├── .gitignore ├── Finished Project ├── Assets │ ├── Environment.meta │ ├── Environment │ │ ├── CC.asset │ │ ├── CC.asset.meta │ │ ├── Example.unity │ │ ├── Example.unity.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Bridge.meta │ │ │ ├── Bridge │ │ │ │ ├── Bridge1.mat │ │ │ │ ├── Bridge1.mat.meta │ │ │ │ ├── Bridge2.mat │ │ │ │ └── Bridge2.mat.meta │ │ │ ├── Ground.meta │ │ │ ├── Ground │ │ │ │ ├── Ground.mat │ │ │ │ ├── Ground.mat.meta │ │ │ │ ├── Ground.psd │ │ │ │ └── Ground.psd.meta │ │ │ ├── Magic Circle.meta │ │ │ ├── Magic Circle │ │ │ │ ├── Circle.mat │ │ │ │ ├── Circle.mat.meta │ │ │ │ ├── Circle2.mat │ │ │ │ └── Circle2.mat.meta │ │ │ ├── Rocks.meta │ │ │ ├── Rocks │ │ │ │ ├── Rock 1.mat │ │ │ │ ├── Rock 1.mat.meta │ │ │ │ ├── Rock 2.mat │ │ │ │ ├── Rock 2.mat.meta │ │ │ │ ├── Rock 3.mat │ │ │ │ └── Rock 3.mat.meta │ │ │ ├── Trees.meta │ │ │ ├── Trees │ │ │ │ ├── Leaves 1.mat │ │ │ │ ├── Leaves 1.mat.meta │ │ │ │ ├── Leaves 2.mat │ │ │ │ ├── Leaves 2.mat.meta │ │ │ │ ├── Leaves 3.mat │ │ │ │ ├── Leaves 3.mat.meta │ │ │ │ ├── Leaves 4.mat │ │ │ │ ├── Leaves 4.mat.meta │ │ │ │ ├── Leaves.mat │ │ │ │ ├── Leaves.mat.meta │ │ │ │ ├── Trunk.mat │ │ │ │ └── Trunk.mat.meta │ │ │ ├── Trunk.mat │ │ │ ├── Trunk.mat.meta │ │ │ ├── Water.mat │ │ │ └── Water.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── BaseEnvironment.blend │ │ │ ├── BaseEnvironment.blend.meta │ │ │ ├── Campfire.meta │ │ │ ├── Campfire │ │ │ │ ├── Campfire.fbx │ │ │ │ ├── Campfire.fbx.meta │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── Logs_Diffuse.mat │ │ │ │ │ ├── Logs_Diffuse.mat.meta │ │ │ │ │ ├── StoneBase_Diffuse.mat │ │ │ │ │ └── StoneBase_Diffuse.mat.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ │ ├── Logs_Diffuse.png │ │ │ │ │ ├── Logs_Diffuse.png.meta │ │ │ │ │ ├── StoneBase_Diffuse.png │ │ │ │ │ └── StoneBase_Diffuse.png.meta │ │ │ ├── Rocks.meta │ │ │ ├── Rocks │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── StoneSize1.mat │ │ │ │ │ ├── StoneSize1.mat.meta │ │ │ │ │ ├── StoneSize2.mat │ │ │ │ │ ├── StoneSize2.mat.meta │ │ │ │ │ ├── StoneSize3.mat │ │ │ │ │ └── StoneSize3.mat.meta │ │ │ │ ├── StoneSize1.fbx │ │ │ │ ├── StoneSize1.fbx.meta │ │ │ │ ├── StoneSize2.fbx │ │ │ │ ├── StoneSize2.fbx.meta │ │ │ │ ├── StoneSize3.fbx │ │ │ │ ├── StoneSize3.fbx.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ │ ├── StoneSize1_Diffuse.png │ │ │ │ │ ├── StoneSize1_Diffuse.png.meta │ │ │ │ │ ├── StoneSize2_Diffuse.png │ │ │ │ │ ├── StoneSize2_Diffuse.png.meta │ │ │ │ │ ├── StoneSize3_Diffuse.png │ │ │ │ │ └── StoneSize3_Diffuse.png.meta │ │ │ ├── StreetLamp.meta │ │ │ ├── StreetLamp │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── StreetLampBase_Diffuse.mat │ │ │ │ │ ├── StreetLampBase_Diffuse.mat.meta │ │ │ │ │ ├── StreetLampCover_Diffuse.mat │ │ │ │ │ ├── StreetLampCover_Diffuse.mat.meta │ │ │ │ │ ├── StreetLampGlass_Diffuse.mat │ │ │ │ │ └── StreetLampGlass_Diffuse.mat.meta │ │ │ │ ├── StreetLamp.fbx │ │ │ │ ├── StreetLamp.fbx.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ │ ├── StreetLampBase_Diffuse.png │ │ │ │ │ ├── StreetLampBase_Diffuse.png.meta │ │ │ │ │ ├── StreetLampCover_Diffuse.png │ │ │ │ │ ├── StreetLampCover_Diffuse.png.meta │ │ │ │ │ ├── StreetLampGlass_Diffuse.png │ │ │ │ │ └── StreetLampGlass_Diffuse.png.meta │ │ │ ├── Tree 01.blend │ │ │ ├── Tree 01.blend.meta │ │ │ ├── Tree 02.blend │ │ │ ├── Tree 02.blend.meta │ │ │ ├── WoodenStool.meta │ │ │ └── WoodenStool │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── WoodenStool.mat │ │ │ │ └── WoodenStool.mat.meta │ │ │ │ ├── WoodenStool.fbx │ │ │ │ ├── WoodenStool.fbx.meta │ │ │ │ ├── WoodenStool_Diffuse.tga │ │ │ │ └── WoodenStool_Diffuse.tga.meta │ │ ├── Particles.meta │ │ ├── Particles │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── GlowBall_Core.mat │ │ │ │ ├── GlowBall_Core.mat.meta │ │ │ │ ├── GlowBall_CoreParticles.mat │ │ │ │ ├── GlowBall_CoreParticles.mat.meta │ │ │ │ ├── GlowBall_FloatingParticles.mat │ │ │ │ ├── GlowBall_FloatingParticles.mat.meta │ │ │ │ ├── GlowBall_NoiseParticles.mat │ │ │ │ ├── GlowBall_NoiseParticles.mat.meta │ │ │ │ ├── ParticleFirecloud.mat │ │ │ │ ├── ParticleFirecloud.mat.meta │ │ │ │ ├── ParticleFlames.mat │ │ │ │ ├── ParticleFlames.mat.meta │ │ │ │ ├── ParticleGlow.mat │ │ │ │ ├── ParticleGlow.mat.meta │ │ │ │ ├── ParticleSmokeBlack.mat │ │ │ │ ├── ParticleSmokeBlack.mat.meta │ │ │ │ ├── ParticleSmokeVertlit.mat │ │ │ │ ├── ParticleSmokeVertlit.mat.meta │ │ │ │ ├── ParticleSpark.mat │ │ │ │ └── ParticleSpark.mat.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── PriorityParticleAdd.shader │ │ │ │ ├── PriorityParticleAdd.shader.meta │ │ │ │ ├── PriorityParticleAddSoft.shader │ │ │ │ ├── PriorityParticleAddSoft.shader.meta │ │ │ │ ├── PriorityParticleAlpha.shader │ │ │ │ └── PriorityParticleAlpha.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── ParticleCloudBlack.png │ │ │ │ ├── ParticleCloudBlack.png.meta │ │ │ │ ├── ParticleCloudWhite.png │ │ │ │ ├── ParticleCloudWhite.png.meta │ │ │ │ ├── ParticleFirecloud.png │ │ │ │ ├── ParticleFirecloud.png.meta │ │ │ │ ├── ParticleFlamesSheet.png │ │ │ │ ├── ParticleFlamesSheet.png.meta │ │ │ │ ├── Spark.png │ │ │ │ └── Spark.png.meta │ │ ├── PostProcessing.meta │ │ ├── PostProcessing │ │ │ ├── Editor Resources.meta │ │ │ ├── Editor Resources │ │ │ │ ├── Monitors.meta │ │ │ │ ├── Monitors │ │ │ │ │ ├── HistogramCompute.compute │ │ │ │ │ ├── HistogramCompute.compute.meta │ │ │ │ │ ├── HistogramRender.shader │ │ │ │ │ ├── HistogramRender.shader.meta │ │ │ │ │ ├── ParadeRender.shader │ │ │ │ │ ├── ParadeRender.shader.meta │ │ │ │ │ ├── VectorscopeCompute.compute │ │ │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ │ │ ├── VectorscopeRender.shader │ │ │ │ │ ├── VectorscopeRender.shader.meta │ │ │ │ │ ├── WaveformCompute.compute │ │ │ │ │ ├── WaveformCompute.compute.meta │ │ │ │ │ ├── WaveformRender.shader │ │ │ │ │ └── WaveformRender.shader.meta │ │ │ │ ├── UI.meta │ │ │ │ └── UI │ │ │ │ │ ├── CurveBackground.shader │ │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ │ ├── MotionBlendingIcon.png │ │ │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ │ │ ├── Trackball.shader │ │ │ │ │ └── Trackball.shader.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── Attributes.meta │ │ │ │ ├── Attributes │ │ │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ │ │ ├── Models.meta │ │ │ │ ├── Models │ │ │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ │ │ ├── AntialiasingModelEditor.cs │ │ │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ │ │ ├── BloomModelEditor.cs │ │ │ │ │ ├── BloomModelEditor.cs.meta │ │ │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ │ │ ├── ColorGradingModelEditor.cs │ │ │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ │ │ ├── DitheringModelEditor.cs │ │ │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ │ │ ├── FogModelEditor.cs │ │ │ │ │ ├── FogModelEditor.cs.meta │ │ │ │ │ ├── GrainModelEditor.cs │ │ │ │ │ ├── GrainModelEditor.cs.meta │ │ │ │ │ ├── MotionBlurModelEditor.cs │ │ │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ │ │ ├── UserLutModelEditor.cs │ │ │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ │ │ ├── VignetteModelEditor.cs │ │ │ │ │ └── VignetteModelEditor.cs.meta │ │ │ │ ├── Monitors.meta │ │ │ │ ├── Monitors │ │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ │ ├── ParadeMonitor.cs │ │ │ │ │ ├── ParadeMonitor.cs.meta │ │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ │ ├── PostProcessingBehaviourEditor.cs │ │ │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ │ │ ├── PostProcessingFactory.cs │ │ │ │ ├── PostProcessingFactory.cs.meta │ │ │ │ ├── PostProcessingInspector.cs │ │ │ │ ├── PostProcessingInspector.cs.meta │ │ │ │ ├── PostProcessingModelEditor.cs │ │ │ │ ├── PostProcessingModelEditor.cs.meta │ │ │ │ ├── PostProcessingMonitor.cs │ │ │ │ ├── PostProcessingMonitor.cs.meta │ │ │ │ ├── PropertyDrawers.meta │ │ │ │ ├── PropertyDrawers │ │ │ │ │ ├── GetSetDrawer.cs │ │ │ │ │ ├── GetSetDrawer.cs.meta │ │ │ │ │ ├── MinDrawer.cs │ │ │ │ │ ├── MinDrawer.cs.meta │ │ │ │ │ ├── TrackballGroupDrawer.cs │ │ │ │ │ └── TrackballGroupDrawer.cs.meta │ │ │ │ ├── Utils.meta │ │ │ │ └── Utils │ │ │ │ │ ├── CurveEditor.cs │ │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ │ ├── EditorGUIHelper.cs │ │ │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ │ │ ├── EditorResources.cs │ │ │ │ │ ├── EditorResources.cs.meta │ │ │ │ │ ├── FxStyles.cs │ │ │ │ │ ├── FxStyles.cs.meta │ │ │ │ │ ├── ReflectionUtils.cs │ │ │ │ │ └── ReflectionUtils.cs.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── Bluenoise64.meta │ │ │ │ ├── Bluenoise64 │ │ │ │ │ ├── COPYING.txt │ │ │ │ │ ├── COPYING.txt.meta │ │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ │ ├── LDR_LLL1_32.png │ │ │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ │ │ ├── LDR_LLL1_33.png │ │ │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ │ │ ├── LDR_LLL1_34.png │ │ │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ │ │ ├── LDR_LLL1_35.png │ │ │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ │ │ ├── LDR_LLL1_36.png │ │ │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ │ │ ├── LDR_LLL1_37.png │ │ │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ │ │ ├── LDR_LLL1_38.png │ │ │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ │ │ ├── LDR_LLL1_39.png │ │ │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ │ ├── LDR_LLL1_40.png │ │ │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ │ │ ├── LDR_LLL1_41.png │ │ │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ │ │ ├── LDR_LLL1_42.png │ │ │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ │ │ ├── LDR_LLL1_43.png │ │ │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ │ │ ├── LDR_LLL1_44.png │ │ │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ │ │ ├── LDR_LLL1_45.png │ │ │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ │ │ ├── LDR_LLL1_46.png │ │ │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ │ │ ├── LDR_LLL1_47.png │ │ │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ │ │ ├── LDR_LLL1_48.png │ │ │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ │ │ ├── LDR_LLL1_49.png │ │ │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ │ ├── LDR_LLL1_50.png │ │ │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ │ │ ├── LDR_LLL1_51.png │ │ │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ │ │ ├── LDR_LLL1_52.png │ │ │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ │ │ ├── LDR_LLL1_53.png │ │ │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ │ │ ├── LDR_LLL1_54.png │ │ │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ │ │ ├── LDR_LLL1_55.png │ │ │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ │ │ ├── LDR_LLL1_56.png │ │ │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ │ │ ├── LDR_LLL1_57.png │ │ │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ │ │ ├── LDR_LLL1_58.png │ │ │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ │ │ ├── LDR_LLL1_59.png │ │ │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ │ ├── LDR_LLL1_60.png │ │ │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ │ │ ├── LDR_LLL1_61.png │ │ │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ │ │ ├── LDR_LLL1_62.png │ │ │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ │ │ ├── LDR_LLL1_63.png │ │ │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ │ ├── LDR_LLL1_9.png.meta │ │ │ │ │ ├── LICENSE.txt │ │ │ │ │ └── LICENSE.txt.meta │ │ │ │ ├── Shaders.meta │ │ │ │ └── Shaders │ │ │ │ │ ├── ACES.cginc │ │ │ │ │ ├── ACES.cginc.meta │ │ │ │ │ ├── AmbientOcclusion.cginc │ │ │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ │ │ ├── AmbientOcclusion.shader │ │ │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ │ │ ├── Blit.shader │ │ │ │ │ ├── Blit.shader.meta │ │ │ │ │ ├── Bloom.cginc │ │ │ │ │ ├── Bloom.cginc.meta │ │ │ │ │ ├── Bloom.shader │ │ │ │ │ ├── Bloom.shader.meta │ │ │ │ │ ├── BuiltinDebugViews.shader │ │ │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ │ │ ├── ColorGrading.cginc │ │ │ │ │ ├── ColorGrading.cginc.meta │ │ │ │ │ ├── Common.cginc │ │ │ │ │ ├── Common.cginc.meta │ │ │ │ │ ├── DepthOfField.cginc │ │ │ │ │ ├── DepthOfField.cginc.meta │ │ │ │ │ ├── DepthOfField.shader │ │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ │ ├── DiskKernels.cginc │ │ │ │ │ ├── DiskKernels.cginc.meta │ │ │ │ │ ├── EyeAdaptation.cginc │ │ │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ │ │ ├── EyeAdaptation.shader │ │ │ │ │ ├── EyeAdaptation.shader.meta │ │ │ │ │ ├── EyeHistogram.compute │ │ │ │ │ ├── EyeHistogram.compute.meta │ │ │ │ │ ├── FXAA.shader │ │ │ │ │ ├── FXAA.shader.meta │ │ │ │ │ ├── FXAA3.cginc │ │ │ │ │ ├── FXAA3.cginc.meta │ │ │ │ │ ├── Fog.shader │ │ │ │ │ ├── Fog.shader.meta │ │ │ │ │ ├── GrainGen.shader │ │ │ │ │ ├── GrainGen.shader.meta │ │ │ │ │ ├── LutGen.shader │ │ │ │ │ ├── LutGen.shader.meta │ │ │ │ │ ├── MotionBlur.cginc │ │ │ │ │ ├── MotionBlur.cginc.meta │ │ │ │ │ ├── MotionBlur.shader │ │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ │ │ ├── ScreenSpaceReflection.shader │ │ │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ │ │ ├── TAA.cginc │ │ │ │ │ ├── TAA.cginc.meta │ │ │ │ │ ├── TAA.shader │ │ │ │ │ ├── TAA.shader.meta │ │ │ │ │ ├── Tonemapping.cginc │ │ │ │ │ ├── Tonemapping.cginc.meta │ │ │ │ │ ├── Uber.shader │ │ │ │ │ ├── Uber.shader.meta │ │ │ │ │ ├── UberSecondPass.cginc │ │ │ │ │ └── UberSecondPass.cginc.meta │ │ │ ├── Runtime.meta │ │ │ ├── Runtime │ │ │ │ ├── Attributes.meta │ │ │ │ ├── Attributes │ │ │ │ │ ├── GetSetAttribute.cs │ │ │ │ │ ├── GetSetAttribute.cs.meta │ │ │ │ │ ├── MinAttribute.cs │ │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ │ ├── TrackballAttribute.cs.meta │ │ │ │ │ ├── TrackballGroupAttribute.cs │ │ │ │ │ └── TrackballGroupAttribute.cs.meta │ │ │ │ ├── Components.meta │ │ │ │ ├── Components │ │ │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ │ │ ├── BloomComponent.cs │ │ │ │ │ ├── BloomComponent.cs.meta │ │ │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ │ │ ├── ColorGradingComponent.cs │ │ │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ │ │ ├── DepthOfFieldComponent.cs │ │ │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ │ │ ├── DitheringComponent.cs │ │ │ │ │ ├── DitheringComponent.cs.meta │ │ │ │ │ ├── EyeAdaptationComponent.cs │ │ │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ │ │ ├── FogComponent.cs │ │ │ │ │ ├── FogComponent.cs.meta │ │ │ │ │ ├── FxaaComponent.cs │ │ │ │ │ ├── FxaaComponent.cs.meta │ │ │ │ │ ├── GrainComponent.cs │ │ │ │ │ ├── GrainComponent.cs.meta │ │ │ │ │ ├── MotionBlurComponent.cs │ │ │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ │ │ ├── TaaComponent.cs │ │ │ │ │ ├── TaaComponent.cs.meta │ │ │ │ │ ├── UserLutComponent.cs │ │ │ │ │ ├── UserLutComponent.cs.meta │ │ │ │ │ ├── VignetteComponent.cs │ │ │ │ │ └── VignetteComponent.cs.meta │ │ │ │ ├── Models.meta │ │ │ │ ├── Models │ │ │ │ │ ├── AmbientOcclusionModel.cs │ │ │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ │ │ ├── AntialiasingModel.cs │ │ │ │ │ ├── AntialiasingModel.cs.meta │ │ │ │ │ ├── BloomModel.cs │ │ │ │ │ ├── BloomModel.cs.meta │ │ │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ │ │ ├── ChromaticAberrationModel.cs │ │ │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ │ │ ├── ColorGradingModel.cs │ │ │ │ │ ├── ColorGradingModel.cs.meta │ │ │ │ │ ├── DepthOfFieldModel.cs │ │ │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ │ │ ├── DitheringModel.cs │ │ │ │ │ ├── DitheringModel.cs.meta │ │ │ │ │ ├── EyeAdaptationModel.cs │ │ │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ │ │ ├── FogModel.cs │ │ │ │ │ ├── FogModel.cs.meta │ │ │ │ │ ├── GrainModel.cs │ │ │ │ │ ├── GrainModel.cs.meta │ │ │ │ │ ├── MotionBlurModel.cs │ │ │ │ │ ├── MotionBlurModel.cs.meta │ │ │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ │ │ ├── UserLutModel.cs │ │ │ │ │ ├── UserLutModel.cs.meta │ │ │ │ │ ├── VignetteModel.cs │ │ │ │ │ └── VignetteModel.cs.meta │ │ │ │ ├── PostProcessingBehaviour.cs │ │ │ │ ├── PostProcessingBehaviour.cs.meta │ │ │ │ ├── PostProcessingComponent.cs │ │ │ │ ├── PostProcessingComponent.cs.meta │ │ │ │ ├── PostProcessingContext.cs │ │ │ │ ├── PostProcessingContext.cs.meta │ │ │ │ ├── PostProcessingModel.cs │ │ │ │ ├── PostProcessingModel.cs.meta │ │ │ │ ├── PostProcessingProfile.cs │ │ │ │ ├── PostProcessingProfile.cs.meta │ │ │ │ ├── Utils.meta │ │ │ │ └── Utils │ │ │ │ │ ├── ColorGradingCurve.cs │ │ │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ │ │ ├── GraphicsUtils.cs │ │ │ │ │ ├── GraphicsUtils.cs.meta │ │ │ │ │ ├── MaterialFactory.cs │ │ │ │ │ ├── MaterialFactory.cs.meta │ │ │ │ │ ├── RenderTextureFactory.cs │ │ │ │ │ └── RenderTextureFactory.cs.meta │ │ │ ├── Textures.meta │ │ │ ├── Textures │ │ │ │ ├── LUTs.meta │ │ │ │ ├── LUTs │ │ │ │ │ ├── NeutralLUT_16.png │ │ │ │ │ ├── NeutralLUT_16.png.meta │ │ │ │ │ ├── NeutralLUT_32.png │ │ │ │ │ └── NeutralLUT_32.png.meta │ │ │ │ ├── Spectral LUTs.meta │ │ │ │ └── Spectral LUTs │ │ │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ │ │ └── SpectralLut_RedBlue.tga.meta │ │ │ ├── Utilities.meta │ │ │ └── Utilities │ │ │ │ ├── CustomMotionTexture.meta │ │ │ │ └── CustomMotionTexture │ │ │ │ ├── CustomMotionVectorDebugProfile.asset │ │ │ │ ├── CustomMotionVectorDebugProfile.asset.meta │ │ │ │ ├── ExampleScene.unity │ │ │ │ ├── ExampleScene.unity.meta │ │ │ │ ├── ExampleWheelController.cs │ │ │ │ ├── ExampleWheelController.cs.meta │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── DebugMotionVectors.mat │ │ │ │ ├── DebugMotionVectors.mat.meta │ │ │ │ ├── DebugQuad.mat │ │ │ │ ├── DebugQuad.mat.meta │ │ │ │ ├── UVChecker.mat │ │ │ │ ├── UVChecker.mat.meta │ │ │ │ ├── WheelMotionVectors.mat │ │ │ │ └── WheelMotionVectors.mat.meta │ │ │ │ ├── Models.meta │ │ │ │ ├── Models │ │ │ │ ├── WheelMovecs.FBX │ │ │ │ └── WheelMovecs.FBX.meta │ │ │ │ ├── Shaders.meta │ │ │ │ ├── Shaders │ │ │ │ ├── CustomMotionVectorTexture.shader │ │ │ │ └── CustomMotionVectorTexture.shader.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ ├── DebugMotionVectors.png │ │ │ │ ├── DebugMotionVectors.png.meta │ │ │ │ ├── UVChecker.png │ │ │ │ ├── UVChecker.png.meta │ │ │ │ ├── WheelMotionVectors.png │ │ │ │ └── WheelMotionVectors.png.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── Campfire.prefab │ │ │ ├── Campfire.prefab.meta │ │ │ ├── GlowBall.prefab │ │ │ ├── GlowBall.prefab.meta │ │ │ ├── Lamp.prefab │ │ │ ├── Lamp.prefab.meta │ │ │ ├── StoneSize1.prefab │ │ │ ├── StoneSize1.prefab.meta │ │ │ ├── StoneSize2.prefab │ │ │ ├── StoneSize2.prefab.meta │ │ │ ├── StoneSize3.prefab │ │ │ ├── StoneSize3.prefab.meta │ │ │ ├── WoodenStool.prefab │ │ │ └── WoodenStool.prefab.meta │ ├── GFX.meta │ ├── GFX │ │ ├── Animations.meta │ │ ├── Animations │ │ │ ├── Chest Animator.controller │ │ │ ├── Chest Animator.controller.meta │ │ │ ├── Player Animator.controller │ │ │ ├── Player Animator.controller.meta │ │ │ ├── Skeleton Animator.controller │ │ │ └── Skeleton Animator.controller.meta │ │ ├── Chest.blend │ │ ├── Chest.blend.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── Gold.mat │ │ │ ├── Gold.mat.meta │ │ │ ├── Wood.mat │ │ │ ├── Wood.mat.meta │ │ │ ├── Wood_dark.mat │ │ │ └── Wood_dark.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── Characters.meta │ │ │ ├── Characters │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── Material_001.mat │ │ │ │ │ └── Material_001.mat.meta │ │ │ │ ├── Player.blend │ │ │ │ ├── Player.blend.meta │ │ │ │ ├── Player.blend1 │ │ │ │ ├── Player.blend1.meta │ │ │ │ ├── Sketelon.blend │ │ │ │ ├── Sketelon.blend.meta │ │ │ │ ├── Sketelon.blend1 │ │ │ │ └── Sketelon.blend1.meta │ │ │ ├── Equipment.meta │ │ │ ├── Equipment │ │ │ │ ├── Clothing.blend │ │ │ │ ├── Clothing.blend.meta │ │ │ │ ├── Equipment.blend │ │ │ │ ├── Equipment.blend.meta │ │ │ │ ├── Equipment.blend1 │ │ │ │ └── Equipment.blend1.meta │ │ │ ├── Icons.meta │ │ │ ├── Icons │ │ │ │ ├── Helmet.png │ │ │ │ ├── Helmet.png.meta │ │ │ │ ├── Platebody.png │ │ │ │ ├── Platebody.png.meta │ │ │ │ ├── Platelegs.png │ │ │ │ ├── Platelegs.png.meta │ │ │ │ ├── Shield.png │ │ │ │ ├── Shield.png.meta │ │ │ │ ├── sword sprite.png │ │ │ │ └── sword sprite.png.meta │ │ │ ├── Materials.meta │ │ │ └── Materials │ │ │ │ ├── Bone.mat │ │ │ │ ├── Bone.mat.meta │ │ │ │ ├── Bone_dark.mat │ │ │ │ ├── Bone_dark.mat.meta │ │ │ │ ├── Chainmail.mat │ │ │ │ ├── Chainmail.mat.meta │ │ │ │ ├── Dark_Metal.mat │ │ │ │ ├── Dark_Metal.mat.meta │ │ │ │ ├── Gold.mat │ │ │ │ ├── Gold.mat.meta │ │ │ │ ├── Hair.mat │ │ │ │ ├── Hair.mat.meta │ │ │ │ ├── Hilt.mat │ │ │ │ ├── Hilt.mat.meta │ │ │ │ ├── Material.mat │ │ │ │ ├── Material.mat.meta │ │ │ │ ├── Metal.mat │ │ │ │ ├── Metal.mat.meta │ │ │ │ ├── Metal_2.mat │ │ │ │ ├── Metal_2.mat.meta │ │ │ │ ├── Pants.mat │ │ │ │ ├── Pants.mat.meta │ │ │ │ ├── Shoe.mat │ │ │ │ ├── Shoe.mat.meta │ │ │ │ ├── Skin.mat │ │ │ │ ├── Skin.mat.meta │ │ │ │ ├── Top.mat │ │ │ │ ├── Top.mat.meta │ │ │ │ ├── Trim.mat │ │ │ │ ├── Trim.mat.meta │ │ │ │ ├── Trim_white.mat │ │ │ │ ├── Trim_white.mat.meta │ │ │ │ ├── Wood.mat │ │ │ │ ├── Wood.mat.meta │ │ │ │ ├── Wood_dark.mat │ │ │ │ └── Wood_dark.mat.meta │ │ └── PostProcessing.meta │ ├── Gameplay Test.meta │ ├── Main.meta │ ├── Main.unity │ ├── Main.unity.meta │ ├── Main │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Chest.prefab │ │ ├── Chest.prefab.meta │ │ ├── Default Wear.meta │ │ ├── Default Wear │ │ │ ├── Hair mesh.prefab │ │ │ ├── Hair mesh.prefab.meta │ │ │ ├── Hair.asset │ │ │ ├── Hair.asset.meta │ │ │ ├── Pants.asset │ │ │ ├── Pants.asset.meta │ │ │ ├── Pants.prefab │ │ │ ├── Pants.prefab.meta │ │ │ ├── Shirt.asset │ │ │ ├── Shirt.asset.meta │ │ │ ├── Shirt.prefab │ │ │ ├── Shirt.prefab.meta │ │ │ ├── Shoes.asset │ │ │ ├── Shoes.asset.meta │ │ │ ├── Shoes.prefab │ │ │ ├── Shoes.prefab.meta │ │ │ ├── Unarmed.asset │ │ │ └── Unarmed.asset.meta │ │ ├── Enemy ragdoll.prefab │ │ ├── Enemy ragdoll.prefab.meta │ │ ├── Enemy.prefab │ │ ├── Enemy.prefab.meta │ │ ├── Equipment.meta │ │ ├── Equipment │ │ │ ├── Helmet.asset │ │ │ ├── Helmet.asset.meta │ │ │ ├── Helmet.prefab │ │ │ ├── Helmet.prefab.meta │ │ │ ├── Platebody.asset │ │ │ ├── Platebody.asset.meta │ │ │ ├── Platebody.prefab │ │ │ ├── Platebody.prefab.meta │ │ │ ├── Platelegs.asset │ │ │ ├── Platelegs.asset.meta │ │ │ ├── Platelegs.prefab │ │ │ ├── Platelegs.prefab.meta │ │ │ ├── Shield.asset │ │ │ ├── Shield.asset.meta │ │ │ ├── Shield.prefab │ │ │ ├── Shield.prefab.meta │ │ │ ├── Sword.asset │ │ │ ├── Sword.asset.meta │ │ │ ├── Sword.prefab │ │ │ └── Sword.prefab.meta │ │ ├── Health bar.prefab │ │ ├── Health bar.prefab.meta │ │ ├── InventorySlot.prefab │ │ ├── InventorySlot.prefab.meta │ │ ├── Player.prefab │ │ └── Player.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Anim.meta │ │ ├── Anim │ │ │ ├── CharacterAnimator.cs │ │ │ ├── CharacterAnimator.cs.meta │ │ │ ├── PlayerAnimator.cs │ │ │ └── PlayerAnimator.cs.meta │ │ ├── CharacterCombat.cs │ │ ├── CharacterCombat.cs.meta │ │ ├── ColorOnHover.cs │ │ ├── ColorOnHover.cs.meta │ │ ├── Controllers.meta │ │ ├── Controllers │ │ │ ├── CameraController.cs │ │ │ ├── CameraController.cs.meta │ │ │ ├── EnemyController.cs │ │ │ ├── EnemyController.cs.meta │ │ │ ├── PlayerController.cs │ │ │ ├── PlayerController.cs.meta │ │ │ ├── PlayerMotor.cs │ │ │ └── PlayerMotor.cs.meta │ │ ├── HealthUI.cs │ │ ├── HealthUI.cs.meta │ │ ├── HealthUIManager.cs │ │ ├── HealthUIManager.cs.meta │ │ ├── Interactables.meta │ │ ├── Interactables │ │ │ ├── Enemy.cs │ │ │ ├── Enemy.cs.meta │ │ │ ├── Interactable.cs │ │ │ ├── Interactable.cs.meta │ │ │ ├── ItemPickup.cs │ │ │ └── ItemPickup.cs.meta │ │ ├── Inventory.meta │ │ ├── Inventory │ │ │ ├── Inventory.cs │ │ │ ├── Inventory.cs.meta │ │ │ ├── InventorySlot.cs │ │ │ ├── InventorySlot.cs.meta │ │ │ ├── InventoryUI.cs │ │ │ └── InventoryUI.cs.meta │ │ ├── Items.meta │ │ ├── Items │ │ │ ├── Consumable.cs │ │ │ ├── Consumable.cs.meta │ │ │ ├── Equipment.cs │ │ │ ├── Equipment.cs.meta │ │ │ ├── EquipmentManager.cs │ │ │ ├── EquipmentManager.cs.meta │ │ │ ├── Item.cs │ │ │ └── Item.cs.meta │ │ ├── Player.cs │ │ ├── Player.cs.meta │ │ ├── RagdollManager.cs │ │ ├── RagdollManager.cs.meta │ │ ├── Stats.meta │ │ ├── Stats │ │ │ ├── CharacterStats.cs │ │ │ ├── CharacterStats.cs.meta │ │ │ ├── PlayerStats.cs │ │ │ ├── PlayerStats.cs.meta │ │ │ ├── Stat.cs │ │ │ ├── Stat.cs.meta │ │ │ ├── StatModifier.cs │ │ │ └── StatModifier.cs.meta │ │ ├── TreasureChest.cs │ │ └── TreasureChest.cs.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── CloseButton.psd │ │ ├── CloseButton.psd.meta │ │ ├── Icon.psd │ │ ├── Icon.psd.meta │ │ ├── Panel.psd │ │ └── Panel.psd.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── README.md └── RPG Project ├── Assets ├── Characters.meta ├── Characters │ ├── Equipment.blend │ ├── Equipment.blend.meta │ ├── Equipment.blend1 │ ├── Equipment.blend1.meta │ ├── Helmet.prefab │ ├── Helmet.prefab.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Black.mat │ │ ├── Black.mat.meta │ │ ├── Hair.mat │ │ ├── Hair.mat.meta │ │ ├── Material.mat │ │ ├── Material.mat.meta │ │ ├── Metal.mat │ │ ├── Metal.mat.meta │ │ ├── Metal_001.mat │ │ ├── Metal_001.mat.meta │ │ ├── Metal_Dark.mat │ │ ├── Metal_Dark.mat.meta │ │ ├── Metal_Dark2.mat │ │ ├── Metal_Dark2.mat.meta │ │ ├── Metal_Dark_001.mat │ │ ├── Metal_Dark_001.mat.meta │ │ ├── Pants.mat │ │ ├── Pants.mat.meta │ │ ├── Pants_001.mat │ │ ├── Pants_001.mat.meta │ │ ├── Shirt.mat │ │ ├── Shirt.mat.meta │ │ ├── Shoe.mat │ │ ├── Shoe.mat.meta │ │ ├── Skin.mat │ │ ├── Skin.mat.meta │ │ ├── Underclothes.mat │ │ ├── Underclothes.mat.meta │ │ ├── unnamed.mat │ │ └── unnamed.mat.meta │ ├── Player Animator.controller │ ├── Player Animator.controller.meta │ ├── Player.blend │ ├── Player.blend.meta │ ├── Player.blend1 │ └── Player.blend1.meta ├── Environment.meta ├── Environment │ ├── CC.asset │ ├── CC.asset.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Bridge.meta │ │ ├── Bridge │ │ │ ├── Bridge1.mat │ │ │ ├── Bridge1.mat.meta │ │ │ ├── Bridge2.mat │ │ │ └── Bridge2.mat.meta │ │ ├── Ground.meta │ │ ├── Ground │ │ │ ├── Ground.mat │ │ │ ├── Ground.mat.meta │ │ │ ├── Ground.psd │ │ │ └── Ground.psd.meta │ │ ├── Magic Circle.meta │ │ ├── Magic Circle │ │ │ ├── Circle.mat │ │ │ ├── Circle.mat.meta │ │ │ ├── Circle2.mat │ │ │ └── Circle2.mat.meta │ │ ├── Rocks.meta │ │ ├── Rocks │ │ │ ├── Rock 1.mat │ │ │ ├── Rock 1.mat.meta │ │ │ ├── Rock 2.mat │ │ │ ├── Rock 2.mat.meta │ │ │ ├── Rock 3.mat │ │ │ └── Rock 3.mat.meta │ │ ├── Trees.meta │ │ ├── Trees │ │ │ ├── Leaves 1.mat │ │ │ ├── Leaves 1.mat.meta │ │ │ ├── Leaves 2.mat │ │ │ ├── Leaves 2.mat.meta │ │ │ ├── Leaves 3.mat │ │ │ ├── Leaves 3.mat.meta │ │ │ ├── Leaves 4.mat │ │ │ ├── Leaves 4.mat.meta │ │ │ ├── Leaves.mat │ │ │ ├── Leaves.mat.meta │ │ │ ├── Trunk.mat │ │ │ └── Trunk.mat.meta │ │ ├── Trunk.mat │ │ ├── Trunk.mat.meta │ │ ├── Water.mat │ │ └── Water.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── BaseEnvironment.blend │ │ ├── BaseEnvironment.blend.meta │ │ ├── Campfire.meta │ │ ├── Campfire │ │ │ ├── Campfire.fbx │ │ │ ├── Campfire.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Logs_Diffuse.mat │ │ │ │ ├── Logs_Diffuse.mat.meta │ │ │ │ ├── StoneBase_Diffuse.mat │ │ │ │ └── StoneBase_Diffuse.mat.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── Logs_Diffuse.png │ │ │ │ ├── Logs_Diffuse.png.meta │ │ │ │ ├── StoneBase_Diffuse.png │ │ │ │ └── StoneBase_Diffuse.png.meta │ │ ├── Rocks.meta │ │ ├── Rocks │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── StoneSize1.mat │ │ │ │ ├── StoneSize1.mat.meta │ │ │ │ ├── StoneSize2.mat │ │ │ │ ├── StoneSize2.mat.meta │ │ │ │ ├── StoneSize3.mat │ │ │ │ └── StoneSize3.mat.meta │ │ │ ├── StoneSize1.fbx │ │ │ ├── StoneSize1.fbx.meta │ │ │ ├── StoneSize2.fbx │ │ │ ├── StoneSize2.fbx.meta │ │ │ ├── StoneSize3.fbx │ │ │ ├── StoneSize3.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── StoneSize1_Diffuse.png │ │ │ │ ├── StoneSize1_Diffuse.png.meta │ │ │ │ ├── StoneSize2_Diffuse.png │ │ │ │ ├── StoneSize2_Diffuse.png.meta │ │ │ │ ├── StoneSize3_Diffuse.png │ │ │ │ └── StoneSize3_Diffuse.png.meta │ │ ├── StreetLamp.meta │ │ ├── StreetLamp │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── StreetLampBase_Diffuse.mat │ │ │ │ ├── StreetLampBase_Diffuse.mat.meta │ │ │ │ ├── StreetLampCover_Diffuse.mat │ │ │ │ ├── StreetLampCover_Diffuse.mat.meta │ │ │ │ ├── StreetLampGlass_Diffuse.mat │ │ │ │ └── StreetLampGlass_Diffuse.mat.meta │ │ │ ├── StreetLamp.fbx │ │ │ ├── StreetLamp.fbx.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── StreetLampBase_Diffuse.png │ │ │ │ ├── StreetLampBase_Diffuse.png.meta │ │ │ │ ├── StreetLampCover_Diffuse.png │ │ │ │ ├── StreetLampCover_Diffuse.png.meta │ │ │ │ ├── StreetLampGlass_Diffuse.png │ │ │ │ └── StreetLampGlass_Diffuse.png.meta │ │ ├── Tree 01.blend │ │ ├── Tree 01.blend.meta │ │ ├── Tree 02.blend │ │ ├── Tree 02.blend.meta │ │ ├── WoodenStool.meta │ │ └── WoodenStool │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── WoodenStool.mat │ │ │ └── WoodenStool.mat.meta │ │ │ ├── WoodenStool.fbx │ │ │ ├── WoodenStool.fbx.meta │ │ │ ├── WoodenStool_Diffuse.tga │ │ │ └── WoodenStool_Diffuse.tga.meta │ ├── Particles.meta │ ├── Particles │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GlowBall_Core.mat │ │ │ ├── GlowBall_Core.mat.meta │ │ │ ├── GlowBall_CoreParticles.mat │ │ │ ├── GlowBall_CoreParticles.mat.meta │ │ │ ├── GlowBall_FloatingParticles.mat │ │ │ ├── GlowBall_FloatingParticles.mat.meta │ │ │ ├── GlowBall_NoiseParticles.mat │ │ │ ├── GlowBall_NoiseParticles.mat.meta │ │ │ ├── ParticleFirecloud.mat │ │ │ ├── ParticleFirecloud.mat.meta │ │ │ ├── ParticleFlames.mat │ │ │ ├── ParticleFlames.mat.meta │ │ │ ├── ParticleGlow.mat │ │ │ ├── ParticleGlow.mat.meta │ │ │ ├── ParticleSmokeBlack.mat │ │ │ ├── ParticleSmokeBlack.mat.meta │ │ │ ├── ParticleSmokeVertlit.mat │ │ │ ├── ParticleSmokeVertlit.mat.meta │ │ │ ├── ParticleSpark.mat │ │ │ └── ParticleSpark.mat.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── PriorityParticleAdd.shader │ │ │ ├── PriorityParticleAdd.shader.meta │ │ │ ├── PriorityParticleAddSoft.shader │ │ │ ├── PriorityParticleAddSoft.shader.meta │ │ │ ├── PriorityParticleAlpha.shader │ │ │ └── PriorityParticleAlpha.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── ParticleCloudBlack.png │ │ │ ├── ParticleCloudBlack.png.meta │ │ │ ├── ParticleCloudWhite.png │ │ │ ├── ParticleCloudWhite.png.meta │ │ │ ├── ParticleFirecloud.png │ │ │ ├── ParticleFirecloud.png.meta │ │ │ ├── ParticleFlamesSheet.png │ │ │ ├── ParticleFlamesSheet.png.meta │ │ │ ├── Spark.png │ │ │ └── Spark.png.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── Editor Resources.meta │ │ ├── Editor Resources │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramCompute.compute │ │ │ │ ├── HistogramCompute.compute.meta │ │ │ │ ├── HistogramRender.shader │ │ │ │ ├── HistogramRender.shader.meta │ │ │ │ ├── ParadeRender.shader │ │ │ │ ├── ParadeRender.shader.meta │ │ │ │ ├── VectorscopeCompute.compute │ │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ │ ├── VectorscopeRender.shader │ │ │ │ ├── VectorscopeRender.shader.meta │ │ │ │ ├── WaveformCompute.compute │ │ │ │ ├── WaveformCompute.compute.meta │ │ │ │ ├── WaveformRender.shader │ │ │ │ └── WaveformRender.shader.meta │ │ │ ├── UI.meta │ │ │ └── UI │ │ │ │ ├── CurveBackground.shader │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ ├── MotionBlendingIcon.png │ │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ │ ├── Trackball.shader │ │ │ │ └── Trackball.shader.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ │ ├── AntialiasingModelEditor.cs │ │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ │ ├── BloomModelEditor.cs │ │ │ │ ├── BloomModelEditor.cs.meta │ │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ │ ├── ColorGradingModelEditor.cs │ │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ │ ├── DitheringModelEditor.cs │ │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ │ ├── FogModelEditor.cs │ │ │ │ ├── FogModelEditor.cs.meta │ │ │ │ ├── GrainModelEditor.cs │ │ │ │ ├── GrainModelEditor.cs.meta │ │ │ │ ├── MotionBlurModelEditor.cs │ │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ │ ├── UserLutModelEditor.cs │ │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ │ ├── VignetteModelEditor.cs │ │ │ │ └── VignetteModelEditor.cs.meta │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ ├── ParadeMonitor.cs │ │ │ │ ├── ParadeMonitor.cs.meta │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ ├── PostProcessingBehaviourEditor.cs │ │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ │ ├── PostProcessingFactory.cs │ │ │ ├── PostProcessingFactory.cs.meta │ │ │ ├── PostProcessingInspector.cs │ │ │ ├── PostProcessingInspector.cs.meta │ │ │ ├── PostProcessingModelEditor.cs │ │ │ ├── PostProcessingModelEditor.cs.meta │ │ │ ├── PostProcessingMonitor.cs │ │ │ ├── PostProcessingMonitor.cs.meta │ │ │ ├── PropertyDrawers.meta │ │ │ ├── PropertyDrawers │ │ │ │ ├── GetSetDrawer.cs │ │ │ │ ├── GetSetDrawer.cs.meta │ │ │ │ ├── MinDrawer.cs │ │ │ │ ├── MinDrawer.cs.meta │ │ │ │ ├── TrackballGroupDrawer.cs │ │ │ │ └── TrackballGroupDrawer.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── CurveEditor.cs │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ ├── EditorGUIHelper.cs │ │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ │ ├── EditorResources.cs │ │ │ │ ├── EditorResources.cs.meta │ │ │ │ ├── FxStyles.cs │ │ │ │ ├── FxStyles.cs.meta │ │ │ │ ├── ReflectionUtils.cs │ │ │ │ └── ReflectionUtils.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Bluenoise64.meta │ │ │ ├── Bluenoise64 │ │ │ │ ├── COPYING.txt │ │ │ │ ├── COPYING.txt.meta │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_32.png │ │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ │ ├── LDR_LLL1_33.png │ │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ │ ├── LDR_LLL1_34.png │ │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ │ ├── LDR_LLL1_35.png │ │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ │ ├── LDR_LLL1_36.png │ │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ │ ├── LDR_LLL1_37.png │ │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ │ ├── LDR_LLL1_38.png │ │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ │ ├── LDR_LLL1_39.png │ │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_40.png │ │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ │ ├── LDR_LLL1_41.png │ │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ │ ├── LDR_LLL1_42.png │ │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ │ ├── LDR_LLL1_43.png │ │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ │ ├── LDR_LLL1_44.png │ │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ │ ├── LDR_LLL1_45.png │ │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ │ ├── LDR_LLL1_46.png │ │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ │ ├── LDR_LLL1_47.png │ │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ │ ├── LDR_LLL1_48.png │ │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ │ ├── LDR_LLL1_49.png │ │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_50.png │ │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ │ ├── LDR_LLL1_51.png │ │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ │ ├── LDR_LLL1_52.png │ │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ │ ├── LDR_LLL1_53.png │ │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ │ ├── LDR_LLL1_54.png │ │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ │ ├── LDR_LLL1_55.png │ │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ │ ├── LDR_LLL1_56.png │ │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ │ ├── LDR_LLL1_57.png │ │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ │ ├── LDR_LLL1_58.png │ │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ │ ├── LDR_LLL1_59.png │ │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_60.png │ │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ │ ├── LDR_LLL1_61.png │ │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ │ ├── LDR_LLL1_62.png │ │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ │ ├── LDR_LLL1_63.png │ │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ ├── LDR_LLL1_9.png.meta │ │ │ │ ├── LICENSE.txt │ │ │ │ └── LICENSE.txt.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── ACES.cginc │ │ │ │ ├── ACES.cginc.meta │ │ │ │ ├── AmbientOcclusion.cginc │ │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ │ ├── AmbientOcclusion.shader │ │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ │ ├── Blit.shader │ │ │ │ ├── Blit.shader.meta │ │ │ │ ├── Bloom.cginc │ │ │ │ ├── Bloom.cginc.meta │ │ │ │ ├── Bloom.shader │ │ │ │ ├── Bloom.shader.meta │ │ │ │ ├── BuiltinDebugViews.shader │ │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ │ ├── ColorGrading.cginc │ │ │ │ ├── ColorGrading.cginc.meta │ │ │ │ ├── Common.cginc │ │ │ │ ├── Common.cginc.meta │ │ │ │ ├── DepthOfField.cginc │ │ │ │ ├── DepthOfField.cginc.meta │ │ │ │ ├── DepthOfField.shader │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ ├── DiskKernels.cginc │ │ │ │ ├── DiskKernels.cginc.meta │ │ │ │ ├── EyeAdaptation.cginc │ │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ │ ├── EyeAdaptation.shader │ │ │ │ ├── EyeAdaptation.shader.meta │ │ │ │ ├── EyeHistogram.compute │ │ │ │ ├── EyeHistogram.compute.meta │ │ │ │ ├── FXAA.shader │ │ │ │ ├── FXAA.shader.meta │ │ │ │ ├── FXAA3.cginc │ │ │ │ ├── FXAA3.cginc.meta │ │ │ │ ├── Fog.shader │ │ │ │ ├── Fog.shader.meta │ │ │ │ ├── GrainGen.shader │ │ │ │ ├── GrainGen.shader.meta │ │ │ │ ├── LutGen.shader │ │ │ │ ├── LutGen.shader.meta │ │ │ │ ├── MotionBlur.cginc │ │ │ │ ├── MotionBlur.cginc.meta │ │ │ │ ├── MotionBlur.shader │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ │ ├── ScreenSpaceReflection.shader │ │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ │ ├── TAA.cginc │ │ │ │ ├── TAA.cginc.meta │ │ │ │ ├── TAA.shader │ │ │ │ ├── TAA.shader.meta │ │ │ │ ├── Tonemapping.cginc │ │ │ │ ├── Tonemapping.cginc.meta │ │ │ │ ├── Uber.shader │ │ │ │ ├── Uber.shader.meta │ │ │ │ ├── UberSecondPass.cginc │ │ │ │ └── UberSecondPass.cginc.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── GetSetAttribute.cs │ │ │ │ ├── GetSetAttribute.cs.meta │ │ │ │ ├── MinAttribute.cs │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ ├── TrackballAttribute.cs.meta │ │ │ │ ├── TrackballGroupAttribute.cs │ │ │ │ └── TrackballGroupAttribute.cs.meta │ │ │ ├── Components.meta │ │ │ ├── Components │ │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ │ ├── BloomComponent.cs │ │ │ │ ├── BloomComponent.cs.meta │ │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ │ ├── ColorGradingComponent.cs │ │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ │ ├── DepthOfFieldComponent.cs │ │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ │ ├── DitheringComponent.cs │ │ │ │ ├── DitheringComponent.cs.meta │ │ │ │ ├── EyeAdaptationComponent.cs │ │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ │ ├── FogComponent.cs │ │ │ │ ├── FogComponent.cs.meta │ │ │ │ ├── FxaaComponent.cs │ │ │ │ ├── FxaaComponent.cs.meta │ │ │ │ ├── GrainComponent.cs │ │ │ │ ├── GrainComponent.cs.meta │ │ │ │ ├── MotionBlurComponent.cs │ │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ │ ├── TaaComponent.cs │ │ │ │ ├── TaaComponent.cs.meta │ │ │ │ ├── UserLutComponent.cs │ │ │ │ ├── UserLutComponent.cs.meta │ │ │ │ ├── VignetteComponent.cs │ │ │ │ └── VignetteComponent.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModel.cs │ │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ │ ├── AntialiasingModel.cs │ │ │ │ ├── AntialiasingModel.cs.meta │ │ │ │ ├── BloomModel.cs │ │ │ │ ├── BloomModel.cs.meta │ │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ │ ├── ChromaticAberrationModel.cs │ │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ │ ├── ColorGradingModel.cs │ │ │ │ ├── ColorGradingModel.cs.meta │ │ │ │ ├── DepthOfFieldModel.cs │ │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ │ ├── DitheringModel.cs │ │ │ │ ├── DitheringModel.cs.meta │ │ │ │ ├── EyeAdaptationModel.cs │ │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ │ ├── FogModel.cs │ │ │ │ ├── FogModel.cs.meta │ │ │ │ ├── GrainModel.cs │ │ │ │ ├── GrainModel.cs.meta │ │ │ │ ├── MotionBlurModel.cs │ │ │ │ ├── MotionBlurModel.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ │ ├── UserLutModel.cs │ │ │ │ ├── UserLutModel.cs.meta │ │ │ │ ├── VignetteModel.cs │ │ │ │ └── VignetteModel.cs.meta │ │ │ ├── PostProcessingBehaviour.cs │ │ │ ├── PostProcessingBehaviour.cs.meta │ │ │ ├── PostProcessingComponent.cs │ │ │ ├── PostProcessingComponent.cs.meta │ │ │ ├── PostProcessingContext.cs │ │ │ ├── PostProcessingContext.cs.meta │ │ │ ├── PostProcessingModel.cs │ │ │ ├── PostProcessingModel.cs.meta │ │ │ ├── PostProcessingProfile.cs │ │ │ ├── PostProcessingProfile.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── ColorGradingCurve.cs │ │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ │ ├── GraphicsUtils.cs │ │ │ │ ├── GraphicsUtils.cs.meta │ │ │ │ ├── MaterialFactory.cs │ │ │ │ ├── MaterialFactory.cs.meta │ │ │ │ ├── RenderTextureFactory.cs │ │ │ │ └── RenderTextureFactory.cs.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ │ ├── LUTs.meta │ │ │ ├── LUTs │ │ │ │ ├── NeutralLUT_16.png │ │ │ │ ├── NeutralLUT_16.png.meta │ │ │ │ ├── NeutralLUT_32.png │ │ │ │ └── NeutralLUT_32.png.meta │ │ │ ├── Spectral LUTs.meta │ │ │ └── Spectral LUTs │ │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ │ └── SpectralLut_RedBlue.tga.meta │ │ ├── Utilities.meta │ │ └── Utilities │ │ │ ├── CustomMotionTexture.meta │ │ │ └── CustomMotionTexture │ │ │ ├── CustomMotionVectorDebugProfile.asset │ │ │ ├── CustomMotionVectorDebugProfile.asset.meta │ │ │ ├── ExampleScene.unity │ │ │ ├── ExampleScene.unity.meta │ │ │ ├── ExampleWheelController.cs │ │ │ ├── ExampleWheelController.cs.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── DebugMotionVectors.mat │ │ │ ├── DebugMotionVectors.mat.meta │ │ │ ├── DebugQuad.mat │ │ │ ├── DebugQuad.mat.meta │ │ │ ├── UVChecker.mat │ │ │ ├── UVChecker.mat.meta │ │ │ ├── WheelMotionVectors.mat │ │ │ └── WheelMotionVectors.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── WheelMovecs.FBX │ │ │ └── WheelMovecs.FBX.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ ├── CustomMotionVectorTexture.shader │ │ │ └── CustomMotionVectorTexture.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── DebugMotionVectors.png │ │ │ ├── DebugMotionVectors.png.meta │ │ │ ├── UVChecker.png │ │ │ ├── UVChecker.png.meta │ │ │ ├── WheelMotionVectors.png │ │ │ └── WheelMotionVectors.png.meta │ ├── Prefabs.meta │ └── Prefabs │ │ ├── Campfire.prefab │ │ ├── Campfire.prefab.meta │ │ ├── GlowBall.prefab │ │ ├── GlowBall.prefab.meta │ │ ├── Lamp.prefab │ │ ├── Lamp.prefab.meta │ │ ├── StoneSize1.prefab │ │ ├── StoneSize1.prefab.meta │ │ ├── StoneSize2.prefab │ │ ├── StoneSize2.prefab.meta │ │ ├── StoneSize3.prefab │ │ ├── StoneSize3.prefab.meta │ │ ├── WoodenStool.prefab │ │ └── WoodenStool.prefab.meta ├── Item.mat ├── Item.mat.meta ├── Items.meta ├── Items │ ├── Helmet of Fire.asset │ ├── Helmet of Fire.asset.meta │ ├── Helmet of Protection.asset │ ├── Helmet of Protection.asset.meta │ ├── Icons.meta │ ├── Icons │ │ ├── Helmet.png │ │ ├── Helmet.png.meta │ │ ├── Platebody.png │ │ ├── Platebody.png.meta │ │ ├── Platelegs.png │ │ └── Platelegs.png.meta │ ├── Objects.meta │ ├── Objects │ │ ├── Armour.meta │ │ ├── Armour │ │ │ ├── Helmet preview.prefab │ │ │ ├── Helmet preview.prefab.meta │ │ │ ├── Helmet.asset │ │ │ ├── Helmet.asset.meta │ │ │ ├── Helmet.prefab │ │ │ ├── Helmet.prefab.meta │ │ │ ├── Platebody preview.prefab │ │ │ ├── Platebody preview.prefab.meta │ │ │ ├── Platebody.asset │ │ │ ├── Platebody.asset.meta │ │ │ ├── Platebody.prefab │ │ │ ├── Platebody.prefab.meta │ │ │ ├── Platelegs preview.prefab │ │ │ ├── Platelegs preview.prefab.meta │ │ │ ├── Platelegs.asset │ │ │ ├── Platelegs.asset.meta │ │ │ ├── Platelegs.prefab │ │ │ └── Platelegs.prefab.meta │ │ ├── Default.meta │ │ └── Default │ │ │ ├── Hair.asset │ │ │ ├── Hair.asset.meta │ │ │ ├── Hair.prefab │ │ │ ├── Hair.prefab.meta │ │ │ ├── Pants.asset │ │ │ ├── Pants.asset.meta │ │ │ ├── Pants.prefab │ │ │ ├── Pants.prefab.meta │ │ │ ├── Shirt.asset │ │ │ ├── Shirt.asset.meta │ │ │ ├── Shirt.prefab │ │ │ ├── Shirt.prefab.meta │ │ │ ├── Shoes.asset │ │ │ ├── Shoes.asset.meta │ │ │ ├── Shoes.prefab │ │ │ └── Shoes.prefab.meta │ ├── Sword of Destiny.asset │ └── Sword of Destiny.asset.meta ├── Main.meta ├── Main.unity ├── Main.unity.meta ├── Main │ ├── LightingData.asset │ ├── LightingData.asset.meta │ ├── NavMesh.asset │ ├── NavMesh.asset.meta │ ├── ReflectionProbe-0.exr │ └── ReflectionProbe-0.exr.meta ├── Prefabs.meta ├── Prefabs │ ├── InventorySlot.prefab │ └── InventorySlot.prefab.meta ├── Scripts.meta ├── Scripts │ ├── CharacterAnimator.cs │ ├── CharacterAnimator.cs.meta │ ├── CharacterCombat.cs │ ├── CharacterCombat.cs.meta │ ├── Controllers.meta │ ├── Controllers │ │ ├── CameraController.cs │ │ ├── CameraController.cs.meta │ │ ├── EnemyController.cs │ │ ├── EnemyController.cs.meta │ │ ├── PlayerController.cs │ │ ├── PlayerController.cs.meta │ │ ├── PlayerMotor.cs │ │ └── PlayerMotor.cs.meta │ ├── Enemy.cs │ ├── Enemy.cs.meta │ ├── EquipmentManager.cs │ ├── EquipmentManager.cs.meta │ ├── Helper.meta │ ├── Helper │ │ ├── MeshFromSkinnedMesh.cs │ │ └── MeshFromSkinnedMesh.cs.meta │ ├── Interactable.cs │ ├── Interactable.cs.meta │ ├── Inventory.meta │ ├── Inventory │ │ ├── Inventory.cs │ │ ├── Inventory.cs.meta │ │ ├── InventorySlot.cs │ │ ├── InventorySlot.cs.meta │ │ ├── InventoryUI.cs │ │ └── InventoryUI.cs.meta │ ├── Items.meta │ ├── Items │ │ ├── Equipment.cs │ │ ├── Equipment.cs.meta │ │ ├── Item.cs │ │ ├── Item.cs.meta │ │ ├── ItemPickup.cs │ │ └── ItemPickup.cs.meta │ ├── PlayerManager.cs │ ├── PlayerManager.cs.meta │ ├── Stats.meta │ └── Stats │ │ ├── CharacterStats.cs │ │ ├── CharacterStats.cs.meta │ │ ├── EnemyStats.cs │ │ ├── EnemyStats.cs.meta │ │ ├── PlayerStats.cs │ │ ├── PlayerStats.cs.meta │ │ ├── Stat.cs │ │ └── Stat.cs.meta ├── Sprites.meta └── Sprites │ ├── CloseButton.png │ ├── CloseButton.png.meta │ ├── Panel.png │ ├── Panel.png.meta │ ├── Placeholder01.png │ ├── Placeholder01.png.meta │ ├── Placeholder02.png │ ├── Placeholder02.png.meta │ ├── Slot.png │ └── Slot.png.meta └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── 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