├── Homing Missile ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ ├── NetworkManager.asset │ ├── TimeManager.asset │ ├── AudioManager.asset │ ├── EditorSettings.asset │ ├── TagManager.asset │ ├── DynamicsManager.asset │ ├── UnityConnectSettings.asset │ ├── Physics2DSettings.asset │ ├── NavMeshAreas.asset │ ├── GraphicsSettings.asset │ ├── QualitySettings.asset │ ├── InputManager.asset │ └── ProjectSettings.asset ├── Assets │ ├── Sprites │ │ ├── Missile.png │ │ ├── AlienSpaceship.png │ │ ├── BlueBackground.png │ │ ├── EnvironmentSpriteAtlas.png │ │ ├── BlueBackground.png.meta │ │ ├── Missile.png.meta │ │ ├── AlienSpaceship.png.meta │ │ └── EnvironmentSpriteAtlas.png.meta │ ├── Main.unity.meta │ ├── Sprites.meta │ ├── Spaceship.cs.meta │ ├── HomingMissile.cs.meta │ ├── Spaceship.cs │ ├── HomingMissile.cs │ └── Main.unity └── .vs │ └── Homing Missile │ └── v15 │ └── sqlite3 │ └── storage.ide ├── README.md └── .gitignore /Homing Missile/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.1.0f3 2 | -------------------------------------------------------------------------------- /Homing Missile/Assets/Sprites/Missile.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Homing-Missile/HEAD/Homing Missile/Assets/Sprites/Missile.png -------------------------------------------------------------------------------- /Homing Missile/Assets/Sprites/AlienSpaceship.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Homing-Missile/HEAD/Homing Missile/Assets/Sprites/AlienSpaceship.png -------------------------------------------------------------------------------- /Homing Missile/Assets/Sprites/BlueBackground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Homing-Missile/HEAD/Homing Missile/Assets/Sprites/BlueBackground.png -------------------------------------------------------------------------------- /Homing Missile/.vs/Homing Missile/v15/sqlite3/storage.ide: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Homing-Missile/HEAD/Homing Missile/.vs/Homing Missile/v15/sqlite3/storage.ide -------------------------------------------------------------------------------- /Homing Missile/Assets/Sprites/EnvironmentSpriteAtlas.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Brackeys/Homing-Missile/HEAD/Homing Missile/Assets/Sprites/EnvironmentSpriteAtlas.png -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Homing Missile/Assets/Main.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8cba5ebdf5e87fe41b39b0ac1a946f2c 3 | timeCreated: 1507022253 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Homing missile in Unity 2 | Project files for a tutorial on creating a Homing Missile in Unity. 3 | 4 | Check out my [YouTube Channel](http://youtube.com/brackeys) for more tutorials. 5 | 6 | Everything is free to use also commercially (public domain). -------------------------------------------------------------------------------- /Homing Missile/Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a89a931bc3bd43d4590a696ec800b53b 3 | folderAsset: yes 4 | timeCreated: 1507033914 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Homing Missile/Assets/Spaceship.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 270786ee69b063147b73ca015205da2a 3 | timeCreated: 1507023813 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Homing Missile/Assets/HomingMissile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d392461b0abd9db41acb9990c0a5b830 3 | timeCreated: 1507034084 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Homing Missile/Assets/Spaceship.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Spaceship : MonoBehaviour { 6 | 7 | public float speed = 1f; 8 | 9 | private void Update() 10 | { 11 | float horizontal = Input.GetAxis("Horizontal") * speed * Time.deltaTime; 12 | float vertical = Input.GetAxis("Vertical") * speed * Time.deltaTime; 13 | 14 | transform.Translate(horizontal, vertical, 0f); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_DefaultBehaviorMode: 1 10 | m_SpritePackerMode: 4 11 | m_SpritePackerPaddingPower: 1 12 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 13 | m_ProjectGenerationRootNamespace: 14 | m_UserGeneratedProjectSuffix: 15 | m_CollabEditorSettings: 16 | inProgressEnabled: 1 17 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity folders # 3 | # =============== # 4 | [Ll]ibrary/ 5 | [Tt]emp/ 6 | [Oo]bj/ 7 | 3rdParty/ 8 | Builds/ 9 | 10 | # ===================================== # 11 | # Visual Studio / MonoDevelop generated # 12 | # ===================================== # 13 | ExportedObj/ 14 | obj/ 15 | *.svd 16 | *.userprefs 17 | *.csproj 18 | *.pidb 19 | *.suo 20 | *.sln 21 | *.user 22 | *.unityproj 23 | *.booproj 24 | 25 | # ===================================== # 26 | # Unity generated # 27 | # ===================================== # 28 | *.pidb.meta 29 | sysinfo.txt 30 | 31 | # ============ # 32 | # OS generated # 33 | # ============ # 34 | .DS_Store 35 | .DS_Store? 36 | ._* 37 | .Spotlight-V100 38 | .Trashes 39 | ehthumbs.db 40 | Thumbs.db 41 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_EnablePCM: 1 18 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 19 | m_AutoSimulation: 1 20 | -------------------------------------------------------------------------------- /Homing Missile/Assets/HomingMissile.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(Rigidbody2D))] 6 | public class HomingMissile : MonoBehaviour { 7 | 8 | public Transform target; 9 | 10 | public float speed = 5f; 11 | public float rotateSpeed = 200f; 12 | 13 | private Rigidbody2D rb; 14 | 15 | // Use this for initialization 16 | void Start () { 17 | rb = GetComponent(); 18 | } 19 | 20 | void FixedUpdate () { 21 | Vector2 direction = (Vector2)target.position - rb.position; 22 | 23 | direction.Normalize(); 24 | 25 | float rotateAmount = Vector3.Cross(direction, transform.up).z; 26 | 27 | rb.angularVelocity = -rotateAmount * rotateSpeed; 28 | 29 | rb.velocity = transform.up * speed; 30 | } 31 | 32 | void OnTriggerEnter2D () 33 | { 34 | // Put a particle effect here 35 | Destroy(gameObject); 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Homing Missile/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 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