├── .gitattributes
├── .github
└── FUNDING.yml
├── .gitignore
├── LICENSE
├── README.md
└── bullseye
├── .dockerignore
├── Dockerfile
├── etc
├── csgo
│ ├── esl1on1.cfg
│ ├── esl1on1aim.cfg
│ ├── esl1on1awp.cfg
│ ├── esl1on1hg.cfg
│ ├── esl1on1ka.cfg
│ ├── esl2on2.cfg
│ ├── esl2on2aim.cfg
│ ├── esl2on2awp.cfg
│ ├── esl2on2hg.cfg
│ ├── esl3on3.cfg
│ ├── esl3on3.cfg.cfg
│ ├── esl5on5.cfg
│ ├── eslgotv.cfg
│ └── server.cfg
└── entry.sh
└── hooks
├── build
└── push
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Handle line endings automatically for files detected as text
2 | # and leave all files detected as binary untouched.
3 | * text=auto
4 |
5 | # Never modify line endings of our bash scripts
6 | *.cfg -crlf
7 |
8 | #
9 | # The above will handle all files NOT found below
10 | #
11 | # These files are text and should be normalized (Convert crlf => lf)
12 | *.css text
13 | *.html text
14 | *.java text
15 | *.js text
16 | *.json text
17 | *.properties text
18 | *.txt text
19 | *.xml text
20 |
21 | # These files are binary and should be left untouched
22 | # (binary is macro for -text -diff)
23 | *.class binary
24 | *.jar binary
25 | *.gif binary
26 | *.jpg binary
27 | *.png binary
28 | *.cfg binary
29 |
--------------------------------------------------------------------------------
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | github: CM2Walki
2 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | .idea/
2 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 Walentin L.
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | ### Repository Archived
2 |
3 | 🚨 **Attention All Contributors & Users** 🚨
4 |
5 | Due to the release of [Counter-Strike 2](https://store.steampowered.com/app/730/CounterStrike_2/), this repository is now **archived** and will no longer be actively maintained. The Docker Hub images will still be available, however they'll no longer receive updates.
6 |
7 | 🔗 **We're Moving!** 🔗
8 |
9 | 👉 [Development continues on the CS2 Repository](https://github.com/CM2Walki/CS2) 👈
10 |
11 | Please make sure to star ⭐ the new repository and submit any new issues, pull requests, or contributions there.
12 |
13 | Regards,
14 | Walentin 'Walki' Lamonos
15 |
16 |
17 | [](https://hub.docker.com/r/cm2network/csgo/) [](https://hub.docker.com/r/cm2network/csgo/) [](https://hub.docker.com/r/cm2network/csgo/) [](https://hub.docker.com/r/cm2network/csgo/) [](https://img.shields.io/docker/image-size/cm2network/csgo) [](https://discord.gg/7ntmAwM)
18 | # Supported tags and respective `Dockerfile` links
19 | - [`base`, `latest` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile)
20 | - [`metamod` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile)
21 | - [`sourcemod` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile)
22 |
23 | # What is Counter-Strike: Global Offensive?
24 | Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago. CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content (de_dust2, etc.).
25 | This Docker image contains the dedicated server of the game.
26 |
27 | > [CS:GO](https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/)
28 |
29 |
30 |
31 | # How to use this image
32 | ## Hosting a simple game server
33 |
34 | Running on the *host* interface (recommended):
35 | ```console
36 | $ docker run -d --net=host --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
37 | ```
38 |
39 | Running using a bind mount for data persistence on container recreation:
40 | ```console
41 | $ mkdir -p $(pwd)/csgo-data
42 | $ chmod 777 $(pwd)/csgo-data # Makes sure the directory is writeable by the unprivileged container user
43 | $ docker run -d --net=host -v $(pwd)/csgo-data:/home/steam/csgo-dedicated/ --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
44 | ```
45 |
46 | Running multiple instances (increment SRCDS_PORT and SRCDS_TV_PORT):
47 | ```console
48 | $ docker run -d --net=host --name=csgo-dedicated2 -e SRCDS_PORT=27016 -e SRCDS_TV_PORT=27021 -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo
49 | ```
50 |
51 | `SRCDS_TOKEN` **is required to be listed & reachable. Generate one here using AppID `730`:**
52 | [https://steamcommunity.com/dev/managegameservers](https://steamcommunity.com/dev/managegameservers)
53 | `SRCDS_WORKSHOP_AUTHKEY` **is required to use workshop features:**
54 | [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
55 |
56 | **It's also recommended to use "--cpuset-cpus=" to limit the game server to a specific core & thread.**
57 | **The container will automatically update the game on startup, so if there is a game update just restart the container.**
58 |
59 | # Configuration
60 | ## Environment Variables
61 | Feel free to overwrite these environment variables, using -e (--env):
62 | ```dockerfile
63 | SRCDS_TOKEN="changeme" (value is is required to be listed & reachable, retrieve token here (AppID 730): https://steamcommunity.com/dev/managegameservers)
64 | SRCDS_RCONPW="changeme" (value can be overwritten by csgo/cfg/server.cfg)
65 | SRCDS_PW="changeme" (value can be overwritten by csgo/cfg/server.cfg)
66 | SRCDS_PORT=27015
67 | SRCDS_TV_PORT=27020
68 | SRCDS_NET_PUBLIC_ADDRESS="0" (public facing ip, useful for local network setups)
69 | SRCDS_IP="0" (local ip to bind)
70 | SRCDS_LAN="0"
71 | SRCDS_FPSMAX=300
72 | SRCDS_TICKRATE=128
73 | SRCDS_MAXPLAYERS=14
74 | SRCDS_STARTMAP="de_dust2"
75 | SRCDS_REGION=3
76 | SRCDS_MAPGROUP="mg_active"
77 | SRCDS_GAMETYPE=0
78 | SRCDS_GAMEMODE=1
79 | SRCDS_HOSTNAME="New CSGO Server" (first launch only)
80 | SRCDS_WORKSHOP_START_MAP=0
81 | SRCDS_HOST_WORKSHOP_COLLECTION=0
82 | SRCDS_WORKSHOP_AUTHKEY="" (required to use host_workshop_map)
83 | ADDITIONAL_ARGS="" (Pass additional arguments to srcds. Make sure to escape correctly!)
84 | ```
85 | ## Config
86 | The image contains a copy of the official ESL config files from [here](https://play.eslgaming.com/download/26251762/). You can edit the config using this command:
87 | ```console
88 | $ docker exec -it csgo-dedicated nano /home/steam/csgo-dedicated/csgo/cfg/server.cfg
89 | ```
90 |
91 | If you want to learn more about configuring a CS:GO server check this [documentation](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Advanced_Configuration).
92 |
93 | # Image Variants:
94 | The `csgo` images come in three flavors, each designed for a specific use case.
95 |
96 | ## `csgo:latest`
97 | This is the defacto image. If you are unsure about what your needs are, you probably want to use this one. It is a bare-minimum CSGO dedicated server containing no 3rd party plugins.
98 |
99 | ## `csgo:metamod`
100 | This is a specialized image. It contains the plugin environment [Metamod:Source](https://www.sourcemm.net) which can be found in the addons directory. You can find additional plugins [here](https://www.sourcemm.net/plugins).
101 |
102 | ## `csgo:sourcemod`
103 | This is another specialized image. It contains both [Metamod:Source](https://www.sourcemm.net) and the popular server plugin [SourceMod](https://www.sourcemod.net) which can be found in the addons directory. [SourceMod](https://www.sourcemod.net) supports a wide variety of additional plugins that can be found [here](https://www.sourcemod.net/plugins.php).
104 |
105 | # Contributors
106 | [](https://github.com/CM2Walki/csgo/graphs/contributors)
107 |
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/bullseye/.dockerignore:
--------------------------------------------------------------------------------
1 | hooks/
2 |
--------------------------------------------------------------------------------
/bullseye/Dockerfile:
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1 | ###########################################################
2 | # Dockerfile that builds a CSGO Gameserver
3 | ###########################################################
4 | FROM cm2network/steamcmd:root as build_stage
5 |
6 | LABEL maintainer="walentinlamonos@gmail.com"
7 |
8 | ENV STEAMAPPID 740
9 | ENV STEAMAPP csgo
10 | ENV STEAMAPPDIR "${HOMEDIR}/${STEAMAPP}-dedicated"
11 | ENV DLURL https://raw.githubusercontent.com/CM2Walki/CSGO
12 |
13 | COPY etc/entry.sh "${HOMEDIR}/entry.sh"
14 | COPY etc/csgo "/etc/csgo"
15 |
16 | RUN set -x \
17 | # Install, update & upgrade packages
18 | && apt-get update \
19 | && apt-get install -y --no-install-recommends --no-install-suggests \
20 | wget=1.21-1+deb11u1 \
21 | ca-certificates=20210119 \
22 | lib32z1=1:1.2.11.dfsg-2+deb11u2 \
23 | && mkdir -p "${STEAMAPPDIR}" \
24 | # Add entry script
25 | && { \
26 | echo '@ShutdownOnFailedCommand 1'; \
27 | echo '@NoPromptForPassword 1'; \
28 | echo 'force_install_dir '"${STEAMAPPDIR}"''; \
29 | echo 'login anonymous'; \
30 | echo 'app_update '"${STEAMAPPID}"''; \
31 | echo 'quit'; \
32 | } > "${HOMEDIR}/${STEAMAPP}_update.txt" \
33 | && chmod +x "${HOMEDIR}/entry.sh" \
34 | && chown -R "${USER}:${USER}" "${HOMEDIR}/entry.sh" "${STEAMAPPDIR}" "${HOMEDIR}/${STEAMAPP}_update.txt" \
35 | # Clean up
36 | && rm -rf /var/lib/apt/lists/*
37 |
38 | FROM build_stage AS bullseye-base
39 |
40 | ENV SRCDS_FPSMAX=300 \
41 | SRCDS_TICKRATE=128 \
42 | SRCDS_PORT=27015 \
43 | SRCDS_TV_PORT=27020 \
44 | SRCDS_CLIENT_PORT=27005 \
45 | SRCDS_NET_PUBLIC_ADDRESS="0" \
46 | SRCDS_IP="0" \
47 | SRCDS_LAN="0" \
48 | SRCDS_MAXPLAYERS=14 \
49 | SRCDS_TOKEN=0 \
50 | SRCDS_RCONPW="changeme" \
51 | SRCDS_PW="changeme" \
52 | SRCDS_STARTMAP="de_dust2" \
53 | SRCDS_REGION=3 \
54 | SRCDS_MAPGROUP="mg_active" \
55 | SRCDS_GAMETYPE=0 \
56 | SRCDS_GAMEMODE=1 \
57 | SRCDS_HOSTNAME="New \"${STEAMAPP}\" Server" \
58 | SRCDS_WORKSHOP_START_MAP=0 \
59 | SRCDS_HOST_WORKSHOP_COLLECTION=0 \
60 | SRCDS_WORKSHOP_AUTHKEY="" \
61 | ADDITIONAL_ARGS=""
62 |
63 | # Switch to user
64 | USER ${USER}
65 |
66 | WORKDIR ${HOMEDIR}
67 |
68 | CMD ["bash", "entry.sh"]
69 |
70 | # Expose ports
71 | EXPOSE 27015/tcp \
72 | 27015/udp \
73 | 27020/udp
74 |
75 | FROM bullseye-base AS bullseye-metamod
76 |
77 | ENV METAMOD_VERSION 1.11
78 |
79 | FROM bullseye-metamod AS bullseye-sourcemod
80 |
81 | ENV SOURCEMOD_VERSION 1.11
82 |
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/bullseye/etc/csgo/esl1on1.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1 Ladder Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 15 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 10 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 30 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
73 | mp_roundtime 1.92 // How many minutes each round takes.
74 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
75 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
76 | mp_startmoney 800 // amount of money each player gets when they reset
77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
78 | mp_timelimit 0 // game time per map in minutes
79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
84 |
85 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
86 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
87 | spec_freeze_time_lock 2
88 | spec_freeze_deathanim_time 0
89 |
90 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
91 | sv_stopspeed 80 //
92 | sv_allow_votes 0 // Allow voting?
93 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
94 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
95 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
96 | sv_cheats 0 // Allow cheats on server
97 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
98 | sv_consistency 0 // Whether the server enforces file consistency for critical files
99 | sv_contact 0 // Contact email for server sysop
100 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
101 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
102 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
103 | sv_forcepreload 0 // Force server side preloading.
104 | sv_friction 5.2 // World friction.
105 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
106 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
107 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
108 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
109 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
110 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
111 | sv_log_onefile 0 // Log server information to only one file.
112 | sv_logbans 1 // Log server bans in the server logs.
113 | sv_logecho 1 // Echo log information to the console.
114 | sv_logfile 1 // Log server information in the log file.
115 | sv_logflush 0 // Flush the log file to disk on each write (slow).
116 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
117 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
118 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
119 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
120 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
121 | sv_pausable 1 // Is the server pausable.
122 | sv_pure 1
123 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
124 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
125 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
126 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
127 | sv_voiceenable 0
128 |
129 |
130 |
131 | say "> ESL CS:GO 1on1 Ladder Config loaded - 14.01.2016 <"
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/bullseye/etc/csgo/esl1on1aim.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1/2on2 AIM Config
3 | // 14.01.2016
4 |
5 |
6 | ammo_grenade_limit_default 1
7 | ammo_grenade_limit_flashbang 2
8 | ammo_grenade_limit_total 4
9 |
10 | bot_quota "0" // Determines the total number of bots in the game
11 |
12 | cash_player_bomb_defused 300
13 | cash_player_bomb_planted 300
14 | cash_player_damage_hostage -30
15 | cash_player_interact_with_hostage 150
16 | cash_player_killed_enemy_default 300
17 | cash_player_killed_enemy_factor 1
18 | cash_player_killed_hostage -1000
19 | cash_player_killed_teammate -300
20 | cash_player_rescued_hostage 1000
21 | cash_team_elimination_bomb_map 3250
22 | cash_team_hostage_alive 150
23 | cash_team_hostage_interaction 150
24 | cash_team_loser_bonus 1400
25 | cash_team_loser_bonus_consecutive_rounds 500
26 | cash_team_planted_bomb_but_defused 800
27 | cash_team_rescued_hostage 750
28 | cash_team_terrorist_win_bomb 3500
29 | cash_team_win_by_defusing_bomb 3500
30 | cash_team_win_by_hostage_rescue 3500
31 | cash_player_get_killed 0
32 | cash_player_respawn_amount 0
33 | cash_team_elimination_hostage_map_ct 2000
34 | cash_team_elimination_hostage_map_t 1000
35 | cash_team_win_by_time_running_out_bomb 3250
36 | cash_team_win_by_time_running_out_hostage 3250
37 |
38 |
39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
43 |
44 | mp_afterroundmoney 0 // amount of money awared to every player after each round
45 | mp_autokick 0 // Kick idle/team-killing players
46 | mp_autoteambalance 0
47 | mp_buytime 0 // How many seconds after round start players can buy items for.
48 | mp_c4timer 45 // How long from when the C4 is armed until it blows
49 | mp_death_drop_defuser 1 // Drop defuser on player death
50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
54 | mp_forcecamera 1 // Restricts spectator modes for dead players
55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
56 | mp_free_armor 1 // Determines whether armor and helmet are given automatically.
57 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts
58 | mp_friendlyfire 1 // Allows team members to injure other members of their team
59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
60 | mp_halftime_duration 5 // Number of seconds that halftime lasts
61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
67 | mp_maxrounds 30 // max number of rounds to play before server changes maps
68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
69 | mp_playercashawards 1 // Players can earn money by performing in-game actions
70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
73 | mp_respawn_immunitytime 0
74 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
75 | mp_roundtime 60 // How many minutes each round takes.
76 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps.
77 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
78 | mp_startmoney 16000 // amount of money each player gets when they reset
79 | mp_spawnprotectiontime 0
80 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
81 | mp_timelimit 0 // game time per map in minutes
82 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
83 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
84 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
85 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
86 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
87 |
88 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
89 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
90 | spec_freeze_time_lock 2
91 | spec_freeze_deathanim_time 0
92 |
93 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
94 | sv_stopspeed 80 //
95 | sv_allow_votes 0 // Allow voting?
96 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
97 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
98 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
99 | sv_cheats 0 // Allow cheats on server
100 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
101 | sv_consistency 0 // Whether the server enforces file consistency for critical files
102 | sv_contact 0 // Contact email for server sysop
103 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
104 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
105 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
106 | sv_forcepreload 0 // Force server side preloading.
107 | sv_friction 5.2 // World friction.
108 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
109 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
110 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
111 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
112 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
113 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
114 | sv_log_onefile 0 // Log server information to only one file.
115 | sv_logbans 1 // Log server bans in the server logs.
116 | sv_logecho 1 // Echo log information to the console.
117 | sv_logfile 1 // Log server information in the log file.
118 | sv_logflush 0 // Flush the log file to disk on each write (slow).
119 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
120 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
121 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
122 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
123 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
124 | sv_pausable 1 // Is the server pausable.
125 | sv_pure 1
126 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
127 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
128 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
129 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
130 | sv_voiceenable 0
131 | mp_ct_default_secondary none // disables ct default secondary weapon
132 | mp_t_default_secondary none // disables t default secondary weapon
133 |
134 |
135 | say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl1on1awp.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1/2on2 AWP Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 0 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 18 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_respawn_immunitytime 0
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 60 // How many minutes each round takes.
75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 16000 // amount of money each player gets when they reset
78 | mp_spawnprotectiontime 0
79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
80 | mp_timelimit 0 // game time per map in minutes
81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
86 |
87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
89 | spec_freeze_time_lock 2
90 | spec_freeze_deathanim_time 0
91 |
92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
93 | sv_stopspeed 80 //
94 | sv_allow_votes 0 // Allow voting?
95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
98 | sv_cheats 0 // Allow cheats on server
99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
100 | sv_consistency 0 // Whether the server enforces file consistency for critical files
101 | sv_contact 0 // Contact email for server sysop
102 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
105 | sv_forcepreload 0 // Force server side preloading.
106 | sv_friction 5.2 // World friction.
107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
113 | sv_log_onefile 0 // Log server information to only one file.
114 | sv_logbans 1 // Log server bans in the server logs.
115 | sv_logecho 1 // Echo log information to the console.
116 | sv_logfile 1 // Log server information in the log file.
117 | sv_logflush 0 // Flush the log file to disk on each write (slow).
118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 |
131 |
132 |
133 | say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl1on1hg.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1 Handgun Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 15 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 5 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 18 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
73 | mp_roundtime 1.5 // How many minutes each round takes.
74 | mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps.
75 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
76 | mp_startmoney 800 // amount of money each player gets when they reset
77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
78 | mp_timelimit 0 // game time per map in minutes
79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
84 | mp_maxmoney 1000
85 |
86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
88 | spec_freeze_time_lock 2
89 | spec_freeze_deathanim_time 0
90 |
91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
92 | sv_stopspeed 80 //
93 | sv_allow_votes 0 // Allow voting?
94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
97 | sv_cheats 0 // Allow cheats on server
98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
99 | sv_consistency 0 // Whether the server enforces file consistency for critical files
100 | sv_contact 0 // Contact email for server sysop
101 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
104 | sv_forcepreload 0 // Force server side preloading.
105 | sv_friction 5.2 // World friction.
106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
112 | sv_log_onefile 0 // Log server information to only one file.
113 | sv_logbans 1 // Log server bans in the server logs.
114 | sv_logecho 1 // Echo log information to the console.
115 | sv_logfile 1 // Log server information in the log file.
116 | sv_logflush 0 // Flush the log file to disk on each write (slow).
117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
122 | sv_pausable 1 // Is the server pausable.
123 | sv_pure 1
124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
128 | sv_voiceenable 0
129 |
130 |
131 | say "> ESL CS:GO 1on1 Handgun Config loaded - 14.01.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl1on1ka.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1 Knife Config
3 | // 18.07.2016
4 |
5 | ammo_grenade_limit_default 0
6 | ammo_grenade_limit_flashbang 0
7 | ammo_grenade_limit_total 0
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 0
12 | cash_player_bomb_planted 0
13 | cash_player_damage_hostage 0
14 | cash_player_interact_with_hostage 0
15 | cash_player_killed_enemy_default 0
16 | cash_player_killed_enemy_factor 0
17 | cash_player_killed_hostage 0
18 | cash_player_killed_teammate 0
19 | cash_player_rescued_hostage 0
20 | cash_team_elimination_bomb_map 0
21 | cash_team_hostage_alive 0
22 | cash_team_hostage_interaction 0
23 | cash_team_loser_bonus 0
24 | cash_team_loser_bonus_consecutive_rounds 0
25 | cash_team_planted_bomb_but_defused 0
26 | cash_team_rescued_hostage 0
27 | cash_team_terrorist_win_bomb 0
28 | cash_team_win_by_defusing_bomb 0
29 | cash_team_win_by_hostage_rescue 0
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 0
33 | cash_team_elimination_hostage_map_t 0
34 | cash_team_win_by_time_running_out_bomb 0
35 | cash_team_win_by_time_running_out_hostage 0
36 |
37 |
38 | ff_damage_reduction_grenade 0 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 0 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 0 // How many seconds after round start players can buy items for.
47 | mp_c4timer 0 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 0 // Drop defuser on player death
49 | mp_death_drop_grenade 0 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 0 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 0 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 0 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 18 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 0 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_respawn_immunitytime 0
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 60 // How many minutes each round takes.
75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 0 // amount of money each player gets when they reset
78 | mp_spawnprotectiontime 0
79 | mp_teamcashawards 0 // Teams can earn money by performing in-game actions
80 | mp_timelimit 0 // game time per map in minutes
81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
83 | mp_weapons_allow_map_placed 0 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
84 | mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not.
85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
86 |
87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
89 | spec_freeze_time_lock 2
90 | spec_freeze_deathanim_time 0
91 |
92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
93 | sv_stopspeed 80 //
94 | sv_allow_votes 0 // Allow voting?
95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
98 | sv_cheats 0 // Allow cheats on server
99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
100 | sv_consistency 0 // Whether the server enforces file consistency for critical files
101 | sv_contact 0 // Contact email for server sysop
102 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
105 | sv_forcepreload 0 // Force server side preloading.
106 | sv_friction 5.2 // World friction.
107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
113 | sv_log_onefile 0 // Log server information to only one file.
114 | sv_logbans 1 // Log server bans in the server logs.
115 | sv_logecho 1 // Echo log information to the console.
116 | sv_logfile 1 // Log server information in the log file.
117 | sv_logflush 0 // Flush the log file to disk on each write (slow).
118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 | mp_ct_default_secondary none // disables ct default secondary weapon
131 | mp_t_default_secondary none // disables t default secondary weapon
132 | mp_give_player_c4 0 // disables c4
133 |
134 |
135 | say "> ESL CS:GO 1on1/2on2 Knife Config loaded - 18.07.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl2on2.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 2on2 Ladder Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_team_terrorist_win_bomb 3500
12 | cash_team_elimination_bomb_map 3250
13 | cash_team_win_by_defusing_bomb 3500
14 | cash_team_win_by_hostage_rescue 3500
15 | cash_team_loser_bonus 1400
16 | cash_team_loser_bonus_consecutive_rounds 500
17 | cash_team_rescued_hostage 750
18 | cash_team_hostage_alive 150
19 | cash_team_planted_bomb_but_defused 800
20 | cash_team_hostage_interaction 150
21 | cash_player_killed_teammate -300
22 | cash_player_killed_enemy_default 300
23 | cash_player_killed_enemy_factor 1
24 | cash_player_bomb_planted 300
25 | cash_player_bomb_defused 300
26 | cash_player_rescued_hostage 1000
27 | cash_player_interact_with_hostage 150
28 | cash_player_damage_hostage -30
29 | cash_player_killed_hostage -1000
30 |
31 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
32 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
33 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
34 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
35 |
36 | mp_afterroundmoney 0 // amount of money awared to every player after each round
37 | mp_autokick 0 // Kick idle/team-killing players
38 | mp_autoteambalance 0
39 | mp_buytime 15 // How many seconds after round start players can buy items for.
40 | mp_c4timer 40 // How long from when the C4 is armed until it blows
41 | mp_death_drop_defuser 1 // Drop defuser on player death
42 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
43 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
44 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
45 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
46 | mp_forcecamera 1 // Restricts spectator modes for dead players
47 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
48 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
49 | mp_freezetime 10 // How many seconds to keep players frozen when the round starts
50 | mp_friendlyfire 1 // Allows team members to injure other members of their team
51 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
52 | mp_halftime_duration 15 // Number of seconds that halftime lasts
53 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
54 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
55 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
56 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
57 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
58 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
59 | mp_maxrounds 30 // max number of rounds to play before server changes maps
60 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
61 | mp_playercashawards 1 // Players can earn money by performing in-game actions
62 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
63 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
64 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
65 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
66 | mp_roundtime 1.92 // How many minutes each round takes.
67 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
68 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
69 | mp_startmoney 800 // amount of money each player gets when they reset
70 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
71 | mp_timelimit 0 // game time per map in minutes
72 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
73 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
74 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
75 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
76 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
77 |
78 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
79 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
80 | spec_freeze_time_lock 2
81 | spec_freeze_deathanim_time 0
82 |
83 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
84 | sv_stopspeed 80 //
85 | sv_allow_votes 0 // Allow voting?
86 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
87 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
88 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
89 | sv_cheats 0 // Allow cheats on server
90 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
91 | sv_consistency 0 // Whether the server enforces file consistency for critical files
92 | sv_contact 0 // Contact email for server sysop
93 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
94 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
95 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
96 | sv_forcepreload 0 // Force server side preloading.
97 | sv_friction 5.2 // World friction.
98 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
99 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
100 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
101 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
102 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
103 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
104 | sv_log_onefile 0 // Log server information to only one file.
105 | sv_logbans 1 // Log server bans in the server logs.
106 | sv_logecho 1 // Echo log information to the console.
107 | sv_logfile 1 // Log server information in the log file.
108 | sv_logflush 0 // Flush the log file to disk on each write (slow).
109 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
110 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
111 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
112 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
113 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
114 | sv_pausable 1 // Is the server pausable.
115 | sv_pure 1
116 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
117 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
118 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
119 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
120 | sv_voiceenable 0
121 |
122 |
123 |
124 |
125 | say "> ESL CS:GO 2on2 Ladder Config loaded - 14.01.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl2on2aim.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1/2on2 AIM Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 0 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 30 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_respawn_immunitytime 0
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 60 // How many minutes each round takes.
75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 16000 // amount of money each player gets when they reset
78 | mp_spawnprotectiontime 0
79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
80 | mp_timelimit 0 // game time per map in minutes
81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
86 |
87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
89 | spec_freeze_time_lock 2
90 | spec_freeze_deathanim_time 0
91 |
92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
93 | sv_stopspeed 80 //
94 | sv_allow_votes 0 // Allow voting?
95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
98 | sv_cheats 0 // Allow cheats on server
99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
100 | sv_consistency 0 // Whether the server enforces file consistency for critical files
101 | sv_contact 0 // Contact email for server sysop
102 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
105 | sv_forcepreload 0 // Force server side preloading.
106 | sv_friction 5.2 // World friction.
107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
113 | sv_log_onefile 0 // Log server information to only one file.
114 | sv_logbans 1 // Log server bans in the server logs.
115 | sv_logecho 1 // Echo log information to the console.
116 | sv_logfile 1 // Log server information in the log file.
117 | sv_logflush 0 // Flush the log file to disk on each write (slow).
118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 | mp_ct_default_secondary none // disables ct default secondary weapon
131 | mp_t_default_secondary none // disables t default secondary weapon
132 |
133 |
134 |
135 | say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl2on2awp.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 1on1/2on2 AWP Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 0 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 18 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_respawn_immunitytime 0
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 60 // How many minutes each round takes.
75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 16000 // amount of money each player gets when they reset
78 | mp_spawnprotectiontime 0
79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
80 | mp_timelimit 0 // game time per map in minutes
81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
86 |
87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
89 | spec_freeze_time_lock 2
90 | spec_freeze_deathanim_time 0
91 |
92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
93 | sv_stopspeed 80 //
94 | sv_allow_votes 0 // Allow voting?
95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
98 | sv_cheats 0 // Allow cheats on server
99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
100 | sv_consistency 0 // Whether the server enforces file consistency for critical files
101 | sv_contact 0 // Contact email for server sysop
102 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
105 | sv_forcepreload 0 // Force server side preloading.
106 | sv_friction 5.2 // World friction.
107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
113 | sv_log_onefile 0 // Log server information to only one file.
114 | sv_logbans 1 // Log server bans in the server logs.
115 | sv_logecho 1 // Echo log information to the console.
116 | sv_logfile 1 // Log server information in the log file.
117 | sv_logflush 0 // Flush the log file to disk on each write (slow).
118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 |
131 |
132 | say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl2on2hg.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 2on2 Handgun Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 15 // How many seconds after round start players can buy items for.
47 | mp_c4timer 45 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 1
56 | mp_freezetime 5 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 5 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 18 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
73 | mp_roundtime 1.5 // How many minutes each round takes.
74 | mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps.
75 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
76 | mp_startmoney 800 // amount of money each player gets when they reset
77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
78 | mp_timelimit 0 // game time per map in minutes
79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
84 | mp_maxmoney 1000
85 |
86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
88 | spec_freeze_time_lock 2
89 | spec_freeze_deathanim_time 0
90 |
91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
92 | sv_stopspeed 80 //
93 | sv_allow_votes 0 // Allow voting?
94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
97 | sv_cheats 0 // Allow cheats on server
98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
99 | sv_consistency 0 // Whether the server enforces file consistency for critical files
100 | sv_contact 0 // Contact email for server sysop
101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
104 | sv_forcepreload 0 // Force server side preloading.
105 | sv_friction 5.2 // World friction.
106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
112 | sv_log_onefile 0 // Log server information to only one file.
113 | sv_logbans 1 // Log server bans in the server logs.
114 | sv_logecho 1 // Echo log information to the console.
115 | sv_logfile 1 // Log server information in the log file.
116 | sv_logflush 0 // Flush the log file to disk on each write (slow).
117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
122 | sv_pausable 1 // Is the server pausable.
123 | sv_pure 1
124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
128 | sv_voiceenable 0
129 |
130 |
131 | say "> ESL CS:GO 2on2 Handgun Config loaded - 14.01.2016 <"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl3on3.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 3on3/5on5 Ladder Config
3 | // 14.01.2016
4 |
5 |
6 | ammo_grenade_limit_default 1
7 | ammo_grenade_limit_flashbang 2
8 | ammo_grenade_limit_total 4
9 |
10 | bot_quota "0" // Determines the total number of bots in the game
11 |
12 | cash_player_bomb_defused 300
13 | cash_player_bomb_planted 300
14 | cash_player_damage_hostage -30
15 | cash_player_interact_with_hostage 150
16 | cash_player_killed_enemy_default 300
17 | cash_player_killed_enemy_factor 1
18 | cash_player_killed_hostage -1000
19 | cash_player_killed_teammate -300
20 | cash_player_rescued_hostage 1000
21 | cash_team_elimination_bomb_map 3250
22 | cash_team_hostage_alive 150
23 | cash_team_hostage_interaction 150
24 | cash_team_loser_bonus 1400
25 | cash_team_loser_bonus_consecutive_rounds 500
26 | cash_team_planted_bomb_but_defused 800
27 | cash_team_rescued_hostage 750
28 | cash_team_terrorist_win_bomb 3500
29 | cash_team_win_by_defusing_bomb 3500
30 | cash_team_win_by_hostage_rescue 3500
31 | cash_player_get_killed 0
32 | cash_player_respawn_amount 0
33 | cash_team_elimination_hostage_map_ct 2000
34 | cash_team_elimination_hostage_map_t 1000
35 | cash_team_win_by_time_running_out_bomb 3250
36 | cash_team_win_by_time_running_out_hostage 3250
37 |
38 |
39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
43 |
44 | mp_afterroundmoney 0 // amount of money awared to every player after each round
45 | mp_autokick 0 // Kick idle/team-killing players
46 | mp_autoteambalance 0
47 | mp_buytime 15 // How many seconds after round start players can buy items for.
48 | mp_c4timer 40 // How long from when the C4 is armed until it blows
49 | mp_death_drop_defuser 1 // Drop defuser on player death
50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
54 | mp_forcecamera 1 // Restricts spectator modes for dead players
55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
56 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
57 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts
58 | mp_friendlyfire 1 // Allows team members to injure other members of their team
59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
60 | mp_halftime_duration 15 // Number of seconds that halftime lasts
61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
67 | mp_maxrounds 30 // max number of rounds to play before server changes maps
68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
69 | mp_playercashawards 1 // Players can earn money by performing in-game actions
70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 1.92 // How many minutes each round takes.
75 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 800 // amount of money each player gets when they reset
78 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
79 | mp_timelimit 0 // game time per map in minutes
80 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
81 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
82 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
83 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
84 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
85 |
86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
88 | spec_freeze_time_lock 2
89 | spec_freeze_deathanim_time 0
90 |
91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
92 | sv_stopspeed 80 //
93 | sv_allow_votes 0 // Allow voting?
94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
97 | sv_cheats 0 // Allow cheats on server
98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
99 | sv_consistency 0 // Whether the server enforces file consistency for critical files
100 | sv_contact 0 // Contact email for server sysop
101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
104 | sv_forcepreload 0 // Force server side preloading.
105 | sv_friction 5.2 // World friction.
106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
112 | sv_log_onefile 0 // Log server information to only one file.
113 | sv_logbans 1 // Log server bans in the server logs.
114 | sv_logecho 1 // Echo log information to the console.
115 | sv_logfile 1 // Log server information in the log file.
116 | sv_logflush 0 // Flush the log file to disk on each write (slow).
117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
122 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 | sv_infinite_ammo 0
131 |
132 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<"
133 |
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl3on3.cfg.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 3on3/5on5 Ladder Config
3 | // 14.01.2016
4 |
5 |
6 | ammo_grenade_limit_default 1
7 | ammo_grenade_limit_flashbang 2
8 | ammo_grenade_limit_total 4
9 |
10 | bot_quota "0" // Determines the total number of bots in the game
11 |
12 | cash_player_bomb_defused 300
13 | cash_player_bomb_planted 300
14 | cash_player_damage_hostage -30
15 | cash_player_interact_with_hostage 150
16 | cash_player_killed_enemy_default 300
17 | cash_player_killed_enemy_factor 1
18 | cash_player_killed_hostage -1000
19 | cash_player_killed_teammate -300
20 | cash_player_rescued_hostage 1000
21 | cash_team_elimination_bomb_map 3250
22 | cash_team_hostage_alive 150
23 | cash_team_hostage_interaction 150
24 | cash_team_loser_bonus 1400
25 | cash_team_loser_bonus_consecutive_rounds 500
26 | cash_team_planted_bomb_but_defused 800
27 | cash_team_rescued_hostage 750
28 | cash_team_terrorist_win_bomb 3500
29 | cash_team_win_by_defusing_bomb 3500
30 | cash_team_win_by_hostage_rescue 3500
31 | cash_player_get_killed 0
32 | cash_player_respawn_amount 0
33 | cash_team_elimination_hostage_map_ct 2000
34 | cash_team_elimination_hostage_map_t 1000
35 | cash_team_win_by_time_running_out_bomb 3250
36 | cash_team_win_by_time_running_out_hostage 3250
37 |
38 |
39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
43 |
44 | mp_afterroundmoney 0 // amount of money awared to every player after each round
45 | mp_autokick 0 // Kick idle/team-killing players
46 | mp_autoteambalance 0
47 | mp_buytime 15 // How many seconds after round start players can buy items for.
48 | mp_c4timer 40 // How long from when the C4 is armed until it blows
49 | mp_death_drop_defuser 1 // Drop defuser on player death
50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
54 | mp_forcecamera 1 // Restricts spectator modes for dead players
55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
56 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
57 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts
58 | mp_friendlyfire 1 // Allows team members to injure other members of their team
59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
60 | mp_halftime_duration 15 // Number of seconds that halftime lasts
61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
67 | mp_maxrounds 30 // max number of rounds to play before server changes maps
68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
69 | mp_playercashawards 1 // Players can earn money by performing in-game actions
70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
74 | mp_roundtime 1.92 // How many minutes each round takes.
75 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
76 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
77 | mp_startmoney 800 // amount of money each player gets when they reset
78 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
79 | mp_timelimit 0 // game time per map in minutes
80 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
81 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
82 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
83 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
84 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
85 |
86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
88 | spec_freeze_time_lock 2
89 | spec_freeze_deathanim_time 0
90 |
91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
92 | sv_stopspeed 80 //
93 | sv_allow_votes 0 // Allow voting?
94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
97 | sv_cheats 0 // Allow cheats on server
98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
99 | sv_consistency 0 // Whether the server enforces file consistency for critical files
100 | sv_contact 0 // Contact email for server sysop
101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
104 | sv_forcepreload 0 // Force server side preloading.
105 | sv_friction 5.2 // World friction.
106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
112 | sv_log_onefile 0 // Log server information to only one file.
113 | sv_logbans 1 // Log server bans in the server logs.
114 | sv_logecho 1 // Echo log information to the console.
115 | sv_logfile 1 // Log server information in the log file.
116 | sv_logflush 0 // Flush the log file to disk on each write (slow).
117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
122 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
123 | sv_pausable 1 // Is the server pausable.
124 | sv_pure 1
125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
129 | sv_voiceenable 0
130 |
131 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/esl5on5.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // CS:GO 3on3/5on5 Ladder Config
3 | // 14.01.2016
4 |
5 | ammo_grenade_limit_default 1
6 | ammo_grenade_limit_flashbang 2
7 | ammo_grenade_limit_total 4
8 |
9 | bot_quota "0" // Determines the total number of bots in the game
10 |
11 | cash_player_bomb_defused 300
12 | cash_player_bomb_planted 300
13 | cash_player_damage_hostage -30
14 | cash_player_interact_with_hostage 150
15 | cash_player_killed_enemy_default 300
16 | cash_player_killed_enemy_factor 1
17 | cash_player_killed_hostage -1000
18 | cash_player_killed_teammate -300
19 | cash_player_rescued_hostage 1000
20 | cash_team_elimination_bomb_map 3250
21 | cash_team_hostage_alive 150
22 | cash_team_hostage_interaction 150
23 | cash_team_loser_bonus 1400
24 | cash_team_loser_bonus_consecutive_rounds 500
25 | cash_team_planted_bomb_but_defused 800
26 | cash_team_rescued_hostage 750
27 | cash_team_terrorist_win_bomb 3500
28 | cash_team_win_by_defusing_bomb 3500
29 | cash_team_win_by_hostage_rescue 3500
30 | cash_player_get_killed 0
31 | cash_player_respawn_amount 0
32 | cash_team_elimination_hostage_map_ct 2000
33 | cash_team_elimination_hostage_map_t 1000
34 | cash_team_win_by_time_running_out_bomb 3250
35 | cash_team_win_by_time_running_out_hostage 3250
36 |
37 |
38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
42 |
43 | mp_afterroundmoney 0 // amount of money awared to every player after each round
44 | mp_autokick 0 // Kick idle/team-killing players
45 | mp_autoteambalance 0
46 | mp_buytime 15 // How many seconds after round start players can buy items for.
47 | mp_c4timer 40 // How long from when the C4 is armed until it blows
48 | mp_death_drop_defuser 1 // Drop defuser on player death
49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
53 | mp_forcecamera 1 // Restricts spectator modes for dead players
54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically.
56 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts
57 | mp_friendlyfire 1 // Allows team members to injure other members of their team
58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
59 | mp_halftime_duration 15 // Number of seconds that halftime lasts
60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account
66 | mp_maxrounds 30 // max number of rounds to play before server changes maps
67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
68 | mp_playercashawards 1 // Players can earn money by performing in-game actions
69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
73 | mp_roundtime 1.92 // How many minutes each round takes.
74 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
75 | mp_solid_teammates 1 // Determines whether teammates are solid or not.
76 | mp_startmoney 800 // amount of money each player gets when they reset
77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions
78 | mp_timelimit 0 // game time per map in minutes
79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs
84 |
85 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
86 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
87 | spec_freeze_time_lock 2
88 | spec_freeze_deathanim_time 0
89 |
90 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated
91 | sv_stopspeed 80 //
92 | sv_allow_votes 0 // Allow voting?
93 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
94 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
95 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
96 | sv_cheats 0 // Allow cheats on server
97 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
98 | sv_consistency 0 // Whether the server enforces file consistency for critical files
99 | sv_contact 0 // Contact email for server sysop
100 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
101 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
102 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living
103 | sv_forcepreload 0 // Force server side preloading.
104 | sv_friction 5.2 // World friction.
105 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
106 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
107 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
108 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
109 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
110 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
111 | sv_log_onefile 0 // Log server information to only one file.
112 | sv_logbans 1 // Log server bans in the server logs.
113 | sv_logecho 1 // Echo log information to the console.
114 | sv_logfile 1 // Log server information in the log file.
115 | sv_logflush 0 // Flush the log file to disk on each write (slow).
116 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
117 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
118 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
119 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
120 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
121 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
122 | sv_pausable 1 // Is the server pausable.
123 | sv_pure 1
124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
128 | sv_voiceenable 1
129 | sv_alltalk 0
130 | sv_auto_full_alltalk_during_warmup_half_end 0
131 |
132 |
133 |
134 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<"
--------------------------------------------------------------------------------
/bullseye/etc/csgo/eslgotv.cfg:
--------------------------------------------------------------------------------
1 | // ESL - www.eslgaming.com
2 | // GOTV Config
3 | // 14.01.2016
4 |
5 |
6 | sv_hibernate_postgame_delay 180
7 |
8 | tv_allow_camera_man 1 // Auto director allows spectators to become camera man
9 | tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
10 | tv_autorecord 0 // Automatically records all games as GOTV demos.
11 | tv_chatgroupsize 0 // Set the default chat group size
12 | tv_chattimelimit 8 // Limits spectators to chat only every n seconds
13 | tv_debug 0 // GOTV debug info.
14 | tv_delay 90 // GOTV broadcast delay in seconds
15 | tv_delaymapchange 1 // Delays map change until broadcast is complete
16 | tv_deltacache 2 // Enable delta entity bit stream cache
17 | tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
18 | tv_enable 1 // Activates GOTV on server.
19 | tv_maxclients 10 // Maximum client number on GOTV server.
20 | tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited
21 | tv_name "ESL - GOTV" // GOTV host name
22 | tv_overridemaster 0 // Overrides the GOTV master root address.
23 | tv_port 27020 // Host SourceTV port
24 | tv_relaypassword schmetterling // GOTV password for relay proxies
25 | tv_relayvoice 0 // Relay voice data: 0=off, 1=on
26 | tv_snapshotrate 24 // Snapshots broadcasted per second
27 | tv_timeout 60 // GOTV connection timeout in seconds.
28 | tv_title "ESL - GOTV" // Set title for GOTV spectator UI
29 | tv_transmitall 1 // Transmit all entities (not only director view)
30 |
31 | say "> ESL GOTV Config loaded - 14.01.2016 <"
32 |
--------------------------------------------------------------------------------
/bullseye/etc/csgo/server.cfg:
--------------------------------------------------------------------------------
1 | hostname "{{SERVER_HOSTNAME}}"
2 | log off
3 | sv_region "255"
4 | sv_tags "CM2.Network, Tournament, pcw, war"
5 | sv_pausable "0"
6 | sv_allow_votes "0"
7 | sv_allow_wait_command "1"
8 | sv_alltalk "1"
9 | sv_alternateticks "0"
10 | sv_cheats "0"
11 | sv_deadtalk "1"
12 | sv_downloadurl "0"
13 | sv_forcepreload "1"
14 | sv_full_alltalk "1"
15 | sv_friction "4"
16 | sv_log_onefile "0"
17 | sv_logbans "0"
18 | sv_logecho "0"
19 | sv_logfile "0"
20 | sv_logflush "0"
21 | sv_logsdir "logs"
22 | sv_maxrate "128000"
23 | sv_minrate "80000"
24 | sm_cvar sv_maxcmdrate "128"
25 | sv_mincmdrate "64"
26 | sv_minupdaterate "64"
27 | sv_maxupdaterate "128"
28 | sv_allowupload 0
29 | sv_allowdownload 0
30 | sv_infinite_ammo 0
31 | //net_maxfilesize 90
32 | //sv_downloadurl ""
33 | sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
34 |
35 | bot_quota 0
36 | bot_quota fill
37 | bot_chatter off
38 |
39 | sv_lan "0"
40 | sv_unlag "1"
41 | sv_maxunlag "0.5"
42 |
43 |
44 | mp_maxmoney 60000
45 | mp_startmoney 60000
46 |
47 | sv_steamgroup "19763592"
48 |
49 | exec eslgotv.cfg
50 |
--------------------------------------------------------------------------------
/bullseye/etc/entry.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | mkdir -p "${STEAMAPPDIR}" || true
3 |
4 | bash "${STEAMCMDDIR}/steamcmd.sh" +force_install_dir "${STEAMAPPDIR}" \
5 | +login anonymous \
6 | +app_update "${STEAMAPPID}" \
7 | +quit
8 |
9 | # Are we in a metamod container and is the metamod folder missing?
10 | if [ ! -z "$METAMOD_VERSION" ] && [ ! -d "${STEAMAPPDIR}/${STEAMAPP}/addons/metamod" ]; then
11 | LATESTMM=$(wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/mmsource-latest-linux)
12 | wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/"${LATESTMM}" | tar xvzf - -C "${STEAMAPPDIR}/${STEAMAPP}"
13 | fi
14 |
15 | # Are we in a sourcemod container and is the sourcemod folder missing?
16 | if [ ! -z "$SOURCEMOD_VERSION" ] && [ ! -d "${STEAMAPPDIR}/${STEAMAPP}/addons/sourcemod" ]; then
17 | LATESTSM=$(wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/sourcemod-latest-linux)
18 | wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/"${LATESTSM}" | tar xvzf - -C "${STEAMAPPDIR}/${STEAMAPP}"
19 | fi
20 |
21 | # Is the config missing?
22 | if [ ! -f "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg" ]; then
23 | # overwrite the base config files with the baked in ones
24 | cp -r /etc/csgo/* "${STEAMAPPDIR}/${STEAMAPP}/cfg"
25 |
26 | # Change hostname on first launch (you can comment this out if it has done its purpose)
27 | sed -i -e 's/{{SERVER_HOSTNAME}}/'"${SRCDS_HOSTNAME}"'/g' "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg"
28 | fi
29 |
30 | # Believe it or not, if you don't do this srcds_run shits itself
31 | cd "${STEAMAPPDIR}"
32 |
33 | # Check if autoexec file exists
34 | # Passing arguments directly to srcds_run, ignores values set in autoexec.cfg
35 | autoexec_file="${STEAMAPPDIR}/${STEAMAPP}/cfg/autoexec.cfg"
36 |
37 | # Overwritable arguments
38 | ow_args=""
39 |
40 | # If you need to overwrite a specific launch argument, add it to this loop and drop it from the subsequent srcds_run call
41 | if [ -f "$autoexec_file" ]; then
42 | # TAB delimited name default
43 | # HERE doc to not add extra file
44 | while IFS=$'\t' read -r name default
45 | do
46 | if ! grep -q "^\s*$name" "$autoexec_file"; then
47 | ow_args="${ow_args} $default"
48 | fi
49 | done < /dev/null && pwd )
4 |
5 | docker build --target=bullseye-base -t $DOCKER_REPO:latest -t $DOCKER_REPO:base ${SCRIPT_DIR}/..
6 | docker build --target=bullseye-metamod -t $DOCKER_REPO:metamod ${SCRIPT_DIR}/..
7 | docker build --target=bullseye-sourcemod -t $DOCKER_REPO:sourcemod ${SCRIPT_DIR}/..
8 |
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/bullseye/hooks/push:
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1 | #!/bin/bash
2 | docker push --all-tags ${DOCKER_REPO}
3 |
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