├── Bubble Struggle Replica ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── AudioManager.asset │ ├── EditorSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── DynamicsManager.asset │ ├── GraphicsSettings.asset │ ├── ProjectSettings.asset │ ├── QualitySettings.asset │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ ├── Physics2DSettings.asset │ └── UnityConnectSettings.asset └── Assets │ ├── Circle.psd │ ├── Player.psd │ ├── Square.psd │ ├── Wall.prefab │ ├── Ball_01.prefab │ ├── Ball_02.prefab │ ├── Ball_03.prefab │ ├── Ball_04.prefab │ ├── Ball_05.prefab │ ├── MainLevel.unity │ ├── Ball.physicsMaterial2D │ ├── MainLevel.unity.meta │ ├── Wall.prefab.meta │ ├── Ball_01.prefab.meta │ ├── Ball_02.prefab.meta │ ├── Ball_03.prefab.meta │ ├── Ball_04.prefab.meta │ ├── Ball_05.prefab.meta │ ├── Ball.physicsMaterial2D.meta │ ├── ChainCollision.cs │ ├── Ball.cs.meta │ ├── Chain.cs.meta │ ├── Player.cs.meta │ ├── ChainCollision.cs.meta │ ├── Player.cs │ ├── Chain.cs │ ├── Ball.cs │ ├── Square.psd.meta │ ├── Circle.psd.meta │ └── Player.psd.meta ├── README.md └── .gitignore /Bubble Struggle Replica/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.5.0f3 2 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Circle.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Bubble-Struggle-Replica/HEAD/Bubble Struggle Replica/Assets/Circle.psd -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Player.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Bubble-Struggle-Replica/HEAD/Bubble Struggle 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Replica/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Bubble-Struggle-Replica/HEAD/Bubble Struggle Replica/ProjectSettings/Physics2DSettings.asset -------------------------------------------------------------------------------- /Bubble Struggle Replica/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Bubble-Struggle-Replica/HEAD/Bubble Struggle Replica/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/MainLevel.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 361f292d181a3d24da90af1f4ef42232 3 | timeCreated: 1481130733 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Wall.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d560cbc9c2c28047a18a4fbac084440 3 | timeCreated: 1481130852 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball_01.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 061582fc5d4388d44817be5b8327a265 3 | timeCreated: 1481133791 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball_02.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7c6e2b763be4e1449646d24afaf0cd8 3 | timeCreated: 1481133791 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball_03.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 126799809bea46947b140df95a90085a 3 | timeCreated: 1481133791 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball_04.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a58eb1e00d26364b82c7d735fdd05aa 3 | timeCreated: 1481133791 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball_05.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 684b05705834dae49af589631ba449ac 3 | timeCreated: 1481133791 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball.physicsMaterial2D.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 494a3eb317fab0f44acb0ce9e6ee4e63 3 | timeCreated: 1481132063 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/ChainCollision.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class ChainCollision : MonoBehaviour { 4 | 5 | void OnTriggerEnter2D (Collider2D col) 6 | { 7 | Chain.IsFired = false; 8 | 9 | if (col.tag == "Ball") 10 | { 11 | col.GetComponent().Split(); 12 | } 13 | } 14 | 15 | } 16 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a60d0d4b51437844b71a2510155a5d6 3 | timeCreated: 1481132224 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Chain.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b889d9bebeb6204483a90fba921228d 3 | timeCreated: 1481132635 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 98fdab360e25d1a42b87c3de0b7965b3 3 | timeCreated: 1481131381 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/ChainCollision.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8dd7a7f9d2aefca49af21fa25d86b519 3 | timeCreated: 1481133482 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Bubble Struggle Replica 2 | This is the source code for a Bubble Struggle Replica created during a Twitch livestream. 3 | 4 | Everything is made using Unity. 5 | 6 | Check out my [YouTube Channel](http://youtube.com/brackeys) for more tutorials. The livestream will be uploaded there as well. 7 | 8 | Everything is free to use also commercially (public domain). 9 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Player.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | public class Player : MonoBehaviour { 5 | 6 | public float speed = 4f; 7 | 8 | public Rigidbody2D rb; 9 | 10 | private float movement = 0f; 11 | 12 | // Update is called once per frame 13 | void Update () { 14 | movement = Input.GetAxisRaw("Horizontal") * speed; 15 | } 16 | 17 | void FixedUpdate () 18 | { 19 | rb.MovePosition(rb.position + new Vector2 (movement * Time.fixedDeltaTime, 0f)); 20 | } 21 | 22 | void OnCollisionEnter2D (Collision2D col) 23 | { 24 | if (col.collider.tag == "Ball") 25 | { 26 | Debug.Log("GAME OVER!"); 27 | SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); 28 | } 29 | } 30 | 31 | } 32 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity folders # 3 | # =============== # 4 | [Ll]ibrary/ 5 | [Tt]emp/ 6 | [Oo]bj/ 7 | 3rdParty/ 8 | Builds/ 9 | 10 | # ===================================== # 11 | # Visual Studio / MonoDevelop generated # 12 | # ===================================== # 13 | ExportedObj/ 14 | obj/ 15 | *.svd 16 | *.userprefs 17 | *.csproj 18 | *.pidb 19 | *.suo 20 | *.sln 21 | *.user 22 | *.unityproj 23 | *.booproj 24 | 25 | # ===================================== # 26 | # Unity generated # 27 | # ===================================== # 28 | *.pidb.meta 29 | sysinfo.txt 30 | 31 | # ============ # 32 | # OS generated # 33 | # ============ # 34 | .DS_Store 35 | .DS_Store? 36 | ._* 37 | .Spotlight-V100 38 | .Trashes 39 | ehthumbs.db 40 | Thumbs.db 41 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Chain.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Chain : MonoBehaviour { 6 | 7 | public Transform player; 8 | 9 | public float speed = 2f; 10 | 11 | public static bool IsFired; 12 | 13 | // Use this for initialization 14 | void Start () { 15 | IsFired = false; 16 | } 17 | 18 | // Update is called once per frame 19 | void Update () { 20 | 21 | if (Input.GetButtonDown("Fire1")) 22 | { 23 | IsFired = true; 24 | } 25 | 26 | if (IsFired) 27 | { 28 | transform.localScale = transform.localScale + Vector3.up * Time.deltaTime * speed; 29 | } else 30 | { 31 | transform.position = player.position; 32 | transform.localScale = new Vector3(1f, 0f, 1f); 33 | } 34 | 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Bubble Struggle Replica/Assets/Ball.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class Ball : MonoBehaviour { 4 | 5 | public Vector2 startForce; 6 | 7 | public GameObject nextBall; 8 | 9 | public Rigidbody2D rb; 10 | 11 | // Use this for initialization 12 | void Start () { 13 | rb.AddForce(startForce, ForceMode2D.Impulse); 14 | } 15 | 16 | public void Split () 17 | { 18 | if (nextBall != null) 19 | { 20 | GameObject ball1 = Instantiate(nextBall, rb.position + Vector2.right / 4f, Quaternion.identity); 21 | GameObject ball2 = Instantiate(nextBall, rb.position + Vector2.left / 4f, Quaternion.identity); 22 | 23 | ball1.GetComponent().startForce = new Vector2(2f, 5f); 24 | ball2.GetComponent().startForce = new Vector2(-2f, 5f); 25 | } 26 | 27 | Destroy(gameObject); 28 | } 29 | 30 | } 31 | 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