├── .gitignore
├── Additional_Resources
├── Poster.pdf
└── Project Report.pdf
├── Assets
├── CSharpPackages.meta
├── CSharpPackages
│ ├── OptimizedPriorityQueue.4.1.1.meta
│ └── OptimizedPriorityQueue.4.1.1
│ │ ├── OptimizedPriorityQueue.4.1.1.nupkg
│ │ ├── OptimizedPriorityQueue.4.1.1.nupkg.meta
│ │ ├── lib.meta
│ │ └── lib
│ │ ├── net20.meta
│ │ └── net20
│ │ ├── Priority Queue.dll
│ │ ├── Priority Queue.dll.meta
│ │ ├── Priority Queue.xml
│ │ └── Priority Queue.xml.meta
├── Editor.meta
├── Editor
│ └── ActivationTest.cs
├── Materials.meta
├── Materials
│ ├── mapMaterial.mat
│ └── mapMaterial.mat.meta
├── Prefabs.meta
├── Prefabs
│ ├── ActionKeyValueText.prefab
│ ├── ActionKeyValueText.prefab.meta
│ ├── KeyValueText.prefab
│ ├── KeyValueText.prefab.meta
│ ├── NetBtnPrefab.prefab
│ ├── NetBtnPrefab.prefab.meta
│ ├── Node.prefab
│ ├── Node.prefab.meta
│ ├── Text.prefab
│ ├── Text.prefab.meta
│ ├── VarKeyValueText.prefab
│ ├── VarKeyValueText.prefab.meta
│ ├── tile.prefab
│ └── tile.prefab.meta
├── Scenes.meta
├── Scenes
│ ├── SampleScene.unity
│ └── SampleScene.unity.meta
├── Scripts.meta
├── Scripts
│ ├── AbilitiesEditor.cs
│ ├── Ability.cs
│ ├── Action.cs
│ ├── ActionEditor.cs
│ ├── ActionEditorAbstract.cs
│ ├── ActionPanelPopulator.cs
│ ├── ActivationBehavior.cs
│ ├── Attack.cs
│ ├── AttackEditor.cs
│ ├── BiasNode.cs
│ ├── BoostRequirement.cs
│ ├── CameraPositioner.cs
│ ├── ClassDiagram2.cd
│ ├── ClassDiagram2.cd.meta
│ ├── CommAction.cs
│ ├── CommActionEditor.cs
│ ├── CommInputNode.cs
│ ├── CommNetwork.cs
│ ├── CommNodeEditor.cs
│ ├── CommSignal.cs
│ ├── ConsumeFromLand.cs
│ ├── ConsumeFromLandEditor.cs
│ ├── Convert.cs
│ ├── ConvertEditor.cs
│ ├── Copier.cs
│ ├── CreatMenuBehav.cs
│ ├── Creature.cs
│ ├── CreatureAveragesIO.cs
│ ├── CreatureEditor.cs
│ ├── CreatureGetter.cs
│ ├── CreaturePanelPopulator.cs
│ ├── CreatureResource.cs
│ ├── CreatureSelector.cs
│ ├── DeactivateGameObject.cs
│ ├── DemoInterface.cs
│ ├── Deposit.cs
│ ├── DepositEditor.cs
│ ├── EcoCreationHelper.cs
│ ├── EcoDemo1.cs
│ ├── EcoDemo2.cs
│ ├── EcoDemo3.cs
│ ├── EcoMenuBehav.cs
│ ├── EcoMenuTester.cs
│ ├── EcoStatsPopulator.cs
│ ├── EcoSystem.cs
│ ├── EcosystemEditor.cs
│ ├── EcosystemGetter.cs
│ ├── EmptyActivBehavior.cs
│ ├── ErrorManager.cs
│ ├── EscToExit.cs
│ ├── ExperimentRunner.cs
│ ├── GameManager.cs
│ ├── Helper.cs
│ ├── HelperValidator.cs
│ ├── HiddenNodeEditor.cs
│ ├── IEcosystemEditor.cs
│ ├── IndivNetPanelPop.cs
│ ├── InnerInputNode.cs
│ ├── InnerInputNodeEditor.cs
│ ├── InternalResInputNodeEditor.cs
│ ├── InternalResourceInputNode.cs
│ ├── KMeans.cs
│ ├── LRMenuBehav.cs
│ ├── Land.cs
│ ├── LandResourceEditor.cs
│ ├── LogisticActivBehavior.cs
│ ├── LogisticWithNegActivBehav.cs
│ ├── MainMenuBehav.cs
│ ├── MapEditor.cs
│ ├── MemoryInputNode.cs
│ ├── MouseNavigation.cs
│ ├── MoveAction.cs
│ ├── MoveActionEditor.cs
│ ├── NetPanelPopulator.cs
│ ├── Network.cs
│ ├── NetworkEditor.cs
│ ├── Node.cs
│ ├── NodeEditor.cs
│ ├── NodeEditorInterface.cs
│ ├── NodePanelPopulator.cs
│ ├── NonInputNode.cs
│ ├── OutputNetwork.cs
│ ├── OutputNetworkEditor.cs
│ ├── OutputNode.cs
│ ├── OutputNodeEditor.cs
│ ├── PhenotypeInputNode.cs
│ ├── PhenotypeNetwork.cs
│ ├── PhenotypeNetworkEditor.cs
│ ├── Population.cs
│ ├── ReproAction.cs
│ ├── ReproActionEditor.cs
│ ├── ReproNetwork.cs
│ ├── ResourceEditor.cs
│ ├── ResourcePanelPopulator.cs
│ ├── ResourceSelectorDD.cs
│ ├── ResourceStore.cs
│ ├── SensoryInputNode.cs
│ ├── SensoryInputNodeEditor.cs
│ ├── SimRunnerTest.cs
│ ├── SimRunnerUser.cs
│ ├── SpeciesPopulator.cs
│ ├── StartWithoutMenu.cs
│ ├── StatsPrinter.cs
│ ├── TanhActivBehav.cs
│ ├── TextureMakerExample.cs
│ ├── TextureUpdater.cs
│ ├── ThreadManager.cs
│ ├── ToggleGameobjectActivation.cs
│ ├── UIListener.cs
│ └── staticVariables.cs
├── Sprites.meta
└── Sprites
│ ├── blankTexture.png
│ ├── blankTexture.png.meta
│ ├── sphere.png
│ └── sphere.png.meta
├── Documentation
├── EcoCreationHelper Documentation
│ ├── annotated.html
│ ├── annotated_dup.js
│ ├── bc_s.png
│ ├── bdwn.png
│ ├── class_eco_creation_helper-members.html
│ ├── class_eco_creation_helper.html
│ ├── classes.html
│ ├── closed.png
│ ├── doc.png
│ ├── doxygen.css
│ ├── doxygen.png
│ ├── dynsections.js
│ ├── folderclosed.png
│ ├── folderopen.png
│ ├── functions.html
│ ├── functions_func.html
│ ├── index.html
│ ├── jquery.js
│ ├── menu.js
│ ├── menudata.js
│ ├── nav_f.png
│ ├── nav_g.png
│ ├── nav_h.png
│ ├── navtree.css
│ ├── navtree.js
│ ├── navtreedata.js
│ ├── navtreeindex0.js
│ ├── open.png
│ ├── resize.js
│ ├── search
│ │ ├── all_0.html
│ │ ├── all_0.js
│ │ ├── all_1.html
│ │ ├── all_1.js
│ │ ├── all_2.html
│ │ ├── all_2.js
│ │ ├── all_3.html
│ │ ├── all_3.js
│ │ ├── all_4.html
│ │ ├── all_4.js
│ │ ├── classes_0.html
│ │ ├── classes_0.js
│ │ ├── close.png
│ │ ├── functions_0.html
│ │ ├── functions_0.js
│ │ ├── functions_1.html
│ │ ├── functions_1.js
│ │ ├── functions_2.html
│ │ ├── functions_2.js
│ │ ├── functions_3.html
│ │ ├── functions_3.js
│ │ ├── mag_sel.png
│ │ ├── nomatches.html
│ │ ├── search.css
│ │ ├── search.js
│ │ ├── search_l.png
│ │ ├── search_m.png
│ │ ├── search_r.png
│ │ └── searchdata.js
│ ├── splitbar.png
│ ├── sync_off.png
│ ├── sync_on.png
│ ├── tab_a.png
│ ├── tab_b.png
│ ├── tab_h.png
│ ├── tab_s.png
│ └── tabs.css
├── html All
│ ├── _abilities_editor_8cs.html
│ ├── _abilities_editor_8cs.js
│ ├── _ability_8cs.html
│ ├── _action_8cs.html
│ ├── _action_editor_8cs.html
│ ├── _action_editor_8cs.js
│ ├── _action_editor_abstract_8cs.html
│ ├── _activation_behavior_8cs.html
│ ├── _bias_node_8cs.html
│ ├── _boost_requirement_8cs.html
│ ├── _camera_positioner_8cs.html
│ ├── _comm_action_8cs.html
│ ├── _comm_action_editor_8cs.html
│ ├── _comm_input_node_8cs.html
│ ├── _comm_network_8cs.html
│ ├── _comm_node_editor_8cs.html
│ ├── _comm_signal_8cs.html
│ ├── _consume_from_land_8cs.html
│ ├── _consume_from_land_editor_8cs.html
│ ├── _copier_8cs.html
│ ├── _creat_menu_behav_8cs.html
│ ├── _creature_8cs.html
│ ├── _creature_editor_8cs.html
│ ├── _creature_editor_8cs.js
│ ├── _creature_resource_8cs.html
│ ├── _eco_manager_8cs.html
│ ├── _eco_menu_behav_8cs.html
│ ├── _eco_menu_tester_8cs.html
│ ├── _ecosystem_8cs.html
│ ├── _ecosystem_editor_8cs.html
│ ├── _ecosystem_getter_8cs.html
│ ├── _empty_activ_behavior_8cs.html
│ ├── _error_manager_8cs.html
│ ├── _game_manager_8cs.html
│ ├── _helper_validator_8cs.html
│ ├── _helper_validator_8cs.js
│ ├── _i_ecosystem_editor_8cs.html
│ ├── _inner_input_node_8cs.html
│ ├── _inner_input_node_editor_8cs.html
│ ├── _l_r_menu_behav_8cs.html
│ ├── _land_8cs.html
│ ├── _land_resource_editor_8cs.html
│ ├── _logistic_activ_behavior_8cs.html
│ ├── _logistic_with_neg_activ_behav_8cs.html
│ ├── _main_menu_behav_8cs.html
│ ├── _map_editor_8cs.html
│ ├── _memory_input_node_8cs.html
│ ├── _move_action_8cs.html
│ ├── _move_action_8cs.js
│ ├── _move_action_editor_8cs.html
│ ├── _network_8cs.html
│ ├── _network_editor_8cs.html
│ ├── _node_8cs.html
│ ├── _node_editor_8cs.html
│ ├── _node_editor_8cs.js
│ ├── _node_editor_interface_8cs.html
│ ├── _non_input_node_8cs.html
│ ├── _non_input_node_8cs.js
│ ├── _output_node_8cs.html
│ ├── _output_node_editor_8cs.html
│ ├── _population_8cs.html
│ ├── _repro_action_8cs.html
│ ├── _repro_action_editor_8cs.html
│ ├── _repro_network_8cs.html
│ ├── _resource_editor_8cs.html
│ ├── _resource_store_8cs.html
│ ├── _sensory_input_node_8cs.html
│ ├── _sensory_input_node_editor_8cs.html
│ ├── _sim_runner_test_8cs.html
│ ├── _sim_runner_user_8cs.html
│ ├── _species_populator_8cs.html
│ ├── _tanh_activ_behav_8cs.html
│ ├── _texture_maker_example_8cs.html
│ ├── _thread_manager_8cs.html
│ ├── annotated.html
│ ├── annotated_dup.js
│ ├── bc_s.png
│ ├── bdwn.png
│ ├── class_abilities_editor-members.html
│ ├── class_abilities_editor.html
│ ├── class_abilities_editor.js
│ ├── class_ability-members.html
│ ├── class_ability.html
│ ├── class_ability.js
│ ├── class_action-members.html
│ ├── class_action.html
│ ├── class_action.js
│ ├── class_action.png
│ ├── class_action_editor-members.html
│ ├── class_action_editor.html
│ ├── class_action_editor.js
│ ├── class_action_editor_abstract-members.html
│ ├── class_action_editor_abstract.html
│ ├── class_action_editor_abstract.js
│ ├── class_action_editor_abstract.png
│ ├── class_bias_node-members.html
│ ├── class_bias_node.html
│ ├── class_bias_node.js
│ ├── class_bias_node.png
│ ├── class_boost_requirement-members.html
│ ├── class_boost_requirement.html
│ ├── class_boost_requirement.js
│ ├── class_camera_positioner-members.html
│ ├── class_camera_positioner.html
│ ├── class_camera_positioner.js
│ ├── class_camera_positioner.png
│ ├── class_comm_action-members.html
│ ├── class_comm_action.html
│ ├── class_comm_action.js
│ ├── class_comm_action.png
│ ├── class_comm_action_editor-members.html
│ ├── class_comm_action_editor.html
│ ├── class_comm_action_editor.js
│ ├── class_comm_action_editor.png
│ ├── class_comm_input_node-members.html
│ ├── class_comm_input_node.html
│ ├── class_comm_input_node.js
│ ├── class_comm_input_node.png
│ ├── class_comm_network-members.html
│ ├── class_comm_network.html
│ ├── class_comm_network.js
│ ├── class_comm_network.png
│ ├── class_comm_node_editor-members.html
│ ├── class_comm_node_editor.html
│ ├── class_comm_node_editor.js
│ ├── class_comm_node_editor.png
│ ├── class_comm_signal-members.html
│ ├── class_comm_signal.html
│ ├── class_comm_signal.js
│ ├── class_consume_from_land-members.html
│ ├── class_consume_from_land.html
│ ├── class_consume_from_land.js
│ ├── class_consume_from_land.png
│ ├── class_consume_from_land_editor-members.html
│ ├── class_consume_from_land_editor.html
│ ├── class_consume_from_land_editor.js
│ ├── class_consume_from_land_editor.png
│ ├── class_copier-members.html
│ ├── class_copier.html
│ ├── class_creat_menu_behav-members.html
│ ├── class_creat_menu_behav.html
│ ├── class_creat_menu_behav.js
│ ├── class_creat_menu_behav.png
│ ├── class_creature-members.html
│ ├── class_creature.html
│ ├── class_creature.js
│ ├── class_creature_editor-members.html
│ ├── class_creature_editor.html
│ ├── class_creature_editor.js
│ ├── class_creature_resource-members.html
│ ├── class_creature_resource.html
│ ├── class_creature_resource.js
│ ├── class_eco_manager-members.html
│ ├── class_eco_manager.html
│ ├── class_eco_manager.js
│ ├── class_eco_menu_behav-members.html
│ ├── class_eco_menu_behav.html
│ ├── class_eco_menu_behav.js
│ ├── class_eco_menu_behav.png
│ ├── class_eco_menu_tester-members.html
│ ├── class_eco_menu_tester.html
│ ├── class_eco_menu_tester.png
│ ├── class_ecosystem-members.html
│ ├── class_ecosystem.html
│ ├── class_ecosystem.js
│ ├── class_ecosystem_editor-members.html
│ ├── class_ecosystem_editor.html
│ ├── class_ecosystem_editor.js
│ ├── class_ecosystem_getter-members.html
│ ├── class_ecosystem_getter.html
│ ├── class_ecosystem_getter.js
│ ├── class_ecosystem_getter.png
│ ├── class_empty_activ_behavior-members.html
│ ├── class_empty_activ_behavior.html
│ ├── class_empty_activ_behavior.js
│ ├── class_empty_activ_behavior.png
│ ├── class_error_manager-members.html
│ ├── class_error_manager.html
│ ├── class_error_manager.js
│ ├── class_error_manager.png
│ ├── class_game_manager-members.html
│ ├── class_game_manager.html
│ ├── class_game_manager.js
│ ├── class_game_manager.png
│ ├── class_helper_validator-members.html
│ ├── class_helper_validator.html
│ ├── class_inner_input_node-members.html
│ ├── class_inner_input_node.html
│ ├── class_inner_input_node.js
│ ├── class_inner_input_node.png
│ ├── class_inner_input_node_editor-members.html
│ ├── class_inner_input_node_editor.html
│ ├── class_inner_input_node_editor.js
│ ├── class_inner_input_node_editor.png
│ ├── class_l_r_menu_behav-members.html
│ ├── class_l_r_menu_behav.html
│ ├── class_l_r_menu_behav.js
│ ├── class_l_r_menu_behav.png
│ ├── class_land-members.html
│ ├── class_land.html
│ ├── class_land.js
│ ├── class_land_resource_editor-members.html
│ ├── class_land_resource_editor.html
│ ├── class_land_resource_editor.js
│ ├── class_logistic_activ_behavior-members.html
│ ├── class_logistic_activ_behavior.html
│ ├── class_logistic_activ_behavior.js
│ ├── class_logistic_activ_behavior.png
│ ├── class_logistic_with_neg_activ_behav-members.html
│ ├── class_logistic_with_neg_activ_behav.html
│ ├── class_logistic_with_neg_activ_behav.js
│ ├── class_logistic_with_neg_activ_behav.png
│ ├── class_main_menu_behav-members.html
│ ├── class_main_menu_behav.html
│ ├── class_main_menu_behav.js
│ ├── class_main_menu_behav.png
│ ├── class_map_editor-members.html
│ ├── class_map_editor.html
│ ├── class_map_editor.js
│ ├── class_memory_input_node-members.html
│ ├── class_memory_input_node.html
│ ├── class_memory_input_node.js
│ ├── class_memory_input_node.png
│ ├── class_move_action-members.html
│ ├── class_move_action.html
│ ├── class_move_action.js
│ ├── class_move_action.png
│ ├── class_move_action_editor-members.html
│ ├── class_move_action_editor.html
│ ├── class_move_action_editor.js
│ ├── class_move_action_editor.png
│ ├── class_network-members.html
│ ├── class_network.html
│ ├── class_network.js
│ ├── class_network.png
│ ├── class_network_editor-members.html
│ ├── class_network_editor.html
│ ├── class_network_editor.js
│ ├── class_node-members.html
│ ├── class_node.html
│ ├── class_node.js
│ ├── class_node.png
│ ├── class_node_editor-members.html
│ ├── class_node_editor.html
│ ├── class_node_editor.js
│ ├── class_non_input_node-members.html
│ ├── class_non_input_node.html
│ ├── class_non_input_node.js
│ ├── class_non_input_node.png
│ ├── class_output_node-members.html
│ ├── class_output_node.html
│ ├── class_output_node.js
│ ├── class_output_node.png
│ ├── class_output_node_editor-members.html
│ ├── class_output_node_editor.html
│ ├── class_output_node_editor.js
│ ├── class_output_node_editor.png
│ ├── class_population-members.html
│ ├── class_population.html
│ ├── class_population.js
│ ├── class_repro_action-members.html
│ ├── class_repro_action.html
│ ├── class_repro_action.js
│ ├── class_repro_action.png
│ ├── class_repro_action_editor-members.html
│ ├── class_repro_action_editor.html
│ ├── class_repro_action_editor.js
│ ├── class_repro_action_editor.png
│ ├── class_repro_network-members.html
│ ├── class_repro_network.html
│ ├── class_repro_network.js
│ ├── class_repro_network.png
│ ├── class_resource_editor-members.html
│ ├── class_resource_editor.html
│ ├── class_resource_editor.js
│ ├── class_resource_store-members.html
│ ├── class_resource_store.html
│ ├── class_resource_store.js
│ ├── class_sensory_input_node-members.html
│ ├── class_sensory_input_node.html
│ ├── class_sensory_input_node.js
│ ├── class_sensory_input_node.png
│ ├── class_sensory_input_node_editor-members.html
│ ├── class_sensory_input_node_editor.html
│ ├── class_sensory_input_node_editor.js
│ ├── class_sensory_input_node_editor.png
│ ├── class_sim_runner_test-members.html
│ ├── class_sim_runner_test.html
│ ├── class_sim_runner_test.js
│ ├── class_sim_runner_test.png
│ ├── class_sim_runner_user-members.html
│ ├── class_sim_runner_user.html
│ ├── class_sim_runner_user.js
│ ├── class_sim_runner_user.png
│ ├── class_species_populator-members.html
│ ├── class_species_populator.html
│ ├── class_species_populator.js
│ ├── class_static_variables.html
│ ├── class_tanh_activ_behav-members.html
│ ├── class_tanh_activ_behav.html
│ ├── class_tanh_activ_behav.js
│ ├── class_tanh_activ_behav.png
│ ├── class_texture_maker_example-members.html
│ ├── class_texture_maker_example.html
│ ├── class_texture_maker_example.png
│ ├── class_thread_manager-members.html
│ ├── class_thread_manager.html
│ ├── class_thread_manager.js
│ ├── class_thread_manager.png
│ ├── classes.html
│ ├── closed.png
│ ├── doc.png
│ ├── doxygen.css
│ ├── doxygen.png
│ ├── dynsections.js
│ ├── files.html
│ ├── files_dup.js
│ ├── folderclosed.png
│ ├── folderopen.png
│ ├── functions.html
│ ├── functions_b.html
│ ├── functions_c.html
│ ├── functions_d.html
│ ├── functions_dup.js
│ ├── functions_e.html
│ ├── functions_f.html
│ ├── functions_func.html
│ ├── functions_func.js
│ ├── functions_func_c.html
│ ├── functions_func_e.html
│ ├── functions_func_f.html
│ ├── functions_func_g.html
│ ├── functions_func_h.html
│ ├── functions_func_i.html
│ ├── functions_func_l.html
│ ├── functions_func_m.html
│ ├── functions_func_n.html
│ ├── functions_func_o.html
│ ├── functions_func_p.html
│ ├── functions_func_q.html
│ ├── functions_func_r.html
│ ├── functions_func_s.html
│ ├── functions_func_u.html
│ ├── functions_func_v.html
│ ├── functions_g.html
│ ├── functions_h.html
│ ├── functions_i.html
│ ├── functions_l.html
│ ├── functions_m.html
│ ├── functions_n.html
│ ├── functions_o.html
│ ├── functions_p.html
│ ├── functions_q.html
│ ├── functions_r.html
│ ├── functions_s.html
│ ├── functions_t.html
│ ├── functions_u.html
│ ├── functions_v.html
│ ├── functions_vars.html
│ ├── functions_w.html
│ ├── globals.html
│ ├── globals_enum.html
│ ├── globals_func.html
│ ├── hierarchy.html
│ ├── hierarchy.js
│ ├── index.html
│ ├── interface_activation_behavior-members.html
│ ├── interface_activation_behavior.html
│ ├── interface_activation_behavior.js
│ ├── interface_activation_behavior.png
│ ├── interface_i_ecosystem_editor-members.html
│ ├── interface_i_ecosystem_editor.html
│ ├── interface_i_ecosystem_editor.js
│ ├── interface_node_editor_interface-members.html
│ ├── interface_node_editor_interface.html
│ ├── interface_node_editor_interface.js
│ ├── interface_node_editor_interface.png
│ ├── jquery.js
│ ├── menu.js
│ ├── menudata.js
│ ├── nav_f.png
│ ├── nav_g.png
│ ├── nav_h.png
│ ├── navtree.css
│ ├── navtree.js
│ ├── navtreedata.js
│ ├── navtreeindex0.js
│ ├── navtreeindex1.js
│ ├── navtreeindex2.js
│ ├── open.png
│ ├── resize.js
│ ├── search
│ │ ├── all_0.html
│ │ ├── all_0.js
│ │ ├── all_1.html
│ │ ├── all_1.js
│ │ ├── all_10.html
│ │ ├── all_10.js
│ │ ├── all_11.html
│ │ ├── all_11.js
│ │ ├── all_12.html
│ │ ├── all_12.js
│ │ ├── all_13.html
│ │ ├── all_13.js
│ │ ├── all_14.html
│ │ ├── all_14.js
│ │ ├── all_2.html
│ │ ├── all_2.js
│ │ ├── all_3.html
│ │ ├── all_3.js
│ │ ├── all_4.html
│ │ ├── all_4.js
│ │ ├── all_5.html
│ │ ├── all_5.js
│ │ ├── all_6.html
│ │ ├── all_6.js
│ │ ├── all_7.html
│ │ ├── all_7.js
│ │ ├── all_8.html
│ │ ├── all_8.js
│ │ ├── all_9.html
│ │ ├── all_9.js
│ │ ├── all_a.html
│ │ ├── all_a.js
│ │ ├── all_b.html
│ │ ├── all_b.js
│ │ ├── all_c.html
│ │ ├── all_c.js
│ │ ├── all_d.html
│ │ ├── all_d.js
│ │ ├── all_e.html
│ │ ├── all_e.js
│ │ ├── all_f.html
│ │ ├── all_f.js
│ │ ├── classes_0.html
│ │ ├── classes_0.js
│ │ ├── classes_1.html
│ │ ├── classes_1.js
│ │ ├── classes_2.html
│ │ ├── classes_2.js
│ │ ├── classes_3.html
│ │ ├── classes_3.js
│ │ ├── classes_4.html
│ │ ├── classes_4.js
│ │ ├── classes_5.html
│ │ ├── classes_5.js
│ │ ├── classes_6.html
│ │ ├── classes_6.js
│ │ ├── classes_7.html
│ │ ├── classes_7.js
│ │ ├── classes_8.html
│ │ ├── classes_8.js
│ │ ├── classes_9.html
│ │ ├── classes_9.js
│ │ ├── classes_a.html
│ │ ├── classes_a.js
│ │ ├── classes_b.html
│ │ ├── classes_b.js
│ │ ├── classes_c.html
│ │ ├── classes_c.js
│ │ ├── classes_d.html
│ │ ├── classes_d.js
│ │ ├── classes_e.html
│ │ ├── classes_e.js
│ │ ├── close.png
│ │ ├── enums_0.html
│ │ ├── enums_0.js
│ │ ├── enums_1.html
│ │ ├── enums_1.js
│ │ ├── enums_2.html
│ │ ├── enums_2.js
│ │ ├── enums_3.html
│ │ ├── enums_3.js
│ │ ├── enumvalues_0.html
│ │ ├── enumvalues_0.js
│ │ ├── enumvalues_1.html
│ │ ├── enumvalues_1.js
│ │ ├── enumvalues_2.html
│ │ ├── enumvalues_2.js
│ │ ├── enumvalues_3.html
│ │ ├── enumvalues_3.js
│ │ ├── enumvalues_4.html
│ │ ├── enumvalues_4.js
│ │ ├── enumvalues_5.html
│ │ ├── enumvalues_5.js
│ │ ├── enumvalues_6.html
│ │ ├── enumvalues_6.js
│ │ ├── enumvalues_7.html
│ │ ├── enumvalues_7.js
│ │ ├── enumvalues_8.html
│ │ ├── enumvalues_8.js
│ │ ├── enumvalues_9.html
│ │ ├── enumvalues_9.js
│ │ ├── enumvalues_a.html
│ │ ├── enumvalues_a.js
│ │ ├── enumvalues_b.html
│ │ ├── enumvalues_b.js
│ │ ├── enumvalues_c.html
│ │ ├── enumvalues_c.js
│ │ ├── enumvalues_d.html
│ │ ├── enumvalues_d.js
│ │ ├── files_0.html
│ │ ├── files_0.js
│ │ ├── files_1.html
│ │ ├── files_1.js
│ │ ├── files_2.html
│ │ ├── files_2.js
│ │ ├── files_3.html
│ │ ├── files_3.js
│ │ ├── files_4.html
│ │ ├── files_4.js
│ │ ├── files_5.html
│ │ ├── files_5.js
│ │ ├── files_6.html
│ │ ├── files_6.js
│ │ ├── files_7.html
│ │ ├── files_7.js
│ │ ├── files_8.html
│ │ ├── files_8.js
│ │ ├── files_9.html
│ │ ├── files_9.js
│ │ ├── files_a.html
│ │ ├── files_a.js
│ │ ├── files_b.html
│ │ ├── files_b.js
│ │ ├── files_c.html
│ │ ├── files_c.js
│ │ ├── files_d.html
│ │ ├── files_d.js
│ │ ├── files_e.html
│ │ ├── files_e.js
│ │ ├── functions_0.html
│ │ ├── functions_0.js
│ │ ├── functions_1.html
│ │ ├── functions_1.js
│ │ ├── functions_10.html
│ │ ├── functions_10.js
│ │ ├── functions_2.html
│ │ ├── functions_2.js
│ │ ├── functions_3.html
│ │ ├── functions_3.js
│ │ ├── functions_4.html
│ │ ├── functions_4.js
│ │ ├── functions_5.html
│ │ ├── functions_5.js
│ │ ├── functions_6.html
│ │ ├── functions_6.js
│ │ ├── functions_7.html
│ │ ├── functions_7.js
│ │ ├── functions_8.html
│ │ ├── functions_8.js
│ │ ├── functions_9.html
│ │ ├── functions_9.js
│ │ ├── functions_a.html
│ │ ├── functions_a.js
│ │ ├── functions_b.html
│ │ ├── functions_b.js
│ │ ├── functions_c.html
│ │ ├── functions_c.js
│ │ ├── functions_d.html
│ │ ├── functions_d.js
│ │ ├── functions_e.html
│ │ ├── functions_e.js
│ │ ├── functions_f.html
│ │ ├── functions_f.js
│ │ ├── mag_sel.png
│ │ ├── nomatches.html
│ │ ├── search.css
│ │ ├── search.js
│ │ ├── search_l.png
│ │ ├── search_m.png
│ │ ├── search_r.png
│ │ ├── searchdata.js
│ │ ├── variables_0.html
│ │ ├── variables_0.js
│ │ ├── variables_1.html
│ │ ├── variables_1.js
│ │ ├── variables_10.html
│ │ ├── variables_10.js
│ │ ├── variables_11.html
│ │ ├── variables_11.js
│ │ ├── variables_12.html
│ │ ├── variables_12.js
│ │ ├── variables_13.html
│ │ ├── variables_13.js
│ │ ├── variables_2.html
│ │ ├── variables_2.js
│ │ ├── variables_3.html
│ │ ├── variables_3.js
│ │ ├── variables_4.html
│ │ ├── variables_4.js
│ │ ├── variables_5.html
│ │ ├── variables_5.js
│ │ ├── variables_6.html
│ │ ├── variables_6.js
│ │ ├── variables_7.html
│ │ ├── variables_7.js
│ │ ├── variables_8.html
│ │ ├── variables_8.js
│ │ ├── variables_9.html
│ │ ├── variables_9.js
│ │ ├── variables_a.html
│ │ ├── variables_a.js
│ │ ├── variables_b.html
│ │ ├── variables_b.js
│ │ ├── variables_c.html
│ │ ├── variables_c.js
│ │ ├── variables_d.html
│ │ ├── variables_d.js
│ │ ├── variables_e.html
│ │ ├── variables_e.js
│ │ ├── variables_f.html
│ │ └── variables_f.js
│ ├── splitbar.png
│ ├── static_variables_8cs.html
│ ├── sync_off.png
│ ├── sync_on.png
│ ├── tab_a.png
│ ├── tab_b.png
│ ├── tab_h.png
│ ├── tab_s.png
│ └── tabs.css
├── latex All
│ ├── Makefile
│ ├── _abilities_editor_8cs.tex
│ ├── _ability_8cs.tex
│ ├── _action_8cs.tex
│ ├── _action_editor_8cs.tex
│ ├── _action_editor_abstract_8cs.tex
│ ├── _activation_behavior_8cs.tex
│ ├── _bias_node_8cs.tex
│ ├── _boost_requirement_8cs.tex
│ ├── _camera_positioner_8cs.tex
│ ├── _comm_action_8cs.tex
│ ├── _comm_action_editor_8cs.tex
│ ├── _comm_input_node_8cs.tex
│ ├── _comm_network_8cs.tex
│ ├── _comm_node_editor_8cs.tex
│ ├── _comm_signal_8cs.tex
│ ├── _consume_from_land_8cs.tex
│ ├── _consume_from_land_editor_8cs.tex
│ ├── _copier_8cs.tex
│ ├── _creat_menu_behav_8cs.tex
│ ├── _creature_8cs.tex
│ ├── _creature_editor_8cs.tex
│ ├── _creature_resource_8cs.tex
│ ├── _eco_manager_8cs.tex
│ ├── _eco_menu_behav_8cs.tex
│ ├── _eco_menu_tester_8cs.tex
│ ├── _ecosystem_8cs.tex
│ ├── _ecosystem_editor_8cs.tex
│ ├── _ecosystem_getter_8cs.tex
│ ├── _empty_activ_behavior_8cs.tex
│ ├── _error_manager_8cs.tex
│ ├── _game_manager_8cs.tex
│ ├── _helper_validator_8cs.tex
│ ├── _i_ecosystem_editor_8cs.tex
│ ├── _inner_input_node_8cs.tex
│ ├── _inner_input_node_editor_8cs.tex
│ ├── _l_r_menu_behav_8cs.tex
│ ├── _land_8cs.tex
│ ├── _land_resource_editor_8cs.tex
│ ├── _logistic_activ_behavior_8cs.tex
│ ├── _logistic_with_neg_activ_behav_8cs.tex
│ ├── _main_menu_behav_8cs.tex
│ ├── _map_editor_8cs.tex
│ ├── _memory_input_node_8cs.tex
│ ├── _move_action_8cs.tex
│ ├── _move_action_editor_8cs.tex
│ ├── _network_8cs.tex
│ ├── _network_editor_8cs.tex
│ ├── _node_8cs.tex
│ ├── _node_editor_8cs.tex
│ ├── _node_editor_interface_8cs.tex
│ ├── _non_input_node_8cs.tex
│ ├── _output_node_8cs.tex
│ ├── _output_node_editor_8cs.tex
│ ├── _population_8cs.tex
│ ├── _repro_action_8cs.tex
│ ├── _repro_action_editor_8cs.tex
│ ├── _repro_network_8cs.tex
│ ├── _resource_editor_8cs.tex
│ ├── _resource_store_8cs.tex
│ ├── _sensory_input_node_8cs.tex
│ ├── _sensory_input_node_editor_8cs.tex
│ ├── _sim_runner_test_8cs.tex
│ ├── _sim_runner_user_8cs.tex
│ ├── _species_populator_8cs.tex
│ ├── _tanh_activ_behav_8cs.tex
│ ├── _texture_maker_example_8cs.tex
│ ├── _thread_manager_8cs.tex
│ ├── annotated.tex
│ ├── class_abilities_editor.tex
│ ├── class_ability.tex
│ ├── class_action.eps
│ ├── class_action.tex
│ ├── class_action_editor.tex
│ ├── class_action_editor_abstract.eps
│ ├── class_action_editor_abstract.tex
│ ├── class_bias_node.eps
│ ├── class_bias_node.tex
│ ├── class_boost_requirement.tex
│ ├── class_camera_positioner.eps
│ ├── class_camera_positioner.tex
│ ├── class_comm_action.eps
│ ├── class_comm_action.tex
│ ├── class_comm_action_editor.eps
│ ├── class_comm_action_editor.tex
│ ├── class_comm_input_node.eps
│ ├── class_comm_input_node.tex
│ ├── class_comm_network.eps
│ ├── class_comm_network.tex
│ ├── class_comm_node_editor.eps
│ ├── class_comm_node_editor.tex
│ ├── class_comm_signal.tex
│ ├── class_consume_from_land.eps
│ ├── class_consume_from_land.tex
│ ├── class_consume_from_land_editor.eps
│ ├── class_consume_from_land_editor.tex
│ ├── class_copier.tex
│ ├── class_creat_menu_behav.eps
│ ├── class_creat_menu_behav.tex
│ ├── class_creature.tex
│ ├── class_creature_editor.tex
│ ├── class_creature_resource.tex
│ ├── class_eco_manager.tex
│ ├── class_eco_menu_behav.eps
│ ├── class_eco_menu_behav.tex
│ ├── class_eco_menu_tester.eps
│ ├── class_eco_menu_tester.tex
│ ├── class_ecosystem.tex
│ ├── class_ecosystem_editor.tex
│ ├── class_ecosystem_getter.eps
│ ├── class_ecosystem_getter.tex
│ ├── class_empty_activ_behavior.eps
│ ├── class_empty_activ_behavior.tex
│ ├── class_error_manager.eps
│ ├── class_error_manager.tex
│ ├── class_game_manager.eps
│ ├── class_game_manager.tex
│ ├── class_helper_validator.tex
│ ├── class_inner_input_node.eps
│ ├── class_inner_input_node.tex
│ ├── class_inner_input_node_editor.eps
│ ├── class_inner_input_node_editor.tex
│ ├── class_l_r_menu_behav.eps
│ ├── class_l_r_menu_behav.tex
│ ├── class_land.tex
│ ├── class_land_resource_editor.tex
│ ├── class_logistic_activ_behavior.eps
│ ├── class_logistic_activ_behavior.tex
│ ├── class_logistic_with_neg_activ_behav.eps
│ ├── class_logistic_with_neg_activ_behav.tex
│ ├── class_main_menu_behav.eps
│ ├── class_main_menu_behav.tex
│ ├── class_map_editor.tex
│ ├── class_memory_input_node.eps
│ ├── class_memory_input_node.tex
│ ├── class_move_action.eps
│ ├── class_move_action.tex
│ ├── class_move_action_editor.eps
│ ├── class_move_action_editor.tex
│ ├── class_network.eps
│ ├── class_network.tex
│ ├── class_network_editor.tex
│ ├── class_node.eps
│ ├── class_node.tex
│ ├── class_node_editor.tex
│ ├── class_non_input_node.eps
│ ├── class_non_input_node.tex
│ ├── class_output_node.eps
│ ├── class_output_node.tex
│ ├── class_output_node_editor.eps
│ ├── class_output_node_editor.tex
│ ├── class_population.tex
│ ├── class_repro_action.eps
│ ├── class_repro_action.tex
│ ├── class_repro_action_editor.eps
│ ├── class_repro_action_editor.tex
│ ├── class_repro_network.eps
│ ├── class_repro_network.tex
│ ├── class_resource_editor.tex
│ ├── class_resource_store.tex
│ ├── class_sensory_input_node.eps
│ ├── class_sensory_input_node.tex
│ ├── class_sensory_input_node_editor.eps
│ ├── class_sensory_input_node_editor.tex
│ ├── class_sim_runner_test.eps
│ ├── class_sim_runner_test.tex
│ ├── class_sim_runner_user.eps
│ ├── class_sim_runner_user.tex
│ ├── class_species_populator.tex
│ ├── class_static_variables.tex
│ ├── class_tanh_activ_behav.eps
│ ├── class_tanh_activ_behav.tex
│ ├── class_texture_maker_example.eps
│ ├── class_texture_maker_example.tex
│ ├── class_thread_manager.eps
│ ├── class_thread_manager.tex
│ ├── doxygen.sty
│ ├── files.tex
│ ├── hierarchy.tex
│ ├── interface_activation_behavior.eps
│ ├── interface_activation_behavior.tex
│ ├── interface_i_ecosystem_editor.tex
│ ├── interface_node_editor_interface.eps
│ ├── interface_node_editor_interface.tex
│ ├── make.bat
│ ├── refman.tex
│ └── static_variables_8cs.tex
└── man All
│ └── man3
│ ├── AbilitiesEditor.3
│ ├── AbilitiesEditor.cs.3
│ ├── Ability.3
│ ├── Ability.cs.3
│ ├── Action.3
│ ├── Action.cs.3
│ ├── ActionEditor.3
│ ├── ActionEditor.cs.3
│ ├── ActionEditorAbstract.3
│ ├── ActionEditorAbstract.cs.3
│ ├── ActivationBehavior.3
│ ├── ActivationBehavior.cs.3
│ ├── BiasNode.3
│ ├── BiasNode.cs.3
│ ├── BoostRequirement.3
│ ├── BoostRequirement.cs.3
│ ├── CameraPositioner.3
│ ├── CameraPositioner.cs.3
│ ├── CommAction.3
│ ├── CommAction.cs.3
│ ├── CommActionEditor.3
│ ├── CommActionEditor.cs.3
│ ├── CommInputNode.3
│ ├── CommInputNode.cs.3
│ ├── CommNetwork.3
│ ├── CommNetwork.cs.3
│ ├── CommNodeEditor.3
│ ├── CommNodeEditor.cs.3
│ ├── CommSignal.3
│ ├── CommSignal.cs.3
│ ├── ConsumeFromLand.3
│ ├── ConsumeFromLand.cs.3
│ ├── ConsumeFromLandEditor.3
│ ├── ConsumeFromLandEditor.cs.3
│ ├── Copier.3
│ ├── Copier.cs.3
│ ├── CreatMenuBehav.3
│ ├── CreatMenuBehav.cs.3
│ ├── Creature.3
│ ├── Creature.cs.3
│ ├── CreatureEditor.3
│ ├── CreatureEditor.cs.3
│ ├── CreatureResource.3
│ ├── CreatureResource.cs.3
│ ├── EcoManager.3
│ ├── EcoManager.cs.3
│ ├── EcoMenuBehav.3
│ ├── EcoMenuBehav.cs.3
│ ├── EcoMenuTester.3
│ ├── EcoMenuTester.cs.3
│ ├── Ecosystem.3
│ ├── Ecosystem.cs.3
│ ├── EcosystemEditor.3
│ ├── EcosystemEditor.cs.3
│ ├── EcosystemGetter.3
│ ├── EcosystemGetter.cs.3
│ ├── EmptyActivBehavior.3
│ ├── EmptyActivBehavior.cs.3
│ ├── ErrorManager.3
│ ├── ErrorManager.cs.3
│ ├── GameManager.3
│ ├── GameManager.cs.3
│ ├── HelperValidator.3
│ ├── HelperValidator.cs.3
│ ├── IEcosystemEditor.3
│ ├── IEcosystemEditor.cs.3
│ ├── InnerInputNode.3
│ ├── InnerInputNode.cs.3
│ ├── InnerInputNodeEditor.3
│ ├── InnerInputNodeEditor.cs.3
│ ├── LRMenuBehav.3
│ ├── LRMenuBehav.cs.3
│ ├── Land.3
│ ├── Land.cs.3
│ ├── LandResourceEditor.3
│ ├── LandResourceEditor.cs.3
│ ├── LogisticActivBehavior.3
│ ├── LogisticActivBehavior.cs.3
│ ├── LogisticWithNegActivBehav.3
│ ├── LogisticWithNegActivBehav.cs.3
│ ├── MainMenuBehav.3
│ ├── MainMenuBehav.cs.3
│ ├── MapEditor.3
│ ├── MapEditor.cs.3
│ ├── MemoryInputNode.3
│ ├── MemoryInputNode.cs.3
│ ├── MoveAction.3
│ ├── MoveAction.cs.3
│ ├── MoveActionEditor.3
│ ├── MoveActionEditor.cs.3
│ ├── Network.3
│ ├── Network.cs.3
│ ├── NetworkEditor.3
│ ├── NetworkEditor.cs.3
│ ├── Node.3
│ ├── Node.cs.3
│ ├── NodeEditor.3
│ ├── NodeEditor.cs.3
│ ├── NodeEditorInterface.3
│ ├── NodeEditorInterface.cs.3
│ ├── NonInputNode.3
│ ├── NonInputNode.cs.3
│ ├── OutputNode.3
│ ├── OutputNode.cs.3
│ ├── OutputNodeEditor.3
│ ├── OutputNodeEditor.cs.3
│ ├── Population.3
│ ├── Population.cs.3
│ ├── ReproAction.3
│ ├── ReproAction.cs.3
│ ├── ReproActionEditor.3
│ ├── ReproActionEditor.cs.3
│ ├── ReproNetwork.3
│ ├── ReproNetwork.cs.3
│ ├── ResourceEditor.3
│ ├── ResourceEditor.cs.3
│ ├── ResourceStore.3
│ ├── ResourceStore.cs.3
│ ├── SensoryInputNode.3
│ ├── SensoryInputNode.cs.3
│ ├── SensoryInputNodeEditor.3
│ ├── SensoryInputNodeEditor.cs.3
│ ├── SimRunnerTest.3
│ ├── SimRunnerTest.cs.3
│ ├── SimRunnerUser.3
│ ├── SimRunnerUser.cs.3
│ ├── SpeciesPopulator.3
│ ├── SpeciesPopulator.cs.3
│ ├── StaticVariables.3
│ ├── TanhActivBehav.3
│ ├── TanhActivBehav.cs.3
│ ├── TextureMakerExample.3
│ ├── TextureMakerExample.cs.3
│ ├── ThreadManager.3
│ ├── ThreadManager.cs.3
│ └── staticVariables.cs.3
├── EcoSimulatorBuild.zip
├── Images
├── Carnivores_Herbivores_and_Plants.png
└── Plant_Growth_Pattern.png
├── LICENSE.APACHE.txt
├── LICENSE.GPL.txt
├── LICENSE.txt
├── OutputFiles
├── experiment1OutputTranspose.csv
├── experiment2OutputTranspose.csv
├── experimentOutput.csv
├── experimentOutput1.csv
├── output2.xlsx
├── output3.csv
└── output4.xlsx
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
└── VFXManager.asset
├── README.md
└── app.config
/Additional_Resources/Poster.pdf:
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https://raw.githubusercontent.com/BLayman/Artificial-Life-Simulator/fa8af51c57f9007809b9c09fb4423e3b43d603ef/Additional_Resources/Poster.pdf
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/Assets/Scripts/ActivationBehavior.cs:
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1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | ///
11 | /// Interface for objects that implement an activation function.
12 | ///
13 | public interface ActivationBehavior
14 | {
15 | // must have an activation function, even one that doesn't do anything
16 | float activFunct(float input);
17 | }
--------------------------------------------------------------------------------
/Assets/Scripts/BiasNode.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | public class BiasNode : Node
12 | {
13 |
14 |
15 | ///
16 | /// sets bias to a value
17 | ///
18 | public void setBias(float newBias)
19 | {
20 | value = newBias;
21 | }
22 |
23 | public override void updateValue()
24 | {
25 | return;
26 | }
27 |
28 | public BiasNode clone()
29 | {
30 | return (BiasNode) this.MemberwiseClone();
31 | }
32 | }
--------------------------------------------------------------------------------
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/Assets/Scripts/CommActionEditor.cs:
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1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class CommActionEditor : ActionEditorAbstract
10 | {
11 | public CommActionEditor(CommAction a)
12 | {
13 | action = a;
14 | }
15 |
16 | public void setCommSignalProperties()
17 | {
18 | throw new System.NotImplementedException();
19 | }
20 | }
--------------------------------------------------------------------------------
/Assets/Scripts/CommNetwork.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | ///
12 | /// A network that converts incomming comm signals into action recommendations. A seperate comm network is needed for every neightbor that sends a comm signal.
13 | ///
14 | public class CommNetwork : Network
15 | {
16 | ///
17 | /// Index of neighbor from which communication was recieved
18 | ///
19 | public int communicationFrom;
20 |
21 |
22 | public CommNetwork getShallowCopy()
23 | {
24 | return (CommNetwork)this.MemberwiseClone();
25 | }
26 | }
--------------------------------------------------------------------------------
/Assets/Scripts/CommSignal.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | ///
11 | /// The comm network must individually process each comm signal stored in the creatures commList, and save the outputs as action recommendations.
12 | ///
13 |
14 |
15 | public class CommSignal
16 | {
17 | ///
18 | /// Stores message, position, and phenotype.
19 | ///
20 | public Dictionary commProperties;
21 | }
--------------------------------------------------------------------------------
/Assets/Scripts/ConsumeFromLandEditor.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | public class ConsumeFromLandEditor : ActionEditorAbstract
11 | {
12 | ConsumeFromLand actionRef;
13 |
14 | public ConsumeFromLandEditor(ConsumeFromLand inAction)
15 | {
16 | action = inAction;
17 | actionRef = inAction;
18 | }
19 |
20 | public void setNeighborIndex(int index)
21 | {
22 | actionRef.neighborIndex = index;
23 | }
24 |
25 | public void setResourceToConsume(string res)
26 | {
27 | actionRef.resourceToConsume = res;
28 | }
29 | }
--------------------------------------------------------------------------------
/Assets/Scripts/DeactivateGameObject.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class DeactivateGameObject : MonoBehaviour
10 | {
11 | public GameObject toDeactivate;
12 |
13 |
14 | public void deactivateObject()
15 | {
16 | toDeactivate.SetActive(false);
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Assets/Scripts/DemoInterface.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | interface DemoInterface
11 | {
12 | void makeEco();
13 | Ecosystem getEcosystem();
14 |
15 | }
16 |
--------------------------------------------------------------------------------
/Assets/Scripts/EcoMenuTester.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class EcoMenuTester : MonoBehaviour
10 | {
11 |
12 | // Start is called before the first frame update
13 | void Start()
14 | {
15 | EcoMenuBehav ecoMenu = GameObject.Find("EcosystemMenu").GetComponent();
16 | Ecosystem eco = new Ecosystem();
17 | ecoMenu.loadEcoMenu(eco);
18 | }
19 |
20 | // Update is called once per frame
21 | void Update()
22 | {
23 |
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Assets/Scripts/EmptyActivBehavior.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | ///
12 | /// No activation function (node simply uses linear combination).
13 | ///
14 | public class EmptyActivBehavior : ActivationBehavior
15 | {
16 | public float activFunct(float input)
17 | {
18 | return input;
19 | }
20 | }
--------------------------------------------------------------------------------
/Assets/Scripts/ErrorManager.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class ErrorManager : MonoBehaviour
10 | {
11 | public GameObject errorObj;
12 |
13 | private void Awake()
14 | {
15 | HelperValidator.errorObj = errorObj;
16 | }
17 |
18 | }
19 |
--------------------------------------------------------------------------------
/Assets/Scripts/EscToExit.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class EscToExit : MonoBehaviour
10 | {
11 |
12 | // Update is called once per frame
13 | void Update()
14 | {
15 | if (Input.GetKey("escape"))
16 | {
17 | Debug.Log("pressed escape");
18 | Application.Quit();
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Assets/Scripts/GameManager.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class GameManager : MonoBehaviour
10 | {
11 |
12 | Dictionary ecoDict;
13 | SimRunnerUser simRunnerUser;
14 |
15 | public void Start()
16 | {
17 | simRunnerUser = gameObject.GetComponent();
18 | }
19 |
20 | public void addEcosystem(Ecosystem eco)
21 | {
22 | ecoDict[eco.name] = eco;
23 | }
24 |
25 | public void startUserSimulation(int simSteps)
26 | {
27 | simRunnerUser.startSim(simSteps);
28 | }
29 |
30 | }
31 |
--------------------------------------------------------------------------------
/Assets/Scripts/LogisticActivBehavior.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 | using UnityEngine;
10 |
11 |
12 | ///
13 | /// Implements logistic activation function.
14 | ///
15 | public class LogisticActivBehavior : ActivationBehavior
16 | {
17 | // TODO: implement logistic activation function
18 | public float activFunct(float input)
19 | {
20 | float output = (float)(1.0 / (1 + (System.Math.Exp(-1.0 * (input)))));
21 | return output;
22 | }
23 | }
--------------------------------------------------------------------------------
/Assets/Scripts/LogisticWithNegActivBehav.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections;
7 | using System.Collections.Generic;
8 | using UnityEngine;
9 |
10 | ///
11 | /// Logistic activation function, but mapped to [-1,1]
12 | ///
13 | public class LogisticWithNegActivBehav : ActivationBehavior
14 | {
15 | public float activFunct(float input)
16 | {
17 | return (float)((2 * (1.0 / (1 + (Math.Exp(-1.0 * (input)))))) - 1);
18 | }
19 | }
--------------------------------------------------------------------------------
/Assets/Scripts/MemoryInputNode.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | public class MemoryInputNode : Node
12 | {
13 | ///
14 | /// How many timee steps previous did this occur on?
15 | ///
16 | private int stepsPrevious;
17 | private int layerOfNetworks;
18 | private int layerInsideNet;
19 | private int nodeIndexInLayer;
20 |
21 | ///
22 | public override void updateValue()
23 | {
24 | throw new NotImplementedException();
25 | }
26 | }
--------------------------------------------------------------------------------
/Assets/Scripts/MoveActionEditor.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | public class MoveActionEditor: ActionEditorAbstract
11 | {
12 | MoveAction actionRef;
13 | public MoveActionEditor(MoveAction a)
14 | {
15 | action = a;
16 | actionRef = a;
17 | }
18 |
19 | public void setDirection(moveDir direction)
20 | {
21 | actionRef.direction = direction;
22 | }
23 |
24 |
25 |
26 | }
--------------------------------------------------------------------------------
/Assets/Scripts/Node.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Reflection;
8 | using System.Text;
9 |
10 | ///
11 | /// Abstract parent class for all Node types. A Node represents a node in a creatures neural network.
12 | ///
13 | public abstract class Node
14 | {
15 | public float value;
16 |
17 | ///
18 | /// Updates node value
19 | ///
20 | public abstract void updateValue();
21 |
22 |
23 | public Node clone()
24 | {
25 | return (Node)this.MemberwiseClone();
26 | }
27 |
28 | }
--------------------------------------------------------------------------------
/Assets/Scripts/NodeEditorInterface.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | ///
11 | /// Interface that allows all specific node creator objects to be stored by NodeCreator class.
12 | ///
13 | public interface NodeEditorInterface
14 | {
15 | Node getNode();
16 | }
--------------------------------------------------------------------------------
/Assets/Scripts/OutputNetwork.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | public class OutputNetwork : Network
11 | {
12 | public Action outputAction;
13 |
14 | }
--------------------------------------------------------------------------------
/Assets/Scripts/OutputNetworkEditor.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | public class OutputNetworkEditor: NetworkEditor
11 | {
12 | public OutputNetworkEditor(OutputNetwork net, CreatureEditor parentCreatureCreator) : base(net, parentCreatureCreator)
13 | {
14 | }
15 |
16 | ///
17 | /// assign output action to network
18 | ///
19 | public void setOutputAction(Action a)
20 | {
21 | OutputNetwork outNet = (OutputNetwork)network;
22 | outNet.outputAction = a;
23 | }
24 |
25 | }
--------------------------------------------------------------------------------
/Assets/Scripts/ReproActionEditor.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 | public class ReproActionEditor: ActionEditorAbstract
11 | {
12 |
13 | public ReproActionEditor(ReproAction reproAction)
14 | {
15 | action = reproAction;
16 | }
17 |
18 | }
--------------------------------------------------------------------------------
/Assets/Scripts/ReproNetwork.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | ///
12 | /// A specific kind of network that decided whether a creature should reproduce.
13 | ///
14 | public class ReproNetwork : Network
15 | {
16 | ///
17 | /// Index of neighbor to reproduce with.
18 | ///
19 | public int reproduceWith;
20 | }
--------------------------------------------------------------------------------
/Assets/Scripts/TanhActivBehav.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 | using System;
9 |
10 | ///
11 | /// Implements Tanh activation function.
12 | ///
13 | public class TanhActivBehav : ActivationBehavior
14 | {
15 | public float activFunct(float input)
16 | {
17 | //Debug.Log("in tanh");
18 | return (float)Math.Tanh((double)input);
19 | }
20 | }
--------------------------------------------------------------------------------
/Assets/Scripts/ToggleGameobjectActivation.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class ToggleGameobjectActivation : MonoBehaviour
10 | {
11 |
12 | public void toggleActivation()
13 | {
14 | if (gameObject.activeInHierarchy)
15 | {
16 | gameObject.SetActive(false);
17 | }
18 | else
19 | {
20 | gameObject.SetActive(true);
21 | gameObject.GetComponent().populateFields();
22 | }
23 | }
24 |
25 | }
26 |
--------------------------------------------------------------------------------
/Assets/Scripts/UIListener.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System.Collections;
6 | using System.Collections.Generic;
7 | using UnityEngine;
8 |
9 | public class UIListener : MonoBehaviour
10 | {
11 |
12 | public void setVisibleResource(string resource)
13 | {
14 | gameObject.GetComponent().setVisibleResource(resource);
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/Assets/Scripts/staticVariables.cs:
--------------------------------------------------------------------------------
1 | // Eco-Simulator
2 | // Copyright (c) 2019 Brett Layman
3 | // This file is subject to the terms and conditions defined in 'LICENSE.txt', which is part of this source code repository.
4 |
5 | using System;
6 | using System.Collections.Generic;
7 | using System.Linq;
8 | using System.Text;
9 |
10 |
11 | class StaticVariables
12 | {
13 |
14 |
15 | }
16 |
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31 | 6: "Enumerator"
32 | };
33 |
34 |
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/Documentation/latex All/Makefile:
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1 | all: refman.pdf
2 |
3 | pdf: refman.pdf
4 |
5 | refman.pdf: clean refman.tex
6 | pdflatex refman
7 | makeindex refman.idx
8 | pdflatex refman
9 | latex_count=8 ; \
10 | while egrep -s 'Rerun (LaTeX|to get cross-references right)' refman.log && [ $$latex_count -gt 0 ] ;\
11 | do \
12 | echo "Rerunning latex...." ;\
13 | pdflatex refman ;\
14 | latex_count=`expr $$latex_count - 1` ;\
15 | done
16 | makeindex refman.idx
17 | pdflatex refman
18 |
19 |
20 | clean:
21 | rm -f *.ps *.dvi *.aux *.toc *.idx *.ind *.ilg *.log *.out *.brf *.blg *.bbl refman.pdf
22 |
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/Documentation/latex All/_ability_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_ability_8cs}{}\section{Ability.\+cs File Reference}
2 | \label{_ability_8cs}\index{Ability.\+cs@{Ability.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_ability}{Ability}}
7 | \begin{DoxyCompactList}\small\item\em Modifies creature\textquotesingle{}s ability to consume certain resources or attack certain species. Each creature has a specific number of ability points to assign to different abilities. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_action_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_action_8cs}{}\section{Action.\+cs File Reference}
2 | \label{_action_8cs}\index{Action.\+cs@{Action.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_action}{Action}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_action_editor_abstract_8cs.tex:
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1 | \hypertarget{_action_editor_abstract_8cs}{}\section{Action\+Editor\+Abstract.\+cs File Reference}
2 | \label{_action_editor_abstract_8cs}\index{Action\+Editor\+Abstract.\+cs@{Action\+Editor\+Abstract.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_action_editor_abstract}{Action\+Editor\+Abstract}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_activation_behavior_8cs.tex:
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1 | \hypertarget{_activation_behavior_8cs}{}\section{Activation\+Behavior.\+cs File Reference}
2 | \label{_activation_behavior_8cs}\index{Activation\+Behavior.\+cs@{Activation\+Behavior.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | interface \mbox{\hyperlink{interface_activation_behavior}{Activation\+Behavior}}
7 | \begin{DoxyCompactList}\small\item\em Interface for objects that implement an activation function. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_bias_node_8cs.tex:
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1 | \hypertarget{_bias_node_8cs}{}\section{Bias\+Node.\+cs File Reference}
2 | \label{_bias_node_8cs}\index{Bias\+Node.\+cs@{Bias\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_bias_node}{Bias\+Node}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_camera_positioner_8cs.tex:
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1 | \hypertarget{_camera_positioner_8cs}{}\section{Camera\+Positioner.\+cs File Reference}
2 | \label{_camera_positioner_8cs}\index{Camera\+Positioner.\+cs@{Camera\+Positioner.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_camera_positioner}{Camera\+Positioner}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_action_8cs.tex:
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1 | \hypertarget{_comm_action_8cs}{}\section{Comm\+Action.\+cs File Reference}
2 | \label{_comm_action_8cs}\index{Comm\+Action.\+cs@{Comm\+Action.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_action}{Comm\+Action}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_action_editor_8cs.tex:
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1 | \hypertarget{_comm_action_editor_8cs}{}\section{Comm\+Action\+Editor.\+cs File Reference}
2 | \label{_comm_action_editor_8cs}\index{Comm\+Action\+Editor.\+cs@{Comm\+Action\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_action_editor}{Comm\+Action\+Editor}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_input_node_8cs.tex:
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1 | \hypertarget{_comm_input_node_8cs}{}\section{Comm\+Input\+Node.\+cs File Reference}
2 | \label{_comm_input_node_8cs}\index{Comm\+Input\+Node.\+cs@{Comm\+Input\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_input_node}{Comm\+Input\+Node}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_network_8cs.tex:
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1 | \hypertarget{_comm_network_8cs}{}\section{Comm\+Network.\+cs File Reference}
2 | \label{_comm_network_8cs}\index{Comm\+Network.\+cs@{Comm\+Network.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_network}{Comm\+Network}}
7 | \begin{DoxyCompactList}\small\item\em A network that converts incomming comm signals into action recommendations. A seperate comm network is needed for every neightbor that sends a comm signal. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_node_editor_8cs.tex:
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1 | \hypertarget{_comm_node_editor_8cs}{}\section{Comm\+Node\+Editor.\+cs File Reference}
2 | \label{_comm_node_editor_8cs}\index{Comm\+Node\+Editor.\+cs@{Comm\+Node\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_node_editor}{Comm\+Node\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for Comm Nodes \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_comm_signal_8cs.tex:
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1 | \hypertarget{_comm_signal_8cs}{}\section{Comm\+Signal.\+cs File Reference}
2 | \label{_comm_signal_8cs}\index{Comm\+Signal.\+cs@{Comm\+Signal.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_comm_signal}{Comm\+Signal}}
7 | \begin{DoxyCompactList}\small\item\em The comm network must individually process each comm signal stored in the creatures comm\+List, and save the outputs as action recommendations. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_consume_from_land_8cs.tex:
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1 | \hypertarget{_consume_from_land_8cs}{}\section{Consume\+From\+Land.\+cs File Reference}
2 | \label{_consume_from_land_8cs}\index{Consume\+From\+Land.\+cs@{Consume\+From\+Land.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_consume_from_land}{Consume\+From\+Land}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_consume_from_land_editor_8cs.tex:
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1 | \hypertarget{_consume_from_land_editor_8cs}{}\section{Consume\+From\+Land\+Editor.\+cs File Reference}
2 | \label{_consume_from_land_editor_8cs}\index{Consume\+From\+Land\+Editor.\+cs@{Consume\+From\+Land\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_consume_from_land_editor}{Consume\+From\+Land\+Editor}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_copier_8cs.tex:
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1 | \hypertarget{_copier_8cs}{}\section{Copier.\+cs File Reference}
2 | \label{_copier_8cs}\index{Copier.\+cs@{Copier.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_copier}{Copier}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_creat_menu_behav_8cs.tex:
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1 | \hypertarget{_creat_menu_behav_8cs}{}\section{Creat\+Menu\+Behav.\+cs File Reference}
2 | \label{_creat_menu_behav_8cs}\index{Creat\+Menu\+Behav.\+cs@{Creat\+Menu\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_creat_menu_behav}{Creat\+Menu\+Behav}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_creature_8cs.tex:
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1 | \hypertarget{_creature_8cs}{}\section{Creature.\+cs File Reference}
2 | \label{_creature_8cs}\index{Creature.\+cs@{Creature.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_creature}{Creature}}
7 | \begin{DoxyCompactList}\small\item\em Class for storing all data about a creature/agent, including its neural networks, queued actions, stored resources, location and other parameters. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_creature_resource_8cs.tex:
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1 | \hypertarget{_creature_resource_8cs}{}\section{Creature\+Resource.\+cs File Reference}
2 | \label{_creature_resource_8cs}\index{Creature\+Resource.\+cs@{Creature\+Resource.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_creature_resource}{Creature\+Resource}}
7 | \begin{DoxyCompactList}\small\item\em Resource stored by a creature, and how that resource effects the creature. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_eco_manager_8cs.tex:
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1 | \hypertarget{_eco_manager_8cs}{}\section{Eco\+Manager.\+cs File Reference}
2 | \label{_eco_manager_8cs}\index{Eco\+Manager.\+cs@{Eco\+Manager.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_eco_manager}{Eco\+Manager}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_eco_menu_behav_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_eco_menu_behav_8cs}{}\section{Eco\+Menu\+Behav.\+cs File Reference}
2 | \label{_eco_menu_behav_8cs}\index{Eco\+Menu\+Behav.\+cs@{Eco\+Menu\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_eco_menu_behav}{Eco\+Menu\+Behav}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_eco_menu_tester_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_eco_menu_tester_8cs}{}\section{Eco\+Menu\+Tester.\+cs File Reference}
2 | \label{_eco_menu_tester_8cs}\index{Eco\+Menu\+Tester.\+cs@{Eco\+Menu\+Tester.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_eco_menu_tester}{Eco\+Menu\+Tester}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_ecosystem_8cs.tex:
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1 | \hypertarget{_ecosystem_8cs}{}\section{Ecosystem.\+cs File Reference}
2 | \label{_ecosystem_8cs}\index{Ecosystem.\+cs@{Ecosystem.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_ecosystem}{Ecosystem}}
7 | \begin{DoxyCompactList}\small\item\em This class contains all of the data about the state of the ecosystem including the populations, species templates, map, resources, and other general parameters. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_ecosystem_editor_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_ecosystem_editor_8cs}{}\section{Ecosystem\+Editor.\+cs File Reference}
2 | \label{_ecosystem_editor_8cs}\index{Ecosystem\+Editor.\+cs@{Ecosystem\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_ecosystem_editor}{Ecosystem\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for alterning ecosystem. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_ecosystem_getter_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_ecosystem_getter_8cs}{}\section{Ecosystem\+Getter.\+cs File Reference}
2 | \label{_ecosystem_getter_8cs}\index{Ecosystem\+Getter.\+cs@{Ecosystem\+Getter.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_ecosystem_getter}{Ecosystem\+Getter}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_empty_activ_behavior_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_empty_activ_behavior_8cs}{}\section{Empty\+Activ\+Behavior.\+cs File Reference}
2 | \label{_empty_activ_behavior_8cs}\index{Empty\+Activ\+Behavior.\+cs@{Empty\+Activ\+Behavior.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_empty_activ_behavior}{Empty\+Activ\+Behavior}}
7 | \begin{DoxyCompactList}\small\item\em No activation function (node simply uses linear combination). \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_error_manager_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_error_manager_8cs}{}\section{Error\+Manager.\+cs File Reference}
2 | \label{_error_manager_8cs}\index{Error\+Manager.\+cs@{Error\+Manager.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_error_manager}{Error\+Manager}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_game_manager_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_game_manager_8cs}{}\section{Game\+Manager.\+cs File Reference}
2 | \label{_game_manager_8cs}\index{Game\+Manager.\+cs@{Game\+Manager.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_game_manager}{Game\+Manager}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_i_ecosystem_editor_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_i_ecosystem_editor_8cs}{}\section{I\+Ecosystem\+Editor.\+cs File Reference}
2 | \label{_i_ecosystem_editor_8cs}\index{I\+Ecosystem\+Editor.\+cs@{I\+Ecosystem\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | interface \mbox{\hyperlink{interface_i_ecosystem_editor}{I\+Ecosystem\+Editor}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_inner_input_node_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_inner_input_node_8cs}{}\section{Inner\+Input\+Node.\+cs File Reference}
2 | \label{_inner_input_node_8cs}\index{Inner\+Input\+Node.\+cs@{Inner\+Input\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_inner_input_node}{Inner\+Input\+Node}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_inner_input_node_editor_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_inner_input_node_editor_8cs}{}\section{Inner\+Input\+Node\+Editor.\+cs File Reference}
2 | \label{_inner_input_node_editor_8cs}\index{Inner\+Input\+Node\+Editor.\+cs@{Inner\+Input\+Node\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_inner_input_node_editor}{Inner\+Input\+Node\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for Inner\+Input\+Nodes. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_l_r_menu_behav_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_l_r_menu_behav_8cs}{}\section{L\+R\+Menu\+Behav.\+cs File Reference}
2 | \label{_l_r_menu_behav_8cs}\index{L\+R\+Menu\+Behav.\+cs@{L\+R\+Menu\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_l_r_menu_behav}{L\+R\+Menu\+Behav}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_land_8cs.tex:
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1 | \hypertarget{_land_8cs}{}\section{Land.\+cs File Reference}
2 | \label{_land_8cs}\index{Land.\+cs@{Land.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_land}{Land}}
7 | \begin{DoxyCompactList}\small\item\em Class for storing data about a location on the map. Also facilitates creature\textquotesingle{}s interaction with the environment. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_land_resource_editor_8cs.tex:
--------------------------------------------------------------------------------
1 | \hypertarget{_land_resource_editor_8cs}{}\section{Land\+Resource\+Editor.\+cs File Reference}
2 | \label{_land_resource_editor_8cs}\index{Land\+Resource\+Editor.\+cs@{Land\+Resource\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_land_resource_editor}{Land\+Resource\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em Used as interface for generating \mbox{\hyperlink{class_resource_store}{Resource\+Store}} objects. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_logistic_activ_behavior_8cs.tex:
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1 | \hypertarget{_logistic_activ_behavior_8cs}{}\section{Logistic\+Activ\+Behavior.\+cs File Reference}
2 | \label{_logistic_activ_behavior_8cs}\index{Logistic\+Activ\+Behavior.\+cs@{Logistic\+Activ\+Behavior.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_logistic_activ_behavior}{Logistic\+Activ\+Behavior}}
7 | \begin{DoxyCompactList}\small\item\em Implements logistic activation function. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_logistic_with_neg_activ_behav_8cs.tex:
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1 | \hypertarget{_logistic_with_neg_activ_behav_8cs}{}\section{Logistic\+With\+Neg\+Activ\+Behav.\+cs File Reference}
2 | \label{_logistic_with_neg_activ_behav_8cs}\index{Logistic\+With\+Neg\+Activ\+Behav.\+cs@{Logistic\+With\+Neg\+Activ\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_logistic_with_neg_activ_behav}{Logistic\+With\+Neg\+Activ\+Behav}}
7 | \begin{DoxyCompactList}\small\item\em Logistic activation function, but mapped to \mbox{[}-\/1,1\mbox{]} \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_main_menu_behav_8cs.tex:
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1 | \hypertarget{_main_menu_behav_8cs}{}\section{Main\+Menu\+Behav.\+cs File Reference}
2 | \label{_main_menu_behav_8cs}\index{Main\+Menu\+Behav.\+cs@{Main\+Menu\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_main_menu_behav}{Main\+Menu\+Behav}}
7 | \end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_map_editor_8cs.tex:
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1 | \hypertarget{_map_editor_8cs}{}\section{Map\+Editor.\+cs File Reference}
2 | \label{_map_editor_8cs}\index{Map\+Editor.\+cs@{Map\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_map_editor}{Map\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for editing the map\+: a 2D array of \mbox{\hyperlink{class_land}{Land}} spaces. Used to generate the map, and add resources. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_memory_input_node_8cs.tex:
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1 | \hypertarget{_memory_input_node_8cs}{}\section{Memory\+Input\+Node.\+cs File Reference}
2 | \label{_memory_input_node_8cs}\index{Memory\+Input\+Node.\+cs@{Memory\+Input\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_memory_input_node}{Memory\+Input\+Node}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_move_action_editor_8cs.tex:
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1 | \hypertarget{_move_action_editor_8cs}{}\section{Move\+Action\+Editor.\+cs File Reference}
2 | \label{_move_action_editor_8cs}\index{Move\+Action\+Editor.\+cs@{Move\+Action\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_move_action_editor}{Move\+Action\+Editor}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_network_8cs.tex:
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1 | \hypertarget{_network_8cs}{}\section{Network.\+cs File Reference}
2 | \label{_network_8cs}\index{Network.\+cs@{Network.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_network}{Network}}
7 | \begin{DoxyCompactList}\small\item\em A neural network of a creature, which consists of layers of nodes. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_network_editor_8cs.tex:
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1 | \hypertarget{_network_editor_8cs}{}\section{Network\+Editor.\+cs File Reference}
2 | \label{_network_editor_8cs}\index{Network\+Editor.\+cs@{Network\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_network_editor}{Network\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for \mbox{\hyperlink{class_network}{Network}} objects. Stored by Ecosystem\+Creator. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_node_8cs.tex:
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1 | \hypertarget{_node_8cs}{}\section{Node.\+cs File Reference}
2 | \label{_node_8cs}\index{Node.\+cs@{Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_node}{Node}}
7 | \begin{DoxyCompactList}\small\item\em Abstract parent class for all \mbox{\hyperlink{class_node}{Node}} types. A \mbox{\hyperlink{class_node}{Node}} represents a node in a creatures neural network. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_node_editor_interface_8cs.tex:
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1 | \hypertarget{_node_editor_interface_8cs}{}\section{Node\+Editor\+Interface.\+cs File Reference}
2 | \label{_node_editor_interface_8cs}\index{Node\+Editor\+Interface.\+cs@{Node\+Editor\+Interface.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | interface \mbox{\hyperlink{interface_node_editor_interface}{Node\+Editor\+Interface}}
7 | \begin{DoxyCompactList}\small\item\em Interface that allows all specific node creator objects to be stored by Node\+Creator class. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_output_node_8cs.tex:
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1 | \hypertarget{_output_node_8cs}{}\section{Output\+Node.\+cs File Reference}
2 | \label{_output_node_8cs}\index{Output\+Node.\+cs@{Output\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_output_node}{Output\+Node}}
7 | \begin{DoxyCompactList}\small\item\em Maps a the value of the node (as calculated by \mbox{\hyperlink{class_non_input_node}{Non\+Input\+Node}} methods) to an action. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_output_node_editor_8cs.tex:
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1 | \hypertarget{_output_node_editor_8cs}{}\section{Output\+Node\+Editor.\+cs File Reference}
2 | \label{_output_node_editor_8cs}\index{Output\+Node\+Editor.\+cs@{Output\+Node\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_output_node_editor}{Output\+Node\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for Output\+Nodes. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_population_8cs.tex:
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1 | \hypertarget{_population_8cs}{}\section{Population.\+cs File Reference}
2 | \label{_population_8cs}\index{Population.\+cs@{Population.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_population}{Population}}
7 | \begin{DoxyCompactList}\small\item\em A population stores information about a list of creatures, including it\textquotesingle{}s founder, and initial variation. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
--------------------------------------------------------------------------------
/Documentation/latex All/_repro_action_8cs.tex:
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1 | \hypertarget{_repro_action_8cs}{}\section{Repro\+Action.\+cs File Reference}
2 | \label{_repro_action_8cs}\index{Repro\+Action.\+cs@{Repro\+Action.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_repro_action}{Repro\+Action}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_repro_action_editor_8cs.tex:
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1 | \hypertarget{_repro_action_editor_8cs}{}\section{Repro\+Action\+Editor.\+cs File Reference}
2 | \label{_repro_action_editor_8cs}\index{Repro\+Action\+Editor.\+cs@{Repro\+Action\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_repro_action_editor}{Repro\+Action\+Editor}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_repro_network_8cs.tex:
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1 | \hypertarget{_repro_network_8cs}{}\section{Repro\+Network.\+cs File Reference}
2 | \label{_repro_network_8cs}\index{Repro\+Network.\+cs@{Repro\+Network.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_repro_network}{Repro\+Network}}
7 | \begin{DoxyCompactList}\small\item\em A specific kind of network that decided whether a creature should reproduce. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_resource_editor_8cs.tex:
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1 | \hypertarget{_resource_editor_8cs}{}\section{Resource\+Editor.\+cs File Reference}
2 | \label{_resource_editor_8cs}\index{Resource\+Editor.\+cs@{Resource\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_resource_editor}{Resource\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for setting resources that creature can store, and how the resource effects the creature. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_resource_store_8cs.tex:
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1 | \hypertarget{_resource_store_8cs}{}\section{Resource\+Store.\+cs File Reference}
2 | \label{_resource_store_8cs}\index{Resource\+Store.\+cs@{Resource\+Store.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_resource_store}{Resource\+Store}}
7 | \begin{DoxyCompactList}\small\item\em Basic unit of a resource to be stored in a \mbox{\hyperlink{class_land}{Land}} object. \mbox{\hyperlink{class_creature}{Creature}} can attempt to consume this resource from the land. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_sensory_input_node_8cs.tex:
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1 | \hypertarget{_sensory_input_node_8cs}{}\section{Sensory\+Input\+Node.\+cs File Reference}
2 | \label{_sensory_input_node_8cs}\index{Sensory\+Input\+Node.\+cs@{Sensory\+Input\+Node.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_sensory_input_node}{Sensory\+Input\+Node}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_sensory_input_node_editor_8cs.tex:
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1 | \hypertarget{_sensory_input_node_editor_8cs}{}\section{Sensory\+Input\+Node\+Editor.\+cs File Reference}
2 | \label{_sensory_input_node_editor_8cs}\index{Sensory\+Input\+Node\+Editor.\+cs@{Sensory\+Input\+Node\+Editor.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_sensory_input_node_editor}{Sensory\+Input\+Node\+Editor}}
7 | \begin{DoxyCompactList}\small\item\em A\+PI for Sensory\+Input\+Nodes. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_sim_runner_test_8cs.tex:
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1 | \hypertarget{_sim_runner_test_8cs}{}\section{Sim\+Runner\+Test.\+cs File Reference}
2 | \label{_sim_runner_test_8cs}\index{Sim\+Runner\+Test.\+cs@{Sim\+Runner\+Test.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_sim_runner_test}{Sim\+Runner\+Test}}
7 | \begin{DoxyCompactList}\small\item\em Class for running simulation. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_sim_runner_user_8cs.tex:
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1 | \hypertarget{_sim_runner_user_8cs}{}\section{Sim\+Runner\+User.\+cs File Reference}
2 | \label{_sim_runner_user_8cs}\index{Sim\+Runner\+User.\+cs@{Sim\+Runner\+User.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_sim_runner_user}{Sim\+Runner\+User}}
7 | \begin{DoxyCompactList}\small\item\em Class for running simulation. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_species_populator_8cs.tex:
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1 | \hypertarget{_species_populator_8cs}{}\section{Species\+Populator.\+cs File Reference}
2 | \label{_species_populator_8cs}\index{Species\+Populator.\+cs@{Species\+Populator.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_species_populator}{Species\+Populator}}
7 | \begin{DoxyCompactList}\small\item\em Class for using a founder species to generate a population on the map. Wraps \mbox{\hyperlink{class_population}{Population}} class. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_tanh_activ_behav_8cs.tex:
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1 | \hypertarget{_tanh_activ_behav_8cs}{}\section{Tanh\+Activ\+Behav.\+cs File Reference}
2 | \label{_tanh_activ_behav_8cs}\index{Tanh\+Activ\+Behav.\+cs@{Tanh\+Activ\+Behav.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_tanh_activ_behav}{Tanh\+Activ\+Behav}}
7 | \begin{DoxyCompactList}\small\item\em Implements Tanh activation function. \end{DoxyCompactList}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_texture_maker_example_8cs.tex:
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1 | \hypertarget{_texture_maker_example_8cs}{}\section{Texture\+Maker\+Example.\+cs File Reference}
2 | \label{_texture_maker_example_8cs}\index{Texture\+Maker\+Example.\+cs@{Texture\+Maker\+Example.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_texture_maker_example}{Texture\+Maker\+Example}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/_thread_manager_8cs.tex:
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1 | \hypertarget{_thread_manager_8cs}{}\section{Thread\+Manager.\+cs File Reference}
2 | \label{_thread_manager_8cs}\index{Thread\+Manager.\+cs@{Thread\+Manager.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_thread_manager}{Thread\+Manager}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/latex All/class_eco_menu_tester.tex:
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1 | \hypertarget{class_eco_menu_tester}{}\section{Eco\+Menu\+Tester Class Reference}
2 | \label{class_eco_menu_tester}\index{Eco\+Menu\+Tester@{Eco\+Menu\+Tester}}
3 | Inheritance diagram for Eco\+Menu\+Tester\+:\begin{figure}[H]
4 | \begin{center}
5 | \leavevmode
6 | \includegraphics[height=2.000000cm]{class_eco_menu_tester}
7 | \end{center}
8 | \end{figure}
9 |
10 |
11 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
12 | \item
13 | \mbox{\hyperlink{_eco_menu_tester_8cs}{Eco\+Menu\+Tester.\+cs}}\end{DoxyCompactItemize}
14 |
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/Documentation/latex All/class_static_variables.tex:
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1 | \hypertarget{class_static_variables}{}\section{Static\+Variables Class Reference}
2 | \label{class_static_variables}\index{Static\+Variables@{Static\+Variables}}
3 |
4 |
5 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
6 | \item
7 | \mbox{\hyperlink{static_variables_8cs}{static\+Variables.\+cs}}\end{DoxyCompactItemize}
8 |
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/Documentation/latex All/class_texture_maker_example.tex:
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1 | \hypertarget{class_texture_maker_example}{}\section{Texture\+Maker\+Example Class Reference}
2 | \label{class_texture_maker_example}\index{Texture\+Maker\+Example@{Texture\+Maker\+Example}}
3 | Inheritance diagram for Texture\+Maker\+Example\+:\begin{figure}[H]
4 | \begin{center}
5 | \leavevmode
6 | \includegraphics[height=2.000000cm]{class_texture_maker_example}
7 | \end{center}
8 | \end{figure}
9 |
10 |
11 | The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
12 | \item
13 | \mbox{\hyperlink{_texture_maker_example_8cs}{Texture\+Maker\+Example.\+cs}}\end{DoxyCompactItemize}
14 |
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/Documentation/latex All/make.bat:
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1 | set Dir_Old=%cd%
2 | cd /D %~dp0
3 |
4 | del /s /f *.ps *.dvi *.aux *.toc *.idx *.ind *.ilg *.log *.out *.brf *.blg *.bbl refman.pdf
5 |
6 | pdflatex refman
7 | echo ----
8 | makeindex refman.idx
9 | echo ----
10 | pdflatex refman
11 |
12 | setlocal enabledelayedexpansion
13 | set count=8
14 | :repeat
15 | set content=X
16 | for /F "tokens=*" %%T in ( 'findstr /C:"Rerun LaTeX" refman.log' ) do set content="%%~T"
17 | if !content! == X for /F "tokens=*" %%T in ( 'findstr /C:"Rerun to get cross-references right" refman.log' ) do set content="%%~T"
18 | if !content! == X goto :skip
19 | set /a count-=1
20 | if !count! EQU 0 goto :skip
21 |
22 | echo ----
23 | pdflatex refman
24 | goto :repeat
25 | :skip
26 | endlocal
27 | makeindex refman.idx
28 | pdflatex refman
29 | cd /D %Dir_Old%
30 | set Dir_Old=
31 |
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/Documentation/latex All/static_variables_8cs.tex:
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1 | \hypertarget{static_variables_8cs}{}\section{static\+Variables.\+cs File Reference}
2 | \label{static_variables_8cs}\index{static\+Variables.\+cs@{static\+Variables.\+cs}}
3 | \subsection*{Classes}
4 | \begin{DoxyCompactItemize}
5 | \item
6 | class \mbox{\hyperlink{class_static_variables}{Static\+Variables}}
7 | \end{DoxyCompactItemize}
8 |
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/Documentation/man All/man3/Ability.cs.3:
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1 | .TH "Ability.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Ability.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBAbility\fP"
14 | .br
15 | .RI "Modifies creature's ability to consume certain resources or attack certain species\&. Each creature has a specific number of ability points to assign to different abilities\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/Action.cs.3:
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1 | .TH "Action.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Action.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBAction\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/ActionEditorAbstract.cs.3:
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1 | .TH "ActionEditorAbstract.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ActionEditorAbstract.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBActionEditorAbstract\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/ActivationBehavior.cs.3:
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1 | .TH "ActivationBehavior.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ActivationBehavior.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "interface \fBActivationBehavior\fP"
14 | .br
15 | .RI "Interface for objects that implement an activation function\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/BiasNode.cs.3:
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1 | .TH "BiasNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | BiasNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBBiasNode\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CameraPositioner.3:
--------------------------------------------------------------------------------
1 | .TH "CameraPositioner" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CameraPositioner
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits MonoBehaviour\&.
11 | .SS "Public Attributes"
12 |
13 | .in +1c
14 | .ti -1c
15 | .RI "GameObject \fBgetterObj\fP"
16 | .br
17 | .in -1c
18 | .SH "Member Data Documentation"
19 | .PP
20 | .SS "GameObject CameraPositioner\&.getterObj"
21 |
22 |
23 | .SH "Author"
24 | .PP
25 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
26 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/CameraPositioner.cs.3:
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1 | .TH "CameraPositioner.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CameraPositioner.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCameraPositioner\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CommAction.cs.3:
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1 | .TH "CommAction.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommAction.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommAction\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CommActionEditor.cs.3:
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1 | .TH "CommActionEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommActionEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommActionEditor\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CommInputNode.cs.3:
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1 | .TH "CommInputNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommInputNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommInputNode\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CommNetwork.cs.3:
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1 | .TH "CommNetwork.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommNetwork.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommNetwork\fP"
14 | .br
15 | .RI "A network that converts incomming comm signals into action recommendations\&. A seperate comm network is needed for every neightbor that sends a comm signal\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/CommNodeEditor.cs.3:
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1 | .TH "CommNodeEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommNodeEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommNodeEditor\fP"
14 | .br
15 | .RI "API for Comm Nodes "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/CommSignal.cs.3:
--------------------------------------------------------------------------------
1 | .TH "CommSignal.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CommSignal.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCommSignal\fP"
14 | .br
15 | .RI "The comm network must individually process each comm signal stored in the creatures commList, and save the outputs as action recommendations\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/ConsumeFromLand.cs.3:
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1 | .TH "ConsumeFromLand.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ConsumeFromLand.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBConsumeFromLand\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/ConsumeFromLandEditor.cs.3:
--------------------------------------------------------------------------------
1 | .TH "ConsumeFromLandEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ConsumeFromLandEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBConsumeFromLandEditor\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/Copier.cs.3:
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1 | .TH "Copier.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Copier.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCopier\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/CreatMenuBehav.cs.3:
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1 | .TH "CreatMenuBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CreatMenuBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCreatMenuBehav\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/Creature.cs.3:
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1 | .TH "Creature.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Creature.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCreature\fP"
14 | .br
15 | .RI "Class for storing all data about a creature/agent, including its neural networks, queued actions, stored resources, location and other parameters\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/CreatureResource.cs.3:
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1 | .TH "CreatureResource.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | CreatureResource.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBCreatureResource\fP"
14 | .br
15 | .RI "Resource stored by a creature, and how that resource effects the creature\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/EcoManager.cs.3:
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1 | .TH "EcoManager.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcoManager.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcoManager\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/EcoMenuBehav.cs.3:
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1 | .TH "EcoMenuBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcoMenuBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcoMenuBehav\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/EcoMenuTester.3:
--------------------------------------------------------------------------------
1 | .TH "EcoMenuTester" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcoMenuTester
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits MonoBehaviour\&.
11 |
12 | .SH "Author"
13 | .PP
14 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
15 |
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/Documentation/man All/man3/EcoMenuTester.cs.3:
--------------------------------------------------------------------------------
1 | .TH "EcoMenuTester.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcoMenuTester.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcoMenuTester\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/Ecosystem.cs.3:
--------------------------------------------------------------------------------
1 | .TH "Ecosystem.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Ecosystem.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcosystem\fP"
14 | .br
15 | .RI "This class contains all of the data about the state of the ecosystem including the populations, species templates, map, resources, and other general parameters\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/EcosystemEditor.cs.3:
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1 | .TH "EcosystemEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcosystemEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcosystemEditor\fP"
14 | .br
15 | .RI "API for alterning ecosystem\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/EcosystemGetter.cs.3:
--------------------------------------------------------------------------------
1 | .TH "EcosystemGetter.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EcosystemGetter.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEcosystemGetter\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/EmptyActivBehavior.cs.3:
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1 | .TH "EmptyActivBehavior.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | EmptyActivBehavior.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBEmptyActivBehavior\fP"
14 | .br
15 | .RI "No activation function (node simply uses linear combination)\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/ErrorManager.3:
--------------------------------------------------------------------------------
1 | .TH "ErrorManager" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ErrorManager
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits MonoBehaviour\&.
11 | .SS "Public Attributes"
12 |
13 | .in +1c
14 | .ti -1c
15 | .RI "GameObject \fBerrorObj\fP"
16 | .br
17 | .in -1c
18 | .SH "Member Data Documentation"
19 | .PP
20 | .SS "GameObject ErrorManager\&.errorObj"
21 |
22 |
23 | .SH "Author"
24 | .PP
25 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
26 |
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/Documentation/man All/man3/ErrorManager.cs.3:
--------------------------------------------------------------------------------
1 | .TH "ErrorManager.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ErrorManager.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBErrorManager\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/GameManager.cs.3:
--------------------------------------------------------------------------------
1 | .TH "GameManager.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | GameManager.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBGameManager\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/HelperValidator.cs.3:
--------------------------------------------------------------------------------
1 | .TH "HelperValidator.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | HelperValidator.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBHelperValidator\fP"
14 | .br
15 | .in -1c
16 | .SS "Functions"
17 |
18 | .in +1c
19 | .ti -1c
20 | .RI "delegate void \fBIntFunct\fP (int x)"
21 | .br
22 | .ti -1c
23 | .RI "delegate void \fBStringFunct\fP (string s)"
24 | .br
25 | .in -1c
26 | .SH "Function Documentation"
27 | .PP
28 | .SS "delegate void IntFunct (int x)"
29 |
30 | .SS "delegate void StringFunct (string s)"
31 |
32 | .SH "Author"
33 | .PP
34 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
35 |
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/Documentation/man All/man3/IEcosystemEditor.cs.3:
--------------------------------------------------------------------------------
1 | .TH "IEcosystemEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | IEcosystemEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "interface \fBIEcosystemEditor\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/InnerInputNode.cs.3:
--------------------------------------------------------------------------------
1 | .TH "InnerInputNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | InnerInputNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBInnerInputNode\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/InnerInputNodeEditor.cs.3:
--------------------------------------------------------------------------------
1 | .TH "InnerInputNodeEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | InnerInputNodeEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBInnerInputNodeEditor\fP"
14 | .br
15 | .RI "API for InnerInputNodes\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/LRMenuBehav.cs.3:
--------------------------------------------------------------------------------
1 | .TH "LRMenuBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | LRMenuBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBLRMenuBehav\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/Land.cs.3:
--------------------------------------------------------------------------------
1 | .TH "Land.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Land.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBLand\fP"
14 | .br
15 | .RI "Class for storing data about a location on the map\&. Also facilitates creature's interaction with the environment\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/LandResourceEditor.cs.3:
--------------------------------------------------------------------------------
1 | .TH "LandResourceEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | LandResourceEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBLandResourceEditor\fP"
14 | .br
15 | .RI "Used as interface for generating \fBResourceStore\fP objects\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/LogisticActivBehavior.3:
--------------------------------------------------------------------------------
1 | .TH "LogisticActivBehavior" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | LogisticActivBehavior \- Implements logistic activation function\&.
6 |
7 | .SH SYNOPSIS
8 | .br
9 | .PP
10 | .PP
11 | Inherits \fBActivationBehavior\fP\&.
12 | .SS "Public Member Functions"
13 |
14 | .in +1c
15 | .ti -1c
16 | .RI "float \fBactivFunct\fP (float input)"
17 | .br
18 | .in -1c
19 | .SH "Detailed Description"
20 | .PP
21 | Implements logistic activation function\&.
22 |
23 |
24 | .SH "Member Function Documentation"
25 | .PP
26 | .SS "float LogisticActivBehavior\&.activFunct (float input)"
27 |
28 | .PP
29 | Implements \fBActivationBehavior\fP\&.
30 |
31 | .SH "Author"
32 | .PP
33 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
34 |
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/Documentation/man All/man3/LogisticActivBehavior.cs.3:
--------------------------------------------------------------------------------
1 | .TH "LogisticActivBehavior.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | LogisticActivBehavior.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBLogisticActivBehavior\fP"
14 | .br
15 | .RI "Implements logistic activation function\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/LogisticWithNegActivBehav.cs.3:
--------------------------------------------------------------------------------
1 | .TH "LogisticWithNegActivBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | LogisticWithNegActivBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBLogisticWithNegActivBehav\fP"
14 | .br
15 | .RI "Logistic activation function, but mapped to [-1,1] "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/MainMenuBehav.cs.3:
--------------------------------------------------------------------------------
1 | .TH "MainMenuBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | MainMenuBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBMainMenuBehav\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/MapEditor.cs.3:
--------------------------------------------------------------------------------
1 | .TH "MapEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | MapEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBMapEditor\fP"
14 | .br
15 | .RI "API for editing the map: a 2D array of \fBLand\fP spaces\&. Used to generate the map, and add resources\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/MemoryInputNode.3:
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1 | .TH "MemoryInputNode" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | MemoryInputNode
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits \fBNode\fP\&.
11 | .SS "Public Member Functions"
12 |
13 | .in +1c
14 | .ti -1c
15 | .RI "override void \fBupdateValue\fP ()"
16 | .br
17 | .in -1c
18 | .SS "Additional Inherited Members"
19 | .SH "Member Function Documentation"
20 | .PP
21 | .SS "override void MemoryInputNode\&.updateValue ()\fC [virtual]\fP"
22 |
23 | .PP
24 |
25 | .PP
26 | Implements \fBNode\fP\&.
27 |
28 | .SH "Author"
29 | .PP
30 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
31 |
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/Documentation/man All/man3/MemoryInputNode.cs.3:
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1 | .TH "MemoryInputNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | MemoryInputNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBMemoryInputNode\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/MoveActionEditor.cs.3:
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1 | .TH "MoveActionEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | MoveActionEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBMoveActionEditor\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/Network.cs.3:
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1 | .TH "Network.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Network.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBNetwork\fP"
14 | .br
15 | .RI "A neural network of a creature, which consists of layers of nodes\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/NetworkEditor.cs.3:
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1 | .TH "NetworkEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | NetworkEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBNetworkEditor\fP"
14 | .br
15 | .RI "API for \fBNetwork\fP objects\&. Stored by EcosystemCreator\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/Node.cs.3:
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1 | .TH "Node.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Node.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBNode\fP"
14 | .br
15 | .RI "Abstract parent class for all \fBNode\fP types\&. A \fBNode\fP represents a node in a creatures neural network\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/NodeEditorInterface.cs.3:
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1 | .TH "NodeEditorInterface.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | NodeEditorInterface.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "interface \fBNodeEditorInterface\fP"
14 | .br
15 | .RI "Interface that allows all specific node creator objects to be stored by NodeCreator class\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
--------------------------------------------------------------------------------
/Documentation/man All/man3/OutputNode.cs.3:
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1 | .TH "OutputNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | OutputNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBOutputNode\fP"
14 | .br
15 | .RI "Maps a the value of the node (as calculated by \fBNonInputNode\fP methods) to an action\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/OutputNodeEditor.cs.3:
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1 | .TH "OutputNodeEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | OutputNodeEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBOutputNodeEditor\fP"
14 | .br
15 | .RI "API for OutputNodes\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/Population.cs.3:
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1 | .TH "Population.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | Population.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBPopulation\fP"
14 | .br
15 | .RI "A population stores information about a list of creatures, including it's founder, and initial variation\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/ReproAction.cs.3:
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1 | .TH "ReproAction.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ReproAction.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBReproAction\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/ReproActionEditor.3:
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1 | .TH "ReproActionEditor" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ReproActionEditor
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits \fBActionEditorAbstract\fP\&.
11 | .SS "Public Member Functions"
12 |
13 | .in +1c
14 | .ti -1c
15 | .RI "\fBReproActionEditor\fP (\fBReproAction\fP reproAction)"
16 | .br
17 | .in -1c
18 | .SS "Additional Inherited Members"
19 | .SH "Constructor & Destructor Documentation"
20 | .PP
21 | .SS "ReproActionEditor\&.ReproActionEditor (\fBReproAction\fP reproAction)"
22 |
23 |
24 | .SH "Author"
25 | .PP
26 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
27 |
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/Documentation/man All/man3/ReproActionEditor.cs.3:
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1 | .TH "ReproActionEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ReproActionEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBReproActionEditor\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/ReproNetwork.cs.3:
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1 | .TH "ReproNetwork.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ReproNetwork.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBReproNetwork\fP"
14 | .br
15 | .RI "A specific kind of network that decided whether a creature should reproduce\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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1 | .TH "ResourceEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ResourceEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBResourceEditor\fP"
14 | .br
15 | .RI "API for setting resources that creature can store, and how the resource effects the creature\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/ResourceStore.cs.3:
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1 | .TH "ResourceStore.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ResourceStore.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBResourceStore\fP"
14 | .br
15 | .RI "Basic unit of a resource to be stored in a \fBLand\fP object\&. \fBCreature\fP can attempt to consume this resource from the land\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/SensoryInputNode.cs.3:
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1 | .TH "SensoryInputNode.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | SensoryInputNode.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBSensoryInputNode\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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/Documentation/man All/man3/SensoryInputNodeEditor.cs.3:
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1 | .TH "SensoryInputNodeEditor.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | SensoryInputNodeEditor.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBSensoryInputNodeEditor\fP"
14 | .br
15 | .RI "API for SensoryInputNodes\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/SimRunnerTest.cs.3:
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1 | .TH "SimRunnerTest.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | SimRunnerTest.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBSimRunnerTest\fP"
14 | .br
15 | .RI "Class for running simulation\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/SimRunnerUser.cs.3:
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1 | .TH "SimRunnerUser.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | SimRunnerUser.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBSimRunnerUser\fP"
14 | .br
15 | .RI "Class for running simulation\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/SpeciesPopulator.cs.3:
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1 | .TH "SpeciesPopulator.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | SpeciesPopulator.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBSpeciesPopulator\fP"
14 | .br
15 | .RI "Class for using a founder species to generate a population on the map\&. Wraps \fBPopulation\fP class\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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/Documentation/man All/man3/StaticVariables.3:
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1 | .TH "StaticVariables" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | StaticVariables
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 |
10 |
11 | .SH "Author"
12 | .PP
13 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
14 |
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1 | .TH "TanhActivBehav" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | TanhActivBehav \- Implements Tanh activation function\&.
6 |
7 | .SH SYNOPSIS
8 | .br
9 | .PP
10 | .PP
11 | Inherits \fBActivationBehavior\fP\&.
12 | .SS "Public Member Functions"
13 |
14 | .in +1c
15 | .ti -1c
16 | .RI "float \fBactivFunct\fP (float input)"
17 | .br
18 | .in -1c
19 | .SH "Detailed Description"
20 | .PP
21 | Implements Tanh activation function\&.
22 |
23 |
24 | .SH "Member Function Documentation"
25 | .PP
26 | .SS "float TanhActivBehav\&.activFunct (float input)"
27 |
28 | .PP
29 | Implements \fBActivationBehavior\fP\&.
30 |
31 | .SH "Author"
32 | .PP
33 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
34 |
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/Documentation/man All/man3/TanhActivBehav.cs.3:
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1 | .TH "TanhActivBehav.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | TanhActivBehav.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBTanhActivBehav\fP"
14 | .br
15 | .RI "Implements Tanh activation function\&. "
16 | .in -1c
17 | .SH "Author"
18 | .PP
19 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
20 |
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1 | .TH "TextureMakerExample" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | TextureMakerExample
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .PP
10 | Inherits MonoBehaviour\&.
11 |
12 | .SH "Author"
13 | .PP
14 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
15 |
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/Documentation/man All/man3/TextureMakerExample.cs.3:
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1 | .TH "TextureMakerExample.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | TextureMakerExample.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBTextureMakerExample\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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1 | .TH "ThreadManager.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | ThreadManager.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBThreadManager\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
19 |
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1 | .TH "staticVariables.cs" 3 "Tue Mar 12 2019" "Artificial Life Simulator" \" -*- nroff -*-
2 | .ad l
3 | .nh
4 | .SH NAME
5 | staticVariables.cs
6 | .SH SYNOPSIS
7 | .br
8 | .PP
9 | .SS "Classes"
10 |
11 | .in +1c
12 | .ti -1c
13 | .RI "class \fBStaticVariables\fP"
14 | .br
15 | .in -1c
16 | .SH "Author"
17 | .PP
18 | Generated automatically by Doxygen for Artificial Life Simulator from the source code\&.
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