├── .poggit.yml
├── LICENSE
├── README.md
├── plugin.yml
├── resources
├── config.yml
└── db
│ └── sqlite.sql
└── src
└── BlockHorizons
└── PerWorldInventory
├── PerWorldInventory.php
├── player
├── PlayerInstance.php
├── PlayerListener.php
└── PlayerManager.php
└── world
├── WorldInstance.php
├── WorldListener.php
├── WorldManager.php
├── bundle
├── Bundle.php
└── BundleManager.php
└── database
├── LibasynqlWorldDatabase.php
├── MemoryWorldDatabase.php
├── MySQLWorldDatabase.php
├── SQLiteWorldDatabase.php
├── WorldDatabase.php
├── WorldDatabaseFactory.php
├── WorldDatabaseStmts.php
└── WorldDatabaseUtils.php
/.poggit.yml:
--------------------------------------------------------------------------------
1 | --- # Poggit-CI Manifest. Open the CI at https://poggit.pmmp.io/ci/BlockHorizons/PerWorldInventory
2 | branches:
3 | - master
4 | projects:
5 | PerWorldInventory:
6 | path: ""
7 | libs:
8 | - src: poggit/libasynql/libasynql
9 | version: ^3.1.1
10 | ...
11 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # PerWorldInventory
2 | [](https://discord.gg/YynM57V)
3 | [](https://poggit.pmmp.io/p/PerWorldInventory)
4 |
5 | A full featured per world inventory plugin.
6 |
7 | This plugin allows you to share the inventories of multiple worlds by configuring it in the `config.yml` file. You can stop players from switching inventories per world by giving them the permission: `per-world-inventory.bypass`.
8 |
9 | ### Installation
10 | It is mostly recommended to use released versions of the plugin, which can be found in the released version on Poggit. (once there is one)
11 | If you do decide you want the latest version of the plugin, it is recommended you fetch a pre-compiled phar file from Poggit-CI, which can be found below.
12 |
13 | [](https://poggit.pmmp.io/ci/BlockHorizons/PerWorldInventory/PerWorldInventory)
14 |
15 | ### Support
16 | I found an issue in the plugin which I would like to be fixed quickly! What do I do?
17 | > It's very much appreciated you report any bugs found in the plugin in the Issues tab from the repository in GitHub. Issues can be easily managed here.
18 |
19 |
20 | I want something to be added to the plugin. Where can I ask if this can be made?
21 |
22 | > This too is most easily managed in the Issues tab. Not every feature is guaranteed to be added, but everything will be taken in consideration.
23 |
--------------------------------------------------------------------------------
/plugin.yml:
--------------------------------------------------------------------------------
1 | ---
2 | name: PerWorldInventory
3 | version: 2.0.0
4 | api: 3.0.0
5 | main: BlockHorizons\PerWorldInventory\PerWorldInventory
6 | author: BlockHorizons
7 |
8 | permissions:
9 | per-world-inventory.bypass:
10 | default: false
11 | description: Allows bypassing the per world inventory.
12 | ...
13 |
--------------------------------------------------------------------------------
/resources/config.yml:
--------------------------------------------------------------------------------
1 | ---
2 | # Configuration file for PerWorldInventory by BlockHorizons
3 |
4 | # Worlds in which inventories should be bundled.
5 | #
6 | # The example below bundles hub1, hub2 and hub3 into one category
7 | # labelled "hubs". Players will share the same inventory in all
8 | # three worlds (hub1, hub2, hub3).
9 | #
10 | # Bundled-Worlds:
11 | # hubs:
12 | # - hub1
13 | # - hub2
14 | # - hub3
15 | #
16 | # If you don't want to bundle any worlds, set the value to an empty
17 | # array like so:
18 | # Bundled-Worlds: []
19 | #
20 | Bundled-Worlds:
21 | PlotWorlds:
22 | - plot1
23 | - plot2
24 |
25 | # Database config
26 | database:
27 | # The database type. "sqlite", "mysql" and "memory" are supported.
28 | type: sqlite
29 |
30 | # Edit these settings only if you choose "sqlite".
31 | sqlite:
32 | # The file name of the database in the plugin data folder.
33 | # You can also put an absolute path here.
34 | file: data.sqlite
35 | # Edit these settings only if you choose "mysql".
36 | mysql:
37 | host: 127.0.0.1
38 | # Avoid using the "root" user for security reasons.
39 | username: root
40 | password: ""
41 | schema: your_schema
42 | memory:
43 | # Whether to delete inventories when player leaves the server.
44 | # Warning: If this is set to false, the inventories will stay
45 | # in memory until the server shuts down.
46 | delete-on-quit: true
47 | # The maximum number of simultaneous SQL queries
48 | # Recommended: 1 for sqlite, 2 for MySQL. You may want to further increase this value if your MySQL connection is very slow.
49 | worker-limit: 1
50 | ...
--------------------------------------------------------------------------------
/resources/db/sqlite.sql:
--------------------------------------------------------------------------------
1 | -- #!sqlite
2 | -- #{ perworldinventory
3 |
4 | -- # { init
5 | -- # { unbundled
6 | CREATE TABLE IF NOT EXISTS inventories
7 | (
8 | world VARCHAR(64) NOT NULL,
9 | player VARCHAR(16) NOT NULL,
10 | armor_inventory BLOB NOT NULL,
11 | inventory BLOB NOT NULL,
12 | PRIMARY KEY (world, player)
13 | );
14 | -- # }
15 | -- # { bundled
16 | CREATE TABLE IF NOT EXISTS bundled_inventories
17 | (
18 | bundle VARCHAR(64) NOT NULL,
19 | player VARCHAR(16) NOT NULL,
20 | armor_inventory BLOB NOT NULL,
21 | inventory BLOB NOT NULL,
22 | PRIMARY KEY (bundle, player)
23 | );
24 | -- # }
25 | -- # }
26 |
27 | -- # { load
28 | -- # { unbundled
29 | -- # :world string
30 | -- # :player string
31 | SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory
32 | FROM inventories
33 | WHERE world = :world
34 | AND player = :player;
35 | -- # }
36 | -- # { bundled
37 | -- # :bundle string
38 | -- # :player string
39 | SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory
40 | FROM bundled_inventories
41 | WHERE bundle = :bundle
42 | AND player = :player;
43 | -- # }
44 | -- # }
45 |
46 | -- # { save
47 | -- # { unbundled
48 | -- # :world string
49 | -- # :player string
50 | -- # :armor_inventory string
51 | -- # :inventory string
52 | INSERT OR
53 | REPLACE INTO inventories(world, player, armor_inventory, inventory)
54 | VALUES (:world, :player, X:armor_inventory, X:inventory);
55 | -- # }
56 | -- # { bundled
57 | -- # :bundle string
58 | -- # :player string
59 | -- # :armor_inventory string
60 | -- # :inventory string
61 | INSERT OR
62 | REPLACE INTO bundled_inventories(bundle, player, armor_inventory, inventory)
63 | VALUES (:bundle, :player, X:armor_inventory, X:inventory);
64 | -- # }
65 | -- # }
66 |
67 | -- #}
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/PerWorldInventory.php:
--------------------------------------------------------------------------------
1 | player_manager = new PlayerManager($this);
21 | $this->world_manager = new WorldManager($this);
22 | }
23 |
24 | public function onDisable() : void{
25 | $this->world_manager->close();
26 | }
27 |
28 | /**
29 | * @return PlayerManager
30 | * @internal
31 | */
32 | public function getPlayerManager() : PlayerManager{
33 | return $this->player_manager;
34 | }
35 |
36 | /**
37 | * @return WorldManager
38 | * @internal
39 | */
40 | public function getWorldManager() : WorldManager{
41 | return $this->world_manager;
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/player/PlayerInstance.php:
--------------------------------------------------------------------------------
1 | waiting[spl_object_id($instance)] = time();
16 | }
17 |
18 | public function notify(WorldInstance $instance) : void{
19 | unset($this->waiting[spl_object_id($instance)]);
20 | }
21 |
22 | public function isWaiting() : bool{
23 | return count($this->waiting) > 0;
24 | }
25 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/player/PlayerListener.php:
--------------------------------------------------------------------------------
1 | manager = $manager;
26 | }
27 |
28 | private function cancelIfWaiting(Player $player, Cancellable $event) : bool{
29 | if($this->manager->get($player)->isWaiting()){
30 | $event->setCancelled();
31 | return true;
32 | }
33 |
34 | return false;
35 | }
36 |
37 | /**
38 | * @param PlayerJoinEvent $event
39 | * @priority LOWEST
40 | */
41 | public function onPlayerJoin(PlayerJoinEvent $event) : void{
42 | $this->manager->onPlayerJoin($event->getPlayer());
43 | }
44 |
45 | /**
46 | * @param PlayerQuitEvent $event
47 | * @priority MONITOR
48 | */
49 | public function onPlayerQuit(PlayerQuitEvent $event) : void{
50 | $this->manager->onPlayerQuit($event->getPlayer());
51 | }
52 |
53 | /**
54 | * @param PlayerInteractEvent $event
55 | * @priority LOW
56 | * @ignoreCancelled true
57 | */
58 | public function onPlayerInteract(PlayerInteractEvent $event) : void{
59 | $this->cancelIfWaiting($event->getPlayer(), $event);
60 | }
61 |
62 | /**
63 | * @param BlockPlaceEvent $event
64 | * @priority LOW
65 | * @ignoreCancelled true
66 | */
67 | public function onBlockPlace(BlockPlaceEvent $event) : void{
68 | $this->cancelIfWaiting($event->getPlayer(), $event);
69 | }
70 |
71 | /**
72 | * @param BlockBreakEvent $event
73 | * @priority LOW
74 | * @ignoreCancelled true
75 | */
76 | public function onBlockBreak(BlockBreakEvent $event) : void{
77 | $this->cancelIfWaiting($event->getPlayer(), $event);
78 | }
79 |
80 | /**
81 | * @param EntityDamageEvent $event
82 | * @priority LOW
83 | * @ignoreCancelled true
84 | */
85 | public function onEntityDamage(EntityDamageEvent $event) : void{
86 | $victim = $event->getEntity();
87 | if($victim instanceof Player && $this->cancelIfWaiting($victim, $event)){
88 | return;
89 | }
90 |
91 | if($event instanceof EntityDamageByEntityEvent){
92 | $damager = $event->getDamager();
93 | if($damager instanceof Player){
94 | $this->cancelIfWaiting($damager, $event);
95 | }
96 | }
97 | }
98 |
99 | /**
100 | * @param InventoryTransactionEvent $event
101 | * @priority LOW
102 | * @ignoreCancelled true
103 | */
104 | public function onInventoryTransaction(InventoryTransactionEvent $event) : void{
105 | $this->cancelIfWaiting($event->getTransaction()->getSource(), $event);
106 | }
107 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/player/PlayerManager.php:
--------------------------------------------------------------------------------
1 | getServer()->getPluginManager()->registerEvents(new PlayerListener($this), $plugin);
17 | }
18 |
19 | public function onPlayerJoin(Player $player) : void{
20 | $this->players[$player->getId()] = new PlayerInstance();
21 | }
22 |
23 | public function onPlayerQuit(Player $player) : void{
24 | unset($this->players[$player->getId()]);
25 | }
26 |
27 | public function get(Player $player) : PlayerInstance{
28 | return $this->players[$player->getId()];
29 | }
30 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/world/WorldInstance.php:
--------------------------------------------------------------------------------
1 | bundle !== null && $b->bundle !== null && $a->bundle === $b->bundle;
16 | }
17 |
18 | /** @var string */
19 | private $name;
20 |
21 | /** @var WorldDatabase */
22 | private $database;
23 |
24 | /** @var PlayerManager */
25 | private $player_manager;
26 |
27 | /** @var string|null */
28 | private $bundle;
29 |
30 | public function __construct(Level $level, WorldDatabase $database, PlayerManager $player_manager, ?string $bundle){
31 | $this->name = $level->getFolderName();
32 | $this->database = $database;
33 | $this->player_manager = $player_manager;
34 | $this->bundle = $bundle;
35 | }
36 |
37 | public function getName() : string{
38 | return $this->name;
39 | }
40 |
41 | public function getBundle() : ?string{
42 | return $this->bundle;
43 | }
44 |
45 | public function onPlayerEnter(Player $player, ?WorldInstance $from_world = null) : void{
46 | if(!$player->hasPermission("per-world-inventory.bypass")){
47 | if($from_world === null || !self::haveSameBundles($this, $from_world)){
48 | $instance = $this->player_manager->get($player);
49 | $instance->wait($this);
50 | $this->database->load($this, $player, function(array $armor, array $inventory) use ($player, $instance) : void{
51 | if($player->isOnline()){
52 | $player->getArmorInventory()->setContents($armor);
53 | $player->getInventory()->setContents($inventory);
54 | $instance->notify($this);
55 | }
56 | });
57 | }
58 | }
59 | }
60 |
61 | public function onPlayerExit(Player $player, ?WorldInstance $to_world = null, bool $quit = false) : void{
62 | if($to_world === null || !self::haveSameBundles($this, $to_world)){
63 | $this->save($player, false, $quit);
64 | }
65 | }
66 |
67 | public function save(Player $player, bool $force = false, bool $quit = false) : void{
68 | if($force || !$player->hasPermission("per-world-inventory.bypass")){
69 | $this->database->save($this, $player, $quit);
70 | }
71 | }
72 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/world/WorldListener.php:
--------------------------------------------------------------------------------
1 | manager = $manager;
23 |
24 | foreach(Server::getInstance()->getLevels() as $level){
25 | $this->manager->onWorldLoad($level);
26 | }
27 | }
28 |
29 | /**
30 | * @param LevelLoadEvent $event
31 | * @priority MONITOR
32 | * @ignoreCancelled true
33 | */
34 | public function onWorldLoad(LevelLoadEvent $event) : void{
35 | $this->manager->onWorldLoad($event->getLevel());
36 | }
37 |
38 | /**
39 | * @param LevelUnloadEvent $event
40 | * @priority MONITOR
41 | * @ignoreCancelled true
42 | */
43 | public function onWorldUnload(LevelUnloadEvent $event) : void{
44 | $this->manager->onWorldUnload($event->getLevel());
45 | }
46 |
47 | /**
48 | * @param PlayerJoinEvent $event
49 | * @priority MONITOR
50 | */
51 | public function onPlayerJoin(PlayerJoinEvent $event) : void{
52 | $player = $event->getPlayer();
53 | $this->manager->get($player->getLevel())->onPlayerEnter($player);
54 | }
55 |
56 | /**
57 | * This event's priority is HIGHEST only because PlayerInstance
58 | * objects are unset during MONITOR.
59 | *
60 | * @param PlayerQuitEvent $event
61 | * @priority HIGHEST
62 | */
63 | public function onPlayerQuit(PlayerQuitEvent $event) : void{
64 | $player = $event->getPlayer();
65 | $this->manager->get($player->getLevel())->onPlayerExit($player, null, true);
66 | }
67 |
68 | /**
69 | * @param EntityTeleportEvent $event
70 | * @priority MONITOR
71 | * @ignoreCancelled true
72 | */
73 | public function onEntityTeleport(EntityTeleportEvent $event) : void{
74 | $player = $event->getEntity();
75 | if($player instanceof Player){
76 | $from = $event->getFrom()->getLevel();
77 | $to = $event->getTo()->getLevel();
78 | if($from !== $to){
79 | $from_instance = $from !== null ? $this->manager->get($from) : null;
80 | $to_instance = $to !== null ? $this->manager->get($to) : null;
81 |
82 | if($from_instance !== null){
83 | $from_instance->onPlayerExit($player, $to_instance);
84 | }
85 | if($to_instance !== null){
86 | $to_instance->onPlayerEnter($player, $from_instance);
87 | }
88 | }
89 | }
90 | }
91 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/world/WorldManager.php:
--------------------------------------------------------------------------------
1 | bundle = new BundleManager($plugin->getConfig()->get("Bundled-Worlds"));
31 | $this->database = WorldDatabaseFactory::create($plugin);
32 | $this->player_manager = $plugin->getPlayerManager();
33 | $plugin->getServer()->getPluginManager()->registerEvents(new WorldListener($this), $plugin);
34 | }
35 |
36 | public function close() : void{
37 | foreach(Server::getInstance()->getLevels() as $world){
38 | $instance = $this->get($world);
39 | foreach($world->getPlayers() as $player){
40 | $instance->save($player);
41 | }
42 | }
43 |
44 | $this->database->close();
45 | }
46 |
47 | public function onWorldLoad(Level $world) : void{
48 | $this->worlds[$world->getId()] = new WorldInstance($world, $this->database, $this->player_manager, $this->bundle->getBundle($world->getFolderName()));
49 | }
50 |
51 | public function onWorldUnload(Level $world) : void{
52 | unset($this->worlds[$world->getId()]);
53 | }
54 |
55 | public function get(Level $world) : WorldInstance{
56 | return $this->worlds[$world->getId()];
57 | }
58 | }
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/src/BlockHorizons/PerWorldInventory/world/bundle/Bundle.php:
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1 | */
12 | private $worlds;
13 |
14 | public function __construct(){
15 | $this->worlds = new Set();
16 | }
17 |
18 | public function add(string $world) : void{
19 | $this->worlds->add($world);
20 | }
21 |
22 | public function remove(string $world) : void{
23 | $this->worlds->remove($world);
24 | }
25 |
26 | public function contains(string $world) : bool{
27 | return $this->worlds->contains($world);
28 | }
29 | }
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/src/BlockHorizons/PerWorldInventory/world/bundle/BundleManager.php:
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1 | $worlds){
21 | $this->createBundle($bundle);
22 | foreach($worlds as $world){
23 | $this->addToBundle($bundle, $world);
24 | }
25 | }
26 | }
27 |
28 | public function createBundle(string $name) : void{
29 | if(isset($this->bundles[$name])){
30 | throw new \InvalidArgumentException("Bundle " . $name . " already exists.");
31 | }
32 |
33 | $this->bundles[$name] = new Bundle();
34 | }
35 |
36 | public function addToBundle(string $bundle, string $world) : void{
37 | if(isset($this->bundled_worlds[$world])){
38 | throw new \InvalidArgumentException("World " . $world . " is already bundled in bundle " . $this->bundled_worlds[$world]);
39 | }
40 |
41 | if(!isset($this->bundles[$bundle])){
42 | throw new \InvalidArgumentException("Tried adding world " . $world . " into a non-existent bundle " . $bundle);
43 | }
44 |
45 | $this->bundled_worlds[$world] = $bundle;
46 | }
47 |
48 | public function getBundle(string $world) : ?string{
49 | return $this->bundled_worlds[$world] ?? null;
50 | }
51 | }
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/src/BlockHorizons/PerWorldInventory/world/database/LibasynqlWorldDatabase.php:
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1 | database = libasynql::create($plugin, $plugin->getConfig()->get("database"), ["sqlite" => "db/sqlite.sql", "mysql" => "db/mysql.sql"]);
21 |
22 | $this->database->executeGeneric(WorldDatabaseStmts::INIT_UNBUNDLED_INVENTORIES);
23 | $this->database->executeGeneric(WorldDatabaseStmts::INIT_BUNDLED_INVENTORIES);
24 | $this->database->waitAll();
25 | }
26 |
27 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void{
28 | $params = ["player" => strtolower($player->getName())];
29 |
30 | $bundle = $world->getBundle();
31 | if($bundle !== null){
32 | $stmt = WorldDatabaseStmts::LOAD_BUNDLED;
33 | $params["bundle"] = $bundle;
34 | }else{
35 | $stmt = WorldDatabaseStmts::LOAD_UNBUNDLED;
36 | $params["world"] = $world->getName();
37 | }
38 |
39 | $this->database->executeSelect($stmt, $params, function(array $rows) use ($onLoad) : void{
40 | if(isset($rows[0])){
41 | ["armor_inventory" => $armor, "inventory" => $inventory] = $rows[0];
42 | $onLoad(WorldDatabaseUtils::unserializeInventoryContents($this->fetchBinaryString($armor)), WorldDatabaseUtils::unserializeInventoryContents($this->fetchBinaryString($inventory)));
43 | }else{
44 | $onLoad([], []);
45 | }
46 | });
47 | }
48 |
49 | public function save(WorldInstance $world, Player $player, bool $quit) : void{
50 | $params = ["player" => strtolower($player->getName()), "armor_inventory" => $this->saveBinaryString(WorldDatabaseUtils::serializeInventoryContents($player->getArmorInventory()->getContents())), "inventory" => $this->saveBinaryString(WorldDatabaseUtils::serializeInventoryContents($player->getInventory()->getContents()))];
51 |
52 | $bundle = $world->getBundle();
53 | if($bundle !== null){
54 | $stmt = WorldDatabaseStmts::SAVE_BUNDLED;
55 | $params["bundle"] = $bundle;
56 | }else{
57 | $stmt = WorldDatabaseStmts::SAVE_UNBUNDLED;
58 | $params["world"] = $world->getName();
59 | }
60 |
61 | $this->database->executeInsert($stmt, $params);
62 | }
63 |
64 | abstract protected function fetchBinaryString(string $string) : string;
65 |
66 | abstract protected function saveBinaryString(string $string) : string;
67 |
68 | public function close() : void{
69 | $this->database->waitAll();
70 | $this->database->close();
71 | }
72 | }
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/src/BlockHorizons/PerWorldInventory/world/database/MemoryWorldDatabase.php:
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1 | delete_on_quit = $plugin->getConfig()->getNested("database.memory.delete-on-quit");
23 |
24 | $this->database = new SQLite3(":memory:");
25 | $this->database->exec("
26 | PRAGMA locking_mode=EXCLUSIVE;
27 | PRAGMA synchronous=OFF;
28 | PRAGMA temp_store=MEMORY;
29 | PRAGMA journal_mode=OFF;
30 | PRAGMA cache_size=10000;
31 | PRAGMA page_size=65535;
32 |
33 | CREATE TABLE IF NOT EXISTS inventories
34 | (
35 | world VARCHAR(64) NOT NULL,
36 | player VARCHAR(16) NOT NULL,
37 | armor_inventory BLOB NOT NULL,
38 | inventory BLOB NOT NULL,
39 | PRIMARY KEY (world, player)
40 | );
41 |
42 | CREATE TABLE IF NOT EXISTS bundled_inventories
43 | (
44 | bundle VARCHAR(64) NOT NULL,
45 | player VARCHAR(16) NOT NULL,
46 | armor_inventory BLOB NOT NULL,
47 | inventory BLOB NOT NULL,
48 | PRIMARY KEY (bundle, player)
49 | );
50 | ");
51 | }
52 |
53 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void{
54 | $bundle = $world->getBundle();
55 | if($bundle !== null){
56 | $stmt = $this->database->prepare("SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory FROM bundled_inventories WHERE bundle = :bundle AND player = :player");
57 | $stmt->bindParam(":bundle", $bundle);
58 | }else{
59 | $name = $world->getName();
60 | $stmt = $this->database->prepare("SELECT HEX(armor_inventory) as armor_inventory, HEX(inventory) AS inventory FROM inventories WHERE world = :world AND player = :player");
61 | $stmt->bindParam(":world", $name);
62 | }
63 |
64 | $player_name = strtolower($player->getName());
65 | $stmt->bindParam(":player", $player_name);
66 | $result = $stmt->execute();
67 | $invs = $result->fetchArray(SQLITE3_ASSOC);
68 | $result->finalize();
69 | $stmt->close();
70 |
71 | $onLoad(
72 | isset($invs["armor_inventory"]) ? WorldDatabaseUtils::unserializeInventoryContents(hex2bin($invs["armor_inventory"])) : [],
73 | isset($invs["inventory"]) ? WorldDatabaseUtils::unserializeInventoryContents(hex2bin($invs["inventory"])) : []
74 | );
75 | }
76 |
77 | public function save(WorldInstance $world, Player $player, bool $quit) : void{
78 | if($quit && $this->delete_on_quit){
79 | $stmt = $this->database->prepare("DELETE FROM inventories WHERE player=:player");
80 | $stmt->bindValue(":player", strtolower($player->getName()));
81 | $stmt->execute();
82 | $stmt->close();
83 |
84 | $stmt = $this->database->prepare("DELETE FROM bundled_inventories WHERE player=:player");
85 | $stmt->bindValue(":player", strtolower($player->getName()));
86 | $stmt->execute();
87 | $stmt->close();
88 | }else{
89 | $bundle = $world->getBundle();
90 | if($bundle !== null){
91 | $stmt = $this->database->prepare("INSERT OR REPLACE INTO bundled_inventories(bundle, player, armor_inventory, inventory) VALUES (:bundle, :player, :armor_inventory, :inventory)");
92 | $stmt->bindValue(":bundle", $bundle);
93 | }else{
94 | $stmt = $this->database->prepare("INSERT OR REPLACE INTO inventories(world, player, armor_inventory, inventory) VALUES (:world, :player, :armor_inventory, :inventory)");
95 | $stmt->bindValue(":world", $world->getName());
96 | }
97 |
98 | $stmt->bindValue(":player", strtolower($player->getName()));
99 | $stmt->bindValue(":armor_inventory", WorldDatabaseUtils::serializeInventoryContents($player->getArmorInventory()->getContents()));
100 | $stmt->bindValue(":inventory", WorldDatabaseUtils::serializeInventoryContents($player->getInventory()->getContents()));
101 | $stmt->execute();
102 | $stmt->close();
103 | }
104 | }
105 |
106 | public function close() : void{
107 | $this->database->close();
108 | }
109 | }
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/src/BlockHorizons/PerWorldInventory/world/database/MySQLWorldDatabase.php:
--------------------------------------------------------------------------------
1 | $armor, array $inventory) : void $onLoad
20 | */
21 | public function load(WorldInstance $world, Player $player, Closure $onLoad) : void;
22 |
23 | /**
24 | * Saves player inventory in a given world.
25 | *
26 | * @param WorldInstance $world
27 | * @param Player $player
28 | * @param bool $quit whether the player quit the server.
29 | */
30 | public function save(WorldInstance $world, Player $player, bool $quit) : void;
31 |
32 | /**
33 | * Called when plugin disables to close any open resources and other stuff.
34 | */
35 | public function close() : void;
36 | }
--------------------------------------------------------------------------------
/src/BlockHorizons/PerWorldInventory/world/database/WorldDatabaseFactory.php:
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1 | getConfig()->getNested("database.type"))){
14 | case "mysql":
15 | return new MySQLWorldDatabase($plugin);
16 | case "sqlite":
17 | return new SQLiteWorldDatabase($plugin);
18 | case "memory":
19 | return new MemoryWorldDatabase($plugin);
20 | default:
21 | throw new InvalidArgumentException("Invalid database type " . $type);
22 | }
23 | }
24 | }
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/src/BlockHorizons/PerWorldInventory/world/database/WorldDatabaseStmts.php:
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1 | $contents
26 | * @return string
27 | */
28 | public static function serializeInventoryContents(array $contents) : string{
29 | $tag = new ListTag(self::TAG_CONTENTS, [], NBT::TAG_Compound);
30 | /**
31 | * @var int $slot
32 | * @var Item $item
33 | */
34 | foreach($contents as $slot => $item){
35 | $tag->push($item->nbtSerialize($slot));
36 | }
37 | $nbt = new CompoundTag();
38 | $nbt->setTag($tag);
39 | return self::getSerializer()->writeCompressed($nbt);
40 | }
41 |
42 | /**
43 | * Unserializes serialized inventory contents, maintaining their key
44 | * value relation.
45 | *
46 | * @param string $serialized
47 | * @return array
48 | */
49 | public static function unserializeInventoryContents(string $serialized) : array{
50 | $nbt = self::getSerializer()->readCompressed($serialized);
51 | assert($nbt instanceof CompoundTag);
52 |
53 | $contents = [];
54 |
55 | /** @var CompoundTag $entry */
56 | foreach($nbt->getListTag(self::TAG_CONTENTS) as $entry){
57 | $contents[$entry->getByte("Slot")] = Item::nbtDeserialize($entry);
58 | }
59 |
60 | return $contents;
61 | }
62 | }
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