├── .editorconfig ├── .github └── workflows │ ├── delete_old_workflow.yml │ ├── pull_requests.yml │ └── release.yml ├── .gitignore ├── .pre-commit-config.yaml ├── AutoHotKeyTrigger ├── AutoHotKeyTrigger.csproj ├── AutoHotKeyTriggerCore.cs ├── AutoHotKeyTriggerSettings.cs ├── FlaskNameToBuff.json ├── JsonDataHelper.cs ├── ProfileManager │ ├── Component │ │ ├── IComponent.cs │ │ └── Wait.cs │ ├── Conditions │ │ ├── AilmentCondition.cs │ │ ├── AnimationCondition.cs │ │ ├── DynamicCondition │ │ │ ├── BuffDictionary.cs │ │ │ ├── DynamicCondition.cs │ │ │ ├── DynamicConditionState.cs │ │ │ ├── FlaskInfo.cs │ │ │ ├── FlasksInfo.cs │ │ │ ├── Interface │ │ │ │ ├── IBuffDictionary.cs │ │ │ │ ├── IDynamicConditionState.cs │ │ │ │ ├── IFlaskInfo.cs │ │ │ │ ├── IFlasksInfo.cs │ │ │ │ ├── IStatusEffect.cs │ │ │ │ ├── IVital.cs │ │ │ │ ├── IVitalsInfo.cs │ │ │ │ └── MonsterRarity.cs │ │ │ ├── NearbyMonsterInfo.cs │ │ │ ├── StatusEffect.cs │ │ │ ├── Vital.cs │ │ │ └── VitalsInfo.cs │ │ ├── FlaskChargesCondition.cs │ │ ├── FlaskEffectCondition.cs │ │ ├── ICondition.cs │ │ ├── StatusEffectCondition.cs │ │ └── VitalsCondition.cs │ ├── Enums │ │ ├── ConditionType.cs │ │ ├── OperatorType.cs │ │ ├── StatusEffectCheckType.cs │ │ └── VitalType.cs │ ├── Profile.cs │ ├── Rule.cs │ └── VirtualKeys.cs └── StatusEffectGroup.json ├── GameHelper ├── Cache │ └── DisappearingEntity.cs ├── Core.cs ├── CoroutineEvents │ ├── GameHelperEvents.cs │ ├── HybridEvents.cs │ └── RemoteEvents.cs ├── GameHelper.csproj ├── GameOverlay.cs ├── GameProcess.cs ├── Plugin │ ├── IPCore.cs │ ├── IPSettings.cs │ ├── PCore.cs │ ├── PManager.cs │ ├── PluginAssemblyLoadContext.cs │ └── PluginMetadata.cs ├── Program.cs ├── RemoteEnums │ ├── Animation.cs │ ├── EntityType.cs │ ├── GameStateTypes.cs │ ├── InventoryName.cs │ └── Rarity.cs ├── RemoteObjects │ ├── AreaChangeCounter.cs │ ├── Components │ │ ├── Actor.cs │ │ ├── Base.cs │ │ ├── Buffs.cs │ │ ├── Charges.cs │ │ ├── Chest.cs │ │ ├── DiesAfterTime.cs │ │ ├── Life.cs │ │ ├── MinimapIcon.cs │ │ ├── NPC.cs │ │ ├── ObjectMagicProperties.cs │ │ ├── Player.cs │ │ ├── Positioned.cs │ │ ├── Render.cs │ │ ├── Shrine.cs │ │ └── TriggerableBlockage.cs │ ├── FilesStructures │ │ └── WorldAreaDat.cs │ ├── GameStates.cs │ ├── GameWindowCull.cs │ ├── GameWindowScale.cs │ ├── LoadedFiles.cs │ ├── RemoteObjectBase.cs │ ├── States │ │ ├── AreaLoadingState.cs │ │ ├── InGameState.cs │ │ └── InGameStateObjects │ │ │ ├── AreaInstance.cs │ │ │ ├── Entity.cs │ │ │ ├── ImportantUiElements.cs │ │ │ ├── Inventory.cs │ │ │ ├── Item.cs │ │ │ ├── ServerData.cs │ │ │ └── WorldData.cs │ ├── TerrainHeightHelper.cs │ └── UiElement │ │ ├── LargeMapUiElement.cs │ │ ├── MapUiElement.cs │ │ └── UiElementBase.cs ├── Settings │ ├── SettingsWindow.cs │ └── State.cs ├── Ui │ ├── DataVisualization.cs │ ├── GameUiExplorer.cs │ ├── OverlayKiller.cs │ └── PerformanceStats.cs ├── Utils │ ├── ImGuiHelper.cs │ ├── JsonHelper.cs │ ├── MathHelper.cs │ ├── MiscHelper.cs │ ├── PatternFinder.cs │ ├── RemoteObjectPropertyDetail.cs │ └── SafeMemoryHandle.cs └── app.manifest ├── GameOffsets ├── GameOffsets.csproj ├── GameProcessName.cs ├── Natives │ ├── StdBucket.cs │ ├── StdList.cs │ ├── StdMap.cs │ ├── StdTuple2D.cs │ ├── StdTuple3D.cs │ ├── StdVector.cs │ ├── StdWString.cs │ └── Util.cs ├── Objects │ ├── AreaChangeOffset.cs │ ├── Components │ │ ├── Actor.cs │ │ ├── Base.cs │ │ ├── Buffs.cs │ │ ├── Charges.cs │ │ ├── Chest.cs │ │ ├── ComponentHeader.cs │ │ ├── Life.cs │ │ ├── ObjectMagicProperties.cs │ │ ├── Player.cs │ │ ├── Positioned.cs │ │ ├── Render.cs │ │ ├── Shrine.cs │ │ └── TriggerableBlockage.cs │ ├── FilesStructures │ │ ├── BaseItemTypesDatOffsets.cs │ │ └── WorldAreaDatOffsets.cs │ ├── GameStateOffsets.cs │ ├── LoadedFilesOffset.cs │ ├── States │ │ ├── AreaLoadingStateOffset.cs │ │ ├── InGameState │ │ │ ├── AreaInstanceOffsets.cs │ │ │ ├── EntityOffsets.cs │ │ │ ├── ImportantUiElementsOffsets.cs │ │ │ ├── InventoryOffset.cs │ │ │ ├── ServerDataOffset.cs │ │ │ └── WorldDataOffset.cs │ │ └── InGameStateOffset.cs │ └── UiElement │ │ ├── MapUiElement.cs │ │ └── UiElementBaseOffset.cs ├── Pattern.cs └── StaticOffsetsPatterns.cs ├── GameOverlay.sln ├── GameOverlay.sln.DotSettings ├── HealthBars ├── Controller │ └── SpriteController.cs ├── HealthBars.cs ├── HealthBars.csproj ├── HealthBarsSettings.cs ├── Sprite.cs ├── SpriteAtlas.cs ├── SpritesheetMetadata.cs ├── View │ ├── Entities │ │ ├── CommonFriendly.cs │ │ ├── CurrentPlayer.cs │ │ ├── Default.cs │ │ ├── Enemy.cs │ │ ├── EntityParams.cs │ │ ├── Friendly.cs │ │ ├── IEntity.cs │ │ └── Invalid.cs │ └── EntityFactory.cs ├── sprites │ ├── ES.png │ ├── EmptyHP.png │ ├── EmptyMana.png │ ├── EnemyHP.png │ ├── HP.png │ ├── Mana.png │ ├── MonsterBar.png │ └── PlayerBars.png ├── spritesheet.json └── spritesheet.png ├── Launcher ├── AutoUpdate.cs ├── GameHelperFinder.cs ├── GameHelperTransformer.cs ├── Launcher.csproj ├── LocationValidator.cs ├── MiscHelper.cs ├── Program.cs ├── 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