├── .gitattributes
├── .gitignore
├── .vs
└── iBaseult
│ └── v16
│ └── .suo
├── LICENSE
├── README.md
├── ValorantAimbotUI
├── FodyWeavers.xml
├── FodyWeavers.xsd
├── Form1.Designer.cs
├── Form1.cs
├── Form1.resx
├── Form2.Designer.cs
├── Form2.cs
├── Form2.resx
├── FormOverlay.Designer.cs
├── FormOverlay.cs
├── FormOverlay.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── ValorantAimbotUI.ico
├── app.config
├── app.manifest
├── bin
│ └── Debug
│ │ └── iBaseult.exe.config
├── iBaseult.csproj
├── iBaseult.csproj.user
├── icon.ico
└── obj
│ ├── Debug
│ ├── .NETFramework,Version=v4.8.AssemblyAttributes.cs
│ ├── Costura
│ │ ├── 11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed
│ │ └── 5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed
│ ├── DesignTimeResolveAssemblyReferences.cache
│ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ ├── ValorantAimbotUI.Form1.resources
│ ├── ValorantAimbotUI.Form2.resources
│ ├── ValorantAimbotUI.FormOverlay.resources
│ ├── ValorantAimbotUI.Properties.Resources.resources
│ ├── ValorantAimbotUI.csproj.CoreCompileInputs.cache
│ ├── ValorantAimbotUI.csproj.FileListAbsolute.txt
│ ├── ValorantAimbotUI.csproj.GenerateResource.cache
│ ├── ValorantAimbotUI.csprojAssemblyReference.cache
│ ├── iBaseult.Form1.resources
│ ├── iBaseult.Form2.resources
│ ├── iBaseult.FormOverlay.resources
│ ├── iBaseult.Properties.Resources.resources
│ ├── iBaseult.csproj.CoreCompileInputs.cache
│ ├── iBaseult.csproj.FileListAbsolute.txt
│ └── iBaseult.csproj.GenerateResource.cache
│ └── Release
│ ├── .NETFramework,Version=v4.8.AssemblyAttributes.cs
│ ├── Costura
│ ├── 11708C6FE70B5D1D4110C90B5EF8894DD03AB370.costura.inputinjectornet.dll.compressed
│ └── 5954E332EC7732BA34C27E2D88D154D1919C1B07.costura.costura.dll.compressed
│ ├── DesignTimeResolveAssemblyReferences.cache
│ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ ├── ValorantAimbotUI.Form1.resources
│ ├── ValorantAimbotUI.Form2.resources
│ ├── ValorantAimbotUI.FormOverlay.resources
│ ├── ValorantAimbotUI.Properties.Resources.resources
│ ├── ValorantAimbotUI.csproj.CoreCompileInputs.cache
│ ├── ValorantAimbotUI.csproj.FileListAbsolute.txt
│ ├── ValorantAimbotUI.csproj.GenerateResource.cache
│ ├── ValorantAimbotUI.csprojAssemblyReference.cache
│ └── iBaseult.csproj.FileListAbsolute.txt
└── iBaseult.sln
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/.gitignore:
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1 | # Prerequisites
2 | *.d
3 |
4 | # Object files
5 | *.o
6 | *.ko
7 | *.obj
8 | *.elf
9 |
10 | # Linker output
11 | *.ilk
12 | *.map
13 | *.exp
14 |
15 | # Precompiled Headers
16 | *.gch
17 | *.pch
18 |
19 | # Libraries
20 | *.lib
21 | *.a
22 | *.la
23 | *.lo
24 |
25 | # Shared objects (inc. Windows DLLs)
26 | *.dll
27 | *.so
28 | *.so.*
29 | *.dylib
30 |
31 | # Executables
32 | *.exe
33 | *.out
34 | *.app
35 | *.i*86
36 | *.x86_64
37 | *.hex
38 |
39 | # Debug files
40 | *.dSYM/
41 | *.su
42 | *.idb
43 | *.pdb
44 |
45 | # Kernel Module Compile Results
46 | *.mod*
47 | *.cmd
48 | .tmp_versions/
49 | modules.order
50 | Module.symvers
51 | Mkfile.old
52 | dkms.conf
53 |
--------------------------------------------------------------------------------
/.vs/iBaseult/v16/.suo:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/.vs/iBaseult/v16/.suo
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2 | Commons Clause” License Condition v1.0
3 |
4 | Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher
5 |
6 | The Software Is provided To you by the Licensor under the License, As defined below, subject To the following condition.
7 | Without limiting other conditions In the License, the grant Of rights under the License will Not include, And the License does Not grant To you, the right To Sell the Software.
8 | For purposes of the foregoing, “Sell” means practicing any Or all of the rights granted To you under the License To provide To third parties,
9 | For a fee Or other consideration (including without limitation fees For hosting Or consulting/ support services related To the Software),
10 | a product Or service whose value derives, entirely Or substantially, from the functionality Of the Software.
11 | Any license notice Or attribution required by the License must also include this Commons Clause License Condition notice.
12 |
13 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # C# Valorant Coloraimbot
2 | A simple Coloraimbot for any Game coded in C#
3 |
4 | My Discord: https://discord.gg/PFBuC3T4RC
5 |
6 | 
7 |
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/ValorantAimbotUI/FodyWeavers.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/FodyWeavers.xsd:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks
13 |
14 |
15 |
16 |
17 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.
18 |
19 |
20 |
21 |
22 | A list of unmanaged 32 bit assembly names to include, delimited with line breaks.
23 |
24 |
25 |
26 |
27 | A list of unmanaged 64 bit assembly names to include, delimited with line breaks.
28 |
29 |
30 |
31 |
32 | The order of preloaded assemblies, delimited with line breaks.
33 |
34 |
35 |
36 |
37 |
38 | This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.
39 |
40 |
41 |
42 |
43 | Controls if .pdbs for reference assemblies are also embedded.
44 |
45 |
46 |
47 |
48 | Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.
49 |
50 |
51 |
52 |
53 | As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.
54 |
55 |
56 |
57 |
58 | Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.
59 |
60 |
61 |
62 |
63 | Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.
64 |
65 |
66 |
67 |
68 | A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |
69 |
70 |
71 |
72 |
73 | A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.
74 |
75 |
76 |
77 |
78 | A list of unmanaged 32 bit assembly names to include, delimited with |.
79 |
80 |
81 |
82 |
83 | A list of unmanaged 64 bit assembly names to include, delimited with |.
84 |
85 |
86 |
87 |
88 | The order of preloaded assemblies, delimited with |.
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 | 'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.
97 |
98 |
99 |
100 |
101 | A comma-separated list of error codes that can be safely ignored in assembly verification.
102 |
103 |
104 |
105 |
106 | 'false' to turn off automatic generation of the XML Schema file.
107 |
108 |
109 |
110 |
111 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Form1.cs:
--------------------------------------------------------------------------------
1 | //
2 | // _______ _ _ _ ______ _
3 | // (_______) | | | | | | (____ \ | | _
4 | // _ ___ __| | _____ __| | | |__ _ _ ____) ) _____ ___ _____ _ _ | | _| |_
5 | // | | / _ \ / _ || ___ | / _ | | _ \ | | | | | __ ( (____ | /___)| ___ || | | || | (_ _)
6 | // | |_____ | |_| |( (_| || ____|( (_| | | |_) )| |_| | | |__) )/ ___ ||___ || ____|| |_| || | | |_
7 | // \______) \___/ \____||_____) \____| |____/ \__ | |______/ \_____|(___/ |_____)|____/ \_) \__)
8 | // (____/
9 |
10 | // Credits to bluefire1337 for the Base Source - Recode of: https://www.unknowncheats.me/forum/valorant/389766-valorant-color-aimbot-ui-source.html
11 | // Credits to Grizzly222 for the CaseExecute Method: https://www.unknowncheats.me/forum/valorant/391878-mouse-movement-bypass.html
12 |
13 | // Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher
14 | // You can Donate me some money here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=D5L9KA9D47TTW&source=url
15 |
16 | using System;
17 | using System.Collections;
18 | using System.Collections.Generic;
19 | using System.ComponentModel;
20 | using System.Diagnostics;
21 | using System.Drawing;
22 | using System.Drawing.Imaging;
23 | using System.Linq;
24 | using System.Net;
25 | using System.Numerics;
26 | using System.Runtime.InteropServices;
27 | using System.Threading;
28 | using System.Threading.Tasks;
29 | using System.Windows.Forms;
30 | using iBaseult.Properties;
31 |
32 | namespace iBaseult
33 | {
34 | public partial class Form1 : Form
35 | {
36 | public Form1()
37 | {
38 | this.InitializeComponent();
39 |
40 | this.Text = Dice(6);
41 | this.isTriggerbot = this.GetKey("isTriggerbot");
42 | this.isAimbot = this.GetKey("isAimbot");
43 | this.isEsp = this.GetKey("isEsp");
44 | this.fovX = this.GetKey("fovX");
45 | this.fovY = this.GetKey("fovY");
46 | this.TriggerRage = this.GetKey("TriggerRage");
47 | this.isCircle = this.GetKey("isCircle");
48 | this.speed = this.GetKey("speed");
49 | this.speed3 = this.GetKey("speed3");
50 | this.delayx = this.GetKey("delayx");
51 | this.Bhop = this.GetKey("Bhop");
52 | this.FovCircleRed = this.GetKey("FovCircleRed");
53 | this.isRunning = this.GetKey("isRunning");
54 | this.FovCircleGreen = this.GetKey("FovCircleGreen");
55 | this.FovCircleBlue = this.GetKey("FovCircleBlue");
56 | this.FovCircleWidth = this.GetKey("FovCircleWidth");
57 | this.color = (Form1.ColorType)this.GetKey("color");
58 | this.mainAimKey = (Form1.AimKey)this.GetKey("mainAimKey");
59 | this.Bhopxkey = (Form1.Bhopkey)this.GetKey("Bhopxkey");
60 | this.isAimKey = this.GetKey("isAimKey");
61 | this.isHold = this.GetKey("isHold");
62 | this.monitor = this.GetKey("monitor");
63 | this.offsetY = this.GetKey("offsetY");
64 | this.msShootTime = this.GetKey("msShootTime");
65 | this.isRecoil = this.GetKey("isRecoil");
66 | this.isBhop = this.GetKey("isBhop");
67 | this.PingX = this.GetKey("PingX");
68 | Form1.ColorType colorType = this.color;
69 |
70 | if (colorType != Form1.ColorType.Red)
71 | {
72 | if (colorType == Form1.ColorType.Purple)
73 | {
74 | this.PurpleRadio.Checked = true;
75 | }
76 | }
77 | else
78 | {
79 | this.RedRadio.Checked = true;
80 | }
81 | this.UpdateUI();
82 | this.IsHoldToggle.Checked = this.isHold;
83 | this.AimbotBtt.Checked = this.isAimbot;
84 | this.EspBtt.Checked = this.isEsp;
85 | this.Ragebot.Checked = this.TriggerRage;
86 | this.CircleBtt.Checked = this.isCircle;
87 | this.RecoilBtt.Checked = this.isRecoil;
88 | this.Bhopbox.Checked = this.isBhop;
89 | this.AimKeyToggle.Checked = this.isAimKey;
90 | this.Speed.Value = this.speed;
91 | this.Speed3.Value = this.speed3;
92 | this.Delayx.Value = this.delayx;
93 | this.Bhopinput.Value = this.Bhop;
94 | this.FovXNum.Value = this.fovX;
95 | this.FovYNum.Value = this.fovY;
96 | this.CircleRed.Value = this.FovCircleRed;
97 | this.CircleGreen.Value = this.FovCircleGreen;
98 | this.CircleBlue.Value = this.FovCircleBlue;
99 | this.CircleWidth.Value = this.FovCircleWidth;
100 | this.TriggerbotBtt.Checked = this.isTriggerbot;
101 | this.offsetNum.Value = this.offsetY;
102 | this.FireRateNum.Value = this.msShootTime;
103 | foreach (string text in Enum.GetNames(typeof(Form1.AimKey)))
104 | {
105 | this.contextMenuStrip1.Items.Add(text);
106 | }
107 | this.contextMenuStrip1.ItemClicked += delegate (object o, ToolStripItemClickedEventArgs e) {
108 | this.mainAimKey = (Form1.AimKey)Enum.Parse(typeof(Form1.AimKey), e.ClickedItem.ToString());
109 | this.SetKey("mainAimKey", (int)this.mainAimKey);
110 | this.UpdateUI();
111 | };
112 | foreach (string text in Enum.GetNames(typeof(Form1.Bhopkey)))
113 | {
114 | this.contextMenuStrip2.Items.Add(text);
115 | }
116 | this.contextMenuStrip2.ItemClicked += delegate (object o, ToolStripItemClickedEventArgs e) {
117 | this.Bhopxkey = (Form1.Bhopkey)Enum.Parse(typeof(Form1.Bhopkey), e.ClickedItem.ToString());
118 | this.SetKey("Bhopxkey", (int)this.Bhopxkey);
119 | this.UpdateUI();
120 | };
121 |
122 | this.AutoSize = false;
123 | base.AutoScaleMode = AutoScaleMode.Font;
124 | this.Font = new Font("Trebuchet MS", 10f, FontStyle.Regular, GraphicsUnit.Point, 204);
125 | }
126 |
127 | [DllImport("gdi32.dll")]
128 | private static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
129 |
130 | private static float GetScalingFactor()
131 | {
132 | IntPtr hdc = Graphics.FromHwnd(IntPtr.Zero).GetHdc();
133 | int deviceCaps = Form1.GetDeviceCaps(hdc, 10);
134 | return (float)Form1.GetDeviceCaps(hdc, 117) / (float)deviceCaps;
135 | }
136 |
137 | [DllImport("user32.dll")]
138 | private static extern short GetAsyncKeyState(int vKey);
139 |
140 | [DllImport("USER32.dll")]
141 | private static extern short GetKeyState(int nVirtKey);
142 |
143 | public int pubx;
144 | public int puby;
145 |
146 | private async void xAimbot()
147 | {
148 |
149 | for (; ; )
150 | {
151 |
152 | try
153 | {
154 |
155 | if (!this.isRunning || !this.isAimbot && !this.isEsp && !this.isTriggerbot && !this.TriggerRage)
156 | {
157 | await Task.Delay(1000).ConfigureAwait(false);
158 | }
159 | else
160 | {
161 | bool pressDown = false;
162 | this.Move(0, 0, false);
163 | Color PixelColor;
164 | if (Customcolor.Checked == true)
165 | {
166 | int r = int.Parse(Redinput.Text);
167 | int g = int.Parse(Greeninput.Text);
168 | int b = int.Parse(Blueinput.Text);
169 | PixelColor = Color.FromArgb(r, g, b);
170 | }
171 | else
172 | {
173 | PixelColor = Color.FromArgb(GetColor(this.color));
174 | }
175 |
176 | if (this.isTriggerbot && !this.isAimbot && !this.TriggerRage && !this.isEsp)
177 | {
178 | if (this.isAimKey)
179 | {
180 | int keyState = (int)Form1.GetKeyState((int)this.Bhopxkey);
181 | if (this.isHold)
182 | {
183 | if (keyState >= 0)
184 | {
185 | await Task.Delay(1).ConfigureAwait(false);
186 | continue;
187 | }
188 | }
189 | else if (keyState != 0)
190 | {
191 | await Task.Delay(1).ConfigureAwait(false);
192 | continue;
193 | }
194 | }
195 |
196 | int toka = int.Parse(Pingx.Text);
197 |
198 | if (this.PixelSearch(new Rectangle((xSize - toka) / 2, (ySize - toka) / 2, toka, toka), PixelColor, this.colorVariation).Length != 0)
199 | {
200 | this.Move(0, 0, true);
201 | continue;
202 | }
203 |
204 | }
205 |
206 | Point[] array = this.PixelSearch(new Rectangle((this.xSize - this.fovX) / 2, (this.ySize - this.fovY) / 2, this.fovX, this.fovY), PixelColor, this.colorVariation);
207 | if (array.Length != 0)
208 | {
209 | try
210 | {
211 | Point[] array2 = (from t in array orderby t.Y select t).ToArray();
212 | List list = new List();
213 |
214 | for (int j = 0; j < array2.Length; j++)
215 | {
216 |
217 | if (this.isEsp)
218 | {
219 | int wi = int.Parse(ColWidth.Text);
220 | int u = int.Parse(ColR.Text);
221 | int l = int.Parse(ColG.Text);
222 | int m = int.Parse(ColB.Text);
223 | int sx = int.Parse(ColX.Text);
224 | int sy = int.Parse(ColY.Text);
225 | Color pol = Color.FromArgb(u, l, m);
226 |
227 | Pen Red = new Pen(pol)
228 | {
229 | Width = wi
230 | };
231 |
232 | using (Graphics g = Graphics.FromHwnd(IntPtr.Zero))
233 | {
234 | g.DrawRectangle(Red, array2[j].X - (sx / 2), array2[j].Y - 10, sx, sy); //I know this is shitty drawing stop looking at it thanks xD
235 | }
236 |
237 | }
238 |
239 | Vector2 current = new Vector2((float)array2[j].X, (float)array2[j].Y);
240 | if (!(from t in list where (t - current).Length() < 60f || Math.Abs(t.X - current.X) < 60f select t).Any())
241 | {
242 | list.Add(current);
243 | if (list.Count > 0)
244 | {
245 | break;
246 | }
247 | }
248 | }
249 |
250 | int pixelx = Convert.ToInt32(SmoothX.Value);
251 | int ab = Convert.ToInt32(chanceval.Value);
252 | int val2 = (101 - ab) / 2;
253 | pressDown = false;
254 | int toka = int.Parse(Pingx.Text);
255 | antirecoilval = 0;
256 |
257 | Vector2 vector = (from t in list select t - new Vector2((float)(this.xSize / 2), (float)(this.ySize / 2)) into t orderby t.Length()select t).ElementAt(0) + new Vector2(1f, (float)this.offsetY);
258 |
259 | if (TargetCheck.Checked == false)
260 | {
261 |
262 | if (this.isTriggerbot)
263 | {
264 | if (this.isAimKey)
265 | {
266 | int keyState2 = (int)Form1.GetKeyState((int)this.Bhopxkey);
267 | if (this.isHold)
268 | {
269 | if (keyState2 >= 0)
270 | {
271 | }
272 | else
273 | {
274 | for (int i = 0; i < array.Length; i++)
275 | {
276 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka)
277 | {
278 | pressDown = true;
279 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
280 | this.Move(0, antirecoilval, true);
281 | break;
282 | }
283 | }
284 | }
285 | }
286 | else if (keyState2 != 0)
287 | {
288 | }
289 | else
290 | {
291 | for (int i = 0; i < array.Length; i++)
292 | {
293 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka)
294 | {
295 | pressDown = true;
296 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
297 | this.Move(0, antirecoilval, true);
298 | break;
299 | }
300 | }
301 | }
302 | }
303 | }
304 | if (this.TriggerRage)
305 | {
306 | for (int i = 0; i < array.Length; i++)
307 | {
308 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < val2)
309 | {
310 | pressDown = true;
311 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
312 | break;
313 | }
314 | }
315 | }
316 |
317 | if (this.isAimbot || this.TriggerRage)
318 | {
319 |
320 | if (this.isAimKey)
321 | {
322 | int keyState = (int)Form1.GetKeyState((int)this.mainAimKey);
323 | if (this.isHold)
324 | {
325 | if (keyState >= 0)
326 | {
327 | continue;
328 | }
329 | }
330 | else if (keyState != 0)
331 | {
332 | continue;
333 | }
334 | }
335 |
336 | this.Move((int)(vector.X * (float)this.speed), (int)(vector.Y * (float)this.speed) + antirecoilval, pressDown);
337 | pressDown = false;
338 | continue;
339 | }
340 | }
341 | else
342 | {
343 |
344 | for (int i = 0; i < array.Length; i++)
345 | {
346 |
347 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < pixelx)
348 | {
349 | slowmove = true;
350 | }
351 | else
352 | {
353 | slowmove = false;
354 | }
355 | }
356 |
357 | if (slowmove)
358 | {
359 |
360 | if (this.isTriggerbot)
361 | {
362 | if (this.isAimKey)
363 | {
364 | int keyState2 = (int)Form1.GetKeyState((int)this.Bhopxkey);
365 | if (this.isHold)
366 | {
367 | if (keyState2 >= 0)
368 | {
369 | }
370 | else
371 | {
372 | for (int i = 0; i < array.Length; i++)
373 | {
374 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka)
375 | {
376 | pressDown = true;
377 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
378 | this.Move(0, antirecoilval, true);
379 | break;
380 | }
381 | }
382 | }
383 | }
384 | else if (keyState2 != 0)
385 | {
386 | }
387 | else
388 | {
389 | for (int i = 0; i < array.Length; i++)
390 | {
391 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < toka)
392 | {
393 | pressDown = true;
394 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
395 | this.Move(0, antirecoilval, true);
396 | break;
397 | }
398 | }
399 | }
400 | }
401 | }
402 | if (this.TriggerRage)
403 | {
404 | for (int i = 0; i < array.Length; i++)
405 | {
406 | if ((new Vector2((float)array[i].X, (float)array[i].Y) - new Vector2((float)(xSize / 2), (float)(ySize / 2))).Length() < val2)
407 | {
408 | pressDown = true;
409 | antirecoilval = Convert.ToInt32(Norecoilaimval.Text);
410 | break;
411 | }
412 | }
413 | }
414 |
415 | if (this.isAimbot || this.TriggerRage)
416 | {
417 |
418 | if (this.isAimKey)
419 | {
420 | int keyState = (int)Form1.GetKeyState((int)this.mainAimKey);
421 | if (this.isHold)
422 | {
423 | if (keyState >= 0)
424 | {
425 | continue;
426 | }
427 | }
428 | else if (keyState != 0)
429 | {
430 | continue;
431 | }
432 | }
433 |
434 | int x = Convert.ToInt32(this.delayx);
435 | await Task.Delay(x).ConfigureAwait(false);
436 | this.Move((int)(vector.X * (float)this.speed3), (int)(vector.Y * (float)this.speed3) + antirecoilval, pressDown);
437 | pressDown = false;
438 | continue;
439 |
440 | }
441 | }
442 | else
443 | {
444 | pressDown = false;
445 | this.Move((int)(vector.X * (float)this.speed), (int)(vector.Y * (float)this.speed), pressDown);
446 | continue;
447 | }
448 |
449 | }
450 | continue;
451 |
452 | }
453 | catch
454 | {
455 | continue;
456 | }
457 | }
458 | }
459 | }
460 | catch
461 | {
462 |
463 | }
464 |
465 | }
466 | }
467 |
468 | private async void XNoRecoil()
469 | {
470 | for (; ; )
471 | {
472 | New:
473 | try
474 | {
475 | if (!this.isRunning || !this.isRecoil)
476 | {
477 | await Task.Delay(1000).ConfigureAwait(false);
478 | }
479 | else
480 | {
481 | int keyState2 = (int)Form1.GetKeyState(1);
482 | int af = Convert.ToInt32(rcs.Value);
483 | if (this.isRecoil)
484 | {
485 | if (keyState2 >= 0)
486 | {
487 | await Task.Delay(1).ConfigureAwait(false);
488 | goto New;
489 | }
490 | else
491 | {
492 | for (int o = 0; o < 2; o++)
493 | {
494 | int keyStatex2 = (int)Form1.GetKeyState(1);
495 | if (keyStatex2 >= 0)
496 | {
497 | await Task.Delay(1).ConfigureAwait(false);
498 | goto New;
499 | }
500 | else
501 | {
502 |
503 | await Task.Delay(15).ConfigureAwait(false);
504 | Move(0, 1 + af);
505 | }
506 | }
507 | }
508 |
509 | }
510 |
511 | if (keyState2 >= 0)
512 | {
513 | await Task.Delay(1).ConfigureAwait(false);
514 | goto New;
515 | }
516 | else
517 | {
518 |
519 | for (int f = 0; f < 3; f++)
520 | {
521 |
522 | int keyStatex2 = (int)Form1.GetKeyState(1);
523 | if (keyStatex2 >= 0)
524 | {
525 | await Task.Delay(1).ConfigureAwait(false);
526 | goto New;
527 | }
528 | else
529 | {
530 |
531 | await Task.Delay(20).ConfigureAwait(false);
532 | Move(0, 2 + af);
533 | }
534 | }
535 | }
536 |
537 | if (keyState2 >= 0)
538 | {
539 | await Task.Delay(1).ConfigureAwait(false);
540 | goto New;
541 | }
542 | else
543 | {
544 | for (int f = 0; f < 1; f++)
545 | {
546 |
547 | int keyStatex2 = (int)Form1.GetKeyState(1);
548 | if (keyStatex2 >= 0)
549 | {
550 | await Task.Delay(1).ConfigureAwait(false);
551 | goto New;
552 | }
553 | else
554 | {
555 | await Task.Delay(30).ConfigureAwait(false);
556 | Move(0, 8 + af);
557 | }
558 | }
559 | }
560 |
561 | if (keyState2 >= 0)
562 | {
563 | await Task.Delay(1).ConfigureAwait(false);
564 | goto New;
565 | }
566 | else
567 | {
568 | for (int f = 0; f < 1; f++)
569 | {
570 |
571 | int keyStatex2 = (int)Form1.GetKeyState(1);
572 | if (keyStatex2 >= 0)
573 | {
574 | await Task.Delay(1).ConfigureAwait(false);
575 | goto New;
576 | }
577 | else
578 | {
579 | await Task.Delay(30).ConfigureAwait(false);
580 | Move(0, 9 + af);
581 | }
582 | }
583 | }
584 |
585 | if (keyState2 >= 0)
586 | {
587 | await Task.Delay(1).ConfigureAwait(false);
588 | goto New;
589 | }
590 | else
591 | {
592 |
593 | for (int f = 0; f < 15; f++)
594 | {
595 |
596 | int keyStatex2 = (int)Form1.GetKeyState(1);
597 | if (keyStatex2 >= 0)
598 | {
599 | await Task.Delay(1).ConfigureAwait(false);
600 | goto New;
601 | }
602 | else
603 | {
604 | await Task.Delay(25).ConfigureAwait(false);
605 | Move(0, 4 + af);
606 | }
607 | }
608 | }
609 |
610 | if (keyState2 >= 0)
611 | {
612 | await Task.Delay(1).ConfigureAwait(false);
613 | goto New;
614 | }
615 | else
616 | {
617 | for (int f = 0; f < 22; f++)
618 | {
619 |
620 | int keyStatex2 = (int)Form1.GetKeyState(1);
621 | if (keyStatex2 >= 0)
622 | {
623 | await Task.Delay(1).ConfigureAwait(false);
624 | goto New;
625 | }
626 | else
627 | {
628 | await Task.Delay(100).ConfigureAwait(false);
629 | }
630 | }
631 | }
632 |
633 | if (keyState2 >= 0)
634 | {
635 | await Task.Delay(1).ConfigureAwait(false);
636 | goto New;
637 | }
638 | else
639 | {
640 | for (int f = 0; f < 2; f++)
641 | {
642 |
643 | int keyStatex2 = (int)Form1.GetKeyState(1);
644 | if (keyStatex2 >= 0)
645 | {
646 | await Task.Delay(1).ConfigureAwait(false);
647 | goto New;
648 | }
649 | else
650 | {
651 |
652 | }
653 | }
654 | }
655 |
656 |
657 | }
658 | }
659 | catch
660 | {
661 | MessageBox.Show("Failure Code - 2 - There might be an issue with the NoRecoil!");
662 |
663 | }
664 | }
665 | }
666 |
667 |
668 | private async void XBhop() //Bhop spamming spacebar
669 | {
670 | for (; ; )
671 | {
672 | try
673 | {
674 |
675 | News:
676 |
677 | if (!this.isRunning || !this.isBhop)
678 | {
679 | await Task.Delay(1000).ConfigureAwait(false);
680 | goto News;
681 | }
682 | else
683 | {
684 | int xx = int.Parse(Bhopinput.Text);
685 | int keyState = (int)Form1.GetKeyState(xx);
686 |
687 | if (keyState >= 0)
688 | {
689 | await Task.Delay(10).ConfigureAwait(false);
690 | goto News;
691 | }
692 | else
693 | {
694 | int v = int.Parse(Bdelay.Text);
695 | SendKeys.SendWait(" ");
696 | Thread.Sleep(v);
697 | }
698 |
699 | }
700 | }
701 | catch
702 | {
703 | MessageBox.Show("Failure Code - 1 - There might be an issue with the Bhop");
704 | }
705 | }
706 | }
707 |
708 | private static Random random = new Random(); //Randomize Window Title
709 | public static string Dice(int length){const string chars = "qwerasdfyxcv"; return new string(Enumerable.Repeat(chars, length).Select(s => s[random.Next(s.Length)]).ToArray()); } //Randomize for further autostrafe testing
710 |
711 | private int dx;
712 | private int df;
713 |
714 | private async void XDice() //Change the Window Title name to something random
715 | {
716 | for (; ; )
717 | {
718 | if (!this.isRunning)
719 | {
720 | await Task.Delay(1000).ConfigureAwait(false);
721 | }
722 | else
723 | {
724 | Color PixelColor;
725 | if (Customcolor.Checked == true)
726 | {
727 | int r = int.Parse(Redinput.Text);
728 | int g = int.Parse(Greeninput.Text);
729 | int b = int.Parse(Blueinput.Text);
730 | PixelColor = Color.FromArgb(r, g, b);
731 | }
732 | else
733 | {
734 | PixelColor = Color.FromArgb(GetColor(this.color));
735 | }
736 | Random rnd = new Random();
737 | dx = rnd.Next(1500000, 2500000);
738 | df = rnd.Next(480000, 900000);
739 |
740 | await Task.Delay(df).ConfigureAwait(false);
741 | this.Text = Dice(6);
742 | Update();
743 | await Task.Delay(dx).ConfigureAwait(false);
744 | }
745 | }
746 | }
747 |
748 | private async void XUpdate()
749 | {
750 | await Task.Delay(15000).ConfigureAwait(false);
751 | DialogResult dialogResult = MessageBox.Show("In order to check for detection this cheat needs Networkconnection." + "\n" + "Do you allow it?" + "\n" + "\n" + "This cheat does not collect or send any Data." + "\n" + "Connection is needed only for Requests!", "iBaseult - Information", MessageBoxButtons.YesNo);
752 | if (dialogResult == DialogResult.Yes)
753 | {
754 | MessageBox.Show("Okay, this cheat will use network connection to check for detection status. If you don't receive any warnings this means your cheat is not detected right now!");
755 |
756 | for (; ; )
757 | {
758 | using (WebClient client = new WebClient())
759 | {
760 | try
761 | {
762 | string s = client.DownloadString("http://baseult.com/iBaseult/update.txt"); //This reads the text file on this website. If Text file says true cheat will continue. If it says false cheat will close valorant. This is to prevent bans for detection or an outdated cheat.
763 |
764 | if (s.Contains("false"))
765 | {
766 | _ = !isRunning;
767 | foreach (var process in Process.GetProcessesByName("VALORANT-Win64-Shipping"))
768 | {
769 | process.Kill();
770 | }
771 | MessageBox.Show("Your Game closed for your safety. This Cheat is tagged by Baseult as 'detected' or 'outdated'. Restart the Cheat it might have been an issue, otherwise check his thread.");
772 | Close();
773 | }
774 |
775 | await Task.Delay(60000).ConfigureAwait(false);
776 | }
777 | catch
778 | {
779 |
780 | }
781 | }
782 | }
783 | }
784 | else if (dialogResult == DialogResult.No)
785 | {
786 | MessageBox.Show("Okay, this cheat will not use any network connection. Use this cheat at your own risk!");
787 | }
788 |
789 | }
790 |
791 |
792 | public static int GetColor(Form1.ColorType color)
793 | {
794 | if (color == Form1.ColorType.Red)
795 | {
796 | return 0x9A0000;
797 | }
798 | if (color != Form1.ColorType.Purple)
799 | {
800 | return 0xA224A2;
801 | }
802 |
803 | return 11480751;
804 | }
805 |
806 | private void UpdateDisplayInformation()
807 | {
808 | try
809 | {
810 | if (CustomScreen.Checked == true)
811 | {
812 | int x = int.Parse(ScreenX2.Text);
813 | int y = int.Parse(ScreenY2.Text);
814 |
815 | this.xSize = x;
816 | this.ySize = y;
817 | }
818 | else
819 | {
820 | this.zoom = GetScalingFactor();
821 | Screen screen = this.CurrentScreen();
822 | bool primary = screen.Primary;
823 | this.xSize = (int)((float)screen.Bounds.Width * (primary ? this.zoom : 1f));
824 | this.ySize = (int)((float)screen.Bounds.Height * (primary ? this.zoom : 1f));
825 | }
826 | }
827 | catch
828 | {
829 | MessageBox.Show("Failure Code - 8 - There might be an issue with the Scren Detection!");
830 |
831 | }
832 | }
833 |
834 | [DllImport("user32.dll")]
835 | private static extern void mouse_event(int dwFlags, int dx, int dy, uint dwData, UIntPtr dwInformation);
836 |
837 | private MoveInfo _mevent;
838 |
839 | public new void Move(int x, int y, bool lm = false)
840 | {
841 |
842 | if (lm)
843 | {
844 | if (DateTime.Now.Subtract(this.lastShot).TotalMilliseconds < (double)this.msShootTime)
845 | {
846 | lm = false;
847 | }
848 | else
849 | {
850 | this.lastShot = DateTime.Now;
851 | }
852 | }
853 | _mevent = new MoveInfo
854 | {
855 | MovementSettings = (InternCaseMoveSettings)8196,
856 | xAmount = (int)x,
857 | yAmount = (int)y,
858 | };
859 |
860 | if (lm)
861 | {
862 | _mevent = new MoveInfo
863 | {
864 | MovementSettings = (InternCaseMoveSettings)8194,
865 | };
866 | }
867 |
868 | CaseExecute.ExecuteMovementCase(_mevent);
869 | }
870 |
871 | public Screen CurrentScreen()
872 | {
873 | return Screen.AllScreens[this.monitor];
874 | }
875 |
876 | public class DirectBitmap : IDisposable
877 | {
878 | public Bitmap Bitmap { get; private set; }
879 |
880 | private int[] bits;
881 |
882 | public int[] GetBits()
883 | {
884 | return bits;
885 | }
886 |
887 | private void SetBits(int[] value)
888 | {
889 | bits = value;
890 | }
891 |
892 | public bool Disposed { get; private set; }
893 | public int Height { get; private set; }
894 | public int Width { get; private set; }
895 |
896 | protected GCHandle BitsHandle { get; private set; }
897 |
898 | public DirectBitmap(int width, int height)
899 | {
900 | Width = width;
901 | Height = height;
902 | SetBits(new Int32[width * height]);
903 | BitsHandle = GCHandle.Alloc(GetBits(), GCHandleType.Pinned);
904 | Bitmap = new Bitmap(width, height, width * 4, PixelFormat.Format32bppPArgb, BitsHandle.AddrOfPinnedObject());
905 | }
906 |
907 | public void SetPixel(int x, int y, Color colour)
908 | {
909 | int index = x + (y * Width);
910 | int col = colour.ToArgb();
911 |
912 | GetBits()[index] = col;
913 | }
914 |
915 | public Color GetPixel(int x, int y)
916 | {
917 | int index = x + (y * Width);
918 | int col = GetBits()[index];
919 | Color result = Color.FromArgb(col);
920 |
921 | return result;
922 | }
923 |
924 | void IDisposable.Dispose()
925 | {
926 | if (Disposed) return;
927 | Disposed = true;
928 | Bitmap.Dispose();
929 | BitsHandle.Free();
930 | }
931 | }
932 |
933 | public unsafe Point[] PixelSearch(Rectangle rect, Color PixelColor, int ShadeVariation)
934 | {
935 |
936 | ArrayList arrayList = new ArrayList();
937 | using (var tile = new Bitmap(rect.Width, rect.Height, PixelFormat.Format24bppRgb))
938 | {
939 | if (this.monitor >= Screen.AllScreens.Length)
940 | {
941 | this.monitor = 0;
942 | this.UpdateUI();
943 | }
944 | int left = Screen.AllScreens[this.monitor].Bounds.Left;
945 | int top = Screen.AllScreens[this.monitor].Bounds.Top;
946 | using (var g = Graphics.FromImage(tile))
947 | {
948 | g.CopyFromScreen(rect.X + left, rect.Y + top, 0, 0, rect.Size, CopyPixelOperation.SourceCopy);
949 | }
950 | BitmapData bitmapData = tile.LockBits(new Rectangle(0, 0, tile.Width, tile.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
951 | int[] array = new int[]
952 | {
953 | (int) PixelColor.B,
954 | (int) PixelColor.G,
955 | (int) PixelColor.R
956 | };
957 |
958 | for (int i = 0; i < bitmapData.Height; i++)
959 | {
960 | byte* ptr = (byte*)((void*)bitmapData.Scan0) + i * bitmapData.Stride;
961 | for (int j = 0; j < bitmapData.Width; j++)
962 | {
963 | if (((int)ptr[j * 3] >= array[0] - ShadeVariation & (int)ptr[j * 3] <= array[0] + ShadeVariation) && ((int)ptr[j * 3 + 1] >= array[1] - ShadeVariation & (int)ptr[j * 3 + 1] <= array[1] + ShadeVariation) && ((int)ptr[j * 3 + 2] >= array[2] - ShadeVariation & (int)ptr[j * 3 + 2] <= array[2] + ShadeVariation))
964 | {
965 | arrayList.Add(new Point(j + rect.X, i + rect.Y));
966 | }
967 | }
968 | }
969 | return (Point[])arrayList.ToArray(typeof(Point));
970 |
971 | }
972 | }
973 |
974 | private void Red_changed(object sender, EventArgs e)
975 | {
976 | this.color = Form1.ColorType.Red;
977 | this.SetKey("color", (int)this.color);
978 | }
979 |
980 | private void Purple_changed(object sender, EventArgs e)
981 | {
982 | this.color = Form1.ColorType.Purple;
983 | this.SetKey("color", (int)this.color);
984 | }
985 |
986 | private void Speed_changed(object sender, EventArgs e)
987 | {
988 |
989 | this.speed = this.Speed.Value;
990 | this.SetKey("speed", this.speed);
991 |
992 | }
993 | private void FovX_changed(object sender, EventArgs e)
994 | {
995 |
996 |
997 | this.fovX = (int)this.FovXNum.Value;
998 | this.SetKey("fovX", this.fovX);
999 |
1000 | }
1001 |
1002 |
1003 | private void FovYNum_ValueChanged(object sender, EventArgs e)
1004 | {
1005 | this.fovY = (int)this.FovYNum.Value;
1006 | this.SetKey("fovY", this.fovY);
1007 |
1008 | }
1009 |
1010 | private void IsAimbot_changed(object sender, EventArgs e)
1011 | {
1012 | if(AimbotBtt.Checked)
1013 | {
1014 | Ragebot.Enabled = false;
1015 | chanceval.Enabled = false;
1016 | Firerage.Enabled = false;
1017 | Ragebot.Checked = false;
1018 |
1019 | }
1020 | else
1021 | {
1022 | Ragebot.Enabled = true;
1023 | chanceval.Enabled = true;
1024 | Firerage.Enabled = true;
1025 | }
1026 |
1027 | this.isAimbot = this.AimbotBtt.Checked;
1028 | this.SetKey("isAimbot", this.isAimbot);
1029 |
1030 | }
1031 |
1032 | private void CheckBox1_CheckedChanged(object sender, EventArgs e)
1033 | {
1034 | if (Ragebot.Checked)
1035 | {
1036 | AimbotBtt.Enabled = false;
1037 | TriggerbotBtt.Enabled = false;
1038 | FireRateNum.Enabled = false;
1039 | AimbotBtt.Checked = false;
1040 | TriggerbotBtt.Checked = false;
1041 |
1042 | this.msShootTime = (int)this.Firerage.Value;
1043 |
1044 | }
1045 | else
1046 | {
1047 | AimbotBtt.Enabled = true;
1048 | TriggerbotBtt.Enabled = true;
1049 | FireRateNum.Enabled = true;
1050 | }
1051 |
1052 | this.TriggerRage = Ragebot.Checked;
1053 | this.SetKey("TriggerRage", this.TriggerRage);
1054 | }
1055 |
1056 | private void IsTriggerbot_changed(object sender, EventArgs e)
1057 | {
1058 | if(TriggerbotBtt.Checked)
1059 | {
1060 | this.msShootTime = (int)this.FireRateNum.Value;
1061 | this.SetKey("msShootTime", this.msShootTime);
1062 | }
1063 |
1064 | this.isTriggerbot = this.TriggerbotBtt.Checked;
1065 | this.SetKey("isTriggerbot", this.isTriggerbot);
1066 | }
1067 |
1068 | private void Main_load(object sender, EventArgs e)
1069 | {
1070 |
1071 | this.mainThread = new Thread(delegate () {
1072 | this.XNoRecoil();
1073 | this.XBhop();
1074 | this.XDice();
1075 | this.xAimbot();
1076 | this.XUpdate();
1077 | });
1078 | this.mainThread.Start();
1079 | }
1080 | private void SetKey(string key, bool o)
1081 | {
1082 | Settings.Default[key] = o;
1083 | Settings.Default.Save();
1084 | }
1085 |
1086 | private void SetKey(string key, int o)
1087 | {
1088 | Settings.Default[key] = o;
1089 | Settings.Default.Save();
1090 | }
1091 |
1092 | private void SetKey(string key, decimal o)
1093 | {
1094 | Settings.Default[key] = o;
1095 | Settings.Default.Save();
1096 | }
1097 |
1098 | private T GetKey(string key)
1099 | {
1100 | return (T)((object)Settings.Default[key]);
1101 | }
1102 |
1103 | protected override void OnHandleDestroyed(EventArgs e)
1104 | {
1105 | this.mainThread.Abort();
1106 | Settings.Default.Save();
1107 | base.OnHandleDestroyed(e);
1108 | }
1109 |
1110 |
1111 |
1112 | private void Start_click(object sender, EventArgs e)
1113 | {
1114 | FormOverlay formoverlay = new FormOverlay();
1115 | if (this.isRunning)
1116 | {
1117 | try
1118 | {
1119 | formoverlay.Close();
1120 | FormOverlay obj = (FormOverlay)Application.OpenForms["FormOverlay"];
1121 | obj.Close();
1122 | CircleBtt.Checked = false;
1123 | }
1124 | catch { }
1125 | }
1126 | this.isRunning = !this.isRunning;
1127 | this.UpdateUI();
1128 | if (CircleBtt.Checked == true)
1129 | {
1130 | try { formoverlay.Show(); }
1131 | catch { }
1132 | }
1133 | }
1134 |
1135 | private void UpdateUI()
1136 | {
1137 | this.StartBtt.Text = this.isRunning ? "Stop" : "Start";
1138 | this.UpdateDisplayInformation();
1139 | this.ChangeMonitorBtt.Text = string.Concat(new string[] {
1140 | "Monitor [",
1141 | this.monitor.ToString(),
1142 | "] ",
1143 | this.xSize.ToString(),
1144 | "x",
1145 | this.ySize.ToString()
1146 | });
1147 | this.AimkeyBtt.Text = Enum.GetName(typeof(Form1.AimKey), this.mainAimKey);
1148 | this.TriggerKeyBtt.Text = Enum.GetName(typeof(Form1.Bhopkey), this.Bhopxkey);
1149 | }
1150 |
1151 | private void MonitorChanged(object sender, EventArgs e)
1152 | {
1153 | this.monitor++;
1154 | if (this.monitor >= Screen.AllScreens.Length)
1155 | {
1156 | this.monitor = 0;
1157 | }
1158 | this.SetKey("monitor", this.monitor);
1159 | this.UpdateUI();
1160 | }
1161 | private void IsAimKeyChanged(object sender, EventArgs e)
1162 | {
1163 | this.isAimKey = this.AimKeyToggle.Checked;
1164 | this.SetKey("isAimKey", this.isAimKey);
1165 | }
1166 |
1167 | private void IsHold_changed(object sender, EventArgs e)
1168 | {
1169 | this.isHold = this.IsHoldToggle.Checked;
1170 | this.SetKey("isHold", this.isHold);
1171 | }
1172 |
1173 | private void AimKeyDrop(object sender, EventArgs e)
1174 | {
1175 | if (this.AimkeyBtt.PointToScreen(new Point(this.AimkeyBtt.Left, this.AimkeyBtt.Bottom)).Y + this.contextMenuStrip1.Size.Height > Screen.PrimaryScreen.WorkingArea.Height)
1176 | {
1177 | this.contextMenuStrip1.Show(this.AimkeyBtt, new Point(0, -this.contextMenuStrip1.Size.Height));
1178 | return;
1179 | }
1180 | this.contextMenuStrip1.Show(this.AimkeyBtt, new Point(0, this.AimkeyBtt.Height));
1181 |
1182 | }
1183 |
1184 | private void TriggerKeyDrop(object sender, EventArgs e)
1185 | {
1186 |
1187 | if (this.TriggerKeyBtt.PointToScreen(new Point(this.TriggerKeyBtt.Left, this.TriggerKeyBtt.Bottom)).Y + this.contextMenuStrip2.Size.Height > Screen.PrimaryScreen.WorkingArea.Height)
1188 | {
1189 | this.contextMenuStrip2.Show(this.TriggerKeyBtt, new Point(0, -this.contextMenuStrip2.Size.Height));
1190 | return;
1191 | }
1192 | this.contextMenuStrip2.Show(this.TriggerKeyBtt, new Point(0, this.TriggerKeyBtt.Height));
1193 |
1194 | }
1195 |
1196 | private void OffsetY_changed(object sender, EventArgs e)
1197 | {
1198 |
1199 | this.offsetY = (int)this.offsetNum.Value;
1200 | this.SetKey("offsetY", this.offsetY);
1201 |
1202 | }
1203 |
1204 |
1205 | private void FireRate_changed(object sender, EventArgs e)
1206 | {
1207 | if (isTriggerbot)
1208 | {
1209 | this.msShootTime = (int)this.FireRateNum.Value;
1210 | this.SetKey("msShootTime", this.msShootTime);
1211 | }
1212 | }
1213 |
1214 |
1215 | private enum AimKey
1216 | {
1217 | LeftMouse = 1,
1218 | RightMouse,
1219 | X1Mouse = 5,
1220 | X2Button,
1221 | Shift = 160,
1222 | Ctrl = 162,
1223 | Alt = 164,
1224 | Capslock = 20,
1225 | Numpad0 = 96,
1226 | Numlock = 144
1227 | }
1228 |
1229 | private enum Bhopkey
1230 | {
1231 | LeftMouse = 1,
1232 | RightMouse,
1233 | X1Mouse = 5,
1234 | X2Button,
1235 | Shift = 160,
1236 | Ctrl = 162,
1237 | Alt = 164,
1238 | Capslock = 20,
1239 | Numpad0 = 96,
1240 | Numlock = 144
1241 | }
1242 |
1243 | public enum DeviceCap
1244 | {
1245 | VERTRES = 10,
1246 | DESKTOPVERTRES = 117
1247 | }
1248 | public enum ColorType
1249 | {
1250 | Red,
1251 | Purple
1252 | }
1253 |
1254 | private void Recoilcheckbox_CheckedChanged_1(object sender, EventArgs e)
1255 | {
1256 | this.isRecoil = this.RecoilBtt.Checked;
1257 | this.SetKey("isRecoil", this.isRecoil);
1258 | }
1259 |
1260 | private void CheckBox2_CheckedChanged(object sender, EventArgs e)
1261 | {
1262 | this.isBhop = this.Bhopbox.Checked;
1263 | this.SetKey("isBhop", this.isBhop);
1264 | }
1265 |
1266 | private void NumericUpDown1_ValueChanged(object sender, EventArgs e)
1267 | {
1268 | this.Bhop = this.Bhopinput.Value;
1269 | this.SetKey("Bhop", this.Bhop);
1270 | }
1271 |
1272 | private void NumericUpDown1_ValueChanged_1(object sender, EventArgs e)
1273 | {
1274 | this.speed3 = this.Speed3.Value;
1275 | this.SetKey("speed3", this.speed3);
1276 | }
1277 |
1278 | private void NumericUpDown1_ValueChanged_2(object sender, EventArgs e)
1279 | {
1280 | this.delayx = this.Delayx.Value;
1281 | this.SetKey("delayx", this.delayx);
1282 | }
1283 |
1284 | private void checkBox2_CheckedChanged_2(object sender, EventArgs e)
1285 | {
1286 | this.isEsp = this.EspBtt.Checked;
1287 | this.SetKey("isEsp", this.isEsp);
1288 | }
1289 |
1290 | private void CheckBox3_CheckedChanged_1(object sender, EventArgs e)
1291 | {
1292 |
1293 | if (CircleBtt.Checked == true)
1294 | {
1295 | if (this.isRunning)
1296 | {
1297 | MessageBox.Show("Please Stop and Start the Cheat again for the Fov Circle!");
1298 | }
1299 | }
1300 | this.isCircle = this.CircleBtt.Checked;
1301 | this.SetKey("isCircle", this.isCircle);
1302 | }
1303 |
1304 |
1305 | private void CircleRed_ValueChanged(object sender, EventArgs e)
1306 | {
1307 | this.FovCircleRed = (int)this.CircleRed.Value;
1308 | this.SetKey("FovCircleRed", this.FovCircleRed);
1309 | }
1310 |
1311 | private void CircleWidth_ValueChanged(object sender, EventArgs e)
1312 | {
1313 | this.FovCircleWidth = (int)this.CircleWidth.Value;
1314 | this.SetKey("FovCircleWidth", this.FovCircleWidth);
1315 | }
1316 |
1317 | private void CircleGreen_ValueChanged(object sender, EventArgs e)
1318 | {
1319 | this.FovCircleGreen = (int)this.CircleGreen.Value;
1320 | this.SetKey("FovCircleGreen", this.FovCircleGreen);
1321 | }
1322 |
1323 | private void CircleBlue_ValueChanged(object sender, EventArgs e)
1324 | {
1325 | this.FovCircleBlue = (int)this.CircleBlue.Value;
1326 | this.SetKey("FovCircleBlue", this.FovCircleBlue);
1327 | }
1328 |
1329 | private void Form1_FormClosing(object sender, FormClosingEventArgs e)
1330 | {
1331 | try
1332 | {
1333 | Environment.Exit(0);
1334 | this.Close();
1335 | }
1336 | catch { }
1337 | }
1338 |
1339 | private void Firerage_ValueChanged_3(object sender, EventArgs e)
1340 | {
1341 | if (!isAimbot)
1342 | {
1343 | this.msShootTime = (int)this.Firerage.Value;
1344 | this.SetKey("msShootTime", this.msShootTime);
1345 | }
1346 | }
1347 |
1348 | private void AimKeyToggle_CheckedChanged(object sender, EventArgs e)
1349 | {
1350 | if (AimKeyToggle.Checked)
1351 | {
1352 | IsHoldToggle.Enabled = true;
1353 | }
1354 | else
1355 | {
1356 | IsHoldToggle.Enabled = false;
1357 | IsHoldToggle.Checked = false;
1358 | }
1359 | }
1360 |
1361 | public int xSize;
1362 |
1363 | public int ySize;
1364 |
1365 | private int msShootTime = 225;
1366 |
1367 | private DateTime lastShot = DateTime.Now;
1368 |
1369 | private int offsetY = 10;
1370 |
1371 | private bool isTriggerbot;
1372 |
1373 | private bool isAimbot;
1374 |
1375 | private bool isEsp;
1376 |
1377 | private bool TriggerRage;
1378 |
1379 | public bool isCircle;
1380 |
1381 | private bool isRecoil;
1382 |
1383 | private bool isBhop;
1384 |
1385 | private decimal PingX = 50;
1386 |
1387 | private decimal speed = 1m;
1388 |
1389 | private decimal speed3 = 1m;
1390 |
1391 | private decimal Bhop = 4;
1392 |
1393 | private decimal delayx = 100;
1394 |
1395 | public int fovX;
1396 |
1397 | public int fovY;
1398 |
1399 | public int FovCircleRed = 1;
1400 |
1401 | public int FovCircleGreen = 1;
1402 |
1403 | public int FovCircleBlue = 1;
1404 |
1405 | public int FovCircleWidth = 1;
1406 |
1407 | private bool isAimKey;
1408 |
1409 | private bool isHold = true;
1410 |
1411 | private int monitor;
1412 |
1413 | private int colorVariation = 25;
1414 |
1415 | private Form1.AimKey mainAimKey = Form1.AimKey.Alt;
1416 |
1417 | private Form1.Bhopkey Bhopxkey = Form1.Bhopkey.Alt;
1418 |
1419 | private Form1.ColorType color = Form1.ColorType.Purple;
1420 |
1421 | private float zoom = 1f;
1422 |
1423 | private Thread mainThread;
1424 |
1425 | private bool isRunning;
1426 |
1427 | private bool slowmove;
1428 |
1429 | private int antirecoilval;
1430 | }
1431 |
1432 | public struct MoveInfo
1433 | {
1434 | public int xAmount;
1435 | public int yAmount;
1436 | public uint MovePack;
1437 | public InternCaseMoveSettings MovementSettings;
1438 | public uint Waittimems;
1439 | public IntPtr Information;
1440 | }
1441 |
1442 | public enum InternCaseMoveSettings
1443 | {
1444 | LeftDown = 2,
1445 | LeftUp = 4,
1446 | Move = 1,
1447 | MoveNoCoalesce = 8192
1448 | }
1449 |
1450 | public static class CaseExecute
1451 | {
1452 | public static void ExecuteMovementCase(MoveInfo input)
1453 | {
1454 | CaseExecute.ExecuteMovementCase(new MoveInfo[]
1455 | {
1456 | input
1457 | });
1458 | }
1459 |
1460 | public static void ExecuteMovementCase(MoveInfo[] inputs)
1461 | {
1462 | if (!Execute.InjectMouseInput(inputs, inputs.Length))
1463 | {
1464 | throw new Win32Exception();
1465 | }
1466 | }
1467 | }
1468 | public static class Execute
1469 | {
1470 | [DllImport("User32.dll")]
1471 | [return: MarshalAs(UnmanagedType.Bool)]
1472 | public static extern bool InjectMouseInput([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)] MoveInfo[] inputs, int count);
1473 | }
1474 | }
1475 |
1476 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Form2.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace iBaseult
12 | {
13 | public partial class Form2 : Form
14 | {
15 | public Form2()
16 | {
17 | InitializeComponent();
18 | }
19 |
20 | private void button3_Click(object sender, EventArgs e)
21 | {
22 | this.Close();
23 | }
24 |
25 | private void button2_Click(object sender, EventArgs e)
26 | {
27 | intro1.Visible = false;
28 | skip1.Visible = false;
29 | start1.Visible = false;
30 | Introb.Visible = true;
31 | Introt.Visible = true;
32 | }
33 |
34 | private void tutt2_Click(object sender, EventArgs e)
35 | {
36 |
37 | }
38 |
39 | private void tutb2_Click(object sender, EventArgs e)
40 | {
41 | tutt2.Visible = false;
42 | tutb2.Visible = false;
43 | tutt3.Visible = true;
44 | tutb3.Visible = true;
45 | tut3.Visible = true;
46 | }
47 |
48 | private void Introb_Click(object sender, EventArgs e)
49 | {
50 | Introt.Visible = false;
51 | Introb.Visible = false;
52 | tutt1.Visible = true;
53 | tutb1.Visible = true;
54 | tutx1.Visible = true;
55 | tut1.Visible = true;
56 | }
57 |
58 | private void tutb1_Click(object sender, EventArgs e)
59 | {
60 | tutt1.Visible = false;
61 | tutb1.Visible = false;
62 | tut2.Visible = true;
63 | tutb2.Visible = true;
64 | tutt2.Visible = true;
65 | }
66 |
67 | private void tutb3_Click(object sender, EventArgs e)
68 | {
69 | tutt3.Visible = false;
70 | tutb3.Visible = false;
71 | tutt4.Visible = true;
72 | tutb4.Visible = true;
73 | tut4.Visible = true;
74 | }
75 |
76 | private void tutb4_Click(object sender, EventArgs e)
77 | {
78 | tutt4.Visible = false;
79 | tutb4.Visible = false;
80 | tutt5.Visible = true;
81 | tutb5.Visible = true;
82 | tut5.Visible = true;
83 | }
84 |
85 | private void tutb5_Click(object sender, EventArgs e)
86 | {
87 | tutx1.Visible = false;
88 | tut1.Visible = false;
89 | tut2.Visible = false;
90 | tut3.Visible = false;
91 | tut4.Visible = false;
92 | tut5.Visible = false;
93 | tutt5.Visible = false;
94 | tutb5.Visible = false;
95 |
96 | tutt6.Visible = true;
97 | tutb6.Visible = true;
98 | tut6.Visible = true;
99 | tutx2.Visible = true;
100 | }
101 |
102 | private void tutb6_Click(object sender, EventArgs e)
103 | {
104 | tutt6.Visible = false;
105 | tutb6.Visible = false;
106 |
107 | tutt7.Visible = true;
108 | tutb7.Visible = true;
109 | tut7.Visible = true;
110 | }
111 |
112 | private void tutb7_Click(object sender, EventArgs e)
113 | {
114 | tutt7.Visible = false;
115 | tutb7.Visible = false;
116 | tut7.Visible = false;
117 | tut6.Visible = false;
118 |
119 | tutx3.Visible = true;
120 | tut8a.Visible = true;
121 | tut8b.Visible = true;
122 | tut8c.Visible = true;
123 | tut8d.Visible = true;
124 | tut8e.Visible = true;
125 | tut8f.Visible = true;
126 | tut8g.Visible = true;
127 | tut8h.Visible = true;
128 | tut8i.Visible = true;
129 | tutt8.Visible = true;
130 | tutb8.Visible = true;
131 | }
132 |
133 | private void tutb8_Click(object sender, EventArgs e)
134 | {
135 | tut8a.Visible = false;
136 | tut8b.Visible = false;
137 | tut8c.Visible = false;
138 | tut8d.Visible = false;
139 | tut8e.Visible = false;
140 | tut8f.Visible = false;
141 | tut8g.Visible = false;
142 | tut8h.Visible = false;
143 | tut8i.Visible = false;
144 | tutt8.Visible = false;
145 | tutb8.Visible = false;
146 | tutx3.Visible = false;
147 | tutx2.Visible = false;
148 |
149 | tut9.Visible = true;
150 | tutb9.Visible = true;
151 | tutt9.Visible = true;
152 | }
153 |
154 | private void tutb9_Click(object sender, EventArgs e)
155 | {
156 | tutb9.Visible = false;
157 | tutt9.Visible = false;
158 |
159 | tutt10.Visible = true;
160 | tutb10.Visible = true;
161 | tut10a.Visible = true;
162 | tut10b.Visible = true;
163 | }
164 |
165 | private void tutb10_Click(object sender, EventArgs e)
166 | {
167 | tutt10.Visible = false;
168 | tutb10.Visible = false;
169 |
170 | tutt11.Visible = true;
171 | tutb11.Visible = true;
172 | tut11a.Visible = true;
173 | tut11b.Visible = true;
174 | tut11c.Visible = true;
175 | tut11d.Visible = true;
176 | }
177 |
178 | private void tutb11_Click(object sender, EventArgs e)
179 | {
180 | tutt11.Visible = false;
181 | tutb11.Visible = false;
182 |
183 | tutt12.Visible = true;
184 | tutb12.Visible = true;
185 | tut12a.Visible = true;
186 | tut12b.Visible = true;
187 | }
188 |
189 | private void tutb12_Click(object sender, EventArgs e)
190 | {
191 | tutt12.Visible = false;
192 | tutb12.Visible = false;
193 | tut12a.Visible = false;
194 | tut12b.Visible = false;
195 | tut11a.Visible = false;
196 | tut11b.Visible = false;
197 | tut11c.Visible = false;
198 | tut11d.Visible = false;
199 | tut10a.Visible = false;
200 | tut10b.Visible = false;
201 | tut9.Visible = false;
202 |
203 | tut13.Visible = true;
204 | tutb13.Visible = true;
205 | tutt13.Visible = true;
206 | }
207 |
208 | private void tutb13_Click(object sender, EventArgs e)
209 | {
210 | tutb13.Visible = false;
211 | tutt13.Visible = false;
212 |
213 | tutb14.Visible = true;
214 | tutt14.Visible = true;
215 | tut14a.Visible = true;
216 | }
217 |
218 | private void tutb14_Click(object sender, EventArgs e)
219 | {
220 | tutb14.Visible = false;
221 | tutt14.Visible = false;
222 |
223 | tutb15.Visible = true;
224 | tutt15.Visible = true;
225 | tut15b.Visible = true;
226 | tut15c.Visible = true;
227 | tut16a.Visible = true;
228 | tut16b.Visible = true;
229 | }
230 |
231 | private void tutb15_Click(object sender, EventArgs e)
232 | {
233 | tutb15.Visible = false;
234 | tutt15.Visible = false;
235 | tut17a.Visible = true;
236 | tut17b.Visible = true;
237 | tutt17.Visible = true;
238 | tutb17.Visible = true;
239 | }
240 |
241 | private void tutb17_Click(object sender, EventArgs e)
242 | {
243 | tut17a.Visible = false;
244 | tut17b.Visible = false;
245 | tutt17.Visible = false;
246 | tutb17.Visible = false;
247 | tut15b.Visible = false;
248 | tut15c.Visible = false;
249 | tut16a.Visible = false;
250 | tut16b.Visible = false;
251 | tut14a.Visible = false;
252 | tut13.Visible = false;
253 |
254 | tutt18.Visible = true;
255 | tutb18.Visible = true;
256 | tut18a.Visible = true;
257 | tut18b.Visible = true;
258 | tut18c.Visible = true;
259 | tut18d.Visible = true;
260 | tut18e.Visible = true;
261 | tut18f.Visible = true;
262 | tut18g.Visible = true;
263 | tut18h.Visible = true;
264 | tut18i.Visible = true;
265 | tut18j.Visible = true;
266 | tut18k.Visible = true;
267 | }
268 |
269 | private void tutb18_Click(object sender, EventArgs e)
270 | {
271 | tutt18.Visible = false;
272 | tutb18.Visible = false;
273 |
274 | tut19a.Visible = true;
275 | tut19b.Visible = true;
276 | tutt19.Visible = true;
277 | tutb19.Visible = true;
278 | }
279 |
280 | private void tutb19_Click(object sender, EventArgs e)
281 | {
282 |
283 | tut18a.Visible = false;
284 | tut18b.Visible = false;
285 | tut18c.Visible = false;
286 | tut18d.Visible = false;
287 | tut18e.Visible = false;
288 | tut18f.Visible = false;
289 | tut18g.Visible = false;
290 | tut18h.Visible = false;
291 | tut18i.Visible = false;
292 | tut18j.Visible = false;
293 | tut18k.Visible = false;
294 | tut19a.Visible = false;
295 | tut19b.Visible = false;
296 | tutb19.Visible = false;
297 | tutt19.Visible = false;
298 |
299 |
300 | tut20a.Visible = true;
301 | tut20b.Visible = true;
302 | tut20c.Visible = true;
303 | tut20d.Visible = true;
304 | tut20e.Visible = true;
305 | tutt20.Visible = true;
306 | tutb20.Visible = true;
307 | }
308 |
309 | private void tutb20_Click(object sender, EventArgs e)
310 | {
311 | tut20a.Visible = false;
312 | tut20b.Visible = false;
313 | tut20c.Visible = false;
314 | tut20d.Visible = false;
315 | tut20e.Visible = false;
316 | tutt20.Visible = false;
317 | tutb20.Visible = false;
318 |
319 | tut21a.Visible = true;
320 | tut21b.Visible = true;
321 | tutt21.Visible = true;
322 | tutb21.Visible = true;
323 | }
324 |
325 | private void tutb21_Click(object sender, EventArgs e)
326 | {
327 | tut21a.Visible = false;
328 | tut21b.Visible = false;
329 | tutt21.Visible = false;
330 | tutb21.Visible = false;
331 |
332 | finish.Visible = true;
333 | }
334 |
335 | private void finish_Click(object sender, EventArgs e)
336 | {
337 | this.Close();
338 | }
339 | }
340 | }
341 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/FormOverlay.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace iBaseult
2 | {
3 | partial class FormOverlay
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.SuspendLayout();
32 | //
33 | // FormOverlay
34 | //
35 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
36 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
37 | this.BackColor = System.Drawing.Color.Fuchsia;
38 | this.ClientSize = new System.Drawing.Size(800, 450);
39 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
40 | this.Name = "FormOverlay";
41 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
42 | this.Text = "Fov Circle";
43 | this.TransparencyKey = System.Drawing.Color.Fuchsia;
44 | this.Load += new System.EventHandler(this.FormOverlay_Load);
45 | this.Paint += new System.Windows.Forms.PaintEventHandler(this.FormOverlayPaint);
46 | this.ResumeLayout(false);
47 |
48 | }
49 |
50 | #endregion
51 | }
52 | }
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/FormOverlay.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using System.Runtime.InteropServices;
11 | using System.Threading;
12 | using System.Numerics;
13 |
14 | namespace iBaseult
15 | {
16 |
17 | public partial class FormOverlay : Form
18 | {
19 |
20 | Graphics g;
21 |
22 | public static IntPtr SetWindowLongPtr(HandleRef hWnd, int nIndex, IntPtr dwNewLong)
23 | {
24 | if (IntPtr.Size == 8)
25 | return SetWindowLongPtr64(hWnd, nIndex, dwNewLong);
26 | else
27 | return new IntPtr(SetWindowLong32(hWnd, nIndex, dwNewLong.ToInt32()));
28 | }
29 |
30 | [DllImport("user32.dll", EntryPoint = "SetWindowLong")]
31 | private static extern int SetWindowLong32(HandleRef hWnd, int nIndex, int dwNewLong);
32 |
33 | [DllImport("user32.dll", EntryPoint = "SetWindowLongPtr")]
34 | private static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, IntPtr dwNewLong);
35 |
36 | [DllImport("user32.dll", EntryPoint = "GetWindowLong")]
37 | static extern IntPtr GetWindowLongPtr(IntPtr hWnd, int nIndex);
38 |
39 | public FormOverlay()
40 | {
41 | InitializeComponent();
42 | }
43 |
44 |
45 |
46 | private void FormOverlay_Load(object sender, EventArgs e)
47 | {
48 | try
49 | {
50 | this.BackColor = Color.Fuchsia;
51 | this.TransparencyKey = Color.Fuchsia;
52 | this.TopMost = true;
53 | this.MaximizeBox = true;
54 | this.FormBorderStyle = FormBorderStyle.None;
55 |
56 |
57 | HandleRef handleRef = new HandleRef(this, this.Handle);
58 | IntPtr initialStyle = GetWindowLongPtr(this.Handle, -20);
59 | int test = (int)initialStyle | 0x80000 | 0x20;
60 | SetWindowLongPtr(handleRef, -20, new IntPtr(test));
61 | Form1 form1 = new Form1();
62 | }
63 | catch
64 | {
65 | MessageBox.Show("Failure Code - 10 - There might be an issue with the FovCircle!");
66 | }
67 | }
68 |
69 | protected override CreateParams CreateParams
70 | {
71 | get
72 | {
73 | const int csNoclose = 0x200;
74 |
75 | var cp = base.CreateParams;
76 | cp.ClassStyle |= csNoclose;
77 | return cp;
78 | }
79 | }
80 |
81 |
82 | private void WaitNSeconds(int segundos)
83 | {
84 | if (segundos < 1) return;
85 | DateTime _desired = DateTime.Now.AddSeconds(segundos);
86 | while (DateTime.Now < _desired)
87 | {
88 | System.Windows.Forms.Application.DoEvents();
89 | }
90 | }
91 |
92 | public void FormOverlayPaint(object sender, PaintEventArgs e)
93 | {
94 | Now:
95 |
96 | for (; ; )
97 | {
98 | try
99 | {
100 |
101 | Form1 form1 = new Form1();
102 | Top = (form1.ySize - form1.fovY) / 2; Left = (form1.xSize - form1.fovX) / 2;
103 | Size = new System.Drawing.Size(form1.fovX + 50, form1.fovY + 50);
104 |
105 | if (form1.isCircle == false)
106 | {
107 | this.Invalidate();
108 | this.Close();
109 | }
110 | else
111 | {
112 | for (; ; )
113 | {
114 | try
115 | {
116 | g = e.Graphics;
117 | Color col = Color.FromArgb(form1.FovCircleRed, form1.FovCircleGreen, form1.FovCircleBlue); //yes it is shit but it works do it better lel
118 | Pen New = new Pen(col)
119 | {
120 | Width = form1.FovCircleWidth
121 | };
122 | e.Graphics.Clear(Color.Fuchsia);
123 | g.DrawEllipse(New, 0, 0, form1.fovX, form1.fovY);
124 | WaitNSeconds(5);
125 | goto Now;
126 | }
127 | catch
128 | {
129 | MessageBox.Show("Failure Code - 12 - There might be an issue with the FovCircle!");
130 | this.Close();
131 | }
132 |
133 | }
134 | }
135 | }
136 | catch
137 | {
138 | MessageBox.Show("Failure Code - 13 - There might be an issue with the FovCircle!");
139 | }
140 |
141 | break;
142 | }
143 |
144 | }
145 |
146 | }
147 | }
--------------------------------------------------------------------------------
/ValorantAimbotUI/FormOverlay.resx:
--------------------------------------------------------------------------------
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105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 | 17, 17
122 |
123 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Program.cs:
--------------------------------------------------------------------------------
1 | //
2 | // _______ _ _ _ ______ _
3 | // (_______) | | | | | | (____ \ | | _
4 | // _ ___ __| | _____ __| | | |__ _ _ ____) ) _____ ___ _____ _ _ | | _| |_
5 | // | | / _ \ / _ || ___ | / _ | | _ \ | | | | | __ ( (____ | /___)| ___ || | | || | (_ _)
6 | // | |_____ | |_| |( (_| || ____|( (_| | | |_) )| |_| | | |__) )/ ___ ||___ || ____|| |_| || | | |_
7 | // \______) \___/ \____||_____) \____| |____/ \__ | |______/ \_____|(___/ |_____)|____/ \_) \__)
8 | // (____/
9 |
10 | //Some Information stuff..
11 | //Recode of https://www.unknowncheats.me/forum/valorant/389766-valorant-color-aimbot-ui-source.html
12 |
13 | //Copyright(c) 2020 Baseult - https://baseult.com - Discord: https://baseult.com/twitchwatcher
14 |
15 |
16 | using System;
17 | using System.Windows.Forms;
18 |
19 | namespace iBaseult
20 | {
21 | internal static class Program
22 | {
23 | [STAThread]
24 | private static void Main()
25 | {
26 |
27 | Form1.CheckForIllegalCrossThreadCalls = false;
28 | Application.EnableVisualStyles();
29 | Application.SetCompatibleTextRenderingDefault(false);
30 | MessageBox.Show("Use this Cheat at your own risk!" + "\n" + "For increased Security change iBaseult.exe to another Name!" + "\n" + "\n" + "Visuals may won't work in Fullscreen!" + "\n" + "\n" + "Following Features might slow down your Aimbot:" + "\n" + "ColorESP and Aimbot - Target");
31 | Application.Run(new Form2());
32 | Application.Run(new Form1());
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using System.Reflection;
4 | using System.Runtime.CompilerServices;
5 | using System.Runtime.InteropServices;
6 | using System.Runtime.Versioning;
7 | using System.Security;
8 | using System.Security.Permissions;
9 |
10 | [assembly: AssemblyVersion("1.0")]
11 | [assembly: AssemblyTitle("")]
12 | [assembly: AssemblyDescription("")]
13 | [assembly: AssemblyConfiguration("")]
14 | [assembly: AssemblyCompany("")]
15 | [assembly: AssemblyProduct("")]
16 | [assembly: AssemblyCopyright("")]
17 | [assembly: AssemblyTrademark("")]
18 | [assembly: ComVisible(false)]
19 | [assembly: Guid("11858868-2481-773d-59fd-230b4535e4d1")]
20 | [assembly: AssemblyFileVersion("1.0")]
21 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/Resources.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.CodeDom.Compiler;
3 | using System.ComponentModel;
4 | using System.Diagnostics;
5 | using System.Globalization;
6 | using System.Resources;
7 | using System.Runtime.CompilerServices;
8 |
9 | namespace iBaseult.Properties
10 | {
11 | [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
12 | [DebuggerNonUserCode]
13 | [CompilerGenerated]
14 | internal class Resources
15 | {
16 | internal Resources()
17 | {
18 | }
19 |
20 | [EditorBrowsable(EditorBrowsableState.Advanced)]
21 | internal static ResourceManager ResourceManager
22 | {
23 | get
24 | {
25 | if (Resources.resourceMan == null)
26 | {
27 | Resources.resourceMan = new ResourceManager("iBaseult.Properties.Resources", typeof(Resources).Assembly);
28 | }
29 | return Resources.resourceMan;
30 | }
31 | }
32 |
33 | [EditorBrowsable(EditorBrowsableState.Advanced)]
34 | internal static CultureInfo Culture
35 | {
36 | get
37 | {
38 | return Resources.resourceCulture;
39 | }
40 | set
41 | {
42 | Resources.resourceCulture = value;
43 | }
44 | }
45 |
46 | private static ResourceManager resourceMan;
47 |
48 | private static CultureInfo resourceCulture;
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
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100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // Dieser Code wurde von einem Tool generiert.
4 | // Laufzeitversion:4.0.30319.42000
5 | //
6 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
7 | // der Code erneut generiert wird.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace iBaseult.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
29 | public bool isTriggerbot {
30 | get {
31 | return ((bool)(this["isTriggerbot"]));
32 | }
33 | set {
34 | this["isTriggerbot"] = value;
35 | }
36 | }
37 |
38 | [global::System.Configuration.UserScopedSettingAttribute()]
39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
40 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
41 | public bool isPing {
42 | get {
43 | return ((bool)(this["isPing"]));
44 | }
45 | set {
46 | this["isPing"] = value;
47 | }
48 | }
49 |
50 | [global::System.Configuration.UserScopedSettingAttribute()]
51 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
52 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
53 | public bool isAimbot {
54 | get {
55 | return ((bool)(this["isAimbot"]));
56 | }
57 | set {
58 | this["isAimbot"] = value;
59 | }
60 | }
61 |
62 | [global::System.Configuration.UserScopedSettingAttribute()]
63 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
64 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
65 | public bool isEsp {
66 | get {
67 | return ((bool)(this["isEsp"]));
68 | }
69 | set {
70 | this["isEsp"] = value;
71 | }
72 | }
73 |
74 | [global::System.Configuration.UserScopedSettingAttribute()]
75 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
76 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
77 | public bool TriggerRage {
78 | get {
79 | return ((bool)(this["TriggerRage"]));
80 | }
81 | set {
82 | this["TriggerRage"] = value;
83 | }
84 | }
85 |
86 | [global::System.Configuration.UserScopedSettingAttribute()]
87 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
88 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
89 | public bool isCircle {
90 | get {
91 | return ((bool)(this["isCircle"]));
92 | }
93 | set {
94 | this["isCircle"] = value;
95 | }
96 | }
97 |
98 | [global::System.Configuration.UserScopedSettingAttribute()]
99 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
100 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
101 | public bool isRecoil {
102 | get {
103 | return ((bool)(this["isRecoil"]));
104 | }
105 | set {
106 | this["isRecoil"] = value;
107 | }
108 | }
109 |
110 | [global::System.Configuration.UserScopedSettingAttribute()]
111 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
112 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
113 | public bool isBhop {
114 | get {
115 | return ((bool)(this["isBhop"]));
116 | }
117 | set {
118 | this["isBhop"] = value;
119 | }
120 | }
121 |
122 | [global::System.Configuration.UserScopedSettingAttribute()]
123 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
124 | [global::System.Configuration.DefaultSettingValueAttribute("0.15")]
125 | public decimal speed {
126 | get {
127 | return ((decimal)(this["speed"]));
128 | }
129 | set {
130 | this["speed"] = value;
131 | }
132 | }
133 |
134 | [global::System.Configuration.UserScopedSettingAttribute()]
135 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
136 | [global::System.Configuration.DefaultSettingValueAttribute("0.05")]
137 | public decimal speed3 {
138 | get {
139 | return ((decimal)(this["speed3"]));
140 | }
141 | set {
142 | this["speed3"] = value;
143 | }
144 | }
145 |
146 | [global::System.Configuration.UserScopedSettingAttribute()]
147 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
148 | [global::System.Configuration.DefaultSettingValueAttribute("50")]
149 | public decimal delayx {
150 | get {
151 | return ((decimal)(this["delayx"]));
152 | }
153 | set {
154 | this["delayx"] = value;
155 | }
156 | }
157 |
158 | [global::System.Configuration.UserScopedSettingAttribute()]
159 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
160 | [global::System.Configuration.DefaultSettingValueAttribute("4")]
161 | public decimal Bhop {
162 | get {
163 | return ((decimal)(this["Bhop"]));
164 | }
165 | set {
166 | this["Bhop"] = value;
167 | }
168 | }
169 |
170 | [global::System.Configuration.UserScopedSettingAttribute()]
171 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
172 | [global::System.Configuration.DefaultSettingValueAttribute("50")]
173 | public decimal PingX {
174 | get {
175 | return ((decimal)(this["PingX"]));
176 | }
177 | set {
178 | this["PingX"] = value;
179 | }
180 | }
181 |
182 | [global::System.Configuration.UserScopedSettingAttribute()]
183 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
184 | [global::System.Configuration.DefaultSettingValueAttribute("400")]
185 | public int fovX {
186 | get {
187 | return ((int)(this["fovX"]));
188 | }
189 | set {
190 | this["fovX"] = value;
191 | }
192 | }
193 |
194 | [global::System.Configuration.UserScopedSettingAttribute()]
195 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
196 | [global::System.Configuration.DefaultSettingValueAttribute("200")]
197 | public int fovY {
198 | get {
199 | return ((int)(this["fovY"]));
200 | }
201 | set {
202 | this["fovY"] = value;
203 | }
204 | }
205 |
206 | [global::System.Configuration.UserScopedSettingAttribute()]
207 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
208 | [global::System.Configuration.DefaultSettingValueAttribute("1")]
209 | public int FovCircleRed {
210 | get {
211 | return ((int)(this["FovCircleRed"]));
212 | }
213 | set {
214 | this["FovCircleRed"] = value;
215 | }
216 | }
217 |
218 | [global::System.Configuration.UserScopedSettingAttribute()]
219 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
220 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
221 | public bool isRunning {
222 | get {
223 | return ((bool)(this["isRunning"]));
224 | }
225 | set {
226 | this["isRunning"] = value;
227 | }
228 | }
229 |
230 | [global::System.Configuration.UserScopedSettingAttribute()]
231 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
232 | [global::System.Configuration.DefaultSettingValueAttribute("1")]
233 | public int FovCircleGreen {
234 | get {
235 | return ((int)(this["FovCircleGreen"]));
236 | }
237 | set {
238 | this["FovCircleGreen"] = value;
239 | }
240 | }
241 |
242 | [global::System.Configuration.UserScopedSettingAttribute()]
243 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
244 | [global::System.Configuration.DefaultSettingValueAttribute("1")]
245 | public int FovCircleBlue {
246 | get {
247 | return ((int)(this["FovCircleBlue"]));
248 | }
249 | set {
250 | this["FovCircleBlue"] = value;
251 | }
252 | }
253 |
254 | [global::System.Configuration.UserScopedSettingAttribute()]
255 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
256 | [global::System.Configuration.DefaultSettingValueAttribute("1")]
257 | public int FovCircleWidth {
258 | get {
259 | return ((int)(this["FovCircleWidth"]));
260 | }
261 | set {
262 | this["FovCircleWidth"] = value;
263 | }
264 | }
265 |
266 | [global::System.Configuration.UserScopedSettingAttribute()]
267 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
268 | [global::System.Configuration.DefaultSettingValueAttribute("0")]
269 | public int color {
270 | get {
271 | return ((int)(this["color"]));
272 | }
273 | set {
274 | this["color"] = value;
275 | }
276 | }
277 |
278 | [global::System.Configuration.UserScopedSettingAttribute()]
279 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
280 | [global::System.Configuration.DefaultSettingValueAttribute("164")]
281 | public int mainAimKey {
282 | get {
283 | return ((int)(this["mainAimKey"]));
284 | }
285 | set {
286 | this["mainAimKey"] = value;
287 | }
288 | }
289 |
290 | [global::System.Configuration.UserScopedSettingAttribute()]
291 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
292 | [global::System.Configuration.DefaultSettingValueAttribute("164")]
293 | public int Bhopxkey {
294 | get {
295 | return ((int)(this["Bhopxkey"]));
296 | }
297 | set {
298 | this["Bhopxkey"] = value;
299 | }
300 | }
301 |
302 | [global::System.Configuration.UserScopedSettingAttribute()]
303 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
304 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
305 | public bool isHold {
306 | get {
307 | return ((bool)(this["isHold"]));
308 | }
309 | set {
310 | this["isHold"] = value;
311 | }
312 | }
313 |
314 | [global::System.Configuration.UserScopedSettingAttribute()]
315 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
316 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
317 | public bool isAimKey {
318 | get {
319 | return ((bool)(this["isAimKey"]));
320 | }
321 | set {
322 | this["isAimKey"] = value;
323 | }
324 | }
325 |
326 | [global::System.Configuration.UserScopedSettingAttribute()]
327 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
328 | [global::System.Configuration.DefaultSettingValueAttribute("0")]
329 | public int monitor {
330 | get {
331 | return ((int)(this["monitor"]));
332 | }
333 | set {
334 | this["monitor"] = value;
335 | }
336 | }
337 |
338 | [global::System.Configuration.UserScopedSettingAttribute()]
339 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
340 | [global::System.Configuration.DefaultSettingValueAttribute("25")]
341 | public int offsetY {
342 | get {
343 | return ((int)(this["offsetY"]));
344 | }
345 | set {
346 | this["offsetY"] = value;
347 | }
348 | }
349 |
350 | [global::System.Configuration.UserScopedSettingAttribute()]
351 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
352 | [global::System.Configuration.DefaultSettingValueAttribute("130")]
353 | public int msShootTime {
354 | get {
355 | return ((int)(this["msShootTime"]));
356 | }
357 | set {
358 | this["msShootTime"] = value;
359 | }
360 | }
361 | }
362 | }
363 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | False
7 |
8 |
9 | False
10 |
11 |
12 | False
13 |
14 |
15 | False
16 |
17 |
18 | False
19 |
20 |
21 | False
22 |
23 |
24 | False
25 |
26 |
27 | False
28 |
29 |
30 | 0.15
31 |
32 |
33 | 0.05
34 |
35 |
36 | 50
37 |
38 |
39 | 4
40 |
41 |
42 | 50
43 |
44 |
45 | 400
46 |
47 |
48 | 200
49 |
50 |
51 | 1
52 |
53 |
54 | False
55 |
56 |
57 | 1
58 |
59 |
60 | 1
61 |
62 |
63 | 1
64 |
65 |
66 | 0
67 |
68 |
69 | 164
70 |
71 |
72 | 164
73 |
74 |
75 | True
76 |
77 |
78 | False
79 |
80 |
81 | 0
82 |
83 |
84 | 25
85 |
86 |
87 | 130
88 |
89 |
90 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/ValorantAimbotUI.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Baseult/Coloraimbot-CSharp/9db5ec01f15e87238941b87957e2755f194c7fe8/ValorantAimbotUI/ValorantAimbotUI.ico
--------------------------------------------------------------------------------
/ValorantAimbotUI/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 | False
15 |
16 |
17 | False
18 |
19 |
20 | False
21 |
22 |
23 | False
24 |
25 |
26 | False
27 |
28 |
29 | False
30 |
31 |
32 | False
33 |
34 |
35 | 0.15
36 |
37 |
38 | 0.05
39 |
40 |
41 | 50
42 |
43 |
44 | 4
45 |
46 |
47 | 50
48 |
49 |
50 | 400
51 |
52 |
53 | 200
54 |
55 |
56 | 1
57 |
58 |
59 | False
60 |
61 |
62 | 1
63 |
64 |
65 | 1
66 |
67 |
68 | 1
69 |
70 |
71 | 0
72 |
73 |
74 | 164
75 |
76 |
77 | 164
78 |
79 |
80 | True
81 |
82 |
83 | False
84 |
85 |
86 | 0
87 |
88 |
89 | 25
90 |
91 |
92 | 130
93 |
94 |
95 |
96 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/bin/Debug/iBaseult.exe.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 | False
15 |
16 |
17 | False
18 |
19 |
20 | False
21 |
22 |
23 | False
24 |
25 |
26 | False
27 |
28 |
29 | False
30 |
31 |
32 | False
33 |
34 |
35 | 0.15
36 |
37 |
38 | 0.05
39 |
40 |
41 | 50
42 |
43 |
44 | 4
45 |
46 |
47 | 50
48 |
49 |
50 | 400
51 |
52 |
53 | 200
54 |
55 |
56 | 1
57 |
58 |
59 | False
60 |
61 |
62 | 1
63 |
64 |
65 | 1
66 |
67 |
68 | 1
69 |
70 |
71 | 0
72 |
73 |
74 | 164
75 |
76 |
77 | 164
78 |
79 |
80 | True
81 |
82 |
83 | False
84 |
85 |
86 | 0
87 |
88 |
89 | 25
90 |
91 |
92 | 130
93 |
94 |
95 |
96 |
--------------------------------------------------------------------------------
/ValorantAimbotUI/iBaseult.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {47436D06-53C8-4FC3-AB99-3D1C1BC0CA33}
8 | WinExe
9 | iBaseult
10 | iBaseult
11 | v4.8
12 | 512
13 | app.manifest
14 | icon.ico
15 | iBaseult.Program
16 | false
17 |
18 |
19 | publish\
20 | true
21 | Disk
22 | false
23 | Foreground
24 | 7
25 | Days
26 | false
27 | false
28 | true
29 | 0
30 | 1.0.0.%2a
31 | false
32 | true
33 |
34 |
35 | AnyCPU
36 | true
37 | full
38 | false
39 | bin\Debug\
40 | DEBUG;TRACE
41 | prompt
42 | 4
43 | true
44 |
45 |
46 | x64
47 | pdbonly
48 | true
49 | bin\Release\
50 | TRACE
51 | prompt
52 | 4
53 | true
54 | false
55 | AllRules.ruleset
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
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