├── ClientKit.py ├── Examples ├── GodzillaKFC.blend └── GodzillaKFC.blend1 ├── LICENSE ├── Math.py ├── OSVR-Analog.py ├── OSVR-Blender-addon.py ├── OSVR-Button.py ├── OSVR-Orientation.py ├── OSVR-Position.py ├── README.md └── __init__.py /ClientKit.py: -------------------------------------------------------------------------------- 1 | from osvr.ClientKit import * 2 | 3 | class ClientKit: 4 | class __ClientKit: 5 | def __init__(self): 6 | self._context = None 7 | self.AppID = "" 8 | self.ensureStarted() 9 | 10 | def context(): 11 | doc = "The context property." 12 | def fget(self): 13 | return self._context 14 | def fset(self, value): 15 | pass 16 | def fdel(self): 17 | del self._context 18 | return locals() 19 | context = property(**context()) 20 | 21 | def ensureStarted(self): 22 | if self._context is None: 23 | if len(self.AppID) == 0: 24 | #OSVR ClientKit instance needs AppID set to a reverse-order DNS name! Using dummy name... 25 | self.AppID = "com.osvr.osvr-blender.dummy" 26 | print("[OSVR] Starting with app ID: " + self.AppID) 27 | self._context = ClientContext(self.AppID); 28 | 29 | # if not self._context.CheckStatus(): 30 | # print("OSVR Server not detected. Start OSVR Server and restart the application.") 31 | 32 | def endObject(self): 33 | if self._context is not None: 34 | print("Shutting down OSVR") 35 | # self._context.Dispose() 36 | 37 | instance = None 38 | def __init__(self): 39 | if not ClientKit.instance: 40 | ClientKit.instance = ClientKit.__ClientKit() 41 | ClientKit.instance.ensureStarted() 42 | -------------------------------------------------------------------------------- /Examples/GodzillaKFC.blend: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/BlendOSVR/OSVR-Blender/8832113d22cb7be600f170c04974b9b64d9f0309/Examples/GodzillaKFC.blend -------------------------------------------------------------------------------- /Examples/GodzillaKFC.blend1: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/BlendOSVR/OSVR-Blender/8832113d22cb7be600f170c04974b9b64d9f0309/Examples/GodzillaKFC.blend1 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | 2 | Apache License 3 | Version 2.0, January 2004 4 | http://www.apache.org/licenses/ 5 | 6 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 7 | 8 | 1. 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But y and z are swapped 8 | temp_vec = mathutils.Vector(float(vec.data[0]), float(vec.data[1]), float(vec.data[2])) 9 | #may need to be -90 degrees 10 | rot_mat = mathutils.Matrix.Rotation(math.degrees(90), 4, 'X') 11 | return rot_mat * temp_vec 12 | 13 | def ConvertPosition(vec): 14 | return mathutils.Vector(float(vec.data[0]), float(vec.data[1])) 15 | 16 | def ConvertOrientation(quat): 17 | # Wikipedia may say quaternions are not handed, but these needed modification in Unity. Check if Blender is same 18 | return mathutils.Quaternion(float(quat.data[0]), float(quat.data[1]), float(quat.data[2]), float(quat.data[3])) 19 | 20 | def ConvertPose(pose): 21 | matrix_location = mathutils.Matrix.Translation(ConvertPosition(pose.translation)).to_4x4() 22 | #rotation parameters are angle (float), size (int), axis (string or vector) 23 | axis, angle = ConvertOrientation(pose.rotation).to_axis_angle() 24 | matrix_rotation = mathutils.Matrix.Rotation(angle, 4, axis).to_4x4() 25 | #scale parameters are factor (float), size (int), axis (string or vector) 26 | matrix_scale = mathutils.Matrix.Scale(ConvertPosition(mathutils.Vector(1,1,1))).to_4x4() 27 | matrix4x4 = matrix_location * matrix_rotation * matrix_scale 28 | return matrix4x4 29 | 30 | #Convert OSVR.ClientKit.Viewport to Rect. Blender equivalent? 31 | # Did some searching, didn't find anything about needing to normalize viewport. 32 | #Rect ConvertViewport(OSVR.ClientKit.Viewport viewport) 33 | #Unity expects normalized coordinates, not pixel coordinates. What about Blender? 34 | #@todo below assumes left and right eyes split the screen in half horizontally 35 | #return Rect(viewport.Left / (2f*viewport.Width), viewport.Bottom / viewport.Height, viewport.Width/(viewport.Width*2f), 1); 36 | 37 | #Convert OSVR.ClientKit.Matrix44f to Matrix4x4 38 | def ConvertMatrix(matrix): 39 | matrix4x4 = mathutils.Matrix() 40 | matrix4x4[0][0] = matrix.M0 41 | matrix4x4[1][0] = matrix.M1 42 | matrix4x4[2][0] = matrix.M2 43 | matrix4x4[3][0] = matrix.M3 44 | matrix4x4[0][1] = matrix.M4 45 | matrix4x4[1][1] = matrix.M5 46 | matrix4x4[2][1] = matrix.M6 47 | matrix4x4[3][1] = matrix.M7 48 | matrix4x4[0][2] = matrix.M8 49 | matrix4x4[1][2] = matrix.M9 50 | matrix4x4[2][2] = matrix.M10 51 | matrix4x4[3][2] = matrix.M11 52 | matrix4x4[0][3] = matrix.M12 53 | matrix4x4[1][3] = matrix.M13 54 | matrix4x4[2][3] = matrix.M14 55 | matrix4x4[3][3] = matrix.M15 56 | return matrix4x4 57 | -------------------------------------------------------------------------------- /OSVR-Analog.py: -------------------------------------------------------------------------------- 1 | bl_info = { 2 | "name": "OSVR_Analog", 3 | "category": "Object", 4 | } 5 | 6 | import bpy 7 | from bpy.types import Operator 8 | # from ClientKit import ClientKit 9 | 10 | class OSVR_Analog(Operator): 11 | """OSVR_Analog""" # blender tooltip for menu items and buttons 12 | bl_idname = "object.osvr_analog" # unique identifier for buttons and menu items to reference 13 | bl_label = "OSVR_Analog" # displays name in the interface 14 | bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator 15 | 16 | def execute(self, context): # execute() is called by blender when running the operator 17 | obj = context.scene.objects.active 18 | bpy.ops.object.game_property_new(type="FLOAT",name="analog") 19 | prop = obj.game.properties["analog"]; 20 | prop.value = 0 21 | bpy.ops.logic.sensor_add("ALWAYS", "OSVR-Analog-Sensor") 22 | bpy.ops.logic.controller_add(type="PYTHON", name="OSVR-Analog-Controller") 23 | 24 | return {'FINISHED'} # lets blender know the operator finished successfully 25 | 26 | def register(): 27 | bpy.utils.register_class(OSVR_Analog) 28 | 29 | def unregister(): 30 | bpy.utils.unregister_class(OSVR_Analog) 31 | 32 | # allows the script to be run directly from blender's text editor 33 | # without having to install the addon 34 | if __name__ == "__main__": 35 | register() 36 | -------------------------------------------------------------------------------- /OSVR-Blender-addon.py: -------------------------------------------------------------------------------- 1 | bl_info = { 2 | "name": "OSVR", 3 | "category": "Object", 4 | } 5 | 6 | import bpy 7 | from bpy.types import Operator 8 | from ClientKit import ClientKit 9 | 10 | clientKit = ClientKit() 11 | context = clientKit.instance.context 12 | running = False 13 | 14 | class OSVR(Operator): 15 | """OSVR""" # blender tooltip for menu items and buttons 16 | bl_idname = "object.osvr" # unique identifier for buttons and menu items to reference 17 | bl_label = "OSVR" # displays name in the interface 18 | bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator 19 | 20 | def execute(self, context): # execute() is called by blender when running the operator 21 | game_settings = bpy.data.scenes["Scene"].game_settings 22 | game_settings.stereo = 'STEREO' # change camera to stereo 23 | game_settings.stereo_mode = 'SIDEBYSIDE' # change stereo settings to side by side views 24 | 25 | return {'FINISHED'} # lets blender know the operator finished successfully 26 | 27 | def register(): 28 | bpy.utils.register_class(OSVR) 29 | 30 | 31 | def unregister(): 32 | bpy.utils.unregister_class(OSVR) 33 | 34 | # allows the script to be run directly from blender's text editor 35 | # without having to install the addon 36 | if __name__ == "__main__": 37 | register() 38 | 39 | def updateButton(): 40 | from bge.logic import getCurrentController 41 | 42 | controller = getCurrentController() #gets Python Controller associated with this script 43 | obj = bpy.data.objects[controller.owner.name] 44 | bpy.context.scene.objects.active = obj 45 | obj.game.properties["button"].value = not obj.game.properties["button"].value 46 | 47 | def contextUpdate(): 48 | if running: 49 | global context 50 | context.update() 51 | else: 52 | print("Object is null") 53 | 54 | def updatePosition(): 55 | from bge.logic import getCurrentController 56 | import Math 57 | 58 | head = clientKit.instance.context.getInterface("/me/head") 59 | 60 | timestamp, pose = head.getPoseState() 61 | 62 | blendvec = Math.convertPosition(pose.translation) 63 | 64 | controller = getCurrentController() 65 | obj = bpy.data.objects[controller.owner.name] 66 | bpy.context.scene.objects.active = obj 67 | obj.location.x = blendvec.x 68 | obj.location.y = blendvec.y 69 | obj.location.z = blendvec.z 70 | 71 | def updateOrientation(rotation): 72 | from bge.logic import getCurrentController 73 | import mathutils 74 | import Math 75 | 76 | blendrot = Math.convertOrientation(rotation) 77 | 78 | controller = getCurrentController() 79 | obj = controller.owner 80 | obj.orientation = blendrot 81 | 82 | def startOSVR(): 83 | if not running: 84 | from osvr.ClientKit import OrientationCallback 85 | 86 | iface = clientKit.instance.context.getInterface("/me/head") 87 | 88 | def testCallback(userdata, timestamp, report): 89 | print("Doing Callback") 90 | print("Got ORIENTATION report: Orientation = (%f, %f, %f, %f)" % (report.contents.rotation.data[0], report.contents.rotation.data[1], report.contents.rotation.data[2], report.contents.rotation.data[3])) 91 | 92 | OSVRCallback = OrientationCallback(testCallback) 93 | 94 | iface.registerCallback(OSVRCallback, None) 95 | global running 96 | running = True 97 | print("Starting OSVR...") 98 | 99 | def shutdownOSVR(): 100 | if running: 101 | from bge.logic import endGame 102 | 103 | clientKit.instance.context.shutdown() 104 | global running 105 | running = False 106 | print("OSVR shutting down, exiting.") 107 | 108 | endGame() -------------------------------------------------------------------------------- /OSVR-Button.py: -------------------------------------------------------------------------------- 1 | bl_info = { 2 | "name": "OSVR_Button", 3 | "category": "Object", 4 | } 5 | 6 | import bpy 7 | from bpy.types import Operator 8 | # from ClientKit import ClientKit 9 | 10 | class OSVR_Button(Operator): 11 | """OSVR_Button""" # blender tooltip for menu items and buttons 12 | bl_idname = "object.osvr_button" # unique identifier for buttons and menu items to reference 13 | bl_label = "OSVR_Button" # displays name in the interface 14 | bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator 15 | 16 | def execute(self, context): # execute() is called by blender when running the operator 17 | obj = context.scene.objects.active 18 | bpy.ops.object.game_property_new(type="BOOL",name="button") 19 | prop = obj.game.properties["button"]; 20 | prop.value = False 21 | bpy.ops.logic.sensor_add(type="ALWAYS", name="OSVR-Button-Sensor") 22 | bpy.ops.logic.controller_add(type="PYTHON", name="OSVR-Button-Controller") 23 | # sensor = cont.sensors[-1] 24 | # controller = cont.controllers[-1] 25 | # sensor.link(controller) 26 | 27 | return {'FINISHED'} # lets blender know the operator finished successfully 28 | 29 | def register(): 30 | bpy.utils.register_class(OSVR_Button) 31 | 32 | 33 | def unregister(): 34 | bpy.utils.unregister_class(OSVR_Button) 35 | 36 | # allows the script to be run directly from blender's text editor 37 | # without having to install the addon 38 | 39 | if __name__ == "__main__": 40 | register() 41 | -------------------------------------------------------------------------------- /OSVR-Orientation.py: -------------------------------------------------------------------------------- 1 | bl_info = { 2 | "name": "OSVR_Orientation", 3 | "category": "Object", 4 | } 5 | 6 | import bpy 7 | from bpy.types import Operator 8 | # from ClientKit import ClientKit 9 | 10 | class OSVR_Orientation(Operator): 11 | """OSVR_Orientation""" # blender tooltip for menu items and buttons 12 | bl_idname = "object.osvr_orientation" # unique identifier for buttons and menu items to reference 13 | bl_label = "OSVR_Orientation" # displays name in the interface 14 | bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator 15 | 16 | def execute(self, context): # execute() is called by blender when running the operator 17 | bpy.ops.logic.sensor_add(type="ALWAYS", name="OSVR-Orientation-Sensor") 18 | bpy.ops.logic.controller_add(type="PYTHON", name="OSVR-Orientation-Controller") 19 | 20 | return {'FINISHED'} # lets blender know the operator finished successfully 21 | 22 | def register(): 23 | bpy.utils.register_class(OSVR_Orientation) 24 | 25 | def unregister(): 26 | bpy.utils.unregister_class(OSVR_Orientation) 27 | 28 | # allows the script to be run directly from blender's text editor 29 | # without having to install the addon 30 | if __name__ == "__main__": 31 | register() 32 | -------------------------------------------------------------------------------- /OSVR-Position.py: -------------------------------------------------------------------------------- 1 | bl_info = { 2 | "name": "OSVR_Position", 3 | "category": "Object", 4 | } 5 | 6 | import bpy 7 | from bpy.types import Operator 8 | # from ClientKit import ClientKit 9 | 10 | class OSVR_Position(Operator): 11 | """OSVR_Position""" # blender tooltip for menu items and buttons 12 | bl_idname = "object.osvr_position" # unique identifier for buttons and menu items to reference 13 | bl_label = "OSVR_Position" # displays name in the interface 14 | bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator 15 | 16 | def execute(self, context): # execute() is called by blender when running the operator 17 | bpy.ops.logic.sensor_add(type="ALWAYS", name="OSVR-Position-Sensor") 18 | bpy.ops.logic.controller_add(type="PYTHON", name="OSVR-Position-Controller") 19 | 20 | return {'FINISHED'} # lets blender know the operator finished successfully 21 | 22 | def register(): 23 | bpy.utils.register_class(OSVR_Position) 24 | 25 | def unregister(): 26 | bpy.utils.unregister_class(OSVR_Position) 27 | 28 | # allows the script to be run directly from blender's text editor 29 | # without having to install the addon 30 | if __name__ == "__main__": 31 | register() 32 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # OSVR-Blender 2 | > Maintained at 3 | > 4 | > For details, see 5 | > 6 | > For support, see 7 | 8 | ## Python Binding for OSVR - "OSVR-Python" 9 | The Blender integration is based on the [OSVR-Python][] Python binding for OSVR, which is maintained in a separate repository. That code is entirely Blender-independent so it can be used in other applications/frameworks. 10 | 11 | [OSVR-Python]: https://github.com/BlendOSVR/OSVR-Python 12 | 13 | ## OSVR Blender integration 14 | We are currently maintaining support for Blender 2.76 and Python 3.x in this tree. 15 | 16 | Blender integration is accomplished via add-ons. OSVR-Blender-addon is the main component of OSVR, which starts and shuts down ClientContext. All the other add-ons are for adding functionality to game objects: they add a sensor and a Python controller. However, Blender does not allow links and specifying the Python module to use for the Python controller, so these must occur for any functionality to happen. 17 | osvrClientKit.dll, osvrClient.dll, osvrUtil.dll, and osvrCommon.dll must be accessible via the Blender executable. Currently the only filepath supported is where the dlls are in the same folder as the Blender executable. 18 | 19 | Note that if you're looking at the source, you'll need to download and import the Pythonic-OSVR project artifacts. 20 | 21 | ## License 22 | This project: Licensed under the Apache License, Version 2.0. 23 | -------------------------------------------------------------------------------- /__init__.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/BlendOSVR/OSVR-Blender/8832113d22cb7be600f170c04974b9b64d9f0309/__init__.py --------------------------------------------------------------------------------