├── .gitignore
├── LICENSE
├── README.md
├── app
├── .gitignore
├── build.gradle
├── proguard-rules.pro
└── src
│ ├── androidTest
│ └── java
│ │ └── com
│ │ └── lkl
│ │ └── opengl
│ │ └── ExampleInstrumentedTest.kt
│ ├── main
│ ├── AndroidManifest.xml
│ ├── java
│ │ └── com
│ │ │ └── lkl
│ │ │ └── opengl
│ │ │ ├── BaseActivity.kt
│ │ │ ├── MainActivity.kt
│ │ │ ├── MyGLProgram.kt
│ │ │ ├── MyGLRenderer.kt
│ │ │ ├── MyGLSurfaceView.kt
│ │ │ └── Shader.kt
│ └── res
│ │ ├── drawable-v24
│ │ └── ic_launcher_foreground.xml
│ │ ├── drawable
│ │ └── ic_launcher_background.xml
│ │ ├── layout
│ │ └── activity_main.xml
│ │ ├── mipmap-anydpi-v26
│ │ ├── ic_launcher.xml
│ │ └── ic_launcher_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-mdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xxhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── ic_launcher.png
│ │ └── ic_launcher_round.png
│ │ └── values
│ │ ├── colors.xml
│ │ ├── strings.xml
│ │ └── styles.xml
│ └── test
│ └── java
│ └── com
│ └── lkl
│ └── opengl
│ └── ExampleUnitTest.kt
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | .gradle/
2 | .idea/
3 | build/
4 | *.iml
5 | local.properties
6 |
7 | # Compiled class file
8 | *.class
9 |
10 | # Log file
11 | *.log
12 |
13 | # BlueJ files
14 | *.ctxt
15 |
16 | # Mobile Tools for Java (J2ME)
17 | .mtj.tmp/
18 |
19 | # Package Files #
20 | *.jar
21 | *.war
22 | *.nar
23 | *.ear
24 | *.zip
25 | *.tar.gz
26 | *.rar
27 |
28 | # virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
29 | hs_err_pid*
30 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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/README.md:
--------------------------------------------------------------------------------
1 | # OpenGL-YUV
2 | Android OpenGL 针对YUV格式(I420,NV12,NV21)数据渲染
3 |
4 | [简要说明](https://blog.csdn.net/lkl22/article/details/88824888)
--------------------------------------------------------------------------------
/app/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/app/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.application'
2 |
3 | apply plugin: 'kotlin-android'
4 |
5 | apply plugin: 'kotlin-android-extensions'
6 |
7 | android {
8 | compileSdkVersion 28
9 | defaultConfig {
10 | applicationId "com.lkl.opengl"
11 | minSdkVersion 18
12 | targetSdkVersion 28
13 | versionCode 1
14 | versionName "1.0"
15 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
16 | }
17 | buildTypes {
18 | release {
19 | minifyEnabled false
20 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
21 | }
22 | }
23 | }
24 |
25 | dependencies {
26 | implementation fileTree(dir: 'libs', include: ['*.jar'])
27 | implementation"org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
28 | implementation 'androidx.appcompat:appcompat:1.0.0-beta01'
29 | implementation 'androidx.core:core-ktx:1.0.0-rc02'
30 | implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
31 | testImplementation 'junit:junit:4.12'
32 | androidTestImplementation 'androidx.test:runner:1.1.0-alpha4'
33 | androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.0-alpha4'
34 |
35 | // For developers using AndroidX in their applications
36 | implementation 'pub.devrel:easypermissions:3.0.0'
37 | }
38 |
--------------------------------------------------------------------------------
/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # You can control the set of applied configuration files using the
3 | # proguardFiles setting in build.gradle.
4 | #
5 | # For more details, see
6 | # http://developer.android.com/guide/developing/tools/proguard.html
7 |
8 | # If your project uses WebView with JS, uncomment the following
9 | # and specify the fully qualified class name to the JavaScript interface
10 | # class:
11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
12 | # public *;
13 | #}
14 |
15 | # Uncomment this to preserve the line number information for
16 | # debugging stack traces.
17 | #-keepattributes SourceFile,LineNumberTable
18 |
19 | # If you keep the line number information, uncomment this to
20 | # hide the original source file name.
21 | #-renamesourcefileattribute SourceFile
22 |
--------------------------------------------------------------------------------
/app/src/androidTest/java/com/lkl/opengl/ExampleInstrumentedTest.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import androidx.test.InstrumentationRegistry
4 | import androidx.test.runner.AndroidJUnit4
5 |
6 | import org.junit.Test
7 | import org.junit.runner.RunWith
8 |
9 | import org.junit.Assert.*
10 |
11 | /**
12 | * Instrumented test, which will execute on an Android device.
13 | *
14 | * See [testing documentation](http://d.android.com/tools/testing).
15 | */
16 | @RunWith(AndroidJUnit4::class)
17 | class ExampleInstrumentedTest {
18 | @Test
19 | fun useAppContext() {
20 | // Context of the app under test.
21 | val appContext = InstrumentationRegistry.getTargetContext()
22 | assertEquals("com.lkl.opengl", appContext.packageName)
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/app/src/main/java/com/lkl/opengl/BaseActivity.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.Manifest
4 | import android.content.Intent
5 | import android.os.Bundle
6 | import android.util.Log
7 | import androidx.annotation.NonNull
8 | import androidx.appcompat.app.AppCompatActivity
9 | import pub.devrel.easypermissions.AfterPermissionGranted
10 | import pub.devrel.easypermissions.AppSettingsDialog
11 | import pub.devrel.easypermissions.EasyPermissions
12 |
13 | /**
14 | * 创建者 likunlun
15 | * 创建时间 2019/3/28 10:26
16 | * 描述 Activity基类
17 | */
18 | open class BaseActivity : AppCompatActivity(), EasyPermissions.PermissionCallbacks {
19 | companion object {
20 | private const val TAG = "BaseActivity"
21 | private const val RC_CAMERA_PERM = 100
22 | }
23 |
24 | override fun onCreate(savedInstanceState: Bundle?) {
25 | super.onCreate(savedInstanceState)
26 | methodRequiresCameraPermission()
27 | }
28 |
29 | override fun onRequestPermissionsResult(requestCode: Int, @NonNull permissions: Array, @NonNull grantResults: IntArray) {
30 |
31 | super.onRequestPermissionsResult(requestCode, permissions, grantResults)
32 |
33 | // Forward results to EasyPermissions
34 | EasyPermissions.onRequestPermissionsResult(requestCode, permissions, grantResults, this)
35 | }
36 |
37 | @AfterPermissionGranted(RC_CAMERA_PERM)
38 | private fun methodRequiresCameraPermission() {
39 | val perms = arrayOf(Manifest.permission.CAMERA)
40 | if (EasyPermissions.hasPermissions(this, *perms)) {
41 | // Already have permission, do the thing
42 | // ...
43 | Log.d(TAG, "Camera Permission have open")
44 | } else {
45 | // Do not have permissions, request them now
46 | EasyPermissions.requestPermissions(
47 | this, getString(R.string.rationale_camera),
48 | RC_CAMERA_PERM, *perms
49 | )
50 | Log.d(TAG, "Camera Permission start request")
51 | }
52 | }
53 |
54 | override fun onPermissionsGranted(requestCode: Int, @NonNull perms: List) {
55 | Log.d(TAG, "onPermissionsGranted:" + requestCode + ":" + perms.size)
56 | restartApplication()
57 | }
58 |
59 |
60 | override fun onPermissionsDenied(requestCode: Int, @NonNull perms: List) {
61 | Log.d(TAG, "onPermissionsDenied:" + requestCode + ":" + perms.size)
62 |
63 | // (Optional) Check whether the user denied any permissions and checked "NEVER ASK AGAIN."
64 | // This will display a dialog directing them to enable the permission in app settings.
65 | if (EasyPermissions.somePermissionPermanentlyDenied(this, perms)) {
66 | AppSettingsDialog.Builder(this)
67 | .setTitle("权限申请")
68 | .setRationale("没有请求的权限,此应用可能无法正常工作。打开应用程序设置界面以修改应用程序权限。")
69 | .build()
70 | .show()
71 | } else {
72 | finish()
73 | }
74 | }
75 |
76 | override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
77 | super.onActivityResult(requestCode, resultCode, data)
78 | if (requestCode == AppSettingsDialog.DEFAULT_SETTINGS_REQ_CODE) {
79 | // Do something after user returned from app settings screen, like showing a Toast.
80 | methodRequiresCameraPermission()
81 | }
82 | }
83 |
84 | /**
85 | * 重启应用程序
86 | */
87 | private fun restartApplication() {
88 | val intent = packageManager.getLaunchIntentForPackage(packageName)
89 | intent?.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)
90 | startActivity(intent)
91 | }
92 | }
--------------------------------------------------------------------------------
/app/src/main/java/com/lkl/opengl/MainActivity.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.graphics.ImageFormat
4 | import android.hardware.Camera
5 | import android.os.Bundle
6 | import android.util.Log
7 | import android.view.SurfaceHolder
8 | import kotlinx.android.synthetic.main.activity_main.*
9 |
10 | class MainActivity : BaseActivity(), Camera.PreviewCallback {
11 | companion object {
12 | private const val TAG = "MainActivity"
13 | }
14 |
15 | private var mCamera: Camera? = null
16 | // 设定默认的预览宽高
17 | private var mPreviewWidth = 1920
18 | private var mPreviewHeight = 1280
19 |
20 | private var mBuffer: ByteArray? = null
21 |
22 | private lateinit var mSurfaceHolder: SurfaceHolder
23 |
24 | private var mDegrees = 0
25 |
26 | override fun onCreate(savedInstanceState: Bundle?) {
27 | super.onCreate(savedInstanceState)
28 | setContentView(R.layout.activity_main)
29 |
30 | cameraPreSurface.holder.addCallback(object : SurfaceHolder.Callback {
31 | override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {
32 |
33 | }
34 |
35 | override fun surfaceDestroyed(holder: SurfaceHolder) {
36 | releaseCamera()
37 | }
38 |
39 | override fun surfaceCreated(holder: SurfaceHolder) {
40 | mSurfaceHolder = holder
41 | initCamera()
42 | }
43 | })
44 |
45 | rotateBtn.setOnClickListener {
46 | mDegrees += 90
47 | mDegrees %= 360
48 | openGlSurface?.setDisplayOrientation(mDegrees)
49 | }
50 | }
51 |
52 | private fun initCamera() {
53 | try {
54 | mCamera = openCamera()
55 |
56 | mCamera?.apply {
57 | var params: Camera.Parameters = parameters
58 | val sizes = params.supportedPreviewSizes
59 | if (sizes != null) {
60 | /* Select the size that fits surface considering maximum size allowed */
61 | calculateCameraFrameSize(sizes, mPreviewWidth, mPreviewHeight)
62 | }
63 | params.previewFormat = ImageFormat.NV21
64 | params.setPreviewSize(mPreviewWidth, mPreviewHeight)
65 | Log.d(TAG, "Set preview size to $mPreviewWidth x $mPreviewHeight")
66 |
67 | parameters = params
68 |
69 | openGlSurface.setYuvDataSize(mPreviewWidth, mPreviewHeight)
70 |
71 | var size = mPreviewWidth * mPreviewHeight
72 | size = size * ImageFormat.getBitsPerPixel(params.previewFormat) / 8
73 | mBuffer = ByteArray(size)
74 |
75 | addCallbackBuffer(mBuffer)
76 | setPreviewCallbackWithBuffer(this@MainActivity)
77 |
78 | setPreviewDisplay(mSurfaceHolder)
79 |
80 | startPreview()//开始预览
81 | }
82 | } catch (e: Exception) {
83 | Log.w(TAG, e.message)
84 | }
85 | }
86 |
87 | override fun onPreviewFrame(data: ByteArray, camera: Camera?) {
88 |
89 | // mPreUtil.feedData(data)
90 | openGlSurface.feedData(data, 2)
91 | camera?.addCallbackBuffer(mBuffer)
92 | }
93 |
94 | /**
95 | * 打开Camera
96 | */
97 | private fun openCamera(): Camera? {
98 | Log.d(TAG, "Trying to open camera with old open()")
99 | var camera: Camera? = null
100 | try {
101 | camera = Camera.open(1)
102 | } catch (e: Exception) {
103 | Log.w(TAG, "Camera is not available (in use or does not exist): ${e.message}")
104 | }
105 |
106 | if (camera == null) {
107 | var connected = false
108 | for (camIdx in 0 until Camera.getNumberOfCameras()) {
109 | Log.d(TAG, "Trying to open camera with new open(" + Integer.valueOf(camIdx) + ")")
110 | try {
111 | camera = Camera.open(camIdx)
112 | connected = true
113 | } catch (e: RuntimeException) {
114 | Log.w(TAG, "Camera #$camIdx failed to open: ${e.message}")
115 | }
116 |
117 | if (connected) break
118 | }
119 | }
120 |
121 | return camera
122 | }
123 |
124 | /**
125 | * 释放Camera资源
126 | */
127 | private fun releaseCamera() {
128 | mCamera?.apply {
129 | stopPreview()
130 | setPreviewCallback(null)
131 | release()
132 | }
133 | mCamera = null
134 | }
135 |
136 | private fun calculateCameraFrameSize(supportedSizes: List<*>, maxAllowedWidth: Int, maxAllowedHeight: Int) {
137 | var calcWidth = 0
138 | var calcHeight = 0
139 |
140 | for (size in supportedSizes) {
141 | val cameraSize = size as Camera.Size
142 | val width = cameraSize.width
143 | val height = cameraSize.height
144 |
145 | if (width <= maxAllowedWidth && height <= maxAllowedHeight) {
146 | if (width >= calcWidth && height >= calcHeight) {
147 | // 找到临近的像素大小
148 | calcWidth = width
149 | calcHeight = height
150 | }
151 | }
152 | }
153 |
154 | mPreviewWidth = calcWidth
155 | mPreviewHeight = calcHeight
156 | }
157 |
158 | override fun onDestroy() {
159 | releaseCamera()
160 | super.onDestroy()
161 | }
162 | }
163 |
--------------------------------------------------------------------------------
/app/src/main/java/com/lkl/opengl/MyGLProgram.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.opengl.GLES20
4 | import android.util.Log
5 | import java.nio.ByteBuffer
6 | import java.nio.ByteOrder
7 | import java.nio.FloatBuffer
8 | import java.nio.IntBuffer
9 |
10 | /**
11 | * 创建者 likunlun
12 | * 创建时间 2019/3/26 17:23
13 | * 描述 desc
14 | */
15 | class MyGLProgram {
16 | companion object {
17 | private const val TAG = "MyGLProgram"
18 | var squareVertices = floatArrayOf(-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f) // fullscreen
19 | }
20 |
21 | private var mProgram: Int
22 |
23 | private var mPlanarTextureHandles = IntBuffer.wrap(IntArray(3))
24 | private val mSampleHandle = IntArray(3)
25 | // handles
26 | private var mPositionHandle = -1
27 | private var mCoordHandle = -1
28 | private var mVPMatrixHandle: Int = -1
29 |
30 | // vertices buffer
31 | private var mVertexBuffer: FloatBuffer? = null
32 | private var mCoordBuffer: FloatBuffer? = null
33 | // whole-texture
34 | private val mCoordVertices = floatArrayOf(0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f)
35 |
36 | init {
37 | val vertexShader: Int = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode)
38 | val fragmentShader: Int = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode)
39 | Log.d(TAG, "vertexShader = $vertexShader \n fragmentShader = $fragmentShader")
40 |
41 | // create empty OpenGL ES Program
42 | mProgram = GLES20.glCreateProgram().also {
43 | checkGlError("glCreateProgram")
44 | // add the vertex shader to program
45 | GLES20.glAttachShader(it, vertexShader)
46 |
47 | // add the fragment shader to program
48 | GLES20.glAttachShader(it, fragmentShader)
49 |
50 | // creates OpenGL ES program executables
51 | GLES20.glLinkProgram(it)
52 | }
53 |
54 | val linkStatus = IntArray(1)
55 | GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0)
56 | if (linkStatus[0] != GLES20.GL_TRUE) {
57 | Log.w(TAG, "Could not link program: ${GLES20.glGetProgramInfoLog(mProgram)}")
58 | GLES20.glDeleteProgram(mProgram)
59 | mProgram = 0
60 | }
61 |
62 | Log.d(TAG, "mProgram = $mProgram")
63 |
64 | checkGlError("glCreateProgram")
65 |
66 | // 生成纹理句柄
67 | GLES20.glGenTextures(3, mPlanarTextureHandles)
68 |
69 | checkGlError("glGenTextures")
70 | }
71 |
72 | /**
73 | * 绘制纹理贴图
74 | * @param mvpMatrix 顶点坐标变换矩阵
75 | * @param type YUV数据格式类型
76 | */
77 | fun drawTexture(mvpMatrix: FloatArray, type: Int) {
78 |
79 | GLES20.glUseProgram(mProgram)
80 | checkGlError("glUseProgram")
81 | /*
82 | * get handle for "vPosition" and "a_texCoord"
83 | */
84 | mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition").also {
85 | GLES20.glVertexAttribPointer(it, 2, GLES20.GL_FLOAT, false, 8, mVertexBuffer)
86 | GLES20.glEnableVertexAttribArray(it)
87 | }
88 |
89 | // 传纹理坐标给fragment shader
90 | mCoordHandle = GLES20.glGetAttribLocation(mProgram, "texCoord").also {
91 | GLES20.glVertexAttribPointer(it, 2, GLES20.GL_FLOAT, false, 8, mCoordBuffer)
92 | GLES20.glEnableVertexAttribArray(it)
93 | }
94 |
95 | // get handle to shape's transformation matrix
96 | mVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix")
97 |
98 | // Pass the projection and view transformation to the shader
99 | GLES20.glUniformMatrix4fv(mVPMatrixHandle, 1, false, mvpMatrix, 0)
100 |
101 | //传纹理的像素格式给fragment shader
102 | val yuvType = GLES20.glGetUniformLocation(mProgram, "yuvType")
103 | checkGlError("glGetUniformLocation yuvType")
104 | GLES20.glUniform1i(yuvType, type)
105 |
106 | //type: 0是I420, 1是NV12
107 | var planarCount = 0
108 | if (type == 0) {
109 | //I420有3个平面
110 | planarCount = 3
111 | mSampleHandle[0] = GLES20.glGetUniformLocation(mProgram, "samplerY")
112 | mSampleHandle[1] = GLES20.glGetUniformLocation(mProgram, "samplerU")
113 | mSampleHandle[2] = GLES20.glGetUniformLocation(mProgram, "samplerV")
114 | } else {
115 | //NV12、NV21有两个平面
116 | planarCount = 2
117 | mSampleHandle[0] = GLES20.glGetUniformLocation(mProgram, "samplerY")
118 | mSampleHandle[1] = GLES20.glGetUniformLocation(mProgram, "samplerUV")
119 | }
120 | (0 until planarCount).forEach { i ->
121 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i)
122 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mPlanarTextureHandles[i])
123 | GLES20.glUniform1i(mSampleHandle[i], i)
124 | }
125 |
126 | // 调用这个函数后,vertex shader先在每个顶点执行一次,之后fragment shader在每个像素执行一次,
127 | // 绘制后的图像存储在render buffer中
128 | GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4)
129 | GLES20.glFinish()
130 |
131 | GLES20.glDisableVertexAttribArray(mPositionHandle)
132 | GLES20.glDisableVertexAttribArray(mCoordHandle)
133 | }
134 |
135 | /**
136 | * 将图片数据绑定到纹理目标,适用于UV分量分开存储的(I420)
137 | * @param yPlane YUV数据的Y分量
138 | * @param uPlane YUV数据的U分量
139 | * @param vPlane YUV数据的V分量
140 | * @param width YUV图片宽度
141 | * @param height YUV图片高度
142 | */
143 | fun feedTextureWithImageData(yPlane: ByteBuffer, uPlane: ByteBuffer, vPlane: ByteBuffer, width: Int, height: Int) {
144 | //根据YUV编码的特点,获得不同平面的基址
145 | textureYUV(yPlane, width, height, 0)
146 | textureYUV(uPlane, width / 2, height / 2, 1)
147 | textureYUV(vPlane, width / 2, height / 2, 2)
148 | }
149 |
150 | /**
151 | * 将图片数据绑定到纹理目标,适用于UV分量交叉存储的(NV12、NV21)
152 | * @param yPlane YUV数据的Y分量
153 | * @param uvPlane YUV数据的UV分量
154 | * @param width YUV图片宽度
155 | * @param height YUV图片高度
156 | */
157 | fun feedTextureWithImageData(yPlane: ByteBuffer, uvPlane: ByteBuffer, width: Int, height: Int) {
158 | //根据YUV编码的特点,获得不同平面的基址
159 | textureYUV(yPlane, width, height, 0)
160 | textureNV12(uvPlane, width / 2, height / 2, 1)
161 | }
162 |
163 | /**
164 | * 将图片数据绑定到纹理目标,适用于UV分量分开存储的(I420)
165 | * @param imageData YUV数据的Y/U/V分量
166 | * @param width YUV图片宽度
167 | * @param height YUV图片高度
168 | */
169 | private fun textureYUV(imageData: ByteBuffer, width: Int, height: Int, index: Int) {
170 | // 将纹理对象绑定到纹理目标
171 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mPlanarTextureHandles[index])
172 | // 设置放大和缩小时,纹理的过滤选项为:线性过滤
173 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR)
174 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR)
175 | // 设置纹理X,Y轴的纹理环绕选项为:边缘像素延伸
176 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE)
177 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE)
178 | // 加载图像数据到纹理,GL_LUMINANCE指明了图像数据的像素格式为只有亮度,虽然第三个和第七个参数都使用了GL_LUMINANCE,
179 | // 但意义是不一样的,前者指明了纹理对象的颜色分量成分,后者指明了图像数据的像素格式
180 | // 获得纹理对象后,其每个像素的r,g,b,a值都为相同,为加载图像的像素亮度,在这里就是YUV某一平面的分量值
181 | GLES20.glTexImage2D(
182 | GLES20.GL_TEXTURE_2D, 0,
183 | GLES20.GL_LUMINANCE, width, height, 0,
184 | GLES20.GL_LUMINANCE,
185 | GLES20.GL_UNSIGNED_BYTE, imageData
186 | )
187 | }
188 |
189 | /**
190 | * 将图片数据绑定到纹理目标,适用于UV分量交叉存储的(NV12、NV21)
191 | * @param imageData YUV数据的UV分量
192 | * @param width YUV图片宽度
193 | * @param height YUV图片高度
194 | */
195 | private fun textureNV12(imageData: ByteBuffer, width: Int, height: Int, index: Int) {
196 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mPlanarTextureHandles[index])
197 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR)
198 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR)
199 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE)
200 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE)
201 | GLES20.glTexImage2D(
202 | GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE_ALPHA, width, height, 0,
203 | GLES20.GL_LUMINANCE_ALPHA, GLES20.GL_UNSIGNED_BYTE, imageData
204 | )
205 | }
206 |
207 | /**
208 | * 创建两个缓冲区用于保存顶点 -> 屏幕顶点和纹理顶点
209 | * @param vert 屏幕顶点数据
210 | */
211 | fun createBuffers(vert: FloatArray) {
212 | mVertexBuffer = ByteBuffer.allocateDirect(vert.size * 4).run {
213 | // use the device hardware's native byte order
214 | order(ByteOrder.nativeOrder())
215 |
216 | // create a floating point buffer from the ByteBuffer
217 | asFloatBuffer().apply {
218 | // add the coordinates to the FloatBuffer
219 | put(vert)
220 | // set the buffer to read the first coordinate
221 | position(0)
222 | }
223 | }
224 |
225 | if (mCoordBuffer == null) {
226 | mCoordBuffer = ByteBuffer.allocateDirect(mCoordVertices.size * 4).run {
227 | // use the device hardware's native byte order
228 | order(ByteOrder.nativeOrder())
229 |
230 | // create a floating point buffer from the ByteBuffer
231 | asFloatBuffer().apply {
232 | // add the coordinates to the FloatBuffer
233 | put(mCoordVertices)
234 | // set the buffer to read the first coordinate
235 | position(0)
236 | }
237 | }
238 | }
239 | Log.d(TAG, "createBuffers vertice_buffer $mVertexBuffer coord_buffer $mCoordBuffer")
240 | }
241 |
242 | /**
243 | * 检查GL操作是否有error
244 | * @param op 检查当前所做的操作
245 | */
246 | private fun checkGlError(op: String) {
247 | var error: Int = GLES20.glGetError()
248 | while (error != GLES20.GL_NO_ERROR) {
249 | Log.e(TAG, "***** $op: glError $error")
250 | error = GLES20.glGetError()
251 | }
252 | }
253 | }
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/app/src/main/java/com/lkl/opengl/MyGLRenderer.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.opengl.GLES20
4 | import android.opengl.GLSurfaceView
5 | import android.opengl.Matrix
6 | import android.util.Log
7 | import java.nio.ByteBuffer
8 | import javax.microedition.khronos.egl.EGLConfig
9 | import javax.microedition.khronos.opengles.GL10
10 |
11 | /**
12 | * 创建者 likunlun
13 | * 创建时间 2019/3/26 17:17
14 | * 描述 GLSurfaceView.Renderer 渲染类
15 | */
16 | class MyGLRenderer : GLSurfaceView.Renderer {
17 | companion object {
18 | private const val TAG = "MyGLRenderer"
19 | }
20 |
21 | private lateinit var mProgram: MyGLProgram
22 | // GLSurfaceView宽度
23 | private var mScreenWidth: Int = 0
24 | // GLSurfaceView高度
25 | private var mScreenHeight: Int = 0
26 | // 预览YUV数据宽度
27 | private var mVideoWidth: Int = 0
28 | // 预览YUV数据高度
29 | private var mVideoHeight: Int = 0
30 |
31 | // vPMatrix is an abbreviation for "Model View Projection Matrix"
32 | private val vPMatrix = FloatArray(16)
33 | private val projectionMatrix = FloatArray(16)
34 | private val viewMatrix = FloatArray(16)
35 |
36 | // y分量数据
37 | private var y: ByteBuffer = ByteBuffer.allocate(0)
38 | // u分量数据
39 | private var u: ByteBuffer = ByteBuffer.allocate(0)
40 | // v分量数据
41 | private var v: ByteBuffer = ByteBuffer.allocate(0)
42 | // uv分量数据
43 | private var uv: ByteBuffer = ByteBuffer.allocate(0)
44 |
45 | // YUV数据格式 0 -> I420 1 -> NV12 2 -> NV21
46 | private var type: Int = 0
47 | // 标识GLSurfaceView是否准备好
48 | private var hasVisibility = false
49 |
50 | // Called once to set up the view's OpenGL ES environment.
51 | override fun onSurfaceCreated(unused: GL10, config: EGLConfig) {
52 | // Set the background frame color
53 | GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f)
54 |
55 | // 配置OpenGL ES 环境
56 | mProgram = MyGLProgram()
57 | }
58 |
59 | // Called if the geometry of the view changes, for example when the device's screen orientation changes.
60 | override fun onSurfaceChanged(unused: GL10, width: Int, height: Int) {
61 | GLES20.glViewport(0, 0, width, height)
62 |
63 | mScreenWidth = width
64 | mScreenHeight = height
65 |
66 | mScreenWidth = width
67 | mScreenHeight = height
68 | val ratio: Float = width.toFloat() / height.toFloat()
69 |
70 | // this projection matrix is applied to object coordinates
71 | // in the onDrawFrame() method
72 | Matrix.frustumM(projectionMatrix, 0, -ratio, ratio, -1f, 1f, 3f, 7f)
73 |
74 | // Set the camera position (View matrix)
75 | Matrix.setLookAtM(viewMatrix, 0, 0f, 0f, -3f, 0f, 0f, 0f, 1.0f, 0.0f, 0.0f)
76 |
77 | if (mVideoWidth > 0 && mVideoHeight > 0) {
78 | createBuffers(mVideoWidth, mVideoHeight)
79 | }
80 | hasVisibility = true
81 | Log.d(TAG, "onSurfaceChanged width:$width * height:$height")
82 | }
83 |
84 | // Called for each redraw of the view.
85 | override fun onDrawFrame(unused: GL10) {
86 | synchronized(this) {
87 | if (y.capacity() > 0) {
88 | y.position(0)
89 | if (type == 0) {
90 | u.position(0)
91 | v.position(0)
92 | mProgram.feedTextureWithImageData(y, u, v, mVideoWidth, mVideoHeight)
93 | } else {
94 | uv.position(0)
95 | mProgram.feedTextureWithImageData(y, uv, mVideoWidth, mVideoHeight)
96 | }
97 | // Redraw background color
98 | GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)
99 |
100 | // Calculate the projection and view transformation
101 | Matrix.multiplyMM(vPMatrix, 0, projectionMatrix, 0, viewMatrix, 0)
102 |
103 | try {
104 | mProgram.drawTexture(vPMatrix, type)
105 | } catch (e: Exception) {
106 | Log.w(TAG, e.message)
107 | }
108 | }
109 | }
110 | }
111 |
112 | /**
113 | * 设置显示方向
114 | * @param degrees 显示旋转角度(逆时针),有效值是(0, 90, 180, and 270.)
115 | */
116 | fun setDisplayOrientation(degrees: Int) {
117 | // Set the camera position (View matrix)
118 | if (degrees == 0) {
119 | Matrix.setLookAtM(viewMatrix, 0, 0f, 0f, -3f, 0f, 0f, 0f, 1.0f, 0.0f, 0.0f)
120 | } else if (degrees == 90) {
121 | Matrix.setLookAtM(viewMatrix, 0, 0f, 0f, -3f, 0f, 0f, 0f, 0.0f, 1.0f, 0.0f)
122 | } else if (degrees == 180) {
123 | Matrix.setLookAtM(viewMatrix, 0, 0f, 0f, -3f, 0f, 0f, 0f, -1.0f, 0.0f, 0.0f)
124 | } else if (degrees == 270) {
125 | Matrix.setLookAtM(viewMatrix, 0, 0f, 0f, -3f, 0f, 0f, 0f, 0.0f, -1.0f, 0.0f)
126 | } else {
127 | Log.e(TAG, "degrees pram must be in (0, 90, 180, 270) ")
128 | }
129 | }
130 |
131 | /**
132 | * 设置渲染的YUV数据的宽高
133 | * @param width 宽度
134 | * @param height 高度
135 | */
136 | fun setYuvDataSize(width: Int, height: Int) {
137 | if (width > 0 && height > 0) {
138 | // 调整比例
139 | createBuffers(width, height)
140 |
141 | // 初始化容器
142 | if (width != mVideoWidth && height != mVideoHeight) {
143 | this.mVideoWidth = width
144 | this.mVideoHeight = height
145 | val yarraySize = width * height
146 | val uvarraySize = yarraySize / 4
147 | synchronized(this) {
148 | y = ByteBuffer.allocate(yarraySize)
149 | u = ByteBuffer.allocate(uvarraySize)
150 | v = ByteBuffer.allocate(uvarraySize)
151 | uv = ByteBuffer.allocate(uvarraySize * 2)
152 | }
153 | }
154 | }
155 | }
156 |
157 | /**
158 | * 调整渲染纹理的缩放比例
159 | * @param width YUV数据宽度
160 | * @param height YUV数据高度
161 | */
162 | private fun createBuffers(width: Int, height: Int) {
163 | if (mScreenWidth > 0 && mScreenHeight > 0) {
164 | val f1 = mScreenHeight.toFloat() / mScreenWidth.toFloat()
165 | val f2 = height.toFloat() / width.toFloat()
166 | if (f1 == f2) {
167 | mProgram.createBuffers(MyGLProgram.squareVertices)
168 | } else if (f1 < f2) {
169 | val widthScale = f1 / f2
170 | mProgram.createBuffers(
171 | floatArrayOf(
172 | -widthScale,
173 | -1.0f,
174 | widthScale,
175 | -1.0f,
176 | -widthScale,
177 | 1.0f,
178 | widthScale,
179 | 1.0f
180 | )
181 | )
182 | } else {
183 | val heightScale = f2 / f1
184 | mProgram.createBuffers(
185 | floatArrayOf(
186 | -1.0f,
187 | -heightScale,
188 | 1.0f,
189 | -heightScale,
190 | -1.0f,
191 | heightScale,
192 | 1.0f,
193 | heightScale
194 | )
195 | )
196 | }
197 | }
198 | }
199 |
200 | /**
201 | * 预览YUV格式数据
202 | * @param yuvdata yuv格式的数据
203 | * @param type YUV数据的格式 0 -> I420 1 -> NV12 2 -> NV21
204 | */
205 | fun feedData(yuvdata: ByteArray, type: Int = 0) {
206 | synchronized(this) {
207 | if (hasVisibility) {
208 | this.type = type
209 | if (type == 0) {
210 | y.clear()
211 | u.clear()
212 | v.clear()
213 | y.put(yuvdata, 0, mVideoWidth * mVideoHeight)
214 | u.put(yuvdata, mVideoWidth * mVideoHeight, mVideoWidth * mVideoHeight / 4)
215 | v.put(yuvdata, mVideoWidth * mVideoHeight * 5 / 4, mVideoWidth * mVideoHeight / 4)
216 | } else {
217 | y.clear()
218 | uv.clear()
219 | y.put(yuvdata, 0, mVideoWidth * mVideoHeight)
220 | uv.put(yuvdata, mVideoWidth * mVideoHeight, mVideoWidth * mVideoHeight / 2)
221 | }
222 | }
223 | }
224 | }
225 | }
--------------------------------------------------------------------------------
/app/src/main/java/com/lkl/opengl/MyGLSurfaceView.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.content.Context
4 | import android.opengl.GLSurfaceView
5 | import android.util.AttributeSet
6 | import android.util.Log
7 |
8 | /**
9 | * 创建者 likunlun
10 | * 创建时间 2019/3/26 17:16
11 | * 描述 自定义GLSurfaceView
12 | */
13 | class MyGLSurfaceView(context: Context, attributeSet: AttributeSet?) : GLSurfaceView(context, attributeSet) {
14 | companion object {
15 | private const val TAG = "MyGLSurfaceView"
16 | }
17 |
18 | constructor(context: Context) : this(context, null)
19 |
20 | private val renderer: MyGLRenderer
21 |
22 | init {
23 |
24 | // Create an OpenGL ES 2.0 context
25 | setEGLContextClientVersion(2)
26 |
27 | renderer = MyGLRenderer()
28 |
29 | // Set the Renderer for drawing on the GLSurfaceView
30 | setRenderer(renderer)
31 |
32 | // Render the view only when there is a change in the drawing data
33 | renderMode = GLSurfaceView.RENDERMODE_WHEN_DIRTY
34 | }
35 |
36 | /**
37 | * 设置显示方向
38 | * @param degrees 显示旋转角度(逆时针),有效值是(0, 90, 180, and 270.)
39 | */
40 | fun setDisplayOrientation(degrees: Int) {
41 | renderer.setDisplayOrientation(degrees)
42 | }
43 |
44 | /**
45 | * 设置渲染的YUV数据的宽高
46 | * @param width 宽度
47 | * @param height 高度
48 | */
49 | fun setYuvDataSize(width: Int, height: Int) {
50 | Log.d(TAG, "setYuvDataSize $width * $height")
51 | renderer.setYuvDataSize(width, height)
52 | }
53 |
54 | /**
55 | * 填充预览YUV格式数据
56 | * @param yuvData yuv格式的数据
57 | * @param type YUV数据的格式 0 -> I420 1 -> NV12 2 -> NV21
58 | */
59 | fun feedData(yuvData: ByteArray?, type: Int = 0) {
60 | if (yuvData == null) {
61 | return
62 | }
63 | renderer.feedData(yuvData, type)
64 | // 请求渲染新的YUV数据
65 | requestRender()
66 | }
67 | }
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/app/src/main/java/com/lkl/opengl/Shader.kt:
--------------------------------------------------------------------------------
1 | package com.lkl.opengl
2 |
3 | import android.opengl.GLES20
4 |
5 | /**
6 | * 加载着色器程序
7 | * @param type GLES20.GL_VERTEX_SHADER -> vertex shader
8 | * GLES20.GL_FRAGMENT_SHADER -> fragment shader
9 | * @param shaderCode 着色器程序代码
10 | */
11 | fun loadShader(type: Int, shaderCode: String): Int {
12 |
13 | // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
14 | // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
15 | return GLES20.glCreateShader(type).also { shader ->
16 |
17 | // add the source code to the shader and compile it
18 | GLES20.glShaderSource(shader, shaderCode)
19 | GLES20.glCompileShader(shader)
20 | }
21 | }
22 |
23 | /**
24 | * 顶点着色器程序
25 | * vertex shader在每个顶点上都执行一次,通过不同世界的坐标系转化定位顶点的最终位置。
26 | * 它可以传递数据给fragment shader,如纹理坐标、顶点坐标,变换矩阵等
27 | */
28 | const val vertexShaderCode =
29 | "uniform mat4 uMVPMatrix;" +
30 | "attribute vec4 vPosition;" +
31 | "attribute vec2 texCoord;" +
32 | "varying vec2 tc;" +
33 | "void main() {" +
34 | " gl_Position = uMVPMatrix * vPosition;" +
35 | " tc = texCoord;" +
36 | "}"
37 |
38 | /**
39 | * 片段着色器程序
40 | * fragment shader在每个像素上都会执行一次,通过插值确定像素的最终显示颜色
41 | */
42 | const val fragmentShaderCode =
43 | "precision mediump float;" +
44 | "uniform sampler2D samplerY;" +
45 | "uniform sampler2D samplerU;" +
46 | "uniform sampler2D samplerV;" +
47 | "uniform sampler2D samplerUV;" +
48 | "uniform int yuvType;" +
49 | "varying vec2 tc;" +
50 | "void main() {" +
51 | " vec4 c = vec4((texture2D(samplerY, tc).r - 16./255.) * 1.164);" +
52 | " vec4 U; vec4 V;" +
53 | " if (yuvType == 0){" +
54 | " U = vec4(texture2D(samplerU, tc).r - 128./255.);" +
55 | " V = vec4(texture2D(samplerV, tc).r - 128./255.);" +
56 | " } else if (yuvType == 1){" +
57 | " U = vec4(texture2D(samplerUV, tc).r - 128./255.);" +
58 | " V = vec4(texture2D(samplerUV, tc).a - 128./255.);" +
59 | " } else {" +
60 | " U = vec4(texture2D(samplerUV, tc).a - 128./255.);" +
61 | " V = vec4(texture2D(samplerUV, tc).r - 128./255.);" +
62 | " } " +
63 | " c += V * vec4(1.596, -0.813, 0, 0);" +
64 | " c += U * vec4(0, -0.392, 2.017, 0);" +
65 | " c.a = 1.0;" +
66 | " gl_FragColor = c;" +
67 | "}"
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/app/src/main/res/drawable-v24/ic_launcher_foreground.xml:
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/app/src/main/res/drawable/ic_launcher_background.xml:
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/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:
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/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:
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/app/src/main/res/mipmap-hdpi/ic_launcher.png:
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/app/src/main/res/mipmap-hdpi/ic_launcher_round.png:
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/app/src/main/res/mipmap-mdpi/ic_launcher.png:
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/app/src/main/res/mipmap-mdpi/ic_launcher_round.png:
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/app/src/main/res/mipmap-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xhdpi/ic_launcher.png
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/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png
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/app/src/main/res/mipmap-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xxhdpi/ic_launcher.png
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/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png:
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https://raw.githubusercontent.com/BlankLun/OpenGL-YUV/8a6005678ee86668ac13705ddcd71e763eca808d/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #008577
4 | #00574B
5 | #D81B60
6 |
7 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | OpenGL-YUV
3 |
4 | 该APP需要访问你的摄像机拍照、录像
5 |
6 |
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/app/src/main/res/values/styles.xml:
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1 |
2 |
3 |
4 |
10 |
11 |
12 |
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/app/src/test/java/com/lkl/opengl/ExampleUnitTest.kt:
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1 | package com.lkl.opengl
2 |
3 | import org.junit.Test
4 |
5 | import org.junit.Assert.*
6 |
7 | /**
8 | * Example local unit test, which will execute on the development machine (host).
9 | *
10 | * See [testing documentation](http://d.android.com/tools/testing).
11 | */
12 | class ExampleUnitTest {
13 | @Test
14 | fun addition_isCorrect() {
15 | assertEquals(4, 2 + 2)
16 | }
17 | }
18 |
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | ext.kotlin_version = '1.3.21'
5 | repositories {
6 | google()
7 | jcenter()
8 |
9 | }
10 | dependencies {
11 | classpath 'com.android.tools.build:gradle:3.3.2'
12 | classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
13 | // NOTE: Do not place your application dependencies here; they belong
14 | // in the individual module build.gradle files
15 | }
16 | }
17 |
18 | allprojects {
19 | repositories {
20 | google()
21 | jcenter()
22 |
23 | }
24 | }
25 |
26 | task clean(type: Delete) {
27 | delete rootProject.buildDir
28 | }
29 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 | # IDE (e.g. Android Studio) users:
3 | # Gradle settings configured through the IDE *will override*
4 | # any settings specified in this file.
5 | # For more details on how to configure your build environment visit
6 | # http://www.gradle.org/docs/current/userguide/build_environment.html
7 | # Specifies the JVM arguments used for the daemon process.
8 | # The setting is particularly useful for tweaking memory settings.
9 | org.gradle.jvmargs=-Xmx1536m
10 | # When configured, Gradle will run in incubating parallel mode.
11 | # This option should only be used with decoupled projects. More details, visit
12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
13 | # org.gradle.parallel=true
14 | # AndroidX package structure to make it clearer which packages are bundled with the
15 | # Android operating system, and which are packaged with your app's APK
16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn
17 | android.useAndroidX=true
18 | # Automatically convert third-party libraries to use AndroidX
19 | android.enableJetifier=true
20 | # Kotlin code style for this project: "official" or "obsolete":
21 | kotlin.code.style=official
22 |
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Tue Mar 26 16:44:45 CST 2019
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env sh
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Attempt to set APP_HOME
10 | # Resolve links: $0 may be a link
11 | PRG="$0"
12 | # Need this for relative symlinks.
13 | while [ -h "$PRG" ] ; do
14 | ls=`ls -ld "$PRG"`
15 | link=`expr "$ls" : '.*-> \(.*\)$'`
16 | if expr "$link" : '/.*' > /dev/null; then
17 | PRG="$link"
18 | else
19 | PRG=`dirname "$PRG"`"/$link"
20 | fi
21 | done
22 | SAVED="`pwd`"
23 | cd "`dirname \"$PRG\"`/" >/dev/null
24 | APP_HOME="`pwd -P`"
25 | cd "$SAVED" >/dev/null
26 |
27 | APP_NAME="Gradle"
28 | APP_BASE_NAME=`basename "$0"`
29 |
30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
31 | DEFAULT_JVM_OPTS=""
32 |
33 | # Use the maximum available, or set MAX_FD != -1 to use that value.
34 | MAX_FD="maximum"
35 |
36 | warn () {
37 | echo "$*"
38 | }
39 |
40 | die () {
41 | echo
42 | echo "$*"
43 | echo
44 | exit 1
45 | }
46 |
47 | # OS specific support (must be 'true' or 'false').
48 | cygwin=false
49 | msys=false
50 | darwin=false
51 | nonstop=false
52 | case "`uname`" in
53 | CYGWIN* )
54 | cygwin=true
55 | ;;
56 | Darwin* )
57 | darwin=true
58 | ;;
59 | MINGW* )
60 | msys=true
61 | ;;
62 | NONSTOP* )
63 | nonstop=true
64 | ;;
65 | esac
66 |
67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
68 |
69 | # Determine the Java command to use to start the JVM.
70 | if [ -n "$JAVA_HOME" ] ; then
71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
72 | # IBM's JDK on AIX uses strange locations for the executables
73 | JAVACMD="$JAVA_HOME/jre/sh/java"
74 | else
75 | JAVACMD="$JAVA_HOME/bin/java"
76 | fi
77 | if [ ! -x "$JAVACMD" ] ; then
78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
79 |
80 | Please set the JAVA_HOME variable in your environment to match the
81 | location of your Java installation."
82 | fi
83 | else
84 | JAVACMD="java"
85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
86 |
87 | Please set the JAVA_HOME variable in your environment to match the
88 | location of your Java installation."
89 | fi
90 |
91 | # Increase the maximum file descriptors if we can.
92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
93 | MAX_FD_LIMIT=`ulimit -H -n`
94 | if [ $? -eq 0 ] ; then
95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
96 | MAX_FD="$MAX_FD_LIMIT"
97 | fi
98 | ulimit -n $MAX_FD
99 | if [ $? -ne 0 ] ; then
100 | warn "Could not set maximum file descriptor limit: $MAX_FD"
101 | fi
102 | else
103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
104 | fi
105 | fi
106 |
107 | # For Darwin, add options to specify how the application appears in the dock
108 | if $darwin; then
109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
110 | fi
111 |
112 | # For Cygwin, switch paths to Windows format before running java
113 | if $cygwin ; then
114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
116 | JAVACMD=`cygpath --unix "$JAVACMD"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Escape application args
158 | save () {
159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
160 | echo " "
161 | }
162 | APP_ARGS=$(save "$@")
163 |
164 | # Collect all arguments for the java command, following the shell quoting and substitution rules
165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
166 |
167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
169 | cd "$(dirname "$0")"
170 | fi
171 |
172 | exec "$JAVACMD" "$@"
173 |
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/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | set DIRNAME=%~dp0
12 | if "%DIRNAME%" == "" set DIRNAME=.
13 | set APP_BASE_NAME=%~n0
14 | set APP_HOME=%DIRNAME%
15 |
16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
17 | set DEFAULT_JVM_OPTS=
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windows variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 |
53 | :win9xME_args
54 | @rem Slurp the command line arguments.
55 | set CMD_LINE_ARGS=
56 | set _SKIP=2
57 |
58 | :win9xME_args_slurp
59 | if "x%~1" == "x" goto execute
60 |
61 | set CMD_LINE_ARGS=%*
62 |
63 | :execute
64 | @rem Setup the command line
65 |
66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
67 |
68 | @rem Execute Gradle
69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
70 |
71 | :end
72 | @rem End local scope for the variables with windows NT shell
73 | if "%ERRORLEVEL%"=="0" goto mainEnd
74 |
75 | :fail
76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
77 | rem the _cmd.exe /c_ return code!
78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
79 | exit /b 1
80 |
81 | :mainEnd
82 | if "%OS%"=="Windows_NT" endlocal
83 |
84 | :omega
85 |
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/settings.gradle:
--------------------------------------------------------------------------------
1 | include ':app'
2 |
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