├── _config.yml ├── CONTRIBUTING.md ├── README.md └── LICENSE /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-time-machine -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | # Contribution 2 | 3 | Please note we have a code of conduct, please follow it in all your interactions with the project. 4 | 5 | ## Guidelines 6 | 7 | This is an open and collaborative project, and any suggestions for improvement are very welcome. 8 | 9 | If you're making a pull request, please ensure it adheres to the following guidelines: 10 | 11 | 1. Check if the link is working and pointing to the right location. 12 | 2. Check your spelling and grammar. 13 | 3. Choose the corresponding section. 14 | 4. New categories, or improvements to the existing categorization, are welcome. 15 | 5. Use the following format for the commit message: `Add (link description) at (category emoji)`. 16 | 6. Keep descriptions short, sweet and to the point. 17 | 7. Use the following format: `[Name without PascalCase](link)` 18 | 19 | > Avoid This Kind of Article Titles, It Would Be Appreciated 20 | 21 | 8. Any new entry should have meaningful content at the time of the addition to this list 22 | 23 | ### Current categories: 24 | 25 | * learning :books: 26 | * design :art: 27 | * git and version control :mag: 28 | * health :+1: 29 | * people and networking :busts_in_silhouette: 30 | * user experience :ok_hand: 31 | * mailing :email: 32 | * about functional programming :pencil: 33 | * web development :earth_africa: 34 | * mobile development :iphone: 35 | * game development :video_game: 36 | 37 | Having this, a lovely commit message could be: 38 | 39 | > add awesome Unity3D tutorial to :video_game: 40 | 41 | ## Code of Conduct 42 | 43 | ### Our Pledge 44 | 45 | In the interest of fostering an open and welcoming environment, we as 46 | contributors and maintainers pledge to making participation in our project and 47 | our community a harassment-free experience for everyone, regardless of age, body 48 | size, disability, ethnicity, gender identity and expression, level of experience, 49 | nationality, personal appearance, race, religion, or sexual identity and 50 | orientation. 51 | 52 | ### Our Standards 53 | 54 | Examples of behavior that contributes to creating a positive environment 55 | include: 56 | 57 | * Using welcoming and inclusive language 58 | * Being respectful of differing viewpoints and experiences 59 | * Gracefully accepting constructive criticism 60 | * Focusing on what is best for the community 61 | * Showing empathy towards other community members 62 | 63 | Examples of unacceptable behavior by participants include: 64 | 65 | * The use of sexualized language or imagery and unwelcome sexual attention or 66 | advances 67 | * Trolling, insulting/derogatory comments, and personal or political attacks 68 | * Public or private harassment 69 | * Publishing others' private information, such as a physical or electronic 70 | address, without explicit permission 71 | * Other conduct which could reasonably be considered inappropriate in a 72 | professional setting 73 | 74 | ### Our Responsibilities 75 | 76 | Project maintainers are responsible for clarifying the standards of acceptable 77 | behavior and are expected to take appropriate and fair corrective action in 78 | response to any instances of unacceptable behavior. 79 | 80 | Project maintainers have the right and responsibility to remove, edit, or 81 | reject comments, commits, code, wiki edits, issues, and other contributions 82 | that are not aligned to this Code of Conduct, or to ban temporarily or 83 | permanently any contributor for other behaviors that they deem inappropriate, 84 | threatening, offensive, or harmful. 85 | 86 | ### Attribution 87 | 88 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 89 | available [here][version] 90 | 91 | [homepage]: http://contributor-covenant.org 92 | [version]: http://contributor-covenant.org/version/1/4/ 93 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # codeReads 2 | 3 | sharing the knowledge, share the reads! 4 | 5 | ### learning :books: 6 | 7 | * [How to think like a programmer — lessons in problem solving](https://medium.freecodecamp.org/how-to-think-like-a-programmer-lessons-in-problem-solving-d1d8bf1de7d2) 8 | * [The best way to learn how to code](https://dev.to/methodx/the-best-way-to-learn-how-to-code-14lk) 9 | * [Learn to code with live streams from the best developers!](https://dev.to/iriskatastic/learn-to-code-with-live-streams-from-the-best-developers-5fk4) 10 | * [When is it right to change the version numer of a project?](https://dev.to/itspugle/when-is-it-right-to-change-the-version-number-of-a-project--145c) 11 | * [3 things I’ve learned as a programmer](https://medium.com/@robert.claudio96/3-things-ive-learned-as-a-programmer-d1d624183d3b) 12 | * [How to learn a new programming language or framework](https://hackernoon.com/how-to-learn-a-new-programming-language-faster-dc31ec8367cb) 13 | * [How do you learn from online material? (discussion)](https://dev.to/stefanisg/how-do-you-learn-from-online-material-notes-live-coding-just-listen-3ihb) 14 | * [/r/learnprogramming wiki](https://www.reddit.com/r/learnprogramming/wiki/index) 15 | * [What makes a good frontend developer?](https://dev.to/zellwk/what-makes-a-good-frontend-developer-4g4a) 16 | * [What does a good side project look like?](https://dev.to/theobendixson/what-does-a-good-side-project-look-like-1nof) 17 | * [The DIY guide for learning code, part 1](https://dev.to/kuhnerdm/the-diy-guide-for-learning-to-code---part-1-foundations-3lop) 18 | * [A beginners guide to GraphQL](https://medium.freecodecamp.org/a-beginners-guide-to-graphql-86f849ce1bec) 19 | * [Helping blind people learn to code](https://medium.freecodecamp.org/helping-blind-people-learn-to-code-c47c68d4a237) 20 | * [How I started learning to code: the resources I’ve used in the first three months](https://medium.freecodecamp.org/learning-to-code-in-2019-the-first-3-months-b3c843204bb7) 21 | * [To be a great programmer: mindset and learning strategy](https://dev.to/snj/to-be-a-great-programmer-mindset-and-learning-strategy-n3j) 22 | 23 | ### sharing :electric_plug: 24 | 25 | * [How I write online articles](https://dev.to/azure/how-i-write-online-articles-1lfb) 26 | * [Thinking on paper](https://dev.to/steelwolf180/thinking-on-paper-3b6l) 27 | * [How to make interesting presentations for software projects](https://dev.to/n_mehlhorn/how-to-make-interesting-presentations-for-software-projects-1n1m) 28 | 29 | ### architecture and design :paintbrush: 30 | 31 | * [Entity Relationship Diagrams explained by Sonic the Hedgehog](https://dev.to/helenanders26/entity-relationship-diagrams-explained-by-sonic-the-hedgehog-1m68) 32 | * [The many meanings of message validation](https://devkimchi.com/2019/10/09/many-meanings-of-message-validation/) 33 | 34 | ### design and user experience :art: 35 | 36 | * [A developer’s guide to web design for non-designers](https://medium.freecodecamp.org/a-developers-guide-to-web-design-for-non-designers-1f64ce28c38d) 37 | * [4 free tools to mockup webapps](https://blog.prototypr.io/4-best-web-ui-mockup-tools-for-free-89a1513c3fcd) 38 | * [Design better forms](https://uxdesign.cc/design-better-forms-96fadca0f49c) 39 | * [Before you can master design, you must first master the fundamentals](https://medium.freecodecamp.org/before-you-can-master-design-you-must-first-master-the-fundamentals-1981a2af1fda) 40 | * [7 basic rules for button design](https://uxplanet.org/7-basic-rules-for-button-design-63dcdf5676b4) 41 | * [Building a consistent UI design system](https://blog.bitsrc.io/building-a-consistent-ui-design-system-4481fb37470f) 42 | * [How simplicity in design improves ux](https://www.brintia.com/simplicity-in-ux-design-2/) 43 | * [The future IA of voice user interfaces and what it means for designers](https://medium.com/@khriziakamille/written-as-an-assignment-for-designlabs-ux-academy-this-article-is-a-speculative-look-at-where-ccc723973889) 44 | * [7 ways to make your web application more accessible](https://codeburst.io/seven-ways-to-make-your-web-app-more-accessible-411a8c716fcb) 45 | * [Solid versus outline icons: which are faster to recognize?](https://medium.com/@uxmovement/solid-vs-outline-icons-which-are-faster-to-recognize-9bb0fc24821f) 46 | 47 | ### git and version control :mag: 48 | 49 | * [Developers tools: version control](https://dev.to/wuz/developer-tools-version-control-2mkk) 50 | * [Git commits: an effective style guide](https://dev.to/pavlosisaris/git-commits-an-effective-style-guide-2kkn) 51 | * [Git Basics: Adding more changes to your last commit](https://medium.com/@igor_marques/git-basics-adding-more-changes-to-your-last-commit-1629344cb9a8) 52 | * [Udacity Git Commit Message Style Guide](https://udacity.github.io/git-styleguide/) 53 | * [Follow these simple rules and you’ll become a Git and GitHub master](https://medium.freecodecamp.org/follow-these-simple-rules-and-youll-become-a-git-and-github-master-e1045057468f) 54 | * [How to contribute to an open source project (hosted in GitHub)](https://dev.to/dimensi0n/how-to-contribute-to-an-open-source-project-5f2c) 55 | * [Create clean repos](https://blog.intracto.com/how-to-save-a-puppy-by-creating-a-clean-git-repo) 56 | * [Basic commands to start with Git and GitHub](https://dev.to/umeshdhakar/basic-commands-to-start-git-and-github-4157) 57 | * [Git commit best practices (GitHub)](https://github.com/trein/dev-best-practices/wiki/Git-Commit-Best-Practices) 58 | * [Remove accidentally pushed file from a git repository history in 4 simple steps](https://dev.to/moshe/remove-accidentally-pushed-file-from-a-git-repository-history-in-4-simple-steps-18cg) 59 | 60 | ### health :+1: 61 | 62 | * [3 healthy habits for programmers](https://dev.to/_patrickgod/3-healthy-habits-for-programmers-1dce) 63 | * [Sleep more, code more](https://dev.to/_patrickgod/sleep-more-code-more-496i) 64 | * [Creating an ergonomic workspace](https://dev.to/kaydacode/creating-an-ergonomic-workspace) 65 | * [The sacrifices we make to our health as programmers... your health is more important than your code](https://hackernoon.com/your-health-is-more-important-than-your-code-a9090a5155) 66 | * [Does programming professionalise anxiety?](https://dev.to/daraghjbyrne/does-programming-professionalise-anxiety-5e3i) 67 | * [My programming journey: have patience and avoid burnout](https://dev.to/alexgwartney/my-programming-journey-have-patience-and-avoid-burnout-1n81) 68 | 69 | ### people and networking :busts_in_silhouette: 70 | 71 | * [The Impact GitHub is Having on Your Software Career](https://medium.com/@sitapati/the-impact-github-is-having-on-your-software-career-right-now-6ce536ec0b50) 72 | * [How I stay up-to-date as a developer](https://hackernoon.com/how-do-i-stay-up-to-date-as-a-developer-5ec773e30a82) 73 | * [You need to STOP these BAD developer habits NOW](https://hackernoon.com/you-need-to-stop-these-bad-developer-habits-now-468ae877700f) 74 | * [The unwritten rules for GitHub](https://dev.to/kaydacode/the-unwritten-rules-for-github-by-devdiscuss-742) 75 | * [What I look for in a junior Android developer](https://dev.to/ditn/what-i-look-for-in-a-junior-android-dev) 76 | * [Onboarding new developers](https://dev.to/codemouse92/onboarding-new-developers) 77 | * [Its OK to ask questions](https://dev.to/mporam/its-okay-to-ask-questions-43hf) 78 | * [How to build an online presence as a junior developer](https://dev.to/samjarman/how-to-build-an-online-presence-as-a-junior-developer) 79 | * [Writing a _killer_ résumé](https://medium.freecodecamp.org/writing-a-killer-software-engineering-resume-b11c91ef699d) 80 | * [How to write better job descriptions](https://dev.to/anaulin/how-to-write-better-job-descriptions-19bk) 81 | * [Product vision, Agile, and going to the moon](https://dev.to/lpasqualis/product-vision-agile-and-going-to-the-moon-1li2) 82 | * [The Scrum Guide (PDF)](https://www.scrumguides.org/docs/scrumguide/v2017/2017-Scrum-Guide-US.pdf) 83 | * [How to create a Minimal, Complete, and Verifiable example](https://stackoverflow.com/help/mcve) 84 | * [Developer driven development](https://dev.to/isaacandsuch/developer-driven-development) 85 | * [Sharing code examples with Carbon](https://dev.to/daveskull81/sharing-code-examples-with-carbon-4fp0) 86 | * [Looking for Your First Dev Role: Advice for Young Devs by a Young Dev](https://dev.to/torianne02/looking-for-your-first-dev-role-advice-for-young-devs-by-a-young-dev-h2a) 87 | 88 | ### clean code :bathtub: 89 | 90 | * [How to write unmaintainable code](https://github.com/Droogans/unmaintainable-code/blob/master/README.md) 91 | * [10 practices for readable code](https://dev.to/gonedark/10-practices-for-readable-code-143a) 92 | * [What is clean code and why you should care?](https://dev.to/cvuorinen/what-is-clean-code-and-why-should-you-care) 93 | * [Psychology of code readability](https://medium.com/@egonelbre/psychology-of-code-readability-d23b1ff1258a) 94 | * [C#](https://github.com/thangchung/clean-code-dotnet) 95 | * [Javascript](https://github.com/ryanmcdermott/clean-code-javascript) 96 | * [PHP](https://github.com/jupeter/clean-code-php) 97 | * [Ruby](https://github.com/uohzxela/clean-code-ruby) 98 | * [30+ PHP Best Practices for Beginners](https://code.tutsplus.com/tutorials/30-php-best-practices-for-beginners--net-6194) 99 | * [Best Practices for Modern PHP Development](https://www.airpair.com/php/posts/best-practices-for-modern-php-development) 100 | 101 | ### security :lock: 102 | 103 | * [ASP.NET Core Claims-based Security](https://www.benday.com/2018/05/21/walkthrough-part-5-asp-net-core-claims-based-security-using-azure-app-authentication-the-auth-me-service-endpoint/) 104 | 105 | ### tools :wrench: 106 | 107 | * [10 tips and tricks in using Visual Studio](https://dev.to/syncfusion/10-tips-and-tricks-in-using-visual-studio-for-junior-developers-3379) 108 | 109 | ### mailing :email: 110 | 111 | * [The art of... the notification email](https://blog.knowtify.io/the-art-of-the-notification-email/) 112 | * [Designing effective notification emails](https://www.campaignmonitor.com/blog/company/2014/01/the-design-of-subscriber-notification-emails/) 113 | * [5 rules for email notifications](https://www.sparkpost.com/blog/5-rules-email-notifications/) 114 | * [Cheat sheet: compatible emails](https://emailmonks.com/email-client-hacks/infographic.html) 115 | * [Email client CSS support](https://templates.mailchimp.com/resources/email-client-css-support/) 116 | 117 | ### web development :earth_africa: 118 | 119 | * [Best practices for modern web development](https://developers.google.com/web/fundamentals/) 120 | * [List of tools useful for web developers and designers](https://devlopr.netlify.com/web-development/productivity/2017/12/17/useful-tools-for-web-developers.html) 121 | * [Front-End Performance Checklist](https://github.com/thedaviddias/Front-End-Performance-Checklist/blob/master/README.md) 122 | * [JavaScript and Object-Oriented Programming](https://dev.to/rainerhahnekamp/javascript-and-object-oriented-programming-55k6) 123 | * [Media queries demystified: CSS `min-width` and `max-width`](https://www.emailonacid.com/blog/article/email-development/emailology_media_queries_demystified_min-width_and_max-width/) 124 | * [Why founders should start with a website, not a mobile app](https://www.atrium.co/blog/founders-should-build-website-not-mobile-app/) 125 | * [Angular + ASPNET Core, step by step](https://www.telerik.com/blogs/creating-an-angular-7-app-with-aspnet-core-step-by-step-guide) 126 | * [Web development roadmap](https://github.com/kamranahmedse/developer-roadmap) 127 | * [How to Build (and Test) a RESTful API with Laravel](https://www.toptal.com/laravel/restful-laravel-api-tutorial) 128 | * [Swagger + ASPNET Core](https://medium.com/@bharatdwarkani/integrate-swagger-swashbuckle-in-asp-net-core-web-api-for-automated-help-documentation-6bdadd8b3265) 129 | * [Add a blog to your Angular website using Markdown files](https://dev.to/daviddalbusco/add-a-blog-to-your-angular-website-using-markdown-files-go7) 130 | * [Build a real world beautiful web app with Angular 6 (ultimate guide, part 1)](https://medium.com/@hamedbaatour/build-a-real-world-beautiful-web-app-with-angular-6-a-to-z-ultimate-guide-2018-part-i-e121dd1d55e) 131 | * [Redux, Angular Style: ngrx/store](https://blog.usejournal.com/redux-angular-style-ngrx-store-b2876280708e) 132 | * [8 useful CSS tricks](https://medium.com/@bretcameron/parallax-images-sticky-footers-and-more-8-useful-css-tricks-eef12418f676) 133 | * [Introduction to backend development for frontend developers](https://medium.com/@bretcameron/backend-development-an-introduction-for-frontend-developers-ce7fb36848df) 134 | 135 | ### mobile development :iphone: 136 | 137 | * [Introduction to Android Development with Android Studio](https://medium.com/@ejw393/introduction-to-android-development-with-android-studio-f0c4c6b74f44) 138 | * [Improve your Android code through @annotations](https://blog.mindorks.com/improve-your-android-coding-through-annotations-26b3273c137a) 139 | * [Making beautiful apps with Material Design](https://material.io/) 140 | * [Building an Android app with MVVM](https://dev.to/adammc331/building-an-android-app-with-mvvm-539c) 141 | * [Five things to know before building Xamarin apps](https://www.logiticks.com/blog/5-things-to-know-before-building-xamarin-apps) 142 | 143 | ### game development :video_game: 144 | 145 | * [Introduction to level design for games](https://80.lv/articles/introduction-to-level-design-for-games/) 146 | * ["Surviving the app store, how to make it as an indie game developer" book](https://github.com/amirrajan/survivingtheappstore) 147 | * [The biggest list of game development resources on the web, by David Arcila](https://game-development.zeef.com/david.arcila) 148 | * [MagicTools, a list of game development resources to make magic happen.](https://github.com/ellisonleao/magictools/blob/master/README.md) 149 | * [Designing player’s in-game classic UI](http://crazybitsstudios.com/designing-players-in-game-classic-ui) 150 | * [A list of books about game design, gamification, game theory and videogames in general](https://docs.google.com/spreadsheets/d/1ILm_eaBEmD3X5mKxn6XN5qT17x-rYyp7whfwVIl-I5s/edit#gid=0) 151 | 152 | ### async programming :alarm_clock: 153 | 154 | * [Asynchronous programming in ASP.NET](https://exceptionnotfound.net/asynchronous-programming-in-asp-net-csharp-ultimate-guide/) 155 | 156 | ### about functional programming :pencil: 157 | 158 | * [What is functional programming](https://medium.com/javascript-scene/master-the-javascript-interview-what-is-functional-programming-7f218c68b3a0) 159 | * [So You Want to be a Functional Programmer (Part 1)](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-1-1f15e387e536) 160 | * [So You Want to be a Functional Programmer (Part 2)](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-2-7005682cec4a) 161 | * [So You Want to be a Functional Programmer (Part 3)](https://medium.com/@cscalfani/so-you-want-to-be-a-functional-programmer-part-3-1b0fd14eb1a7) 162 | * [A practical introduction to functional programming](https://maryrosecook.com/blog/post/a-practical-introduction-to-functional-programming) 163 | * [Rx: If the Operators could speak!](https://medium.freecodecamp.org/rx-if-the-operators-could-speak-58567c4618f1) 164 | * [I want to learn functional programming: where to start? (discussion)](https://dev.to/vnbrs/i-want-to-learn-functional-programming-where-to-start-3hek) 165 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . --------------------------------------------------------------------------------