├── .gitattributes
├── .gitignore
├── LICENSE
├── README.md
├── helldiversmenu.filters
├── helldiversmenu.sln
├── helldiversmenu.vcxproj
├── helldiversmenu.vcxproj.filters
├── screenshot.png
└── src
├── dllmain.cpp
├── framework
├── SignatureScan.hpp
├── app-functions.cpp
├── app-functions.h
├── version.cpp
├── version.def
└── version.h
├── gui
├── menu.cpp
└── menu.h
├── hooks
├── _hooks.cpp
├── _hooks.h
├── app.cpp
├── directx.cpp
├── user32.cpp
└── winuser.cpp
├── include
├── detours
│ ├── detours.cpp
│ ├── detours.h
│ ├── disasm.cpp
│ └── modules.cpp
├── imgui
│ ├── imconfig.h
│ ├── imgui.cpp
│ ├── imgui.h
│ ├── imgui_demo.cpp
│ ├── imgui_draw.cpp
│ ├── imgui_impl_dx11.cpp
│ ├── imgui_impl_dx11.h
│ ├── imgui_impl_win32.cpp
│ ├── imgui_impl_win32.h
│ ├── imgui_internal.h
│ ├── imgui_tables.cpp
│ ├── imgui_widgets.cpp
│ ├── imstb_rectpack.h
│ ├── imstb_textedit.h
│ └── imstb_truetype.h
└── oxorany
│ ├── oxorany.cpp
│ ├── oxorany.h
│ └── oxorany_include.h
└── user
├── globals.cpp
├── globals.h
├── main.cpp
└── main.hpp
/.gitattributes:
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622 |
623 | How to Apply These Terms to Your New Programs
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633 |
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635 | Copyright (C)
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650 | Also add information on how to contact you by electronic and paper mail.
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652 | If the program does terminal interaction, make it output a short
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660 | The hypothetical commands `show w' and `show c' should show the appropriate
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667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
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673 | Public License instead of this License. But first, please read
674 | .
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Helldivers2Menu
2 |
3 |
4 | Helldivers2Menu is a Cheat Menu for the popular Game Helldivers 2.
5 |
6 |
7 | ## Disclaimer
8 | This project is for Educational Use only. We do not condone this software being used to gain an advantage against other people. I made this project for my university project to show how cheating software works and how it is possible to block these manipulations in the future.
9 |
10 | ## Compile (Configurations)
11 | Please compile the project in **Release** mode. Debug does not work properly and gets detected by GG.
12 |
13 | ### Version Proxy (version.dll)
14 | Will automatically be loaded by the Game itself if the dll is in the game directory.
15 |
16 | ### How to Run
17 | 1. Move the `version.dll` into the game directory in `/bin`
18 | 2. Change the Launch Options in Steam for the game into `--use-d3d11`
19 | 3. Start the game
20 | 4. Press DELETE to show the menu
21 | 5. For performance increase, change into fullscreen mode (Dx11 being funky in HD2)
22 |
23 | ### Running on Proton (Version Proxy Only)
24 | First you will need protontricks, you can install it with your packager of choice.
25 |
26 | 1. Make sure you are running Helddivers 2 under Proton
27 | You can check by going to **Properties -> Compatibility**
28 | 3. Put version.dll into Helldivers 2 bin folder
29 | 4. Run `protontricks --gui`
30 | 5. Choose **HELLDIVERS 2**
31 | 6. Click on **Select the default wineprefix** and then **OK**
32 | 7. Click on **Run winecfg** and then **OK**
33 | 8. In the configuration window, click on **Libraries**
34 | 9. Type `version` into the **New override for library** input
35 | 10. Click **Add** and then **Apply**
36 | 11. Helldivers2Menu should now work properly in the game
37 |
38 | ### Default Hotkeys
39 | - Show Menu - DELETE
40 |
41 | ## Screenshot
42 |
43 |
44 |
45 |
46 | ## Contributing
47 | 1. Fork it ()
48 | 2. Create your feature branch (`git checkout -b feature/fooBar`)
49 | 3. Commit your changes (`git commit -am 'Add some fooBar'`)
50 | 4. Push to the branch (`git push origin feature/fooBar`)
51 | 5. Create a new Pull Request
52 |
--------------------------------------------------------------------------------
/helldiversmenu.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
7 |
8 |
9 | {d7687751-5a1d-4d58-8f04-33897a366d64}
10 |
11 |
12 |
13 |
14 | src
15 |
16 |
17 | src
18 |
19 |
20 | src
21 |
22 |
23 | src
24 |
25 |
26 | src
27 |
28 |
29 | src
30 |
31 |
32 | src
33 |
34 |
35 |
36 |
37 | src
38 |
39 |
40 |
41 |
42 | headers
43 |
44 |
45 | headers
46 |
47 |
48 | headers
49 |
50 |
51 | headers
52 |
53 |
54 | headers
55 |
56 |
57 | headers
58 |
59 |
60 |
--------------------------------------------------------------------------------
/helldiversmenu.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.9.34714.143
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "helldiversmenu", "helldiversmenu.vcxproj", "{0BDA66A5-D969-4AB0-A424-760B8FB01F97}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|x64 = Debug|x64
11 | Release|x64 = Release|x64
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {0BDA66A5-D969-4AB0-A424-760B8FB01F97}.Debug|x64.ActiveCfg = Debug|x64
15 | {0BDA66A5-D969-4AB0-A424-760B8FB01F97}.Debug|x64.Build.0 = Debug|x64
16 | {0BDA66A5-D969-4AB0-A424-760B8FB01F97}.Release|x64.ActiveCfg = Release|x64
17 | {0BDA66A5-D969-4AB0-A424-760B8FB01F97}.Release|x64.Build.0 = Release|x64
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {80506ECF-1BCA-40B1-880B-3F2C27F40BAB}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/helldiversmenu.vcxproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | x64
7 |
8 |
9 | Release
10 | x64
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 | 16.0
63 | Win32Proj
64 | {0bda66a5-d969-4ab0-a424-760b8fb01f97}
65 | versionproxy
66 | 10.0
67 | HellDivers2Menu
68 |
69 |
70 |
71 | DynamicLibrary
72 | false
73 | v143
74 | MultiByte
75 |
76 |
77 | DynamicLibrary
78 | false
79 | v143
80 | true
81 | MultiByte
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 | true
96 | version
97 | $(IncludePath);$(WindowsSDK_IncludePath);
98 | $(SolutionDir)bin\$(Configuration)\
99 |
100 |
101 | false
102 | version
103 | $(IncludePath);$(WindowsSDK_IncludePath);
104 | $(SolutionDir)bin\$(Configuration)\
105 |
106 |
107 |
108 | Level3
109 | true
110 | _DEBUG;VERSIONPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
111 | true
112 | NotUsing
113 |
114 |
115 | stdcpp17
116 | stdc17
117 | $(ProjectDir)src\include;$(ProjectDir)src\include\detours;$(ProjectDir)src\include\oxorany;$(ProjectDir)src\include\imgui;$(ProjectDir)src\framework;$(ProjectDir)src\hooks;$(ProjectDir)src\user;$(ProjectDir)src\gui
118 |
119 |
120 | Windows
121 | true
122 | false
123 | src/framework/version.def
124 | true
125 |
126 |
127 |
128 |
129 | Level3
130 | true
131 | true
132 | true
133 | NDEBUG;VERSIONPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
134 | true
135 | NotUsing
136 |
137 |
138 | stdcpp17
139 | stdc17
140 | $(ProjectDir)src\include;$(ProjectDir)src\include\detours;$(ProjectDir)src\include\oxorany;$(ProjectDir)src\include\imgui;$(ProjectDir)src\framework;$(ProjectDir)src\hooks;$(ProjectDir)src\user;$(ProjectDir)src\gui
141 |
142 |
143 | Windows
144 | true
145 | true
146 | false
147 | false
148 | src/framework/version.def
149 |
150 |
151 |
152 |
153 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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109 | include\detours
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112 | include\oxorany
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118 | hooks
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--------------------------------------------------------------------------------
/screenshot.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/BitCrackers/Helldivers2Menu/1cd6f6f6e2fce2366edd0ca4e91206e556ea587f/screenshot.png
--------------------------------------------------------------------------------
/src/dllmain.cpp:
--------------------------------------------------------------------------------
1 | #include "version.h"
2 |
3 | BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
4 | switch (ul_reason_for_call) {
5 | case DLL_PROCESS_ATTACH:
6 | {
7 | DisableThreadLibraryCalls(hModule);
8 | HANDLE moduleHandle = CreateThread(NULL, 0, Load, hModule, NULL, NULL);
9 | }
10 | break;
11 | case DLL_PROCESS_DETACH:
12 | FreeLibrary(version_dll);
13 | break;
14 | }
15 | return TRUE;
16 | }
17 |
--------------------------------------------------------------------------------
/src/framework/SignatureScan.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include
3 | #include
4 | #include
5 | #include
6 |
7 | #define INRANGE(x, a, b) (x >= a && x <= b)
8 | #define getBits(x) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
9 | #define getByte(x) (getBits(x[0]) << 4 | getBits(x[1]))
10 |
11 | template
12 | class SignatureScan
13 | {
14 | SignatureScan() {
15 | pointer = NULL;
16 | moduleHandle = nullptr;
17 | }
18 | uintptr_t pointer;
19 | HMODULE moduleHandle;
20 | int SignatureSize(const char* signature) {
21 | int count = 0, i = 0;
22 | char ch = signature[0];
23 | while (ch != ' ') {
24 | ch = signature[i];
25 | if (isspace(ch))
26 | count++;
27 | i++;
28 | }
29 | return count;
30 | }
31 | uintptr_t FindSignature(uintptr_t pStart, uintptr_t pEnd, const char* signature) {
32 | const char* pattern = signature;
33 | uintptr_t pFirstMatch = 0;
34 | for (uintptr_t i = pStart; i < pEnd; i++) {
35 | if (!*pattern) return pFirstMatch;
36 | if (*(PBYTE)pattern == '\?' || *(BYTE*)i == getByte(pattern))
37 | {
38 | if (!pFirstMatch) pFirstMatch = i;
39 | if (!pattern[2]) return pFirstMatch;
40 | if (*(PWORD)pattern == '\?\?' || *(PBYTE)pattern != '\?') pattern += 3;
41 | else pattern += 2;
42 | }
43 | else
44 | {
45 | pattern = signature;
46 | pFirstMatch = 0;
47 | }
48 | }
49 | return 0;
50 | }
51 | uintptr_t FindSignatures(const char* signature, size_t index) {
52 | MODULEINFO moduleInfo;
53 | GetModuleInformation(GetCurrentProcess(), moduleHandle, &moduleInfo, sizeof(MODULEINFO));
54 | uintptr_t pStart = uintptr_t(moduleInfo.lpBaseOfDll);
55 | uintptr_t pEnd = pStart + moduleInfo.SizeOfImage;
56 |
57 | std::vector results;
58 | int signatureSize = SignatureSize(signature);
59 |
60 | while (true) {
61 | uintptr_t result = FindSignature(pStart, pEnd, signature);
62 | if (result != 0) {
63 | results.push_back(result);
64 | pStart = result + signatureSize;
65 | }
66 | else
67 | break;
68 |
69 | if (results.size() > index)
70 | return results[index];
71 | }
72 |
73 | return 0;
74 | }
75 | public:
76 | SignatureScan(const char* signature, size_t index, HMODULE module) {
77 | moduleHandle = module;
78 | pointer = FindSignatures(signature, index);
79 | }
80 | SignatureScan(const char* signature, HMODULE module) : SignatureScan(signature, 0, module) {}
81 | operator T () {
82 | return (T)pointer;
83 | }
84 | operator uintptr_t () {
85 | return pointer;
86 | }
87 | SignatureScan OffsetPointer(int32_t value) {
88 | SignatureScan result;
89 | if (this->pointer != 0) {
90 | result.pointer = this->pointer;
91 | return result.Offset(value).ResolvePointer();
92 | }
93 | return result;
94 | }
95 | SignatureScan Offset(int32_t value) {
96 | SignatureScan result;
97 | if (this->pointer != 0) {
98 | result.pointer = this->pointer + value;
99 | }
100 | return result;
101 | }
102 | SignatureScan ResolveCall() {
103 | SignatureScan result;
104 | if (this->pointer != 0) {
105 | int32_t pOffset = *(int32_t*)(this->pointer + 0x01);
106 | result.pointer = this->pointer + pOffset + 0x05;
107 | }
108 | return result;
109 | }
110 | SignatureScan ResolvePointer() {
111 | SignatureScan result;
112 | if (this->pointer != 0) {
113 | result.pointer = *(uint32_t*)(this->pointer);
114 | }
115 | return result;
116 | }
117 | };
--------------------------------------------------------------------------------
/src/framework/app-functions.cpp:
--------------------------------------------------------------------------------
1 | #include "app-functions.h"
2 |
3 | SET_CURSOR_POS_FUNCTION SetSysCursorPos = nullptr;
4 | D3D_PRESENT_FUNCTION Present = nullptr;
5 |
6 | PICKUP_SAMPLE_FUNCTION PickupSample = nullptr;
7 | IS_STRATAGEM_UNLOCKED_FUNCTION IsStratagemUnlocked = nullptr;
8 | IS_ARMOR_UNLOCKED_FUNCTION IsArmorUnlocked = nullptr;
9 | IS_EQUIPMENT_UNLOCKED_FUNCTION IsEquipmentUnlocked = nullptr;
10 | ROUTINE_DEPLOYMENT_TIME_FUNCTION RoutineDeploymentTime = nullptr;
11 | WEAPON_AMMO_REDUCTION_FUNCTION WeaponAmmoReduction = nullptr;
12 | STRATAGEM_REDUCTION_FUNCTION StratagemReduction = nullptr;
13 | STAMINA_REDUCTION_FUNCTION StaminaReduction = nullptr;
14 | ENEMY_MELEE_DAMAGE_FUNCTION EnemyBasicDamage = nullptr;
15 |
--------------------------------------------------------------------------------
/src/framework/app-functions.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include
3 | #pragma comment(lib, "d3d11.lib")
4 |
5 | typedef BOOL(WINAPI* SET_CURSOR_POS_FUNCTION)(int X, int Y);
6 | extern SET_CURSOR_POS_FUNCTION SetSysCursorPos;
7 |
8 | typedef HRESULT(__fastcall* D3D_PRESENT_FUNCTION)(IDXGISwapChain* __this, UINT SyncInterval, UINT Flags);
9 | extern D3D_PRESENT_FUNCTION Present;
10 |
11 | typedef void(__fastcall* PICKUP_SAMPLE_FUNCTION)(__int64 a1, int a2, int a3, int a4);
12 | extern PICKUP_SAMPLE_FUNCTION PickupSample;
13 |
14 | typedef bool(__fastcall* IS_STRATAGEM_UNLOCKED_FUNCTION)(__int64 a1, int a2);
15 | extern IS_STRATAGEM_UNLOCKED_FUNCTION IsStratagemUnlocked;
16 |
17 | typedef bool(__fastcall* IS_ARMOR_UNLOCKED_FUNCTION)(int* a1);
18 | extern IS_ARMOR_UNLOCKED_FUNCTION IsArmorUnlocked;
19 |
20 | typedef bool(__fastcall* IS_EQUIPMENT_UNLOCKED_FUNCTION)(DWORD* a1, int a2);
21 | extern IS_EQUIPMENT_UNLOCKED_FUNCTION IsEquipmentUnlocked;
22 |
23 | typedef void(__fastcall* ROUTINE_DEPLOYMENT_TIME_FUNCTION)(__int64* a1, float a2);
24 | extern ROUTINE_DEPLOYMENT_TIME_FUNCTION RoutineDeploymentTime;
25 |
26 | typedef __int64(__fastcall* WEAPON_AMMO_REDUCTION_FUNCTION)(__int64 a1, unsigned int a2);
27 | extern WEAPON_AMMO_REDUCTION_FUNCTION WeaponAmmoReduction;
28 |
29 | typedef __int64(__fastcall* STRATAGEM_REDUCTION_FUNCTION)(__int64 a1, unsigned int a2, char a3, __int64 a4);
30 | extern STRATAGEM_REDUCTION_FUNCTION StratagemReduction;
31 |
32 | typedef void(__fastcall* STAMINA_REDUCTION_FUNCTION)(__int64 a1, int a2, float a3);
33 | extern STAMINA_REDUCTION_FUNCTION StaminaReduction;
34 |
35 | typedef void(__fastcall* ENEMY_MELEE_DAMAGE_FUNCTION)(__int64 a1, __int64 a2, unsigned int a3, int a4, unsigned int a5);
36 | extern ENEMY_MELEE_DAMAGE_FUNCTION EnemyBasicDamage;
37 |
--------------------------------------------------------------------------------
/src/framework/version.cpp:
--------------------------------------------------------------------------------
1 | #include "version.h"
2 | #include "main.hpp"
3 | #include
4 | #include "oxorany.h"
5 | #include
6 |
7 | HMODULE version_dll = nullptr;
8 |
9 | #define WRAPPER_FUNC(name) o##name = GetProcAddress(version_dll, ###name)
10 |
11 | #pragma warning (disable: 4081)
12 | #define STRINGIFY(name) #name
13 | #define EXPORT_FUNCTION comment(linker, oxorany("/EXPORT:" __FUNCTION__ "=" __FUNCDNAME__))
14 | #define WRAPPER_GENFUNC(name) \
15 | FARPROC o##name; \
16 | __declspec(dllexport) void WINAPI _##name() \
17 | { \
18 | __pragma(STRINGIFY(EXPORT_FUNCTION)); \
19 | o##name(); \
20 | }
21 |
22 | WRAPPER_GENFUNC(GetFileVersionInfoA)
23 | WRAPPER_GENFUNC(GetFileVersionInfoByHandle)
24 | WRAPPER_GENFUNC(GetFileVersionInfoExW)
25 | WRAPPER_GENFUNC(GetFileVersionInfoExA)
26 | WRAPPER_GENFUNC(GetFileVersionInfoSizeA)
27 | WRAPPER_GENFUNC(GetFileVersionInfoSizeExA)
28 | WRAPPER_GENFUNC(GetFileVersionInfoSizeExW)
29 | WRAPPER_GENFUNC(GetFileVersionInfoSizeW)
30 | WRAPPER_GENFUNC(GetFileVersionInfoW)
31 | WRAPPER_GENFUNC(VerFindFileA)
32 | WRAPPER_GENFUNC(VerFindFileW)
33 | WRAPPER_GENFUNC(VerInstallFileA)
34 | WRAPPER_GENFUNC(VerInstallFileW)
35 | WRAPPER_GENFUNC(VerLanguageNameA)
36 | WRAPPER_GENFUNC(VerLanguageNameW)
37 | WRAPPER_GENFUNC(VerQueryValueA)
38 | WRAPPER_GENFUNC(VerQueryValueW)
39 |
40 | void load_proxy() {
41 | char systemPath[MAX_PATH];
42 | GetSystemDirectoryA(systemPath, MAX_PATH);
43 |
44 | strcat_s(systemPath, oxorany("\\version.dll"));
45 | version_dll = LoadLibraryA(systemPath);
46 |
47 | if (!version_dll) {
48 | return;
49 | }
50 |
51 | WRAPPER_FUNC(GetFileVersionInfoA);
52 | WRAPPER_FUNC(GetFileVersionInfoByHandle);
53 | WRAPPER_FUNC(GetFileVersionInfoExW);
54 | WRAPPER_FUNC(GetFileVersionInfoExA);
55 | WRAPPER_FUNC(GetFileVersionInfoSizeA);
56 | WRAPPER_FUNC(GetFileVersionInfoSizeExW);
57 | WRAPPER_FUNC(GetFileVersionInfoSizeExA);
58 | WRAPPER_FUNC(GetFileVersionInfoSizeW);
59 | WRAPPER_FUNC(GetFileVersionInfoW);
60 | WRAPPER_FUNC(VerFindFileA);
61 | WRAPPER_FUNC(VerFindFileW);
62 | WRAPPER_FUNC(VerInstallFileA);
63 | WRAPPER_FUNC(VerInstallFileW);
64 | WRAPPER_FUNC(VerLanguageNameA);
65 | WRAPPER_FUNC(VerLanguageNameW);
66 | WRAPPER_FUNC(VerQueryValueA);
67 | WRAPPER_FUNC(VerQueryValueW);
68 | }
69 |
70 | DWORD WINAPI Load(LPVOID lpParam) {
71 | load_proxy();
72 | if (!version_dll) {
73 | return 0;
74 | }
75 |
76 | Run(lpParam);
77 |
78 | return 0;
79 | }
80 |
--------------------------------------------------------------------------------
/src/framework/version.def:
--------------------------------------------------------------------------------
1 | LIBRARY "VERSION"
2 | EXPORTS
3 |
4 | GetFileVersionInfoA = _GetFileVersionInfoA
5 | GetFileVersionInfoByHandle = _GetFileVersionInfoByHandle
6 | GetFileVersionInfoExA = _GetFileVersionInfoExA
7 | GetFileVersionInfoExW = _GetFileVersionInfoExW
8 | GetFileVersionInfoSizeA = _GetFileVersionInfoSizeA
9 | GetFileVersionInfoSizeExA = _GetFileVersionInfoSizeExA
10 | GetFileVersionInfoSizeExW = _GetFileVersionInfoSizeExW
11 | GetFileVersionInfoSizeW = _GetFileVersionInfoSizeW
12 | GetFileVersionInfoW = _GetFileVersionInfoW
13 | VerFindFileA = _VerFindFileA
14 | VerFindFileW = _VerFindFileW
15 | VerInstallFileA = _VerInstallFileA
16 | VerInstallFileW = _VerInstallFileW
17 | VerLanguageNameA = _VerLanguageNameA
18 | VerLanguageNameW = _VerLanguageNameW
19 | VerQueryValueA = _VerQueryValueA
20 | VerQueryValueW = _VerQueryValueW
21 |
--------------------------------------------------------------------------------
/src/framework/version.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #define WIN32_LEAN_AND_MEAN
3 | #include
4 |
5 | extern HMODULE version_dll;
6 | DWORD WINAPI Load(LPVOID lpParam);
7 |
--------------------------------------------------------------------------------
/src/gui/menu.cpp:
--------------------------------------------------------------------------------
1 | #include "menu.h"
2 | #include "imgui.h"
3 | #include "globals.h"
4 |
5 | void Menu::Render() {
6 | ImGui::Begin("Helldivers2Menu", &ShowMenu, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar);
7 | ImGui::SetWindowSize(ImVec2(300, 300));
8 |
9 | ImGui::Checkbox("Modify Sample Pickup Amount", &fManipulateSamplePickup);
10 | ImGui::DragInt("##sampleamount", &SampleAmount, 1.0f, 1, 50);
11 |
12 | ImGui::Separator();
13 |
14 | ImGui::Checkbox("Unlock All Stratagems", &fStratagemUnlock);
15 | ImGui::Checkbox("Unlock All Armor", &fArmorUnlock);
16 | ImGui::Checkbox("Unlock All Equipments/Warbonds", &fEquipmentUnlock);
17 |
18 | ImGui::Separator();
19 |
20 | ImGui::Checkbox("No Stratagem/Shuttle Timer", &fRoutineDeployment);
21 | ImGui::Checkbox("Unlimited Ammo", &fWeaponAmmoReduction);
22 | ImGui::Checkbox("Unlimited Stratagems", &fStratagemReduction);
23 | ImGui::Checkbox("Unlimited Stamina", &fStaminaReduction);
24 | ImGui::Checkbox("GodMode", &fEnemyBasicDamage);
25 |
26 | ImGui::End();
27 | }
28 |
--------------------------------------------------------------------------------
/src/gui/menu.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Menu {
4 | void Render();
5 | }
--------------------------------------------------------------------------------
/src/hooks/_hooks.cpp:
--------------------------------------------------------------------------------
1 | #include "_hooks.h"
2 | #include
3 | #include "detours.h"
4 | #include
5 | #include "oxorany.h"
6 | #include "globals.h"
7 | #include
8 | #include "SignatureScan.hpp"
9 |
10 | bool HookFunction(PVOID* ppPointer, PVOID pDetour, const char* functionName) {
11 | if (const auto error = DetourAttach(ppPointer, pDetour); error != NO_ERROR) {
12 | std::cout << oxorany("Failed to hook ") << functionName << oxorany(", error ") << error << std::endl;
13 | return false;
14 | }
15 | std::cout << oxorany("Hooked ") << functionName << " [" << std::hex << std::setw(16) << *ppPointer << "] -> [" << std::hex << std::setw(16) << pDetour << "]" << std::endl;
16 | return true;
17 | }
18 |
19 | #define HOOKFUNC(n) if (!HookFunction(&(PVOID&)n, d ## n, #n)) return;
20 |
21 | bool UnhookFunction(PVOID* ppPointer, PVOID pDetour, const char* functionName) {
22 | if (const auto error = DetourDetach(ppPointer, pDetour); error != NO_ERROR) {
23 | std::cout << oxorany("Failed to unhook ") << functionName << oxorany(", error ") << error << std::endl;
24 | return false;
25 | }
26 | std::cout << oxorany("Unhooked ") << functionName << std::endl;
27 | return true;
28 | }
29 |
30 | #define UNHOOKFUNC(n) if (!UnhookFunction(&(PVOID&)n, d ## n, #n)) return;
31 |
32 | void DetourInitilization() {
33 | DetourTransactionBegin();
34 | DetourUpdateThread(GetCurrentThread());
35 |
36 | SetSysCursorPos = (SET_CURSOR_POS_FUNCTION)GetProcAddress(GetModuleHandle(oxorany("user32.dll")), oxorany("SetCursorPos"));
37 | Present = SignatureScan(oxorany("48 89 6C 24 ? 48 89 74 24 ? 41 56 48 83 EC 20 41 8B E8"), GetModuleHandle(oxorany("gameoverlayrenderer64.dll")));
38 | PickupSample = SignatureScan(oxorany("45 85 C9 0F 84 ? ? ? ? 48 89 6C 24 ? 41 56"), ModuleHandle);
39 | IsStratagemUnlocked = SignatureScan(oxorany("48 89 5C 24 ? 48 8B D9 85 D2 75 09"), ModuleHandle);
40 | IsArmorUnlocked = SignatureScan(oxorany("48 83 EC ?? 44 8B 49 ?? 45 33 C0"), ModuleHandle);
41 | IsEquipmentUnlocked = SignatureScan(oxorany("E8 ? ? ? ? EB 12 8B 48 08"), ModuleHandle).ResolveCall();
42 | RoutineDeploymentTime = SignatureScan(oxorany("4C 8B DC 49 89 5B 18 55 56 57 41 54 41 55 41 56"), 0, ModuleHandle);
43 | WeaponAmmoReduction = SignatureScan(oxorany("48 89 4C 24 ? 53 55 56 57 41 57 48 83 EC 40"), 0, ModuleHandle);
44 | StratagemReduction = SignatureScan(oxorany("48 8B C4 44 88 40 18 53 55 41 54 41 55"), 0, ModuleHandle);
45 | StaminaReduction = SignatureScan(oxorany("E8 ? ? ? ? 48 8B 44 24 ? 0F 28 C6"), 0, ModuleHandle).ResolveCall();
46 | EnemyBasicDamage = SignatureScan(oxorany("44 89 4C 24 ? 48 89 54 24 ? 53 41 54"), ModuleHandle);
47 |
48 | HOOKFUNC(SetSysCursorPos);
49 | HOOKFUNC(Present);
50 | HOOKFUNC(PickupSample);
51 | HOOKFUNC(IsStratagemUnlocked);
52 | HOOKFUNC(IsArmorUnlocked);
53 | HOOKFUNC(IsEquipmentUnlocked);
54 | HOOKFUNC(RoutineDeploymentTime);
55 | HOOKFUNC(WeaponAmmoReduction);
56 | HOOKFUNC(StratagemReduction);
57 | HOOKFUNC(StaminaReduction);
58 | HOOKFUNC(EnemyBasicDamage);
59 |
60 | DetourTransactionCommit();
61 | }
62 |
63 | void DetourUninitilization()
64 | {
65 | DetourTransactionBegin();
66 | DetourUpdateThread(GetCurrentThread());
67 |
68 | UNHOOKFUNC(SetSysCursorPos);
69 | UNHOOKFUNC(Present);
70 | UNHOOKFUNC(PickupSample);
71 | UNHOOKFUNC(IsStratagemUnlocked);
72 | UNHOOKFUNC(IsArmorUnlocked);
73 | UNHOOKFUNC(IsEquipmentUnlocked);
74 | UNHOOKFUNC(RoutineDeploymentTime);
75 | UNHOOKFUNC(WeaponAmmoReduction);
76 | UNHOOKFUNC(StratagemReduction);
77 | UNHOOKFUNC(StaminaReduction);
78 | UNHOOKFUNC(EnemyBasicDamage);
79 |
80 | DetourTransactionCommit();
81 | }
82 |
--------------------------------------------------------------------------------
/src/hooks/_hooks.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "app-functions.h"
3 |
4 | void DetourInitilization();
5 | void DetourUninitilization();
6 |
7 | BOOL APIENTRY dSetSysCursorPos(int X, int Y);
8 | HRESULT APIENTRY dPresent(IDXGISwapChain* __this, UINT SyncInterval, UINT Flags);
9 | LRESULT APIENTRY dWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
10 |
11 | void dPickupSample(__int64 a1, int a2, int amount, int sampleType);
12 | bool dIsStratagemUnlocked(__int64 a1, int StratagemId);
13 | bool dIsArmorUnlocked(int* armorObject);
14 | bool dIsEquipmentUnlocked(DWORD* a1, int equipmentId);
15 | void dRoutineDeploymentTime(__int64* a1, float timeSteps);
16 | __int64 dWeaponAmmoReduction(__int64 a1, unsigned int weaponId);
17 | __int64 dStratagemReduction(__int64 a1, unsigned int a2, char a3, __int64 a4);
18 | void dStaminaReduction(__int64 a1, int a2, float a3);
19 | void dEnemyBasicDamage(__int64 target, __int64 a2, unsigned int a3, int damage, unsigned int typeMaybe);
20 |
--------------------------------------------------------------------------------
/src/hooks/app.cpp:
--------------------------------------------------------------------------------
1 | #include "_hooks.h"
2 | #include "globals.h"
3 |
4 | void dPickupSample(__int64 a1, int a2, int amount, int sampleType) {
5 | PickupSample(a1, a2, (fManipulateSamplePickup) ? SampleAmount : amount, sampleType);
6 | }
7 |
8 | bool dIsStratagemUnlocked(__int64 a1, int StratagemId) {
9 | if (fStratagemUnlock)
10 | return true;
11 |
12 | return IsStratagemUnlocked(a1, StratagemId);
13 | }
14 |
15 | bool dIsArmorUnlocked(int* armorObject) {
16 | if (fArmorUnlock)
17 | return true;
18 |
19 | return IsArmorUnlocked(armorObject);
20 | }
21 |
22 | bool dIsEquipmentUnlocked(DWORD* a1, int equipmentId) {
23 | if (fEquipmentUnlock)
24 | return true;
25 |
26 | return IsEquipmentUnlocked(a1, equipmentId);
27 | }
28 |
29 | void dRoutineDeploymentTime(__int64* a1, float timeSteps) {
30 | RoutineDeploymentTime(a1, (fRoutineDeployment) ? 100.f : timeSteps);
31 | }
32 |
33 | __int64 dWeaponAmmoReduction(__int64 a1, unsigned int weaponId) {
34 | if (fWeaponAmmoReduction)
35 | return NULL;
36 |
37 | return WeaponAmmoReduction(a1, weaponId);
38 | }
39 |
40 | __int64 dStratagemReduction(__int64 a1, unsigned int a2, char a3, __int64 a4) {
41 | if (fStratagemReduction)
42 | return NULL;
43 |
44 | return StratagemReduction(a1, a2, a3, a4);
45 | }
46 |
47 | void dStaminaReduction(__int64 a1, int a2, float a3) {
48 | if (fStaminaReduction)
49 | return;
50 |
51 | StaminaReduction(a1, a2, a3);
52 | }
53 |
54 | void dEnemyBasicDamage(__int64 target, __int64 a2, unsigned int a3, int damage, unsigned int typeMaybe) {
55 | EnemyBasicDamage(target, a2, a3, (fEnemyBasicDamage) ? 0 : damage, typeMaybe);
56 | }
57 |
--------------------------------------------------------------------------------
/src/hooks/directx.cpp:
--------------------------------------------------------------------------------
1 | #include "_hooks.h"
2 | #include
3 | #include
4 | #include "oxorany.h"
5 | #include "imgui.h"
6 | #include "imgui_impl_dx11.h"
7 | #include "imgui_impl_win32.h"
8 | #include "globals.h"
9 | #include
10 | #include "menu.h"
11 |
12 | ID3D11DeviceContext* pContext = nullptr;
13 | ID3D11RenderTargetView* pRenderTargetView = nullptr;
14 |
15 | HRESULT dPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) {
16 | if (!IsGUIInitialized)
17 | {
18 | DXGI_SWAP_CHAIN_DESC desc;
19 | pSwapChain->GetDesc(&desc);
20 |
21 | ID3D11Device* pDevice = nullptr;
22 | if (FAILED(pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice)
23 | || !pDevice))
24 | return Present(pSwapChain, SyncInterval, Flags);
25 |
26 | pDevice->GetImmediateContext(&pContext);
27 |
28 | if (!pContext)
29 | return Present(pSwapChain, SyncInterval, Flags);
30 |
31 | ID3D11Texture2D* pBackBuffer = nullptr;
32 | if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer))
33 | || !pBackBuffer)
34 | return Present(pSwapChain, SyncInterval, Flags);
35 |
36 | if (FAILED(pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView)
37 | || !pRenderTargetView))
38 | return Present(pSwapChain, SyncInterval, Flags);
39 |
40 | WindowProc = (WNDPROC)::SetWindowLongPtr((HWND)desc.OutputWindow, GWLP_WNDPROC, (LONG_PTR)dWndProc);
41 |
42 | ImGui::CreateContext();
43 | ImGui::GetIO().ConfigFlags = ImGuiConfigFlags_NoMouseCursorChange;
44 | ImGui_ImplWin32_Init(desc.OutputWindow);
45 | ImGui_ImplDX11_Init(pDevice, pContext);
46 |
47 | IsGUIInitialized = true;
48 | }
49 |
50 | ImGui::GetIO().MouseDrawCursor = ShowMenu;
51 |
52 | ImGui_ImplDX11_NewFrame();
53 | ImGui_ImplWin32_NewFrame();
54 | ImGui::NewFrame();
55 |
56 | if (ShowMenu)
57 | Menu::Render();
58 |
59 | ImGui::EndFrame();
60 | ImGui::Render();
61 |
62 | pContext->OMSetRenderTargets(1, &pRenderTargetView, NULL);
63 | ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
64 |
65 | return Present(pSwapChain, SyncInterval, Flags);
66 | }
67 |
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/src/hooks/user32.cpp:
--------------------------------------------------------------------------------
1 | #include "_hooks.h"
2 | #include "globals.h"
3 |
4 | BOOL dSetSysCursorPos(int X, int Y) {
5 | if (ShowMenu)
6 | return TRUE;
7 |
8 | return SetSysCursorPos(X, Y);
9 | }
10 |
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/src/hooks/winuser.cpp:
--------------------------------------------------------------------------------
1 | #include "_hooks.h"
2 | #include "imgui.h"
3 | #include "imgui_impl_dx11.h"
4 | #include "imgui_impl_win32.h"
5 | #include "globals.h"
6 |
7 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
8 |
9 | LRESULT APIENTRY dWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
10 | if (!IsGUIInitialized)
11 | return CallWindowProc(WindowProc, hWnd, uMsg, wParam, lParam);
12 |
13 | ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
14 |
15 | switch (uMsg) {
16 | case WM_SYSKEYDOWN:
17 | case WM_SYSKEYUP:
18 | CallWindowProc(WindowProc, hWnd, uMsg, wParam, lParam);
19 | break;
20 |
21 | case WM_KEYUP:
22 | if (wParam == VK_DELETE) {
23 | ShowMenu = !ShowMenu;
24 | }
25 | break;
26 |
27 | default:
28 | break;
29 | }
30 |
31 | ImGuiIO& io = ImGui::GetIO();
32 | if (io.WantCaptureMouse || io.WantCaptureKeyboard)
33 | return DefWindowProc(hWnd, uMsg, wParam, lParam);
34 |
35 | if (ShowMenu)
36 | return true;
37 |
38 | return CallWindowProc(WindowProc, hWnd, uMsg, wParam, lParam);
39 | }
40 |
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/src/include/detours/modules.cpp:
--------------------------------------------------------------------------------
1 | //////////////////////////////////////////////////////////////////////////////
2 | //
3 | // Module Enumeration Functions (modules.cpp of detours.lib)
4 | //
5 | // Microsoft Research Detours Package, Version 4.0.1
6 | //
7 | // Copyright (c) Microsoft Corporation. All rights reserved.
8 | //
9 | // Module enumeration functions.
10 | //
11 |
12 | // #define DETOUR_DEBUG 1
13 | #define DETOURS_INTERNAL
14 | #include "detours.h"
15 |
16 | #if DETOURS_VERSION != 0x4c0c1 // 0xMAJORcMINORcPATCH
17 | #error detours.h version mismatch
18 | #endif
19 |
20 | #define CLR_DIRECTORY OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_COM_DESCRIPTOR]
21 | #define IAT_DIRECTORY OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IAT]
22 |
23 | //////////////////////////////////////////////////////////////////////////////
24 | //
25 | const GUID DETOUR_EXE_RESTORE_GUID = {
26 | 0x2ed7a3ff, 0x3339, 0x4a8d,
27 | { 0x80, 0x5c, 0xd4, 0x98, 0x15, 0x3f, 0xc2, 0x8f }};
28 |
29 | //////////////////////////////////////////////////////////////////////////////
30 | //
31 | PDETOUR_SYM_INFO DetourLoadImageHlp(VOID)
32 | {
33 | static DETOUR_SYM_INFO symInfo;
34 | static PDETOUR_SYM_INFO pSymInfo = NULL;
35 | static BOOL failed = false;
36 |
37 | if (failed) {
38 | return NULL;
39 | }
40 | if (pSymInfo != NULL) {
41 | return pSymInfo;
42 | }
43 |
44 | ZeroMemory(&symInfo, sizeof(symInfo));
45 | // Create a real handle to the process.
46 | #if 0
47 | DuplicateHandle(GetCurrentProcess(),
48 | GetCurrentProcess(),
49 | GetCurrentProcess(),
50 | &symInfo.hProcess,
51 | 0,
52 | FALSE,
53 | DUPLICATE_SAME_ACCESS);
54 | #else
55 | symInfo.hProcess = GetCurrentProcess();
56 | #endif
57 |
58 | symInfo.hDbgHelp = LoadLibraryExW(L"dbghelp.dll", NULL, 0);
59 | if (symInfo.hDbgHelp == NULL) {
60 | abort:
61 | failed = true;
62 | if (symInfo.hDbgHelp != NULL) {
63 | FreeLibrary(symInfo.hDbgHelp);
64 | }
65 | symInfo.pfImagehlpApiVersionEx = NULL;
66 | symInfo.pfSymInitialize = NULL;
67 | symInfo.pfSymSetOptions = NULL;
68 | symInfo.pfSymGetOptions = NULL;
69 | symInfo.pfSymLoadModule64 = NULL;
70 | symInfo.pfSymGetModuleInfo64 = NULL;
71 | symInfo.pfSymFromName = NULL;
72 | return NULL;
73 | }
74 |
75 | symInfo.pfImagehlpApiVersionEx
76 | = (PF_ImagehlpApiVersionEx)GetProcAddress(symInfo.hDbgHelp,
77 | "ImagehlpApiVersionEx");
78 | symInfo.pfSymInitialize
79 | = (PF_SymInitialize)GetProcAddress(symInfo.hDbgHelp, "SymInitialize");
80 | symInfo.pfSymSetOptions
81 | = (PF_SymSetOptions)GetProcAddress(symInfo.hDbgHelp, "SymSetOptions");
82 | symInfo.pfSymGetOptions
83 | = (PF_SymGetOptions)GetProcAddress(symInfo.hDbgHelp, "SymGetOptions");
84 | symInfo.pfSymLoadModule64
85 | = (PF_SymLoadModule64)GetProcAddress(symInfo.hDbgHelp, "SymLoadModule64");
86 | symInfo.pfSymGetModuleInfo64
87 | = (PF_SymGetModuleInfo64)GetProcAddress(symInfo.hDbgHelp, "SymGetModuleInfo64");
88 | symInfo.pfSymFromName
89 | = (PF_SymFromName)GetProcAddress(symInfo.hDbgHelp, "SymFromName");
90 |
91 | API_VERSION av;
92 | ZeroMemory(&av, sizeof(av));
93 | av.MajorVersion = API_VERSION_NUMBER;
94 |
95 | if (symInfo.pfImagehlpApiVersionEx == NULL ||
96 | symInfo.pfSymInitialize == NULL ||
97 | symInfo.pfSymLoadModule64 == NULL ||
98 | symInfo.pfSymGetModuleInfo64 == NULL ||
99 | symInfo.pfSymFromName == NULL) {
100 | goto abort;
101 | }
102 |
103 | symInfo.pfImagehlpApiVersionEx(&av);
104 | if (av.MajorVersion < API_VERSION_NUMBER) {
105 | goto abort;
106 | }
107 |
108 | if (!symInfo.pfSymInitialize(symInfo.hProcess, NULL, FALSE)) {
109 | // We won't retry the initialize if it fails.
110 | goto abort;
111 | }
112 |
113 | if (symInfo.pfSymGetOptions != NULL && symInfo.pfSymSetOptions != NULL) {
114 | DWORD dw = symInfo.pfSymGetOptions();
115 |
116 | dw &= ~(SYMOPT_CASE_INSENSITIVE |
117 | SYMOPT_UNDNAME |
118 | SYMOPT_DEFERRED_LOADS |
119 | 0);
120 | dw |= (
121 | #if defined(SYMOPT_EXACT_SYMBOLS)
122 | SYMOPT_EXACT_SYMBOLS |
123 | #endif
124 | #if defined(SYMOPT_NO_UNQUALIFIED_LOADS)
125 | SYMOPT_NO_UNQUALIFIED_LOADS |
126 | #endif
127 | SYMOPT_DEFERRED_LOADS |
128 | #if defined(SYMOPT_FAIL_CRITICAL_ERRORS)
129 | SYMOPT_FAIL_CRITICAL_ERRORS |
130 | #endif
131 | #if defined(SYMOPT_INCLUDE_32BIT_MODULES)
132 | SYMOPT_INCLUDE_32BIT_MODULES |
133 | #endif
134 | 0);
135 | symInfo.pfSymSetOptions(dw);
136 | }
137 |
138 | pSymInfo = &symInfo;
139 | return pSymInfo;
140 | }
141 |
142 | PVOID WINAPI DetourFindFunction(_In_ LPCSTR pszModule,
143 | _In_ LPCSTR pszFunction)
144 | {
145 | /////////////////////////////////////////////// First, try GetProcAddress.
146 | //
147 | #pragma prefast(suppress:28752, "We don't do the unicode conversion for LoadLibraryExA.")
148 | HMODULE hModule = LoadLibraryExA(pszModule, NULL, 0);
149 | if (hModule == NULL) {
150 | return NULL;
151 | }
152 |
153 | PBYTE pbCode = (PBYTE)GetProcAddress(hModule, pszFunction);
154 | if (pbCode) {
155 | return pbCode;
156 | }
157 |
158 | ////////////////////////////////////////////////////// Then try ImageHelp.
159 | //
160 | DETOUR_TRACE(("DetourFindFunction(%hs, %hs)\n", pszModule, pszFunction));
161 | PDETOUR_SYM_INFO pSymInfo = DetourLoadImageHlp();
162 | if (pSymInfo == NULL) {
163 | DETOUR_TRACE(("DetourLoadImageHlp failed: %d\n",
164 | GetLastError()));
165 | return NULL;
166 | }
167 |
168 | if (pSymInfo->pfSymLoadModule64(pSymInfo->hProcess, NULL,
169 | (PCHAR)pszModule, NULL,
170 | (DWORD64)hModule, 0) == 0) {
171 | if (ERROR_SUCCESS != GetLastError()) {
172 | DETOUR_TRACE(("SymLoadModule64(%p) failed: %d\n",
173 | pSymInfo->hProcess, GetLastError()));
174 | return NULL;
175 | }
176 | }
177 |
178 | HRESULT hrRet;
179 | CHAR szFullName[512];
180 | IMAGEHLP_MODULE64 modinfo;
181 | ZeroMemory(&modinfo, sizeof(modinfo));
182 | modinfo.SizeOfStruct = sizeof(modinfo);
183 | if (!pSymInfo->pfSymGetModuleInfo64(pSymInfo->hProcess, (DWORD64)hModule, &modinfo)) {
184 | DETOUR_TRACE(("SymGetModuleInfo64(%p, %p) failed: %d\n",
185 | pSymInfo->hProcess, hModule, GetLastError()));
186 | return NULL;
187 | }
188 |
189 | hrRet = StringCchCopyA(szFullName, sizeof(szFullName)/sizeof(CHAR), modinfo.ModuleName);
190 | if (FAILED(hrRet)) {
191 | DETOUR_TRACE(("StringCchCopyA failed: %08x\n", hrRet));
192 | return NULL;
193 | }
194 | hrRet = StringCchCatA(szFullName, sizeof(szFullName)/sizeof(CHAR), "!");
195 | if (FAILED(hrRet)) {
196 | DETOUR_TRACE(("StringCchCatA failed: %08x\n", hrRet));
197 | return NULL;
198 | }
199 | hrRet = StringCchCatA(szFullName, sizeof(szFullName)/sizeof(CHAR), pszFunction);
200 | if (FAILED(hrRet)) {
201 | DETOUR_TRACE(("StringCchCatA failed: %08x\n", hrRet));
202 | return NULL;
203 | }
204 |
205 | struct CFullSymbol : SYMBOL_INFO {
206 | CHAR szRestOfName[512];
207 | } symbol;
208 | ZeroMemory(&symbol, sizeof(symbol));
209 | //symbol.ModBase = (ULONG64)hModule;
210 | symbol.SizeOfStruct = sizeof(SYMBOL_INFO);
211 | #ifdef DBHLPAPI
212 | symbol.MaxNameLen = sizeof(symbol.szRestOfName)/sizeof(symbol.szRestOfName[0]);
213 | #else
214 | symbol.MaxNameLength = sizeof(symbol.szRestOfName)/sizeof(symbol.szRestOfName[0]);
215 | #endif
216 |
217 | if (!pSymInfo->pfSymFromName(pSymInfo->hProcess, szFullName, &symbol)) {
218 | DETOUR_TRACE(("SymFromName(%hs) failed: %d\n", szFullName, GetLastError()));
219 | return NULL;
220 | }
221 |
222 | #if defined(DETOURS_IA64)
223 | // On the IA64, we get a raw code pointer from the symbol engine
224 | // and have to convert it to a wrapped [code pointer, global pointer].
225 | //
226 | PPLABEL_DESCRIPTOR pldEntry = (PPLABEL_DESCRIPTOR)DetourGetEntryPoint(hModule);
227 | PPLABEL_DESCRIPTOR pldSymbol = new PLABEL_DESCRIPTOR;
228 |
229 | pldSymbol->EntryPoint = symbol.Address;
230 | pldSymbol->GlobalPointer = pldEntry->GlobalPointer;
231 | return (PBYTE)pldSymbol;
232 | #elif defined(DETOURS_ARM)
233 | // On the ARM, we get a raw code pointer, which we must convert into a
234 | // valied Thumb2 function pointer.
235 | return DETOURS_PBYTE_TO_PFUNC(symbol.Address);
236 | #else
237 | return (PBYTE)symbol.Address;
238 | #endif
239 | }
240 |
241 | //////////////////////////////////////////////////// Module Image Functions.
242 | //
243 |
244 | HMODULE WINAPI DetourEnumerateModules(_In_opt_ HMODULE hModuleLast)
245 | {
246 | PBYTE pbLast = (PBYTE)hModuleLast + MM_ALLOCATION_GRANULARITY;
247 |
248 | MEMORY_BASIC_INFORMATION mbi;
249 | ZeroMemory(&mbi, sizeof(mbi));
250 |
251 | // Find the next memory region that contains a mapped PE image.
252 | //
253 | for (;; pbLast = (PBYTE)mbi.BaseAddress + mbi.RegionSize) {
254 | if (VirtualQuery(pbLast, &mbi, sizeof(mbi)) <= 0) {
255 | break;
256 | }
257 |
258 | // Skip uncommitted regions and guard pages.
259 | //
260 | if ((mbi.State != MEM_COMMIT) ||
261 | ((mbi.Protect & 0xff) == PAGE_NOACCESS) ||
262 | (mbi.Protect & PAGE_GUARD)) {
263 | continue;
264 | }
265 |
266 | __try {
267 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)pbLast;
268 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE ||
269 | (DWORD)pDosHeader->e_lfanew > mbi.RegionSize ||
270 | (DWORD)pDosHeader->e_lfanew < sizeof(*pDosHeader)) {
271 | continue;
272 | }
273 |
274 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
275 | pDosHeader->e_lfanew);
276 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
277 | continue;
278 | }
279 |
280 | return (HMODULE)pDosHeader;
281 | }
282 | #pragma prefast(suppress:28940, "A bad pointer means this probably isn't a PE header.")
283 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
284 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
285 | continue;
286 | }
287 | }
288 | return NULL;
289 | }
290 |
291 | PVOID WINAPI DetourGetEntryPoint(_In_opt_ HMODULE hModule)
292 | {
293 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)hModule;
294 | if (hModule == NULL) {
295 | pDosHeader = (PIMAGE_DOS_HEADER)GetModuleHandleW(NULL);
296 | }
297 |
298 | __try {
299 | #pragma warning(suppress:6011) // GetModuleHandleW(NULL) never returns NULL.
300 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
301 | SetLastError(ERROR_BAD_EXE_FORMAT);
302 | return NULL;
303 | }
304 |
305 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
306 | pDosHeader->e_lfanew);
307 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
308 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
309 | return NULL;
310 | }
311 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
312 | SetLastError(ERROR_EXE_MARKED_INVALID);
313 | return NULL;
314 | }
315 |
316 | PDETOUR_CLR_HEADER pClrHeader = NULL;
317 | if (pNtHeader->OptionalHeader.Magic == IMAGE_NT_OPTIONAL_HDR32_MAGIC) {
318 | if (((PIMAGE_NT_HEADERS32)pNtHeader)->CLR_DIRECTORY.VirtualAddress != 0 &&
319 | ((PIMAGE_NT_HEADERS32)pNtHeader)->CLR_DIRECTORY.Size != 0) {
320 | pClrHeader = (PDETOUR_CLR_HEADER)
321 | (((PBYTE)pDosHeader)
322 | + ((PIMAGE_NT_HEADERS32)pNtHeader)->CLR_DIRECTORY.VirtualAddress);
323 | }
324 | }
325 | else if (pNtHeader->OptionalHeader.Magic == IMAGE_NT_OPTIONAL_HDR64_MAGIC) {
326 | if (((PIMAGE_NT_HEADERS64)pNtHeader)->CLR_DIRECTORY.VirtualAddress != 0 &&
327 | ((PIMAGE_NT_HEADERS64)pNtHeader)->CLR_DIRECTORY.Size != 0) {
328 | pClrHeader = (PDETOUR_CLR_HEADER)
329 | (((PBYTE)pDosHeader)
330 | + ((PIMAGE_NT_HEADERS64)pNtHeader)->CLR_DIRECTORY.VirtualAddress);
331 | }
332 | }
333 |
334 | if (pClrHeader != NULL) {
335 | // For MSIL assemblies, we want to use the _Cor entry points.
336 |
337 | HMODULE hClr = GetModuleHandleW(L"MSCOREE.DLL");
338 | if (hClr == NULL) {
339 | return NULL;
340 | }
341 |
342 | SetLastError(NO_ERROR);
343 | return GetProcAddress(hClr, "_CorExeMain");
344 | }
345 |
346 | SetLastError(NO_ERROR);
347 |
348 | // Pure resource DLLs have neither an entry point nor CLR information
349 | // so handle them by returning NULL (LastError is NO_ERROR)
350 | if (pNtHeader->OptionalHeader.AddressOfEntryPoint == 0) {
351 | return NULL;
352 | }
353 |
354 | return ((PBYTE)pDosHeader) +
355 | pNtHeader->OptionalHeader.AddressOfEntryPoint;
356 | }
357 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
358 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
359 | SetLastError(ERROR_EXE_MARKED_INVALID);
360 | return NULL;
361 | }
362 | }
363 |
364 | ULONG WINAPI DetourGetModuleSize(_In_opt_ HMODULE hModule)
365 | {
366 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)hModule;
367 | if (hModule == NULL) {
368 | pDosHeader = (PIMAGE_DOS_HEADER)GetModuleHandleW(NULL);
369 | }
370 |
371 | __try {
372 | #pragma warning(suppress:6011) // GetModuleHandleW(NULL) never returns NULL.
373 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
374 | SetLastError(ERROR_BAD_EXE_FORMAT);
375 | return NULL;
376 | }
377 |
378 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
379 | pDosHeader->e_lfanew);
380 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
381 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
382 | return NULL;
383 | }
384 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
385 | SetLastError(ERROR_EXE_MARKED_INVALID);
386 | return NULL;
387 | }
388 | SetLastError(NO_ERROR);
389 |
390 | return (pNtHeader->OptionalHeader.SizeOfImage);
391 | }
392 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
393 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
394 | SetLastError(ERROR_EXE_MARKED_INVALID);
395 | return NULL;
396 | }
397 | }
398 |
399 | HMODULE WINAPI DetourGetContainingModule(_In_ PVOID pvAddr)
400 | {
401 | MEMORY_BASIC_INFORMATION mbi;
402 | ZeroMemory(&mbi, sizeof(mbi));
403 |
404 | __try {
405 | if (VirtualQuery(pvAddr, &mbi, sizeof(mbi)) <= 0) {
406 | SetLastError(ERROR_BAD_EXE_FORMAT);
407 | return NULL;
408 | }
409 |
410 | // Skip uncommitted regions and guard pages.
411 | //
412 | if ((mbi.State != MEM_COMMIT) ||
413 | ((mbi.Protect & 0xff) == PAGE_NOACCESS) ||
414 | (mbi.Protect & PAGE_GUARD)) {
415 | SetLastError(ERROR_BAD_EXE_FORMAT);
416 | return NULL;
417 | }
418 |
419 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)mbi.AllocationBase;
420 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
421 | SetLastError(ERROR_BAD_EXE_FORMAT);
422 | return NULL;
423 | }
424 |
425 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
426 | pDosHeader->e_lfanew);
427 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
428 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
429 | return NULL;
430 | }
431 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
432 | SetLastError(ERROR_EXE_MARKED_INVALID);
433 | return NULL;
434 | }
435 | SetLastError(NO_ERROR);
436 |
437 | return (HMODULE)pDosHeader;
438 | }
439 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
440 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
441 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
442 | return NULL;
443 | }
444 | }
445 |
446 |
447 | static inline PBYTE RvaAdjust(_Pre_notnull_ PIMAGE_DOS_HEADER pDosHeader, _In_ DWORD raddr)
448 | {
449 | if (raddr != NULL) {
450 | return ((PBYTE)pDosHeader) + raddr;
451 | }
452 | return NULL;
453 | }
454 |
455 | BOOL WINAPI DetourEnumerateExports(_In_ HMODULE hModule,
456 | _In_opt_ PVOID pContext,
457 | _In_ PF_DETOUR_ENUMERATE_EXPORT_CALLBACK pfExport)
458 | {
459 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)hModule;
460 | if (hModule == NULL) {
461 | pDosHeader = (PIMAGE_DOS_HEADER)GetModuleHandleW(NULL);
462 | }
463 |
464 | __try {
465 | #pragma warning(suppress:6011) // GetModuleHandleW(NULL) never returns NULL.
466 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
467 | SetLastError(ERROR_BAD_EXE_FORMAT);
468 | return NULL;
469 | }
470 |
471 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
472 | pDosHeader->e_lfanew);
473 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
474 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
475 | return FALSE;
476 | }
477 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
478 | SetLastError(ERROR_EXE_MARKED_INVALID);
479 | return FALSE;
480 | }
481 |
482 | PIMAGE_EXPORT_DIRECTORY pExportDir
483 | = (PIMAGE_EXPORT_DIRECTORY)
484 | RvaAdjust(pDosHeader,
485 | pNtHeader->OptionalHeader
486 | .DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT].VirtualAddress);
487 |
488 | if (pExportDir == NULL) {
489 | SetLastError(ERROR_EXE_MARKED_INVALID);
490 | return FALSE;
491 | }
492 |
493 | PBYTE pExportDirEnd = (PBYTE)pExportDir + pNtHeader->OptionalHeader
494 | .DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT].Size;
495 | PDWORD pdwFunctions = (PDWORD)RvaAdjust(pDosHeader, pExportDir->AddressOfFunctions);
496 | PDWORD pdwNames = (PDWORD)RvaAdjust(pDosHeader, pExportDir->AddressOfNames);
497 | PWORD pwOrdinals = (PWORD)RvaAdjust(pDosHeader, pExportDir->AddressOfNameOrdinals);
498 |
499 | for (DWORD nFunc = 0; nFunc < pExportDir->NumberOfFunctions; nFunc++) {
500 | PBYTE pbCode = (pdwFunctions != NULL)
501 | ? (PBYTE)RvaAdjust(pDosHeader, pdwFunctions[nFunc]) : NULL;
502 | PCHAR pszName = NULL;
503 |
504 | // if the pointer is in the export region, then it is a forwarder.
505 | if (pbCode > (PBYTE)pExportDir && pbCode < pExportDirEnd) {
506 | pbCode = NULL;
507 | }
508 |
509 | for (DWORD n = 0; n < pExportDir->NumberOfNames; n++) {
510 | if (pwOrdinals[n] == nFunc) {
511 | pszName = (pdwNames != NULL)
512 | ? (PCHAR)RvaAdjust(pDosHeader, pdwNames[n]) : NULL;
513 | break;
514 | }
515 | }
516 | ULONG nOrdinal = pExportDir->Base + nFunc;
517 |
518 | if (!pfExport(pContext, nOrdinal, pszName, pbCode)) {
519 | break;
520 | }
521 | }
522 | SetLastError(NO_ERROR);
523 | return TRUE;
524 | }
525 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
526 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
527 | SetLastError(ERROR_EXE_MARKED_INVALID);
528 | return NULL;
529 | }
530 | }
531 |
532 | BOOL WINAPI DetourEnumerateImportsEx(_In_opt_ HMODULE hModule,
533 | _In_opt_ PVOID pContext,
534 | _In_opt_ PF_DETOUR_IMPORT_FILE_CALLBACK pfImportFile,
535 | _In_opt_ PF_DETOUR_IMPORT_FUNC_CALLBACK_EX pfImportFunc)
536 | {
537 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)hModule;
538 | if (hModule == NULL) {
539 | pDosHeader = (PIMAGE_DOS_HEADER)GetModuleHandleW(NULL);
540 | }
541 |
542 | __try {
543 | #pragma warning(suppress:6011) // GetModuleHandleW(NULL) never returns NULL.
544 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
545 | SetLastError(ERROR_BAD_EXE_FORMAT);
546 | return FALSE;
547 | }
548 |
549 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
550 | pDosHeader->e_lfanew);
551 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
552 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
553 | return FALSE;
554 | }
555 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
556 | SetLastError(ERROR_EXE_MARKED_INVALID);
557 | return FALSE;
558 | }
559 |
560 | PIMAGE_IMPORT_DESCRIPTOR iidp
561 | = (PIMAGE_IMPORT_DESCRIPTOR)
562 | RvaAdjust(pDosHeader,
563 | pNtHeader->OptionalHeader
564 | .DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress);
565 |
566 | if (iidp == NULL) {
567 | SetLastError(ERROR_EXE_MARKED_INVALID);
568 | return FALSE;
569 | }
570 |
571 | for (; iidp->OriginalFirstThunk != 0; iidp++) {
572 |
573 | PCSTR pszName = (PCHAR)RvaAdjust(pDosHeader, iidp->Name);
574 | if (pszName == NULL) {
575 | SetLastError(ERROR_EXE_MARKED_INVALID);
576 | return FALSE;
577 | }
578 |
579 | PIMAGE_THUNK_DATA pThunks = (PIMAGE_THUNK_DATA)
580 | RvaAdjust(pDosHeader, iidp->OriginalFirstThunk);
581 | PVOID * pAddrs = (PVOID *)
582 | RvaAdjust(pDosHeader, iidp->FirstThunk);
583 |
584 | HMODULE hFile = DetourGetContainingModule(pAddrs[0]);
585 |
586 | if (pfImportFile != NULL) {
587 | if (!pfImportFile(pContext, hFile, pszName)) {
588 | break;
589 | }
590 | }
591 |
592 | DWORD nNames = 0;
593 | if (pThunks) {
594 | for (; pThunks[nNames].u1.Ordinal; nNames++) {
595 | DWORD nOrdinal = 0;
596 | PCSTR pszFunc = NULL;
597 |
598 | if (IMAGE_SNAP_BY_ORDINAL(pThunks[nNames].u1.Ordinal)) {
599 | nOrdinal = (DWORD)IMAGE_ORDINAL(pThunks[nNames].u1.Ordinal);
600 | }
601 | else {
602 | pszFunc = (PCSTR)RvaAdjust(pDosHeader,
603 | (DWORD)pThunks[nNames].u1.AddressOfData + 2);
604 | }
605 |
606 | if (pfImportFunc != NULL) {
607 | if (!pfImportFunc(pContext,
608 | nOrdinal,
609 | pszFunc,
610 | &pAddrs[nNames])) {
611 | break;
612 | }
613 | }
614 | }
615 | if (pfImportFunc != NULL) {
616 | pfImportFunc(pContext, 0, NULL, NULL);
617 | }
618 | }
619 | }
620 | if (pfImportFile != NULL) {
621 | pfImportFile(pContext, NULL, NULL);
622 | }
623 | SetLastError(NO_ERROR);
624 | return TRUE;
625 | }
626 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
627 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
628 | SetLastError(ERROR_EXE_MARKED_INVALID);
629 | return FALSE;
630 | }
631 | }
632 |
633 | // Context for DetourEnumerateImportsThunk, which adapts "regular" callbacks for use with "Ex".
634 | struct _DETOUR_ENUMERATE_IMPORTS_THUNK_CONTEXT
635 | {
636 | PVOID pContext;
637 | PF_DETOUR_IMPORT_FUNC_CALLBACK pfImportFunc;
638 | };
639 |
640 | // Callback for DetourEnumerateImportsEx that adapts DetourEnumerateImportsEx
641 | // for use with a DetourEnumerateImports callback -- derefence the IAT and pass the value on.
642 |
643 | static
644 | BOOL
645 | CALLBACK
646 | DetourEnumerateImportsThunk(_In_ PVOID VoidContext,
647 | _In_ DWORD nOrdinal,
648 | _In_opt_ PCSTR pszFunc,
649 | _In_opt_ PVOID* ppvFunc)
650 | {
651 | _DETOUR_ENUMERATE_IMPORTS_THUNK_CONTEXT const * const
652 | pContext = (_DETOUR_ENUMERATE_IMPORTS_THUNK_CONTEXT*)VoidContext;
653 | return pContext->pfImportFunc(pContext->pContext, nOrdinal, pszFunc, ppvFunc ? *ppvFunc : NULL);
654 | }
655 |
656 | BOOL WINAPI DetourEnumerateImports(_In_opt_ HMODULE hModule,
657 | _In_opt_ PVOID pContext,
658 | _In_opt_ PF_DETOUR_IMPORT_FILE_CALLBACK pfImportFile,
659 | _In_opt_ PF_DETOUR_IMPORT_FUNC_CALLBACK pfImportFunc)
660 | {
661 | _DETOUR_ENUMERATE_IMPORTS_THUNK_CONTEXT const context = { pContext, pfImportFunc };
662 |
663 | return DetourEnumerateImportsEx(hModule,
664 | (PVOID)&context,
665 | pfImportFile,
666 | &DetourEnumerateImportsThunk);
667 | }
668 |
669 | static PDETOUR_LOADED_BINARY WINAPI GetPayloadSectionFromModule(HMODULE hModule)
670 | {
671 | PIMAGE_DOS_HEADER pDosHeader = (PIMAGE_DOS_HEADER)hModule;
672 | if (hModule == NULL) {
673 | pDosHeader = (PIMAGE_DOS_HEADER)GetModuleHandleW(NULL);
674 | }
675 |
676 | __try {
677 | #pragma warning(suppress:6011) // GetModuleHandleW(NULL) never returns NULL.
678 | if (pDosHeader->e_magic != IMAGE_DOS_SIGNATURE) {
679 | SetLastError(ERROR_BAD_EXE_FORMAT);
680 | return NULL;
681 | }
682 |
683 | PIMAGE_NT_HEADERS pNtHeader = (PIMAGE_NT_HEADERS)((PBYTE)pDosHeader +
684 | pDosHeader->e_lfanew);
685 | if (pNtHeader->Signature != IMAGE_NT_SIGNATURE) {
686 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
687 | return NULL;
688 | }
689 | if (pNtHeader->FileHeader.SizeOfOptionalHeader == 0) {
690 | SetLastError(ERROR_EXE_MARKED_INVALID);
691 | return NULL;
692 | }
693 |
694 | PIMAGE_SECTION_HEADER pSectionHeaders
695 | = (PIMAGE_SECTION_HEADER)((PBYTE)pNtHeader
696 | + sizeof(pNtHeader->Signature)
697 | + sizeof(pNtHeader->FileHeader)
698 | + pNtHeader->FileHeader.SizeOfOptionalHeader);
699 |
700 | for (DWORD n = 0; n < pNtHeader->FileHeader.NumberOfSections; n++) {
701 | if (strcmp((PCHAR)pSectionHeaders[n].Name, ".detour") == 0) {
702 | if (pSectionHeaders[n].VirtualAddress == 0 ||
703 | pSectionHeaders[n].SizeOfRawData == 0) {
704 |
705 | break;
706 | }
707 |
708 | PBYTE pbData = (PBYTE)pDosHeader + pSectionHeaders[n].VirtualAddress;
709 | DETOUR_SECTION_HEADER *pHeader = (DETOUR_SECTION_HEADER *)pbData;
710 | if (pHeader->cbHeaderSize < sizeof(DETOUR_SECTION_HEADER) ||
711 | pHeader->nSignature != DETOUR_SECTION_HEADER_SIGNATURE) {
712 |
713 | break;
714 | }
715 |
716 | if (pHeader->nDataOffset == 0) {
717 | pHeader->nDataOffset = pHeader->cbHeaderSize;
718 | }
719 | SetLastError(NO_ERROR);
720 | return (PBYTE)pHeader;
721 | }
722 | }
723 | SetLastError(ERROR_EXE_MARKED_INVALID);
724 | return NULL;
725 | }
726 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
727 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
728 | SetLastError(ERROR_EXE_MARKED_INVALID);
729 | return NULL;
730 | }
731 | }
732 |
733 | DWORD WINAPI DetourGetSizeOfPayloads(_In_opt_ HMODULE hModule)
734 | {
735 | PDETOUR_LOADED_BINARY pBinary = GetPayloadSectionFromModule(hModule);
736 | if (pBinary == NULL) {
737 | // Error set by GetPayloadSectionFromModule.
738 | return 0;
739 | }
740 |
741 | __try {
742 | DETOUR_SECTION_HEADER *pHeader = (DETOUR_SECTION_HEADER *)pBinary;
743 | if (pHeader->cbHeaderSize < sizeof(DETOUR_SECTION_HEADER) ||
744 | pHeader->nSignature != DETOUR_SECTION_HEADER_SIGNATURE) {
745 |
746 | SetLastError(ERROR_INVALID_HANDLE);
747 | return 0;
748 | }
749 | SetLastError(NO_ERROR);
750 | return pHeader->cbDataSize;
751 | }
752 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
753 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
754 | SetLastError(ERROR_INVALID_HANDLE);
755 | return 0;
756 | }
757 | }
758 |
759 | _Writable_bytes_(*pcbData)
760 | _Readable_bytes_(*pcbData)
761 | _Success_(return != NULL)
762 | PVOID WINAPI DetourFindPayload(_In_opt_ HMODULE hModule,
763 | _In_ REFGUID rguid,
764 | _Out_ DWORD *pcbData)
765 | {
766 | PBYTE pbData = NULL;
767 | if (pcbData) {
768 | *pcbData = 0;
769 | }
770 |
771 | PDETOUR_LOADED_BINARY pBinary = GetPayloadSectionFromModule(hModule);
772 | if (pBinary == NULL) {
773 | // Error set by GetPayloadSectionFromModule.
774 | return NULL;
775 | }
776 |
777 | __try {
778 | DETOUR_SECTION_HEADER *pHeader = (DETOUR_SECTION_HEADER *)pBinary;
779 | if (pHeader->cbHeaderSize < sizeof(DETOUR_SECTION_HEADER) ||
780 | pHeader->nSignature != DETOUR_SECTION_HEADER_SIGNATURE) {
781 |
782 | SetLastError(ERROR_INVALID_EXE_SIGNATURE);
783 | return NULL;
784 | }
785 |
786 | PBYTE pbBeg = ((PBYTE)pHeader) + pHeader->nDataOffset;
787 | PBYTE pbEnd = ((PBYTE)pHeader) + pHeader->cbDataSize;
788 |
789 | for (pbData = pbBeg; pbData < pbEnd;) {
790 | DETOUR_SECTION_RECORD *pSection = (DETOUR_SECTION_RECORD *)pbData;
791 |
792 | if (pSection->guid.Data1 == rguid.Data1 &&
793 | pSection->guid.Data2 == rguid.Data2 &&
794 | pSection->guid.Data3 == rguid.Data3 &&
795 | pSection->guid.Data4[0] == rguid.Data4[0] &&
796 | pSection->guid.Data4[1] == rguid.Data4[1] &&
797 | pSection->guid.Data4[2] == rguid.Data4[2] &&
798 | pSection->guid.Data4[3] == rguid.Data4[3] &&
799 | pSection->guid.Data4[4] == rguid.Data4[4] &&
800 | pSection->guid.Data4[5] == rguid.Data4[5] &&
801 | pSection->guid.Data4[6] == rguid.Data4[6] &&
802 | pSection->guid.Data4[7] == rguid.Data4[7]) {
803 |
804 | if (pcbData) {
805 | *pcbData = pSection->cbBytes - sizeof(*pSection);
806 | }
807 | SetLastError(NO_ERROR);
808 | return (PBYTE)(pSection + 1);
809 | }
810 |
811 | pbData = (PBYTE)pSection + pSection->cbBytes;
812 | }
813 | SetLastError(ERROR_INVALID_HANDLE);
814 | return NULL;
815 | }
816 | __except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ?
817 | EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH) {
818 | SetLastError(ERROR_INVALID_HANDLE);
819 | return NULL;
820 | }
821 | }
822 |
823 | _Writable_bytes_(*pcbData)
824 | _Readable_bytes_(*pcbData)
825 | _Success_(return != NULL)
826 | PVOID WINAPI DetourFindPayloadEx(_In_ REFGUID rguid,
827 | _Out_ DWORD * pcbData)
828 | {
829 | for (HMODULE hMod = NULL; (hMod = DetourEnumerateModules(hMod)) != NULL;) {
830 | PVOID pvData;
831 |
832 | pvData = DetourFindPayload(hMod, rguid, pcbData);
833 | if (pvData != NULL) {
834 | return pvData;
835 | }
836 | }
837 | SetLastError(ERROR_MOD_NOT_FOUND);
838 | return NULL;
839 | }
840 |
841 | BOOL WINAPI DetourRestoreAfterWithEx(_In_reads_bytes_(cbData) PVOID pvData,
842 | _In_ DWORD cbData)
843 | {
844 | PDETOUR_EXE_RESTORE pder = (PDETOUR_EXE_RESTORE)pvData;
845 |
846 | if (pder->cb != sizeof(*pder) || pder->cb > cbData) {
847 | SetLastError(ERROR_BAD_EXE_FORMAT);
848 | return FALSE;
849 | }
850 |
851 | DWORD dwPermIdh = ~0u;
852 | DWORD dwPermInh = ~0u;
853 | DWORD dwPermClr = ~0u;
854 | DWORD dwIgnore;
855 | BOOL fSucceeded = FALSE;
856 | BOOL fUpdated32To64 = FALSE;
857 |
858 | if (pder->pclr != NULL && pder->clr.Flags != ((PDETOUR_CLR_HEADER)pder->pclr)->Flags) {
859 | // If we had to promote the 32/64-bit agnostic IL to 64-bit, we can't restore
860 | // that.
861 | fUpdated32To64 = TRUE;
862 | }
863 |
864 | if (DetourVirtualProtectSameExecute(pder->pidh, pder->cbidh,
865 | PAGE_EXECUTE_READWRITE, &dwPermIdh)) {
866 | if (DetourVirtualProtectSameExecute(pder->pinh, pder->cbinh,
867 | PAGE_EXECUTE_READWRITE, &dwPermInh)) {
868 |
869 | CopyMemory(pder->pidh, &pder->idh, pder->cbidh);
870 | CopyMemory(pder->pinh, &pder->inh, pder->cbinh);
871 |
872 | if (pder->pclr != NULL && !fUpdated32To64) {
873 | if (DetourVirtualProtectSameExecute(pder->pclr, pder->cbclr,
874 | PAGE_EXECUTE_READWRITE, &dwPermClr)) {
875 | CopyMemory(pder->pclr, &pder->clr, pder->cbclr);
876 | VirtualProtect(pder->pclr, pder->cbclr, dwPermClr, &dwIgnore);
877 | fSucceeded = TRUE;
878 | }
879 | }
880 | else {
881 | fSucceeded = TRUE;
882 | }
883 | VirtualProtect(pder->pinh, pder->cbinh, dwPermInh, &dwIgnore);
884 | }
885 | VirtualProtect(pder->pidh, pder->cbidh, dwPermIdh, &dwIgnore);
886 | }
887 | return fSucceeded;
888 | }
889 |
890 | BOOL WINAPI DetourRestoreAfterWith()
891 | {
892 | PVOID pvData;
893 | DWORD cbData;
894 |
895 | pvData = DetourFindPayloadEx(DETOUR_EXE_RESTORE_GUID, &cbData);
896 |
897 | if (pvData != NULL && cbData != 0) {
898 | return DetourRestoreAfterWithEx(pvData, cbData);
899 | }
900 | SetLastError(ERROR_MOD_NOT_FOUND);
901 | return FALSE;
902 | }
903 |
904 | // End of File
905 |
--------------------------------------------------------------------------------
/src/include/imgui/imconfig.h:
--------------------------------------------------------------------------------
1 | //-----------------------------------------------------------------------------
2 | // DEAR IMGUI COMPILE-TIME OPTIONS
3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
5 | //-----------------------------------------------------------------------------
6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
7 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
8 | //-----------------------------------------------------------------------------
9 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
10 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
12 | // Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
13 | //-----------------------------------------------------------------------------
14 |
15 | #pragma once
16 |
17 | //---- Define assertion handler. Defaults to calling assert().
18 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
21 |
22 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
23 | // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
24 | // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
25 | // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
26 | //#define IMGUI_API __declspec( dllexport )
27 | //#define IMGUI_API __declspec( dllimport )
28 |
29 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
30 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
31 | //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
32 |
33 | //---- Disable all of Dear ImGui or don't implement standard windows/tools.
34 | // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
35 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
36 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
37 | //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
38 |
39 | //---- Don't implement some functions to reduce linkage requirements.
40 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
41 | //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
42 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
43 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
44 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
45 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
46 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
47 | //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
48 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
49 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
50 | //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
51 |
52 | //---- Include imgui_user.h at the end of imgui.h as a convenience
53 | // May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
54 | //#define IMGUI_INCLUDE_IMGUI_USER_H
55 | //#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
56 |
57 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
58 | //#define IMGUI_USE_BGRA_PACKED_COLOR
59 |
60 | //---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
61 | //#define IMGUI_USE_WCHAR32
62 |
63 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
64 | // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
65 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
66 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
67 | //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
68 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
69 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
70 | //#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
71 |
72 | //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
73 | // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
74 | //#define IMGUI_USE_STB_SPRINTF
75 |
76 | //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
77 | // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
78 | // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
79 | //#define IMGUI_ENABLE_FREETYPE
80 |
81 | //---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
82 | // Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
83 | // Only works in combination with IMGUI_ENABLE_FREETYPE.
84 | // (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
85 | //#define IMGUI_ENABLE_FREETYPE_LUNASVG
86 |
87 | //---- Use stb_truetype to build and rasterize the font atlas (default)
88 | // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
89 | //#define IMGUI_ENABLE_STB_TRUETYPE
90 |
91 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
92 | // This will be inlined as part of ImVec2 and ImVec4 class declarations.
93 | /*
94 | #define IM_VEC2_CLASS_EXTRA \
95 | constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
96 | operator MyVec2() const { return MyVec2(x,y); }
97 |
98 | #define IM_VEC4_CLASS_EXTRA \
99 | constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
100 | operator MyVec4() const { return MyVec4(x,y,z,w); }
101 | */
102 | //---- ...Or use Dear ImGui's own very basic math operators.
103 | //#define IMGUI_DEFINE_MATH_OPERATORS
104 |
105 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
106 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
107 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
108 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
109 | //#define ImDrawIdx unsigned int
110 |
111 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
112 | //struct ImDrawList;
113 | //struct ImDrawCmd;
114 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
115 | //#define ImDrawCallback MyImDrawCallback
116 |
117 | //---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
118 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
119 | //#define IM_DEBUG_BREAK IM_ASSERT(0)
120 | //#define IM_DEBUG_BREAK __debugbreak()
121 |
122 | //---- Debug Tools: Enable slower asserts
123 | //#define IMGUI_DEBUG_PARANOID
124 |
125 | //---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
126 | /*
127 | namespace ImGui
128 | {
129 | void MyFunction(const char* name, MyMatrix44* mtx);
130 | }
131 | */
132 |
--------------------------------------------------------------------------------
/src/include/imgui/imgui_impl_dx11.cpp:
--------------------------------------------------------------------------------
1 | // dear imgui: Renderer Backend for DirectX11
2 | // This needs to be used along with a Platform Backend (e.g. Win32)
3 |
4 | // Implemented features:
5 | // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6 | // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
7 |
8 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
9 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
10 | // Learn about Dear ImGui:
11 | // - FAQ https://dearimgui.com/faq
12 | // - Getting Started https://dearimgui.com/getting-started
13 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
14 | // - Introduction, links and more at the top of imgui.cpp
15 |
16 | // CHANGELOG
17 | // (minor and older changes stripped away, please see git history for details)
18 | // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
19 | // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
20 | // 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
21 | // 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
22 | // 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
23 | // 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
24 | // 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
25 | // 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
26 | // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile().
27 | // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
28 | // 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
29 | // 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
30 | // 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
31 | // 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
32 | // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
33 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
34 | // 2016-05-07: DirectX11: Disabling depth-write.
35 |
36 | #include "imgui.h"
37 | #ifndef IMGUI_DISABLE
38 | #include "imgui_impl_dx11.h"
39 |
40 | // DirectX
41 | #include
42 | #include
43 | #include
44 | #ifdef _MSC_VER
45 | #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
46 | #endif
47 |
48 | // DirectX11 data
49 | struct ImGui_ImplDX11_Data
50 | {
51 | ID3D11Device* pd3dDevice;
52 | ID3D11DeviceContext* pd3dDeviceContext;
53 | IDXGIFactory* pFactory;
54 | ID3D11Buffer* pVB;
55 | ID3D11Buffer* pIB;
56 | ID3D11VertexShader* pVertexShader;
57 | ID3D11InputLayout* pInputLayout;
58 | ID3D11Buffer* pVertexConstantBuffer;
59 | ID3D11PixelShader* pPixelShader;
60 | ID3D11SamplerState* pFontSampler;
61 | ID3D11ShaderResourceView* pFontTextureView;
62 | ID3D11RasterizerState* pRasterizerState;
63 | ID3D11BlendState* pBlendState;
64 | ID3D11DepthStencilState* pDepthStencilState;
65 | int VertexBufferSize;
66 | int IndexBufferSize;
67 |
68 | ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
69 | };
70 |
71 | struct VERTEX_CONSTANT_BUFFER_DX11
72 | {
73 | float mvp[4][4];
74 | };
75 |
76 | // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
77 | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
78 | static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData()
79 | {
80 | return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
81 | }
82 |
83 | // Functions
84 | static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx)
85 | {
86 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
87 |
88 | // Setup viewport
89 | D3D11_VIEWPORT vp;
90 | memset(&vp, 0, sizeof(D3D11_VIEWPORT));
91 | vp.Width = draw_data->DisplaySize.x;
92 | vp.Height = draw_data->DisplaySize.y;
93 | vp.MinDepth = 0.0f;
94 | vp.MaxDepth = 1.0f;
95 | vp.TopLeftX = vp.TopLeftY = 0;
96 | ctx->RSSetViewports(1, &vp);
97 |
98 | // Setup shader and vertex buffers
99 | unsigned int stride = sizeof(ImDrawVert);
100 | unsigned int offset = 0;
101 | ctx->IASetInputLayout(bd->pInputLayout);
102 | ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset);
103 | ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
104 | ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
105 | ctx->VSSetShader(bd->pVertexShader, nullptr, 0);
106 | ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer);
107 | ctx->PSSetShader(bd->pPixelShader, nullptr, 0);
108 | ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
109 | ctx->GSSetShader(nullptr, nullptr, 0);
110 | ctx->HSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
111 | ctx->DSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
112 | ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
113 |
114 | // Setup blend state
115 | const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
116 | ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
117 | ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
118 | ctx->RSSetState(bd->pRasterizerState);
119 | }
120 |
121 | // Render function
122 | void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
123 | {
124 | // Avoid rendering when minimized
125 | if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
126 | return;
127 |
128 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
129 | ID3D11DeviceContext* ctx = bd->pd3dDeviceContext;
130 |
131 | // Create and grow vertex/index buffers if needed
132 | if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount)
133 | {
134 | if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
135 | bd->VertexBufferSize = draw_data->TotalVtxCount + 5000;
136 | D3D11_BUFFER_DESC desc;
137 | memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
138 | desc.Usage = D3D11_USAGE_DYNAMIC;
139 | desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert);
140 | desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
141 | desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
142 | desc.MiscFlags = 0;
143 | if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVB) < 0)
144 | return;
145 | }
146 | if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount)
147 | {
148 | if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
149 | bd->IndexBufferSize = draw_data->TotalIdxCount + 10000;
150 | D3D11_BUFFER_DESC desc;
151 | memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
152 | desc.Usage = D3D11_USAGE_DYNAMIC;
153 | desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx);
154 | desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
155 | desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
156 | if (bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pIB) < 0)
157 | return;
158 | }
159 |
160 | // Upload vertex/index data into a single contiguous GPU buffer
161 | D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
162 | if (ctx->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
163 | return;
164 | if (ctx->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
165 | return;
166 | ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
167 | ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
168 | for (int n = 0; n < draw_data->CmdListsCount; n++)
169 | {
170 | const ImDrawList* cmd_list = draw_data->CmdLists[n];
171 | memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
172 | memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
173 | vtx_dst += cmd_list->VtxBuffer.Size;
174 | idx_dst += cmd_list->IdxBuffer.Size;
175 | }
176 | ctx->Unmap(bd->pVB, 0);
177 | ctx->Unmap(bd->pIB, 0);
178 |
179 | // Setup orthographic projection matrix into our constant buffer
180 | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
181 | {
182 | D3D11_MAPPED_SUBRESOURCE mapped_resource;
183 | if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
184 | return;
185 | VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData;
186 | float L = draw_data->DisplayPos.x;
187 | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
188 | float T = draw_data->DisplayPos.y;
189 | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
190 | float mvp[4][4] =
191 | {
192 | { 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
193 | { 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
194 | { 0.0f, 0.0f, 0.5f, 0.0f },
195 | { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
196 | };
197 | memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
198 | ctx->Unmap(bd->pVertexConstantBuffer, 0);
199 | }
200 |
201 | // Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
202 | struct BACKUP_DX11_STATE
203 | {
204 | UINT ScissorRectsCount, ViewportsCount;
205 | D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
206 | D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
207 | ID3D11RasterizerState* RS;
208 | ID3D11BlendState* BlendState;
209 | FLOAT BlendFactor[4];
210 | UINT SampleMask;
211 | UINT StencilRef;
212 | ID3D11DepthStencilState* DepthStencilState;
213 | ID3D11ShaderResourceView* PSShaderResource;
214 | ID3D11SamplerState* PSSampler;
215 | ID3D11PixelShader* PS;
216 | ID3D11VertexShader* VS;
217 | ID3D11GeometryShader* GS;
218 | UINT PSInstancesCount, VSInstancesCount, GSInstancesCount;
219 | ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation
220 | D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology;
221 | ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer;
222 | UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
223 | DXGI_FORMAT IndexBufferFormat;
224 | ID3D11InputLayout* InputLayout;
225 | };
226 | BACKUP_DX11_STATE old = {};
227 | old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
228 | ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
229 | ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
230 | ctx->RSGetState(&old.RS);
231 | ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
232 | ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
233 | ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
234 | ctx->PSGetSamplers(0, 1, &old.PSSampler);
235 | old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256;
236 | ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
237 | ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
238 | ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
239 | ctx->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount);
240 |
241 | ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
242 | ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
243 | ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
244 | ctx->IAGetInputLayout(&old.InputLayout);
245 |
246 | // Setup desired DX state
247 | ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
248 |
249 | // Render command lists
250 | // (Because we merged all buffers into a single one, we maintain our own offset into them)
251 | int global_idx_offset = 0;
252 | int global_vtx_offset = 0;
253 | ImVec2 clip_off = draw_data->DisplayPos;
254 | for (int n = 0; n < draw_data->CmdListsCount; n++)
255 | {
256 | const ImDrawList* cmd_list = draw_data->CmdLists[n];
257 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
258 | {
259 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
260 | if (pcmd->UserCallback != nullptr)
261 | {
262 | // User callback, registered via ImDrawList::AddCallback()
263 | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
264 | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
265 | ImGui_ImplDX11_SetupRenderState(draw_data, ctx);
266 | else
267 | pcmd->UserCallback(cmd_list, pcmd);
268 | }
269 | else
270 | {
271 | // Project scissor/clipping rectangles into framebuffer space
272 | ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
273 | ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
274 | if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
275 | continue;
276 |
277 | // Apply scissor/clipping rectangle
278 | const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
279 | ctx->RSSetScissorRects(1, &r);
280 |
281 | // Bind texture, Draw
282 | ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
283 | ctx->PSSetShaderResources(0, 1, &texture_srv);
284 | ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
285 | }
286 | }
287 | global_idx_offset += cmd_list->IdxBuffer.Size;
288 | global_vtx_offset += cmd_list->VtxBuffer.Size;
289 | }
290 |
291 | // Restore modified DX state
292 | ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
293 | ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
294 | ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
295 | ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
296 | ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
297 | ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
298 | ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
299 | ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
300 | for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
301 | ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
302 | ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
303 | ctx->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release();
304 | for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
305 | ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
306 | ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
307 | ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
308 | ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
309 | }
310 |
311 | static void ImGui_ImplDX11_CreateFontsTexture()
312 | {
313 | // Build texture atlas
314 | ImGuiIO& io = ImGui::GetIO();
315 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
316 | unsigned char* pixels;
317 | int width, height;
318 | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
319 |
320 | // Upload texture to graphics system
321 | {
322 | D3D11_TEXTURE2D_DESC desc;
323 | ZeroMemory(&desc, sizeof(desc));
324 | desc.Width = width;
325 | desc.Height = height;
326 | desc.MipLevels = 1;
327 | desc.ArraySize = 1;
328 | desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
329 | desc.SampleDesc.Count = 1;
330 | desc.Usage = D3D11_USAGE_DEFAULT;
331 | desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
332 | desc.CPUAccessFlags = 0;
333 |
334 | ID3D11Texture2D* pTexture = nullptr;
335 | D3D11_SUBRESOURCE_DATA subResource;
336 | subResource.pSysMem = pixels;
337 | subResource.SysMemPitch = desc.Width * 4;
338 | subResource.SysMemSlicePitch = 0;
339 | bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
340 | IM_ASSERT(pTexture != nullptr);
341 |
342 | // Create texture view
343 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
344 | ZeroMemory(&srvDesc, sizeof(srvDesc));
345 | srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
346 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
347 | srvDesc.Texture2D.MipLevels = desc.MipLevels;
348 | srvDesc.Texture2D.MostDetailedMip = 0;
349 | bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView);
350 | pTexture->Release();
351 | }
352 |
353 | // Store our identifier
354 | io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
355 |
356 | // Create texture sampler
357 | // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
358 | {
359 | D3D11_SAMPLER_DESC desc;
360 | ZeroMemory(&desc, sizeof(desc));
361 | desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
362 | desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
363 | desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
364 | desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
365 | desc.MipLODBias = 0.f;
366 | desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
367 | desc.MinLOD = 0.f;
368 | desc.MaxLOD = 0.f;
369 | bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler);
370 | }
371 | }
372 |
373 | bool ImGui_ImplDX11_CreateDeviceObjects()
374 | {
375 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
376 | if (!bd->pd3dDevice)
377 | return false;
378 | if (bd->pFontSampler)
379 | ImGui_ImplDX11_InvalidateDeviceObjects();
380 |
381 | // By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
382 | // If you would like to use this DX11 sample code but remove this dependency you can:
383 | // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
384 | // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL.
385 | // See https://github.com/ocornut/imgui/pull/638 for sources and details.
386 |
387 | // Create the vertex shader
388 | {
389 | static const char* vertexShader =
390 | "cbuffer vertexBuffer : register(b0) \
391 | {\
392 | float4x4 ProjectionMatrix; \
393 | };\
394 | struct VS_INPUT\
395 | {\
396 | float2 pos : POSITION;\
397 | float4 col : COLOR0;\
398 | float2 uv : TEXCOORD0;\
399 | };\
400 | \
401 | struct PS_INPUT\
402 | {\
403 | float4 pos : SV_POSITION;\
404 | float4 col : COLOR0;\
405 | float2 uv : TEXCOORD0;\
406 | };\
407 | \
408 | PS_INPUT main(VS_INPUT input)\
409 | {\
410 | PS_INPUT output;\
411 | output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
412 | output.col = input.col;\
413 | output.uv = input.uv;\
414 | return output;\
415 | }";
416 |
417 | ID3DBlob* vertexShaderBlob;
418 | if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_4_0", 0, 0, &vertexShaderBlob, nullptr)))
419 | return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
420 | if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), nullptr, &bd->pVertexShader) != S_OK)
421 | {
422 | vertexShaderBlob->Release();
423 | return false;
424 | }
425 |
426 | // Create the input layout
427 | D3D11_INPUT_ELEMENT_DESC local_layout[] =
428 | {
429 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
430 | { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)offsetof(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
431 | { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)offsetof(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
432 | };
433 | if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK)
434 | {
435 | vertexShaderBlob->Release();
436 | return false;
437 | }
438 | vertexShaderBlob->Release();
439 |
440 | // Create the constant buffer
441 | {
442 | D3D11_BUFFER_DESC desc;
443 | desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11);
444 | desc.Usage = D3D11_USAGE_DYNAMIC;
445 | desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
446 | desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
447 | desc.MiscFlags = 0;
448 | bd->pd3dDevice->CreateBuffer(&desc, nullptr, &bd->pVertexConstantBuffer);
449 | }
450 | }
451 |
452 | // Create the pixel shader
453 | {
454 | static const char* pixelShader =
455 | "struct PS_INPUT\
456 | {\
457 | float4 pos : SV_POSITION;\
458 | float4 col : COLOR0;\
459 | float2 uv : TEXCOORD0;\
460 | };\
461 | sampler sampler0;\
462 | Texture2D texture0;\
463 | \
464 | float4 main(PS_INPUT input) : SV_Target\
465 | {\
466 | float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
467 | return out_col; \
468 | }";
469 |
470 | ID3DBlob* pixelShaderBlob;
471 | if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_4_0", 0, 0, &pixelShaderBlob, nullptr)))
472 | return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
473 | if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), nullptr, &bd->pPixelShader) != S_OK)
474 | {
475 | pixelShaderBlob->Release();
476 | return false;
477 | }
478 | pixelShaderBlob->Release();
479 | }
480 |
481 | // Create the blending setup
482 | {
483 | D3D11_BLEND_DESC desc;
484 | ZeroMemory(&desc, sizeof(desc));
485 | desc.AlphaToCoverageEnable = false;
486 | desc.RenderTarget[0].BlendEnable = true;
487 | desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
488 | desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
489 | desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
490 | desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
491 | desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
492 | desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
493 | desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
494 | bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState);
495 | }
496 |
497 | // Create the rasterizer state
498 | {
499 | D3D11_RASTERIZER_DESC desc;
500 | ZeroMemory(&desc, sizeof(desc));
501 | desc.FillMode = D3D11_FILL_SOLID;
502 | desc.CullMode = D3D11_CULL_NONE;
503 | desc.ScissorEnable = true;
504 | desc.DepthClipEnable = true;
505 | bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState);
506 | }
507 |
508 | // Create depth-stencil State
509 | {
510 | D3D11_DEPTH_STENCIL_DESC desc;
511 | ZeroMemory(&desc, sizeof(desc));
512 | desc.DepthEnable = false;
513 | desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
514 | desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
515 | desc.StencilEnable = false;
516 | desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
517 | desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
518 | desc.BackFace = desc.FrontFace;
519 | bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
520 | }
521 |
522 | ImGui_ImplDX11_CreateFontsTexture();
523 |
524 | return true;
525 | }
526 |
527 | void ImGui_ImplDX11_InvalidateDeviceObjects()
528 | {
529 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
530 | if (!bd->pd3dDevice)
531 | return;
532 |
533 | if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
534 | if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
535 | if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
536 | if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
537 | if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
538 | if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = nullptr; }
539 | if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = nullptr; }
540 | if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = nullptr; }
541 | if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = nullptr; }
542 | if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = nullptr; }
543 | if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = nullptr; }
544 | }
545 |
546 | bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
547 | {
548 | ImGuiIO& io = ImGui::GetIO();
549 | IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
550 |
551 | // Setup backend capabilities flags
552 | ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)();
553 | io.BackendRendererUserData = (void*)bd;
554 | io.BackendRendererName = "imgui_impl_dx11";
555 | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
556 |
557 | // Get factory from device
558 | IDXGIDevice* pDXGIDevice = nullptr;
559 | IDXGIAdapter* pDXGIAdapter = nullptr;
560 | IDXGIFactory* pFactory = nullptr;
561 |
562 | if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK)
563 | if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK)
564 | if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK)
565 | {
566 | bd->pd3dDevice = device;
567 | bd->pd3dDeviceContext = device_context;
568 | bd->pFactory = pFactory;
569 | }
570 | if (pDXGIDevice) pDXGIDevice->Release();
571 | if (pDXGIAdapter) pDXGIAdapter->Release();
572 | bd->pd3dDevice->AddRef();
573 | bd->pd3dDeviceContext->AddRef();
574 |
575 | return true;
576 | }
577 |
578 | void ImGui_ImplDX11_Shutdown()
579 | {
580 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
581 | IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
582 | ImGuiIO& io = ImGui::GetIO();
583 |
584 | ImGui_ImplDX11_InvalidateDeviceObjects();
585 | if (bd->pFactory) { bd->pFactory->Release(); }
586 | if (bd->pd3dDevice) { bd->pd3dDevice->Release(); }
587 | if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); }
588 | io.BackendRendererName = nullptr;
589 | io.BackendRendererUserData = nullptr;
590 | io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
591 | IM_DELETE(bd);
592 | }
593 |
594 | void ImGui_ImplDX11_NewFrame()
595 | {
596 | ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
597 | IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX11_Init()?");
598 |
599 | if (!bd->pFontSampler)
600 | ImGui_ImplDX11_CreateDeviceObjects();
601 | }
602 |
603 | //-----------------------------------------------------------------------------
604 |
605 | #endif // #ifndef IMGUI_DISABLE
606 |
--------------------------------------------------------------------------------
/src/include/imgui/imgui_impl_dx11.h:
--------------------------------------------------------------------------------
1 | // dear imgui: Renderer Backend for DirectX11
2 | // This needs to be used along with a Platform Backend (e.g. Win32)
3 |
4 | // Implemented features:
5 | // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6 | // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
7 |
8 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
9 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
10 | // Learn about Dear ImGui:
11 | // - FAQ https://dearimgui.com/faq
12 | // - Getting Started https://dearimgui.com/getting-started
13 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
14 | // - Introduction, links and more at the top of imgui.cpp
15 |
16 | #pragma once
17 | #include "imgui.h" // IMGUI_IMPL_API
18 | #ifndef IMGUI_DISABLE
19 |
20 | struct ID3D11Device;
21 | struct ID3D11DeviceContext;
22 |
23 | IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
24 | IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
25 | IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
26 | IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
27 |
28 | // Use if you want to reset your rendering device without losing Dear ImGui state.
29 | IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
30 | IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
31 |
32 | #endif // #ifndef IMGUI_DISABLE
33 |
--------------------------------------------------------------------------------
/src/include/imgui/imgui_impl_win32.h:
--------------------------------------------------------------------------------
1 | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 |
4 | // Implemented features:
5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
6 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
7 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
8 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
9 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
10 |
11 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
12 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
13 | // Learn about Dear ImGui:
14 | // - FAQ https://dearimgui.com/faq
15 | // - Getting Started https://dearimgui.com/getting-started
16 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
17 | // - Introduction, links and more at the top of imgui.cpp
18 |
19 | #pragma once
20 | #include "imgui.h" // IMGUI_IMPL_API
21 | #ifndef IMGUI_DISABLE
22 |
23 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
24 | IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
25 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
26 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
27 |
28 | // Win32 message handler your application need to call.
29 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper.
30 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
31 | // - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
32 |
33 | #if 0
34 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
35 | #endif
36 |
37 | // DPI-related helpers (optional)
38 | // - Use to enable DPI awareness without having to create an application manifest.
39 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
40 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
41 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
42 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
43 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
44 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
45 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
46 |
47 | // Transparency related helpers (optional) [experimental]
48 | // - Use to enable alpha compositing transparency with the desktop.
49 | // - Use together with e.g. clearing your framebuffer with zero-alpha.
50 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
51 |
52 | #endif // #ifndef IMGUI_DISABLE
53 |
--------------------------------------------------------------------------------
/src/include/imgui/imstb_rectpack.h:
--------------------------------------------------------------------------------
1 | // [DEAR IMGUI]
2 | // This is a slightly modified version of stb_rect_pack.h 1.01.
3 | // Grep for [DEAR IMGUI] to find the changes.
4 | //
5 | // stb_rect_pack.h - v1.01 - public domain - rectangle packing
6 | // Sean Barrett 2014
7 | //
8 | // Useful for e.g. packing rectangular textures into an atlas.
9 | // Does not do rotation.
10 | //
11 | // Before #including,
12 | //
13 | // #define STB_RECT_PACK_IMPLEMENTATION
14 | //
15 | // in the file that you want to have the implementation.
16 | //
17 | // Not necessarily the awesomest packing method, but better than
18 | // the totally naive one in stb_truetype (which is primarily what
19 | // this is meant to replace).
20 | //
21 | // Has only had a few tests run, may have issues.
22 | //
23 | // More docs to come.
24 | //
25 | // No memory allocations; uses qsort() and assert() from stdlib.
26 | // Can override those by defining STBRP_SORT and STBRP_ASSERT.
27 | //
28 | // This library currently uses the Skyline Bottom-Left algorithm.
29 | //
30 | // Please note: better rectangle packers are welcome! Please
31 | // implement them to the same API, but with a different init
32 | // function.
33 | //
34 | // Credits
35 | //
36 | // Library
37 | // Sean Barrett
38 | // Minor features
39 | // Martins Mozeiko
40 | // github:IntellectualKitty
41 | //
42 | // Bugfixes / warning fixes
43 | // Jeremy Jaussaud
44 | // Fabian Giesen
45 | //
46 | // Version history:
47 | //
48 | // 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
49 | // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
50 | // 0.99 (2019-02-07) warning fixes
51 | // 0.11 (2017-03-03) return packing success/fail result
52 | // 0.10 (2016-10-25) remove cast-away-const to avoid warnings
53 | // 0.09 (2016-08-27) fix compiler warnings
54 | // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
55 | // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
56 | // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
57 | // 0.05: added STBRP_ASSERT to allow replacing assert
58 | // 0.04: fixed minor bug in STBRP_LARGE_RECTS support
59 | // 0.01: initial release
60 | //
61 | // LICENSE
62 | //
63 | // See end of file for license information.
64 |
65 | //////////////////////////////////////////////////////////////////////////////
66 | //
67 | // INCLUDE SECTION
68 | //
69 |
70 | #ifndef STB_INCLUDE_STB_RECT_PACK_H
71 | #define STB_INCLUDE_STB_RECT_PACK_H
72 |
73 | #define STB_RECT_PACK_VERSION 1
74 |
75 | #ifdef STBRP_STATIC
76 | #define STBRP_DEF static
77 | #else
78 | #define STBRP_DEF extern
79 | #endif
80 |
81 | #ifdef __cplusplus
82 | extern "C" {
83 | #endif
84 |
85 | typedef struct stbrp_context stbrp_context;
86 | typedef struct stbrp_node stbrp_node;
87 | typedef struct stbrp_rect stbrp_rect;
88 |
89 | typedef int stbrp_coord;
90 |
91 | #define STBRP__MAXVAL 0x7fffffff
92 | // Mostly for internal use, but this is the maximum supported coordinate value.
93 |
94 | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
95 | // Assign packed locations to rectangles. The rectangles are of type
96 | // 'stbrp_rect' defined below, stored in the array 'rects', and there
97 | // are 'num_rects' many of them.
98 | //
99 | // Rectangles which are successfully packed have the 'was_packed' flag
100 | // set to a non-zero value and 'x' and 'y' store the minimum location
101 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left
102 | // if you imagine y increasing downwards). Rectangles which do not fit
103 | // have the 'was_packed' flag set to 0.
104 | //
105 | // You should not try to access the 'rects' array from another thread
106 | // while this function is running, as the function temporarily reorders
107 | // the array while it executes.
108 | //
109 | // To pack into another rectangle, you need to call stbrp_init_target
110 | // again. To continue packing into the same rectangle, you can call
111 | // this function again. Calling this multiple times with multiple rect
112 | // arrays will probably produce worse packing results than calling it
113 | // a single time with the full rectangle array, but the option is
114 | // available.
115 | //
116 | // The function returns 1 if all of the rectangles were successfully
117 | // packed and 0 otherwise.
118 |
119 | struct stbrp_rect
120 | {
121 | // reserved for your use:
122 | int id;
123 |
124 | // input:
125 | stbrp_coord w, h;
126 |
127 | // output:
128 | stbrp_coord x, y;
129 | int was_packed; // non-zero if valid packing
130 |
131 | }; // 16 bytes, nominally
132 |
133 |
134 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
135 | // Initialize a rectangle packer to:
136 | // pack a rectangle that is 'width' by 'height' in dimensions
137 | // using temporary storage provided by the array 'nodes', which is 'num_nodes' long
138 | //
139 | // You must call this function every time you start packing into a new target.
140 | //
141 | // There is no "shutdown" function. The 'nodes' memory must stay valid for
142 | // the following stbrp_pack_rects() call (or calls), but can be freed after
143 | // the call (or calls) finish.
144 | //
145 | // Note: to guarantee best results, either:
146 | // 1. make sure 'num_nodes' >= 'width'
147 | // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
148 | //
149 | // If you don't do either of the above things, widths will be quantized to multiples
150 | // of small integers to guarantee the algorithm doesn't run out of temporary storage.
151 | //
152 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm
153 | // may run out of temporary storage and be unable to pack some rectangles.
154 |
155 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
156 | // Optionally call this function after init but before doing any packing to
157 | // change the handling of the out-of-temp-memory scenario, described above.
158 | // If you call init again, this will be reset to the default (false).
159 |
160 |
161 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
162 | // Optionally select which packing heuristic the library should use. Different
163 | // heuristics will produce better/worse results for different data sets.
164 | // If you call init again, this will be reset to the default.
165 |
166 | enum
167 | {
168 | STBRP_HEURISTIC_Skyline_default=0,
169 | STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
170 | STBRP_HEURISTIC_Skyline_BF_sortHeight
171 | };
172 |
173 |
174 | //////////////////////////////////////////////////////////////////////////////
175 | //
176 | // the details of the following structures don't matter to you, but they must
177 | // be visible so you can handle the memory allocations for them
178 |
179 | struct stbrp_node
180 | {
181 | stbrp_coord x,y;
182 | stbrp_node *next;
183 | };
184 |
185 | struct stbrp_context
186 | {
187 | int width;
188 | int height;
189 | int align;
190 | int init_mode;
191 | int heuristic;
192 | int num_nodes;
193 | stbrp_node *active_head;
194 | stbrp_node *free_head;
195 | stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
196 | };
197 |
198 | #ifdef __cplusplus
199 | }
200 | #endif
201 |
202 | #endif
203 |
204 | //////////////////////////////////////////////////////////////////////////////
205 | //
206 | // IMPLEMENTATION SECTION
207 | //
208 |
209 | #ifdef STB_RECT_PACK_IMPLEMENTATION
210 | #ifndef STBRP_SORT
211 | #include
212 | #define STBRP_SORT qsort
213 | #endif
214 |
215 | #ifndef STBRP_ASSERT
216 | #include
217 | #define STBRP_ASSERT assert
218 | #endif
219 |
220 | #ifdef _MSC_VER
221 | #define STBRP__NOTUSED(v) (void)(v)
222 | #define STBRP__CDECL __cdecl
223 | #else
224 | #define STBRP__NOTUSED(v) (void)sizeof(v)
225 | #define STBRP__CDECL
226 | #endif
227 |
228 | enum
229 | {
230 | STBRP__INIT_skyline = 1
231 | };
232 |
233 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
234 | {
235 | switch (context->init_mode) {
236 | case STBRP__INIT_skyline:
237 | STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
238 | context->heuristic = heuristic;
239 | break;
240 | default:
241 | STBRP_ASSERT(0);
242 | }
243 | }
244 |
245 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
246 | {
247 | if (allow_out_of_mem)
248 | // if it's ok to run out of memory, then don't bother aligning them;
249 | // this gives better packing, but may fail due to OOM (even though
250 | // the rectangles easily fit). @TODO a smarter approach would be to only
251 | // quantize once we've hit OOM, then we could get rid of this parameter.
252 | context->align = 1;
253 | else {
254 | // if it's not ok to run out of memory, then quantize the widths
255 | // so that num_nodes is always enough nodes.
256 | //
257 | // I.e. num_nodes * align >= width
258 | // align >= width / num_nodes
259 | // align = ceil(width/num_nodes)
260 |
261 | context->align = (context->width + context->num_nodes-1) / context->num_nodes;
262 | }
263 | }
264 |
265 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
266 | {
267 | int i;
268 |
269 | for (i=0; i < num_nodes-1; ++i)
270 | nodes[i].next = &nodes[i+1];
271 | nodes[i].next = NULL;
272 | context->init_mode = STBRP__INIT_skyline;
273 | context->heuristic = STBRP_HEURISTIC_Skyline_default;
274 | context->free_head = &nodes[0];
275 | context->active_head = &context->extra[0];
276 | context->width = width;
277 | context->height = height;
278 | context->num_nodes = num_nodes;
279 | stbrp_setup_allow_out_of_mem(context, 0);
280 |
281 | // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
282 | context->extra[0].x = 0;
283 | context->extra[0].y = 0;
284 | context->extra[0].next = &context->extra[1];
285 | context->extra[1].x = (stbrp_coord) width;
286 | context->extra[1].y = (1<<30);
287 | context->extra[1].next = NULL;
288 | }
289 |
290 | // find minimum y position if it starts at x1
291 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
292 | {
293 | stbrp_node *node = first;
294 | int x1 = x0 + width;
295 | int min_y, visited_width, waste_area;
296 |
297 | STBRP__NOTUSED(c);
298 |
299 | STBRP_ASSERT(first->x <= x0);
300 |
301 | #if 0
302 | // skip in case we're past the node
303 | while (node->next->x <= x0)
304 | ++node;
305 | #else
306 | STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
307 | #endif
308 |
309 | STBRP_ASSERT(node->x <= x0);
310 |
311 | min_y = 0;
312 | waste_area = 0;
313 | visited_width = 0;
314 | while (node->x < x1) {
315 | if (node->y > min_y) {
316 | // raise min_y higher.
317 | // we've accounted for all waste up to min_y,
318 | // but we'll now add more waste for everything we've visted
319 | waste_area += visited_width * (node->y - min_y);
320 | min_y = node->y;
321 | // the first time through, visited_width might be reduced
322 | if (node->x < x0)
323 | visited_width += node->next->x - x0;
324 | else
325 | visited_width += node->next->x - node->x;
326 | } else {
327 | // add waste area
328 | int under_width = node->next->x - node->x;
329 | if (under_width + visited_width > width)
330 | under_width = width - visited_width;
331 | waste_area += under_width * (min_y - node->y);
332 | visited_width += under_width;
333 | }
334 | node = node->next;
335 | }
336 |
337 | *pwaste = waste_area;
338 | return min_y;
339 | }
340 |
341 | typedef struct
342 | {
343 | int x,y;
344 | stbrp_node **prev_link;
345 | } stbrp__findresult;
346 |
347 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
348 | {
349 | int best_waste = (1<<30), best_x, best_y = (1 << 30);
350 | stbrp__findresult fr;
351 | stbrp_node **prev, *node, *tail, **best = NULL;
352 |
353 | // align to multiple of c->align
354 | width = (width + c->align - 1);
355 | width -= width % c->align;
356 | STBRP_ASSERT(width % c->align == 0);
357 |
358 | // if it can't possibly fit, bail immediately
359 | if (width > c->width || height > c->height) {
360 | fr.prev_link = NULL;
361 | fr.x = fr.y = 0;
362 | return fr;
363 | }
364 |
365 | node = c->active_head;
366 | prev = &c->active_head;
367 | while (node->x + width <= c->width) {
368 | int y,waste;
369 | y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
370 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
371 | // bottom left
372 | if (y < best_y) {
373 | best_y = y;
374 | best = prev;
375 | }
376 | } else {
377 | // best-fit
378 | if (y + height <= c->height) {
379 | // can only use it if it first vertically
380 | if (y < best_y || (y == best_y && waste < best_waste)) {
381 | best_y = y;
382 | best_waste = waste;
383 | best = prev;
384 | }
385 | }
386 | }
387 | prev = &node->next;
388 | node = node->next;
389 | }
390 |
391 | best_x = (best == NULL) ? 0 : (*best)->x;
392 |
393 | // if doing best-fit (BF), we also have to try aligning right edge to each node position
394 | //
395 | // e.g, if fitting
396 | //
397 | // ____________________
398 | // |____________________|
399 | //
400 | // into
401 | //
402 | // | |
403 | // | ____________|
404 | // |____________|
405 | //
406 | // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
407 | //
408 | // This makes BF take about 2x the time
409 |
410 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
411 | tail = c->active_head;
412 | node = c->active_head;
413 | prev = &c->active_head;
414 | // find first node that's admissible
415 | while (tail->x < width)
416 | tail = tail->next;
417 | while (tail) {
418 | int xpos = tail->x - width;
419 | int y,waste;
420 | STBRP_ASSERT(xpos >= 0);
421 | // find the left position that matches this
422 | while (node->next->x <= xpos) {
423 | prev = &node->next;
424 | node = node->next;
425 | }
426 | STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
427 | y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
428 | if (y + height <= c->height) {
429 | if (y <= best_y) {
430 | if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
431 | best_x = xpos;
432 | //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
433 | best_y = y;
434 | best_waste = waste;
435 | best = prev;
436 | }
437 | }
438 | }
439 | tail = tail->next;
440 | }
441 | }
442 |
443 | fr.prev_link = best;
444 | fr.x = best_x;
445 | fr.y = best_y;
446 | return fr;
447 | }
448 |
449 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
450 | {
451 | // find best position according to heuristic
452 | stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
453 | stbrp_node *node, *cur;
454 |
455 | // bail if:
456 | // 1. it failed
457 | // 2. the best node doesn't fit (we don't always check this)
458 | // 3. we're out of memory
459 | if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
460 | res.prev_link = NULL;
461 | return res;
462 | }
463 |
464 | // on success, create new node
465 | node = context->free_head;
466 | node->x = (stbrp_coord) res.x;
467 | node->y = (stbrp_coord) (res.y + height);
468 |
469 | context->free_head = node->next;
470 |
471 | // insert the new node into the right starting point, and
472 | // let 'cur' point to the remaining nodes needing to be
473 | // stiched back in
474 |
475 | cur = *res.prev_link;
476 | if (cur->x < res.x) {
477 | // preserve the existing one, so start testing with the next one
478 | stbrp_node *next = cur->next;
479 | cur->next = node;
480 | cur = next;
481 | } else {
482 | *res.prev_link = node;
483 | }
484 |
485 | // from here, traverse cur and free the nodes, until we get to one
486 | // that shouldn't be freed
487 | while (cur->next && cur->next->x <= res.x + width) {
488 | stbrp_node *next = cur->next;
489 | // move the current node to the free list
490 | cur->next = context->free_head;
491 | context->free_head = cur;
492 | cur = next;
493 | }
494 |
495 | // stitch the list back in
496 | node->next = cur;
497 |
498 | if (cur->x < res.x + width)
499 | cur->x = (stbrp_coord) (res.x + width);
500 |
501 | #ifdef _DEBUG
502 | cur = context->active_head;
503 | while (cur->x < context->width) {
504 | STBRP_ASSERT(cur->x < cur->next->x);
505 | cur = cur->next;
506 | }
507 | STBRP_ASSERT(cur->next == NULL);
508 |
509 | {
510 | int count=0;
511 | cur = context->active_head;
512 | while (cur) {
513 | cur = cur->next;
514 | ++count;
515 | }
516 | cur = context->free_head;
517 | while (cur) {
518 | cur = cur->next;
519 | ++count;
520 | }
521 | STBRP_ASSERT(count == context->num_nodes+2);
522 | }
523 | #endif
524 |
525 | return res;
526 | }
527 |
528 | static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
529 | {
530 | const stbrp_rect *p = (const stbrp_rect *) a;
531 | const stbrp_rect *q = (const stbrp_rect *) b;
532 | if (p->h > q->h)
533 | return -1;
534 | if (p->h < q->h)
535 | return 1;
536 | return (p->w > q->w) ? -1 : (p->w < q->w);
537 | }
538 |
539 | static int STBRP__CDECL rect_original_order(const void *a, const void *b)
540 | {
541 | const stbrp_rect *p = (const stbrp_rect *) a;
542 | const stbrp_rect *q = (const stbrp_rect *) b;
543 | return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
544 | }
545 |
546 | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
547 | {
548 | int i, all_rects_packed = 1;
549 |
550 | // we use the 'was_packed' field internally to allow sorting/unsorting
551 | for (i=0; i < num_rects; ++i) {
552 | rects[i].was_packed = i;
553 | }
554 |
555 | // sort according to heuristic
556 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
557 |
558 | for (i=0; i < num_rects; ++i) {
559 | if (rects[i].w == 0 || rects[i].h == 0) {
560 | rects[i].x = rects[i].y = 0; // empty rect needs no space
561 | } else {
562 | stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
563 | if (fr.prev_link) {
564 | rects[i].x = (stbrp_coord) fr.x;
565 | rects[i].y = (stbrp_coord) fr.y;
566 | } else {
567 | rects[i].x = rects[i].y = STBRP__MAXVAL;
568 | }
569 | }
570 | }
571 |
572 | // unsort
573 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
574 |
575 | // set was_packed flags and all_rects_packed status
576 | for (i=0; i < num_rects; ++i) {
577 | rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
578 | if (!rects[i].was_packed)
579 | all_rects_packed = 0;
580 | }
581 |
582 | // return the all_rects_packed status
583 | return all_rects_packed;
584 | }
585 | #endif
586 |
587 | /*
588 | ------------------------------------------------------------------------------
589 | This software is available under 2 licenses -- choose whichever you prefer.
590 | ------------------------------------------------------------------------------
591 | ALTERNATIVE A - MIT License
592 | Copyright (c) 2017 Sean Barrett
593 | Permission is hereby granted, free of charge, to any person obtaining a copy of
594 | this software and associated documentation files (the "Software"), to deal in
595 | the Software without restriction, including without limitation the rights to
596 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
597 | of the Software, and to permit persons to whom the Software is furnished to do
598 | so, subject to the following conditions:
599 | The above copyright notice and this permission notice shall be included in all
600 | copies or substantial portions of the Software.
601 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
602 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
603 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
604 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
605 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
606 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
607 | SOFTWARE.
608 | ------------------------------------------------------------------------------
609 | ALTERNATIVE B - Public Domain (www.unlicense.org)
610 | This is free and unencumbered software released into the public domain.
611 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
612 | software, either in source code form or as a compiled binary, for any purpose,
613 | commercial or non-commercial, and by any means.
614 | In jurisdictions that recognize copyright laws, the author or authors of this
615 | software dedicate any and all copyright interest in the software to the public
616 | domain. We make this dedication for the benefit of the public at large and to
617 | the detriment of our heirs and successors. We intend this dedication to be an
618 | overt act of relinquishment in perpetuity of all present and future rights to
619 | this software under copyright law.
620 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
621 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
622 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
623 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
624 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
625 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
626 | ------------------------------------------------------------------------------
627 | */
628 |
--------------------------------------------------------------------------------
/src/include/oxorany/oxorany.cpp:
--------------------------------------------------------------------------------
1 | /*
2 |
3 | @author llxiaoyuan https://github.com/llxiaoyuan/oxorany
4 |
5 | MIT License
6 |
7 | Copyright (c) 2021 Chase
8 |
9 | Permission is hereby granted, free of charge, to any person obtaining a copy
10 | of this software and associated documentation files (the "Software"), to deal
11 | in the Software without restriction, including without limitation the rights
12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 | copies of the Software, and to permit persons to whom the Software is
14 | furnished to do so, subject to the following conditions:
15 |
16 | The above copyright notice and this permission notice shall be included in all
17 | copies or substantial portions of the Software.
18 |
19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25 | SOFTWARE.
26 |
27 | */
28 |
29 |
30 | #include "oxorany.h"
31 |
32 | size_t& _lxy_oxor_any_::X() {
33 | static size_t x = 0;
34 | return x;
35 | }
36 |
37 | size_t& _lxy_oxor_any_::Y() {
38 | static size_t y = 0;
39 | return y;
40 | }
--------------------------------------------------------------------------------
/src/include/oxorany/oxorany.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | /*
3 |
4 | @author llxiaoyuan https://github.com/llxiaoyuan/oxorany
5 |
6 | MIT License
7 |
8 | Copyright (c) 2021 Chase
9 |
10 | Permission is hereby granted, free of charge, to any person obtaining a copy
11 | of this software and associated documentation files (the "Software"), to deal
12 | in the Software without restriction, including without limitation the rights
13 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 | copies of the Software, and to permit persons to whom the Software is
15 | furnished to do so, subject to the following conditions:
16 |
17 | The above copyright notice and this permission notice shall be included in all
18 | copies or substantial portions of the Software.
19 |
20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 | SOFTWARE.
27 |
28 | */
29 |
30 | #ifndef OXORANY_H
31 | #define OXORANY_H
32 |
33 | #if _KERNEL_MODE
34 | #include
35 | typedef UINT8 _lxy__uint8_t;
36 | typedef UINT32 _lxy__uint32_t;
37 | typedef UINT64 _lxy__uint64_t;
38 | typedef SIZE_T _lxy__size_t;
39 | #else
40 | #include
41 | typedef uint8_t _lxy__uint8_t;
42 | typedef uint32_t _lxy__uint32_t;
43 | typedef uint64_t _lxy__uint64_t;
44 | typedef size_t _lxy__size_t;
45 | #endif
46 |
47 | #if _WIN32 || _WIN64
48 | #if _WIN64
49 | #define OXORANY_ENVIRONMENT64
50 | #else
51 | #define OXORANY_ENVIRONMENT32
52 | #endif
53 | #endif
54 |
55 | #if __GNUC__
56 | #if __x86_64__ || __ppc64__
57 | #define OXORANY_ENVIRONMENT64
58 | #else
59 | #define OXORANY_ENVIRONMENT32
60 | #endif
61 | #endif
62 |
63 | #ifdef _MSC_VER
64 | #define OXORANY_FORCEINLINE __forceinline
65 | #else
66 | #define OXORANY_FORCEINLINE __attribute__((always_inline)) inline
67 | #endif
68 |
69 | #ifdef _DEBUG
70 | #define oxorany
71 | #define oxorany_flt
72 | #else
73 | #define oxorany(any) _lxy_oxor_any_::oxor_any(any, _lxy_::make_index_sequence()).get()
74 |
75 | #ifdef OXORANY_USE_BIT_CAST
76 | #define oxorany_flt(any) _lxy_::_Bit_cast(oxorany((_lxy_::integral_constant::type,_lxy_::_Bit_cast::type>(any)>::value)))
77 | #endif // OXORANY_USE_BIT_CAST
78 |
79 | #endif
80 |
81 | namespace _lxy_ {
82 |
83 | template
84 | struct type_cast { using type = T; };
85 |
86 | template<>
87 | struct type_cast { using type = _lxy__uint32_t; };
88 |
89 | template<>
90 | struct type_cast { using type = _lxy__uint64_t; };
91 |
92 | template
93 | struct integral_constant {
94 | static constexpr _Ty value = _Val;
95 |
96 | using value_type = _Ty;
97 | using type = integral_constant;
98 |
99 | constexpr operator value_type() const noexcept {
100 | return value;
101 | }
102 |
103 | /*_NODISCARD*/ constexpr value_type operator()() const noexcept {
104 | return value;
105 | }
106 | };
107 |
108 | #ifdef OXORANY_USE_BIT_CAST
109 | template
110 | /*_NODISCARD*/ constexpr _To _Bit_cast(const _From& _Val) noexcept {
111 | return __builtin_bit_cast(_To, _Val);
112 | }
113 | #endif
114 |
115 | // https://stackoverflow.com/a/32223343/16602611
116 |
117 | template <_lxy__size_t... Ints>
118 | struct index_sequence {
119 | using type = index_sequence;
120 | using value_type = _lxy__size_t;
121 | static constexpr _lxy__size_t size() noexcept { return sizeof...(Ints); }
122 | };
123 |
124 | // --------------------------------------------------------------------
125 |
126 | template
127 | struct _merge_and_renumber;
128 |
129 | template <_lxy__size_t... I1, _lxy__size_t... I2>
130 | struct _merge_and_renumber, index_sequence>
131 | : index_sequence
132 | { };
133 |
134 | // --------------------------------------------------------------------
135 |
136 | template <_lxy__size_t N>
137 | struct make_index_sequence
138 | : _merge_and_renumber::type,
139 | typename make_index_sequence::type>
140 | { };
141 |
142 | template<> struct make_index_sequence<0> : index_sequence<> { };
143 | template<> struct make_index_sequence<1> : index_sequence<0> { };
144 | }
145 |
146 | namespace _lxy_oxor_any_ {
147 |
148 | /*
149 | template <_lxy__size_t ...>
150 | struct indexSequence {
151 | };
152 |
153 | template <_lxy__size_t N, _lxy__size_t ... Next>
154 | struct indexSequenceHelper : public indexSequenceHelper {
155 | };
156 |
157 | template <_lxy__size_t ... Next>
158 | struct indexSequenceHelper<0U, Next ... > {
159 | using type = indexSequence;
160 | };
161 |
162 | template <_lxy__size_t N>
163 | using makeIndexSequence = typename indexSequenceHelper::type;
164 | */
165 |
166 | _lxy__size_t& X();
167 |
168 | _lxy__size_t& Y();
169 |
170 | static constexpr _lxy__size_t base_key = static_cast<_lxy__size_t>(
171 | ((_lxy__size_t)__TIME__[7] - '0') +
172 | ((_lxy__size_t)__TIME__[6] - '0') * 10 +
173 | ((_lxy__size_t)__TIME__[4] - '0') * 60 +
174 | ((_lxy__size_t)__TIME__[3] - '0') * 600 +
175 | ((_lxy__size_t)__TIME__[1] - '0') * 3600 +
176 | ((_lxy__size_t)__TIME__[0] - '0') * 36000);
177 |
178 | template<_lxy__uint32_t s, _lxy__size_t n>
179 | class random_constant_32 {
180 | static constexpr _lxy__uint32_t x = s ^ (s << 13);
181 | static constexpr _lxy__uint32_t y = x ^ (x >> 17);
182 | static constexpr _lxy__uint32_t z = y ^ (y << 5);
183 | public:
184 | static constexpr _lxy__uint32_t value = random_constant_32::value;
185 | };
186 |
187 | template<_lxy__uint32_t s>
188 | class random_constant_32 {
189 | public:
190 | static constexpr _lxy__uint32_t value = s;
191 | };
192 |
193 | template<_lxy__uint64_t s, _lxy__size_t n>
194 | class random_constant_64 {
195 | static constexpr _lxy__uint64_t x = s ^ (s << 13);
196 | static constexpr _lxy__uint64_t y = x ^ (x >> 7);
197 | static constexpr _lxy__uint64_t z = y ^ (y << 17);
198 | public:
199 | static constexpr _lxy__uint64_t value = random_constant_64::value;
200 | };
201 |
202 | template<_lxy__uint64_t s>
203 | class random_constant_64 {
204 | public:
205 | static constexpr _lxy__uint64_t value = s;
206 | };
207 |
208 | #ifdef OXORANY_ENVIRONMENT64
209 | #define random_constant random_constant_64
210 | #else
211 | #define random_constant random_constant_32
212 | #endif
213 |
214 | template
215 | static OXORANY_FORCEINLINE constexpr _lxy__size_t array_size(const T(&)[size]) { return size; }
216 |
217 | template
218 | static OXORANY_FORCEINLINE constexpr _lxy__size_t array_size(T) { return 0; }
219 |
220 | template
221 | static inline T typeofs(const T(&)[size]);
222 |
223 | template
224 | static inline T typeofs(T);
225 |
226 | template<_lxy__size_t key>
227 | static OXORANY_FORCEINLINE constexpr _lxy__uint8_t encrypt_byte(_lxy__uint8_t c, _lxy__size_t i) {
228 | return static_cast<_lxy__uint8_t>(((c + (key * 7)) ^ (i + key)));
229 | }
230 |
231 | template<_lxy__size_t key>
232 | static OXORANY_FORCEINLINE constexpr _lxy__uint8_t decrypt_byte(_lxy__uint8_t c, _lxy__size_t i) {
233 | //a ^ b == (a + b) - 2 * (a & b)
234 | _lxy__size_t a = c;
235 | _lxy__size_t b = i + key;
236 | //_lxy__size_t a_xor_b = (a + b) - 2 * (a & b);
237 | _lxy__size_t a_xor_b = (a + b) - ((a & b) + (b & a));
238 | //_lxy__size_t a_xor_b = (a + b) - (a & b) - (b & a);
239 | return static_cast<_lxy__uint8_t>((a_xor_b)-(key * 7));
240 | }
241 |
242 | template<_lxy__size_t key>
243 | static OXORANY_FORCEINLINE constexpr _lxy__size_t limit() {
244 | constexpr _lxy__size_t bcf_value[] = { 1,2,3,4,5, 6,8,9,10,16, 32,40,64,66,100, 128,512,1000,1024,4096, 'a','z','A','Z','*' };
245 | return bcf_value[key % (sizeof(bcf_value) / sizeof(bcf_value[0]))];
246 | }
247 |
248 | template
249 | static OXORANY_FORCEINLINE const return_type decrypt(_lxy__uint8_t(&buffer)[size]) {
250 | #ifndef OXORANY_DISABLE_OBFUSCATION
251 |
252 | _lxy__uint8_t source;
253 | _lxy__uint8_t decrypted; //do not assign initial value
254 | _lxy__size_t stack_x;
255 | _lxy__size_t stack_y;
256 |
257 | loc_start_1:
258 | stack_x = X();
259 | stack_y = Y();
260 | loc_start_2:
261 | for (_lxy__size_t i = 0; i < size; i++) {
262 | source = buffer[i];
263 | loc_start_3:
264 | if (stack_x <= i) {
265 | if (stack_x < stack_y + limit()) {
266 | decrypted = decrypt_byte(source, i);//fake
267 | }
268 | else if (stack_x == stack_y + limit() % 1 + 1) {
269 | //unreachable
270 | decrypted = decrypt_byte(source, i);
271 | goto loc_unreachable_9;
272 | }
273 | else if (stack_x == stack_y + limit() % 2 + 1) {
274 | //unreachable
275 | decrypted = decrypt_byte(source, i);
276 | goto loc_unreachable_8;
277 | }
278 | else if (stack_x == stack_y + limit() % 3 + 1) {
279 | //unreachable
280 | decrypted = decrypt_byte(source, i);
281 | goto loc_unreachable_7;
282 | }
283 | else if (stack_x == stack_y + limit() % 4 + 1) {
284 | //unreachable
285 | decrypted = decrypt_byte(source, i);
286 | goto loc_unreachable_6;
287 | }
288 | else if (stack_x == stack_y + limit() % 5 + 1) {
289 | //unreachable
290 | decrypted = decrypt_byte(source, i);
291 | goto loc_unreachable_5;
292 | }
293 | else if (stack_x == stack_y + limit() % 6 + 1) {
294 | //unreachable
295 | decrypted = decrypt_byte(source, i);
296 | goto loc_unreachable_4;
297 | }
298 | else if (stack_x == stack_y + limit() % 7 + 1) {
299 | //unreachable
300 | decrypted = decrypt_byte(source, i);
301 | goto loc_unreachable_3;
302 | }
303 | else if (stack_x == stack_y + limit() % 8 + 1) {
304 | //unreachable
305 | decrypted = decrypt_byte(source, i);
306 | goto loc_unreachable_2;
307 | }
308 | else if (stack_x == stack_y + limit() % 9 + 1) {
309 | //unreachable
310 | decrypted = decrypt_byte(source, i);
311 | goto loc_unreachable_1;
312 | }
313 | loc_start_4:
314 | if (stack_y <= i) {
315 | if (stack_x < stack_y + limit()) {
316 | decrypted = decrypt_byte(source, i);//fake
317 | }
318 | else if (stack_x == stack_y + limit() % 1 + 1) {
319 | //unreachable
320 | decrypted = decrypt_byte(source, i);
321 | goto loc_unreachable_1;
322 | }
323 | else if (stack_x == stack_y + limit() % 2 + 1) {
324 | //unreachable
325 | decrypted = decrypt_byte(source, i);
326 | goto loc_unreachable_2;
327 | }
328 | else if (stack_x == stack_y + limit() % 3 + 1) {
329 | //unreachable
330 | decrypted = decrypt_byte(source, i);
331 | goto loc_unreachable_3;
332 | }
333 | else if (stack_x == stack_y + limit() % 4 + 1) {
334 | //unreachable
335 | decrypted = decrypt_byte(source, i);
336 | goto loc_unreachable_4;
337 | }
338 | else if (stack_x == stack_y + limit() % 5 + 1) {
339 | //unreachable
340 | decrypted = decrypt_byte(source, i);
341 | goto loc_unreachable_5;
342 | }
343 | else if (stack_x == stack_y + limit() % 6 + 1) {
344 | //unreachable
345 | decrypted = decrypt_byte(source, i);
346 | goto loc_unreachable_6;
347 | }
348 | else if (stack_x == stack_y + limit() % 7 + 1) {
349 | //unreachable
350 | decrypted = decrypt_byte(source, i);
351 | goto loc_unreachable_7;
352 | }
353 | else if (stack_x == stack_y + limit() % 8 + 1) {
354 | //unreachable
355 | decrypted = decrypt_byte(source, i);
356 | goto loc_unreachable_8;
357 | }
358 | else if (stack_x == stack_y + limit() % 9 + 1) {
359 | //unreachable
360 | decrypted = decrypt_byte(source, i);
361 | goto loc_unreachable_9;
362 | }
363 | loc_start_5:
364 | if (stack_x + stack_y <= i) {
365 | if (stack_x < stack_y + limit()) {
366 | decrypted = decrypt_byte(source, i);//real
367 | }
368 | else if (stack_x == stack_y + limit() % 1 + 1) {
369 | //unreachable
370 | decrypted = decrypt_byte(source, i);
371 | goto loc_unreachable_9;
372 | }
373 | else if (stack_x == stack_y + limit() % 2 + 1) {
374 | //unreachable
375 | decrypted = decrypt_byte(source, i);
376 | goto loc_unreachable_8;
377 | }
378 | else if (stack_x == stack_y + limit() % 3 + 1) {
379 | //unreachable
380 | decrypted = decrypt_byte(source, i);
381 | goto loc_unreachable_7;
382 | }
383 | else if (stack_x == stack_y + limit() % 4 + 1) {
384 | //unreachable
385 | decrypted = decrypt_byte(source, i);
386 | goto loc_unreachable_6;
387 | }
388 | else if (stack_x == stack_y + limit() % 5 + 1) {
389 | //unreachable
390 | decrypted = decrypt_byte(source, i);
391 | goto loc_unreachable_5;
392 | }
393 | else if (stack_x == stack_y + limit() % 6 + 1) {
394 | //unreachable
395 | decrypted = decrypt_byte(source, i);
396 | goto loc_unreachable_4;
397 | }
398 | else if (stack_x == stack_y + limit() % 7 + 1) {
399 | //unreachable
400 | decrypted = decrypt_byte(source, i);
401 | goto loc_unreachable_3;
402 | }
403 | else if (stack_x == stack_y + limit() % 8 + 1) {
404 | //unreachable
405 | decrypted = decrypt_byte(source, i);
406 | goto loc_unreachable_2;
407 | }
408 | else if (stack_x == stack_y + limit() % 9 + 1) {
409 | //unreachable
410 | decrypted = decrypt_byte(source, i);
411 | goto loc_unreachable_1;
412 | }
413 | loc_start_6:
414 | if (stack_x + stack_y != limit()) {
415 | if (stack_x > stack_y + limit()) {
416 | //unreachable
417 | decrypted = decrypt_byte(source, i);
418 | }
419 | else if (stack_x == stack_y + limit() % 1 + 1) {
420 | //unreachable
421 | decrypted = decrypt_byte(source, i);
422 | goto loc_unreachable_1;
423 | }
424 | else if (stack_x == stack_y + limit() % 2 + 1) {
425 | //unreachable
426 | decrypted = decrypt_byte(source, i);
427 | goto loc_unreachable_2;
428 | }
429 | else if (stack_x == stack_y + limit() % 3 + 1) {
430 | //unreachable
431 | decrypted = decrypt_byte(source, i);
432 | goto loc_unreachable_3;
433 | }
434 | else if (stack_x == stack_y + limit() % 4 + 1) {
435 | //unreachable
436 | decrypted = decrypt_byte(source, i);
437 | goto loc_unreachable_4;
438 | }
439 | else if (stack_x == stack_y + limit() % 5 + 1) {
440 | //unreachable
441 | decrypted = decrypt_byte(source, i);
442 | goto loc_unreachable_5;
443 | }
444 | else if (stack_x == stack_y + limit() % 6 + 1) {
445 | //unreachable
446 | decrypted = decrypt_byte(source, i);
447 | goto loc_unreachable_6;
448 | }
449 | else if (stack_x == stack_y + limit() % 7 + 1) {
450 | //unreachable
451 | decrypted = decrypt_byte(source, i);
452 | goto loc_unreachable_7;
453 | }
454 | else if (stack_x == stack_y + limit() % 8 + 1) {
455 | //unreachable
456 | decrypted = decrypt_byte(source, i);
457 | goto loc_unreachable_8;
458 | }
459 | else if (stack_x == stack_y + limit() % 9 + 1) {
460 | //unreachable
461 | decrypted = decrypt_byte(source, i);
462 | goto loc_unreachable_9;
463 | }
464 | loc_start_7:
465 | if (stack_x < limit()) {
466 | if (stack_x > stack_y + limit()) {
467 | //unreachable
468 | decrypted = decrypt_byte(source, i);
469 | }
470 | else if (stack_x == stack_y + limit() % 1 + 1) {
471 | //unreachable
472 | decrypted = decrypt_byte(source, i);
473 | goto loc_unreachable_9;
474 | }
475 | else if (stack_x == stack_y + limit() % 2 + 1) {
476 | //unreachable
477 | decrypted = decrypt_byte(source, i);
478 | goto loc_unreachable_8;
479 | }
480 | else if (stack_x == stack_y + limit() % 3 + 1) {
481 | //unreachable
482 | decrypted = decrypt_byte(source, i);
483 | goto loc_unreachable_7;
484 | }
485 | else if (stack_x == stack_y + limit() % 4 + 1) {
486 | //unreachable
487 | decrypted = decrypt_byte(source, i);
488 | goto loc_unreachable_6;
489 | }
490 | else if (stack_x == stack_y + limit() % 5 + 1) {
491 | //unreachable
492 | decrypted = decrypt_byte(source, i);
493 | goto loc_unreachable_5;
494 | }
495 | else if (stack_x == stack_y + limit() % 6 + 1) {
496 | //unreachable
497 | decrypted = decrypt_byte(source, i);
498 | goto loc_unreachable_4;
499 | }
500 | else if (stack_x == stack_y + limit() % 7 + 1) {
501 | //unreachable
502 | decrypted = decrypt_byte(source, i);
503 | goto loc_unreachable_3;
504 | }
505 | else if (stack_x == stack_y + limit() % 8 + 1) {
506 | //unreachable
507 | decrypted = decrypt_byte(source, i);
508 | goto loc_unreachable_2;
509 | }
510 | else if (stack_x == stack_y + limit() % 9 + 1) {
511 | //unreachable
512 | decrypted = decrypt_byte(source, i);
513 | goto loc_unreachable_1;
514 | }
515 | loc_start_8:
516 | if (stack_y < limit()) {
517 | loc_start_9:
518 | buffer[i] = decrypted;//assign
519 | }
520 | else {
521 | //unreachable
522 | decrypted = decrypt_byte(source, i);
523 | decrypted += decrypted;
524 | loc_unreachable_1:
525 | buffer[i] = decrypt_byte(source, i);
526 | loc_unreachable_2:
527 | stack_y++;
528 | loc_unreachable_3:
529 | i--;
530 | }
531 | }
532 | else {
533 | //unreachable
534 | decrypted = decrypt_byte(source, i);
535 | decrypted += buffer[i];
536 | loc_unreachable_4:
537 | buffer[i] = decrypt_byte(source, i);
538 | buffer[i] += decrypted;
539 | loc_unreachable_5:
540 | stack_x += stack_y;
541 | loc_unreachable_6:
542 | i--;
543 | i -= decrypted;
544 | }
545 | }
546 | else {
547 | //unreachable
548 | decrypted = decrypt_byte(source, i);
549 | decrypted -= buffer[i];
550 | loc_unreachable_7:
551 | buffer[i] = decrypt_byte(source, i);
552 | stack_y++;
553 | i -= buffer[i];
554 | i -= stack_y;
555 | loc_unreachable_8:
556 | buffer[i] = decrypt_byte(source, i);
557 | stack_x++;
558 | i--;
559 | i -= stack_x;
560 | loc_unreachable_9:
561 | i += buffer[i];
562 | i += stack_y;
563 | continue;
564 | }
565 | }
566 | else {
567 | //unreachable
568 | while (true) {
569 | if (stack_x == stack_y + limit()) {
570 | decrypted = decrypt_byte(source, i);
571 | goto loc_unreachable_1;
572 | }
573 | else if (stack_x == stack_y + limit()) {
574 | decrypted = decrypt_byte(source, i);
575 | goto loc_unreachable_2;
576 | }
577 | else if (stack_x == stack_y + limit()) {
578 | decrypted = decrypt_byte(source, i);
579 | goto loc_unreachable_3;
580 | }
581 | else if (stack_x == stack_y + limit()) {
582 | decrypted = decrypt_byte(source, i);
583 | goto loc_unreachable_4;
584 | }
585 | else if (stack_x == stack_y + limit()) {
586 | decrypted = decrypt_byte(source, i);
587 | goto loc_unreachable_5;
588 | }
589 | else if (stack_x == stack_y + limit()) {
590 | decrypted = decrypt_byte(source, i);
591 | goto loc_unreachable_6;
592 | }
593 | else if (stack_x == stack_y + limit()) {
594 | decrypted = decrypt_byte(source, i);
595 | goto loc_unreachable_7;
596 | }
597 | else if (stack_x == stack_y + limit()) {
598 | decrypted = decrypt_byte(source, i);
599 | goto loc_unreachable_8;
600 | }
601 | else if (stack_x == stack_y + limit()) {
602 | decrypted = decrypt_byte(source, i);
603 | goto loc_unreachable_9;
604 | }
605 | else if (stack_x == stack_y + limit()) {
606 | continue;
607 | }
608 | else {
609 | stack_x = stack_y + limit();
610 | stack_y = stack_x + limit();
611 | }
612 |
613 | if (stack_x < stack_y + limit()) {
614 | decrypted = decrypt_byte(source, i);
615 | goto loc_start_1;
616 | }
617 | else if (stack_x < stack_y + limit()) {
618 | decrypted = decrypt_byte(source, i);
619 | goto loc_start_2;
620 | }
621 | else if (stack_x < stack_y + limit()) {
622 | decrypted = decrypt_byte(source, i);
623 | goto loc_start_3;
624 | }
625 | else if (stack_x < stack_y + limit()) {
626 | decrypted = decrypt_byte(source, i);
627 | goto loc_start_4;
628 | }
629 | else if (stack_x < stack_y + limit()) {
630 | decrypted = decrypt_byte(source, i);
631 | goto loc_start_5;
632 | }
633 | else if (stack_x < stack_y + limit()) {
634 | decrypted = decrypt_byte(source, i);
635 | goto loc_start_6;
636 | }
637 | else if (stack_x < stack_y + limit()) {
638 | decrypted = decrypt_byte(source, i);
639 | goto loc_start_7;
640 | }
641 | else if (stack_x < stack_y + limit()) {
642 | decrypted = decrypt_byte(source, i);
643 | goto loc_start_8;
644 | }
645 | else if (stack_x < stack_y + limit()) {
646 | decrypted = decrypt_byte(source, i);
647 | goto loc_start_9;
648 | }
649 | else if (stack_x < stack_y + limit()) {
650 | continue;
651 | }
652 | else {
653 | stack_x = stack_y + limit();
654 | stack_y = stack_x + limit();
655 | }
656 |
657 | if (stack_x > stack_y + limit()) {
658 | decrypted = decrypt_byte(source, i);
659 | goto loc_unreachable_9;
660 | }
661 | else if (stack_x > stack_y + limit()) {
662 | decrypted = decrypt_byte(source, i);
663 | goto loc_unreachable_8;
664 | }
665 | else if (stack_x > stack_y + limit()) {
666 | decrypted = decrypt_byte(source, i);
667 | goto loc_unreachable_7;
668 | }
669 | else if (stack_x > stack_y + limit()) {
670 | decrypted = decrypt_byte(source, i);
671 | goto loc_unreachable_6;
672 | }
673 | else if (stack_x > stack_y + limit()) {
674 | decrypted = decrypt_byte(source, i);
675 | goto loc_unreachable_5;
676 | }
677 | else if (stack_x > stack_y + limit()) {
678 | decrypted = decrypt_byte(source, i);
679 | goto loc_unreachable_4;
680 | }
681 | else if (stack_x > stack_y + limit()) {
682 | decrypted = decrypt_byte(source, i);
683 | goto loc_unreachable_3;
684 | }
685 | else if (stack_x > stack_y + limit()) {
686 | decrypted = decrypt_byte(source, i);
687 | goto loc_unreachable_2;
688 | }
689 | else if (stack_x > stack_y + limit()) {
690 | decrypted = decrypt_byte(source, i);
691 | goto loc_unreachable_1;
692 | }
693 | else if (stack_x > stack_y + limit()) {
694 | continue;
695 | }
696 | else {
697 | stack_x = stack_y + limit();
698 | stack_y = stack_x + limit();
699 | }
700 | }
701 | }
702 | }
703 | else {
704 | //unreachable
705 | //Ooops, Decompilation failure:
706 | //401000: stack frame is too big
707 | return reinterpret_cast(buffer + ((key * __COUNTER__) % 0x400000 + 0x1400000));
708 | }
709 | }
710 | else {
711 | //unreachable
712 | //Ooops, Decompilation failure:
713 | //401000: stack frame is too big
714 | return reinterpret_cast(buffer + ((key * __COUNTER__) % 0x1400000 + 0x400000));
715 | }
716 | }
717 |
718 | #else
719 | for (volatile _lxy__size_t i = 0; i < size; i++) {
720 | buffer[i] = decrypt_byte