├── .gitignore ├── README.md └── SimpleDashEffect ├── .vscode └── settings.json ├── .vsconfig ├── Assets ├── Animator.meta ├── Animator │ ├── Kohaku.meta │ └── Kohaku │ │ ├── Animation.meta │ │ ├── Animation │ │ ├── Attack1.anim │ │ ├── Attack1.anim.meta │ │ ├── Fall.anim │ │ ├── Fall.anim.meta │ │ ├── Idle.anim │ │ ├── Idle.anim.meta │ │ ├── Jump.anim │ │ ├── Jump.anim.meta │ │ ├── Land.anim │ │ ├── Land.anim.meta │ │ ├── Run.anim │ │ ├── Run.anim.meta │ │ ├── Walk.anim │ │ ├── Walk.anim.meta │ │ ├── WalkSlow.anim │ │ └── WalkSlow.anim.meta │ │ ├── Kohaku.controller │ │ └── Kohaku.controller.meta ├── DOTween.meta ├── DOTween │ ├── DOTween.XML │ ├── DOTween.XML.meta │ ├── DOTween.dll │ ├── DOTween.dll.meta │ ├── Editor.meta │ ├── Editor │ │ ├── DOTweenEditor.XML │ │ ├── DOTweenEditor.XML.meta │ │ ├── DOTweenEditor.dll │ │ ├── DOTweenEditor.dll.meta │ │ ├── Imgs.meta │ │ └── Imgs │ │ │ ├── DOTweenIcon.png │ │ │ ├── DOTweenIcon.png.meta │ │ │ ├── Footer.png │ │ │ ├── Footer.png.meta │ │ │ ├── Footer_dark.png │ │ │ ├── Footer_dark.png.meta │ │ │ ├── Header.jpg │ │ │ └── Header.jpg.meta │ ├── Modules.meta │ ├── Modules │ │ ├── DOTweenModuleAudio.cs │ │ ├── DOTweenModuleAudio.cs.meta │ │ ├── DOTweenModulePhysics.cs │ │ ├── DOTweenModulePhysics.cs.meta │ │ ├── DOTweenModulePhysics2D.cs │ │ ├── DOTweenModulePhysics2D.cs.meta │ │ ├── DOTweenModuleSprite.cs │ │ ├── DOTweenModuleSprite.cs.meta │ │ ├── DOTweenModuleUI.cs │ │ ├── DOTweenModuleUI.cs.meta │ │ ├── DOTweenModuleUnityVersion.cs │ │ ├── DOTweenModuleUnityVersion.cs.meta │ │ ├── DOTweenModuleUtils.cs │ │ └── DOTweenModuleUtils.cs.meta │ ├── readme.txt │ └── readme.txt.meta ├── Editor.meta ├── Editor │ ├── MeshCombiner.meta │ └── MeshCombiner │ │ ├── LICENSE.txt │ │ ├── LICENSE.txt.meta │ │ ├── MeshCombiner.dll │ │ ├── MeshCombiner.dll.meta │ │ ├── README.txt │ │ └── README.txt.meta ├── Materials.meta ├── Materials │ ├── Concrete 1.meta │ ├── Concrete 1 │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_Mat 1.mat │ │ ├── Ground_Mat 1.mat.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ ├── Dash.meta │ ├── Dash │ │ ├── Opaque 2.mat │ │ ├── Opaque 2.mat.meta │ │ ├── Opaque.mat │ │ ├── Opaque.mat.meta │ │ ├── Particle.mat │ │ └── Particle.mat.meta │ ├── Day2 1.mat │ ├── Day2 1.mat.meta │ ├── Fresnel.mat │ ├── Fresnel.mat.meta │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta ├── Prefabs.meta ├── Prefabs │ ├── TrailParticle (1).prefab │ ├── TrailParticle (1).prefab.meta │ ├── TrailParticle2 (1).prefab │ └── TrailParticle2 (1).prefab.meta ├── Scenes.meta ├── Scenes │ ├── GameScene.unity │ ├── GameScene.unity.meta │ ├── SampleSceneLightingSettings.lighting │ └── SampleSceneLightingSettings.lighting.meta ├── Scripts.meta ├── Scripts │ ├── Enemy.meta │ ├── Enemy │ │ ├── RunAI.cs │ │ └── RunAI.cs.meta │ ├── InvertCollider.meta │ ├── InvertCollider │ │ ├── AddInvertCollider.cs │ │ ├── AddInvertCollider.cs.meta │ │ ├── AddInvertColliderEditor.cs │ │ └── AddInvertColliderEditor.cs.meta │ ├── Kohaku.meta │ ├── Kohaku │ │ ├── Run.cs │ │ └── Run.cs.meta │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-HighQuality.asset │ ├── UniversalRP-HighQuality.asset.meta │ ├── UniversalRP-LowQuality.asset │ ├── UniversalRP-LowQuality.asset.meta │ ├── UniversalRP-MediumQuality.asset │ └── UniversalRP-MediumQuality.asset.meta ├── Shader.meta ├── Shader │ ├── Dash.meta │ ├── Dash │ │ ├── GhostGlow.shadergraph │ │ ├── GhostGlow.shadergraph.meta │ │ ├── OpaqueGlow.shadergraph │ │ └── OpaqueGlow.shadergraph.meta │ ├── Stylized Sky 1.shader │ ├── Stylized Sky 1.shader.meta │ ├── UnityURPToonLitShaderExample-master.meta │ └── UnityURPToonLitShaderExample-master │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── NiloInvLerpRemap.hlsl │ │ ├── NiloInvLerpRemap.hlsl.meta │ │ ├── NiloOutlineUtil.hlsl │ │ ├── NiloOutlineUtil.hlsl.meta │ │ ├── NiloZOffset.hlsl │ │ ├── NiloZOffset.hlsl.meta │ │ ├── README.md │ │ ├── README.md.meta │ │ ├── SimpleURPToonLitOutlineExample.shader │ │ ├── SimpleURPToonLitOutlineExample.shader.meta │ │ ├── SimpleURPToonLitOutlineExample_LightingEquation.hlsl │ │ ├── SimpleURPToonLitOutlineExample_LightingEquation.hlsl.meta │ │ ├── SimpleURPToonLitOutlineExample_Shared.hlsl │ │ └── SimpleURPToonLitOutlineExample_Shared.hlsl.meta ├── UnityChanTPK.meta └── UnityChanTPK │ ├── License.meta │ ├── License │ ├── UCL2.0.meta │ └── UCL2.0 │ │ ├── English.meta │ │ ├── English │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf.meta │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf.meta │ │ ├── 03Indication of License_EN_UCL2.0.pdf │ │ └── 03Indication of License_EN_UCL2.0.pdf.meta │ │ ├── Japanese.meta │ │ ├── Japanese │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf.meta │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf.meta │ │ ├── 03Indication of License_JP_UCL2.0.pdf │ │ └── 03Indication of License_JP_UCL2.0.pdf.meta │ │ ├── License Logo.meta │ │ └── License Logo │ │ ├── LUUL_LOGO_rules02.ai │ │ ├── LUUL_LOGO_rules02.ai.meta │ │ ├── LUUL_LOGO_rules02.psd │ │ ├── LUUL_LOGO_rules02.psd.meta │ │ ├── LUUL_logo-guideline.pdf │ │ ├── LUUL_logo-guideline.pdf.meta │ │ ├── LUUL_logo-guideline_en.pdf │ │ ├── LUUL_logo-guideline_en.pdf.meta │ │ ├── Others.meta │ │ └── Others │ │ ├── jpg.meta │ │ ├── jpg │ │ ├── Dark_Silhouette.jpg │ │ ├── Dark_Silhouette.jpg.meta │ │ ├── Light_Silhouette.jpg │ │ └── Light_Silhouette.jpg.meta │ │ ├── png.meta │ │ ├── png │ │ ├── Dark_Silhouette.png │ │ ├── Dark_Silhouette.png.meta │ │ ├── Light_Frame.png │ │ ├── Light_Frame.png.meta │ │ ├── Light_Silhouette.png │ │ └── Light_Silhouette.png.meta │ │ ├── svg.meta │ │ └── svg │ │ ├── Dark_Silhouette.svg │ │ ├── Dark_Silhouette.svg.meta │ │ ├── Light_Frame.svg │ │ ├── Light_Frame.svg.meta │ │ ├── Light_Silhouette.svg │ │ └── Light_Silhouette.svg.meta │ ├── Models.meta │ ├── Models │ ├── 01_kohaku_B.meta │ └── 01_kohaku_B │ │ ├── 01_kohaku_B.fbx │ │ ├── 01_kohaku_B.fbx.meta │ │ ├── 01_kohaku_B_head.fbx │ │ ├── 01_kohaku_B_head.fbx.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── Unity2016_C_Body.mat │ │ ├── Unity2016_C_Body.mat.meta │ │ ├── Unity2016_C_Hair_Spow.mat │ │ ├── Unity2016_C_Hair_Spow.mat.meta │ │ ├── face3_main.mat │ │ ├── face3_main.mat.meta │ │ ├── kohaku_body.mat │ │ ├── kohaku_body.mat.meta │ │ ├── kohaku_skin.mat │ │ └── kohaku_skin.mat.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── 01_kohaku_B.prefab │ │ ├── 01_kohaku_B.prefab.meta │ │ ├── KohakuToImport.prefab │ │ └── KohakuToImport.prefab.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── kohaku_B_Body_spow.png │ │ ├── kohaku_B_Body_spow.png.meta │ │ ├── kohaku_B_Hair_Spow.png │ │ ├── kohaku_B_Hair_Spow.png.meta │ │ ├── kohaku_B_body.png │ │ ├── kohaku_B_body.png.meta │ │ ├── kohaku_B_body_sdw.png │ │ ├── kohaku_B_body_sdw.png.meta │ │ ├── kohaku_B_face3_lpow.png │ │ ├── kohaku_B_face3_lpow.png.meta │ │ ├── kohaku_B_face3_main.png │ │ ├── kohaku_B_face3_main.png.meta │ │ ├── kohaku_B_face3_main_Shd.png │ │ ├── kohaku_B_face3_main_Shd.png.meta │ │ ├── kohaku_B_face3_main_Shd2.png │ │ ├── kohaku_B_face3_main_Shd2.png.meta │ │ ├── kohaku_B_face3_main_spow.png │ │ ├── kohaku_B_face3_main_spow.png.meta │ │ ├── kohaku_B_skin.png │ │ ├── kohaku_B_skin.png.meta │ │ ├── kohaku_B_skin_sdw.png │ │ ├── kohaku_B_skin_sdw.png.meta │ │ ├── kohaku_B_skin_spow.png │ │ ├── kohaku_B_skin_spow.png.meta │ │ ├── para_height2.png │ │ └── para_height2.png.meta │ ├── Script.meta │ ├── Script │ ├── SpringBone.meta │ └── SpringBone │ │ ├── AngleLimits.cs │ │ ├── AngleLimits.cs.meta │ │ ├── Colliders.meta │ │ ├── Colliders │ │ ├── Circle3.cs │ │ ├── Circle3.cs.meta │ │ ├── SpringCapsuleCollider.cs │ │ ├── SpringCapsuleCollider.cs.meta │ │ ├── SpringColliderDebug.cs │ │ ├── SpringColliderDebug.cs.meta │ │ ├── SpringPanelCollider.cs │ │ ├── SpringPanelCollider.cs.meta │ │ ├── SpringSphereCollider.cs │ │ └── SpringSphereCollider.cs.meta │ │ ├── DynamicsNull.cs │ │ ├── DynamicsNull.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── Inspectors.meta │ │ └── Inspectors │ │ │ ├── AngleLimitsPropertyInfo.cs │ │ │ ├── AngleLimitsPropertyInfo.cs.meta │ │ │ ├── InspectorFloatSlider.cs │ │ │ ├── InspectorFloatSlider.cs.meta │ │ │ ├── InspectorPropertyInfo.cs │ │ │ ├── InspectorPropertyInfo.cs.meta │ │ │ ├── SpringBoneInspector.cs │ │ │ ├── SpringBoneInspector.cs.meta │ │ │ ├── SpringBonePivotInspector.cs │ │ │ ├── SpringBonePivotInspector.cs.meta │ │ │ ├── SpringCapsuleColliderInspector.cs │ │ │ ├── SpringCapsuleColliderInspector.cs.meta │ │ │ ├── SpringManagerInspector.cs │ │ │ └── SpringManagerInspector.cs.meta │ │ ├── Setup.meta │ │ ├── Setup │ │ ├── SpringBoneExporting.cs │ │ ├── SpringBoneExporting.cs.meta │ │ ├── SpringBoneImporting.cs │ │ ├── SpringBoneImporting.cs.meta │ │ ├── SpringBoneSetup.cs │ │ ├── SpringBoneSetup.cs.meta │ │ ├── SpringColliderExporting.cs │ │ ├── SpringColliderExporting.cs.meta │ │ ├── SpringColliderImporting.cs │ │ ├── SpringColliderImporting.cs.meta │ │ ├── SpringColliderSetup.cs │ │ └── SpringColliderSetup.cs.meta │ │ ├── SpringBone.cs │ │ ├── SpringBone.cs.meta │ │ ├── SpringBonePivot.cs │ │ ├── SpringBonePivot.cs.meta │ │ ├── SpringManager.cs │ │ ├── SpringManager.cs.meta │ │ ├── Utility.meta │ │ └── Utility │ │ ├── CSVBuilder.cs │ │ ├── CSVBuilder.cs.meta │ │ ├── CSVUtilities.cs │ │ ├── CSVUtilities.cs.meta │ │ ├── DirectoryUtil.cs │ │ ├── DirectoryUtil.cs.meta │ │ ├── FileUtil.cs │ │ ├── FileUtil.cs.meta │ │ ├── GameObjectUtil.cs │ │ ├── GameObjectUtil.cs.meta │ │ ├── HandlesUtil.cs │ │ ├── HandlesUtil.cs.meta │ │ ├── ObjectBuilding.meta │ │ ├── ObjectBuilding │ │ ├── StringQueueObjectBuilder.cs │ │ ├── StringQueueObjectBuilder.cs.meta │ │ ├── TypedStringToValueMap.cs │ │ ├── TypedStringToValueMap.cs.meta │ │ ├── UnityComponentStringListBuilder.cs │ │ └── UnityComponentStringListBuilder.cs.meta │ │ ├── PathUtil.cs │ │ ├── PathUtil.cs.meta │ │ ├── TextRecordParsing.cs │ │ └── TextRecordParsing.cs.meta │ ├── Toon.meta │ └── Toon │ ├── Shader.meta │ └── Shader │ ├── README.TXT │ ├── README.TXT.meta │ ├── Tess.meta │ ├── Tess │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Tess.shader │ ├── ToonColor_DoubleShadeWithFeather_Tess.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Tess_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_Tess_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Tess_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_Tess_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Tess_TransClipping.shader │ ├── ToonColor_DoubleShadeWithFeather_Tess_TransClipping.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_Tess_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_Tess_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_Tess_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_Tess_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Transparent_Tess.shader │ ├── ToonColor_DoubleShadeWithFeather_Transparent_Tess.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess_TransClipping.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_Tess_TransClipping.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping_Tess_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping_Tess_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_Tess.shader │ ├── ToonColor_ShadingGradeMap_Tess.shader.meta │ ├── ToonColor_ShadingGradeMap_Tess_StencilMask.shader │ ├── ToonColor_ShadingGradeMap_Tess_StencilMask.shader.meta │ ├── ToonColor_ShadingGradeMap_Tess_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_Tess_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess.shader │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess_StencilMask.shader │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess_StencilMask.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_TransClipping_Tess_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_Transparent_Tess.shader │ ├── ToonColor_ShadingGradeMap_Transparent_Tess.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_Tess_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess.shader │ ├── Toon_DoubleShadeWithFeather_Tess.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess_Light.shader │ ├── Toon_DoubleShadeWithFeather_Tess_Light.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess_Light_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_Tess_Light_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess_Light_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_Tess_Light_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_Tess_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_Tess_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_Tess_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping_Tess_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Tess.shader │ ├── Toon_ShadingGradeMap_AngelRing_Tess.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Tess_Light.shader │ ├── Toon_ShadingGradeMap_AngelRing_Tess_Light.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Tess_Light_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_Tess_Light_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Tess_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_Tess_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_Tess.shader │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_Tess.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_Tess_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_Tess_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_Tess.shader │ ├── Toon_ShadingGradeMap_Tess.shader.meta │ ├── Toon_ShadingGradeMap_Tess_Light.shader │ ├── Toon_ShadingGradeMap_Tess_Light.shader.meta │ ├── Toon_ShadingGradeMap_Tess_Light_StencilMask.shader │ ├── Toon_ShadingGradeMap_Tess_Light_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_Tess_Light_StencilOut.shader │ ├── Toon_ShadingGradeMap_Tess_Light_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_Tess_StencilMask.shader │ ├── Toon_ShadingGradeMap_Tess_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_Tess_StencilOut.shader │ ├── Toon_ShadingGradeMap_Tess_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping_Tess.shader │ ├── Toon_ShadingGradeMap_TransClipping_Tess.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping_Tess_StencilMask.shader │ ├── Toon_ShadingGradeMap_TransClipping_Tess_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping_Tess_StencilOut.shader │ ├── Toon_ShadingGradeMap_TransClipping_Tess_StencilOut.shader.meta │ ├── UCTS_DoubleShadeWithFeather_tess.cginc │ ├── UCTS_DoubleShadeWithFeather_tess.cginc.meta │ ├── UCTS_Outline_Tess.cginc │ ├── UCTS_Outline_Tess.cginc.meta │ ├── UCTS_ShadingGradeMap_tess.cginc │ ├── UCTS_ShadingGradeMap_tess.cginc.meta │ ├── UCTS_ShadowCaster_Tess.cginc │ ├── UCTS_ShadowCaster_Tess.cginc.meta │ ├── UCTS_Tess.cginc │ └── UCTS_Tess.cginc.meta │ ├── ToonColor_DoubleShadeWithFeather.shader │ ├── ToonColor_DoubleShadeWithFeather.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping_OnlyColor.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_OnlyColor.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Clipping_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_Clipping_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_TransClipping.shader │ ├── ToonColor_DoubleShadeWithFeather_TransClipping.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_StencilMask.shader │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_StencilMask.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_StencilOut.shader │ ├── ToonColor_DoubleShadeWithFeather_TransClipping_StencilOut.shader.meta │ ├── ToonColor_DoubleShadeWithFeather_Transparent.shader │ ├── ToonColor_DoubleShadeWithFeather_Transparent.shader.meta │ ├── ToonColor_ShadingGradeMap.shader │ ├── ToonColor_ShadingGradeMap.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing.shader │ ├── ToonColor_ShadingGradeMap_AngelRing.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping.shader.meta │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_AngelRing_TransClipping_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_StencilMask.shader │ ├── ToonColor_ShadingGradeMap_StencilMask.shader.meta │ ├── ToonColor_ShadingGradeMap_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping.shader │ ├── ToonColor_ShadingGradeMap_TransClipping.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping_StencilMask.shader │ ├── ToonColor_ShadingGradeMap_TransClipping_StencilMask.shader.meta │ ├── ToonColor_ShadingGradeMap_TransClipping_StencilOut.shader │ ├── ToonColor_ShadingGradeMap_TransClipping_StencilOut.shader.meta │ ├── ToonColor_ShadingGradeMap_Transparent.shader │ ├── ToonColor_ShadingGradeMap_Transparent.shader.meta │ ├── Toon_DoubleShadeWithFeather.shader │ ├── Toon_DoubleShadeWithFeather.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping.shader │ ├── Toon_DoubleShadeWithFeather_Clipping.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_OnlyColor.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_OnlyColor.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_Clipping_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_Clipping_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_Mobile.shader │ ├── Toon_DoubleShadeWithFeather_Mobile.shader.meta │ ├── Toon_DoubleShadeWithFeather_Mobile_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_Mobile_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_Mobile_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_Mobile_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_StencilOut.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping_StencilMask.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping_StencilMask.shader.meta │ ├── Toon_DoubleShadeWithFeather_TransClipping_StencilOut.shader │ ├── Toon_DoubleShadeWithFeather_TransClipping_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap.shader │ ├── Toon_ShadingGradeMap.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing.shader │ ├── Toon_ShadingGradeMap_AngelRing.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Mobile.shader │ ├── Toon_ShadingGradeMap_AngelRing_Mobile.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_Mobile_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_Mobile_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping.shader │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping.shader.meta │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_StencilOut.shader │ ├── Toon_ShadingGradeMap_AngelRing_TransClipping_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_Mobile.shader │ ├── Toon_ShadingGradeMap_Mobile.shader.meta │ ├── Toon_ShadingGradeMap_Mobile_StencilMask.shader │ ├── Toon_ShadingGradeMap_Mobile_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_Mobile_StencilOut.shader │ ├── Toon_ShadingGradeMap_Mobile_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_StencilMask.shader │ ├── Toon_ShadingGradeMap_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_StencilOut.shader │ ├── Toon_ShadingGradeMap_StencilOut.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping.shader │ ├── Toon_ShadingGradeMap_TransClipping.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping_StencilMask.shader │ ├── Toon_ShadingGradeMap_TransClipping_StencilMask.shader.meta │ ├── Toon_ShadingGradeMap_TransClipping_StencilOut.shader │ ├── Toon_ShadingGradeMap_TransClipping_StencilOut.shader.meta │ ├── UCTS_DoubleShadeWithFeather.cginc │ ├── UCTS_DoubleShadeWithFeather.cginc.meta │ ├── UCTS_Outline.cginc │ ├── UCTS_Outline.cginc.meta │ ├── UCTS_ShadingGradeMap.cginc │ ├── UCTS_ShadingGradeMap.cginc.meta │ ├── UCTS_ShadowCaster.cginc │ └── UCTS_ShadowCaster.cginc.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ └── com.unity.probuilder │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── Recordings └── Take1.gif └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | [Ll]ibrary/ 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | [Bb]uild/ 9 | [Bb]uilds/ 10 | [Ll]ogs/ 11 | [Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DashEffectUnity 2 | Preview 3 | 4 | ![Take1](https://github.com/Azhar564/DashEffectUnity/blob/main/SimpleDashEffect/Recordings/Take1.gif) 5 | 6 | # Package 7 | 1. Final Fantasy Warp by Mix and Jump : https://youtu.be/QAFL1NXnqog 8 | 2. UnityURPToonLitShader by ColinLeung : https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample 9 | 3. DOTween by Demigiant : https://github.com/Demigiant/dotween 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitignore":true, 7 | "**/.gitmodules":true, 8 | "**/*.booproj":true, 9 | "**/*.pidb":true, 10 | "**/*.suo":true, 11 | "**/*.user":true, 12 | "**/*.userprefs":true, 13 | "**/*.unityproj":true, 14 | "**/*.dll":true, 15 | "**/*.exe":true, 16 | "**/*.pdf":true, 17 | "**/*.mid":true, 18 | "**/*.midi":true, 19 | "**/*.wav":true, 20 | "**/*.gif":true, 21 | "**/*.ico":true, 22 | "**/*.jpg":true, 23 | "**/*.jpeg":true, 24 | "**/*.png":true, 25 | "**/*.psd":true, 26 | "**/*.tga":true, 27 | "**/*.tif":true, 28 | "**/*.tiff":true, 29 | "**/*.3ds":true, 30 | "**/*.3DS":true, 31 | "**/*.fbx":true, 32 | "**/*.FBX":true, 33 | "**/*.lxo":true, 34 | 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and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Editor/MeshCombiner/LICENSE.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb77479664c9e3a49a8ced39f2aea728 3 | timeCreated: 1533308489 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Editor/MeshCombiner/MeshCombiner.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Azhar564/DashEffectUnity/1b80dfcefa0ea8ced6c9feb7cedab8c11460e3c7/SimpleDashEffect/Assets/Editor/MeshCombiner/MeshCombiner.dll -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Editor/MeshCombiner/MeshCombiner.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2515032d6413f64d881165d1a733dc1 3 | timeCreated: 1556546828 4 | licenseType: Pro 5 | PluginImporter: 6 | serializedVersion: 1 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | platformData: 11 | Any: 12 | enabled: 0 13 | settings: {} 14 | Editor: 15 | enabled: 1 16 | settings: 17 | DefaultValueInitialized: true 18 | userData: 19 | assetBundleName: 20 | assetBundleVariant: 21 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Editor/MeshCombiner/README.txt: -------------------------------------------------------------------------------- 1 | ========================================================================== 2 | Copyright © 2017-2019 Mogoson. All rights reserved. 3 | Name: MeshCombiner 4 | Author: Mogoson Version: 1.0.0 Date: 4/29/2019 5 | ========================================================================== 6 | [Summary] 7 | Unity Meshes combiner. 8 | -------------------------------------------------------------------------- 9 | [Demand] 10 | In Unity scene, a large number of static models(example stones) spend 11 | lots of computer resource and hard to manage them in Unity Hierarchy. 12 | therefore, we hope that we can combine them to a model(Mesh). 13 | -------------------------------------------------------------------------- 14 | [Environment] 15 | Unity 5.0 or above. 16 | .Net Framework 3.5 or above. 17 | -------------------------------------------------------------------------- 18 | [Achieve] 19 | MeshCombiner:Draw the extend editor window and combine Meshes. 20 | -------------------------------------------------------------------------- 21 | [Usage] 22 | Find the menu item "Tool/Mesh Combiner" in Unity editor menu bar and 23 | click it or press key combination Alt+M to open the editor window. 24 | 25 | Create an empty gameobject as "Meshes Root", drag the target meshes 26 | gameobjects to under the "Meshes Root". 27 | 28 | Create an empty gameobject as "Mesh Save". 29 | 30 | Click the "Combine" button to open the save new mesh dialog. 31 | 32 | Select a path and input a file name to the dialog and save. 33 | -------------------------------------------------------------------------- 34 | [Resource] 35 | https://github.com/mogoson/MeshCombiner. 36 | -------------------------------------------------------------------------- 37 | [Contact] 38 | If you have any questions, feel free to contact me at mogoson@outlook.com. 39 | -------------------------------------------------------------------------- -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Editor/MeshCombiner/README.txt.meta: 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RunAI : MonoBehaviour 6 | { 7 | public Transform player; 8 | public CharacterController controller; 9 | public float speed; 10 | public Animator anim; 11 | // Update is called once per frame 12 | void Update() 13 | { 14 | RotatePlayer(); 15 | IntoPlayer(); 16 | } 17 | 18 | void IntoPlayer(){ 19 | float dis = Vector3.Distance(transform.position, player.position); 20 | int someValue = Random.Range(0,2)*2-1; 21 | var move = transform.forward * Time.deltaTime * speed; 22 | if (move.magnitude > 1.2) move = move * 2/3; 23 | if(dis<2) 24 | { 25 | transform.LookAt(player); 26 | controller.Move(move); 27 | } 28 | float overallSpeed = controller.velocity.magnitude; 29 | 30 | var Move = overallSpeed > 0; 31 | var Idle = overallSpeed == 0; 32 | 33 | anim.SetBool("Run", true ? Move : Idle); 34 | } 35 | 36 | void RotatePlayer(){ 37 | 38 | float dis = Vector3.Distance(transform.position, player.position); 39 | int someValue = Random.Range(0,2)*2-1; 40 | var move = transform.forward * Time.deltaTime * speed; 41 | if (move.magnitude > 1.2) move = move * 2/3; 42 | if(dis>1) 43 | { 44 | Vector3 direction = player.position - transform.position; 45 | direction.y = 0; 46 | Quaternion toRotation = Quaternion.LookRotation(direction); 47 | transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime); 48 | 49 | controller.Move(move); 50 | } 51 | float overallSpeed = controller.velocity.magnitude; 52 | 53 | var Move = overallSpeed > 0; 54 | var Idle = overallSpeed == 0; 55 | 56 | anim.SetBool("Run", true ? 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-------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Scripts/InvertCollider/AddInvertCollider.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEditor; 4 | using UnityEngine; 5 | using System.Linq; 6 | 7 | public class AddInvertCollider : MonoBehaviour 8 | { 9 | public bool removeExistingColliders = true; 10 | 11 | public void CreateInvertedMeshCollider() 12 | { 13 | if (removeExistingColliders) 14 | RemoveExistingColliders(); 15 | 16 | InvertMesh(); 17 | 18 | gameObject.AddComponent(); 19 | } 20 | 21 | private void RemoveExistingColliders() 22 | { 23 | Collider[] colliders = GetComponents(); 24 | for (int i = 0; i < colliders.Length; i++) 25 | DestroyImmediate(colliders[i]); 26 | } 27 | 28 | private void InvertMesh() 29 | { 30 | Mesh mesh = GetComponent().sharedMesh; 31 | mesh.triangles = mesh.triangles.Reverse().ToArray(); 32 | } 33 | } 34 | 35 | [CustomEditor(typeof(AddInvertCollider))] 36 | public class AddInvertedMeshColliderEditor :Editor 37 | { 38 | public override void OnInspectorGUI() 39 | { 40 | DrawDefaultInspector(); 41 | AddInvertCollider script = (AddInvertCollider)target; 42 | if (GUILayout.Button("Create Inverted Mesh Collider")) 43 | script.CreateInvertedMeshCollider(); 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Scripts/InvertCollider/AddInvertCollider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da33778e64d999c4a8d3281a6b0596d9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Scripts/InvertCollider/AddInvertColliderEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AddInvertColliderEditor : MonoBehaviour 6 | { 7 | // Start is called before the first frame update 8 | void Start() 9 | { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update() 15 | { 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Scripts/InvertCollider/AddInvertColliderEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bd2e5ce9f3960746963bb95774f8bf3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | 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-------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Shader/UnityURPToonLitShaderExample-master.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41469885526560b42ae97e212a31b2cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Shader/UnityURPToonLitShaderExample-master/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 ColinLeung-NiloCat 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Shader/UnityURPToonLitShaderExample-master/LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8bc2ac075c6bfa47b6e9b84d198bf92 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Shader/UnityURPToonLitShaderExample-master/NiloInvLerpRemap.hlsl: -------------------------------------------------------------------------------- 1 | // https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/047_InverseInterpolationAndRemap/Interpolation.cginc 2 | // edit float to half for optimization, because we usually use this to process color data(half) 3 | 4 | #ifndef Include_NiloInvLerpRemap 5 | #define Include_NiloInvLerpRemap 6 | 7 | // just like smoothstep(), but linear, not clamped 8 | half invLerp(half from, half to, half value) 9 | { 10 | return (value - from) / (to - from); 11 | } 12 | half invLerpClamp(half from, half to, half value) 13 | { 14 | return saturate(invLerp(from,to,value)); 15 | } 16 | // full control remap, but slower 17 | half remap(half origFrom, half origTo, half targetFrom, half targetTo, half value) 18 | { 19 | half rel = invLerp(origFrom, origTo, value); 20 | return lerp(targetFrom, targetTo, rel); 21 | } 22 | #endif 23 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /SimpleDashEffect/Assets/Shader/UnityURPToonLitShaderExample-master/NiloZOffset.hlsl: -------------------------------------------------------------------------------- 1 | // For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample 2 | 3 | #ifndef Include_NiloZOffset 4 | #define Include_NiloZOffset 5 | 6 | // Push an imaginary vertex towards camera in view space (linear, view space unit), 7 | // then only overwrite original positionCS.z using imaginary vertex's result positionCS.z value 8 | // Will only affect ZTest ZWrite's depth value of vertex shader 9 | 10 | // Useful for: 11 | // -Hide ugly outline on face/eye 12 | // -Make eyebrow render on top of hair 13 | // -Solve ZFighting issue without moving geometry 14 | float4 NiloGetNewClipPosWithZOffset(float4 originalPositionCS, float viewSpaceZOffsetAmount) 15 | { 16 | if(unity_OrthoParams.w == 0) 17 | { 18 | //////////////////////////////// 19 | //Perspective camera case 20 | //////////////////////////////// 21 | float2 ProjM_ZRow_ZW = UNITY_MATRIX_P[2].zw; 22 | float modifiedPositionVS_Z = -originalPositionCS.w + -viewSpaceZOffsetAmount; // push imaginary vertex 23 | float modifiedPositionCS_Z = modifiedPositionVS_Z * ProjM_ZRow_ZW[0] + ProjM_ZRow_ZW[1]; 24 | originalPositionCS.z = modifiedPositionCS_Z * originalPositionCS.w / (-modifiedPositionVS_Z); // overwrite positionCS.z 25 | return originalPositionCS; 26 | } 27 | else 28 | { 29 | //////////////////////////////// 30 | //Orthographic camera case 31 | //////////////////////////////// 32 | originalPositionCS.z += -viewSpaceZOffsetAmount / _ProjectionParams.z; // push imaginary vertex and overwrite positionCS.z 33 | return originalPositionCS; 34 | } 35 | } 36 | 37 | #endif 38 | 39 | -------------------------------------------------------------------------------- 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overridden: 0 66 | spriteSheet: 67 | serializedVersion: 2 68 | sprites: [] 69 | outline: [] 70 | physicsShape: [] 71 | spritePackingTag: 72 | userData: 73 | assetBundleName: 74 | assetBundleVariant: 75 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57116c8d1db0b7b4bb0a641e73130428 3 | folderAsset: yes 4 | timeCreated: 1513679657 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7599a3294769f7e43bcc2aec1c1a75ab 3 | folderAsset: yes 4 | timeCreated: 1513679685 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/AngleLimits.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ced95b41f494ac3489b4cf9bcffabdd9 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23b891499b0b4c34bb3857e0b04213e9 3 | folderAsset: yes 4 | timeCreated: 1513688729 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders/Circle3.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b730964483f43944a5167eab6febf72 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders/SpringCapsuleCollider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f228c6e846db8bd4ca8c289bdb7565b9 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders/SpringColliderDebug.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63d35007084726a43b7096a95c46e304 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders/SpringPanelCollider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8e7256f2aaf05e47be7fdfced84d489 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Colliders/SpringSphereCollider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 328bfb8438c749d46ad9174283110a36 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/DynamicsNull.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace FUnit 4 | { 5 | public class DynamicsNull : MonoBehaviour 6 | { 7 | // This class is does nothing. It just indicates that the object was created for dynamics purposes 8 | // and should be saved with dynamics information. 9 | } 10 | } -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/DynamicsNull.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 54928d478b63d384a9a7be3f02f366b6 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a553a7cf7154cc42848de7825ae2d02 3 | folderAsset: yes 4 | timeCreated: 1513679677 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7efabf2fe424a894bb47c03752502327 3 | folderAsset: yes 4 | timeCreated: 1513679959 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/AngleLimitsPropertyInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c51e5e10a8acfd4ba0fcef73b7cf7d0 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/InspectorFloatSlider.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace FUnit 4 | { 5 | namespace Inspector 6 | { 7 | public class FloatSlider 8 | { 9 | public FloatSlider(string newLabel, float newLeftValue, float newRightValue) 10 | { 11 | label = newLabel; 12 | leftValue = newLeftValue; 13 | rightValue = newRightValue; 14 | } 15 | 16 | public bool Show(ref float value) 17 | { 18 | var newValue = EditorGUILayout.Slider(label, value, leftValue, rightValue); 19 | var valueChanged = false; 20 | if (newValue != value) 21 | { 22 | value = newValue; 23 | valueChanged = true; 24 | } 25 | return valueChanged; 26 | } 27 | 28 | public bool Show(SerializedProperty floatProperty) 29 | { 30 | var value = floatProperty.floatValue; 31 | var valueChanged = Show(ref value); 32 | if (valueChanged) 33 | { 34 | floatProperty.floatValue = value; 35 | } 36 | return valueChanged; 37 | } 38 | 39 | private string label; 40 | private float leftValue; 41 | private float rightValue; 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/InspectorFloatSlider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7375e619d62d3894d91df91f76c7bb7e 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/InspectorPropertyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEditor; 3 | using UnityEngine; 4 | 5 | namespace FUnit 6 | { 7 | namespace Inspector 8 | { 9 | public class PropertyInfo 10 | { 11 | public SerializedProperty serializedProperty; 12 | 13 | public PropertyInfo(string newName, string labelText) 14 | { 15 | name = newName; 16 | label = new GUIContent(labelText); 17 | } 18 | 19 | public void Initialize(SerializedObject serializedObject) 20 | { 21 | serializedProperty = serializedObject.FindProperty(name); 22 | } 23 | 24 | public virtual void Show() 25 | { 26 | EditorGUILayout.PropertyField(serializedProperty, label, true, null); 27 | } 28 | 29 | protected GUIContent label; 30 | 31 | private string name; 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/InspectorPropertyInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4eaeda47e4296a41ba34f3248bdc48a 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/SpringBoneInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9fa37d553802a84fa1b2de5486c38b5 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/SpringBonePivotInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ede43fe042d542408cf921fb3f47dc9 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/SpringCapsuleColliderInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 445bb720eefd7044f9dc262abfbd8e43 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Editor/Inspectors/SpringManagerInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7163a8b58647e264ea9be3b52253c5aa 3 | timeCreated: 1513679960 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8961f64ce53e834c982493ffccb8321 3 | folderAsset: yes 4 | timeCreated: 1513680186 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringBoneExporting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c89cc7f331a1e72458e69fdf0eee2146 3 | timeCreated: 1516872700 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringBoneImporting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cad3f4fda846dce48a4958b3f8f2eaba 3 | timeCreated: 1516872700 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringBoneSetup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed0e236bb8dc3d6489dcf0215d5b521d 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringColliderExporting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d49687d969e805f4eb9f6d90a00c6233 3 | timeCreated: 1516872700 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringColliderImporting.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e438992a8255c1b4b85f55e388c2d93d 3 | timeCreated: 1516872700 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringColliderSetup.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEngine; 4 | 5 | namespace FUnit 6 | { 7 | public static class SpringColliderSetup 8 | { 9 | public static IEnumerable GetColliderTypes() 10 | { 11 | return new System.Type[] 12 | { 13 | typeof(SpringSphereCollider), 14 | typeof(SpringCapsuleCollider), 15 | typeof(SpringPanelCollider) 16 | }; 17 | } 18 | 19 | public static void DestroySpringColliders(GameObject colliderRoot) 20 | { 21 | DestroyComponentsOfType(colliderRoot); 22 | DestroyComponentsOfType(colliderRoot); 23 | DestroyComponentsOfType(colliderRoot); 24 | 25 | var springBones = colliderRoot.GetComponentsInChildren(true); 26 | foreach (var springBone in springBones) 27 | { 28 | springBone.sphereColliders = RemoveNullItems(springBone.sphereColliders).ToArray(); 29 | springBone.capsuleColliders = RemoveNullItems(springBone.capsuleColliders).ToArray(); 30 | springBone.panelColliders = RemoveNullItems(springBone.panelColliders).ToArray(); 31 | } 32 | } 33 | 34 | // private 35 | 36 | private static IEnumerable RemoveNullItems(IEnumerable sourceList) 37 | { 38 | return (sourceList != null) ? 39 | sourceList.Where(item => item != null) : 40 | new T[0]; 41 | } 42 | 43 | private static void DestroyComponentsOfType(GameObject rootObject) where T : Component 44 | { 45 | var components = rootObject.GetComponentsInChildren(true); 46 | System.Array.ForEach(components, item => GameObject.DestroyImmediate(item)); 47 | } 48 | } 49 | } -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Setup/SpringColliderSetup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45116c4a413627649b7016b91161cd11 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/SpringBone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03118221f4bfcd74ba0ad8075da02411 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/SpringBonePivot.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace FUnit 4 | { 5 | public class SpringBonePivot : MonoBehaviour 6 | { 7 | #if UNITY_EDITOR 8 | private const float DrawScale = 0.05f; 9 | 10 | private void OnDrawGizmos() 11 | { 12 | if (!SpringManager.onlyShowSelectedBones) 13 | { 14 | HandlesUtil.DrawTransform(transform, DrawScale); 15 | } 16 | } 17 | 18 | private void OnDrawGizmosSelected() 19 | { 20 | HandlesUtil.DrawTransform(transform, DrawScale); 21 | } 22 | #endif 23 | } 24 | } -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/SpringBonePivot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 625e9c3b94e3dc64ea82f6e29062b3d6 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/SpringManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af276926b0db1c248a93ab3c1134a6c2 3 | timeCreated: 1513680030 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04c4608c5f3bfce4f9dc6e74d88c689c 3 | folderAsset: yes 4 | timeCreated: 1513680112 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/CSVBuilder.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2a8586d0e619044dbf2a24d919dd5c1 3 | timeCreated: 1516872714 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/CSVUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10580808d9e86d148978283bb388901d 3 | timeCreated: 1516872714 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/DirectoryUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 458a90c244893a643b75764d639a518e 3 | timeCreated: 1513685268 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/FileUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b53e45686bb1620478d9ac0a2b70c91c 3 | timeCreated: 1513680842 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/GameObjectUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e053ce0efed6e63468e5f4dea409eecf 3 | timeCreated: 1513680842 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/HandlesUtil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1edd46d32ea1e304d8108b48137eb5f9 3 | timeCreated: 1513680856 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /SimpleDashEffect/Assets/UnityChanTPK/Script/SpringBone/Utility/ObjectBuilding.meta: 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