├── .gitignore ├── .nuget └── packages.config ├── Alexandria.Browser ├── Alexandria.Browser.csproj ├── App.config ├── Program.cs ├── ProgramIcon.ico └── Properties │ └── AssemblyInfo.cs ├── Alexandria.Engines.Creation ├── Alexandria.Engines.Creation.csproj ├── Engine.cs ├── FormId.cs ├── Group.cs ├── Groups │ ├── GroupTopGroup.cs │ ├── RecordTopGroup.cs │ └── TopGroup.cs ├── Module.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Record.cs ├── RecordField.cs ├── RecordFlags.cs ├── RecordHeader.cs ├── RecordReader.cs ├── Records │ └── UnknownRecord.cs ├── SkyrimGame.cs └── packages.config ├── Alexandria.Engines.Dark ├── Alexandria.Engines.Dark.csproj ├── Engine.cs ├── Game.cs ├── Mission.cs ├── Plugin.cs └── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Alexandria.Engines.DarkSouls ├── Alexandria.Engines.DarkSouls.csproj ├── Archive.cs ├── DSPlatform.cs ├── Effect.cs ├── Emeld.cs ├── Engine.cs ├── Enumerations.cs ├── FSSL.cs ├── MCG.cs ├── MCP.cs ├── ParameterDefinition.cs ├── ParameterTable.cs ├── ParameterTables │ ├── Accessory.cs │ ├── AiStandardInfo.cs │ ├── Attack.cs │ ├── Behavior.cs │ ├── Bullet.cs │ ├── CalculationCorrection.cs │ ├── CharacterInitialiser.cs │ ├── DepthOfField.cs │ ├── EnemyStandardInfo.cs │ ├── EnvironmentLight.cs │ ├── FaceGeneration.cs │ ├── Fog.cs │ ├── GameArea.cs │ ├── Good.cs │ ├── HitMaterial.cs │ ├── ItemLot.cs │ ├── KnockBack.cs │ ├── LensFlare.cs │ ├── LensFlareEx.cs │ ├── LevelOfDetail.cs │ ├── Light.cs │ ├── LightScattering.cs │ ├── LockCamera.cs │ ├── Magic.cs │ ├── MaterialSet.cs │ ├── MenuColor.cs │ ├── Move.cs │ ├── Npc.cs │ ├── NpcThink.cs │ ├── ObjectAction.cs │ ├── ObjectInfo.cs │ ├── PointLight.cs │ ├── Protector.cs │ ├── ProtectorReinforcement.cs │ ├── QwcChange.cs │ ├── QwcJudge.cs │ ├── Ragdoll.cs │ ├── Shadow.cs │ ├── ShopLineup.cs │ ├── Skeleton.cs │ ├── SpecialEffect.cs │ ├── SpecialEffectVfx.cs │ ├── Talk.cs │ ├── Throw.cs │ ├── ToneCorrection.cs │ ├── ToneMapping.cs │ ├── Weapon.cs │ └── WeaponReinforcement.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Resources │ ├── Translations.tsv │ ├── Translations.tsv.gz │ ├── dvdbnd0.filelist │ └── dvdbnd1.filelist ├── State.cs ├── StringArchive.cs ├── TableArchive.cs ├── TextureArchive.cs ├── TextureLoader.cs ├── [Models] │ ├── Model.cs │ ├── ModelAsset.cs │ ├── ModelBone.cs │ ├── ModelBoneUnknown.cs │ ├── ModelBrowser.cs │ ├── ModelDetailLevel.cs │ ├── ModelFormat.cs │ ├── ModelMaterial.cs │ ├── ModelMaterialParameter.cs │ ├── ModelMesh.cs │ ├── ModelProgram.cs │ ├── ModelProgram.glsl │ ├── ModelVersion.cs │ ├── ModelVertexAttribute.cs │ └── ModelVertexDeclaration.cs └── packages.config ├── Alexandria.Engines.GoldBox ├── Alexandria.Engines.GoldBox.csproj ├── Archive.cs ├── Engine.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── Resources │ ├── Image.cs │ ├── Script.cs │ ├── ScriptArgument.cs │ ├── ScriptComparison.cs │ ├── ScriptInstruction.cs │ ├── ScriptOpcode.cs │ ├── ScriptOperand.cs │ └── ScriptOperandType.cs ├── Alexandria.Engines.Infinity ├── Alexandria.Engines.Infinity.csproj ├── BiffArchive.cs ├── Engine.cs ├── Plugin.cs └── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Alexandria.Engines.Sciagi ├── Alexandria.Engines.Sciagi.csproj ├── CompressionMethod.cs ├── Controls │ ├── PictureBlendFalse.png │ ├── PictureBlendTrue.png │ ├── PictureBrowser.Designer.cs │ ├── PictureBrowser.cs │ ├── PictureBrowser.resx │ ├── ViewBrowser.Designer.cs │ ├── ViewBrowser.cs │ ├── ViewBrowser.resx │ ├── ViewBrowserItem.Designer.cs │ ├── ViewBrowserItem.cs │ └── ViewBrowserItem.resx ├── EngineVersion.cs ├── GameId.cs ├── GraphicsMode.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Resource.cs ├── ResourceData.cs ├── ResourceDecompressor.cs ├── ResourceId.cs ├── ResourceMap.cs ├── ResourceType.cs └── Resources │ ├── Message.cs │ ├── Palette.cs │ ├── Picture.cs │ ├── PictureCanvas.cs │ ├── PictureCel.cs │ ├── PictureInstruction.cs │ ├── PictureOpcode.cs │ ├── PictureRenderer.cs │ ├── Script.cs │ ├── ScriptOpcode.cs │ ├── Text.cs │ └── View.cs ├── Alexandria.Engines.UltimaUnderworld ├── Alexandria.Engines.UltimaUnderworld.csproj ├── Archive.cs ├── Engine.cs ├── Enumerations.cs ├── Game.cs ├── GraphicArchive.cs ├── PaletteArchive.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── State.cs └── StringPackage.cs ├── Alexandria.Engines.Unreal ├── Alexandria.Engines.Unreal.csproj ├── AttributeDictionary.cs ├── Core │ ├── Brush.cs │ ├── Class.cs │ ├── Const.cs │ ├── Enum.cs │ ├── Function.cs │ ├── InterpolationPoint.cs │ ├── Level.cs │ ├── LevelInfo.cs │ ├── LevelSummary.cs │ ├── Light.cs │ ├── Model.cs │ ├── Object.cs │ ├── Polys.cs │ ├── Property.cs │ ├── RootObject.cs │ ├── SourceObject.cs │ ├── StateFrame.cs │ ├── Statement.cs │ ├── Struct.cs │ ├── TextBuffer.cs │ └── ZoneInfo.cs ├── DataProcessor.cs ├── Engine.cs ├── Export.cs ├── ExportFlag.cs ├── Extensions.cs ├── Field.cs ├── Import.cs ├── Name.cs ├── Package.cs ├── PackagePropertyAttribute.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Reference.cs ├── State.cs ├── Structures.cs ├── TypeProcessorAttribute.cs └── UIndex.cs ├── Alexandria.Games.Albion ├── Alexandria.Games.Albion.csproj ├── Game.cs ├── Library.cs ├── Palette.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── State.cs ├── Alexandria.Games.Arcanum ├── Alexandria.Games.Arcanum.csproj ├── Archive.cs ├── Art.cs ├── Game.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── packages.config ├── Alexandria.Games.PlanetsEdge ├── Alexandria.Games.PlanetsEdge.csproj ├── Game.cs ├── Plugin.cs └── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Alexandria.General.Wpf └── Properties │ ├── Resources.Designer.cs │ └── Settings.Designer.cs ├── Alexandria.Platforms.SuperFamicom ├── Alexandria.Platforms.SuperFamicom.csproj ├── Platform.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── Rom.cs ├── Alexandria.Platforms.Wii ├── Alexandria.Platforms.Wii.csproj ├── DolphinCompressedDisc.cs ├── NintendoOpticalDisc.cs ├── Package.cs ├── Platform.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── packages.config ├── Alexandria.Plugins.General ├── Alexandria.Plugins.General.csproj ├── Controls │ ├── LuaModuleBrowser.Designer.cs │ ├── LuaModuleBrowser.cs │ └── LuaModuleBrowser.resx ├── LuaFunction.cs ├── LuaInstruction.cs ├── LuaModule.cs ├── LuaOpcode.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.resx │ └── Resources1.Designer.cs └── nppBackup │ └── Alexandria.Plugins.General.csproj.2014-04-10_175115.bak ├── Alexandria.Systems.NintendoDS ├── Alexandria.Platforms.NintendoDS.csproj ├── Extensions.cs ├── Platform.cs ├── Plugin.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx └── Rom.cs ├── Alexandria.sln ├── Alexandria.userprefs ├── Alexandria ├── Alexandria.csproj ├── AlexandriaManager.cs ├── AlexandriaPlugin.cs ├── AlexandriaPluginFormatAsset.cs ├── BackgroundOperation.cs ├── BetterRichTextBox.cs ├── ByteOrder.cs ├── Compression │ ├── BitStream.cs │ ├── DclImplode.cs │ └── LZW.cs ├── Controls │ ├── GameInstanceManager.Designer.cs │ ├── GameInstanceManager.cs │ ├── GameInstanceManager.resx │ ├── MainWindow.Designer.cs │ ├── MainWindow.cs │ ├── MainWindow.resx │ ├── PluginManager.Designer.cs │ ├── PluginManager.cs │ └── PluginManager.resx ├── Engine.cs ├── Game.cs ├── GameInstance.cs ├── IniFile.cs ├── Platform.cs ├── ProgramIcon.ico ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Raster.cs ├── Resources │ ├── DownArrow.ico │ └── DownArrowImage.png ├── RichTextBuilder.cs ├── State.cs ├── Unknowns.cs ├── app.config └── packages.config ├── Documentation ├── Content │ ├── VersionHistory │ │ ├── VersionHistory.aml │ │ └── v1.0.0.0.aml │ └── Welcome.aml ├── ContentLayout.content ├── Documentation.shfbproj └── icons │ └── Help.png ├── External ├── white.bmp └── white.png ├── Glare.Assets ├── ArchiveAsset.cs ├── Asset.cs ├── AssetFormat.cs ├── AssetLoader.cs ├── AssetLoaderError.cs ├── AssetManager.cs ├── AssetPlugin.cs ├── BinaryAsset.cs ├── Controls │ ├── AssetBar.Designer.cs │ ├── AssetBar.cs │ ├── AssetBar.resx │ ├── BinaryAssetBrowser.Designer.cs │ ├── BinaryAssetBrowser.cs │ ├── BinaryAssetBrowser.resx │ ├── DoubleBufferedDataGridView.cs │ ├── FolderAssetBrowser.Designer.cs │ ├── FolderAssetBrowser.cs │ ├── FolderAssetBrowser.resx │ ├── ModelAssetBrowser.Designer.cs │ ├── ModelAssetBrowser.cs │ └── ModelAssetBrowser.resx ├── DataAsset.cs ├── DefaultPlugin.cs ├── FileManager.cs ├── FolderAsset.cs ├── Formats │ ├── Autodesk3ds.cs │ ├── DdsFormat.cs │ ├── Direct3D.cs │ ├── PcxFormat.cs │ └── ZipFormat.cs ├── Glare.Assets.csproj ├── IndexedTextureAsset.cs ├── Lover.Template.cs ├── Lover.Template.tt ├── Lover.cs ├── MarkingStream.cs ├── ModelAsset.cs ├── PaletteAsset.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── Resources │ ├── DownArrow.ico │ └── DownArrowImage.png ├── SliceStream.cs ├── TableAsset.cs ├── TextureAsset.cs ├── Unknown.cs └── packages.config ├── Glare.Audio ├── AudioBuffer.cs ├── AudioCapture.cs ├── AudioContext.cs ├── AudioDevice.cs ├── AudioEffect.cs ├── AudioExtensions.cs ├── AudioFilter.cs ├── AudioListener.cs ├── AudioResource.cs ├── AudioSource.cs ├── AudioStream.cs ├── AudioStreamer.cs ├── Enums.cs ├── Glare.Audio.csproj ├── Properties │ └── AssemblyInfo.cs ├── openal32.dll └── packages.config ├── Glare.Engine ├── Glare.Engine.csproj ├── Module.cs ├── Node.cs ├── NodeMemberInfo.cs ├── NodeType.cs ├── NodeTypeProperty.cs └── Properties │ └── AssemblyInfo.cs ├── Glare.Graphics ├── BaseBuffer.cs ├── BlendFunction.cs ├── Capabilities.ShaderStage.cs ├── Capabilities.cs ├── Context.cs ├── Device.cs ├── DrawBuffer.cs ├── ElementType.cs ├── Enums.cs ├── Format.cs ├── Formats.cs ├── Formats.tt ├── Formats1.cs ├── FrameBuffer.cs ├── FrameBufferAttachment.cs ├── Glare.Graphics.csproj ├── GraphicsBuffer.cs ├── GraphicsResource.cs ├── GraphicsVersion.cs ├── Internal │ ├── GLExt.cs │ ├── GLMinimumAttribute.cs │ └── GraphicsExtensions.cs ├── Loaders │ └── Fbx │ │ ├── Fbx.cs │ │ ├── FbxClass.cs │ │ ├── FbxClassAttribute.cs │ │ ├── FbxContainer.cs │ │ ├── FbxDocument.cs │ │ ├── FbxGeometry.cs │ │ ├── FbxGeometryBase.cs │ │ ├── FbxHeaderExtension.cs │ │ ├── FbxLayerContainer.cs │ │ ├── FbxManager.cs │ │ ├── FbxMesh.cs │ │ ├── FbxNode.cs │ │ ├── FbxNodeAttribute.cs │ │ ├── FbxObject.cs │ │ ├── FbxPropertyAttribute.cs │ │ ├── FbxPropertyHandle.cs │ │ ├── FbxScene.cs │ │ ├── FbxSection.cs │ │ └── FbxValue.cs ├── Program.cs ├── ProgramAttribute.cs ├── ProgramStage.cs ├── ProgramUniform.Value.tt ├── ProgramUniform.Value1.cs ├── ProgramUniform.cs ├── Properties │ └── AssemblyInfo.cs ├── Query.cs ├── RenderBuffer.cs ├── Rendering │ ├── BasicProgram.cs │ ├── BasicProgram.glsl │ ├── Light.cs │ ├── Model.cs │ ├── ModelAttribute.cs │ ├── ModelBone.cs │ ├── ModelBuilder.Builders.cs │ ├── ModelBuilder.cs │ ├── ModelDetailLevel.cs │ ├── ModelMaterial.cs │ ├── ModelMesh.cs │ ├── ModelPart.cs │ ├── ShaderBuilder.cs │ └── TextureCache.cs ├── Sampler.cs ├── SamplerResource.cs ├── Scenes │ ├── Component.cs │ ├── Components │ │ └── RenderModelComponent.cs │ ├── Node.cs │ └── SceneObject.cs ├── Shader.cs ├── Shaders │ ├── Common.h.glsl │ ├── DynamicTexture.glsl │ ├── FluidTexture.glsl │ ├── Terrain.glsl │ └── TerrainEditor.glsl ├── Simulation │ ├── DynamicTexture.cs │ └── FluidTexture.cs ├── Terrains │ ├── Planar │ │ ├── Components │ │ │ ├── AttachedTreeTerrainComponent.cs │ │ │ ├── ClipTerrainComponent.cs │ │ │ ├── ColorTerrainComponent.cs │ │ │ ├── DistanceLodTerrainComponent.cs │ │ │ ├── GrassTerrainComponent.cs │ │ │ ├── HeightTerrainComponent.cs │ │ │ ├── LayerTerrainComponent.cs │ │ │ ├── NormalTerrainComponent.cs │ │ │ └── OcclusionQueryTerrainComponent.cs │ │ ├── PlanarTerrain.cs │ │ ├── PlanarTerrainBlock.cs │ │ ├── TerrainComponent.cs │ │ ├── TerrainEditor.cs │ │ ├── TerrainMetrics.cs │ │ └── TerrainTreeNode.cs │ └── Terrain.cs ├── Texture.cs ├── Texture1D.cs ├── Texture1DArray.cs ├── Texture2D.cs ├── Texture2DArray.cs ├── Texture3D.cs ├── TextureCube.cs ├── TextureCubeArray.cs ├── TextureLevel.cs ├── TextureRectangle.cs ├── TextureSurface.cs ├── TransferInfo.cs ├── VertexArray.cs └── packages.config ├── Glare ├── Angle.cs ├── Angle.tt ├── Area.cs ├── Area.tt ├── Box.tt ├── Box1.cs ├── Colours.cs ├── Common.ttinclude ├── CommonAxis.ttinclude ├── CommonMeasurement.ttinclude ├── DisposableObject.cs ├── Enumerations.cs ├── Extensions.General.cs ├── Extensions.cs ├── Extensions.tt ├── Float16.cs ├── Float24.cs ├── Framework │ ├── Aggregate.cs │ ├── Aggregate.tt │ ├── ArrayBackedList.cs │ ├── Bidictionary.cs │ ├── BigEndianBinaryReader.cs │ ├── BooleanArray.cs │ ├── Codex.cs │ ├── Dictionary2.cs │ ├── Extensions.cs │ ├── ListDebugView.cs │ ├── ListDictionary.cs │ ├── ListIterator.cs │ ├── NotifyingObject.cs │ ├── ReadOnlyCodex.cs │ ├── ReadOnlyRichDictionary.cs │ └── RichDictionary.cs ├── Frequency.cs ├── Frequency.tt ├── Frustum.cs ├── Glare.csproj ├── Internal │ ├── Extensions.Random.cs │ ├── Extensions.Template.cs │ ├── Extensions.Template.tt │ └── Extensions.cs ├── Length.cs ├── Length.tt ├── Matrix.tt ├── Matrix1.cs ├── NamedObject.cs ├── Normalized.cs ├── Normalized.tt ├── Plane.cs ├── Plane.tt ├── Properties │ └── AssemblyInfo.cs ├── Ray.tt ├── Ray1.cs ├── ResourceSource.cs ├── Rotation.cs ├── Rotation.tt ├── Sphere.cs ├── Sphere.tt ├── Vector.Partial.cs ├── Vector.cs ├── Vector.tt ├── Velocity.cs ├── Velocity.tt ├── Volume.tt └── Volume1.cs ├── Investigations ├── Dark.txt ├── Documents │ └── Super Famicom │ │ ├── SNES Dev Manual (1 of 2).pdf │ │ └── SNES Dev Manual (2 of 2).pdf ├── NintendoDS.txt ├── Super Famicom.txt ├── Ultima 7 SNES.txt ├── arcanum.txt ├── dark souls.txt ├── fbx file format.txt └── ssi.txt ├── PlanetsEdge ├── PlanetsEdge.csproj ├── Properties │ └── AssemblyInfo.cs ├── UserControl1.Designer.cs └── UserControl1.cs ├── README.md ├── Samples ├── GIF - Interlaced.gif ├── GIF.gif ├── PCX - Black and white.pcx ├── PCX - Grayscale Alpha.pcx ├── PCX - Grayscale.pcx ├── PCX - Indexed.pcx ├── PCX - RGBA.pcx └── Sample.psd └── Setup ├── Setup.isl └── Setup.isproj /.gitignore: -------------------------------------------------------------------------------- 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