├── _config.yml ├── ExternalMultihack ├── Options.cpp ├── Options.h ├── stdafx.cpp ├── targetver.h ├── stdafx.h ├── EntityList.h ├── LocalPlayer.h ├── EZ_Glow.cpp ├── BaseEntity.h ├── Player.h ├── EntityList.cpp ├── Offsets.h ├── BaseEntity.cpp ├── MemoryManagment.h ├── LocalPlayer.cpp ├── ClassDiagram.cd ├── Player.cpp ├── Offsets.cpp ├── ReadMe.txt ├── CSGO_Structs.h ├── Utils.h ├── MemoryManagment.cpp ├── EZ_Glow.vcxproj.filters ├── Threads.h └── ExternalMultihack.vcxproj ├── README.md ├── ExternalMultihack.sln ├── .gitattributes ├── .gitignore └── license.md /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-cayman -------------------------------------------------------------------------------- /ExternalMultihack/Options.cpp: -------------------------------------------------------------------------------- 1 | namespace Options { 2 | int glowMode = 2; 3 | bool noFlash = true; 4 | bool bHop = true; 5 | bool radar; 6 | float smoothFactor = 3; 7 | float aimbotFov = 180; 8 | } -------------------------------------------------------------------------------- /ExternalMultihack/Options.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | //I will add more features dont worry 3 | namespace Options { 4 | extern int glowMode; 5 | extern bool noFlash; 6 | extern bool bHop; 7 | extern bool radar; 8 | extern float smoothFactor; 9 | extern float aimbotFov; 10 | } -------------------------------------------------------------------------------- /ExternalMultihack/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // EZ_Glow.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /ExternalMultihack/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /ExternalMultihack/stdafx.h: -------------------------------------------------------------------------------- 1 | // stdafx.h : include file for standard system include files, 2 | // or project specific include files that are used frequently, but 3 | // are changed infrequently 4 | // 5 | 6 | #pragma once 7 | 8 | #include "targetver.h" 9 | 10 | #include 11 | #include 12 | 13 | 14 | 15 | // TODO: reference additional headers your program requires here 16 | -------------------------------------------------------------------------------- /ExternalMultihack/EntityList.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "MemoryManagment.h" 3 | #include "BaseEntity.h" 4 | #include "Player.h" 5 | #include "LocalPlayer.h" 6 | 7 | 8 | class EntityList 9 | { 10 | public: 11 | EntityList(MemoryManagment *Mem); 12 | ~EntityList(); 13 | 14 | void ReloadEntities(); 15 | 16 | LocalPlayer local; 17 | Player players[64]; 18 | private: 19 | MemoryManagment *Mem; 20 | }; 21 | 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # External Multihack 2 | 3 | Very Easy2Use external multihack. 4 | 5 | ### Features 6 | SmoothAimbot 7 | TriggerBot 8 | GlowEsp 9 | NoFlash 10 | Bunny hop 11 | Radar hack 12 | 13 | 14 | ### HotKeys 15 | F7 change GlowMode 16 | Hold Mouse Wheel for triggerBot 17 | Hold ALT to aim 18 | 19 | 20 | #### TODO: 21 | 22 | Better Aimbot 23 | Propper visCheck 24 | Better settings 25 | 26 | # LICENSE 27 | 28 | GNU General Public License v3.0 29 | 30 | -------------------------------------------------------------------------------- /ExternalMultihack/LocalPlayer.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Player.h" 3 | class LocalPlayer : 4 | public Player 5 | { 6 | public: 7 | LocalPlayer(MemoryManagment *Mem, DWORD BaseAddr); 8 | LocalPlayer(); 9 | ~LocalPlayer(); 10 | 11 | int GetCrossId(); 12 | int GetFlags(); 13 | 14 | void SetJump(int value); 15 | Vector GetViewAngles(); 16 | void SetViewAngles(Vector viewAngles); 17 | protected: 18 | int crossId = -1; 19 | int flags = -1; 20 | Vector viewAngles; 21 | DWORD clientState = 0; 22 | }; 23 | 24 | -------------------------------------------------------------------------------- /ExternalMultihack/EZ_Glow.cpp: -------------------------------------------------------------------------------- 1 | // EZ_Glow.cpp : Defines the entry point for the console application. 2 | // 3 | 4 | #include "stdafx.h" 5 | #include "MemoryManagment.h" 6 | #include "Offsets.h" 7 | #include 8 | #include 9 | #include "Threads.h" 10 | 11 | using namespace std; 12 | 13 | int main() 14 | { 15 | SetConsoleTitle("Blod's multihack cpp edition"); 16 | MemoryManagment Mem("csgo.exe"); 17 | cout << "> Waiting for csgo!" << endl; 18 | 19 | while (!Mem.Initialize()) { 20 | Sleep(300); 21 | } 22 | Threads::Init(&Mem); 23 | return 0; 24 | } 25 | 26 | -------------------------------------------------------------------------------- /ExternalMultihack/BaseEntity.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "MemoryManagment.h" 3 | #include "Offsets.h" 4 | #include "CSGO_Structs.h" 5 | 6 | class BaseEntity 7 | { 8 | public: 9 | BaseEntity(MemoryManagment* Mem, DWORD BaseAddr); 10 | BaseEntity(); 11 | ~BaseEntity(); 12 | 13 | int GetIndex(); 14 | int GetTeam(); 15 | Vector GetPosition(); 16 | bool GetDormant(); 17 | 18 | void SetSpotted(bool value); 19 | 20 | protected: 21 | MemoryManagment *Mem; 22 | DWORD BaseAddr; 23 | int index = -1; 24 | int team = -1; 25 | bool dormant; 26 | Vector position; 27 | 28 | }; 29 | 30 | -------------------------------------------------------------------------------- /ExternalMultihack/Player.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "BaseEntity.h" 3 | #include "CSGO_Structs.h" 4 | 5 | class Player : 6 | public BaseEntity 7 | { 8 | public: 9 | Player(MemoryManagment *Mem, DWORD BaseAddr); 10 | Player(); 11 | ~Player(); 12 | 13 | int GetHealth(); 14 | float GetFlashDuration(); 15 | int GetGlowIndex(); 16 | bool IsAlive(); 17 | Vector GetBonePosition(int boneId); 18 | Vector GetEyePosition(); 19 | 20 | void SetFlashDuration(float value); 21 | void SetSpotted(bool value); 22 | 23 | protected: 24 | int health = -1; 25 | int glowIndex = -1; 26 | float flashDuration = -1; 27 | Vector eyePosition; 28 | }; 29 | 30 | -------------------------------------------------------------------------------- /ExternalMultihack/EntityList.cpp: -------------------------------------------------------------------------------- 1 | #include "EntityList.h" 2 | 3 | 4 | 5 | EntityList::EntityList(MemoryManagment *Mem) 6 | :Mem(Mem) 7 | { 8 | local = LocalPlayer(Mem, Mem->Read(Mem->clientModuleBase + Offsets::LocalPlayer)); 9 | for (int i = 0; i < 64; i++) 10 | { 11 | players[i] = Player(Mem, Mem->Read(Mem->clientModuleBase + Offsets::EntityList + ((i - 1) * 0x10))); 12 | } 13 | } 14 | 15 | 16 | EntityList::~EntityList() 17 | { 18 | } 19 | 20 | void EntityList::ReloadEntities() 21 | { 22 | local = LocalPlayer(Mem, Mem->Read(Mem->clientModuleBase + Offsets::LocalPlayer)); 23 | for (int i = 0; i < 64 ; i++) 24 | { 25 | players[i] = Player(Mem, Mem->Read(Mem->clientModuleBase + Offsets::EntityList + ((i - 1) * 0x10))); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /ExternalMultihack/Offsets.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include "MemoryManagment.h" 4 | namespace Offsets { 5 | extern DWORD LocalPlayer; 6 | extern DWORD ObjBase; 7 | extern DWORD EntityList; 8 | 9 | 10 | extern DWORD health; 11 | extern DWORD teamNum; 12 | extern DWORD dormant; 13 | extern DWORD bSpotted; 14 | extern DWORD index; 15 | extern DWORD vecOrigin; 16 | extern DWORD flashDuration; 17 | extern DWORD crossId; 18 | extern DWORD glowIndex; 19 | extern DWORD flags; 20 | extern DWORD forceJump; 21 | extern DWORD boneMatrix; 22 | extern DWORD viewOffset; 23 | extern DWORD clientState; 24 | extern DWORD viewAngles; 25 | 26 | extern void GetLocalPlayer(MemoryManagment *mem); 27 | extern void GetObjectBase(MemoryManagment *mem); 28 | extern void GetEntityList(MemoryManagment *mem); 29 | extern void UpdateOffsets(MemoryManagment *mem); 30 | } 31 | -------------------------------------------------------------------------------- /ExternalMultihack/BaseEntity.cpp: -------------------------------------------------------------------------------- 1 | #include "BaseEntity.h" 2 | 3 | 4 | 5 | BaseEntity::BaseEntity(MemoryManagment *Mem, DWORD BaseAddr) 6 | : Mem(Mem), BaseAddr(BaseAddr) 7 | { 8 | } 9 | 10 | BaseEntity::BaseEntity() 11 | { 12 | } 13 | 14 | 15 | BaseEntity::~BaseEntity() 16 | { 17 | } 18 | 19 | int BaseEntity::GetIndex() 20 | { 21 | if (index == -1) 22 | index = Mem->Read(BaseAddr + Offsets::index); 23 | return index; 24 | } 25 | 26 | int BaseEntity::GetTeam() 27 | { 28 | if (team == -1) 29 | team = Mem->Read(BaseAddr + Offsets::teamNum); 30 | return team; 31 | } 32 | 33 | Vector BaseEntity::GetPosition() 34 | { 35 | if (position.IsEmpty()) 36 | position = Mem->Read(BaseAddr + Offsets::vecOrigin); 37 | return position; 38 | } 39 | 40 | bool BaseEntity::GetDormant() 41 | { 42 | return Mem->Read(BaseAddr + Offsets::dormant); 43 | } 44 | 45 | void BaseEntity::SetSpotted(bool value) 46 | { 47 | Mem->Write(BaseAddr + Offsets::bSpotted, value); 48 | } 49 | 50 | 51 | -------------------------------------------------------------------------------- /ExternalMultihack/MemoryManagment.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include 4 | #include 5 | #include 6 | 7 | 8 | class MemoryManagment 9 | { 10 | public: 11 | MemoryManagment(char* proccesName); 12 | ~MemoryManagment(); 13 | 14 | bool Initialize(); 15 | DWORD FindPattern(char *pattern, char *mask, DWORD moduleBaseAddr, int moduleSize); 16 | 17 | template 18 | inline T Read(DWORD address); 19 | 20 | template 21 | inline void Write(DWORD address, T value); 22 | 23 | 24 | int clientModuleSize; 25 | DWORD clientModuleBase; 26 | 27 | int engineModuleSize; 28 | DWORD engineModuleBase; 29 | private: 30 | char* proccessName; 31 | HANDLE proccessHandle; 32 | int proccesId; 33 | 34 | HANDLE GetProcessByName(); 35 | DWORD GetModuleBase(LPSTR lpModuleName, int* sizeOut); 36 | 37 | }; 38 | 39 | 40 | template 41 | T MemoryManagment::Read(DWORD address) { 42 | T temp; 43 | ReadProcessMemory(proccessHandle, (LPVOID)address, &temp, sizeof(T), NULL); 44 | return temp; 45 | } 46 | 47 | template 48 | void MemoryManagment::Write(DWORD address, T value) 49 | { 50 | WriteProcessMemory(proccessHandle, (LPVOID)address, &value, sizeof(T), NULL); 51 | } -------------------------------------------------------------------------------- /ExternalMultihack/LocalPlayer.cpp: -------------------------------------------------------------------------------- 1 | #include "LocalPlayer.h" 2 | 3 | 4 | 5 | LocalPlayer::LocalPlayer(MemoryManagment *Mem, DWORD BaseAddr) 6 | : Player(Mem, BaseAddr) 7 | { 8 | } 9 | 10 | LocalPlayer::LocalPlayer() 11 | { 12 | } 13 | 14 | 15 | LocalPlayer::~LocalPlayer() 16 | { 17 | } 18 | 19 | int LocalPlayer::GetCrossId() 20 | { 21 | if (crossId == -1) 22 | crossId = Mem->Read(BaseAddr + Offsets::crossId); 23 | return crossId; 24 | } 25 | 26 | int LocalPlayer::GetFlags() 27 | { 28 | if (flags == -1) 29 | flags = Mem->Read(BaseAddr + Offsets::flags); 30 | return flags; 31 | } 32 | 33 | void LocalPlayer::SetJump(int value) { 34 | Mem->Write(Mem->clientModuleBase + Offsets::forceJump, value); 35 | } 36 | 37 | Vector LocalPlayer::GetViewAngles() 38 | { 39 | if (viewAngles.IsEmpty()) { 40 | if (clientState == 0) 41 | clientState = Mem->Read(Mem->engineModuleBase + Offsets::clientState); 42 | viewAngles = Mem->Read(clientState + Offsets::viewAngles); 43 | } 44 | return viewAngles; 45 | } 46 | 47 | void LocalPlayer::SetViewAngles(Vector viewAngles) 48 | { 49 | if (clientState == 0) 50 | clientState = Mem->Read(Mem->engineModuleBase + Offsets::clientState); 51 | Mem->Write(clientState + Offsets::viewAngles, viewAngles); 52 | } 53 | -------------------------------------------------------------------------------- /ExternalMultihack/ClassDiagram.cd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | AAAAEAAAAAIAAQAAACAAgAAgIAAEAAAAAEABAAEEQAA= 7 | MemoryManagment.h 8 | 9 | 10 | 11 | 12 | 13 | AAAAIAAAAAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAAAA= 14 | BaseEntity.h 15 | 16 | 17 | 18 | 19 | 20 | AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAABA= 21 | Player.h 22 | 23 | 24 | 25 | 26 | 27 | AAAAAAAAQAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAA= 28 | LocalPlayer.h 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /ExternalMultihack.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExternalMultihack", "ExternalMultihack\ExternalMultihack.vcxproj", "{98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Debug|x64.ActiveCfg = Debug|x64 17 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Debug|x64.Build.0 = Debug|x64 18 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Debug|x86.ActiveCfg = Debug|Win32 19 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Debug|x86.Build.0 = Debug|Win32 20 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Release|x64.ActiveCfg = Release|x64 21 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Release|x64.Build.0 = Release|x64 22 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Release|x86.ActiveCfg = Release|Win32 23 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | EndGlobal 29 | -------------------------------------------------------------------------------- /ExternalMultihack/Player.cpp: -------------------------------------------------------------------------------- 1 | #include "Player.h" 2 | 3 | 4 | 5 | Player::Player(MemoryManagment *Mem, DWORD BaseAddr) 6 | : BaseEntity(Mem, BaseAddr) 7 | { 8 | } 9 | 10 | Player::Player() 11 | { 12 | } 13 | 14 | 15 | Player::~Player() 16 | { 17 | } 18 | 19 | int Player::GetHealth() 20 | { 21 | if (health == -1) 22 | health = Mem->Read(BaseAddr + Offsets::health); 23 | return health; 24 | } 25 | 26 | float Player::GetFlashDuration() 27 | { 28 | if (flashDuration == -1) 29 | flashDuration = Mem->Read(BaseAddr + Offsets::flashDuration); 30 | return flashDuration; 31 | } 32 | 33 | int Player::GetGlowIndex() 34 | { 35 | if (glowIndex == -1) 36 | glowIndex = Mem->Read(BaseAddr + Offsets::glowIndex); 37 | return glowIndex; 38 | } 39 | 40 | void Player::SetFlashDuration(float value) 41 | { 42 | Mem->Write(BaseAddr + Offsets::flashDuration, value); 43 | } 44 | 45 | void Player::SetSpotted(bool value) 46 | { 47 | Mem->Write(BaseAddr + Offsets::bSpotted, value); 48 | } 49 | 50 | 51 | bool Player::IsAlive() { 52 | return GetHealth() > 0; 53 | } 54 | 55 | Vector Player::GetBonePosition(int boneId) 56 | { 57 | Vector bone; 58 | DWORD boneMatrix = Mem->Read(BaseAddr + Offsets::boneMatrix); 59 | 60 | bone.x = Mem->Read(boneMatrix + (0x30 * boneId) + 0x0C); 61 | bone.y = Mem->Read(boneMatrix + (0x30 * boneId) + 0x1C); 62 | bone.z = Mem->Read(boneMatrix + (0x30 * boneId) + 0x2C); 63 | return bone; 64 | } 65 | 66 | Vector Player::GetEyePosition() 67 | { 68 | if (eyePosition.IsEmpty()) { 69 | eyePosition = GetPosition(); 70 | eyePosition.z += Mem->Read(BaseAddr + Offsets::viewOffset).z; 71 | } 72 | return eyePosition; 73 | } 74 | 75 | -------------------------------------------------------------------------------- /ExternalMultihack/Offsets.cpp: -------------------------------------------------------------------------------- 1 | #include "Offsets.h" 2 | 3 | namespace Offsets { 4 | 5 | DWORD LocalPlayer; 6 | DWORD ObjBase; 7 | DWORD EntityList; 8 | 9 | 10 | DWORD health = 0xFC; 11 | DWORD teamNum = 0xF0; 12 | DWORD dormant = 0xE9; 13 | DWORD bSpotted = 0x939; 14 | DWORD index = 0x64; 15 | DWORD vecOrigin = 0x134; 16 | DWORD flashDuration = 0xA308; 17 | DWORD crossId = 0xAA70; 18 | DWORD glowIndex = 0xA320; 19 | DWORD flags = 0x100; 20 | DWORD forceJump = 0x4F5EB58; 21 | DWORD boneMatrix = 0x2698; 22 | DWORD viewOffset = 0x104; 23 | DWORD clientState = 0x5C7524; 24 | DWORD viewAngles = 0x4D0C; 25 | 26 | 27 | void GetLocalPlayer(MemoryManagment *mem) 28 | { 29 | DWORD Addr = mem->FindPattern("\xA3\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\x6A", "x????xx????????x????xxx", mem->clientModuleBase, mem->clientModuleSize) + 1; 30 | LocalPlayer = mem->Read(mem->clientModuleBase + Addr) - mem->clientModuleBase + 0x2C; 31 | } 32 | 33 | void GetObjectBase(MemoryManagment *mem) 34 | { 35 | DWORD Addr = mem->FindPattern("\xE8\x00\x00\x00\x00\x83\xC4\x04\xB8\x00\x00\x00\x00\xC3\xcc", "x????xxxx????xx", mem->clientModuleBase, mem->clientModuleSize) + 9; 36 | ObjBase = mem->Read(mem->clientModuleBase + Addr) - mem->clientModuleBase; 37 | } 38 | 39 | void GetEntityList(MemoryManagment *mem) 40 | { 41 | DWORD Addr = mem->FindPattern("\xBB\x00\x00\x00\x00\x83\xFF\x01\x0F\x8C\x00\x00\x00\x00\x3B\xF8", "x????xxxxx????xx", mem->clientModuleBase, mem->clientModuleSize) + 1; 42 | EntityList = mem->Read(mem->clientModuleBase + Addr) - mem->clientModuleBase; 43 | } 44 | 45 | void UpdateOffsets(MemoryManagment *mem) 46 | { 47 | GetLocalPlayer(mem); 48 | GetObjectBase(mem); 49 | GetEntityList(mem); 50 | } 51 | } -------------------------------------------------------------------------------- /ExternalMultihack/ReadMe.txt: -------------------------------------------------------------------------------- 1 | ======================================================================== 2 | CONSOLE APPLICATION : EZ_Glow Project Overview 3 | ======================================================================== 4 | 5 | AppWizard has created this EZ_Glow application for you. 6 | 7 | This file contains a summary of what you will find in each of the files that 8 | make up your EZ_Glow application. 9 | 10 | 11 | EZ_Glow.vcxproj 12 | This is the main project file for VC++ projects generated using an Application Wizard. 13 | It contains information about the version of Visual C++ that generated the file, and 14 | information about the platforms, configurations, and project features selected with the 15 | Application Wizard. 16 | 17 | EZ_Glow.vcxproj.filters 18 | This is the filters file for VC++ projects generated using an Application Wizard. 19 | It contains information about the association between the files in your project 20 | and the filters. This association is used in the IDE to show grouping of files with 21 | similar extensions under a specific node (for e.g. ".cpp" files are associated with the 22 | "Source Files" filter). 23 | 24 | EZ_Glow.cpp 25 | This is the main application source file. 26 | 27 | ///////////////////////////////////////////////////////////////////////////// 28 | Other standard files: 29 | 30 | StdAfx.h, StdAfx.cpp 31 | These files are used to build a precompiled header (PCH) file 32 | named EZ_Glow.pch and a precompiled types file named StdAfx.obj. 33 | 34 | ///////////////////////////////////////////////////////////////////////////// 35 | Other notes: 36 | 37 | AppWizard uses "TODO:" comments to indicate parts of the source code you 38 | should add to or customize. 39 | 40 | ///////////////////////////////////////////////////////////////////////////// 41 | -------------------------------------------------------------------------------- /ExternalMultihack/CSGO_Structs.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #ifndef CSGO_STRUCTSH 4 | #define CSGO_STRUCTSH 5 | 6 | //TODO: Move Vector Here you lazy fuck 7 | 8 | struct Color { 9 | float r, g, b, a; 10 | Color(float r, float g, float b, float a) 11 | :r(r),g(g),b(b),a(a) 12 | { 13 | 14 | } 15 | 16 | Color() { 17 | 18 | } 19 | }; 20 | 21 | struct glow_t 22 | { 23 | glow_t() { 24 | 25 | } 26 | //DWORD EntBaseAddr; 27 | Color color; 28 | char junk1[16]; 29 | bool m_bRenderWhenOccluded; 30 | bool m_bRenderWhenUnoccluded; 31 | bool m_bFullBloom; 32 | //char junk2[13]; //No need for that 33 | }; 34 | 35 | struct Vector 36 | { 37 | float x, y, z; 38 | Vector(float x = 0, float y = 0, float z = 0) 39 | : x(x), y(y), z(z) 40 | { 41 | 42 | } 43 | 44 | Vector operator+(const Vector& other) { 45 | float resX = x + other.x, resY = y + other.y, resZ = z + other.z; 46 | return Vector(resX, resY, resZ); 47 | } 48 | 49 | 50 | Vector operator-(const Vector& other) { 51 | float resX = x - other.x, resY = y - other.y, resZ = z - other.z; 52 | return Vector(resX, resY, resZ); 53 | } 54 | 55 | Vector operator/(const float& factor) { 56 | if (factor == 0) 57 | return Vector(x,y,z); 58 | float resX = x / factor, resY = y / factor, resZ = z / factor; 59 | return Vector(resX, resY, resZ); 60 | } 61 | 62 | float Vector::Dot(const Vector& b) const 63 | { 64 | return (x*b.x + y*b.y + z*b.z); 65 | } 66 | 67 | float LengthSqr(void) const 68 | { 69 | return (x*x + y*y + z*z); 70 | } 71 | 72 | bool IsEmpty() { 73 | return x == 0 && y == 0 && z == 0; 74 | } 75 | }; 76 | 77 | enum class EntityFlags 78 | { 79 | FL_ONGROUND = (1 << 0), 80 | FL_DUCKING = (1 << 1), 81 | FL_WATERJUMP = (1 << 2), 82 | FL_ONTRAIN = (1 << 3), 83 | FL_INRAIN = (1 << 4), 84 | FL_FROZEN = (1 << 5), 85 | FL_ATCONTROLS = (1 << 6), 86 | FL_CLIENT = (1 << 7), 87 | FL_FAKECLIENT = (1 << 8) 88 | }; 89 | 90 | #endif // !CSGO_STRUCTSH 91 | -------------------------------------------------------------------------------- /ExternalMultihack/Utils.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "CSGO_Structs.h" 3 | #include 4 | 5 | 6 | #define M_PI 3.14159265358979323846f 7 | 8 | #define RAD2DEG( x ) ( (float)(x) * (float)(180.f / M_PI) ) 9 | #define DEG2RAD( x ) ( (float)(x) * (float)(M_PI / 180.f) ) 10 | 11 | namespace Utils { 12 | void Normalize(Vector &angle) 13 | { 14 | while (angle.x > 89.0f) { 15 | angle.x -= 180.f; 16 | } 17 | while (angle.x < -89.0f) { 18 | angle.x += 180.f; 19 | } 20 | while (angle.y > 180.f) { 21 | angle.y -= 360.f; 22 | } 23 | while (angle.y < -180.f) { 24 | angle.y += 360.f; 25 | } 26 | } 27 | 28 | void ClampAngles(Vector &angles) 29 | { 30 | if (angles.y > 180.0f) 31 | angles.y = 180.0f; 32 | else if (angles.y < -180.0f) 33 | angles.y = -180.0f; 34 | 35 | if (angles.x > 89.0f) 36 | angles.x = 89.0f; 37 | else if (angles.x < -89.0f) 38 | angles.x = -89.0f; 39 | 40 | angles.z = 0; 41 | } 42 | 43 | 44 | static bool Clamp(Vector &angles) 45 | { 46 | Vector a = angles; 47 | Normalize(a); 48 | ClampAngles(a); 49 | 50 | if (isnan(a.x) || isinf(a.x) || 51 | isnan(a.y) || isinf(a.y) || 52 | isnan(a.z) || isinf(a.z)) { 53 | return false; 54 | } 55 | else { 56 | angles = a; 57 | return true; 58 | } 59 | } 60 | 61 | 62 | void AngleVectors(const Vector &angles, Vector *forward) 63 | { 64 | float sp, sy, cp, cy; 65 | 66 | 67 | //SinCos(DEG2RAD(angles[1]), &sy, &cy); 68 | sy = sin(angles.y * 4.0 * atan(1.0) / 180.0); 69 | cy = cos(angles.y * 4.0 * atan(1.0) / 180.0); 70 | //SinCos(DEG2RAD(angles[0]), &sp, &cp); 71 | sp = sin(angles.x * 4.0 * atan(1.0) / 180.0); 72 | cp = cos(angles.x * 4.0 * atan(1.0) / 180.0); 73 | 74 | 75 | forward->x = cp*cy; 76 | forward->y = cp*sy; 77 | forward->z = -sp; 78 | } 79 | 80 | 81 | float GetFov(const Vector& viewAngle, const Vector& aimAngle) 82 | { 83 | Vector ang, aim; 84 | 85 | AngleVectors(viewAngle, &aim); 86 | AngleVectors(aimAngle, &ang); 87 | 88 | return RAD2DEG(acos(aim.Dot(ang) / aim.LengthSqr())); 89 | } 90 | 91 | void CalcAngle(Vector src, Vector dst, Vector &angles) 92 | { 93 | double delta[3] = { (src.x - dst.x), (src.y - dst.y), (src.z - dst.z) }; 94 | double hyp = sqrt(delta[0] * delta[0] + delta[1] * delta[1]); 95 | angles.x = (float)(asinf(delta[2] / hyp) * 57.295779513082f); 96 | angles.y = (float)(atanf(delta[1] / delta[0]) * 57.295779513082f); 97 | angles.z = 0.0f; 98 | if (delta[0] >= 0.0) { angles.y += 180.0f; } 99 | } 100 | } -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /ExternalMultihack/MemoryManagment.cpp: -------------------------------------------------------------------------------- 1 | #include "MemoryManagment.h" 2 | 3 | 4 | MemoryManagment::MemoryManagment(char* proccessName) : 5 | proccessName(proccessName) 6 | { 7 | 8 | } 9 | 10 | 11 | MemoryManagment::~MemoryManagment() 12 | { 13 | } 14 | 15 | bool MemoryManagment::Initialize() { 16 | if ((proccessHandle = GetProcessByName()) == NULL) 17 | return false; 18 | 19 | if ((clientModuleBase = GetModuleBase("client.dll", &clientModuleSize)) == NULL) 20 | return false; 21 | 22 | if ((engineModuleBase = GetModuleBase("engine.dll", &engineModuleSize)) == NULL) 23 | return false; 24 | 25 | return true; 26 | } 27 | 28 | DWORD MemoryManagment::FindPattern(char *pattern, char *mask, DWORD moduleBaseAddr, int moduleSize) 29 | { 30 | int patternSize = strlen(mask); 31 | char buffer[100]; 32 | for (DWORD i = 0; i < moduleSize - patternSize; i++) 33 | { 34 | bool found = true; 35 | ReadProcessMemory(proccessHandle, (LPVOID)(moduleBaseAddr + i), &buffer, patternSize, NULL); 36 | for (int l = 0; l < patternSize; l++) 37 | { 38 | found = mask[l] == '?' || buffer[l] == pattern[l]; 39 | if (!found) 40 | break; 41 | } 42 | 43 | if (found) 44 | return i; 45 | } 46 | return 0; 47 | } 48 | 49 | //Bit of a copy-paste ...New to C++ :!( 50 | HANDLE MemoryManagment::GetProcessByName() 51 | { 52 | DWORD pid = 0; 53 | 54 | HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); 55 | PROCESSENTRY32 process; 56 | ZeroMemory(&process, sizeof(process)); 57 | process.dwSize = sizeof(process); 58 | 59 | if (Process32First(snapshot, &process)) 60 | { 61 | do 62 | { 63 | if (_stricmp(process.szExeFile, proccessName) == 0) 64 | { 65 | pid = process.th32ProcessID; 66 | proccesId = pid; 67 | break; 68 | } 69 | } while (Process32Next(snapshot, &process)); 70 | } 71 | 72 | CloseHandle(snapshot); 73 | 74 | if (pid != 0) 75 | { 76 | return OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid); 77 | } 78 | 79 | 80 | 81 | return NULL; 82 | } 83 | 84 | 85 | DWORD MemoryManagment::GetModuleBase(LPSTR lpModuleName, int *sizeOut) 86 | { 87 | MODULEENTRY32 lpModuleEntry = { 0 }; 88 | HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, proccesId); 89 | if (!hSnapShot) 90 | return NULL; 91 | lpModuleEntry.dwSize = sizeof(lpModuleEntry); 92 | BOOL bModule = Module32First(hSnapShot, &lpModuleEntry); 93 | while (bModule) 94 | { 95 | if (_stricmp(lpModuleEntry.szModule, lpModuleName) == 0) 96 | { 97 | CloseHandle(hSnapShot); 98 | *sizeOut = lpModuleEntry.modBaseSize; 99 | return (DWORD)lpModuleEntry.modBaseAddr; 100 | } 101 | bModule = Module32Next(hSnapShot, &lpModuleEntry); 102 | } 103 | CloseHandle(hSnapShot); 104 | return NULL; 105 | } 106 | 107 | -------------------------------------------------------------------------------- /ExternalMultihack/EZ_Glow.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | Header Files 23 | 24 | 25 | Header Files 26 | 27 | 28 | Header Files 29 | 30 | 31 | Header Files 32 | 33 | 34 | Header Files 35 | 36 | 37 | Header Files 38 | 39 | 40 | Header Files 41 | 42 | 43 | Header Files 44 | 45 | 46 | Header Files 47 | 48 | 49 | Header Files 50 | 51 | 52 | Header Files 53 | 54 | 55 | Header Files 56 | 57 | 58 | 59 | 60 | Source Files 61 | 62 | 63 | Source Files 64 | 65 | 66 | Source Files 67 | 68 | 69 | Source Files 70 | 71 | 72 | Source Files 73 | 74 | 75 | Source Files 76 | 77 | 78 | Source Files 79 | 80 | 81 | Source Files 82 | 83 | 84 | Source Files 85 | 86 | 87 | 88 | 89 | 90 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | [Xx]64/ 19 | [Xx]86/ 20 | [Bb]uild/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | artifacts/ 46 | 47 | *_i.c 48 | *_p.c 49 | *_i.h 50 | *.ilk 51 | *.meta 52 | *.obj 53 | *.pch 54 | *.pdb 55 | *.pgc 56 | *.pgd 57 | *.rsp 58 | *.sbr 59 | *.tlb 60 | *.tli 61 | *.tlh 62 | *.tmp 63 | *.tmp_proj 64 | *.log 65 | *.vspscc 66 | *.vssscc 67 | .builds 68 | *.pidb 69 | *.svclog 70 | *.scc 71 | 72 | # Chutzpah Test files 73 | _Chutzpah* 74 | 75 | # Visual C++ cache files 76 | ipch/ 77 | *.aps 78 | *.ncb 79 | *.opendb 80 | *.opensdf 81 | *.sdf 82 | *.cachefile 83 | *.VC.db 84 | 85 | # Visual Studio profiler 86 | *.psess 87 | *.vsp 88 | *.vspx 89 | *.sap 90 | 91 | # TFS 2012 Local Workspace 92 | $tf/ 93 | 94 | # Guidance Automation Toolkit 95 | *.gpState 96 | 97 | # ReSharper is a .NET coding add-in 98 | _ReSharper*/ 99 | *.[Rr]e[Ss]harper 100 | *.DotSettings.user 101 | 102 | # JustCode is a .NET coding add-in 103 | .JustCode 104 | 105 | # TeamCity is a build add-in 106 | _TeamCity* 107 | 108 | # DotCover is a Code Coverage Tool 109 | *.dotCover 110 | 111 | # NCrunch 112 | _NCrunch_* 113 | .*crunch*.local.xml 114 | nCrunchTemp_* 115 | 116 | # MightyMoose 117 | *.mm.* 118 | AutoTest.Net/ 119 | 120 | # Web workbench (sass) 121 | .sass-cache/ 122 | 123 | # Installshield output folder 124 | [Ee]xpress/ 125 | 126 | # DocProject is a documentation generator add-in 127 | DocProject/buildhelp/ 128 | DocProject/Help/*.HxT 129 | DocProject/Help/*.HxC 130 | DocProject/Help/*.hhc 131 | DocProject/Help/*.hhk 132 | DocProject/Help/*.hhp 133 | DocProject/Help/Html2 134 | DocProject/Help/html 135 | 136 | # Click-Once directory 137 | publish/ 138 | 139 | # Publish Web Output 140 | *.[Pp]ublish.xml 141 | *.azurePubxml 142 | 143 | # TODO: Un-comment the next line if you do not want to checkin 144 | # your web deploy settings because they may include unencrypted 145 | # passwords 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # NuGet Packages 150 | *.nupkg 151 | # The packages folder can be ignored because of Package Restore 152 | **/packages/* 153 | # except build/, which is used as an MSBuild target. 154 | !**/packages/build/ 155 | # Uncomment if necessary however generally it will be regenerated when needed 156 | #!**/packages/repositories.config 157 | # NuGet v3's project.json files produces more ignoreable files 158 | *.nuget.props 159 | *.nuget.targets 160 | 161 | # Microsoft Azure Build Output 162 | csx/ 163 | *.build.csdef 164 | 165 | # Microsoft Azure Emulator 166 | ecf/ 167 | rcf/ 168 | 169 | # Microsoft Azure ApplicationInsights config file 170 | ApplicationInsights.config 171 | 172 | # Windows Store app package directory 173 | AppPackages/ 174 | BundleArtifacts/ 175 | 176 | # Visual Studio cache files 177 | # files ending in .cache can be ignored 178 | *.[Cc]ache 179 | # but keep track of directories ending in .cache 180 | !*.[Cc]ache/ 181 | 182 | # Others 183 | ClientBin/ 184 | [Ss]tyle[Cc]op.* 185 | ~$* 186 | *~ 187 | *.dbmdl 188 | *.dbproj.schemaview 189 | *.pfx 190 | *.publishsettings 191 | node_modules/ 192 | orleans.codegen.cs 193 | 194 | # RIA/Silverlight projects 195 | Generated_Code/ 196 | 197 | # Backup & report files from converting an old project file 198 | # to a newer Visual Studio version. Backup files are not needed, 199 | # because we have git ;-) 200 | _UpgradeReport_Files/ 201 | Backup*/ 202 | UpgradeLog*.XML 203 | UpgradeLog*.htm 204 | 205 | # SQL Server files 206 | *.mdf 207 | *.ldf 208 | 209 | # Business Intelligence projects 210 | *.rdl.data 211 | *.bim.layout 212 | *.bim_*.settings 213 | 214 | # Microsoft Fakes 215 | FakesAssemblies/ 216 | 217 | # GhostDoc plugin setting file 218 | *.GhostDoc.xml 219 | 220 | # Node.js Tools for Visual Studio 221 | .ntvs_analysis.dat 222 | 223 | # Visual Studio 6 build log 224 | *.plg 225 | 226 | # Visual Studio 6 workspace options file 227 | *.opt 228 | 229 | # Visual Studio LightSwitch build output 230 | **/*.HTMLClient/GeneratedArtifacts 231 | **/*.DesktopClient/GeneratedArtifacts 232 | **/*.DesktopClient/ModelManifest.xml 233 | **/*.Server/GeneratedArtifacts 234 | **/*.Server/ModelManifest.xml 235 | _Pvt_Extensions 236 | 237 | # LightSwitch generated files 238 | GeneratedArtifacts/ 239 | ModelManifest.xml 240 | 241 | # Paket dependency manager 242 | .paket/paket.exe 243 | 244 | # FAKE - F# Make 245 | .fake/ -------------------------------------------------------------------------------- /ExternalMultihack/Threads.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "EntityList.h" 3 | #include "CSGO_Structs.h" 4 | #include 5 | #include "Options.h" 6 | #include "Utils.h" 7 | #include 8 | 9 | using namespace std; 10 | 11 | //TODO: Move this enum somewhere 12 | enum GLOW_MODE 13 | { 14 | NONE, 15 | SOLID_COLOR, 16 | HEALTH_BASED_COLOR 17 | }; 18 | 19 | std::map glowModeMap; 20 | 21 | void Shoot() 22 | { 23 | mouse_event(MOUSEEVENTF_LEFTDOWN, NULL, NULL, NULL, NULL); 24 | Sleep(10); 25 | mouse_event(MOUSEEVENTF_LEFTUP, NULL, NULL, NULL, NULL); 26 | } 27 | 28 | 29 | namespace Threads { 30 | 31 | //TODO: Synchronize these threads 32 | 33 | void Update(EntityList *EntList) 34 | { 35 | while (true) { 36 | EntList->ReloadEntities(); 37 | if (GetAsyncKeyState(VK_F7) & 1) { 38 | Options::glowMode++; 39 | if (Options::glowMode > 2) 40 | Options::glowMode = 0; 41 | cout << "Glow mode: " << glowModeMap[(GLOW_MODE)Options::glowMode] << endl; 42 | } 43 | Sleep(50); 44 | } 45 | } 46 | 47 | void Trigger(EntityList *EntList) 48 | { 49 | while (true) { 50 | if (GetAsyncKeyState(0x4) & 0x8000) 51 | if (EntList->local.GetCrossId() > 0 && EntList->local.GetCrossId() < 64) 52 | if (EntList->local.GetTeam() != EntList->players[EntList->local.GetCrossId()].GetTeam()) 53 | Shoot(); 54 | 55 | Sleep(50); 56 | } 57 | } 58 | 59 | void Glow(EntityList *EntList, MemoryManagment *Mem) 60 | { 61 | while (true) { 62 | while (Options::glowMode == GLOW_MODE::NONE) 63 | Sleep(200); 64 | 65 | DWORD glowManagerBase = Mem->Read(Mem->clientModuleBase + Offsets::ObjBase); 66 | for (int i = 0; i < 64; i++) 67 | { 68 | if (!EntList->players[i].GetDormant() && EntList->players[i].IsAlive() && EntList->players[i].GetIndex() != EntList->local.GetIndex()) 69 | { 70 | DWORD addr = glowManagerBase + (EntList->players[i].GetGlowIndex() * 0x38 + 4); 71 | glow_t originalGlowObj = Mem->Read(addr); 72 | if(Options::glowMode == GLOW_MODE::SOLID_COLOR) 73 | originalGlowObj.color = EntList->players[i].GetTeam() == EntList->local.GetTeam() ? Color(0, 0, 1, 1) : Color(1, 0, 0, 1); 74 | else 75 | originalGlowObj.color = EntList->players[i].GetTeam() == EntList->local.GetTeam() ? Color(0, 0, 1, 1) : Color((255 - EntList->players[i].GetHealth() * 2.55f) / 255, (EntList->players[i].GetHealth() * 2.55f) / 255, 0, 1); 76 | originalGlowObj.m_bRenderWhenOccluded = true; 77 | Mem->Write(addr, originalGlowObj); 78 | } 79 | } 80 | Sleep(1); 81 | } 82 | } 83 | 84 | void Misc(EntityList *EntList) 85 | { 86 | while (true) { 87 | 88 | if (Options::noFlash) 89 | EntList->local.SetFlashDuration(0.f); 90 | 91 | if (Options::bHop) 92 | if (GetAsyncKeyState(VK_SPACE) & 0x8000) { 93 | if (!(EntList->local.GetFlags() & (int)EntityFlags::FL_ONGROUND)) 94 | EntList->local.SetJump(4); 95 | else EntList->local.SetJump(5); 96 | } 97 | 98 | if(Options::radar) 99 | for each (Player player in EntList->players) 100 | { 101 | if (player.GetIndex() == EntList->local.GetIndex()) 102 | continue; 103 | 104 | if (!player.IsAlive()) 105 | continue; 106 | 107 | if (player.GetDormant()) 108 | continue; 109 | 110 | player.SetSpotted(true); 111 | } 112 | 113 | 114 | Sleep(5); 115 | } 116 | } 117 | 118 | void Aimbot(EntityList* EntList) 119 | { 120 | while (true) { 121 | if (GetAsyncKeyState(VK_MENU) & 0x8000) 122 | { 123 | Vector bestAimAngle; 124 | float bestFov = Options::aimbotFov; 125 | 126 | for each (Player player in EntList->players) 127 | { 128 | if (player.GetIndex() == EntList->local.GetIndex()) 129 | continue; 130 | 131 | if (!player.IsAlive()) 132 | continue; 133 | 134 | if (player.GetDormant()) 135 | continue; 136 | 137 | if (player.GetTeam() == EntList->local.GetTeam()) 138 | continue; 139 | 140 | Vector headPosition = player.GetBonePosition(8); 141 | 142 | if (headPosition.IsEmpty()) 143 | continue; 144 | 145 | Vector aimAngle; 146 | Utils::CalcAngle(EntList->local.GetEyePosition(), headPosition, aimAngle); 147 | 148 | float fov = Utils::GetFov(EntList->local.GetViewAngles(), aimAngle); 149 | 150 | if (fov < bestFov) { 151 | bestAimAngle = aimAngle; 152 | bestFov = fov; 153 | } 154 | } 155 | 156 | 157 | if (!bestAimAngle.IsEmpty()) { 158 | Vector newViewAngles; 159 | Utils::Clamp(bestAimAngle); 160 | 161 | Vector delta = EntList->local.GetViewAngles() - bestAimAngle; 162 | Utils::Clamp(delta); 163 | 164 | 165 | newViewAngles = EntList->local.GetViewAngles() - delta / Options::smoothFactor; 166 | 167 | if(Utils::Clamp(newViewAngles)) 168 | EntList->local.SetViewAngles(newViewAngles); 169 | } 170 | } 171 | 172 | Sleep(1); 173 | } 174 | } 175 | 176 | void Init(MemoryManagment *Mem) { 177 | cout << "> Updating Offsets!" << endl; 178 | Offsets::UpdateOffsets(Mem); 179 | cout << "> Done Enjoy!" << endl; 180 | 181 | glowModeMap[NONE] = "None"; 182 | glowModeMap[SOLID_COLOR] = "Solid"; 183 | glowModeMap[HEALTH_BASED_COLOR] = "Health"; 184 | 185 | EntityList EntList(Mem); 186 | 187 | thread UpdateThread(Update, &EntList); 188 | thread TriggerThread(Trigger, &EntList); 189 | thread GlowThread(Glow, &EntList, Mem); 190 | thread MiscThread(Misc, &EntList); 191 | thread AimbotThread(Aimbot, &EntList); 192 | 193 | UpdateThread.join(); 194 | } 195 | 196 | } -------------------------------------------------------------------------------- /ExternalMultihack/ExternalMultihack.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | {98DFD08A-D0DA-42D4-9168-373A2FE7C7AE} 23 | Win32Proj 24 | EZ_Glow 25 | 8.1 26 | ExternalMultihack 27 | 28 | 29 | 30 | Application 31 | true 32 | v140 33 | MultiByte 34 | 35 | 36 | Application 37 | false 38 | v140 39 | true 40 | MultiByte 41 | 42 | 43 | Application 44 | true 45 | v140 46 | Unicode 47 | 48 | 49 | Application 50 | false 51 | v140 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | 76 | 77 | true 78 | 79 | 80 | false 81 | 82 | 83 | false 84 | 85 | 86 | 87 | 88 | 89 | Level3 90 | Disabled 91 | _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 92 | true 93 | 94 | 95 | Console 96 | true 97 | 98 | 99 | 100 | 101 | 102 | 103 | Level3 104 | Disabled 105 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 106 | true 107 | 108 | 109 | Console 110 | true 111 | 112 | 113 | 114 | 115 | Level3 116 | 117 | 118 | MaxSpeed 119 | true 120 | true 121 | _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 122 | true 123 | 124 | 125 | Console 126 | true 127 | true 128 | true 129 | 130 | 131 | 132 | 133 | Level3 134 | 135 | 136 | MaxSpeed 137 | true 138 | true 139 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 140 | true 141 | 142 | 143 | Console 144 | true 145 | true 146 | true 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | -------------------------------------------------------------------------------- /license.md: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. 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You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------