├── .editorconfig ├── .github └── ISSUE_TEMPLATE │ └── bug_report.md ├── .gitignore ├── Config └── FilterPlugin.ini ├── Documentation └── Source │ └── DungeonRules │ └── RuleNodes.INT.udn ├── DungeonRules.uplugin ├── LICENSE ├── ReadMe.md ├── Resources ├── ConduitNode_body.png ├── ConduitNode_pin_hovercue.png ├── ConduitNode_shadow.png ├── ConduitNode_shadow_selected.png └── Icon128.png └── Source ├── DungeonRules ├── DungeonRules.Build.cs ├── Private │ ├── DungeonDoorSelector.cpp │ ├── DungeonEventReceiver.cpp │ ├── DungeonGeneratorWithRules.cpp │ ├── DungeonInitializer.cpp │ ├── DungeonRoomChooser.cpp │ ├── DungeonRules.cpp │ ├── DungeonRulesLog.cpp │ ├── DungeonRulesModule.cpp │ ├── DungeonRulesTypes.cpp │ ├── DungeonValidator.cpp │ ├── RoomChoosers │ │ ├── DRR_RandomData.cpp │ │ ├── DRR_SingleData.cpp │ │ └── DRR_WeightedRandomData.cpp │ ├── RuleTransitionCondition.cpp │ ├── Tests │ │ ├── ComparisonOperatorsTests.cpp │ │ ├── TransitionConditionTestClasses.h │ │ └── TransitionCondition_LogicalOperatorTests.cpp │ └── TransitionConditions │ │ ├── DRT_LogicalOperator.cpp │ │ ├── DRT_NotOperator.cpp │ │ ├── DRT_RoomClassCount.cpp │ │ └── DRT_RoomDataCount.cpp └── Public │ ├── DungeonDoorSelector.h │ ├── DungeonEventReceiver.h │ ├── DungeonGeneratorWithRules.h │ ├── DungeonInitializer.h │ ├── DungeonRoomChooser.h │ ├── DungeonRules.h │ ├── DungeonRulesLog.h │ ├── DungeonRulesModule.h │ ├── DungeonRulesTypes.h │ ├── DungeonValidator.h │ ├── Interfaces │ ├── DungeonInterfaces.h │ └── NodeInterfaces.h │ ├── RoomChoosers │ ├── DRR_RandomData.h │ ├── DRR_SingleData.h │ └── DRR_WeightedRandomData.h │ ├── RuleTransitionCondition.h │ └── TransitionConditions │ ├── DRT_LogicalOperator.h │ ├── DRT_NotOperator.h │ ├── DRT_RoomClassCount.h │ └── DRT_RoomDataCount.h └── DungeonRulesEditor ├── DungeonRulesEditor.Build.cs ├── Private ├── AssetDefinitions │ ├── AssetDefinition_DungeonRules.cpp │ └── AssetDefinition_DungeonRules.h ├── DetailCustomizations │ ├── DungeonRulesDetailsCustomization.cpp │ ├── DungeonRulesDetailsCustomization.h │ ├── DungeonRulesNode_AliasDetails.cpp │ └── DungeonRulesNode_AliasDetails.h ├── DungeonRulesConnectionDrawingPolicy.cpp ├── DungeonRulesConnectionDrawingPolicy.h ├── DungeonRulesEdLog.cpp ├── DungeonRulesEdLog.h ├── DungeonRulesEdTypes.cpp ├── DungeonRulesEdTypes.h ├── DungeonRulesEditorModule.cpp ├── DungeonRulesGraph.cpp ├── DungeonRulesGraph.h ├── DungeonRulesSchema.cpp ├── DungeonRulesSchema.h ├── Factories │ ├── DungeonRulesFactory.cpp │ ├── DungeonRulesFactory.h │ ├── DungeonRulesVisualFactories.cpp │ └── DungeonRulesVisualFactories.h ├── NodeSlates │ ├── SGraphNodeDungeonRules_Alias.cpp │ ├── SGraphNodeDungeonRules_Alias.h │ ├── SGraphNodeDungeonRules_Begin.cpp │ ├── SGraphNodeDungeonRules_Begin.h │ ├── SGraphNodeDungeonRules_Conduit.cpp │ ├── SGraphNodeDungeonRules_Conduit.h │ ├── SGraphNodeDungeonRules_State.cpp │ ├── SGraphNodeDungeonRules_State.h │ ├── SGraphNodeDungeonRules_Stop.cpp │ ├── 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