├── .gitignore
├── .idea
├── .idea.AA_Examples
│ └── .idea
│ │ ├── indexLayout.xml
│ │ ├── projectSettingsUpdater.xml
│ │ └── workspace.xml
└── .idea.AddressableAsset HowTo
│ └── .idea
│ ├── indexLayout.xml
│ ├── projectSettingsUpdater.xml
│ ├── vcs.xml
│ └── workspace.xml
├── Assets
├── AddressableAssetsData.meta
├── AddressableAssetsData
│ ├── AddressableAssetSettings.asset
│ ├── AddressableAssetSettings.asset.meta
│ ├── Android.meta
│ ├── Android
│ │ ├── addressables_content_state.bin
│ │ └── addressables_content_state.bin.meta
│ ├── AssetGroupTemplates.meta
│ ├── AssetGroupTemplates
│ │ ├── Packed Assets.asset
│ │ └── Packed Assets.asset.meta
│ ├── AssetGroups.meta
│ ├── AssetGroups
│ │ ├── Built In Data.asset
│ │ ├── Built In Data.asset.meta
│ │ ├── Default Local Group.asset
│ │ ├── Default Local Group.asset.meta
│ │ ├── Prefabs.asset
│ │ ├── Prefabs.asset.meta
│ │ ├── Remote Prefabs.asset
│ │ ├── Remote Prefabs.asset.meta
│ │ ├── Schemas.meta
│ │ ├── Schemas
│ │ │ ├── 00641363f855d55479c7a51751145bed_BundledAssetGroupSchema.asset
│ │ │ ├── 00641363f855d55479c7a51751145bed_BundledAssetGroupSchema.asset.meta
│ │ │ ├── 00641363f855d55479c7a51751145bed_ContentUpdateGroupSchema.asset
│ │ │ ├── 00641363f855d55479c7a51751145bed_ContentUpdateGroupSchema.asset.meta
│ │ │ ├── 60b7ad61b056b3440a258b2e2519a47d_PlayerDataGroupSchema.asset
│ │ │ ├── 60b7ad61b056b3440a258b2e2519a47d_PlayerDataGroupSchema.asset.meta
│ │ │ ├── 92c012b7049f8ee4ea09e68bcbe5b78e_BundledAssetGroupSchema.asset
│ │ │ ├── 92c012b7049f8ee4ea09e68bcbe5b78e_BundledAssetGroupSchema.asset.meta
│ │ │ ├── 92c012b7049f8ee4ea09e68bcbe5b78e_ContentUpdateGroupSchema.asset
│ │ │ ├── 92c012b7049f8ee4ea09e68bcbe5b78e_ContentUpdateGroupSchema.asset.meta
│ │ │ ├── ac7b50ba8cb58f948accb52a57e06070_BundledAssetGroupSchema.asset
│ │ │ ├── ac7b50ba8cb58f948accb52a57e06070_BundledAssetGroupSchema.asset.meta
│ │ │ ├── ac7b50ba8cb58f948accb52a57e06070_ContentUpdateGroupSchema.asset
│ │ │ ├── ac7b50ba8cb58f948accb52a57e06070_ContentUpdateGroupSchema.asset.meta
│ │ │ ├── fe8485c27434d3f41a018b0a6d2f3ec9_BundledAssetGroupSchema.asset
│ │ │ ├── fe8485c27434d3f41a018b0a6d2f3ec9_BundledAssetGroupSchema.asset.meta
│ │ │ ├── fe8485c27434d3f41a018b0a6d2f3ec9_ContentUpdateGroupSchema.asset
│ │ │ └── fe8485c27434d3f41a018b0a6d2f3ec9_ContentUpdateGroupSchema.asset.meta
│ │ ├── ScriptableObjs.asset
│ │ └── ScriptableObjs.asset.meta
│ ├── DataBuilders.meta
│ ├── DataBuilders
│ │ ├── BuildScriptFastMode.asset
│ │ ├── BuildScriptFastMode.asset.meta
│ │ ├── BuildScriptPackedMode.asset
│ │ ├── BuildScriptPackedMode.asset.meta
│ │ ├── BuildScriptPackedPlayMode.asset
│ │ ├── BuildScriptPackedPlayMode.asset.meta
│ │ ├── BuildScriptVirtualMode.asset
│ │ └── BuildScriptVirtualMode.asset.meta
│ ├── DefaultObject.asset
│ ├── DefaultObject.asset.meta
│ ├── Windows.meta
│ └── Windows
│ │ ├── addressables_content_state.bin
│ │ └── addressables_content_state.bin.meta
├── Objects.meta
├── Objects
│ ├── Circle.prefab
│ ├── Circle.prefab.meta
│ ├── Sprites.meta
│ ├── Sprites
│ │ ├── Circle.png
│ │ ├── Circle.png.meta
│ │ ├── Square.png
│ │ ├── Square.png.meta
│ │ ├── Triangle.png
│ │ └── Triangle.png.meta
│ ├── Square.prefab
│ ├── Square.prefab.meta
│ ├── Triangle.prefab
│ └── Triangle.prefab.meta
├── Scenes.meta
├── Scenes
│ ├── AssetRefs.unity
│ ├── AssetRefs.unity.meta
│ ├── Basics.unity
│ ├── Basics.unity.meta
│ ├── GeneralAddressables.unity
│ ├── GeneralAddressables.unity.meta
│ ├── Remote_Load_Instantiate.unity
│ └── Remote_Load_Instantiate.unity.meta
├── Scripts.meta
├── Scripts
│ ├── Addressables_Samples.meta
│ ├── Addressables_Samples
│ │ ├── AddressableLocationLoader.cs
│ │ ├── AddressableLocationLoader.cs.meta
│ │ ├── CreateAddressablesLoader.cs
│ │ ├── CreateAddressablesLoader.cs.meta
│ │ ├── CreatedAssets.cs
│ │ ├── CreatedAssets.cs.meta
│ │ ├── LoadedAddressableLocations.cs
│ │ ├── LoadedAddressableLocations.cs.meta
│ │ ├── SortedCreatedAssets.cs
│ │ └── SortedCreatedAssets.cs.meta
│ ├── AssetRef_Samples.meta
│ ├── AssetRef_Samples
│ │ ├── AssetRefLoader.cs
│ │ ├── AssetRefLoader.cs.meta
│ │ ├── AssetRefObjectData.cs
│ │ └── AssetRefObjectData.cs.meta
│ ├── Other.meta
│ ├── Other
│ │ ├── CGTests.cs
│ │ ├── CGTests.cs.meta
│ │ ├── ColorChange.cs
│ │ └── ColorChange.cs.meta
│ ├── Remote_Samples.meta
│ └── Remote_Samples
│ │ ├── LoadAssetsFromRemote.cs
│ │ └── LoadAssetsFromRemote.cs.meta
└── StreamingAssets.meta
├── MonoBleedingEdge
├── EmbedRuntime
│ ├── MonoPosixHelper.dll
│ └── mono-2.0-bdwgc.dll
└── etc
│ └── mono
│ ├── 2.0
│ ├── Browsers
│ │ └── Compat.browser
│ ├── DefaultWsdlHelpGenerator.aspx
│ ├── machine.config
│ ├── settings.map
│ └── web.config
│ ├── 4.0
│ ├── Browsers
│ │ └── Compat.browser
│ ├── DefaultWsdlHelpGenerator.aspx
│ ├── machine.config
│ ├── settings.map
│ └── web.config
│ ├── 4.5
│ ├── Browsers
│ │ └── Compat.browser
│ ├── DefaultWsdlHelpGenerator.aspx
│ ├── machine.config
│ ├── settings.map
│ └── web.config
│ ├── browscap.ini
│ ├── config
│ └── mconfig
│ └── config.xml
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
├── README.md
└── ServerData
└── Android
├── catalog_2019.12.12.23.56.07.hash
├── catalog_2019.12.12.23.56.07.json
└── remoteprefabs_assets_all_2c1babc9c3deae6f37ea09c003c18ff0.bundle
/.gitignore:
--------------------------------------------------------------------------------
1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Mm]emoryCaptures/
12 |
13 | # Never ignore Asset meta data
14 | !/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # Autogenerated Jetbrains Rider plugin
20 | [Aa]ssets/Plugins/Editor/JetBrains*
21 |
22 | # Visual Studio cache directory
23 | .vs/
24 |
25 | # Gradle cache directory
26 | .gradle/
27 |
28 | # Autogenerated VS/MD/Consulo solution and project files
29 | ExportedObj/
30 | .consulo/
31 | *.csproj
32 | *.unityproj
33 | *.sln
34 | *.suo
35 | *.tmp
36 | *.user
37 | *.userprefs
38 | *.pidb
39 | *.booproj
40 | *.svd
41 | *.pdb
42 | *.mdb
43 | *.opendb
44 | *.VC.db
45 | *.idea
46 |
47 | # Unity3D generated meta files
48 | *.pidb.meta
49 | *.pdb.meta
50 | *.idea
51 | *.mdb.meta
52 |
53 | # Unity3D generated file on crash reports
54 | sysinfo.txt
55 |
56 | # Rider
57 | **Rider auto-generates .iml files, and contentModel.xml
58 | **/.idea/**/*.iml
59 | **/.idea/**/contentModel.xml
60 | **/.idea/**/modules.xml
61 | *.idea
62 |
63 | # Builds
64 | *.apk
65 | *.unitypackage
66 |
67 | # Crashlytics generated file
68 | crashlytics-build.properties
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/.idea/.idea.AA_Examples/.idea/indexLayout.xml:
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1 |
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3 |
4 |
5 |
6 | Library/PackageCache/com.unity.addressables@1.3.3
7 | Library/PackageCache/com.unity.ext.nunit@1.0.0
8 | Library/PackageCache/com.unity.ide.rider@1.1.0
9 | Library/PackageCache/com.unity.ide.vscode@1.1.2
10 | Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4
11 | Library/PackageCache/com.unity.test-framework@1.0.13
12 | Packages
13 | ProjectSettings
14 |
15 |
16 | .idea
17 | Library
18 | Logs
19 | ServerData
20 | obj
21 |
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6 | Library/PackageCache/com.unity.addressables@1.4.0
7 | Library/PackageCache/com.unity.ext.nunit@1.0.0
8 | Library/PackageCache/com.unity.ide.rider@1.1.0
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10 | Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4
11 | Library/PackageCache/com.unity.test-framework@1.0.13
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/Assets/Scripts/Addressables_Samples/AddressableLocationLoader.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Threading.Tasks;
4 | using UnityEngine;
5 | using UnityEngine.AddressableAssets;
6 | using UnityEngine.ResourceManagement.ResourceLocations;
7 |
8 | public static class AddressableLocationLoader
9 | {
10 | public static async Task GetAll(string label, IList loadedLocations)
11 | {
12 | var unloadedLocations = await Addressables.LoadResourceLocationsAsync(label).Task;
13 |
14 | foreach (var location in unloadedLocations)
15 | loadedLocations.Add(location);
16 | }
17 | }
18 |
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/Assets/Scripts/Addressables_Samples/CreateAddressablesLoader.cs:
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1 | using System.Collections.Generic;
2 | using System.Threading.Tasks;
3 | using UnityEngine;
4 | using UnityEngine.AddressableAssets;
5 | using UnityEngine.ResourceManagement.ResourceLocations;
6 |
7 | public static class CreateAddressablesLoader
8 | {
9 | public static async Task InitByNameOrLabel(string assetNameOrLabel, List createdObjs)
10 | where T : Object
11 | {
12 | var locations = await Addressables.LoadResourceLocationsAsync(assetNameOrLabel).Task;
13 |
14 | await CreateAssetsThenUpdateCollection(locations, createdObjs);
15 | }
16 |
17 | public static async Task IniByLoadedAddress(IList loadedLocations, List createdObjs)
18 | where T : Object
19 | {
20 | await CreateAssetsThenUpdateCollection(loadedLocations, createdObjs);
21 | }
22 |
23 | private static async Task CreateAssetsThenUpdateCollection(IList locations, List createdObjs)
24 | where T: Object
25 | {
26 | foreach (var location in locations)
27 | createdObjs.Add(await Addressables.InstantiateAsync(location).Task as T);
28 | }
29 |
30 |
31 | }
32 |
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/Assets/Scripts/Addressables_Samples/CreatedAssets.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Runtime.CompilerServices;
4 | using System.Threading.Tasks;
5 | using UnityEngine;
6 | using UnityEngine.AddressableAssets;
7 | using Object = System.Object;
8 |
9 | public class CreatedAssets : MonoBehaviour
10 | {
11 | [SerializeField] private string _label;
12 | private List Assets { get; } = new List();
13 |
14 | private void Start()
15 | {
16 | CreateAndWaitUntilComplete();
17 | }
18 |
19 | private async Task CreateAndWaitUntilComplete()
20 | {
21 | await CreateAddressablesLoader.InitByNameOrLabel(_label, Assets);
22 |
23 | foreach (var asset in Assets)
24 | {
25 | //Asset is now fully loaded
26 | Debug.Log("Loaded asset: " + asset.name);
27 | }
28 |
29 | Task.Delay(TimeSpan.FromSeconds(5));
30 |
31 | CleanUpFinishedAssets(Assets[0]);
32 | }
33 |
34 | private async Task CleanUpFinishedAssets(Object obj)
35 | {
36 | Addressables.Release(obj);
37 | }
38 |
39 | }
40 |
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5 | serializedVersion: 2
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7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
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/Assets/Scripts/Addressables_Samples/LoadedAddressableLocations.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Runtime.CompilerServices;
5 | using System.Threading.Tasks;
6 | using UnityEngine;
7 | using UnityEngine.ResourceManagement.ResourceLocations;
8 |
9 | public class LoadedAddressableLocations : MonoBehaviour
10 | {
11 | [SerializeField] private string _label;
12 |
13 | public IList AssetLocations { get; } = new List();
14 |
15 | private void Start()
16 | {
17 | InitAndWaitUntilLocLoaded();
18 | }
19 |
20 | private async Task InitAndWaitUntilLocLoaded()
21 | {
22 | await AddressableLocationLoader.GetAll(_label, AssetLocations);
23 |
24 | foreach (var location in AssetLocations)
25 | {
26 | //ASSET LOCATION FULLY LOADED
27 | Debug.Log(location.PrimaryKey);
28 | }
29 | }
30 | }
31 |
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3 | MonoImporter:
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7 | executionOrder: 0
8 | icon: {instanceID: 0}
9 | userData:
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/Assets/Scripts/Addressables_Samples/SortedCreatedAssets.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Threading.Tasks;
4 | using UnityEngine;
5 | using UnityEngine.AddressableAssets;
6 |
7 | public class SortedCreatedAssets : MonoBehaviour
8 | {
9 | [SerializeField] private string[] _labels;
10 |
11 | private void Start()
12 | {
13 | SortWaitToComplete(_labels);
14 | }
15 |
16 | private async Task SortWaitToComplete(List labels)
17 | {
18 | var locations = await Addressables.LoadResourceLocationsAsync
19 | (labels.ToArray(), Addressables.MergeMode.Intersection).Task;
20 |
21 | foreach (var location in locations)
22 | {
23 | Addressables.InstantiateAsync(location);
24 | }
25 | }
26 | }
27 |
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/Assets/Scripts/AssetRef_Samples/AssetRefLoader.cs:
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1 | using System.Collections.Generic;
2 | using System.Threading.Tasks;
3 | using UnityEngine;
4 | using UnityEngine.AddressableAssets;
5 |
6 | public static class AssetRefLoader
7 | {
8 | public static async Task CreateAssetAddToList(AssetReference reference, List completedObjs)
9 | where T : Object
10 | {
11 | completedObjs.Add(await reference.InstantiateAsync().Task as T);
12 | }
13 |
14 | public static async Task CreateAssetsAddToList(List references, List completedObjs)
15 | where T : Object
16 | {
17 | foreach (var reference in references)
18 | completedObjs.Add(await reference.InstantiateAsync().Task as T);
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
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3 | MonoImporter:
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/Assets/Scripts/AssetRef_Samples/AssetRefObjectData.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEngine.AddressableAssets;
6 |
7 | public class AssetRefObjectData : MonoBehaviour
8 | {
9 | [SerializeField] private AssetReference _sqrARef;
10 | [SerializeField] private List _references = new List();
11 |
12 | [SerializeField] private List _completedObj = new List();
13 | private void Start()
14 | {
15 | _references.Add(_sqrARef);
16 |
17 | StartCoroutine(LoadAndWaitUntilComplete());
18 | }
19 |
20 | private IEnumerator LoadAndWaitUntilComplete()
21 | {
22 | yield return AssetRefLoader.CreateAssetsAddToList(_references, _completedObj);
23 | }
24 | }
25 |
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/Assets/Scripts/Other/CGTests.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Runtime.CompilerServices;
5 | using System.Threading.Tasks;
6 | using UnityEngine;
7 | using UnityEngine.AddressableAssets;
8 |
9 | public class CGTests : MonoBehaviour
10 | {
11 | [SerializeField] private int amt;
12 | [SerializeField] private string label;
13 | [SerializeField] private bool useAssets;
14 | [SerializeField] private GameObject prefab;
15 |
16 | void Start()
17 | {
18 | if (useAssets)
19 | {
20 | SpawnThenRemoveAA(amt, label);
21 | }
22 | else
23 | {
24 | StartCoroutine(SpawnThenRemoveGO(amt, label, prefab));
25 | }
26 | }
27 |
28 | public async Task SpawnThenRemoveAA(int amt, string label)
29 | {
30 | var location = await Addressables.LoadResourceLocationsAsync(label).Task;
31 | var objs = new List();
32 |
33 | for (int i = 0; i < amt; i++)
34 | objs.Add(await Addressables.InstantiateAsync(location[0]).Task);
35 |
36 | await Task.Delay(TimeSpan.FromSeconds(5));
37 |
38 | foreach (var obj in objs)
39 | Addressables.Release(obj);
40 | }
41 |
42 | public IEnumerator SpawnThenRemoveGO(int amt, string label, GameObject prefab)
43 | {
44 | var objs = new List();
45 |
46 | for (int i = 0; i < amt; i++)
47 | objs.Add(Instantiate(prefab));
48 |
49 | yield return new WaitForSeconds(5);
50 |
51 | foreach (var obj in objs)
52 | Destroy(obj);
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
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9 | userData:
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/Assets/Scripts/Other/ColorChange.cs:
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1 | using System.Collections;
2 | using UnityEngine;
3 |
4 | public class ColorChange : MonoBehaviour
5 | {
6 | [SerializeField] private float _timeDelay;
7 |
8 | void OnEnable() =>
9 | StartCoroutine(Run(_timeDelay, GetComponent()));
10 |
11 | private IEnumerator Run(float timeDelay, SpriteRenderer sRender)
12 | {
13 | var nextColor = new Color();
14 |
15 | while (true)
16 | {
17 | nextColor = Random.ColorHSV();
18 |
19 | for (float t = 0; t < timeDelay; t += Time.deltaTime)
20 | {
21 | sRender.color = Color.Lerp(sRender.color, nextColor, t / timeDelay);
22 | yield return null;
23 | }
24 | }
25 | }
26 |
27 | }
28 |
--------------------------------------------------------------------------------
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/Assets/Scripts/Remote_Samples/LoadAssetsFromRemote.cs:
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1 | using System;
2 | using System.Threading.Tasks;
3 | using UnityEngine;
4 | using UnityEngine.AddressableAssets;
5 |
6 | public class LoadAssetsFromRemote : MonoBehaviour
7 | {
8 | [SerializeField] private string _label;
9 |
10 | private void Start()
11 | {
12 | Get(_label);
13 | }
14 |
15 | private async Task Get(string label)
16 | {
17 | var locations = await Addressables.LoadResourceLocationsAsync(label).Task;
18 |
19 | foreach (var location in locations)
20 | {
21 | await Addressables.InstantiateAsync(location).Task;
22 | }
23 | }
24 | }
25 |
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1 | {
2 | "dependencies": {
3 | "com.unity.addressables": "1.4.0",
4 | "com.unity.ext.nunit": "1.0.0",
5 | "com.unity.ide.rider": "1.1.0",
6 | "com.unity.ide.vscode": "1.1.2",
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1 | {
2 | "m_SettingKeys": [
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/README.md:
--------------------------------------------------------------------------------
1 | # AddressableAsset-HowTo
2 |
3 | Welcome Unity game devs! This has walk through samples to teach any level programmer to use the Addressable Assets Package. You can look for ward to learning how to load and create, all the way to hosting them remotly with any one of the most popular cloud services. I hope these samples solves any problems you face. If you still are unclear or just want to talk game dev
4 | come and hang out with me on [discord](https://discord.gg/FJePj7E).
5 |
6 | ## [Series Video Playlist]()
7 | ## [Overview](https://youtu.be/MuuNOihF-z8)
8 | ## [Tips, Tricks, and Basics](https://youtu.be/L3GRcuAPOFE)
9 | ## [How-To AssetReferences](https://youtu.be/aSumpv7Y7FE)
10 | ## [Using IResourceLocation](https://youtu.be/aFPz9Td2Tw0)
11 | ## [How-To Create From a Location](https://youtu.be/QAEvVdMq7nM)
12 | ## [How-To Creating made EASY](https://youtu.be/D3aWesaDxAY)
13 | ## [Release Asset](https://youtu.be/y_HKovW9aSo)
14 | ## [Merge Mode](https://youtu.be/5Pm-R238Wkg)
15 |
16 | # Connect your Addressable Assets to the cloud
17 | ## [AWS S3 Bucket](https://youtu.be/_qRtJP8zWL8)
18 | ## [Azure Blob](https://youtu.be/vbwhskp-6Q0)
19 | ## [Google Cloud](https://youtu.be/Cv_wl6GA294)
20 |
21 | ## [Update Assets Remotely](https://youtu.be/Sr-sQ3ZpEM8)
22 |
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