├── .gitignore ├── CHANGELOG.md ├── LICENSE ├── README.md ├── rmvdec.sln └── rmvdec ├── Program.cs ├── Properties └── AssemblyInfo.cs ├── packages.config └── rmvdec.csproj /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 181 | # checkin your Azure Web App publish settings, but sensitive information contained 182 | # in these scripts will be unencrypted 183 | PublishScripts/ 184 | 185 | # NuGet Packages 186 | *.nupkg 187 | # NuGet Symbol Packages 188 | *.snupkg 189 | # The packages folder can be ignored because of Package Restore 190 | **/[Pp]ackages/* 191 | # except build/, which is used as an MSBuild target. 192 | !**/[Pp]ackages/build/ 193 | # Uncomment if necessary however generally it will be regenerated when needed 194 | #!**/[Pp]ackages/repositories.config 195 | # NuGet v3's project.json files produces more ignorable files 196 | *.nuget.props 197 | *.nuget.targets 198 | 199 | # Microsoft Azure Build Output 200 | csx/ 201 | *.build.csdef 202 | 203 | # Microsoft Azure Emulator 204 | ecf/ 205 | rcf/ 206 | 207 | # Windows Store app package directories and files 208 | AppPackages/ 209 | BundleArtifacts/ 210 | Package.StoreAssociation.xml 211 | _pkginfo.txt 212 | *.appx 213 | *.appxbundle 214 | *.appxupload 215 | 216 | # Visual Studio cache files 217 | # files ending in .cache can be ignored 218 | *.[Cc]ache 219 | # but keep track of directories ending in .cache 220 | !?*.[Cc]ache/ 221 | 222 | # Others 223 | ClientBin/ 224 | ~$* 225 | *~ 226 | *.dbmdl 227 | *.dbproj.schemaview 228 | *.jfm 229 | *.pfx 230 | *.publishsettings 231 | orleans.codegen.cs 232 | 233 | # Including strong name files can present a security risk 234 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 235 | #*.snk 236 | 237 | # Since there are multiple workflows, uncomment next line to ignore bower_components 238 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 239 | #bower_components/ 240 | 241 | # RIA/Silverlight projects 242 | Generated_Code/ 243 | 244 | # Backup & report files from converting an old project file 245 | # to a newer Visual Studio version. Backup files are not needed, 246 | # because we have git ;-) 247 | _UpgradeReport_Files/ 248 | Backup*/ 249 | UpgradeLog*.XML 250 | UpgradeLog*.htm 251 | ServiceFabricBackup/ 252 | *.rptproj.bak 253 | 254 | # SQL Server files 255 | *.mdf 256 | *.ldf 257 | *.ndf 258 | 259 | # Business Intelligence projects 260 | *.rdl.data 261 | *.bim.layout 262 | *.bim_*.settings 263 | *.rptproj.rsuser 264 | *- [Bb]ackup.rdl 265 | *- [Bb]ackup ([0-9]).rdl 266 | *- [Bb]ackup ([0-9][0-9]).rdl 267 | 268 | # Microsoft Fakes 269 | FakesAssemblies/ 270 | 271 | # GhostDoc plugin setting file 272 | *.GhostDoc.xml 273 | 274 | # Node.js Tools for Visual Studio 275 | .ntvs_analysis.dat 276 | node_modules/ 277 | 278 | # Visual Studio 6 build log 279 | *.plg 280 | 281 | # Visual Studio 6 workspace options file 282 | *.opt 283 | 284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 285 | *.vbw 286 | 287 | # Visual Studio LightSwitch build output 288 | **/*.HTMLClient/GeneratedArtifacts 289 | **/*.DesktopClient/GeneratedArtifacts 290 | **/*.DesktopClient/ModelManifest.xml 291 | **/*.Server/GeneratedArtifacts 292 | **/*.Server/ModelManifest.xml 293 | _Pvt_Extensions 294 | 295 | # Paket dependency manager 296 | .paket/paket.exe 297 | paket-files/ 298 | 299 | # FAKE - F# Make 300 | .fake/ 301 | 302 | # CodeRush personal settings 303 | .cr/personal 304 | 305 | # Python Tools for Visual Studio (PTVS) 306 | __pycache__/ 307 | *.pyc 308 | 309 | # Cake - Uncomment if you are using it 310 | # tools/** 311 | # !tools/packages.config 312 | 313 | # Tabs Studio 314 | *.tss 315 | 316 | # Telerik's JustMock configuration file 317 | *.jmconfig 318 | 319 | # BizTalk build output 320 | *.btp.cs 321 | *.btm.cs 322 | *.odx.cs 323 | *.xsd.cs 324 | 325 | # OpenCover UI analysis results 326 | OpenCover/ 327 | 328 | # Azure Stream Analytics local run output 329 | ASALocalRun/ 330 | 331 | # MSBuild Binary and Structured Log 332 | *.binlog 333 | 334 | # NVidia Nsight GPU debugger configuration file 335 | *.nvuser 336 | 337 | # MFractors (Xamarin productivity tool) working folder 338 | .mfractor/ 339 | 340 | # Local History for Visual Studio 341 | .localhistory/ 342 | 343 | # BeatPulse healthcheck temp database 344 | healthchecksdb 345 | 346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 347 | MigrationBackup/ 348 | 349 | # Ionide (cross platform F# VS Code tools) working folder 350 | .ionide/ 351 | /devdata 352 | -------------------------------------------------------------------------------- /CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # Changelog 2 | 3 | ## 2.2.0 4 | 5 | - Added `-r` switch to extract files in subdirectories as well 6 | - Fixed crash if decryption key could not be found 7 | - Updated BioLib to 2.5.0 8 | 9 | ## 2.1.0 10 | 11 | Added `-f` switch to skip extension check, i.e. extract all files from the directory 12 | 13 | ## 2.0.0 14 | 15 | Rewrite in C# 16 | 17 | ## 1.2.0 18 | 19 | Added `-rm` switch to automatically delete input files after successful decryption 20 | 21 | ## 1.1.0 22 | 23 | Added prompt if no encryption key could be found 24 | 25 | ## 1.0.0 26 | 27 | Initial release -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | BSD 3-Clause License 2 | 3 | Copyright (c) 2017-2023, William Engelmann 4 | All rights reserved. 5 | 6 | Redistribution and use in source and binary forms, with or without 7 | modification, are permitted provided that the following conditions are met: 8 | 9 | * Redistributions of source code must retain the above copyright notice, this 10 | list of conditions and the following disclaimer. 11 | 12 | * Redistributions in binary form must reproduce the above copyright notice, 13 | this list of conditions and the following disclaimer in the documentation 14 | and/or other materials provided with the distribution. 15 | 16 | * Neither the name of the copyright holder nor the names of its 17 | contributors may be used to endorse or promote products derived from 18 | this software without specific prior written permission. 19 | 20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 23 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 24 | FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 26 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 27 | CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 28 | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # rmvdec 2 | 3 | A simple decrypter for RPG-Maker MV resource files (.rpgmvp, .rpgmvo, rpgmvm) 4 | 5 | ### Usage 6 | 7 | `rmvdec | [] [-r] [-rm] [-k |]` 8 | 9 | - Rmvdec supports either a single file or a whole folder as input. In folder mode only files with one of the 3 allowed extensions is processed. Subdirectories are ignored per default. 10 | - The encryption/decryption key is needed to extract any file. 11 | - It can either be specified directly or in form of the path to the games's System.json configuration file. 12 | - If the 'key' argument is omitted, rmvdec automatically searches up to 5 levels upwards from the input directory for a data folder containing System.json. If the game folder structure is intact, this should always work. 13 | 14 | #### Options 15 | 16 | | Switch | Alternative switches | Description | 17 | | ------ | -------------------------- | ---------------------------------------------------------------- | 18 | | -r | `--recursive`, `--recurse` | Include files in subdirectories | 19 | | -rm | `--remove` | Delete original files after decryption | 20 | | -f | `--force` | Try to decrypt all files, not only those with allowed extensions | 21 | 22 | ### Technical details 23 | 24 | RPG-Maker MV files are encrypted by simply XORing the raw bytes with an encryption key and adding a 16 byte header to the file. The key is saved in System.json, which can be found inside the `/data` folder of the game. The file extension is based on the input type: 25 | 26 | | encrypted | original | 27 | | --------- | -------- | 28 | | rpgmvp¹ | png | 29 | | rpgmvm | m4a | 30 | | rpgmvo | ogg | 31 | 32 | ¹ Some games use `.png_` as an extension for images instead. Rmvdec checks for this extension as well. 33 | 34 | ### Remarks 35 | 36 | No reverse engineering has been used to write this tool, it is based on public information about the file format released by other researchers. 37 | 38 | I released it as a helper for artists to search games for unlicensed use of their assets. It is not meant to encourage extraction with the sole purpose of using assets in your own products without permission of the copyright holder. 39 | 40 | Remember: don't steal assets from other people's games. Respect copyrights. And don't protect your own games - it's unnecessary effort. -------------------------------------------------------------------------------- /rmvdec.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30517.126 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "rmvdec", "rmvdec\rmvdec.csproj", "{5335340B-026C-4E30-BC31-4D9426C6D827}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {5335340B-026C-4E30-BC31-4D9426C6D827}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {5335340B-026C-4E30-BC31-4D9426C6D827}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {5335340B-026C-4E30-BC31-4D9426C6D827}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {5335340B-026C-4E30-BC31-4D9426C6D827}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {64002B8E-8B9E-4DFB-BD9A-94250727EF39} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /rmvdec/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using BioLib; 6 | using BioLib.Streams; 7 | using Newtonsoft.Json.Linq; 8 | 9 | namespace rmvdec { 10 | class Options { 11 | public string inputPath; 12 | public string outputDirectory; 13 | public string encryptionKey; 14 | public bool removeEncryptedFiles = false; 15 | public bool skipExtensionCheck = false; 16 | public bool includeSubdirectories = false; 17 | } 18 | 19 | class Program { 20 | private static Options options = new Options(); 21 | 22 | private const int HEADER_LENGTH = 16; 23 | private const string PROMPT_ID = "rmvdec_overwrite"; 24 | private const string SYSTEM_JSON_PATH = @"data\System.json"; 25 | 26 | private static readonly Dictionary validExtensions = new Dictionary() { 27 | { ".rpgmvp", ".png" }, 28 | { ".png_", ".png" }, 29 | { ".rpgmvm", ".m4a" }, 30 | { ".rpgmvo", ".ogg" } 31 | }; 32 | 33 | static void Main(string[] args) { 34 | Bio.Header("rmvdec", "2.2.0", "2018-2023", "A decrypter for RPG-Maker-MV resource files (.rpgmvp, .rpgmvo, rpgmvm)", "| [] [-r] [-rm] [-f] [-k |]"); 35 | if (Bio.HasCommandlineSwitchHelp(args)) return; 36 | 37 | ParseCommandLine(args); 38 | FindEncryptionKey(); 39 | 40 | Bio.Debug("Decryption key: " + options.encryptionKey); 41 | if (string.IsNullOrEmpty(options.encryptionKey)) Bio.Error("Failed to find decryption key or invalid key specified. Make sure the folder structure is correct (the game must be playable) or provide the key using the -k command line parameter.", Bio.EXITCODE.MISSING_FILE); 42 | 43 | var key = Bio.HexToBytes(options.encryptionKey); 44 | 45 | Bio.Cout(); 46 | var files = GetFiles(options.inputPath); 47 | var skipped = 0; 48 | for (var i = 0; i < files.Length; i++) { 49 | Bio.Progress(Path.GetFileName(files[i]), i + 1, files.Length); 50 | if (!Extract(files[i], key)) skipped++; 51 | } 52 | 53 | Bio.Cout(); 54 | 55 | if (skipped > 0) { 56 | Bio.Warn($"{skipped} files were skipped"); 57 | } 58 | else { 59 | Bio.Cout("All OK"); 60 | } 61 | 62 | Bio.Pause(); 63 | } 64 | 65 | static string[] GetFiles(string path) { 66 | if (!Bio.IsDirectory(path)) return new string[] { path }; 67 | 68 | return Directory.GetFiles(path, "*", options.includeSubdirectories? SearchOption.AllDirectories: SearchOption.TopDirectoryOnly); 69 | } 70 | 71 | static bool Extract(string path, byte[] key) { 72 | if (!File.Exists(path)) Bio.Error($"The file {path} does not exist.", Bio.EXITCODE.IO_ERROR); 73 | 74 | var name = Path.GetFileNameWithoutExtension(path); 75 | var extension = Path.GetExtension(path); 76 | if (validExtensions.ContainsKey(extension)) { 77 | extension = validExtensions[extension]; 78 | } 79 | else if (options.skipExtensionCheck) { 80 | extension = extension.EndsWith("_")? extension.TrimEnd('_'): extension + ".decrypted"; 81 | } 82 | else { 83 | Bio.Warn($"Invalid extension {extension} for file {name}"); 84 | return false; 85 | } 86 | 87 | try { 88 | var relativePath = Bio.PathRemoveLeadingSeparator(Bio.PathGetDirectory(path).Replace(options.inputPath, "")); 89 | var outputPath = Bio.GetSafeOutputPath(Path.Combine(options.outputDirectory, relativePath), name + extension); 90 | outputPath = Bio.EnsureFileDoesNotExist(outputPath, PROMPT_ID); 91 | if (outputPath == null) return false; 92 | 93 | using (var inputStream = File.OpenRead(path)) { 94 | using (var outputStream = Bio.FileCreate(outputPath)) { 95 | outputStream.Write(DecryptHeader(inputStream, key), 0, HEADER_LENGTH); 96 | inputStream.CopyTo(outputStream); 97 | } 98 | } 99 | 100 | if (options.removeEncryptedFiles) Bio.FileDelete(path); 101 | } 102 | catch (Exception e) { 103 | Bio.Error("Failed to extract file: " + e); 104 | return false; 105 | } 106 | 107 | return true; 108 | } 109 | 110 | static byte[] DecryptHeader(Stream inputStream, byte[] key) { 111 | inputStream.Skip(HEADER_LENGTH); 112 | var header = new byte[HEADER_LENGTH]; 113 | inputStream.Read(header, 0, HEADER_LENGTH); 114 | 115 | for (var i = 0; i < HEADER_LENGTH; i++) { 116 | header[i] = (byte)(header[i] ^ key[i]); 117 | } 118 | 119 | return header; 120 | } 121 | 122 | static void FindEncryptionKey() { 123 | if (string.IsNullOrEmpty(options.encryptionKey)) 124 | options.encryptionKey = Bio.FileFindBySubDirectory(options.inputPath, SYSTEM_JSON_PATH, 5); 125 | 126 | if (File.Exists(options.encryptionKey)) ReadEncryptionKey(); 127 | } 128 | 129 | static void ReadEncryptionKey() { 130 | try { 131 | var fileContent = File.ReadAllText(options.encryptionKey); 132 | var json = JObject.Parse(fileContent); 133 | options.encryptionKey = json["encryptionKey"].Value(); 134 | } 135 | catch (Exception e) { 136 | Bio.Error($"Failed to automatically determine encryption key: {e}.\nPlease use the -k parameter to specify either the path to System.json (default: \\www\\data\\System.json) or the encryption key (found in said file).", Bio.EXITCODE.RUNTIME_ERROR); 137 | } 138 | } 139 | 140 | static void ParseCommandLine(string[] args) { 141 | if (args.Length < 1) Bio.Error("No input file specified.", Bio.EXITCODE.INVALID_INPUT); 142 | options.inputPath = args[0]; 143 | 144 | if (!Bio.PathExists(options.inputPath)) Bio.Error($"The specified file {options.inputPath} does not exist.", Bio.EXITCODE.INVALID_INPUT); 145 | 146 | if (args.Contains("-rm") || args.Contains("--remove")) options.removeEncryptedFiles = true; 147 | if (args.Contains("-f") || args.Contains("--force")) options.skipExtensionCheck = true; 148 | if (args.Contains("-r") || args.Contains("--recurse") || args.Contains("--recursive")) options.includeSubdirectories = true; 149 | 150 | var keyArgPosition = Array.FindIndex(args, (arg) => arg == "-k"); 151 | if (keyArgPosition > -1) { 152 | if (args.Length < keyArgPosition + 1) { 153 | Bio.Error("Please specify the key when using the -k parameter", Bio.EXITCODE.INVALID_PARAMETER); 154 | } 155 | else { 156 | options.encryptionKey = args[keyArgPosition + 1]; 157 | } 158 | } 159 | 160 | if (args.Length > 1 && !args[1].StartsWith("-")) options.outputDirectory = args[1]; 161 | 162 | if (options.outputDirectory == null) options.outputDirectory = Bio.PathGetDirectory(options.inputPath); 163 | options.outputDirectory = Bio.PathAppendSeparator(options.outputDirectory); 164 | } 165 | } 166 | } 167 | -------------------------------------------------------------------------------- /rmvdec/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Resources; 2 | using System.Reflection; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | 6 | // Allgemeine Informationen über eine Assembly werden über die folgenden 7 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, 8 | // die einer Assembly zugeordnet sind. 9 | [assembly: AssemblyTitle("rmvdec")] 10 | [assembly: AssemblyDescription("Decrypt RPG-Maker MV resource files")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("Bioruebe")] 13 | [assembly: AssemblyProduct("rmvdec")] 14 | [assembly: AssemblyCopyright("Copyright © 2017-2023 William Engelmann")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | 18 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly 19 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von 20 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. 21 | [assembly: ComVisible(false)] 22 | 23 | // Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird 24 | [assembly: Guid("5335340b-026c-4e30-bc31-4d9426c6d827")] 25 | 26 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: 27 | // 28 | // Hauptversion 29 | // Nebenversion 30 | // Buildnummer 31 | // Revision 32 | // 33 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, 34 | // indem Sie "*" wie unten gezeigt eingeben: 35 | // [assembly: AssemblyVersion("1.0.*")] 36 | [assembly: AssemblyVersion("2.2.0.0")] 37 | [assembly: AssemblyFileVersion("2.2.0.0")] 38 | [assembly: NeutralResourcesLanguage("en")] 39 | -------------------------------------------------------------------------------- /rmvdec/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /rmvdec/rmvdec.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5335340B-026C-4E30-BC31-4D9426C6D827} 8 | Exe 9 | rmvdec 10 | rmvdec 11 | v4.0 12 | 512 13 | true 14 | publish\ 15 | true 16 | Disk 17 | false 18 | Foreground 19 | 7 20 | Days 21 | false 22 | false 23 | true 24 | 0 25 | 1.0.0.%2a 26 | false 27 | false 28 | true 29 | 30 | 31 | AnyCPU 32 | true 33 | full 34 | false 35 | bin\Debug\ 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | AnyCPU 42 | pdbonly 43 | true 44 | bin\Release\ 45 | TRACE 46 | prompt 47 | 4 48 | 49 | 50 | 51 | ..\packages\Bioruebe.BioLib.2.5.0\lib\net40\Bio.cs.dll 52 | 53 | 54 | ..\packages\Newtonsoft.Json.13.0.2\lib\net40\Newtonsoft.Json.dll 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | False 74 | .NET Framework 3.5 SP1 75 | false 76 | 77 | 78 | 79 | --------------------------------------------------------------------------------