├── .gitattributes ├── .gitignore ├── .vs └── iBaseult │ └── v16 │ └── .suo ├── LICENSE ├── README.md ├── ValorantAimbotUI ├── FodyWeavers.xml ├── FodyWeavers.xsd ├── Form1.Designer.cs ├── Form1.cs ├── Form1.resx ├── Form2.Designer.cs ├── Form2.cs ├── Form2.resx ├── FormOverlay.Designer.cs ├── FormOverlay.cs ├── FormOverlay.resx ├── Program.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── ValorantAimbotUI.ico ├── app.config ├── app.manifest ├── bin │ └── Debug │ │ └── iBaseult.exe.config ├── iBaseult.csproj ├── iBaseult.csproj.user ├── icon.ico └── obj │ ├── Debug │ ├── .NETFramework,Version=v4.8.AssemblyAttributes.cs │ ├── Costura │ │ ├── 11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed │ │ └── 5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed │ ├── DesignTimeResolveAssemblyReferences.cache │ ├── DesignTimeResolveAssemblyReferencesInput.cache │ ├── ValorantAimbotUI.Form1.resources │ ├── ValorantAimbotUI.Form2.resources │ ├── ValorantAimbotUI.FormOverlay.resources │ ├── ValorantAimbotUI.Properties.Resources.resources │ ├── ValorantAimbotUI.csproj.CoreCompileInputs.cache │ ├── ValorantAimbotUI.csproj.FileListAbsolute.txt │ ├── ValorantAimbotUI.csproj.GenerateResource.cache │ ├── ValorantAimbotUI.csprojAssemblyReference.cache │ ├── iBaseult.Form1.resources │ ├── iBaseult.Form2.resources │ ├── iBaseult.FormOverlay.resources │ ├── iBaseult.Properties.Resources.resources │ ├── iBaseult.csproj.CoreCompileInputs.cache │ ├── iBaseult.csproj.FileListAbsolute.txt │ └── iBaseult.csproj.GenerateResource.cache │ └── Release │ ├── .NETFramework,Version=v4.8.AssemblyAttributes.cs │ ├── Costura │ ├── 11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed │ └── 5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed │ ├── DesignTimeResolveAssemblyReferences.cache │ ├── DesignTimeResolveAssemblyReferencesInput.cache │ ├── ValorantAimbotUI.Form1.resources │ ├── ValorantAimbotUI.Form2.resources │ ├── ValorantAimbotUI.FormOverlay.resources │ ├── ValorantAimbotUI.Properties.Resources.resources │ ├── ValorantAimbotUI.csproj.CoreCompileInputs.cache │ ├── ValorantAimbotUI.csproj.FileListAbsolute.txt │ ├── ValorantAimbotUI.csproj.GenerateResource.cache │ ├── ValorantAimbotUI.csprojAssemblyReference.cache │ └── iBaseult.csproj.FileListAbsolute.txt └── iBaseult.sln /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Prerequisites 2 | *.d 3 | 4 | # Object files 5 | *.o 6 | *.ko 7 | *.obj 8 | *.elf 9 | 10 | # Linker output 11 | *.ilk 12 | *.map 13 | *.exp 14 | 15 | # Precompiled Headers 16 | *.gch 17 | *.pch 18 | 19 | # Libraries 20 | *.lib 21 | *.a 22 | *.la 23 | *.lo 24 | 25 | # Shared objects (inc. Windows DLLs) 26 | *.dll 27 | *.so 28 | *.so.* 29 | *.dylib 30 | 31 | # Executables 32 | *.exe 33 | *.out 34 | *.app 35 | *.i*86 36 | *.x86_64 37 | *.hex 38 | 39 | # Debug files 40 | *.dSYM/ 41 | *.su 42 | *.idb 43 | *.pdb 44 | 45 | # Kernel Module Compile Results 46 | *.mod* 47 | *.cmd 48 | .tmp_versions/ 49 | modules.order 50 | Module.symvers 51 | Mkfile.old 52 | dkms.conf 53 | -------------------------------------------------------------------------------- /.vs/iBaseult/v16/.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/.vs/iBaseult/v16/.suo -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 | Commons Clause” License Condition v1.0 3 | 4 | Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher 5 | 6 | The Software Is provided To you by the Licensor under the License, As defined below, subject To the following condition. 7 | Without limiting other conditions In the License, the grant Of rights under the License will Not include, And the License does Not grant To you, the right To Sell the Software. 8 | For purposes of the foregoing, “Sell” means practicing any Or all of the rights granted To you under the License To provide To third parties, 9 | For a fee Or other consideration (including without limitation fees For hosting Or consulting/ support services related To the Software), 10 | a product Or service whose value derives, entirely Or substantially, from the functionality Of the Software. 11 | Any license notice Or attribution required by the License must also include this Commons Clause License Condition notice. 12 | 13 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # C# Valorant Coloraimbot 2 | A simple Coloraimbot for any Game coded in C# 3 | 4 | My Discord: https://discord.gg/PFBuC3T4RC 5 | 6 | ![Twitchwatcher](https://i.imgur.com/vfQGcFw.png) 7 | -------------------------------------------------------------------------------- /ValorantAimbotUI/FodyWeavers.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | -------------------------------------------------------------------------------- /ValorantAimbotUI/FodyWeavers.xsd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks 13 | 14 | 15 | 16 | 17 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks. 18 | 19 | 20 | 21 | 22 | A list of unmanaged 32 bit assembly names to include, delimited with line breaks. 23 | 24 | 25 | 26 | 27 | A list of unmanaged 64 bit assembly names to include, delimited with line breaks. 28 | 29 | 30 | 31 | 32 | The order of preloaded assemblies, delimited with line breaks. 33 | 34 | 35 | 36 | 37 | 38 | This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file. 39 | 40 | 41 | 42 | 43 | Controls if .pdbs for reference assemblies are also embedded. 44 | 45 | 46 | 47 | 48 | Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option. 49 | 50 | 51 | 52 | 53 | As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off. 54 | 55 | 56 | 57 | 58 | Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code. 59 | 60 | 61 | 62 | 63 | Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior. 64 | 65 | 66 | 67 | 68 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with | 69 | 70 | 71 | 72 | 73 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |. 74 | 75 | 76 | 77 | 78 | A list of unmanaged 32 bit assembly names to include, delimited with |. 79 | 80 | 81 | 82 | 83 | A list of unmanaged 64 bit assembly names to include, delimited with |. 84 | 85 | 86 | 87 | 88 | The order of preloaded assemblies, delimited with |. 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed. 97 | 98 | 99 | 100 | 101 | A comma-separated list of error codes that can be safely ignored in assembly verification. 102 | 103 | 104 | 105 | 106 | 'false' to turn off automatic generation of the XML Schema file. 107 | 108 | 109 | 110 | 111 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Form1.cs: -------------------------------------------------------------------------------- 1 | // 2 | // _______ _ _ _ ______ _ 3 | // (_______) | | | | | | (____ \ | | _ 4 | // _ ___ __| | _____ __| | | |__ _ _ ____) ) _____ ___ _____ _ _ | | _| |_ 5 | // | | / _ \ / _ || ___ | / _ | | _ \ | | | | | __ ( (____ | /___)| ___ || | | || | (_ _) 6 | // | |_____ | |_| |( (_| || ____|( (_| | | |_) )| |_| | | |__) )/ ___ ||___ || ____|| |_| || | | |_ 7 | // \______) \___/ \____||_____) \____| |____/ \__ | |______/ \_____|(___/ |_____)|____/ \_) \__) 8 | // (____/ 9 | 10 | // Credits to bluefire1337 for the Base Source - Recode of: https://www.unknowncheats.me/forum/valorant/389766-valorant-color-aimbot-ui-source.html 11 | // Credits to Grizzly222 for the CaseExecute Method: https://www.unknowncheats.me/forum/valorant/391878-mouse-movement-bypass.html 12 | 13 | // Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher 14 | // You can Donate me some money here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=D5L9KA9D47TTW&source=url 15 | 16 | using System; 17 | using System.Collections; 18 | using System.Collections.Generic; 19 | using System.ComponentModel; 20 | using System.Diagnostics; 21 | using System.Drawing; 22 | using System.Drawing.Imaging; 23 | using System.Linq; 24 | using System.Net; 25 | using System.Numerics; 26 | using System.Runtime.InteropServices; 27 | using System.Threading; 28 | using System.Threading.Tasks; 29 | using System.Windows.Forms; 30 | using iBaseult.Properties; 31 | 32 | namespace iBaseult 33 | { 34 | public partial class Form1 : Form 35 | { 36 | public Form1() 37 | { 38 | this.InitializeComponent(); 39 | 40 | this.Text = Dice(6); 41 | this.isTriggerbot = this.GetKey("isTriggerbot"); 42 | this.isAimbot = this.GetKey("isAimbot"); 43 | this.isEsp = this.GetKey("isEsp"); 44 | this.fovX = this.GetKey("fovX"); 45 | this.fovY = this.GetKey("fovY"); 46 | this.TriggerRage = this.GetKey("TriggerRage"); 47 | this.isCircle = this.GetKey("isCircle"); 48 | this.speed = this.GetKey("speed"); 49 | this.speed3 = this.GetKey("speed3"); 50 | this.delayx = this.GetKey("delayx"); 51 | this.Bhop = this.GetKey("Bhop"); 52 | this.FovCircleRed = this.GetKey("FovCircleRed"); 53 | this.isRunning = this.GetKey("isRunning"); 54 | this.FovCircleGreen = this.GetKey("FovCircleGreen"); 55 | this.FovCircleBlue = this.GetKey("FovCircleBlue"); 56 | this.FovCircleWidth = this.GetKey("FovCircleWidth"); 57 | this.color = (Form1.ColorType)this.GetKey("color"); 58 | this.mainAimKey = (Form1.AimKey)this.GetKey("mainAimKey"); 59 | this.Bhopxkey = (Form1.Bhopkey)this.GetKey("Bhopxkey"); 60 | this.isAimKey = this.GetKey("isAimKey"); 61 | this.isHold = this.GetKey("isHold"); 62 | this.monitor = this.GetKey("monitor"); 63 | this.offsetY = this.GetKey("offsetY"); 64 | this.msShootTime = this.GetKey("msShootTime"); 65 | this.isRecoil = this.GetKey("isRecoil"); 66 | this.isBhop = this.GetKey("isBhop"); 67 | this.PingX = this.GetKey("PingX"); 68 | Form1.ColorType colorType = this.color; 69 | 70 | if (colorType != Form1.ColorType.Red) 71 | { 72 | if (colorType == Form1.ColorType.Purple) 73 | { 74 | this.PurpleRadio.Checked = true; 75 | } 76 | } 77 | else 78 | { 79 | this.RedRadio.Checked = true; 80 | } 81 | this.UpdateUI(); 82 | this.IsHoldToggle.Checked = this.isHold; 83 | this.AimbotBtt.Checked = this.isAimbot; 84 | this.EspBtt.Checked = this.isEsp; 85 | this.Ragebot.Checked = this.TriggerRage; 86 | this.CircleBtt.Checked = this.isCircle; 87 | this.RecoilBtt.Checked = this.isRecoil; 88 | this.Bhopbox.Checked = this.isBhop; 89 | this.AimKeyToggle.Checked = this.isAimKey; 90 | this.Speed.Value = this.speed; 91 | this.Speed3.Value = this.speed3; 92 | this.Delayx.Value = this.delayx; 93 | this.Bhopinput.Value = this.Bhop; 94 | this.FovXNum.Value = this.fovX; 95 | this.FovYNum.Value = this.fovY; 96 | this.CircleRed.Value = this.FovCircleRed; 97 | this.CircleGreen.Value = this.FovCircleGreen; 98 | this.CircleBlue.Value = this.FovCircleBlue; 99 | this.CircleWidth.Value = this.FovCircleWidth; 100 | this.TriggerbotBtt.Checked = this.isTriggerbot; 101 | this.offsetNum.Value = this.offsetY; 102 | this.FireRateNum.Value = this.msShootTime; 103 | foreach (string text in Enum.GetNames(typeof(Form1.AimKey))) 104 | { 105 | this.contextMenuStrip1.Items.Add(text); 106 | } 107 | this.contextMenuStrip1.ItemClicked += delegate (object o, ToolStripItemClickedEventArgs e) { 108 | this.mainAimKey = (Form1.AimKey)Enum.Parse(typeof(Form1.AimKey), e.ClickedItem.ToString()); 109 | this.SetKey("mainAimKey", (int)this.mainAimKey); 110 | this.UpdateUI(); 111 | }; 112 | foreach (string text in Enum.GetNames(typeof(Form1.Bhopkey))) 113 | { 114 | this.contextMenuStrip2.Items.Add(text); 115 | } 116 | this.contextMenuStrip2.ItemClicked += delegate (object o, ToolStripItemClickedEventArgs e) { 117 | this.Bhopxkey = (Form1.Bhopkey)Enum.Parse(typeof(Form1.Bhopkey), e.ClickedItem.ToString()); 118 | this.SetKey("Bhopxkey", (int)this.Bhopxkey); 119 | this.UpdateUI(); 120 | }; 121 | 122 | this.AutoSize = false; 123 | base.AutoScaleMode = AutoScaleMode.Font; 124 | this.Font = new Font("Trebuchet MS", 10f, FontStyle.Regular, GraphicsUnit.Point, 204); 125 | } 126 | 127 | [DllImport("gdi32.dll")] 128 | private static extern int GetDeviceCaps(IntPtr hdc, int nIndex); 129 | 130 | private static float GetScalingFactor() 131 | { 132 | IntPtr hdc = Graphics.FromHwnd(IntPtr.Zero).GetHdc(); 133 | int deviceCaps = Form1.GetDeviceCaps(hdc, 10); 134 | return (float)Form1.GetDeviceCaps(hdc, 117) / (float)deviceCaps; 135 | } 136 | 137 | [DllImport("user32.dll")] 138 | private static extern short GetAsyncKeyState(int vKey); 139 | 140 | [DllImport("USER32.dll")] 141 | private static extern short GetKeyState(int nVirtKey); 142 | 143 | public int pubx; 144 | public int puby; 145 | 146 | private async void xAimbot() 147 | { 148 | 149 | for (; ; ) 150 | { 151 | 152 | try 153 | { 154 | 155 | if (!this.isRunning || !this.isAimbot && !this.isEsp && !this.isTriggerbot && !this.TriggerRage) 156 | { 157 | await Task.Delay(1000).ConfigureAwait(false); 158 | } 159 | else 160 | { 161 | bool pressDown = false; 162 | this.Move(0, 0, false); 163 | Color PixelColor; 164 | if (Customcolor.Checked == true) 165 | { 166 | int r = int.Parse(Redinput.Text); 167 | int g = int.Parse(Greeninput.Text); 168 | int b = int.Parse(Blueinput.Text); 169 | PixelColor = Color.FromArgb(r, g, b); 170 | } 171 | else 172 | { 173 | PixelColor = Color.FromArgb(GetColor(this.color)); 174 | } 175 | 176 | if (this.isTriggerbot && !this.isAimbot && !this.TriggerRage && !this.isEsp) 177 | { 178 | if (this.isAimKey) 179 | { 180 | int keyState = (int)Form1.GetKeyState((int)this.Bhopxkey); 181 | if (this.isHold) 182 | { 183 | if (keyState >= 0) 184 | { 185 | await Task.Delay(1).ConfigureAwait(false); 186 | continue; 187 | } 188 | } 189 | else if (keyState != 0) 190 | { 191 | await Task.Delay(1).ConfigureAwait(false); 192 | continue; 193 | } 194 | } 195 | 196 | int toka = int.Parse(Pingx.Text); 197 | 198 | if (this.PixelSearch(new Rectangle((xSize - toka) / 2, (ySize - toka) / 2, toka, toka), PixelColor, this.colorVariation).Length != 0) 199 | { 200 | this.Move(0, 0, true); 201 | continue; 202 | } 203 | 204 | } 205 | 206 | Point[] array = this.PixelSearch(new Rectangle((this.xSize - this.fovX) / 2, (this.ySize - this.fovY) / 2, this.fovX, this.fovY), PixelColor, this.colorVariation); 207 | if (array.Length != 0) 208 | { 209 | try 210 | { 211 | Point[] array2 = (from t in array orderby t.Y select t).ToArray(); 212 | List list = new List(); 213 | 214 | for (int j = 0; j < array2.Length; j++) 215 | { 216 | 217 | if (this.isEsp) 218 | { 219 | int wi = int.Parse(ColWidth.Text); 220 | int u = int.Parse(ColR.Text); 221 | int l = int.Parse(ColG.Text); 222 | int m = int.Parse(ColB.Text); 223 | int sx = int.Parse(ColX.Text); 224 | int sy = int.Parse(ColY.Text); 225 | Color pol = Color.FromArgb(u, l, m); 226 | 227 | Pen Red = new Pen(pol) 228 | { 229 | Width = wi 230 | }; 231 | 232 | using (Graphics g = Graphics.FromHwnd(IntPtr.Zero)) 233 | { 234 | g.DrawRectangle(Red, array2[j].X - (sx / 2), array2[j].Y - 10, sx, sy); //I know this is shitty drawing stop looking at it thanks xD 235 | } 236 | 237 | } 238 | 239 | Vector2 current = new Vector2((float)array2[j].X, (float)array2[j].Y); 240 | if (!(from t in list where (t - current).Length() < 60f || Math.Abs(t.X - current.X) < 60f select t).Any()) 241 | { 242 | list.Add(current); 243 | if (list.Count > 0) 244 | { 245 | break; 246 | } 247 | } 248 | } 249 | 250 | int pixelx = Convert.ToInt32(SmoothX.Value); 251 | int ab = Convert.ToInt32(chanceval.Value); 252 | int val2 = (101 - ab) / 2; 253 | pressDown = false; 254 | int toka = int.Parse(Pingx.Text); 255 | antirecoilval = 0; 256 | 257 | Vector2 vector = (from t in list select t - new Vector2((float)(this.xSize / 2), (float)(this.ySize / 2)) into t orderby t.Length()select t).ElementAt(0) + new Vector2(1f, (float)this.offsetY); 258 | 259 | if (TargetCheck.Checked == false) 260 | { 261 | 262 | if (this.isTriggerbot) 263 | { 264 | if (this.isAimKey) 265 | { 266 | int keyState2 = (int)Form1.GetKeyState((int)this.Bhopxkey); 267 | if (this.isHold) 268 | { 269 | if (keyState2 >= 0) 270 | { 271 | } 272 | else 273 | { 274 | for (int i = 0; i < array.Length; i++) 275 | { 276 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka) 277 | { 278 | pressDown = true; 279 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 280 | this.Move(0, antirecoilval, true); 281 | break; 282 | } 283 | } 284 | } 285 | } 286 | else if (keyState2 != 0) 287 | { 288 | } 289 | else 290 | { 291 | for (int i = 0; i < array.Length; i++) 292 | { 293 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka) 294 | { 295 | pressDown = true; 296 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 297 | this.Move(0, antirecoilval, true); 298 | break; 299 | } 300 | } 301 | } 302 | } 303 | } 304 | if (this.TriggerRage) 305 | { 306 | for (int i = 0; i < array.Length; i++) 307 | { 308 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < val2) 309 | { 310 | pressDown = true; 311 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 312 | break; 313 | } 314 | } 315 | } 316 | 317 | if (this.isAimbot || this.TriggerRage) 318 | { 319 | 320 | if (this.isAimKey) 321 | { 322 | int keyState = (int)Form1.GetKeyState((int)this.mainAimKey); 323 | if (this.isHold) 324 | { 325 | if (keyState >= 0) 326 | { 327 | continue; 328 | } 329 | } 330 | else if (keyState != 0) 331 | { 332 | continue; 333 | } 334 | } 335 | 336 | this.Move((int)(vector.X * (float)this.speed), (int)(vector.Y * (float)this.speed) + antirecoilval, pressDown); 337 | pressDown = false; 338 | continue; 339 | } 340 | } 341 | else 342 | { 343 | 344 | for (int i = 0; i < array.Length; i++) 345 | { 346 | 347 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < pixelx) 348 | { 349 | slowmove = true; 350 | } 351 | else 352 | { 353 | slowmove = false; 354 | } 355 | } 356 | 357 | if (slowmove) 358 | { 359 | 360 | if (this.isTriggerbot) 361 | { 362 | if (this.isAimKey) 363 | { 364 | int keyState2 = (int)Form1.GetKeyState((int)this.Bhopxkey); 365 | if (this.isHold) 366 | { 367 | if (keyState2 >= 0) 368 | { 369 | } 370 | else 371 | { 372 | for (int i = 0; i < array.Length; i++) 373 | { 374 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka) 375 | { 376 | pressDown = true; 377 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 378 | this.Move(0, antirecoilval, true); 379 | break; 380 | } 381 | } 382 | } 383 | } 384 | else if (keyState2 != 0) 385 | { 386 | } 387 | else 388 | { 389 | for (int i = 0; i < array.Length; i++) 390 | { 391 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka) 392 | { 393 | pressDown = true; 394 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 395 | this.Move(0, antirecoilval, true); 396 | break; 397 | } 398 | } 399 | } 400 | } 401 | } 402 | if (this.TriggerRage) 403 | { 404 | for (int i = 0; i < array.Length; i++) 405 | { 406 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < val2) 407 | { 408 | pressDown = true; 409 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text); 410 | break; 411 | } 412 | } 413 | } 414 | 415 | if (this.isAimbot || this.TriggerRage) 416 | { 417 | 418 | if (this.isAimKey) 419 | { 420 | int keyState = (int)Form1.GetKeyState((int)this.mainAimKey); 421 | if (this.isHold) 422 | { 423 | if (keyState >= 0) 424 | { 425 | continue; 426 | } 427 | } 428 | else if (keyState != 0) 429 | { 430 | continue; 431 | } 432 | } 433 | 434 | int x = Convert.ToInt32(this.delayx); 435 | await Task.Delay(x).ConfigureAwait(false); 436 | this.Move((int)(vector.X * (float)this.speed3), (int)(vector.Y * (float)this.speed3) + antirecoilval, pressDown); 437 | pressDown = false; 438 | continue; 439 | 440 | } 441 | } 442 | else 443 | { 444 | pressDown = false; 445 | this.Move((int)(vector.X * (float)this.speed), (int)(vector.Y * (float)this.speed), pressDown); 446 | continue; 447 | } 448 | 449 | } 450 | continue; 451 | 452 | } 453 | catch 454 | { 455 | continue; 456 | } 457 | } 458 | } 459 | } 460 | catch 461 | { 462 | 463 | } 464 | 465 | } 466 | } 467 | 468 | private async void XNoRecoil() 469 | { 470 | for (; ; ) 471 | { 472 | New: 473 | try 474 | { 475 | if (!this.isRunning || !this.isRecoil) 476 | { 477 | await Task.Delay(1000).ConfigureAwait(false); 478 | } 479 | else 480 | { 481 | int keyState2 = (int)Form1.GetKeyState(1); 482 | int af = Convert.ToInt32(rcs.Value); 483 | if (this.isRecoil) 484 | { 485 | if (keyState2 >= 0) 486 | { 487 | await Task.Delay(1).ConfigureAwait(false); 488 | goto New; 489 | } 490 | else 491 | { 492 | for (int o = 0; o < 2; o++) 493 | { 494 | int keyStatex2 = (int)Form1.GetKeyState(1); 495 | if (keyStatex2 >= 0) 496 | { 497 | await Task.Delay(1).ConfigureAwait(false); 498 | goto New; 499 | } 500 | else 501 | { 502 | 503 | await Task.Delay(15).ConfigureAwait(false); 504 | Move(0, 1 + af); 505 | } 506 | } 507 | } 508 | 509 | } 510 | 511 | if (keyState2 >= 0) 512 | { 513 | await Task.Delay(1).ConfigureAwait(false); 514 | goto New; 515 | } 516 | else 517 | { 518 | 519 | for (int f = 0; f < 3; f++) 520 | { 521 | 522 | int keyStatex2 = (int)Form1.GetKeyState(1); 523 | if (keyStatex2 >= 0) 524 | { 525 | await Task.Delay(1).ConfigureAwait(false); 526 | goto New; 527 | } 528 | else 529 | { 530 | 531 | await Task.Delay(20).ConfigureAwait(false); 532 | Move(0, 2 + af); 533 | } 534 | } 535 | } 536 | 537 | if (keyState2 >= 0) 538 | { 539 | await Task.Delay(1).ConfigureAwait(false); 540 | goto New; 541 | } 542 | else 543 | { 544 | for (int f = 0; f < 1; f++) 545 | { 546 | 547 | int keyStatex2 = (int)Form1.GetKeyState(1); 548 | if (keyStatex2 >= 0) 549 | { 550 | await Task.Delay(1).ConfigureAwait(false); 551 | goto New; 552 | } 553 | else 554 | { 555 | await Task.Delay(30).ConfigureAwait(false); 556 | Move(0, 8 + af); 557 | } 558 | } 559 | } 560 | 561 | if (keyState2 >= 0) 562 | { 563 | await Task.Delay(1).ConfigureAwait(false); 564 | goto New; 565 | } 566 | else 567 | { 568 | for (int f = 0; f < 1; f++) 569 | { 570 | 571 | int keyStatex2 = (int)Form1.GetKeyState(1); 572 | if (keyStatex2 >= 0) 573 | { 574 | await Task.Delay(1).ConfigureAwait(false); 575 | goto New; 576 | } 577 | else 578 | { 579 | await Task.Delay(30).ConfigureAwait(false); 580 | Move(0, 9 + af); 581 | } 582 | } 583 | } 584 | 585 | if (keyState2 >= 0) 586 | { 587 | await Task.Delay(1).ConfigureAwait(false); 588 | goto New; 589 | } 590 | else 591 | { 592 | 593 | for (int f = 0; f < 15; f++) 594 | { 595 | 596 | int keyStatex2 = (int)Form1.GetKeyState(1); 597 | if (keyStatex2 >= 0) 598 | { 599 | await Task.Delay(1).ConfigureAwait(false); 600 | goto New; 601 | } 602 | else 603 | { 604 | await Task.Delay(25).ConfigureAwait(false); 605 | Move(0, 4 + af); 606 | } 607 | } 608 | } 609 | 610 | if (keyState2 >= 0) 611 | { 612 | await Task.Delay(1).ConfigureAwait(false); 613 | goto New; 614 | } 615 | else 616 | { 617 | for (int f = 0; f < 22; f++) 618 | { 619 | 620 | int keyStatex2 = (int)Form1.GetKeyState(1); 621 | if (keyStatex2 >= 0) 622 | { 623 | await Task.Delay(1).ConfigureAwait(false); 624 | goto New; 625 | } 626 | else 627 | { 628 | await Task.Delay(100).ConfigureAwait(false); 629 | } 630 | } 631 | } 632 | 633 | if (keyState2 >= 0) 634 | { 635 | await Task.Delay(1).ConfigureAwait(false); 636 | goto New; 637 | } 638 | else 639 | { 640 | for (int f = 0; f < 2; f++) 641 | { 642 | 643 | int keyStatex2 = (int)Form1.GetKeyState(1); 644 | if (keyStatex2 >= 0) 645 | { 646 | await Task.Delay(1).ConfigureAwait(false); 647 | goto New; 648 | } 649 | else 650 | { 651 | 652 | } 653 | } 654 | } 655 | 656 | 657 | } 658 | } 659 | catch 660 | { 661 | MessageBox.Show("Failure Code - 2 - There might be an issue with the NoRecoil!"); 662 | 663 | } 664 | } 665 | } 666 | 667 | 668 | private async void XBhop() //Bhop spamming spacebar 669 | { 670 | for (; ; ) 671 | { 672 | try 673 | { 674 | 675 | News: 676 | 677 | if (!this.isRunning || !this.isBhop) 678 | { 679 | await Task.Delay(1000).ConfigureAwait(false); 680 | goto News; 681 | } 682 | else 683 | { 684 | int xx = int.Parse(Bhopinput.Text); 685 | int keyState = (int)Form1.GetKeyState(xx); 686 | 687 | if (keyState >= 0) 688 | { 689 | await Task.Delay(10).ConfigureAwait(false); 690 | goto News; 691 | } 692 | else 693 | { 694 | int v = int.Parse(Bdelay.Text); 695 | SendKeys.SendWait(" "); 696 | Thread.Sleep(v); 697 | } 698 | 699 | } 700 | } 701 | catch 702 | { 703 | MessageBox.Show("Failure Code - 1 - There might be an issue with the Bhop"); 704 | } 705 | } 706 | } 707 | 708 | private static Random random = new Random(); //Randomize Window Title 709 | public static string Dice(int length){const string chars = "qwerasdfyxcv"; return new string(Enumerable.Repeat(chars, length).Select(s => s[random.Next(s.Length)]).ToArray()); } //Randomize for further autostrafe testing 710 | 711 | private int dx; 712 | private int df; 713 | 714 | private async void XDice() //Change the Window Title name to something random 715 | { 716 | for (; ; ) 717 | { 718 | if (!this.isRunning) 719 | { 720 | await Task.Delay(1000).ConfigureAwait(false); 721 | } 722 | else 723 | { 724 | Color PixelColor; 725 | if (Customcolor.Checked == true) 726 | { 727 | int r = int.Parse(Redinput.Text); 728 | int g = int.Parse(Greeninput.Text); 729 | int b = int.Parse(Blueinput.Text); 730 | PixelColor = Color.FromArgb(r, g, b); 731 | } 732 | else 733 | { 734 | PixelColor = Color.FromArgb(GetColor(this.color)); 735 | } 736 | Random rnd = new Random(); 737 | dx = rnd.Next(1500000, 2500000); 738 | df = rnd.Next(480000, 900000); 739 | 740 | await Task.Delay(df).ConfigureAwait(false); 741 | this.Text = Dice(6); 742 | Update(); 743 | await Task.Delay(dx).ConfigureAwait(false); 744 | } 745 | } 746 | } 747 | 748 | private async void XUpdate() 749 | { 750 | await Task.Delay(15000).ConfigureAwait(false); 751 | DialogResult dialogResult = MessageBox.Show("In order to check for detection this cheat needs Networkconnection." + "\n" + "Do you allow it?" + "\n" + "\n" + "This cheat does not collect or send any Data." + "\n" + "Connection is needed only for Requests!", "iBaseult - Information", MessageBoxButtons.YesNo); 752 | if (dialogResult == DialogResult.Yes) 753 | { 754 | MessageBox.Show("Okay, this cheat will use network connection to check for detection status. If you don't receive any warnings this means your cheat is not detected right now!"); 755 | 756 | for (; ; ) 757 | { 758 | using (WebClient client = new WebClient()) 759 | { 760 | try 761 | { 762 | string s = client.DownloadString("http://baseult.com/iBaseult/update.txt"); //This reads the text file on this website. If Text file says true cheat will continue. If it says false cheat will close valorant. This is to prevent bans for detection or an outdated cheat. 763 | 764 | if (s.Contains("false")) 765 | { 766 | _ = !isRunning; 767 | foreach (var process in Process.GetProcessesByName("VALORANT-Win64-Shipping")) 768 | { 769 | process.Kill(); 770 | } 771 | MessageBox.Show("Your Game closed for your safety. This Cheat is tagged by Baseult as 'detected' or 'outdated'. Restart the Cheat it might have been an issue, otherwise check his thread."); 772 | Close(); 773 | } 774 | 775 | await Task.Delay(60000).ConfigureAwait(false); 776 | } 777 | catch 778 | { 779 | 780 | } 781 | } 782 | } 783 | } 784 | else if (dialogResult == DialogResult.No) 785 | { 786 | MessageBox.Show("Okay, this cheat will not use any network connection. Use this cheat at your own risk!"); 787 | } 788 | 789 | } 790 | 791 | 792 | public static int GetColor(Form1.ColorType color) 793 | { 794 | if (color == Form1.ColorType.Red) 795 | { 796 | return 0x9A0000; 797 | } 798 | if (color != Form1.ColorType.Purple) 799 | { 800 | return 0xA224A2; 801 | } 802 | 803 | return 11480751; 804 | } 805 | 806 | private void UpdateDisplayInformation() 807 | { 808 | try 809 | { 810 | if (CustomScreen.Checked == true) 811 | { 812 | int x = int.Parse(ScreenX2.Text); 813 | int y = int.Parse(ScreenY2.Text); 814 | 815 | this.xSize = x; 816 | this.ySize = y; 817 | } 818 | else 819 | { 820 | this.zoom = GetScalingFactor(); 821 | Screen screen = this.CurrentScreen(); 822 | bool primary = screen.Primary; 823 | this.xSize = (int)((float)screen.Bounds.Width * (primary ? this.zoom : 1f)); 824 | this.ySize = (int)((float)screen.Bounds.Height * (primary ? this.zoom : 1f)); 825 | } 826 | } 827 | catch 828 | { 829 | MessageBox.Show("Failure Code - 8 - There might be an issue with the Scren Detection!"); 830 | 831 | } 832 | } 833 | 834 | [DllImport("user32.dll")] 835 | private static extern void mouse_event(int dwFlags, int dx, int dy, uint dwData, UIntPtr dwInformation); 836 | 837 | private MoveInfo _mevent; 838 | 839 | public new void Move(int x, int y, bool lm = false) 840 | { 841 | 842 | if (lm) 843 | { 844 | if (DateTime.Now.Subtract(this.lastShot).TotalMilliseconds < (double)this.msShootTime) 845 | { 846 | lm = false; 847 | } 848 | else 849 | { 850 | this.lastShot = DateTime.Now; 851 | } 852 | } 853 | _mevent = new MoveInfo 854 | { 855 | MovementSettings = (InternCaseMoveSettings)8196, 856 | xAmount = (int)x, 857 | yAmount = (int)y, 858 | }; 859 | 860 | if (lm) 861 | { 862 | _mevent = new MoveInfo 863 | { 864 | MovementSettings = (InternCaseMoveSettings)8194, 865 | }; 866 | } 867 | 868 | CaseExecute.ExecuteMovementCase(_mevent); 869 | } 870 | 871 | public Screen CurrentScreen() 872 | { 873 | return Screen.AllScreens[this.monitor]; 874 | } 875 | 876 | public class DirectBitmap : IDisposable 877 | { 878 | public Bitmap Bitmap { get; private set; } 879 | 880 | private int[] bits; 881 | 882 | public int[] GetBits() 883 | { 884 | return bits; 885 | } 886 | 887 | private void SetBits(int[] value) 888 | { 889 | bits = value; 890 | } 891 | 892 | public bool Disposed { get; private set; } 893 | public int Height { get; private set; } 894 | public int Width { get; private set; } 895 | 896 | protected GCHandle BitsHandle { get; private set; } 897 | 898 | public DirectBitmap(int width, int height) 899 | { 900 | Width = width; 901 | Height = height; 902 | SetBits(new Int32[width * height]); 903 | BitsHandle = GCHandle.Alloc(GetBits(), GCHandleType.Pinned); 904 | Bitmap = new Bitmap(width, height, width * 4, PixelFormat.Format32bppPArgb, BitsHandle.AddrOfPinnedObject()); 905 | } 906 | 907 | public void SetPixel(int x, int y, Color colour) 908 | { 909 | int index = x + (y * Width); 910 | int col = colour.ToArgb(); 911 | 912 | GetBits()[index] = col; 913 | } 914 | 915 | public Color GetPixel(int x, int y) 916 | { 917 | int index = x + (y * Width); 918 | int col = GetBits()[index]; 919 | Color result = Color.FromArgb(col); 920 | 921 | return result; 922 | } 923 | 924 | void IDisposable.Dispose() 925 | { 926 | if (Disposed) return; 927 | Disposed = true; 928 | Bitmap.Dispose(); 929 | BitsHandle.Free(); 930 | } 931 | } 932 | 933 | public unsafe Point[] PixelSearch(Rectangle rect, Color PixelColor, int ShadeVariation) 934 | { 935 | 936 | ArrayList arrayList = new ArrayList(); 937 | using (var tile = new Bitmap(rect.Width, rect.Height, PixelFormat.Format24bppRgb)) 938 | { 939 | if (this.monitor >= Screen.AllScreens.Length) 940 | { 941 | this.monitor = 0; 942 | this.UpdateUI(); 943 | } 944 | int left = Screen.AllScreens[this.monitor].Bounds.Left; 945 | int top = Screen.AllScreens[this.monitor].Bounds.Top; 946 | using (var g = Graphics.FromImage(tile)) 947 | { 948 | g.CopyFromScreen(rect.X + left, rect.Y + top, 0, 0, rect.Size, CopyPixelOperation.SourceCopy); 949 | } 950 | BitmapData bitmapData = tile.LockBits(new Rectangle(0, 0, tile.Width, tile.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); 951 | int[] array = new int[] 952 | { 953 | (int) PixelColor.B, 954 | (int) PixelColor.G, 955 | (int) PixelColor.R 956 | }; 957 | 958 | for (int i = 0; i < bitmapData.Height; i++) 959 | { 960 | byte* ptr = (byte*)((void*)bitmapData.Scan0) + i * bitmapData.Stride; 961 | for (int j = 0; j < bitmapData.Width; j++) 962 | { 963 | if (((int)ptr[j * 3] >= array[0] - ShadeVariation & (int)ptr[j * 3] <= array[0] + ShadeVariation) && ((int)ptr[j * 3 + 1] >= array[1] - ShadeVariation & (int)ptr[j * 3 + 1] <= array[1] + ShadeVariation) && ((int)ptr[j * 3 + 2] >= array[2] - ShadeVariation & (int)ptr[j * 3 + 2] <= array[2] + ShadeVariation)) 964 | { 965 | arrayList.Add(new Point(j + rect.X, i + rect.Y)); 966 | } 967 | } 968 | } 969 | return (Point[])arrayList.ToArray(typeof(Point)); 970 | 971 | } 972 | } 973 | 974 | private void Red_changed(object sender, EventArgs e) 975 | { 976 | this.color = Form1.ColorType.Red; 977 | this.SetKey("color", (int)this.color); 978 | } 979 | 980 | private void Purple_changed(object sender, EventArgs e) 981 | { 982 | this.color = Form1.ColorType.Purple; 983 | this.SetKey("color", (int)this.color); 984 | } 985 | 986 | private void Speed_changed(object sender, EventArgs e) 987 | { 988 | 989 | this.speed = this.Speed.Value; 990 | this.SetKey("speed", this.speed); 991 | 992 | } 993 | private void FovX_changed(object sender, EventArgs e) 994 | { 995 | 996 | 997 | this.fovX = (int)this.FovXNum.Value; 998 | this.SetKey("fovX", this.fovX); 999 | 1000 | } 1001 | 1002 | 1003 | private void FovYNum_ValueChanged(object sender, EventArgs e) 1004 | { 1005 | this.fovY = (int)this.FovYNum.Value; 1006 | this.SetKey("fovY", this.fovY); 1007 | 1008 | } 1009 | 1010 | private void IsAimbot_changed(object sender, EventArgs e) 1011 | { 1012 | if(AimbotBtt.Checked) 1013 | { 1014 | Ragebot.Enabled = false; 1015 | chanceval.Enabled = false; 1016 | Firerage.Enabled = false; 1017 | Ragebot.Checked = false; 1018 | 1019 | } 1020 | else 1021 | { 1022 | Ragebot.Enabled = true; 1023 | chanceval.Enabled = true; 1024 | Firerage.Enabled = true; 1025 | } 1026 | 1027 | this.isAimbot = this.AimbotBtt.Checked; 1028 | this.SetKey("isAimbot", this.isAimbot); 1029 | 1030 | } 1031 | 1032 | private void CheckBox1_CheckedChanged(object sender, EventArgs e) 1033 | { 1034 | if (Ragebot.Checked) 1035 | { 1036 | AimbotBtt.Enabled = false; 1037 | TriggerbotBtt.Enabled = false; 1038 | FireRateNum.Enabled = false; 1039 | AimbotBtt.Checked = false; 1040 | TriggerbotBtt.Checked = false; 1041 | 1042 | this.msShootTime = (int)this.Firerage.Value; 1043 | 1044 | } 1045 | else 1046 | { 1047 | AimbotBtt.Enabled = true; 1048 | TriggerbotBtt.Enabled = true; 1049 | FireRateNum.Enabled = true; 1050 | } 1051 | 1052 | this.TriggerRage = Ragebot.Checked; 1053 | this.SetKey("TriggerRage", this.TriggerRage); 1054 | } 1055 | 1056 | private void IsTriggerbot_changed(object sender, EventArgs e) 1057 | { 1058 | if(TriggerbotBtt.Checked) 1059 | { 1060 | this.msShootTime = (int)this.FireRateNum.Value; 1061 | this.SetKey("msShootTime", this.msShootTime); 1062 | } 1063 | 1064 | this.isTriggerbot = this.TriggerbotBtt.Checked; 1065 | this.SetKey("isTriggerbot", this.isTriggerbot); 1066 | } 1067 | 1068 | private void Main_load(object sender, EventArgs e) 1069 | { 1070 | 1071 | this.mainThread = new Thread(delegate () { 1072 | this.XNoRecoil(); 1073 | this.XBhop(); 1074 | this.XDice(); 1075 | this.xAimbot(); 1076 | this.XUpdate(); 1077 | }); 1078 | this.mainThread.Start(); 1079 | } 1080 | private void SetKey(string key, bool o) 1081 | { 1082 | Settings.Default[key] = o; 1083 | Settings.Default.Save(); 1084 | } 1085 | 1086 | private void SetKey(string key, int o) 1087 | { 1088 | Settings.Default[key] = o; 1089 | Settings.Default.Save(); 1090 | } 1091 | 1092 | private void SetKey(string key, decimal o) 1093 | { 1094 | Settings.Default[key] = o; 1095 | Settings.Default.Save(); 1096 | } 1097 | 1098 | private T GetKey(string key) 1099 | { 1100 | return (T)((object)Settings.Default[key]); 1101 | } 1102 | 1103 | protected override void OnHandleDestroyed(EventArgs e) 1104 | { 1105 | this.mainThread.Abort(); 1106 | Settings.Default.Save(); 1107 | base.OnHandleDestroyed(e); 1108 | } 1109 | 1110 | 1111 | 1112 | private void Start_click(object sender, EventArgs e) 1113 | { 1114 | FormOverlay formoverlay = new FormOverlay(); 1115 | if (this.isRunning) 1116 | { 1117 | try 1118 | { 1119 | formoverlay.Close(); 1120 | FormOverlay obj = (FormOverlay)Application.OpenForms["FormOverlay"]; 1121 | obj.Close(); 1122 | CircleBtt.Checked = false; 1123 | } 1124 | catch { } 1125 | } 1126 | this.isRunning = !this.isRunning; 1127 | this.UpdateUI(); 1128 | if (CircleBtt.Checked == true) 1129 | { 1130 | try { formoverlay.Show(); } 1131 | catch { } 1132 | } 1133 | } 1134 | 1135 | private void UpdateUI() 1136 | { 1137 | this.StartBtt.Text = this.isRunning ? "Stop" : "Start"; 1138 | this.UpdateDisplayInformation(); 1139 | this.ChangeMonitorBtt.Text = string.Concat(new string[] { 1140 | "Monitor [", 1141 | this.monitor.ToString(), 1142 | "] ", 1143 | this.xSize.ToString(), 1144 | "x", 1145 | this.ySize.ToString() 1146 | }); 1147 | this.AimkeyBtt.Text = Enum.GetName(typeof(Form1.AimKey), this.mainAimKey); 1148 | this.TriggerKeyBtt.Text = Enum.GetName(typeof(Form1.Bhopkey), this.Bhopxkey); 1149 | } 1150 | 1151 | private void MonitorChanged(object sender, EventArgs e) 1152 | { 1153 | this.monitor++; 1154 | if (this.monitor >= Screen.AllScreens.Length) 1155 | { 1156 | this.monitor = 0; 1157 | } 1158 | this.SetKey("monitor", this.monitor); 1159 | this.UpdateUI(); 1160 | } 1161 | private void IsAimKeyChanged(object sender, EventArgs e) 1162 | { 1163 | this.isAimKey = this.AimKeyToggle.Checked; 1164 | this.SetKey("isAimKey", this.isAimKey); 1165 | } 1166 | 1167 | private void IsHold_changed(object sender, EventArgs e) 1168 | { 1169 | this.isHold = this.IsHoldToggle.Checked; 1170 | this.SetKey("isHold", this.isHold); 1171 | } 1172 | 1173 | private void AimKeyDrop(object sender, EventArgs e) 1174 | { 1175 | if (this.AimkeyBtt.PointToScreen(new Point(this.AimkeyBtt.Left, this.AimkeyBtt.Bottom)).Y + this.contextMenuStrip1.Size.Height > Screen.PrimaryScreen.WorkingArea.Height) 1176 | { 1177 | this.contextMenuStrip1.Show(this.AimkeyBtt, new Point(0, -this.contextMenuStrip1.Size.Height)); 1178 | return; 1179 | } 1180 | this.contextMenuStrip1.Show(this.AimkeyBtt, new Point(0, this.AimkeyBtt.Height)); 1181 | 1182 | } 1183 | 1184 | private void TriggerKeyDrop(object sender, EventArgs e) 1185 | { 1186 | 1187 | if (this.TriggerKeyBtt.PointToScreen(new Point(this.TriggerKeyBtt.Left, this.TriggerKeyBtt.Bottom)).Y + this.contextMenuStrip2.Size.Height > Screen.PrimaryScreen.WorkingArea.Height) 1188 | { 1189 | this.contextMenuStrip2.Show(this.TriggerKeyBtt, new Point(0, -this.contextMenuStrip2.Size.Height)); 1190 | return; 1191 | } 1192 | this.contextMenuStrip2.Show(this.TriggerKeyBtt, new Point(0, this.TriggerKeyBtt.Height)); 1193 | 1194 | } 1195 | 1196 | private void OffsetY_changed(object sender, EventArgs e) 1197 | { 1198 | 1199 | this.offsetY = (int)this.offsetNum.Value; 1200 | this.SetKey("offsetY", this.offsetY); 1201 | 1202 | } 1203 | 1204 | 1205 | private void FireRate_changed(object sender, EventArgs e) 1206 | { 1207 | if (isTriggerbot) 1208 | { 1209 | this.msShootTime = (int)this.FireRateNum.Value; 1210 | this.SetKey("msShootTime", this.msShootTime); 1211 | } 1212 | } 1213 | 1214 | 1215 | private enum AimKey 1216 | { 1217 | LeftMouse = 1, 1218 | RightMouse, 1219 | X1Mouse = 5, 1220 | X2Button, 1221 | Shift = 160, 1222 | Ctrl = 162, 1223 | Alt = 164, 1224 | Capslock = 20, 1225 | Numpad0 = 96, 1226 | Numlock = 144 1227 | } 1228 | 1229 | private enum Bhopkey 1230 | { 1231 | LeftMouse = 1, 1232 | RightMouse, 1233 | X1Mouse = 5, 1234 | X2Button, 1235 | Shift = 160, 1236 | Ctrl = 162, 1237 | Alt = 164, 1238 | Capslock = 20, 1239 | Numpad0 = 96, 1240 | Numlock = 144 1241 | } 1242 | 1243 | public enum DeviceCap 1244 | { 1245 | VERTRES = 10, 1246 | DESKTOPVERTRES = 117 1247 | } 1248 | public enum ColorType 1249 | { 1250 | Red, 1251 | Purple 1252 | } 1253 | 1254 | private void Recoilcheckbox_CheckedChanged_1(object sender, EventArgs e) 1255 | { 1256 | this.isRecoil = this.RecoilBtt.Checked; 1257 | this.SetKey("isRecoil", this.isRecoil); 1258 | } 1259 | 1260 | private void CheckBox2_CheckedChanged(object sender, EventArgs e) 1261 | { 1262 | this.isBhop = this.Bhopbox.Checked; 1263 | this.SetKey("isBhop", this.isBhop); 1264 | } 1265 | 1266 | private void NumericUpDown1_ValueChanged(object sender, EventArgs e) 1267 | { 1268 | this.Bhop = this.Bhopinput.Value; 1269 | this.SetKey("Bhop", this.Bhop); 1270 | } 1271 | 1272 | private void NumericUpDown1_ValueChanged_1(object sender, EventArgs e) 1273 | { 1274 | this.speed3 = this.Speed3.Value; 1275 | this.SetKey("speed3", this.speed3); 1276 | } 1277 | 1278 | private void NumericUpDown1_ValueChanged_2(object sender, EventArgs e) 1279 | { 1280 | this.delayx = this.Delayx.Value; 1281 | this.SetKey("delayx", this.delayx); 1282 | } 1283 | 1284 | private void checkBox2_CheckedChanged_2(object sender, EventArgs e) 1285 | { 1286 | this.isEsp = this.EspBtt.Checked; 1287 | this.SetKey("isEsp", this.isEsp); 1288 | } 1289 | 1290 | private void CheckBox3_CheckedChanged_1(object sender, EventArgs e) 1291 | { 1292 | 1293 | if (CircleBtt.Checked == true) 1294 | { 1295 | if (this.isRunning) 1296 | { 1297 | MessageBox.Show("Please Stop and Start the Cheat again for the Fov Circle!"); 1298 | } 1299 | } 1300 | this.isCircle = this.CircleBtt.Checked; 1301 | this.SetKey("isCircle", this.isCircle); 1302 | } 1303 | 1304 | 1305 | private void CircleRed_ValueChanged(object sender, EventArgs e) 1306 | { 1307 | this.FovCircleRed = (int)this.CircleRed.Value; 1308 | this.SetKey("FovCircleRed", this.FovCircleRed); 1309 | } 1310 | 1311 | private void CircleWidth_ValueChanged(object sender, EventArgs e) 1312 | { 1313 | this.FovCircleWidth = (int)this.CircleWidth.Value; 1314 | this.SetKey("FovCircleWidth", this.FovCircleWidth); 1315 | } 1316 | 1317 | private void CircleGreen_ValueChanged(object sender, EventArgs e) 1318 | { 1319 | this.FovCircleGreen = (int)this.CircleGreen.Value; 1320 | this.SetKey("FovCircleGreen", this.FovCircleGreen); 1321 | } 1322 | 1323 | private void CircleBlue_ValueChanged(object sender, EventArgs e) 1324 | { 1325 | this.FovCircleBlue = (int)this.CircleBlue.Value; 1326 | this.SetKey("FovCircleBlue", this.FovCircleBlue); 1327 | } 1328 | 1329 | private void Form1_FormClosing(object sender, FormClosingEventArgs e) 1330 | { 1331 | try 1332 | { 1333 | Environment.Exit(0); 1334 | this.Close(); 1335 | } 1336 | catch { } 1337 | } 1338 | 1339 | private void Firerage_ValueChanged_3(object sender, EventArgs e) 1340 | { 1341 | if (!isAimbot) 1342 | { 1343 | this.msShootTime = (int)this.Firerage.Value; 1344 | this.SetKey("msShootTime", this.msShootTime); 1345 | } 1346 | } 1347 | 1348 | private void AimKeyToggle_CheckedChanged(object sender, EventArgs e) 1349 | { 1350 | if (AimKeyToggle.Checked) 1351 | { 1352 | IsHoldToggle.Enabled = true; 1353 | } 1354 | else 1355 | { 1356 | IsHoldToggle.Enabled = false; 1357 | IsHoldToggle.Checked = false; 1358 | } 1359 | } 1360 | 1361 | public int xSize; 1362 | 1363 | public int ySize; 1364 | 1365 | private int msShootTime = 225; 1366 | 1367 | private DateTime lastShot = DateTime.Now; 1368 | 1369 | private int offsetY = 10; 1370 | 1371 | private bool isTriggerbot; 1372 | 1373 | private bool isAimbot; 1374 | 1375 | private bool isEsp; 1376 | 1377 | private bool TriggerRage; 1378 | 1379 | public bool isCircle; 1380 | 1381 | private bool isRecoil; 1382 | 1383 | private bool isBhop; 1384 | 1385 | private decimal PingX = 50; 1386 | 1387 | private decimal speed = 1m; 1388 | 1389 | private decimal speed3 = 1m; 1390 | 1391 | private decimal Bhop = 4; 1392 | 1393 | private decimal delayx = 100; 1394 | 1395 | public int fovX; 1396 | 1397 | public int fovY; 1398 | 1399 | public int FovCircleRed = 1; 1400 | 1401 | public int FovCircleGreen = 1; 1402 | 1403 | public int FovCircleBlue = 1; 1404 | 1405 | public int FovCircleWidth = 1; 1406 | 1407 | private bool isAimKey; 1408 | 1409 | private bool isHold = true; 1410 | 1411 | private int monitor; 1412 | 1413 | private int colorVariation = 25; 1414 | 1415 | private Form1.AimKey mainAimKey = Form1.AimKey.Alt; 1416 | 1417 | private Form1.Bhopkey Bhopxkey = Form1.Bhopkey.Alt; 1418 | 1419 | private Form1.ColorType color = Form1.ColorType.Purple; 1420 | 1421 | private float zoom = 1f; 1422 | 1423 | private Thread mainThread; 1424 | 1425 | private bool isRunning; 1426 | 1427 | private bool slowmove; 1428 | 1429 | private int antirecoilval; 1430 | } 1431 | 1432 | public struct MoveInfo 1433 | { 1434 | public int xAmount; 1435 | public int yAmount; 1436 | public uint MovePack; 1437 | public InternCaseMoveSettings MovementSettings; 1438 | public uint Waittimems; 1439 | public IntPtr Information; 1440 | } 1441 | 1442 | public enum InternCaseMoveSettings 1443 | { 1444 | LeftDown = 2, 1445 | LeftUp = 4, 1446 | Move = 1, 1447 | MoveNoCoalesce = 8192 1448 | } 1449 | 1450 | public static class CaseExecute 1451 | { 1452 | public static void ExecuteMovementCase(MoveInfo input) 1453 | { 1454 | CaseExecute.ExecuteMovementCase(new MoveInfo[] 1455 | { 1456 | input 1457 | }); 1458 | } 1459 | 1460 | public static void ExecuteMovementCase(MoveInfo[] inputs) 1461 | { 1462 | if (!Execute.InjectMouseInput(inputs, inputs.Length)) 1463 | { 1464 | throw new Win32Exception(); 1465 | } 1466 | } 1467 | } 1468 | public static class Execute 1469 | { 1470 | [DllImport("User32.dll")] 1471 | [return: MarshalAs(UnmanagedType.Bool)] 1472 | public static extern bool InjectMouseInput([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)] MoveInfo[] inputs, int count); 1473 | } 1474 | } 1475 | 1476 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Form2.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows.Forms; 10 | 11 | namespace iBaseult 12 | { 13 | public partial class Form2 : Form 14 | { 15 | public Form2() 16 | { 17 | InitializeComponent(); 18 | } 19 | 20 | private void button3_Click(object sender, EventArgs e) 21 | { 22 | this.Close(); 23 | } 24 | 25 | private void button2_Click(object sender, EventArgs e) 26 | { 27 | intro1.Visible = false; 28 | skip1.Visible = false; 29 | start1.Visible = false; 30 | Introb.Visible = true; 31 | Introt.Visible = true; 32 | } 33 | 34 | private void tutt2_Click(object sender, EventArgs e) 35 | { 36 | 37 | } 38 | 39 | private void tutb2_Click(object sender, EventArgs e) 40 | { 41 | tutt2.Visible = false; 42 | tutb2.Visible = false; 43 | tutt3.Visible = true; 44 | tutb3.Visible = true; 45 | tut3.Visible = true; 46 | } 47 | 48 | private void Introb_Click(object sender, EventArgs e) 49 | { 50 | Introt.Visible = false; 51 | Introb.Visible = false; 52 | tutt1.Visible = true; 53 | tutb1.Visible = true; 54 | tutx1.Visible = true; 55 | tut1.Visible = true; 56 | } 57 | 58 | private void tutb1_Click(object sender, EventArgs e) 59 | { 60 | tutt1.Visible = false; 61 | tutb1.Visible = false; 62 | tut2.Visible = true; 63 | tutb2.Visible = true; 64 | tutt2.Visible = true; 65 | } 66 | 67 | private void tutb3_Click(object sender, EventArgs e) 68 | { 69 | tutt3.Visible = false; 70 | tutb3.Visible = false; 71 | tutt4.Visible = true; 72 | tutb4.Visible = true; 73 | tut4.Visible = true; 74 | } 75 | 76 | private void tutb4_Click(object sender, EventArgs e) 77 | { 78 | tutt4.Visible = false; 79 | tutb4.Visible = false; 80 | tutt5.Visible = true; 81 | tutb5.Visible = true; 82 | tut5.Visible = true; 83 | } 84 | 85 | private void tutb5_Click(object sender, EventArgs e) 86 | { 87 | tutx1.Visible = false; 88 | tut1.Visible = false; 89 | tut2.Visible = false; 90 | tut3.Visible = false; 91 | tut4.Visible = false; 92 | tut5.Visible = false; 93 | tutt5.Visible = false; 94 | tutb5.Visible = false; 95 | 96 | tutt6.Visible = true; 97 | tutb6.Visible = true; 98 | tut6.Visible = true; 99 | tutx2.Visible = true; 100 | } 101 | 102 | private void tutb6_Click(object sender, EventArgs e) 103 | { 104 | tutt6.Visible = false; 105 | tutb6.Visible = false; 106 | 107 | tutt7.Visible = true; 108 | tutb7.Visible = true; 109 | tut7.Visible = true; 110 | } 111 | 112 | private void tutb7_Click(object sender, EventArgs e) 113 | { 114 | tutt7.Visible = false; 115 | tutb7.Visible = false; 116 | tut7.Visible = false; 117 | tut6.Visible = false; 118 | 119 | tutx3.Visible = true; 120 | tut8a.Visible = true; 121 | tut8b.Visible = true; 122 | tut8c.Visible = true; 123 | tut8d.Visible = true; 124 | tut8e.Visible = true; 125 | tut8f.Visible = true; 126 | tut8g.Visible = true; 127 | tut8h.Visible = true; 128 | tut8i.Visible = true; 129 | tutt8.Visible = true; 130 | tutb8.Visible = true; 131 | } 132 | 133 | private void tutb8_Click(object sender, EventArgs e) 134 | { 135 | tut8a.Visible = false; 136 | tut8b.Visible = false; 137 | tut8c.Visible = false; 138 | tut8d.Visible = false; 139 | tut8e.Visible = false; 140 | tut8f.Visible = false; 141 | tut8g.Visible = false; 142 | tut8h.Visible = false; 143 | tut8i.Visible = false; 144 | tutt8.Visible = false; 145 | tutb8.Visible = false; 146 | tutx3.Visible = false; 147 | tutx2.Visible = false; 148 | 149 | tut9.Visible = true; 150 | tutb9.Visible = true; 151 | tutt9.Visible = true; 152 | } 153 | 154 | private void tutb9_Click(object sender, EventArgs e) 155 | { 156 | tutb9.Visible = false; 157 | tutt9.Visible = false; 158 | 159 | tutt10.Visible = true; 160 | tutb10.Visible = true; 161 | tut10a.Visible = true; 162 | tut10b.Visible = true; 163 | } 164 | 165 | private void tutb10_Click(object sender, EventArgs e) 166 | { 167 | tutt10.Visible = false; 168 | tutb10.Visible = false; 169 | 170 | tutt11.Visible = true; 171 | tutb11.Visible = true; 172 | tut11a.Visible = true; 173 | tut11b.Visible = true; 174 | tut11c.Visible = true; 175 | tut11d.Visible = true; 176 | } 177 | 178 | private void tutb11_Click(object sender, EventArgs e) 179 | { 180 | tutt11.Visible = false; 181 | tutb11.Visible = false; 182 | 183 | tutt12.Visible = true; 184 | tutb12.Visible = true; 185 | tut12a.Visible = true; 186 | tut12b.Visible = true; 187 | } 188 | 189 | private void tutb12_Click(object sender, EventArgs e) 190 | { 191 | tutt12.Visible = false; 192 | tutb12.Visible = false; 193 | tut12a.Visible = false; 194 | tut12b.Visible = false; 195 | tut11a.Visible = false; 196 | tut11b.Visible = false; 197 | tut11c.Visible = false; 198 | tut11d.Visible = false; 199 | tut10a.Visible = false; 200 | tut10b.Visible = false; 201 | tut9.Visible = false; 202 | 203 | tut13.Visible = true; 204 | tutb13.Visible = true; 205 | tutt13.Visible = true; 206 | } 207 | 208 | private void tutb13_Click(object sender, EventArgs e) 209 | { 210 | tutb13.Visible = false; 211 | tutt13.Visible = false; 212 | 213 | tutb14.Visible = true; 214 | tutt14.Visible = true; 215 | tut14a.Visible = true; 216 | } 217 | 218 | private void tutb14_Click(object sender, EventArgs e) 219 | { 220 | tutb14.Visible = false; 221 | tutt14.Visible = false; 222 | 223 | tutb15.Visible = true; 224 | tutt15.Visible = true; 225 | tut15b.Visible = true; 226 | tut15c.Visible = true; 227 | tut16a.Visible = true; 228 | tut16b.Visible = true; 229 | } 230 | 231 | private void tutb15_Click(object sender, EventArgs e) 232 | { 233 | tutb15.Visible = false; 234 | tutt15.Visible = false; 235 | tut17a.Visible = true; 236 | tut17b.Visible = true; 237 | tutt17.Visible = true; 238 | tutb17.Visible = true; 239 | } 240 | 241 | private void tutb17_Click(object sender, EventArgs e) 242 | { 243 | tut17a.Visible = false; 244 | tut17b.Visible = false; 245 | tutt17.Visible = false; 246 | tutb17.Visible = false; 247 | tut15b.Visible = false; 248 | tut15c.Visible = false; 249 | tut16a.Visible = false; 250 | tut16b.Visible = false; 251 | tut14a.Visible = false; 252 | tut13.Visible = false; 253 | 254 | tutt18.Visible = true; 255 | tutb18.Visible = true; 256 | tut18a.Visible = true; 257 | tut18b.Visible = true; 258 | tut18c.Visible = true; 259 | tut18d.Visible = true; 260 | tut18e.Visible = true; 261 | tut18f.Visible = true; 262 | tut18g.Visible = true; 263 | tut18h.Visible = true; 264 | tut18i.Visible = true; 265 | tut18j.Visible = true; 266 | tut18k.Visible = true; 267 | } 268 | 269 | private void tutb18_Click(object sender, EventArgs e) 270 | { 271 | tutt18.Visible = false; 272 | tutb18.Visible = false; 273 | 274 | tut19a.Visible = true; 275 | tut19b.Visible = true; 276 | tutt19.Visible = true; 277 | tutb19.Visible = true; 278 | } 279 | 280 | private void tutb19_Click(object sender, EventArgs e) 281 | { 282 | 283 | tut18a.Visible = false; 284 | tut18b.Visible = false; 285 | tut18c.Visible = false; 286 | tut18d.Visible = false; 287 | tut18e.Visible = false; 288 | tut18f.Visible = false; 289 | tut18g.Visible = false; 290 | tut18h.Visible = false; 291 | tut18i.Visible = false; 292 | tut18j.Visible = false; 293 | tut18k.Visible = false; 294 | tut19a.Visible = false; 295 | tut19b.Visible = false; 296 | tutb19.Visible = false; 297 | tutt19.Visible = false; 298 | 299 | 300 | tut20a.Visible = true; 301 | tut20b.Visible = true; 302 | tut20c.Visible = true; 303 | tut20d.Visible = true; 304 | tut20e.Visible = true; 305 | tutt20.Visible = true; 306 | tutb20.Visible = true; 307 | } 308 | 309 | private void tutb20_Click(object sender, EventArgs e) 310 | { 311 | tut20a.Visible = false; 312 | tut20b.Visible = false; 313 | tut20c.Visible = false; 314 | tut20d.Visible = false; 315 | tut20e.Visible = false; 316 | tutt20.Visible = false; 317 | tutb20.Visible = false; 318 | 319 | tut21a.Visible = true; 320 | tut21b.Visible = true; 321 | tutt21.Visible = true; 322 | tutb21.Visible = true; 323 | } 324 | 325 | private void tutb21_Click(object sender, EventArgs e) 326 | { 327 | tut21a.Visible = false; 328 | tut21b.Visible = false; 329 | tutt21.Visible = false; 330 | tutb21.Visible = false; 331 | 332 | finish.Visible = true; 333 | } 334 | 335 | private void finish_Click(object sender, EventArgs e) 336 | { 337 | this.Close(); 338 | } 339 | } 340 | } 341 | -------------------------------------------------------------------------------- /ValorantAimbotUI/FormOverlay.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace iBaseult 2 | { 3 | partial class FormOverlay 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.SuspendLayout(); 32 | // 33 | // FormOverlay 34 | // 35 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 36 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 37 | this.BackColor = System.Drawing.Color.Fuchsia; 38 | this.ClientSize = new System.Drawing.Size(800, 450); 39 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; 40 | this.Name = "FormOverlay"; 41 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 42 | this.Text = "Fov Circle"; 43 | this.TransparencyKey = System.Drawing.Color.Fuchsia; 44 | this.Load += new System.EventHandler(this.FormOverlay_Load); 45 | this.Paint += new System.Windows.Forms.PaintEventHandler(this.FormOverlayPaint); 46 | this.ResumeLayout(false); 47 | 48 | } 49 | 50 | #endregion 51 | } 52 | } 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /ValorantAimbotUI/FormOverlay.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows.Forms; 10 | using System.Runtime.InteropServices; 11 | using System.Threading; 12 | using System.Numerics; 13 | 14 | namespace iBaseult 15 | { 16 | 17 | public partial class FormOverlay : Form 18 | { 19 | 20 | Graphics g; 21 | 22 | public static IntPtr SetWindowLongPtr(HandleRef hWnd, int nIndex, IntPtr dwNewLong) 23 | { 24 | if (IntPtr.Size == 8) 25 | return SetWindowLongPtr64(hWnd, nIndex, dwNewLong); 26 | else 27 | return new IntPtr(SetWindowLong32(hWnd, nIndex, dwNewLong.ToInt32())); 28 | } 29 | 30 | [DllImport("user32.dll", EntryPoint = "SetWindowLong")] 31 | private static extern int SetWindowLong32(HandleRef hWnd, int nIndex, int dwNewLong); 32 | 33 | [DllImport("user32.dll", EntryPoint = "SetWindowLongPtr")] 34 | private static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, IntPtr dwNewLong); 35 | 36 | [DllImport("user32.dll", EntryPoint = "GetWindowLong")] 37 | static extern IntPtr GetWindowLongPtr(IntPtr hWnd, int nIndex); 38 | 39 | public FormOverlay() 40 | { 41 | InitializeComponent(); 42 | } 43 | 44 | 45 | 46 | private void FormOverlay_Load(object sender, EventArgs e) 47 | { 48 | try 49 | { 50 | this.BackColor = Color.Fuchsia; 51 | this.TransparencyKey = Color.Fuchsia; 52 | this.TopMost = true; 53 | this.MaximizeBox = true; 54 | this.FormBorderStyle = FormBorderStyle.None; 55 | 56 | 57 | HandleRef handleRef = new HandleRef(this, this.Handle); 58 | IntPtr initialStyle = GetWindowLongPtr(this.Handle, -20); 59 | int test = (int)initialStyle | 0x80000 | 0x20; 60 | SetWindowLongPtr(handleRef, -20, new IntPtr(test)); 61 | Form1 form1 = new Form1(); 62 | } 63 | catch 64 | { 65 | MessageBox.Show("Failure Code - 10 - There might be an issue with the FovCircle!"); 66 | } 67 | } 68 | 69 | protected override CreateParams CreateParams 70 | { 71 | get 72 | { 73 | const int csNoclose = 0x200; 74 | 75 | var cp = base.CreateParams; 76 | cp.ClassStyle |= csNoclose; 77 | return cp; 78 | } 79 | } 80 | 81 | 82 | private void WaitNSeconds(int segundos) 83 | { 84 | if (segundos < 1) return; 85 | DateTime _desired = DateTime.Now.AddSeconds(segundos); 86 | while (DateTime.Now < _desired) 87 | { 88 | System.Windows.Forms.Application.DoEvents(); 89 | } 90 | } 91 | 92 | public void FormOverlayPaint(object sender, PaintEventArgs e) 93 | { 94 | Now: 95 | 96 | for (; ; ) 97 | { 98 | try 99 | { 100 | 101 | Form1 form1 = new Form1(); 102 | Top = (form1.ySize - form1.fovY) / 2; Left = (form1.xSize - form1.fovX) / 2; 103 | Size = new System.Drawing.Size(form1.fovX + 50, form1.fovY + 50); 104 | 105 | if (form1.isCircle == false) 106 | { 107 | this.Invalidate(); 108 | this.Close(); 109 | } 110 | else 111 | { 112 | for (; ; ) 113 | { 114 | try 115 | { 116 | g = e.Graphics; 117 | Color col = Color.FromArgb(form1.FovCircleRed, form1.FovCircleGreen, form1.FovCircleBlue); //yes it is shit but it works do it better lel 118 | Pen New = new Pen(col) 119 | { 120 | Width = form1.FovCircleWidth 121 | }; 122 | e.Graphics.Clear(Color.Fuchsia); 123 | g.DrawEllipse(New, 0, 0, form1.fovX, form1.fovY); 124 | WaitNSeconds(5); 125 | goto Now; 126 | } 127 | catch 128 | { 129 | MessageBox.Show("Failure Code - 12 - There might be an issue with the FovCircle!"); 130 | this.Close(); 131 | } 132 | 133 | } 134 | } 135 | } 136 | catch 137 | { 138 | MessageBox.Show("Failure Code - 13 - There might be an issue with the FovCircle!"); 139 | } 140 | 141 | break; 142 | } 143 | 144 | } 145 | 146 | } 147 | } -------------------------------------------------------------------------------- /ValorantAimbotUI/FormOverlay.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Program.cs: -------------------------------------------------------------------------------- 1 | // 2 | // _______ _ _ _ ______ _ 3 | // (_______) | | | | | | (____ \ | | _ 4 | // _ ___ __| | _____ __| | | |__ _ _ ____) ) _____ ___ _____ _ _ | | _| |_ 5 | // | | / _ \ / _ || ___ | / _ | | _ \ | | | | | __ ( (____ | /___)| ___ || | | || | (_ _) 6 | // | |_____ | |_| |( (_| || ____|( (_| | | |_) )| |_| | | |__) )/ ___ ||___ || ____|| |_| || | | |_ 7 | // \______) \___/ \____||_____) \____| |____/ \__ | |______/ \_____|(___/ |_____)|____/ \_) \__) 8 | // (____/ 9 | 10 | //Some Information stuff.. 11 | //Recode of https://www.unknowncheats.me/forum/valorant/389766-valorant-color-aimbot-ui-source.html 12 | 13 | //Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher 14 | 15 | 16 | using System; 17 | using System.Windows.Forms; 18 | 19 | namespace iBaseult 20 | { 21 | internal static class Program 22 | { 23 | [STAThread] 24 | private static void Main() 25 | { 26 | 27 | Form1.CheckForIllegalCrossThreadCalls = false; 28 | Application.EnableVisualStyles(); 29 | Application.SetCompatibleTextRenderingDefault(false); 30 | MessageBox.Show("Use this Cheat at your own risk!" + "\n" + "For increased Security change iBaseult.exe to another Name!" + "\n" + "\n" + "Visuals may won't work in Fullscreen!" + "\n" + "\n" + "Following Features might slow down your Aimbot:" + "\n" + "ColorESP and Aimbot - Target"); 31 | Application.Run(new Form2()); 32 | Application.Run(new Form1()); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | using System.Reflection; 4 | using System.Runtime.CompilerServices; 5 | using System.Runtime.InteropServices; 6 | using System.Runtime.Versioning; 7 | using System.Security; 8 | using System.Security.Permissions; 9 | 10 | [assembly: AssemblyVersion("1.0")] 11 | [assembly: AssemblyTitle("")] 12 | [assembly: AssemblyDescription("")] 13 | [assembly: AssemblyConfiguration("")] 14 | [assembly: AssemblyCompany("")] 15 | [assembly: AssemblyProduct("")] 16 | [assembly: AssemblyCopyright("")] 17 | [assembly: AssemblyTrademark("")] 18 | [assembly: ComVisible(false)] 19 | [assembly: Guid("11858868-2481-773d-59fd-230b4535e4d1")] 20 | [assembly: AssemblyFileVersion("1.0")] 21 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 |  -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/Resources.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.CodeDom.Compiler; 3 | using System.ComponentModel; 4 | using System.Diagnostics; 5 | using System.Globalization; 6 | using System.Resources; 7 | using System.Runtime.CompilerServices; 8 | 9 | namespace iBaseult.Properties 10 | { 11 | [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 12 | [DebuggerNonUserCode] 13 | [CompilerGenerated] 14 | internal class Resources 15 | { 16 | internal Resources() 17 | { 18 | } 19 | 20 | [EditorBrowsable(EditorBrowsableState.Advanced)] 21 | internal static ResourceManager ResourceManager 22 | { 23 | get 24 | { 25 | if (Resources.resourceMan == null) 26 | { 27 | Resources.resourceMan = new ResourceManager("iBaseult.Properties.Resources", typeof(Resources).Assembly); 28 | } 29 | return Resources.resourceMan; 30 | } 31 | } 32 | 33 | [EditorBrowsable(EditorBrowsableState.Advanced)] 34 | internal static CultureInfo Culture 35 | { 36 | get 37 | { 38 | return Resources.resourceCulture; 39 | } 40 | set 41 | { 42 | Resources.resourceCulture = value; 43 | } 44 | } 45 | 46 | private static ResourceManager resourceMan; 47 | 48 | private static CultureInfo resourceCulture; 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // Dieser Code wurde von einem Tool generiert. 4 | // Laufzeitversion:4.0.30319.42000 5 | // 6 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn 7 | // der Code erneut generiert wird. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace iBaseult.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 29 | public bool isTriggerbot { 30 | get { 31 | return ((bool)(this["isTriggerbot"])); 32 | } 33 | set { 34 | this["isTriggerbot"] = value; 35 | } 36 | } 37 | 38 | [global::System.Configuration.UserScopedSettingAttribute()] 39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 40 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 41 | public bool isPing { 42 | get { 43 | return ((bool)(this["isPing"])); 44 | } 45 | set { 46 | this["isPing"] = value; 47 | } 48 | } 49 | 50 | [global::System.Configuration.UserScopedSettingAttribute()] 51 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 52 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 53 | public bool isAimbot { 54 | get { 55 | return ((bool)(this["isAimbot"])); 56 | } 57 | set { 58 | this["isAimbot"] = value; 59 | } 60 | } 61 | 62 | [global::System.Configuration.UserScopedSettingAttribute()] 63 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 64 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 65 | public bool isEsp { 66 | get { 67 | return ((bool)(this["isEsp"])); 68 | } 69 | set { 70 | this["isEsp"] = value; 71 | } 72 | } 73 | 74 | [global::System.Configuration.UserScopedSettingAttribute()] 75 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 76 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 77 | public bool TriggerRage { 78 | get { 79 | return ((bool)(this["TriggerRage"])); 80 | } 81 | set { 82 | this["TriggerRage"] = value; 83 | } 84 | } 85 | 86 | [global::System.Configuration.UserScopedSettingAttribute()] 87 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 88 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 89 | public bool isCircle { 90 | get { 91 | return ((bool)(this["isCircle"])); 92 | } 93 | set { 94 | this["isCircle"] = value; 95 | } 96 | } 97 | 98 | [global::System.Configuration.UserScopedSettingAttribute()] 99 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 100 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 101 | public bool isRecoil { 102 | get { 103 | return ((bool)(this["isRecoil"])); 104 | } 105 | set { 106 | this["isRecoil"] = value; 107 | } 108 | } 109 | 110 | [global::System.Configuration.UserScopedSettingAttribute()] 111 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 112 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 113 | public bool isBhop { 114 | get { 115 | return ((bool)(this["isBhop"])); 116 | } 117 | set { 118 | this["isBhop"] = value; 119 | } 120 | } 121 | 122 | [global::System.Configuration.UserScopedSettingAttribute()] 123 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 124 | [global::System.Configuration.DefaultSettingValueAttribute("0.15")] 125 | public decimal speed { 126 | get { 127 | return ((decimal)(this["speed"])); 128 | } 129 | set { 130 | this["speed"] = value; 131 | } 132 | } 133 | 134 | [global::System.Configuration.UserScopedSettingAttribute()] 135 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 136 | [global::System.Configuration.DefaultSettingValueAttribute("0.05")] 137 | public decimal speed3 { 138 | get { 139 | return ((decimal)(this["speed3"])); 140 | } 141 | set { 142 | this["speed3"] = value; 143 | } 144 | } 145 | 146 | [global::System.Configuration.UserScopedSettingAttribute()] 147 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 148 | [global::System.Configuration.DefaultSettingValueAttribute("50")] 149 | public decimal delayx { 150 | get { 151 | return ((decimal)(this["delayx"])); 152 | } 153 | set { 154 | this["delayx"] = value; 155 | } 156 | } 157 | 158 | [global::System.Configuration.UserScopedSettingAttribute()] 159 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 160 | [global::System.Configuration.DefaultSettingValueAttribute("4")] 161 | public decimal Bhop { 162 | get { 163 | return ((decimal)(this["Bhop"])); 164 | } 165 | set { 166 | this["Bhop"] = value; 167 | } 168 | } 169 | 170 | [global::System.Configuration.UserScopedSettingAttribute()] 171 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 172 | [global::System.Configuration.DefaultSettingValueAttribute("50")] 173 | public decimal PingX { 174 | get { 175 | return ((decimal)(this["PingX"])); 176 | } 177 | set { 178 | this["PingX"] = value; 179 | } 180 | } 181 | 182 | [global::System.Configuration.UserScopedSettingAttribute()] 183 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 184 | [global::System.Configuration.DefaultSettingValueAttribute("400")] 185 | public int fovX { 186 | get { 187 | return ((int)(this["fovX"])); 188 | } 189 | set { 190 | this["fovX"] = value; 191 | } 192 | } 193 | 194 | [global::System.Configuration.UserScopedSettingAttribute()] 195 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 196 | [global::System.Configuration.DefaultSettingValueAttribute("200")] 197 | public int fovY { 198 | get { 199 | return ((int)(this["fovY"])); 200 | } 201 | set { 202 | this["fovY"] = value; 203 | } 204 | } 205 | 206 | [global::System.Configuration.UserScopedSettingAttribute()] 207 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 208 | [global::System.Configuration.DefaultSettingValueAttribute("1")] 209 | public int FovCircleRed { 210 | get { 211 | return ((int)(this["FovCircleRed"])); 212 | } 213 | set { 214 | this["FovCircleRed"] = value; 215 | } 216 | } 217 | 218 | [global::System.Configuration.UserScopedSettingAttribute()] 219 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 220 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 221 | public bool isRunning { 222 | get { 223 | return ((bool)(this["isRunning"])); 224 | } 225 | set { 226 | this["isRunning"] = value; 227 | } 228 | } 229 | 230 | [global::System.Configuration.UserScopedSettingAttribute()] 231 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 232 | [global::System.Configuration.DefaultSettingValueAttribute("1")] 233 | public int FovCircleGreen { 234 | get { 235 | return ((int)(this["FovCircleGreen"])); 236 | } 237 | set { 238 | this["FovCircleGreen"] = value; 239 | } 240 | } 241 | 242 | [global::System.Configuration.UserScopedSettingAttribute()] 243 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 244 | [global::System.Configuration.DefaultSettingValueAttribute("1")] 245 | public int FovCircleBlue { 246 | get { 247 | return ((int)(this["FovCircleBlue"])); 248 | } 249 | set { 250 | this["FovCircleBlue"] = value; 251 | } 252 | } 253 | 254 | [global::System.Configuration.UserScopedSettingAttribute()] 255 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 256 | [global::System.Configuration.DefaultSettingValueAttribute("1")] 257 | public int FovCircleWidth { 258 | get { 259 | return ((int)(this["FovCircleWidth"])); 260 | } 261 | set { 262 | this["FovCircleWidth"] = value; 263 | } 264 | } 265 | 266 | [global::System.Configuration.UserScopedSettingAttribute()] 267 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 268 | [global::System.Configuration.DefaultSettingValueAttribute("0")] 269 | public int color { 270 | get { 271 | return ((int)(this["color"])); 272 | } 273 | set { 274 | this["color"] = value; 275 | } 276 | } 277 | 278 | [global::System.Configuration.UserScopedSettingAttribute()] 279 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 280 | [global::System.Configuration.DefaultSettingValueAttribute("164")] 281 | public int mainAimKey { 282 | get { 283 | return ((int)(this["mainAimKey"])); 284 | } 285 | set { 286 | this["mainAimKey"] = value; 287 | } 288 | } 289 | 290 | [global::System.Configuration.UserScopedSettingAttribute()] 291 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 292 | [global::System.Configuration.DefaultSettingValueAttribute("164")] 293 | public int Bhopxkey { 294 | get { 295 | return ((int)(this["Bhopxkey"])); 296 | } 297 | set { 298 | this["Bhopxkey"] = value; 299 | } 300 | } 301 | 302 | [global::System.Configuration.UserScopedSettingAttribute()] 303 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 304 | [global::System.Configuration.DefaultSettingValueAttribute("True")] 305 | public bool isHold { 306 | get { 307 | return ((bool)(this["isHold"])); 308 | } 309 | set { 310 | this["isHold"] = value; 311 | } 312 | } 313 | 314 | [global::System.Configuration.UserScopedSettingAttribute()] 315 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 316 | [global::System.Configuration.DefaultSettingValueAttribute("False")] 317 | public bool isAimKey { 318 | get { 319 | return ((bool)(this["isAimKey"])); 320 | } 321 | set { 322 | this["isAimKey"] = value; 323 | } 324 | } 325 | 326 | [global::System.Configuration.UserScopedSettingAttribute()] 327 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 328 | [global::System.Configuration.DefaultSettingValueAttribute("0")] 329 | public int monitor { 330 | get { 331 | return ((int)(this["monitor"])); 332 | } 333 | set { 334 | this["monitor"] = value; 335 | } 336 | } 337 | 338 | [global::System.Configuration.UserScopedSettingAttribute()] 339 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 340 | [global::System.Configuration.DefaultSettingValueAttribute("25")] 341 | public int offsetY { 342 | get { 343 | return ((int)(this["offsetY"])); 344 | } 345 | set { 346 | this["offsetY"] = value; 347 | } 348 | } 349 | 350 | [global::System.Configuration.UserScopedSettingAttribute()] 351 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 352 | [global::System.Configuration.DefaultSettingValueAttribute("130")] 353 | public int msShootTime { 354 | get { 355 | return ((int)(this["msShootTime"])); 356 | } 357 | set { 358 | this["msShootTime"] = value; 359 | } 360 | } 361 | } 362 | } 363 | -------------------------------------------------------------------------------- /ValorantAimbotUI/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | False 7 | 8 | 9 | False 10 | 11 | 12 | False 13 | 14 | 15 | False 16 | 17 | 18 | False 19 | 20 | 21 | False 22 | 23 | 24 | False 25 | 26 | 27 | False 28 | 29 | 30 | 0.15 31 | 32 | 33 | 0.05 34 | 35 | 36 | 50 37 | 38 | 39 | 4 40 | 41 | 42 | 50 43 | 44 | 45 | 400 46 | 47 | 48 | 200 49 | 50 | 51 | 1 52 | 53 | 54 | False 55 | 56 | 57 | 1 58 | 59 | 60 | 1 61 | 62 | 63 | 1 64 | 65 | 66 | 0 67 | 68 | 69 | 164 70 | 71 | 72 | 164 73 | 74 | 75 | True 76 | 77 | 78 | False 79 | 80 | 81 | 0 82 | 83 | 84 | 25 85 | 86 | 87 | 130 88 | 89 | 90 | -------------------------------------------------------------------------------- /ValorantAimbotUI/ValorantAimbotUI.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/ValorantAimbotUI.ico -------------------------------------------------------------------------------- /ValorantAimbotUI/app.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | False 15 | 16 | 17 | False 18 | 19 | 20 | False 21 | 22 | 23 | False 24 | 25 | 26 | False 27 | 28 | 29 | False 30 | 31 | 32 | False 33 | 34 | 35 | 0.15 36 | 37 | 38 | 0.05 39 | 40 | 41 | 50 42 | 43 | 44 | 4 45 | 46 | 47 | 50 48 | 49 | 50 | 400 51 | 52 | 53 | 200 54 | 55 | 56 | 1 57 | 58 | 59 | False 60 | 61 | 62 | 1 63 | 64 | 65 | 1 66 | 67 | 68 | 1 69 | 70 | 71 | 0 72 | 73 | 74 | 164 75 | 76 | 77 | 164 78 | 79 | 80 | True 81 | 82 | 83 | False 84 | 85 | 86 | 0 87 | 88 | 89 | 25 90 | 91 | 92 | 130 93 | 94 | 95 | 96 | -------------------------------------------------------------------------------- /ValorantAimbotUI/app.manifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /ValorantAimbotUI/bin/Debug/iBaseult.exe.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | False 15 | 16 | 17 | False 18 | 19 | 20 | False 21 | 22 | 23 | False 24 | 25 | 26 | False 27 | 28 | 29 | False 30 | 31 | 32 | False 33 | 34 | 35 | 0.15 36 | 37 | 38 | 0.05 39 | 40 | 41 | 50 42 | 43 | 44 | 4 45 | 46 | 47 | 50 48 | 49 | 50 | 400 51 | 52 | 53 | 200 54 | 55 | 56 | 1 57 | 58 | 59 | False 60 | 61 | 62 | 1 63 | 64 | 65 | 1 66 | 67 | 68 | 1 69 | 70 | 71 | 0 72 | 73 | 74 | 164 75 | 76 | 77 | 164 78 | 79 | 80 | True 81 | 82 | 83 | False 84 | 85 | 86 | 0 87 | 88 | 89 | 25 90 | 91 | 92 | 130 93 | 94 | 95 | 96 | -------------------------------------------------------------------------------- /ValorantAimbotUI/iBaseult.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {47436D06-53C8-4FC3-AB99-3D1C1BC0CA33} 8 | WinExe 9 | iBaseult 10 | iBaseult 11 | v4.8 12 | 512 13 | app.manifest 14 | icon.ico 15 | iBaseult.Program 16 | false 17 | 18 | 19 | publish\ 20 | true 21 | Disk 22 | false 23 | Foreground 24 | 7 25 | Days 26 | false 27 | false 28 | true 29 | 0 30 | 1.0.0.%2a 31 | false 32 | true 33 | 34 | 35 | AnyCPU 36 | true 37 | full 38 | false 39 | bin\Debug\ 40 | DEBUG;TRACE 41 | prompt 42 | 4 43 | true 44 | 45 | 46 | x64 47 | pdbonly 48 | true 49 | bin\Release\ 50 | TRACE 51 | prompt 52 | 4 53 | true 54 | false 55 | AllRules.ruleset 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | Form 76 | 77 | 78 | Form1.cs 79 | 80 | 81 | Form 82 | 83 | 84 | Form2.cs 85 | 86 | 87 | Form 88 | 89 | 90 | FormOverlay.cs 91 | 92 | 93 | 94 | 95 | 96 | True 97 | True 98 | Resources.resx 99 | 100 | 101 | True 102 | True 103 | Settings.settings 104 | 105 | 106 | 107 | 108 | Form2.cs 109 | Designer 110 | 111 | 112 | FormOverlay.cs 113 | 114 | 115 | Resources.cs 116 | ResXFileCodeGenerator 117 | Resources.Designer.cs 118 | 119 | 120 | Form1.cs 121 | Designer 122 | 123 | 124 | 125 | 126 | 127 | 128 | SettingsSingleFileGenerator 129 | Settings.Designer.cs 130 | 131 | 132 | 133 | 134 | False 135 | Microsoft .NET Framework 4.8 %28x86 und x64%29 136 | true 137 | 138 | 139 | False 140 | .NET Framework 3.5 SP1 141 | false 142 | 143 | 144 | 145 | 146 | 147 | 148 | -------------------------------------------------------------------------------- /ValorantAimbotUI/iBaseult.csproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | publish\ 5 | 6 | 7 | 8 | 9 | 10 | de-DE 11 | false 12 | ProjectFiles 13 | 14 | -------------------------------------------------------------------------------- /ValorantAimbotUI/icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/icon.ico -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/.NETFramework,Version=v4.8.AssemblyAttributes.cs: -------------------------------------------------------------------------------- 1 | // 2 | using System; 3 | using System.Reflection; 4 | [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] 5 | -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/Costura/11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/obj/Debug/Costura/11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/Costura/5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/obj/Debug/Costura/5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/DesignTimeResolveAssemblyReferences.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/obj/Debug/DesignTimeResolveAssemblyReferences.cache -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache: 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-------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/ValorantAimbotUI.csproj.CoreCompileInputs.cache: -------------------------------------------------------------------------------- 1 | 157caec244496948c948328080c3dfb515c66a05 2 | -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/ValorantAimbotUI.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | D:\Cheat UI Source\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe.config 2 | D:\Cheat UI Source\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe 3 | D:\Cheat UI Source\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.pdb 4 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Properties.Resources.resources 5 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Form1.resources 6 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csproj.GenerateResource.cache 7 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csproj.CoreCompileInputs.cache 8 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.exe 9 | D:\Cheat UI Source\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.pdb 10 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe.config 11 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe 12 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.pdb 13 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Properties.Resources.resources 14 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Form1.resources 15 | D:\Cheat UI Source\C--Valorant-Coloraimbot\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csproj.GenerateResource.cache 16 | D:\Cheat UI 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Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Form1.resources 25 | E:\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csproj.GenerateResource.cache 26 | E:\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csproj.CoreCompileInputs.cache 27 | E:\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.exe 28 | E:\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.pdb 29 | E:\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csprojAssemblyReference.cache 30 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe.config 31 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.exe 32 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\ValorantAimbotUI.pdb 33 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.csprojAssemblyReference.cache 34 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Form2.resources 35 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.FormOverlay.resources 36 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Properties.Resources.resources 37 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\ValorantAimbotUI.Form1.resources 38 | 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-------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/iBaseult.csproj.CoreCompileInputs.cache: -------------------------------------------------------------------------------- 1 | 157caec244496948c948328080c3dfb515c66a05 2 | -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/iBaseult.csproj.FileListAbsolute.txt: -------------------------------------------------------------------------------- 1 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\iBaseult.exe.config 2 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\iBaseult.exe 3 | F:\Coding\Program Languages\visual studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\bin\Debug\iBaseult.pdb 4 | F:\Coding\Program Languages\visual 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studio\Projekte\Valorant-Coloraimbot-CSharp\ValorantAimbotUI\obj\Debug\iBaseult.pdb 12 | -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Debug/iBaseult.csproj.GenerateResource.cache: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/obj/Debug/iBaseult.csproj.GenerateResource.cache -------------------------------------------------------------------------------- /ValorantAimbotUI/obj/Release/.NETFramework,Version=v4.8.AssemblyAttributes.cs: -------------------------------------------------------------------------------- 1 | // 2 | using System; 3 | using System.Reflection; 4 | [assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] 5 | 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