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/LICENSE:
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576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
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582 | to choose that version for the Program.
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584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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599 |
600 | 16. Limitation of Liability.
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611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
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616 | reviewing courts shall apply local law that most closely approximates
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618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Multiple Camera Render
2 |
3 | > [!IMPORTANT]
4 | > This repository is archived now.
5 | > Newer versions are available at [ivan-perevala/multiple_camera_render](https://github.com/ivan-perevala/multiple_camera_render)
6 |
7 | 
8 |
9 | Add-on for **Blender 2.80+** with which you can render sequentially all or only selected cameras in scene.
10 | Addon was made to help in prototyping **photogrammetry, photometry or volumetric capture Multi Camera Rigs**.
11 | You can quickly simulate not only camera layout choose suitable lenses, and simulate real cameras and lenses imperfections. Like lens distortions, DOF and aberrations.
12 | Quickly render with **Eevee** or **Cycles** and test this renders as a synthetic dataset in your favourite **photogrammetry software**.
13 |
14 | Addon itself is not limited to use only for photogrammetry and prototyping. Any scenes that can required render stills from different cams is a good case for it.
15 | For example addon would be good for rendering proxy [impostors](https://docs.unrealengine.com/en-US/Engine/Content/Tools/RenderToTextureTools/3/index.html) for Unity / Unreal.
16 |
17 | #### Usage
18 |
19 | Download, install, design your multi camera rig layout. Define saving path for images and used settings. Setup composing if needed.
20 | In addon UI press what type of render you want: Render all cams or only selected and their order.
21 |
22 |
23 | Download the latest version from github: https://github.com/BlenderHQ/multiple_camera_render/releases
24 |
25 | Addon from "Blender for 3D Scanning and Photogrammetry Project" https://www.patreon.com/BlenderHQ_
26 |
--------------------------------------------------------------------------------
/__init__.py:
--------------------------------------------------------------------------------
1 | # Multiple Camera Render addon.
2 | # Copyright (C) 2020 Vlad Kuzmin (ssh4), Ivan Perevala (ivpe)
3 |
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 |
9 | # This program is distributed in the hope that it will be useful,
10 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | # GNU General Public License for more details.
13 |
14 | # You should have received a copy of the GNU General Public License
15 | # along with this program. If not, see .
16 |
17 | bl_info = {
18 | "name": "Multiple Camera Render",
19 | "author": "Vlad Kuzmin (ssh4), Ivan Perevala (ivpe)",
20 | "version": (3, 0, 0),
21 | "blender": (2, 80, 0),
22 | "description": "Sequential rendering from multiple cameras",
23 | "location": "Tool settings > Camera Render",
24 | "support": 'COMMUNITY',
25 | "category": "Render",
26 | "doc_url": "https://github.com/BlenderHQ/multiple_camera_render",
27 | "wiki_url": "https://github.com/BlenderHQ/multiple_camera_render",
28 | }
29 |
30 | import os
31 | import shutil
32 | import math
33 |
34 | import bpy
35 | from mathutils import Vector
36 |
37 | # ____________________________________________________________________________ #
38 | # Extend 'bpy' types.
39 |
40 |
41 | class MCR_SceneProperties(bpy.types.PropertyGroup):
42 | mode: bpy.props.EnumProperty(
43 | name="Direction",
44 | items=(
45 | ('RENDER', "Render",
46 | "Render will be performed for cameras\n"
47 | "sequentially for the currently selected frame",
48 | 'RENDER_STILL',
49 | 0
50 | ),
51 | ('ANIMATION', "Animation",
52 | "Render will be performed for cameras\n"
53 | "sequentially for the selected frame interval",
54 | 'RENDER_ANIMATION',
55 | 1
56 | )
57 | ),
58 | default='RENDER',
59 | options={'HIDDEN'},
60 | description="Render mode"
61 | )
62 |
63 | direction: bpy.props.EnumProperty(
64 | name="Direction",
65 | items=(
66 | ('COUNTER', "Counter", "", 'LOOP_BACK', 0),
67 | ('CLOCKWISE', "Clockwise", "", 'LOOP_FORWARDS', 1)
68 | ),
69 | default='CLOCKWISE',
70 | options={'HIDDEN'},
71 | description="The direction in which the cameras will change\n"
72 | "during the rendering of the sequence\n"
73 | "(Starting from the current camera of the scene)"
74 | )
75 |
76 | cameras_usage: bpy.props.EnumProperty(
77 | name="Cameras Usage",
78 | items=[
79 | ('VISIBLE', "Visible",
80 | "Render from all visible cameras",
81 | 'VIS_SEL_11',
82 | 0
83 | ),
84 | ('SELECTED', "Selected",
85 | "Render only from selected cameras",
86 | 'RESTRICT_SELECT_OFF',
87 | 1
88 | )
89 | ],
90 | default='VISIBLE'
91 | )
92 |
93 | keep_frame_in_filepath: bpy.props.BoolProperty(
94 | name="Keep Frame Number",
95 | default=False,
96 | description="If not selected, the frame number will\n"
97 | "be removed from the rendered file name"
98 | )
99 |
100 |
101 | class MCR_WindowManagerProperties(bpy.types.PropertyGroup):
102 | is_rendering: bpy.props.BoolProperty(default=False)
103 |
104 |
105 | # ____________________________________________________________________________ #
106 | # Operators.
107 |
108 |
109 | class MCR_OT_multiple_camera_render(bpy.types.Operator):
110 | bl_idname = "mcr.multiple_camera_render"
111 | bl_label = "Render Sequence"
112 | bl_options = {'INTERNAL'}
113 |
114 | # Fields to restore after render complete
115 | camera_queue = []
116 | camera_index = 0
117 |
118 | render_filepath = ""
119 | frame_current = 0
120 | frame_start = 0
121 | frame_end = 0
122 | use_lock_interface = True
123 |
124 | @classmethod
125 | def poll(cls, context):
126 | scene = context.scene
127 | if scene.render.is_movie_format:
128 | return False
129 |
130 | if scene.mcr.cameras_usage == 'VISIBLE':
131 | camera_objects_src = context.visible_objects
132 | elif scene.mcr.cameras_usage == 'SELECTED':
133 | camera_objects_src = context.selected_objects
134 |
135 | for ob in camera_objects_src:
136 | if ob.type == 'CAMERA':
137 | return True
138 | return False
139 |
140 | @classmethod
141 | def description(cls, context, _properties):
142 | scene = context.scene
143 | camera_objects_src = []
144 | if scene.mcr.cameras_usage == 'VISIBLE':
145 | camera_objects_src = context.visible_objects
146 | elif scene.mcr.cameras_usage == 'SELECTED':
147 | camera_objects_src = context.selected_objects
148 |
149 | frames_count = 1 + scene.frame_end - scene.frame_start
150 | cameras_count = len(
151 | [_ for _ in camera_objects_src if _.type == 'CAMERA'])
152 |
153 | if cameras_count == 0:
154 | return f"Missing {scene.mcr.cameras_usage.lower()} cameras!"
155 |
156 | ret = ""
157 | if scene.mcr.mode == 'RENDER':
158 | ret = f"Render {cameras_count} images on current frame"
159 | elif scene.mcr.mode == 'ANIMATION':
160 | ret = f"Render {cameras_count * frames_count} images\n" \
161 | f"({frames_count} frames "\
162 | f"from {cameras_count} {scene.mcr.cameras_usage.lower()} cameras)"
163 |
164 | return ret
165 |
166 | @classmethod
167 | def reset_properties(cls):
168 | cls.camera_queue.clear()
169 | cls.camera_index = 0
170 | cls.render_filepath = ""
171 | cls.frame_current = 0
172 | cls.frame_start = 0
173 | cls.frame_end = 0
174 | cls.use_lock_interface = True
175 |
176 | @classmethod
177 | def update_camera(cls, scene):
178 | next_camera_object = cls.camera_queue[cls.camera_index]
179 | scene.camera = next_camera_object
180 | scene.render.filepath = os.path.join(
181 | cls.render_filepath, next_camera_object.name) + "_####"
182 |
183 | @classmethod
184 | def render_pre_handler(cls, scene, _c):
185 | scene.frame_current = cls.frame_current
186 |
187 | @classmethod
188 | def restore_scene_settings(cls, scene):
189 | wm = bpy.context.window_manager
190 | wm.mcr.is_rendering = False
191 |
192 | scene.render.filepath = cls.render_filepath
193 | scene.frame_start = cls.frame_start
194 | scene.frame_end = cls.frame_end
195 | scene.render.use_lock_interface = cls.use_lock_interface
196 |
197 | bpy.app.handlers.render_pre.remove(cls.render_pre_handler)
198 | bpy.app.handlers.render_post.remove(cls.render_post_handler)
199 | bpy.app.handlers.render_cancel.remove(cls.render_cancel_handler)
200 |
201 | @classmethod
202 | def render_post_handler(cls, scene, c):
203 | # Remove frame number from rendered image filepath
204 | # (only if scene.mcr.mode == 'RENDER')
205 | if scene.mcr.mode == 'RENDER' and (not scene.mcr.keep_frame_in_filepath):
206 | prev_filepath = bpy.path.abspath(
207 | scene.render.filepath[0:-5]
208 | + f"_{cls.frame_current:04d}{scene.render.file_extension}")
209 |
210 | if os.path.isfile(prev_filepath):
211 | new_filepath = f"{scene.render.filepath[0: -5]}{scene.render.file_extension}"
212 | try:
213 | if os.path.isfile(new_filepath):
214 | shutil.move(prev_filepath, new_filepath)
215 | else:
216 | os.rename(prev_filepath, new_filepath)
217 | except Exception:
218 | print("Unable to rename output file")
219 |
220 | if cls.camera_index < len(cls.camera_queue) - 1:
221 | cls.camera_index += 1
222 | cls.update_camera(scene)
223 | else:
224 | if scene.mcr.mode == 'RENDER':
225 | cls.restore_scene_settings(scene)
226 | elif scene.mcr.mode == 'ANIMATION':
227 | if cls.frame_current == cls.frame_end:
228 | cls.restore_scene_settings(scene)
229 | else:
230 | cls.camera_index = 0
231 | cls.frame_current += 1
232 | cls.update_camera(scene)
233 |
234 | @classmethod
235 | def render_cancel_handler(cls, scene, c):
236 | cls.restore_scene_settings(scene)
237 |
238 | def execute(self, context):
239 | cls = self.__class__
240 |
241 | cls.reset_properties()
242 |
243 | scene = context.scene
244 |
245 | # Initial values in order to return as it was at the
246 | # end of the render
247 | cls.render_filepath = scene.render.filepath
248 |
249 | # Determine the queue of cameras in a circular sequence
250 | if scene.mcr.cameras_usage == 'VISIBLE':
251 | camera_objects_src = context.visible_objects
252 | elif scene.mcr.cameras_usage == 'SELECTED':
253 | camera_objects_src = context.selected_objects
254 |
255 | camera_angles = {}
256 | for ob in camera_objects_src:
257 | if ob.type == 'CAMERA':
258 | mat = ob.matrix_world
259 | x, y = -Vector([mat[0][2], mat[1][2]]).normalized()
260 | camera_angles[ob] = math.atan2(x, y)
261 |
262 | # Here we determine in which direction cameras will be changed
263 | if scene.mcr.direction == 'CLOCKWISE':
264 | reverse = False
265 | elif scene.mcr.direction == 'COUNTER':
266 | reverse = True
267 |
268 | cls.camera_queue = [i[0] for i in sorted(
269 | camera_angles.items(), key=lambda item: item[1],
270 | reverse=reverse
271 | )]
272 |
273 | # Cancel execution if there is no cameras
274 | if not cls.camera_queue:
275 | if scene.mcr.cameras_usage == 'VISIBLE':
276 | self.report(type={'WARNING'},
277 | message="Scene missing camera object")
278 | elif scene.mcr.cameras_usage == 'SELECTED':
279 | self.report(type={'WARNING'},
280 | message="No camera object selected")
281 | return {'CANCELLED'}
282 |
283 | # If scene.camera is not None, reformat queue to start from this camera
284 | initial_camera = scene.camera
285 | if initial_camera and initial_camera in cls.camera_queue:
286 | ind = cls.camera_queue.index(initial_camera)
287 | if ind != 0:
288 | queue_start = cls.camera_queue[0:ind]
289 | cls.camera_queue = cls.camera_queue[ind:len(cls.camera_queue)]
290 | cls.camera_queue.extend(queue_start)
291 |
292 | initial_camera = cls.camera_queue[cls.camera_index]
293 |
294 | # Prepare scene for execution in selected mode
295 | cameras_count = len(cls.camera_queue)
296 |
297 | frame_current = scene.frame_current
298 | frame_start = scene.frame_start
299 | frame_end = scene.frame_end
300 |
301 | cls.frame_start = frame_start
302 | cls.frame_end = frame_end
303 |
304 | if scene.mcr.mode == 'RENDER':
305 | frame_start = frame_current
306 | frame_end = frame_current + cameras_count - 1
307 | elif scene.mcr.mode == 'ANIMATION':
308 | frame_current = frame_start
309 | frame_end = (frame_start + (cameras_count
310 | * (frame_end - frame_start + 1))) - 1
311 |
312 | cls.frame_current = frame_current
313 | scene.frame_current = frame_current
314 | scene.frame_start = frame_start
315 | scene.frame_end = frame_end
316 |
317 | cls.update_camera(scene)
318 |
319 | bpy.app.handlers.render_pre.append(cls.render_pre_handler)
320 | bpy.app.handlers.render_post.append(cls.render_post_handler)
321 | bpy.app.handlers.render_cancel.append(cls.render_cancel_handler)
322 |
323 | wm = context.window_manager
324 | wm.mcr.is_rendering = True
325 |
326 | cls.use_lock_interface = scene.render.use_lock_interface
327 | scene.render.use_lock_interface = True
328 | bpy.ops.render.render('INVOKE_DEFAULT', animation=True,
329 | use_viewport=True, write_still=True)
330 |
331 | return {'FINISHED'}
332 |
333 | # ____________________________________________________________________________ #
334 | # UI.
335 |
336 |
337 | def get_ot_text_and_icon(context: bpy.types.Context) -> tuple:
338 | scene = context.scene
339 | text = icon = ""
340 | if scene.mcr.mode == 'RENDER':
341 | text = f"Render Sequence"
342 | icon = 'RENDER_STILL'
343 |
344 | elif scene.mcr.mode == 'ANIMATION':
345 | text = f"Render Animation Sequence"
346 | icon = 'RENDER_ANIMATION'
347 |
348 | return (text, icon)
349 |
350 |
351 | class MCR_PT_multiple_camera_render(bpy.types.Panel):
352 | bl_label = "Multiple Camera Render"
353 | bl_space_type = 'VIEW_3D'
354 | bl_region_type = 'UI'
355 | bl_category = "Camera Render"
356 | bl_options = set()
357 |
358 | def draw(self, context):
359 | layout = self.layout
360 |
361 | col = layout.column(align=True)
362 | col.use_property_split = False
363 | col.use_property_decorate = False
364 |
365 | scene = context.scene
366 |
367 | row = col.row(align=True)
368 | row.prop(scene.mcr, "mode", expand=True)
369 |
370 | row = col.row(align=True)
371 | row.prop(scene.mcr, "direction", expand=True)
372 |
373 | row = col.row(align=True)
374 | row.prop(scene.mcr, "cameras_usage", expand=True)
375 |
376 | if scene.mcr.mode == 'RENDER':
377 | col.use_property_split = True
378 | col.prop(scene.mcr, "keep_frame_in_filepath")
379 | else:
380 | col.separator()
381 |
382 | if scene.render.is_movie_format:
383 | col.label(text="Unsupported render file format", icon='ERROR')
384 |
385 | text, icon = get_ot_text_and_icon(context)
386 |
387 | wm = context.window_manager
388 | if wm.mcr.is_rendering:
389 | col.template_running_jobs()
390 | else:
391 | scol = col.column(align=True)
392 | scol.scale_y = 1.5
393 | scol.operator(
394 | operator=MCR_OT_multiple_camera_render.bl_idname,
395 | text=text, icon=icon
396 | )
397 |
398 |
399 | # ____________________________________________________________________________ #
400 | # Register/Unregister workflow.
401 |
402 | _classes = [
403 | MCR_SceneProperties,
404 | MCR_WindowManagerProperties,
405 | MCR_OT_multiple_camera_render,
406 | MCR_PT_multiple_camera_render,
407 | ]
408 |
409 | _cls_register, _cls_unregister = bpy.utils.register_classes_factory(_classes)
410 |
411 |
412 | def draw_topbar_mt_render(self, context):
413 | layout = self.layout
414 | layout.separator()
415 |
416 | text, icon = get_ot_text_and_icon(context)
417 | layout.operator(
418 | operator=MCR_OT_multiple_camera_render.bl_idname,
419 | text=text, icon=icon
420 | )
421 |
422 |
423 | def register():
424 | _cls_register()
425 |
426 | bpy.types.Scene.mcr = bpy.props.PointerProperty(type=MCR_SceneProperties)
427 | bpy.types.WindowManager.mcr = bpy.props.PointerProperty(type=MCR_WindowManagerProperties)
428 |
429 | bpy.types.TOPBAR_MT_render.append(draw_topbar_mt_render)
430 |
431 |
432 | def unregister():
433 | del bpy.types.Scene.mcr
434 | del bpy.types.WindowManager.mcr
435 |
436 | _cls_unregister()
437 |
--------------------------------------------------------------------------------