView.axaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /Wordle/Views/GameView.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Controls; 2 | 3 | namespace Wordle.Views; 4 | 5 | internal partial class GameView : UserControl 6 | { 7 | public GameView() 8 | { 9 | InitializeComponent(); 10 | } 11 | } -------------------------------------------------------------------------------- /Wordle/Views/KeyboardView.axaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 25 | 26 | 27 | 33 | 34 | 35 | 40 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /Wordle/Views/KeyboardView.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Controls; 2 | 3 | namespace Wordle.Views; 4 | 5 | internal partial class KeyboardView : UserControl 6 | { 7 | public KeyboardView() 8 | { 9 | InitializeComponent(); 10 | } 11 | } -------------------------------------------------------------------------------- /Wordle/Views/MainView.axaml: -------------------------------------------------------------------------------- 1 | 12 | 13 | 14 | 15 | 16 | 17 | 49 | 71 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | -------------------------------------------------------------------------------- /Wordle/Views/MainView.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Controls; 2 | using Avalonia.Input; 3 | using Avalonia.Threading; 4 | using CommunityToolkit.Mvvm.Messaging; 5 | using Microsoft.Extensions.DependencyInjection; 6 | using Wordle.Messages; 7 | 8 | namespace Wordle.Views; 9 | 10 | internal partial class MainView : UserControl 11 | { 12 | private readonly IMessenger _messenger; 13 | 14 | public MainView() 15 | { 16 | InitializeComponent(); 17 | 18 | _messenger = App.ServiceProvider!.GetRequiredService(); 19 | 20 | Dispatcher.UIThread.Post(()=>Focus(), DispatcherPriority.Loaded); 21 | } 22 | 23 | protected override void OnKeyDown(KeyEventArgs e) 24 | { 25 | base.OnKeyDown(e); 26 | 27 | _messenger.Send(new KeyPressedMessage(e.Key)); 28 | 29 | e.Handled = true; 30 | } 31 | } -------------------------------------------------------------------------------- /Wordle/Views/MainWindow.axaml: -------------------------------------------------------------------------------- 1 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /Wordle/Views/MainWindow.axaml.cs: -------------------------------------------------------------------------------- 1 | using Avalonia.Controls; 2 | 3 | namespace Wordle.Views; 4 | 5 | internal partial class MainWindow : Window 6 | { 7 | public MainWindow() 8 | { 9 | InitializeComponent(); 10 | } 11 | } -------------------------------------------------------------------------------- /Wordle/Wordle.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | net8.0 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | --------------------------------------------------------------------------------