├── _armor_shield_regen.nut ├── _dev_remote_functions_mp.gnut ├── _onscreen_hints.gnut ├── _remote_functions_mp.gnut ├── _scripttest.gnut ├── _settings.nut ├── _sh_init.gnut ├── _squads_utility.gnut ├── _threads.nut ├── _trigger_functions.gnut ├── _ultimates.gnut ├── _utility_shared.nut ├── abilities ├── loba_passive_eye_for_quality.nut ├── loba_tactical_translocation.nut └── loba_ultimate_black_market.nut ├── ai ├── _ai_prowler_den.gnut ├── _ai_spider_egg.gnut ├── _ai_suicide_spectres.gnut └── cl_ai_suicide_spectres.gnut ├── buffet_events.nut ├── cl_entitystructs.gnut ├── cl_globals.gnut ├── cl_mapspawn.gnut ├── cl_survival_inventory.nut ├── cl_survival_loot.nut ├── cl_survival_ship.gnut ├── cl_teams_scoreboard.gnut ├── cl_vscript.gnut ├── class ├── CClientScriptHudElement.nut ├── C_BaseEntity.nut └── C_Player.nut ├── client ├── _cl_model_viewer.nut ├── _cl_outsource_tool.nut ├── cl_anim.gnut ├── cl_announcement.gnut ├── cl_arenas_scoreboard.nut ├── cl_bleedout.gnut ├── cl_chroma.gnut ├── cl_codecallbacks.gnut ├── cl_codecallbacks_mp.gnut ├── cl_damage_indicator.gnut ├── cl_data_knife.gnut ├── cl_death_screen.gnut ├── cl_dpad_hud.gnut ├── cl_entity_creation_functions.gnut ├── cl_event_notification.gnut ├── cl_fullmap.gnut ├── cl_gamestate.gnut ├── cl_goblin_dropship.gnut ├── cl_hit_markers.nut ├── cl_indicators_hud.gnut ├── cl_kill_replay_hud.gnut ├── cl_live_api.gnut ├── cl_main_hud.nut ├── cl_minimap.gnut ├── cl_obituary.gnut ├── cl_passives.gnut ├── cl_pip.gnut ├── cl_player.gnut ├── cl_player_common.gnut ├── cl_radial_menu.gnut ├── cl_respawnselect.gnut ├── cl_richpresence.gnut ├── cl_rumble.gnut ├── cl_scoreboard_mp.nut ├── cl_screenfade.gnut ├── cl_spectator_mode_audio.gnut ├── cl_squad_display.gnut ├── cl_utility.gnut ├── cl_utility_menu.gnut ├── cl_utility_mp.gnut ├── cl_zipline.gnut ├── objects │ ├── cl_control_panel.nut │ ├── cl_draconis_flyin.nut │ ├── cl_drone_crypto.nut │ ├── cl_drone_medic.nut │ ├── cl_goblin_dropship.nut │ ├── cl_spectre.nut │ └── cl_super_spectre.nut └── rui │ ├── cl_custom_use_prompt.gnut │ ├── cl_hud.gnut │ └── cl_weapon_status.gnut ├── clubs.nut ├── clui_ranked.nut ├── clui_video.gnut ├── collection_events.nut ├── conversation ├── cl_conversation.gnut ├── cl_conversation_schedule.gnut ├── cl_spectre_chatter_mp.gnut ├── cl_survival_commentary.gnut ├── sh_ambient_dialogue.gnut ├── sh_spectre_chatter_mp.gnut └── sh_survival_commentary.gnut ├── customize_common.gnut ├── dev └── _traceroute.gnut ├── encounters ├── enc_spectre_hit_squad.nut └── system │ └── _encounters.gnut ├── entitlements.gnut ├── feature_flags.gnut ├── freelance ├── cl_freelance.nut ├── freelance_mode.gnut ├── freelance_mode_dropdown.gnut ├── freelance_mode_nightrun.gnut ├── freelance_mode_s05_end.gnut ├── freelance_npcs.gnut ├── mission_checkpoints.gnut └── sh_freelance.nut ├── gamemodes ├── _frontline.gnut ├── cl_gamemode_survival.nut ├── sh_arenas_buy_system.nut ├── sh_arenas_common.nut ├── sh_arenas_post_round_summary.nut ├── sh_dev_gamemodes.gnut ├── sh_dev_gamemodes_mp.gnut ├── sh_freedm_evo_point.nut ├── sh_freedm_gun_game.nut ├── sh_freedm_objective_points.nut ├── sh_freedm_tdm.nut ├── sh_gamemode_airdropextra.nut ├── sh_gamemode_aprilfools_s12.nut ├── sh_gamemode_arenas.nut ├── sh_gamemode_armed_drop.nut ├── sh_gamemode_auto_cards.nut ├── sh_gamemode_campfire.nut ├── sh_gamemode_control.nut ├── sh_gamemode_death_trigger.nut ├── sh_gamemode_explore.nut ├── sh_gamemode_freedm.nut ├── sh_gamemode_glow_zones.nut ├── sh_gamemode_recruit.nut ├── sh_gamemode_second_chance.nut ├── sh_gamemode_shadow_royale.nut ├── sh_gamemode_shadow_squad.nut ├── sh_gamemode_shield_regen.nut ├── sh_gamemode_survival.nut ├── sh_gamemode_survival_hardcore.gnut ├── sh_gamemode_tdm.nut ├── sh_gamemode_utility.gnut ├── sh_gamemode_valentines_s15.nut ├── sh_gamemode_winterexpress.nut ├── sh_gamemodes.gnut ├── sh_gamemodes_mp.gnut └── sh_loadout_selection_system.nut ├── init.nut ├── lobby ├── cl_lobby.gnut └── sh_lobby.gnut ├── loot_ceremony_lighting_rig.gnut ├── melee ├── sh_melee.gnut └── sh_melee_synced.gnut ├── menu_camera.gnut ├── menu_scene.gnut ├── mp ├── _hatch_bunkers.gnut ├── _sh_tutorial.gnut ├── cl_pintelemetry.gnut ├── firing_range.gnut ├── sh_ad_drones.nut ├── sh_airdrops.gnut ├── sh_alliance_proximity.gnut ├── sh_bleedout.gnut ├── sh_bloodhound_tt.nut ├── sh_canyonlands_caustic_lore.nut ├── sh_canyonlands_story_events.nut ├── sh_cash_station.gnut ├── sh_caustic_tt.nut ├── sh_characterinfo.nut ├── sh_charge_pylons.gnut ├── sh_common_story_events.nut ├── sh_comms_menu.nut ├── sh_control_gun_rack_panels.nut ├── sh_control_gun_racks.nut ├── sh_crafting.nut ├── sh_crypto_underground_screens.nut ├── sh_desertlands_story_events.nut ├── sh_desertlands_train.nut ├── sh_divided_moon_story_events.nut ├── sh_drones.nut ├── sh_emotes.nut ├── sh_epilogue.nut ├── sh_explosive_loot_hold.nut ├── sh_firing_range_bow_challenge.nut ├── sh_firing_range_challenges.nut ├── sh_firing_range_g7scout_challenge.nut ├── sh_firing_range_p2020_challenge.nut ├── sh_firing_range_story_events.nut ├── sh_game_state_dialog.nut ├── sh_gas.gnut ├── sh_gladiator_cards.nut ├── sh_gondola_mover.nut ├── sh_jump_pads.gnut ├── sh_loot_drones.nut ├── sh_loot_marvin.nut ├── sh_loot_rollers.nut ├── sh_lootbin.gnut ├── sh_medical_bay.gnut ├── sh_mirage_voyage.nut ├── sh_munitions_drop.gnut ├── sh_music.gnut ├── sh_mythics.nut ├── sh_olympus_story_events.nut ├── sh_player_stats_cards.nut ├── sh_quickchat.gnut ├── sh_quips.nut ├── sh_rampart_tt.nut ├── sh_resin.gnut ├── sh_respawn_beacon.gnut ├── sh_rising_walls.nut ├── sh_shellshock.gnut ├── sh_skydive_emotes.nut ├── sh_skydive_launchers.gnut ├── sh_skydive_launchers_precache.nut ├── sh_skydive_trails.gnut ├── sh_sniper_tower.nut ├── sh_space_elevator.gnut ├── sh_stickers.nut ├── sh_supply_ship.gnut ├── sh_survival_training.gnut ├── sh_teams.gnut ├── sh_teleporter_maptoy.nut ├── sh_tropics_story_events.nut ├── sh_warp_gates.gnut └── sh_weapon_inspect.gnut ├── npc ├── npc_assets.nut ├── npc_precache_all.nut ├── npc_precache_marvin.nut ├── npc_precache_nessie.nut ├── npc_precache_prowler.nut ├── npc_precache_spectre.nut └── npc_precache_spider_jungle.nut ├── objectives ├── ob_dropdown_fight.nut ├── ob_nightrun_example.nut ├── ob_nightrun_linear_assault_fixed_defend.nut ├── ob_shack_attack.nut ├── sh_breach_and_clear.nut └── system │ ├── _objectives.gnut │ └── objective_assets.nut ├── perk_banner_crafting.nut ├── perk_beacon_scan.nut ├── perk_care_package_insight.nut ├── perk_death_box_insight.nut ├── perk_defensive_evo_boost.nut ├── perk_enemies_beacon_scan.nut ├── perk_extra_firepower.nut ├── perk_kill_boost_ult.nut ├── perk_munitions_box.nut ├── perk_munitions_drop.nut ├── perk_next_zone_beacon_scan.nut ├── perk_support_lootbin.nut ├── perk_weapon_infusion.nut ├── pilot ├── _pilot_passive_grenadier.gnut ├── _pilot_passive_medic.gnut ├── _pilot_passive_sniper.gnut ├── cl_pilot_health_hud.gnut ├── cl_pilot_passive_adrenaline.gnut ├── cl_pilot_passive_cover_fire.gnut ├── cl_pilot_passive_repair.gnut ├── cl_pilot_passive_soft_landings.gnut ├── cl_pilot_tracking_vision.gnut ├── sh_pilot_gun_shield.gnut ├── sh_pilot_leeching.gnut ├── sh_pilot_passive_gunner.gnut ├── sh_pilot_passive_reinforce.gnut ├── sh_pilot_passive_reservoir.gnut ├── sh_pilot_passive_voices.gnut ├── sh_pilot_passive_warlords_ire.gnut └── sh_pilot_tracking_vision.gnut ├── private_matches.nut ├── realms.gnut ├── resource_system └── _ors_wallpanels.gnut ├── sentry_turrets └── sh_sentry_turrets.gnut ├── sh_ability_cosmetics.nut ├── sh_ability_shadow_zombie.nut ├── sh_anim_aliases.gnut ├── sh_anim_events.gnut ├── sh_anim_windows.gnut ├── sh_apex_screens.nut ├── sh_arenas_ranked.gnut ├── sh_battlepass.gnut ├── sh_beginner_challenges.gnut ├── sh_bird_cluster.nut ├── sh_breach_and_clear_precache.nut ├── sh_cal_events.gnut ├── sh_challenges.gnut ├── sh_character_abilities.gnut ├── sh_character_cosmetics.nut ├── sh_character_glue_forge_on.gnut ├── sh_character_loadouts.nut ├── sh_character_select.gnut ├── sh_character_select_new.gnut ├── sh_characters.gnut ├── sh_clientmusic.gnut ├── sh_codecallbacks.gnut ├── sh_companion_pathfinding.gnut ├── sh_consts.gnut ├── sh_consts_mp.gnut ├── sh_damage_history.gnut ├── sh_damage_types.nut ├── sh_damage_utility.gnut ├── sh_death_hints.gnut ├── sh_death_package.gnut ├── sh_debug_draw.gnut ├── sh_dialogue.gnut ├── sh_dialogue_schedule.gnut ├── sh_doors.nut ├── sh_ehi.gnut ├── sh_entitystructs.gnut ├── sh_evac_ship.nut ├── sh_evac_ship_precache.nut ├── sh_extended_use.gnut ├── sh_flag.gnut ├── sh_flightpath.gnut ├── sh_flightpath_utility.gnut ├── sh_flyers.gnut ├── sh_gamepad_utility.gnut ├── sh_grx.gnut ├── sh_highlight.gnut ├── sh_hover_vehicle.gnut ├── sh_items.gnut ├── sh_items_per_player_state.gnut ├── sh_live_api.gnut ├── sh_loadouts.gnut ├── sh_loadscreen.gnut ├── sh_loot_ceremony.gnut ├── sh_loot_vault_panel.nut ├── sh_map_zones.nut ├── sh_mapmetrics.gnut ├── sh_matchmaking_status.gnut ├── sh_matchmaking_util.gnut ├── sh_menu_models.gnut ├── sh_minimap.gnut ├── sh_mp_utility.gnut ├── sh_mp_utility_all.gnut ├── sh_network_marker.gnut ├── sh_networkvars.gnut ├── sh_pak_requests.gnut ├── sh_passives.gnut ├── sh_paths_preprocess.gnut ├── sh_perks.gnut ├── sh_persistent_data.gnut ├── sh_ping.gnut ├── sh_player_objects.gnut ├── sh_player_pet.nut ├── sh_playermatchstate.gnut ├── sh_playlists.gnut ├── sh_postgame_data.gnut ├── sh_ranked.gnut ├── sh_ranked_dev.nut ├── sh_ranked_scoring.nut ├── sh_resource_system.gnut ├── sh_rolling_respawn.nut ├── sh_scene_capture.gnut ├── sh_score.gnut ├── sh_scoreboard.gnut ├── sh_season_quest.gnut ├── sh_sneak_peek.gnut ├── sh_social.gnut ├── sh_sp_dialogue.gnut ├── sh_spawn_near_squad.gnut ├── sh_stats.gnut ├── sh_stats_internals.gnut ├── sh_survival_deathfield.gnut ├── sh_survival_equipment_slot.gnut ├── sh_survival_freefall.gnut ├── sh_survival_loot.gnut ├── sh_survival_loot_actions.gnut ├── sh_survival_loot_all.gnut ├── sh_survival_loot_types.gnut ├── sh_survival_persistentdamagelayer.gnut ├── sh_tasklist.gnut ├── sh_thirdperson.gnut ├── sh_timed_event_utility.nut ├── sh_timer.gnut ├── sh_treasure_box.gnut ├── sh_treasure_extraction.nut ├── sh_treasure_extraction_precache.nut ├── sh_utility_all.gnut ├── sh_wave_spawn_on_squad.gnut ├── sh_waypoints.gnut ├── sh_weapon_cosmetics.nut ├── sh_weapons.gnut ├── sh_xp.gnut ├── skits ├── sk_patrol.nut ├── sk_squad_shack.nut ├── spectreshack │ ├── _skit_spectreshack_robonightmare.nut │ └── sh_spectreshack_common.gnut └── system │ ├── _skit_flags.gnut │ ├── _skit_npcs.gnut │ └── _skits.gnut ├── story_challenge_events.nut ├── themed_shop_events.nut ├── time_gated_login_rewards.nut ├── ui ├── _death_box_list_panel.gnut ├── clui_lobby_panel_pass.nut ├── clui_menus.nut ├── clui_minimap_coords.nut ├── image_pak_load.nut ├── menu_comic_reader.nut ├── menu_gamestatus_private_match.nut ├── menu_postgame_private_match.nut ├── menu_private_match_spec_char_select.nut ├── nx_operation_mode_update.nut ├── panel_loadscreens.nut ├── panel_private_match_team_rosters.nut ├── ps5_activities.nut ├── sh_tooltips.nut └── survival_ground_list.nut ├── unitframes └── cl_unitframes.gnut ├── vouchers.gnut ├── weapons ├── _arc_cannon.nut ├── _grenade.nut ├── _vortex.nut ├── _weapon_dialogue.nut ├── _weapon_reactive_effects.gnut ├── _weapon_utility.nut ├── cl_smart_ammo.gnut ├── cl_weapon_reactive_effects.gnut ├── melee_bangalore_heirloom.nut ├── melee_bloodhound_axe.nut ├── melee_boxing_ring.nut ├── melee_caustic_hammer.nut ├── melee_crypto_heirloom.nut ├── melee_gibraltar_club.nut ├── melee_lifeline_baton.nut ├── melee_loba_heirloom.nut ├── melee_mirage_statue.nut ├── melee_octane_knife.nut ├── melee_pathfinder_gloves.nut ├── melee_rampart_wrench.nut ├── melee_revenant_scythe.nut ├── melee_seer_heirloom.nut ├── melee_shadowsquad_hands.nut ├── melee_valkyrie_spear.nut ├── melee_wattson_gadget.nut ├── melee_wraith_kunai.nut ├── melee_wraith_kunai_rt01.nut ├── mp_ability_area_sonar_scan.nut ├── mp_ability_armored_leap.nut ├── mp_ability_binoculars.nut ├── mp_ability_care_package.nut ├── mp_ability_cloak.nut ├── mp_ability_companion_launch.nut ├── mp_ability_companion_launch_entry.nut ├── mp_ability_consumable.nut ├── mp_ability_crypto_drone.nut ├── mp_ability_crypto_drone_emp.nut ├── mp_ability_echo_locator.nut ├── mp_ability_emote_projector.nut ├── mp_ability_generic_offhand.nut ├── mp_ability_gibraltar_shield.nut ├── mp_ability_grapple.nut ├── mp_ability_heal.nut ├── mp_ability_heartbeat_sensor.nut ├── mp_ability_holopilot.nut ├── mp_ability_horizon_black_hole.nut ├── mp_ability_hunt_mode.nut ├── mp_ability_item_spawner.nut ├── mp_ability_lockon_sniper_ult.nut ├── mp_ability_mirage_ultimate.nut ├── mp_ability_mobile_respawn_beacon.nut ├── mp_ability_none.nut ├── mp_ability_panic_button.nut ├── mp_ability_phase_walk.nut ├── mp_ability_reinforce.nut ├── mp_ability_revenant_death_totem.nut ├── mp_ability_shield_throw.nut ├── mp_ability_silence.nut ├── mp_ability_sniper_ult.nut ├── mp_ability_sonar.nut ├── mp_ability_sonic_blast.nut ├── mp_ability_space_elevator_tac.nut ├── mp_ability_spike_strip.nut ├── mp_ability_upswell.nut ├── mp_ability_valk_cluster_missile.nut ├── mp_ability_valk_jets.nut ├── mp_ability_valk_skyward.nut ├── mp_ability_void_ring.nut ├── mp_ability_wrecking_ball.nut ├── mp_weapon_3030.nut ├── mp_weapon_alternator_smg.nut ├── mp_weapon_arc_bolt.nut ├── mp_weapon_ash_dataknife.nut ├── mp_weapon_bangalore_heirloom_primary.nut ├── mp_weapon_basic_bolt.nut ├── mp_weapon_black_hole.nut ├── mp_weapon_bloodhound_axe_primary.nut ├── mp_weapon_bow.nut ├── mp_weapon_bubble_bunker.nut ├── mp_weapon_car.nut ├── mp_weapon_caustic_hammer_primary.nut ├── mp_weapon_cluster_bomb_launcher.nut ├── mp_weapon_cover_wall.nut ├── mp_weapon_creaturebait.nut ├── mp_weapon_creeping_bombardment_weapon.nut ├── mp_weapon_cryo_wall.nut ├── mp_weapon_crypto_heirloom_primary.nut ├── mp_weapon_defender.nut ├── mp_weapon_defender_railgun.nut ├── mp_weapon_defender_sustained.nut ├── mp_weapon_deployable_cover.nut ├── mp_weapon_deployable_medic.nut ├── mp_weapon_dirty_bomb.nut ├── mp_weapon_dmr.nut ├── mp_weapon_doubletake.nut ├── mp_weapon_dragon_lmg.nut ├── mp_weapon_energy_ar.nut ├── mp_weapon_energy_shotgun.nut ├── mp_weapon_esaw.nut ├── mp_weapon_ferro_wall.nut ├── mp_weapon_ferrofluid_grenade.nut ├── mp_weapon_g2.nut ├── mp_weapon_gibraltar_club_primary.nut ├── mp_weapon_grenade_bangalore.nut ├── mp_weapon_grenade_creeping_bombardment.nut ├── mp_weapon_grenade_cryo.nut ├── mp_weapon_grenade_defensive_bombardment.nut ├── mp_weapon_grenade_emp.nut ├── mp_weapon_grenade_gas.nut ├── mp_weapon_hemlok.nut ├── mp_weapon_incap_shield.nut ├── mp_weapon_iron_bridge.nut ├── mp_weapon_iron_tower.nut ├── mp_weapon_jump_pad.nut ├── mp_weapon_lifeline_baton_primary.nut ├── mp_weapon_lmg.nut ├── mp_weapon_loba_heirloom_primary.nut ├── mp_weapon_lstar.nut ├── mp_weapon_maggie_common.nut ├── mp_weapon_mastiff.nut ├── mp_weapon_melee_boxing_ring.nut ├── mp_weapon_melee_primary.nut ├── mp_weapon_mirage_statue_primary.nut ├── mp_weapon_mobile_hmg.nut ├── mp_weapon_mortar_ring.nut ├── mp_weapon_mortar_ring_missile.nut ├── mp_weapon_mounted_turret_placeable.nut ├── mp_weapon_mounted_turret_weapon.nut ├── mp_weapon_nemesis.nut ├── mp_weapon_octane_knife_primary.nut ├── mp_weapon_pathfinder_gloves_primary.nut ├── mp_weapon_pdw.nut ├── mp_weapon_phase_breach.nut ├── mp_weapon_phase_tunnel.nut ├── mp_weapon_r97.nut ├── mp_weapon_rampart_wrench_primary.nut ├── mp_weapon_resin_shot.nut ├── mp_weapon_revenant_scythe_primary.nut ├── mp_weapon_revive_shield.nut ├── mp_weapon_riot_drill.nut ├── mp_weapon_rspn101.nut ├── mp_weapon_seer_heirloom_primary.nut ├── mp_weapon_semipistol.nut ├── mp_weapon_sentinel.nut ├── mp_weapon_shadow_squad_hands_primary.nut ├── mp_weapon_shotgun.nut ├── mp_weapon_shotgun_pistol.nut ├── mp_weapon_sniper.nut ├── mp_weapon_tesla_trap.nut ├── mp_weapon_thermite_grenade.nut ├── mp_weapon_throwingknife.nut ├── mp_weapon_trophy_defense_system.nut ├── mp_weapon_valkyrie_spear_primary.nut ├── mp_weapon_vantage_recall.nut ├── mp_weapon_vinson.nut ├── mp_weapon_volt_smg.nut ├── mp_weapon_wattson_gadget_primary.nut ├── mp_weapon_wingman.nut ├── mp_weapon_wraith_kunai_primary.nut ├── mp_weapon_wraith_kunai_rt01_primary.nut ├── mp_weapon_zipline.nut ├── npc_weapon_spider_jungle.nut ├── npc_weapon_thermite_grenade.nut ├── scope_tracking.gnut ├── sh_care_package.nut ├── sh_deployable.gnut ├── sh_incap_shield.nut ├── sh_phase_shift.gnut ├── sh_silence.gnut ├── sh_smart_ammo.gnut ├── sh_sonar.gnut ├── sh_stim.gnut ├── sh_vantage_companion.nut ├── sniper_range_auto_set.nut ├── sniper_recon_info.nut └── weapon_cubemap.nut └── workarounds.gnut /_armor_shield_regen.nut: -------------------------------------------------------------------------------- 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