├── scripts
├── ui
│ ├── MI2Bar.js
│ ├── teamInfo.js
│ ├── emoji.js
│ ├── logicHelper.js
│ ├── Mi2ndow.js
│ └── mapinfo.js
├── main.js
└── healthBar.js
├── .gitignore
├── README.md
├── mod.json
├── bundles
├── bundle_zh_CN.properties
└── bundle.properties
└── LICENSE
/scripts/ui/MI2Bar.js:
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1 |
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/.gitignore:
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1 | *.bat
2 | /参考/
3 | *.lnk
4 |
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/README.md:
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1 | [Stop updating. See java version here.](https://github.com/BlackDeluxeCat/MI2-Utilities-Java/)
2 | # MI2-Utilities Testing
3 | A Mindustry Mod That Adds Useful Vanilla Utilities. MI2-Client Transplantation.
4 |
5 | Mindustry模组,添加一些实用原版辅助。MI2端移植。
6 |
7 | (MI2端的终极目标是Mod化,本Mod是MI2端移植的尝试。会添加怪浪怪浪的新功能。)
8 |
9 | # Features 特性列表(won't timely update 不会即时更新)
10 |
11 | 1.Hud: /sync, rebuild all, map info entry, MI2's unit hp bar
12 |
13 | 2.Map Info(Dialog): check map settings & wave info.
14 |
15 | 3.Logic Helper: UI in LogicDialog. Check and sort all var names, split names into snippets with a certain string, click to copy any snippet.
16 |
17 | 4.Drag the title to move UI.
18 |
19 | ==
20 |
21 | 1.HUD界面:/sync,一键重建,地图信息入口,MI2式单位血条显示
22 |
23 | 2.地图信息:检视大部分地图属性、下一波出怪情况
24 |
25 | 3.逻辑辅助:ui在逻辑编辑器。检视、整理变量名,可使用分隔符对变量名切片。点击切片可复制到剪切板。
26 |
27 | 4.UI按住标题拖拽
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/mod.json:
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1 | {
2 | "name": "MI2-Utilities",
3 | "displayName": "MI2 Utilities",
4 | "author": "BlackDeluxeCat",
5 | "description": "# MI2-Utilities Testing\nA Mindustry Mod That Adds Useful Vanilla Utilities. MI2-Client Transplantation.\nMindustry模组,添加一些实用原版辅助。MI2端移植。\n(MI2端的终极目标是Mod化,本Mod是MI2端移植的尝试。会添加怪浪怪浪的新功能。)\n\n# Features 特性列表(won't timely update 不会即时更新)\n1.Hud: /sync, rebuild all, map info entry, MI2's unit hp bar\n2.Map Info(Dialog): check map settings & wave info.\n3.Logic Helper: UI in LogicDialog. Check and sort all var names, split names into snippets with a certain string, click to copy any snippet.\n4.Drag the title to move UI.\n==\n1.HUD界面:/sync,一键重建,地图信息入口,MI2式单位血条显示\n2.地图信息:检视大部分地图属性、下一波出怪情况\n3.逻辑辅助:ui在逻辑编辑器。检视、整理变量名,可使用分隔符对变量名切片。点击切片可复制到剪切板。\n4.UI按住标题拖拽",
6 | "version": "0.6.2",
7 | "minGameVersion": 132,
8 | "hidden": true
9 | }
10 |
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/bundles/bundle_zh_CN.properties:
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1 | main.buttons.rebuild = 重建
2 | main.buttons.mapInfo = 地图信息
3 | main.buttons.unitHpBar = 单位血条
4 | main.buttons.emoji = []
5 | main.MI2U = MI2U
6 |
7 |
8 | logicHelper.MI2U = 逻辑辅助
9 | logicHelper.splitField.msg = 分隔符
10 |
11 | mapInfo.MI2U = MI2U 地图信息
12 | mapInfo.unitCapacity = 单位上限:{0}
13 | mapInfo.buildingHpMutil = 建筑血量
14 | mapInfo.buildingDamageMutil = 建筑伤害
15 | mapInfo.unitDamageMutil = 单位伤害
16 | mapInfo.buildCostMutil = 建造耗材
17 | mapInfo.buildSpeedMutil = 建造速度
18 | mapInfo.buildRefundMutil = 拆除返还
19 | mapInfo.unitConstructSpeedMutil = 单位构造速度
20 | mapInfo.wave = 波次 {0}
21 | mapInfo.team = 队伍
22 | mapInfo.infAmmo = 无限弹药
23 | mapInfo.infRes = 无限资源
24 | mapInfo.cheat = 作弊
25 | mapInfo.ai = AI
26 | mapInfo.aiAndTier = 等级: {0}
27 | mapInfo.aiCoreSpawn = (生成核心机)
28 |
29 | emoji.MI2U = Emoji
30 |
31 | teamInfo.MI2U = 队伍信息
32 |
33 | mi2ndow.uiInfo = Mi2ndow是MI2U开发的简易窗体。\
34 | \n每个Mi2ndow都有标题栏,标题栏有标题文本+5个按钮,各部件均有功能。其他部件均在[accent]内容[]区域。\
35 | \n[#cce6ff]标题文本[]:按住标题可拖拽。\n[gray]若拖拽到其他Mi2ndow窗体的标题文本下方,则吸附该窗体,吸附状态的窗体[][#1a9999]标题颜色[][gray]不同。[]\
36 | \n帮助信息:切换内容显示该窗体定义的帮助信息+Mi2ndow帮助信息。\
37 | \n重建ui:重建整个窗体。用于测试。\
38 | \n保持前置:将窗体固定前置(与窗体所在层级有关)。[gray]同时只有一个Mi2ndow可以保持前置,但吸附状态的窗体跟随吸附目标的前置状态。[]\
39 | \n最小化:隐藏窗体的[accent]内容[]。\
40 | \n关闭:隐藏窗体。
41 | mi2ndow.uiInfoTitle = Mi2ndow帮助
42 | mi2ndow.customInfoTitle = 帮助信息
43 | main.info = MI2U Mod的主窗口。\
44 | \n[cyan]窗体属性:关闭=禁用.
45 | emoji.info = 方便键入Mindustry提供的Emoji字符。\
46 | \n有两种列表模式,其一仅罗列所有Emoji,其二列出emoji和对应的目录名。\
47 | \n点击滚动面板中的任意emoji或文本可复制到剪切板。\
48 | \n点击列表图标的按钮切换列表模式。
49 | logicHelper.info = 旨在处理以属性引用形式命名的变量,例如unit1.coords.x, task.itemtype等等。\
50 | \n有分隔符输入框。当分隔符为空,仅罗列变量名;当分隔符非空,将变量名用分隔符切分显示。\
51 | \n例如: "unit1.coords.x" => "unit1.","coords.","x"\
52 | \n可点击复制切片,也可点击左侧粘贴按钮复制完整变量名。\
53 | \n注意:编辑完成后需退出编辑器界面以更新变量名列表。\
54 | \n[cyan]窗体属性:层级=LogicDialog,关闭=禁用.
55 | teamInfo.info = 一个更详细的核心信息板。可以检视核心物品数量(及其变化)、单位数量。
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/bundles/bundle.properties:
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1 | main.buttons.rebuild = RB
2 | main.buttons.mapInfo = MapInfo
3 | main.buttons.unitHpBar = UHp
4 | main.buttons.emoji = []
5 | main.buttons.teamInfo = MyTeam
6 | main.MI2U = MI2U
7 |
8 | logicHelper.MI2U = Logic Helper
9 | logicHelper.splitField.msg = Split
10 |
11 | mapInfo.MI2U = MI2U Map Info
12 | mapInfo.unitCapacity = Unit Cap: {0}
13 | mapInfo.buildingHpMutil = BHp
14 | mapInfo.buildingDamageMutil = BDmg
15 | mapInfo.unitDamageMutil = UDmg
16 | mapInfo.buildCostMutil = BCost
17 | mapInfo.buildSpeedMutil = BSpd
18 | mapInfo.buildRefundMutil = BRe
19 | mapInfo.unitConstructSpeedMutil = USpd
20 | mapInfo.wave = Wave {0}
21 | mapInfo.team = Team
22 | mapInfo.infAmmo = Inf Ammo
23 | mapInfo.infRes = Inf Res
24 | mapInfo.cheat = Cheat
25 | mapInfo.ai = AI
26 | mapInfo.aiAndTier = AI: {0}
27 | mapInfo.aiCoreSpawn = (Core Spawn)
28 |
29 | emoji.MI2U = Emoji
30 |
31 | teamInfo.MI2U = My Team
32 |
33 | mi2ndow.uiInfo = Mi2ndow is a lite window developed by MI2U.\
34 | \nEach Mi2ndow has a title bar, in which there are 1 title label + 5 buttons with function. All other items should be in [accent]cont[].\
35 | \n[#cce6ff]Title Label[]: Drag the label to move window.\n[gray]If move to the back of another Mi2ndow's title, itself will snap to that window 's bottom. Snapping window has a special [][#1a9999]title color[][gray].[]\
36 | \nHelp: show custom help of this window + Mi2ndow help.\
37 | \nRebuild: Rebuild the form, mainly for development use.\
38 | \nTopmost: Set window to stay on front(accroding to its layer). [gray]Only 1 window can set to topmost at the same time, while snapping windows will keep with its snap target.[]\
39 | \nMinimize: Hide the [accent]cont[].\
40 | \nClose: Hide the window.
41 | mi2ndow.uiInfoTitle = Mi2ndow-Help
42 | mi2ndow.customInfoTitle = Help
43 | main.info = MI2U Main Window.\
44 | \n[cyan]Attr: closable = false
45 | emoji.info = Emoji let you simply type in Mindustry Emojis. \
46 | \nThere are two list mode. One displays all emojis, the other lists both emojis and its content name. \
47 | \nClick any emoji or text in the scrollpane to copy. \
48 | \nClick list-icon button to switch listmode.
49 | logicHelper.info = Aiming at handling variables named as an attribute reference, such as "unit1.coords.x", "task.itemtype".\
50 | \nHas a split TextField. \nIf split is empty, var names will be listed. Else, var names will be cut with the split. \
51 | \nExample: "unit1.coords.x" => "unit1.", "coords.", "x"\
52 | \nClick to copy the frag, or click left-side button to copy entire name.\
53 | \nCAUTION: LogicDialog should be closed to refresh var list.\
54 | \n[cyan]Attr: Layer = LogicDialog, closable = false.
55 | teamInfo.info = Detailed team info. Check core item(also its fluctuation), unit count.
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/scripts/ui/teamInfo.js:
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1 | const drag = require("ui/Mi2ndow");
2 | var teamTable, gamestate, core;
3 | var lastItemsAmt, lastLastItemsAmt, interval;
4 | module.exports={
5 | init:function(){
6 | var content = Vars.content;
7 | var iconSmall = Vars.iconSmall;
8 |
9 |
10 | lastItemsAmt = new ObjectIntMap();
11 | lastLastItemsAmt = new ObjectIntMap();
12 | interval = new Interval();
13 |
14 | teamTable = drag.new("@teamInfo.MI2U");
15 | teamTable.customInfo = "@teamInfo.info";
16 | teamTable.rebuildCont = function(){
17 | this.cont.update(() => {
18 | if(gamestate != Vars.state.isGame()){
19 | teamTable.rebuildCont();
20 | gamestate = Vars.state.isGame();
21 | }
22 |
23 | core = Vars.player.team().core();
24 |
25 | if(Vars.state.isGame() && core != null && interval.get(60)){
26 | content.items().each(item => {
27 | lastLastItemsAmt.put(item, lastItemsAmt.get(item));
28 | lastItemsAmt.put(item, core.items.get(item));
29 | });
30 | }
31 | });
32 |
33 | let i = 0;
34 |
35 |
36 | this.cont.clear();
37 | content.items().each(item => {
38 | this.cont.stack(
39 | new Image(item.uiIcon),
40 | new Table(cons(t => t.label(() => core == null ? "" : (lastItemsAmt.get(item) - lastLastItemsAmt.get(item) >= 0 ? "[green]+" : "[red]") + (lastItemsAmt.get(item) - lastLastItemsAmt.get(item))).get().setFontScale(0.6))).right().bottom()
41 | ).size(iconSmall).padRight(3).tooltip(cons(t => t.background(Styles.black6).margin(4).add(item.localizedName).style(Styles.outlineLabel)));
42 | //image(item.uiIcon).size(iconSmall).padRight(3).tooltip(t => t.background(Styles.black6).margin(4).add(item.localizedName).style(Styles.outlineLabel));
43 | //TODO leaks garbage
44 | this.cont.label(() => core == null ? "0" :
45 | UI.formatAmount(core.items.get(item)))
46 | .padRight(3).minWidth(52).left();
47 |
48 | if(++i % 4 == 0){
49 | this.cont.row();
50 | }
51 |
52 | });
53 |
54 | //unittypes in a new line
55 | i = 0;
56 | this.cont.row();
57 |
58 | content.units().each(type => {
59 | this.cont.image(type.uiIcon).size(iconSmall).padRight(3).tooltip(cons(t => t.background(Styles.black6).margin(4).add(type.localizedName).style(Styles.outlineLabel)));
60 | this.cont.label(() => core == null ? "0" : UI.formatAmount(core.team.data().countType(type))).padRight(3).minWidth(52).left();
61 |
62 | if(++i % 5 == 0){
63 | this.cont.row();
64 | }
65 | });
66 | };
67 | teamTable.rebuildCont();
68 | },
69 |
70 | setShow:function(state){
71 | teamTable.setShow(state);
72 | },
73 |
74 | getShow:function(){
75 | return teamTable.getShow();
76 | }
77 | }
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/scripts/main.js:
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1 | const drag = require("ui/Mi2ndow");
2 | const mapInfo = require("ui/mapinfo");
3 | const healthBar = require("healthBar");
4 | const logicHelper = require("ui/logicHelper");
5 | const emojis = require("ui/emoji");
6 | const teamInfo = require("ui/teamInfo");
7 | var enUnitHealthBar = false;
8 |
9 | Events.on(EventType.ClientLoadEvent, e => {
10 | const buttonStyleTogglet = Styles.clearToggleMenut;
11 | const buttonStyle = Styles.cleart;
12 | var funcSetTextb = c => {c.getLabel().setWrap(false);c.getLabelCell().pad(6)};
13 |
14 | const dragTable = drag.new("@main.MI2U");
15 | dragTable.name = "MI2U_Main";
16 | dragTable.customInfo = "@main.info";
17 | dragTable.closable = false;
18 | dragTable.setShow(true);
19 | initModules();
20 |
21 | dragTable.left().bottom();
22 |
23 | dragTable.cont.table(cons(t => {
24 | t.table(cons(tt => {
25 | tt.button(String.fromCharCode(Iconc.refresh), buttonStyle, () => {
26 | Call.sendChatMessage("/sync");
27 | }).with(funcSetTextb);
28 |
29 | tt.button("@main.buttons.rebuild", buttonStyle, () => {
30 | unitRebuildBlocks();
31 | }).with(funcSetTextb);
32 |
33 | tt.button("@main.buttons.unitHpBar", buttonStyleTogglet, () => {
34 | enUnitHealthBar = !enUnitHealthBar;
35 | }).update(b => {
36 | b.setChecked(enUnitHealthBar);
37 | }).with(funcSetTextb);
38 | }));
39 |
40 | t.row();
41 |
42 | t.table(cons(rqb => {
43 | rqb.button("@main.buttons.mapInfo", buttonStyle, () => {
44 | mapInfo.show();
45 | }).with(funcSetTextb);
46 | }));
47 |
48 | t.row();
49 |
50 | //mindow buttons
51 | t.table(cons(tt => {
52 | tt.button("@main.buttons.teamInfo", buttonStyleTogglet, () => {
53 | teamInfo.setShow(!teamInfo.getShow());
54 | }).update(b => {
55 | b.setChecked(teamInfo.getShow());
56 | }).with(funcSetTextb);
57 |
58 | tt.button("@main.buttons.emoji", buttonStyleTogglet, () => {
59 | emojis.setShow(!emojis.getShow());
60 | }).update(b => {
61 | b.setChecked(emojis.getShow());
62 | }).with(funcSetTextb);
63 | }));
64 |
65 | })).get().background(Styles.none);
66 | });
67 |
68 | function unitRebuildBlocks(){
69 | var player = Vars.player;
70 | if(!player.unit().canBuild()) return;
71 | var p = 0;
72 | for(let bpid = 0; bpid < Vars.state.teams.get(player.team()).blocks.size; bpid++){
73 | let block = Vars.state.teams.get(player.team()).blocks.get(bpid);
74 | if(Mathf.len(block.x - player.tileX(), block.y - player.tileY()) >= 200) continue;
75 | p++;
76 | if(p > 511) break;
77 | player.unit().addBuild(new BuildPlan(block.x, block.y, block.rotation, Vars.content.block(block.block), block.config));
78 | }
79 | }
80 |
81 | function initModules(){
82 | logicHelper.init();
83 | emojis.init();
84 | teamInfo.init();
85 | }
86 |
87 | Events.run(Trigger.draw, () => {
88 | if(!Vars.state.isGame() || !enUnitHealthBar) return;
89 | healthBar.drawAll();
90 | });
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/scripts/healthBar.js:
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1 | var content;
2 | var state;
3 | var teamData;
4 | module.exports={
5 | drawAll:function(){
6 | state = Vars.state;
7 | content = Vars.content;
8 | for(let tid = 0; tid < state.teams.getActive().size; tid++){
9 | teamData = state.teams.getActive().get(tid);
10 | for(let uid = 0; uid < teamData.units.size; uid++){
11 | draw(teamData.units.get(uid));
12 | }
13 | }
14 | }
15 | }
16 |
17 | function draw(unit){
18 | //display healthbar by MI2
19 | if(Math.abs(unit.x - Core.camera.position.x) > (Core.camera.width / 2) || Math.abs(unit.y - Core.camera.position.y) > (Core.camera.height / 2)) return;
20 | Draw.z(Layer.shields + 6);
21 | Draw.reset();
22 | if(unit.hitTime > 0){
23 | Lines.stroke(4 + Mathf.lerp(0, 2, Mathf.clamp(unit.hitTime)));
24 | Draw.color(Color.white, Mathf.lerp(0.1, 1, Mathf.clamp(unit.hitTime)));
25 | Lines.line(unit.x - unit.hitSize * 0.6, unit.y + (unit.hitSize / 2), unit.x + unit.hitSize * 0.6, unit.y + (unit.hitSize / 2));
26 | }
27 | Lines.stroke(4);
28 | Draw.color(unit.team.color, 0.5);
29 | Lines.line(unit.x - unit.hitSize * 0.6, unit.y + (unit.hitSize / 2), unit.x + unit.hitSize * 0.6, unit.y + (unit.hitSize / 2));
30 | Draw.color((unit.health > 0 ? Pal.health:Color.gray), 0.8);
31 | Lines.stroke(2);
32 | Lines.line(
33 | unit.x - unit.hitSize * 0.6, unit.y + (unit.hitSize / 2),
34 | unit.x + unit.hitSize * ((unit.health > 0 ? unit.health : Mathf.maxZero(unit.maxHealth + unit.health)) / unit.maxHealth * 1.2 - 0.6), unit.y + (unit.hitSize / 2));
35 | Lines.stroke(2);
36 | if(unit.shield > 0){
37 | for(let didgt = 1; didgt <= Mathf.digits(unit.shield / unit.maxHealth) + 1; didgt++){
38 | //if(didgt == Mathf.digits((int)(unit.shield / unit.maxHealth)) + 1) continue;
39 | Draw.color(Pal.shield, 0.8);
40 | let barLength = Mathf.mod(unit.shield / unit.maxHealth, Mathf.pow(10, didgt - 1)) / Mathf.pow(10, didgt - 1);
41 | if(didgt > 1){
42 | //let x = unit.x - (1 - Mathf.floor(barLength * 10) / 10) / 2 * 1.2 * unit.hitSize;
43 | let y = unit.y + unit.hitSize / 2 + didgt * 2;
44 | //let w = 1.2 * Mathf.floor(barLength * 10) / 10 * unit.hitSize;
45 | for(let i = 1; i <= Mathf.floor(barLength * 10); i++){
46 | Fill.rect(unit.x - 0.55 * unit.hitSize + (i - 1) * 0.12 * unit.hitSize, y, 0.1 * unit.hitSize, 2);
47 | }
48 | }else{
49 | let x = unit.x - (1 - barLength) / 2 * 1.2 * unit.hitSize;
50 | let y = unit.y + unit.hitSize / 2 + didgt * 2;
51 | let w = 1.2 * barLength * unit.hitSize;
52 | Fill.rect(x, y, w, 2);
53 | }
54 | }
55 | }
56 |
57 | var index = 0;
58 | for(let effi = 0; effi < content.statusEffects().size; effi++){
59 | let eff = content.statusEffects().get(effi);
60 | if(unit.hasEffect(eff)){
61 | let iconSize = Mathf.ceil(unit.hitSize / 4);
62 | Draw.rect(eff.uiIcon,
63 | unit.x - unit.hitSize * 0.6 + 0.5 * iconSize * Mathf.mod(index, 4),
64 | unit.y + (unit.hitSize / 2) + 3 + iconSize * Mathf.floor(index / 4),
65 | 4, 4);
66 | index++;
67 | }
68 | }
69 | }
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/scripts/ui/emoji.js:
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1 | const drag = require("ui/Mi2ndow");
2 | var emojiTable;
3 | var textbStyle;
4 | let tmpindex;
5 | module.exports={
6 | init:function(){
7 | textbStyle = Styles.nonet;
8 | var funcSetTextb = c => {
9 | c.getLabel().setAlignment(Align.left)
10 | c.getLabel().setWrap(false);
11 | c.getLabelCell().pad(2)
12 | };
13 | emojiTable = drag.new("@emoji.MI2U");
14 | emojiTable.customInfo = "@emoji.info";
15 | emojiTable.listMode = false;
16 | emojiTable.rebuildCont = function(){
17 | this.cont.clear();
18 | this.cont.table(cons(t => {
19 | t.table(cons(tt => {
20 | tt.button(String.fromCharCode(Iconc.list), Styles.clearToggleMenut, () => {
21 | this.listMode = !this.listMode;
22 | this.rebuild();
23 | }).size(36, 36).update(b => {
24 | b.setChecked(this.listMode);
25 | });
26 | }));
27 | if(this.minimized) return;
28 |
29 | t.row();
30 |
31 | try{
32 | let map = Reflect.get(Fonts, "stringIcons");
33 |
34 | t.pane(cons(tt => {
35 | if(this.listMode){
36 | map.each((name, emoji) => {
37 | tt.button(name, textbStyle, () => {
38 | Core.app.setClipboardText(name);
39 | }).growX().with(funcSetTextb);
40 | tt.button(emoji, textbStyle, () => {
41 | Core.app.setClipboardText(emoji);
42 | }).growX().with(funcSetTextb);
43 | tt.row();
44 | });
45 | }else{
46 | tmpindex = 0;
47 | map.each((name, emoji) => {
48 | let cell = tt.button(emoji, textbStyle, () => {
49 | Core.app.setClipboardText(emoji);
50 | }).growX().with(funcSetTextb);
51 | if(++tmpindex > 8){
52 | tt.row();
53 | tmpindex = 0;
54 | }
55 | });
56 | }
57 | })).maxHeight(Core.graphics.getHeight() / 3).growX().update(p => {
58 | let e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
59 | if(e != null && e.isDescendantOf(p)){
60 | p.requestScroll();
61 | }else if(p.hasScroll()){
62 | Core.scene.setScrollFocus(null);
63 | }
64 | });
65 | }catch(e){
66 | t.row();
67 | t.pane(cons(tt=> {tt.add(e.toString())}));
68 | }
69 | }));
70 | };
71 | emojiTable.rebuildCont();
72 | },
73 |
74 | setShow:function(state){
75 | emojiTable.setShow(state);
76 | },
77 |
78 | getShow:function(){
79 | return emojiTable.getShow();
80 | }
81 | }
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/scripts/ui/logicHelper.js:
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1 | const drag = require("ui/Mi2ndow");
2 | var lhTable = null, varsTable = null;
3 | var field = null, exec = null, lastexec = null, lastvarslen = 0;
4 | var split = "", depth = 6;
5 | var textbStyle;
6 | module.exports={
7 | init:function(){
8 | textbStyle = Styles.nonet;
9 | lhTable = drag.new("@logicHelper.MI2U");
10 | lhTable.customInfo = "@logicHelper.info";
11 | lhTable.closable = false;
12 | lhTable.rebuildCont = function(){
13 | this.cont.clear();
14 | this.cont.table(cons(t => {
15 | t.clear();
16 | t.table(cons(tt => {
17 | let f = tt.field(split, Styles.nodeField, () => {
18 | split = f.getText();
19 | rebuildVars(varsTable);
20 | }).fillX().get();
21 | f.setMessageText("@logicHelper.splitField.msg");
22 | }));
23 |
24 | t.row()
25 |
26 | varsTable = new Table();
27 | rebuildVars(varsTable);
28 | t.pane(varsTable).growX().maxSize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 3);
29 | }));
30 | };
31 |
32 | var dialog = Vars.ui.logic;
33 | dialog.addChild(lhTable);
34 | field = dialog.getClass().getDeclaredField("executor");
35 | field.setAccessible(true);
36 | dialog.update(() => {
37 | exec = field.get(dialog);
38 | });
39 |
40 | lhTable.rebuild();
41 | lhTable.left().top().margin(4);
42 | lhTable.update(() => {
43 | lhTable.curx = Mathf.clamp(lhTable.curx, 0, (lhTable.hasParent ? lhTable.parent.getWidth() : Core.graphics.getWidth()) - lhTable.getWidth());
44 | lhTable.cury = Mathf.clamp(lhTable.cury, 0, (lhTable.hasParent ? lhTable.parent.getHeight() : Core.graphics.getHeight()) - lhTable.getHeight());
45 | lhTable.setPosition(lhTable.curx, lhTable.cury);
46 | lhTable.keepInStage();
47 | lhTable.invalidateHierarchy();
48 | lhTable.pack();
49 | if(lastexec != null && lastvarslen != exec.vars.length || exec != lastexec){
50 | rebuildVars(varsTable);
51 | lastexec = exec;
52 | lastvarslen = exec.vars.length;
53 | }
54 | });
55 | }
56 |
57 |
58 | }
59 |
60 |
61 | function rebuildVars(tt){
62 | tt.clear();
63 | if(exec != null){
64 | if(split != ""){
65 | deepSplit(tt, depth);
66 | }else{
67 | for(let vi = 0; vi < exec.vars.length; vi++){
68 | let lvar = exec.vars[vi];
69 | tt.button(lvar.name, textbStyle, () => {
70 | Core.app.setClipboardText(lvar.name);
71 | }).growX().get().getLabel().setAlignment(Align.left);
72 | tt.row();
73 | }
74 | }
75 | }
76 | }
77 |
78 | function deepSplit(t, d){
79 | let seq = new Seq();
80 | exec.vars.forEach(v => {
81 | if(v.constant && v.name.startsWith("___")) return;
82 | seq.add(v.name);
83 | });
84 |
85 | seq.sort();
86 |
87 | seq.each(name => {
88 | t.button(String.fromCharCode(Iconc.paste), textbStyle, () => {
89 | Core.app.setClipboardText(name);
90 | }).size(36,24);
91 |
92 | let blocks = name.split(split, d);
93 | for(let bi = 0; bi < Math.min(d, blocks.length); bi++){
94 | let str = blocks[bi] + (bi == blocks.length - 1 ? "":split);
95 | t.button(str, textbStyle, () => {
96 | Core.app.setClipboardText(str);
97 | }).left().with(c => {
98 | c.getLabel().setWrap(false);
99 | c.getLabelCell().width(Math.min(c.getLabelCell().prefWidth(), 140));
100 | c.getLabel().setWrap(true);
101 | c.getLabel().setAlignment(Align.left);
102 | });
103 | }
104 | /*
105 | t.button(name, textbStyle, () => {
106 | Core.app.setClipboardText(name);
107 | });
108 | */
109 | t.row();
110 | })
111 | }
--------------------------------------------------------------------------------
/scripts/ui/Mi2ndow.js:
--------------------------------------------------------------------------------
1 | let currTopmost = null;
2 | let titleStyleNormal, titleStyleSnapped;
3 | /**
4 | * Mi2ndow is a dragable Table that partly works like a window.
5 | * cont is a container for user items.
6 | * rebuildCont() can be set(with js) as a member method, which will be called when rebuild().
7 | * @author BlackDeluxeCat
8 | */
9 | module.exports={
10 | new:function(titleText){
11 | titleStyleNormal = new Label.LabelStyle(Fonts.def, new Color(0.8,0.9,1,1));
12 | titleStyleNormal.background = Tex.whiteui.tint(1, 0.1, 0.2, 0.8)
13 | titleStyleSnapped = new Label.LabelStyle(Fonts.def, new Color(0.1,0.6,0.6,1));
14 | titleStyleSnapped.background = Tex.whiteui.tint(1, 0.1, 0.2, 0.2)
15 |
16 | let table = extend(Table, Styles.black5, {
17 | curx : 0, cury : 0, fromx : 0, fromy : 0, aboveSnap : null,
18 | titleText : null, titleButtons : null, customInfo : "", cont : new Table(),
19 | topmost : false, minimized : false, infoview : false, closable : true,
20 |
21 | rebuild(){
22 | this.clear();
23 | this.setupTitle();
24 | this.row();
25 | try{
26 | /** rebuild cont table */
27 | this.rebuildCont();
28 | }catch(e){};
29 | if(!this.minimized) this.add(this.infoview ?
30 | new Table(cons(t => {
31 | t.pane(cons(tt => {
32 | tt.add(String.fromCharCode(Iconc.info) + " " + Core.bundle.format("mi2ndow.customInfoTitle")).pad(4).width(Core.graphics.getWidth() / 3).get().setWrap(true);
33 | tt.row();
34 | tt.add(this.customInfo).width(Core.graphics.getWidth() / 3).padBottom(8).get().setWrap(true);
35 | tt.row();
36 | tt.add(String.fromCharCode(Iconc.info) + " " + Core.bundle.format("mi2ndow.uiInfoTitle")).pad(4).width(Core.graphics.getWidth() / 3).get().setWrap(true);
37 | tt.row();
38 | tt.add("@mi2ndow.uiInfo").width(Core.graphics.getWidth() / 3).get().setWrap(true);
39 | })).maxHeight(200).growX().update(p => {
40 | let e = Core.scene.hit(Core.input.mouseX(), Core.input.mouseY(), true);
41 | if(e != null && e.isDescendantOf(p)){
42 | p.requestScroll();
43 | }else if(p.hasScroll()){
44 | Core.scene.setScrollFocus(null);
45 | }
46 | });
47 | })) : this.cont).colspan(2);
48 | },
49 |
50 | setupTitle(){
51 | let title = new Label(this.titleText);
52 | this.add(title).update(() => {
53 | this.curx = Mathf.clamp(this.curx, 0, (this.hasParent ? this.parent.getWidth() : Core.graphics.getWidth()) - this.getWidth());
54 | this.cury = Mathf.clamp(this.cury, 0, (this.hasParent ? this.parent.getHeight() : Core.graphics.getHeight()) - this.getHeight());
55 | if(this.aboveSnap != null){
56 | this.curx = this.aboveSnap.jsSelf().curx;
57 | this.cury = this.aboveSnap.jsSelf().cury - this.getHeight();
58 | }
59 | this.setPosition(this.curx, this.cury);
60 | this.keepInStage();
61 | this.invalidateHierarchy();
62 | this.pack();
63 | if(this == currTopmost || this.shouldTopMost()) this.setZIndex(1000);
64 | title.setStyle(this.aboveSnap == null ? titleStyleNormal : titleStyleSnapped);
65 | }).growX().fillY();
66 | title.name = "Mindow";
67 | title.setAlignment(Align.center);
68 | title.addListener(extend(InputListener, {
69 | touchDown(event, x, y, pointer, button){
70 | table.fromx = x;
71 | table.fromy = y;
72 | return true;
73 | },
74 | touchDragged(event, x, y, pointer){
75 | let v = table.localToStageCoordinates(Tmp.v1.set(x, y));
76 | let hit = Core.scene.hit(v.x + title.x, v.y + title.y, false);
77 | if(hit != null && hit.hasParent() && hit.name == "Mindow" && hit != title && hit.parent.jsSelf().aboveSnap != table){
78 | table.aboveSnap = hit.parent;
79 | }else{
80 | table.aboveSnap = null;
81 | table.curx = v.x - table.fromx;
82 | table.cury = v.y - table.fromy;
83 | }
84 | }
85 | }));
86 |
87 | this.titleButtons = new Table();
88 | this.titleButtons.button(String.fromCharCode(Iconc.info), Styles.clearToggleMenut, () => {
89 | this.infoview = !this.infoview;
90 | this.rebuild();
91 | }).size(24, 24).update(b => {
92 | this.topmost = currTopmost == this;
93 | b.setChecked(this.infoview);
94 | });
95 | this.titleButtons.button(String.fromCharCode(Iconc.refresh), Styles.cleart, () => {
96 | this.rebuild();
97 | }).size(24, 24);
98 | this.titleButtons.button(String.fromCharCode(Iconc.lock), Styles.clearToggleMenut, () => {
99 | this.topmost = !this.topmost;
100 | if(this.topmost){
101 | currTopmost = this;
102 | }else{
103 | if(currTopmost == this) currTopmost = null;
104 | }
105 | this.rebuild();
106 | }).size(24, 24).update(b => {
107 | this.topmost = currTopmost == this;
108 | b.setChecked(this.topmost);
109 | });
110 | this.titleButtons.button("-", Styles.clearToggleMenut, () => {
111 | this.minimized = !this.minimized;
112 | this.rebuild();
113 | if(this.minimized){
114 | this.cury += this.cont.getHeight();
115 | }else{
116 | this.cury -= this.cont.getHeight();
117 | }
118 | }).size(24, 24).update(b => {
119 | b.setChecked(this.minimized);
120 | });
121 | this.titleButtons.button("X", Styles.cleart, () => {
122 | this.setShow(false);
123 | }).size(24, 24).update(b => {
124 | b.setDisabled(!this.closable);
125 | });
126 | this.add(this.titleButtons);
127 | },
128 |
129 | /** @return the js-extended-table, not arc.scene.ui.layout.Table */
130 | jsSelf(){
131 | return table;
132 | },
133 |
134 | shouldTopMost(){
135 | return (this.topmost || (this.aboveSnap !=null && this.aboveSnap.shouldTopMost()));
136 | },
137 |
138 | /** control Mi2ndow's show. TODO add target parent sooner
139 | * @param state if true, set the parent to Core.scene.root. if false, do this.remove() */
140 | setShow(state){
141 | if(state == true){
142 | Core.scene.add(this);
143 | }else{
144 | this.remove();
145 | }
146 | },
147 |
148 | getShow(){
149 | if(this.hasParent()) return true;
150 | return false;
151 | }
152 | });
153 |
154 |
155 |
156 | table.titleText = titleText;
157 | table.margin(4);
158 | table.rebuild();
159 |
160 | return table;
161 | }
162 | }
--------------------------------------------------------------------------------
/scripts/ui/mapinfo.js:
--------------------------------------------------------------------------------
1 | module.exports={
2 | show:function(){
3 | Log.info("MI2U_MapInfo");
4 |
5 | var mapInfoD = extend(BaseDialog, "@mapInfo.MI2U", {
6 | setup(){
7 | var state = Vars.state;
8 | var control = Vars.control;
9 | var iconMed = Vars.iconMed;
10 | var content = Vars.content;
11 | var world = Vars.world;
12 |
13 | let colorEnable = new Color(1,1,1);
14 | let colorDisable = new Color(1,0.3,0.3,0.8);
15 |
16 | this.cont.clear();
17 | this.buttons.clear();
18 |
19 | let trule = new Table();
20 | this.cont.add(trule);
21 | this.cont.row();
22 |
23 | let twave = new Table();
24 | this.cont.add(twave);
25 | this.cont.row();
26 |
27 | let tmap = new Table();
28 | let teamPane = new ScrollPane(tmap);
29 | this.cont.add(teamPane);
30 |
31 | this.addCloseButton();
32 |
33 | /* rules */
34 | trule.table(cons(t => {
35 |
36 | t.label(() => "" + String.fromCharCode(Iconc.statusBurning)).get().setColor((state.rules.fire?colorEnable:colorDisable));
37 | t.label(() => "" + String.fromCharCode(Iconc.itemBlastCompound)).get().setColor((state.rules.damageExplosions?colorEnable:colorDisable));
38 | t.label(() => "" + String.fromCharCode(Iconc.blockThoriumReactor)).get().setColor((state.rules.reactorExplosions?colorEnable:colorDisable));
39 | t.label(() => "" + String.fromCharCode(Iconc.itemCopper)).get().setColor((state.rules.unitAmmo?colorEnable:colorDisable));
40 | t.label(() => "" + String.fromCharCode(Iconc.blockMicroProcessor)).get().setColor((state.rules.logicUnitBuild?colorEnable:colorDisable));
41 | t.row();
42 |
43 | t.label(() => "" + String.fromCharCode(Iconc.blockIlluminator)).get().setColor((state.rules.lighting?colorEnable:colorDisable));
44 | t.label(() => "" + String.fromCharCode(Iconc.blockIncinerator)).get().setColor((state.rules.coreIncinerates?colorEnable:colorDisable));
45 | t.label(() => "" + String.fromCharCode(Iconc.paste)).get().setColor((state.rules.schematicsAllowed?colorEnable:colorDisable));
46 | t.label(() => "" + String.fromCharCode(Iconc.blockCoreNucleus)).get().setColor((state.rules.coreCapture?colorEnable:colorDisable));
47 | t.label(() => "" + String.fromCharCode(Iconc.grid)).get().setColor((state.rules.polygonCoreProtection?colorEnable:colorDisable));
48 | t.row();
49 |
50 | t.label(() => world != null ? (world.width() + "x" + world.height()):"ohno").colspan(5);
51 | t.row();
52 | t.label(() => Core.bundle.format("mapInfo.unitCapacity", state.rules.unitCap) + (state.rules.unitCapVariable ? "+" + String.fromCharCode(Iconc.blockCoreShard) : "")).colspan(5);
53 | }));
54 | trule.table(cons(t => {
55 | t.label(() => "@mapInfo.buildingHpMutil").pad(2);
56 | t.label(() => "@mapInfo.buildingDamageMutil").pad(2);
57 | t.label(() => "@mapInfo.unitDamageMutil").pad(2);
58 | t.label(() => "@mapInfo.buildCostMutil").pad(2);
59 | t.label(() => "@mapInfo.buildSpeedMutil").pad(2);
60 | t.label(() => "@mapInfo.buildRefundMutil").pad(2);
61 | t.label(() => "@mapInfo.unitConstructSpeedMutil").pad(2);
62 | t.row();
63 |
64 | t.label(() => "" + fixNum(state.rules.blockHealthMultiplier, 2)).pad(2);
65 | t.label(() => "" + fixNum(state.rules.blockDamageMultiplier, 2)).pad(2);
66 | t.label(() => "" + fixNum(state.rules.unitDamageMultiplier, 2)).pad(2);
67 | t.label(() => "" + fixNum(state.rules.buildCostMultiplier, 2)).pad(2);
68 | t.label(() => "" + fixNum(state.rules.buildSpeedMultiplier, 2)).pad(2);
69 | t.label(() => "" + fixNum(state.rules.deconstructRefundMultiplier, 2)).pad(2);
70 | t.label(() => "" + fixNum(state.rules.unitBuildSpeedMultiplier, 2)).pad(2);
71 | }));
72 |
73 | /* Stats */
74 | twave.table(cons(t => {
75 | t.label(() => (control.saves.getCurrent() != null ? ("Time: " + control.saves.getCurrent().getPlayTime() + "\n"):"") +
76 | "Kill: " + state.stats.enemyUnitsDestroyed).pad(5);
77 | t.label(() => "Build: " + state.stats.buildingsBuilt +
78 | "\nDescons: " + state.stats.buildingsDeconstructed +
79 | "\nDestroy: " + state.stats.buildingsDestroyed).pad(5);
80 | })).left();
81 | twave.row();
82 |
83 | twave.label(() => Core.bundle.format("mapInfo.wave", state.wave));
84 | twave.row();
85 |
86 | twave.table(cons(t => {
87 | t.update(() => {
88 | if(!this.isShown()) return;
89 | t.clear();
90 | var curInfoWave = state.wave;
91 |
92 | for(let sgi = 0; sgi < state.rules.spawns.size; sgi++){
93 | let group = state.rules.spawns.get(sgi);
94 | if(group.getSpawned(curInfoWave) > 0){
95 | t.image(group.type.uiIcon).size(iconMed).scaling(Scaling.fit);
96 | }
97 | }
98 |
99 | t.row();
100 |
101 | for(let sgi = 0; sgi < state.rules.spawns.size; sgi++){
102 | let group = state.rules.spawns.get(sgi);
103 | if(group.getSpawned(curInfoWave) > 0){
104 | let l = t.label(() => "" + group.getSpawned(curInfoWave) + "\n" + group.getShield(curInfoWave))
105 | .padLeft(2).padRight(2).get();
106 | l.setAlignment(Align.center);
107 | l.setFontScale(0.9);
108 | }
109 | }
110 |
111 | t.row();
112 |
113 | for(let sgi = 0; sgi < state.rules.spawns.size; sgi++){
114 | let group = state.rules.spawns.get(sgi);
115 | if(group.getSpawned(curInfoWave) > 0){
116 | if(group.effect != null && group.effect != content.getByName(ContentType.status, "none")){
117 | t.image(group.effect.uiIcon).size(iconMed).scaling(Scaling.fit);
118 | }else{
119 | t.labelWrap("-");
120 | }
121 | }
122 | }
123 |
124 | t.row();
125 | for(let sgi = 0; sgi < state.rules.spawns.size; sgi++){
126 | let group = state.rules.spawns.get(sgi);
127 | if(group.getSpawned(curInfoWave) > 0){
128 | if(group.items != null){
129 | t.image(group.items.item.uiIcon).size(iconMed).scaling(Scaling.fit);
130 | }else{
131 | t.labelWrap("-");
132 | }
133 | }
134 | }
135 | t.row();
136 | for(let sgi = 0; sgi < state.rules.spawns.size; sgi++){
137 | let group = state.rules.spawns.get(sgi);
138 | if(group.getSpawned(curInfoWave) > 0){
139 | if(group.items != null){
140 | let l = t.label(() => "" + group.items.amount)
141 | .padLeft(2).padRight(2).get();
142 | l.setAlignment(Align.center);
143 | l.setFontScale(0.9);
144 | }else{
145 | t.labelWrap("-");
146 | }
147 | }
148 | }
149 | });
150 | }));
151 |
152 | tmap.add("@mapInfo.team").padLeft(5).padRight(5);
153 | tmap.add("@mapInfo.unitConstructSpeedMutil").padLeft(5).padRight(5);
154 | tmap.add("@mapInfo.unitDamageMutil").padLeft(5).padRight(5);
155 | tmap.add("@mapInfo.buildingHpMutil").padLeft(5).padRight(5);
156 | tmap.add("@mapInfo.buildingDamageMutil").padLeft(5).padRight(5);
157 | tmap.add("@mapInfo.buildSpeedMutil").padLeft(5).padRight(5);
158 | tmap.add("@mapInfo.infAmmo").padLeft(5).padRight(5);
159 | tmap.add("@mapInfo.infRes").padLeft(5).padRight(5);
160 | tmap.add("@mapInfo.cheat").padLeft(5).padRight(5);
161 | tmap.add("@mapInfo.ai").padLeft(5).padRight(5);
162 | for(let ti = 0; ti < state.teams.getActive().size; ti++){
163 | let teamData = state.teams.getActive().get(ti);
164 | tmap.row();
165 | let teamRule = state.rules.teams.get(teamData.team);
166 | tmap.add("[#" + teamData.team.color + "]" + teamData.team.localized());
167 | tmap.add("" + teamRule.unitBuildSpeedMultiplier).color(teamData.team.color);
168 | tmap.add("" + teamRule.unitDamageMultiplier).color(teamData.team.color);
169 | tmap.add("" + teamRule.blockHealthMultiplier).color(teamData.team.color);
170 | tmap.add("" + teamRule.blockDamageMultiplier).color(teamData.team.color);
171 | tmap.add("" + teamRule.buildSpeedMultiplier).color(teamData.team.color);
172 | tmap.add("" + teamRule.infiniteAmmo).color(teamData.team.color);
173 | tmap.add("" + teamRule.infiniteResources).color(teamData.team.color);
174 | tmap.add("" + teamRule.cheat).color(teamData.team.color);
175 | tmap.add("" + (teamRule.ai ? Core.bundle.format("mapInfo.aiAndTier", teamRule.aiTier) + (teamRule.aiCoreSpawn ? "" + Core.bundle.format("mapInfo.aiCoreSpawn") : "") : "")).color(teamData.team.color);
176 | }
177 | }
178 | });
179 | mapInfoD.setup();
180 | mapInfoD.show();
181 | }
182 | }
183 |
184 | function fixNum(numObj, n){
185 | return (numObj + 0).toFixed(n);
186 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
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9 |
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11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
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27 | free programs, and that you know you can do these things.
28 |
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30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
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38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
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45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
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71 | TERMS AND CONDITIONS
72 |
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89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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