├── .gitignore ├── .vscode ├── c_cpp_properties.json ├── launch.json └── tasks.json ├── Build.sh ├── CMakeLists.txt ├── Configure.sh ├── LICENSE ├── README.md ├── ShaderLab ├── CMakeLists.txt ├── Common │ └── Common.h ├── Compiler │ ├── GLSLCompiler.cpp │ ├── GLSLCompiler.h │ ├── HLSLCompiler.cpp │ ├── HLSLCompiler.h │ ├── SLCompiler.cpp │ └── SLCompiler.h ├── Parser │ ├── LexYacc.cmd │ ├── LexYacc.sh │ ├── SLParser.cpp │ ├── SLParser.h │ ├── SLParserData.h │ ├── SLParserLex.cpp │ ├── SLParserLex.l │ ├── SLParserTypes.h │ ├── SLParserYacc.cpp │ ├── SLParserYacc.hpp │ ├── SLParserYacc.y │ └── WinFlexBison │ │ ├── bin │ │ ├── bison.exe │ │ ├── cygwin1.dll │ │ ├── flex.exe │ │ ├── libiconv2.dll │ │ ├── libintl3.dll │ │ ├── m4.exe │ │ └── regex2.dll │ │ └── share │ │ └── bison │ │ ├── bison.m4 │ │ ├── c-skel.m4 │ │ ├── c.m4 │ │ ├── m4sugar │ │ ├── foreach.m4 │ │ └── m4sugar.m4 │ │ └── yacc.c └── Utils │ ├── StringUtils.cpp │ ├── StringUtils.h │ ├── json-forwards.h │ ├── json.h │ └── jsoncpp.cpp ├── Test ├── HLSL │ ├── Compute.shader │ ├── Compute.shader.compiled │ ├── ConstantBuffer.shader │ ├── ConstantBuffer.shader.compiled │ ├── Raytracing.shader │ ├── Raytracing.shader.compiled │ ├── Shadow.shader │ ├── Shadow.shader.compiled │ ├── Texture.shader │ ├── Texture.shader.compiled │ ├── Triangle.shader │ └── Triangle.shader.compiled ├── Include │ ├── SubInclude │ │ └── Math.cginc │ └── TestInclude.cginc ├── Shader1.shader └── Shader1.shader.compiled ├── ThirdParty ├── CMakeLists.txt ├── DirectXShaderCompiler.cmake ├── SPIRV-Cross.cmake ├── SPIRV-Header.cmake ├── SPIRV-Tools.cmake └── glslang.cmake └── main.cpp /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/BobLChen/ShaderLab/HEAD/.gitignore -------------------------------------------------------------------------------- /.vscode/c_cpp_properties.json: -------------------------------------------------------------------------------- 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