├── .gitattributes ├── .github └── FUNDING.yml ├── .gitignore ├── LICENSE ├── README.md └── bullseye ├── .dockerignore ├── Dockerfile ├── etc ├── csgo │ ├── esl1on1.cfg │ ├── esl1on1aim.cfg │ ├── esl1on1awp.cfg │ ├── esl1on1hg.cfg │ ├── esl1on1ka.cfg │ ├── esl2on2.cfg │ ├── esl2on2aim.cfg │ ├── esl2on2awp.cfg │ ├── esl2on2hg.cfg │ ├── esl3on3.cfg │ ├── esl3on3.cfg.cfg │ ├── esl5on5.cfg │ ├── eslgotv.cfg │ └── server.cfg └── entry.sh └── hooks ├── build └── push /.gitattributes: -------------------------------------------------------------------------------- 1 | # Handle line endings automatically for files detected as text 2 | # and leave all files detected as binary untouched. 3 | * text=auto 4 | 5 | # Never modify line endings of our bash scripts 6 | *.cfg -crlf 7 | 8 | # 9 | # The above will handle all files NOT found below 10 | # 11 | # These files are text and should be normalized (Convert crlf => lf) 12 | *.css text 13 | *.html text 14 | *.java text 15 | *.js text 16 | *.json text 17 | *.properties text 18 | *.txt text 19 | *.xml text 20 | 21 | # These files are binary and should be left untouched 22 | # (binary is macro for -text -diff) 23 | *.class binary 24 | *.jar binary 25 | *.gif binary 26 | *.jpg binary 27 | *.png binary 28 | *.cfg binary 29 | -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | github: CM2Walki 2 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | .idea/ 2 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Walentin L. 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ### Repository Archived 2 | 3 | 🚨 **Attention All Contributors & Users** 🚨 4 | 5 | Due to the release of [Counter-Strike 2](https://store.steampowered.com/app/730/CounterStrike_2/), this repository is now **archived** and will no longer be actively maintained. The Docker Hub images will still be available, however they'll no longer receive updates. 6 | 7 | 🔗 **We're Moving!** 🔗 8 | 9 | 👉 [Development continues on the CS2 Repository](https://github.com/CM2Walki/CS2) 👈 10 | 11 | Please make sure to star ⭐ the new repository and submit any new issues, pull requests, or contributions there. 12 | 13 | Regards,
14 | Walentin 'Walki' Lamonos 15 |
16 | 17 | [![](https://img.shields.io/codacy/grade/1a72f69b97bc46cfaec6cb77819beb66)](https://hub.docker.com/r/cm2network/csgo/) [![Docker Cloud Build Status](https://img.shields.io/docker/cloud/build/cm2network/csgo)](https://hub.docker.com/r/cm2network/csgo/) [![Docker Stars](https://img.shields.io/docker/stars/cm2network/csgo.svg)](https://hub.docker.com/r/cm2network/csgo/) [![Docker Pulls](https://img.shields.io/docker/pulls/cm2network/csgo.svg)](https://hub.docker.com/r/cm2network/csgo/) [![](https://img.shields.io/docker/image-size/cm2network/csgo)](https://img.shields.io/docker/image-size/cm2network/csgo) [![Discord](https://img.shields.io/discord/747067734029893653)](https://discord.gg/7ntmAwM) 18 | # Supported tags and respective `Dockerfile` links 19 | - [`base`, `latest` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile) 20 | - [`metamod` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile) 21 | - [`sourcemod` (*bullseye/Dockerfile*)](https://github.com/CM2Walki/CSGO/blob/master/bullseye/Dockerfile) 22 | 23 | # What is Counter-Strike: Global Offensive? 24 | Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago. CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content (de_dust2, etc.). 25 | This Docker image contains the dedicated server of the game. 26 | 27 | > [CS:GO](https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/) 28 | 29 | logo 30 | 31 | # How to use this image 32 | ## Hosting a simple game server 33 | 34 | Running on the *host* interface (recommended):
35 | ```console 36 | $ docker run -d --net=host --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo 37 | ``` 38 | 39 | Running using a bind mount for data persistence on container recreation: 40 | ```console 41 | $ mkdir -p $(pwd)/csgo-data 42 | $ chmod 777 $(pwd)/csgo-data # Makes sure the directory is writeable by the unprivileged container user 43 | $ docker run -d --net=host -v $(pwd)/csgo-data:/home/steam/csgo-dedicated/ --name=csgo-dedicated -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo 44 | ``` 45 | 46 | Running multiple instances (increment SRCDS_PORT and SRCDS_TV_PORT): 47 | ```console 48 | $ docker run -d --net=host --name=csgo-dedicated2 -e SRCDS_PORT=27016 -e SRCDS_TV_PORT=27021 -e SRCDS_TOKEN={YOURTOKEN} cm2network/csgo 49 | ``` 50 | 51 | `SRCDS_TOKEN` **is required to be listed & reachable. Generate one here using AppID `730`:** 52 | [https://steamcommunity.com/dev/managegameservers](https://steamcommunity.com/dev/managegameservers)

53 | `SRCDS_WORKSHOP_AUTHKEY` **is required to use workshop features:** 54 | [https://steamcommunity.com/dev/apikey](https://steamcommunity.com/dev/apikey)
55 | 56 | **It's also recommended to use "--cpuset-cpus=" to limit the game server to a specific core & thread.**
57 | **The container will automatically update the game on startup, so if there is a game update just restart the container.** 58 | 59 | # Configuration 60 | ## Environment Variables 61 | Feel free to overwrite these environment variables, using -e (--env): 62 | ```dockerfile 63 | SRCDS_TOKEN="changeme" (value is is required to be listed & reachable, retrieve token here (AppID 730): https://steamcommunity.com/dev/managegameservers) 64 | SRCDS_RCONPW="changeme" (value can be overwritten by csgo/cfg/server.cfg) 65 | SRCDS_PW="changeme" (value can be overwritten by csgo/cfg/server.cfg) 66 | SRCDS_PORT=27015 67 | SRCDS_TV_PORT=27020 68 | SRCDS_NET_PUBLIC_ADDRESS="0" (public facing ip, useful for local network setups) 69 | SRCDS_IP="0" (local ip to bind) 70 | SRCDS_LAN="0" 71 | SRCDS_FPSMAX=300 72 | SRCDS_TICKRATE=128 73 | SRCDS_MAXPLAYERS=14 74 | SRCDS_STARTMAP="de_dust2" 75 | SRCDS_REGION=3 76 | SRCDS_MAPGROUP="mg_active" 77 | SRCDS_GAMETYPE=0 78 | SRCDS_GAMEMODE=1 79 | SRCDS_HOSTNAME="New CSGO Server" (first launch only) 80 | SRCDS_WORKSHOP_START_MAP=0 81 | SRCDS_HOST_WORKSHOP_COLLECTION=0 82 | SRCDS_WORKSHOP_AUTHKEY="" (required to use host_workshop_map) 83 | ADDITIONAL_ARGS="" (Pass additional arguments to srcds. Make sure to escape correctly!) 84 | ``` 85 | ## Config 86 | The image contains a copy of the official ESL config files from [here](https://play.eslgaming.com/download/26251762/). You can edit the config using this command: 87 | ```console 88 | $ docker exec -it csgo-dedicated nano /home/steam/csgo-dedicated/csgo/cfg/server.cfg 89 | ``` 90 | 91 | If you want to learn more about configuring a CS:GO server check this [documentation](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Advanced_Configuration). 92 | 93 | # Image Variants: 94 | The `csgo` images come in three flavors, each designed for a specific use case. 95 | 96 | ## `csgo:latest` 97 | This is the defacto image. If you are unsure about what your needs are, you probably want to use this one. It is a bare-minimum CSGO dedicated server containing no 3rd party plugins.
98 | 99 | ## `csgo:metamod` 100 | This is a specialized image. It contains the plugin environment [Metamod:Source](https://www.sourcemm.net) which can be found in the addons directory. You can find additional plugins [here](https://www.sourcemm.net/plugins). 101 | 102 | ## `csgo:sourcemod` 103 | This is another specialized image. It contains both [Metamod:Source](https://www.sourcemm.net) and the popular server plugin [SourceMod](https://www.sourcemod.net) which can be found in the addons directory. [SourceMod](https://www.sourcemod.net) supports a wide variety of additional plugins that can be found [here](https://www.sourcemod.net/plugins.php). 104 | 105 | # Contributors 106 | [![Contributors Display](https://badges.pufler.dev/contributors/CM2Walki/csgo?size=50&padding=5&bots=false)](https://github.com/CM2Walki/csgo/graphs/contributors) 107 | -------------------------------------------------------------------------------- /bullseye/.dockerignore: -------------------------------------------------------------------------------- 1 | hooks/ 2 | -------------------------------------------------------------------------------- /bullseye/Dockerfile: -------------------------------------------------------------------------------- 1 | ########################################################### 2 | # Dockerfile that builds a CSGO Gameserver 3 | ########################################################### 4 | FROM cm2network/steamcmd:root as build_stage 5 | 6 | LABEL maintainer="walentinlamonos@gmail.com" 7 | 8 | ENV STEAMAPPID 740 9 | ENV STEAMAPP csgo 10 | ENV STEAMAPPDIR "${HOMEDIR}/${STEAMAPP}-dedicated" 11 | ENV DLURL https://raw.githubusercontent.com/CM2Walki/CSGO 12 | 13 | COPY etc/entry.sh "${HOMEDIR}/entry.sh" 14 | COPY etc/csgo "/etc/csgo" 15 | 16 | RUN set -x \ 17 | # Install, update & upgrade packages 18 | && apt-get update \ 19 | && apt-get install -y --no-install-recommends --no-install-suggests \ 20 | wget=1.21-1+deb11u1 \ 21 | ca-certificates=20210119 \ 22 | lib32z1=1:1.2.11.dfsg-2+deb11u2 \ 23 | && mkdir -p "${STEAMAPPDIR}" \ 24 | # Add entry script 25 | && { \ 26 | echo '@ShutdownOnFailedCommand 1'; \ 27 | echo '@NoPromptForPassword 1'; \ 28 | echo 'force_install_dir '"${STEAMAPPDIR}"''; \ 29 | echo 'login anonymous'; \ 30 | echo 'app_update '"${STEAMAPPID}"''; \ 31 | echo 'quit'; \ 32 | } > "${HOMEDIR}/${STEAMAPP}_update.txt" \ 33 | && chmod +x "${HOMEDIR}/entry.sh" \ 34 | && chown -R "${USER}:${USER}" "${HOMEDIR}/entry.sh" "${STEAMAPPDIR}" "${HOMEDIR}/${STEAMAPP}_update.txt" \ 35 | # Clean up 36 | && rm -rf /var/lib/apt/lists/* 37 | 38 | FROM build_stage AS bullseye-base 39 | 40 | ENV SRCDS_FPSMAX=300 \ 41 | SRCDS_TICKRATE=128 \ 42 | SRCDS_PORT=27015 \ 43 | SRCDS_TV_PORT=27020 \ 44 | SRCDS_CLIENT_PORT=27005 \ 45 | SRCDS_NET_PUBLIC_ADDRESS="0" \ 46 | SRCDS_IP="0" \ 47 | SRCDS_LAN="0" \ 48 | SRCDS_MAXPLAYERS=14 \ 49 | SRCDS_TOKEN=0 \ 50 | SRCDS_RCONPW="changeme" \ 51 | SRCDS_PW="changeme" \ 52 | SRCDS_STARTMAP="de_dust2" \ 53 | SRCDS_REGION=3 \ 54 | SRCDS_MAPGROUP="mg_active" \ 55 | SRCDS_GAMETYPE=0 \ 56 | SRCDS_GAMEMODE=1 \ 57 | SRCDS_HOSTNAME="New \"${STEAMAPP}\" Server" \ 58 | SRCDS_WORKSHOP_START_MAP=0 \ 59 | SRCDS_HOST_WORKSHOP_COLLECTION=0 \ 60 | SRCDS_WORKSHOP_AUTHKEY="" \ 61 | ADDITIONAL_ARGS="" 62 | 63 | # Switch to user 64 | USER ${USER} 65 | 66 | WORKDIR ${HOMEDIR} 67 | 68 | CMD ["bash", "entry.sh"] 69 | 70 | # Expose ports 71 | EXPOSE 27015/tcp \ 72 | 27015/udp \ 73 | 27020/udp 74 | 75 | FROM bullseye-base AS bullseye-metamod 76 | 77 | ENV METAMOD_VERSION 1.11 78 | 79 | FROM bullseye-metamod AS bullseye-sourcemod 80 | 81 | ENV SOURCEMOD_VERSION 1.11 82 | -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl1on1.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1 Ladder Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 15 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 10 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 30 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 73 | mp_roundtime 1.92 // How many minutes each round takes. 74 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. 75 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 76 | mp_startmoney 800 // amount of money each player gets when they reset 77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 78 | mp_timelimit 0 // game time per map in minutes 79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 84 | 85 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 86 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 87 | spec_freeze_time_lock 2 88 | spec_freeze_deathanim_time 0 89 | 90 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 91 | sv_stopspeed 80 // 92 | sv_allow_votes 0 // Allow voting? 93 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 94 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 95 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 96 | sv_cheats 0 // Allow cheats on server 97 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 98 | sv_consistency 0 // Whether the server enforces file consistency for critical files 99 | sv_contact 0 // Contact email for server sysop 100 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. 101 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 102 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 103 | sv_forcepreload 0 // Force server side preloading. 104 | sv_friction 5.2 // World friction. 105 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 106 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 107 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 108 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 109 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 110 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 111 | sv_log_onefile 0 // Log server information to only one file. 112 | sv_logbans 1 // Log server bans in the server logs. 113 | sv_logecho 1 // Echo log information to the console. 114 | sv_logfile 1 // Log server information in the log file. 115 | sv_logflush 0 // Flush the log file to disk on each write (slow). 116 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 117 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 118 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 119 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 120 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 121 | sv_pausable 1 // Is the server pausable. 122 | sv_pure 1 123 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 124 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 125 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 126 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 127 | sv_voiceenable 0 128 | 129 | 130 | 131 | say "> ESL CS:GO 1on1 Ladder Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl1on1aim.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1/2on2 AIM Config 3 | // 14.01.2016 4 | 5 | 6 | ammo_grenade_limit_default 1 7 | ammo_grenade_limit_flashbang 2 8 | ammo_grenade_limit_total 4 9 | 10 | bot_quota "0" // Determines the total number of bots in the game 11 | 12 | cash_player_bomb_defused 300 13 | cash_player_bomb_planted 300 14 | cash_player_damage_hostage -30 15 | cash_player_interact_with_hostage 150 16 | cash_player_killed_enemy_default 300 17 | cash_player_killed_enemy_factor 1 18 | cash_player_killed_hostage -1000 19 | cash_player_killed_teammate -300 20 | cash_player_rescued_hostage 1000 21 | cash_team_elimination_bomb_map 3250 22 | cash_team_hostage_alive 150 23 | cash_team_hostage_interaction 150 24 | cash_team_loser_bonus 1400 25 | cash_team_loser_bonus_consecutive_rounds 500 26 | cash_team_planted_bomb_but_defused 800 27 | cash_team_rescued_hostage 750 28 | cash_team_terrorist_win_bomb 3500 29 | cash_team_win_by_defusing_bomb 3500 30 | cash_team_win_by_hostage_rescue 3500 31 | cash_player_get_killed 0 32 | cash_player_respawn_amount 0 33 | cash_team_elimination_hostage_map_ct 2000 34 | cash_team_elimination_hostage_map_t 1000 35 | cash_team_win_by_time_running_out_bomb 3250 36 | cash_team_win_by_time_running_out_hostage 3250 37 | 38 | 39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 43 | 44 | mp_afterroundmoney 0 // amount of money awared to every player after each round 45 | mp_autokick 0 // Kick idle/team-killing players 46 | mp_autoteambalance 0 47 | mp_buytime 0 // How many seconds after round start players can buy items for. 48 | mp_c4timer 45 // How long from when the C4 is armed until it blows 49 | mp_death_drop_defuser 1 // Drop defuser on player death 50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 54 | mp_forcecamera 1 // Restricts spectator modes for dead players 55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 56 | mp_free_armor 1 // Determines whether armor and helmet are given automatically. 57 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts 58 | mp_friendlyfire 1 // Allows team members to injure other members of their team 59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 60 | mp_halftime_duration 5 // Number of seconds that halftime lasts 61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 67 | mp_maxrounds 30 // max number of rounds to play before server changes maps 68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 69 | mp_playercashawards 1 // Players can earn money by performing in-game actions 70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 73 | mp_respawn_immunitytime 0 74 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 75 | mp_roundtime 60 // How many minutes each round takes. 76 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. 77 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 78 | mp_startmoney 16000 // amount of money each player gets when they reset 79 | mp_spawnprotectiontime 0 80 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 81 | mp_timelimit 0 // game time per map in minutes 82 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 83 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 84 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 85 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 86 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 87 | 88 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 89 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 90 | spec_freeze_time_lock 2 91 | spec_freeze_deathanim_time 0 92 | 93 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 94 | sv_stopspeed 80 // 95 | sv_allow_votes 0 // Allow voting? 96 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 97 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 98 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 99 | sv_cheats 0 // Allow cheats on server 100 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 101 | sv_consistency 0 // Whether the server enforces file consistency for critical files 102 | sv_contact 0 // Contact email for server sysop 103 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. 104 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 105 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 106 | sv_forcepreload 0 // Force server side preloading. 107 | sv_friction 5.2 // World friction. 108 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 109 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 110 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 111 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 112 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 113 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 114 | sv_log_onefile 0 // Log server information to only one file. 115 | sv_logbans 1 // Log server bans in the server logs. 116 | sv_logecho 1 // Echo log information to the console. 117 | sv_logfile 1 // Log server information in the log file. 118 | sv_logflush 0 // Flush the log file to disk on each write (slow). 119 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 120 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 121 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 122 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 123 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 124 | sv_pausable 1 // Is the server pausable. 125 | sv_pure 1 126 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 127 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 128 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 129 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 130 | sv_voiceenable 0 131 | mp_ct_default_secondary none // disables ct default secondary weapon 132 | mp_t_default_secondary none // disables t default secondary weapon 133 | 134 | 135 | say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl1on1awp.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1/2on2 AWP Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 0 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 18 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_respawn_immunitytime 0 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 60 // How many minutes each round takes. 75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 16000 // amount of money each player gets when they reset 78 | mp_spawnprotectiontime 0 79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 80 | mp_timelimit 0 // game time per map in minutes 81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 86 | 87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 89 | spec_freeze_time_lock 2 90 | spec_freeze_deathanim_time 0 91 | 92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 93 | sv_stopspeed 80 // 94 | sv_allow_votes 0 // Allow voting? 95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 98 | sv_cheats 0 // Allow cheats on server 99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 100 | sv_consistency 0 // Whether the server enforces file consistency for critical files 101 | sv_contact 0 // Contact email for server sysop 102 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. 103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 105 | sv_forcepreload 0 // Force server side preloading. 106 | sv_friction 5.2 // World friction. 107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 113 | sv_log_onefile 0 // Log server information to only one file. 114 | sv_logbans 1 // Log server bans in the server logs. 115 | sv_logecho 1 // Echo log information to the console. 116 | sv_logfile 1 // Log server information in the log file. 117 | sv_logflush 0 // Flush the log file to disk on each write (slow). 118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | 131 | 132 | 133 | say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl1on1hg.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1 Handgun Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 15 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 5 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 18 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 73 | mp_roundtime 1.5 // How many minutes each round takes. 74 | mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps. 75 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 76 | mp_startmoney 800 // amount of money each player gets when they reset 77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 78 | mp_timelimit 0 // game time per map in minutes 79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 84 | mp_maxmoney 1000 85 | 86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 88 | spec_freeze_time_lock 2 89 | spec_freeze_deathanim_time 0 90 | 91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 92 | sv_stopspeed 80 // 93 | sv_allow_votes 0 // Allow voting? 94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 97 | sv_cheats 0 // Allow cheats on server 98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 99 | sv_consistency 0 // Whether the server enforces file consistency for critical files 100 | sv_contact 0 // Contact email for server sysop 101 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. 102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 104 | sv_forcepreload 0 // Force server side preloading. 105 | sv_friction 5.2 // World friction. 106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 112 | sv_log_onefile 0 // Log server information to only one file. 113 | sv_logbans 1 // Log server bans in the server logs. 114 | sv_logecho 1 // Echo log information to the console. 115 | sv_logfile 1 // Log server information in the log file. 116 | sv_logflush 0 // Flush the log file to disk on each write (slow). 117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 122 | sv_pausable 1 // Is the server pausable. 123 | sv_pure 1 124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 128 | sv_voiceenable 0 129 | 130 | 131 | say "> ESL CS:GO 1on1 Handgun Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl1on1ka.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1 Knife Config 3 | // 18.07.2016 4 | 5 | ammo_grenade_limit_default 0 6 | ammo_grenade_limit_flashbang 0 7 | ammo_grenade_limit_total 0 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 0 12 | cash_player_bomb_planted 0 13 | cash_player_damage_hostage 0 14 | cash_player_interact_with_hostage 0 15 | cash_player_killed_enemy_default 0 16 | cash_player_killed_enemy_factor 0 17 | cash_player_killed_hostage 0 18 | cash_player_killed_teammate 0 19 | cash_player_rescued_hostage 0 20 | cash_team_elimination_bomb_map 0 21 | cash_team_hostage_alive 0 22 | cash_team_hostage_interaction 0 23 | cash_team_loser_bonus 0 24 | cash_team_loser_bonus_consecutive_rounds 0 25 | cash_team_planted_bomb_but_defused 0 26 | cash_team_rescued_hostage 0 27 | cash_team_terrorist_win_bomb 0 28 | cash_team_win_by_defusing_bomb 0 29 | cash_team_win_by_hostage_rescue 0 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 0 33 | cash_team_elimination_hostage_map_t 0 34 | cash_team_win_by_time_running_out_bomb 0 35 | cash_team_win_by_time_running_out_hostage 0 36 | 37 | 38 | ff_damage_reduction_grenade 0 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 0 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 0 // How many seconds after round start players can buy items for. 47 | mp_c4timer 0 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 0 // Drop defuser on player death 49 | mp_death_drop_grenade 0 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 0 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 0 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 0 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 18 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 0 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_respawn_immunitytime 0 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 60 // How many minutes each round takes. 75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 0 // amount of money each player gets when they reset 78 | mp_spawnprotectiontime 0 79 | mp_teamcashawards 0 // Teams can earn money by performing in-game actions 80 | mp_timelimit 0 // game time per map in minutes 81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 83 | mp_weapons_allow_map_placed 0 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 84 | mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not. 85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 86 | 87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 89 | spec_freeze_time_lock 2 90 | spec_freeze_deathanim_time 0 91 | 92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 93 | sv_stopspeed 80 // 94 | sv_allow_votes 0 // Allow voting? 95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 98 | sv_cheats 0 // Allow cheats on server 99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 100 | sv_consistency 0 // Whether the server enforces file consistency for critical files 101 | sv_contact 0 // Contact email for server sysop 102 | sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed. 103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 105 | sv_forcepreload 0 // Force server side preloading. 106 | sv_friction 5.2 // World friction. 107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 113 | sv_log_onefile 0 // Log server information to only one file. 114 | sv_logbans 1 // Log server bans in the server logs. 115 | sv_logecho 1 // Echo log information to the console. 116 | sv_logfile 1 // Log server information in the log file. 117 | sv_logflush 0 // Flush the log file to disk on each write (slow). 118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | mp_ct_default_secondary none // disables ct default secondary weapon 131 | mp_t_default_secondary none // disables t default secondary weapon 132 | mp_give_player_c4 0 // disables c4 133 | 134 | 135 | say "> ESL CS:GO 1on1/2on2 Knife Config loaded - 18.07.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl2on2.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 2on2 Ladder Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_team_terrorist_win_bomb 3500 12 | cash_team_elimination_bomb_map 3250 13 | cash_team_win_by_defusing_bomb 3500 14 | cash_team_win_by_hostage_rescue 3500 15 | cash_team_loser_bonus 1400 16 | cash_team_loser_bonus_consecutive_rounds 500 17 | cash_team_rescued_hostage 750 18 | cash_team_hostage_alive 150 19 | cash_team_planted_bomb_but_defused 800 20 | cash_team_hostage_interaction 150 21 | cash_player_killed_teammate -300 22 | cash_player_killed_enemy_default 300 23 | cash_player_killed_enemy_factor 1 24 | cash_player_bomb_planted 300 25 | cash_player_bomb_defused 300 26 | cash_player_rescued_hostage 1000 27 | cash_player_interact_with_hostage 150 28 | cash_player_damage_hostage -30 29 | cash_player_killed_hostage -1000 30 | 31 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 32 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 33 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 34 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 35 | 36 | mp_afterroundmoney 0 // amount of money awared to every player after each round 37 | mp_autokick 0 // Kick idle/team-killing players 38 | mp_autoteambalance 0 39 | mp_buytime 15 // How many seconds after round start players can buy items for. 40 | mp_c4timer 40 // How long from when the C4 is armed until it blows 41 | mp_death_drop_defuser 1 // Drop defuser on player death 42 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 43 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 44 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 45 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 46 | mp_forcecamera 1 // Restricts spectator modes for dead players 47 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 48 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 49 | mp_freezetime 10 // How many seconds to keep players frozen when the round starts 50 | mp_friendlyfire 1 // Allows team members to injure other members of their team 51 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 52 | mp_halftime_duration 15 // Number of seconds that halftime lasts 53 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 54 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 55 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 56 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 57 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 58 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 59 | mp_maxrounds 30 // max number of rounds to play before server changes maps 60 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 61 | mp_playercashawards 1 // Players can earn money by performing in-game actions 62 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 63 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 64 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 65 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 66 | mp_roundtime 1.92 // How many minutes each round takes. 67 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. 68 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 69 | mp_startmoney 800 // amount of money each player gets when they reset 70 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 71 | mp_timelimit 0 // game time per map in minutes 72 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 73 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 74 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 75 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 76 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 77 | 78 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 79 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 80 | spec_freeze_time_lock 2 81 | spec_freeze_deathanim_time 0 82 | 83 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 84 | sv_stopspeed 80 // 85 | sv_allow_votes 0 // Allow voting? 86 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 87 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 88 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 89 | sv_cheats 0 // Allow cheats on server 90 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 91 | sv_consistency 0 // Whether the server enforces file consistency for critical files 92 | sv_contact 0 // Contact email for server sysop 93 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 94 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 95 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 96 | sv_forcepreload 0 // Force server side preloading. 97 | sv_friction 5.2 // World friction. 98 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 99 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 100 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 101 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 102 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 103 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 104 | sv_log_onefile 0 // Log server information to only one file. 105 | sv_logbans 1 // Log server bans in the server logs. 106 | sv_logecho 1 // Echo log information to the console. 107 | sv_logfile 1 // Log server information in the log file. 108 | sv_logflush 0 // Flush the log file to disk on each write (slow). 109 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 110 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 111 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 112 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 113 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 114 | sv_pausable 1 // Is the server pausable. 115 | sv_pure 1 116 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 117 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 118 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 119 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 120 | sv_voiceenable 0 121 | 122 | 123 | 124 | 125 | say "> ESL CS:GO 2on2 Ladder Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl2on2aim.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1/2on2 AIM Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 0 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 1 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 30 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_respawn_immunitytime 0 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 60 // How many minutes each round takes. 75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 16000 // amount of money each player gets when they reset 78 | mp_spawnprotectiontime 0 79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 80 | mp_timelimit 0 // game time per map in minutes 81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 86 | 87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 89 | spec_freeze_time_lock 2 90 | spec_freeze_deathanim_time 0 91 | 92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 93 | sv_stopspeed 80 // 94 | sv_allow_votes 0 // Allow voting? 95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 98 | sv_cheats 0 // Allow cheats on server 99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 100 | sv_consistency 0 // Whether the server enforces file consistency for critical files 101 | sv_contact 0 // Contact email for server sysop 102 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 105 | sv_forcepreload 0 // Force server side preloading. 106 | sv_friction 5.2 // World friction. 107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 113 | sv_log_onefile 0 // Log server information to only one file. 114 | sv_logbans 1 // Log server bans in the server logs. 115 | sv_logecho 1 // Echo log information to the console. 116 | sv_logfile 1 // Log server information in the log file. 117 | sv_logflush 0 // Flush the log file to disk on each write (slow). 118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | mp_ct_default_secondary none // disables ct default secondary weapon 131 | mp_t_default_secondary none // disables t default secondary weapon 132 | 133 | 134 | 135 | say "> ESL CS:GO 1on1/2on2 AIM Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl2on2awp.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 1on1/2on2 AWP Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 0 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 0 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 18 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_respawn_immunitytime 0 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 60 // How many minutes each round takes. 75 | mp_roundtime_defuse 0 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 16000 // amount of money each player gets when they reset 78 | mp_spawnprotectiontime 0 79 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 80 | mp_timelimit 0 // game time per map in minutes 81 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 82 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 83 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 84 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 85 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 86 | 87 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 88 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 89 | spec_freeze_time_lock 2 90 | spec_freeze_deathanim_time 0 91 | 92 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 93 | sv_stopspeed 80 // 94 | sv_allow_votes 0 // Allow voting? 95 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 96 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 97 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 98 | sv_cheats 0 // Allow cheats on server 99 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 100 | sv_consistency 0 // Whether the server enforces file consistency for critical files 101 | sv_contact 0 // Contact email for server sysop 102 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 103 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 104 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 105 | sv_forcepreload 0 // Force server side preloading. 106 | sv_friction 5.2 // World friction. 107 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 108 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 109 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 110 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 111 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 112 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 113 | sv_log_onefile 0 // Log server information to only one file. 114 | sv_logbans 1 // Log server bans in the server logs. 115 | sv_logecho 1 // Echo log information to the console. 116 | sv_logfile 1 // Log server information in the log file. 117 | sv_logflush 0 // Flush the log file to disk on each write (slow). 118 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 119 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 120 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 121 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 122 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | 131 | 132 | say "> ESL CS:GO 1on1/2on2 AWP Config loaded - 14.01.2016<" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl2on2hg.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 2on2 Handgun Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 15 // How many seconds after round start players can buy items for. 47 | mp_c4timer 45 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 1 56 | mp_freezetime 5 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 5 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 18 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 73 | mp_roundtime 1.5 // How many minutes each round takes. 74 | mp_roundtime_defuse 1.5 // How many minutes each round takes on defusal maps. 75 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 76 | mp_startmoney 800 // amount of money each player gets when they reset 77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 78 | mp_timelimit 0 // game time per map in minutes 79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 84 | mp_maxmoney 1000 85 | 86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 88 | spec_freeze_time_lock 2 89 | spec_freeze_deathanim_time 0 90 | 91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 92 | sv_stopspeed 80 // 93 | sv_allow_votes 0 // Allow voting? 94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 97 | sv_cheats 0 // Allow cheats on server 98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 99 | sv_consistency 0 // Whether the server enforces file consistency for critical files 100 | sv_contact 0 // Contact email for server sysop 101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 104 | sv_forcepreload 0 // Force server side preloading. 105 | sv_friction 5.2 // World friction. 106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 112 | sv_log_onefile 0 // Log server information to only one file. 113 | sv_logbans 1 // Log server bans in the server logs. 114 | sv_logecho 1 // Echo log information to the console. 115 | sv_logfile 1 // Log server information in the log file. 116 | sv_logflush 0 // Flush the log file to disk on each write (slow). 117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 122 | sv_pausable 1 // Is the server pausable. 123 | sv_pure 1 124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 128 | sv_voiceenable 0 129 | 130 | 131 | say "> ESL CS:GO 2on2 Handgun Config loaded - 14.01.2016 <" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl3on3.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 3on3/5on5 Ladder Config 3 | // 14.01.2016 4 | 5 | 6 | ammo_grenade_limit_default 1 7 | ammo_grenade_limit_flashbang 2 8 | ammo_grenade_limit_total 4 9 | 10 | bot_quota "0" // Determines the total number of bots in the game 11 | 12 | cash_player_bomb_defused 300 13 | cash_player_bomb_planted 300 14 | cash_player_damage_hostage -30 15 | cash_player_interact_with_hostage 150 16 | cash_player_killed_enemy_default 300 17 | cash_player_killed_enemy_factor 1 18 | cash_player_killed_hostage -1000 19 | cash_player_killed_teammate -300 20 | cash_player_rescued_hostage 1000 21 | cash_team_elimination_bomb_map 3250 22 | cash_team_hostage_alive 150 23 | cash_team_hostage_interaction 150 24 | cash_team_loser_bonus 1400 25 | cash_team_loser_bonus_consecutive_rounds 500 26 | cash_team_planted_bomb_but_defused 800 27 | cash_team_rescued_hostage 750 28 | cash_team_terrorist_win_bomb 3500 29 | cash_team_win_by_defusing_bomb 3500 30 | cash_team_win_by_hostage_rescue 3500 31 | cash_player_get_killed 0 32 | cash_player_respawn_amount 0 33 | cash_team_elimination_hostage_map_ct 2000 34 | cash_team_elimination_hostage_map_t 1000 35 | cash_team_win_by_time_running_out_bomb 3250 36 | cash_team_win_by_time_running_out_hostage 3250 37 | 38 | 39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 43 | 44 | mp_afterroundmoney 0 // amount of money awared to every player after each round 45 | mp_autokick 0 // Kick idle/team-killing players 46 | mp_autoteambalance 0 47 | mp_buytime 15 // How many seconds after round start players can buy items for. 48 | mp_c4timer 40 // How long from when the C4 is armed until it blows 49 | mp_death_drop_defuser 1 // Drop defuser on player death 50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 54 | mp_forcecamera 1 // Restricts spectator modes for dead players 55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 56 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 57 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts 58 | mp_friendlyfire 1 // Allows team members to injure other members of their team 59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 60 | mp_halftime_duration 15 // Number of seconds that halftime lasts 61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 67 | mp_maxrounds 30 // max number of rounds to play before server changes maps 68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 69 | mp_playercashawards 1 // Players can earn money by performing in-game actions 70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 1.92 // How many minutes each round takes. 75 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 800 // amount of money each player gets when they reset 78 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 79 | mp_timelimit 0 // game time per map in minutes 80 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 81 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 82 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 83 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 84 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 85 | 86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 88 | spec_freeze_time_lock 2 89 | spec_freeze_deathanim_time 0 90 | 91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 92 | sv_stopspeed 80 // 93 | sv_allow_votes 0 // Allow voting? 94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 97 | sv_cheats 0 // Allow cheats on server 98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 99 | sv_consistency 0 // Whether the server enforces file consistency for critical files 100 | sv_contact 0 // Contact email for server sysop 101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 104 | sv_forcepreload 0 // Force server side preloading. 105 | sv_friction 5.2 // World friction. 106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 112 | sv_log_onefile 0 // Log server information to only one file. 113 | sv_logbans 1 // Log server bans in the server logs. 114 | sv_logecho 1 // Echo log information to the console. 115 | sv_logfile 1 // Log server information in the log file. 116 | sv_logflush 0 // Flush the log file to disk on each write (slow). 117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 122 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | sv_infinite_ammo 0 131 | 132 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" 133 | -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl3on3.cfg.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 3on3/5on5 Ladder Config 3 | // 14.01.2016 4 | 5 | 6 | ammo_grenade_limit_default 1 7 | ammo_grenade_limit_flashbang 2 8 | ammo_grenade_limit_total 4 9 | 10 | bot_quota "0" // Determines the total number of bots in the game 11 | 12 | cash_player_bomb_defused 300 13 | cash_player_bomb_planted 300 14 | cash_player_damage_hostage -30 15 | cash_player_interact_with_hostage 150 16 | cash_player_killed_enemy_default 300 17 | cash_player_killed_enemy_factor 1 18 | cash_player_killed_hostage -1000 19 | cash_player_killed_teammate -300 20 | cash_player_rescued_hostage 1000 21 | cash_team_elimination_bomb_map 3250 22 | cash_team_hostage_alive 150 23 | cash_team_hostage_interaction 150 24 | cash_team_loser_bonus 1400 25 | cash_team_loser_bonus_consecutive_rounds 500 26 | cash_team_planted_bomb_but_defused 800 27 | cash_team_rescued_hostage 750 28 | cash_team_terrorist_win_bomb 3500 29 | cash_team_win_by_defusing_bomb 3500 30 | cash_team_win_by_hostage_rescue 3500 31 | cash_player_get_killed 0 32 | cash_player_respawn_amount 0 33 | cash_team_elimination_hostage_map_ct 2000 34 | cash_team_elimination_hostage_map_t 1000 35 | cash_team_win_by_time_running_out_bomb 3250 36 | cash_team_win_by_time_running_out_hostage 3250 37 | 38 | 39 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 43 | 44 | mp_afterroundmoney 0 // amount of money awared to every player after each round 45 | mp_autokick 0 // Kick idle/team-killing players 46 | mp_autoteambalance 0 47 | mp_buytime 15 // How many seconds after round start players can buy items for. 48 | mp_c4timer 40 // How long from when the C4 is armed until it blows 49 | mp_death_drop_defuser 1 // Drop defuser on player death 50 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 52 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 53 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 54 | mp_forcecamera 1 // Restricts spectator modes for dead players 55 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 56 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 57 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts 58 | mp_friendlyfire 1 // Allows team members to injure other members of their team 59 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 60 | mp_halftime_duration 15 // Number of seconds that halftime lasts 61 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 62 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 63 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 64 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 65 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 66 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 67 | mp_maxrounds 30 // max number of rounds to play before server changes maps 68 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 69 | mp_playercashawards 1 // Players can earn money by performing in-game actions 70 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 71 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 72 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 73 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 74 | mp_roundtime 1.92 // How many minutes each round takes. 75 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. 76 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 77 | mp_startmoney 800 // amount of money each player gets when they reset 78 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 79 | mp_timelimit 0 // game time per map in minutes 80 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 81 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 82 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 83 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 84 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 85 | 86 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 87 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 88 | spec_freeze_time_lock 2 89 | spec_freeze_deathanim_time 0 90 | 91 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 92 | sv_stopspeed 80 // 93 | sv_allow_votes 0 // Allow voting? 94 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 95 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 96 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 97 | sv_cheats 0 // Allow cheats on server 98 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 99 | sv_consistency 0 // Whether the server enforces file consistency for critical files 100 | sv_contact 0 // Contact email for server sysop 101 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 102 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 103 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 104 | sv_forcepreload 0 // Force server side preloading. 105 | sv_friction 5.2 // World friction. 106 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 107 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 108 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 109 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 110 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 111 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 112 | sv_log_onefile 0 // Log server information to only one file. 113 | sv_logbans 1 // Log server bans in the server logs. 114 | sv_logecho 1 // Echo log information to the console. 115 | sv_logfile 1 // Log server information in the log file. 116 | sv_logflush 0 // Flush the log file to disk on each write (slow). 117 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 118 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 119 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 120 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 121 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 122 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. 123 | sv_pausable 1 // Is the server pausable. 124 | sv_pure 1 125 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 126 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 127 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 128 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 129 | sv_voiceenable 0 130 | 131 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" -------------------------------------------------------------------------------- /bullseye/etc/csgo/esl5on5.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // CS:GO 3on3/5on5 Ladder Config 3 | // 14.01.2016 4 | 5 | ammo_grenade_limit_default 1 6 | ammo_grenade_limit_flashbang 2 7 | ammo_grenade_limit_total 4 8 | 9 | bot_quota "0" // Determines the total number of bots in the game 10 | 11 | cash_player_bomb_defused 300 12 | cash_player_bomb_planted 300 13 | cash_player_damage_hostage -30 14 | cash_player_interact_with_hostage 150 15 | cash_player_killed_enemy_default 300 16 | cash_player_killed_enemy_factor 1 17 | cash_player_killed_hostage -1000 18 | cash_player_killed_teammate -300 19 | cash_player_rescued_hostage 1000 20 | cash_team_elimination_bomb_map 3250 21 | cash_team_hostage_alive 150 22 | cash_team_hostage_interaction 150 23 | cash_team_loser_bonus 1400 24 | cash_team_loser_bonus_consecutive_rounds 500 25 | cash_team_planted_bomb_but_defused 800 26 | cash_team_rescued_hostage 750 27 | cash_team_terrorist_win_bomb 3500 28 | cash_team_win_by_defusing_bomb 3500 29 | cash_team_win_by_hostage_rescue 3500 30 | cash_player_get_killed 0 31 | cash_player_respawn_amount 0 32 | cash_team_elimination_hostage_map_ct 2000 33 | cash_team_elimination_hostage_map_t 1000 34 | cash_team_win_by_time_running_out_bomb 3250 35 | cash_team_win_by_time_running_out_hostage 3250 36 | 37 | 38 | ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 39 | ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 40 | ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 41 | ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) 42 | 43 | mp_afterroundmoney 0 // amount of money awared to every player after each round 44 | mp_autokick 0 // Kick idle/team-killing players 45 | mp_autoteambalance 0 46 | mp_buytime 15 // How many seconds after round start players can buy items for. 47 | mp_c4timer 40 // How long from when the C4 is armed until it blows 48 | mp_death_drop_defuser 1 // Drop defuser on player death 49 | mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best 50 | mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best 51 | mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone 52 | mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match. 53 | mp_forcecamera 1 // Restricts spectator modes for dead players 54 | mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 55 | mp_free_armor 0 // Determines whether armor and helmet are given automatically. 56 | mp_freezetime 12 // How many seconds to keep players frozen when the round starts 57 | mp_friendlyfire 1 // Allows team members to injure other members of their team 58 | mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. 59 | mp_halftime_duration 15 // Number of seconds that halftime lasts 60 | mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game 61 | mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) 62 | mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) 63 | mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up 64 | mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map 65 | mp_maxmoney 16000 // maximum amount of money allowed in a player's account 66 | mp_maxrounds 30 // max number of rounds to play before server changes maps 67 | mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it 68 | mp_playercashawards 1 // Players can earn money by performing in-game actions 69 | mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 70 | mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar 71 | mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar 72 | mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win 73 | mp_roundtime 1.92 // How many minutes each round takes. 74 | mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. 75 | mp_solid_teammates 1 // Determines whether teammates are solid or not. 76 | mp_startmoney 800 // amount of money each player gets when they reset 77 | mp_teamcashawards 1 // Teams can earn money by performing in-game actions 78 | mp_timelimit 0 // game time per map in minutes 79 | mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} 80 | mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow 81 | mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. 82 | mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. 83 | mp_win_panel_display_time 3 // The amount of time to show the win panel between matches / halfs 84 | 85 | spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. 86 | spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. 87 | spec_freeze_time_lock 2 88 | spec_freeze_deathanim_time 0 89 | 90 | sv_accelerate 5.5 // ( def. "10" ) client notify replicated 91 | sv_stopspeed 80 // 92 | sv_allow_votes 0 // Allow voting? 93 | sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. 94 | sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions 95 | sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks. 96 | sv_cheats 0 // Allow cheats on server 97 | sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount 98 | sv_consistency 0 // Whether the server enforces file consistency for critical files 99 | sv_contact 0 // Contact email for server sysop 100 | sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. 101 | sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents 102 | sv_deadtalk 0 // Dead players can speak (voice, text) to the living 103 | sv_forcepreload 0 // Force server side preloading. 104 | sv_friction 5.2 // World friction. 105 | sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player 106 | sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. 107 | sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages 108 | sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) 109 | sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) 110 | sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) 111 | sv_log_onefile 0 // Log server information to only one file. 112 | sv_logbans 1 // Log server bans in the server logs. 113 | sv_logecho 1 // Echo log information to the console. 114 | sv_logfile 1 // Log server information in the log file. 115 | sv_logflush 0 // Flush the log file to disk on each write (slow). 116 | sv_logsdir logfiles // Folder in the game directory where server logs will be stored. 117 | sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited 118 | sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited. 119 | sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited 120 | sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. 121 | sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. 122 | sv_pausable 1 // Is the server pausable. 123 | sv_pure 1 124 | sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. 125 | sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR 126 | sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. 127 | sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. 128 | sv_voiceenable 1 129 | sv_alltalk 0 130 | sv_auto_full_alltalk_during_warmup_half_end 0 131 | 132 | 133 | 134 | say "> ESL CS:GO 3on3/5on5 Ladder Config loaded - 14.01.2016<" -------------------------------------------------------------------------------- /bullseye/etc/csgo/eslgotv.cfg: -------------------------------------------------------------------------------- 1 | // ESL - www.eslgaming.com 2 | // GOTV Config 3 | // 14.01.2016 4 | 5 | 6 | sv_hibernate_postgame_delay 180 7 | 8 | tv_allow_camera_man 1 // Auto director allows spectators to become camera man 9 | tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots 10 | tv_autorecord 0 // Automatically records all games as GOTV demos. 11 | tv_chatgroupsize 0 // Set the default chat group size 12 | tv_chattimelimit 8 // Limits spectators to chat only every n seconds 13 | tv_debug 0 // GOTV debug info. 14 | tv_delay 90 // GOTV broadcast delay in seconds 15 | tv_delaymapchange 1 // Delays map change until broadcast is complete 16 | tv_deltacache 2 // Enable delta entity bit stream cache 17 | tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always 18 | tv_enable 1 // Activates GOTV on server. 19 | tv_maxclients 10 // Maximum client number on GOTV server. 20 | tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited 21 | tv_name "ESL - GOTV" // GOTV host name 22 | tv_overridemaster 0 // Overrides the GOTV master root address. 23 | tv_port 27020 // Host SourceTV port 24 | tv_relaypassword schmetterling // GOTV password for relay proxies 25 | tv_relayvoice 0 // Relay voice data: 0=off, 1=on 26 | tv_snapshotrate 24 // Snapshots broadcasted per second 27 | tv_timeout 60 // GOTV connection timeout in seconds. 28 | tv_title "ESL - GOTV" // Set title for GOTV spectator UI 29 | tv_transmitall 1 // Transmit all entities (not only director view) 30 | 31 | say "> ESL GOTV Config loaded - 14.01.2016 <" 32 | -------------------------------------------------------------------------------- /bullseye/etc/csgo/server.cfg: -------------------------------------------------------------------------------- 1 | hostname "{{SERVER_HOSTNAME}}" 2 | log off 3 | sv_region "255" 4 | sv_tags "CM2.Network, Tournament, pcw, war" 5 | sv_pausable "0" 6 | sv_allow_votes "0" 7 | sv_allow_wait_command "1" 8 | sv_alltalk "1" 9 | sv_alternateticks "0" 10 | sv_cheats "0" 11 | sv_deadtalk "1" 12 | sv_downloadurl "0" 13 | sv_forcepreload "1" 14 | sv_full_alltalk "1" 15 | sv_friction "4" 16 | sv_log_onefile "0" 17 | sv_logbans "0" 18 | sv_logecho "0" 19 | sv_logfile "0" 20 | sv_logflush "0" 21 | sv_logsdir "logs" 22 | sv_maxrate "128000" 23 | sv_minrate "80000" 24 | sm_cvar sv_maxcmdrate "128" 25 | sv_mincmdrate "64" 26 | sv_minupdaterate "64" 27 | sv_maxupdaterate "128" 28 | sv_allowupload 0 29 | sv_allowdownload 0 30 | sv_infinite_ammo 0 31 | //net_maxfilesize 90 32 | //sv_downloadurl "" 33 | sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files. 34 | 35 | bot_quota 0 36 | bot_quota fill 37 | bot_chatter off 38 | 39 | sv_lan "0" 40 | sv_unlag "1" 41 | sv_maxunlag "0.5" 42 | 43 | 44 | mp_maxmoney 60000 45 | mp_startmoney 60000 46 | 47 | sv_steamgroup "19763592" 48 | 49 | exec eslgotv.cfg 50 | -------------------------------------------------------------------------------- /bullseye/etc/entry.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | mkdir -p "${STEAMAPPDIR}" || true 3 | 4 | bash "${STEAMCMDDIR}/steamcmd.sh" +force_install_dir "${STEAMAPPDIR}" \ 5 | +login anonymous \ 6 | +app_update "${STEAMAPPID}" \ 7 | +quit 8 | 9 | # Are we in a metamod container and is the metamod folder missing? 10 | if [ ! -z "$METAMOD_VERSION" ] && [ ! -d "${STEAMAPPDIR}/${STEAMAPP}/addons/metamod" ]; then 11 | LATESTMM=$(wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/mmsource-latest-linux) 12 | wget -qO- https://mms.alliedmods.net/mmsdrop/"${METAMOD_VERSION}"/"${LATESTMM}" | tar xvzf - -C "${STEAMAPPDIR}/${STEAMAPP}" 13 | fi 14 | 15 | # Are we in a sourcemod container and is the sourcemod folder missing? 16 | if [ ! -z "$SOURCEMOD_VERSION" ] && [ ! -d "${STEAMAPPDIR}/${STEAMAPP}/addons/sourcemod" ]; then 17 | LATESTSM=$(wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/sourcemod-latest-linux) 18 | wget -qO- https://sm.alliedmods.net/smdrop/"${SOURCEMOD_VERSION}"/"${LATESTSM}" | tar xvzf - -C "${STEAMAPPDIR}/${STEAMAPP}" 19 | fi 20 | 21 | # Is the config missing? 22 | if [ ! -f "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg" ]; then 23 | # overwrite the base config files with the baked in ones 24 | cp -r /etc/csgo/* "${STEAMAPPDIR}/${STEAMAPP}/cfg" 25 | 26 | # Change hostname on first launch (you can comment this out if it has done its purpose) 27 | sed -i -e 's/{{SERVER_HOSTNAME}}/'"${SRCDS_HOSTNAME}"'/g' "${STEAMAPPDIR}/${STEAMAPP}/cfg/server.cfg" 28 | fi 29 | 30 | # Believe it or not, if you don't do this srcds_run shits itself 31 | cd "${STEAMAPPDIR}" 32 | 33 | # Check if autoexec file exists 34 | # Passing arguments directly to srcds_run, ignores values set in autoexec.cfg 35 | autoexec_file="${STEAMAPPDIR}/${STEAMAPP}/cfg/autoexec.cfg" 36 | 37 | # Overwritable arguments 38 | ow_args="" 39 | 40 | # If you need to overwrite a specific launch argument, add it to this loop and drop it from the subsequent srcds_run call 41 | if [ -f "$autoexec_file" ]; then 42 | # TAB delimited name default 43 | # HERE doc to not add extra file 44 | while IFS=$'\t' read -r name default 45 | do 46 | if ! grep -q "^\s*$name" "$autoexec_file"; then 47 | ow_args="${ow_args} $default" 48 | fi 49 | done < /dev/null && pwd ) 4 | 5 | docker build --target=bullseye-base -t $DOCKER_REPO:latest -t $DOCKER_REPO:base ${SCRIPT_DIR}/.. 6 | docker build --target=bullseye-metamod -t $DOCKER_REPO:metamod ${SCRIPT_DIR}/.. 7 | docker build --target=bullseye-sourcemod -t $DOCKER_REPO:sourcemod ${SCRIPT_DIR}/.. 8 | -------------------------------------------------------------------------------- /bullseye/hooks/push: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | docker push --all-tags ${DOCKER_REPO} 3 | --------------------------------------------------------------------------------