├── .github
└── workflows
│ ├── dotnet.yml
│ └── windows.yml
├── .gitignore
├── KNOWN ISSUES.txt
├── LICENSE
├── ModPackager
├── .vscode
│ ├── launch.json
│ └── tasks.json
├── ModPackager.csproj
├── Program.cs
├── ProgressBar.cs
└── Scripts.cs
├── NuGetPackages
└── UndertaleModLib.1.0.0.nupkg
├── ProofOfConcept
├── .vscode
│ └── tasks.json
├── Program.cs
├── ProofOfConcept.csproj
├── Structs.cs
└── Workarround.cs
└── README.md
/.github/workflows/dotnet.yml:
--------------------------------------------------------------------------------
1 | # This workflow will build a .NET project
2 | # For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
3 |
4 | name: Linux
5 |
6 | on:
7 | push:
8 | branches: [ "main" ]
9 | pull_request:
10 | branches: [ "main" ]
11 |
12 | jobs:
13 | build:
14 |
15 | runs-on: ubuntu-latest
16 |
17 | steps:
18 | - uses: actions/checkout@v3
19 | - name: Setup .NET
20 | uses: actions/setup-dotnet@v3
21 | with:
22 | dotnet-version: 6.0.x
23 | - name: Restore dependencies
24 | run: dotnet restore ModPackager
25 | - name: Build
26 | run: dotnet build ModPackager --no-restore
27 | - name: Test
28 | run: dotnet test ModPackager --no-build --verbosity normal
29 | - name: IDK
30 | uses: actions/upload-artifact@v2
31 | with:
32 | name: MOD-${{ matrix.os }}-isBundled-${{ matrix.bundled }}
33 | path: /home/runner/work/GML-Mod-Loader/GML-Mod-Loader/ModPackager/bin/Debug/net7.0/
34 |
--------------------------------------------------------------------------------
/.github/workflows/windows.yml:
--------------------------------------------------------------------------------
1 | # This workflow will build a .NET project
2 | # For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
3 |
4 | name: Windows
5 |
6 | on:
7 | push:
8 | branches: [ "main" ]
9 | pull_request:
10 | branches: [ "main" ]
11 |
12 | jobs:
13 | build:
14 |
15 | runs-on: windows-latest
16 |
17 | steps:
18 | - uses: actions/checkout@v3
19 | - name: Setup .NET
20 | uses: actions/setup-dotnet@v3
21 | with:
22 | dotnet-version: 6.0.x
23 | - name: Restore dependencies
24 | run: dotnet restore ModPackager
25 | - name: Build
26 | run: dotnet build ModPackager --no-restore
27 | - name: Test
28 | run: dotnet test ModPackager --no-build --verbosity normal
29 | - name: IDK
30 | uses: actions/upload-artifact@v2
31 | with:
32 | name: MOD-WINDOWS${{ matrix.os }}-isBundled-${{ matrix.bundled }}
33 | path: D:\a\GML-Mod-Loader\GML-Mod-Loader\ModPackager\bin\Debug\net7.0\
34 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # Tye
66 | .tye/
67 |
68 | # ASP.NET Scaffolding
69 | ScaffoldingReadMe.txt
70 |
71 | # StyleCop
72 | StyleCopReport.xml
73 |
74 | # Files built by Visual Studio
75 | *_i.c
76 | *_p.c
77 | *_h.h
78 | *.ilk
79 | *.meta
80 | *.obj
81 | *.iobj
82 | *.pch
83 | *.pdb
84 | *.ipdb
85 | *.pgc
86 | *.pgd
87 | *.rsp
88 | *.sbr
89 | *.tlb
90 | *.tli
91 | *.tlh
92 | *.tmp
93 | *.tmp_proj
94 | *_wpftmp.csproj
95 | *.log
96 | *.tlog
97 | *.vspscc
98 | *.vssscc
99 | .builds
100 | *.pidb
101 | *.svclog
102 | *.scc
103 |
104 | # Chutzpah Test files
105 | _Chutzpah*
106 |
107 | # Visual C++ cache files
108 | ipch/
109 | *.aps
110 | *.ncb
111 | *.opendb
112 | *.opensdf
113 | *.sdf
114 | *.cachefile
115 | *.VC.db
116 | *.VC.VC.opendb
117 |
118 | # Visual Studio profiler
119 | *.psess
120 | *.vsp
121 | *.vspx
122 | *.sap
123 |
124 | # Visual Studio Trace Files
125 | *.e2e
126 |
127 | # TFS 2012 Local Workspace
128 | $tf/
129 |
130 | # Guidance Automation Toolkit
131 | *.gpState
132 |
133 | # ReSharper is a .NET coding add-in
134 | _ReSharper*/
135 | *.[Rr]e[Ss]harper
136 | *.DotSettings.user
137 |
138 | # TeamCity is a build add-in
139 | _TeamCity*
140 |
141 | # DotCover is a Code Coverage Tool
142 | *.dotCover
143 |
144 | # AxoCover is a Code Coverage Tool
145 | .axoCover/*
146 | !.axoCover/settings.json
147 |
148 | # Coverlet is a free, cross platform Code Coverage Tool
149 | coverage*.json
150 | coverage*.xml
151 | coverage*.info
152 |
153 | # Visual Studio code coverage results
154 | *.coverage
155 | *.coveragexml
156 |
157 | # NCrunch
158 | _NCrunch_*
159 | .*crunch*.local.xml
160 | nCrunchTemp_*
161 |
162 | # MightyMoose
163 | *.mm.*
164 | AutoTest.Net/
165 |
166 | # Web workbench (sass)
167 | .sass-cache/
168 |
169 | # Installshield output folder
170 | [Ee]xpress/
171 |
172 | # DocProject is a documentation generator add-in
173 | DocProject/buildhelp/
174 | DocProject/Help/*.HxT
175 | DocProject/Help/*.HxC
176 | DocProject/Help/*.hhc
177 | DocProject/Help/*.hhk
178 | DocProject/Help/*.hhp
179 | DocProject/Help/Html2
180 | DocProject/Help/html
181 |
182 | # Click-Once directory
183 | publish/
184 |
185 | # Publish Web Output
186 | *.[Pp]ublish.xml
187 | *.azurePubxml
188 | # Note: Comment the next line if you want to checkin your web deploy settings,
189 | # but database connection strings (with potential passwords) will be unencrypted
190 | *.pubxml
191 | *.publishproj
192 |
193 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
194 | # checkin your Azure Web App publish settings, but sensitive information contained
195 | # in these scripts will be unencrypted
196 | PublishScripts/
197 |
198 | # NuGet Symbol Packages
199 | *.snupkg
200 | # The packages folder can be ignored because of Package Restore
201 | **/[Pp]ackages/*
202 | # except build/, which is used as an MSBuild target.
203 | !**/[Pp]ackages/build/
204 | # Uncomment if necessary however generally it will be regenerated when needed
205 | #!**/[Pp]ackages/repositories.config
206 | # NuGet v3's project.json files produces more ignorable files
207 | *.nuget.props
208 | *.nuget.targets
209 |
210 | # Microsoft Azure Build Output
211 | csx/
212 | *.build.csdef
213 |
214 | # Microsoft Azure Emulator
215 | ecf/
216 | rcf/
217 |
218 | # Windows Store app package directories and files
219 | AppPackages/
220 | BundleArtifacts/
221 | Package.StoreAssociation.xml
222 | _pkginfo.txt
223 | *.appx
224 | *.appxbundle
225 | *.appxupload
226 |
227 | # Visual Studio cache files
228 | # files ending in .cache can be ignored
229 | *.[Cc]ache
230 | # but keep track of directories ending in .cache
231 | !?*.[Cc]ache/
232 |
233 | # Others
234 | ClientBin/
235 | ~$*
236 | *~
237 | *.dbmdl
238 | *.dbproj.schemaview
239 | *.jfm
240 | *.pfx
241 | *.publishsettings
242 | orleans.codegen.cs
243 |
244 | # Including strong name files can present a security risk
245 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
246 | #*.snk
247 |
248 | # Since there are multiple workflows, uncomment next line to ignore bower_components
249 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
250 | #bower_components/
251 |
252 | # RIA/Silverlight projects
253 | Generated_Code/
254 |
255 | # Backup & report files from converting an old project file
256 | # to a newer Visual Studio version. Backup files are not needed,
257 | # because we have git ;-)
258 | _UpgradeReport_Files/
259 | Backup*/
260 | UpgradeLog*.XML
261 | UpgradeLog*.htm
262 | ServiceFabricBackup/
263 | *.rptproj.bak
264 |
265 | # SQL Server files
266 | *.mdf
267 | *.ldf
268 | *.ndf
269 |
270 | # Business Intelligence projects
271 | *.rdl.data
272 | *.bim.layout
273 | *.bim_*.settings
274 | *.rptproj.rsuser
275 | *- [Bb]ackup.rdl
276 | *- [Bb]ackup ([0-9]).rdl
277 | *- [Bb]ackup ([0-9][0-9]).rdl
278 |
279 | # Microsoft Fakes
280 | FakesAssemblies/
281 |
282 | # GhostDoc plugin setting file
283 | *.GhostDoc.xml
284 |
285 | # Node.js Tools for Visual Studio
286 | .ntvs_analysis.dat
287 | node_modules/
288 |
289 | # Visual Studio 6 build log
290 | *.plg
291 |
292 | # Visual Studio 6 workspace options file
293 | *.opt
294 |
295 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
296 | *.vbw
297 |
298 | # Visual Studio 6 auto-generated project file (contains which files were open etc.)
299 | *.vbp
300 |
301 | # Visual Studio 6 workspace and project file (working project files containing files to include in project)
302 | *.dsw
303 | *.dsp
304 |
305 | # Visual Studio 6 technical files
306 | *.ncb
307 | *.aps
308 |
309 | # Visual Studio LightSwitch build output
310 | **/*.HTMLClient/GeneratedArtifacts
311 | **/*.DesktopClient/GeneratedArtifacts
312 | **/*.DesktopClient/ModelManifest.xml
313 | **/*.Server/GeneratedArtifacts
314 | **/*.Server/ModelManifest.xml
315 | _Pvt_Extensions
316 |
317 | # Paket dependency manager
318 | .paket/paket.exe
319 | paket-files/
320 |
321 | # FAKE - F# Make
322 | .fake/
323 |
324 | # CodeRush personal settings
325 | .cr/personal
326 |
327 | # Python Tools for Visual Studio (PTVS)
328 | __pycache__/
329 | *.pyc
330 |
331 | # Cake - Uncomment if you are using it
332 | # tools/**
333 | # !tools/packages.config
334 |
335 | # Tabs Studio
336 | *.tss
337 |
338 | # Telerik's JustMock configuration file
339 | *.jmconfig
340 |
341 | # BizTalk build output
342 | *.btp.cs
343 | *.btm.cs
344 | *.odx.cs
345 | *.xsd.cs
346 |
347 | # OpenCover UI analysis results
348 | OpenCover/
349 |
350 | # Azure Stream Analytics local run output
351 | ASALocalRun/
352 |
353 | # MSBuild Binary and Structured Log
354 | *.binlog
355 |
356 | # NVidia Nsight GPU debugger configuration file
357 | *.nvuser
358 |
359 | # MFractors (Xamarin productivity tool) working folder
360 | .mfractor/
361 |
362 | # Local History for Visual Studio
363 | .localhistory/
364 |
365 | # Visual Studio History (VSHistory) files
366 | .vshistory/
367 |
368 | # BeatPulse healthcheck temp database
369 | healthchecksdb
370 |
371 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
372 | MigrationBackup/
373 |
374 | # Ionide (cross platform F# VS Code tools) working folder
375 | .ionide/
376 |
377 | # Fody - auto-generated XML schema
378 | FodyWeavers.xsd
379 |
380 | # VS Code files for those working on multiple tools
381 | .vscode/*
382 | !.vscode/settings.json
383 | !.vscode/tasks.json
384 | !.vscode/launch.json
385 | !.vscode/extensions.json
386 | *.code-workspace
387 |
388 | # Local History for Visual Studio Code
389 | .history/
390 |
391 | # Windows Installer files from build outputs
392 | *.cab
393 | *.msi
394 | *.msix
395 | *.msm
396 | *.msp
397 |
398 | # JetBrains Rider
399 | *.sln.iml
400 |
401 | ##
402 | ## Visual studio for Mac
403 | ##
404 |
405 |
406 | # globs
407 | Makefile.in
408 | *.userprefs
409 | *.usertasks
410 | config.make
411 | config.status
412 | aclocal.m4
413 | install-sh
414 | autom4te.cache/
415 | *.tar.gz
416 | tarballs/
417 | test-results/
418 |
419 | # Mac bundle stuff
420 | *.dmg
421 | *.app
422 |
423 | # content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
424 | # General
425 | .DS_Store
426 | .AppleDouble
427 | .LSOverride
428 |
429 | # Icon must end with two \r
430 | Icon
431 |
432 |
433 | # Thumbnails
434 | ._*
435 |
436 | # Files that might appear in the root of a volume
437 | .DocumentRevisions-V100
438 | .fseventsd
439 | .Spotlight-V100
440 | .TemporaryItems
441 | .Trashes
442 | .VolumeIcon.icns
443 | .com.apple.timemachine.donotpresent
444 |
445 | # Directories potentially created on remote AFP share
446 | .AppleDB
447 | .AppleDesktop
448 | Network Trash Folder
449 | Temporary Items
450 | .apdisk
451 |
452 | # content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
453 | # Windows thumbnail cache files
454 | Thumbs.db
455 | ehthumbs.db
456 | ehthumbs_vista.db
457 |
458 | # Dump file
459 | *.stackdump
460 |
461 | # Folder config file
462 | [Dd]esktop.ini
463 |
464 | # Recycle Bin used on file shares
465 | $RECYCLE.BIN/
466 |
467 | # Windows Installer files
468 | *.cab
469 | *.msi
470 | *.msix
471 | *.msm
472 | *.msp
473 |
474 | # Windows shortcuts
475 | *.lnk
476 |
477 | # Custom
478 | ProofOfConcept/.vscode/launch.json
479 | Testing/
--------------------------------------------------------------------------------
/KNOWN ISSUES.txt:
--------------------------------------------------------------------------------
1 | v0.1-alpha ones:
2 | gamemaker wad loading error when you patch using UndertaleModLib a already modded one (only for the ones who was xdelta patched before)
3 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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435 | 9. Acceptance Not Required for Having Copies.
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471 | 11. Patents.
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540 | 12. No Surrender of Others' Freedom.
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552 | 13. Use with the GNU Affero General Public License.
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563 | 14. Revised Versions of this License.
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589 | 15. Disclaimer of Warranty.
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599 |
600 | 16. Limitation of Liability.
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610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/ModPackager/.vscode/launch.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "0.2.0",
3 | "configurations": [
4 | {
5 | // Use IntelliSense to find out which attributes exist for C# debugging
6 | // Use hover for the description of the existing attributes
7 | // For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
8 | "name": ".NET Core Launch (console)",
9 | "type": "coreclr",
10 | "request": "launch",
11 | "preLaunchTask": "build",
12 | // If you have changed target frameworks, make sure to update the program path.
13 | "program": "${workspaceFolder}/bin/Debug/net7.0/ModPackager.dll",
14 | "args": [
15 | "../Testing/data.win",
16 | "../Testing/test.win",
17 | "../Testing/mods/test.gmmod"
18 | ],
19 | "cwd": "${workspaceFolder}",
20 | // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
21 | "console": "externalTerminal",
22 | "stopAtEntry": false
23 | },
24 | {
25 | "name": ".NET Core Attach",
26 | "type": "coreclr",
27 | "request": "attach"
28 | }
29 | ]
30 | }
--------------------------------------------------------------------------------
/ModPackager/.vscode/tasks.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "2.0.0",
3 | "tasks": [
4 | {
5 | "label": "build",
6 | "command": "dotnet",
7 | "type": "process",
8 | "args": [
9 | "build",
10 | "${workspaceFolder}/ModPackager.csproj",
11 | "/property:GenerateFullPaths=true",
12 | "/consoleloggerparameters:NoSummary"
13 | ],
14 | "problemMatcher": "$msCompile"
15 | },
16 | {
17 | "label": "publish",
18 | "command": "dotnet",
19 | "type": "process",
20 | "args": [
21 | "publish",
22 | "${workspaceFolder}/ModPackager.csproj",
23 | "/property:GenerateFullPaths=true",
24 | "/consoleloggerparameters:NoSummary"
25 | ],
26 | "problemMatcher": "$msCompile"
27 | },
28 | {
29 | "label": "watch",
30 | "command": "dotnet",
31 | "type": "process",
32 | "args": [
33 | "watch",
34 | "run",
35 | "--project",
36 | "${workspaceFolder}/ModPackager.csproj"
37 | ],
38 | "problemMatcher": "$msCompile"
39 | }
40 | ]
41 | }
--------------------------------------------------------------------------------
/ModPackager/ModPackager.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | net7.0
6 | enable
7 | enable
8 |
9 |
10 |
11 | $(RestoreSources);../NuGetPackages;https://api.nuget.org/v3/index.json;
12 |
13 |
14 |
15 |
16 |
17 |
18 |
--------------------------------------------------------------------------------
/ModPackager/Program.cs:
--------------------------------------------------------------------------------
1 | #region Using Directives
2 | using System.Linq;
3 | using UndertaleModLib;
4 | using UndertaleModLib.Models;
5 | using UndertaleModLib.Decompiler;
6 | using UndertaleModLib.Util;
7 | #endregion
8 |
9 | #region Fields
10 | string ogGameDataPath = args[0];
11 | string moddedGameDataPath = args[1];
12 | string exportPath = args[2]; // .gmmod folder
13 | Scripts.ExportFolder = exportPath;
14 |
15 | UndertaleData ogGameData;
16 | UndertaleData moddedGameData;
17 | #endregion
18 |
19 | #region Program
20 | #region Init
21 | Console.CursorVisible = false;
22 | Console.WriteLine("Reading original game data...");
23 | using (FileStream stream = new FileStream(ogGameDataPath, FileMode.Open))
24 | ogGameData = UndertaleIO.Read(stream);
25 | Console.WriteLine("Reading modded game data...");
26 | using (FileStream stream = new FileStream(moddedGameDataPath, FileMode.Open))
27 | moddedGameData = UndertaleIO.Read(stream);
28 | Scripts.Data = moddedGameData;
29 | Console.WriteLine();
30 | #endregion
31 |
32 | #region Code
33 | Console.WriteLine("Exporting code...");
34 | var codeProgressBar = new ProgressBar(moddedGameData.Code.Count-1);
35 | for (int i = 0; i < ogGameData.Code.Count; i++)
36 | {
37 | codeProgressBar.UpdateProgress(i);
38 | if (ogGameData.Code[i].ParentEntry != null)
39 | continue;
40 |
41 | string ogAsm = (ogGameData.Code[i] != null ? ogGameData.Code[i].Disassemble(ogGameData.Variables, ogGameData.CodeLocals.For(ogGameData.Code[i])) : "");
42 | string moddedAsm = (moddedGameData.Code[i] != null ? moddedGameData.Code[i].Disassemble(moddedGameData.Variables, moddedGameData.CodeLocals.For(moddedGameData.Code[i])) : "");
43 |
44 | if (ogAsm == moddedAsm)
45 | continue;
46 |
47 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Code[i].Name.Content}.asm...");
48 | Scripts.ExportASM(moddedAsm, moddedGameData.Code[i].Name.Content);
49 | }
50 | for (int i = ogGameData.Code.Count; i < moddedGameData.Code.Count; i++)
51 | if (moddedGameData.Code[i].ParentEntry is null)
52 | {
53 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Code[i].Name.Content}.asm...");
54 | Scripts.ExportASM(moddedGameData.Code[i]);
55 | codeProgressBar.UpdateProgress(i);
56 | }
57 | Console.WriteLine();
58 | #endregion
59 |
60 | #region Textures
61 | TextureWorker worker = new();
62 | Dictionary checkedPages = new(); // OIA momento
63 | #region Sprites
64 | Console.WriteLine("Exporting sprite textures...");
65 | var spritesProgressBar = new ProgressBar(moddedGameData.Sprites.Count-1);
66 | var texturesProgressBar = new ProgressBar(0);
67 | for (int i = 0; i < ogGameData.Sprites.Count; i++)
68 | {
69 | spritesProgressBar.UpdateProgress(i);
70 | if (ogGameData.Sprites[i].Textures.Count == moddedGameData.Sprites[i].Textures.Count)
71 | {
72 | texturesProgressBar.Total = ogGameData.Sprites[i].Textures.Count;
73 | for (int j = 0; j < ogGameData.Sprites[i].Textures.Count; j++)
74 | {
75 | texturesProgressBar.UpdateProgress(j);
76 | var ogTexture = ogGameData.Sprites[i].Textures[j].Texture;
77 | var moddedTexture = moddedGameData.Sprites[i].Textures[j].Texture;
78 | string moddedTexturePageName = moddedTexture.TexturePage.Name.Content;
79 |
80 | if (ogTexture.TexturePage.Name.Content != moddedTexturePageName)
81 | break;
82 |
83 | if (!checkedPages.ContainsKey(moddedTexturePageName))
84 | checkedPages[moddedTexturePageName] = ogTexture.TexturePage.TextureData.TextureBlob.SequenceEqual(moddedTexture.TexturePage.TextureData.TextureBlob);
85 |
86 | if (checkedPages[moddedTexture.TexturePage.Name.Content])
87 | break;
88 |
89 | if (!Scripts.TextureEquals(ogTexture, moddedTexture))
90 | {
91 | Console.WriteLine($"[{i}][{j}] Exporting {moddedGameData.Sprites[i].Name.Content}...");
92 | Scripts.DumpSingleSpriteTexture(moddedGameData.Sprites[i], j);
93 | }
94 | }
95 | continue;
96 | }
97 | texturesProgressBar.Total = 1;
98 | texturesProgressBar.UpdateProgress(1);
99 |
100 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Sprites[i].Name.Content}...");
101 | Scripts.DumpSprite(moddedGameData.Sprites[i]);
102 | }
103 | texturesProgressBar.Total = 0;
104 | texturesProgressBar.UpdateProgress(0);
105 | for (int i = ogGameData.Sprites.Count; i < moddedGameData.Sprites.Count; i++)
106 | {
107 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Sprites[i].Name.Content}...");
108 | Scripts.DumpSprite(moddedGameData.Sprites[i]);
109 | spritesProgressBar.UpdateProgress(i);
110 | }
111 | Console.WriteLine();
112 | #endregion
113 |
114 | #region Fonts
115 | Console.WriteLine("Exporting font textures...");
116 | var fontsProgressBar = new ProgressBar(moddedGameData.Fonts.Count-1);
117 | for (int i = 0; i < ogGameData.Fonts.Count; i++)
118 | {
119 | fontsProgressBar.UpdateProgress(i);
120 |
121 | var ogTexture = ogGameData.Fonts[i].Texture;
122 | var moddedTexture = moddedGameData.Fonts[i].Texture;
123 | string moddedTexturePageName = moddedTexture.TexturePage.Name.Content;
124 |
125 | if (ogTexture.TexturePage.Name.Content == moddedTexturePageName)
126 | continue;
127 |
128 | if (!checkedPages.ContainsKey(moddedTexturePageName))
129 | checkedPages[moddedTexturePageName] = ogTexture.TexturePage.TextureData.TextureBlob.SequenceEqual(moddedTexture.TexturePage.TextureData.TextureBlob);
130 |
131 | if (checkedPages[moddedTexture.TexturePage.Name.Content])
132 | continue;
133 |
134 | if (Scripts.TextureEquals(ogTexture, moddedTexture))
135 | continue;
136 |
137 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Fonts[i].Name.Content}...");
138 | Scripts.DumpFont(moddedGameData.Fonts[i]);
139 | }
140 | for (int i = ogGameData.Fonts.Count; i < moddedGameData.Fonts.Count; i++)
141 | {
142 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Fonts[i].Name.Content}...");
143 | Scripts.DumpFont(moddedGameData.Fonts[i]);
144 | fontsProgressBar.UpdateProgress(i);
145 | }
146 | Console.WriteLine();
147 | #endregion
148 |
149 | #region Backgrounds
150 | Console.WriteLine("Exporting background textures...");
151 | var backgroundsProgressBar = new ProgressBar(moddedGameData.Backgrounds.Count-1);
152 | for (int i = 0; i < ogGameData.Backgrounds.Count; i++)
153 | {
154 | backgroundsProgressBar.UpdateProgress(i);
155 |
156 | var ogTexture = ogGameData.Backgrounds[i].Texture;
157 | var moddedTexture = moddedGameData.Backgrounds[i].Texture;
158 | string moddedTexturePageName = moddedTexture.TexturePage.Name.Content;
159 |
160 | if (ogTexture.TexturePage.Name.Content == moddedTexturePageName)
161 | continue;
162 |
163 | if (!checkedPages.ContainsKey(moddedTexturePageName))
164 | checkedPages[moddedTexturePageName] = ogTexture.TexturePage.TextureData.TextureBlob.SequenceEqual(moddedTexture.TexturePage.TextureData.TextureBlob);
165 |
166 | if (checkedPages[moddedTexture.TexturePage.Name.Content])
167 | continue;
168 |
169 | if (Scripts.TextureEquals(ogTexture, moddedTexture))
170 | continue;
171 |
172 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Backgrounds[i].Name.Content}...");
173 | Scripts.DumpBackground(moddedGameData.Backgrounds[i]);
174 | }
175 | for (int i = ogGameData.Backgrounds.Count; i < moddedGameData.Backgrounds.Count; i++)
176 | {
177 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Backgrounds[i].Name.Content}...");
178 | Scripts.DumpBackground(moddedGameData.Backgrounds[i]);
179 | backgroundsProgressBar.UpdateProgress(i);
180 | }
181 | Console.WriteLine();
182 | #endregion
183 | #endregion
184 |
185 | #region FontData
186 | Console.WriteLine("Exporting font data...");
187 | var fontDataProgressBar = new ProgressBar(moddedGameData.Fonts.Count-1);
188 | string[] properties = {
189 | "EmSize",
190 | "Bold",
191 | "Italic",
192 | "Charset",
193 | "AntiAliasing",
194 | "ScaleX",
195 | "ScaleY"
196 | };
197 | string[] glyphProperties = {
198 | "Character",
199 | "SourceX",
200 | "SourceY",
201 | "SourceWidth",
202 | "SourceHeight",
203 | "Shift",
204 | "Offset"
205 | };
206 | for (int i = 0; i < ogGameData.Fonts.Count; ++i)
207 | {
208 | fontDataProgressBar.UpdateProgress(i);
209 |
210 | var ogFont = ogGameData.Fonts[i];
211 | var moddedFont = moddedGameData.Fonts[i];
212 |
213 | if (ogFont.DisplayName.Content == moddedFont.DisplayName.Content && Scripts.PropertiesEqual(ogFont, moddedFont, properties) && ogFont.Glyphs.Count == moddedFont.Glyphs.Count)
214 | {
215 | bool export = false;
216 | for (int j = 0; j < ogFont.Glyphs.Count; ++j)
217 | {
218 | if (!Scripts.PropertiesEqual(ogFont.Glyphs[j], moddedFont.Glyphs[j], glyphProperties))
219 | {
220 | export = true;
221 | break;
222 | }
223 | }
224 | if (!export)
225 | continue;
226 | }
227 |
228 | Console.WriteLine($"[{i}] Exporting {moddedFont.Name.Content}.csv...");
229 | Scripts.DumpFontData(moddedFont);
230 | }
231 | for (int i = ogGameData.Fonts.Count; i < moddedGameData.Fonts.Count; ++i)
232 | {
233 | Console.WriteLine($"[{i}] Exporting {moddedGameData.Fonts[i].Name.Content}.csv...");
234 | Scripts.DumpFontData(moddedGameData.Fonts[i]);
235 | fontDataProgressBar.UpdateProgress(i);
236 | }
237 | Console.WriteLine();
238 | #endregion
239 |
240 | Console.WriteLine("Done!");
241 | Console.ReadKey();
242 | #endregion
--------------------------------------------------------------------------------
/ModPackager/ProgressBar.cs:
--------------------------------------------------------------------------------
1 | public class ProgressBar
2 | {
3 | private const int progressWidth = 50;
4 | public int Total { get; set; }
5 | private readonly int cursorTop;
6 | public ProgressBar(int total, int initial = 0)
7 | {
8 | Total = total;
9 | cursorTop = Console.CursorTop;
10 | Console.WriteLine();
11 | }
12 |
13 | public void UpdateProgress(int current)
14 | {
15 | // Don't use Console.SetCursorPosition(x, y) because it moves to y before x;
16 | int currentConsoleTop = Console.CursorTop;
17 | int currentConsoleLeft = Console.CursorLeft;
18 | Console.CursorLeft = 0;
19 | Console.CursorTop = cursorTop;
20 | int filledWidth = Total is 0 ? progressWidth : (int)Math.Floor(progressWidth * (double)current / Total);
21 | Console.Write("[" + new string('#', filledWidth) + new string('-', progressWidth - filledWidth) + "] " + current + "/" + Total + " ");
22 | Console.CursorLeft = currentConsoleLeft;
23 | Console.CursorTop = currentConsoleTop;
24 | }
25 | }
--------------------------------------------------------------------------------
/ModPackager/Scripts.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using UndertaleModLib;
3 | using UndertaleModLib.Models;
4 | using UndertaleModLib.Decompiler;
5 | using UndertaleModLib.Util;
6 | using System.Drawing;
7 | using System.Drawing.Imaging;
8 |
9 | public static class Scripts
10 | {
11 | public static UndertaleData Data { get; set; }
12 | public static string ExportFolder { get; set; } = @"./mod.gmmod";
13 | private static string CodeFolder { get => Path.Combine(ExportFolder, "Code"); }
14 | private static string TextureFolder { get => Path.Combine(ExportFolder, "Textures"); }
15 | private static string SpriteFolder { get => Path.Combine(TextureFolder, "Sprites"); }
16 | private static string FontFolder { get => Path.Combine(TextureFolder, "Fonts"); }
17 | private static string BackgroundFolder { get => Path.Combine(TextureFolder, "Backgrounds"); }
18 | private static string FontDataFolder { get => Path.Combine(ExportFolder, "FontData"); }
19 |
20 |
21 | // Modified versions of the ExportASM.csx functions from UTMT
22 | #region ExportASM.csx
23 | public static void ExportASM(UndertaleCode code)
24 | {
25 | string path = Path.Combine(CodeFolder, code.Name.Content + ".asm");
26 | if (!Directory.Exists(CodeFolder))
27 | Directory.CreateDirectory(CodeFolder);
28 | try
29 | {
30 | File.WriteAllText(path, (code != null ? code.Disassemble(Data.Variables, Data.CodeLocals.For(code)) : ""));
31 | }
32 | catch (Exception e)
33 | {
34 | File.WriteAllText(path, "/*\nDISASSEMBLY FAILED!\n\n" + e.ToString() + "\n*/"); // Please don't
35 | }
36 | }
37 |
38 | public static void ExportASM(string asm, string codeName)
39 | {
40 | string path = Path.Combine(CodeFolder, codeName + ".asm");
41 | if (!Directory.Exists(CodeFolder))
42 | Directory.CreateDirectory(CodeFolder);
43 | File.WriteAllText(path, asm);
44 | }
45 | #endregion
46 |
47 | // Modified versions of the ExportAllTexturesGroup.csx functions from UTMT
48 | #region ExportAllTexturesGroup.csx
49 | public static void DumpSprite(UndertaleSprite sprite)
50 | {
51 | TextureWorker worker = new();
52 | for (int i = 0; i < sprite.Textures.Count; i++)
53 | if (sprite.Textures[i]?.Texture != null)
54 | {
55 | UndertaleTexturePageItem tex = sprite.Textures[i].Texture;
56 | string sprFolder2 = Path.Combine(SpriteFolder, sprite.Name.Content);
57 | Directory.CreateDirectory(sprFolder2);
58 | worker.ExportAsPNG(tex, Path.Combine(sprFolder2, sprite.Name.Content + "_" + i + ".png"));
59 | }
60 | }
61 |
62 | public static void DumpSingleSpriteTexture(UndertaleSprite sprite, int index)
63 | {
64 | TextureWorker worker = new();
65 | if (sprite.Textures[index]?.Texture != null)
66 | {
67 | UndertaleTexturePageItem tex = sprite.Textures[index].Texture;
68 | string sprFolder2 = Path.Combine(SpriteFolder, sprite.Name.Content);
69 | Directory.CreateDirectory(sprFolder2);
70 | worker.ExportAsPNG(tex, Path.Combine(sprFolder2, sprite.Name.Content + "_" + index + ".png"));
71 | }
72 | }
73 |
74 | public static void DumpFont(UndertaleFont font)
75 | {
76 | if (font.Texture is null)
77 | return;
78 |
79 | TextureWorker worker = new();
80 | UndertaleTexturePageItem tex = font.Texture;
81 | string fntFolder2 = Path.Combine(FontFolder, font.Name.Content);
82 | Directory.CreateDirectory(fntFolder2);
83 | worker.ExportAsPNG(tex, Path.Combine(fntFolder2, font.Name.Content + "_0.png"));
84 | }
85 |
86 | public static void DumpBackground(UndertaleBackground background)
87 | {
88 | if (background.Texture is null)
89 | return;
90 |
91 | TextureWorker worker = new();
92 | UndertaleTexturePageItem tex = background.Texture;
93 | string bgrFolder2 = Path.Combine(BackgroundFolder, background.Name.Content);
94 | Directory.CreateDirectory(bgrFolder2);
95 | worker.ExportAsPNG(tex, Path.Combine(bgrFolder2, background.Name.Content + "_0.png"));
96 | }
97 | #endregion
98 |
99 | // Modified versions of the ExportAllFontData.csx functions from UTMT
100 | #region ExportFontData.csx
101 | public static void DumpFontData(UndertaleFont font)
102 | {
103 | if (!Directory.Exists(FontDataFolder))
104 | Directory.CreateDirectory(FontDataFolder);
105 |
106 | using (StreamWriter writer = new StreamWriter(Path.Combine(FontDataFolder, "glyphs_" + font.Name.Content + ".csv")))
107 | {
108 | writer.WriteLine(font.DisplayName + ";" + font.EmSize + ";" + font.Bold + ";" + font.Italic + ";" + font.Charset + ";" + font.AntiAliasing + ";" + font.ScaleX + ";" + font.ScaleY);
109 |
110 | foreach (var g in font.Glyphs)
111 | writer.WriteLine(g.Character + ";" + g.SourceX + ";" + g.SourceY + ";" + g.SourceWidth + ";" + g.SourceHeight + ";" + g.Shift + ";" + g.Offset);
112 | }
113 | }
114 | #endregion
115 |
116 | #region Helpers
117 | // I hate the default .Equals() returning whether they are the same instance or not instead of comparing the class's values
118 | public static bool PropertiesEqual(T ogNamedResource, T moddedNamedResource, string[] propertiesToCompare)
119 | {
120 | if (ogNamedResource is null || moddedNamedResource is null)
121 | throw new NullReferenceException();
122 |
123 | foreach (string propertyName in propertiesToCompare)
124 | {
125 | var propertyToCompare = typeof(T).GetProperty(propertyName);
126 | if (propertyToCompare is null)
127 | throw new NullReferenceException($"Property {propertyName} not found.");
128 |
129 | object? ogValue = propertyToCompare.GetValue(ogNamedResource);
130 | object? moddedValue = propertyToCompare.GetValue(moddedNamedResource);
131 |
132 | // For some reason != doesn't work here
133 | if (ogValue?.Equals(moddedValue) == false)
134 | return false;
135 | }
136 |
137 | return true;
138 | }
139 |
140 | public static bool TextureEquals(UndertaleTexturePageItem ogTexture, UndertaleTexturePageItem moddedTexture)
141 | {
142 | var worker = new TextureWorker();
143 | var ogTextureImage = worker.GetTextureFor(ogTexture, "");
144 | var moddedTextureImage = worker.GetTextureFor(moddedTexture, moddedTexture.Name.Content);
145 |
146 | return ImageEquals(ogTextureImage, moddedTextureImage);
147 | }
148 |
149 | public static bool ImageEquals(Image ogImage, Image moddedImage)
150 | {
151 | var ogImageData = GetImageBytes(ogImage);
152 | var moddedImageData = GetImageBytes(moddedImage);
153 |
154 | return ogImageData.SequenceEqual(moddedImageData);
155 | }
156 | // Modified version of TextureWorker.GetImageBytes()
157 | private static byte[] GetImageBytes(Image image, bool disposeImage = true)
158 | {
159 | using (var ms = new MemoryStream())
160 | {
161 | image.Save(ms, ImageFormat.Png);
162 | if (disposeImage)
163 | image.Dispose();
164 | return ms.ToArray();
165 | }
166 | }
167 | #endregion
168 | }
--------------------------------------------------------------------------------
/NuGetPackages/UndertaleModLib.1.0.0.nupkg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/BlurOne-GIT/GML-Mod-Loader/39d8b05fb89a80d7654d5a54b472f83c3374b7e4/NuGetPackages/UndertaleModLib.1.0.0.nupkg
--------------------------------------------------------------------------------
/ProofOfConcept/.vscode/tasks.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "2.0.0",
3 | "tasks": [
4 | {
5 | "label": "build",
6 | "command": "dotnet",
7 | "type": "process",
8 | "args": [
9 | "build",
10 | "${workspaceFolder}/ProofOfConcept.csproj",
11 | "/property:GenerateFullPaths=true",
12 | "/consoleloggerparameters:NoSummary"
13 | ],
14 | "problemMatcher": "$msCompile"
15 | },
16 | {
17 | "label": "publish",
18 | "command": "dotnet",
19 | "type": "process",
20 | "args": [
21 | "publish",
22 | "${workspaceFolder}/ProofOfConcept.csproj",
23 | "/property:GenerateFullPaths=true",
24 | "/consoleloggerparameters:NoSummary"
25 | ],
26 | "problemMatcher": "$msCompile"
27 | },
28 | {
29 | "label": "watch",
30 | "command": "dotnet",
31 | "type": "process",
32 | "args": [
33 | "watch",
34 | "run",
35 | "--project",
36 | "${workspaceFolder}/ProofOfConcept.csproj"
37 | ],
38 | "problemMatcher": "$msCompile"
39 | }
40 | ]
41 | }
--------------------------------------------------------------------------------
/ProofOfConcept/Program.cs:
--------------------------------------------------------------------------------
1 | // This program will be run from cmd as a proof of concept
2 | // The first argument is the data.win location
3 | // The second argument is the mod folder location
4 |
5 | #region Using directives
6 | using Microsoft.Extensions.Configuration;
7 | using UndertaleModLib;
8 | using UndertaleModLib.Models;
9 | using UndertaleModLib.Compiler;
10 | using System;
11 | using System.Drawing;
12 | using System.Collections;
13 | using System.Collections.Generic;
14 | using System.Linq;
15 | using System.Reflection;
16 | #endregion
17 |
18 | #region Fields
19 | string gameDataPath = args[0];
20 | string modsFolder = args[1];
21 | string loaderConfigPath = $"{modsFolder}/loader.ini";
22 | var loaderConfig = new ConfigurationBuilder().AddIniFile(loaderConfigPath).Build().GetSection("Loader");
23 | int modPriority;
24 | string modName;
25 | bool multiplePropertyReplacement = Convert.ToBoolean(loaderConfig["multiplePropertyReplacement"]);
26 |
27 | Dictionary newObjectsIndexes = new Dictionary();
28 | List replacedAssets = new List();
29 |
30 | string[] forbiddenFiles = {"data.win"};
31 |
32 | UndertaleData gameData;
33 | string gameFolderPath = Path.GetDirectoryName(gameDataPath)!;
34 |
35 | #endregion
36 |
37 | #region Program
38 | Console.WriteLine("Loading game data...");
39 |
40 | try
41 | {
42 | using (var stream = new FileStream(gameDataPath, FileMode.Open, FileAccess.ReadWrite))
43 | gameData = UndertaleIO.Read(stream);
44 | } catch
45 | {
46 | Console.WriteLine("Error reading game data");
47 | return;
48 | }
49 |
50 | Console.WriteLine($"Loaded game {gameData.GeneralInfo.Name.Content}");
51 |
52 | foreach (string folder in Directory.GetDirectories(modsFolder))
53 | {
54 | var modConfig = new ConfigurationBuilder().AddIniFile($"{folder}/mod.ini").Build().GetSection("Loader");
55 | modPriority = Convert.ToInt32(modConfig["priority"]);
56 | modName = modConfig["name"] ?? Path.GetFileNameWithoutExtension(folder)!;
57 |
58 | if (!Convert.ToBoolean(modConfig["enabled"]) || modConfig["game"] != gameData.GeneralInfo.Name.Content)
59 | continue;
60 |
61 | /*
62 | if (modConfig["gameVersion"] != gameData.GeneralInfo.Release.ToString() && !Convert.ToBoolean(loaderConfig["ignoreVersionMismatch"]))
63 | {
64 | Console.WriteLine($"Mod version does not match game version, skipping {folder}.");
65 | continue;
66 | }
67 | */
68 |
69 | Console.WriteLine($"Loading mod {modName}");
70 |
71 | if (Path.Exists($"{folder}/sprites.ini"))
72 | {
73 | Console.WriteLine("Loading sprites...");
74 | var spritesIni = new ConfigurationBuilder().AddIniFile($"{folder}/sprites.ini").Build();
75 | foreach (IConfigurationSection sprite in spritesIni.GetChildren())
76 | {
77 | Console.WriteLine($"Loading sprite {sprite.Key}");
78 | ReplaceSprite(sprite);
79 | }
80 | }
81 |
82 | if (Directory.Exists($"{folder}/Textures"))
83 | {
84 | Console.WriteLine("Loading texture...");
85 | foreach (string sprite in Directory.GetFiles($"{folder}/Textures").Where(x => !x.EndsWith(".ini")))
86 | {
87 | Console.WriteLine($"Loading texture {sprite}");
88 | ReplaceTexture(sprite);
89 | }
90 | }
91 |
92 | if (Directory.Exists($"{folder}/Code"))
93 | {
94 | Console.WriteLine("Loading code...");
95 | foreach (string code in Directory.GetFiles($"{folder}/Code").Where(x => x.EndsWith(".gml")))
96 | {
97 | Console.WriteLine($"Loading code {code}");
98 | ReplaceCode(code);
99 | }
100 | }
101 |
102 | if (Path.Exists($"{folder}/scripts.ini"))
103 | {
104 | Console.WriteLine("Loading scripts...");
105 | var scriptsIni = new ConfigurationBuilder().AddIniFile($"{folder}/scripts.ini").Build();
106 | foreach (IConfigurationSection pair in scriptsIni.GetSection("Scripts").GetChildren())
107 | {
108 | Console.WriteLine($"Loading script {pair.Key}");
109 | ReplaceScript(pair.Key, pair.Value!, false);
110 | }
111 | foreach (IConfigurationSection pair in scriptsIni.GetSection("Constructors").GetChildren())
112 | {
113 | Console.WriteLine($"Loading global script {pair.Key}");
114 | ReplaceScript(pair.Key, pair.Value!, true);
115 | }
116 | }
117 |
118 | if (Path.Exists($"{folder}/globalInit.ini"))
119 | {
120 | Console.WriteLine("Adding global init scripts...");
121 | var scriptsIni = new ConfigurationBuilder().AddIniFile($"{folder}/globalInit.ini").Build();
122 | foreach (var section in scriptsIni.GetChildren())
123 | AddScriptToSequence(section.Key, gameData.GlobalInitScripts);
124 | }
125 |
126 | if (Path.Exists($"{folder}/gameEndScripts.ini"))
127 | {
128 | Console.WriteLine("Adding game end scripts...");
129 | var scriptsIni = new ConfigurationBuilder().AddIniFile($"{folder}/gameEndScripts.ini").Build();
130 | foreach (var section in scriptsIni.GetChildren())
131 | AddScriptToSequence(section.Key, gameData.GameEndScripts);
132 | }
133 |
134 | if (Path.Exists($"{folder}/objects.ini"))
135 | {
136 | Console.WriteLine("Modifying objects...");
137 | var objectsIni = new ConfigurationBuilder().AddIniFile($"{folder}/objects.ini").Build();
138 | foreach (IConfigurationSection objectSection in objectsIni.GetChildren())
139 | {
140 | Console.WriteLine($"Modifying object {objectSection.Key}");
141 | ModifyObject(objectSection);
142 | }
143 | }
144 |
145 | if (Directory.Exists($"{folder}/ObjectPhysicsShapeVertices"))
146 | {
147 | Console.WriteLine("Modifying object physics shape vertices...");
148 | foreach (string objectIniPath in Directory.GetFiles($"{folder}/ObjectPhysicsShapeVertices").Where(x => x.EndsWith(".ini")))
149 | {
150 | string objectName = Path.GetFileNameWithoutExtension(objectIniPath);
151 | Console.WriteLine($"Modifying object {objectName}");
152 | var fileConfig = new ConfigurationBuilder().AddIniFile(objectIniPath).Build();
153 | ModifyObjectPhysicsShapeVertices(Path.GetFileNameWithoutExtension(objectName), fileConfig.GetSection("Remove"), true);
154 | ModifyObjectPhysicsShapeVertices(Path.GetFileNameWithoutExtension(objectName), fileConfig.GetSection("Add"), false);
155 | }
156 | }
157 |
158 | if (Directory.Exists($"{folder}/RemoveObjectEvents"))
159 | {
160 | Console.WriteLine("Removing object events...");
161 | foreach (string objectIniPath in Directory.GetFiles($"{folder}/RemoveObjectEvents").Where(x => x.EndsWith(".ini")))
162 | {
163 | string objectName = Path.GetFileNameWithoutExtension(objectIniPath);
164 | Console.WriteLine($"Modifying object {objectName}");
165 | var fileConfig = new ConfigurationBuilder().AddIniFile(objectIniPath).Build();
166 | ModifyObjectEvents(objectName, fileConfig, true);
167 | }
168 | }
169 |
170 | if (Directory.Exists($"{folder}/AddObjectEvents"))
171 | {
172 | Console.WriteLine("Adding object events...");
173 | foreach (string objectIniPath in Directory.GetFiles($"{folder}/AddObjectEvents").Where(x => x.EndsWith(".ini")))
174 | {
175 | string objectName = Path.GetFileNameWithoutExtension(objectIniPath);
176 | Console.WriteLine($"Modifying object {objectName}");
177 | var fileConfig = new ConfigurationBuilder().AddIniFile(objectIniPath).Build();
178 | ModifyObjectEvents(objectName, fileConfig, false);
179 | }
180 | }
181 |
182 | if (Path.Exists($"{folder}/rooms.ini"))
183 | {
184 | Console.WriteLine("Modifying rooms...");
185 | var roomsIni = new ConfigurationBuilder().AddIniFile($"{folder}/rooms.ini").Build();
186 | foreach (IConfigurationSection roomSection in roomsIni.GetChildren())
187 | {
188 | Console.WriteLine($"Modifying room {roomSection.Key}");
189 | ModifyRoomValues(roomSection);
190 | }
191 | }
192 |
193 | if (Directory.Exists($"{folder}/RoomBackgrounds"))
194 | {
195 | Console.WriteLine("Modifying room backgrounds...");
196 | foreach (string roomIniPath in Directory.GetFiles($"{folder}/RoomBackgrounds").Where(x => x.EndsWith(".ini")))
197 | {
198 | string roomName = Path.GetFileNameWithoutExtension(roomIniPath);
199 | Console.WriteLine($"Modifying room {roomName}");
200 | var fileConfig = new ConfigurationBuilder().AddIniFile(roomIniPath).Build();
201 | foreach (var section in fileConfig.GetChildren())
202 | ModifyRoomBackground(roomName, section);
203 | }
204 | }
205 |
206 | if (Directory.Exists($"{folder}/ExternalAssets") && Path.Exists($"{folder}/ExternalAssets/externalAssets.ini"))
207 | {
208 | Console.WriteLine("Copying external assets...");
209 | var iniFile = new ConfigurationBuilder().AddIniFile($"{folder}/ExternalAssets/externalAssets.ini").Build().GetSection("Locations");
210 | foreach (string file in Directory.GetFiles($"{folder}/ExternalAssets").Where(x => !x.EndsWith("externalAssets.ini")))
211 | {
212 | Console.WriteLine($"Copying {file}");
213 | string fileName = Path.GetFileName(file);
214 | string destination = $"{gameFolderPath}/{iniFile[fileName]!}{(iniFile[fileName]!.EndsWith("/") ? "" : "/")}{fileName}";
215 | if (destination.Contains("..") || destination.Contains("%") || destination.Contains(".exe") || destination.Contains(".dll"))
216 | {
217 | Console.WriteLine("Invalid destination, skipping");
218 | continue;
219 | }
220 |
221 | CopyExternalAsset(file, destination);
222 | }
223 | }
224 | }
225 |
226 | using (var stream = new FileStream($"{gameFolderPath}/modded.win", FileMode.Create, FileAccess.ReadWrite))
227 | UndertaleIO.Write(stream, gameData);
228 |
229 | Console.WriteLine("Done");
230 |
231 | Console.ReadKey();
232 | #endregion
233 |
234 | #region Methods
235 | bool IsAssetUnavailable(Type assetType, string assetName, string? property = null)
236 | {
237 | bool isUnavailable = replacedAssets.Any(x => x.assetName == assetName && x.modPriority < modPriority && x.assetType == assetType && x.propertyName == property);
238 |
239 | if (isUnavailable)
240 | Console.WriteLine($"Asset {assetName} of type {assetType.Name} already replaced with a higher priority mod, pain ahead.");
241 | else
242 | replacedAssets.Add(new ReplacedAssetInfo() {
243 | assetName = assetName,
244 | modPriority = modPriority,
245 | modName = modName,
246 | assetType = assetType,
247 | propertyName = property
248 | });
249 |
250 | return isUnavailable;
251 | }
252 |
253 | void NamedValueReplacer(UndertaleNamedResource undertaleClass, string propertyName, string? value, string[]? nonModifiableProperties = null) =>
254 | ValueReplacer(undertaleClass, undertaleClass.Name.Content, propertyName, value, nonModifiableProperties);
255 |
256 | void ValueReplacer(UndertaleObject undertaleObject, string objectName, string propertyName, string? value, string[]? nonModifiableProperties = null)
257 | {
258 | if (IsAssetUnavailable(undertaleObject.GetType(), objectName, propertyName) || value is null || value is "" || nonModifiableProperties?.Contains(value) == true)
259 | return;
260 |
261 | PropertyInfo? property = undertaleObject.GetType().GetProperty(propertyName);
262 |
263 | if (property is null || !property.CanWrite)
264 | {
265 | Console.WriteLine($"Property {propertyName} for type {undertaleObject.GetType()} (asset {objectName}) not found or not writable, skipping.");
266 | return;
267 | }
268 |
269 | if (property.PropertyType.IsSubclassOf(typeof(UndertaleNamedResource)))
270 | {
271 | var method = typeof(UndertaleValueLookupHelper).GetMethod("UndertaleValueLookup")!.MakeGenericMethod(property.PropertyType);
272 | var helper = new UndertaleValueLookupHelper();
273 | var result = method.Invoke(helper, new object[] { value, gameData });
274 |
275 | if (result is null)
276 | {
277 | Console.WriteLine($"Failed to find asset {value} of type {property.PropertyType}, skipping.");
278 | return;
279 | }
280 |
281 | property.SetValue(undertaleObject, result);
282 | Console.WriteLine($"Set property {propertyName} of asset {objectName} to {value}.");
283 | return;
284 | }
285 |
286 | if (property.PropertyType == typeof(UndertaleString))
287 | {
288 | property.SetValue(undertaleObject, gameData.Strings.MakeString(value));
289 | Console.WriteLine($"Set property {propertyName} of asset {objectName} to {value}.");
290 | return;
291 | }
292 |
293 | try
294 | {
295 | property.SetValue(undertaleObject, Convert.ChangeType(value, property.PropertyType));
296 | Console.WriteLine($"Set property {propertyName} of asset {objectName} to {value}.");
297 | }
298 | catch (Exception)
299 | {
300 | Console.WriteLine($"Failed to convert {value} to type {property.PropertyType}, skipping.");
301 | }
302 | }
303 |
304 | T? UndertaleValueLookup(string name)
305 | where T : UndertaleNamedResource
306 | => new List((gameData[typeof(T)] as IList)!).FirstOrDefault((x => x!.Name.Content == name), default(T));
307 |
308 | void ReplaceCode(string codePath)
309 | {
310 | string codeName = Path.GetFileNameWithoutExtension(codePath);
311 |
312 | if (IsAssetUnavailable(typeof(UndertaleCode), codeName))
313 | return;
314 |
315 | UndertaleCode? codeToReplace = gameData.Code.FirstOrDefault((x => x!.Name.Content == codeName), null);
316 |
317 | if (codeToReplace is null)
318 | {
319 | Console.WriteLine($"Code {codeName} not found, creating new code.");
320 | codeToReplace = new UndertaleCode() {
321 | Name = gameData.Strings.MakeString(codeName)
322 | };
323 |
324 | if (gameData.GeneralInfo.BytecodeVersion > 14)
325 | {
326 | UndertaleCodeLocals locals = new UndertaleCodeLocals(){
327 | Name = codeToReplace.Name
328 | };
329 | UndertaleCodeLocals.LocalVar argsLocal = new UndertaleCodeLocals.LocalVar(){
330 | Name = gameData.Strings.MakeString("arguments"),
331 | Index = 0
332 | };
333 | locals.Locals.Add(argsLocal);
334 | codeToReplace.LocalsCount = 1;
335 | gameData.CodeLocals.Add(locals);
336 | }
337 |
338 | gameData.Code.Add(codeToReplace);
339 | }
340 |
341 | CompileContext context = Compiler.CompileGMLText(File.ReadAllText(codePath), gameData, codeToReplace);
342 | codeToReplace.Replace(context.ResultAssembly);
343 |
344 | if (!Path.Exists(Path.GetDirectoryName(codePath) + "/code.ini"))
345 | return;
346 |
347 | IConfigurationSection fileConfig = new ConfigurationBuilder().AddIniFile(Path.GetDirectoryName(codePath) + "./code.ini").Build().GetSection(codeName);
348 | string[] nonModifiableProperties = {
349 | "CurrCodeIndex",
350 | "Length",
351 | "Name"
352 | };
353 | foreach (var pair in fileConfig.GetChildren())
354 | NamedValueReplacer(codeToReplace, pair.Key, pair.Value, nonModifiableProperties);
355 | }
356 |
357 | void ReplaceTexture(string texturePath)
358 | {
359 | string textureName = Path.GetFileNameWithoutExtension(texturePath);
360 | string spriteName = textureName.Remove(textureName.LastIndexOf('_'));
361 | int textureIndex = Convert.ToInt32(textureName.Remove(0, textureName.LastIndexOf('_') + 1));
362 |
363 | if (IsAssetUnavailable(typeof(UndertaleSprite), spriteName))
364 | return;
365 |
366 | UndertaleSprite? textureSprite = gameData.Sprites.FirstOrDefault((x => x!.Name.Content == spriteName), null);
367 |
368 | if (textureSprite is null)
369 | {
370 | Console.WriteLine("Sprite not found, creating new sprite...");
371 | textureSprite = new UndertaleSprite() {
372 | Name = gameData.Strings.MakeString(spriteName)
373 | };
374 | gameData.Sprites.Add(textureSprite);
375 | }
376 |
377 | Image imageToUse;
378 | try {
379 | imageToUse = Image.FromFile(texturePath);
380 | } catch (Exception e) {
381 | Console.WriteLine($"Error replacing texture {textureName}: {e.Message}. Pain ahead.");
382 | return;
383 | }
384 |
385 | UndertaleTexturePageItem textureToReplace = textureSprite.Textures[textureIndex].Texture;
386 |
387 | ushort width = Convert.ToUInt16(imageToUse.Width);
388 | ushort height = Convert.ToUInt16(imageToUse.Height);
389 |
390 | if (textureToReplace.SourceWidth < width || textureToReplace.SourceHeight < height)
391 | {
392 | Console.WriteLine($"Texture {textureName} has different size than original, creating it's own embedded texture.");
393 |
394 | textureToReplace.SourceX = 0;
395 | textureToReplace.SourceY = 0;
396 | var embeddedTexture = new UndertaleEmbeddedTexture(){
397 | Name = new UndertaleString($"Texture {gameData.EmbeddedTextures.Count}"),
398 | TextureWidth = width,
399 | TextureHeight = height,
400 | Scaled = 1,
401 | GeneratedMips = 0,
402 | TextureData = new UndertaleEmbeddedTexture.TexData() {
403 | TextureBlob = File.ReadAllBytes(texturePath)
404 | }
405 | };
406 |
407 | gameData.EmbeddedTextures.Add(embeddedTexture);
408 | textureToReplace.TexturePage = embeddedTexture;
409 |
410 | }
411 |
412 | textureToReplace.SourceWidth = width;
413 | textureToReplace.TargetWidth = width;
414 | textureToReplace.SourceHeight = height;
415 | textureToReplace.TargetHeight = height;
416 |
417 | if (Path.Exists(Path.GetDirectoryName(texturePath) + "/texture.ini"))
418 | {
419 | var fileConfig = new ConfigurationBuilder().AddIniFile(Path.GetDirectoryName(texturePath) + "./textures.ini").Build().GetSection(textureName);
420 | string[] nonModifiableProperties = {
421 | "SourceX",
422 | "SourceY",
423 | "SourceWidth",
424 | "SourceHeight",
425 | "TargetWidth",
426 | "TargetHeight",
427 | "TexturePage",
428 | "Name"
429 | };
430 | foreach (var pair in fileConfig.GetChildren())
431 | NamedValueReplacer(textureToReplace, pair.Key, pair.Value, nonModifiableProperties);
432 | }
433 |
434 | textureToReplace.ReplaceTexture(imageToUse);
435 | }
436 |
437 | void ReplaceScript(string scriptName, string codeName, bool isConstructor)
438 | {
439 | if (IsAssetUnavailable(typeof(UndertaleScript), scriptName))
440 | return;
441 |
442 | UndertaleCode codeToUse = gameData.Code.First(x => x.Name.Content == codeName);
443 |
444 | if (codeToUse is null)
445 | {
446 | Console.WriteLine($"Code {codeName} not found, skipping script {scriptName}, pain head.");
447 | return;
448 | }
449 |
450 | UndertaleScript? scriptToReplace = gameData.Scripts.FirstOrDefault((x => x!.Name.Content == scriptName), null);
451 |
452 | if (scriptToReplace is null)
453 | {
454 | Console.WriteLine($"Script {scriptName} not found, creating new script.");
455 | scriptToReplace = new UndertaleScript() {
456 | Name = gameData.Strings.MakeString(scriptName),
457 | IsConstructor = isConstructor
458 | };
459 | gameData.Scripts.Add(scriptToReplace);
460 | }
461 |
462 | scriptToReplace.Code = codeToUse;
463 | }
464 |
465 | void ReplaceSprite(IConfigurationSection section)
466 | {
467 | string spriteName = section.Key;
468 |
469 | if (IsAssetUnavailable(typeof(UndertaleSprite), spriteName) && !multiplePropertyReplacement)
470 | return;
471 |
472 | UndertaleSprite? spriteToReplace = gameData.Sprites.FirstOrDefault((x => x!.Name.Content == spriteName), null);
473 |
474 | if (spriteToReplace is null)
475 | {
476 | Console.WriteLine($"Sprite {spriteName} not found, creating new sprite.");
477 | spriteToReplace = new UndertaleSprite() {
478 | Name = gameData.Strings.MakeString(spriteName)
479 | };
480 | gameData.Sprites.Add(spriteToReplace);
481 | }
482 |
483 | string[] nonModifiableProperties = {
484 | "SWFVersion",
485 | "Textures",
486 | "CollisionMasks",
487 | "Name"
488 | };
489 | foreach (var pair in section.GetChildren())
490 | NamedValueReplacer(spriteToReplace, pair.Key, pair.Value, nonModifiableProperties);
491 |
492 | // TODO
493 | //spriteToReplace.CollisionMasks
494 | }
495 |
496 | void ModifyRoomValues(IConfigurationSection section)
497 | {
498 | string roomName = section.Key;
499 |
500 | if (IsAssetUnavailable(typeof(UndertaleRoom), roomName))
501 | return;
502 |
503 | UndertaleRoom? roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
504 |
505 | if (roomToModify is null)
506 | {
507 | Console.WriteLine($"Room {roomName} not found, creating new room.");
508 | roomToModify = new UndertaleRoom() {
509 | Name = gameData.Strings.MakeString(roomName)
510 | };
511 | gameData.Rooms.Add(roomToModify);
512 | }
513 |
514 | string[] nonModifiableProperties = {
515 | "Backgrounds",
516 | "Flags",
517 | "GameObjects",
518 | "Layers",
519 | "Name",
520 | "Sequences",
521 | "Tiles",
522 | "Views"
523 | };
524 | foreach (var pair in section.GetChildren())
525 | NamedValueReplacer(roomToModify, pair.Key, pair.Value, nonModifiableProperties);
526 |
527 | if (section["Flags"] is null or "") return;
528 |
529 | roomToModify.Flags = 0;
530 |
531 | if (section["Flags"]!.Contains("EnableViews"))
532 | roomToModify.Flags |= UndertaleRoom.RoomEntryFlags.EnableViews;
533 |
534 | if (section["Flags"]!.Contains("ShowColor"))
535 | roomToModify.Flags |= UndertaleRoom.RoomEntryFlags.ShowColor;
536 |
537 | if (section["Flags"]!.Contains("ClearDisplayBuffer"))
538 | roomToModify.Flags |= UndertaleRoom.RoomEntryFlags.ClearDisplayBuffer;
539 |
540 | if (section["Flags"]!.Contains("IsGMS2_3"))
541 | roomToModify.Flags |= UndertaleRoom.RoomEntryFlags.IsGMS2_3;
542 |
543 | if (section["Flags"]!.Contains("IsGMS2"))
544 | roomToModify.Flags |= UndertaleRoom.RoomEntryFlags.IsGMS2;
545 | }
546 |
547 | void ModifyRoomBackground(string roomName, IConfigurationSection section)
548 | {
549 | if (IsAssetUnavailable(typeof(UndertaleRoom), roomName))
550 | return;
551 |
552 | var roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
553 |
554 | if (roomToModify is null)
555 | {
556 | Console.WriteLine($"Room {roomName} not found, skipping.");
557 | return;
558 | }
559 |
560 | string layerName = section.Key;
561 |
562 | var layerOfBackground = roomToModify.Layers.FirstOrDefault((x => x!.LayerName.Content == layerName), null);
563 |
564 | if (layerOfBackground is null || layerOfBackground.LayerType is not UndertaleRoom.LayerType.Background)
565 | {
566 | Console.WriteLine($"Layer of type background {layerName} not found, skipping.");
567 | // TODO: Copy AddLayer function from UndertaleModTool UndertaleRoomEditor.xaml.cs
568 | return;
569 | }
570 |
571 | string[] nonModifiableProperties = {
572 | "Color",
573 | "ParentLayer"
574 | };
575 | foreach (var pair in section.GetChildren())
576 | ValueReplacer(layerOfBackground.BackgroundData, layerName, pair.Key, pair.Value, nonModifiableProperties);
577 |
578 | if (section["Color"] is null or "") return;
579 |
580 | layerOfBackground.BackgroundData.Color = Convert.ToUInt32(section["Color"]!, 16);
581 | }
582 |
583 | void ModifyRoomView(string roomName, IConfigurationSection section)
584 | {
585 | if (IsAssetUnavailable(typeof(UndertaleRoom), roomName))
586 | return;
587 |
588 | var roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
589 |
590 | if (roomToModify is null)
591 | {
592 | Console.WriteLine($"Room {roomName} not found, skipping.");
593 | return;
594 | }
595 |
596 | int viewIndex = Convert.ToInt32(section.Key);
597 |
598 | var viewToModify = roomToModify.Views[viewIndex];
599 |
600 | if (viewToModify is null)
601 | {
602 | Console.WriteLine($"View {viewIndex} not found, skipping.");
603 | return;
604 | }
605 |
606 | foreach (var pair in section.GetChildren())
607 | ValueReplacer(viewToModify, $"{viewIndex}", pair.Key, pair.Value);
608 | }
609 |
610 | void ModifyRoomTiles(string roomName, IConfigurationSection section)
611 | {
612 | if (IsAssetUnavailable(typeof(UndertaleRoom), roomName))
613 | return;
614 |
615 | var roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
616 |
617 | if (roomToModify is null)
618 | {
619 | Console.WriteLine($"Room {roomName} not found, skipping.");
620 | return;
621 | }
622 |
623 | string layerName = section.Key;
624 |
625 | var layerOfTiles = roomToModify.Layers.FirstOrDefault((x => x!.LayerName.Content == layerName), null);
626 |
627 | if (layerOfTiles is null || layerOfTiles.LayerType is not UndertaleRoom.LayerType.Tiles)
628 | {
629 | Console.WriteLine($"Layer of type tiles {layerName} not found, skipping.");
630 | // TODO: Copy AddLayer method from UndertaleModTool UndertaleRoomEditor.xaml.cs
631 | return;
632 | }
633 |
634 | string[] nonModifiableProperties = {
635 | "ParentLayer",
636 | "TileData"
637 | };
638 | foreach (var pair in section.GetChildren())
639 | ValueReplacer(layerOfTiles.TilesData, layerName, pair.Key, pair.Value, nonModifiableProperties);
640 |
641 | if (section["TileData"] is null or "") return;
642 |
643 | // TODO: Copy TileDataImport_Click method from UndertaleModTool UndertaleRoomEditor.xaml.cs
644 | }
645 |
646 | void ModifyRoomInstances(string roomName, IConfigurationSection section)
647 | {
648 | if (IsAssetUnavailable(typeof(UndertaleRoom), roomName))
649 | return;
650 |
651 | var roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
652 |
653 | if (roomToModify is null)
654 | {
655 | Console.WriteLine($"Room {roomName} not found, skipping.");
656 | return;
657 | }
658 |
659 | uint instanceId;
660 | bool createNewIfFound = false;
661 |
662 | try
663 | {
664 | instanceId = Convert.ToUInt32(section.Key);
665 | } catch
666 | {
667 | createNewIfFound = !newObjectsIndexes.TryGetValue(section.Key, out instanceId);
668 | }
669 |
670 | var instanceToModify = roomToModify.GameObjects.FirstOrDefault((x => x!.InstanceID == instanceId), null);
671 |
672 | if (instanceToModify is null || createNewIfFound)
673 | {
674 | Console.WriteLine($"Instance {section.Key} ({instanceId}) not found, creating a new one.");
675 |
676 | uint layerId;
677 |
678 | if (section["#layer"] is null or "" || uint.TryParse(section["#layer"]!, out layerId))
679 | {
680 | Console.WriteLine($"New instance {section.Key} ({instanceId}) has no layer, skipping.");
681 | return;
682 | }
683 |
684 | instanceToModify = new() {
685 | InstanceID = gameData.GeneralInfo.LastObj++
686 | };
687 | roomToModify.GameObjects.Add(instanceToModify);
688 |
689 | if (gameData.IsGameMaker2())
690 | roomToModify.Layers.FirstOrDefault((x => x!.LayerId == layerId), null)?.InstancesData.Instances.Add(instanceToModify);
691 |
692 | newObjectsIndexes.Add(section.Key, instanceToModify.InstanceID);
693 | }
694 |
695 | string[] nonModifiableProperties = {
696 | "InstanceID"
697 | };
698 | foreach (var pair in section.GetChildren())
699 | ValueReplacer(instanceToModify, $"{instanceId}", pair.Key, pair.Value, nonModifiableProperties);
700 | }
701 |
702 | void ModifyRoomLayers(IConfigurationSection section)
703 | {
704 | string roomName = section.Key;
705 |
706 | var roomToModify = gameData.Rooms.FirstOrDefault((x => x!.Name.Content == roomName), null);
707 |
708 | if (roomToModify is null)
709 | {
710 | Console.WriteLine($"Room {roomName} not found, skipping.");
711 | return;
712 | }
713 |
714 | string[] nonModifiableProperties = {
715 | "EffectData",
716 | "AssetsData",
717 | "BackgroundData",
718 | "TilesData",
719 | "InstancesData",
720 | "Data",
721 | "LayerType",
722 | "LayerId",
723 | "LayerName",
724 | "ParentRoom",
725 | "EffectProperties"
726 | };
727 | foreach (var pair in section.GetChildren())
728 | ValueReplacer(roomToModify, roomName, pair.Key, pair.Value, nonModifiableProperties);
729 | }
730 |
731 | /* TODO
732 | void ModifyRoomSequences()
733 | {
734 | gameData.Sequences
735 | }
736 | */
737 |
738 | void ModifyObject(IConfigurationSection section)
739 | {
740 | string objectName = section.Key;
741 |
742 | if (IsAssetUnavailable(typeof(UndertaleObject), objectName))
743 | return;
744 |
745 | UndertaleGameObject? objectToModify = gameData.GameObjects.FirstOrDefault((x => x!.Name.Content == objectName), null);
746 |
747 | if (objectToModify is null)
748 | {
749 | Console.WriteLine($"Object {objectName} not found, creating new object.");
750 | objectToModify = new UndertaleGameObject() {
751 | Name = gameData.Strings.MakeString(objectName)
752 | };
753 | gameData.GameObjects.Add(objectToModify);
754 | return;
755 | }
756 |
757 | string[] nonModifiableProperties = {
758 | "Events",
759 | "Name",
760 | "PhysicsVertices"
761 | };
762 |
763 | foreach (var pair in section.GetChildren())
764 | NamedValueReplacer(objectToModify, pair.Key, pair.Value, nonModifiableProperties);
765 | }
766 |
767 | void ModifyObjectPhysicsShapeVertices(string objectName, IConfigurationSection section, bool isRemove)
768 | {
769 | var objectToModify = gameData.GameObjects.First(x => x.Name.Content == objectName);
770 |
771 | if (objectToModify is null)
772 | {
773 | Console.WriteLine($"Object {objectName} not found, skipping object, pain head.");
774 | return;
775 | }
776 |
777 | foreach (var pair in section.GetChildren())
778 | {
779 | if (isRemove)
780 | objectToModify.PhysicsVertices.Remove(objectToModify.PhysicsVertices.First(x => x.X == Convert.ToSingle(pair.Key) && x.Y == Convert.ToSingle(pair.Value)));
781 | else
782 | objectToModify.PhysicsVertices.Add(new UndertaleGameObject.UndertalePhysicsVertex(){
783 | X = Convert.ToSingle(pair.Key),
784 | Y = Convert.ToSingle(pair.Value)
785 | });
786 | }
787 | }
788 |
789 | void ModifyObjectEvents(string objectName, IConfigurationRoot section, bool isRemove)
790 | {
791 | var objectToModify = gameData.GameObjects.First(x => x.Name.Content == objectName);
792 |
793 | if (objectToModify is null)
794 | {
795 | Console.WriteLine($"Object {objectName} not found, skipping object, pain head.");
796 | return;
797 | }
798 |
799 | foreach (var eventSection in section.GetChildren())
800 | {
801 | var eventToModify = objectToModify.Events[Convert.ToInt32(eventSection.Key)];
802 |
803 | if (eventToModify is null)
804 | {
805 | Console.WriteLine($"Event {eventSection.Key} not found, skipping event, pain head.");
806 | continue;
807 | }
808 |
809 | foreach (var subtypeSections in eventSection.GetChildren())
810 | {
811 | if (subtypeSections.Value is null)
812 | continue;
813 |
814 | if (isRemove)
815 | {
816 | Console.WriteLine($"Removing code {subtypeSections.Value} from event {eventSection.Key} subtype {subtypeSections.Key}.");
817 | eventToModify.Remove(eventToModify.First(x => x.EventSubtype == Convert.ToUInt16(subtypeSections.Key) && x.Actions[0].CodeId.Name.Content == subtypeSections.Value));
818 | continue;
819 | }
820 |
821 | Console.WriteLine($"Adding code {subtypeSections.Value} to event {eventSection.Key} subtype {subtypeSections.Key}.");
822 |
823 | var subtypeToModify = new UndertaleGameObject.Event(){
824 | EventSubtype = Convert.ToUInt16(subtypeSections.Key)
825 | };
826 |
827 | subtypeToModify.Actions.Add(new UndertaleGameObject.EventAction(){
828 | CodeId = gameData.Code.First(x => x.Name.Content == subtypeSections.Value)
829 | });
830 |
831 | eventToModify.Add(subtypeToModify);
832 | }
833 | }
834 | }
835 |
836 | void AddScriptToSequence(string codeName, IList list)
837 | {
838 | var codeToAdd = gameData.Code.First(x => x.Name.Content == codeName);
839 |
840 | if (codeToAdd is null)
841 | {
842 | Console.WriteLine($"Code {codeName} not found, skipping script, pain head.");
843 | return;
844 | }
845 |
846 | list.Add(new UndertaleGlobalInit(){
847 | Code = codeToAdd
848 | });
849 | }
850 |
851 | void CopyExternalAsset(string fileToCopyPath, string destinationPath)
852 | {
853 | if (IsAssetUnavailable(typeof(File), fileToCopyPath))
854 | return;
855 |
856 | File.Copy(fileToCopyPath, destinationPath, true);
857 | }
858 | #endregion
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/ProofOfConcept/ProofOfConcept.csproj:
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1 |
2 |
3 |
4 | Exe
5 | net7.0
6 | enable
7 | enable
8 |
9 |
10 |
11 | $(RestoreSources);../NuGetPackages;https://api.nuget.org/v3/index.json;
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
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/ProofOfConcept/Structs.cs:
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1 | struct ReplacedAssetInfo
2 | {
3 | public string assetName;
4 | public int modPriority;
5 | public string modName;
6 | public Type assetType;
7 | public string? propertyName;
8 | }
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/ProofOfConcept/Workarround.cs:
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1 | using UndertaleModLib;
2 |
3 | class UndertaleValueLookupHelper
4 | {
5 | T? UndertaleValueLookup(string name, UndertaleData data)
6 | where T : UndertaleNamedResource
7 | => new List((data[typeof(T)] as IList)!).FirstOrDefault((x => x!.Name.Content == name), default(T));
8 | }
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/README.md:
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1 | # GML-Mod-Loader
2 | **GML Mod Loader** is a program that makes use of [UndertaleModLib](https://github.com/krzys-h/UndertaleModTool) in order to build a game data file before running the game, which would then allows us to use **multiple mods at once**. This mod loader could work with any game made in Game Maker Studio, as long as it's version is supported by the UndertaleModLib.
3 |
4 | The way we do this is something like the Sonic Mania or Sonic 3 AIR mod loaders do: put all assets in a folder, run the mod loader and they get injected into the file. This removes the need of .xdeltas which are only a compressed binary diff file, which restricts the max mod amount to just one.
5 |
6 | As of now we are working in a Proof of Concept command line version for testing the capabilities and testing. Once we reach a point where it's usable enough, we'll release a public beta of the command line version to get feedback and issues so that we can keep on developing, meanwhile we develop the user interface.
7 |
8 | ## UndertaleModTool Features
9 | ### Already implemented:
10 | - Global init
11 | - Game End scripts
12 | - Sprites
13 | - Scripts
14 | - Game objects
15 | - Code
16 |
17 | ### Yet to be implemented:
18 | - Audio groups
19 | - Sounds
20 | - Backgrounds & Tile sets
21 | - Paths
22 | - Shaders
23 | - Fonts
24 | - Timelines
25 | - Rooms
26 | - Extensions
27 | - Code locals
28 | - Texture group information
29 |
30 | ### No need for implementation:
31 | - General info
32 | - Texture page items
33 | - Variables
34 | - Functions
35 | - Strings
36 | - Embedded textures
37 | - Embedded audio
38 | - Embedded images
39 |
40 | ## Other sources
41 | - [GameBanana's WIP Page](https://gamebanana.com/wips/76181)
42 | - [BlurOne!'s YouTube channel](https://www.youtube.com/@_blurone_) (For video updates of the project)
43 | - [Development Discord Server](https://discord.gg/y8jBh3jhw2)
44 |
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