├── .gitignore ├── LICENSE ├── README.md └── ShieldControls ├── .gitattributes ├── .gitignore ├── Assembly-CSharp.pidb ├── Assets ├── MainGameObject.cs ├── MainGameObject.cs.meta ├── MainGameObjectScript.cs ├── MainGameObjectScript.cs.meta ├── Materials.meta ├── Materials │ ├── pCube1Mat.mat │ ├── pCube1Mat.mat.meta │ ├── pCube2Mat.mat │ ├── pCube2Mat.mat.meta │ ├── pCylinder1Mat.mat │ ├── pCylinder1Mat.mat.meta │ ├── pCylinder2Mat.mat │ └── pCylinder2Mat.mat.meta ├── PadController.cs ├── PadController.cs.meta ├── Standard Assets.meta ├── controllerdemoscene.unity ├── controllerdemoscene.unity.meta ├── newController.meta ├── newController │ ├── Materials.meta │ ├── Materials │ │ ├── pCube3Mat.mat │ │ └── pCube3Mat.mat.meta │ ├── bumper.obj │ ├── bumper.obj.meta │ ├── button.obj │ ├── button.obj.meta │ ├── gamepad.obj │ ├── gamepad.obj.meta │ ├── joystick.obj │ ├── joystick.obj.meta │ ├── trigger.obj │ └── trigger.obj.meta └── textures.meta ├── InputManager.asset.handmadebackup ├── ProjectSettings ├── AudioManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── InputManagerBackup.asset ├── InputManagerTEMP.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── TagManager.asset └── TimeManager.asset ├── ShieldControls.apk ├── ShieldControls.suo ├── ShieldControls.userprefs └── readme.txt /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | 5 | # Autogenerated VS/MD solution and project files 6 | *.csproj 7 | *.unityproj 8 | *.sln 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is free and unencumbered software released into the public domain. 2 | 3 | Anyone is free to copy, modify, publish, use, compile, sell, or 4 | distribute this software, either in source code form or as a compiled 5 | binary, for any purpose, commercial or non-commercial, and by any 6 | means. 7 | 8 | In jurisdictions that recognize copyright laws, the author or authors 9 | of this software dedicate any and all copyright interest in the 10 | software to the public domain. We make this dedication for the benefit 11 | of the public at large and to the detriment of our heirs and 12 | successors. We intend this dedication to be an overt act of 13 | relinquishment in perpetuity of all present and future rights to this 14 | software under copyright law. 15 | 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 19 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 | OTHER DEALINGS IN THE SOFTWARE. 23 | 24 | For more information, please refer to 25 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | GamePadSampleUnity 2 | ================== 3 | 4 | Unity Gamepad sample for Android and PC 5 | 6 | DCoombes Feb 2014 Initial Version 7 | , May 2015 Just tested this with SHIELD Android TV and Unity 5. Works fine. 8 | 9 | ShieldControls 10 | -------------- 11 | This Unity 4.3.4 project supports multiple Gamepads on both PC and Android. 12 | It maps the Gamepad data to an internal data structure making cross platform development between PC and Android simpler. 13 | It supports upto 4 connected Gamepads. 14 | 15 | This code is quite basic and there are much better solutions available like InControl from Gallant Games which supports a much wider range of controllers. 16 | http://www.gallantgames.com/pages/incontrol-introduction 17 | 18 | Supports 19 | ------ 20 | 21 | PC Gamepads Supported 22 | ---------------------- 23 | *XBOX 360 Controller:: "XBOX 360 For Windows" 24 | 25 | *Logitech F710:: "Controller (Wireless Gamepad F710)" 26 | 27 | *Afterglow XBOX 360 Controller:: "Afterglow Gamepad for Xbox 360" 28 | 29 | 30 | Android Gamepads Supported 31 | -------------------------- 32 | *NVDIA SHIELD:: "NVIDIA Corporation NVIDIA Controller v01" 33 | 34 | *Nyko PLAYPAD PRO:: "Broadcom Bluetooth HID" * 35 | 36 | Notes on Nyko PLAYPAD PRO 37 | ------------------ 38 | *Fixed to use channels 12 and 13 for l2/r2 for wider device support. 39 | 40 | 41 | License 42 | ------ 43 | This is free and unencumbered software released into the public domain. 44 | 45 | Anyone is free to copy, modify, publish, use, compile, sell, or 46 | distribute this software, either in source code form or as a compiled 47 | binary, for any purpose, commercial or non-commercial, and by any 48 | means. 49 | 50 | In jurisdictions that recognize copyright laws, the author or authors 51 | of this software dedicate any and all copyright interest in the 52 | software to the public domain. We make this dedication for the benefit 53 | of the public at large and to the detriment of our heirs and 54 | successors. We intend this dedication to be an overt act of 55 | relinquishment in perpetuity of all present and future rights to this 56 | software under copyright law. 57 | 58 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 59 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 60 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 61 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 62 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 63 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 64 | OTHER DEALINGS IN THE SOFTWARE. 65 | 66 | For more information, please refer to 67 | 68 | 69 | 70 | 71 | 72 | 73 | -------------------------------------------------------------------------------- /ShieldControls/.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | *.sln merge=union 7 | *.csproj merge=union 8 | *.vbproj merge=union 9 | *.fsproj merge=union 10 | *.dbproj merge=union 11 | 12 | # Standard to msysgit 13 | *.doc diff=astextplain 14 | *.DOC diff=astextplain 15 | *.docx diff=astextplain 16 | *.DOCX diff=astextplain 17 | *.dot diff=astextplain 18 | *.DOT diff=astextplain 19 | *.pdf diff=astextplain 20 | *.PDF diff=astextplain 21 | *.rtf diff=astextplain 22 | *.RTF diff=astextplain 23 | -------------------------------------------------------------------------------- /ShieldControls/.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CMZCODE/GamePadSampleUnity/42552dc4e2d22d562cccbafd268ce625a6a29425/ShieldControls/.gitignore -------------------------------------------------------------------------------- /ShieldControls/Assembly-CSharp.pidb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CMZCODE/GamePadSampleUnity/42552dc4e2d22d562cccbafd268ce625a6a29425/ShieldControls/Assembly-CSharp.pidb -------------------------------------------------------------------------------- /ShieldControls/Assets/MainGameObject.cs: -------------------------------------------------------------------------------- 1 | /* 2 | This is free and unencumbered software released into the public domain. 3 | 4 | Anyone is free to copy, modify, publish, use, compile, sell, or 5 | distribute this software, either in source code form or as a compiled 6 | binary, for any purpose, commercial or non-commercial, and by any 7 | means. 8 | 9 | In jurisdictions that recognize copyright laws, the author or authors 10 | of this software dedicate any and all copyright interest in the 11 | software to the public domain. We make this dedication for the benefit 12 | of the public at large and to the detriment of our heirs and 13 | successors. We intend this dedication to be an overt act of 14 | relinquishment in perpetuity of all present and future rights to this 15 | software under copyright law. 16 | 17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 | OTHER DEALINGS IN THE SOFTWARE. 24 | 25 | For more information, please refer to 26 | */ 27 | using UnityEngine; 28 | using System.Collections; 29 | 30 | //============================================================================================ 31 | //============================================================================================ 32 | public class MainGameObject : MonoBehaviour 33 | { 34 | public PadController padC; 35 | 36 | //joystick model transforms 37 | public Transform leftjoystick_t; 38 | Vector3 leftjoystickUp; 39 | Vector3 leftjoystickDown; 40 | 41 | public Transform rightjoystick_t; 42 | Vector3 rightjoystickUp; 43 | Vector3 rightjoystickDown; 44 | 45 | public Transform ltrigger_t; 46 | public Transform rtrigger_t; 47 | 48 | 49 | //dpad model transforms 50 | public Transform leftbutton_t; 51 | Vector3 leftbuttonUp; 52 | Vector3 leftbuttonDown; 53 | 54 | public Transform rightbutton_t; 55 | Vector3 rightbuttonUp; 56 | Vector3 rightbuttonDown; 57 | 58 | public Transform upbutton_t; 59 | Vector3 upbuttonUp; 60 | Vector3 upbuttonDown; 61 | 62 | public Transform downbutton_t; 63 | Vector3 downbuttonUp; 64 | Vector3 downbuttonDown; 65 | 66 | //action button model transforms 67 | public Transform abutton_t; 68 | Vector3 abuttonUp; 69 | Vector3 abuttonDown; 70 | 71 | public Transform bbutton_t; 72 | Vector3 bbuttonUp; 73 | Vector3 bbuttonDown; 74 | 75 | public Transform xbutton_t; 76 | Vector3 xbuttonUp; 77 | Vector3 xbuttonDown; 78 | 79 | public Transform ybutton_t; 80 | Vector3 ybuttonUp; 81 | Vector3 ybuttonDown; 82 | 83 | //shoulder button model transforms 84 | public Transform ltbutton_t; 85 | Vector3 ltbuttonUp; 86 | Vector3 ltbuttonDown; 87 | 88 | public Transform rtbutton_t; 89 | Vector3 rtbuttonUp; 90 | Vector3 rtbuttonDown; 91 | 92 | //pause button model transforms 93 | public Transform pbutton_t; 94 | Vector3 pbuttonUp; 95 | Vector3 pbuttonDown; 96 | 97 | 98 | 99 | //============================================================================================ 100 | //============================================================================================ 101 | // Use this for initialization 102 | void Start () 103 | { 104 | 105 | //this code just gets the positions for the various controller components that are rendered 106 | padC = GameObject.Find("ControllerObject").GetComponent(); 107 | 108 | leftbutton_t = GameObject.Find("leftbutton").GetComponent(); 109 | rightbutton_t = GameObject.Find("rightbutton").GetComponent(); 110 | upbutton_t = GameObject.Find("upbutton").GetComponent(); 111 | downbutton_t = GameObject.Find("downbutton").GetComponent(); 112 | 113 | abutton_t = GameObject.Find("abutton").GetComponent(); 114 | bbutton_t = GameObject.Find("bbutton").GetComponent(); 115 | xbutton_t = GameObject.Find("xbutton").GetComponent(); 116 | ybutton_t = GameObject.Find("ybutton").GetComponent(); 117 | 118 | ltbutton_t = GameObject.Find("lefttop").GetComponent(); 119 | rtbutton_t = GameObject.Find("righttop").GetComponent(); 120 | 121 | pbutton_t = GameObject.Find("pause").GetComponent(); 122 | 123 | //object positions for analog stick models 124 | leftjoystick_t = GameObject.Find("leftjoystick").GetComponent(); 125 | leftjoystickUp = leftjoystick_t.localPosition; 126 | leftjoystickDown = leftjoystickUp; 127 | leftjoystickDown.y -= 0.1f; 128 | 129 | rightjoystick_t = GameObject.Find("rightjoystick").GetComponent(); 130 | rightjoystickUp = rightjoystick_t.localPosition; 131 | rightjoystickDown = rightjoystickUp; 132 | rightjoystickDown.y -= 0.1f; 133 | 134 | //object positions for analog triggers 135 | ltrigger_t = GameObject.Find("ltrigger").GetComponent(); 136 | rtrigger_t = GameObject.Find("rtrigger").GetComponent(); 137 | 138 | 139 | //object positions for dpad buttons 140 | leftbuttonUp = leftbutton_t.localPosition; 141 | leftbuttonDown = leftbuttonUp; 142 | leftbuttonDown.y -= 0.1f; 143 | 144 | rightbuttonUp = rightbutton_t.localPosition; 145 | rightbuttonDown = rightbuttonUp; 146 | rightbuttonDown.y -= 0.1f; 147 | 148 | upbuttonUp = upbutton_t.localPosition; 149 | upbuttonDown = upbuttonUp; 150 | upbuttonDown.y -= 0.1f; 151 | 152 | downbuttonUp = downbutton_t.localPosition; 153 | downbuttonDown = downbuttonUp; 154 | downbuttonDown.y -= 0.1f; 155 | 156 | //object positions for action buttons 157 | abuttonUp = abutton_t.localPosition; 158 | abuttonDown = abuttonUp; 159 | abuttonDown.y -= 0.1f; 160 | 161 | bbuttonUp = bbutton_t.localPosition; 162 | bbuttonDown = bbuttonUp; 163 | bbuttonDown.y -= 0.1f; 164 | 165 | xbuttonUp = xbutton_t.localPosition; 166 | xbuttonDown = xbuttonUp; 167 | xbuttonDown.y -= 0.1f; 168 | 169 | ybuttonUp = ybutton_t.localPosition; 170 | ybuttonDown = ybuttonUp; 171 | ybuttonDown.y -= 0.1f; 172 | 173 | //object positions for shoulder buttons 174 | ltbuttonUp = ltbutton_t.localPosition; 175 | ltbuttonDown = ltbuttonUp; 176 | ltbuttonDown.z += 0.1f; 177 | 178 | rtbuttonUp = rtbutton_t.localPosition; 179 | rtbuttonDown = rtbuttonUp; 180 | rtbuttonDown.z += 0.1f; 181 | 182 | //pause 183 | pbuttonUp = pbutton_t.localPosition; 184 | pbuttonDown = pbuttonUp; 185 | pbuttonDown.y -= 0.1f; 186 | 187 | 188 | } 189 | 190 | //============================================================================================ 191 | //============================================================================================ 192 | // Update is called once per frame 193 | void Update () 194 | { 195 | 196 | float xR; 197 | float zR; 198 | Quaternion q; 199 | 200 | int connectedPadCount =padC.PadCount(); //how many pads do we have currently attached? 201 | 202 | //if any of the pads that are attached are of a type we can't handle, ignore all pads (gui should tell user to remove unknown pad) 203 | bool knownPadAttached = false; 204 | for(int i=0; i0) && (knownPadAttached)) 211 | { 212 | //this code just updates the positions for the various controller components that are rendered 213 | //left analog stick rotation 214 | //xR = padC.getAnalog(0, ControllerAnalogs.LEFTX); //if you wanna use an enumerated controller just use the version with an id in it 215 | xR = padC.getAnalog(ControllerAnalogs.LEFTX); 216 | zR = padC.getAnalog(ControllerAnalogs.LEFTY); 217 | 218 | q = Quaternion.Euler(zR*45.0f,0,xR*45); 219 | leftjoystick_t.localRotation=q; 220 | 221 | //left analog stick button 222 | if(padC.isDown(ControllerButtons.LAS_BUTTON)) 223 | leftjoystick_t.localPosition=leftjoystickDown; 224 | else 225 | leftjoystick_t.localPosition=leftjoystickUp; 226 | 227 | 228 | //right analog stick rotation 229 | xR = padC.getAnalog(ControllerAnalogs.RIGHTX); 230 | zR = padC.getAnalog(ControllerAnalogs.RIGHTY); 231 | q = Quaternion.Euler(zR*45.0f,0,xR*45.0f); 232 | rightjoystick_t.localRotation=q; 233 | 234 | //right analog stick button 235 | if(padC.isDown(ControllerButtons.RAS_BUTTON)) 236 | rightjoystick_t.localPosition=rightjoystickDown; 237 | else 238 | rightjoystick_t.localPosition=rightjoystickUp; 239 | 240 | 241 | //analog triggers 242 | float lT = padC.getAnalog(ControllerAnalogs.LEFTTRIGGER); 243 | q = Quaternion.Euler(lT*-45.0f,0.0f,0.0f); 244 | ltrigger_t.localRotation=q; 245 | 246 | float rT = padC.getAnalog(ControllerAnalogs.RIGHTTRIGGER); 247 | q = Quaternion.Euler(rT*-45.0f,0.0f,0.0f); 248 | rtrigger_t.localRotation=q; 249 | 250 | //dpad 251 | if(padC.isDown(ControllerButtons.LEFT)) 252 | leftbutton_t.localPosition=leftbuttonDown; 253 | else 254 | leftbutton_t.localPosition=leftbuttonUp; 255 | 256 | if(padC.isDown(ControllerButtons.RIGHT)) 257 | rightbutton_t.localPosition=rightbuttonDown; 258 | else 259 | rightbutton_t.localPosition=rightbuttonUp; 260 | 261 | if(padC.isDown(ControllerButtons.UP)) 262 | upbutton_t.localPosition=upbuttonDown; 263 | else 264 | upbutton_t.localPosition=upbuttonUp; 265 | 266 | if(padC.isDown(ControllerButtons.DOWN)) 267 | downbutton_t.localPosition=downbuttonDown; 268 | else 269 | downbutton_t.localPosition=downbuttonUp; 270 | 271 | //action buttons 272 | if(padC.isDown(ControllerButtons.BUTA)) 273 | abutton_t.localPosition=abuttonDown; 274 | else 275 | abutton_t.localPosition=abuttonUp; 276 | 277 | if(padC.isDown(ControllerButtons.BUTB)) 278 | bbutton_t.localPosition=bbuttonDown; 279 | else 280 | bbutton_t.localPosition=bbuttonUp; 281 | 282 | if(padC.isDown(ControllerButtons.BUTX)) 283 | xbutton_t.localPosition=xbuttonDown; 284 | else 285 | xbutton_t.localPosition=xbuttonUp; 286 | 287 | if(padC.isDown(ControllerButtons.BUTY)) 288 | ybutton_t.localPosition=ybuttonDown; 289 | else 290 | ybutton_t.localPosition=ybuttonUp; 291 | 292 | //shoulder buttons 293 | if(padC.isDown(ControllerButtons.LEFTTOP)) 294 | ltbutton_t.localPosition=ltbuttonDown; 295 | else 296 | ltbutton_t.localPosition=ltbuttonUp; 297 | 298 | if(padC.isDown(ControllerButtons.RIGHTTOP)) 299 | rtbutton_t.localPosition=rtbuttonDown; 300 | else 301 | rtbutton_t.localPosition=rtbuttonUp; 302 | 303 | if(padC.isDown(ControllerButtons.PAUSE)) 304 | pbutton_t.localPosition=pbuttonDown; 305 | else 306 | pbutton_t.localPosition=pbuttonUp; 307 | 308 | 309 | } 310 | } 311 | } 312 | //============================================================================================ 313 | -------------------------------------------------------------------------------- /ShieldControls/Assets/MainGameObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db981567ba00b0549bbc08db780db42e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /ShieldControls/Assets/MainGameObjectScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | /* 5 | public class MainGameObjectScript : MonoBehaviour 6 | { 7 | public PadController padC; 8 | public Transform leftbutton_t; 9 | float leftbuttonY; 10 | 11 | 12 | //============================================================================================ 13 | void Start () 14 | { 15 | padC = GameObject.Find("ControllerObject").GetComponent(); 16 | leftbutton_t = GameObject.Find("leftbutton").GetComponent(); 17 | leftbuttonY = leftbutton_t.localPosition.y; 18 | 19 | } 20 | //============================================================================================ 21 | 22 | //============================================================================================ 23 | // Update is called once per frame 24 | void Update () 25 | { 26 | float t = leftbuttonY; 27 | if(padC.isDown(0,ControllerButtons.LEFT)) 28 | { 29 | t+=0.05; 30 | } 31 | leftbutton_t.localPosition.y = t; 32 | 33 | 34 | } 35 | //============================================================================================ 36 | 37 | } 38 | 39 | */ -------------------------------------------------------------------------------- /ShieldControls/Assets/MainGameObjectScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3b9de125dfaee245b76f8037139fd4e 3 | MonoImporter: 4 | serializedVersion: 2 5 | 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18 | name: _MainTex 19 | second: 20 | m_Texture: {fileID: 0} 21 | m_Scale: {x: 1, y: 1} 22 | m_Offset: {x: 0, y: 0} 23 | m_Floats: {} 24 | m_Colors: 25 | data: 26 | first: 27 | name: _Color 28 | second: {r: .800000012, g: .800000012, b: .800000012, a: 1} 29 | -------------------------------------------------------------------------------- /ShieldControls/Assets/Materials/pCylinder2Mat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e42a65fa7755a44b800952da70df4e2 3 | NativeFormatImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /ShieldControls/Assets/PadController.cs: -------------------------------------------------------------------------------- 1 | #define DEBUG_CONTROLLER 2 | 3 | //============================================================================================ 4 | //============================================================================================ 5 | using UnityEngine; 6 | using System.Collections; 7 | using System; 8 | //============================================================================================ 9 | 10 | 11 | public enum ControllerButtons 12 | { 13 | LAS_BUTTON, 14 | RAS_BUTTON, 15 | BUTX, 16 | BUTY, 17 | BUTA, 18 | BUTB, 19 | UP, 20 | DOWN, 21 | LEFT, 22 | RIGHT, 23 | LEFTTOP, 24 | RIGHTTOP, 25 | PAUSE 26 | } 27 | 28 | public enum ControllerAnalogs 29 | { 30 | LEFTX, 31 | LEFTY, 32 | RIGHTX, 33 | RIGHTY, 34 | LEFTTRIGGER, 35 | RIGHTTRIGGER 36 | } 37 | 38 | 39 | 40 | 41 | 42 | //============================================================================================ 43 | //============================================================================================ 44 | public class ControllerPacket 45 | { 46 | public float leftStickX; 47 | public float leftStickY; 48 | public float rightStickX; 49 | public float rightStickY; 50 | 51 | public bool leftAsDown; 52 | public bool rightAsDown; 53 | 54 | public bool butX; 55 | public bool butY; 56 | public bool butA; 57 | public bool butB; 58 | 59 | public bool up; 60 | public bool down; 61 | public bool left; 62 | public bool right; 63 | 64 | public bool leftTop; 65 | public float leftTrigger; 66 | 67 | public bool rightTop; 68 | public float rightTrigger; 69 | 70 | public bool pause; 71 | 72 | 73 | public ControllerPacket Copy() 74 | { 75 | return (ControllerPacket)this.MemberwiseClone(); 76 | } 77 | 78 | 79 | }; 80 | //============================================================================================ 81 | 82 | 83 | 84 | //============================================================================================ 85 | //============================================================================================ 86 | public class PadController : MonoBehaviour { 87 | 88 | static int mMAXCONTROLLERS = 4; 89 | static string mVersion = "0.03"; 90 | 91 | int mActivePadCount; //the number of currently active game pads detected 92 | ControllerPacket[] mPadData; 93 | ControllerPacket[] mPadDataOld; 94 | string[] mPadName; 95 | 96 | 97 | string[] mPADS= 98 | { 99 | "NVIDIA Corporation NVIDIA Controller v01", //ignoring the version number 100 | "Controller (Wireless Gamepad F710)", 101 | "XBOX 360 For Windows", 102 | "Afterglow Gamepad for Xbox 360", 103 | "Broadcom Bluetooth HID" // nyco playpad pro 104 | 105 | }; 106 | 107 | 108 | 109 | //============================================================================================ 110 | //returns the number of connected games pads 111 | //============================================================================================ 112 | public int PadCount() 113 | { 114 | return mActivePadCount; 115 | } 116 | 117 | 118 | //============================================================================================ 119 | //can we handle this type of pad? 120 | //============================================================================================ 121 | public bool KnownPad(int id) 122 | { 123 | bool padFound=false; 124 | foreach (string pad in mPADS) 125 | { 126 | if(mPadName[id].Contains(pad)) padFound=true; 127 | } 128 | return padFound; 129 | } 130 | 131 | 132 | //============================================================================================ 133 | // Use this for initialization 134 | //============================================================================================ 135 | void Start () 136 | { 137 | mPadData = new ControllerPacket[mMAXCONTROLLERS]; 138 | mPadDataOld = new ControllerPacket[mMAXCONTROLLERS]; 139 | 140 | for(int i=0; i0)? true: false; 245 | 246 | float dPadY = Input.GetAxis(idString+"_7th axis"); 247 | mPadData[id].up = (dPadY>0)? true: false; 248 | mPadData[id].down = (dPadY<0)? true: false; 249 | 250 | mPadData[id].leftTrigger=Input.GetAxis(idString+"_9th axis"); 251 | mPadData[id].rightTrigger=Input.GetAxis(idString+"_10th axis"); 252 | 253 | mPadData[id].pause = Input.GetButton("joystick "+idString+" button 7")? true: false; 254 | 255 | 256 | 257 | } 258 | //============================================================================================ 259 | 260 | 261 | 262 | 263 | //============================================================================================ 264 | //read the shield pad 265 | //============================================================================================ 266 | void readSHIELDPAD(int id) 267 | { 268 | 269 | string idString = (id+1).ToString(); //internally joysticks start at 1 not 0 270 | 271 | 272 | //http://docs.unity3d.com/Documentation/Manual/Input.html 273 | // joystick Buttons (from any joystick): "joystick button 0", "joystick button 1", "joystick button 2", ... 274 | // Joystick Buttons (from a specific joystick): "joystick 1 button 0", "joystick 1 button 1", "joystick 2 button 0", ... 275 | // note they have to be named this in the input manager else it doesn't work 276 | // Also we can't use "buttons from any joystick data" because we need to remap the various controllers before combining them!! 277 | 278 | mPadData[id].butX = Input.GetButton("joystick "+idString+" button 2")? true: false; 279 | mPadData[id].butY = Input.GetButton("joystick "+idString+" button 3")? true: false; 280 | mPadData[id].butA = Input.GetButton("joystick "+idString+" button 0")? true: false; 281 | mPadData[id].butB = Input.GetButton("joystick "+idString+" button 1")? true: false; 282 | 283 | mPadData[id].leftTop = Input.GetButton("joystick "+idString+" button 4")? true: false; 284 | mPadData[id].rightTop = Input.GetButton("joystick "+idString+" button 5")? true: false; 285 | 286 | mPadData[id].leftAsDown = Input.GetButton("joystick "+idString+" button 8")? true: false; 287 | mPadData[id].rightAsDown = Input.GetButton("joystick "+idString+" button 9")? true: false; 288 | 289 | 290 | mPadData[id].leftStickX = Input.GetAxis(idString+"_X axis"); 291 | mPadData[id].leftStickY = Input.GetAxis(idString+"_Y axis"); 292 | 293 | mPadData[id].rightStickX = Input.GetAxis(idString+"_3rd axis"); 294 | mPadData[id].rightStickY = Input.GetAxis(idString+"_4th axis"); 295 | 296 | float dPadX = Input.GetAxis(idString+"_5th axis"); 297 | mPadData[id].left = (dPadX<0)? true: false; 298 | mPadData[id].right = (dPadX>0)? true: false; 299 | 300 | float dPadY = Input.GetAxis(idString+"_6th axis"); 301 | mPadData[id].up = (dPadY<0)? true: false; 302 | mPadData[id].down = (dPadY>0)? true: false; 303 | 304 | mPadData[id].leftTrigger=Input.GetAxis(idString+"_13th axis"); 305 | mPadData[id].rightTrigger=Input.GetAxis(idString+"_12th axis"); 306 | 307 | mPadData[id].pause = Input.GetButton("joystick "+idString+" button 10")? true: false; 308 | 309 | 310 | } 311 | //============================================================================================ 312 | 313 | 314 | 315 | 316 | //============================================================================================ 317 | //============================================================================================ 318 | string DebugPadData(int id) 319 | { 320 | string txtLine1= " "; 321 | 322 | txtLine1 += "X:"+ (isDown(id,ControllerButtons.BUTX) ? "1": "0"); 323 | txtLine1 += " Y:"+ (isDown(id,ControllerButtons.BUTY) ? "1": "0"); 324 | txtLine1 += " A:"+ (isDown(id,ControllerButtons.BUTA) ? "1": "0"); 325 | txtLine1 += " B:"+ (isDown(id,ControllerButtons.BUTB) ? "1": "0"); 326 | txtLine1 += " L: "+ (isDown(id,ControllerButtons.LEFT) ? "1": "0"); 327 | txtLine1 += " R:"+ (isDown(id,ControllerButtons.RIGHT) ? "1": "0"); 328 | txtLine1 += " U:"+ (isDown(id,ControllerButtons.UP) ? "1": "0"); 329 | txtLine1 += " D:"+ (isDown(id,ControllerButtons.DOWN) ? "1": "0"); 330 | txtLine1 += " LT:"+ (isDown(id,ControllerButtons.LEFTTOP) ? "1": "0"); 331 | txtLine1 += " RT:"+ (isDown(id,ControllerButtons.RIGHTTOP) ? "1": "0"); 332 | txtLine1 += " LAS:"+ (isDown(id,ControllerButtons.LAS_BUTTON) ? "1": "0"); 333 | txtLine1 += " RAS:"+ (isDown(id,ControllerButtons.RAS_BUTTON) ? "1": "0"); 334 | txtLine1 += " Pause:"+ (isDown(id,ControllerButtons.PAUSE) ? "1": "0"); 335 | txtLine1+= "\n"; 336 | txtLine1 += "LX:"+getAnalog(id,ControllerAnalogs.LEFTX).ToString(); 337 | txtLine1 += " LY:"+getAnalog(id,ControllerAnalogs.LEFTY).ToString(); 338 | txtLine1 += " RX:"+getAnalog(id,ControllerAnalogs.RIGHTX).ToString(); 339 | txtLine1 += " RY:"+getAnalog(id,ControllerAnalogs.RIGHTY).ToString(); 340 | txtLine1 += " LTRIG:"+getAnalog(id,ControllerAnalogs.LEFTTRIGGER).ToString(); 341 | txtLine1 += " RTRIG:"+getAnalog(id,ControllerAnalogs.RIGHTTRIGGER).ToString(); 342 | txtLine1 += "\n\n"; 343 | return txtLine1; 344 | } 345 | //============================================================================================ 346 | 347 | 348 | //============================================================================================ 349 | //============================================================================================ 350 | string DebugPadUnknown(int id) 351 | { 352 | string idString = (id+1).ToString(); //internally joysticks start at 1 not 0 353 | string txtLine1= " "; 354 | 355 | txtLine1 += " but0:" +(Input.GetButton("joystick "+idString+" button 0") ? "1": "0"); 356 | txtLine1 += " but1:" +(Input.GetButton("joystick "+idString+" button 1") ? "1": "0"); 357 | txtLine1 += " but2:" +(Input.GetButton("joystick "+idString+" button 2") ? "1": "0"); 358 | txtLine1 += " but3:" +(Input.GetButton("joystick "+idString+" button 3") ? "1": "0"); 359 | 360 | txtLine1 += " but4:" +(Input.GetButton("joystick "+idString+" button 4") ? "1": "0"); 361 | txtLine1 += " but5:" +(Input.GetButton("joystick "+idString+" button 5") ? "1": "0"); 362 | txtLine1 += " but6:" +(Input.GetButton("joystick "+idString+" button 6") ? "1": "0"); 363 | txtLine1 += " but7:" +(Input.GetButton("joystick "+idString+" button 7") ? "1": "0"); 364 | 365 | txtLine1 += " but8:" +(Input.GetButton("joystick "+idString+" button 8") ? "1": "0"); 366 | txtLine1 += " but9:" +(Input.GetButton("joystick "+idString+" button 9") ? "1": "0"); 367 | txtLine1 += " but10:" +(Input.GetButton("joystick "+idString+" button 10") ? "1": "0"); 368 | txtLine1 += " but11:" +(Input.GetButton("joystick "+idString+" button 11") ? "1": "0"); 369 | 370 | txtLine1 += " but12:" +(Input.GetButton("joystick "+idString+" button 12") ? "1": "0"); 371 | txtLine1 += " but13:" +(Input.GetButton("joystick "+idString+" button 13") ? "1": "0"); 372 | txtLine1 += " but14:" +(Input.GetButton("joystick "+idString+" button 14") ? "1": "0"); 373 | txtLine1 += " but15:" +(Input.GetButton("joystick "+idString+" button 15") ? "1": "0"); 374 | 375 | txtLine1 += " but16:" +(Input.GetButton("joystick "+idString+" button 16") ? "1": "0"); 376 | txtLine1 += " but17:" +(Input.GetButton("joystick "+idString+" button 17") ? "1": "0"); 377 | txtLine1 += " but18:" +(Input.GetButton("joystick "+idString+" button 18") ? "1": "0"); 378 | txtLine1 += " but19:" +(Input.GetButton("joystick "+idString+" button 19") ? "1": "0"); 379 | txtLine1 += "\n"; 380 | 381 | txtLine1 += " X axis:" +Input.GetAxis(idString+"_X axis"); 382 | txtLine1 += " Y axis:" +Input.GetAxis(idString+"_Y axis"); 383 | txtLine1 += " 3rd axis:" +Input.GetAxis(idString+"_3rd axis"); 384 | txtLine1 += " 4th axis:" +Input.GetAxis(idString+"_4th axis"); 385 | txtLine1 += " 5th axis:" +Input.GetAxis(idString+"_5th axis"); 386 | txtLine1 += " 6th axis:" +Input.GetAxis(idString+"_6th axis"); 387 | txtLine1 += " 7th axis:" +Input.GetAxis(idString+"_7th axis"); 388 | txtLine1 += " 8th axis:" +Input.GetAxis(idString+"_8th axis"); 389 | txtLine1 += " 9th axis:" +Input.GetAxis(idString+"_9th axis"); 390 | txtLine1 += "10th axis:" +Input.GetAxis(idString+"_10th axis"); 391 | txtLine1 += "11th axis:" +Input.GetAxis(idString+"_11th axis"); 392 | txtLine1 += "12th axis:" +Input.GetAxis(idString+"_12th axis"); 393 | txtLine1 += "13th axis:" +Input.GetAxis(idString+"_13th axis"); 394 | txtLine1 += "\n\n"; 395 | 396 | return txtLine1; 397 | } 398 | //============================================================================================ 399 | 400 | 401 | 402 | 403 | //============================================================================================ 404 | //============================================================================================ 405 | void OnGUI() 406 | { 407 | 408 | #if DEBUG_CONTROLLER 409 | var textArea = new Rect(10,10,Screen.width, Screen.height); 410 | string txtLine1; 411 | 412 | txtLine1= "PadController Version:"+mVersion; 413 | txtLine1+= " Controllers Attached :"+mActivePadCount+"\n"; 414 | txtLine1+= "============================================\n"; 415 | 416 | for(int i=0; i 1.0f) val = 1.0f; 650 | 651 | return val; 652 | } 653 | 654 | 655 | } 656 | //============================================================================================ 657 | 658 | 659 | 660 | 661 | 662 | 663 | 664 | -------------------------------------------------------------------------------- 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serializedVersion: 3 552 | m_Name: joystick 2 button 4 553 | descriptiveName: 554 | descriptiveNegativeName: 555 | negativeButton: 556 | positiveButton: joystick 2 button 4 557 | altNegativeButton: 558 | altPositiveButton: 559 | gravity: 1000 560 | dead: .00100000005 561 | sensitivity: 1000 562 | snap: 0 563 | invert: 0 564 | type: 0 565 | axis: 0 566 | joyNum: 2 567 | - serializedVersion: 3 568 | m_Name: joystick 2 button 5 569 | descriptiveName: 570 | descriptiveNegativeName: 571 | negativeButton: 572 | positiveButton: joystick 2 button 5 573 | altNegativeButton: 574 | altPositiveButton: 575 | gravity: 1000 576 | dead: .00100000005 577 | sensitivity: 1000 578 | snap: 0 579 | invert: 0 580 | type: 0 581 | axis: 0 582 | joyNum: 2 583 | - serializedVersion: 3 584 | m_Name: joystick 2 button 6 585 | descriptiveName: 586 | descriptiveNegativeName: 587 | negativeButton: 588 | positiveButton: joystick 2 button 6 589 | altNegativeButton: 590 | altPositiveButton: 591 | gravity: 1000 592 | dead: .00100000005 593 | sensitivity: 1000 594 | snap: 0 595 | invert: 0 596 | type: 0 597 | axis: 0 598 | joyNum: 2 599 | - serializedVersion: 3 600 | m_Name: joystick 2 button 7 601 | descriptiveName: 602 | descriptiveNegativeName: 603 | negativeButton: 604 | positiveButton: joystick 2 button 7 605 | altNegativeButton: 606 | altPositiveButton: 607 | gravity: 1000 608 | dead: .00100000005 609 | sensitivity: 1000 610 | snap: 0 611 | invert: 0 612 | type: 0 613 | axis: 0 614 | joyNum: 2 615 | - serializedVersion: 3 616 | m_Name: joystick 2 button 8 617 | descriptiveName: 618 | descriptiveNegativeName: 619 | negativeButton: 620 | positiveButton: joystick 2 button 8 621 | altNegativeButton: 622 | altPositiveButton: 623 | gravity: 1000 624 | dead: .00100000005 625 | sensitivity: 1000 626 | snap: 0 627 | invert: 0 628 | type: 0 629 | axis: 0 630 | joyNum: 2 631 | - serializedVersion: 3 632 | m_Name: joystick 2 button 9 633 | descriptiveName: 634 | descriptiveNegativeName: 635 | 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2 679 | - serializedVersion: 3 680 | m_Name: joystick 2 button 12 681 | descriptiveName: 682 | descriptiveNegativeName: 683 | negativeButton: 684 | positiveButton: joystick 2 button 12 685 | altNegativeButton: 686 | altPositiveButton: 687 | gravity: 1000 688 | dead: .00100000005 689 | sensitivity: 1000 690 | snap: 0 691 | invert: 0 692 | type: 0 693 | axis: 0 694 | joyNum: 2 695 | - serializedVersion: 3 696 | m_Name: joystick 2 button 13 697 | descriptiveName: 698 | descriptiveNegativeName: 699 | negativeButton: 700 | positiveButton: joystick 2 button 13 701 | altNegativeButton: 702 | altPositiveButton: 703 | gravity: 1000 704 | dead: .00100000005 705 | sensitivity: 1000 706 | snap: 0 707 | invert: 0 708 | type: 0 709 | axis: 0 710 | joyNum: 2 711 | - serializedVersion: 3 712 | m_Name: joystick 2 button 14 713 | descriptiveName: 714 | descriptiveNegativeName: 715 | negativeButton: 716 | positiveButton: joystick 2 button 14 717 | altNegativeButton: 718 | altPositiveButton: 719 | 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descriptiveNegativeName: 763 | negativeButton: 764 | positiveButton: joystick 2 button 17 765 | altNegativeButton: 766 | altPositiveButton: 767 | gravity: 1000 768 | dead: .00100000005 769 | sensitivity: 1000 770 | snap: 0 771 | invert: 0 772 | type: 0 773 | axis: 0 774 | joyNum: 2 775 | - serializedVersion: 3 776 | m_Name: joystick 2 button 18 777 | descriptiveName: 778 | descriptiveNegativeName: 779 | negativeButton: 780 | positiveButton: joystick 2 button 18 781 | altNegativeButton: 782 | altPositiveButton: 783 | gravity: 1000 784 | dead: .00100000005 785 | sensitivity: 1000 786 | snap: 0 787 | invert: 0 788 | type: 0 789 | axis: 0 790 | joyNum: 2 791 | - serializedVersion: 3 792 | m_Name: joystick 2 button 19 793 | descriptiveName: 794 | descriptiveNegativeName: 795 | negativeButton: 796 | positiveButton: joystick 2 button 19 797 | altNegativeButton: 798 | altPositiveButton: 799 | gravity: 1000 800 | dead: .00100000005 801 | sensitivity: 1000 802 | snap: 0 803 | invert: 0 804 | type: 0 805 | axis: 0 806 | joyNum: 2 807 | - serializedVersion: 3 808 | m_Name: 2_X axis 809 | descriptiveName: 810 | descriptiveNegativeName: 811 | negativeButton: 812 | positiveButton: 813 | altNegativeButton: 814 | altPositiveButton: 815 | gravity: 1000 816 | dead: .00100000005 817 | sensitivity: 1 818 | snap: 0 819 | invert: 0 820 | type: 2 821 | axis: 0 822 | joyNum: 2 823 | - serializedVersion: 3 824 | m_Name: 2_Y axis 825 | descriptiveName: 826 | descriptiveNegativeName: 827 | negativeButton: 828 | positiveButton: 829 | altNegativeButton: 830 | altPositiveButton: 831 | gravity: 0 832 | dead: .189999998 833 | sensitivity: 1 834 | snap: 0 835 | invert: 0 836 | type: 2 837 | axis: 1 838 | joyNum: 2 839 | - serializedVersion: 3 840 | m_Name: 2_3rd axis 841 | descriptiveName: 842 | descriptiveNegativeName: 843 | negativeButton: 844 | positiveButton: 845 | altNegativeButton: 846 | altPositiveButton: 847 | gravity: 1000 848 | dead: .00100000005 849 | sensitivity: 1 850 | snap: 0 851 | invert: 0 852 | type: 2 853 | axis: 2 854 | joyNum: 2 855 | - serializedVersion: 3 856 | m_Name: 2_4th axis 857 | descriptiveName: 858 | descriptiveNegativeName: 859 | negativeButton: 860 | positiveButton: 861 | altNegativeButton: 862 | altPositiveButton: 863 | gravity: 1000 864 | dead: .00100000005 865 | sensitivity: 1 866 | snap: 0 867 | invert: 0 868 | type: 2 869 | axis: 3 870 | joyNum: 2 871 | - serializedVersion: 3 872 | m_Name: 2_5th axis 873 | descriptiveName: 874 | descriptiveNegativeName: 875 | negativeButton: 876 | positiveButton: 877 | altNegativeButton: 878 | altPositiveButton: 879 | gravity: 1000 880 | dead: .00100000005 881 | sensitivity: 1 882 | snap: 0 883 | invert: 0 884 | type: 2 885 | axis: 4 886 | joyNum: 2 887 | - serializedVersion: 3 888 | m_Name: 2_6th axis 889 | descriptiveName: 890 | descriptiveNegativeName: 891 | negativeButton: 892 | positiveButton: 893 | altNegativeButton: 894 | altPositiveButton: 895 | gravity: 1000 896 | dead: .00100000005 897 | sensitivity: 1 898 | snap: 0 899 | invert: 0 900 | type: 2 901 | axis: 5 902 | joyNum: 2 903 | - serializedVersion: 3 904 | m_Name: 2_7th axis 905 | descriptiveName: 906 | descriptiveNegativeName: 907 | negativeButton: 908 | positiveButton: 909 | altNegativeButton: 910 | altPositiveButton: 911 | gravity: 1000 912 | dead: .00100000005 913 | sensitivity: 1 914 | snap: 0 915 | invert: 0 916 | type: 2 917 | axis: 6 918 | joyNum: 2 919 | - serializedVersion: 3 920 | m_Name: 2_8th axis 921 | descriptiveName: 922 | descriptiveNegativeName: 923 | negativeButton: 924 | positiveButton: 925 | altNegativeButton: 926 | altPositiveButton: 927 | gravity: 1000 928 | dead: .00100000005 929 | sensitivity: 1 930 | snap: 0 931 | invert: 0 932 | type: 2 933 | axis: 7 934 | joyNum: 2 935 | - serializedVersion: 3 936 | m_Name: 2_9th axis 937 | descriptiveName: 938 | descriptiveNegativeName: 939 | negativeButton: 940 | positiveButton: 941 | altNegativeButton: 942 | altPositiveButton: 943 | gravity: 1000 944 | dead: .00100000005 945 | sensitivity: 1 946 | snap: 0 947 | invert: 0 948 | type: 2 949 | axis: 8 950 | joyNum: 2 951 | - serializedVersion: 3 952 | m_Name: 2_10th axis 953 | descriptiveName: 954 | descriptiveNegativeName: 955 | negativeButton: 956 | positiveButton: 957 | altNegativeButton: 958 | altPositiveButton: 959 | gravity: 1000 960 | dead: .00100000005 961 | sensitivity: 1 962 | snap: 0 963 | invert: 0 964 | type: 2 965 | axis: 9 966 | joyNum: 2 967 | - serializedVersion: 3 968 | m_Name: joystick 3 button 0 969 | descriptiveName: 970 | descriptiveNegativeName: 971 | negativeButton: 972 | positiveButton: joystick 3 button 0 973 | altNegativeButton: 974 | altPositiveButton: 975 | gravity: 1000 976 | dead: .00100000005 977 | sensitivity: 1000 978 | snap: 0 979 | invert: 0 980 | type: 0 981 | axis: 0 982 | joyNum: 3 983 | - serializedVersion: 3 984 | m_Name: joystick 3 button 1 985 | descriptiveName: 986 | descriptiveNegativeName: 987 | negativeButton: 988 | positiveButton: joystick 3 button 1 989 | altNegativeButton: 990 | altPositiveButton: 991 | gravity: 1000 992 | dead: .00100000005 993 | sensitivity: 1000 994 | snap: 0 995 | invert: 0 996 | type: 0 997 | axis: 0 998 | joyNum: 3 999 | - serializedVersion: 3 1000 | m_Name: joystick 3 button 2 1001 | descriptiveName: 1002 | descriptiveNegativeName: 1003 | negativeButton: 1004 | positiveButton: joystick 3 button 2 1005 | altNegativeButton: 1006 | altPositiveButton: 1007 | gravity: 1000 1008 | dead: .00100000005 1009 | sensitivity: 1000 1010 | snap: 0 1011 | invert: 0 1012 | type: 0 1013 | axis: 0 1014 | joyNum: 3 1015 | - serializedVersion: 3 1016 | m_Name: joystick 3 button 3 1017 | descriptiveName: 1018 | descriptiveNegativeName: 1019 | negativeButton: 1020 | positiveButton: joystick 3 button 3 1021 | altNegativeButton: 1022 | altPositiveButton: 1023 | gravity: 1000 1024 | dead: .00100000005 1025 | sensitivity: 1000 1026 | snap: 0 1027 | invert: 0 1028 | type: 0 1029 | axis: 0 1030 | joyNum: 3 1031 | - serializedVersion: 3 1032 | m_Name: joystick 3 button 4 1033 | descriptiveName: 1034 | descriptiveNegativeName: 1035 | negativeButton: 1036 | positiveButton: joystick 3 button 4 1037 | altNegativeButton: 1038 | altPositiveButton: 1039 | gravity: 1000 1040 | dead: .00100000005 1041 | sensitivity: 1000 1042 | snap: 0 1043 | invert: 0 1044 | type: 0 1045 | axis: 0 1046 | joyNum: 3 1047 | - serializedVersion: 3 1048 | m_Name: joystick 3 button 5 1049 | descriptiveName: 1050 | descriptiveNegativeName: 1051 | negativeButton: 1052 | positiveButton: joystick 3 button 5 1053 | altNegativeButton: 1054 | altPositiveButton: 1055 | gravity: 1000 1056 | dead: .00100000005 1057 | sensitivity: 1000 1058 | snap: 0 1059 | invert: 0 1060 | type: 0 1061 | axis: 0 1062 | joyNum: 3 1063 | - serializedVersion: 3 1064 | m_Name: joystick 3 button 6 1065 | descriptiveName: 1066 | descriptiveNegativeName: 1067 | negativeButton: 1068 | positiveButton: joystick 3 button 6 1069 | altNegativeButton: 1070 | altPositiveButton: 1071 | gravity: 1000 1072 | dead: .00100000005 1073 | sensitivity: 1000 1074 | snap: 0 1075 | invert: 0 1076 | type: 0 1077 | axis: 0 1078 | joyNum: 3 1079 | - serializedVersion: 3 1080 | m_Name: joystick 3 button 7 1081 | descriptiveName: 1082 | descriptiveNegativeName: 1083 | negativeButton: 1084 | positiveButton: joystick 3 button 7 1085 | altNegativeButton: 1086 | altPositiveButton: 1087 | gravity: 1000 1088 | dead: .00100000005 1089 | sensitivity: 1000 1090 | snap: 0 1091 | invert: 0 1092 | type: 0 1093 | axis: 0 1094 | joyNum: 3 1095 | - serializedVersion: 3 1096 | m_Name: joystick 3 button 8 1097 | descriptiveName: 1098 | descriptiveNegativeName: 1099 | negativeButton: 1100 | positiveButton: joystick 3 button 8 1101 | altNegativeButton: 1102 | altPositiveButton: 1103 | gravity: 1000 1104 | dead: .00100000005 1105 | sensitivity: 1000 1106 | snap: 0 1107 | invert: 0 1108 | type: 0 1109 | axis: 0 1110 | joyNum: 3 1111 | - serializedVersion: 3 1112 | m_Name: joystick 3 button 9 1113 | descriptiveName: 1114 | descriptiveNegativeName: 1115 | negativeButton: 1116 | positiveButton: joystick 3 button 9 1117 | altNegativeButton: 1118 | altPositiveButton: 1119 | gravity: 1000 1120 | dead: .00100000005 1121 | sensitivity: 1000 1122 | snap: 0 1123 | invert: 0 1124 | type: 0 1125 | axis: 0 1126 | joyNum: 3 1127 | - serializedVersion: 3 1128 | m_Name: joystick 3 button 10 1129 | descriptiveName: 1130 | descriptiveNegativeName: 1131 | negativeButton: 1132 | positiveButton: joystick 3 button 10 1133 | altNegativeButton: 1134 | altPositiveButton: 1135 | gravity: 1000 1136 | dead: .00100000005 1137 | sensitivity: 1000 1138 | snap: 0 1139 | invert: 0 1140 | type: 0 1141 | axis: 0 1142 | joyNum: 3 1143 | - serializedVersion: 3 1144 | m_Name: joystick 3 button 11 1145 | descriptiveName: 1146 | descriptiveNegativeName: 1147 | negativeButton: 1148 | positiveButton: joystick 3 button 11 1149 | altNegativeButton: 1150 | altPositiveButton: 1151 | gravity: 1000 1152 | dead: .00100000005 1153 | sensitivity: 1000 1154 | snap: 0 1155 | invert: 0 1156 | type: 0 1157 | axis: 0 1158 | joyNum: 3 1159 | - serializedVersion: 3 1160 | m_Name: joystick 3 button 12 1161 | descriptiveName: 1162 | descriptiveNegativeName: 1163 | negativeButton: 1164 | positiveButton: joystick 3 button 12 1165 | altNegativeButton: 1166 | altPositiveButton: 1167 | gravity: 1000 1168 | dead: .00100000005 1169 | sensitivity: 1000 1170 | snap: 0 1171 | invert: 0 1172 | type: 0 1173 | axis: 0 1174 | joyNum: 3 1175 | - serializedVersion: 3 1176 | m_Name: joystick 3 button 13 1177 | descriptiveName: 1178 | descriptiveNegativeName: 1179 | negativeButton: 1180 | positiveButton: joystick 3 button 13 1181 | altNegativeButton: 1182 | altPositiveButton: 1183 | gravity: 1000 1184 | dead: .00100000005 1185 | sensitivity: 1000 1186 | snap: 0 1187 | invert: 0 1188 | type: 0 1189 | axis: 0 1190 | joyNum: 3 1191 | - serializedVersion: 3 1192 | m_Name: joystick 3 button 14 1193 | descriptiveName: 1194 | descriptiveNegativeName: 1195 | negativeButton: 1196 | positiveButton: joystick 3 button 14 1197 | altNegativeButton: 1198 | altPositiveButton: 1199 | gravity: 1000 1200 | dead: .00100000005 1201 | sensitivity: 1000 1202 | snap: 0 1203 | invert: 0 1204 | type: 0 1205 | axis: 0 1206 | joyNum: 3 1207 | - serializedVersion: 3 1208 | m_Name: joystick 3 button 15 1209 | descriptiveName: 1210 | descriptiveNegativeName: 1211 | negativeButton: 1212 | positiveButton: joystick 3 button 15 1213 | altNegativeButton: 1214 | altPositiveButton: 1215 | gravity: 1000 1216 | dead: .00100000005 1217 | sensitivity: 1000 1218 | snap: 0 1219 | invert: 0 1220 | type: 0 1221 | axis: 0 1222 | joyNum: 3 1223 | - serializedVersion: 3 1224 | m_Name: joystick 3 button 16 1225 | descriptiveName: 1226 | descriptiveNegativeName: 1227 | negativeButton: 1228 | positiveButton: joystick 3 button 16 1229 | altNegativeButton: 1230 | altPositiveButton: 1231 | gravity: 1000 1232 | dead: .00100000005 1233 | sensitivity: 1000 1234 | snap: 0 1235 | invert: 0 1236 | type: 0 1237 | axis: 0 1238 | joyNum: 3 1239 | - serializedVersion: 3 1240 | m_Name: joystick 3 button 17 1241 | descriptiveName: 1242 | descriptiveNegativeName: 1243 | negativeButton: 1244 | positiveButton: joystick 3 button 17 1245 | altNegativeButton: 1246 | altPositiveButton: 1247 | gravity: 1000 1248 | dead: .00100000005 1249 | sensitivity: 1000 1250 | snap: 0 1251 | invert: 0 1252 | type: 0 1253 | axis: 0 1254 | joyNum: 3 1255 | - serializedVersion: 3 1256 | m_Name: joystick 3 button 18 1257 | descriptiveName: 1258 | descriptiveNegativeName: 1259 | negativeButton: 1260 | positiveButton: joystick 3 button 18 1261 | altNegativeButton: 1262 | altPositiveButton: 1263 | gravity: 1000 1264 | dead: .00100000005 1265 | sensitivity: 1000 1266 | snap: 0 1267 | invert: 0 1268 | type: 0 1269 | axis: 0 1270 | joyNum: 3 1271 | - serializedVersion: 3 1272 | m_Name: joystick 3 button 19 1273 | descriptiveName: 1274 | descriptiveNegativeName: 1275 | negativeButton: 1276 | positiveButton: joystick 3 button 1 1277 | altNegativeButton: 1278 | altPositiveButton: 1279 | gravity: 1000 1280 | dead: .00100000005 1281 | sensitivity: 1000 1282 | snap: 0 1283 | invert: 0 1284 | type: 0 1285 | axis: 0 1286 | joyNum: 3 1287 | - serializedVersion: 3 1288 | m_Name: 3_X axis 1289 | descriptiveName: 1290 | descriptiveNegativeName: 1291 | negativeButton: 1292 | positiveButton: 1293 | altNegativeButton: 1294 | altPositiveButton: 1295 | gravity: 1000 1296 | dead: .00100000005 1297 | sensitivity: 1 1298 | snap: 0 1299 | invert: 0 1300 | type: 2 1301 | axis: 0 1302 | joyNum: 3 1303 | - serializedVersion: 3 1304 | m_Name: 3_Y axis 1305 | descriptiveName: 1306 | descriptiveNegativeName: 1307 | negativeButton: 1308 | positiveButton: 1309 | altNegativeButton: 1310 | altPositiveButton: 1311 | gravity: 0 1312 | dead: .189999998 1313 | sensitivity: 1 1314 | snap: 0 1315 | invert: 0 1316 | type: 2 1317 | axis: 1 1318 | joyNum: 3 1319 | - serializedVersion: 3 1320 | m_Name: 3_3rd axis 1321 | descriptiveName: 1322 | descriptiveNegativeName: 1323 | negativeButton: 1324 | positiveButton: 1325 | altNegativeButton: 1326 | altPositiveButton: 1327 | gravity: 1000 1328 | dead: .00100000005 1329 | sensitivity: 1 1330 | snap: 0 1331 | invert: 0 1332 | type: 2 1333 | axis: 2 1334 | joyNum: 3 1335 | - serializedVersion: 3 1336 | m_Name: 3_4th axis 1337 | descriptiveName: 1338 | descriptiveNegativeName: 1339 | negativeButton: 1340 | positiveButton: 1341 | altNegativeButton: 1342 | altPositiveButton: 1343 | gravity: 1000 1344 | dead: .00100000005 1345 | sensitivity: 1 1346 | snap: 0 1347 | invert: 0 1348 | type: 2 1349 | axis: 3 1350 | joyNum: 3 1351 | - serializedVersion: 3 1352 | m_Name: 3_5th axis 1353 | descriptiveName: 1354 | descriptiveNegativeName: 1355 | negativeButton: 1356 | positiveButton: 1357 | altNegativeButton: 1358 | altPositiveButton: 1359 | gravity: 1000 1360 | dead: .00100000005 1361 | sensitivity: 1 1362 | snap: 0 1363 | invert: 0 1364 | type: 2 1365 | axis: 4 1366 | joyNum: 3 1367 | - serializedVersion: 3 1368 | m_Name: 3_6th axis 1369 | descriptiveName: 1370 | descriptiveNegativeName: 1371 | negativeButton: 1372 | positiveButton: 1373 | altNegativeButton: 1374 | altPositiveButton: 1375 | gravity: 1000 1376 | dead: .00100000005 1377 | sensitivity: 1 1378 | snap: 0 1379 | invert: 0 1380 | type: 2 1381 | axis: 5 1382 | joyNum: 3 1383 | - serializedVersion: 3 1384 | m_Name: 3_7th axis 1385 | descriptiveName: 1386 | descriptiveNegativeName: 1387 | negativeButton: 1388 | positiveButton: 1389 | altNegativeButton: 1390 | altPositiveButton: 1391 | gravity: 1000 1392 | dead: .00100000005 1393 | sensitivity: 1 1394 | snap: 0 1395 | invert: 0 1396 | type: 2 1397 | axis: 6 1398 | joyNum: 3 1399 | - serializedVersion: 3 1400 | m_Name: 3_8th axis 1401 | descriptiveName: 1402 | descriptiveNegativeName: 1403 | negativeButton: 1404 | positiveButton: 1405 | altNegativeButton: 1406 | altPositiveButton: 1407 | gravity: 1000 1408 | dead: .00100000005 1409 | sensitivity: 1 1410 | snap: 0 1411 | invert: 0 1412 | type: 2 1413 | axis: 7 1414 | joyNum: 3 1415 | - serializedVersion: 3 1416 | m_Name: 3_9th axis 1417 | descriptiveName: 1418 | descriptiveNegativeName: 1419 | negativeButton: 1420 | positiveButton: 1421 | altNegativeButton: 1422 | altPositiveButton: 1423 | gravity: 1000 1424 | dead: .00100000005 1425 | sensitivity: 1 1426 | snap: 0 1427 | invert: 0 1428 | type: 2 1429 | axis: 8 1430 | joyNum: 3 1431 | - serializedVersion: 3 1432 | m_Name: 3_10th axis 1433 | descriptiveName: 1434 | descriptiveNegativeName: 1435 | negativeButton: 1436 | positiveButton: 1437 | altNegativeButton: 1438 | altPositiveButton: 1439 | gravity: 1000 1440 | dead: .00100000005 1441 | sensitivity: 1 1442 | snap: 0 1443 | invert: 0 1444 | type: 2 1445 | axis: 9 1446 | joyNum: 3 1447 | - serializedVersion: 3 1448 | m_Name: joystick 4 button 0 1449 | descriptiveName: 1450 | descriptiveNegativeName: 1451 | negativeButton: 1452 | positiveButton: joystick 4 button 0 1453 | altNegativeButton: 1454 | altPositiveButton: 1455 | gravity: 1000 1456 | dead: .00100000005 1457 | sensitivity: 1000 1458 | snap: 0 1459 | invert: 0 1460 | type: 0 1461 | axis: 0 1462 | joyNum: 4 1463 | - serializedVersion: 3 1464 | m_Name: joystick 4 button 1 1465 | descriptiveName: 1466 | descriptiveNegativeName: 1467 | negativeButton: 1468 | positiveButton: joystick 4 button 1 1469 | altNegativeButton: 1470 | altPositiveButton: 1471 | gravity: 1000 1472 | dead: .00100000005 1473 | sensitivity: 1000 1474 | snap: 0 1475 | invert: 0 1476 | type: 0 1477 | axis: 0 1478 | joyNum: 4 1479 | - serializedVersion: 3 1480 | m_Name: joystick 4 button 2 1481 | descriptiveName: 1482 | descriptiveNegativeName: 1483 | negativeButton: 1484 | positiveButton: joystick 4 button 2 1485 | altNegativeButton: 1486 | altPositiveButton: 1487 | gravity: 1000 1488 | dead: .00100000005 1489 | sensitivity: 1000 1490 | snap: 0 1491 | invert: 0 1492 | type: 0 1493 | axis: 0 1494 | joyNum: 4 1495 | - serializedVersion: 3 1496 | m_Name: joystick 4 button 3 1497 | descriptiveName: 1498 | descriptiveNegativeName: 1499 | negativeButton: 1500 | positiveButton: joystick 4 button 3 1501 | altNegativeButton: 1502 | altPositiveButton: 1503 | gravity: 1000 1504 | dead: .00100000005 1505 | sensitivity: 1000 1506 | snap: 0 1507 | invert: 0 1508 | type: 0 1509 | axis: 0 1510 | joyNum: 4 1511 | - serializedVersion: 3 1512 | m_Name: joystick 4 button 4 1513 | descriptiveName: 1514 | descriptiveNegativeName: 1515 | negativeButton: 1516 | positiveButton: joystick 4 button 4 1517 | altNegativeButton: 1518 | altPositiveButton: 1519 | gravity: 1000 1520 | dead: .00100000005 1521 | sensitivity: 1000 1522 | snap: 0 1523 | invert: 0 1524 | type: 0 1525 | axis: 0 1526 | joyNum: 4 1527 | - serializedVersion: 3 1528 | m_Name: joystick 4 button 5 1529 | descriptiveName: 1530 | descriptiveNegativeName: 1531 | negativeButton: 1532 | positiveButton: joystick 4 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-------------------------------------------------------------------------------- /ShieldControls/ShieldControls.apk: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CMZCODE/GamePadSampleUnity/42552dc4e2d22d562cccbafd268ce625a6a29425/ShieldControls/ShieldControls.apk -------------------------------------------------------------------------------- /ShieldControls/ShieldControls.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CMZCODE/GamePadSampleUnity/42552dc4e2d22d562cccbafd268ce625a6a29425/ShieldControls/ShieldControls.suo -------------------------------------------------------------------------------- /ShieldControls/ShieldControls.userprefs: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /ShieldControls/readme.txt: -------------------------------------------------------------------------------- 1 | ShieldControls dcoombes Feb 2014 2 | ============== 3 | This Unity project supports multiple gamepads on both PC and Android. 4 | It maps the Gamepad data to an internal data structure making cross platform development between PC and Android simpler. 5 | It supports upto 4 connected Gamepads. 6 | 7 | 8 | Supports 9 | ======== 10 | 11 | PC Gamepads Supported 12 | *Logitech F710:: "Controller (Wireless Gamepad F710)" 13 | *XBOX 360 Controller:: "XBOX 360 For Windows" 14 | *Afterglow XBOX 360 Controller:: "Afterglow Gamepad for Xbox 360" 15 | 16 | Android Gamepads Supported 17 | *NVDIA SHIELD:: "NVIDIA Corporation NVIDIA Controller v01" 18 | *Nyko PLAYPAD PRO:: "Broadcom Bluetooth HID" * 19 | 20 | Notes on Nyko PLAYPAD PRO 21 | ========================= 22 | Some Nyko PLAYPAD PRO's return data for analog triggers (l2/r2) in 2 different sets of channels. 23 | The correct channels to use are 12 and 13. 24 | 25 | 26 | Unilicense 27 | =========== 28 | This is free and unencumbered software released into the public domain. 29 | 30 | Anyone is free to copy, modify, publish, use, compile, sell, or 31 | distribute this software, either in source code form or as a compiled 32 | binary, for any purpose, commercial or non-commercial, and by any 33 | means. 34 | 35 | In jurisdictions that recognize copyright laws, the author or authors 36 | of this software dedicate any and all copyright interest in the 37 | software to the public domain. We make this dedication for the benefit 38 | of the public at large and to the detriment of our heirs and 39 | successors. We intend this dedication to be an overt act of 40 | relinquishment in perpetuity of all present and future rights to this 41 | software under copyright law. 42 | 43 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 44 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 45 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 46 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 47 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 48 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 49 | OTHER DEALINGS IN THE SOFTWARE. 50 | 51 | For more information, please refer to 52 | 53 | 54 | 55 | 56 | 57 | 58 | --------------------------------------------------------------------------------