├── .gitattributes ├── .gitignore ├── AdapterPattern ├── AdapterPattern.csproj ├── App.config ├── Program.cs └── Properties │ └── AssemblyInfo.cs ├── BridgePattern ├── App.config ├── BridgePattern.csproj ├── Program.cs └── Properties │ └── AssemblyInfo.cs ├── DecoratorPattern ├── App.config ├── DecoratorPattern.csproj ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── packages.config ├── Design_Pattern.sln ├── PrototypePattern ├── App.config ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── PrototypePattern.csproj └── ProxyPattern ├── App.config ├── Program.cs ├── Properties └── AssemblyInfo.cs └── ProxyPattern.csproj /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Bu pattern özellikle hazır kodlar, araç setleri ve kütüphaneler için kullanışlıdır. Adapter Pattern'ın bir çok örneği input/output gerektirir. Örneğin geçmiş yıllarda yazılmış olan bir uygulama günümüz uygulamalarından farklı kullanıcı arayüzlerine sahip olacaktır. Sistemin bu bölümlerini yeni donanım kaynak ve olanaklarına uyarlamak, yeniden yazmaktan çok daha uygun maliyetli olacaktır. Burada araç kitleri adaptörlere ihtiyaç duyar. Yeniden kullanım için tasarlanmış olsalarda, tüm uygulamalar araç setlerinin sağladığı arabirimleri kullanamk istemeyecektir. Bu gibi durumlarda bağdaştırıcı uygulamadan çağrıları kabul edebilir ve araç takımı yöntemleriyle cağrıları uygun aktivitelere dönüştürebilir. Bu desnin önemli katkısı programlamayı arayüzlerle teşvik etmesidir. */ 10 | class Program 11 | { 12 | static void Main(string[] args) 13 | { 14 | Uyarlayıcı birinciAdaptor = new Uyarlayıcı(); 15 | Console.WriteLine(birinciAdaptor.SpesifikIstek(5,3)); 16 | 17 | IHedef ikinciAdaptor = new Adaptor(); 18 | Console.WriteLine(ikinciAdaptor.Istek(5)); 19 | Console.ReadKey(); 20 | } 21 | } 22 | 23 | class Uyarlayıcı//Uyarlanması gereken bir uygulama 24 | { 25 | public double SpesifikIstek (double a, double b) 26 | { 27 | return a / b; 28 | } 29 | } 30 | 31 | interface IHedef//Client'ın kullanmak istediği arayüz 32 | { 33 | string Istek(int i); 34 | } 35 | 36 | class Adaptor : Uyarlayıcı, IHedef //IHedef arayüzünü Uyarlayıcı açısından uygulayan sınıf 37 | { 38 | public string Istek(int i) //Client'ın istediği herhangi bir işlem 39 | { 40 | return "Yaklaşık tahmin " + (int)Math.Round(SpesifikIstek(i, 3)); 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /AdapterPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("AdapterPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("AdapterPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("96d91c5a-24eb-40d9-90e6-d00f8dee4851")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /BridgePattern/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /BridgePattern/BridgePattern.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {BEBA361F-3A68-4807-954F-0F9AB236112B} 8 | Exe 9 | BridgePattern 10 | BridgePattern 11 | v4.7.2 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | -------------------------------------------------------------------------------- /BridgePattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace BridgePattern 8 | { 9 | /*Bridge Pattern mevcut bir sürümün yerini alacak yeni bir yazılım sürümü çıkarıldığında kullanışlıdır. Uygulamasından bir soyutlamayı ayırır ve bağımsız olarak değişmelerini sağlar.Bridge çok basit ama çık güçlü bir kalıptır. Tek bir uygulama göz önüne alındığında bir köprü ve bir soyutlama ile birlikte ikinci bir tane ekleyebilir ve original tasarım üzerinde kayda değer bir genellik kazanabiliriz. 10 | 11 | Bu modeli şu durumlarda kullanın: 12 | 1.Her zaman aynı şekilde uygulanması gerekmeyen işlemler olduğunda bu gibi durumlarda 13 | 2.Uygulamaları client'tan tamamen gizlemek istediğimizde 14 | 3.Bir soyutlamayı tekrar derlemeden bir uygulamayı değiştirmek istediğimizde. 15 | 4.Çalışma zamanında bir sistemin farklı parçalarını birleştirmke istediğimizde.*/ 16 | class Program 17 | { 18 | static void Main(string[] args) 19 | { 20 | Console.WriteLine(new Soyutlama(new Uygulama_A()).Operasyon()); 21 | Console.WriteLine(new Soyutlama(new Uygulama_B()).Operasyon()); 22 | Console.ReadKey(); 23 | } 24 | } 25 | 26 | class Soyutlama//client'ın gördüğü arayüz 27 | { 28 | Kopru kopru; 29 | public Soyutlama(Kopru uygulama) 30 | { 31 | kopru = uygulama; 32 | } 33 | 34 | public string Operasyon()//client tarafından çağrılan bir yöntem 35 | { 36 | return "Soyutlama" + "==Koprü==" + kopru.OperasyonUygulaması(); 37 | } 38 | } 39 | 40 | interface Kopru //Soyutlamanın farklı olabilecek kısımlarını tanımlayan bir interface 41 | { 42 | string OperasyonUygulaması(); 43 | } 44 | 45 | class Uygulama_A : Kopru // Köprü uygulamaları 46 | { 47 | public string OperasyonUygulaması() 48 | { 49 | return "Uygulama A"; // Köprüde, Soyutlama işleminden çağrılan bir yöntem 50 | } 51 | } 52 | 53 | class Uygulama_B : Kopru //Köprü uygulamaları 54 | { 55 | public string OperasyonUygulaması() 56 | { 57 | return "Uygulama_B"; 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /BridgePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("BridgePattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("BridgePattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("beba361f-3a68-4807-954f-0f9ab236112b")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /DecoratorPattern/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /DecoratorPattern/DecoratorPattern.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {065BFE02-A451-4D5E-A81D-270DD8219B0B} 8 | Exe 9 | DecoratorPattern 10 | DecoratorPattern 11 | v4.7.2 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | ..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll 39 | 40 | 41 | 42 | ..\packages\System.Reflection.Metadata.1.6.0\lib\netstandard2.0\System.Reflection.Metadata.dll 43 | 44 | 45 | ..\packages\System.ValueTuple.4.4.0\lib\net47\System.ValueTuple.dll 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | -------------------------------------------------------------------------------- /DecoratorPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | 8 | namespace DecoratorPattern 9 | { 10 | /*Decorator Pattern'ın amacı dinamik olarak nesneye yeni durum ve davranış eklemenin bir yolunu sağlamaktır. Nesne dekore edildiğini bilmediğinden bu durum gelişen sistemler için faydalı bir model haline geliyor. Dekoratör modelindeki önemli bir uygulama noktası, dekoratörlerin hem orjinal sınıfı miras alması hemde bir örneklemin kendisini içermesidir. 11 | 12 | Bu desenin temel özelliği, davranışı genişletmek için mirasa dayanmamasıdır. Decorator Pattern ile Arayüzlere herhangi bir yöntem uygulayarak bileşenin başlangıç davranışını değiştirebilirsiniz. Herhangi bir yeni durum ve davranış eklenebilir ve herhangi bir sınıfın public üyesine costruction üzerinden nesne ile erişim sağlanabilir. 13 | 14 | Decorator Pattern ne zaman tercih etmeliyim 15 | 1.Alt sınıflandırma için kullanılmayan mevcut bir bileşen sınıfna sahipken 16 | 2.Bir nesneye dinamik olarak ek durum veya davranış eklemek istediğimde 17 | 3.Sınıftaki bazı nesnelerde diğer sınıfları etkilemeden değişiklikler yapmak istediğimizde 18 | 4.Alt sınıflama yapmaktan kaçındığım durumlarda çünkü çok fazla sınıf ortaya çıkabilir 19 | */ 20 | 21 | class Program 22 | { 23 | static void Main(string[] args) 24 | { 25 | IBilesen component = new Bilesen(); 26 | 27 | Client.Display("1. Basit bileşen: ", component); 28 | Client.Display("2. A-decorated : ", new DecoratorA(component)); 29 | Client.Display("3. B-decorated : ", new DecoratorB(component)); 30 | Client.Display("4. B-A-decorated : ", new DecoratorB(new DecoratorA(component))); 31 | 32 | DecoratorB b = new DecoratorB(new Bilesen()); 33 | Client.Display("5. A-B-decorated : ", new DecoratorA(b)); 34 | //Eklenen durmu ve davranışı çağırmak 35 | Console.WriteLine("\t\t\t" + b.addedState + b.EklenenDavranis()); 36 | Console.ReadKey(); 37 | } 38 | } 39 | 40 | interface IBilesen//Dekore edilecek nesne sınıflarını tanımlayan arayüz 41 | { 42 | string Operasyon(); 43 | } 44 | 45 | class Bilesen : IBilesen//Operasyonların eklenmiş veya değiştirilmiş olabilecek orijinal bir nesne sınıf 46 | { 47 | public string Operasyon()//IComponent nesnelerinde değiştirilebilecek bir işlem 48 | { 49 | return "Çalıştığım firma için"; 50 | } 51 | } 52 | 53 | class DecoratorA : IBilesen//IComponent interface'sine uyan durum veya davranış ekleyen bir sınıf 54 | { 55 | IBilesen bilesen; 56 | 57 | public DecoratorA (IBilesen b) 58 | { 59 | bilesen = b; 60 | } 61 | 62 | public string Operasyon() 63 | { 64 | string s = bilesen.Operasyon(); 65 | s += "Yazılım Tanımlı Ağlar ile"; 66 | return s; 67 | } 68 | } 69 | 70 | class DecoratorB : IBilesen//IComponent interface'sine uyan durum veya davranış ekleyen bir sınıf 71 | { 72 | IBilesen bilesen; 73 | 74 | public string addedState = "ağ altyapısı üretiyorum"; 75 | 76 | public DecoratorB(IBilesen b) 77 | { 78 | bilesen = b; 79 | } 80 | 81 | public string Operasyon() 82 | { 83 | string s = bilesen.Operasyon(); 84 | s += "ve bazı robotik süreçler geliştiriyorum."; 85 | return s; 86 | } 87 | 88 | public string EklenenDavranis() 89 | { 90 | return "Ayrıca yüksek lisans öğrencisiyim."; 91 | } 92 | } 93 | 94 | class Client 95 | { 96 | public static void Display(string s, IBilesen c) 97 | { 98 | Console.WriteLine(s + c.Operasyon()); 99 | } 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /DecoratorPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("DecoratorPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("DecoratorPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("065bfe02-a451-4d5e-a81d-270dd8219b0b")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /DecoratorPattern/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Design_Pattern.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.28922.388 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DecoratorPattern", "DecoratorPattern\DecoratorPattern.csproj", "{065BFE02-A451-4D5E-A81D-270DD8219B0B}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProxyPattern", "ProxyPattern\ProxyPattern.csproj", "{242A3DCD-46A8-42EA-87B0-62087294F8CD}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AdapterPattern", "AdapterPattern\AdapterPattern.csproj", "{96D91C5A-24EB-40D9-90E6-D00F8DEE4851}" 11 | EndProject 12 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BridgePattern", "BridgePattern\BridgePattern.csproj", "{BEBA361F-3A68-4807-954F-0F9AB236112B}" 13 | EndProject 14 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PrototypePattern", "PrototypePattern\PrototypePattern.csproj", "{24B2E8BC-6F27-4385-AE03-C588D4EEF13F}" 15 | EndProject 16 | Global 17 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 18 | Debug|Any CPU = Debug|Any CPU 19 | Release|Any CPU = Release|Any CPU 20 | EndGlobalSection 21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 22 | {065BFE02-A451-4D5E-A81D-270DD8219B0B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {065BFE02-A451-4D5E-A81D-270DD8219B0B}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {065BFE02-A451-4D5E-A81D-270DD8219B0B}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {065BFE02-A451-4D5E-A81D-270DD8219B0B}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {242A3DCD-46A8-42EA-87B0-62087294F8CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 27 | {242A3DCD-46A8-42EA-87B0-62087294F8CD}.Debug|Any CPU.Build.0 = Debug|Any CPU 28 | {242A3DCD-46A8-42EA-87B0-62087294F8CD}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {242A3DCD-46A8-42EA-87B0-62087294F8CD}.Release|Any CPU.Build.0 = Release|Any CPU 30 | {96D91C5A-24EB-40D9-90E6-D00F8DEE4851}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 31 | {96D91C5A-24EB-40D9-90E6-D00F8DEE4851}.Debug|Any CPU.Build.0 = Debug|Any CPU 32 | {96D91C5A-24EB-40D9-90E6-D00F8DEE4851}.Release|Any CPU.ActiveCfg = Release|Any CPU 33 | {96D91C5A-24EB-40D9-90E6-D00F8DEE4851}.Release|Any CPU.Build.0 = Release|Any CPU 34 | {BEBA361F-3A68-4807-954F-0F9AB236112B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 35 | {BEBA361F-3A68-4807-954F-0F9AB236112B}.Debug|Any CPU.Build.0 = Debug|Any CPU 36 | {BEBA361F-3A68-4807-954F-0F9AB236112B}.Release|Any CPU.ActiveCfg = Release|Any CPU 37 | {BEBA361F-3A68-4807-954F-0F9AB236112B}.Release|Any CPU.Build.0 = Release|Any CPU 38 | {24B2E8BC-6F27-4385-AE03-C588D4EEF13F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 39 | {24B2E8BC-6F27-4385-AE03-C588D4EEF13F}.Debug|Any CPU.Build.0 = Debug|Any CPU 40 | {24B2E8BC-6F27-4385-AE03-C588D4EEF13F}.Release|Any CPU.ActiveCfg = Release|Any CPU 41 | {24B2E8BC-6F27-4385-AE03-C588D4EEF13F}.Release|Any CPU.Build.0 = Release|Any CPU 42 | EndGlobalSection 43 | GlobalSection(SolutionProperties) = preSolution 44 | HideSolutionNode = FALSE 45 | EndGlobalSection 46 | GlobalSection(ExtensibilityGlobals) = postSolution 47 | SolutionGuid = {9997BEDB-D051-4149-A021-1EBAE98AC98D} 48 | EndGlobalSection 49 | EndGlobal 50 | -------------------------------------------------------------------------------- /PrototypePattern/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /PrototypePattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace PrototypePattern 8 | { 9 | class Program 10 | { 11 | /*Prototype Pattern: Birkaç depolanmış prototipten birirni klonlayarak yeni nesneler yaratılır. Prototype modelinin iki avantajı bulunmaktadır. Çok büyük dinamik olarak yüklenmiş sınıfların (nesnelerin kopyalanması daha hızlı olduğunda) başlatılmasını hızlandırır ve alt sınıfı kopyalanabilen büyük bir veri yapısının tanımlanabilir bölümlerinin kaydını tutar. 12 | 13 | Prototype Pattern şu durumlarda kullanın 14 | 1.Client'tan somut sınıfları gizlemek istediğinde 15 | 2.Prototipler aracılığıyla çalışma ananında yeni sınıflar eklemek ve kaldırmak istediğimizde 16 | 3.Sistemdeki sınıf sayısını minimumda tutmak istediğimde 17 | 4.Composite pattern ile arşilemeyi sağlamayı düşündüğümüzde 18 | 5.Alt sınıfların çoğalmaya başladığı durumlarda Factory Method Pattern yerine düşünülebilir 19 | 20 | Prototip modeli bir sınıfın bir modelini seçer ver gelecekteki tüm durumlar için onu üretici olarak kullanır. Composite and Decorator patterns yoğun olarak faydalınan tasarımlar. Prototipler, nesne başlatmanın maliyetli olduğu durumlarda faydalıdır ve başlatma parametrelerinde birkaç değişiklik olmasını beklersiniz. Bu bağlamda, Prototip modeli, önceden başlatılmış bir prototipin ucuz klonlanmasını destekleyen maliyetli “sıfırdan yaratma” işlemlerinden kaçınabilir. Nesne üretim maliyetlerinin minimize etemk amaçlanmaktadır. 21 | */ 22 | 23 | static void Main(string[] args) 24 | { 25 | 26 | } 27 | 28 | class Veri 29 | { 30 | public string; 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /PrototypePattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("PrototypePattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("PrototypePattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("24b2e8bc-6f27-4385-ae03-c588d4eef13f")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /PrototypePattern/PrototypePattern.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {24B2E8BC-6F27-4385-AE03-C588D4EEF13F} 8 | Exe 9 | PrototypePattern 10 | PrototypePattern 11 | v4.7.2 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | -------------------------------------------------------------------------------- /ProxyPattern/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /ProxyPattern/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace ProxyPattern 8 | { 9 | /*Proxy Pattern diğer nesnelerin oluşturulmasını ve bunlara erişimi kontrol eden nesneleri destekler. Proxy genellikle belirli koşullar netleştiğinde etkinleştirilen daha karmaşık (özel) bir nesnenin yerine geçen küçük (genel) bir nesnedir.*/ 10 | 11 | 12 | class Program 13 | { 14 | static void Main(string[] args) 15 | { 16 | //subject => konu 17 | IKonu subject = new Proxy(); 18 | 19 | Console.WriteLine(subject.Talep()); Console.WriteLine(subject.Talep()); 20 | 21 | ProtectionProxy subjectProxy = new ProtectionProxy(); 22 | Console.WriteLine(subjectProxy.Talep()); 23 | Console.WriteLine((subjectProxy as ProtectionProxy).KimlikDogrulaması("Secret")); 24 | Console.WriteLine((subjectProxy as ProtectionProxy).KimlikDogrulaması("besatMikeTyson")); Console.WriteLine(subjectProxy.Talep()); 25 | 26 | Console.ReadKey(); 27 | } 28 | } 29 | 30 | 31 | interface IKonu//Nesneler ve procy'ler için birbirlerinin yerine kullanılmalarını sağlayan ortak bir arabirim 32 | { 33 | string Talep(); 34 | } 35 | 36 | class Konu//Bir proxy'nin temsil ettiği sınıf 37 | { 38 | public string Talep() //Konuyla ilgili bir proxy üzerinden yönlendirilen bir işlem 39 | { 40 | return "Subject Talebi "; 41 | } 42 | } 43 | //Proxy => Vekil 44 | public class Proxy : IKonu //Bir Konuya erişimi oluşturan, kontrol eden, geliştiren ve doğrulayan bir sınıf 45 | { 46 | Konu konu; 47 | 48 | public string Talep() 49 | { 50 | if (konu == null) 51 | { 52 | Console.WriteLine("Subject aktif değil"); 53 | konu = new Konu(); 54 | } 55 | Console.WriteLine("Subject aktif"); 56 | return "Proxy: Çağrılıyor... " + konu.Talep(); 57 | } 58 | } 59 | 60 | public class ProtectionProxy : IKonu 61 | { 62 | Konu konu; 63 | string sifre = "besatMikeTyson"; 64 | 65 | public string KimlikDogrulaması (string gelenSifre) 66 | { 67 | if (gelenSifre != sifre) 68 | { 69 | return "Protection Proxy : Erişim yok"; 70 | } 71 | else 72 | { 73 | konu = new Konu(); 74 | return "Protection Proxy: Kimlik Doğrulanmış"; 75 | } 76 | } 77 | 78 | public string Talep() 79 | { 80 | if (konu == null) 81 | { 82 | return "Protection Proxy: Önce Kimliğini Doğrula"; 83 | } 84 | else 85 | { 86 | return "Protection Proxy: Çağrılıyor... " + konu.Talep(); 87 | } 88 | } 89 | } 90 | } 91 | -------------------------------------------------------------------------------- /ProxyPattern/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("ProxyPattern")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("ProxyPattern")] 13 | [assembly: AssemblyCopyright("Copyright © 2019")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("242a3dcd-46a8-42ea-87b0-62087294f8cd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /ProxyPattern/ProxyPattern.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {242A3DCD-46A8-42EA-87B0-62087294F8CD} 8 | Exe 9 | ProxyPattern 10 | ProxyPattern 11 | v4.7.2 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | --------------------------------------------------------------------------------