├── .gitignore
├── Integrations
├── ML
│ ├── futuremodders.txt
│ ├── license.md
│ ├── UI
│ │ └── Panels
│ │ │ └── modallenspanel.xml
│ ├── Text
│ │ ├── morelenses_text.xml
│ │ ├── morelenses_text_ko.xml
│ │ ├── morelenses_text_zh.xml
│ │ ├── morelenses_text_ru.xml
│ │ ├── morelenses_text_de.xml
│ │ ├── morelenses_text_pl.xml
│ │ ├── morelenses_text_fr.xml
│ │ ├── morelenses_text_it.xml
│ │ └── morelenses_text_es.xml
│ └── morelenses_colors.sql
├── IDS
│ └── Text
│ │ ├── ids_text.xml
│ │ ├── ids_text_ko.xml
│ │ ├── ids_text_ru.xml
│ │ ├── ids_text_de.xml
│ │ ├── ids_text_es.xml
│ │ ├── ids_text_it.xml
│ │ ├── ids_text_zh.xml
│ │ ├── ids_text_fr.xml
│ │ └── ids_text_pl.xml
├── BES
│ ├── Text
│ │ ├── bes_text.xml
│ │ ├── bes_text_it.xml
│ │ ├── bes_text_ru.xml
│ │ └── bes_text_es.xml
│ └── UI
│ │ └── espionagesupport.lua
├── BTS
│ ├── license.md
│ ├── UI
│ │ └── Choosers
│ │ │ └── tradeoriginchooser.xml
│ └── Text
│ │ ├── bts_text.xml
│ │ ├── bts_text_zh.xml
│ │ ├── bts_text_ko.xml
│ │ ├── bts_text_fr.xml
│ │ ├── bts_text_pl.xml
│ │ ├── bts_text_es.xml
│ │ ├── bts_text_ru.xml
│ │ ├── bts_text_it.xml
│ │ └── bts_text_de.xml
├── PQ
│ └── license
└── URS
│ └── Text
│ ├── urs_text.xml
│ ├── urs_text_ko.xml
│ ├── urs_text_ru.xml
│ ├── urs_text_zh.xml
│ ├── urs_text_es.xml
│ ├── urs_text_de.xml
│ ├── urs_text_it.xml
│ ├── urs_text_fr.xml
│ └── urs_text_pl.xml
├── Assets
├── cqui_main.lua
├── cqui_toplayer.lua
├── cqui_toplayer.xml
├── cqui_databaseschema.sql
├── UI
│ ├── ToolTips
│ │ └── plottooltip.xml
│ ├── Panels
│ │ └── statusmessagepanel.xml
│ ├── Popups
│ │ ├── mappinlistpanel.xml
│ │ └── mappinpopup.xml
│ ├── WorldView
│ │ └── plotinfo.xml
│ ├── partialscreenhooks.xml
│ └── diplomacyribbon.xml
└── Text
│ ├── cqui_text_general_ko.xml
│ ├── cqui_text_general_zh.xml
│ ├── cqui_text_general_pl.xml
│ ├── cqui_text_general_ru.xml
│ ├── cqui_text_general_fr.xml
│ ├── cqui_text_general_de.xml
│ ├── cqui_text_general.xml
│ ├── cqui_text_general_es.xml
│ ├── cqui_text_general_it.xml
│ ├── cqui_text_settings_zh.xml
│ ├── cqui_text_settings_ko.xml
│ ├── cqui_text_settings_fr.xml
│ ├── cqui_text_settings.xml
│ ├── cqui_text_settings_ru.xml
│ └── cqui_text_settings_de.xml
├── .editorconfig
├── cqui.dep
├── LICENSE
└── ArtDefs
└── Minimap.artdef
/.gitignore:
--------------------------------------------------------------------------------
1 | .idea/
2 | /.project
3 | cqui.sln
4 | cqui.luaproj
5 | .vs/cqui/v14/.suo
6 | cqui_settings_local.sql
7 | .bak
8 |
--------------------------------------------------------------------------------
/Integrations/ML/futuremodders.txt:
--------------------------------------------------------------------------------
1 | ML/UI/MinimapPanel.lua requires special attention when updating, due to custom hooks into the CQUI mod options
2 |
--------------------------------------------------------------------------------
/Assets/cqui_main.lua:
--------------------------------------------------------------------------------
1 | --This is the main CQUI script. There's not much here yet!
2 |
3 | function Initialize()
4 | print("CQUI Loaded!");
5 | end
6 |
7 | Initialize();
8 |
--------------------------------------------------------------------------------
/Assets/cqui_toplayer.lua:
--------------------------------------------------------------------------------
1 | --This is a layer that lives at the very top of the UI. It's an excellent place for catching inputs globally or displaying a custom overlay
2 |
3 | function Initialize()
4 | ContextPtr:SetHide(false);
5 | end
6 |
7 | Initialize();
8 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Current Deals
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/.editorconfig:
--------------------------------------------------------------------------------
1 | ; top-most EditorConfig file
2 | ; http://editorconfig.org/
3 | root = true
4 |
5 | [*]
6 | indent_style = space
7 | indent_size = 2
8 | end_of_line = lf
9 | charset = utf-8
10 | trim_trailing_whitespace = true
11 | insert_final_newline = true
12 |
13 | [*.md]
14 | trim_trailing_whitespace = false
15 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 거래 현황
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Текущие Сделки
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_de.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Handelsübersicht
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Acuerdos actuales
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Scambi correnti
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 交易记录
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Transactions actuelles
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/IDS/Text/ids_text_pl.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Aktualne umowy handlowe
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Integrations/BES/Text/bes_text.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | All
6 |
7 |
8 | Show Cities
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Integrations/BES/Text/bes_text_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Tutto
6 |
7 |
8 | Mostra Città
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Integrations/BES/Text/bes_text_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Все
6 |
7 |
8 | Все города
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Assets/cqui_toplayer.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/Integrations/BES/Text/bes_text_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | Todo
7 |
8 |
9 | Mostrar ciudades
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/Assets/cqui_databaseschema.sql:
--------------------------------------------------------------------------------
1 | /*
2 | Created by LordYanaek for CQUI mod by chaorace.
3 | This file contains queries used to create the mod's tables in the database.
4 | Don't touch this unless you know what you do.
5 | */
6 |
7 | CREATE TABLE 'CQUI_Bindings' (
8 | 'Action' TEXT NOT NULL,
9 | 'Keys' TEXT NOT NULL,
10 | 'keyMod' INTEGER,
11 | 'keyMain' INTEGER,
12 | PRIMARY KEY('Action')
13 | );
14 |
15 | CREATE TABLE 'CQUI_Settings' (
16 | 'Setting' TEXT NOT NULL,
17 | 'Value' INTEGER NOT NULL,
18 | PRIMARY KEY('Setting')
19 | );
20 |
--------------------------------------------------------------------------------
/cqui.dep:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 | false
15 |
16 |
17 |
18 |
--------------------------------------------------------------------------------
/Assets/UI/ToolTips/plottooltip.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | 현재 연구 중인 사회 제도인
12 |
13 |
14 | 현재 연구 중인 과학기술인
15 |
16 |
17 | 의 상승 효과를 최대치로 받을 수 있는 턴까지 1턴 남았습니다.
18 |
19 |
20 | 이(가) 완료되었습니다.
21 |
22 |
23 |
24 |
25 | 유흥
26 |
27 |
28 |
29 |
30 | 경과:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | 当前市政,
12 |
13 |
14 | 当前科技,
15 |
16 |
17 | ,离最充分利用尤里卡还有1回合。
18 |
19 |
20 | ,已完成。
21 |
22 |
23 |
24 |
25 | 娱乐
26 |
27 |
28 |
29 |
30 | 进度:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Integrations/BTS/license.md:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2016 astog
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Integrations/ML/license.md:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2016 astog
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Integrations/PQ/license:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2016 Kevin Blease
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2016-2017 Christopher Crockett
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_pl.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | Obecny kodeks prawny,
12 |
13 |
14 | Obecne badanie,
15 |
16 |
17 | , jest jedną turę od osiągnięcia maksymalnego potencjału Inspiracji.
18 |
19 |
20 | , zakończono.
21 |
22 |
23 |
24 |
25 | Rozrywka
26 |
27 |
28 |
29 |
30 | Postęp:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | Текущий Соц. Институт,
12 |
13 |
14 | Текущее Исследование,
15 |
16 |
17 | , ещё один ход до максимального потенциала Вдохновения.
18 |
19 |
20 | , завершена.
21 |
22 |
23 |
24 |
25 | Развлечения
26 |
27 |
28 |
29 |
30 | Прогресс:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | Le Dogme actuel,
12 |
13 |
14 | La Technologie actuelle,
15 |
16 |
17 | , n'est plus qu'à un tour du maximum potentiel d'Inspiration.
18 |
19 |
20 | , est terminée.
21 |
22 |
23 |
24 |
25 | Activité
26 |
27 |
28 |
29 |
30 | Progression:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Current Deals
9 |
10 |
11 | Hide city buildings
12 |
13 |
14 |
15 | Outgoing
16 |
17 |
18 | Incoming
19 |
20 |
21 |
22 | Military (Land)
23 |
24 |
25 | Military (Air)
26 |
27 |
28 | Military (Sea)
29 |
30 |
31 | View this unit on the map.
32 |
33 |
34 | Bonuses
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_de.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | Die gegenwärtige Ausrichtung "
12 |
13 |
14 | Die Erforschung der Technologie "
15 |
16 |
17 | " ist eine Runde von maximaler Inspirationkraft entfernt.
18 |
19 |
20 | " ist abgeschlossen.
21 |
22 |
23 |
24 |
25 | Entertainment
26 |
27 |
28 |
29 |
30 | Fortschritt:
31 |
32 |
33 |
34 |
35 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 거래 현황
9 |
10 |
11 | 도시 건물 숨기기
12 |
13 |
14 |
15 | 지출
16 |
17 |
18 | 수입
19 |
20 |
21 |
22 | 육군
23 |
24 |
25 | 공군
26 |
27 |
28 | 해군
29 |
30 |
31 | 이 유닛을 지도에서 봅니다.
32 |
33 |
34 | 보너스
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Текущие Сделки
9 |
10 |
11 | Скрыть городские постройки
12 |
13 |
14 |
15 | Исходящие
16 |
17 |
18 | Входящие
19 |
20 |
21 |
22 | Военный (Наземный)
23 |
24 |
25 | Военный (Воздушный)
26 |
27 |
28 | Военный (Морской)
29 |
30 |
31 | Показать юнит на карте.
32 |
33 |
34 | Бонусные:
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 交易记录
9 |
10 |
11 | 隐藏建筑
12 |
13 |
14 |
15 | 支出
16 |
17 |
18 | 收入
19 |
20 |
21 |
22 | 军队(陆军)
23 |
24 |
25 | 军队(空军)
26 |
27 |
28 | 军队(海军)
29 |
30 |
31 | 在地图上查看该单位。
32 |
33 |
34 | 加成资源
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Acuerdos actuales
9 |
10 |
11 | Ocultar edificios
12 |
13 |
14 |
15 | Saliente
16 |
17 |
18 | Entrante
19 |
20 |
21 |
22 | Militar (Tierra)
23 |
24 |
25 | Militar (Aire)
26 |
27 |
28 | Militar (Mar)
29 |
30 |
31 | Ver esta unidad en el mapa.
32 |
33 |
34 | Bonificaciones
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_de.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Handelsübersicht
9 |
10 |
11 | Verstecke Stadtgebäude
12 |
13 |
14 |
15 | Ausgaben
16 |
17 |
18 | Einnahmen
19 |
20 |
21 |
22 | Militär (Heer)
23 |
24 |
25 | Militär (Luftwaffe)
26 |
27 |
28 | Militär (Marine)
29 |
30 |
31 | Zeige Einheit auf der Karte.
32 |
33 |
34 | Bonusse
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Scambi correnti
9 |
10 |
11 | Nascondi edifici cittadini
12 |
13 |
14 |
15 | In uscita
16 |
17 |
18 | In entrata
19 |
20 |
21 |
22 | Militari (terrestri)
23 |
24 |
25 | Militari (aeree)
26 |
27 |
28 | Militari (navali)
29 |
30 |
31 | Trova l'unità sulla mappa.
32 |
33 |
34 | Bonus
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Transactions actuelles
9 |
10 |
11 | Masquer les bâtiments de la ville
12 |
13 |
14 |
15 | Sortant
16 |
17 |
18 | Entrant
19 |
20 |
21 |
22 | Militaire (Terre)
23 |
24 |
25 | Militaire (Air)
26 |
27 |
28 | Militaire (Mer)
29 |
30 |
31 | Afficher cet unité sur la carte.
32 |
33 |
34 | Bonus
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Integrations/URS/Text/urs_text_pl.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Aktualne umowy handlowe
9 |
10 |
11 | Ukryj budynki miejskie
12 |
13 |
14 |
15 | Wychodzące
16 |
17 |
18 | Przychodzące
19 |
20 |
21 |
22 | Jednoski militarne (Lądowe)
23 |
24 |
25 | Jednoski militarne (Powietrzne)
26 |
27 |
28 | Jednoski militarne (Morskie)
29 |
30 |
31 | Znajdź tę jednostkę na mapie.
32 |
33 |
34 | Premie
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | The current Civic,
12 |
13 |
14 | The current Technology,
15 |
16 |
17 | , is one turn away from maximum Inspiration potential.
18 |
19 |
20 | , is completed.
21 |
22 |
23 |
24 |
25 | Entertainment
26 |
27 |
28 |
29 |
30 | Progress:
31 |
32 |
33 |
34 |
35 | Encampent Ranged Strike
36 |
37 |
38 | Your encampment is able to make a ranged strike
39 |
40 |
41 |
42 |
43 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | El Principio actual,
12 |
13 |
14 | La Tecnología actual,
15 |
16 |
17 | , está a un turno del potencial máximo por Inspiración.
18 |
19 |
20 | , se ha completado.
21 |
22 |
23 |
24 |
25 | Ocio
26 |
27 |
28 |
29 |
30 | Progreso:
31 |
32 |
33 |
34 |
35 | Ataque a Distancia desde Campamento
36 |
37 |
38 | Tu Campamento puede efectuar un ataque a distancia
39 |
40 |
41 |
42 |
43 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_general_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | CQUI
7 |
8 |
9 |
10 |
11 | Progresso civico corrente,
12 |
13 |
14 | Tecnologia corrente,
15 |
16 |
17 | , è ad un turno dall'Ispirazione massima potenziale.
18 |
19 |
20 | , è completata.
21 |
22 |
23 |
24 |
25 | Svaghi
26 |
27 |
28 |
29 |
30 | Progresso:
31 |
32 |
33 |
34 |
35 | Attacco a distanza Accampamento
36 |
37 |
38 | Il tuo accampamento è in grado di eseguire un attacco a distanza
39 |
40 |
41 |
42 |
43 |
--------------------------------------------------------------------------------
/Assets/UI/Panels/statusmessagepanel.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
29 |
30 |
31 |
32 |
33 |
34 |
--------------------------------------------------------------------------------
/Integrations/ML/UI/Panels/modallenspanel.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Assets/UI/Popups/mappinlistpanel.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
--------------------------------------------------------------------------------
/Assets/UI/WorldView/plotinfo.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
--------------------------------------------------------------------------------
/Assets/UI/partialscreenhooks.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
13 |
14 |
17 |
18 |
21 |
22 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
47 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/ArtDefs/Minimap.artdef:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 3
5 | 0
6 | 186
7 | 62
8 |
9 |
10 |
11 |
12 |
13 | false
14 |
15 |
16 |
17 |
18 | 0.750000
19 |
20 |
21 |
22 | 255.000000
23 | 255.000000
24 | 255.000000
25 |
26 |
27 |
28 | 1.000000
29 |
30 |
31 |
32 |
33 |
34 |
35 | false
36 |
37 |
38 |
39 |
40 | false
41 |
42 |
43 |
44 |
45 | 14.000000
46 |
47 |
48 |
49 | 0.000000
50 | 255.000000
51 | 0.000000
52 |
53 |
54 |
55 | 1.000000
56 |
57 |
58 |
59 | 2.000000
60 |
61 |
62 |
63 |
64 |
65 |
66 | false
67 |
68 |
69 |
70 |
71 |
72 | 15.000000
73 |
74 |
75 |
76 | 0.000000
77 | 255.000000
78 | 0.000000
79 |
80 |
81 |
82 | 1.000000
83 |
84 |
85 |
86 | 2.000000
87 |
88 |
89 |
90 |
91 |
92 |
93 | false
94 |
95 |
96 |
97 |
98 |
99 |
--------------------------------------------------------------------------------
/Integrations/BTS/UI/Choosers/tradeoriginchooser.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
--------------------------------------------------------------------------------
/Assets/UI/Popups/mappinpopup.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 |
6 |
7 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Builder
9 |
10 |
11 | Highlights what hexes the builder can work on
12 |
13 |
14 | Resource/Pillaged/Unique Ability
15 |
16 |
17 | Hill
18 |
19 |
20 | Removable Feature
21 |
22 |
23 | Generic Tile
24 |
25 |
26 | Nothing to do
27 |
28 |
29 |
30 |
31 | Archaeologist
32 |
33 |
34 | Highlights archaeologist dig sites.
35 |
36 |
37 | Artifact
38 |
39 |
40 | Shipwreck
41 |
42 |
43 |
44 |
45 | City Overlap 6
46 |
47 |
48 | Shows how many cities (in range of 6 hexes) a hex overlaps with
49 |
50 |
51 |
52 |
53 | City Overlap 9
54 |
55 |
56 | Shows how many cities (in range of 9 hexes) a hex overlaps with
57 |
58 |
59 |
60 |
61 | Barbarian
62 |
63 |
64 | Highlights barbarian encampments on the map
65 |
66 |
67 | Barbarian Encampment
68 |
69 |
70 |
71 |
72 | Resources
73 |
74 |
75 | Highlights resources on the map
76 |
77 |
78 | Luxury Resource
79 |
80 |
81 | Unconnected Luxury
82 |
83 |
84 | Strategic Resource
85 |
86 |
87 | Unconnected Strategic Resource
88 |
89 |
90 | Bonus Resource
91 |
92 |
93 | Unconnected Bonus Resource
94 |
95 |
96 |
97 |
98 | Wonders
99 |
100 |
101 | Highlights natural wonders and built wonders built by players
102 |
103 |
104 | Natural Wonder
105 |
106 |
107 | Player-made Wonder
108 |
109 |
110 |
111 |
112 | Adjacency Yield
113 |
114 |
115 | Shows the adjacency yield for districts
116 |
117 |
118 |
119 |
120 | Scout
121 |
122 |
123 | Highlights goody huts on the map
124 |
125 |
126 | Goody Hut
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Group Settings
9 |
10 |
11 |
12 | Filter Settings
13 |
14 |
15 |
16 | Sort by [ICON_Food]Food.
17 |
18 |
19 |
20 | Sort by [ICON_Production]Production.
21 |
22 |
23 |
24 | Sort by [ICON_Gold]Gold.
25 |
26 |
27 |
28 | Sort by [ICON_Science]Science.
29 |
30 |
31 |
32 | Sort by [ICON_Culture]Culture.
33 |
34 |
35 |
36 | Sort by [ICON_Faith]Faith.
37 |
38 |
39 |
40 | Sort by [ICON_Turn]Turns to complete route.
41 |
42 |
43 |
44 | International Routes
45 |
46 |
47 |
48 | City-States with Trade Quest
49 |
50 |
51 |
52 |
53 | gains no benefits from this Route.
54 |
55 |
56 |
57 | Sort by:
58 |
59 |
60 |
61 | Exp:
62 |
63 |
64 |
65 | Col:
66 |
67 |
68 |
69 | Total amount of[ICON_Turn]to complete this trade route
70 |
71 |
72 |
73 | This route will take {1_TurnsRemaining}[Icon_Turn] to complete.
74 |
75 |
76 |
77 | ----------------------------
78 |
79 |
80 |
81 | Trade Route[ICON_Movement]: {1_TripsToDestination}
82 |
83 |
84 |
85 | Trips to destination: {1_TripsToDestination}
86 |
87 |
88 |
89 | Route will complete in [ICON_Turn]{1_TurnWhenCompleted}
90 |
91 |
92 |
93 | If started, route will take {1_TurnsToComplete} turns and will complete on turn {2_TurnWhenCompleted}
94 |
95 |
96 |
97 | Cancel this trade route's automation. The trader will be available, once this route completes.
98 |
99 |
100 |
101 |
102 | Repeat Route:
103 |
104 |
105 |
106 | Enable, to have this trader repeat its route. By default, the route repeated is the last one the trader made.
107 |
108 |
109 |
110 | From Top Sort Entry:
111 |
112 |
113 |
114 | The route repeated is the top route from the currently sort settings. The route gets picked when trader completes his last one.
115 |
116 |
117 |
118 |
119 | Choose a city
120 |
121 |
122 |
123 | TRANSFER TRADER TO...
124 |
125 |
126 |
127 | CONFIRM
128 |
129 |
130 |
131 |
132 |
--------------------------------------------------------------------------------
/Assets/UI/diplomacyribbon.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 건설자
9 |
10 |
11 | 건설자가 작업할 수 있는 타일을 나타냅니다.
12 |
13 |
14 | 자원/약탈당함/고유 능력
15 |
16 |
17 | 언덕
18 |
19 |
20 | 제거 가능한 지형 특성
21 |
22 |
23 | 일반 타일
24 |
25 |
26 | 할수 있는 작업 없음
27 |
28 |
29 |
30 |
31 | 고고학자
32 |
33 |
34 | 고고학자가 작업할 수 있는 타일을 나타냅니다.
35 |
36 |
37 | 사적지
38 |
39 |
40 | 난파선
41 |
42 |
43 |
44 |
45 | 도시 오버랩 6칸
46 |
47 |
48 | 얼마나 많은 도시가 6개 타일 범위에서 서로 중복되는지 보여줍니다.
49 |
50 |
51 |
52 |
53 | 도시 오버랩 9칸
54 |
55 |
56 | 얼마나 많은 도시가 9개 타일 범위에서 서로 중복되는지 보여줍니다.
57 |
58 |
59 |
60 |
61 | 야만인
62 |
63 |
64 | 야만인 전초기지를 나타냅니다.
65 |
66 |
67 | 야만인 전초기지
68 |
69 |
70 |
71 |
72 | 자원
73 |
74 |
75 | 자원의 상태를 나타냅니다.
76 |
77 |
78 | 개발한 사치 자원
79 |
80 |
81 | 미개발 사치 자원
82 |
83 |
84 | 개발한 전략 자원
85 |
86 |
87 | 미개발 전략 자원
88 |
89 |
90 | 개발한 보너스 자원
91 |
92 |
93 | 미개발 보너스 자원
94 |
95 |
96 |
97 |
98 | 자연경관/불가사의
99 |
100 |
101 | 자연경관과 불가사의를 나타냅니다.
102 |
103 |
104 | 자연경관
105 |
106 |
107 | 불가사의
108 |
109 |
110 |
111 |
112 | 인접 보너스 산출량
113 |
114 |
115 | 특수지구의 인접 보너스 산출량을 보여줍니다.
116 |
117 |
118 |
119 |
120 | 정잘병
121 |
122 |
123 | 부족 마을을 나타냅니다.
124 |
125 |
126 | 부족 마을
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 建造者
9 |
10 |
11 | 高亮显示可以被建造者改良的地块
12 |
13 |
14 | 资源/可掠夺/可使用特殊能力
15 |
16 |
17 | 丘陵
18 |
19 |
20 | 可移除地貌
21 |
22 |
23 | 一般地块
24 |
25 |
26 | 无法改良
27 |
28 |
29 |
30 |
31 | 考古学家
32 |
33 |
34 | 高亮显示可被考古学家发掘的地块
35 |
36 |
37 | 考古现场
38 |
39 |
40 | 船只残骸
41 |
42 |
43 |
44 |
45 | 6格城市数
46 |
47 |
48 | 显示地块6格范围内的城市数量
49 |
50 |
51 |
52 |
53 | 9格城市数
54 |
55 |
56 | 显示地块9格范围内的城市数量
57 |
58 |
59 |
60 |
61 | 野蛮人
62 |
63 |
64 | 高亮显示地图上的野蛮人营地
65 |
66 |
67 | 野蛮人营地
68 |
69 |
70 |
71 |
72 | 资源
73 |
74 |
75 | 高亮显示地图上的资源
76 |
77 |
78 | 已开发奢侈资源
79 |
80 |
81 | 奢侈资源
82 |
83 |
84 | 已开发战略资源
85 |
86 |
87 | 战略资源
88 |
89 |
90 | 已开发奖励资源
91 |
92 |
93 | 奖励资源
94 |
95 |
96 |
97 |
98 | 奇观
99 |
100 |
101 | 高亮显示自然奇观和玩家建造的世界奇观
102 |
103 |
104 | 自然奇观
105 |
106 |
107 | 世界奇观
108 |
109 |
110 |
111 |
112 | 邻接收益
113 |
114 |
115 | 显示区域的邻接收益
116 |
117 |
118 |
119 |
120 | 侦查
121 |
122 |
123 | 高亮显示地图上的部落村庄
124 |
125 |
126 | 部落村庄
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | 设置分组筛选
9 |
10 |
11 |
12 | 设置过滤条件
13 |
14 |
15 |
16 | 按 [ICON_Food] 食物排序
17 |
18 |
19 |
20 | 按 [ICON_Production] 生产力排序
21 |
22 |
23 |
24 | 按 [ICON_Gold] 金币排序
25 |
26 |
27 |
28 | 按 [ICON_Science] 科技值排序
29 |
30 |
31 |
32 | 按 [ICON_Culture] 文化值排序
33 |
34 |
35 |
36 | 按 [ICON_Faith] 信仰值排序
37 |
38 |
39 |
40 | 按 [ICON_Turn] 剩余回合数排序
41 |
42 |
43 |
44 | 国际贸易路线
45 |
46 |
47 |
48 | 有贸易路线请求的城邦
49 |
50 |
51 |
52 |
53 | 不会从此贸易路线获得收益
54 |
55 |
56 |
57 | 排序:
58 |
59 |
60 |
61 | 展开
62 |
63 |
64 |
65 | 折叠
66 |
67 |
68 |
69 | 贸易路线剩余 [ICON_Turn] 回合数
70 |
71 |
72 |
73 | 此贸易路线将在 {1_TurnsRemaining}[Icon_Turn] 后完成
74 |
75 |
76 |
77 | 此贸易路线将在 {1_TurnsRemaining}[Icon_Turn] 内完成
78 |
79 |
80 |
81 | ----------------------------
82 |
83 |
84 |
85 | 贸易路线 [ICON_Movement]: {1_TripsToDestination}
86 |
87 |
88 |
89 | 到目的地: {1_TripsToDestination}
90 |
91 |
92 |
93 | 贸易路线将在 [ICON_Turn]{1_TurnWhenCompleted} 时完成
94 |
95 |
96 |
97 | 如果此时出发,贸易路线将在 [ICON_Turn]{1_TurnWhenCompleted} 时完成
98 |
99 |
100 |
101 | 取消自动贸易,一旦贸易完成,商队将等候派遣。
102 |
103 |
104 |
105 |
106 | 长期的贸易路线:
107 |
108 |
109 |
110 | 使商队进行长期(反复)的贸易。一般情况下,长期的贸易是商队一生进行的最后一次贸易(笑)。
111 |
112 |
113 |
114 | 从顶部排序:
115 |
116 |
117 |
118 | 长期贸易路线在最顶部,短期(不重复)的在最底部。
119 |
120 |
121 |
122 |
123 | 选择一个城市
124 |
125 |
126 |
127 | 转移商队至
128 |
129 |
130 |
131 | 确认
132 |
133 |
134 |
135 |
136 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 | 표시 그룹을 설정합니다.
10 |
11 |
12 |
13 | 표시 필터를 설정합니다.
14 |
15 |
16 |
17 | [ICON_Food]식량 순으로 정렬합니다.
18 |
19 |
20 |
21 | [ICON_Production]생산력 순으로 정렬합니다.
22 |
23 |
24 |
25 | [ICON_Gold]금 순으로 정렬합니다.
26 |
27 |
28 |
29 | [ICON_Science]과학 순으로 정렬합니다.
30 |
31 |
32 |
33 | [ICON_Culture]문화 순으로 정렬합니다.
34 |
35 |
36 |
37 | [ICON_Faith]신앙 순으로 정렬합니다.
38 |
39 |
40 |
41 | 교역에 필요한 [ICON_Turn]턴 수로 정렬합니다.
42 |
43 |
44 |
45 | 국제 교역로
46 |
47 |
48 |
49 | 교역로 설립을 요청한 도시 국가
50 |
51 |
52 |
53 |
54 | 이 교역로를 통해 얻는 이익이 없습니다.
55 |
56 |
57 |
58 | 정렬:
59 |
60 |
61 |
62 | 열기:
63 |
64 |
65 |
66 | 접기:
67 |
68 |
69 |
70 | 이 교역로에 필요한 [ICON_Turn]턴 수
71 |
72 |
73 |
74 | 이 교역로는 [Icon_Turn]{1_TurnsRemaining}턴 뒤에 완료됩니다.
75 |
76 |
77 |
78 | 이 교역로는 [Icon_Turn]{1_TurnsRemaining}턴 안에 완료됩니다.
79 |
80 |
81 |
82 | ----------------------------
83 |
84 |
85 |
86 | 교역로 편도 길이: [ICON_Movement]{1_TripsToDestination}
87 |
88 |
89 |
90 | 목적지까지의 여행: {1_TripsToDestination}
91 |
92 |
93 |
94 | 교역로가 [ICON_Turn]{1_TurnWhenCompleted}턴째에 완료됩니다.
95 |
96 |
97 |
98 | 지금 출발하면 [ICON_Turn]{1_TurnsToComplete}턴이 걸리고 [ICON_Turn]{2_TurnWhenCompleted}턴째에 완료됩니다.
99 |
100 |
101 |
102 | 이 교역로의 자동 교역을 끕니다. 교역이 끝나면 상인을 다시 사용할 수 있습니다.
103 |
104 |
105 |
106 |
107 | 자동 교역 활성화:
108 |
109 |
110 |
111 | 활성화하면 상인이 자동 교역을 시작합니다. 기본적으로 마지막 교역로가 다음번 교역로로 선택됩니다.
112 |
113 |
114 |
115 | 정렬 기준의 최상위 항목에서 선택:
116 |
117 |
118 |
119 | 활성화하면 현재 정렬 기준의 최상위 경로가 다음번 교역로로 선택됩니다. 자동 교역에만 적용됩니다.
120 |
121 |
122 |
123 |
124 | 도시 선택
125 |
126 |
127 |
128 | 다른 도시로 이전
129 |
130 |
131 |
132 | 확인
133 |
134 |
135 |
136 |
137 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Paramètres de groupe
9 |
10 |
11 | Paramètres de filtrage
12 |
13 |
14 | Trier par [ICON_Food]Nourriture.
15 |
16 |
17 | Trier par [ICON_Production]Production.
18 |
19 |
20 | Trier par [ICON_Gold]Or.
21 |
22 |
23 | Trier par [ICON_Science]Science.
24 |
25 |
26 | Trier par [ICON_Culture]Culture.
27 |
28 |
29 | Trier par [ICON_Faith]Foi.
30 |
31 |
32 | Trier par [ICON_Turn]Tours pour compléter la route.
33 |
34 |
35 | Routes internationales
36 |
37 |
38 | Cité-États avec une Quête Commerciale
39 |
40 |
41 |
42 |
43 | Aucun avantage bénéfique de cette Route.
44 |
45 |
46 | Trier par :
47 |
48 |
49 | Exp :
50 |
51 |
52 | Col :
53 |
54 |
55 | Nombre total de[ICON_Turn]pour compléter cette route commerciale.
56 |
57 |
58 | Cette route prendra {1_TurnsRemaining}[Icon_Turn] pour être terminée.
59 |
60 |
61 | ----------------------------
62 |
63 |
64 | Route commerciale[ICON_Movement] : {1_TripsToDestination}
65 |
66 |
67 | Voyages vers la destination : {1_TripsToDestination}
68 |
69 |
70 | La Route sera terminée dans [ICON_Turn]{1_TurnWhenCompleted}
71 |
72 |
73 | Si démarré, l'itinéraire prend {1_TurnsToComplete} tours et se terminera au tour {2_TurnWhenCompleted}
74 |
75 |
76 | Annulez l'automatisation de cette route commerciale. Le commerçant sera disponible, une fois cette route complète.
77 |
78 |
79 |
80 |
81 | Reproduire la route :
82 |
83 |
84 | Activer, pour que le marchand reproduise sa route. Par défaut, la route reproduite est la dernière que le marchand a faite.
85 |
86 |
87 | De Haut Tri Entrée:
88 |
89 |
90 | L'itinéraire reproduit est l'itinéraire le plus haut des paramètres de tri actuels. L'itinéraire est choisi lorsque le commerçant termine son dernier.
91 |
92 |
93 |
94 |
95 | Choisissez une ville
96 |
97 |
98 | TRANSFÉRER LE MARCHAND VERS...
99 |
100 |
101 | CONFIRMER
102 |
103 |
104 |
105 |
106 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Строитель
9 |
10 |
11 | Выделяет на каких клетках строитель может работать
12 |
13 |
14 | Ресурс / Разграблено / Уникальная способность
15 |
16 |
17 | Холм
18 |
19 |
20 | Удаляемая особенность
21 |
22 |
23 | Универсальная Клетка
24 |
25 |
26 | Нечего строить
27 |
28 |
29 |
30 |
31 | Археолог
32 |
33 |
34 | Выделяет места раскопок.
35 |
36 |
37 | Артефакт
38 |
39 |
40 | Кораблекрушение
41 |
42 |
43 |
44 |
45 | Общие клетки 6
46 |
47 |
48 | Показывает, как много городов (в диапазоне 6 клеток) c общими клетками
49 |
50 |
51 |
52 |
53 | Общие клетки 9
54 |
55 |
56 | Показывает, как много городов (в диапазоне 9 клеток) c общими клетками
57 |
58 |
59 |
60 |
61 | Варвары
62 |
63 |
64 | Выделяет лагеря варваров на карте
65 |
66 |
67 | Лагерь Варваров
68 |
69 |
70 |
71 |
72 | Ресурсы
73 |
74 |
75 | Выделяет ресурсы на карте
76 |
77 |
78 | Редкий
79 |
80 |
81 | Необработанный редкий
82 |
83 |
84 | Стратегический
85 |
86 |
87 | Необработанный стратегический
88 |
89 |
90 | Бонусный
91 |
92 |
93 | Необработанный бонусный
94 |
95 |
96 |
97 |
98 | Чудеса
99 |
100 |
101 | Выделяет чудеса природы и чудеса света, построенные игроками
102 |
103 |
104 | Чудо природы
105 |
106 |
107 | Чудо света
108 |
109 |
110 |
111 |
112 | Бонусы соседства
113 |
114 |
115 | Показывает бонусы соседства для районов
116 |
117 |
118 |
119 |
120 | Разведка
121 |
122 |
123 | Выделяет племенные поселения на карте
124 |
125 |
126 | Племенное поселение
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_pl.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Ustawienia grup
9 |
10 |
11 |
12 | Ustawienia filtrów
13 |
14 |
15 | Sortuj po [ICON_Food]Jedzeniu.
16 |
17 |
18 |
19 | Sortuj po [ICON_Production]Produkcji.
20 |
21 |
22 |
23 | Sortuj po [ICON_Gold]Złocie.
24 |
25 |
26 |
27 | Sortuj po [ICON_Science]Nauce.
28 |
29 |
30 |
31 | Sortuj po [ICON_Culture]Kulturze.
32 |
33 |
34 |
35 | Sortuj po [ICON_Faith]Wierze.
36 |
37 |
38 |
39 | Sortuj po [ICON_Turn]liczbie tur do zakończenia szlaku.
40 |
41 |
42 |
43 | Międzynarodowe szlaki
44 |
45 |
46 |
47 | Miasta-państwa z zadaniami
48 |
49 |
50 |
51 |
52 | nie zyskuje nic z tego szlaku.
53 |
54 |
55 |
56 | Sortuj po:
57 |
58 |
59 |
60 | Rw:
61 |
62 |
63 |
64 | Zw:
65 |
66 |
67 |
68 | Całkowita ilość [ICON_Turn]do zakończenia tego szlaku handlowego
69 |
70 |
71 |
72 | Zakończenie tego szlaku zajmie {1_TurnsRemaining}[Icon_Turn].
73 |
74 |
75 |
76 | ----------------------------
77 |
78 |
79 |
80 | Szlak handlowy[ICON_Movement]: {1_TripsToDestination}
81 |
82 |
83 |
84 | Podróże do celu: {1_TripsToDestination}
85 |
86 |
87 |
88 | Szlak zakończy się w turze: [ICON_Turn]{1_TurnWhenCompleted}
89 |
90 |
91 |
92 | Jeśli rozpoczęty, szlak te zajmie {1_TurnsToComplete} turn i zostanie zakończony w turze {2_TurnWhenCompleted}.
93 |
94 |
95 |
96 | Wyłącz automatyzację tego szlaku handlowego. Kupiec będzie dostępny po zakończeniu szlaku.
97 |
98 |
99 |
100 |
101 | Powtarzaj:
102 |
103 |
104 |
105 | Włącz by ten kupiec powtarzał swój szlak. Standardowo, powtórzony zostanie ostatni szlak wykonany przez kupca.
106 |
107 |
108 |
109 | Powtarzaj według sortowania:
110 |
111 |
112 |
113 | Powtórzony zostanie szlak z góry aktualnie sortowanej listy. Szlak zostanie wybrany gdy kupiec zakończy ostatni szlak.
114 |
115 |
116 |
117 |
118 | Wybierz miasto
119 |
120 |
121 |
122 | PRZENIEŚ KUPCA DO...
123 |
124 |
125 |
126 | POTWIERDŹ
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_de.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Handwerker
9 |
10 |
11 | Zeigt besondere Felder auf der Karte an, wo gebaut werden kann.
12 |
13 |
14 | Res. Geplündert Einzigartig
15 |
16 |
17 | Hügel
18 |
19 |
20 | Entfernbares Feature
21 |
22 |
23 | Normales Feld
24 |
25 |
26 | Nichts zu tun
27 |
28 |
29 |
30 |
31 | Archäologe
32 |
33 |
34 | Zeigt Ausgrabungsstätten auf der Karte.
35 |
36 |
37 | Artefakt
38 |
39 |
40 | Schiffswrack
41 |
42 |
43 |
44 |
45 | Neue Stadt 6Feld
46 |
47 |
48 | Zeigt Felder für Städtegründungen mit einem 6 Hexfelder Abstand.
49 |
50 |
51 |
52 |
53 | Neue Stadt 9Feld
54 |
55 |
56 | Zeigt Felder für Städtegründungen mit einem 9 Hexfelder Abstand.
57 |
58 |
59 |
60 |
61 | Barbaren
62 |
63 |
64 | Zeigt Barbaren-Außenposten auf der Karte.
65 |
66 |
67 | Barbaren- Außenposten
68 |
69 |
70 |
71 |
72 | Ressourcen
73 |
74 |
75 | Zeigt Ressourcenfelder.
76 |
77 |
78 | Luxusressource
79 |
80 |
81 | Unerschlossene Luxusressource
82 |
83 |
84 | Strategische Ressource
85 |
86 |
87 | Unerschlossene strateg. Ressource
88 |
89 |
90 | Bonusressource
91 |
92 |
93 | Unerschlossene Bonusressource
94 |
95 |
96 |
97 |
98 | Wunder
99 |
100 |
101 | Zeigt Naturwunder und gebaute Wunder auf der Karte.
102 |
103 |
104 | Naturwunder
105 |
106 |
107 | Gebaute Wunder
108 |
109 |
110 |
111 |
112 | Nachbarerträge
113 |
114 |
115 | Zeigt die Nachbarschaftserträge der Bezirke.
116 |
117 |
118 |
119 |
120 | Späher
121 |
122 |
123 | Zeigt Stammesdörfer auf der Karte.
124 |
125 |
126 | Stammesdorf
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Grupo
9 |
10 |
11 |
12 | Filtro
13 |
14 |
15 |
16 | Ordenar por [ICON_Food]Alimentos.
17 |
18 |
19 |
20 | Ordenar por [ICON_Production]Producción.
21 |
22 |
23 |
24 | Ordenar por [ICON_Gold]Oro.
25 |
26 |
27 |
28 | Ordenar por [ICON_Science]Ciencia.
29 |
30 |
31 |
32 | Ordenar por [ICON_Culture]Cultura.
33 |
34 |
35 |
36 | Ordenar por [ICON_Faith]Fe.
37 |
38 |
39 |
40 | Ordenar por [ICON_Turn]Turnos para completar la ruta.
41 |
42 |
43 |
44 | Rutas Internacionales
45 |
46 |
47 |
48 | C-E con Misión Comercial
49 |
50 |
51 |
52 |
53 | no obtiene beneficios por esta ruta.
54 |
55 |
56 |
57 | Ordenar por:
58 |
59 |
60 |
61 | Exp:
62 |
63 |
64 |
65 | Con:
66 |
67 |
68 |
69 | Número de[ICON_Turn]para completar esta ruta
70 |
71 |
72 |
73 | Esta ruta se completará en {1_TurnsRemaining}[Icon_Turn].
74 |
75 |
76 |
77 | ----------------------------
78 |
79 |
80 |
81 | Ruta Comercial[ICON_Movement]: {1_TripsToDestination}
82 |
83 |
84 |
85 | Viajes hacia el destino: {1_TripsToDestination}
86 |
87 |
88 |
89 | La ruta se completará en [ICON_Turn]{1_TurnWhenCompleted}
90 |
91 |
92 |
93 | Una vez iniciada, la ruta durará {1_TurnsToComplete} turnos y se completará en el turno {2_TurnWhenCompleted}
94 |
95 |
96 |
97 | Cancela la automatización de esta ruta. El comerciante estará disponible una vez que la ruta se complete.
98 |
99 |
100 |
101 |
102 | Repetir
103 |
104 |
105 |
106 | Activa para que este comerciante repita la ruta. Por defecto, la ruta repetida es la última efectuada por el comerciante.
107 |
108 |
109 |
110 | Mejor ruta
111 |
112 |
113 |
114 | La ruta repetida es la mejor ruta según los criterios de ordenación seleccionados. La nueva mejor ruta se escoge cada vez que el comerciante complete su ruta actual.
115 |
116 |
117 |
118 |
119 | Escoge una ciudad
120 |
121 |
122 |
123 | TRANSFERIR COMERCIANTE A...
124 |
125 |
126 |
127 | CONFIRMAR
128 |
129 |
130 |
131 |
132 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_pl.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Budowniczowie
9 |
10 |
11 | Podświetla pola na których może pracować budowniczy
12 |
13 |
14 | Zasób/Zniszczone ulepszenie/Specjalna umiejętność
15 |
16 |
17 | Wzgórze
18 |
19 |
20 | Funkcja usuwania
21 |
22 |
23 | Standardowe pole
24 |
25 |
26 | Nic do zrobienia
27 |
28 |
29 |
30 |
31 | Archeolog
32 |
33 |
34 | Podświetla archeologiczne ślady przeszłości.
35 |
36 |
37 | Artefakt
38 |
39 |
40 | Wrak statku
41 |
42 |
43 |
44 |
45 | Miasta w zasięgu 6
46 |
47 |
48 | Pokazuje ile miast znajduje się w zasięgu 6 pól od danego pola
49 |
50 |
51 |
52 |
53 | Miasta w zasięgu 9
54 |
55 |
56 | Pokazuje ile miast znajduje się w zasięgu 9 pól od danego pola
57 |
58 |
59 |
60 |
61 | Barbarzyńcy
62 |
63 |
64 | Podświetla obozy barbarzyńców
65 |
66 |
67 | Obóz barbarzyńców
68 |
69 |
70 |
71 |
72 | Zasoby
73 |
74 |
75 | Podświetla zasoby na mapie
76 |
77 |
78 | Zasób luksusowy
79 |
80 |
81 | Nieprzyłączony zasób luksusowy
82 |
83 |
84 | Zasób strategiczny
85 |
86 |
87 | Nieprzyłączony zasób strategiczny
88 |
89 |
90 | Zasób dodatkowy
91 |
92 |
93 | Nieprzyłączony zasób dodatkowy
94 |
95 |
96 |
97 |
98 | Cuda
99 |
100 |
101 | Podświetla cuda natury oraz cuda zbudowane przez graczy
102 |
103 |
104 | Cud natury
105 |
106 |
107 | Cud zbudowany przez gracza
108 |
109 |
110 |
111 |
112 | Premia dochodu
113 |
114 |
115 | Pokazuje premie do dochodu dla dzielnic
116 |
117 |
118 |
119 |
120 | Zwiadowca
121 |
122 |
123 | Podświetla wioski plemienne
124 |
125 |
126 | Wioska plemienna
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Настройки Групп
9 |
10 |
11 |
12 | Настройки Фильтра
13 |
14 |
15 |
16 | Сортировать по [ICON_Food]Пище.
17 |
18 |
19 |
20 | Сортировать по [ICON_Production]Производству.
21 |
22 |
23 |
24 | Сортировать по [ICON_Gold]Золоту.
25 |
26 |
27 |
28 | Сортировать по [ICON_Science]Науке.
29 |
30 |
31 |
32 | Сортировать по [ICON_Culture]Культуре.
33 |
34 |
35 |
36 | Сортировать по [ICON_Faith]Вере.
37 |
38 |
39 |
40 | Сортировать по [ICON_Turn]Ходам до завершения пути.
41 |
42 |
43 |
44 | Международные пути
45 |
46 |
47 |
48 | Города-государства с торговым заданием
49 |
50 |
51 |
52 |
53 | Никакой выгоды от этого пути.
54 |
55 |
56 |
57 | Сортировать по:
58 |
59 |
60 |
61 | Развернуть все:
62 |
63 |
64 |
65 | Свернуть все:
66 |
67 |
68 |
69 | Общее количество [ICON_Turn] для завершения торгового пути
70 |
71 |
72 |
73 | Торговый путь завершится через {1_TurnsRemaining}[Icon_Turn].
74 |
75 |
76 |
77 | ----------------------------
78 |
79 |
80 |
81 | Торговый путь[ICON_Movement]: {1_TripsToDestination}
82 |
83 |
84 |
85 | Поездок в пункт назначения: {1_TripsToDestination}
86 |
87 |
88 |
89 | Ходов до завершения пути: [ICON_Turn]{1_TurnWhenCompleted}
90 |
91 |
92 |
93 | При запуске, путь займёт {1_TurnsToComplete} и завершится на {2_TurnWhenCompleted} ход.
94 |
95 |
96 |
97 | Отменить автоматизацию этого торгового пути. Торговец будет доступен, как только путь завершится.
98 |
99 |
100 |
101 |
102 | Повторить путь:
103 |
104 |
105 |
106 | Включите, чтобы торговец повторил торговый путь. По умолчанию, повторяется последний выбранный путь.
107 |
108 |
109 |
110 | Сортировать по убыванию:
111 |
112 |
113 |
114 | Повторённый путь — верхний в списке при текущей сортировке. Путь будет выбран, как только торговец завершит свой последний.
115 |
116 |
117 |
118 |
119 | Выберите город
120 |
121 |
122 |
123 | ПЕРЕМЕСТИТЬ ТОРГОВЦА В...
124 |
125 |
126 |
127 | ПОДТВЕРДИТЬ
128 |
129 |
130 |
131 |
132 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Impostazioni gruppo
9 |
10 |
11 | Impostazioni filtro
12 |
13 |
14 | Ordina per [ICON_Food]Cibo.
15 |
16 |
17 |
18 | Ordina per [ICON_Production]Produzione.
19 |
20 |
21 |
22 | Ordina per [ICON_Gold]Oro.
23 |
24 |
25 |
26 | Ordina per [ICON_Science]Scienza.
27 |
28 |
29 |
30 | Ordina per [ICON_Culture]Cultura.
31 |
32 |
33 |
34 | Ordina per [ICON_Faith]Fede.
35 |
36 |
37 |
38 | Ordina per [ICON_Turn]Turni al completamento della rotta.
39 |
40 |
41 |
42 | Rotte Internazionali
43 |
44 |
45 |
46 | Città Stato con Missione Rotta Commerciale
47 |
48 |
49 |
50 |
51 | non ha benefici da questa Rotta Commerciale.
52 |
53 |
54 |
55 | Ordina per:
56 |
57 |
58 |
59 | Esp:
60 |
61 |
62 |
63 | Com:
64 |
65 |
66 |
67 | Numero di[ICON_Turn]al termine della rotta commerciale
68 |
69 |
70 |
71 | Questa rotta verrà completata in {1_TurnsRemaining}[Icon_Turn].
72 |
73 |
74 |
75 | ----------------------------
76 |
77 |
78 |
79 | Rotta Commerciale[ICON_Movement]: {1_TripsToDestination}
80 |
81 |
82 |
83 | Viaggi a destinazione: {1_TripsToDestination}
84 |
85 |
86 |
87 | La rotta verrà completata in [ICON_Turn]{1_TurnWhenCompleted}
88 |
89 |
90 |
91 | Se avviata, la rotta verrà completata in {1_TurnsToComplete} turni e si concluderà al turno {2_TurnWhenCompleted}
92 |
93 |
94 |
95 | Cancella l'automazione di questa rotta commerciale. Il commerciante sarà disponibile al suo completamento.
96 |
97 |
98 |
99 |
100 | Ripeti Rotta:
101 |
102 |
103 |
104 | Abilita per ripetere la rotta. Di default, la rotta commerciale ripetuta è l'ultima portata a termine dal commerciante.
105 |
106 |
107 |
108 | Ordina dall'alto per:
109 |
110 |
111 |
112 | La rotta ripetuta è la migliore secondo l'attuale criterio di ordinamento. La rotta verrà scelta quando il commerciante terminerà quella corrente.
113 |
114 |
115 |
116 |
117 | Scegli una città
118 |
119 |
120 |
121 | TRASFERISCI COMMERCIANTE A...
122 |
123 |
124 |
125 | CONFERMA
126 |
127 |
128 |
129 |
130 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Bâtisseur
9 |
10 |
11 | Montrer les cases sur lesquelles le bâtisseur peut travailler
12 |
13 |
14 | Ressource/Pillé/Capacité Unique
15 |
16 |
17 | Colline
18 |
19 |
20 | Fonction Amovible
21 |
22 |
23 | Case générique
24 |
25 |
26 | Rien à faire
27 |
28 |
29 |
30 |
31 | Archéologue
32 |
33 |
34 | Montrer les sites archéologiques.
35 |
36 |
37 | Artéfact
38 |
39 |
40 | Épave
41 |
42 |
43 |
44 |
45 | Superposition de ville 6
46 |
47 |
48 | Montrer le nombre de villes (dans un rayon de 6 cases) une case superpose
49 |
50 |
51 |
52 |
53 | Superposition de ville 9
54 |
55 |
56 | Montrer le nombre de villes (dans un rayon de 9 cases) une case superpose
57 |
58 |
59 |
60 |
61 | Barbare
62 |
63 |
64 | Montrer les campements barbares sur la carte
65 |
66 |
67 | Campement barbare
68 |
69 |
70 |
71 |
72 | Ressources
73 |
74 |
75 | Montrer les ressources sur la carte
76 |
77 |
78 | Ressource de Luxe
79 |
80 |
81 | Ressource de luxe inexploitée
82 |
83 |
84 | Ressource Stratégique
85 |
86 |
87 | Ressource stratégique inexploitée
88 |
89 |
90 | Ressource bonus
91 |
92 |
93 | Ressource bonus inexploitée
94 |
95 |
96 |
97 |
98 | Merveilles
99 |
100 |
101 | Montrer les merveilles naturelles et celles des joueurs
102 |
103 |
104 | Merveille Naturelle
105 |
106 |
107 | Merveille des Joueurs
108 |
109 |
110 |
111 |
112 | Bonus d'adjacence
113 |
114 |
115 | Montrer les bonus adjacents des quartiers
116 |
117 |
118 |
119 |
120 | Éclaireur
121 |
122 |
123 | Montrer les villages tribaux sur la carte
124 |
125 |
126 | Village Tribal
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_it.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Costruttore
9 |
10 |
11 | Evidenzia quali caselle possono essere migliorate dal costruttore
12 |
13 |
14 | Risorsa/Casella Saccheggiata/Abilità Unica
15 |
16 |
17 | Collina
18 |
19 |
20 | Caratteristica Rimovibile
21 |
22 |
23 | Casella Generica
24 |
25 |
26 | Niente da fare
27 |
28 |
29 |
30 |
31 | Archeologo
32 |
33 |
34 | Evidenzia siti di scavo archeologici.
35 |
36 |
37 | Artefatto
38 |
39 |
40 | Relitto
41 |
42 |
43 |
44 |
45 | 6 Caselle
46 |
47 |
48 | Mostra l'intersezione di una casella con città nel raggio di 6 caselle
49 |
50 |
51 |
52 |
53 | 9 Caselle
54 |
55 |
56 | Mostra l'intersezione di una casella con città nel raggio di 9 caselle
57 |
58 |
59 |
60 |
61 | Barbari
62 |
63 |
64 | Evidenzia gli accampamenti barbari sulla mappa
65 |
66 |
67 | Accampamenti Barbari
68 |
69 |
70 |
71 |
72 | Risorse
73 |
74 |
75 | Evidenzia le risorse sulla mappa
76 |
77 |
78 | Risorse di Lusso
79 |
80 |
81 | Risorse non Migliorate
82 |
83 |
84 | Risorse Strategiche
85 |
86 |
87 | Risorse Strategiche non Migliorate
88 |
89 |
90 | Risorse Bonus
91 |
92 |
93 | Risorse Bonus non Migliorate
94 |
95 |
96 |
97 |
98 | Meraviglie
99 |
100 |
101 | Evidenzia le meraviglie naturali e quelle costruite dai giocatori
102 |
103 |
104 | Meraviglie Naturali
105 |
106 |
107 | Meraviglie costruite dai giocartori
108 |
109 |
110 |
111 |
112 | Bonus Adiacenza
113 |
114 |
115 | Mostra il bonus adiacenza dei distretti
116 |
117 |
118 |
119 |
120 | Scout
121 |
122 |
123 | Evidenzia i villaggi tribali sulla mappa
124 |
125 |
126 | Villaggi Tribali
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/BTS/Text/bts_text_de.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Gruppeneinstellungen
9 |
10 |
11 |
12 | Filtereinstellungen
13 |
14 |
15 |
16 | Sort. n. [ICON_Food] Nahrung
17 |
18 |
19 |
20 | Sort. n. [ICON_Production] Produktion
21 |
22 |
23 |
24 | Sort. n. [ICON_Gold] Gold
25 |
26 |
27 |
28 | Sort. n. [ICON_Science] Forschung
29 |
30 |
31 |
32 | Sort.n. [ICON_Culture] Kultur
33 |
34 |
35 |
36 | Sort. n. [ICON_Faith] Glaube
37 |
38 |
39 |
40 | Sort. n. [ICON_Turn] Runden bis Route fertig ist
41 |
42 |
43 |
44 | Internationale Routen
45 |
46 |
47 |
48 | Stadtstaaten mit Handelsquest
49 |
50 |
51 |
52 |
53 | erhält keine Bonusse durch Handelsroute
54 |
55 |
56 |
57 | Sort. nach
58 |
59 |
60 |
61 | Max
62 |
63 |
64 |
65 | Min
66 |
67 |
68 |
69 | Gesamtbetrag an[ICON_Turn] bis zur Erstellung der Handelsroute
70 |
71 |
72 |
73 | Diese Route benötigt {1_TurnsRemaining}[Icon_Turn] bis zur Fertigstellung.
74 |
75 |
76 | ----------------------------
77 |
78 |
79 |
80 | Handelsroute[ICON_Movement]: {1_TripsToDestination}
81 |
82 |
83 |
84 | Züge bis zum Ziel: {1_TripsToDestination}
85 |
86 |
87 |
88 | Route wird fertiggestellt in [ICON_Turn]{1_TurnWhenCompleted}
89 |
90 |
91 |
92 | Die begonnene Route benötigt {1_TurnsToComplete} Runden und wird fertiggestellt in Runde {2_TurnWhenCompleted}
93 |
94 |
95 |
96 | Abbruch der automatisierten Handelsroute. Der Händler wird verfügbar sein, sobald seine Route abgeschlossen ist.
97 |
98 |
99 |
100 |
101 | Wiederhole Route:
102 |
103 |
104 |
105 | Aktiviere, damit der Händler diese Route wiederholt. Standardmäßig ist die wiederholte Route die letzte Route des Händlers.
106 |
107 |
108 |
109 | Von oben sort.Einträge:
110 |
111 |
112 |
113 | Die wiederholte Route ist die oberste Route in der Sortierliste. Die Route wird gewählt, sobald der Händler die Vorige abgeschlossen hat.
114 |
115 |
116 |
117 |
118 | Wähle eine Stadt
119 |
120 |
121 |
122 | Transferiere den Händler nach...
123 |
124 |
125 |
126 | Bestätige
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/ML/Text/morelenses_text_es.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Constructor
9 |
10 |
11 | Resalta los hexágonos en los que el constructor puede trabajar
12 |
13 |
14 | Recurso/Saqueado/Habilidad Única
15 |
16 |
17 | Colina
18 |
19 |
20 | Accidente Eliminable
21 |
22 |
23 | Casilla genérica
24 |
25 |
26 | Nada que hacer
27 |
28 |
29 |
30 |
31 | Arqueólogo
32 |
33 |
34 | Resalta puntos de excavación arqueológica.
35 |
36 |
37 | Artefacto
38 |
39 |
40 | Naufragio
41 |
42 |
43 |
44 |
45 | Solape ciudad 6
46 |
47 |
48 | Muestra cuantas ciudades (en un rango de 6 hexágonos) solapan en una casilla
49 |
50 |
51 |
52 |
53 | Solape ciudad 9
54 |
55 |
56 | Muestra cuantas ciudades (en un rango de 9 hexágonos) solapan en una casilla
57 |
58 |
59 |
60 |
61 | Bárbaros
62 |
63 |
64 | Resalta los Campamentos Bárbaros del mapa
65 |
66 |
67 | Campamento bárbaro
68 |
69 |
70 |
71 |
72 | Recursos
73 |
74 |
75 | Resalta los recursos del mapa
76 |
77 |
78 | Recursos de lujo
79 |
80 |
81 | Recursos de lujo no conectados
82 |
83 |
84 | Recursos estratégicos
85 |
86 |
87 | Recursos estratégicos no conectados
88 |
89 |
90 | Recursos adicionales
91 |
92 |
93 | Recursos adicionales no conectados
94 |
95 |
96 |
97 |
98 | Maravillas
99 |
100 |
101 | Resalta las maravillas naturales y las maravillas construidas por los jugadores
102 |
103 |
104 | Maravillas Naturales
105 |
106 |
107 | Maravillas Construidas
108 |
109 |
110 |
111 |
112 | Adyacencia
113 |
114 |
115 | Muestra las bonificaciones por adyacencia de los distritos
116 |
117 |
118 |
119 |
120 | Batidor
121 |
122 |
123 | Resalta las aldeas tribales del mapa
124 |
125 |
126 | Aldea Tribal
127 |
128 |
129 |
130 |
131 |
--------------------------------------------------------------------------------
/Integrations/ML/morelenses_colors.sql:
--------------------------------------------------------------------------------
1 | -- Colors for lenses. (alpha value does not seem to change anything)
2 |
3 | -- Builder lens
4 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
5 | VALUES ( 'COLOR_RESOURCE_BUILDER_LENS', '0.56', '0.0', '0.98', '0.5');
6 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
7 | VALUES ( 'COLOR_HILL_BUILDER_LENS', '0', '1', '0', '0.5');
8 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
9 | VALUES ( 'COLOR_FEATURE_BUILDER_LENS', '0.5', '1', '0.5', '0.5');
10 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
11 | VALUES ( 'COLOR_RECOMFEATURE_BUILDER_LENS', '0.0', '0.98', '0.93', '0.5');
12 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
13 | VALUES ( 'COLOR_GENERIC_BUILDER_LENS', '0.75', '0.75', '0.75', '0.5');
14 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
15 | VALUES ( 'COLOR_NOTHING_BUILDER_LENS', '1', '0', '0', '0.5');
16 |
17 | -- Archeologist lens
18 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
19 | VALUES ( 'COLOR_ARTIFACT_ARCH_LENS', '1', '0', '0', '0.5');
20 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
21 | VALUES ( 'COLOR_SHIPWRECK_ARCH_LENS', '0', '1', '0', '0.5');
22 |
23 | -- Gradient 8
24 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
25 | VALUES ( 'COLOR_GRADIENT8_1', '0.9', '0.0', '0.05', '0.5');
26 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
27 | VALUES ( 'COLOR_GRADIENT8_2', '0.8', '0.48', '0.0', '0.5');
28 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
29 | VALUES ( 'COLOR_GRADIENT8_3', '0.75', '0.75', '0.75', '0.5');
30 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
31 | VALUES ( 'COLOR_GRADIENT8_4', '0.5', '1', '0.5', '0.5');
32 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
33 | VALUES ( 'COLOR_GRADIENT8_5', '0', '1', '0', '0.5');
34 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
35 | VALUES ( 'COLOR_GRADIENT8_6', '0.0', '0.98', '0.93', '0.5');
36 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
37 | VALUES ( 'COLOR_GRADIENT8_7', '0.56', '0.0', '0.98', '0.5');
38 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
39 | VALUES ( 'COLOR_GRADIENT8_8', '0.98', '0.0', '0.81', '0.5');
40 |
41 | -- Barbarian Lens
42 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
43 | VALUES ( 'COLOR_BARBARIAN_BARB_LENS', '1', '0', '0', '0.5');
44 |
45 | -- Resources Lens
46 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
47 | VALUES ( 'COLOR_LUXCONNECTED_RES_LENS', '0.82', '0.65', '0.96', '0.5');
48 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
49 | VALUES ( 'COLOR_LUXNCONNECTED_RES_LENS', '0.37', '0', '0.72', '0.5');
50 |
51 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
52 | VALUES ( 'COLOR_STRATCONNECTED_RES_LENS', '0.96', '0.54', '0.54', '0.5');
53 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
54 | VALUES ( 'COLOR_STRATNCONNECTED_RES_LENS', '1', '0', '0', '0.5');
55 |
56 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
57 | VALUES ( 'COLOR_BONUSCONNECTED_RES_LENS', '0.5', '1', '0.5', '0.5');
58 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
59 | VALUES ( 'COLOR_BONUSNCONNECTED_RES_LENS', '0', '1', '0', '0.5');
60 |
61 | -- Wonder Lens
62 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
63 | VALUES ( 'COLOR_NATURAL_WONDER_LENS', '0.56', '0.0', '0.98', '0.5');
64 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
65 | VALUES ( 'COLOR_PLAYER_WONDER_LENS', '0.98', '0.0', '0.81', '0.5');
66 |
67 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha)
68 | VALUES ( 'COLOR_GHUT_SCOUT_LENS', '0.56', '0.0', '0.98', '0.5');
69 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_settings_zh.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | 热键
8 |
9 |
10 | 热键模式
11 |
12 |
13 | 标准:不变[NEWLINE]经典: 文明5热键[NEWLINE]强化: 文明5热键加上如下改动[NEWLINE] WASD 控制视角[NEWLINE] Q/E 单位/城市 轮转[NEWLINE] Shift 切换 城市/单位 选择[NEWLINE] 挖掘/空袭 移至 alt-键 + Q/S[NEWLINE] 注意:在设置里取消 W/E 的热键,否则以上无效。
14 |
15 |
16 | 经典
17 |
18 |
19 | 强化
20 |
21 |
22 | 标准
23 |
24 |
25 | 城市视图
26 |
27 |
28 | 生产项目横幅的高度
29 |
30 |
31 | 启用生产队列
32 |
33 |
34 | 显示边境拓展的地块
35 |
36 |
37 | 点击城市视图中的成长按钮也可切换显示/隐藏
38 |
39 |
40 | 鼠标指向时显示城市市民分配信息
41 |
42 |
43 | 鼠标指向时显示市民分配,顶部显示,以及边境增长
44 |
45 |
46 | 智能城市横幅
47 |
48 |
49 | 开启智能横幅
50 |
51 |
52 | 在城市横幅上显示新的图标
53 |
54 |
55 | 当有未锁公民自动安置时会显示[ICON_EXCLAMATION]图标。
56 |
57 |
58 | 显示区域图标表示已建造的区域
59 |
60 |
61 | 显示下一人口增长剩余回合[NEWLINE]以及多余住房数量。
62 |
63 |
64 | 显示文化增长剩余回合。
65 |
66 |
67 | 工作中的市民头像
68 |
69 |
70 | 使工作中的市民头像有不同的大小/透明度
71 |
72 |
73 | 头像透明度
74 |
75 |
76 | 头像大小
77 |
78 |
79 | 市民头像
80 |
81 |
82 | 头像透明度
83 |
84 |
85 | 头像大小
86 |
87 |
88 | 通用
89 |
90 |
91 | 隐藏
92 |
93 |
94 | 小地图尺寸
95 |
96 |
97 | 已开发过的资源图标
98 |
99 |
100 | 固定:总是显示资源的图标[NEWLINE]透明:改良过的资源的图标透明显示[NEWLINE]隐藏:改良过的资源的图标隐藏
101 |
102 |
103 | 在顶部面板显示奢侈
104 |
105 |
106 | 固定
107 |
108 |
109 | 默认显示产量
110 |
111 |
112 | 透明
113 |
114 |
115 | 情报消息
116 |
117 |
118 | 简略情报消息
119 |
120 |
121 | 移除情报消息中说明情报来源的废话
122 |
123 |
124 | 滤镜
125 |
126 |
127 | 选中考古学家自动切换为考古透镜
128 |
129 |
130 | 选中建造者自动切换为建造者透镜
131 |
132 |
133 | 选中侦察兵自动切换为侦查透镜
134 |
135 |
136 | 弹窗
137 |
138 |
139 | 科技完成时弹出科技树
140 |
141 |
142 | 开启科技/市政弹窗
143 |
144 |
145 | 每当新的科技/市政完成时弹窗
146 |
147 |
148 | 开启科技/市政语音
149 |
150 |
151 | 每当新的科技/市政完成时播放语音。即使没有弹窗也可以播放。
152 |
153 |
154 | 注意:CQUI的设置在存档间是相互独立的。[NEWLINE]如果你想要修改默认配置,请编辑 [MOD INSTALL DIRECTORY]/CQUI/Assets目录下的CQUI_Settings.sql文件
155 |
156 |
157 | 单位
158 |
159 |
160 | 选中或者鼠标指向时显示单位行进路径
161 |
162 |
163 | 自动展开单位的指令面板
164 |
165 |
166 |
167 |
168 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_settings_ko.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | 단축키
8 |
9 |
10 | 단축키 모드
11 |
12 |
13 | 표준: 문명 VI 기본 단축키 모드입니다.[NEWLINE]클래식: 문명 V 단축키 모드입니다.[NEWLINE]강화판: 문명 V 단축키의 강화 모드입니다.[NEWLINE] WASD 화면 이동[NEWLINE] Q/E 유닛/도시간 순환[NEWLINE] Shift 도시/유닛간 선택 전환 토글[NEWLINE] alt-key + Q/S 발굴/공습[NEWLINE] [ICON_EXCLAMATION]주의:먼저 게임 옵션 단축키 설정에서 W와 E 단축키 할당을 해제하십시오.
14 |
15 |
16 | 클래식
17 |
18 |
19 | 강화판
20 |
21 |
22 | 표준
23 |
24 |
25 | 도시 화면
26 |
27 |
28 | 도시 생산창 아이템 항목 높이
29 |
30 |
31 | 생산 대기열 활성화
32 |
33 |
34 | 국경 확장 오버레이 활성화
35 |
36 |
37 | 이 옵션은 도시 화면에서 성장 아이콘을 클릭해서 토글할 수 있습니다./隐藏
38 |
39 |
40 | 마우스를 도시에 올릴 때 도시 정보 표시
41 |
42 |
43 | 마우스를 도시에 올릴 때 시민 배치, 타일 생산량 그리고 도시 경계 확장 정보를 표시합니다.
44 |
45 |
46 | 스마트배너
47 |
48 |
49 | 스마트배너 활성화
50 |
51 |
52 | 새로운 아이콘들을 도시 배너에 표시합니다.
53 |
54 |
55 | 새로운 시민이 자동으로 할당될 때마다 [ICON_EXCLAMATION]이 표시됩니다.
56 |
57 |
58 | 지어진 특수지구를 나타내는 아이콘이 표시됩니다.
59 |
60 |
61 | 새로운 시민 생성까지 남은 턴 수와[NEWLINE][수용가능인원 - 현재 인구수]를 표시합니다.
62 |
63 |
64 | 다음 국경 확장까지 남은 턴 수를 표시합니다.
65 |
66 |
67 | 스마트 시민 타일 아이콘
68 |
69 |
70 | 배치된 시민 타일 아이콘에 별도의 크기 / 투명도 설정
71 |
72 |
73 | 스마트 시민 타일 아이콘 투명도
74 |
75 |
76 | 스마트 시민 타일 아이콘 크기
77 |
78 |
79 | 비어있는 시민 타일 아이콘
80 |
81 |
82 | 비어있는 시민 타일 아이콘 투명도
83 |
84 |
85 | 비어있는 시민 타일 아이콘 크기
86 |
87 |
88 | 일반
89 |
90 |
91 | 숨김
92 |
93 |
94 | 미니맵 크기
95 |
96 |
97 | 개발된 자원 타일 아이콘의 표시
98 |
99 |
100 | 불투명: 항상 모든 자원의 아이콘을 표시합니다.[NEWLINE]반투명: 개발된 자원의 아이콘은 반투명하게 표시합니다.[NEWLINE]숨김: 개발된 자원의 아이콘을 숨깁니다.
101 |
102 |
103 | 상단 패널에 사치 자원 표시
104 |
105 |
106 | 불투명
107 |
108 |
109 | 수확량 아이콘 보기를 기본적으로 활성화
110 |
111 |
112 | 반투명
113 |
114 |
115 | 소식
116 |
117 |
118 | 소식 메시지 간략화
119 |
120 |
121 | 정보의 출처를 설명하는 소식 메시지의 장황한 시작 부분을 제거합니다.
122 |
123 |
124 | 렌즈
125 |
126 |
127 | 고고학자 렌즈를 자동으로 표시
128 |
129 |
130 | 건설자 렌즈를 자동으로 표시
131 |
132 |
133 | 정찰병 렌즈를 자동으로 표시
134 |
135 |
136 | 팝업
137 |
138 |
139 | 팝업 대신 과학 기술 창을 표시
140 |
141 |
142 | 과학 기술/사회 제도 팝업창 표시
143 |
144 |
145 | 새로운 과학 기술을 완료하거나 사회 제도를 완성했을 때 나타나는 팝업의 표시 여부를 결정합니다.
146 |
147 |
148 | 과학 기술/사회 제도 인용문 재생
149 |
150 |
151 | 새로운 과학 기술을 완료하거나 사회 제도를 완성했을 때 재생되는 인용문의 재생 여부를 결정합니다. 팝업창 표시를 꺼도 재생할 수 있습니다.
152 |
153 |
154 | 주의: CQUI 설정은 개별 게임 세이브에 저장됩니다![NEWLINE]설정 기본값을 변경하려면 [MOD INSTALL DIRECTORY]/CQUI/Assets 디렉토리의 CQUI_Settings.sql 파일을 수정하십시오.
155 |
156 |
157 | 유닛
158 |
159 |
160 | 유닛에 마우스를 올리거나 유닛 선택시 경로 표시
161 |
162 |
163 | 유닛 패널의 숨겨진 행동 아이콘 자동 표시
164 |
165 |
166 |
167 |
168 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_settings_fr.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 | Bindings
9 |
10 |
11 |
12 | Bindings Mode
13 |
14 |
15 |
16 | Standard: Inchangé[NEWLINE]Classique: Civ V binds[NEWLINE]Amélioré: Civ V Binds avec les changements suivants[NEWLINE] WASD Contrôle de la caméra[NEWLINE] Q/E unit/city cycling[NEWLINE] Shift toggles city/unit selection[NEWLINE] Quarry/Airstrike are moved to alt-key + Q/S[NEWLINE] NOTE:UNBIND W/E IN SETTINGS OR THINGS WON'T WORK!
17 |
18 |
19 | Classique
20 |
21 |
22 | Amélioré
23 |
24 |
25 | Standard
26 |
27 |
28 | Vue des Villes
29 |
30 |
31 |
32 | Production item height
33 |
34 |
35 | Activer la queue de production
36 |
37 |
38 | Montrer la croissance culturelle en superposition
39 |
40 |
41 | Cela peut également être basculé en cliquant sur l'emblème de croissance dans la vue de la ville
42 |
43 |
44 | Montrer les informations des villes au passage de la souris
45 |
46 |
47 | Affiche les icônes de gestion des citoyens, les rendements des cases et la croissance des frontières au passage de la souris
48 |
49 |
50 | Smartbanners
51 |
52 |
53 | Activer Smartbanners
54 |
55 |
56 | Affiche de nouvelles icônes et des informations dans la bannière de la ville.
57 |
58 |
59 | Une [ICON_EXCLAMATION] est affichée chaque fois que des nouveaux citoyens sont automatiquement assignés par l'IA du gouverneur de ville.
60 |
61 |
62 | Les icônes du district indiquent les quartiers bâtis
63 |
64 |
65 | Montrer le nombre de tours restants à la croissance démographique[NEWLINE]et la [current population/max housing].
66 |
67 |
68 | Montrez le nombre de tours restants à la croissance culturelle.
69 |
70 |
71 | Général
72 |
73 |
74 | Caché
75 |
76 |
77 | Taille de la minicarte
78 |
79 |
80 |
81 | Style d'icône de ressource amélioré
82 |
83 |
84 | Solid: always draw resource icons[NEWLINE]Transparent: improved resource icons are transparent[NEWLINE]Hidden: improved resource icons are hidden
85 |
86 |
87 | Montrer les ressources de luxe dans le panel du haut
88 |
89 |
90 | Solide
91 |
92 |
93 |
94 | Toggles yields ON by default
95 |
96 |
97 | Transparent
98 |
99 |
100 |
101 | Gossip
102 |
103 |
104 |
105 | Trim gossip messages
106 |
107 |
108 |
109 | Removes the mostly useless start of the gossip message describing where the information came from
110 |
111 |
112 |
113 | Lenses
114 |
115 |
116 |
117 | Autoapply archaeologist lens
118 |
119 |
120 |
121 | Autoapply builder lens
122 |
123 |
124 |
125 | Autoapply scout lens
126 |
127 |
128 |
129 | Popups
130 |
131 |
132 |
133 | Toujours ouvrir l'arbre au lieu de popups
134 |
135 |
136 |
137 | Tech/Civic popup visual
138 |
139 |
140 |
141 | Toggles the popup that appears whenever a new tech or civic is achieved
142 |
143 |
144 |
145 | Tech/Civic popup audio
146 |
147 |
148 |
149 | Toggles the popup audio that plays whenever a new tech or civic is achieved. Is fully independent of the visual component and can play even when there is no visible popup
150 |
151 |
152 | N'oubliez pas : les paramètres CQUI sont liés à des sauvegardes individuelles![NEWLINE]Si vous souhaitez modifier un paramètre par défaut, éditez le fichier CQUI_Settings.sql dans le répertoire [MOD INSTALL DIRECTORY]/CQUI/Assets
153 |
154 |
155 | Unités
156 |
157 |
158 | Montrer le chemin de l'unité à la sélection ou en passant dessus
159 |
160 |
161 | Montrer toutes les actions dans le panel de l'unité
162 |
163 |
164 |
165 |
166 |
--------------------------------------------------------------------------------
/Integrations/BES/UI/espionagesupport.lua:
--------------------------------------------------------------------------------
1 | -- ===========================================================================
2 | function GetFormattedOperationDetailText(operation:table, spy:table, city:table)
3 | local outputString:string = "";
4 | local eOperation:number = GameInfo.UnitOperations[operation.Hash].Index;
5 | local sOperationDetails:string = UnitManager.GetOperationDetailText(eOperation, spy, Map.GetPlot(city:GetX(), city:GetY()));
6 | if operation.OperationType == "UNITOPERATION_SPY_GREAT_WORK_HEIST" then
7 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_GREAT_WORK_HEIST", Locale.Lookup(sOperationDetails));
8 | elseif operation.OperationType == "UNITOPERATION_SPY_SIPHON_FUNDS" then
9 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_SIPHON_FUNDS", Locale.ToUpper(city:GetName()), sOperationDetails);
10 | elseif sOperationDetails ~= "" then
11 | outputString = sOperationDetails;
12 | else
13 | -- Find the loc string by OperationType if this operation doesn't use GetOperationDetailText
14 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_" .. operation.OperationType);
15 | end
16 |
17 | return outputString;
18 | end
19 |
20 | -- ===========================================================================
21 | function GetSpyRankNameByLevel(level:number)
22 | local spyRankName:string = "";
23 |
24 | if (level == 4) then
25 | spyRankName = "LOC_ESPIONAGE_LEVEL_4_NAME";
26 | elseif (level == 3) then
27 | spyRankName = "LOC_ESPIONAGE_LEVEL_3_NAME";
28 | elseif (level == 2) then
29 | spyRankName = "LOC_ESPIONAGE_LEVEL_2_NAME";
30 | else
31 | spyRankName = "LOC_ESPIONAGE_LEVEL_1_NAME";
32 | end
33 |
34 | return spyRankName;
35 | end
36 |
37 | -- ===========================================================================
38 | function GetMissionOutcomeDetails(mission:table)
39 | local outcomeDetails:table = {};
40 | if mission.InitialResult == EspionageResultTypes.SUCCESS_UNDETECTED then
41 | -- Success and undetected
42 | if mission.LootInfo >= 0 then
43 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_UNDETECTED_STOLELOOT", GetMissionLootString(mission), Locale.Lookup(mission.CityName));
44 | else
45 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_UNDETECTED", Locale.Lookup(mission.CityName));
46 | end
47 | outcomeDetails.Success = true;
48 | outcomeDetails.SpyStatus = "";
49 | elseif mission.InitialResult == EspionageResultTypes.SUCCESS_MUST_ESCAPE then
50 | -- Success but detected
51 | if mission.EscapeResult == EspionageResultTypes.FAIL_MUST_ESCAPE then
52 | -- Success and escaped
53 | if mission.LootInfo >= 0 then
54 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_STOLELOOT", GetMissionLootString(mission), Locale.Lookup(mission.CityName));
55 | else
56 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_ESCAPED", Locale.Lookup(mission.CityName));
57 | end
58 | outcomeDetails.Success = true;
59 | outcomeDetails.SpyStatus = "";
60 | elseif mission.EscapeResult == EspionageResultTypes.KILLED then
61 | -- Success and killed
62 | outcomeDetails.Success = false;
63 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_KILLED", Locale.Lookup(mission.CityName));
64 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED");
65 | elseif mission.EscapeResult == EspionageResultTypes.CAPTURED then
66 | -- Success and captured
67 | outcomeDetails.Success = false;
68 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_CAPTURED", Locale.Lookup(mission.CityName));
69 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT");
70 | end
71 | elseif mission.InitialResult == EspionageResultTypes.FAIL_UNDETECTED then
72 | -- Failure but undetected
73 | outcomeDetails.Success = false;
74 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_UNDETECTED", Locale.Lookup(mission.CityName));
75 | outcomeDetails.SpyStatus = "";
76 | elseif mission.InitialResult == EspionageResultTypes.FAIL_MUST_ESCAPE then
77 | -- Failure and detected
78 | if mission.EscapeResult == EspionageResultTypes.FAIL_MUST_ESCAPE then
79 | -- Failure and escaped
80 | outcomeDetails.Success = false;
81 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_ESCAPED", Locale.Lookup(mission.CityName));
82 | outcomeDetails.SpyStatus = "";
83 | elseif mission.EscapeResult == EspionageResultTypes.KILLED then
84 | -- Failure and killed
85 | outcomeDetails.Success = false;
86 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_KILLED", Locale.Lookup(mission.CityName));
87 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED");
88 | elseif mission.EscapeResult == EspionageResultTypes.CAPTURED then
89 | -- Failure and captured
90 | outcomeDetails.Success = false;
91 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_CAPTURED", Locale.Lookup(mission.CityName));
92 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT");
93 | end
94 | elseif mission.InitialResult == EspionageResultTypes.KILLED then
95 | -- Killed
96 | outcomeDetails.Success = false;
97 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_KILLED", Locale.Lookup(mission.CityName));
98 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED");
99 | elseif mission.InitialResult == EspionageResultTypes.CAPTURED then
100 | -- Captured
101 | outcomeDetails.Success = false;
102 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_CAPTURED", Locale.Lookup(mission.CityName));
103 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT");
104 | end
105 |
106 | return outcomeDetails;
107 | end
108 |
109 | -- ===========================================================================
110 | function GetMissionLootString(mission:table)
111 | local lootString:string = "";
112 |
113 | local operationInfo:table = GameInfo.UnitOperations[mission.Operation];
114 | if operationInfo.Hash == UnitOperationTypes.SPY_STEAL_TECH_BOOST then
115 | local techInfo:table = GameInfo.Technologies[mission.LootInfo];
116 | lootString = Locale.Lookup(techInfo.Name);
117 | elseif operationInfo.Hash == UnitOperationTypes.SPY_GREAT_WORK_HEIST then
118 | local greatWorkType:number = Game.GetGreatWorkTypeFromIndex(mission.LootInfo);
119 | local greatWorkInfo:table = GameInfo.GreatWorks[greatWorkType];
120 | lootString = Locale.Lookup(greatWorkInfo.Name);
121 | elseif operationInfo.Hash == UnitOperationTypes.SPY_SIPHON_FUNDS then
122 | lootString = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_GOLD", mission.LootInfo);
123 | end
124 |
125 | return lootString;
126 | end
127 |
128 | function hasDistrict(city:table, districtType:string)
129 | local hasDistrict:boolean = false;
130 | local cityDistricts:table = city:GetDistricts();
131 | for i, district in cityDistricts:Members() do
132 | if district:IsComplete() then
133 | local districtInfo:table = GameInfo.Districts[district:GetType()];
134 | if districtInfo.DistrictType == districtType then
135 | return true
136 | end
137 | end
138 | end
139 |
140 | return false
141 | end
142 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_settings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | Bindings
8 |
9 |
10 | Bindings Mode
11 |
12 |
13 | Standard: Unchanged[NEWLINE]Classic: Civ V binds[NEWLINE]Enhanced: Civ V Binds with the following changes[NEWLINE] WASD camera control[NEWLINE] Q/E unit/city cycling[NEWLINE] Shift toggles city/unit selection[NEWLINE] Quarry/Airstrike are moved to alt-key + Q/S[NEWLINE] NOTE:UNBIND W/E IN SETTINGS OR THINGS WON'T WORK!
14 |
15 |
16 | Classic
17 |
18 |
19 | Enhanced
20 |
21 |
22 | Standard
23 |
24 |
25 | City View
26 |
27 |
28 | Block end turn for city attack
29 |
30 |
31 | Enable this if you want "End Turn" to be block if a city can attack.
32 |
33 |
34 | Production item height
35 |
36 |
37 | Enable production queue
38 |
39 |
40 | Show cultural growth overlay
41 |
42 |
43 | This can also be toggled by clicking on the growth emblem in the cityview
44 |
45 |
46 | Show city management info on hover
47 |
48 |
49 | Shows citizen managament icons, tile yields, and border growth on hover
50 |
51 |
52 | Smartbanners
53 |
54 |
55 | Enable Smartbanners
56 |
57 |
58 | Displays new icons and information in the city banner.
59 |
60 |
61 | A [ICON_EXCLAMATION] is displayed whenever there are unlocked citizens being automatically assigned by the AI city governor.
62 |
63 |
64 | District icons indicate built districts
65 |
66 |
67 | Show the number of turns left to population growth[NEWLINE]and the [current population/max housing].
68 |
69 |
70 | Show the number of turns left to cultural growth.
71 |
72 |
73 | Smart Work Icons
74 |
75 |
76 | Gives a special size/transparency to worked citizen buttons
77 |
78 |
79 | Smart Work Icon Transparency
80 |
81 |
82 | Smart Work Icon Size
83 |
84 |
85 | Work Icons
86 |
87 |
88 | Work Icon Transparency
89 |
90 |
91 | Work Icon Size
92 |
93 |
94 | General
95 |
96 |
97 | Hidden
98 |
99 |
100 | Minimap Size
101 |
102 |
103 | Improved resource icon style
104 |
105 |
106 | Solid: always draw resource icons[NEWLINE]Transparent: improved resource icons are transparent[NEWLINE]Hidden: improved resource icons are hidden
107 |
108 |
109 | Show luxuries in top panel
110 |
111 |
112 | Solid
113 |
114 |
115 | Toggles yields ON by default
116 |
117 |
118 | Transparent
119 |
120 |
121 | Gossip
122 |
123 |
124 | Trim gossip messages
125 |
126 |
127 | Removes the mostly useless start of the gossip message describing where the information came from
128 |
129 |
130 | Lenses
131 |
132 |
133 | Autoapply archaeologist lens
134 |
135 |
136 | Autoapply builder lens
137 |
138 |
139 | Autoapply scout lens
140 |
141 |
142 | Popups
143 |
144 |
145 | Always open full tree instead of popups
146 |
147 |
148 | Tech/Civic popup visual
149 |
150 |
151 | Toggles the popup that appears whenever a new tech or civic is achieved
152 |
153 |
154 | Tech/Civic popup audio
155 |
156 |
157 | Toggles the popup audio that plays whenever a new tech or civic is achieved. Is fully independent of the visual component and can play even when there is no visible popup
158 |
159 |
160 | Remember: CQUI settings are attached to individual saves![NEWLINE]If you'd like to change a setting by default, please read the info[NEWLINE]in cqui_settings.sql file within the [MOD INSTALL DIRECTORY]/CQUI/Assets directory
161 |
162 |
163 | Units
164 |
165 |
166 | Show unit path on hover or selection
167 |
168 |
169 | Autoexpand all actions in the unit panel
170 |
171 |
172 |
173 |
174 |
--------------------------------------------------------------------------------
/Assets/Text/cqui_text_settings_ru.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 | Сочетания клавиш
8 |
9 |
10 | Сочетания
11 |
12 |
13 | Стандартные: Без изменений[NEWLINE]Классические: клавиши из Civ V[NEWLINE]Продвинутые: Клавиши из Civ V со следующими изменениями:[NEWLINE] WASD контроль камеры[NEWLINE] Q/E переключение юнита/города[NEWLINE] Shift переключает выбор города/юнита[NEWLINE] Каменоломня/Авиаудар изменён на Alt + Q/S[NEWLINE] ВНИМАНИЕ: ОТКРЕПИТЕ КЛАВИШИ W/E В НАСТРОЙКАХ ИЛИ ДАННЫЙ РЕЖИМ НЕ ЗАРАБОТАЕТ!
14 |
15 |
16 | Классические
17 |
18 |
19 | Продвинутые
20 |
21 |
22 | Стандартные
23 |
24 |
25 | Обзор города
26 |
27 |
28 | Не завершать ход, когда город атакован
29 |
30 |
31 | Предотвращает завершение хода, когда город может атаковать
32 |
33 |
34 | Высота строки элемента производства
35 |
36 |
37 | Очередь производства
38 |
39 |
40 | Показывать культурный рост
41 |
42 |
43 | Также может быть включена нажатием на иконку роста в обзоре города
44 |
45 |
46 | Информация о городе при наведении
47 |
48 |
49 | Расстановка горожан, урожайность клеток, и рост границ при наведении
50 |
51 |
52 | Умные баннеры
53 |
54 |
55 | Включить баннеры
56 |
57 |
58 | Отображает новые иконки на баннере города.
59 |
60 |
61 | [ICON_EXCLAMATION] отображается пока в городе есть незаблокированные горожане, распределенные ИИ.
62 |
63 |
64 | Иконки районов отображают построенные на территории города районы.
65 |
66 |
67 | Показывает количество ходов до увеличения населения [NEWLINE] и [текущее население/максимум жилья].
68 |
69 |
70 | Показывает количество ходов до культурного роста.
71 |
72 |
73 | Активные иконки рабочих
74 |
75 |
76 | Задает особые размер/прозрачность активных ячеек рабочих
77 |
78 |
79 | Прозрачность активной иконки
80 |
81 |
82 | Размер активной иконки
83 |
84 |
85 | Иконки рабочих
86 |
87 |
88 | Прозрачность иконки
89 |
90 |
91 | Размер иконки
92 |
93 |
94 | Основные
95 |
96 |
97 | Скрытый
98 |
99 |
100 | Размер мини-карты
101 |
102 |
103 | Отображение иконок ресурсов
104 |
105 |
106 | Сплошные: всегда показывать иконки ресурсов[NEWLINE]Прозрачные: делает иконки ресурсов полупрозрачными[NEWLINE]Скрытые: скрывает иконки ресурсов
107 |
108 |
109 | Редкие ресурсы на верхней панели
110 |
111 |
112 | Сплошные
113 |
114 |
115 | Показать урожайность по умолчанию
116 |
117 |
118 | Прозрачные
119 |
120 |
121 | Слухи
122 |
123 |
124 | Сокращает сообщения о слухах
125 |
126 |
127 | Удаляет, в основном, бесполезное начало слухов, описывающее от кого пришла информация.
128 |
129 |
130 | Линзы
131 |
132 |
133 | Автовключение линзы археолога
134 |
135 |
136 | Автовключение линзы строителей
137 |
138 |
139 | Автовключение линзы разведки
140 |
141 |
142 | Попапы
143 |
144 |
145 | Всегда открывает дерево вместо попапа
146 |
147 |
148 | Попапы Исследований/Институтов
149 |
150 |
151 | Всплывающие окна, которые появлялись всякий раз, когда были исследованы новая технология или социальный институт
152 |
153 |
154 | Звуки Исследований/Институтов
155 |
156 |
157 | Оповещение и голосовое описание, которое воспроизводится всякий раз, когда были исследованы новая технология или социальный институт. Является полностью независимым от визуальной составляющей компонентом и может проигрываться, когда всплывающее окно выключено
158 |
159 |
160 | Напоминание: настройки CQUI связаны с каждым сохранением![NEWLINE]Если вы хотите изменить настройки по умолчанию, изучите информацию[NEWLINE]в файле cqui_settings.sql в папке [MOD INSTALL DIRECTORY]/CQUI/Assets
161 |
162 |
163 | Юниты
164 |
165 |
166 | Путь юнита при выборе/наведении
167 |
168 |
169 | Автопоказ действий на панели юнита
170 |
171 |
172 |
173 |
174 |
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/Assets/Text/cqui_text_settings_de.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 | Tastaturbelegung
8 |
9 |
10 | Belegungsmodus
11 |
12 |
13 | Standard: Unverändert[NEWLINE]Klassisch: Civ V Belegung[NEWLINE]Erweitert: Civ V Belegung mit folgenden Veränderungen[NEWLINE] WASD Kamera-Kontrolle[NEWLINE] Q/E Einheit/Stadt Cycling[NEWLINE] Shift Wechsel Stadt/Einheit Auswahl[NEWLINE] Verfolgung/Airstrike verändert zu (alt) + Q/S[NEWLINE] Hinweis: Lösche W/E Belegung in den Einstellungen, damit es wie gewünscht funktioniert!
14 |
15 |
16 | Klassisch
17 |
18 |
19 | Erweitert
20 |
21 |
22 | Standard
23 |
24 |
25 | Stadtansicht
26 |
27 |
28 | Stadtverteidigung verhindert Rundenende
29 |
30 |
31 | Der "Nächste Runde"-Button ist blockiert, solange eine Stadtverteidigung möglich ist.
32 |
33 |
34 | Zeilenhöhe i.d. Produktwahlliste
35 |
36 |
37 | Produktionsliste einschalten
38 |
39 |
40 | Zeige Overlay Grenzausdehnung
41 |
42 |
43 | Kann außerdem aktiviert werden per Anklicken des Grenzausdehnungssymbols in der Stadtansicht
44 |
45 |
46 | Zeige aktive BürgerIcons beim Hovern
47 |
48 |
49 | Zeige BürgerIcons, Erträge pro Feld und Grenzausdehnung beim Hovern.
50 |
51 |
52 | Smartbanner
53 |
54 |
55 | Aktiviere Smartbanner
56 |
57 |
58 | Zeige neue Symbole und Informationen im Stadtbanner an.
59 |
60 |
61 | Zeige ein [ICON_EXCLAMATION] , immer wenn ein frei verfügbarer Bürger automatisch von der StadtverwaltungsAI zugewiesen wurde.
62 |
63 |
64 | Zeige die gebauten Bezirke als Symbole im Banner an.
65 |
66 |
67 | Zeige die Rundenzahl bis zum Bevölkerungswachstum[NEWLINE]und die Wohnraumbelegung an.
68 |
69 |
70 | Zeige die Rundenzahl bis zur Grenzausdehnung an.
71 |
72 |
73 | Smart BürgerIcons
74 |
75 |
76 | Transparenz und Größe der BürgerIcons einstellen
77 |
78 |
79 | Smart BürgerIcon Transparenz
80 |
81 |
82 | Smart BürgerIcon Größe
83 |
84 |
85 | BürgerIcons
86 |
87 |
88 | BürgerIcon Transparenz
89 |
90 |
91 | BürgerIcon Größe
92 |
93 |
94 | Allgemein
95 |
96 |
97 | Versteckt
98 |
99 |
100 | Minimapgröße
101 |
102 |
103 | Verbesserte Ressourcensymbole
104 |
105 |
106 | Opak: Zeige immer Ressourcensymbole[NEWLINE]Transparent: Verbesserte Ressourcensymbole sind transparent[NEWLINE]Versteckt: Verbesserte Ressourcensymbole werden nicht angezeigt
107 |
108 |
109 | Zeige Luxusgüter im Top-Panel
110 |
111 |
112 | Opak
113 |
114 |
115 | Ansicht Erträge immer AN
116 |
117 |
118 | Transparent
119 |
120 |
121 | Nachrichten
122 |
123 |
124 | Nachrichtenauswahl
125 |
126 |
127 | Entfernt die meisten unnötigen Beschreibungen innerhalb der Nachricht, von wo die Nachricht herkam
128 |
129 |
130 | Linsen
131 |
132 |
133 | Automat. Archäologen-Linse
134 |
135 |
136 | Automat. Handwerker-Linse
137 |
138 |
139 | Automat. Späher-Linse
140 |
141 |
142 | Popups
143 |
144 |
145 | Zeige immer ganze Bäume statt Popups
146 |
147 |
148 | Tech/Ausrichtung Popup Anzeige
149 |
150 |
151 | Zeige das Popup an, das erscheint, wenn eine neue Tech oder Ausrichtung abgeschlossen wurde
152 |
153 |
154 | Tech/Ausrichtung Popup Audio
155 |
156 |
157 | Spiele das Popup-Audio ab, das erfolgt, wenn eine neue Tech oder Ausrichtung abgeschlossen wurde. Kann völlig unabhängig von der visuellen Popup-Komponente ein- und ausgeschaltet werden
158 |
159 |
160 | Denk dran: CQUI Einstellungen werden im individuellen Savegame gespeichert![NEWLINE]Wenn Du die Einstellungen dauerhaft ändern möchtest, dann befolge bitte die Anweisungen [NEWLINE]in der Datei cqui_settings.sql im Verzeichnis[MOD INSTALL DIRECTORY]/CQUI/Assets.
161 |
162 |
163 | Einheiten
164 |
165 |
166 | Einheit-Wegepfad bei Anwahl oder Hover
167 |
168 |
169 | Ansicht aller Befehle im Einheiten-Panel
170 |
171 |
172 |
173 |
174 |
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