├── .gitignore ├── Assets ├── Animation.meta ├── Animation │ ├── camera_pivot.controller │ ├── camera_pivot.controller.meta │ ├── camera_rotate.anim │ ├── camera_rotate.anim.meta │ ├── fire_light.controller │ ├── fire_light.controller.meta │ ├── fire_light_flicker.anim │ └── fire_light_flicker.anim.meta ├── KenneyAssets.meta ├── KenneyAssets │ ├── Blocky Characters.meta │ ├── Blocky Characters │ │ ├── Material.meta │ │ ├── Material │ │ │ ├── Advanced.meta │ │ │ ├── Advanced │ │ │ │ ├── skin_adventurer.mat │ │ │ │ ├── skin_adventurer.mat.meta │ │ │ │ ├── skin_adventurer.png │ │ │ │ ├── skin_adventurer.png.meta │ │ │ │ ├── skin_man.mat │ │ │ │ ├── skin_man.mat.meta │ │ │ │ ├── skin_man.png │ │ │ │ ├── skin_man.png.meta │ │ │ │ ├── skin_manAlternative.mat │ │ │ │ ├── skin_manAlternative.mat.meta │ │ │ │ ├── skin_manAlternative.png │ │ │ │ ├── skin_manAlternative.png.meta │ │ │ │ ├── skin_orc.mat │ │ │ │ ├── skin_orc.mat.meta │ │ │ │ ├── skin_orc.png │ │ │ │ ├── skin_orc.png.meta │ │ │ │ ├── skin_robot.mat │ │ │ │ ├── skin_robot.mat.meta │ │ │ │ ├── skin_robot.png │ │ │ │ ├── skin_robot.png.meta │ │ │ │ ├── skin_soldier.mat │ │ │ │ ├── skin_soldier.mat.meta │ │ │ │ ├── skin_soldier.png │ │ │ │ ├── skin_soldier.png.meta │ │ │ │ ├── skin_woman.mat │ │ │ │ ├── skin_woman.mat.meta │ │ │ │ ├── skin_woman.png │ │ │ │ ├── skin_woman.png.meta │ │ │ │ ├── skin_womanAlternative.mat │ │ │ │ ├── skin_womanAlternative.mat.meta │ │ │ │ ├── skin_womanAlternative.png │ │ │ │ └── skin_womanAlternative.png.meta │ │ │ ├── Basic.meta │ │ │ └── Basic │ │ │ │ ├── skin_adventurer.mat │ │ │ │ ├── skin_adventurer.mat.meta │ │ │ │ ├── skin_adventurer.png │ │ │ │ ├── skin_adventurer.png.meta │ │ │ │ ├── skin_man.mat │ │ │ │ ├── skin_man.mat.meta │ │ │ │ ├── skin_man.png │ │ │ │ ├── skin_man.png.meta │ │ │ │ ├── skin_manAlternative.mat │ │ │ │ ├── skin_manAlternative.mat.meta │ │ │ │ ├── skin_manAlternative.png │ │ │ │ ├── skin_manAlternative.png.meta │ │ │ │ ├── skin_orc.mat │ │ │ │ ├── skin_orc.mat.meta │ │ │ │ ├── skin_orc.png │ │ │ │ ├── skin_orc.png.meta │ │ │ │ ├── skin_robot.mat │ │ │ │ ├── skin_robot.mat.meta │ │ │ │ ├── skin_robot.png │ │ │ │ ├── skin_robot.png.meta │ │ │ │ ├── skin_soldier.mat │ │ │ │ ├── skin_soldier.mat.meta │ │ │ │ ├── skin_soldier.png │ │ │ │ ├── skin_soldier.png.meta │ │ │ │ ├── skin_woman.mat │ │ │ │ ├── skin_woman.mat.meta │ │ │ │ ├── skin_woman.png │ │ │ │ ├── skin_woman.png.meta │ │ │ │ ├── skin_womanAlternative.mat │ │ │ │ ├── skin_womanAlternative.mat.meta │ │ │ │ ├── skin_womanAlternative.png │ │ │ │ └── skin_womanAlternative.png.meta │ │ ├── Model.meta │ │ └── Model │ │ │ ├── advancedCharacter.fbx │ │ │ ├── advancedCharacter.fbx.meta │ │ │ ├── basicCharacter.fbx │ │ │ └── basicCharacter.fbx.meta │ ├── Nature Pack Extended.meta │ └── Nature Pack Extended │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── BackColor.mat │ │ ├── BackColor.mat.meta │ │ ├── Fall_Leafs.mat │ │ ├── Fall_Leafs.mat.meta │ │ ├── FrontColor.mat │ │ ├── FrontColor.mat.meta │ │ ├── Green_Roof.mat │ │ ├── Green_Roof.mat.meta │ │ ├── Green_leafs.mat │ │ ├── Green_leafs.mat.meta │ │ ├── Leafs.mat │ │ ├── Leafs.mat.meta │ │ ├── Light_Wood.mat │ │ ├── Light_Wood.mat.meta │ │ ├── Mushroom_Red.mat │ │ ├── Mushroom_Red.mat.meta │ │ ├── Stone.mat │ │ ├── Stone.mat.meta │ │ ├── Water.mat │ │ ├── Water.mat.meta │ │ ├── Wood.mat │ │ └── Wood.mat.meta │ │ ├── naturePack_001.obj │ │ ├── naturePack_001.obj.meta │ │ ├── naturePack_002.obj │ │ ├── naturePack_002.obj.meta │ │ ├── naturePack_003.obj │ │ ├── naturePack_003.obj.meta │ │ ├── naturePack_004.obj │ │ ├── naturePack_004.obj.meta │ │ ├── naturePack_005.obj │ │ ├── naturePack_005.obj.meta │ │ ├── naturePack_006.obj │ │ ├── naturePack_006.obj.meta │ │ ├── naturePack_007.obj │ │ ├── naturePack_007.obj.meta │ │ ├── naturePack_008.obj │ │ ├── naturePack_008.obj.meta │ │ ├── naturePack_009.obj │ │ ├── naturePack_009.obj.meta │ │ ├── naturePack_010.obj │ │ ├── naturePack_010.obj.meta │ │ ├── naturePack_011.obj │ │ ├── naturePack_011.obj.meta │ │ ├── naturePack_012.obj │ │ ├── naturePack_012.obj.meta │ │ ├── naturePack_013.obj │ │ ├── naturePack_013.obj.meta │ │ ├── naturePack_014.obj │ │ ├── naturePack_014.obj.meta │ │ ├── naturePack_015.obj │ │ ├── naturePack_015.obj.meta │ │ ├── naturePack_016.obj │ │ ├── naturePack_016.obj.meta │ │ ├── naturePack_017.obj │ │ ├── naturePack_017.obj.meta │ │ ├── naturePack_018.obj │ │ ├── naturePack_018.obj.meta │ │ ├── naturePack_019.obj │ │ ├── naturePack_019.obj.meta │ │ ├── naturePack_020.obj │ │ ├── naturePack_020.obj.meta │ │ ├── naturePack_021.obj │ │ ├── naturePack_021.obj.meta │ │ ├── naturePack_022.obj │ │ ├── naturePack_022.obj.meta │ │ ├── naturePack_023.obj │ │ ├── naturePack_023.obj.meta │ │ ├── naturePack_024.obj │ │ ├── naturePack_024.obj.meta │ │ ├── naturePack_025.obj │ │ ├── naturePack_025.obj.meta │ │ ├── naturePack_026.obj │ │ ├── naturePack_026.obj.meta │ │ ├── naturePack_027.obj │ │ ├── naturePack_027.obj.meta │ │ ├── naturePack_028.obj │ │ ├── naturePack_028.obj.meta │ │ ├── naturePack_029.obj │ │ ├── naturePack_029.obj.meta │ │ ├── naturePack_030.obj │ │ ├── naturePack_030.obj.meta │ │ ├── naturePack_031.obj │ │ ├── naturePack_031.obj.meta │ │ ├── naturePack_032.obj │ │ ├── naturePack_032.obj.meta │ │ ├── naturePack_033.obj │ │ ├── naturePack_033.obj.meta │ │ ├── naturePack_034.obj │ │ ├── naturePack_034.obj.meta │ │ ├── naturePack_035.obj │ │ ├── naturePack_035.obj.meta │ │ ├── naturePack_036.obj │ │ ├── naturePack_036.obj.meta │ │ ├── naturePack_037.obj │ │ ├── naturePack_037.obj.meta │ │ ├── naturePack_038.obj │ │ ├── naturePack_038.obj.meta │ │ ├── naturePack_039.obj │ │ ├── naturePack_039.obj.meta │ │ ├── naturePack_040.obj │ │ ├── naturePack_040.obj.meta │ │ ├── naturePack_041.obj │ │ ├── naturePack_041.obj.meta │ │ ├── naturePack_042.obj │ │ ├── naturePack_042.obj.meta │ │ ├── naturePack_043.obj │ │ ├── naturePack_043.obj.meta │ │ ├── naturePack_044.obj │ │ ├── naturePack_044.obj.meta │ │ ├── naturePack_045.obj │ │ ├── naturePack_045.obj.meta │ │ ├── naturePack_046.obj │ │ ├── naturePack_046.obj.meta │ │ ├── naturePack_047.obj │ │ ├── naturePack_047.obj.meta │ │ ├── naturePack_048.obj │ │ ├── naturePack_048.obj.meta │ │ ├── naturePack_049.obj │ │ ├── naturePack_049.obj.meta │ │ ├── naturePack_050.obj │ │ ├── naturePack_050.obj.meta │ │ ├── naturePack_051.obj │ │ ├── naturePack_051.obj.meta │ │ ├── naturePack_052.obj │ │ ├── naturePack_052.obj.meta │ │ ├── naturePack_053.obj │ │ ├── naturePack_053.obj.meta │ │ ├── naturePack_054.obj │ │ ├── naturePack_054.obj.meta │ │ ├── naturePack_055.obj │ │ ├── naturePack_055.obj.meta │ │ ├── naturePack_056.obj │ │ ├── naturePack_056.obj.meta │ │ ├── naturePack_057.obj │ │ ├── naturePack_057.obj.meta │ │ ├── naturePack_058.obj │ │ ├── naturePack_058.obj.meta │ │ ├── naturePack_059.obj │ │ ├── naturePack_059.obj.meta │ │ ├── naturePack_060.obj │ │ ├── naturePack_060.obj.meta │ │ ├── naturePack_061.obj │ │ ├── naturePack_061.obj.meta │ │ ├── naturePack_062.obj │ │ ├── naturePack_062.obj.meta │ │ ├── naturePack_063.obj │ │ ├── naturePack_063.obj.meta │ │ ├── naturePack_064.obj │ │ ├── naturePack_064.obj.meta │ │ ├── naturePack_065.obj │ │ ├── naturePack_065.obj.meta │ │ ├── naturePack_066.obj │ │ ├── naturePack_066.obj.meta │ │ ├── naturePack_067.obj │ │ ├── naturePack_067.obj.meta │ │ ├── naturePack_068.obj │ │ ├── naturePack_068.obj.meta │ │ ├── naturePack_069.obj │ │ ├── naturePack_069.obj.meta │ │ ├── naturePack_070.obj │ │ ├── naturePack_070.obj.meta │ │ ├── naturePack_071.obj │ │ ├── naturePack_071.obj.meta │ │ ├── naturePack_072.obj │ │ ├── naturePack_072.obj.meta │ │ ├── naturePack_073.obj │ │ ├── naturePack_073.obj.meta │ │ ├── naturePack_074.obj │ │ ├── naturePack_074.obj.meta │ │ ├── naturePack_075.obj │ │ ├── naturePack_075.obj.meta │ │ ├── naturePack_076.obj │ │ ├── naturePack_076.obj.meta │ │ ├── naturePack_077.obj │ │ ├── naturePack_077.obj.meta │ │ ├── naturePack_078.obj │ │ ├── naturePack_078.obj.meta │ │ ├── naturePack_079.obj │ │ ├── naturePack_079.obj.meta │ │ ├── naturePack_080.obj │ │ ├── naturePack_080.obj.meta │ │ ├── naturePack_081.obj │ │ ├── naturePack_081.obj.meta │ │ ├── naturePack_082.obj │ │ ├── naturePack_082.obj.meta │ │ ├── naturePack_083.obj │ │ ├── naturePack_083.obj.meta │ │ ├── naturePack_084.obj │ │ ├── naturePack_084.obj.meta │ │ ├── naturePack_085.obj │ │ ├── naturePack_085.obj.meta │ │ ├── naturePack_086.obj │ │ ├── naturePack_086.obj.meta │ │ ├── naturePack_087.obj │ │ ├── naturePack_087.obj.meta │ │ ├── naturePack_088.obj │ │ ├── naturePack_088.obj.meta │ │ ├── naturePack_089.obj │ │ ├── naturePack_089.obj.meta │ │ ├── naturePack_090.obj │ │ ├── naturePack_090.obj.meta │ │ ├── naturePack_091.obj │ │ ├── naturePack_091.obj.meta │ │ ├── naturePack_092.obj │ │ ├── naturePack_092.obj.meta │ │ ├── naturePack_093.obj │ │ ├── naturePack_093.obj.meta │ │ ├── naturePack_094.obj │ │ ├── naturePack_094.obj.meta │ │ ├── naturePack_095.obj │ │ ├── naturePack_095.obj.meta │ │ ├── naturePack_096.obj │ │ ├── naturePack_096.obj.meta │ │ ├── naturePack_097.obj │ │ ├── naturePack_097.obj.meta │ │ ├── naturePack_098.obj │ │ ├── naturePack_098.obj.meta │ │ ├── naturePack_099.obj │ │ ├── naturePack_099.obj.meta │ │ ├── naturePack_100.obj │ │ ├── naturePack_100.obj.meta │ │ ├── naturePack_101.obj │ │ ├── naturePack_101.obj.meta │ │ ├── naturePack_102.obj │ │ ├── naturePack_102.obj.meta │ │ ├── naturePack_103.obj │ │ ├── naturePack_103.obj.meta │ │ ├── naturePack_104.obj │ │ ├── naturePack_104.obj.meta │ │ ├── naturePack_105.obj │ │ ├── naturePack_105.obj.meta │ │ ├── naturePack_106.obj │ │ ├── naturePack_106.obj.meta │ │ ├── naturePack_107.obj │ │ ├── naturePack_107.obj.meta │ │ ├── naturePack_108.obj │ │ ├── naturePack_108.obj.meta │ │ ├── naturePack_109.obj │ │ ├── naturePack_109.obj.meta │ │ ├── naturePack_110.obj │ │ ├── naturePack_110.obj.meta │ │ ├── naturePack_111.obj │ │ ├── naturePack_111.obj.meta │ │ ├── naturePack_112.obj │ │ ├── naturePack_112.obj.meta │ │ ├── naturePack_113.obj │ │ ├── naturePack_113.obj.meta │ │ ├── naturePack_114.obj │ │ ├── naturePack_114.obj.meta │ │ ├── naturePack_115.obj │ │ ├── naturePack_115.obj.meta │ │ ├── naturePack_116.obj │ │ ├── naturePack_116.obj.meta │ │ ├── naturePack_117.obj │ │ ├── naturePack_117.obj.meta │ │ ├── naturePack_118.obj │ │ ├── naturePack_118.obj.meta │ │ ├── naturePack_119.obj │ │ ├── naturePack_119.obj.meta │ │ ├── naturePack_120.obj │ │ ├── naturePack_120.obj.meta │ │ ├── naturePack_121.obj │ │ ├── naturePack_121.obj.meta │ │ ├── naturePack_122.obj │ │ ├── naturePack_122.obj.meta │ │ ├── naturePack_123.obj │ │ ├── naturePack_123.obj.meta │ │ ├── naturePack_124.obj │ │ ├── naturePack_124.obj.meta │ │ ├── naturePack_125.obj │ │ ├── naturePack_125.obj.meta │ │ ├── naturePack_126.obj │ │ ├── naturePack_126.obj.meta │ │ ├── naturePack_127.obj │ │ ├── naturePack_127.obj.meta │ │ ├── naturePack_128.obj │ │ ├── naturePack_128.obj.meta │ │ ├── naturePack_129.obj │ │ ├── naturePack_129.obj.meta │ │ ├── naturePack_130.obj │ │ ├── naturePack_130.obj.meta │ │ ├── naturePack_131.obj │ │ ├── naturePack_131.obj.meta │ │ ├── naturePack_132.obj │ │ ├── naturePack_132.obj.meta │ │ ├── naturePack_133.obj │ │ ├── naturePack_133.obj.meta │ │ ├── naturePack_134.obj │ │ ├── naturePack_134.obj.meta │ │ ├── naturePack_135.obj │ │ ├── naturePack_135.obj.meta │ │ ├── naturePack_136.obj │ │ ├── naturePack_136.obj.meta │ │ ├── naturePack_137.obj │ │ ├── naturePack_137.obj.meta │ │ ├── naturePack_138.obj │ │ ├── naturePack_138.obj.meta │ │ ├── naturePack_139.obj │ │ ├── naturePack_139.obj.meta │ │ ├── naturePack_140.obj │ │ ├── naturePack_140.obj.meta │ │ ├── naturePack_141.obj │ │ ├── naturePack_141.obj.meta │ │ ├── naturePack_142.obj │ │ ├── naturePack_142.obj.meta │ │ ├── naturePack_143.obj │ │ ├── naturePack_143.obj.meta │ │ ├── naturePack_144.obj │ │ ├── naturePack_144.obj.meta │ │ ├── naturePack_145.obj │ │ ├── naturePack_145.obj.meta │ │ ├── naturePack_146.obj │ │ ├── naturePack_146.obj.meta │ │ ├── naturePack_147.obj │ │ ├── naturePack_147.obj.meta │ │ ├── naturePack_148.obj │ │ ├── naturePack_148.obj.meta │ │ ├── naturePack_149.obj │ │ ├── naturePack_149.obj.meta │ │ ├── naturePack_150.obj │ │ ├── naturePack_150.obj.meta │ │ ├── naturePack_151.obj │ │ ├── naturePack_151.obj.meta │ │ ├── naturePack_152.obj │ │ ├── naturePack_152.obj.meta │ │ ├── naturePack_153.obj │ │ ├── naturePack_153.obj.meta │ │ ├── naturePack_154.obj │ │ ├── naturePack_154.obj.meta │ │ ├── naturePack_155.obj │ │ ├── naturePack_155.obj.meta │ │ ├── naturePack_156.obj │ │ ├── naturePack_156.obj.meta │ │ ├── naturePack_157.obj │ │ ├── naturePack_157.obj.meta │ │ ├── naturePack_158.obj │ │ ├── naturePack_158.obj.meta │ │ ├── naturePack_159.obj │ │ ├── naturePack_159.obj.meta │ │ ├── naturePack_160.obj │ │ ├── naturePack_160.obj.meta │ │ ├── naturePack_161.obj │ │ ├── naturePack_161.obj.meta │ │ ├── naturePack_162.obj │ │ ├── naturePack_162.obj.meta │ │ ├── naturePack_163.obj │ │ ├── naturePack_163.obj.meta │ │ ├── naturePack_164.obj │ │ ├── naturePack_164.obj.meta │ │ ├── naturePack_165.obj │ │ ├── naturePack_165.obj.meta │ │ ├── naturePack_166.obj │ │ ├── naturePack_166.obj.meta │ │ ├── naturePack_167.obj │ │ ├── naturePack_167.obj.meta │ │ ├── naturePack_168.obj │ │ ├── naturePack_168.obj.meta │ │ ├── naturePack_169.obj │ │ ├── naturePack_169.obj.meta │ │ ├── naturePack_170.obj │ │ ├── naturePack_170.obj.meta │ │ ├── naturePack_171.obj │ │ ├── naturePack_171.obj.meta │ │ ├── naturePack_172.obj │ │ ├── naturePack_172.obj.meta │ │ ├── naturePack_173.obj │ │ ├── naturePack_173.obj.meta │ │ ├── naturePack_174.obj │ │ ├── naturePack_174.obj.meta │ │ ├── naturePack_175.obj │ │ ├── naturePack_175.obj.meta │ │ ├── naturePack_flat_001.obj │ │ ├── naturePack_flat_001.obj.meta │ │ ├── naturePack_flat_002.obj │ │ ├── naturePack_flat_002.obj.meta │ │ ├── naturePack_flat_003.obj │ │ ├── naturePack_flat_003.obj.meta │ │ ├── naturePack_flat_004.obj │ │ ├── naturePack_flat_004.obj.meta │ │ ├── naturePack_flat_005.obj │ │ ├── naturePack_flat_005.obj.meta │ │ ├── naturePack_flat_006.obj │ │ ├── naturePack_flat_006.obj.meta │ │ ├── naturePack_flat_007.obj │ │ ├── naturePack_flat_007.obj.meta │ │ ├── naturePack_flat_008.obj │ │ ├── naturePack_flat_008.obj.meta │ │ ├── naturePack_flat_009.obj │ │ ├── naturePack_flat_009.obj.meta │ │ ├── naturePack_flat_010.obj │ │ ├── naturePack_flat_010.obj.meta │ │ ├── naturePack_flat_011.obj │ │ ├── naturePack_flat_011.obj.meta │ │ ├── naturePack_flat_012.obj │ │ ├── naturePack_flat_012.obj.meta │ │ ├── naturePack_flat_013.obj │ │ └── naturePack_flat_013.obj.meta ├── Materials.meta ├── Materials │ ├── sky.mat │ ├── sky.mat.meta │ ├── smoke_distortion.mat │ ├── smoke_distortion.mat.meta │ ├── smoke_particle.mat │ ├── smoke_particle.mat.meta │ ├── toon_fire.mat │ └── toon_fire.mat.meta ├── Meshes.meta ├── Meshes │ ├── fire_mesh.FBX │ └── fire_mesh.FBX.meta ├── PostFx Profiles.meta ├── PostFx Profiles │ ├── PostFxProfile.asset │ └── PostFxProfile.asset.meta ├── PostProcessing.meta ├── PostProcessing │ ├── Editor.meta │ ├── Editor │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── DecoratorAttribute.cs │ │ │ ├── DecoratorAttribute.cs.meta │ │ │ ├── PostProcessEditorAttribute.cs │ │ │ └── PostProcessEditorAttribute.cs.meta │ │ ├── BaseEditor.cs │ │ ├── BaseEditor.cs.meta │ │ ├── Decorators.meta │ │ ├── Decorators │ │ │ ├── AttributeDecorator.cs │ │ │ ├── AttributeDecorator.cs.meta │ │ │ ├── Decorators.cs │ │ │ ├── Decorators.cs.meta │ │ │ ├── TrackballDecorator.cs │ │ │ └── TrackballDecorator.cs.meta │ │ ├── EffectListEditor.cs │ │ ├── EffectListEditor.cs.meta │ │ ├── Effects.meta │ │ ├── Effects │ │ │ ├── AmbientOcclusionEditor.cs │ │ │ ├── AmbientOcclusionEditor.cs.meta │ │ │ ├── AutoExposureEditor.cs │ │ │ ├── AutoExposureEditor.cs.meta │ │ │ ├── BloomEditor.cs │ │ │ ├── BloomEditor.cs.meta │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ ├── ColorGradingEditor.cs │ │ │ ├── ColorGradingEditor.cs.meta │ │ │ ├── DefaultPostProcessEffectEditor.cs │ │ │ ├── DefaultPostProcessEffectEditor.cs.meta │ │ │ ├── DepthOfFieldEditor.cs │ │ │ ├── DepthOfFieldEditor.cs.meta │ │ │ ├── LensDistortionEditor.cs │ │ │ ├── LensDistortionEditor.cs.meta │ │ │ ├── ScreenSpaceReflectionsEditor.cs │ │ │ ├── ScreenSpaceReflectionsEditor.cs.meta │ │ │ ├── VignetteEditor.cs │ │ │ └── VignetteEditor.cs.meta │ │ ├── PostProcessDebugEditor.cs │ │ ├── PostProcessDebugEditor.cs.meta │ │ ├── PostProcessEffectBaseEditor.cs │ │ ├── PostProcessEffectBaseEditor.cs.meta │ │ ├── PostProcessEffectEditor.cs │ │ ├── PostProcessEffectEditor.cs.meta │ │ ├── PostProcessLayerEditor.cs │ │ ├── PostProcessLayerEditor.cs.meta │ │ ├── PostProcessProfileEditor.cs │ │ ├── PostProcessProfileEditor.cs.meta │ │ ├── PostProcessVolumeEditor.cs │ │ ├── PostProcessVolumeEditor.cs.meta │ │ ├── Tools.meta │ │ ├── Tools │ │ │ ├── CubeLutAssetFactory.cs │ │ │ ├── CubeLutAssetFactory.cs.meta │ │ │ ├── CubeLutAssetImporter.cs │ │ │ ├── CubeLutAssetImporter.cs.meta │ │ │ ├── DefineSetter.cs │ │ │ ├── DefineSetter.cs.meta │ │ │ ├── ProfileFactory.cs │ │ │ ├── ProfileFactory.cs.meta │ │ │ ├── ResourceAssetFactory.cs │ │ │ ├── ResourceAssetFactory.cs.meta │ │ │ ├── VolumeFactory.cs │ │ │ └── VolumeFactory.cs.meta │ │ ├── Unity.Postprocessing.Editor.asmdef │ │ ├── Unity.Postprocessing.Editor.asmdef.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── CurveEditor.cs │ │ │ ├── CurveEditor.cs.meta │ │ │ ├── EditorUtilities.cs │ │ │ ├── EditorUtilities.cs.meta │ │ │ ├── GlobalSettings.cs │ │ │ ├── GlobalSettings.cs.meta │ │ │ ├── PostProcessShaderIncludePath.cs │ │ │ ├── PostProcessShaderIncludePath.cs.meta │ │ │ ├── SerializedParameterOverride.cs │ │ │ ├── SerializedParameterOverride.cs.meta │ │ │ ├── Styling.cs │ │ │ └── Styling.cs.meta │ ├── Gizmos.meta │ ├── Gizmos │ │ ├── PostProcessLayer.png │ │ └── PostProcessLayer.png.meta │ ├── LICENSE.md │ ├── PostProcessResources.asset │ ├── PostProcessResources.asset.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── DisplayNameAttribute.cs │ │ │ ├── DisplayNameAttribute.cs.meta │ │ │ ├── MaxAttribute.cs │ │ │ ├── MaxAttribute.cs.meta │ │ │ ├── MinAttribute.cs │ │ │ ├── MinAttribute.cs.meta │ │ │ ├── MinMaxAttribute.cs │ │ │ ├── MinMaxAttribute.cs.meta │ │ │ ├── PostProcessAttribute.cs │ │ │ ├── PostProcessAttribute.cs.meta │ │ │ ├── TrackballAttribute.cs │ │ │ └── TrackballAttribute.cs.meta │ │ ├── Effects.meta │ │ ├── Effects │ │ │ ├── AmbientOcclusion.cs │ │ │ ├── AmbientOcclusion.cs.meta │ │ │ ├── AutoExposure.cs │ │ │ ├── AutoExposure.cs.meta │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── ChromaticAberration.cs │ │ │ ├── ChromaticAberration.cs.meta │ │ │ ├── ColorGrading.cs │ │ │ ├── ColorGrading.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── Dithering.cs │ │ │ ├── Dithering.cs.meta │ │ │ ├── FastApproximateAntialiasing.cs │ │ │ ├── FastApproximateAntialiasing.cs.meta │ │ │ ├── Fog.cs │ │ │ ├── Fog.cs.meta │ │ │ ├── Grain.cs │ │ │ ├── Grain.cs.meta │ │ │ ├── LensDistortion.cs │ │ │ ├── LensDistortion.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── MultiScaleVO.cs │ │ │ ├── MultiScaleVO.cs.meta │ │ │ ├── ScalableAO.cs │ │ │ ├── ScalableAO.cs.meta │ │ │ ├── ScreenSpaceReflections.cs │ │ │ ├── ScreenSpaceReflections.cs.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.cs │ │ │ ├── SubpixelMorphologicalAntialiasing.cs.meta │ │ │ ├── TemporalAntialiasing.cs │ │ │ ├── TemporalAntialiasing.cs.meta │ │ │ ├── Vignette.cs │ │ │ └── Vignette.cs.meta │ │ ├── Monitors.meta │ │ ├── Monitors │ │ │ ├── HistogramMonitor.cs │ │ │ ├── HistogramMonitor.cs.meta │ │ │ ├── LightMeterMonitor.cs │ │ │ ├── LightMeterMonitor.cs.meta │ │ │ ├── Monitor.cs │ │ │ ├── Monitor.cs.meta │ │ │ ├── VectorscopeMonitor.cs │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ ├── WaveformMonitor.cs │ │ │ └── WaveformMonitor.cs.meta │ │ ├── ParameterOverride.cs │ │ ├── ParameterOverride.cs.meta │ │ ├── PostProcessBundle.cs │ │ ├── PostProcessBundle.cs.meta │ │ ├── PostProcessDebug.cs │ │ ├── PostProcessDebug.cs.meta │ │ ├── PostProcessDebugLayer.cs │ │ ├── PostProcessDebugLayer.cs.meta │ │ ├── PostProcessEffectRenderer.cs │ │ ├── PostProcessEffectRenderer.cs.meta │ │ ├── PostProcessEffectSettings.cs │ │ ├── PostProcessEffectSettings.cs.meta │ │ ├── PostProcessEvent.cs │ │ ├── PostProcessEvent.cs.meta │ │ ├── PostProcessLayer.cs │ │ ├── PostProcessLayer.cs.meta │ │ ├── PostProcessManager.cs │ │ ├── PostProcessManager.cs.meta │ │ ├── PostProcessProfile.cs │ │ ├── PostProcessProfile.cs.meta │ │ ├── PostProcessRenderContext.cs │ │ ├── PostProcessRenderContext.cs.meta │ │ ├── PostProcessResources.cs │ │ ├── PostProcessResources.cs.meta │ │ ├── PostProcessVolume.cs │ │ ├── PostProcessVolume.cs.meta │ │ ├── Unity.Postprocessing.Runtime.asmdef │ │ ├── Unity.Postprocessing.Runtime.asmdef.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── ColorUtilities.cs │ │ │ ├── ColorUtilities.cs.meta │ │ │ ├── HableCurve.cs │ │ │ ├── HableCurve.cs.meta │ │ │ ├── HaltonSeq.cs │ │ │ ├── HaltonSeq.cs.meta │ │ │ ├── LogHistogram.cs │ │ │ ├── LogHistogram.cs.meta │ │ │ ├── MeshUtilities.cs │ │ │ ├── MeshUtilities.cs.meta │ │ │ ├── PropertySheet.cs │ │ │ ├── PropertySheet.cs.meta │ │ │ ├── PropertySheetFactory.cs │ │ │ ├── PropertySheetFactory.cs.meta │ │ │ ├── RuntimeUtilities.cs │ │ │ ├── RuntimeUtilities.cs.meta │ │ │ ├── ShaderIDs.cs │ │ │ ├── ShaderIDs.cs.meta │ │ │ ├── Spline.cs │ │ │ ├── Spline.cs.meta │ │ │ ├── TargetPool.cs │ │ │ ├── TargetPool.cs.meta │ │ │ ├── TextureFormatUtilities.cs │ │ │ ├── TextureFormatUtilities.cs.meta │ │ │ ├── TextureLerper.cs │ │ │ ├── TextureLerper.cs.meta │ │ │ ├── XRSettings.cs │ │ │ └── XRSettings.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── ACES.hlsl │ │ ├── ACES.hlsl.meta │ │ ├── API.meta │ │ ├── API │ │ │ ├── D3D11.hlsl │ │ │ ├── D3D11.hlsl.meta │ │ │ ├── D3D12.hlsl │ │ │ ├── D3D12.hlsl.meta │ │ │ ├── D3D9.hlsl │ │ │ ├── D3D9.hlsl.meta │ │ │ ├── Metal.hlsl │ │ │ ├── Metal.hlsl.meta │ │ │ ├── OpenGL.hlsl │ │ │ ├── OpenGL.hlsl.meta │ │ │ ├── PSP2.hlsl │ │ │ ├── PSP2.hlsl.meta │ │ │ ├── PSSL.hlsl │ │ │ ├── PSSL.hlsl.meta │ │ │ ├── Switch.hlsl │ │ │ ├── Switch.hlsl.meta │ │ │ ├── Vulkan.hlsl │ │ │ ├── Vulkan.hlsl.meta │ │ │ ├── XboxOne.hlsl │ │ │ └── XboxOne.hlsl.meta │ │ ├── Builtins.meta │ │ ├── Builtins │ │ │ ├── AutoExposure.compute │ │ │ ├── AutoExposure.compute.meta │ │ │ ├── Bloom.shader │ │ │ ├── Bloom.shader.meta │ │ │ ├── Copy.shader │ │ │ ├── Copy.shader.meta │ │ │ ├── CopyStd.shader │ │ │ ├── CopyStd.shader.meta │ │ │ ├── CopyStdFromDoubleWide.shader │ │ │ ├── CopyStdFromDoubleWide.shader.meta │ │ │ ├── CopyStdFromTexArray.shader │ │ │ ├── CopyStdFromTexArray.shader.meta │ │ │ ├── DeferredFog.shader │ │ │ ├── DeferredFog.shader.meta │ │ │ ├── DepthOfField.hlsl │ │ │ ├── DepthOfField.hlsl.meta │ │ │ ├── DepthOfField.shader │ │ │ ├── DepthOfField.shader.meta │ │ │ ├── DiscardAlpha.shader │ │ │ ├── DiscardAlpha.shader.meta │ │ │ ├── DiskKernels.hlsl │ │ │ ├── DiskKernels.hlsl.meta │ │ │ ├── Distortion.hlsl │ │ │ ├── Distortion.hlsl.meta │ │ │ ├── Dithering.hlsl │ │ │ ├── Dithering.hlsl.meta │ │ │ ├── ExposureHistogram.compute │ │ │ ├── ExposureHistogram.compute.meta │ │ │ ├── ExposureHistogram.hlsl │ │ │ ├── ExposureHistogram.hlsl.meta │ │ │ ├── FastApproximateAntialiasing.hlsl │ │ │ ├── FastApproximateAntialiasing.hlsl.meta │ │ │ ├── FinalPass.shader │ │ │ ├── FinalPass.shader.meta │ │ │ ├── Fog.hlsl │ │ │ ├── Fog.hlsl.meta │ │ │ ├── GaussianDownsample.compute │ │ │ ├── GaussianDownsample.compute.meta │ │ │ ├── GrainBaker.shader │ │ │ ├── GrainBaker.shader.meta │ │ │ ├── Lut2DBaker.shader │ │ │ ├── Lut2DBaker.shader.meta │ │ │ ├── Lut3DBaker.compute │ │ │ ├── Lut3DBaker.compute.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── MultiScaleVO.shader │ │ │ ├── MultiScaleVO.shader.meta │ │ │ ├── MultiScaleVODownsample1.compute │ │ │ ├── MultiScaleVODownsample1.compute.meta │ │ │ ├── MultiScaleVODownsample2.compute │ │ │ ├── MultiScaleVODownsample2.compute.meta │ │ │ ├── MultiScaleVORender.compute │ │ │ ├── MultiScaleVORender.compute.meta │ │ │ ├── MultiScaleVOUpsample.compute │ │ │ ├── MultiScaleVOUpsample.compute.meta │ │ │ ├── ScalableAO.hlsl │ │ │ ├── ScalableAO.hlsl.meta │ │ │ ├── ScalableAO.shader │ │ │ ├── ScalableAO.shader.meta │ │ │ ├── ScreenSpaceReflections.hlsl │ │ │ ├── ScreenSpaceReflections.hlsl.meta │ │ │ ├── ScreenSpaceReflections.shader │ │ │ ├── ScreenSpaceReflections.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl.meta │ │ │ ├── TemporalAntialiasing.shader │ │ │ ├── TemporalAntialiasing.shader.meta │ │ │ ├── Texture2DLerp.shader │ │ │ ├── Texture2DLerp.shader.meta │ │ │ ├── Texture3DLerp.compute │ │ │ ├── Texture3DLerp.compute.meta │ │ │ ├── Uber.shader │ │ │ └── Uber.shader.meta │ │ ├── Colors.hlsl │ │ ├── Colors.hlsl.meta │ │ ├── Debug.meta │ │ ├── Debug │ │ │ ├── Histogram.compute │ │ │ ├── Histogram.compute.meta │ │ │ ├── Histogram.shader │ │ │ ├── Histogram.shader.meta │ │ │ ├── LightMeter.shader │ │ │ ├── LightMeter.shader.meta │ │ │ ├── Overlays.shader │ │ │ ├── Overlays.shader.meta │ │ │ ├── Vectorscope.compute │ │ │ ├── Vectorscope.compute.meta │ │ │ ├── Vectorscope.shader │ │ │ ├── Vectorscope.shader.meta │ │ │ ├── Waveform.compute │ │ │ ├── Waveform.compute.meta │ │ │ ├── Waveform.shader │ │ │ └── Waveform.shader.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── ConvertToLog.shader │ │ │ ├── ConvertToLog.shader.meta │ │ │ ├── CurveGrid.shader │ │ │ ├── CurveGrid.shader.meta │ │ │ ├── Trackball.shader │ │ │ └── Trackball.shader.meta │ │ ├── Sampling.hlsl │ │ ├── Sampling.hlsl.meta │ │ ├── StdLib.hlsl │ │ ├── StdLib.hlsl.meta │ │ ├── xRLib.hlsl │ │ └── xRLib.hlsl.meta │ ├── Textures.meta │ ├── Textures │ │ ├── Blue Noise 256px.meta │ │ ├── Blue Noise 256px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ └── LDR_LLL1_7.png.meta │ │ ├── Blue Noise 64px.meta │ │ ├── Blue Noise 64px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_32.png │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ ├── LDR_LLL1_33.png │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ ├── LDR_LLL1_34.png │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ ├── LDR_LLL1_35.png │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ ├── LDR_LLL1_36.png │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ ├── LDR_LLL1_37.png │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ ├── LDR_LLL1_38.png │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ ├── LDR_LLL1_39.png │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_40.png │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ ├── LDR_LLL1_41.png │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ ├── LDR_LLL1_42.png │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ ├── LDR_LLL1_43.png │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ ├── LDR_LLL1_44.png │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ ├── LDR_LLL1_45.png │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ ├── LDR_LLL1_46.png │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ ├── LDR_LLL1_47.png │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ ├── LDR_LLL1_48.png │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ ├── LDR_LLL1_49.png │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_50.png │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ ├── LDR_LLL1_51.png │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ ├── LDR_LLL1_52.png │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ ├── LDR_LLL1_53.png │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ ├── LDR_LLL1_54.png │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ ├── LDR_LLL1_55.png │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ ├── LDR_LLL1_56.png │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ ├── LDR_LLL1_57.png │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ ├── LDR_LLL1_58.png │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ ├── LDR_LLL1_59.png │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_60.png │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ ├── LDR_LLL1_61.png │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ ├── LDR_LLL1_62.png │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ ├── LDR_LLL1_63.png │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ └── LDR_LLL1_9.png.meta │ │ ├── Cubes.meta │ │ ├── Cubes │ │ │ ├── .gitignore │ │ │ ├── Linear to Unity Log r1.cube │ │ │ ├── Linear to Unity Log r1.cube.meta │ │ │ ├── Linear to sRGB r1.cube │ │ │ ├── Linear to sRGB r1.cube.meta │ │ │ ├── Unity Log to Linear r1.cube │ │ │ ├── Unity Log to Linear r1.cube.meta │ │ │ ├── Unity Log to sRGB r1.cube │ │ │ ├── Unity Log to sRGB r1.cube.meta │ │ │ ├── sRGB to Linear r1.cube │ │ │ ├── sRGB to Linear r1.cube.meta │ │ │ ├── sRGB to Unity Log r1.cube │ │ │ └── sRGB to Unity Log r1.cube.meta │ │ ├── LUTs.meta │ │ ├── LUTs │ │ │ ├── NeutralLdrLut.png │ │ │ └── NeutralLdrLut.png.meta │ │ ├── Lens Dirt.meta │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ ├── SMAA.meta │ │ ├── SMAA │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ │ ├── Spectral LUTs.meta │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ └── license.txt.meta ├── Prefabs.meta ├── Prefabs │ ├── adventurer_posed.prefab │ ├── adventurer_posed.prefab.meta │ ├── fire.prefab │ └── fire.prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta ├── Scripts.meta ├── Scripts │ ├── Distortion.cs │ ├── Distortion.cs.meta │ ├── DistortionEffect.cs │ ├── DistortionEffect.cs.meta │ ├── DistortionManager.cs │ └── DistortionManager.cs.meta ├── Shaders.meta ├── Shaders │ ├── DistortionParticle.shader │ ├── DistortionParticle.shader.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Distortion.shader │ │ └── Distortion.shader.meta │ ├── SkyboxColoredProcedural.shader │ ├── SkyboxColoredProcedural.shader.meta │ ├── ToonFire.shader │ └── ToonFire.shader.meta ├── Textures.meta └── Textures │ ├── fire_noise.png │ ├── fire_noise.png.meta │ ├── fire_noise_2.png │ ├── fire_noise_2.png.meta │ ├── fire_ramp.png │ ├── fire_ramp.png.meta │ ├── shadey.png │ ├── shadey.png.meta │ ├── sky.exr │ ├── sky.exr.meta │ ├── smoke_albedo.png │ ├── smoke_albedo.png.meta │ ├── smoke_normal.png │ └── smoke_normal.png.meta ├── LICENSE.md ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /Assets/Animation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d0bf0206b76f6e448c61bc5038ba08d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- 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14.1732 86.6142 28 | f 2/5/2 4/4/2 5/7/2 29 | 30 | usemtl Leafs 31 | vt 44.8819 0 32 | vn 0 1 -0 33 | v 1.14 2.2 -0.78 34 | vt 44.8819 30.7087 35 | vt 14.1732 4.718e-011 36 | f 4/8/3 6/9/3 5/10/3 37 | 38 | usemtl Stone 39 | vt -4.07964e-012 86.6142 40 | vn 1 5.79708e-014 -9.08973e-014 41 | vt 44.8819 -2.60184e-012 42 | vt 30.7087 86.6142 43 | f 4/11/4 3/12/4 6/13/4 44 | 45 | vt -4.07964e-012 -2.60184e-012 46 | f 3/12/4 4/11/4 1/14/4 47 | 48 | vt 0 6.51249e-017 49 | vn -0.70242 0.114941 -0.70242 50 | vt -53.4506 87.1921 51 | vt -63.4726 -1.386e-012 52 | f 2/15/5 6/16/5 3/17/5 53 | 54 | vt -10.022 87.1921 55 | f 6/16/5 2/15/5 5/18/5 56 | 57 | -------------------------------------------------------------------------------- /Assets/KenneyAssets/Nature Pack Extended/naturePack_103.obj: -------------------------------------------------------------------------------- 1 | # Alias OBJ Model File 2 | # Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited 3 | # File units = meters 4 | 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30 | v 0.78 2.2 -0.78 31 | vt 30.7087 30.7087 32 | vn 0 1 -0 33 | f 6/7/3 5/2/3 4/5/3 34 | 35 | usemtl Wood 36 | vt -43.4286 86.6142 37 | vn -0.707107 0 -0.707107 38 | f 6/8/4 2/2/4 5/6/4 39 | 40 | vt -43.4286 0 41 | f 2/2/4 6/8/4 3/9/4 42 | 43 | vn 1 0 -0 44 | f 4/6/5 3/5/5 6/4/5 45 | 46 | f 3/5/5 4/6/5 1/2/5 47 | 48 | -------------------------------------------------------------------------------- /Assets/KenneyAssets/Nature Pack Extended/naturePack_118.obj: -------------------------------------------------------------------------------- 1 | # Alias OBJ Model File 2 | # Exported from SketchUp, (c) 2000-2012 Trimble Navigation Limited 3 | # File units = meters 4 | 5 | mtllib naturePack_118.mtl 6 | 7 | g Mesh1 Brown_Cliff_Bottom_Corner_Green_Top Model 8 | 9 | usemtl Wood 10 | v 1.14 0 -0 11 | vt -44.8819 -1.95768e-050 12 | vn -1.46071e-018 -1 2.98612e-034 13 | v 0 1.66521e-018 -0 14 | vt 9.57633e-035 -1.95768e-050 15 | v 1.14 0 -1.14 16 | vt -44.8819 44.8819 17 | f 1/1/1 2/2/1 3/3/1 18 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smoke_distortion 10 | m_Shader: {fileID: 4800000, guid: c272f6fd17ecdc34aba2f1252bb91e9e, type: 3} 11 | m_ShaderKeywords: ETC1_EXTERNAL_ALPHA 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _MainTex: 22 | m_Texture: {fileID: 2800000, guid: 7ec3841599b8d1841b41079d698d11b1, type: 3} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _Magnitude: 8 27 | m_Colors: [] 28 | -------------------------------------------------------------------------------- /Assets/Materials/smoke_distortion.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e91e98263a483504e9713122568d4b66 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/smoke_particle.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9da27705e70a7f44b5d2f9bb6a4af4b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Materials/toon_fire.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa65ef7cf8ac3c4428bdaa2ee5887ffc 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Meshes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db8775a99a298fa4192d8d394ce5bf7b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Meshes/fire_mesh.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Broxxar/PostProcessDistortionFX/8845b6f7ab9710f79899869af3c0d70bddc53306/Assets/Meshes/fire_mesh.FBX -------------------------------------------------------------------------------- /Assets/PostFx Profiles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16c09cb926091ab43bfb18efd2dbd574 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostFx Profiles/PostFxProfile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 80d6db2800cfacf4b89f2135f8be6e2f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 882b0859925f7ce40b41d9a6a9f87f99 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10af18f17ff5ecf47bc4dbd1551b36d2 3 | folderAsset: yes 4 | timeCreated: 1488201031 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5422948b83b1d34c86e710f0d9fea30 3 | folderAsset: yes 4 | timeCreated: 1492690959 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/DecoratorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Tells a class which inspector attribute it's a decorator 7 | /// for. 8 | /// 9 | /// 10 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] 11 | public sealed class DecoratorAttribute : Attribute 12 | { 13 | /// 14 | /// The attribute type that this decorator can inspect. 15 | /// 16 | public readonly Type attributeType; 17 | 18 | /// 19 | /// Creates a new attribute. 20 | /// 21 | /// The type that this decorator can inspect 22 | public DecoratorAttribute(Type attributeType) 23 | { 24 | this.attributeType = attributeType; 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/DecoratorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9753335d6f48da542be1c720aa07bbf5 3 | timeCreated: 1493109769 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Tells a class which run-time type it's an editor 7 | /// for. When you make a custom editor for an effect, you need put this attribute on the editor 8 | /// class. 9 | /// 10 | /// 11 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] 12 | public sealed class PostProcessEditorAttribute : Attribute 13 | { 14 | /// 15 | /// The type that this editor can edit. 16 | /// 17 | public readonly Type settingsType; 18 | 19 | /// 20 | /// Creates a new attribute. 21 | /// 22 | /// The type that this editor can edit 23 | public PostProcessEditorAttribute(Type settingsType) 24 | { 25 | this.settingsType = settingsType; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70ea2ab329ffbac43a0a02daa61dbe6b 3 | timeCreated: 1492690987 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/BaseEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69a4fc27499557744827c787d71fdf08 3 | timeCreated: 1488275908 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Decorators.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21a375b704549664589881dfc892e7e7 3 | folderAsset: yes 4 | timeCreated: 1493051174 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Decorators/AttributeDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b2666165a17bbd4e851c1382898651e 3 | timeCreated: 1493051184 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Decorators/Decorators.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6ae47710b8593e41960a944bb29e6c3 3 | timeCreated: 1493051241 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Decorators/TrackballDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26ed99f46b86df8449003e6ec0f65144 3 | timeCreated: 1493900975 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/EffectListEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f9fffe306f3969418c31ee836b6ffee 3 | timeCreated: 1494328254 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1da84851b99c43746afb49e79ae2b1d6 3 | folderAsset: yes 4 | timeCreated: 1492696579 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67909952e72978b4ea41880509c936ff 3 | timeCreated: 1505217529 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/AutoExposureEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3051d2fb25301fa4a81e797109712feb 3 | timeCreated: 1493022639 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/BloomEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47feae56b7bdcf4499b96c2aa3c6ce07 3 | timeCreated: 1493116477 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [PostProcessEditor(typeof(ChromaticAberration))] 6 | internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor 7 | { 8 | SerializedParameterOverride m_SpectralLut; 9 | SerializedParameterOverride m_Intensity; 10 | SerializedParameterOverride m_FastMode; 11 | 12 | public override void OnEnable() 13 | { 14 | m_SpectralLut = FindParameterOverride(x => x.spectralLut); 15 | m_Intensity = FindParameterOverride(x => x.intensity); 16 | m_FastMode = FindParameterOverride(x => x.fastMode); 17 | } 18 | 19 | public override void OnInspectorGUI() 20 | { 21 | base.OnInspectorGUI(); 22 | 23 | PropertyField(m_SpectralLut); 24 | PropertyField(m_Intensity); 25 | PropertyField(m_FastMode); 26 | 27 | if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) 28 | EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8e5f5614c0d72445b292f4b16ab660b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/ColorGradingEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f79c8927d684af6499f512361e23bace 3 | timeCreated: 1493026581 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b0cd5ddb61a56b4f86ea0fd0a102fe7 3 | timeCreated: 1492705253 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | [PostProcessEditor(typeof(DepthOfField))] 7 | internal sealed class DepthOfFieldEditor : PostProcessEffectEditor 8 | { 9 | SerializedParameterOverride m_FocusDistance; 10 | SerializedParameterOverride m_Aperture; 11 | SerializedParameterOverride m_FocalLength; 12 | SerializedParameterOverride m_KernelSize; 13 | 14 | public override void OnEnable() 15 | { 16 | m_FocusDistance = FindParameterOverride(x => x.focusDistance); 17 | m_Aperture = FindParameterOverride(x => x.aperture); 18 | m_FocalLength = FindParameterOverride(x => x.focalLength); 19 | m_KernelSize = FindParameterOverride(x => x.kernelSize); 20 | } 21 | 22 | public override void OnInspectorGUI() 23 | { 24 | if (SystemInfo.graphicsShaderLevel < 35) 25 | EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.", MessageType.Warning); 26 | 27 | PropertyField(m_FocusDistance); 28 | PropertyField(m_Aperture); 29 | PropertyField(m_FocalLength); 30 | PropertyField(m_KernelSize); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb4c0b518e013c8418135b3bd8a91b6c 3 | timeCreated: 1513004657 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/LensDistortionEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [PostProcessEditor(typeof(LensDistortion))] 6 | internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor 7 | { 8 | public override void OnInspectorGUI() 9 | { 10 | if (RuntimeUtilities.isVREnabled) 11 | EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning); 12 | 13 | base.OnInspectorGUI(); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7758395f983044344b2c8ea743e956c3 3 | timeCreated: 1519742257 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d798d5719bf3b434eafb013385f872eb 3 | timeCreated: 1505226497 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Effects/VignetteEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3869d037332a74744a54736f00d62763 3 | timeCreated: 1492696599 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessDebugEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75be0b76c5da33a41a2e679cfb7f453c 3 | timeCreated: 1499771607 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessEffectBaseEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a7e5d36c781f1a469ea8f981b785506 3 | timeCreated: 1492689813 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e81ec1796a6c9844f9ab3847494d7911 3 | timeCreated: 1492690838 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessLayerEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c89984c2a3e6cd4492c6f695f07bae6 3 | timeCreated: 1488275719 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessProfileEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [CustomEditor(typeof(PostProcessProfile))] 6 | sealed class PostProcessProfileEditor : Editor 7 | { 8 | EffectListEditor m_EffectList; 9 | 10 | void OnEnable() 11 | { 12 | m_EffectList = new EffectListEditor(this); 13 | m_EffectList.Init(target as PostProcessProfile, serializedObject); 14 | } 15 | 16 | void OnDisable() 17 | { 18 | if (m_EffectList != null) 19 | m_EffectList.Clear(); 20 | } 21 | 22 | public override void OnInspectorGUI() 23 | { 24 | serializedObject.Update(); 25 | m_EffectList.OnGUI(); 26 | serializedObject.ApplyModifiedProperties(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessProfileEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fcb2f1e4a7d9ba42bc5940a5611f302 3 | timeCreated: 1494339151 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessVolumeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e487364a0cd33f4a9ef2ed93819d4d7 3 | timeCreated: 1488201040 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e58158d9d8b440d4ca944a07d6cde9af 3 | folderAsset: yes 4 | timeCreated: 1496736709 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d506bd5da20d0248bfa343c6693d655 3 | timeCreated: 1496740688 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e4b5d9a1abab984cbe0cbdb31fca939 3 | timeCreated: 1496737252 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/DefineSetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21c950a797aa518438786fc341790e14 3 | timeCreated: 1499857026 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/ProfileFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac5668592895c1742a0c6e9d111f870b 3 | timeCreated: 1498836357 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/ResourceAssetFactory.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | static class ResourceAssetFactory 7 | { 8 | #if POSTFX_DEBUG_MENUS 9 | [MenuItem("Tools/Post-processing/Create Resources Asset")] 10 | #endif 11 | static void CreateAsset() 12 | { 13 | var asset = ScriptableObject.CreateInstance(); 14 | AssetDatabase.CreateAsset(asset, "Assets/PostProcessResources.asset"); 15 | AssetDatabase.SaveAssets(); 16 | AssetDatabase.Refresh(); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/ResourceAssetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4351734f8a0aaa42a51a99db92e92e2 3 | timeCreated: 1496736723 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/VolumeFactory.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | internal static class VolumeFactory 7 | { 8 | [MenuItem("GameObject/3D Object/Post-process Volume")] 9 | static void CreateVolume() 10 | { 11 | var gameObject = new GameObject("Post-process Volume"); 12 | var collider = gameObject.AddComponent(); 13 | collider.size = Vector3.one; 14 | collider.isTrigger = true; 15 | gameObject.AddComponent(); 16 | 17 | Selection.objects = new [] { gameObject }; 18 | EditorApplication.ExecuteMenuItem("GameObject/Move To View"); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Tools/VolumeFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f3902e2aa2609f47ab0c956e56ea0bf 3 | timeCreated: 1497707764 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Unity.Postprocessing.Editor", 3 | "references": [ 4 | "Unity.Postprocessing.Runtime" 5 | ], 6 | "optionalUnityReferences": [], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [] 16 | } -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a35efad8797223d499f8c68b1f545dbc 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 018e19d6c1b36224b85b5c0ddd6a895e 3 | folderAsset: yes 4 | timeCreated: 1489051059 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/CurveEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce0f0631fee52da41884853337cab99d 3 | timeCreated: 1493979438 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/EditorUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09e002b759745fa499d539b9021af38e 3 | timeCreated: 1489050987 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/GlobalSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eff4db1c9252e5247b661dec568df962 3 | timeCreated: 1494714307 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEngine; 3 | using System.IO; 4 | 5 | namespace UnityEditor.Experimental.Rendering 6 | { 7 | static class PostProcessShaderIncludePath 8 | { 9 | #if UNITY_2018_1_OR_NEWER && !UNITY_2018_3_OR_NEWER 10 | [ShaderIncludePath] 11 | #endif 12 | public static string[] GetPaths() 13 | { 14 | var srpMarker = Directory.GetFiles(Application.dataPath, "POSTFXMARKER", SearchOption.AllDirectories).FirstOrDefault(); 15 | var paths = new string[srpMarker == null ? 1 : 2]; 16 | var index = 0; 17 | if (srpMarker != null) 18 | { 19 | paths[index] = Directory.GetParent(srpMarker).ToString(); 20 | index++; 21 | } 22 | paths[index] = Path.GetFullPath("Packages/com.unity.postprocessing"); 23 | return paths; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75da50dbb3034f142a31c2a182292bc8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/SerializedParameterOverride.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f48a0d4b798943a448e8d2e5d891133c 3 | timeCreated: 1492899655 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/Styling.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c884467f149574e44b21c869b7fc3401 3 | timeCreated: 1492697266 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Gizmos.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62591175d691aac46a9db652057e905c 3 | folderAsset: yes 4 | timeCreated: 1488200725 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Gizmos/PostProcessLayer.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Broxxar/PostProcessDistortionFX/8845b6f7ab9710f79899869af3c0d70bddc53306/Assets/PostProcessing/Gizmos/PostProcessLayer.png -------------------------------------------------------------------------------- /Assets/PostProcessing/LICENSE.md: -------------------------------------------------------------------------------- 1 | Post-processing copyright © 2017 Unity Technologies ApS 2 | 3 | Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](https://unity3d.com/legal/licenses/Unity_Companion_License). 4 | 5 | Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. -------------------------------------------------------------------------------- /Assets/PostProcessing/PostProcessResources.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82512f9c8e5d4a4d938b575d47f88d4 3 | timeCreated: 1493713586 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 11400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bdda73de20b6a54592f998f94de3b64 3 | folderAsset: yes 4 | timeCreated: 1484302934 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18b9eca2f52e6624db241af91bab06c9 3 | folderAsset: yes 4 | timeCreated: 1488204491 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to change the label of a field displayed in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class DisplayNameAttribute : Attribute 10 | { 11 | /// 12 | /// The label displayed in the inspector. 13 | /// 14 | public readonly string displayName; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The label to display in the inspector 20 | public DisplayNameAttribute(string displayName) 21 | { 22 | this.displayName = displayName; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 912e288507f1e724492c7c721fa1deb8 3 | timeCreated: 1493047701 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MaxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to clamp floating point values to a maximum value in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MaxAttribute : Attribute 10 | { 11 | /// 12 | /// The maximum value the field will be clamped to. 13 | /// 14 | public readonly float max; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The maximum value the field will be clamped to 20 | public MaxAttribute(float max) 21 | { 22 | this.max = max; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MaxAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c72b20f77adb59439f8eed4f25a950a 3 | timeCreated: 1493113243 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to clamp floating point values to a minimum value in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MinAttribute : Attribute 10 | { 11 | /// 12 | /// The minimum value the field will be clamped to. 13 | /// 14 | public readonly float min; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The minimum value the field will be clamped to 20 | public MinAttribute(float min) 21 | { 22 | this.min = min; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63007e9c3f71cad46a59f223a8b32d46 3 | timeCreated: 1493113232 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to specify a range between a min and a max value. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MinMaxAttribute : Attribute 10 | { 11 | /// 12 | /// The minimum limit of the user defined range. 13 | /// 14 | public readonly float min; 15 | 16 | /// 17 | /// The maximum limit of the user defined range. 18 | /// 19 | public readonly float max; 20 | 21 | /// 22 | /// Creates a new attribute. 23 | /// 24 | /// The minimum limit of the user defined range 25 | /// The maximum limit of the user defined range 26 | public MinMaxAttribute(float min, float max) 27 | { 28 | this.min = min; 29 | this.max = max; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d2cae9d8c54de04fab072666ddd1e57 3 | timeCreated: 1493113280 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28cff9aae95df994e98129a9b35627de 3 | timeCreated: 1488204519 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44788f6e7bbf9174181bfe4689e66131 3 | timeCreated: 1493900877 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d220742cb204f8e4e9fe5f7b1efa7b54 3 | folderAsset: yes 4 | timeCreated: 1487844780 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/AmbientOcclusion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1cb7e9e120078f43bce4f0b1be547a7 3 | timeCreated: 1498493415 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/AutoExposure.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b3f6f3f7c722b4544b97e3c75840aa33 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/Bloom.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48a79b01ea5641d4aa6daa2e23605641 3 | timeCreated: 1491826542 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/ChromaticAberration.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6050e2d5de785ce4d931e4dbdbf2d755 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/ColorGrading.cs: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Broxxar/PostProcessDistortionFX/8845b6f7ab9710f79899869af3c0d70bddc53306/Assets/PostProcessing/Runtime/Effects/ColorGrading.cs -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/ColorGrading.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: adb84e30e02715445aeb9959894e3b4d 3 | timeCreated: 1493024209 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/DepthOfField.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 556797029e73b2347956b6579e77e05b 3 | timeCreated: 1491828776 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/Dithering.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75066207954ccc44aa9d134af49040de 3 | timeCreated: 1490188285 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Serialization; 3 | 4 | namespace UnityEngine.Rendering.PostProcessing 5 | { 6 | /// 7 | /// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect. 8 | /// 9 | [Serializable] 10 | public sealed class FastApproximateAntialiasing 11 | { 12 | /// 13 | /// If true, it will use a slightly lower quality but faster variant of FXAA. Highly 14 | /// recommended on mobile platforms. 15 | /// 16 | [FormerlySerializedAs("mobileOptimized")] 17 | [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] 18 | public bool fastMode = false; 19 | 20 | /// 21 | /// Set this to true if you need to keep the alpha channel untouched. Else it will 22 | /// use this channel to store internal data used to speed up and improve visual quality. 23 | /// 24 | [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")] 25 | public bool keepAlpha = false; 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efd3e892ff9d0b94c94e039ad5619e5d 3 | timeCreated: 1493489448 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/Fog.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62e2b920ea5fcaa4982e7fc50bf690a8 3 | timeCreated: 1498381577 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/Grain.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d65e486e4de6e5448a8fbb43dc8756a0 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/LensDistortion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b77c5407dc277943b591ade9e6b18c5 3 | timeCreated: 1519737209 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/MotionBlur.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b94fcd11afffcb142908bfcb1e261fba 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/MultiScaleVO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f59da4cf1b7dee244bc37fa6add23b00 3 | timeCreated: 1503308000 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/ScalableAO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c564cc69bd8582a48b2e0a2090d28361 3 | timeCreated: 1503307993 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a34fa72bd4185749832024e9c8010bf 3 | timeCreated: 1503573119 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3b0ecb61e2f1e54ebd4572178bfd8b1 3 | timeCreated: 1497735449 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a7fc26078c70a6469392d9775f433be 3 | timeCreated: 1490188293 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Effects/Vignette.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40b924e2dad56384a8df2a1e111bb675 3 | timeCreated: 1491826542 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Monitors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a243807ad889ae44bf63a9bcdc984af 3 | folderAsset: yes 4 | timeCreated: 1499676298 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Monitors/HistogramMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cce62646e6d421c41b0aa1c300fcd0fe 3 | timeCreated: 1499676418 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | 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timeCreated: 1494794407 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/HableCurve.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 599b4e72f6c212d40819cfde14826671 3 | timeCreated: 1494795842 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/HaltonSeq.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering.PostProcessing 2 | { 3 | /// 4 | /// Halton sequence utility. 5 | /// 6 | public static class HaltonSeq 7 | { 8 | /// 9 | /// Gets a value from the Halton sequence for a given index and radix. 10 | /// 11 | /// The sequence index 12 | /// The sequence base 13 | /// A number from the Halton sequence between 0 and 1. 14 | public static float Get(int index, int radix) 15 | { 16 | float result = 0f; 17 | float fraction = 1f / (float)radix; 18 | 19 | while (index > 0) 20 | { 21 | result += (float)(index % radix) * fraction; 22 | 23 | index /= radix; 24 | fraction /= (float)radix; 25 | } 26 | 27 | return result; 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/HaltonSeq.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 616483d5bdbf13c43ae1b005134b8c11 3 | timeCreated: 1493633892 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/LogHistogram.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4b23776a3150a74ea5ad6271a3d8f15 3 | timeCreated: 1496324052 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/MeshUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b42fa3a7c4baed49bb4f6a56dadc03f 3 | timeCreated: 1488548727 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/PropertySheet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4da61023839a0604d834e6ffde67ad52 3 | timeCreated: 1489745652 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/PropertySheetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | 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/Assets/PostProcessing/Runtime/Utils/TargetPool.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | class TargetPool 6 | { 7 | readonly List m_Pool; 8 | int m_Current; 9 | 10 | internal TargetPool() 11 | { 12 | m_Pool = new List(); 13 | Get(); // Pre-warm with a default target to avoid black frame on first frame 14 | } 15 | 16 | internal int Get() 17 | { 18 | int ret = Get(m_Current); 19 | m_Current++; 20 | return ret; 21 | } 22 | 23 | int Get(int i) 24 | { 25 | int ret; 26 | 27 | if (m_Pool.Count > i) 28 | { 29 | ret = m_Pool[i]; 30 | } 31 | else 32 | { 33 | // Avoid discontinuities 34 | while (m_Pool.Count <= i) 35 | m_Pool.Add(Shader.PropertyToID("_TargetPool" + i)); 36 | 37 | ret = m_Pool[i]; 38 | } 39 | 40 | return ret; 41 | } 42 | 43 | internal void Reset() 44 | { 45 | m_Current = 0; 46 | } 47 | } 48 | } 49 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1e1d3119c6fd4646aea0b4b74cacc1a 3 | timeCreated: 1489940191 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Copy.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PostProcessing/Copy" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 8 | 9 | float4 Frag(VaryingsDefault i) : SV_Target 10 | { 11 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); 12 | return color; 13 | } 14 | 15 | float4 FragKillNaN(VaryingsDefault i) : SV_Target 16 | { 17 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); 18 | 19 | if (AnyIsNan(color)) 20 | { 21 | color = (0.0).xxxx; 22 | } 23 | 24 | return color; 25 | } 26 | 27 | ENDHLSL 28 | 29 | SubShader 30 | { 31 | Cull Off ZWrite Off ZTest Always 32 | 33 | // 0 - Fullscreen triangle copy 34 | Pass 35 | { 36 | HLSLPROGRAM 37 | 38 | #pragma vertex VertDefault 39 | #pragma fragment Frag 40 | 41 | ENDHLSL 42 | } 43 | 44 | // 1 - Fullscreen triangle copy + NaN killer 45 | Pass 46 | { 47 | HLSLPROGRAM 48 | 49 | #pragma vertex VertDefault 50 | #pragma fragment FragKillNaN 51 | 52 | ENDHLSL 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Copy.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdbdb71de5f9c454b980f6d0e87f0afb 3 | timeCreated: 1489880150 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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"Hidden/PostProcessing/DiscardAlpha" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 8 | 9 | float4 Frag(VaryingsDefault i) : SV_Target 10 | { 11 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 12 | return float4(color.rgb, 1.0); 13 | } 14 | 15 | ENDHLSL 16 | 17 | SubShader 18 | { 19 | Cull Off ZWrite Off ZTest Always 20 | 21 | Pass 22 | { 23 | HLSLPROGRAM 24 | 25 | #pragma vertex VertDefault 26 | #pragma fragment Frag 27 | 28 | ENDHLSL 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/DiscardAlpha.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ab0816423f0dfe45841cab3b05ec9ef 3 | timeCreated: 1496835037 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/DiskKernels.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4811657005cf0a439cbc4a989ce9083 3 | timeCreated: 1491839887 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Distortion.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_DISTORTION 2 | #define UNITY_POSTFX_DISTORTION 3 | 4 | float4 _Distortion_Amount; 5 | float4 _Distortion_CenterScale; 6 | 7 | float2 Distort(float2 uv) 8 | { 9 | // Note: lens distortion is automatically disabled in VR so we won't bother handling stereo uvs 10 | #if DISTORT 11 | { 12 | uv = (uv - 0.5) * _Distortion_Amount.z + 0.5; 13 | float2 ruv = _Distortion_CenterScale.zw * (uv - 0.5 - _Distortion_CenterScale.xy); 14 | float ru = length(float2(ruv)); 15 | 16 | UNITY_BRANCH 17 | if (_Distortion_Amount.w > 0.0) 18 | { 19 | float wu = ru * _Distortion_Amount.x; 20 | ru = tan(wu) * (1.0 / (ru * _Distortion_Amount.y)); 21 | uv = uv + ruv * (ru - 1.0); 22 | } 23 | else 24 | { 25 | ru = (1.0 / ru) * _Distortion_Amount.x * atan(ru * _Distortion_Amount.y); 26 | uv = uv + ruv * (ru - 1.0); 27 | } 28 | } 29 | #endif 30 | 31 | return uv; 32 | } 33 | 34 | #endif // UNITY_POSTFX_DISTORTION 35 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Distortion.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c053166c69db5b943a5e70ec28113a24 3 | timeCreated: 1519741306 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Dithering.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_DITHERING 2 | #define UNITY_POSTFX_DITHERING 3 | 4 | TEXTURE2D_SAMPLER2D(_DitheringTex, sampler_DitheringTex); 5 | float4 _Dithering_Coords; 6 | 7 | float3 Dither(float3 color, float2 uv) 8 | { 9 | // Final pass dithering 10 | // Symmetric triangular distribution on [-1,1] with maximal density at 0 11 | float noise = SAMPLE_TEXTURE2D(_DitheringTex, sampler_DitheringTex, uv * _Dithering_Coords.xy + _Dithering_Coords.zw).a * 2.0 - 1.0; 12 | noise = FastSign(noise) * (1.0 - sqrt(1.0 - abs(noise))); 13 | 14 | #if UNITY_COLORSPACE_GAMMA 15 | color += noise / 255.0; 16 | #else 17 | color = SRGBToLinear(LinearToSRGB(color) + noise / 255.0); 18 | #endif 19 | 20 | return color; 21 | } 22 | 23 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-------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/FinalPass.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f75014305794b3948a3c6d5ccd550e05 3 | timeCreated: 1492610926 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Fog.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_FOG 2 | #define UNITY_POSTFX_FOG 3 | 4 | half4 _FogColor; 5 | float3 _FogParams; 6 | 7 | #define FOG_DENSITY _FogParams.x 8 | #define FOG_START _FogParams.y 9 | #define FOG_END _FogParams.z 10 | 11 | half ComputeFog(float z) 12 | { 13 | half fog = 0.0; 14 | #if FOG_LINEAR 15 | fog = (FOG_END - z) / (FOG_END - FOG_START); 16 | #elif FOG_EXP 17 | fog = exp2(-FOG_DENSITY * z); 18 | #else // FOG_EXP2 19 | fog = FOG_DENSITY * z; 20 | fog = exp2(-fog * fog); 21 | #endif 22 | return saturate(fog); 23 | } 24 | 25 | float ComputeFogDistance(float depth) 26 | { 27 | float dist = depth * _ProjectionParams.z; 28 | dist -= _ProjectionParams.y; 29 | return dist; 30 | } 31 | 32 | #endif // UNITY_POSTFX_FOG 33 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Fog.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c5a4cd8abc6e204985ac645b8dad78e 3 | timeCreated: 1498725505 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/GaussianDownsample.compute.meta: 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/Assets/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 51bcf79c50dc92e47ba87821b61100c3 3 | timeCreated: 1490261802 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Texture2DLerp.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PostProcessing/Texture2DLerp" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); // From 8 | TEXTURE2D_SAMPLER2D(_To, sampler_To); 9 | float _Interp; 10 | float4 _TargetColor; 11 | 12 | float4 Frag(VaryingsDefault i) : SV_Target 13 | { 14 | float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 15 | float4 to = SAMPLE_TEXTURE2D(_To, sampler_To, i.texcoord); 16 | return lerp(from, to, _Interp); 17 | } 18 | 19 | float4 FragColor(VaryingsDefault i) : SV_Target 20 | { 21 | float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 22 | float4 to = _TargetColor; 23 | return lerp(from, to, _Interp); 24 | } 25 | ENDHLSL 26 | 27 | SubShader 28 | { 29 | Cull Off ZWrite Off ZTest Always 30 | 31 | Pass 32 | { 33 | HLSLPROGRAM 34 | 35 | #pragma vertex VertDefault 36 | #pragma fragment Frag 37 | 38 | ENDHLSL 39 | } 40 | Pass 41 | { 42 | HLSLPROGRAM 43 | 44 | #pragma vertex VertDefault 45 | #pragma fragment FragColor 46 | 47 | ENDHLSL 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Texture2DLerp.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34a819c9e33402547a81619693adc8d5 3 | timeCreated: 1493129446 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Texture3DLerp.compute: -------------------------------------------------------------------------------- 1 | #pragma warning(disable : 3568) 2 | #pragma exclude_renderers gles gles3 d3d11_9x 3 | 4 | #include "../StdLib.hlsl" 5 | 6 | #pragma kernel KTexture3DLerp 7 | #pragma kernel KTexture3DLerpToColor 8 | 9 | RWTexture3D _Output; 10 | 11 | CBUFFER_START(Params) 12 | float4 _DimensionsAndLerp; // xyz: surface dimensions, w: lerp factor 13 | float4 _TargetColor; // Color to lerp into 14 | CBUFFER_END 15 | 16 | Texture3D _From; 17 | Texture3D _To; 18 | 19 | #define GROUP_SIZE 4 20 | 21 | #ifdef DISABLE_COMPUTE_SHADERS 22 | 23 | TRIVIAL_COMPUTE_KERNEL(KTexture3DLerp) 24 | TRIVIAL_COMPUTE_KERNEL(KTexture3DLerpToColor) 25 | 26 | #else 27 | 28 | [numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] 29 | void KTexture3DLerp(uint3 id : SV_DispatchThreadID) 30 | { 31 | if(all(float3(id) < _DimensionsAndLerp.xyz)) 32 | { 33 | float4 from = _From[id]; 34 | float4 to = _To[id]; 35 | _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); 36 | } 37 | } 38 | 39 | [numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] 40 | void KTexture3DLerpToColor(uint3 id : SV_DispatchThreadID) 41 | { 42 | if(all(float3(id) < _DimensionsAndLerp.xyz)) 43 | { 44 | float4 from = _From[id]; 45 | float4 to = _TargetColor; 46 | _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); 47 | } 48 | } 49 | 50 | #endif // DISABLE_COMPUTE_SHADERS 51 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Shaders/Builtins/Texture3DLerp.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31e9175024adfd44aba2530ff9b77494 3 | timeCreated: 1496933873 4 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | /// 4 | /// A component used to register a renderer to be drawn during the Distortion Post Process pass. 5 | /// 6 | [ExecuteInEditMode] 7 | [RequireComponent(typeof(Renderer))] 8 | public class DistortionEffect : MonoBehaviour 9 | { 10 | /// 11 | /// The attached Renderer component. 12 | /// 13 | public Renderer Renderer { get; private set; } 14 | 15 | /// 16 | /// The primary material on the renderer. 17 | /// Currently draws all submeshes with the same material and does not support the materials 18 | /// array for different submesh indices. 19 | /// 20 | public Material Material { get; private set; } 21 | 22 | /// 23 | /// Caches values and registers with the manager when enabled. Disables the renderer component 24 | /// because it should only be visible to the Post Process pass. 25 | /// 26 | private void OnEnable() 27 | { 28 | Renderer = GetComponent(); 29 | Renderer.enabled = false; 30 | Material = Renderer.sharedMaterial; 31 | DistortionManager.Instance.Register(this); 32 | } 33 | 34 | /// 35 | /// Deregisters the effect from the manager. 36 | /// 37 | private void OnDisable() 38 | { 39 | DistortionManager.Instance.Deregister(this); 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Scripts/DistortionEffect.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bfcc68b06ba6f2428b439aef91caaf5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DistortionManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daa7d7250769ef542a0c4821cefbb9d8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3435e8df6af2ce4459700bc6a9c986c3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/DistortionParticle.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c272f6fd17ecdc34aba2f1252bb91e9e 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1412f192d08e8f440a9f22d1c4c5dbae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Shaders/Resources/Distortion.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Custom/Distortion" 2 | { 3 | HLSLINCLUDE 4 | 5 | // This include uses a relative path, and may need to be updated if shaders are moved or 6 | // a different version of Unity's PostFX stack is being used (eg. if your version of the 7 | // project imports the PostFX stack from Package Manager). 8 | #include "../../PostProcessing/Shaders/StdLib.hlsl" 9 | 10 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 11 | TEXTURE2D_SAMPLER2D(_GlobalDistortionTex, sampler_GlobalDistortionTex); 12 | float4 _MainTex_TexelSize; 13 | float _Magnitude; 14 | 15 | float4 Frag(VaryingsDefault i) : SV_Target 16 | { 17 | float2 mag = _Magnitude * _MainTex_TexelSize.xy; 18 | float2 distortion = SAMPLE_TEXTURE2D(_GlobalDistortionTex, sampler_GlobalDistortionTex, i.texcoord).xy * mag; 19 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + distortion); 20 | return color; 21 | } 22 | 23 | ENDHLSL 24 | 25 | SubShader 26 | { 27 | Cull Off 28 | ZWrite Off 29 | ZTest Always 30 | 31 | Pass 32 | { 33 | HLSLPROGRAM 34 | 35 | #pragma vertex VertDefault 36 | #pragma fragment Frag 37 | 38 | ENDHLSL 39 | } 40 | } 41 | } -------------------------------------------------------------------------------- /Assets/Shaders/Resources/Distortion.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce3535f6494eb2447bc5475f2d3428c5 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Shaders/SkyboxColoredProcedural.shader: -------------------------------------------------------------------------------- 1 | Shader "MSLG/Skybox Colored Procedural" 2 | { 3 | Properties 4 | { 5 | _SkyColor ("Sky Color", Color) = (1, 1, 1) 6 | _EquatorColor ("Equator Color", Color) = (0.5, 0.5, 0.5) 7 | _GroundColor ("Ground Color", Color) = (0, 0, 0) 8 | } 9 | SubShader 10 | { 11 | Tags 12 | { 13 | "Queue" = "Background" 14 | "PreviewType" = "Skybox" 15 | } 16 | Pass 17 | { 18 | CGPROGRAM 19 | #pragma vertex vert 20 | #pragma fragment frag 21 | 22 | #include "UnityCG.cginc" 23 | 24 | float4 _SkyColor; 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tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Post Process Distortion FX 2 | A technique for post process distortion effects integrated with Unity's Post-processing Stack v2. 3 | 4 | [Watch the YouTube Video here!](https://youtu.be/xH5uUfeB2Go) 5 | 6 | ## Additional License Information 7 | The root license file applies to the bulk of the code of the project, including everything in the Assets folder _except_ in the `Assets/PostProcessing` path, wherein an additional license file is included as per Unity's licensing terms for the Post-processing Stack v2 code. 8 | 9 | Furthermore, all files in `Assets/KenneyAssets` folder fall under the [CC0 License](https://creativecommons.org/publicdomain/zero/1.0/). 10 | --------------------------------------------------------------------------------