├── .gitignore ├── Editor Window ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── ExampleWindow.cs │ │ └── ExampleWindow.cs.meta │ ├── Main.unity │ ├── Main.unity.meta │ ├── Materials.meta │ └── Materials │ │ ├── Capsule.mat │ │ ├── Capsule.mat.meta │ │ ├── Cube.mat │ │ ├── Cube.mat.meta │ │ ├── Sphere.mat │ │ └── Sphere.mat.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity folders # 3 | # =============== # 4 | [Ll]ibrary/ 5 | [Tt]emp/ 6 | [Oo]bj/ 7 | 3rdParty/ 8 | Builds/ 9 | 10 | # ===================================== # 11 | # Visual Studio / MonoDevelop generated # 12 | # ===================================== # 13 | ExportedObj/ 14 | obj/ 15 | *.svd 16 | *.userprefs 17 | *.csproj 18 | *.pidb 19 | *.suo 20 | *.sln 21 | *.user 22 | *.unityproj 23 | *.booproj 24 | 25 | # ===================================== # 26 | # Unity generated # 27 | # ===================================== # 28 | *.pidb.meta 29 | sysinfo.txt 30 | 31 | # ============ # 32 | # OS generated # 33 | # ============ # 34 | .DS_Store 35 | .DS_Store? 36 | ._* 37 | .Spotlight-V100 38 | .Trashes 39 | ehthumbs.db 40 | Thumbs.db 41 | -------------------------------------------------------------------------------- /Editor Window/Assets/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb2b599072df4bc4189b2cf567608195 3 | folderAsset: yes 4 | timeCreated: 1498122075 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Editor Window/Assets/Editor/ExampleWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | public class ExampleWindow : EditorWindow { 5 | 6 | Color color; 7 | 8 | [MenuItem("Window/Colorizer")] 9 | public static void ShowWindow () 10 | { 11 | GetWindow("Colorizer"); 12 | } 13 | 14 | void OnGUI () 15 | { 16 | GUILayout.Label("Color the selected objects!", EditorStyles.boldLabel); 17 | 18 | color = EditorGUILayout.ColorField("Color", color); 19 | 20 | if (GUILayout.Button("COLORIZE!")) 21 | { 22 | Colorize(); 23 | } 24 | } 25 | 26 | void Colorize () 27 | { 28 | foreach (GameObject obj in Selection.gameObjects) 29 | { 30 | Renderer renderer = obj.GetComponent(); 31 | if (renderer != null) 32 | { 33 | 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-------------------------------------------------------------------------------- /Editor Window/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Editor Window/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Editor Window/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | PerformanceReportingSettings: 32 | m_Enabled: 0 33 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Editor Window in Unity 2 | Project files for a tutorial on creating a custom Editor Window in Unity 3 | 4 | Everything is made using Unity. 5 | 6 | Check out my [YouTube Channel](http://youtube.com/brackeys) for more tutorials. 7 | 8 | Everything is free to use also commercially (public domain). --------------------------------------------------------------------------------