├── .gitignore ├── Assets ├── BayatGames.meta └── BayatGames │ ├── BinaryFormatter.meta │ └── BinaryFormatter │ ├── Documentation.meta │ ├── Documentation │ ├── BinaryFormatter Documentation.docx │ ├── BinaryFormatter Documentation.docx.meta │ ├── BinaryFormatter Documentation.pdf │ ├── BinaryFormatter Documentation.pdf.meta │ ├── BinaryFormatter Documentation.rtf │ ├── BinaryFormatter Documentation.rtf.meta │ ├── BinaryFormatter Documentation.txt │ ├── BinaryFormatter Documentation.txt.meta │ ├── BinaryFormatter Documentation.zip │ └── BinaryFormatter Documentation.zip.meta │ ├── Examples.meta │ ├── Examples │ ├── Scenes.meta │ ├── Scenes │ │ ├── Example - 01.unity │ │ └── Example - 01.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Example01.cs │ │ └── Example01.cs.meta │ ├── Readme.txt │ ├── Readme.txt.meta │ ├── Scripts.meta │ └── Scripts │ ├── BinaryExtensions.cs │ ├── BinaryExtensions.cs.meta │ ├── BinaryFormatter.cs │ ├── BinaryFormatter.cs.meta │ ├── BinaryObjectReader.cs │ ├── BinaryObjectReader.cs.meta │ ├── BinaryObjectWriter.cs │ └── BinaryObjectWriter.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | -------------------------------------------------------------------------------- /Assets/BayatGames.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7cfa11cd1337a2f40aee620a0d4c129c 3 | folderAsset: yes 4 | timeCreated: 1505147571 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8018c8551490f3c40b93550aec30d43a 3 | folderAsset: yes 4 | timeCreated: 1505147576 5 | licenseType: Free 6 | DefaultImporter: 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Lists}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 46 | \ulnone\cf1 , }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Dictionaries}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 , }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2 47 | \dbch\af2\hich\f2\strike0\ulnone\cf1 IEnumerable}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl 48 | \brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0 49 | \ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Serializing}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 50 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 KeyValuePair}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par} 51 | \pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 52 | \ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 53 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Serializing}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 ISerializable}{\rtlch\ab0\ai0\af2\afs22 54 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276 55 | \slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0 56 | \ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Serializing}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 57 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Multi}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 -}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Dimensional}{\rtlch\ab0\ai0\af2\afs22 58 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Arrays}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 59 | \par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 60 | \ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 61 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Surrogate}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Serialization}{\rtlch\ab0\ai0\af2\afs22 62 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276 63 | \slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0 64 | \ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Serializing}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 65 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Almost}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 anything}{\rtlch\ab0\ai0\af2\afs22 66 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 (}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Automatically}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{ 67 | \rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 serializes}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 68 | \ulnone\cf1 public}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 fields}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2 69 | \hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 and}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 70 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 properties}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 )}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par} 71 | \pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 72 | \ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 73 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Deserializing}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 IDeserializationCallback} 74 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0 75 | \ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha\aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2 76 | \dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Fast}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 77 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 and}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Helpful}{ 78 | \rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Customer}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 79 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Support}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0 80 | \aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha 81 | \aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Free} 82 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 & }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Open}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 83 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Source}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0 84 | \aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha 85 | \aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Easy} 86 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 to}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 87 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Use}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\ls1\tx360\tx720\fi-360\sb0\sa0 88 | \aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li720\lin720\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\listtext\pard\plain\tx360\fi-360\aspalpha 89 | \aspnum\adjustright\ltrpar\li720\lin720\ri0\rin0\ql\faauto\rtlch\ab0\ai0\af2\afs22\ltrch\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1 \u9679 \tab }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Cross} 90 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Platform}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 91 | \ulnone\cf1 (}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Let}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2 92 | \hich\f2\strike0\ulnone\cf1 us}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 know}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 93 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 if}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 94 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 you}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 have}{\rtlch\ab0\ai0\af2\afs22 95 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 any}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 96 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 problem}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 with}{ 97 | \rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 any}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 98 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 platform}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 )}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2 99 | \hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s2\keep\keepn\ilvl0\fi0\sb360\sa120\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\nowidctlpar\ltrpar\li0\lin0\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs32 100 | \ltrch\b0\i0\fs32\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\*\bkmkstart h.io25dlifnia}{\*\bkmkend h.io25dlifnia}{\rtlch\ab0\ai0\af2\afs32\ltrch\b0\i0\fs32\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Getting}{\rtlch\ab0\ai0\af2\afs32\ltrch\b0\i0\fs32\loch\af2 101 | \dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs32\ltrch\b0\i0\fs32\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 Started}{\rtlch\ab0\ai0\af2\afs32\ltrch\b0\i0\fs32\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\fi0\sb0\sa0 102 | \aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li0\lin0\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2 103 | \dbch\af2\hich\f2\strike0\ulnone\cf1 Just}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 add}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 104 | \loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\fi0\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li0\lin0\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22 105 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf2 using}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af3\afs18 106 | \ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 BayatGames}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Serialization} 107 | {\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Formatters}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3 108 | \hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Binary}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 ;}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 109 | \loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\fi0\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb\brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li0\lin0\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22 110 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 then}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 111 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 you}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 are}{\rtlch\ab0\ai0\af2\afs22 112 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 ready}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 113 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 to}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 go}{\rtlch\ab0\ai0\af2\afs22 114 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 .}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\fi0\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb 115 | \brdrr\brdrbtw\brdrbar\widctlpar\ltrpar\li0\lin0\ri0\rin0\ql\faauto\sl276\slmult1\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 JsonFormatter} 116 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 provides}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 117 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 some}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2 118 | \hich\f2\strike0\ulnone\cf1 static}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 methods}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 119 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 for}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22 120 | \ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 fast}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 serialization} 121 | {\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 of}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0 122 | \ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 objects}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2 123 | \hich\f2\strike0\ulnone\cf1 to}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 json}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22 124 | \loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 }{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 string}{\rtlch\ab0\ai0\af2\afs22\ltrch\b0\i0\fs22\loch\af2\dbch\af2\hich\f2\strike0\ulnone\cf1 :}{\rtlch\ab0\ai0\af2\afs22 125 | 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BayatGames}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3 129 | \hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Serialization}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18 130 | \loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Formatters}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf4 .}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 Binary}{\rtlch\ab0\ai0\af3\afs18 131 | \ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\strike0\ulnone\cf3 ;}{\rtlch\ab0\ai0\af3\afs18\ltrch\b0\i0\fs18\loch\af3\dbch\af3\hich\f3\insrsid10976062\strike0\ulnone\cf1\par}\pard\plain\itap0\s0\ilvl0\fi0\sb0\sa0\aspalpha\aspnum\adjustright\brdrt\brdrl\brdrb 132 | 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4;\lsdpriority73 Colorful Grid Accent 4;\lsdpriority60 Light Shading Accent 5;\lsdpriority61 Light List Accent 5 213 | ;\lsdpriority62 Light Grid Accent 5;\lsdpriority63 Medium Shading 1 Accent 5;\lsdpriority64 Medium Shading 2 Accent 5;\lsdpriority65 Medium List 1 Accent 5;\lsdpriority66 Medium List 2 Accent 5;\lsdpriority67 Medium Grid 1 Accent 5;\lsdpriority68 Medium Grid 2 Accent 5 214 | ;\lsdpriority69 Medium Grid 3 Accent 5;\lsdpriority70 Dark List Accent 5;\lsdpriority71 Colorful Shading Accent 5;\lsdpriority72 Colorful List Accent 5;\lsdpriority73 Colorful Grid Accent 5;\lsdpriority60 Light Shading Accent 6;\lsdpriority61 Light List Accent 6 215 | ;\lsdpriority62 Light Grid Accent 6;\lsdpriority63 Medium Shading 1 Accent 6;\lsdpriority64 Medium Shading 2 Accent 6;\lsdpriority65 Medium List 1 Accent 6;\lsdpriority66 Medium List 2 Accent 6;\lsdpriority67 Medium Grid 1 Accent 6;\lsdpriority68 Medium Grid 2 Accent 6 216 | ;\lsdpriority69 Medium Grid 3 Accent 6;\lsdpriority70 Dark List Accent 6;\lsdpriority71 Colorful Shading Accent 6;\lsdpriority72 Colorful List Accent 6;\lsdpriority73 Colorful Grid Accent 6;\lsdqformat1\lsdpriority19 Subtle Emphasis;\lsdqformat1\lsdpriority21 Intense Emphasis 217 | ;\lsdqformat1\lsdpriority31 Subtle Reference;\lsdqformat1\lsdpriority32 Intense Reference;\lsdqformat1\lsdpriority33 Book Title;\lsdsemihidden1\lsdunhideused1\lsdpriority37 Bibliography;\lsdsemihidden1\lsdunhideused1\lsdqformat1\lsdpriority39 TOC Heading 218 | ;}}} -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Documentation/BinaryFormatter Documentation.rtf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04bb7dae72842e049846a8246db820a8 3 | timeCreated: 1505544637 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Documentation/BinaryFormatter Documentation.txt: -------------------------------------------------------------------------------- 1 | BinaryFormatter 2 | BinaryFormatter is an Fast, Lightweight Binary serialization/deserialization library for Unity projects. 3 | 4 | 5 | Features 6 | * Serializing Collections: Lists, Dictionaries, IEnumerable 7 | * Serializing KeyValuePair 8 | * Serializing ISerializable 9 | * Serializing Multi-Dimensional Arrays 10 | * Surrogate Serialization 11 | * Serializing Almost anything (Automatically serializes public fields and properties) 12 | * Deserializing IDeserializationCallback 13 | * Fast and Helpful Customer Support 14 | * Free & Open Source 15 | * Easy to Use 16 | * Cross Platform (Let us know if you have any problem with any platform) 17 | Getting Started 18 | Just add 19 | using BayatGames.Serialization.Formatters.Binary; 20 | then you are ready to go. 21 | JsonFormatter provides some static methods for fast serialization of objects to json string: 22 | 23 | 24 | using BayatGames.Serialization.Formatters.Binary; 25 | 26 | 27 | ... 28 | 29 | 30 | Byte[] buffer = BinaryFormatter.SerializeObject ("Hello World"); 31 | 32 | 33 | Resources 34 | * Bayat Games at GitHub 35 | * Bayat Games at Unity Asset Store 36 | * Support 37 | Thanks 38 | Thanks for your choice and awesomeness, show your support by rating our products and reviewing them. 39 | 40 | 41 | Hope you enjoy it. 42 | 43 | 44 | Made with 💗 by Bayat Games -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Documentation/BinaryFormatter Documentation.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0243eeb18fa1ed47a47c96588c7f2f6 3 | timeCreated: 1505544634 4 | licenseType: Free 5 | TextScriptImporter: 6 | userData: 7 | 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1e9a13c0e4aec2c418d0ec348e243032 3 | timeCreated: 1505200955 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Examples/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 195d9442ef558d946a9f7da92cfa0db4 3 | folderAsset: yes 4 | timeCreated: 1505199377 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Examples/Scripts/Example01.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace BayatGames.Serialization.Formatters.Binary 7 | { 8 | 9 | public class Example01 : MonoBehaviour 10 | { 11 | 12 | [SerializeField] 13 | protected InputField m_Input; 14 | [SerializeField] 15 | protected InputField m_Output; 16 | protected byte [] m_Buffer; 17 | 18 | public void Serialize () 19 | { 20 | if ( !string.IsNullOrEmpty ( m_Input.text ) ) 21 | { 22 | m_Buffer = BinaryFormatter.SerializeObject ( m_Input.text ); 23 | m_Output.text = System.Text.Encoding.UTF8.GetString ( m_Buffer ); 24 | Debug.Log ( "Successfully Serialized" ); 25 | Debug.Log ( "String Value: " + m_Output.text ); 26 | Debug.Log ( "Buffer Length: " + m_Buffer.Length ); 27 | } 28 | else 29 | { 30 | Debug.LogError ( "Can't Serialize an empty string" ); 31 | } 32 | } 33 | 34 | public void Deserialize () 35 | { 36 | if ( m_Buffer != null && m_Buffer.Length > 0 ) 37 | { 38 | m_Buffer = System.Text.Encoding.UTF8.GetBytes ( m_Output.text ); 39 | m_Input.text = ( string )BinaryFormatter.DeserializeObject ( m_Buffer, typeof ( string ) ); 40 | Debug.Log ( "Successfully Deserialized" ); 41 | Debug.Log ( "String Value: " + m_Input.text ); 42 | Debug.Log ( "Buffer Length: " + m_Buffer.Length ); 43 | } 44 | else 45 | { 46 | Debug.LogError ( "Can't Deserialize from an empty buffer." ); 47 | } 48 | } 49 | 50 | } 51 | 52 | } -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Examples/Scripts/Example01.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 357f22d7eaee8f8428d1ae21a377a712 3 | timeCreated: 1505199384 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Readme.txt: -------------------------------------------------------------------------------- 1 | Hi, thank you for downloading BinaryFormatter. 2 | 3 | What's Included: 4 | 5 | - Full Source Code 6 | - Examples 7 | - Documentation 8 | 9 | You can find more documentation at BayatGames/BinaryFormatter/Documentation folder. 10 | 11 | Examples are available at BayatGames/BinaryFormatter/Examples folder. 12 | 13 | Show your support by rating and giving a review to our products. 14 | 15 | Hope you enjoy it. 16 | 17 | Contact us: hasanbayat1393@gmail.com 18 | 19 | Support: https://github.com/BayatGames/Support 20 | 21 | Thanks. -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Readme.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4390c6e163799c438a747f751ae2754 3 | timeCreated: 1505544618 4 | licenseType: Free 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac90869f21289ae46869c7658a7b4e06 3 | folderAsset: yes 4 | timeCreated: 1505147581 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryExtensions.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | 4 | namespace BayatGames.Serialization.Formatters.Binary 5 | { 6 | 7 | /// 8 | /// Binary extensions. 9 | /// 10 | public static class BinaryExtensions 11 | { 12 | 13 | /// 14 | /// Serializes the object to it's binary representation. 15 | /// 16 | /// The binary. 17 | /// Value. 18 | public static byte[] ToBinary ( this object value ) 19 | { 20 | return BinaryFormatter.SerializeObject ( value ); 21 | } 22 | 23 | } 24 | 25 | } -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f96e524904ff5b84d9dbd0271cb19d4d 3 | timeCreated: 1505540732 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryFormatter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Runtime.Serialization; 6 | 7 | namespace BayatGames.Serialization.Formatters.Binary 8 | { 9 | 10 | /// 11 | /// Binary formatter. 12 | /// Serialize and Deserialize binary representations. 13 | /// 14 | public class BinaryFormatter 15 | { 16 | 17 | #region Fields 18 | 19 | /// 20 | /// The surrogate selector. 21 | /// 22 | protected ISurrogateSelector m_SurrogateSelector; 23 | 24 | /// 25 | /// The context. 26 | /// 27 | protected StreamingContext m_Context; 28 | 29 | #endregion 30 | 31 | #region Properties 32 | 33 | /// 34 | /// Gets or sets the surrogate selector. 35 | /// 36 | /// The surrogate selector. 37 | public virtual ISurrogateSelector surrogateSelector 38 | { 39 | get 40 | { 41 | return m_SurrogateSelector; 42 | } 43 | set 44 | { 45 | m_SurrogateSelector = value; 46 | } 47 | } 48 | 49 | /// 50 | /// Gets or sets the context. 51 | /// 52 | /// The context. 53 | public virtual StreamingContext context 54 | { 55 | get 56 | { 57 | return m_Context; 58 | } 59 | set 60 | { 61 | m_Context = value; 62 | } 63 | } 64 | 65 | #endregion 66 | 67 | #region Constructors 68 | 69 | /// 70 | /// Initializes a new instance of the class. 71 | /// 72 | public BinaryFormatter () : this ( null, new StreamingContext ( StreamingContextStates.All ) ) 73 | { 74 | } 75 | 76 | /// 77 | /// Initializes a new instance of the class. 78 | /// 79 | /// Selector. 80 | /// Context. 81 | public BinaryFormatter ( ISurrogateSelector selector, StreamingContext context ) 82 | { 83 | m_SurrogateSelector = selector; 84 | m_Context = context; 85 | } 86 | 87 | #endregion 88 | 89 | #region Methods 90 | 91 | /// 92 | /// Serialize the specified value. 93 | /// 94 | /// Value. 95 | public byte[] Serialize ( object value ) 96 | { 97 | using ( MemoryStream output = new MemoryStream () ) 98 | { 99 | Serialize ( output, value ); 100 | return output.ToArray (); 101 | } 102 | } 103 | 104 | /// 105 | /// Serialize the specified output and value. 106 | /// 107 | /// Output. 108 | /// Value. 109 | public void Serialize ( Stream output, object value ) 110 | { 111 | using ( BinaryObjectWriter writer = new BinaryObjectWriter ( output, m_SurrogateSelector, m_Context ) ) 112 | { 113 | writer.Write ( value ); 114 | } 115 | } 116 | 117 | /// 118 | /// Deserialize the specified input. 119 | /// 120 | /// Input. 121 | /// The 1st type parameter. 122 | public T Deserialize ( Stream input ) 123 | { 124 | return ( T )Deserialize ( input, typeof ( T ) ); 125 | } 126 | 127 | /// 128 | /// Deserialize the specified buffer. 129 | /// 130 | /// Buffer. 131 | /// The 1st type parameter. 132 | public T Deserialize ( byte [] buffer ) 133 | { 134 | return ( T )Deserialize ( buffer, typeof ( T ) ); 135 | } 136 | 137 | /// 138 | /// Deserialize the specified buffer and type. 139 | /// 140 | /// Buffer. 141 | /// Type. 142 | public object Deserialize ( byte [] buffer, Type type ) 143 | { 144 | using ( MemoryStream input = new MemoryStream ( buffer ) ) 145 | { 146 | return Deserialize ( input, type ); 147 | } 148 | } 149 | 150 | /// 151 | /// Deserialize the specified input. 152 | /// 153 | /// Input. 154 | /// The 1st type parameter. 155 | public object Deserialize ( Stream input, Type type ) 156 | { 157 | using ( BinaryObjectReader reader = new BinaryObjectReader ( input, m_SurrogateSelector, m_Context ) ) 158 | { 159 | return reader.Read ( type ); 160 | } 161 | } 162 | 163 | /// 164 | /// Serializes the object. 165 | /// 166 | /// The object. 167 | /// Value. 168 | public static byte[] SerializeObject ( object value ) 169 | { 170 | BinaryFormatter formatter = new BinaryFormatter (); 171 | return formatter.Serialize ( value ); 172 | } 173 | 174 | /// 175 | /// Serializes the object. 176 | /// 177 | /// Output. 178 | /// Value. 179 | public static void SerializeObject ( Stream output, object value ) 180 | { 181 | BinaryFormatter formatter = new BinaryFormatter (); 182 | formatter.Serialize ( output, value ); 183 | } 184 | 185 | /// 186 | /// Deserializes the object. 187 | /// 188 | /// The object. 189 | /// Buffer. 190 | /// Type. 191 | public static object DeserializeObject ( byte [] buffer, Type type ) 192 | { 193 | BinaryFormatter formatter = new BinaryFormatter (); 194 | return formatter.Deserialize ( buffer, type ); 195 | } 196 | 197 | /// 198 | /// Deserializes the object. 199 | /// 200 | /// The object. 201 | /// Input. 202 | /// Type. 203 | public static object DeserializeObject ( Stream input, Type type ) 204 | { 205 | BinaryFormatter formatter = new BinaryFormatter (); 206 | return formatter.Deserialize ( input, type ); 207 | } 208 | 209 | #endregion 210 | 211 | } 212 | 213 | } -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryFormatter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d53fe54e48861bc4a94cecc37157a555 3 | timeCreated: 1505147588 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryObjectReader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Runtime.Serialization; 6 | using System.Reflection; 7 | 8 | namespace BayatGames.Serialization.Formatters.Binary 9 | { 10 | 11 | /// 12 | /// Binary object reader. 13 | /// 14 | public class BinaryObjectReader : IDisposable 15 | { 16 | 17 | #region Fields 18 | 19 | /// 20 | /// The reader. 21 | /// 22 | protected BinaryReader m_Reader; 23 | 24 | /// 25 | /// The surrogate selector. 26 | /// 27 | protected ISurrogateSelector m_SurrogateSelector; 28 | 29 | /// 30 | /// The context. 31 | /// 32 | protected StreamingContext m_Context; 33 | 34 | #endregion 35 | 36 | #region Properties 37 | 38 | /// 39 | /// Gets the reader. 40 | /// 41 | /// The reader. 42 | public virtual BinaryReader reader 43 | { 44 | get 45 | { 46 | return m_Reader; 47 | } 48 | } 49 | 50 | /// 51 | /// Gets or sets the surrogate selector. 52 | /// 53 | /// The surrogate selector. 54 | public virtual ISurrogateSelector surrogateSelector 55 | { 56 | get 57 | { 58 | return m_SurrogateSelector; 59 | } 60 | set 61 | { 62 | m_SurrogateSelector = value; 63 | } 64 | } 65 | 66 | /// 67 | /// Gets or sets the context. 68 | /// 69 | /// The context. 70 | public virtual StreamingContext context 71 | { 72 | get 73 | { 74 | return m_Context; 75 | } 76 | set 77 | { 78 | m_Context = value; 79 | } 80 | } 81 | 82 | #endregion 83 | 84 | #region Constructors 85 | 86 | /// 87 | /// Initializes a new instance of the class. 88 | /// 89 | /// Stream. 90 | public BinaryObjectReader ( Stream stream ) : this ( stream, null, new StreamingContext ( StreamingContextStates.All ) ) 91 | { 92 | } 93 | 94 | /// 95 | /// Initializes a new instance of the class. 96 | /// 97 | /// Reader. 98 | public BinaryObjectReader ( BinaryReader reader ) : this ( reader, null, new StreamingContext ( StreamingContextStates.All ) ) 99 | { 100 | } 101 | 102 | /// 103 | /// Initializes a new instance of the class. 104 | /// 105 | /// Stream. 106 | /// Selector. 107 | /// Context. 108 | public BinaryObjectReader ( Stream stream, ISurrogateSelector selector, StreamingContext context ) : this ( new BinaryReader ( stream ), selector, context ) 109 | { 110 | } 111 | 112 | /// 113 | /// Initializes a new instance of the class. 114 | /// 115 | /// Reader. 116 | /// Selector. 117 | /// Context. 118 | public BinaryObjectReader ( BinaryReader reader, ISurrogateSelector selector, StreamingContext context ) 119 | { 120 | m_Reader = reader; 121 | m_SurrogateSelector = selector; 122 | m_Context = context; 123 | } 124 | 125 | #endregion 126 | 127 | #region Methods 128 | 129 | /// 130 | /// Read this instance. 131 | /// 132 | /// The 1st type parameter. 133 | public virtual T Read () 134 | { 135 | return ( T )Read ( typeof ( T ) ); 136 | } 137 | 138 | /// 139 | /// Read the specified type. 140 | /// 141 | /// Type. 142 | public virtual object Read ( Type type ) 143 | { 144 | object result = null; 145 | if ( type == null ) 146 | { 147 | result = null; 148 | } 149 | else if ( type.IsPrimitive || type == typeof ( string ) || type == typeof ( decimal ) ) 150 | { 151 | if ( type == typeof ( string ) ) 152 | { 153 | result = m_Reader.ReadString (); 154 | } 155 | else if ( type == typeof ( decimal ) ) 156 | { 157 | result = m_Reader.ReadDecimal (); 158 | } 159 | else if ( type == typeof ( short ) ) 160 | { 161 | result = m_Reader.ReadInt16 (); 162 | } 163 | else if ( type == typeof ( int ) ) 164 | { 165 | result = m_Reader.ReadInt32 (); 166 | } 167 | else if ( type == typeof ( long ) ) 168 | { 169 | result = m_Reader.ReadInt64 (); 170 | } 171 | else if ( type == typeof ( ushort ) ) 172 | { 173 | result = m_Reader.ReadUInt16 (); 174 | } 175 | else if ( type == typeof ( uint ) ) 176 | { 177 | result = m_Reader.ReadUInt32 (); 178 | } 179 | else if ( type == typeof ( ulong ) ) 180 | { 181 | result = m_Reader.ReadUInt64 (); 182 | } 183 | else if ( type == typeof ( double ) ) 184 | { 185 | result = m_Reader.ReadDouble (); 186 | } 187 | else if ( type == typeof ( float ) ) 188 | { 189 | result = m_Reader.ReadSingle (); 190 | } 191 | else if ( type == typeof ( byte ) ) 192 | { 193 | result = m_Reader.ReadByte (); 194 | } 195 | else if ( type == typeof ( sbyte ) ) 196 | { 197 | result = m_Reader.ReadSByte (); 198 | } 199 | else if ( type == typeof ( char ) ) 200 | { 201 | result = m_Reader.ReadChar (); 202 | } 203 | else if ( type == typeof ( bool ) ) 204 | { 205 | result = m_Reader.ReadBoolean (); 206 | } 207 | } 208 | else if ( type.IsEnum ) 209 | { 210 | result = Enum.Parse ( type, m_Reader.ReadString () ); 211 | } 212 | else if ( type == typeof ( DateTime ) ) 213 | { 214 | result = DateTime.FromBinary ( m_Reader.ReadInt64 () ); 215 | } 216 | else if ( type == typeof ( TimeSpan ) ) 217 | { 218 | result = TimeSpan.Parse ( m_Reader.ReadString () ); 219 | } 220 | else if ( type.IsArray ) 221 | { 222 | Type elementType = type.GetElementType (); 223 | int rank = m_Reader.ReadInt32 (); 224 | int [] lengths = new int[rank]; 225 | for ( int i = 0; i < rank; i++ ) 226 | { 227 | lengths [ i ] = m_Reader.ReadInt32 (); 228 | } 229 | Array array = Array.CreateInstance ( elementType, lengths ); 230 | int [] indices = new int[rank]; 231 | for ( int i = 0; i < rank; i++ ) 232 | { 233 | for ( int j = 0; j < lengths [ i ]; j++ ) 234 | { 235 | indices [ i ] = j; 236 | array.SetValue ( Read ( elementType ), indices ); 237 | } 238 | } 239 | result = array; 240 | } 241 | else if ( type.IsGenericType && type.GetGenericTypeDefinition () == typeof ( KeyValuePair<,> ) ) 242 | { 243 | PropertyInfo key = type.GetProperty ( "Key" ); 244 | PropertyInfo value = type.GetProperty ( "Value" ); 245 | key.SetValue ( result, Read ( key.PropertyType ), BindingFlags.Default, null, null, null ); 246 | value.SetValue ( result, Read ( value.PropertyType ), BindingFlags.Default, null, null, null ); 247 | } 248 | else if ( type.IsGenericType && type.GetGenericTypeDefinition () == typeof ( List<> ) ) 249 | { 250 | Type [] genericArgs = type.GetGenericArguments (); 251 | IList list = ( IList )type.GetConstructor ( Type.EmptyTypes ).Invoke ( null ); 252 | int length = m_Reader.ReadInt32 (); 253 | for ( int i = 0; i < length; i++ ) 254 | { 255 | list.Add ( Read ( genericArgs [ 0 ] ) ); 256 | } 257 | result = list; 258 | } 259 | else if ( type.IsGenericType && type.GetGenericTypeDefinition () == typeof ( Dictionary<,> ) ) 260 | { 261 | Type [] genericArgs = type.GetGenericArguments (); 262 | IDictionary dictionary = ( IDictionary )type.GetConstructor ( Type.EmptyTypes ).Invoke ( null ); 263 | int length = m_Reader.ReadInt32 (); 264 | for ( int i = 0; i < length; i++ ) 265 | { 266 | dictionary.Add ( Read ( genericArgs [ 0 ] ), Read ( genericArgs [ 1 ] ) ); 267 | } 268 | result = dictionary; 269 | } 270 | else 271 | { 272 | result = ReadObject ( type ); 273 | } 274 | if ( result is IDeserializationCallback ) 275 | { 276 | ( result as IDeserializationCallback ).OnDeserialization ( this ); 277 | } 278 | return result; 279 | } 280 | 281 | /// 282 | /// Reads the object. 283 | /// 284 | /// The object. 285 | /// Type. 286 | protected virtual object ReadObject ( Type type ) 287 | { 288 | object result = null; 289 | if ( type.IsValueType ) 290 | { 291 | result = Activator.CreateInstance ( type ); 292 | } 293 | else 294 | { 295 | result = FormatterServices.GetUninitializedObject ( type ); 296 | } 297 | ISurrogateSelector selector = null; 298 | SerializationInfo info = null; 299 | ISerializationSurrogate surrogate = null; 300 | if ( m_SurrogateSelector != null ) 301 | { 302 | surrogate = m_SurrogateSelector.GetSurrogate ( type, m_Context, out selector ); 303 | if ( surrogate != null ) 304 | { 305 | info = new SerializationInfo ( type, new FormatterConverter () ); 306 | } 307 | } 308 | if ( result != null ) 309 | { 310 | int length = m_Reader.ReadInt32 (); 311 | for ( int i = 0; i < length; i++ ) 312 | { 313 | string name = m_Reader.ReadString (); 314 | FieldInfo field = type.GetField ( name ); 315 | if ( field != null ) 316 | { 317 | if ( info != null ) 318 | { 319 | info.AddValue ( name, Read ( field.FieldType ), field.FieldType ); 320 | } 321 | else 322 | { 323 | field.SetValue ( result, Read ( field.FieldType ) ); 324 | } 325 | } 326 | } 327 | length = m_Reader.ReadInt32 (); 328 | for ( int i = 0; i < length; i++ ) 329 | { 330 | string name = m_Reader.ReadString (); 331 | PropertyInfo property = type.GetProperty ( name ); 332 | if ( property != null ) 333 | { 334 | if ( info != null ) 335 | { 336 | info.AddValue ( name, Read ( property.PropertyType ), property.PropertyType ); 337 | } 338 | else 339 | { 340 | property.SetValue ( result, Read ( property.PropertyType ), BindingFlags.Default, null, null, null ); 341 | } 342 | } 343 | } 344 | } 345 | if ( surrogate != null ) 346 | { 347 | surrogate.SetObjectData ( result, info, m_Context, selector ); 348 | } 349 | return result; 350 | } 351 | 352 | /// 353 | /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. 354 | /// 355 | /// 2 356 | /// Call when you are finished using the 357 | /// . The method leaves the 358 | /// in an unusable state. After calling 359 | /// , you must release all references to the 360 | /// so the garbage collector can reclaim the memory 361 | /// that the was occupying. 362 | public virtual void Dispose () 363 | { 364 | if ( m_Reader != null ) 365 | { 366 | m_Reader.Close (); 367 | } 368 | } 369 | 370 | #endregion 371 | 372 | } 373 | 374 | } -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryObjectReader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5f64565c41747f469b07dff429427bc 3 | timeCreated: 1505147630 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryObjectWriter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Runtime.Serialization; 6 | using System.Reflection; 7 | 8 | namespace BayatGames.Serialization.Formatters.Binary 9 | { 10 | 11 | /// 12 | /// Binary object writer. 13 | /// 14 | public class BinaryObjectWriter : IDisposable 15 | { 16 | 17 | #region Fields 18 | 19 | /// 20 | /// The writer. 21 | /// 22 | protected BinaryWriter m_Writer; 23 | 24 | /// 25 | /// The surrogate selector. 26 | /// 27 | protected ISurrogateSelector m_SurrogateSelector; 28 | 29 | /// 30 | /// The context. 31 | /// 32 | protected StreamingContext m_Context; 33 | 34 | #endregion 35 | 36 | #region Properties 37 | 38 | /// 39 | /// Gets the writer. 40 | /// 41 | /// The writer. 42 | public virtual BinaryWriter writer 43 | { 44 | get 45 | { 46 | return m_Writer; 47 | } 48 | } 49 | 50 | /// 51 | /// Gets or sets the surrogate selector. 52 | /// 53 | /// The surrogate selector. 54 | public virtual ISurrogateSelector surrogateSelector 55 | { 56 | get 57 | { 58 | return m_SurrogateSelector; 59 | } 60 | set 61 | { 62 | m_SurrogateSelector = value; 63 | } 64 | } 65 | 66 | /// 67 | /// Gets or sets the context. 68 | /// 69 | /// The context. 70 | public virtual StreamingContext context 71 | { 72 | get 73 | { 74 | return m_Context; 75 | } 76 | set 77 | { 78 | m_Context = value; 79 | } 80 | } 81 | 82 | #endregion 83 | 84 | #region Constructors 85 | 86 | /// 87 | /// Initializes a new instance of the class. 88 | /// 89 | /// Stream. 90 | public BinaryObjectWriter ( Stream stream ) : this ( new BinaryWriter ( stream ), null, new StreamingContext ( StreamingContextStates.All ) ) 91 | { 92 | } 93 | 94 | /// 95 | /// Initializes a new instance of the class. 96 | /// 97 | /// Writer. 98 | public BinaryObjectWriter ( BinaryWriter writer ) : this ( writer, null, new StreamingContext ( StreamingContextStates.All ) ) 99 | { 100 | } 101 | 102 | /// 103 | /// Initializes a new instance of the class. 104 | /// 105 | /// Stream. 106 | /// Selector. 107 | /// Context. 108 | public BinaryObjectWriter ( Stream stream, ISurrogateSelector selector, StreamingContext context ) : this ( new BinaryWriter ( stream ), selector, context ) 109 | { 110 | } 111 | 112 | /// 113 | /// Initializes a new instance of the class. 114 | /// 115 | /// Writer. 116 | /// Selector. 117 | /// Context. 118 | public BinaryObjectWriter ( BinaryWriter writer, ISurrogateSelector selector, StreamingContext context ) 119 | { 120 | m_Writer = writer; 121 | m_SurrogateSelector = selector; 122 | m_Context = context; 123 | } 124 | 125 | #endregion 126 | 127 | #region Methods 128 | 129 | /// 130 | /// Write the specified value. 131 | /// 132 | /// Value. 133 | public virtual void Write ( object value ) 134 | { 135 | if ( value == null ) 136 | { 137 | m_Writer.Write ( 0 ); 138 | } 139 | else 140 | { 141 | Type type = value.GetType (); 142 | if ( type.IsPrimitive || type == typeof ( string ) || type == typeof ( decimal ) ) 143 | { 144 | if ( type == typeof ( string ) ) 145 | { 146 | m_Writer.Write ( ( string )value ); 147 | } 148 | else if ( type == typeof ( decimal ) ) 149 | { 150 | m_Writer.Write ( ( decimal )value ); 151 | } 152 | else if ( type == typeof ( short ) ) 153 | { 154 | m_Writer.Write ( ( short )value ); 155 | } 156 | else if ( type == typeof ( int ) ) 157 | { 158 | m_Writer.Write ( ( int )value ); 159 | } 160 | else if ( type == typeof ( long ) ) 161 | { 162 | m_Writer.Write ( ( long )value ); 163 | } 164 | else if ( type == typeof ( ushort ) ) 165 | { 166 | m_Writer.Write ( ( ushort )value ); 167 | } 168 | else if ( type == typeof ( uint ) ) 169 | { 170 | m_Writer.Write ( ( uint )value ); 171 | } 172 | else if ( type == typeof ( ulong ) ) 173 | { 174 | m_Writer.Write ( ( ulong )value ); 175 | } 176 | else if ( type == typeof ( double ) ) 177 | { 178 | m_Writer.Write ( ( double )value ); 179 | } 180 | else if ( type == typeof ( float ) ) 181 | { 182 | m_Writer.Write ( ( float )value ); 183 | } 184 | else if ( type == typeof ( byte ) ) 185 | { 186 | m_Writer.Write ( ( byte )value ); 187 | } 188 | else if ( type == typeof ( sbyte ) ) 189 | { 190 | m_Writer.Write ( ( sbyte )value ); 191 | } 192 | else if ( type == typeof ( char ) ) 193 | { 194 | m_Writer.Write ( ( char )value ); 195 | } 196 | else if ( type == typeof ( bool ) ) 197 | { 198 | m_Writer.Write ( ( bool )value ); 199 | } 200 | } 201 | else if ( type.IsEnum ) 202 | { 203 | m_Writer.Write ( value.ToString () ); 204 | } 205 | else if ( type == typeof ( DateTime ) ) 206 | { 207 | m_Writer.Write ( ( ( DateTime )value ).ToBinary () ); 208 | } 209 | else if ( type == typeof ( TimeSpan ) ) 210 | { 211 | m_Writer.Write ( ( ( TimeSpan )value ).ToString () ); 212 | } 213 | else if ( value is ISerializable ) 214 | { 215 | SerializationInfo info = new SerializationInfo ( type, new FormatterConverter () ); 216 | ISerializable serializable = value as ISerializable; 217 | serializable.GetObjectData ( info, m_Context ); 218 | WriteSerializationInfo ( info ); 219 | } 220 | else if ( type.IsSerializable && !type.IsArray ) 221 | { 222 | WriteObject ( value, type ); 223 | } 224 | else if ( type.IsArray ) 225 | { 226 | Array array = value as Array; 227 | m_Writer.Write ( array.Rank ); 228 | for ( int i = 0; i < array.Rank; i++ ) 229 | { 230 | m_Writer.Write ( array.GetLength ( i ) ); 231 | } 232 | int [] indices = new int[array.Rank]; 233 | for ( int i = 0; i < array.Rank; i++ ) 234 | { 235 | for ( int j = 0; j < array.GetLength ( i ); j++ ) 236 | { 237 | indices [ i ] = j; 238 | Write ( array.GetValue ( indices ) ); 239 | } 240 | } 241 | } 242 | else if ( value is IEnumerable && value is ICollection ) 243 | { 244 | IEnumerable enumerable = value as IEnumerable; 245 | ICollection collection = value as ICollection; 246 | IEnumerator e = enumerable.GetEnumerator (); 247 | m_Writer.Write ( collection.Count ); 248 | while ( e.MoveNext () ) 249 | { 250 | Write ( e.Current ); 251 | } 252 | } 253 | else if ( type.IsGenericType && type.GetGenericTypeDefinition () == typeof ( KeyValuePair<,> ) ) 254 | { 255 | Write ( type.GetProperty ( "Key" ).GetValue ( value, BindingFlags.Default, null, null, null ) ); 256 | Write ( type.GetProperty ( "Value" ).GetValue ( value, BindingFlags.Default, null, null, null ) ); 257 | } 258 | else 259 | { 260 | ISerializationSurrogate surrogate = null; 261 | if ( m_SurrogateSelector != null ) 262 | { 263 | ISurrogateSelector selector; 264 | surrogate = m_SurrogateSelector.GetSurrogate ( type, m_Context, out selector ); 265 | if ( surrogate != null ) 266 | { 267 | SerializationInfo info = new SerializationInfo ( type, new FormatterConverter () ); 268 | surrogate.GetObjectData ( value, info, m_Context ); 269 | WriteSerializationInfo ( info ); 270 | } 271 | } 272 | if ( surrogate == null ) 273 | { 274 | WriteObject ( value, type ); 275 | } 276 | } 277 | } 278 | } 279 | 280 | /// 281 | /// Writes the object. 282 | /// 283 | /// Value. 284 | /// Type. 285 | protected virtual void WriteObject ( object value, Type type ) 286 | { 287 | FieldInfo [] fields = type.GetFields (); 288 | PropertyInfo [] properties = type.GetProperties (); 289 | Write ( fields.Length ); 290 | for ( int i = 0; i < fields.Length; i++ ) 291 | { 292 | if ( fields [ i ].IsPublic && !fields [ i ].IsStatic && !fields [ i ].IsLiteral && !fields [ i ].IsNotSerialized ) 293 | { 294 | Write ( fields [ i ].Name ); 295 | Write ( fields [ i ].GetValue ( value ) ); 296 | } 297 | } 298 | Write ( properties.Length ); 299 | for ( int i = 0; i < properties.Length; i++ ) 300 | { 301 | if ( properties [ i ].CanRead && properties [ i ].CanWrite ) 302 | { 303 | Write ( properties [ i ].Name ); 304 | Write ( properties [ i ].GetValue ( value, BindingFlags.Default, null, null, null ) ); 305 | } 306 | } 307 | } 308 | 309 | /// 310 | /// Writes the serialization info. 311 | /// 312 | /// Info. 313 | protected virtual void WriteSerializationInfo ( SerializationInfo info ) 314 | { 315 | var e = info.GetEnumerator (); 316 | while ( e.MoveNext () ) 317 | { 318 | Write ( e.Name ); 319 | Write ( e.Value ); 320 | } 321 | } 322 | 323 | /// 324 | /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. 325 | /// 326 | /// 2 327 | /// Call when you are finished using the 328 | /// . The method leaves the 329 | /// in an unusable state. After calling 330 | /// , you must release all references to the 331 | /// so the garbage collector can reclaim the memory 332 | /// that the was occupying. 333 | public virtual void Dispose () 334 | { 335 | if ( m_Writer != null ) 336 | { 337 | m_Writer.Close (); 338 | } 339 | } 340 | 341 | #endregion 342 | 343 | } 344 | 345 | } -------------------------------------------------------------------------------- /Assets/BayatGames/BinaryFormatter/Scripts/BinaryObjectWriter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f6eec748d678344da9dde3c79e4c6bc 3 | timeCreated: 1505147639 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Bayat Games 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- 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Apps: 5 191 | XboxOne: 5 192 | iPhone: 2 193 | tvOS: 2 194 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # BinaryFormatter 2 | 3 | BinaryFormatter is an Fast, Lightweight Binary serialization/deserialization library for Unity projects. 4 | 5 | ## Download 6 | 7 | - [:sparkles: Download latest version](https://github.com/BayatGames/BinaryFormatter/releases/latest) 8 | - [:fire: Download from Asset Store](https://www.assetstore.unity3d.com/#!/content/100459?aid=1101l3ncK) 9 | 10 | ## Features 11 | 12 | - Serializing Collections: Lists, Dictionaries, IEnumerable 13 | - Serializing KeyValuePair 14 | - Serializing ISerializable 15 | - Serializing Multi-Dimensional Arrays 16 | - Surrogate Serialization 17 | - Serializing Almost anything (Automatically serializes public fields and properties) 18 | - Deserializing IDeserializationCallback 19 | - Fast and Helpful Customer Support 20 | - Free & Open Source 21 | - Easy to Use 22 | - Cross Platform (Let us know if you have any problem with any platform) 23 | 24 | ## Getting Started 25 | 26 | Just add 27 | 28 | ```csharp 29 | using BayatGames.Serialization.Formatters.Binary; 30 | ``` 31 | 32 | then you are ready to go. 33 | 34 | BinaryFormatter provides some static methods for fast serialization of objects to binary: 35 | 36 | ```csharp 37 | using BayatGames.Serialization.Formatters.Binary; 38 | ... 39 | byte[] buffer = BinaryFormatter.SerializeObject ("Hello World"); 40 | ``` 41 | 42 | ## Resources 43 | 44 | - [Unity Asset Store](https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:26641) 45 | - [Support and News](https://github.com/BayatGames/Support) 46 | - [Community Thread](https://forum.unity.com/threads/binaryformatter-complete-binary-serialization-library-for-unity.495707/) 47 | - [:rocket: Patreon](https://www.patreon.com/BayatGames) 48 | 49 | ## License 50 | 51 | MIT @ [Bayat Games](https://github.com/BayatGames) 52 | 53 | Made with :heart: by [Bayat Games](https://github.com/BayatGames) 54 | --------------------------------------------------------------------------------