├── LICENSE
├── README.md
└── io_node.py
/LICENSE:
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674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # NodeIO
2 | NodeIO is an add-on for Blender 3D (blender.org) that allows nodes and node trees to be
3 | exported and re-imported with ease. This means that important, or commonly used node setups
4 | can be saved so that they don't have to be re-built later. Currently NodeIO supports Cycles,
5 | Blender Internal, Mitsuba Render, Animation Nodes, and Sverchok.
6 |
--------------------------------------------------------------------------------
/io_node.py:
--------------------------------------------------------------------------------
1 | bl_info = {
2 | "name": "NodeIO",
3 | "author": "Jacob Morris",
4 | "version": (0, 6, 0),
5 | "blender": (2, 79, 0),
6 | "location": "Node Editor > Properties",
7 | "description": "Allows The Exporting And Importing Of Node Trees Via .bnodes Files",
8 | "category": "Import-Export"
9 | }
10 |
11 | # This program is free software: you can redistribute it and/or modify
12 | # it under the terms of the GNU General Public License as published by
13 | # the Free Software Foundation, either version 3 of the License, or
14 | # (at your option) any later version.
15 | #
16 | # This program is distributed in the hope that it will be useful,
17 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
18 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 | # GNU General Public License for more details.
20 | #
21 | # You should have received a copy of the GNU General Public License
22 | # along with this program. If not, see .
23 |
24 | import bpy
25 | from bpy.props import StringProperty, EnumProperty, BoolProperty
26 | from datetime import datetime
27 | from time import tzname
28 | import operator
29 | from inspect import getmembers
30 | from os import path, mkdir, listdir, walk, remove as remove_file, sep as os_file_sep
31 | from shutil import copyfile, rmtree
32 | import zipfile
33 | from mathutils import *
34 | import json
35 |
36 | VERSION = (0, 6, 0)
37 | DEBUG_FILE = False # makes JSON file more human readable at the cost of file-size
38 | ROUND = 4
39 |
40 |
41 | def make_list(data):
42 | out = []
43 | for i in data:
44 | if isinstance(i, (bool, str)):
45 | out.append(i)
46 | else: # int, float
47 | out.append(round(i, ROUND))
48 | return out
49 |
50 |
51 | def collect_node_data(n: bpy.types.Node):
52 | ns, inputs, outputs, dependencies = [], [], [], []
53 | node_data = {"inputs": inputs, "outputs": outputs, "node_specific": ns, "bl_idname": n.bl_idname}
54 | is_group = False
55 |
56 | if n.bl_idname in ("ShaderNodeGroup", "TextureNodeGroup") or n.bl_idname[0:11] == "SvGroupNode":
57 | is_group = True
58 |
59 | # certain nodes that do not support some operations, like having no .inputs or .outputs,
60 | node_exclude_list = ['NodeReroute', 'NodeGroupInput', 'NodeGroupOutput']
61 | socket_field_list = ['default_value', "value", "objectName", "fontName", "category", "groupName", "textBlockName",
62 | "sequenceName", 'isUsed', 'easeIn', 'easeOut']
63 |
64 | # types that can be converted to lists
65 | list_types = (Color, Vector, Euler, Quaternion, bpy.types.bpy_prop_array)
66 |
67 | if n.bl_idname not in node_exclude_list: # Reroute does have in and out, but does not know type until linked
68 | # inputs
69 | for j in range(len(n.inputs)):
70 | socket = n.inputs[j]
71 | data = {"index": j, "bl_idname": socket.bl_idname, 'values': {}}
72 | for i in socket_field_list:
73 | try:
74 | val = eval("socket.{}".format(i))
75 | if isinstance(val, list_types): # list
76 | data["values"][i] = make_list(val)
77 | elif isinstance(val, (str, bool)):
78 | data["values"][i] = val
79 | elif isinstance(val, (float, int)):
80 | data["values"][i] = round(val, ROUND)
81 | except AttributeError:
82 | pass
83 |
84 | if data['values']:
85 | inputs.append(data)
86 |
87 | # outputs
88 | for j in range(len(n.outputs)):
89 | socket = n.outputs[j]
90 | data = {"index": j, "bl_idname": socket.bl_idname, 'values': {}}
91 | for i in socket_field_list:
92 | try:
93 | val = eval("socket.{}".format(i))
94 | if isinstance(val, list_types): # list
95 | data["values"][i] = make_list(val)
96 | elif isinstance(val, (str, bool)):
97 | data["values"][i] = val
98 | elif isinstance(val, (float, int)):
99 | data["values"][i] = round(val, ROUND)
100 | except AttributeError:
101 | pass
102 |
103 | if data['values']:
104 | outputs.append(data)
105 | elif n.bl_idname == "NodeGroupInput":
106 | temp = []
107 | for i in n.outputs:
108 | if i.bl_idname != "NodeSocketVirtual":
109 | temp.append(i.bl_idname)
110 | temp.append(i.name)
111 | ns += ["group_input", temp]
112 | elif n.bl_idname == "NodeGroupOutput":
113 | temp = []
114 | for i in n.inputs:
115 | if i.bl_idname != "NodeSocketVirtual":
116 | temp.append(i.bl_idname)
117 | temp.append(i.name)
118 | ns += ["group_output", temp]
119 |
120 | # list of default values to ignore for smaller file-size, or because not needed, also if property is read-only
121 | exclude_attributes = {'__doc__', '__module__', '__slots__', 'bl_description', 'bl_height_default', 'bl_height_max',
122 | 'bl_height_min', 'bl_icon', 'bl_rna', 'bl_static_type', 'bl_width_default', 'bl_width_min',
123 | 'bl_width_max', 'color_mapping', 'draw_buttons', 'draw_buttons_ext', 'image_user',
124 | 'input_template', 'inputs', 'internal_links', 'is_registered_node_type', 'bl_label',
125 | 'output_template', 'outputs', 'poll', 'poll_instance', 'rna_type', 'shading_compatibility',
126 | 'show_options', 'show_preview', 'show_texture', 'socket_value_update', 'texture_mapping',
127 | 'type', 'update', 'viewLocation', 'width_hidden', 'bl_idname', 'dimensions',
128 | 'isAnimationNode', 'evaluationExpression', 'socketIdentifier', 'canCache',
129 | 'iterateThroughLists', 'identifier', 'scale_off', 'orient_axis', 'generic_enum', 'objects',
130 | 'particles', 'uv'}
131 |
132 | exclude_nodes = {'SvGetPropNode', "SvSetPropNode"}
133 |
134 | # Manual Attribute Collection ------------------------------------------->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
135 | if n.bl_idname[0:11] == "SvGroupNode":
136 | node_data["monad.name"] = n.monad.name
137 |
138 | # Automatic Attribute Collection ---------------------------------------->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
139 | if n.bl_idname not in exclude_nodes:
140 | for method in getmembers(n):
141 | if method[0] not in exclude_attributes:
142 | t = method[1] # type of value
143 | val = getattr(n, method[0]) # get value
144 |
145 | # special handling for certain types
146 | if isinstance(t, list_types): # TUPLE
147 | ns += [method[0], make_list(val)]
148 | elif isinstance(t, (bpy.types.CurveMapping, bpy.types.ShaderNodeRGBCurve)): # CURVES
149 | if isinstance(t, bpy.types.CurveMapping):
150 | if isinstance(n, bpy.types.TextureNodeCurveTime):
151 | c = n.curve
152 | else:
153 | c = n.mapping
154 | else: # happens with n_InterpolationFromCurveMappingNode, has ShaderNodeRGBCurve which has curve
155 | c = n.curveNode.mapping
156 | curves = [make_list(c.black_level), make_list(c.white_level),
157 | str(c.clip_max_x), str(c.clip_max_y), str(c.clip_min_x),
158 | str(c.clip_min_y), str(c.use_clip)]
159 |
160 | for curve in c.curves:
161 | points = [curve.extend]
162 | for point in curve.points:
163 | points.append([make_list(point.location), point.handle_type])
164 | curves.append(points)
165 | ns += ["mapping", curves]
166 | elif isinstance(t, bpy.types.ColorRamp): # COLOR RAMP
167 | els = []
168 | for j in n.color_ramp.elements:
169 | cur_el = [j.position, make_list(j.color)]
170 | els.append(cur_el)
171 | ns += ["color_ramp.color_mode", n.color_ramp.color_mode, "color_ramp.interpolation",
172 | n.color_ramp.interpolation, "color_ramp.elements", els]
173 | elif isinstance(t, bpy.types.NodeTree): # NODE TREE
174 | ns += ["node_tree.name", val.name]
175 | elif isinstance(t, bpy.types.Image) and n.image is not None: # IMAGE
176 | ns += ["image", n.image.name]
177 | dependencies.append(['image', n.image.name, n.image.filepath])
178 | elif isinstance(t, bpy.types.ParticleSystem): # PARTICLE SYSTEM - needs objects and particle system
179 | ns += [method[0], [n.object, val.name]]
180 | elif isinstance(t, (str, bool)): # STRING
181 | ns += [method[0], val]
182 | elif isinstance(t, (int, float)): # FlOAT, INTEGER
183 | ns += [method[0], round(val, ROUND)]
184 | elif isinstance(t, bpy.types.Node): # FRAME NODE
185 | ns += [method[0], val.name]
186 | elif isinstance(t, bpy.types.Texture): # TEXTURE NODE
187 | ns += [method[0], val.name]
188 |
189 | # extra information needed for creating nodes
190 | if n.bl_idname == 'an_CreateListNode': # have to determine number of inputs, has to be evaluated after assignedType
191 | ns += ['an_list_size', len(n.inputs) - 1]
192 | elif n.bl_idname in ('SvGetPropNode', 'SvSetPropNode'):
193 | ns += ['prop_name', n.prop_name, 'location', make_list(n.location), 'name', n.name, 'color', make_list(n.color),
194 | 'hide', n.hide]
195 |
196 | return [node_data, is_group, dependencies]
197 |
198 |
199 | # recursive method that collects all nodes and if group node goes and collects its nodes
200 | # data is added to data in [[nodes, links], [nodes, links]] group by group
201 | def collect_nodes(nodes, links, dependencies, names, name, data):
202 | m_n = []
203 | m_l = []
204 |
205 | for n in nodes: # nodes
206 | out, is_group, im = collect_node_data(n)
207 | m_n.append(out)
208 | dependencies.append(im)
209 |
210 | if is_group and n.bl_idname in ("ShaderNodeGroup", "TextureNodeGroup"):
211 | collect_nodes(n.node_tree.nodes, n.node_tree.links, dependencies, names, n.node_tree.name, data)
212 | elif is_group and n.bl_idname[0:11] == "SvGroupNode":
213 | collect_nodes(n.monad.nodes, n.monad.links, dependencies, names, n.monad.name, data)
214 |
215 | for l in links: # links
216 | out = link_info(l)
217 | m_l.append(out)
218 |
219 | data.append([m_n, m_l])
220 | names[name] = len(data) - 1
221 |
222 |
223 | def link_info(link):
224 | out = [link.from_node.name]
225 |
226 | fr = link.from_socket.path_from_id()
227 | fr = fr.split(".")
228 |
229 | if len(fr) == 3:
230 | fr = fr[2]
231 | else:
232 | fr = fr[1]
233 |
234 | n1 = fr.index("[")
235 | n2 = fr.index("]")
236 | ind = int(fr[n1 + 1:n2])
237 | out.append(ind)
238 | out.append(link.to_node.name)
239 | fr = link.to_socket.path_from_id()
240 | fr = fr.split(".")
241 |
242 | if len(fr) == 3:
243 | fr = fr[2]
244 | else:
245 | fr = fr[1]
246 |
247 | n1 = fr.index("[")
248 | n2 = fr.index("]")
249 | ind = int(fr[n1 + 1:n2])
250 | out.append(ind)
251 |
252 | return out
253 |
254 |
255 | def export_node_tree(self, context):
256 | to_export = []
257 | # export_type = context.scene.node_io_export_type
258 | export_path = bpy.path.abspath(context.scene.node_io_export_path)
259 | folder_path = None
260 | folder_name = None
261 | node_tree = context.space_data.node_tree
262 |
263 | # check data
264 | if not export_path:
265 | self.report({"ERROR"}, "NodeIO: Empty Export Path")
266 | return
267 | elif not path.exists(export_path):
268 | self.report({"ERROR"}, "NodeIO: Export Path '{}' Does Not Exist".format(export_path))
269 | return
270 | elif node_tree is None:
271 | self.report({"ERROR"}, "NodeIO: No Active Node Tree")
272 | return
273 |
274 | # COLLECT NEED INFORMATION: to_export allows multiple node_trees at a time. Info formatted into dict
275 | # {"nodes":____, "links":____, "name":____, "bl_idname":_____}
276 | if node_tree.bl_idname in ("ShaderNodeTree", "MitsubaShaderNodeTree"):
277 | to_export.append({"nodes": node_tree.nodes, "links": node_tree.links, "name":
278 | context.active_object.active_material.name, "bl_idname": node_tree.bl_idname})
279 | elif node_tree.bl_idname in ("an_AnimationNodeTree", "SverchCustomTreeType"):
280 | to_export.append({"nodes": node_tree.nodes, "links": node_tree.links, "name": node_tree.name,
281 | "bl_idname": node_tree.bl_idname})
282 | elif node_tree.bl_idname == "TextureNodeTree":
283 | to_export.append({"nodes": node_tree.nodes, "links": node_tree.links, "name":
284 | context.active_object.active_material.active_texture.name, "bl_idname": node_tree.bl_idname})
285 |
286 | # create folder if more then one node_tree, or if paths are being made relative and there might be dependencies
287 | if len(to_export) > 1 or context.scene.node_io_dependency_save_type == "2":
288 | try:
289 | if len(to_export) > 1:
290 | folder_name = "mat_group_{}".format(len(to_export))
291 | else:
292 | folder_name = to_export[0]['name']
293 | folder_path = export_path + os_file_sep + folder_name
294 | mkdir(folder_path)
295 | except FileExistsError:
296 | self.report({"INFO"}, "NodeIO: Directory '{}' Already Exists, Will Add/Overwrite Files In Directory".
297 | format(folder_path))
298 | else:
299 | folder_path = export_path
300 |
301 | # export materials
302 | for node_tree in to_export:
303 | json_root = {}
304 | names = {}
305 | data, dependencies = [], []
306 | m_links, m_nodes = node_tree["links"], node_tree["nodes"]
307 |
308 | # get node data
309 | collect_nodes(m_nodes, m_links, dependencies, names, "main", data)
310 |
311 | # write data
312 | # material attribs
313 | t = datetime.now()
314 | date_string = "{}/{}/{} at {}:{}:{} in {}".format(t.month, t.day, t.year, t.hour, t.minute,
315 | t.second, tzname[0])
316 |
317 | node_counter = 0
318 | for group in names:
319 | json_root[group] = {'nodes': data[names[group]][0], 'links': data[names[group]][1]}
320 | node_counter += len(data[names[group]][0])
321 |
322 | # get order of groups
323 | pre_order = sorted(names.items(), key=operator.itemgetter(1))
324 | order = [i[0].replace("/", "_") for i in pre_order]
325 | json_root['__info__'] = {'number_of_nodes': node_counter, 'group_order': order, "render_engine":
326 | context.scene.render.engine, "node_tree_name": node_tree["name"],
327 | "date_created": date_string, "version": VERSION, "node_tree_id":
328 | node_tree["bl_idname"]}
329 |
330 | # dependencies
331 | depend_out = [] # collect all dependencies to place as attribute of root element so they can be imported first
332 | duplicates = {}
333 |
334 | # absolute filepaths
335 | if context.scene.node_io_dependency_save_type == "1":
336 | json_root['__info__']['path_type'] = "absolute"
337 |
338 | # of format [node, node,...] where each node is [depend, depend,...] and depend is [type, name, path]
339 | for node in dependencies:
340 | for depend in node:
341 | if depend[1] not in duplicates or depend[1] in duplicates and depend[2] != duplicates[depend[1]]:
342 | depend_out.append([depend[0], depend[1], bpy.path.abspath(depend[2])])
343 | duplicates[depend[1]] = bpy.path.abspath(depend[2])
344 | # relative filepaths
345 | else:
346 | json_root['__info__']['path_type'] = "relative"
347 |
348 | for node in dependencies:
349 | for depend in node:
350 | if depend[1] not in duplicates:
351 | depend_path = bpy.path.abspath(depend[2])
352 | depend_out.append([depend[0], depend[1], os_file_sep + depend[1]])
353 | copyfile(depend_path, folder_path + os_file_sep + depend[1])
354 | duplicates[depend[1]] = depend[1]
355 |
356 | json_root['__info__']['dependencies'] = depend_out
357 | save_path = folder_path + os_file_sep + node_tree["name"] + ".bnodes"
358 |
359 | # write file
360 | try:
361 | file = open(save_path, 'w')
362 | if DEBUG_FILE: # make multiple lines and indent if trying to debug
363 | json.dump(json_root, file, indent=4)
364 | else:
365 | json.dump(json_root, file)
366 | file.close()
367 |
368 | self.report({"INFO"}, "NodeIO: Exported '{}' With {} Nodes And {} Dependencies".format(
369 | json_root['__info__']['node_tree_name'], json_root['__info__']['number_of_nodes'],
370 | len(json_root['__info__']['dependencies'])))
371 | except (PermissionError, FileNotFoundError):
372 | self.report({"ERROR"}, "NodeIO: Permission Denied '{}', Cannot Continue".format(save_path))
373 | return
374 |
375 | # zip folder
376 | if folder_path != export_path and context.scene.node_io_is_compress: # if folder has been created
377 | if path.exists(folder_path + ".zip"): # if zipped file is already there, delete
378 | remove_file(folder_path + ".zip")
379 |
380 | zf = zipfile.ZipFile(folder_path + ".zip", "w", zipfile.ZIP_DEFLATED)
381 | for dirname, subdirs, files in walk(folder_path):
382 | for filename in files:
383 | zf.write(path.join(dirname, filename), arcname=filename)
384 | zf.close()
385 |
386 | # delete non-compressed folder
387 | rmtree(folder_path)
388 |
389 |
390 | def import_node_tree(self, context):
391 | if context.scene.node_io_import_type == "1": # single file
392 | import_path = bpy.path.abspath(context.scene.node_io_import_path_file)
393 | folder_path = path.dirname(import_path)
394 | else: # all files in folder
395 | import_path = bpy.path.abspath(context.scene.node_io_import_path_dir)
396 | folder_path = import_path
397 |
398 | # check file path
399 | if not import_path:
400 | self.report({"ERROR"}, "NodeIO: Empty Import Path")
401 | return
402 | elif not path.exists(import_path):
403 | self.report({"ERROR"}, "NodeIO: Filepath '{}' Does Not Exist".format(import_path))
404 | return
405 | elif context.scene.node_io_import_type == "1" and not import_path.endswith(".bnodes") and \
406 | not import_path.endswith('.zip'):
407 | self.report({"ERROR"}, "NodeIO: Filepath Does Not End With .bnodes")
408 | return
409 |
410 | # collect filepaths
411 | import_list = []
412 |
413 | if context.scene.node_io_import_type == "2" and not import_path.endswith('.zip'): # import all files in folder
414 | files = listdir(import_path)
415 |
416 | for file in files:
417 | if file.endswith(".bnodes"):
418 | import_list.append(import_path + os_file_sep + file)
419 | elif import_path.endswith('.zip'):
420 | zip_folder = zipfile.ZipFile(import_path)
421 | folder_path = path.dirname(import_path) + os_file_sep + path.basename(import_path).split(".")[0]
422 |
423 | try:
424 | mkdir(folder_path) # create new folder
425 | except FileExistsError:
426 | self.report({"INFO"}, "NodeIO: Folder Already Exists")
427 |
428 | for file_name in zip_folder.namelist(): # open zip file and write it to new directory
429 | f = open(folder_path + os_file_sep + file_name, 'wb')
430 | f.write(zip_folder.open(file_name, 'r').read())
431 | f.close()
432 |
433 | if file_name.endswith('.bnodes'):
434 | import_list.append(folder_path + os_file_sep + file_name)
435 | else:
436 | import_list.append(import_path)
437 |
438 | # for each .bnodes file import and create material
439 | for file_path in import_list:
440 | file = open(file_path, 'r')
441 | root = json.load(file)
442 | file.close()
443 |
444 | node_tree, nodes, links = None, None, None
445 |
446 | # determine type
447 | if root['__info__']['node_tree_id'] == 'ShaderNodeTree':
448 | # make sure in correct render mode
449 | if root['__info__']['render_engine'] != context.scene.render.engine:
450 | self.report({"ERROR"}, "NodeIO: Please Switch To '{}' Engine".format(root['__info__']
451 | ['render_engine']))
452 | return
453 |
454 | node_tree = bpy.data.materials.new(root['__info__']['node_tree_name'])
455 | node_tree.use_nodes = True
456 | nodes = node_tree.node_tree.nodes
457 | links = node_tree.node_tree.links
458 |
459 | elif root['__info__']['node_tree_id'] == "MitsubaShaderNodeTree":
460 | # make sure in correct render mode
461 | if root['__info__']['render_engine'] != context.scene.render.engine:
462 | self.report({"ERROR"}, "NodeIO: Please Switch To '{}' Engine".format(root['__info__']
463 | ['render_engine']))
464 | return
465 |
466 | node_tree = bpy.data.materials.new(root['__info__']['node_tree_name'])
467 | context.space_data.node_tree = node_tree
468 | mitsuba_tree = bpy.data.node_groups.new(name=root['__info__']['node_tree_name'],
469 | type="MitsubaShaderNodeTree")
470 | nodes = mitsuba_tree.nodes
471 | links = mitsuba_tree.links
472 | node_tree.mitsuba_nodes.nodetree = mitsuba_tree.name
473 |
474 | elif root['__info__']['node_tree_id'] in ("an_AnimationNodeTree", "SverchCustomTreeType"):
475 | node_tree = bpy.data.node_groups.new(name=root['__info__']['node_tree_name'],
476 | type=root['__info__']['node_tree_id'])
477 | context.space_data.node_tree = node_tree
478 | nodes = node_tree.nodes
479 | links = node_tree.links
480 |
481 | elif root['__info__']['node_tree_id'] == "TextureNodeTree":
482 | node_tree = bpy.data.textures.new(name=root['__info__']['node_tree_name'], type='NONE')
483 | node_tree.use_nodes = True
484 | nodes = node_tree.node_tree.nodes
485 | links = node_tree.node_tree.links
486 |
487 | # remove any default nodes
488 | for i in nodes:
489 | nodes.remove(i)
490 |
491 | # import dependencies
492 | dependencies = root['__info__']['dependencies']
493 | depend_errors = 0
494 |
495 | for depend in dependencies:
496 | if depend[0] == "image" and depend[1] not in bpy.data.images:
497 | try:
498 | if root['__info__']['path_type'] == "relative":
499 | image = bpy.data.images.load(folder_path + os_file_sep + depend[1])
500 | else:
501 | image = bpy.data.images.load(depend[2])
502 | image.name = depend[1] # set name in-case the image was renamed
503 | except RuntimeError:
504 | depend_errors += 1
505 |
506 | if depend_errors:
507 | self.report({"ERROR"}, "NodeIO: " + str(depend_errors) + " Dependency(ies) Couldn't Be Loaded")
508 |
509 | # add new nodes
510 | order = root['__info__']['group_order']
511 | for group_name in order:
512 | if group_name not in bpy.data.node_groups or group_name == "main": # create only if needed
513 | group = root[group_name]
514 |
515 | # set up which node tree to use (used for node groups in node tree)
516 | if group_name == "main":
517 | nt = nodes
518 | elif root['__info__']['node_tree_id'] == "ShaderNodeTree":
519 | nt = bpy.data.node_groups.new(group_name, "ShaderNodeTree")
520 | elif root['__info__']['node_tree_id'] == "TextureNodeTree":
521 | nt = bpy.data.node_groups.new(group_name, "TextureNodeTree")
522 | elif root['__info__']['node_tree_id'] == 'SverchCustomTreeType':
523 | nt = bpy.data.node_groups.new(group_name, 'SverchGroupTreeType')
524 |
525 | parents = []
526 |
527 | for node in group['nodes']:
528 | parent = {}
529 |
530 | # check if node is custom then make sure it is installed
531 | if node["bl_idname"] == "GenericNoteNode" and \
532 | ("generic_note" not in bpy.context.user_preferences.addons.keys() and
533 | "genericnote" not in bpy.context.user_preferences.addons.keys()):
534 | self.report({"WARNING"}, "Generic Note Node Add-on Not Installed")
535 | else:
536 | # retrieve node name, create node
537 | node_id = node['bl_idname']
538 | if node_id[0:11] == "SvGroupNode": # find what the node_groups id is and use it
539 | node_id = bpy.data.node_groups[node['monad.name']].cls_bl_idname
540 |
541 | if group_name == "main":
542 | temp = nt.new(node_id)
543 | else:
544 | temp = nt.nodes.new(node_id)
545 |
546 | # node specific is first so that groups are set up first
547 | nos = node["node_specific"]
548 | if nos:
549 | for i in range(0, len(nos), 2): # step by two because name, value, name, value...
550 | att = nos[i]
551 | val = nos[i + 1]
552 |
553 | # group node inputs and outputs
554 | if att in ("group_input", "group_output"):
555 | for sub in range(0, len(val), 2):
556 | if att == "group_input" and val[sub] != "NodeSocketVirtual":
557 | nt.inputs.new(val[sub], val[sub + 1])
558 | elif att == "group_output" and val[sub] != "NodeSocketVirtual":
559 | nt.outputs.new(val[sub], val[sub + 1])
560 |
561 | elif att == "parent" and val is not None: # don't set parent in case not created yet
562 | parent['parent'] = val
563 | elif val is not None:
564 | set_attributes(self, temp, val, att)
565 |
566 | # inputs
567 | if node['inputs']:
568 | for i in node['inputs']:
569 | for val_key in i['values'].keys():
570 | if isinstance(i['values'][val_key], str):
571 | exec("temp.inputs[{}].{} = '{}'".format(i['index'], val_key,
572 | i['values'][val_key]))
573 | else:
574 | exec("temp.inputs[{}].{} = {}".format(i['index'], val_key,
575 | i['values'][val_key]))
576 |
577 | # outputs
578 | if node['outputs']:
579 | for i in node['outputs']:
580 | for val_key in i['values'].keys():
581 | if isinstance(i['values'][val_key], str):
582 | exec("temp.outputs[{}].{} = '{}'".format(i['index'], val_key,
583 | i['values'][val_key]))
584 | else:
585 | exec("temp.outputs[{}].{} = {}".format(i['index'], val_key,
586 | i['values'][val_key]))
587 |
588 | # deal with parents
589 | if parent:
590 | parent['node'] = temp.name
591 | parent['location'] = temp.location
592 | parents.append(parent)
593 |
594 | # set parents
595 | for parent in parents:
596 | if group_name != "main":
597 | nt.nodes[parent['node']].parent = nt.nodes[parent['parent']]
598 | nt.nodes[parent['node']].location = parent['location'] + nt.nodes[parent['parent']].location
599 | else:
600 | nt[parent['node']].parent = nt[parent['parent']]
601 | nt[parent['node']].location = parent['location'] + nt[parent['parent']].location
602 |
603 | if group_name == "main":
604 | use_nt, use_ln = nt, links
605 | else:
606 | use_nt, use_ln = nt.nodes, nt.links
607 |
608 | for link in group['links']:
609 | o = use_nt[link[0]].outputs[link[1]]
610 | i = use_nt[link[2]].inputs[link[3]]
611 | use_ln.new(o, i)
612 |
613 | # add material to object
614 | if context.object is not None and context.scene.node_io_is_auto_add:
615 | if root['__info__']['node_tree_id'] in ('ShaderNodeTree', 'MitsubaShaderNodeTree'):
616 | context.object.data.materials.append(node_tree)
617 | elif root['__info__']['node_tree_id'] == "TextureNodeTree" \
618 | and context.active_object.active_material is not None:
619 | context.active_object.active_material.active_texture = node_tree
620 |
621 | self.report({"INFO"}, "NodeIO: Imported {} With {} Nodes".format(root['__info__']['node_tree_name'],
622 | root['__info__']['number_of_nodes']))
623 |
624 |
625 | def set_attributes(self, temp, val, att):
626 | # determine attribute type, exec() can be used if value gets directly set to attribute
627 | if att == "image" and val in bpy.data.images:
628 | temp.image = bpy.data.images[val]
629 | elif att == 'an_list_size': # add correct number of inputs for animation node list
630 | temp.removeElementInputs()
631 | for i in range(val):
632 | temp.newInputSocket()
633 | elif att == "object" and val in bpy.data.objects:
634 | temp.object = bpy.data.objects[val]
635 | elif att == "particle_system" and val[0] in bpy.data.objects \
636 | and val[1] in bpy.data.objects[val[0]].particle_systems:
637 | temp.particle_system = bpy.data.objects[val[0]].particle_systems[val[1]]
638 | elif att == "color_ramp.elements":
639 | e = temp.color_ramp.elements
640 | if len(val) >= 2:
641 | e[0].position = val[0][0]
642 | e[0].color = val[0][1]
643 | e[1].position = val[1][0]
644 | e[1].color = val[1][1]
645 | del val[0:2]
646 | for el in val:
647 | e_temp = e.new(el[0])
648 | e_temp.color = el[1]
649 | elif att == "node_tree.name" and val in bpy.data.node_groups:
650 | temp.node_tree = bpy.data.node_groups[val]
651 | elif att == "material" and val in bpy.data.materials:
652 | temp.material = bpy.data.materials[val]
653 | elif att == "mapping":
654 | if temp.bl_idname == "an_InterpolationFromCurveMappingNode": # contains ShaderNodeRGBCurve, which has curve
655 | node = temp.curveNode.mapping
656 | elif temp.bl_idname == "TextureNodeCurveTime":
657 | node = temp.curve
658 | else:
659 | node = temp.mapping
660 |
661 | # set curves
662 | node.black_level = val[0]
663 | node.white_level = val[1]
664 | node.clip_max_x = float(val[2])
665 | node.clip_max_y = float(val[3])
666 | node.clip_min_x = float(val[4])
667 | node.clip_min_y = float(val[5])
668 | node.use_clip = True if val[6] == "True" else False
669 |
670 | for i in range(7):
671 | del val[0]
672 |
673 | # go through each curve
674 | counter = 0
675 | for i in val:
676 | # set first two points
677 | curves = node.curves
678 | curves[counter].extend = i[0]
679 | del i[0]
680 | curves[counter].points[0].location = i[0][0]
681 | curves[counter].points[0].handle_type = i[0][1]
682 | curves[counter].points[1].location = i[1][0]
683 | curves[counter].points[1].handle_type = i[1][1]
684 | del i[0:2]
685 | for i2 in i:
686 | temp_point = node.curves[counter].points.new(i2[0][0], i2[0][1])
687 | temp_point.handle_type = i2[1]
688 | counter += 1
689 | elif att == "texture" and val in bpy.data.textures:
690 | temp.texture = bpy.data.textures[val]
691 | else:
692 | try:
693 | if isinstance(val, str):
694 | exec("temp.{} = '{}'".format(att, val))
695 | else:
696 | exec("temp.{} = {}".format(att, val))
697 | except (AttributeError, TypeError) as e:
698 | self.report({"WARNING"}, "NodeIO: Error={}, Node Name={}, Node ID={}, Attribute={}, Value={}".
699 | format(type(e).__name__, temp.name, temp.bl_idname, att, val))
700 |
701 | # PROPERTIES
702 | bpy.types.Scene.node_io_import_export = EnumProperty(name="Import/Export", items=(("1", "Import", ""),
703 | ("2", "Export", "")))
704 | bpy.types.Scene.node_io_export_path = StringProperty(name="Export Path", subtype="DIR_PATH")
705 | bpy.types.Scene.node_io_import_path_file = StringProperty(name="Import Path", subtype="FILE_PATH")
706 | bpy.types.Scene.node_io_import_path_dir = StringProperty(name="Import Path", subtype="DIR_PATH")
707 | bpy.types.Scene.node_io_dependency_save_type = EnumProperty(name="Dependency Paths", items=(("1", "Absolute Paths", ""),
708 | ("2", "Make Paths Relative",
709 | "")),
710 | default="1")
711 | bpy.types.Scene.node_io_is_auto_add = BoolProperty(name="Add Node Tree To Object?", default=True)
712 | bpy.types.Scene.node_io_import_type = EnumProperty(name="Import Type", items=(("1", "File", "Imports Just Selected " +
713 | "File Unless .zip, In Which Case All " +
714 | "Files Within .zip Folder Are Imported"),
715 | ("2", "Folder",
716 | "Imports All Files Within Folder")))
717 | bpy.types.Scene.node_io_is_compress = BoolProperty(name="Compress Folder?")
718 |
719 |
720 | class NodeIOPanel(bpy.types.Panel):
721 | bl_idname = "OBJECT_PT_node_io_panel"
722 | bl_label = "NodeIO Panel"
723 | bl_space_type = "NODE_EDITOR"
724 | bl_region_type = "UI"
725 |
726 | def draw(self, context):
727 | layout = self.layout
728 | layout.prop(context.scene, "node_io_import_export")
729 | layout.separator()
730 |
731 | if context.scene.node_io_import_export == "2":
732 | layout.prop(context.scene, "node_io_dependency_save_type")
733 | layout.prop(context.scene, "node_io_is_compress", icon="FILTER")
734 | layout.separator()
735 | layout.prop(context.scene, "node_io_export_path")
736 | layout.separator()
737 | layout.operator("export.node_io_export", icon="ZOOMOUT")
738 |
739 | else:
740 | layout.prop(context.scene, "node_io_import_type")
741 | layout.prop(context.scene, "node_io_is_auto_add", icon="NODETREE")
742 | layout.separator()
743 |
744 | if context.scene.node_io_import_type == "1":
745 | layout.prop(context.scene, "node_io_import_path_file")
746 | else:
747 | layout.prop(context.scene, "node_io_import_path_dir")
748 | layout.separator()
749 |
750 | layout.operator("import.node_io_import", icon="ZOOMIN")
751 |
752 |
753 | class NodeIOExport(bpy.types.Operator):
754 | bl_idname = "export.node_io_export"
755 | bl_label = "Export Node Tree"
756 |
757 | def execute(self, context):
758 | export_node_tree(self, context)
759 | return {"FINISHED"}
760 |
761 |
762 | class NodeIOImport(bpy.types.Operator):
763 | bl_idname = "import.node_io_import"
764 | bl_label = "Import Node Tree"
765 |
766 | def execute(self, context):
767 | import_node_tree(self, context)
768 | return {"FINISHED"}
769 |
770 |
771 | def register():
772 | bpy.utils.register_module(__name__)
773 |
774 |
775 | def unregister():
776 | bpy.utils.unregister_module(__name__)
777 |
778 | if __name__ == "__main__":
779 | register()
780 |
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