├── .poggit.yml ├── LICENSE ├── README.md ├── plugin.yml ├── resources ├── config.yml └── db │ └── sqlite.sql └── src └── BlockHorizons └── PerWorldInventory ├── PerWorldInventory.php ├── player ├── PlayerInstance.php ├── PlayerListener.php └── PlayerManager.php └── world ├── WorldInstance.php ├── WorldListener.php ├── WorldManager.php ├── bundle ├── Bundle.php └── BundleManager.php └── database ├── LibasynqlWorldDatabase.php ├── MemoryWorldDatabase.php ├── MySQLWorldDatabase.php ├── SQLiteWorldDatabase.php ├── WorldDatabase.php ├── WorldDatabaseFactory.php ├── WorldDatabaseStmts.php └── WorldDatabaseUtils.php /.poggit.yml: -------------------------------------------------------------------------------- 1 | --- # Poggit-CI Manifest. 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We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright BlockSniper BlockHorizons 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # PerWorldInventory 2 | [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/YynM57V) 3 | [![](https://poggit.pmmp.io/shield.dl/PerWorldInventory)](https://poggit.pmmp.io/p/PerWorldInventory) 4 | 5 | A full featured per world inventory plugin. 6 | 7 | This plugin allows you to share the inventories of multiple worlds by configuring it in the `config.yml` file. You can stop players from switching inventories per world by giving them the permission: `per-world-inventory.bypass`. 8 |
9 | ### Installation 10 | It is mostly recommended to use released versions of the plugin, which can be found in the released version on Poggit. (once there is one)
11 | If you do decide you want the latest version of the plugin, it is recommended you fetch a pre-compiled phar file from Poggit-CI, which can be found below. 12 |

13 | [![Poggit-CI](https://poggit.pmmp.io/ci.shield/BlockHorizons/PerWorldInventory/PerWorldInventory)](https://poggit.pmmp.io/ci/BlockHorizons/PerWorldInventory/PerWorldInventory) 14 | 15 | ### Support 16 | I found an issue in the plugin which I would like to be fixed quickly! What do I do?
17 | > It's very much appreciated you report any bugs found in the plugin in the Issues tab from the repository in GitHub. Issues can be easily managed here. 18 | 19 |
20 | I want something to be added to the plugin. Where can I ask if this can be made?
21 | 22 | > This too is most easily managed in the Issues tab. Not every feature is guaranteed to be added, but everything will be taken in consideration. 23 | -------------------------------------------------------------------------------- /plugin.yml: -------------------------------------------------------------------------------- 1 | --- 2 | name: PerWorldInventory 3 | version: 2.0.0 4 | api: 3.0.0 5 | main: BlockHorizons\PerWorldInventory\PerWorldInventory 6 | author: BlockHorizons 7 | 8 | permissions: 9 | per-world-inventory.bypass: 10 | default: false 11 | description: Allows bypassing the per world inventory. 12 | ... 13 | -------------------------------------------------------------------------------- /resources/config.yml: -------------------------------------------------------------------------------- 1 | --- 2 | # Configuration file for PerWorldInventory by BlockHorizons 3 | 4 | # Worlds in which inventories should be bundled. 5 | # 6 | # The example below bundles hub1, hub2 and hub3 into one category 7 | # labelled "hubs". Players will share the same inventory in all 8 | # three worlds (hub1, hub2, hub3). 9 | # 10 | # Bundled-Worlds: 11 | # hubs: 12 | # - hub1 13 | # - hub2 14 | # - hub3 15 | # 16 | # If you don't want to bundle any worlds, set the value to an empty 17 | # array like so: 18 | # Bundled-Worlds: [] 19 | # 20 | Bundled-Worlds: 21 | PlotWorlds: 22 | - plot1 23 | - plot2 24 | 25 | # Database config 26 | database: 27 | # The database type. "sqlite", "mysql" and "memory" are supported. 28 | type: sqlite 29 | 30 | # Edit these settings only if you choose "sqlite". 31 | sqlite: 32 | # The file name of the database in the plugin data folder. 33 | # You can also put an absolute path here. 34 | file: data.sqlite 35 | # Edit these settings only if you choose "mysql". 36 | mysql: 37 | host: 127.0.0.1 38 | # Avoid using the "root" user for security reasons. 39 | username: root 40 | password: "" 41 | schema: your_schema 42 | memory: 43 | # Whether to delete inventories when player leaves the server. 44 | # Warning: If this is set to false, the inventories will stay 45 | # in memory until the server shuts down. 46 | delete-on-quit: true 47 | # The maximum number of simultaneous SQL queries 48 | # Recommended: 1 for sqlite, 2 for MySQL. You may want to further increase this value if your MySQL connection is very slow. 49 | worker-limit: 1 50 | ... -------------------------------------------------------------------------------- /resources/db/sqlite.sql: -------------------------------------------------------------------------------- 1 | -- #!sqlite 2 | -- #{ perworldinventory 3 | 4 | -- # { init 5 | -- # { unbundled 6 | CREATE TABLE IF NOT EXISTS inventories 7 | ( 8 | world VARCHAR(64) NOT NULL, 9 | player VARCHAR(16) NOT NULL, 10 | armor_inventory BLOB NOT NULL, 11 | inventory BLOB NOT NULL, 12 | PRIMARY KEY (world, player) 13 | ); 14 | -- # } 15 | -- # { bundled 16 | CREATE TABLE IF NOT EXISTS bundled_inventories 17 | ( 18 | bundle VARCHAR(64) NOT NULL, 19 | player VARCHAR(16) NOT NULL, 20 | armor_inventory BLOB NOT NULL, 21 | inventory BLOB NOT NULL, 22 | PRIMARY KEY (bundle, player) 23 | ); 24 | -- # } 25 | -- # } 26 | 27 | -- # { load 28 | -- # { unbundled 29 | -- # :world string 30 | -- # :player string 31 | SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory 32 | FROM inventories 33 | WHERE world = :world 34 | AND player = :player; 35 | -- # } 36 | -- # { bundled 37 | -- # :bundle string 38 | -- # :player string 39 | SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory 40 | FROM bundled_inventories 41 | WHERE bundle = :bundle 42 | AND player = :player; 43 | -- # } 44 | -- # } 45 | 46 | -- # { save 47 | -- # { unbundled 48 | -- # :world string 49 | -- # :player string 50 | -- # :armor_inventory string 51 | -- # :inventory string 52 | INSERT OR 53 | REPLACE INTO inventories(world, player, armor_inventory, inventory) 54 | VALUES (:world, :player, X:armor_inventory, X:inventory); 55 | -- # } 56 | -- # { bundled 57 | -- # :bundle string 58 | -- # :player string 59 | -- # :armor_inventory string 60 | -- # :inventory string 61 | INSERT OR 62 | REPLACE INTO bundled_inventories(bundle, player, armor_inventory, inventory) 63 | VALUES (:bundle, :player, X:armor_inventory, X:inventory); 64 | -- # } 65 | -- # } 66 | 67 | -- #} -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/PerWorldInventory.php: -------------------------------------------------------------------------------- 1 | player_manager = new PlayerManager($this); 21 | $this->world_manager = new WorldManager($this); 22 | } 23 | 24 | public function onDisable() : void{ 25 | $this->world_manager->close(); 26 | } 27 | 28 | /** 29 | * @return PlayerManager 30 | * @internal 31 | */ 32 | public function getPlayerManager() : PlayerManager{ 33 | return $this->player_manager; 34 | } 35 | 36 | /** 37 | * @return WorldManager 38 | * @internal 39 | */ 40 | public function getWorldManager() : WorldManager{ 41 | return $this->world_manager; 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/player/PlayerInstance.php: -------------------------------------------------------------------------------- 1 | waiting[spl_object_id($instance)] = time(); 16 | } 17 | 18 | public function notify(WorldInstance $instance) : void{ 19 | unset($this->waiting[spl_object_id($instance)]); 20 | } 21 | 22 | public function isWaiting() : bool{ 23 | return count($this->waiting) > 0; 24 | } 25 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/player/PlayerListener.php: -------------------------------------------------------------------------------- 1 | manager = $manager; 26 | } 27 | 28 | private function cancelIfWaiting(Player $player, Cancellable $event) : bool{ 29 | if($this->manager->get($player)->isWaiting()){ 30 | $event->setCancelled(); 31 | return true; 32 | } 33 | 34 | return false; 35 | } 36 | 37 | /** 38 | * @param PlayerJoinEvent $event 39 | * @priority LOWEST 40 | */ 41 | public function onPlayerJoin(PlayerJoinEvent $event) : void{ 42 | $this->manager->onPlayerJoin($event->getPlayer()); 43 | } 44 | 45 | /** 46 | * @param PlayerQuitEvent $event 47 | * @priority MONITOR 48 | */ 49 | public function onPlayerQuit(PlayerQuitEvent $event) : void{ 50 | $this->manager->onPlayerQuit($event->getPlayer()); 51 | } 52 | 53 | /** 54 | * @param PlayerInteractEvent $event 55 | * @priority LOW 56 | * @ignoreCancelled true 57 | */ 58 | public function onPlayerInteract(PlayerInteractEvent $event) : void{ 59 | $this->cancelIfWaiting($event->getPlayer(), $event); 60 | } 61 | 62 | /** 63 | * @param BlockPlaceEvent $event 64 | * @priority LOW 65 | * @ignoreCancelled true 66 | */ 67 | public function onBlockPlace(BlockPlaceEvent $event) : void{ 68 | $this->cancelIfWaiting($event->getPlayer(), $event); 69 | } 70 | 71 | /** 72 | * @param BlockBreakEvent $event 73 | * @priority LOW 74 | * @ignoreCancelled true 75 | */ 76 | public function onBlockBreak(BlockBreakEvent $event) : void{ 77 | $this->cancelIfWaiting($event->getPlayer(), $event); 78 | } 79 | 80 | /** 81 | * @param EntityDamageEvent $event 82 | * @priority LOW 83 | * @ignoreCancelled true 84 | */ 85 | public function onEntityDamage(EntityDamageEvent $event) : void{ 86 | $victim = $event->getEntity(); 87 | if($victim instanceof Player && $this->cancelIfWaiting($victim, $event)){ 88 | return; 89 | } 90 | 91 | if($event instanceof EntityDamageByEntityEvent){ 92 | $damager = $event->getDamager(); 93 | if($damager instanceof Player){ 94 | $this->cancelIfWaiting($damager, $event); 95 | } 96 | } 97 | } 98 | 99 | /** 100 | * @param InventoryTransactionEvent $event 101 | * @priority LOW 102 | * @ignoreCancelled true 103 | */ 104 | public function onInventoryTransaction(InventoryTransactionEvent $event) : void{ 105 | $this->cancelIfWaiting($event->getTransaction()->getSource(), $event); 106 | } 107 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/player/PlayerManager.php: -------------------------------------------------------------------------------- 1 | getServer()->getPluginManager()->registerEvents(new PlayerListener($this), $plugin); 17 | } 18 | 19 | public function onPlayerJoin(Player $player) : void{ 20 | $this->players[$player->getId()] = new PlayerInstance(); 21 | } 22 | 23 | public function onPlayerQuit(Player $player) : void{ 24 | unset($this->players[$player->getId()]); 25 | } 26 | 27 | public function get(Player $player) : PlayerInstance{ 28 | return $this->players[$player->getId()]; 29 | } 30 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/WorldInstance.php: -------------------------------------------------------------------------------- 1 | bundle !== null && $b->bundle !== null && $a->bundle === $b->bundle; 16 | } 17 | 18 | /** @var string */ 19 | private $name; 20 | 21 | /** @var WorldDatabase */ 22 | private $database; 23 | 24 | /** @var PlayerManager */ 25 | private $player_manager; 26 | 27 | /** @var string|null */ 28 | private $bundle; 29 | 30 | public function __construct(Level $level, WorldDatabase $database, PlayerManager $player_manager, ?string $bundle){ 31 | $this->name = $level->getFolderName(); 32 | $this->database = $database; 33 | $this->player_manager = $player_manager; 34 | $this->bundle = $bundle; 35 | } 36 | 37 | public function getName() : string{ 38 | return $this->name; 39 | } 40 | 41 | public function getBundle() : ?string{ 42 | return $this->bundle; 43 | } 44 | 45 | public function onPlayerEnter(Player $player, ?WorldInstance $from_world = null) : void{ 46 | if(!$player->hasPermission("per-world-inventory.bypass")){ 47 | if($from_world === null || !self::haveSameBundles($this, $from_world)){ 48 | $instance = $this->player_manager->get($player); 49 | $instance->wait($this); 50 | $this->database->load($this, $player, function(array $armor, array $inventory) use ($player, $instance) : void{ 51 | if($player->isOnline()){ 52 | $player->getArmorInventory()->setContents($armor); 53 | $player->getInventory()->setContents($inventory); 54 | $instance->notify($this); 55 | } 56 | }); 57 | } 58 | } 59 | } 60 | 61 | public function onPlayerExit(Player $player, ?WorldInstance $to_world = null, bool $quit = false) : void{ 62 | if($to_world === null || !self::haveSameBundles($this, $to_world)){ 63 | $this->save($player, false, $quit); 64 | } 65 | } 66 | 67 | public function save(Player $player, bool $force = false, bool $quit = false) : void{ 68 | if($force || !$player->hasPermission("per-world-inventory.bypass")){ 69 | $this->database->save($this, $player, $quit); 70 | } 71 | } 72 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/WorldListener.php: -------------------------------------------------------------------------------- 1 | manager = $manager; 23 | 24 | foreach(Server::getInstance()->getLevels() as $level){ 25 | $this->manager->onWorldLoad($level); 26 | } 27 | } 28 | 29 | /** 30 | * @param LevelLoadEvent $event 31 | * @priority MONITOR 32 | * @ignoreCancelled true 33 | */ 34 | public function onWorldLoad(LevelLoadEvent $event) : void{ 35 | $this->manager->onWorldLoad($event->getLevel()); 36 | } 37 | 38 | /** 39 | * @param LevelUnloadEvent $event 40 | * @priority MONITOR 41 | * @ignoreCancelled true 42 | */ 43 | public function onWorldUnload(LevelUnloadEvent $event) : void{ 44 | $this->manager->onWorldUnload($event->getLevel()); 45 | } 46 | 47 | /** 48 | * @param PlayerJoinEvent $event 49 | * @priority MONITOR 50 | */ 51 | public function onPlayerJoin(PlayerJoinEvent $event) : void{ 52 | $player = $event->getPlayer(); 53 | $this->manager->get($player->getLevel())->onPlayerEnter($player); 54 | } 55 | 56 | /** 57 | * This event's priority is HIGHEST only because PlayerInstance 58 | * objects are unset during MONITOR. 59 | * 60 | * @param PlayerQuitEvent $event 61 | * @priority HIGHEST 62 | */ 63 | public function onPlayerQuit(PlayerQuitEvent $event) : void{ 64 | $player = $event->getPlayer(); 65 | $this->manager->get($player->getLevel())->onPlayerExit($player, null, true); 66 | } 67 | 68 | /** 69 | * @param EntityTeleportEvent $event 70 | * @priority MONITOR 71 | * @ignoreCancelled true 72 | */ 73 | public function onEntityTeleport(EntityTeleportEvent $event) : void{ 74 | $player = $event->getEntity(); 75 | if($player instanceof Player){ 76 | $from = $event->getFrom()->getLevel(); 77 | $to = $event->getTo()->getLevel(); 78 | if($from !== $to){ 79 | $from_instance = $from !== null ? $this->manager->get($from) : null; 80 | $to_instance = $to !== null ? $this->manager->get($to) : null; 81 | 82 | if($from_instance !== null){ 83 | $from_instance->onPlayerExit($player, $to_instance); 84 | } 85 | if($to_instance !== null){ 86 | $to_instance->onPlayerEnter($player, $from_instance); 87 | } 88 | } 89 | } 90 | } 91 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/WorldManager.php: -------------------------------------------------------------------------------- 1 | bundle = new BundleManager($plugin->getConfig()->get("Bundled-Worlds")); 31 | $this->database = WorldDatabaseFactory::create($plugin); 32 | $this->player_manager = $plugin->getPlayerManager(); 33 | $plugin->getServer()->getPluginManager()->registerEvents(new WorldListener($this), $plugin); 34 | } 35 | 36 | public function close() : void{ 37 | foreach(Server::getInstance()->getLevels() as $world){ 38 | $instance = $this->get($world); 39 | foreach($world->getPlayers() as $player){ 40 | $instance->save($player); 41 | } 42 | } 43 | 44 | $this->database->close(); 45 | } 46 | 47 | public function onWorldLoad(Level $world) : void{ 48 | $this->worlds[$world->getId()] = new WorldInstance($world, $this->database, $this->player_manager, $this->bundle->getBundle($world->getFolderName())); 49 | } 50 | 51 | public function onWorldUnload(Level $world) : void{ 52 | unset($this->worlds[$world->getId()]); 53 | } 54 | 55 | public function get(Level $world) : WorldInstance{ 56 | return $this->worlds[$world->getId()]; 57 | } 58 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/bundle/Bundle.php: -------------------------------------------------------------------------------- 1 | */ 12 | private $worlds; 13 | 14 | public function __construct(){ 15 | $this->worlds = new Set(); 16 | } 17 | 18 | public function add(string $world) : void{ 19 | $this->worlds->add($world); 20 | } 21 | 22 | public function remove(string $world) : void{ 23 | $this->worlds->remove($world); 24 | } 25 | 26 | public function contains(string $world) : bool{ 27 | return $this->worlds->contains($world); 28 | } 29 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/bundle/BundleManager.php: -------------------------------------------------------------------------------- 1 | $worlds){ 21 | $this->createBundle($bundle); 22 | foreach($worlds as $world){ 23 | $this->addToBundle($bundle, $world); 24 | } 25 | } 26 | } 27 | 28 | public function createBundle(string $name) : void{ 29 | if(isset($this->bundles[$name])){ 30 | throw new \InvalidArgumentException("Bundle " . $name . " already exists."); 31 | } 32 | 33 | $this->bundles[$name] = new Bundle(); 34 | } 35 | 36 | public function addToBundle(string $bundle, string $world) : void{ 37 | if(isset($this->bundled_worlds[$world])){ 38 | throw new \InvalidArgumentException("World " . $world . " is already bundled in bundle " . $this->bundled_worlds[$world]); 39 | } 40 | 41 | if(!isset($this->bundles[$bundle])){ 42 | throw new \InvalidArgumentException("Tried adding world " . $world . " into a non-existent bundle " . $bundle); 43 | } 44 | 45 | $this->bundled_worlds[$world] = $bundle; 46 | } 47 | 48 | public function getBundle(string $world) : ?string{ 49 | return $this->bundled_worlds[$world] ?? null; 50 | } 51 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/database/LibasynqlWorldDatabase.php: -------------------------------------------------------------------------------- 1 | database = libasynql::create($plugin, $plugin->getConfig()->get("database"), ["sqlite" => "db/sqlite.sql", "mysql" => "db/mysql.sql"]); 21 | 22 | $this->database->executeGeneric(WorldDatabaseStmts::INIT_UNBUNDLED_INVENTORIES); 23 | $this->database->executeGeneric(WorldDatabaseStmts::INIT_BUNDLED_INVENTORIES); 24 | $this->database->waitAll(); 25 | } 26 | 27 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void{ 28 | $params = ["player" => strtolower($player->getName())]; 29 | 30 | $bundle = $world->getBundle(); 31 | if($bundle !== null){ 32 | $stmt = WorldDatabaseStmts::LOAD_BUNDLED; 33 | $params["bundle"] = $bundle; 34 | }else{ 35 | $stmt = WorldDatabaseStmts::LOAD_UNBUNDLED; 36 | $params["world"] = $world->getName(); 37 | } 38 | 39 | $this->database->executeSelect($stmt, $params, function(array $rows) use ($onLoad) : void{ 40 | if(isset($rows[0])){ 41 | ["armor_inventory" => $armor, "inventory" => $inventory] = $rows[0]; 42 | $onLoad(WorldDatabaseUtils::unserializeInventoryContents($this->fetchBinaryString($armor)), WorldDatabaseUtils::unserializeInventoryContents($this->fetchBinaryString($inventory))); 43 | }else{ 44 | $onLoad([], []); 45 | } 46 | }); 47 | } 48 | 49 | public function save(WorldInstance $world, Player $player, bool $quit) : void{ 50 | $params = ["player" => strtolower($player->getName()), "armor_inventory" => $this->saveBinaryString(WorldDatabaseUtils::serializeInventoryContents($player->getArmorInventory()->getContents())), "inventory" => $this->saveBinaryString(WorldDatabaseUtils::serializeInventoryContents($player->getInventory()->getContents()))]; 51 | 52 | $bundle = $world->getBundle(); 53 | if($bundle !== null){ 54 | $stmt = WorldDatabaseStmts::SAVE_BUNDLED; 55 | $params["bundle"] = $bundle; 56 | }else{ 57 | $stmt = WorldDatabaseStmts::SAVE_UNBUNDLED; 58 | $params["world"] = $world->getName(); 59 | } 60 | 61 | $this->database->executeInsert($stmt, $params); 62 | } 63 | 64 | abstract protected function fetchBinaryString(string $string) : string; 65 | 66 | abstract protected function saveBinaryString(string $string) : string; 67 | 68 | public function close() : void{ 69 | $this->database->waitAll(); 70 | $this->database->close(); 71 | } 72 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/database/MemoryWorldDatabase.php: -------------------------------------------------------------------------------- 1 | delete_on_quit = $plugin->getConfig()->getNested("database.memory.delete-on-quit"); 23 | 24 | $this->database = new SQLite3(":memory:"); 25 | $this->database->exec(" 26 | PRAGMA locking_mode=EXCLUSIVE; 27 | PRAGMA synchronous=OFF; 28 | PRAGMA temp_store=MEMORY; 29 | PRAGMA journal_mode=OFF; 30 | PRAGMA cache_size=10000; 31 | PRAGMA page_size=65535; 32 | 33 | CREATE TABLE IF NOT EXISTS inventories 34 | ( 35 | world VARCHAR(64) NOT NULL, 36 | player VARCHAR(16) NOT NULL, 37 | armor_inventory BLOB NOT NULL, 38 | inventory BLOB NOT NULL, 39 | PRIMARY KEY (world, player) 40 | ); 41 | 42 | CREATE TABLE IF NOT EXISTS bundled_inventories 43 | ( 44 | bundle VARCHAR(64) NOT NULL, 45 | player VARCHAR(16) NOT NULL, 46 | armor_inventory BLOB NOT NULL, 47 | inventory BLOB NOT NULL, 48 | PRIMARY KEY (bundle, player) 49 | ); 50 | "); 51 | } 52 | 53 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void{ 54 | $bundle = $world->getBundle(); 55 | if($bundle !== null){ 56 | $stmt = $this->database->prepare("SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory FROM bundled_inventories WHERE bundle = :bundle AND player = :player"); 57 | $stmt->bindParam(":bundle", $bundle); 58 | }else{ 59 | $name = $world->getName(); 60 | $stmt = $this->database->prepare("SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory FROM inventories WHERE world = :world AND player = :player"); 61 | $stmt->bindParam(":world", $name); 62 | } 63 | 64 | $player_name = strtolower($player->getName()); 65 | $stmt->bindParam(":player", $player_name); 66 | $result = $stmt->execute(); 67 | $invs = $result->fetchArray(SQLITE3_ASSOC); 68 | $result->finalize(); 69 | $stmt->close(); 70 | 71 | $onLoad( 72 | isset($invs["armor_inventory"]) ? WorldDatabaseUtils::unserializeInventoryContents(hex2bin($invs["armor_inventory"])) : [], 73 | isset($invs["inventory"]) ? WorldDatabaseUtils::unserializeInventoryContents(hex2bin($invs["inventory"])) : [] 74 | ); 75 | } 76 | 77 | public function save(WorldInstance $world, Player $player, bool $quit) : void{ 78 | if($quit && $this->delete_on_quit){ 79 | $stmt = $this->database->prepare("DELETE FROM inventories WHERE player=:player"); 80 | $stmt->bindValue(":player", strtolower($player->getName())); 81 | $stmt->execute(); 82 | $stmt->close(); 83 | 84 | $stmt = $this->database->prepare("DELETE FROM bundled_inventories WHERE player=:player"); 85 | $stmt->bindValue(":player", strtolower($player->getName())); 86 | $stmt->execute(); 87 | $stmt->close(); 88 | }else{ 89 | $bundle = $world->getBundle(); 90 | if($bundle !== null){ 91 | $stmt = $this->database->prepare("INSERT OR REPLACE INTO bundled_inventories(bundle, player, armor_inventory, inventory) VALUES (:bundle, :player, :armor_inventory, :inventory)"); 92 | $stmt->bindValue(":bundle", $bundle); 93 | }else{ 94 | $stmt = $this->database->prepare("INSERT OR REPLACE INTO inventories(world, player, armor_inventory, inventory) VALUES (:world, :player, :armor_inventory, :inventory)"); 95 | $stmt->bindValue(":world", $world->getName()); 96 | } 97 | 98 | $stmt->bindValue(":player", strtolower($player->getName())); 99 | $stmt->bindValue(":armor_inventory", WorldDatabaseUtils::serializeInventoryContents($player->getArmorInventory()->getContents())); 100 | $stmt->bindValue(":inventory", WorldDatabaseUtils::serializeInventoryContents($player->getInventory()->getContents())); 101 | $stmt->execute(); 102 | $stmt->close(); 103 | } 104 | } 105 | 106 | public function close() : void{ 107 | $this->database->close(); 108 | } 109 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/database/MySQLWorldDatabase.php: -------------------------------------------------------------------------------- 1 | $armor, array $inventory) : void $onLoad 20 | */ 21 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void; 22 | 23 | /** 24 | * Saves player inventory in a given world. 25 | * 26 | * @param WorldInstance $world 27 | * @param Player $player 28 | * @param bool $quit whether the player quit the server. 29 | */ 30 | public function save(WorldInstance $world, Player $player, bool $quit) : void; 31 | 32 | /** 33 | * Called when plugin disables to close any open resources and other stuff. 34 | */ 35 | public function close() : void; 36 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/database/WorldDatabaseFactory.php: -------------------------------------------------------------------------------- 1 | getConfig()->getNested("database.type"))){ 14 | case "mysql": 15 | return new MySQLWorldDatabase($plugin); 16 | case "sqlite": 17 | return new SQLiteWorldDatabase($plugin); 18 | case "memory": 19 | return new MemoryWorldDatabase($plugin); 20 | default: 21 | throw new InvalidArgumentException("Invalid database type " . $type); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /src/BlockHorizons/PerWorldInventory/world/database/WorldDatabaseStmts.php: -------------------------------------------------------------------------------- 1 | $contents 26 | * @return string 27 | */ 28 | public static function serializeInventoryContents(array $contents) : string{ 29 | $tag = new ListTag(self::TAG_CONTENTS, [], NBT::TAG_Compound); 30 | /** 31 | * @var int $slot 32 | * @var Item $item 33 | */ 34 | foreach($contents as $slot => $item){ 35 | $tag->push($item->nbtSerialize($slot)); 36 | } 37 | $nbt = new CompoundTag(); 38 | $nbt->setTag($tag); 39 | return self::getSerializer()->writeCompressed($nbt); 40 | } 41 | 42 | /** 43 | * Unserializes serialized inventory contents, maintaining their key 44 | * value relation. 45 | * 46 | * @param string $serialized 47 | * @return array 48 | */ 49 | public static function unserializeInventoryContents(string $serialized) : array{ 50 | $nbt = self::getSerializer()->readCompressed($serialized); 51 | assert($nbt instanceof CompoundTag); 52 | 53 | $contents = []; 54 | 55 | /** @var CompoundTag $entry */ 56 | foreach($nbt->getListTag(self::TAG_CONTENTS) as $entry){ 57 | $contents[$entry->getByte("Slot")] = Item::nbtDeserialize($entry); 58 | } 59 | 60 | return $contents; 61 | } 62 | } --------------------------------------------------------------------------------