├── .gitignore ├── BitmapFontImporter.cs ├── LICENSE └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | 6 | # Autogenerated VS/MD solution and project files 7 | *.csproj 8 | *.unityproj 9 | *.sln 10 | *.suo 11 | *.tmp 12 | *.user 13 | *.userprefs 14 | *.pidb 15 | *.booproj 16 | 17 | # Unity3D generated meta files 18 | *.pidb.meta 19 | 20 | # Unity3D Generated File On Crash Reports 21 | sysinfo.txt 22 | BitmapFontImporter.cs.meta 23 | -------------------------------------------------------------------------------- /BitmapFontImporter.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using UnityEngine; 3 | using System.Collections; 4 | using System; 5 | using UnityEditor; 6 | using System.IO; 7 | using System.Xml; 8 | 9 | public static class BitmapFontImporter 10 | { 11 | 12 | [MenuItem("Assets/Generate Bitmap Font")] 13 | public static void GenerateFont () 14 | { 15 | TextAsset selected = (TextAsset)Selection.activeObject; 16 | string rootPath = Path.GetDirectoryName (AssetDatabase.GetAssetPath (selected)); 17 | 18 | Texture2D texture = AssetDatabase.LoadAssetAtPath (rootPath + "/" + selected.name + ".png", typeof(Texture2D)) as Texture2D; 19 | if (!texture) 20 | throw new UnityException ("Texture2d asset doesn't exist for " + selected.name); 21 | 22 | string exportPath = rootPath + "/" + Path.GetFileNameWithoutExtension (selected.name); 23 | 24 | Work (selected, exportPath, texture); 25 | } 26 | 27 | 28 | private static void Work (TextAsset import, string exportPath, Texture2D texture) 29 | { 30 | if (!import) 31 | throw new UnityException (import.name + "is not a valid font-xml file"); 32 | 33 | 34 | XmlDocument xml = new XmlDocument (); 35 | xml.LoadXml (import.text); 36 | 37 | XmlNode info = xml.GetElementsByTagName ("info") [0]; 38 | XmlNode common = xml.GetElementsByTagName("common")[0]; 39 | XmlNodeList chars = xml.GetElementsByTagName ("chars") [0].ChildNodes; 40 | 41 | float texW = texture.width; 42 | float texH = texture.height; 43 | 44 | CharacterInfo[] charInfos = new CharacterInfo[chars.Count]; 45 | Rect r; 46 | 47 | for (int i=0; i 0) 102 | { 103 | SerializedProperty kerningsProp = mFont.FindProperty("m_KerningValues"); 104 | for (int i = 0; i < kerningsCount; i++) 105 | { 106 | kerningsProp.InsertArrayElementAtIndex(i); 107 | 108 | XmlNode kerning = kernings.ChildNodes[i]; 109 | 110 | SerializedProperty kern = kerningsProp.GetArrayElementAtIndex(i); 111 | 112 | kern.FindPropertyRelative("second").floatValue = float.Parse(kerning.Attributes.GetNamedItem("amount").InnerText); ; 113 | } 114 | }*/ 115 | 116 | 117 | mFont.ApplyModifiedProperties(); 118 | 119 | AssetDatabase.CreateAsset (font, exportPath + ".fontsettings"); 120 | } 121 | 122 | private static float ToFloat (XmlNode node, string name) 123 | { 124 | return float.Parse (node.Attributes.GetNamedItem (name).InnerText); 125 | } 126 | } 127 | #endif -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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