├── GameOfLifeSwift ├── GameScene.sks ├── GameOfLifeAssets │ ├── Assets │ │ ├── grid.png │ │ ├── balloon.png │ │ ├── bubble.png │ │ └── microscope.png │ ├── Buttons │ │ ├── play.png │ │ ├── button.png │ │ ├── pause.png │ │ ├── button-pressed.png │ │ ├── pause-pressed.png │ │ └── play-pressed.png │ └── BackgroundImage │ │ └── background.png ├── Images.xcassets │ ├── Spaceship.imageset │ │ ├── Spaceship.png │ │ └── Contents.json │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── LaunchImage.launchimage │ │ └── Contents.json ├── Tile.swift ├── Info.plist ├── Base.lproj │ └── Main.storyboard ├── GameViewController.swift ├── AppDelegate.swift └── GameScene.swift ├── game-of-life-swift-screenshot.png ├── GameOfLifeSwift.xcodeproj ├── xcuserdata │ ├── benreynolds.xcuserdatad │ │ ├── xcdebugger │ │ │ └── Breakpoints_v2.xcbkptlist │ │ └── xcschemes │ │ │ ├── xcschememanagement.plist │ │ │ └── GameOfLifeSwift.xcscheme │ └── benjaminencz.xcuserdatad │ │ └── xcschemes │ │ ├── xcschememanagement.plist │ │ └── GameOfLifeSwift.xcscheme ├── project.xcworkspace │ ├── contents.xcworkspacedata │ ├── xcuserdata │ │ ├── benreynolds.xcuserdatad │ │ │ └── UserInterfaceState.xcuserstate │ │ └── benjaminencz.xcuserdatad │ │ │ └── UserInterfaceState.xcuserstate │ └── xcshareddata │ │ └── GameOfLifeSwift.xccheckout └── project.pbxproj ├── README.md └── GameOfLifeSwiftTests ├── Info.plist └── GameOfLifeSwiftTests.swift /GameOfLifeSwift/GameScene.sks: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Benolds/GameOfLife-Swift/HEAD/GameOfLifeSwift/GameScene.sks -------------------------------------------------------------------------------- /game-of-life-swift-screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Benolds/GameOfLife-Swift/HEAD/game-of-life-swift-screenshot.png 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"scale" : "1x", 6 | "filename" : "Spaceship.png" 7 | }, 8 | { 9 | "idiom" : "universal", 10 | "scale" : "2x" 11 | } 12 | ], 13 | "info" : { 14 | "version" : 1, 15 | "author" : "xcode" 16 | } 17 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | GameOfLife-Swift 2 | ================ 3 | 4 | This is the complete source code for the MakeGamesWithUs tutorial for building the Game of Life using Swift and SpriteKit. Visit [MakeGamesWithUs](https://www.makegameswith.us/gamernews/399/create-the-game-of-life-using-swift-and-spritekit) to learn more about this tutorial. 5 | 6 | ![Swift Game of Life screenshot](/game-of-life-swift-screenshot.png) 7 | -------------------------------------------------------------------------------- /GameOfLifeSwift/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "40x40", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "60x60", 16 | "scale" : "2x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /GameOfLifeSwift/Tile.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Tile.swift 3 | // GameOfLifeSwift 4 | // 5 | // Created by Benjamin Reynolds on 6/5/14. 6 | // Copyright (c) 2014 Benjamin Reynolds. All rights reserved. 7 | // 8 | 9 | import SpriteKit 10 | 11 | class Tile: SKSpriteNode { 12 | var isAlive:Bool = false { 13 | didSet { 14 | if isAlive { 15 | self.hidden = false; 16 | } else { 17 | self.hidden = true; 18 | } 19 | } 20 | } 21 | var numLivingNeighbors = 0 22 | } 23 | -------------------------------------------------------------------------------- /GameOfLifeSwift/Images.xcassets/LaunchImage.launchimage/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "orientation" : "portrait", 5 | "idiom" : "iphone", 6 | "extent" : "full-screen", 7 | "minimum-system-version" : "7.0", 8 | "scale" : "2x" 9 | }, 10 | { 11 | "orientation" : "portrait", 12 | "idiom" : "iphone", 13 | "subtype" : "retina4", 14 | "extent" : "full-screen", 15 | "minimum-system-version" : "7.0", 16 | "scale" : "2x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /GameOfLifeSwift.xcodeproj/xcuserdata/benreynolds.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | GameOfLifeSwift.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 5D81AA53194039F2002A29E9 16 | 17 | primary 18 | 19 | 20 | 5D81AA69194039F2002A29E9 21 | 22 | primary 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /GameOfLifeSwift.xcodeproj/xcuserdata/benjaminencz.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | GameOfLifeSwift.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 5D81AA53194039F2002A29E9 16 | 17 | primary 18 | 19 | 20 | 5D81AA69194039F2002A29E9 21 | 22 | primary 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /GameOfLifeSwiftTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | ${EXECUTABLE_NAME} 9 | CFBundleIdentifier 10 | com.benjamin-reynolds.${PRODUCT_NAME:rfc1034identifier} 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | ${PRODUCT_NAME} 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | 24 | 25 | -------------------------------------------------------------------------------- /GameOfLifeSwiftTests/GameOfLifeSwiftTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameOfLifeSwiftTests.swift 3 | // GameOfLifeSwiftTests 4 | // 5 | // Created by Benjamin Reynolds on 6/4/14. 6 | // Copyright (c) 2014 Benjamin Reynolds. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | 11 | class GameOfLifeSwiftTests: XCTestCase { 12 | 13 | override func setUp() { 14 | super.setUp() 15 | // Put setup code here. This method is called before the invocation of each test method in the class. 16 | } 17 | 18 | override func tearDown() { 19 | // Put teardown code here. This method is called after the invocation of each test method in the class. 20 | super.tearDown() 21 | } 22 | 23 | func testExample() { 24 | // This is an example of a functional test case. 25 | XCTAssert(true, "Pass") 26 | } 27 | 28 | func testPerformanceExample() { 29 | // This is an example of a performance test case. 30 | self.measureBlock() { 31 | // Put the code you want to measure the time of here. 32 | } 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /GameOfLifeSwift/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | ${EXECUTABLE_NAME} 9 | CFBundleIdentifier 10 | com.benjamin-reynolds.${PRODUCT_NAME:rfc1034identifier} 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | ${PRODUCT_NAME} 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleSignature 20 | ???? 21 | CFBundleVersion 22 | 1 23 | LSRequiresIPhoneOS 24 | 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UIStatusBarHidden 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationLandscapeLeft 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /GameOfLifeSwift/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /GameOfLifeSwift.xcodeproj/project.xcworkspace/xcshareddata/GameOfLifeSwift.xccheckout: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDESourceControlProjectFavoriteDictionaryKey 6 | 7 | IDESourceControlProjectIdentifier 8 | C4C1D024-AFF2-48BF-9C1E-837D5F184256 9 | IDESourceControlProjectName 10 | GameOfLifeSwift 11 | IDESourceControlProjectOriginsDictionary 12 | 13 | 2B826098-7EE0-4FEF-A2D5-4AE9337A1F93 14 | ssh://github.com/MakeGamesWithUs/GameOfLife-Swift.git 15 | 16 | IDESourceControlProjectPath 17 | GameOfLifeSwift.xcodeproj/project.xcworkspace 18 | IDESourceControlProjectRelativeInstallPathDictionary 19 | 20 | 2B826098-7EE0-4FEF-A2D5-4AE9337A1F93 21 | ../.. 22 | 23 | IDESourceControlProjectURL 24 | ssh://github.com/MakeGamesWithUs/GameOfLife-Swift.git 25 | IDESourceControlProjectVersion 26 | 110 27 | IDESourceControlProjectWCCIdentifier 28 | 2B826098-7EE0-4FEF-A2D5-4AE9337A1F93 29 | IDESourceControlProjectWCConfigurations 30 | 31 | 32 | IDESourceControlRepositoryExtensionIdentifierKey 33 | public.vcs.git 34 | IDESourceControlWCCIdentifierKey 35 | 2B826098-7EE0-4FEF-A2D5-4AE9337A1F93 36 | IDESourceControlWCCName 37 | GameOfLife-Swift 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /GameOfLifeSwift/GameViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameViewController.swift 3 | // GameOfLifeSwift 4 | // 5 | // Created by Benjamin Reynolds on 6/4/14. 6 | // Copyright (c) 2014 Benjamin Reynolds. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | import SpriteKit 11 | 12 | extension SKNode { 13 | class func unarchiveFromFile(file : NSString) -> SKNode? { 14 | 15 | let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") 16 | 17 | var sceneData = NSData.dataWithContentsOfFile(path, options: .DataReadingMappedIfSafe, error: nil) 18 | var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData) 19 | 20 | archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene") 21 | let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene 22 | archiver.finishDecoding() 23 | return scene 24 | } 25 | } 26 | 27 | class GameViewController: UIViewController { 28 | 29 | override func viewDidLoad() { 30 | super.viewDidLoad() 31 | 32 | if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene { 33 | // Configure the view. 34 | let skView = self.view as SKView 35 | skView.showsFPS = true 36 | skView.showsNodeCount = true 37 | 38 | /* Sprite Kit applies additional optimizations to improve rendering performance */ 39 | skView.ignoresSiblingOrder = true 40 | 41 | /* Set the scale mode to scale to fit the window */ 42 | scene.scaleMode = .AspectFill 43 | 44 | skView.presentScene(scene) 45 | } 46 | } 47 | 48 | override func shouldAutorotate() -> Bool { 49 | return true 50 | } 51 | 52 | override func supportedInterfaceOrientations() -> Int { 53 | if UIDevice.currentDevice().userInterfaceIdiom == .Phone { 54 | return Int(UIInterfaceOrientationMask.AllButUpsideDown.toRaw()) 55 | } else { 56 | return Int(UIInterfaceOrientationMask.All.toRaw()) 57 | } 58 | } 59 | 60 | override func didReceiveMemoryWarning() { 61 | super.didReceiveMemoryWarning() 62 | // Release any cached data, images, etc that aren't in use. 63 | } 64 | 65 | } 66 | -------------------------------------------------------------------------------- /GameOfLifeSwift/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // GameOfLifeSwift 4 | // 5 | // Created by Benjamin Reynolds on 6/4/14. 6 | // Copyright (c) 2014 Benjamin Reynolds. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(application: UIApplication) { 33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /GameOfLifeSwift.xcodeproj/xcuserdata/benjaminencz.xcuserdatad/xcschemes/GameOfLifeSwift.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 33 | 39 | 40 | 41 | 42 | 43 | 49 | 50 | 51 | 52 | 61 | 62 | 68 | 69 | 70 | 71 | 72 | 73 | 79 | 80 | 86 | 87 | 88 | 89 | 91 | 92 | 95 | 96 | 97 | -------------------------------------------------------------------------------- /GameOfLifeSwift.xcodeproj/xcuserdata/benreynolds.xcuserdatad/xcschemes/GameOfLifeSwift.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 33 | 39 | 40 | 41 | 42 | 43 | 49 | 50 | 51 | 52 | 61 | 62 | 68 | 69 | 70 | 71 | 72 | 73 | 79 | 80 | 86 | 87 | 88 | 89 | 91 | 92 | 95 | 96 | 97 | -------------------------------------------------------------------------------- /GameOfLifeSwift/GameScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // GameScene.swift 3 | // GameOfLifeSwift 4 | // 5 | // Created by Benjamin Reynolds on 6/4/14. 6 | // Copyright (c) 2014 Benjamin Reynolds. All rights reserved. 7 | // 8 | 9 | 10 | // This is the complete source code for the MakeGamesWithUse - Game of Life tutorial - using Swift and SpriteKit: https://www.makegameswith.us/gamernews/399/create-the-game-of-life-using-swift-and-spritekit 11 | 12 | import SpriteKit 13 | 14 | class GameScene: SKScene { 15 | 16 | // properties defining the grid 17 | let _gridHeight = 300 //grid dimensions (in pixels) 18 | let _gridWidth = 400 19 | let _numRows = 8 //number of tiles per column 20 | let _numCols = 10 // ...per row 21 | let _gridLowerLeftCorner:CGPoint = CGPoint(x: 158, y: 10) //grid offset from lower-left corner of screen 22 | let _margin = 4 23 | 24 | // properties defining the stats labels and buttons 25 | let _populationLabel:SKLabelNode = SKLabelNode(text: "Population") 26 | let _generationLabel:SKLabelNode = SKLabelNode(text: "Generation") 27 | var _populationValueLabel:SKLabelNode = SKLabelNode(text: "0") 28 | var _generationValueLabel:SKLabelNode = SKLabelNode(text: "0") 29 | var _playButton:SKSpriteNode = SKSpriteNode(imageNamed: "play.png") 30 | var _pauseButton:SKSpriteNode = SKSpriteNode(imageNamed: "pause.png") 31 | 32 | // 2d list of tiles 33 | var _tiles:[[Tile]] = [] 34 | 35 | // properties affecting the update loop 36 | var _isPlaying = false 37 | var _prevTime:CFTimeInterval = 0 38 | var _timeCounter:CFTimeInterval = 0 39 | 40 | // properties and setters for population and generatino stats 41 | var _population:Int = 0 { 42 | didSet { 43 | _populationValueLabel.text = "\(_population)" // update appropriate label when value changes 44 | } 45 | } 46 | var _generation:Int = 0 { 47 | didSet { 48 | _generationValueLabel.text = "\(_generation)" 49 | } 50 | } 51 | 52 | // set up the user interface upon loading the scene 53 | override func didMoveToView(view: SKView) { 54 | 55 | // add a background for the entire screen 56 | let background = SKSpriteNode(imageNamed: "background.png") 57 | background.anchorPoint = CGPoint(x: 0, y: 0) 58 | background.size = self.size 59 | background.zPosition = -2 60 | self.addChild(background) 61 | 62 | // add a background to appear behind the grid 63 | let gridBackground = SKSpriteNode(imageNamed: "grid.png") 64 | gridBackground.size = CGSize(width: _gridWidth, height: _gridHeight) 65 | gridBackground.zPosition = -1 66 | gridBackground.anchorPoint = CGPoint(x:0, y:0) 67 | gridBackground.position = _gridLowerLeftCorner 68 | self.addChild(gridBackground) 69 | 70 | // add a balloon background for the stats 71 | let balloon = SKSpriteNode(imageNamed: "balloon.png") 72 | balloon.position = CGPoint(x: 79, y: 170) 73 | balloon.setScale(0.5) 74 | self.addChild(balloon) 75 | 76 | // add a microscope image as a decoration 77 | let microscope = SKSpriteNode(imageNamed: "microscope.png") 78 | microscope.position = CGPoint(x: 79, y: 70) 79 | microscope.setScale(0.4) 80 | self.addChild(microscope) 81 | 82 | // population label 83 | _populationLabel.position = CGPoint(x: 79, y: 190) 84 | _populationLabel.fontName = "Courier" 85 | _populationLabel.fontSize = 12 86 | _populationLabel.fontColor = UIColor(red: 0, green: 0.2, blue: 0, alpha: 1) 87 | self.addChild(_populationLabel) 88 | 89 | _populationValueLabel.position = CGPoint(x: 79, y: 175) 90 | _populationValueLabel.fontName = "Courier" 91 | _populationValueLabel.fontSize = 12 92 | _populationValueLabel.fontColor = UIColor(red: 0, green: 0.2, blue: 0, alpha: 1) 93 | self.addChild(_populationValueLabel) 94 | 95 | //generation label 96 | _generationLabel.position = CGPoint(x: 79, y: 160) 97 | _generationLabel.fontName = "Courier" 98 | _generationLabel.fontSize = 12 99 | _generationLabel.fontColor = UIColor(red: 0, green: 0.2, blue: 0, alpha: 1) 100 | self.addChild(_generationLabel) 101 | 102 | _generationValueLabel.position = CGPoint(x: 79, y: 145) 103 | _generationValueLabel.fontName = "Courier" 104 | _generationValueLabel.fontSize = 12 105 | _generationValueLabel.fontColor = UIColor(red: 0, green: 0.2, blue: 0, alpha: 1) 106 | self.addChild(_generationValueLabel) 107 | 108 | // play and pause buttons 109 | _playButton.position = CGPoint(x: 79, y: 290) 110 | _playButton.setScale(0.5) 111 | self.addChild(_playButton) 112 | 113 | _pauseButton.position = CGPoint(x: 79, y: 250) 114 | _pauseButton.setScale(0.5) 115 | self.addChild(_pauseButton) 116 | 117 | // initialize the 2d array of tiles 118 | let tileSize = calculateTileSize() 119 | for r in 0..<_numRows { 120 | var tileRow:[Tile] = [] 121 | for c in 0..<_numCols { 122 | let tile = Tile(imageNamed: "bubble.png") 123 | tile.isAlive = false; 124 | tile.size = CGSize(width: tileSize.width, height: tileSize.height) 125 | tile.anchorPoint = CGPoint(x: 0, y: 0) 126 | tile.position = getTilePosition(row: r, column: c) 127 | self.addChild(tile) 128 | tileRow.append(tile) 129 | } 130 | _tiles.append(tileRow) 131 | } 132 | 133 | } 134 | 135 | // given a row and column, returns the (x,y) position that the tile should be placed at 136 | func getTilePosition(row r:Int, column c:Int) -> CGPoint 137 | { 138 | let tileSize = calculateTileSize() 139 | let x = Int(_gridLowerLeftCorner.x) + _margin + (c * (Int(tileSize.width) + _margin)) 140 | let y = Int(_gridLowerLeftCorner.y) + _margin + (r * (Int(tileSize.height) + _margin)) 141 | return CGPoint(x: x, y: y) 142 | } 143 | 144 | //calculates the width and height tiles should be based on the grid size and number of rows and columns 145 | func calculateTileSize() -> CGSize 146 | { 147 | let tileWidth = _gridWidth / _numCols - _margin 148 | let tileHeight = _gridHeight / _numRows - _margin 149 | 150 | return CGSize(width: tileWidth, height: tileHeight) 151 | } 152 | 153 | // given and (x,y) position, returns a tile overlapping that position, if any, else returns nil 154 | func getTileAtPosition(xPos x: Int, yPos y: Int) -> Tile? { 155 | let r:Int = Int( CGFloat(y - (Int(_gridLowerLeftCorner.y) + _margin)) / CGFloat(_gridHeight) * CGFloat(_numRows)) 156 | let c:Int = Int( CGFloat(x - (Int(_gridLowerLeftCorner.x) + _margin)) / CGFloat(_gridWidth) * CGFloat(_numCols)) 157 | 158 | if isValidTile(row: r, column: c) { 159 | return _tiles[r][c] 160 | } else { 161 | return nil 162 | } 163 | } 164 | 165 | // returns true if the row and column provided are within the bounds of the grid 166 | func isValidTile(row r: Int, column c:Int) -> Bool { 167 | return r >= 0 && r < _numRows && c >= 0 && c < _numCols 168 | } 169 | 170 | // checks for taps on tiles and buttons 171 | override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { 172 | 173 | // tapping a tile toggles its isAlive state 174 | for touch: AnyObject in touches { 175 | var selectedTile:Tile? = getTileAtPosition(xPos: Int(touch.locationInNode(self).x), yPos: Int(touch.locationInNode(self).y)) 176 | if let tile = selectedTile { 177 | tile.isAlive = !tile.isAlive 178 | if tile.isAlive { 179 | _population++ 180 | } else { 181 | _population-- 182 | } 183 | } 184 | 185 | // tapping tha play button plays the game update loop 186 | if CGRectContainsPoint(_playButton.frame, touch.locationInNode(self)) { 187 | playButtonPressed() 188 | } 189 | 190 | // tapping the pause button stops the game update loop 191 | if CGRectContainsPoint(_pauseButton.frame, touch.locationInNode(self)) { 192 | pauseButtonPressed() 193 | } 194 | } 195 | } 196 | 197 | // evolves the game board state by one iteration 198 | func timeStep() 199 | { 200 | countLivingNeighbors() 201 | updateCreatures() 202 | _generation++ 203 | } 204 | 205 | // sets the numLivingNeighbors property of each tile to a value between [0, 8] based on the number of adjacent alive tiles 206 | func countLivingNeighbors() 207 | { 208 | for r in 0..<_numRows { 209 | for c in 0..<_numCols 210 | { 211 | var numLivingNeighbors:Int = 0 212 | 213 | for i in (r-1)...(r+1) { 214 | for j in (c-1)...(c+1) 215 | { 216 | if ( !((r == i) && (c == j)) && isValidTile(row: i, column: j)) { 217 | if _tiles[i][j].isAlive { 218 | numLivingNeighbors++ 219 | } 220 | } 221 | } 222 | } 223 | _tiles[r][c].numLivingNeighbors = numLivingNeighbors 224 | } 225 | } 226 | } 227 | 228 | // sets the isAlive state of each tile dependin on their number of living neighbors 229 | func updateCreatures() 230 | { 231 | var numAlive = 0 232 | 233 | for r in 0..<_numRows { 234 | for c in 0..<_numCols 235 | { 236 | var tile:Tile = _tiles[r][c] 237 | 238 | if tile.numLivingNeighbors == 3 { 239 | tile.isAlive = true 240 | } else if tile.numLivingNeighbors < 2 || tile.numLivingNeighbors > 3 { 241 | tile.isAlive = false 242 | } 243 | 244 | if tile.isAlive { 245 | numAlive++ 246 | } 247 | } 248 | } 249 | 250 | _population = numAlive 251 | } 252 | 253 | // starts the game update loop upon button pressed 254 | func playButtonPressed() 255 | { 256 | _isPlaying = true 257 | } 258 | 259 | // stops the game update loop upon button pressed 260 | func pauseButtonPressed() 261 | { 262 | _isPlaying = false 263 | } 264 | 265 | // calls the timeStep method every 0.5 seconds 266 | 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