├── .gitignore ├── Assets ├── Gizmos.meta ├── Gizmos │ ├── Apple Icon.png │ ├── Apple Icon.png.meta │ ├── DirectHit Icon.png │ ├── DirectHit Icon.png.meta │ ├── Ghost Icon.png │ ├── Ghost Icon.png.meta │ ├── Guitar Icon.png │ ├── Guitar Icon.png.meta │ ├── Keyboard Icon.png │ ├── Keyboard Icon.png.meta │ ├── Link Icon.png │ ├── Link Icon.png.meta │ ├── Lollipop Icon.png │ ├── Lollipop Icon.png.meta │ ├── Orange Icon.png │ ├── Orange Icon.png.meta │ ├── PalmTree Icon.png │ ├── PalmTree Icon.png.meta │ ├── Pear Icon.png │ ├── Pear Icon.png.meta │ ├── Pencil Icon.png │ ├── Pencil Icon.png.meta │ ├── Pig Icon.png │ ├── Pig Icon.png.meta │ ├── README.txt │ ├── README.txt.meta │ ├── Running Icon.png │ ├── Running Icon.png.meta │ ├── Snowflake Icon.png │ ├── Snowflake Icon.png.meta │ ├── StatueOfLiberty Icon.png │ ├── StatueOfLiberty Icon.png.meta │ ├── Sun Icon.png │ ├── Sun Icon.png.meta │ ├── Sunflower Icon.png │ ├── Sunflower Icon.png.meta │ ├── Torch Icon.png │ ├── Torch Icon.png.meta │ ├── Tractor Icon.png │ ├── Tractor Icon.png.meta │ ├── TropicalDrink Icon.png │ └── TropicalDrink Icon.png.meta ├── Plugins.meta ├── Plugins │ ├── CreateWindow.meta │ └── CreateWindow │ │ ├── CreateItemsProvider.cs │ │ ├── CreateItemsProvider.cs.meta │ │ ├── CreateNewContextMenu.cs │ │ ├── CreateNewContextMenu.cs.meta │ │ ├── CreatePopupWindowContent.cs │ │ ├── CreatePopupWindowContent.cs.meta │ │ ├── CreateWindow.asmdef │ │ ├── CreateWindow.asmdef.meta │ │ ├── InternalGetter.cs │ │ ├── InternalGetter.cs.meta │ │ ├── RectExtensions.cs │ │ ├── RectExtensions.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── FoldClosed Hover.png │ │ ├── FoldClosed Hover.png.meta │ │ ├── FoldClosed.png │ │ ├── FoldClosed.png.meta │ │ ├── FoldOpen Hover.png │ │ ├── FoldOpen Hover.png.meta │ │ ├── FoldOpen.png │ │ └── FoldOpen.png.meta │ │ ├── Styles.cs │ │ ├── Styles.cs.meta │ │ ├── UnityScriptTemplates.cs │ │ └── UnityScriptTemplates.cs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── Example.meta │ └── Example │ ├── Apple.cs │ ├── Apple.cs.meta │ ├── DirectHit.cs │ ├── DirectHit.cs.meta │ ├── Example.asmdef │ ├── Example.asmdef.meta │ ├── GenericFruit.cs │ ├── GenericFruit.cs.meta │ ├── Ghost.cs │ ├── Ghost.cs.meta │ ├── Guitar.cs │ ├── Guitar.cs.meta │ ├── Item.cs │ ├── Item.cs.meta │ ├── Keyboard.cs │ ├── Keyboard.cs.meta │ ├── Link.cs │ ├── Link.cs.meta │ ├── Lollipop.cs │ ├── Lollipop.cs.meta │ ├── Orange.cs │ ├── Orange.cs.meta │ ├── PalmTree.cs │ ├── PalmTree.cs.meta │ ├── Pear.cs │ ├── Pear.cs.meta │ ├── Pencil.cs │ ├── Pencil.cs.meta │ ├── Pig.cs │ ├── Pig.cs.meta │ ├── Running.cs │ ├── Running.cs.meta │ ├── Snowflake.cs │ ├── Snowflake.cs.meta │ ├── StatueOfLiberty.cs │ ├── StatueOfLiberty.cs.meta │ ├── Sun.cs │ ├── Sun.cs.meta │ ├── Sunflower.cs │ ├── Sunflower.cs.meta │ ├── Torch.cs │ ├── Torch.cs.meta │ ├── Tractor.cs │ ├── Tractor.cs.meta │ ├── TropicalDrink.cs │ └── TropicalDrink.cs.meta ├── Demo └── demo.gif ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | 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textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 3 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | forceMaximumCompressionQuality_BC6H_BC7: 0 73 | spriteSheet: 74 | serializedVersion: 2 75 | sprites: [] 76 | outline: [] 77 | physicsShape: [] 78 | bones: [] 79 | spriteID: 80 | internalID: 0 81 | vertices: [] 82 | indices: 83 | edges: [] 84 | weights: [] 85 | secondaryTextures: [] 86 | spritePackingTag: 87 | pSDRemoveMatte: 0 88 | pSDShowRemoveMatteOption: 0 89 | userData: 90 | assetBundleName: 91 | assetBundleVariant: 92 | -------------------------------------------------------------------------------- /Assets/Gizmos/TropicalDrink Icon.png: -------------------------------------------------------------------------------- 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generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 0 53 | spriteTessellationDetail: -1 54 | textureType: 0 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 3 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | forceMaximumCompressionQuality_BC6H_BC7: 0 73 | spriteSheet: 74 | serializedVersion: 2 75 | sprites: [] 76 | outline: [] 77 | physicsShape: [] 78 | bones: [] 79 | spriteID: 80 | internalID: 0 81 | vertices: [] 82 | indices: 83 | edges: [] 84 | weights: [] 85 | secondaryTextures: [] 86 | spritePackingTag: 87 | pSDRemoveMatte: 0 88 | pSDShowRemoveMatteOption: 0 89 | userData: 90 | assetBundleName: 91 | assetBundleVariant: 92 | -------------------------------------------------------------------------------- /Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48369f6f768ba0f4aa96a3b773a12c2f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: affd66ae90698794fb1b444e953530e6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateItemsProvider.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Reflection; 4 | using UnityEditor; 5 | using UnityEditorInternal; 6 | using UnityEngine; 7 | using UnityEngine.Audio; 8 | using UnityEngine.SceneManagement; 9 | using UnityEngine.U2D; 10 | using AnimatorController = UnityEditor.Animations.AnimatorController; 11 | using Object = UnityEngine.Object; 12 | 13 | namespace CreateWindow 14 | { 15 | internal static class CreateItemsProvider 16 | { 17 | static CreateItemsProvider() 18 | { 19 | entries = new List(); 20 | 21 | var assemblies = AppDomain.CurrentDomain.GetAssemblies(); 22 | 23 | var menuItems = new Dictionary(); 24 | var priority = new Dictionary(); 25 | var validators = new Dictionary(); 26 | 27 | foreach (var assembly in assemblies) 28 | { 29 | var types = assembly.GetTypes(); 30 | 31 | foreach (var type in types) 32 | { 33 | var attr = type.GetCustomAttribute(); 34 | if (attr != null) 35 | { 36 | var name = attr.menuName; 37 | 38 | if (string.IsNullOrEmpty(name)) 39 | name = type.Name; 40 | 41 | string itemName; 42 | var parent = EnsureByPath(name, attr.order, out itemName); 43 | 44 | var entry = new Entry(itemName, () => 45 | { 46 | var path = attr.fileName; 47 | if (string.IsNullOrEmpty(path)) 48 | path = itemName + ".asset"; 49 | 50 | ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance(type), path); 51 | }, () => true, parent, attr.order, type); 52 | 53 | if (parent == null) 54 | entries.Add(entry); 55 | else 56 | parent.Children.Add(entry); 57 | } 58 | 59 | var staticMethods = 60 | type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static); 61 | 62 | menuItems.Clear(); 63 | validators.Clear(); 64 | priority.Clear(); 65 | 66 | foreach (var method in staticMethods) 67 | { 68 | var menuItemAttr = method.GetCustomAttribute(); 69 | if (menuItemAttr == null) 70 | continue; 71 | 72 | if (!menuItemAttr.menuItem.Contains("Create/") || menuItemAttr.menuItem.Contains("internal:")) 73 | continue; 74 | 75 | if (menuItemAttr.validate) 76 | validators.Add(menuItemAttr.menuItem, (Entry.ValidatorDelegate)method.CreateDelegate(typeof(Entry.ValidatorDelegate), null)); 77 | else 78 | { 79 | priority[menuItemAttr.menuItem] = menuItemAttr.priority; 80 | menuItems.Add(menuItemAttr.menuItem, (Entry.MenuItemDelegate)method.CreateDelegate(typeof(Entry.MenuItemDelegate), null)); 81 | } 82 | } 83 | 84 | Entry.ValidatorDelegate validator; 85 | foreach (var menuItem in menuItems.Keys) 86 | { 87 | var method = menuItems[menuItem]; 88 | validators.TryGetValue(menuItem, out validator); 89 | 90 | if (validator == null) 91 | validator = () => true; 92 | 93 | var name = menuItem; 94 | name = name.Replace("internal:", "").Replace("Assets/Create/", ""); 95 | 96 | string itemName; 97 | var parent = EnsureByPath(name, priority[menuItem], out itemName); 98 | 99 | var entry = new Entry(itemName, method, validator, parent, priority[menuItem]); 100 | 101 | if (parent == null) 102 | entries.Add(entry); 103 | else 104 | parent.Children.Add(entry); 105 | } 106 | } 107 | } 108 | 109 | AddInternals(); 110 | 111 | entries.Sort(new EntryComparer()); 112 | } 113 | 114 | delegate void CreateSpritePolygonType(int sides); 115 | 116 | /// 117 | /// Those items are added by Unity native code, so we cannot detect them automatically. Therefore we recreate them. 118 | /// 119 | private static void AddInternals() 120 | { 121 | entries.Add(new Entry("Folder", ProjectWindowUtil.CreateFolder, () => true, null, 20)); 122 | 123 | var shaderFolder = AddFolder("Shader", 82); 124 | 125 | foreach (var entry in UnityScriptTemplates.Entries) 126 | { 127 | string itemName; 128 | var parent = EnsureByPath(entry.Path, entry.Priority, out itemName); 129 | AddScriptTemplate(itemName, entry.Priority, entry.FileName, entry.TemplatePath, parent); 130 | } 131 | AddInternal(typeof(ShaderVariantCollection), "Shader Variant Collection", 94, "New Shader Variant Collection.shadervariants", () => new ShaderVariantCollection(), shaderFolder); 132 | 133 | entries.Add(new Entry("Scene", ProjectWindowUtil.CreateScene, () => true, null, 201, typeof(Scene))); 134 | 135 | #if !UNITY_2018_3_OR_NEWER 136 | entries.Add(new Entry("Prefab", ProjectWindowUtil.CreatePrefab, () => true, null, 202)); 137 | #endif 138 | 139 | var createAudioMixer = 140 | typeof(ProjectWindowUtil).GetMethod("CreateAudioMixer", BindingFlags.NonPublic | BindingFlags.Static); 141 | 142 | entries.Add(new Entry("Audio Mixer", () => { createAudioMixer.Invoke(null, null); }, () => true, null, 215, typeof(AudioMixer))); 143 | 144 | AddInternal(typeof(Material), "Material", 301, "New Material.mat", () => new Material(Shader.Find("Standard"))); 145 | AddInternal(typeof(Flare),"Lens Flare", 303, "New Lens Flare.flare", () => new Flare()); 146 | AddInternal(typeof(RenderTexture),"Render Texture", 304, "New Render Texture.renderTexture", () => new RenderTexture(256, 256, 24)); 147 | AddInternal(typeof(LightmapParameters),"Lightmap Parameters", 305, "New Lightmap Parameters.giparams", () => new LightmapParameters()); 148 | AddInternal(typeof(CustomRenderTexture),"Custom Render Texture", 306, "New Custom Render Texture.asset", () => new CustomRenderTexture(256, 256)); 149 | 150 | // not sure what is exact version 151 | #if UNITY_2018_2_OR_NEWER 152 | AddInternal(typeof(SpriteAtlas),"Sprite Atlas", 351, "New Sprite Atlas.spriteatlas", () => new SpriteAtlas()); 153 | #else 154 | AddInternal(typeof(SpriteAtlas),"Sprite Atlas", 351, "New Sprite Atlas.spriteatlas", () => Activator.CreateInstance()); 155 | #endif 156 | var sprites = AddFolder("Sprites", 352); 157 | 158 | CreateSpritePolygonType createSprite = 159 | new InternalGetter(typeof(ProjectWindowUtil), "CreateSpritePolygon").Func; 160 | 161 | sprites.Children.Add(new Entry("Square", () => createSprite(0), () => true, sprites, 352, typeof(Sprite))); 162 | sprites.Children.Add(new Entry("Triangle", () => createSprite(3), () => true, sprites, 352, typeof(Sprite))); 163 | sprites.Children.Add(new Entry("Diamond", () => createSprite(4), () => true, sprites, 352, typeof(Sprite))); 164 | sprites.Children.Add(new Entry("Hexagon", () => createSprite(6), () => true, sprites, 352, typeof(Sprite))); 165 | sprites.Children.Add(new Entry("Circle", () => createSprite(128), () => true, sprites, 352, typeof(Sprite))); 166 | sprites.Children.Add(new Entry("Polygon", () => createSprite(7), () => true, sprites, 352, typeof(Sprite))); 167 | 168 | AddInternal(typeof(AnimatorController),"Animator Controller", 401, "New Animator Controller.controller", () => new AnimatorController()); 169 | AddInternal(typeof(AnimationClip),"Animation", 402, "New Animation.anim", () => new AnimationClip()); 170 | AddInternal(typeof(AnimatorOverrideController),"Animator Override Controller", 403, "New Animator Override Controller.overrideController", () => new AnimatorOverrideController()); 171 | AddInternal(typeof(AvatarMask),"Avatar Mask", 404, "New Avatar Mask.mask", () => new AvatarMask()); 172 | 173 | AddInternal(typeof(PhysicMaterial),"Physics Material", 501, "New Physic Material.asset", () => new PhysicMaterial()); 174 | AddInternal(typeof(PhysicsMaterial2D),"Physics Material 2D", 502, "New Physic Material 2D.asset", () => new PhysicsMaterial2D()); 175 | 176 | AddInternal(typeof(Font),"Custom Font", 602, "New Font.fontsettings", () => new Font()); 177 | 178 | var legacy = AddFolder("Legacy", 850); 179 | AddInternal(typeof(Cubemap), "Cubemap", 850, "New Cubemap.cubemap", () => new Cubemap(64, TextureFormat.RGBAFloat, true), legacy); 180 | } 181 | 182 | private static Entry AddFolder(string name, int priority, Entry parent = null) 183 | { 184 | Entry entry; 185 | var key = name + "/"; 186 | if (byPath.TryGetValue(key, out entry)) 187 | return entry; 188 | 189 | entry = new Entry(name, parent, priority); 190 | 191 | if (parent == null) 192 | { 193 | entries.Add(entry); 194 | byPath[key] = entry; 195 | } 196 | else 197 | parent.Children.Add(entry); 198 | 199 | return entry; 200 | } 201 | 202 | private static void AddInternal(Type objectType, string name, int priority, string file, Func creator, Entry parent = null) 203 | { 204 | var entry = new Entry(name, () => 205 | { 206 | ProjectWindowUtil.CreateAsset(creator(), file); 207 | }, () => true, parent, priority, objectType); 208 | 209 | if (parent == null) 210 | entries.Add(entry); 211 | else 212 | parent.Children.Add(entry); 213 | } 214 | 215 | private delegate void CreateScriptAsset(string templatePath, string destName); 216 | private static void AddScriptTemplate(string name, int priority, string file, string template, Entry parent = null, Type createdType = null) 217 | { 218 | #if !UNITY_2019_1_OR_NEWER 219 | CreateScriptAsset createScriptAsset = 220 | new InternalGetter(typeof(ProjectWindowUtil), "CreateScriptAsset").Func; 221 | #endif 222 | var entry = new Entry(name, () => 223 | { 224 | #if UNITY_2019_1_OR_NEWER 225 | ProjectWindowUtil.CreateScriptAssetFromTemplateFile(template, file); 226 | #else 227 | createScriptAsset(template, file); 228 | #endif 229 | }, () => true, parent, priority, createdType); 230 | 231 | if (parent == null) 232 | entries.Add(entry); 233 | else 234 | parent.Children.Add(entry); 235 | } 236 | 237 | private class EntryComparer : IComparer 238 | { 239 | public int Compare(Entry x, Entry y) 240 | { 241 | return x.Priority.CompareTo(y.Priority); 242 | } 243 | } 244 | 245 | private static Entry EnsureByPath(string path, int defaultPriority, out string itemName) 246 | { 247 | var split = path.Split('/'); 248 | 249 | if (split.Length == 1) 250 | { 251 | itemName = path; 252 | return null; 253 | } 254 | 255 | var partial = ""; 256 | 257 | Entry lastFolder = null; 258 | 259 | for (int i = 0; i < split.Length - 1; ++i) 260 | { 261 | partial += split[i] + "/"; 262 | 263 | if (!byPath.ContainsKey(partial)) 264 | { 265 | var folder = new Entry(split[i], lastFolder, defaultPriority); 266 | byPath[partial] = folder; 267 | 268 | if (lastFolder != null) 269 | lastFolder.Children.Add(folder); 270 | else 271 | entries.Add(folder); 272 | 273 | lastFolder = folder; 274 | } 275 | else 276 | { 277 | lastFolder = byPath[partial]; 278 | } 279 | } 280 | 281 | itemName = split[split.Length - 1]; 282 | return lastFolder; 283 | } 284 | 285 | private static Dictionary byPath = new Dictionary(); 286 | private static List entries; 287 | 288 | public static List GetEntries() => entries; 289 | } 290 | 291 | internal class Entry 292 | { 293 | public delegate void MenuItemDelegate(); 294 | public delegate bool ValidatorDelegate(); 295 | 296 | public string Text { get; } 297 | public bool IsFolder { get; } 298 | public List Children { get; } 299 | public MenuItemDelegate Create { get; } 300 | public ValidatorDelegate IsActive { get; } 301 | public bool IsExpanded { get; set; } 302 | public bool IsShown { get; set; } 303 | public int IndentLevel { get; } 304 | public int Priority { get; } 305 | public Type CreatedType { get; } 306 | public GUIContent CachedContent { get; set; } 307 | 308 | public Entry(string name, MenuItemDelegate onCreate, ValidatorDelegate isActive, Entry parent, int priority, Type createdType = null) 309 | { 310 | Text = name; 311 | Create = onCreate; 312 | IsActive = isActive; 313 | IsExpanded = true; 314 | IsFolder = false; 315 | Children = null; 316 | IsShown = true; 317 | IndentLevel = parent?.IndentLevel+1 ?? 0; 318 | Priority = priority; 319 | CreatedType = createdType; 320 | } 321 | 322 | public Entry(string name, Entry parent, int priority) 323 | { 324 | Text = name; 325 | IsExpanded = false; 326 | IsFolder = true; 327 | IsActive = () => true; 328 | Children = new List(); 329 | IsShown = true; 330 | IndentLevel = parent?.IndentLevel+1 ?? 0; 331 | Priority = priority; 332 | } 333 | } 334 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateItemsProvider.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a2a419e99a44bc4a0b2fff14d1ed9e9 3 | timeCreated: 1567801672 -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateNewContextMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | using UnityEditor; 4 | using UnityEngine; 5 | 6 | /// 7 | /// In MenuItem method I cannot open popupwindow as I don't know mouse pointer location (as Event.current is null) 8 | /// so I open menu in the next event, however how to detect next event? I could create EditorWindow, but it would require 9 | /// to have that window opened all the time. So here is the workaround: using reflection we replace processEvent delegate in GUIUtility 10 | /// to show the menu when needed 11 | /// 12 | namespace CreateWindow 13 | { 14 | internal class CreateNewContextMenu 15 | { 16 | private static bool showContextMenuInNextEvent; 17 | 18 | [InitializeOnLoadMethod] 19 | private static void Init() 20 | { 21 | var field = typeof(GUIUtility).GetField("processEvent", 22 | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static); 23 | 24 | Debug.Assert(field != null, "Cannot find processEvent delegate in GUIUtility. Are you using unsupported version of Unity?"); 25 | 26 | var oldProcessEvent = (Func) field.GetValue(null); 27 | 28 | Func newProcessEvent = (a, b) => 29 | { 30 | if (showContextMenuInNextEvent) 31 | { 32 | showContextMenuInNextEvent = false; 33 | 34 | PopupWindow.Show(new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y, 0, 0), 35 | new CreatePopupWindowContent()); 36 | } 37 | 38 | if (oldProcessEvent == null) 39 | return false; 40 | 41 | return oldProcessEvent(a, b); 42 | }; 43 | 44 | field.SetValue(null, newProcessEvent); 45 | } 46 | 47 | [MenuItem("Assets/Create New", false, -1)] 48 | private static void DoSomething() 49 | { 50 | showContextMenuInNextEvent = true; 51 | } 52 | } 53 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateNewContextMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4534adf4977f290489b9264da1426221 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreatePopupWindowContent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using CreateWindow; 6 | using UnityEditor; 7 | using UnityEngine; 8 | using UnityEngine.Audio; 9 | using UnityEngine.Profiling; 10 | using UnityEngine.SceneManagement; 11 | 12 | namespace CreateWindow 13 | { 14 | internal class CreatePopupWindowContent : PopupWindowContent 15 | { 16 | private string searchText; 17 | 18 | private bool first = true; 19 | private int y = 0; 20 | private Rect contentRect; 21 | 22 | private Vector2 scroll; 23 | 24 | private List entries; 25 | 26 | public CreatePopupWindowContent() 27 | { 28 | entries = CreateItemsProvider.GetEntries(); 29 | CollapseAll(entries, true); 30 | FillContent(entries); 31 | } 32 | 33 | public override Vector2 GetWindowSize() 34 | { 35 | return new Vector2(320, 520); 36 | } 37 | 38 | private void FillContent(IEnumerable list) 39 | { 40 | foreach (var entry in list) 41 | { 42 | if (entry.IsFolder) 43 | { 44 | entry.CachedContent = new GUIContent(entry.Text); 45 | FillContent(entry.Children); 46 | } 47 | else 48 | { 49 | entry.CachedContent = GetContentForType(entry.Text, entry.CreatedType); 50 | } 51 | } 52 | } 53 | 54 | private void UnfilterAll(IEnumerable list, bool isShown) 55 | { 56 | foreach (var entry in list) 57 | { 58 | entry.IsShown = isShown; 59 | if (entry.IsFolder) 60 | UnfilterAll(entry.Children, isShown); 61 | } 62 | } 63 | 64 | private void FilterAll() 65 | { 66 | if (!string.IsNullOrEmpty(searchText)) 67 | { 68 | UnfilterAll(entries, false); 69 | CalculateIsShown(entries); 70 | 71 | foreach (var entry in entries) 72 | AnyChildrenIsShown(entry); 73 | 74 | var shownCount = entries.Count(entry => entry.IsShown); 75 | if (shownCount == 1) 76 | { 77 | CollapseAllShown(entries, false); 78 | } 79 | } 80 | else 81 | UnfilterAll(entries, true); 82 | } 83 | 84 | private bool AnyChildrenIsShown(Entry entry) 85 | { 86 | bool any = false; 87 | 88 | if (!entry.IsFolder) 89 | return entry.IsShown; 90 | 91 | foreach (var child in entry.Children) 92 | any |= AnyChildrenIsShown(child); 93 | 94 | entry.IsShown |= any; 95 | 96 | return any; 97 | } 98 | 99 | private void CalculateIsShown(List list) 100 | { 101 | foreach (var entry in list) 102 | { 103 | entry.IsShown = entry.Text.ToLower().Contains(searchText); 104 | 105 | if (entry.IsFolder) 106 | CalculateIsShown(entry.Children); 107 | } 108 | } 109 | 110 | private void CollapseAll(IEnumerable list, bool collapse) 111 | { 112 | foreach (var entry in list) 113 | { 114 | entry.IsExpanded = !collapse; 115 | if (entry.IsFolder) 116 | CollapseAll(entry.Children, collapse); 117 | } 118 | } 119 | 120 | private void CollapseAllShown(IEnumerable list, bool collapse) 121 | { 122 | foreach (var entry in list) 123 | { 124 | if (!entry.IsShown) 125 | continue; 126 | 127 | entry.IsExpanded = !collapse; 128 | if (entry.IsFolder) 129 | CollapseAllShown(entry.Children, collapse); 130 | } 131 | } 132 | 133 | private int CalculateHeight(IEnumerable list) 134 | { 135 | int height = 0; 136 | foreach (var entry in list) 137 | { 138 | if (!entry.IsShown) 139 | continue; 140 | 141 | height += Styles.ITEM_HEIGHT; 142 | if (entry.IsFolder && entry.IsExpanded) 143 | height += CalculateHeight(entry.Children); 144 | } 145 | 146 | return height; 147 | } 148 | 149 | public override void OnGUI(Rect rect) 150 | { 151 | Rect headerRect; 152 | rect.SplitVertical(Styles.HEADER_HEIGHT, out headerRect, out contentRect); 153 | 154 | DrawHeader(headerRect); 155 | DrawContent(); 156 | 157 | if (Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.Return) 158 | { 159 | var firstShown = GetFirstShown(entries); 160 | firstShown.Create(); 161 | } 162 | 163 | // always repaint for responsiveness 164 | editorWindow.Repaint(); 165 | } 166 | 167 | private Entry GetFirstShown(List entries) 168 | { 169 | foreach (var entry in entries) 170 | { 171 | if (!entry.IsShown) 172 | continue; 173 | 174 | if (!entry.IsFolder) 175 | return entry; 176 | 177 | var found = GetFirstShown(entry.Children); 178 | 179 | if (found != null) 180 | return found; 181 | 182 | return entry; 183 | } 184 | 185 | return null; 186 | } 187 | 188 | private void DrawHeader(Rect headerRect) 189 | { 190 | if (Event.current.type == EventType.Repaint) 191 | Styles.toolbar.Draw(headerRect, GUIContent.none, false, false, false, false); 192 | 193 | headerRect = headerRect.Padding(((int)headerRect.height - (int)Styles.toolbarSearch.fixedHeight) / 2); 194 | 195 | Rect searchRect; 196 | Rect cancelRect; 197 | headerRect.SplitHorizontal((int)headerRect.width - (int)Styles.toolbarCancel.fixedWidth, out searchRect, out cancelRect); 198 | 199 | GUI.SetNextControlName(nameof(searchText)); 200 | searchText = EditorGUI.TextField(searchRect, searchText, Styles.toolbarSearch); 201 | GUI.Button(cancelRect, GUIContent.none, Styles.toolbarCancel); 202 | 203 | if (!first) 204 | return; 205 | 206 | editorWindow.Focus(); 207 | EditorGUI.FocusTextInControl(nameof(searchText)); 208 | 209 | first = false; 210 | } 211 | 212 | private void DrawContent() 213 | { 214 | FilterAll(); 215 | 216 | scroll = GUI.BeginScrollView(contentRect, scroll, new Rect(-scroll.x, -scroll.y, contentRect.width - 20, CalculateHeight(entries))); 217 | 218 | y = 0; 219 | prevPriority = -1; 220 | PaintRecur(entries); 221 | 222 | GUI.EndScrollView(); 223 | } 224 | 225 | private void PaintRecur(List entries) 226 | { 227 | foreach (var entry in entries) 228 | { 229 | if (!entry.IsShown) 230 | continue; 231 | 232 | Profiler.BeginSample("Draw single"); 233 | DrawItemLayout(entry); 234 | Profiler.EndSample(); 235 | if (entry.IsExpanded && entry.IsFolder) 236 | PaintRecur(entry.Children); 237 | } 238 | } 239 | 240 | private int prevPriority = -1; 241 | private void DrawItemLayout(Entry entry) 242 | { 243 | if (prevPriority / 50 != entry.Priority / 50 || prevPriority < 20 && entry.Priority >= 20) 244 | { 245 | if (Event.current.type == EventType.Repaint) 246 | Styles.grayBorder.Draw(new Rect(0, y -scroll.y, contentRect.width, 1), GUIContent.none, false, false, false, false); 247 | } 248 | 249 | var rect = new Rect(-scroll.x, y - scroll.y, contentRect.width, Styles.ITEM_HEIGHT); 250 | y += Styles.ITEM_HEIGHT; 251 | Styles.itemStyle.padding.left = Styles.itemStyleInactive.padding.left = entry.IndentLevel * Styles.INDENT + 10; 252 | 253 | var active = entry.IsActive(); 254 | 255 | if (!active) 256 | GUI.Label(rect, entry.CachedContent, Styles.itemStyleInactive); 257 | else if (entry.IsFolder) 258 | { 259 | var content = new GUIContent(entry.Text); 260 | content.image = entry.IsExpanded 261 | ? Styles.foldIconOpen.normal.background 262 | : Styles.foldIconClosed.normal.background; 263 | 264 | if (GUI.Button(rect, content, Styles.itemStyle)) 265 | entry.IsExpanded = !entry.IsExpanded; 266 | } 267 | else 268 | { 269 | if (GUI.Button(rect, entry.CachedContent, Styles.itemStyle)) 270 | { 271 | if (entry.IsFolder) 272 | { 273 | entry.IsExpanded = !entry.IsExpanded; 274 | } 275 | else 276 | { 277 | editorWindow.Close(); 278 | entry.Create(); 279 | } 280 | } 281 | } 282 | 283 | prevPriority = entry.Priority; 284 | } 285 | 286 | private Dictionary icons = new Dictionary(); 287 | private HashSet important = new HashSet(){ 288 | "js Script Icon", "cs Script Icon", "ScriptableObject Icon", 289 | "TimelineAsset Icon", "Folder Icon", "SignalAsset Icon", "SceneAsset Icon", 290 | "AudioMixerController Icon", "Prefab Icon", "Shader Icon", 291 | "RayTracingShader Icon", "AssemblyDefinitionAsset Icon", "AssemblyDefinitionReferenceAsset Icon" 292 | }; 293 | private bool init; 294 | 295 | private delegate Texture2D LoadIconDelegate(string name); 296 | 297 | private Texture GetTextureByName(string name) 298 | { 299 | if (!init) 300 | { 301 | init = true; 302 | 303 | LoadIconDelegate loadIcon = new InternalGetter(typeof(EditorGUIUtility), "LoadIcon").Func; 304 | 305 | foreach (var icon in important) 306 | { 307 | var t = loadIcon(icon); 308 | icons.Add(icon, t); 309 | } 310 | } 311 | 312 | Texture tex; 313 | icons.TryGetValue(name, out tex); 314 | return tex; 315 | } 316 | 317 | private GUIContent GetContentForType(string text, Type type) 318 | { 319 | var content = new GUIContent(ObjectNames.NicifyVariableName(text), GetTextureByName("ScriptableObject Icon")); 320 | 321 | if (text == "Timeline") 322 | content.image = GetTextureByName("TimelineAsset Icon"); 323 | else if (text == "Folder" || 324 | text == "Tests Assembly Folder") 325 | content.image = GetTextureByName("Folder Icon"); 326 | else if (text == "Signal") 327 | content.image = GetTextureByName("SignalAsset Icon"); 328 | else if (text == "Prefab Variant" || 329 | text == "Prefab") 330 | content.image = GetTextureByName("Prefab Icon"); 331 | else if ((text == "Standard Surface Shader") || 332 | (text == "Unlit Shader") || 333 | (text == "Image Effect Shader") || 334 | (text == "Compute Shader")) 335 | content.image = GetTextureByName("Shader Icon"); 336 | else if (text == "Ray Tracing Shader") 337 | content.image = GetTextureByName("RayTracingShader Icon"); 338 | else if (text == "Assembly Definition Reference") 339 | content.image = GetTextureByName("AssemblyDefinitionReferenceAsset Icon"); 340 | else if (text == "Assembly Definition") 341 | content.image = GetTextureByName("AssemblyDefinitionAsset Icon"); 342 | else if ((text == "C# Script") || 343 | (text == "Playable Behaviour C# Script") || 344 | (text == "Playable Asset C# Script") || 345 | (text == "C# Test Script")) 346 | content.image = GetTextureByName("cs Script Icon"); 347 | else if (text == "Javascript") 348 | content.image = GetTextureByName("js Script Icon"); 349 | else if (type == typeof(AudioMixer)) 350 | { 351 | // workaround: ObjectContent(null, typeof(AudioMixer)) returns wrong icon 352 | content.image = GetTextureByName("AudioMixerController Icon"); 353 | return content; 354 | } 355 | else if (type == typeof(Scene)) 356 | { 357 | content.image = GetTextureByName("SceneAsset Icon"); 358 | return content; 359 | } 360 | else if (type != null && type.IsSubclassOf(typeof(ScriptableObject))) 361 | { 362 | // workaround: Unity doesnt return correct icon in ObjectContent with SO 363 | var inst = ScriptableObject.CreateInstance(type); 364 | content.image = AssetPreview.GetMiniThumbnail(inst); 365 | UnityEngine.Object.DestroyImmediate(inst); 366 | return content; 367 | } 368 | 369 | if (type == null) 370 | return content; 371 | 372 | content.image = EditorGUIUtility.ObjectContent(null, type).image; 373 | 374 | return content; 375 | } 376 | } 377 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreatePopupWindowContent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 392179f5fea4457dbe73ddc63a939a39 3 | timeCreated: 1567801062 -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateWindow.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "CreateWindow", 3 | "references": [], 4 | "includePlatforms": [ 5 | "Editor" 6 | ], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": true, 9 | "overrideReferences": false, 10 | "precompiledReferences": [], 11 | "autoReferenced": true, 12 | "defineConstraints": [], 13 | "versionDefines": [] 14 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/CreateWindow.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5cf6a0bba8483e543981e7efe1a57161 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/InternalGetter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Reflection; 3 | 4 | namespace CreateWindow 5 | { 6 | #if CSHARP_7_3_OR_NEWER 7 | internal class InternalGetter where T : Delegate 8 | #else 9 | internal class InternalGetter where T : class 10 | #endif 11 | { 12 | private readonly Type type; 13 | private readonly string funcName; 14 | 15 | public InternalGetter(Type type, string funcName) 16 | { 17 | this.type = type; 18 | this.funcName = funcName; 19 | } 20 | 21 | public T Func => 22 | type 23 | .GetMethod(funcName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static) 24 | .CreateDelegate(typeof(T), null) as T; 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/InternalGetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4da23a8482140ef4fa9e591493010252 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/RectExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Xml.Linq; 2 | using UnityEngine; 3 | 4 | namespace CreateWindow 5 | { 6 | internal static class RectExtensions 7 | { 8 | public static void SplitVertical(this Rect rect, int y, out Rect top, out Rect bottom) 9 | { 10 | top = new Rect(rect); 11 | bottom = new Rect(rect); 12 | 13 | top.height = y; 14 | 15 | bottom.y += y; 16 | bottom.height -= y; 17 | } 18 | 19 | public static void SplitHorizontal(this Rect rect, int x, out Rect left, out Rect right) 20 | { 21 | left = new Rect(rect); 22 | right = new Rect(rect); 23 | 24 | left.width = x; 25 | 26 | right.x += x; 27 | right.width -= x; 28 | } 29 | 30 | public static Rect Padding(this Rect rect, int padding) 31 | { 32 | return new Rect(rect.x + padding, rect.y + padding, rect.width - 2 * padding, rect.height - 2 * padding); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/RectExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7c6006cb51e4f4988bede26742d6a79 3 | timeCreated: 1567801079 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-------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | namespace CreateWindow 5 | { 6 | internal static class Styles 7 | { 8 | public static readonly int HEADER_HEIGHT = 30; 9 | public static readonly int ITEM_HEIGHT = 28; 10 | public static readonly int INDENT = 20; 11 | 12 | public static GUIStyle itemStyle; 13 | public static GUIStyle itemStyleInactive; 14 | 15 | public static GUIStyle foldIconClosed; 16 | public static GUIStyle foldIconOpen; 17 | 18 | public static GUIStyle toolbarSearch; 19 | public static GUIStyle toolbarCancel; 20 | public static GUIStyle grayBorder; 21 | public static GUIStyle toolbar; 22 | 23 | static Styles() 24 | { 25 | toolbarSearch = "toolbarSeachTextField"; 26 | toolbarCancel = "toolbarSeachCancelButton"; 27 | toolbar = new GUIStyle("toolbar"); 28 | toolbar.fixedHeight = 0; 29 | grayBorder = "grey_border"; 30 | 31 | itemStyle = new GUIStyle(); 32 | itemStyle.normal.background = GenerateTexture(new Color(1, 1, 1,0)); 33 | itemStyle.hover.background = GenerateTexture(new Color(17 / 255.0f, 88/ 255.0f, 158/ 255.0f)); 34 | itemStyle.hover.textColor = Color.white; 35 | if (EditorGUIUtility.isProSkin) 36 | itemStyle.normal.textColor = new Color(0.9f, 0.9f, 0.9f); 37 | 38 | itemStyle.alignment = TextAnchor.MiddleLeft; 39 | itemStyle.padding.left = 10; 40 | itemStyle.padding.top = 4; 41 | itemStyle.padding.bottom = 4; 42 | 43 | itemStyleInactive = new GUIStyle(); 44 | itemStyleInactive.normal.textColor = new Color(0.4f, 0.4f, 0.4f); 45 | itemStyleInactive.alignment = TextAnchor.MiddleLeft; 46 | itemStyleInactive.padding.top = 4; 47 | itemStyleInactive.padding.bottom = 4; 48 | 49 | foldIconClosed = new GUIStyle(); 50 | foldIconClosed.normal.background = Resources.Load("FoldClosed"); 51 | foldIconClosed.hover.background = Resources.Load("FoldClosed Hover"); 52 | foldIconClosed.fixedWidth = 10; 53 | foldIconClosed.fixedHeight = 28; 54 | 55 | foldIconOpen = new GUIStyle(); 56 | foldIconOpen.normal.background = Resources.Load("FoldOpen"); 57 | foldIconOpen.hover.background = Resources.Load("FoldOpen Hover"); 58 | foldIconOpen.fixedWidth = 10; 59 | foldIconOpen.fixedHeight = 28; 60 | } 61 | 62 | private static Texture2D GenerateTexture(Color color) 63 | { 64 | var tex = new Texture2D(1, 1); 65 | tex.SetPixel(0, 0, color); 66 | tex.Apply(); 67 | return tex; 68 | } 69 | 70 | } 71 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/Styles.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3519e384e8c04d4d89c2a5e61dc98c99 3 | timeCreated: 1567802755 -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/UnityScriptTemplates.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.IO; 5 | using System.Linq; 6 | 7 | namespace CreateWindow 8 | { 9 | internal static class UnityScriptTemplates 10 | { 11 | // they are somehow ignored normally 12 | private static string[] ignoredTemplates = 13 | { 14 | "92-Assembly Definition-NewEditModeTestAssembly.asmdef", "92-Assembly Definition-NewTestAssembly.asmdef", // 2018.1 + 15 | "83-C# Script-NewTestScript.cs", // 2018.1 + 16 | 17 | "86-C# Script-NewStateMachineBehaviourScript.cs", "86-C# Script-NewSubStateMachineBehaviourScript.cs", // 2017 + 18 | }; 19 | 20 | static UnityScriptTemplates() 21 | { 22 | var entryAssembly = new StackTrace().GetFrames().Last().GetMethod().Module.Assembly; 23 | var managedDir = Path.GetDirectoryName(entryAssembly.Location); 24 | var scriptTemplatesDir = managedDir + "/../Resources/ScriptTemplates/"; 25 | 26 | if (!Directory.Exists(scriptTemplatesDir)) 27 | { 28 | scriptTemplatesDir = managedDir + "/../../Resources/ScriptTemplates/"; 29 | } 30 | if (!Directory.Exists(scriptTemplatesDir)) 31 | { 32 | UnityEngine.Debug.LogError("Can't find directory: " + scriptTemplatesDir); 33 | return; 34 | } 35 | 36 | string [] fileEntries = Directory.GetFiles(scriptTemplatesDir); 37 | Entries = new List(); 38 | foreach (string fullPath in fileEntries) 39 | { 40 | var fileName = Path.GetFileNameWithoutExtension(fullPath); 41 | 42 | if (ignoredTemplates.Contains(fileName)) 43 | continue; 44 | var parts = fileName.Split('-'); 45 | Debug.Assert(parts.Length == 3, "Unexpected path: " + fullPath); 46 | 47 | var index = Convert.ToInt32(parts[0]); 48 | var path = parts[1].Replace("__", "/"); 49 | var generatedFileName = parts[2]; 50 | 51 | Entries.Add(new Entry(index, path.Trim(), generatedFileName, fullPath)); 52 | } 53 | } 54 | 55 | internal static readonly List Entries; 56 | 57 | public class Entry 58 | { 59 | public readonly int Priority; 60 | public readonly string Path; 61 | public readonly string FileName; 62 | public readonly string TemplatePath; 63 | 64 | public Entry(int priority, string path, string fileName, string templatePath) 65 | { 66 | Priority = priority; 67 | Path = path; 68 | FileName = fileName; 69 | TemplatePath = templatePath; 70 | } 71 | } 72 | } 73 | } -------------------------------------------------------------------------------- /Assets/Plugins/CreateWindow/UnityScriptTemplates.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd2fbd2e805d4eefb3c4ffa6b17fd3a3 3 | timeCreated: 1567848451 -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf2d7754f82b02649bfcf41c257078cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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| assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Example/Apple.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Fruits/Apple")] 4 | public class Apple : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Apple.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d33648072ed74f92a086af3037519f46 3 | timeCreated: 1567807105 -------------------------------------------------------------------------------- /Assets/Scripts/Example/DirectHit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class DirectHit : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/DirectHit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ead93f20c3a54560af1b38f24d042181 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Example.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Example" 3 | } 4 | -------------------------------------------------------------------------------- /Assets/Scripts/Example/Example.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20819e8077d835f4fa28e08b7b98b7fa 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts/Example/GenericFruit.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [CreateAssetMenu] 6 | public class GenericFruit : ScriptableObject 7 | { 8 | 9 | } -------------------------------------------------------------------------------- /Assets/Scripts/Example/GenericFruit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b6fb639067305c41845ff12fe0d3149 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Example/Ghost.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Ghost : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Ghost.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30783d9f531841b9b850124431362e13 3 | timeCreated: 1567851969 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Guitar.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Guitar: ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Guitar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28c26838e81d4267baf10e67089710c5 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Item.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Very/Long/Nested/Path/Item")] 4 | public class Item : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Item.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b334169f0604ddfa2e2d15e55876519 3 | timeCreated: 1567807105 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Keyboard.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Keyboard : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Keyboard.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6762f2a52d3e4ee9b58bdbe64170d73b 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Link.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Link : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Link.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 941274268a4848a98b5c4670acd87d3d 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Lollipop.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Lollipop : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Lollipop.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf5199deaf57498bac3ee4b294b0f6d8 3 | timeCreated: 1567851969 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Orange.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Fruits/Orange")] 4 | public class Orange : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Orange.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbb624138a1a4364a11e7d8b05f24b77 3 | timeCreated: 1567807105 -------------------------------------------------------------------------------- /Assets/Scripts/Example/PalmTree.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Seasons/Summer/Palm Tree")] 4 | public class PalmTree : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/PalmTree.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dbb31e6ad744b75951139eb0499f14b 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pear.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Fruits/Pear")] 4 | public class Pear : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pear.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 234984f1bdbc44759aafdfb2f8421972 3 | timeCreated: 1567807105 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pencil.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Pencil : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pencil.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe3bbba41d294db394f04381b2b69675 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pig.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Animals/Pig")] 4 | public class Pig : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Pig.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a87f61200994b56b90830651506121a 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Running.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Sports/Running")] 4 | public class Running : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Running.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2260f71fb53d42199b838fa40a36e7a6 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Snowflake.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Seasons/Winter/Snowflake")] 4 | public class Snowflake : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Snowflake.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf8ffaa0dafd48edbaa524eb532abc46 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/StatueOfLiberty.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class StatueOfLiberty : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/StatueOfLiberty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e9485085f9b445388da68dffc5615f3 3 | timeCreated: 1567851963 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Sun.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Seasons/Summer/Sun")] 4 | public class Sun : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Sun.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22272834c73643d4a33771abd4900bf4 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Sunflower.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Seasons/Summer/Sunflower")] 4 | public class Sunflower : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Sunflower.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3d52d1bc5fb4f78b0ee7842fbedcfb2 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Torch.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Torch : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Torch.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e06efb070eb14bb39079ea8573bbf73d 3 | timeCreated: 1567852280 -------------------------------------------------------------------------------- /Assets/Scripts/Example/Tractor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu] 4 | public class Tractor : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/Tractor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71f426ce0a9b4591827e268de2064297 3 | timeCreated: 1567851969 -------------------------------------------------------------------------------- /Assets/Scripts/Example/TropicalDrink.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(menuName = "Life/Seasons/Summer/Tropical Drink")] 4 | public class TropicalDrink : ScriptableObject {} -------------------------------------------------------------------------------- /Assets/Scripts/Example/TropicalDrink.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb0b7cb606e841b09b9b364b3dcddc7c 3 | timeCreated: 1567851844 -------------------------------------------------------------------------------- /Demo/demo.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/BAndysc/UnityCreatePopup/7a131c119486ccfbf5d68af4e6edd6868ef4c829/Demo/demo.gif -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Bartosz Korczyński 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": {} 3 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 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{fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityCreatePopup 2 | Replaces builtin Unity `Create` Context menu with a popup window with a search bar. 3 | 4 | ## Features 5 | 6 | * Fully compatibile with Unity 2017.1 - 2019.3 versions 7 | * Easy to use - just install .unitypackage from releases 8 | * Supports all builtin Unity menus + all user added entries 9 | * MIT license 10 | 11 | ## Demo 12 | ![](https://raw.githubusercontent.com/BAndysc/UnityCreatePopup/master/Demo/demo.gif) 13 | --------------------------------------------------------------------------------