├── .editorconfig ├── .gitattributes ├── .github ├── FUNDING.yml └── workflows │ ├── install-chroot │ ├── install-dotnet-debian9 │ ├── main.yaml │ ├── setup-xvfb │ ├── upgrade-debian │ ├── xvfb-daemon-run │ └── xvfb_init ├── .gitignore ├── .gitmodules ├── .scripts └── git-hooks │ ├── dotnet-pre-push │ └── install-hooks ├── .vscode ├── launch.json ├── settings.json └── tasks.json ├── Assets ├── Shaders │ ├── .gitignore │ ├── common │ │ ├── header.glsl │ │ ├── lib.frag.glsl │ │ ├── lib.frag.small.glsl │ │ └── lighting.glsl │ ├── deferred-gbuffer.frag │ ├── deferred-gbuffer.vert │ ├── deferred-shading.frag │ ├── deferred-shading.vert │ ├── forward.frag │ ├── forward.vert │ ├── lines.frag │ ├── lines.vert │ ├── screen-lines.frag │ ├── screen-lines.vert │ ├── screen.frag │ ├── screen.vert │ ├── shadow-cube.frag │ ├── shadow-cube.geom │ ├── shadow-cube.vert │ ├── shadow-directional.frag │ ├── shadow-directional.geom │ ├── shadow-directional.vert │ ├── skybox.frag │ ├── skybox.vert │ └── white.frag └── Textures │ ├── desert-skybox │ ├── back.tga │ ├── bottom.tga │ ├── front.tga │ ├── left.tga │ ├── right.tga │ └── top.tga │ ├── water-skybox │ ├── back.jpg │ ├── bottom.jpg │ ├── front.jpg │ ├── left.jpg │ ├── right.jpg │ └── top.jpg │ ├── wood.png │ ├── woodenbox.png │ └── woodenbox_specular.png ├── CHANGELOG.md ├── Common ├── .editorconfig ├── AssemblyInfo.cs ├── AssetManager.cs ├── AxMath.cs ├── AxPixelFormat.cs ├── AxPrimitiveType.cs ├── Buffers │ ├── BufferData.cs │ ├── BufferData1D.cs │ ├── BufferData1D{T}.cs │ ├── BufferData2D.cs │ ├── BufferData2D{T}.cs │ ├── BufferData3D.cs │ ├── BufferData3D{T}.cs │ └── BufferDataExtentions.cs ├── Camera │ ├── Camera.cs │ ├── OrthographicCamera.cs │ └── PerspectiveFieldOfViewCamera.cs ├── Common.csproj ├── DataHelper.cs ├── DebugHelper.cs ├── EventCounter.cs ├── Extensions │ ├── BoxExtensions.cs │ ├── DictionaryExtensions.cs │ ├── ImageExtensions.cs │ ├── LogExtensions.cs │ ├── StreamExtensions.cs │ ├── StringExtensions.cs │ └── VectorExtensions.cs ├── Hashing.cs ├── Helper │ ├── BoxHelper.cs │ └── VectorHelper.cs ├── IVisitor.cs ├── ImageContext.cs ├── Interfaces.cs ├── Log.cs ├── Mesh │ ├── ArrayExtensions.cs │ ├── DynamicArrayExtensions.cs │ ├── FaceExtensions.cs │ ├── IArray.cs │ ├── IDynamicArray.cs │ ├── InternalMeshFace.cs │ ├── ListExtensions.cs │ ├── Mesh.cs │ ├── MeshComponent.cs │ ├── MeshComponentType.cs │ ├── MeshComponents │ │ ├── MeshColorComponent.cs │ │ ├── MeshNormalComponent.cs │ │ ├── MeshPosition2Component.cs │ │ ├── MeshPosition3Component.cs │ │ ├── MeshPositionComponent.cs │ │ └── MeshUVComponent.cs │ ├── MeshComponent{T}.cs │ ├── MeshFace.cs │ ├── MeshFaceList.cs │ ├── MeshFaceType.cs │ ├── MeshVertexEnumerator.cs │ ├── MeshVertexList.cs │ ├── MeshVisitors │ │ ├── VertexPos2UVVisitor.cs │ │ ├── VertexPosColorVisitor.cs │ │ ├── VertexPosNormalColorVisitor.cs │ │ ├── VertexPosNormalUVVisitor.cs │ │ ├── VertexPosition3Visitor.cs │ │ └── VertexVisitor.cs │ └── NormalSolver.cs ├── PathBuilder.cs ├── Plane.cs ├── Ray.cs ├── Rotor │ ├── AntiVector4d.cs │ ├── BiVector3d.cs │ ├── BiVector4d.cs │ └── Rotor3.cs ├── SharedLib.cs ├── SlotAllocator{T}.cs ├── TaskQueue.cs ├── TgaDecoder.cs ├── Transform.cs ├── UIAnchors.cs ├── Util │ ├── IcoSphere │ │ ├── IcoSphereCreator.cs │ │ ├── IcoSphereMesh.cs │ │ ├── MeshGeometry3D.cs │ │ ├── TriangleIndices.cs │ │ └── VertexSoup.cs │ └── RoundedCubeGenerator.cs └── VertexData │ ├── Primitives │ ├── IPrimitive.cs │ ├── IPrimitive{TVertex}.cs │ ├── Line{TVertex}.cs │ ├── Polygon{TVertex}.cs │ └── Quad{TVertex}.cs │ ├── VertexDataPos.cs │ ├── VertexDataPos2.cs │ ├── VertexDataPos2UV.cs │ ├── VertexDataPosColor.cs │ ├── VertexDataPosNormalColor.cs │ ├── VertexDataPosNormalUV.cs │ ├── VertexDataPosUV.cs │ └── VertexInterfaces │ ├── IVertex.cs │ ├── IVertexColor.cs │ ├── IVertexNormal.cs │ ├── IVertexPos2UV.cs │ ├── IVertexPosColor.cs │ ├── IVertexPosNormalColor.cs │ ├── IVertexPosNormalUV.cs │ ├── IVertexPosUV.cs │ ├── IVertexPosition.cs │ ├── IVertexPosition2.cs │ ├── IVertexPosition3.cs │ └── IVertexUV.cs ├── Demo ├── .editorconfig ├── Demo.csproj ├── DemoApplication.cs ├── Experiment │ ├── Test.cs │ ├── definitions │ │ ├── definition.json │ │ └── schema.json │ └── doc.txt └── Program.cs ├── Engine.sln ├── Engine ├── .editorconfig ├── Actors │ └── Actor.cs ├── Application.cs ├── ApplicationConfig.cs ├── AssemblyInfo.cs ├── Audio │ └── AudioManager.cs ├── CommandLineManager.cs ├── CommandLineOptions.cs ├── Components │ ├── ActorComponent.cs │ ├── BufferComponent.cs │ ├── Geometry │ │ ├── CrossLineComponent.cs │ │ ├── CubeComponent.cs │ │ ├── DebugCubeComponent.cs │ │ ├── Experiment │ │ │ ├── ISceneInterface.cs │ │ │ ├── PrimitiveDrawInterface.cs │ │ │ ├── PrimitiveSceneProxy.cs │ │ │ ├── StaticMeshSceneProxy.cs │ │ │ └── StaticPrimitiveDrawInterface.cs │ │ ├── GraphicsScreenTextureComponent.cs │ │ ├── GridPlaneComponent.cs │ │ ├── LineComponent.cs │ │ ├── MeshComponent.cs │ │ ├── PrimitiveComponent.cs │ │ ├── QuadComponent.cs │ │ ├── RoundedCubeComponent.cs │ │ ├── ScreenTextureComponent.cs │ │ ├── SkyBoxComponent.cs │ │ ├── SphereComponent.cs │ │ ├── StaticMeshComponent.cs │ │ └── StatsComponent.cs │ ├── Lights │ │ ├── DirectionalLightComponent.cs │ │ ├── LightComponent.cs │ │ └── PointLightComponent.cs │ ├── SceneComponent.cs │ └── UI │ │ ├── UIButton.cs │ │ ├── UIButtonComponent.cs │ │ ├── UIComponent.cs │ │ ├── UIContainerComponent.cs │ │ ├── UIFloatingContainer.cs │ │ ├── UIFlowContainer.cs │ │ ├── UIImage.cs │ │ ├── UILabelComponent.cs │ │ ├── UIPanelComponent.cs │ │ ├── UIRect.cs │ │ └── UISlider.cs ├── Engine.csproj ├── EngineAssets.cs ├── ExecuteConsoleCommandLineArgs.cs ├── Generators │ ├── AlchemyCircle │ │ ├── AlchemyCircleGenerator.cs │ │ ├── AlchemyCircleOptions.cs │ │ ├── CiaccoRandom.cs │ │ └── TextureDraw.cs │ ├── RandomNumbers │ │ ├── NativeFunctions.cs │ │ ├── RandomNumberGeneratorBase.cs │ │ ├── TrueRandomNumberGenerator.cs │ │ ├── Well512RandomNumberGenerator.cs │ │ └── XorShift128RandomNumberGenerator.cs │ └── Voronoi │ │ └── VoronoiGenerator.cs ├── Materials │ ├── Material.cs │ ├── MaterialManager.cs │ ├── PipelineType.cs │ ├── Shader.cs │ ├── Texture.cs │ └── TextureManager.cs ├── MeshBuilder.cs ├── SceneContext.cs ├── SceneObject.cs ├── Startup.cs ├── Startup{TApplication,TGtk}.cs ├── Startup{TApplication}.cs ├── TransformUtil.cs ├── Tween │ ├── ScaleFuncs.cs │ ├── Tween.cs │ ├── Tween1.cs │ ├── Tween2.cs │ ├── Tween3.cs │ ├── TweenBuilder.cs │ ├── TweenBuilderExtensions.cs │ ├── TweenBuilder{TTarget}.cs │ └── Tween{TValue}.cs └── Windows │ ├── GtkUI.cs │ ├── MouseButtonArgs.cs │ ├── MouseMoveArgs.cs │ ├── RenderWindow.cs │ ├── Win32Native.cs │ └── WindowContext.cs ├── LICENSE ├── README.md ├── Render ├── .editorconfig ├── AssemblyInfo.cs ├── GLSL │ ├── Attributes.cs │ ├── GlslBase.cs │ ├── GlslTest.cs │ └── Structs.cs ├── Lib.cs ├── MeshData.cs ├── MeshData{T}.cs ├── MeshDepthSorter.cs ├── MeshExtensions.cs ├── Objects │ ├── LightObject.cs │ ├── PrimitiveObject.cs │ ├── RenderObject.cs │ ├── RenderObjectBase.cs │ ├── ScreenSceneObject.cs │ ├── ScreenTextureObject.cs │ ├── ScreenshotObject.cs │ ├── SimpleVertexObject.cs │ └── SkyboxObject.cs ├── OpenGL │ ├── Buffers │ │ ├── BindingPoint.cs │ │ ├── BufferObject.cs │ │ ├── ElementsBufferObject.cs │ │ ├── UniformBufferObject.cs │ │ └── VertexBufferObject.cs │ ├── FlushRenderBackend.cs │ ├── FrameBuffer.cs │ ├── GraphicsDevice.cs │ ├── GraphicsTexture.cs │ ├── InternalLightManager.cs │ ├── InternalTextureManager.cs │ ├── Mesh │ │ ├── DynamicInternalMesh.cs │ │ ├── InternalMesh.cs │ │ └── StaticInternalMesh.cs │ ├── MeshDataBuilder.cs │ ├── ObjectManager.cs │ ├── RenderBuffer.cs │ ├── RendererShader.cs │ ├── RendererTexture.cs │ ├── ShaderCompilation.cs │ ├── ShaderSource.cs │ ├── StructHelper.cs │ ├── VertexArrayObject.cs │ ├── VertexLayoutBinded.cs │ ├── VertexLayoutBindedAttribute.cs │ ├── VertexLayoutDefinition.cs │ └── VertexLayoutDefinitionAttribute.cs ├── Pipelines │ ├── DeferredRenderPipeline.cs │ ├── DirectionalShadowRenderPipeline.cs │ ├── ForwardRenderPipeline.cs │ ├── PointShadowRenderPipeline.cs │ ├── RenderPipeline.cs │ └── ScreenPipeline.cs ├── PixelFormatExtensions.cs ├── Render.csproj ├── RenderContext.cs ├── Renderer.cs ├── RendererMaterial.cs └── ScreenResizeEventArgs.cs ├── Tests ├── .editorconfig ├── AssemblyInfo.cs ├── Assets │ ├── .gitignore │ └── TestOutputs │ │ ├── LightTests │ │ ├── BoxDeferredColorAmbient0.0.png │ │ ├── BoxDeferredColorAmbient0.2.png │ │ ├── BoxDeferredColorAmbient1.0.png │ │ ├── BoxDeferredTextureAmbient0.0.png │ │ ├── BoxDeferredTextureAmbient0.2.png │ │ ├── BoxDeferredTextureAmbient1.0.png │ │ ├── BoxForwardColorAmbient0.0.png │ │ ├── BoxForwardColorAmbient0.2.png │ │ ├── BoxForwardColorAmbient1.0.png │ │ ├── BoxForwardTextureAmbient0.0.png │ │ ├── BoxForwardTextureAmbient0.2.png │ │ └── BoxForwardTextureAmbient1.0.png │ │ ├── LightTypeTests │ │ ├── BoxDeferredColorAmbient0.2Directional.png │ │ ├── BoxDeferredColorAmbient0.2Point.png │ │ ├── BoxForwardColorAmbient0.2Directional.png │ │ └── BoxForwardColorAmbient0.2Point.png │ │ ├── MeshRenderTests │ │ ├── Bomb.png │ │ └── Sphere.png │ │ ├── RenderTests │ │ ├── BoxDeferredColorAmbient0.0.png │ │ ├── BoxDeferredColorAmbient0.5.png │ │ ├── BoxDeferredColorAmbient1.0.png │ │ ├── BoxDeferredTextureAmbient0.0.png │ │ ├── BoxDeferredTextureAmbient0.5.png │ │ ├── BoxDeferredTextureAmbient1.0.png │ │ ├── BoxForwardColorAmbient0.0.png │ │ ├── BoxForwardColorAmbient0.5.png │ │ ├── BoxForwardColorAmbient1.0.png │ │ ├── BoxForwardTextureAmbient0.0.png │ │ ├── BoxForwardTextureAmbient0.5.png │ │ └── BoxForwardTextureAmbient1.0.png │ │ └── ShadowTypeTests │ │ ├── BoxDeferredDirectional.png │ │ ├── BoxDeferredPoint.png │ │ ├── BoxForwardDirectional.png │ │ └── BoxForwardPoint.png ├── ImageHashing.cs ├── Operations │ └── MeshOperationTests.cs ├── Program.cs ├── RenderTests │ ├── LightTests.cs │ 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