├── .gitignore ├── Integrations ├── ML │ ├── futuremodders.txt │ ├── license.md │ ├── UI │ │ └── Panels │ │ │ └── modallenspanel.xml │ ├── Text │ │ ├── morelenses_text.xml │ │ ├── morelenses_text_ko.xml │ │ ├── morelenses_text_zh.xml │ │ ├── morelenses_text_ru.xml │ │ ├── morelenses_text_de.xml │ │ ├── morelenses_text_pl.xml │ │ ├── morelenses_text_fr.xml │ │ ├── morelenses_text_it.xml │ │ └── morelenses_text_es.xml │ └── morelenses_colors.sql ├── IDS │ └── Text │ │ ├── ids_text.xml │ │ ├── ids_text_ko.xml │ │ ├── ids_text_ru.xml │ │ ├── ids_text_de.xml │ │ ├── ids_text_es.xml │ │ ├── ids_text_it.xml │ │ ├── ids_text_zh.xml │ │ ├── ids_text_fr.xml │ │ └── ids_text_pl.xml ├── BES │ ├── Text │ │ ├── bes_text.xml │ │ ├── bes_text_it.xml │ │ ├── bes_text_ru.xml │ │ └── bes_text_es.xml │ └── UI │ │ └── espionagesupport.lua ├── BTS │ ├── license.md │ ├── UI │ │ └── Choosers │ │ │ └── tradeoriginchooser.xml │ └── Text │ │ ├── bts_text.xml │ │ ├── bts_text_zh.xml │ │ ├── bts_text_ko.xml │ │ ├── bts_text_fr.xml │ │ ├── bts_text_pl.xml │ │ ├── bts_text_es.xml │ │ ├── bts_text_ru.xml │ │ ├── bts_text_it.xml │ │ └── bts_text_de.xml ├── PQ │ └── license └── URS │ └── Text │ ├── urs_text.xml │ ├── urs_text_ko.xml │ ├── urs_text_ru.xml │ ├── urs_text_zh.xml │ ├── urs_text_es.xml │ ├── urs_text_de.xml │ ├── urs_text_it.xml │ ├── urs_text_fr.xml │ └── urs_text_pl.xml ├── Assets ├── cqui_main.lua ├── cqui_toplayer.lua ├── cqui_toplayer.xml ├── cqui_databaseschema.sql ├── UI │ ├── ToolTips │ │ └── plottooltip.xml │ ├── Panels │ │ └── statusmessagepanel.xml │ ├── Popups │ │ ├── mappinlistpanel.xml │ │ └── mappinpopup.xml │ ├── WorldView │ │ └── plotinfo.xml │ ├── partialscreenhooks.xml │ └── diplomacyribbon.xml └── Text │ ├── cqui_text_general_ko.xml │ ├── cqui_text_general_zh.xml │ ├── cqui_text_general_pl.xml │ ├── cqui_text_general_ru.xml │ ├── cqui_text_general_fr.xml │ ├── cqui_text_general_de.xml │ ├── cqui_text_general.xml │ ├── cqui_text_general_es.xml │ ├── cqui_text_general_it.xml │ ├── cqui_text_settings_zh.xml │ ├── cqui_text_settings_ko.xml │ ├── cqui_text_settings_fr.xml │ ├── cqui_text_settings.xml │ ├── cqui_text_settings_ru.xml │ └── cqui_text_settings_de.xml ├── .editorconfig ├── cqui.dep ├── LICENSE └── ArtDefs └── Minimap.artdef /.gitignore: -------------------------------------------------------------------------------- 1 | .idea/ 2 | /.project 3 | cqui.sln 4 | cqui.luaproj 5 | .vs/cqui/v14/.suo 6 | cqui_settings_local.sql 7 | .bak 8 | -------------------------------------------------------------------------------- /Integrations/ML/futuremodders.txt: -------------------------------------------------------------------------------- 1 | ML/UI/MinimapPanel.lua requires special attention when updating, due to custom hooks into the CQUI mod options 2 | -------------------------------------------------------------------------------- /Assets/cqui_main.lua: -------------------------------------------------------------------------------- 1 | --This is the main CQUI script. There's not much here yet! 2 | 3 | function Initialize() 4 | print("CQUI Loaded!"); 5 | end 6 | 7 | Initialize(); 8 | -------------------------------------------------------------------------------- /Assets/cqui_toplayer.lua: -------------------------------------------------------------------------------- 1 | --This is a layer that lives at the very top of the UI. It's an excellent place for catching inputs globally or displaying a custom overlay 2 | 3 | function Initialize() 4 | ContextPtr:SetHide(false); 5 | end 6 | 7 | Initialize(); 8 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Current Deals 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /.editorconfig: -------------------------------------------------------------------------------- 1 | ; top-most EditorConfig file 2 | ; http://editorconfig.org/ 3 | root = true 4 | 5 | [*] 6 | indent_style = space 7 | indent_size = 2 8 | end_of_line = lf 9 | charset = utf-8 10 | trim_trailing_whitespace = true 11 | insert_final_newline = true 12 | 13 | [*.md] 14 | trim_trailing_whitespace = false 15 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 거래 현황 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Текущие Сделки 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Handelsübersicht 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Acuerdos actuales 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Scambi correnti 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 交易记录 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Transactions actuelles 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/IDS/Text/ids_text_pl.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Aktualne umowy handlowe 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Integrations/BES/Text/bes_text.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | All 6 | 7 | 8 | Show Cities 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Integrations/BES/Text/bes_text_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Tutto 6 | 7 | 8 | Mostra Città 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Integrations/BES/Text/bes_text_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Все 6 | 7 | 8 | Все города 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Assets/cqui_toplayer.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Integrations/BES/Text/bes_text_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Todo 7 | 8 | 9 | Mostrar ciudades 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Assets/cqui_databaseschema.sql: -------------------------------------------------------------------------------- 1 | /* 2 | Created by LordYanaek for CQUI mod by chaorace. 3 | This file contains queries used to create the mod's tables in the database. 4 | Don't touch this unless you know what you do. 5 | */ 6 | 7 | CREATE TABLE 'CQUI_Bindings' ( 8 | 'Action' TEXT NOT NULL, 9 | 'Keys' TEXT NOT NULL, 10 | 'keyMod' INTEGER, 11 | 'keyMain' INTEGER, 12 | PRIMARY KEY('Action') 13 | ); 14 | 15 | CREATE TABLE 'CQUI_Settings' ( 16 | 'Setting' TEXT NOT NULL, 17 | 'Value' INTEGER NOT NULL, 18 | PRIMARY KEY('Setting') 19 | ); 20 | -------------------------------------------------------------------------------- /cqui.dep: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | false 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /Assets/UI/ToolTips/plottooltip.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | 현재 연구 중인 사회 제도인 12 | 13 | 14 | 현재 연구 중인 과학기술인 15 | 16 | 17 | 의 상승 효과를 최대치로 받을 수 있는 턴까지 1턴 남았습니다. 18 | 19 | 20 | 이(가) 완료되었습니다. 21 | 22 | 23 | 24 | 25 | 유흥 26 | 27 | 28 | 29 | 30 | 경과: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | 当前市政, 12 | 13 | 14 | 当前科技, 15 | 16 | 17 | ,离最充分利用尤里卡还有1回合。 18 | 19 | 20 | ,已完成。 21 | 22 | 23 | 24 | 25 | 娱乐 26 | 27 | 28 | 29 | 30 | 进度: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Integrations/BTS/license.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2016 astog 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Integrations/ML/license.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2016 astog 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Integrations/PQ/license: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2016 Kevin Blease 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2016-2017 Christopher Crockett 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_pl.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | Obecny kodeks prawny, 12 | 13 | 14 | Obecne badanie, 15 | 16 | 17 | , jest jedną turę od osiągnięcia maksymalnego potencjału Inspiracji. 18 | 19 | 20 | , zakończono. 21 | 22 | 23 | 24 | 25 | Rozrywka 26 | 27 | 28 | 29 | 30 | Postęp: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | Текущий Соц. Институт, 12 | 13 | 14 | Текущее Исследование, 15 | 16 | 17 | , ещё один ход до максимального потенциала Вдохновения. 18 | 19 | 20 | , завершена. 21 | 22 | 23 | 24 | 25 | Развлечения 26 | 27 | 28 | 29 | 30 | Прогресс: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | Le Dogme actuel, 12 | 13 | 14 | La Technologie actuelle, 15 | 16 | 17 | , n'est plus qu'à un tour du maximum potentiel d'Inspiration. 18 | 19 | 20 | , est terminée. 21 | 22 | 23 | 24 | 25 | Activité 26 | 27 | 28 | 29 | 30 | Progression: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Current Deals 9 | 10 | 11 | Hide city buildings 12 | 13 | 14 | 15 | Outgoing 16 | 17 | 18 | Incoming 19 | 20 | 21 | 22 | Military (Land) 23 | 24 | 25 | Military (Air) 26 | 27 | 28 | Military (Sea) 29 | 30 | 31 | View this unit on the map. 32 | 33 | 34 | Bonuses 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | Die gegenwärtige Ausrichtung " 12 | 13 | 14 | Die Erforschung der Technologie " 15 | 16 | 17 | " ist eine Runde von maximaler Inspirationkraft entfernt. 18 | 19 | 20 | " ist abgeschlossen. 21 | 22 | 23 | 24 | 25 | Entertainment 26 | 27 | 28 | 29 | 30 | Fortschritt: 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 거래 현황 9 | 10 | 11 | 도시 건물 숨기기 12 | 13 | 14 | 15 | 지출 16 | 17 | 18 | 수입 19 | 20 | 21 | 22 | 육군 23 | 24 | 25 | 공군 26 | 27 | 28 | 해군 29 | 30 | 31 | 이 유닛을 지도에서 봅니다. 32 | 33 | 34 | 보너스 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Текущие Сделки 9 | 10 | 11 | Скрыть городские постройки 12 | 13 | 14 | 15 | Исходящие 16 | 17 | 18 | Входящие 19 | 20 | 21 | 22 | Военный (Наземный) 23 | 24 | 25 | Военный (Воздушный) 26 | 27 | 28 | Военный (Морской) 29 | 30 | 31 | Показать юнит на карте. 32 | 33 | 34 | Бонусные: 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 交易记录 9 | 10 | 11 | 隐藏建筑 12 | 13 | 14 | 15 | 支出 16 | 17 | 18 | 收入 19 | 20 | 21 | 22 | 军队(陆军) 23 | 24 | 25 | 军队(空军) 26 | 27 | 28 | 军队(海军) 29 | 30 | 31 | 在地图上查看该单位。 32 | 33 | 34 | 加成资源 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Acuerdos actuales 9 | 10 | 11 | Ocultar edificios 12 | 13 | 14 | 15 | Saliente 16 | 17 | 18 | Entrante 19 | 20 | 21 | 22 | Militar (Tierra) 23 | 24 | 25 | Militar (Aire) 26 | 27 | 28 | Militar (Mar) 29 | 30 | 31 | Ver esta unidad en el mapa. 32 | 33 | 34 | Bonificaciones 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Handelsübersicht 9 | 10 | 11 | Verstecke Stadtgebäude 12 | 13 | 14 | 15 | Ausgaben 16 | 17 | 18 | Einnahmen 19 | 20 | 21 | 22 | Militär (Heer) 23 | 24 | 25 | Militär (Luftwaffe) 26 | 27 | 28 | Militär (Marine) 29 | 30 | 31 | Zeige Einheit auf der Karte. 32 | 33 | 34 | Bonusse 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Scambi correnti 9 | 10 | 11 | Nascondi edifici cittadini 12 | 13 | 14 | 15 | In uscita 16 | 17 | 18 | In entrata 19 | 20 | 21 | 22 | Militari (terrestri) 23 | 24 | 25 | Militari (aeree) 26 | 27 | 28 | Militari (navali) 29 | 30 | 31 | Trova l'unità sulla mappa. 32 | 33 | 34 | Bonus 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Transactions actuelles 9 | 10 | 11 | Masquer les bâtiments de la ville 12 | 13 | 14 | 15 | Sortant 16 | 17 | 18 | Entrant 19 | 20 | 21 | 22 | Militaire (Terre) 23 | 24 | 25 | Militaire (Air) 26 | 27 | 28 | Militaire (Mer) 29 | 30 | 31 | Afficher cet unité sur la carte. 32 | 33 | 34 | Bonus 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Integrations/URS/Text/urs_text_pl.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Aktualne umowy handlowe 9 | 10 | 11 | Ukryj budynki miejskie 12 | 13 | 14 | 15 | Wychodzące 16 | 17 | 18 | Przychodzące 19 | 20 | 21 | 22 | Jednoski militarne (Lądowe) 23 | 24 | 25 | Jednoski militarne (Powietrzne) 26 | 27 | 28 | Jednoski militarne (Morskie) 29 | 30 | 31 | Znajdź tę jednostkę na mapie. 32 | 33 | 34 | Premie 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | The current Civic, 12 | 13 | 14 | The current Technology, 15 | 16 | 17 | , is one turn away from maximum Inspiration potential. 18 | 19 | 20 | , is completed. 21 | 22 | 23 | 24 | 25 | Entertainment 26 | 27 | 28 | 29 | 30 | Progress: 31 | 32 | 33 | 34 | 35 | Encampent Ranged Strike 36 | 37 | 38 | Your encampment is able to make a ranged strike 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | El Principio actual, 12 | 13 | 14 | La Tecnología actual, 15 | 16 | 17 | , está a un turno del potencial máximo por Inspiración. 18 | 19 | 20 | , se ha completado. 21 | 22 | 23 | 24 | 25 | Ocio 26 | 27 | 28 | 29 | 30 | Progreso: 31 | 32 | 33 | 34 | 35 | Ataque a Distancia desde Campamento 36 | 37 | 38 | Tu Campamento puede efectuar un ataque a distancia 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_general_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CQUI 7 | 8 | 9 | 10 | 11 | Progresso civico corrente, 12 | 13 | 14 | Tecnologia corrente, 15 | 16 | 17 | , è ad un turno dall'Ispirazione massima potenziale. 18 | 19 | 20 | , è completata. 21 | 22 | 23 | 24 | 25 | Svaghi 26 | 27 | 28 | 29 | 30 | Progresso: 31 | 32 | 33 | 34 | 35 | Attacco a distanza Accampamento 36 | 37 | 38 | Il tuo accampamento è in grado di eseguire un attacco a distanza 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /Assets/UI/Panels/statusmessagepanel.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 29 | 30 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /Integrations/ML/UI/Panels/modallenspanel.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 36 | -------------------------------------------------------------------------------- /Assets/UI/partialscreenhooks.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 13 | 14 | 17 | 18 | 21 | 22 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /ArtDefs/Minimap.artdef: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 3 5 | 0 6 | 186 7 | 62 8 | 9 | 10 | 11 | 12 | 13 | false 14 | 15 | 16 | 17 | 18 | 0.750000 19 | 20 | 21 | 22 | 255.000000 23 | 255.000000 24 | 255.000000 25 | 26 | 27 | 28 | 1.000000 29 | 30 | 31 | 32 | 33 | 34 | 35 | false 36 | 37 | 38 | 39 | 40 | false 41 | 42 | 43 | 44 | 45 | 14.000000 46 | 47 | 48 | 49 | 0.000000 50 | 255.000000 51 | 0.000000 52 | 53 | 54 | 55 | 1.000000 56 | 57 | 58 | 59 | 2.000000 60 | 61 | 62 | 63 | 64 | 65 | 66 | false 67 | 68 | 69 | 70 | 71 | 72 | 15.000000 73 | 74 | 75 | 76 | 0.000000 77 | 255.000000 78 | 0.000000 79 | 80 | 81 | 82 | 1.000000 83 | 84 | 85 | 86 | 2.000000 87 | 88 | 89 | 90 | 91 | 92 | 93 | false 94 | 95 | 96 | 97 | 98 | 99 | -------------------------------------------------------------------------------- /Integrations/BTS/UI/Choosers/tradeoriginchooser.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 건설자 9 | 10 | 11 | 건설자가 작업할 수 있는 타일을 나타냅니다. 12 | 13 | 14 | 자원/약탈당함/고유 능력 15 | 16 | 17 | 언덕 18 | 19 | 20 | 제거 가능한 지형 특성 21 | 22 | 23 | 일반 타일 24 | 25 | 26 | 할수 있는 작업 없음 27 | 28 | 29 | 30 | 31 | 고고학자 32 | 33 | 34 | 고고학자가 작업할 수 있는 타일을 나타냅니다. 35 | 36 | 37 | 사적지 38 | 39 | 40 | 난파선 41 | 42 | 43 | 44 | 45 | 도시 오버랩 6칸 46 | 47 | 48 | 얼마나 많은 도시가 6개 타일 범위에서 서로 중복되는지 보여줍니다. 49 | 50 | 51 | 52 | 53 | 도시 오버랩 9칸 54 | 55 | 56 | 얼마나 많은 도시가 9개 타일 범위에서 서로 중복되는지 보여줍니다. 57 | 58 | 59 | 60 | 61 | 야만인 62 | 63 | 64 | 야만인 전초기지를 나타냅니다. 65 | 66 | 67 | 야만인 전초기지 68 | 69 | 70 | 71 | 72 | 자원 73 | 74 | 75 | 자원의 상태를 나타냅니다. 76 | 77 | 78 | 개발한 사치 자원 79 | 80 | 81 | 미개발 사치 자원 82 | 83 | 84 | 개발한 전략 자원 85 | 86 | 87 | 미개발 전략 자원 88 | 89 | 90 | 개발한 보너스 자원 91 | 92 | 93 | 미개발 보너스 자원 94 | 95 | 96 | 97 | 98 | 자연경관/불가사의 99 | 100 | 101 | 자연경관과 불가사의를 나타냅니다. 102 | 103 | 104 | 자연경관 105 | 106 | 107 | 불가사의 108 | 109 | 110 | 111 | 112 | 인접 보너스 산출량 113 | 114 | 115 | 특수지구의 인접 보너스 산출량을 보여줍니다. 116 | 117 | 118 | 119 | 120 | 정잘병 121 | 122 | 123 | 부족 마을을 나타냅니다. 124 | 125 | 126 | 부족 마을 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 建造者 9 | 10 | 11 | 高亮显示可以被建造者改良的地块 12 | 13 | 14 | 资源/可掠夺/可使用特殊能力 15 | 16 | 17 | 丘陵 18 | 19 | 20 | 可移除地貌 21 | 22 | 23 | 一般地块 24 | 25 | 26 | 无法改良 27 | 28 | 29 | 30 | 31 | 考古学家 32 | 33 | 34 | 高亮显示可被考古学家发掘的地块 35 | 36 | 37 | 考古现场 38 | 39 | 40 | 船只残骸 41 | 42 | 43 | 44 | 45 | 6格城市数 46 | 47 | 48 | 显示地块6格范围内的城市数量 49 | 50 | 51 | 52 | 53 | 9格城市数 54 | 55 | 56 | 显示地块9格范围内的城市数量 57 | 58 | 59 | 60 | 61 | 野蛮人 62 | 63 | 64 | 高亮显示地图上的野蛮人营地 65 | 66 | 67 | 野蛮人营地 68 | 69 | 70 | 71 | 72 | 资源 73 | 74 | 75 | 高亮显示地图上的资源 76 | 77 | 78 | 已开发奢侈资源 79 | 80 | 81 | 奢侈资源 82 | 83 | 84 | 已开发战略资源 85 | 86 | 87 | 战略资源 88 | 89 | 90 | 已开发奖励资源 91 | 92 | 93 | 奖励资源 94 | 95 | 96 | 97 | 98 | 奇观 99 | 100 | 101 | 高亮显示自然奇观和玩家建造的世界奇观 102 | 103 | 104 | 自然奇观 105 | 106 | 107 | 世界奇观 108 | 109 | 110 | 111 | 112 | 邻接收益 113 | 114 | 115 | 显示区域的邻接收益 116 | 117 | 118 | 119 | 120 | 侦查 121 | 122 | 123 | 高亮显示地图上的部落村庄 124 | 125 | 126 | 部落村庄 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 设置分组筛选 9 | 10 | 11 | 12 | 设置过滤条件 13 | 14 | 15 | 16 | 按 [ICON_Food] 食物排序 17 | 18 | 19 | 20 | 按 [ICON_Production] 生产力排序 21 | 22 | 23 | 24 | 按 [ICON_Gold] 金币排序 25 | 26 | 27 | 28 | 按 [ICON_Science] 科技值排序 29 | 30 | 31 | 32 | 按 [ICON_Culture] 文化值排序 33 | 34 | 35 | 36 | 按 [ICON_Faith] 信仰值排序 37 | 38 | 39 | 40 | 按 [ICON_Turn] 剩余回合数排序 41 | 42 | 43 | 44 | 国际贸易路线 45 | 46 | 47 | 48 | 有贸易路线请求的城邦 49 | 50 | 51 | 52 | 53 | 不会从此贸易路线获得收益 54 | 55 | 56 | 57 | 排序: 58 | 59 | 60 | 61 | 展开 62 | 63 | 64 | 65 | 折叠 66 | 67 | 68 | 69 | 贸易路线剩余 [ICON_Turn] 回合数 70 | 71 | 72 | 73 | 此贸易路线将在 {1_TurnsRemaining}[Icon_Turn] 后完成 74 | 75 | 76 | 77 | 此贸易路线将在 {1_TurnsRemaining}[Icon_Turn] 内完成 78 | 79 | 80 | 81 | ---------------------------- 82 | 83 | 84 | 85 | 贸易路线 [ICON_Movement]: {1_TripsToDestination} 86 | 87 | 88 | 89 | 到目的地: {1_TripsToDestination} 90 | 91 | 92 | 93 | 贸易路线将在 [ICON_Turn]{1_TurnWhenCompleted} 时完成 94 | 95 | 96 | 97 | 如果此时出发,贸易路线将在 [ICON_Turn]{1_TurnWhenCompleted} 时完成 98 | 99 | 100 | 101 | 取消自动贸易,一旦贸易完成,商队将等候派遣。 102 | 103 | 104 | 105 | 106 | 长期的贸易路线: 107 | 108 | 109 | 110 | 使商队进行长期(反复)的贸易。一般情况下,长期的贸易是商队一生进行的最后一次贸易(笑)。 111 | 112 | 113 | 114 | 从顶部排序: 115 | 116 | 117 | 118 | 长期贸易路线在最顶部,短期(不重复)的在最底部。 119 | 120 | 121 | 122 | 123 | 选择一个城市 124 | 125 | 126 | 127 | 转移商队至 128 | 129 | 130 | 131 | 确认 132 | 133 | 134 | 135 | 136 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 표시 그룹을 설정합니다. 10 | 11 | 12 | 13 | 표시 필터를 설정합니다. 14 | 15 | 16 | 17 | [ICON_Food]식량 순으로 정렬합니다. 18 | 19 | 20 | 21 | [ICON_Production]생산력 순으로 정렬합니다. 22 | 23 | 24 | 25 | [ICON_Gold]금 순으로 정렬합니다. 26 | 27 | 28 | 29 | [ICON_Science]과학 순으로 정렬합니다. 30 | 31 | 32 | 33 | [ICON_Culture]문화 순으로 정렬합니다. 34 | 35 | 36 | 37 | [ICON_Faith]신앙 순으로 정렬합니다. 38 | 39 | 40 | 41 | 교역에 필요한 [ICON_Turn]턴 수로 정렬합니다. 42 | 43 | 44 | 45 | 국제 교역로 46 | 47 | 48 | 49 | 교역로 설립을 요청한 도시 국가 50 | 51 | 52 | 53 | 54 | 이 교역로를 통해 얻는 이익이 없습니다. 55 | 56 | 57 | 58 | 정렬: 59 | 60 | 61 | 62 | 열기: 63 | 64 | 65 | 66 | 접기: 67 | 68 | 69 | 70 | 이 교역로에 필요한 [ICON_Turn]턴 수 71 | 72 | 73 | 74 | 이 교역로는 [Icon_Turn]{1_TurnsRemaining}턴 뒤에 완료됩니다. 75 | 76 | 77 | 78 | 이 교역로는 [Icon_Turn]{1_TurnsRemaining}턴 안에 완료됩니다. 79 | 80 | 81 | 82 | ---------------------------- 83 | 84 | 85 | 86 | 교역로 편도 길이: [ICON_Movement]{1_TripsToDestination} 87 | 88 | 89 | 90 | 목적지까지의 여행: {1_TripsToDestination} 91 | 92 | 93 | 94 | 교역로가 [ICON_Turn]{1_TurnWhenCompleted}턴째에 완료됩니다. 95 | 96 | 97 | 98 | 지금 출발하면 [ICON_Turn]{1_TurnsToComplete}턴이 걸리고 [ICON_Turn]{2_TurnWhenCompleted}턴째에 완료됩니다. 99 | 100 | 101 | 102 | 이 교역로의 자동 교역을 끕니다. 교역이 끝나면 상인을 다시 사용할 수 있습니다. 103 | 104 | 105 | 106 | 107 | 자동 교역 활성화: 108 | 109 | 110 | 111 | 활성화하면 상인이 자동 교역을 시작합니다. 기본적으로 마지막 교역로가 다음번 교역로로 선택됩니다. 112 | 113 | 114 | 115 | 정렬 기준의 최상위 항목에서 선택: 116 | 117 | 118 | 119 | 활성화하면 현재 정렬 기준의 최상위 경로가 다음번 교역로로 선택됩니다. 자동 교역에만 적용됩니다. 120 | 121 | 122 | 123 | 124 | 도시 선택 125 | 126 | 127 | 128 | 다른 도시로 이전 129 | 130 | 131 | 132 | 확인 133 | 134 | 135 | 136 | 137 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Paramètres de groupe 9 | 10 | 11 | Paramètres de filtrage 12 | 13 | 14 | Trier par [ICON_Food]Nourriture. 15 | 16 | 17 | Trier par [ICON_Production]Production. 18 | 19 | 20 | Trier par [ICON_Gold]Or. 21 | 22 | 23 | Trier par [ICON_Science]Science. 24 | 25 | 26 | Trier par [ICON_Culture]Culture. 27 | 28 | 29 | Trier par [ICON_Faith]Foi. 30 | 31 | 32 | Trier par [ICON_Turn]Tours pour compléter la route. 33 | 34 | 35 | Routes internationales 36 | 37 | 38 | Cité-États avec une Quête Commerciale 39 | 40 | 41 | 42 | 43 | Aucun avantage bénéfique de cette Route. 44 | 45 | 46 | Trier par : 47 | 48 | 49 | Exp : 50 | 51 | 52 | Col : 53 | 54 | 55 | Nombre total de[ICON_Turn]pour compléter cette route commerciale. 56 | 57 | 58 | Cette route prendra {1_TurnsRemaining}[Icon_Turn] pour être terminée. 59 | 60 | 61 | ---------------------------- 62 | 63 | 64 | Route commerciale[ICON_Movement] : {1_TripsToDestination} 65 | 66 | 67 | Voyages vers la destination : {1_TripsToDestination} 68 | 69 | 70 | La Route sera terminée dans [ICON_Turn]{1_TurnWhenCompleted} 71 | 72 | 73 | Si démarré, l'itinéraire prend {1_TurnsToComplete} tours et se terminera au tour {2_TurnWhenCompleted} 74 | 75 | 76 | Annulez l'automatisation de cette route commerciale. Le commerçant sera disponible, une fois cette route complète. 77 | 78 | 79 | 80 | 81 | Reproduire la route : 82 | 83 | 84 | Activer, pour que le marchand reproduise sa route. Par défaut, la route reproduite est la dernière que le marchand a faite. 85 | 86 | 87 | De Haut Tri Entrée: 88 | 89 | 90 | L'itinéraire reproduit est l'itinéraire le plus haut des paramètres de tri actuels. L'itinéraire est choisi lorsque le commerçant termine son dernier. 91 | 92 | 93 | 94 | 95 | Choisissez une ville 96 | 97 | 98 | TRANSFÉRER LE MARCHAND VERS... 99 | 100 | 101 | CONFIRMER 102 | 103 | 104 | 105 | 106 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Строитель 9 | 10 | 11 | Выделяет на каких клетках строитель может работать 12 | 13 | 14 | Ресурс / Разграблено / Уникальная способность 15 | 16 | 17 | Холм 18 | 19 | 20 | Удаляемая особенность 21 | 22 | 23 | Универсальная Клетка 24 | 25 | 26 | Нечего строить 27 | 28 | 29 | 30 | 31 | Археолог 32 | 33 | 34 | Выделяет места раскопок. 35 | 36 | 37 | Артефакт 38 | 39 | 40 | Кораблекрушение 41 | 42 | 43 | 44 | 45 | Общие клетки 6 46 | 47 | 48 | Показывает, как много городов (в диапазоне 6 клеток) c общими клетками 49 | 50 | 51 | 52 | 53 | Общие клетки 9 54 | 55 | 56 | Показывает, как много городов (в диапазоне 9 клеток) c общими клетками 57 | 58 | 59 | 60 | 61 | Варвары 62 | 63 | 64 | Выделяет лагеря варваров на карте 65 | 66 | 67 | Лагерь Варваров 68 | 69 | 70 | 71 | 72 | Ресурсы 73 | 74 | 75 | Выделяет ресурсы на карте 76 | 77 | 78 | Редкий 79 | 80 | 81 | Необработанный редкий 82 | 83 | 84 | Стратегический 85 | 86 | 87 | Необработанный стратегический 88 | 89 | 90 | Бонусный 91 | 92 | 93 | Необработанный бонусный 94 | 95 | 96 | 97 | 98 | Чудеса 99 | 100 | 101 | Выделяет чудеса природы и чудеса света, построенные игроками 102 | 103 | 104 | Чудо природы 105 | 106 | 107 | Чудо света 108 | 109 | 110 | 111 | 112 | Бонусы соседства 113 | 114 | 115 | Показывает бонусы соседства для районов 116 | 117 | 118 | 119 | 120 | Разведка 121 | 122 | 123 | Выделяет племенные поселения на карте 124 | 125 | 126 | Племенное поселение 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_pl.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Ustawienia grup 9 | 10 | 11 | 12 | Ustawienia filtrów 13 | 14 | 15 | Sortuj po [ICON_Food]Jedzeniu. 16 | 17 | 18 | 19 | Sortuj po [ICON_Production]Produkcji. 20 | 21 | 22 | 23 | Sortuj po [ICON_Gold]Złocie. 24 | 25 | 26 | 27 | Sortuj po [ICON_Science]Nauce. 28 | 29 | 30 | 31 | Sortuj po [ICON_Culture]Kulturze. 32 | 33 | 34 | 35 | Sortuj po [ICON_Faith]Wierze. 36 | 37 | 38 | 39 | Sortuj po [ICON_Turn]liczbie tur do zakończenia szlaku. 40 | 41 | 42 | 43 | Międzynarodowe szlaki 44 | 45 | 46 | 47 | Miasta-państwa z zadaniami 48 | 49 | 50 | 51 | 52 | nie zyskuje nic z tego szlaku. 53 | 54 | 55 | 56 | Sortuj po: 57 | 58 | 59 | 60 | Rw: 61 | 62 | 63 | 64 | Zw: 65 | 66 | 67 | 68 | Całkowita ilość [ICON_Turn]do zakończenia tego szlaku handlowego 69 | 70 | 71 | 72 | Zakończenie tego szlaku zajmie {1_TurnsRemaining}[Icon_Turn]. 73 | 74 | 75 | 76 | ---------------------------- 77 | 78 | 79 | 80 | Szlak handlowy[ICON_Movement]: {1_TripsToDestination} 81 | 82 | 83 | 84 | Podróże do celu: {1_TripsToDestination} 85 | 86 | 87 | 88 | Szlak zakończy się w turze: [ICON_Turn]{1_TurnWhenCompleted} 89 | 90 | 91 | 92 | Jeśli rozpoczęty, szlak te zajmie {1_TurnsToComplete} turn i zostanie zakończony w turze {2_TurnWhenCompleted}. 93 | 94 | 95 | 96 | Wyłącz automatyzację tego szlaku handlowego. Kupiec będzie dostępny po zakończeniu szlaku. 97 | 98 | 99 | 100 | 101 | Powtarzaj: 102 | 103 | 104 | 105 | Włącz by ten kupiec powtarzał swój szlak. Standardowo, powtórzony zostanie ostatni szlak wykonany przez kupca. 106 | 107 | 108 | 109 | Powtarzaj według sortowania: 110 | 111 | 112 | 113 | Powtórzony zostanie szlak z góry aktualnie sortowanej listy. Szlak zostanie wybrany gdy kupiec zakończy ostatni szlak. 114 | 115 | 116 | 117 | 118 | Wybierz miasto 119 | 120 | 121 | 122 | PRZENIEŚ KUPCA DO... 123 | 124 | 125 | 126 | POTWIERDŹ 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Handwerker 9 | 10 | 11 | Zeigt besondere Felder auf der Karte an, wo gebaut werden kann. 12 | 13 | 14 | Res. Geplündert Einzigartig 15 | 16 | 17 | Hügel 18 | 19 | 20 | Entfernbares Feature 21 | 22 | 23 | Normales Feld 24 | 25 | 26 | Nichts zu tun 27 | 28 | 29 | 30 | 31 | Archäologe 32 | 33 | 34 | Zeigt Ausgrabungsstätten auf der Karte. 35 | 36 | 37 | Artefakt 38 | 39 | 40 | Schiffswrack 41 | 42 | 43 | 44 | 45 | Neue Stadt 6Feld 46 | 47 | 48 | Zeigt Felder für Städtegründungen mit einem 6 Hexfelder Abstand. 49 | 50 | 51 | 52 | 53 | Neue Stadt 9Feld 54 | 55 | 56 | Zeigt Felder für Städtegründungen mit einem 9 Hexfelder Abstand. 57 | 58 | 59 | 60 | 61 | Barbaren 62 | 63 | 64 | Zeigt Barbaren-Außenposten auf der Karte. 65 | 66 | 67 | Barbaren- Außenposten 68 | 69 | 70 | 71 | 72 | Ressourcen 73 | 74 | 75 | Zeigt Ressourcenfelder. 76 | 77 | 78 | Luxusressource 79 | 80 | 81 | Unerschlossene Luxusressource 82 | 83 | 84 | Strategische Ressource 85 | 86 | 87 | Unerschlossene strateg. Ressource 88 | 89 | 90 | Bonusressource 91 | 92 | 93 | Unerschlossene Bonusressource 94 | 95 | 96 | 97 | 98 | Wunder 99 | 100 | 101 | Zeigt Naturwunder und gebaute Wunder auf der Karte. 102 | 103 | 104 | Naturwunder 105 | 106 | 107 | Gebaute Wunder 108 | 109 | 110 | 111 | 112 | Nachbarerträge 113 | 114 | 115 | Zeigt die Nachbarschaftserträge der Bezirke. 116 | 117 | 118 | 119 | 120 | Späher 121 | 122 | 123 | Zeigt Stammesdörfer auf der Karte. 124 | 125 | 126 | Stammesdorf 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Grupo 9 | 10 | 11 | 12 | Filtro 13 | 14 | 15 | 16 | Ordenar por [ICON_Food]Alimentos. 17 | 18 | 19 | 20 | Ordenar por [ICON_Production]Producción. 21 | 22 | 23 | 24 | Ordenar por [ICON_Gold]Oro. 25 | 26 | 27 | 28 | Ordenar por [ICON_Science]Ciencia. 29 | 30 | 31 | 32 | Ordenar por [ICON_Culture]Cultura. 33 | 34 | 35 | 36 | Ordenar por [ICON_Faith]Fe. 37 | 38 | 39 | 40 | Ordenar por [ICON_Turn]Turnos para completar la ruta. 41 | 42 | 43 | 44 | Rutas Internacionales 45 | 46 | 47 | 48 | C-E con Misión Comercial 49 | 50 | 51 | 52 | 53 | no obtiene beneficios por esta ruta. 54 | 55 | 56 | 57 | Ordenar por: 58 | 59 | 60 | 61 | Exp: 62 | 63 | 64 | 65 | Con: 66 | 67 | 68 | 69 | Número de[ICON_Turn]para completar esta ruta 70 | 71 | 72 | 73 | Esta ruta se completará en {1_TurnsRemaining}[Icon_Turn]. 74 | 75 | 76 | 77 | ---------------------------- 78 | 79 | 80 | 81 | Ruta Comercial[ICON_Movement]: {1_TripsToDestination} 82 | 83 | 84 | 85 | Viajes hacia el destino: {1_TripsToDestination} 86 | 87 | 88 | 89 | La ruta se completará en [ICON_Turn]{1_TurnWhenCompleted} 90 | 91 | 92 | 93 | Una vez iniciada, la ruta durará {1_TurnsToComplete} turnos y se completará en el turno {2_TurnWhenCompleted} 94 | 95 | 96 | 97 | Cancela la automatización de esta ruta. El comerciante estará disponible una vez que la ruta se complete. 98 | 99 | 100 | 101 | 102 | Repetir 103 | 104 | 105 | 106 | Activa para que este comerciante repita la ruta. Por defecto, la ruta repetida es la última efectuada por el comerciante. 107 | 108 | 109 | 110 | Mejor ruta 111 | 112 | 113 | 114 | La ruta repetida es la mejor ruta según los criterios de ordenación seleccionados. La nueva mejor ruta se escoge cada vez que el comerciante complete su ruta actual. 115 | 116 | 117 | 118 | 119 | Escoge una ciudad 120 | 121 | 122 | 123 | TRANSFERIR COMERCIANTE A... 124 | 125 | 126 | 127 | CONFIRMAR 128 | 129 | 130 | 131 | 132 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_pl.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Budowniczowie 9 | 10 | 11 | Podświetla pola na których może pracować budowniczy 12 | 13 | 14 | Zasób/Zniszczone ulepszenie/Specjalna umiejętność 15 | 16 | 17 | Wzgórze 18 | 19 | 20 | Funkcja usuwania 21 | 22 | 23 | Standardowe pole 24 | 25 | 26 | Nic do zrobienia 27 | 28 | 29 | 30 | 31 | Archeolog 32 | 33 | 34 | Podświetla archeologiczne ślady przeszłości. 35 | 36 | 37 | Artefakt 38 | 39 | 40 | Wrak statku 41 | 42 | 43 | 44 | 45 | Miasta w zasięgu 6 46 | 47 | 48 | Pokazuje ile miast znajduje się w zasięgu 6 pól od danego pola 49 | 50 | 51 | 52 | 53 | Miasta w zasięgu 9 54 | 55 | 56 | Pokazuje ile miast znajduje się w zasięgu 9 pól od danego pola 57 | 58 | 59 | 60 | 61 | Barbarzyńcy 62 | 63 | 64 | Podświetla obozy barbarzyńców 65 | 66 | 67 | Obóz barbarzyńców 68 | 69 | 70 | 71 | 72 | Zasoby 73 | 74 | 75 | Podświetla zasoby na mapie 76 | 77 | 78 | Zasób luksusowy 79 | 80 | 81 | Nieprzyłączony zasób luksusowy 82 | 83 | 84 | Zasób strategiczny 85 | 86 | 87 | Nieprzyłączony zasób strategiczny 88 | 89 | 90 | Zasób dodatkowy 91 | 92 | 93 | Nieprzyłączony zasób dodatkowy 94 | 95 | 96 | 97 | 98 | Cuda 99 | 100 | 101 | Podświetla cuda natury oraz cuda zbudowane przez graczy 102 | 103 | 104 | Cud natury 105 | 106 | 107 | Cud zbudowany przez gracza 108 | 109 | 110 | 111 | 112 | Premia dochodu 113 | 114 | 115 | Pokazuje premie do dochodu dla dzielnic 116 | 117 | 118 | 119 | 120 | Zwiadowca 121 | 122 | 123 | Podświetla wioski plemienne 124 | 125 | 126 | Wioska plemienna 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Настройки Групп 9 | 10 | 11 | 12 | Настройки Фильтра 13 | 14 | 15 | 16 | Сортировать по [ICON_Food]Пище. 17 | 18 | 19 | 20 | Сортировать по [ICON_Production]Производству. 21 | 22 | 23 | 24 | Сортировать по [ICON_Gold]Золоту. 25 | 26 | 27 | 28 | Сортировать по [ICON_Science]Науке. 29 | 30 | 31 | 32 | Сортировать по [ICON_Culture]Культуре. 33 | 34 | 35 | 36 | Сортировать по [ICON_Faith]Вере. 37 | 38 | 39 | 40 | Сортировать по [ICON_Turn]Ходам до завершения пути. 41 | 42 | 43 | 44 | Международные пути 45 | 46 | 47 | 48 | Города-государства с торговым заданием 49 | 50 | 51 | 52 | 53 | Никакой выгоды от этого пути. 54 | 55 | 56 | 57 | Сортировать по: 58 | 59 | 60 | 61 | Развернуть все: 62 | 63 | 64 | 65 | Свернуть все: 66 | 67 | 68 | 69 | Общее количество [ICON_Turn] для завершения торгового пути 70 | 71 | 72 | 73 | Торговый путь завершится через {1_TurnsRemaining}[Icon_Turn]. 74 | 75 | 76 | 77 | ---------------------------- 78 | 79 | 80 | 81 | Торговый путь[ICON_Movement]: {1_TripsToDestination} 82 | 83 | 84 | 85 | Поездок в пункт назначения: {1_TripsToDestination} 86 | 87 | 88 | 89 | Ходов до завершения пути: [ICON_Turn]{1_TurnWhenCompleted} 90 | 91 | 92 | 93 | При запуске, путь займёт {1_TurnsToComplete} и завершится на {2_TurnWhenCompleted} ход. 94 | 95 | 96 | 97 | Отменить автоматизацию этого торгового пути. Торговец будет доступен, как только путь завершится. 98 | 99 | 100 | 101 | 102 | Повторить путь: 103 | 104 | 105 | 106 | Включите, чтобы торговец повторил торговый путь. По умолчанию, повторяется последний выбранный путь. 107 | 108 | 109 | 110 | Сортировать по убыванию: 111 | 112 | 113 | 114 | Повторённый путь — верхний в списке при текущей сортировке. Путь будет выбран, как только торговец завершит свой последний. 115 | 116 | 117 | 118 | 119 | Выберите город 120 | 121 | 122 | 123 | ПЕРЕМЕСТИТЬ ТОРГОВЦА В... 124 | 125 | 126 | 127 | ПОДТВЕРДИТЬ 128 | 129 | 130 | 131 | 132 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Impostazioni gruppo 9 | 10 | 11 | Impostazioni filtro 12 | 13 | 14 | Ordina per [ICON_Food]Cibo. 15 | 16 | 17 | 18 | Ordina per [ICON_Production]Produzione. 19 | 20 | 21 | 22 | Ordina per [ICON_Gold]Oro. 23 | 24 | 25 | 26 | Ordina per [ICON_Science]Scienza. 27 | 28 | 29 | 30 | Ordina per [ICON_Culture]Cultura. 31 | 32 | 33 | 34 | Ordina per [ICON_Faith]Fede. 35 | 36 | 37 | 38 | Ordina per [ICON_Turn]Turni al completamento della rotta. 39 | 40 | 41 | 42 | Rotte Internazionali 43 | 44 | 45 | 46 | Città Stato con Missione Rotta Commerciale 47 | 48 | 49 | 50 | 51 | non ha benefici da questa Rotta Commerciale. 52 | 53 | 54 | 55 | Ordina per: 56 | 57 | 58 | 59 | Esp: 60 | 61 | 62 | 63 | Com: 64 | 65 | 66 | 67 | Numero di[ICON_Turn]al termine della rotta commerciale 68 | 69 | 70 | 71 | Questa rotta verrà completata in {1_TurnsRemaining}[Icon_Turn]. 72 | 73 | 74 | 75 | ---------------------------- 76 | 77 | 78 | 79 | Rotta Commerciale[ICON_Movement]: {1_TripsToDestination} 80 | 81 | 82 | 83 | Viaggi a destinazione: {1_TripsToDestination} 84 | 85 | 86 | 87 | La rotta verrà completata in [ICON_Turn]{1_TurnWhenCompleted} 88 | 89 | 90 | 91 | Se avviata, la rotta verrà completata in {1_TurnsToComplete} turni e si concluderà al turno {2_TurnWhenCompleted} 92 | 93 | 94 | 95 | Cancella l'automazione di questa rotta commerciale. Il commerciante sarà disponibile al suo completamento. 96 | 97 | 98 | 99 | 100 | Ripeti Rotta: 101 | 102 | 103 | 104 | Abilita per ripetere la rotta. Di default, la rotta commerciale ripetuta è l'ultima portata a termine dal commerciante. 105 | 106 | 107 | 108 | Ordina dall'alto per: 109 | 110 | 111 | 112 | La rotta ripetuta è la migliore secondo l'attuale criterio di ordinamento. La rotta verrà scelta quando il commerciante terminerà quella corrente. 113 | 114 | 115 | 116 | 117 | Scegli una città 118 | 119 | 120 | 121 | TRASFERISCI COMMERCIANTE A... 122 | 123 | 124 | 125 | CONFERMA 126 | 127 | 128 | 129 | 130 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Bâtisseur 9 | 10 | 11 | Montrer les cases sur lesquelles le bâtisseur peut travailler 12 | 13 | 14 | Ressource/Pillé/Capacité Unique 15 | 16 | 17 | Colline 18 | 19 | 20 | Fonction Amovible 21 | 22 | 23 | Case générique 24 | 25 | 26 | Rien à faire 27 | 28 | 29 | 30 | 31 | Archéologue 32 | 33 | 34 | Montrer les sites archéologiques. 35 | 36 | 37 | Artéfact 38 | 39 | 40 | Épave 41 | 42 | 43 | 44 | 45 | Superposition de ville 6 46 | 47 | 48 | Montrer le nombre de villes (dans un rayon de 6 cases) une case superpose 49 | 50 | 51 | 52 | 53 | Superposition de ville 9 54 | 55 | 56 | Montrer le nombre de villes (dans un rayon de 9 cases) une case superpose 57 | 58 | 59 | 60 | 61 | Barbare 62 | 63 | 64 | Montrer les campements barbares sur la carte 65 | 66 | 67 | Campement barbare 68 | 69 | 70 | 71 | 72 | Ressources 73 | 74 | 75 | Montrer les ressources sur la carte 76 | 77 | 78 | Ressource de Luxe 79 | 80 | 81 | Ressource de luxe inexploitée 82 | 83 | 84 | Ressource Stratégique 85 | 86 | 87 | Ressource stratégique inexploitée 88 | 89 | 90 | Ressource bonus 91 | 92 | 93 | Ressource bonus inexploitée 94 | 95 | 96 | 97 | 98 | Merveilles 99 | 100 | 101 | Montrer les merveilles naturelles et celles des joueurs 102 | 103 | 104 | Merveille Naturelle 105 | 106 | 107 | Merveille des Joueurs 108 | 109 | 110 | 111 | 112 | Bonus d'adjacence 113 | 114 | 115 | Montrer les bonus adjacents des quartiers 116 | 117 | 118 | 119 | 120 | Éclaireur 121 | 122 | 123 | Montrer les villages tribaux sur la carte 124 | 125 | 126 | Village Tribal 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_it.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Costruttore 9 | 10 | 11 | Evidenzia quali caselle possono essere migliorate dal costruttore 12 | 13 | 14 | Risorsa/Casella Saccheggiata/Abilità Unica 15 | 16 | 17 | Collina 18 | 19 | 20 | Caratteristica Rimovibile 21 | 22 | 23 | Casella Generica 24 | 25 | 26 | Niente da fare 27 | 28 | 29 | 30 | 31 | Archeologo 32 | 33 | 34 | Evidenzia siti di scavo archeologici. 35 | 36 | 37 | Artefatto 38 | 39 | 40 | Relitto 41 | 42 | 43 | 44 | 45 | 6 Caselle 46 | 47 | 48 | Mostra l'intersezione di una casella con città nel raggio di 6 caselle 49 | 50 | 51 | 52 | 53 | 9 Caselle 54 | 55 | 56 | Mostra l'intersezione di una casella con città nel raggio di 9 caselle 57 | 58 | 59 | 60 | 61 | Barbari 62 | 63 | 64 | Evidenzia gli accampamenti barbari sulla mappa 65 | 66 | 67 | Accampamenti Barbari 68 | 69 | 70 | 71 | 72 | Risorse 73 | 74 | 75 | Evidenzia le risorse sulla mappa 76 | 77 | 78 | Risorse di Lusso 79 | 80 | 81 | Risorse non Migliorate 82 | 83 | 84 | Risorse Strategiche 85 | 86 | 87 | Risorse Strategiche non Migliorate 88 | 89 | 90 | Risorse Bonus 91 | 92 | 93 | Risorse Bonus non Migliorate 94 | 95 | 96 | 97 | 98 | Meraviglie 99 | 100 | 101 | Evidenzia le meraviglie naturali e quelle costruite dai giocatori 102 | 103 | 104 | Meraviglie Naturali 105 | 106 | 107 | Meraviglie costruite dai giocartori 108 | 109 | 110 | 111 | 112 | Bonus Adiacenza 113 | 114 | 115 | Mostra il bonus adiacenza dei distretti 116 | 117 | 118 | 119 | 120 | Scout 121 | 122 | 123 | Evidenzia i villaggi tribali sulla mappa 124 | 125 | 126 | Villaggi Tribali 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/BTS/Text/bts_text_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Gruppeneinstellungen 9 | 10 | 11 | 12 | Filtereinstellungen 13 | 14 | 15 | 16 | Sort. n. [ICON_Food] Nahrung 17 | 18 | 19 | 20 | Sort. n. [ICON_Production] Produktion 21 | 22 | 23 | 24 | Sort. n. [ICON_Gold] Gold 25 | 26 | 27 | 28 | Sort. n. [ICON_Science] Forschung 29 | 30 | 31 | 32 | Sort.n. [ICON_Culture] Kultur 33 | 34 | 35 | 36 | Sort. n. [ICON_Faith] Glaube 37 | 38 | 39 | 40 | Sort. n. [ICON_Turn] Runden bis Route fertig ist 41 | 42 | 43 | 44 | Internationale Routen 45 | 46 | 47 | 48 | Stadtstaaten mit Handelsquest 49 | 50 | 51 | 52 | 53 | erhält keine Bonusse durch Handelsroute 54 | 55 | 56 | 57 | Sort. nach 58 | 59 | 60 | 61 | Max 62 | 63 | 64 | 65 | Min 66 | 67 | 68 | 69 | Gesamtbetrag an[ICON_Turn] bis zur Erstellung der Handelsroute 70 | 71 | 72 | 73 | Diese Route benötigt {1_TurnsRemaining}[Icon_Turn] bis zur Fertigstellung. 74 | 75 | 76 | ---------------------------- 77 | 78 | 79 | 80 | Handelsroute[ICON_Movement]: {1_TripsToDestination} 81 | 82 | 83 | 84 | Züge bis zum Ziel: {1_TripsToDestination} 85 | 86 | 87 | 88 | Route wird fertiggestellt in [ICON_Turn]{1_TurnWhenCompleted} 89 | 90 | 91 | 92 | Die begonnene Route benötigt {1_TurnsToComplete} Runden und wird fertiggestellt in Runde {2_TurnWhenCompleted} 93 | 94 | 95 | 96 | Abbruch der automatisierten Handelsroute. Der Händler wird verfügbar sein, sobald seine Route abgeschlossen ist. 97 | 98 | 99 | 100 | 101 | Wiederhole Route: 102 | 103 | 104 | 105 | Aktiviere, damit der Händler diese Route wiederholt. Standardmäßig ist die wiederholte Route die letzte Route des Händlers. 106 | 107 | 108 | 109 | Von oben sort.Einträge: 110 | 111 | 112 | 113 | Die wiederholte Route ist die oberste Route in der Sortierliste. Die Route wird gewählt, sobald der Händler die Vorige abgeschlossen hat. 114 | 115 | 116 | 117 | 118 | Wähle eine Stadt 119 | 120 | 121 | 122 | Transferiere den Händler nach... 123 | 124 | 125 | 126 | Bestätige 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/ML/Text/morelenses_text_es.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Constructor 9 | 10 | 11 | Resalta los hexágonos en los que el constructor puede trabajar 12 | 13 | 14 | Recurso/Saqueado/Habilidad Única 15 | 16 | 17 | Colina 18 | 19 | 20 | Accidente Eliminable 21 | 22 | 23 | Casilla genérica 24 | 25 | 26 | Nada que hacer 27 | 28 | 29 | 30 | 31 | Arqueólogo 32 | 33 | 34 | Resalta puntos de excavación arqueológica. 35 | 36 | 37 | Artefacto 38 | 39 | 40 | Naufragio 41 | 42 | 43 | 44 | 45 | Solape ciudad 6 46 | 47 | 48 | Muestra cuantas ciudades (en un rango de 6 hexágonos) solapan en una casilla 49 | 50 | 51 | 52 | 53 | Solape ciudad 9 54 | 55 | 56 | Muestra cuantas ciudades (en un rango de 9 hexágonos) solapan en una casilla 57 | 58 | 59 | 60 | 61 | Bárbaros 62 | 63 | 64 | Resalta los Campamentos Bárbaros del mapa 65 | 66 | 67 | Campamento bárbaro 68 | 69 | 70 | 71 | 72 | Recursos 73 | 74 | 75 | Resalta los recursos del mapa 76 | 77 | 78 | Recursos de lujo 79 | 80 | 81 | Recursos de lujo no conectados 82 | 83 | 84 | Recursos estratégicos 85 | 86 | 87 | Recursos estratégicos no conectados 88 | 89 | 90 | Recursos adicionales 91 | 92 | 93 | Recursos adicionales no conectados 94 | 95 | 96 | 97 | 98 | Maravillas 99 | 100 | 101 | Resalta las maravillas naturales y las maravillas construidas por los jugadores 102 | 103 | 104 | Maravillas Naturales 105 | 106 | 107 | Maravillas Construidas 108 | 109 | 110 | 111 | 112 | Adyacencia 113 | 114 | 115 | Muestra las bonificaciones por adyacencia de los distritos 116 | 117 | 118 | 119 | 120 | Batidor 121 | 122 | 123 | Resalta las aldeas tribales del mapa 124 | 125 | 126 | Aldea Tribal 127 | 128 | 129 | 130 | 131 | -------------------------------------------------------------------------------- /Integrations/ML/morelenses_colors.sql: -------------------------------------------------------------------------------- 1 | -- Colors for lenses. (alpha value does not seem to change anything) 2 | 3 | -- Builder lens 4 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 5 | VALUES ( 'COLOR_RESOURCE_BUILDER_LENS', '0.56', '0.0', '0.98', '0.5'); 6 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 7 | VALUES ( 'COLOR_HILL_BUILDER_LENS', '0', '1', '0', '0.5'); 8 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 9 | VALUES ( 'COLOR_FEATURE_BUILDER_LENS', '0.5', '1', '0.5', '0.5'); 10 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 11 | VALUES ( 'COLOR_RECOMFEATURE_BUILDER_LENS', '0.0', '0.98', '0.93', '0.5'); 12 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 13 | VALUES ( 'COLOR_GENERIC_BUILDER_LENS', '0.75', '0.75', '0.75', '0.5'); 14 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 15 | VALUES ( 'COLOR_NOTHING_BUILDER_LENS', '1', '0', '0', '0.5'); 16 | 17 | -- Archeologist lens 18 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 19 | VALUES ( 'COLOR_ARTIFACT_ARCH_LENS', '1', '0', '0', '0.5'); 20 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 21 | VALUES ( 'COLOR_SHIPWRECK_ARCH_LENS', '0', '1', '0', '0.5'); 22 | 23 | -- Gradient 8 24 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 25 | VALUES ( 'COLOR_GRADIENT8_1', '0.9', '0.0', '0.05', '0.5'); 26 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 27 | VALUES ( 'COLOR_GRADIENT8_2', '0.8', '0.48', '0.0', '0.5'); 28 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 29 | VALUES ( 'COLOR_GRADIENT8_3', '0.75', '0.75', '0.75', '0.5'); 30 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 31 | VALUES ( 'COLOR_GRADIENT8_4', '0.5', '1', '0.5', '0.5'); 32 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 33 | VALUES ( 'COLOR_GRADIENT8_5', '0', '1', '0', '0.5'); 34 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 35 | VALUES ( 'COLOR_GRADIENT8_6', '0.0', '0.98', '0.93', '0.5'); 36 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 37 | VALUES ( 'COLOR_GRADIENT8_7', '0.56', '0.0', '0.98', '0.5'); 38 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 39 | VALUES ( 'COLOR_GRADIENT8_8', '0.98', '0.0', '0.81', '0.5'); 40 | 41 | -- Barbarian Lens 42 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 43 | VALUES ( 'COLOR_BARBARIAN_BARB_LENS', '1', '0', '0', '0.5'); 44 | 45 | -- Resources Lens 46 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 47 | VALUES ( 'COLOR_LUXCONNECTED_RES_LENS', '0.82', '0.65', '0.96', '0.5'); 48 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 49 | VALUES ( 'COLOR_LUXNCONNECTED_RES_LENS', '0.37', '0', '0.72', '0.5'); 50 | 51 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 52 | VALUES ( 'COLOR_STRATCONNECTED_RES_LENS', '0.96', '0.54', '0.54', '0.5'); 53 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 54 | VALUES ( 'COLOR_STRATNCONNECTED_RES_LENS', '1', '0', '0', '0.5'); 55 | 56 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 57 | VALUES ( 'COLOR_BONUSCONNECTED_RES_LENS', '0.5', '1', '0.5', '0.5'); 58 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 59 | VALUES ( 'COLOR_BONUSNCONNECTED_RES_LENS', '0', '1', '0', '0.5'); 60 | 61 | -- Wonder Lens 62 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 63 | VALUES ( 'COLOR_NATURAL_WONDER_LENS', '0.56', '0.0', '0.98', '0.5'); 64 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 65 | VALUES ( 'COLOR_PLAYER_WONDER_LENS', '0.98', '0.0', '0.81', '0.5'); 66 | 67 | INSERT INTO Colors ( Type, Red, Green, Blue, Alpha) 68 | VALUES ( 'COLOR_GHUT_SCOUT_LENS', '0.56', '0.0', '0.98', '0.5'); 69 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings_zh.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 热键 8 | 9 | 10 | 热键模式 11 | 12 | 13 | 标准:不变[NEWLINE]经典: 文明5热键[NEWLINE]强化: 文明5热键加上如下改动[NEWLINE] WASD 控制视角[NEWLINE] Q/E 单位/城市 轮转[NEWLINE] Shift 切换 城市/单位 选择[NEWLINE] 挖掘/空袭 移至 alt-键 + Q/S[NEWLINE] 注意:在设置里取消 W/E 的热键,否则以上无效。 14 | 15 | 16 | 经典 17 | 18 | 19 | 强化 20 | 21 | 22 | 标准 23 | 24 | 25 | 城市视图 26 | 27 | 28 | 生产项目横幅的高度 29 | 30 | 31 | 启用生产队列 32 | 33 | 34 | 显示边境拓展的地块 35 | 36 | 37 | 点击城市视图中的成长按钮也可切换显示/隐藏 38 | 39 | 40 | 鼠标指向时显示城市市民分配信息 41 | 42 | 43 | 鼠标指向时显示市民分配,顶部显示,以及边境增长 44 | 45 | 46 | 智能城市横幅 47 | 48 | 49 | 开启智能横幅 50 | 51 | 52 | 在城市横幅上显示新的图标 53 | 54 | 55 | 当有未锁公民自动安置时会显示[ICON_EXCLAMATION]图标。 56 | 57 | 58 | 显示区域图标表示已建造的区域 59 | 60 | 61 | 显示下一人口增长剩余回合[NEWLINE]以及多余住房数量。 62 | 63 | 64 | 显示文化增长剩余回合。 65 | 66 | 67 | 工作中的市民头像 68 | 69 | 70 | 使工作中的市民头像有不同的大小/透明度 71 | 72 | 73 | 头像透明度 74 | 75 | 76 | 头像大小 77 | 78 | 79 | 市民头像 80 | 81 | 82 | 头像透明度 83 | 84 | 85 | 头像大小 86 | 87 | 88 | 通用 89 | 90 | 91 | 隐藏 92 | 93 | 94 | 小地图尺寸 95 | 96 | 97 | 已开发过的资源图标 98 | 99 | 100 | 固定:总是显示资源的图标[NEWLINE]透明:改良过的资源的图标透明显示[NEWLINE]隐藏:改良过的资源的图标隐藏 101 | 102 | 103 | 在顶部面板显示奢侈 104 | 105 | 106 | 固定 107 | 108 | 109 | 默认显示产量 110 | 111 | 112 | 透明 113 | 114 | 115 | 情报消息 116 | 117 | 118 | 简略情报消息 119 | 120 | 121 | 移除情报消息中说明情报来源的废话 122 | 123 | 124 | 滤镜 125 | 126 | 127 | 选中考古学家自动切换为考古透镜 128 | 129 | 130 | 选中建造者自动切换为建造者透镜 131 | 132 | 133 | 选中侦察兵自动切换为侦查透镜 134 | 135 | 136 | 弹窗 137 | 138 | 139 | 科技完成时弹出科技树 140 | 141 | 142 | 开启科技/市政弹窗 143 | 144 | 145 | 每当新的科技/市政完成时弹窗 146 | 147 | 148 | 开启科技/市政语音 149 | 150 | 151 | 每当新的科技/市政完成时播放语音。即使没有弹窗也可以播放。 152 | 153 | 154 | 注意:CQUI的设置在存档间是相互独立的。[NEWLINE]如果你想要修改默认配置,请编辑 [MOD INSTALL DIRECTORY]/CQUI/Assets目录下的CQUI_Settings.sql文件 155 | 156 | 157 | 单位 158 | 159 | 160 | 选中或者鼠标指向时显示单位行进路径 161 | 162 | 163 | 自动展开单位的指令面板 164 | 165 | 166 | 167 | 168 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings_ko.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 단축키 8 | 9 | 10 | 단축키 모드 11 | 12 | 13 | 표준: 문명 VI 기본 단축키 모드입니다.[NEWLINE]클래식: 문명 V 단축키 모드입니다.[NEWLINE]강화판: 문명 V 단축키의 강화 모드입니다.[NEWLINE] WASD 화면 이동[NEWLINE] Q/E 유닛/도시간 순환[NEWLINE] Shift 도시/유닛간 선택 전환 토글[NEWLINE] alt-key + Q/S 발굴/공습[NEWLINE] [ICON_EXCLAMATION]주의:먼저 게임 옵션 단축키 설정에서 W와 E 단축키 할당을 해제하십시오. 14 | 15 | 16 | 클래식 17 | 18 | 19 | 강화판 20 | 21 | 22 | 표준 23 | 24 | 25 | 도시 화면 26 | 27 | 28 | 도시 생산창 아이템 항목 높이 29 | 30 | 31 | 생산 대기열 활성화 32 | 33 | 34 | 국경 확장 오버레이 활성화 35 | 36 | 37 | 이 옵션은 도시 화면에서 성장 아이콘을 클릭해서 토글할 수 있습니다./隐藏 38 | 39 | 40 | 마우스를 도시에 올릴 때 도시 정보 표시 41 | 42 | 43 | 마우스를 도시에 올릴 때 시민 배치, 타일 생산량 그리고 도시 경계 확장 정보를 표시합니다. 44 | 45 | 46 | 스마트배너 47 | 48 | 49 | 스마트배너 활성화 50 | 51 | 52 | 새로운 아이콘들을 도시 배너에 표시합니다. 53 | 54 | 55 | 새로운 시민이 자동으로 할당될 때마다 [ICON_EXCLAMATION]이 표시됩니다. 56 | 57 | 58 | 지어진 특수지구를 나타내는 아이콘이 표시됩니다. 59 | 60 | 61 | 새로운 시민 생성까지 남은 턴 수와[NEWLINE][수용가능인원 - 현재 인구수]를 표시합니다. 62 | 63 | 64 | 다음 국경 확장까지 남은 턴 수를 표시합니다. 65 | 66 | 67 | 스마트 시민 타일 아이콘 68 | 69 | 70 | 배치된 시민 타일 아이콘에 별도의 크기 / 투명도 설정 71 | 72 | 73 | 스마트 시민 타일 아이콘 투명도 74 | 75 | 76 | 스마트 시민 타일 아이콘 크기 77 | 78 | 79 | 비어있는 시민 타일 아이콘 80 | 81 | 82 | 비어있는 시민 타일 아이콘 투명도 83 | 84 | 85 | 비어있는 시민 타일 아이콘 크기 86 | 87 | 88 | 일반 89 | 90 | 91 | 숨김 92 | 93 | 94 | 미니맵 크기 95 | 96 | 97 | 개발된 자원 타일 아이콘의 표시 98 | 99 | 100 | 불투명: 항상 모든 자원의 아이콘을 표시합니다.[NEWLINE]반투명: 개발된 자원의 아이콘은 반투명하게 표시합니다.[NEWLINE]숨김: 개발된 자원의 아이콘을 숨깁니다. 101 | 102 | 103 | 상단 패널에 사치 자원 표시 104 | 105 | 106 | 불투명 107 | 108 | 109 | 수확량 아이콘 보기를 기본적으로 활성화 110 | 111 | 112 | 반투명 113 | 114 | 115 | 소식 116 | 117 | 118 | 소식 메시지 간략화 119 | 120 | 121 | 정보의 출처를 설명하는 소식 메시지의 장황한 시작 부분을 제거합니다. 122 | 123 | 124 | 렌즈 125 | 126 | 127 | 고고학자 렌즈를 자동으로 표시 128 | 129 | 130 | 건설자 렌즈를 자동으로 표시 131 | 132 | 133 | 정찰병 렌즈를 자동으로 표시 134 | 135 | 136 | 팝업 137 | 138 | 139 | 팝업 대신 과학 기술 창을 표시 140 | 141 | 142 | 과학 기술/사회 제도 팝업창 표시 143 | 144 | 145 | 새로운 과학 기술을 완료하거나 사회 제도를 완성했을 때 나타나는 팝업의 표시 여부를 결정합니다. 146 | 147 | 148 | 과학 기술/사회 제도 인용문 재생 149 | 150 | 151 | 새로운 과학 기술을 완료하거나 사회 제도를 완성했을 때 재생되는 인용문의 재생 여부를 결정합니다. 팝업창 표시를 꺼도 재생할 수 있습니다. 152 | 153 | 154 | 주의: CQUI 설정은 개별 게임 세이브에 저장됩니다![NEWLINE]설정 기본값을 변경하려면 [MOD INSTALL DIRECTORY]/CQUI/Assets 디렉토리의 CQUI_Settings.sql 파일을 수정하십시오. 155 | 156 | 157 | 유닛 158 | 159 | 160 | 유닛에 마우스를 올리거나 유닛 선택시 경로 표시 161 | 162 | 163 | 유닛 패널의 숨겨진 행동 아이콘 자동 표시 164 | 165 | 166 | 167 | 168 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings_fr.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Bindings 9 | 10 | 11 | 12 | Bindings Mode 13 | 14 | 15 | 16 | Standard: Inchangé[NEWLINE]Classique: Civ V binds[NEWLINE]Amélioré: Civ V Binds avec les changements suivants[NEWLINE] WASD Contrôle de la caméra[NEWLINE] Q/E unit/city cycling[NEWLINE] Shift toggles city/unit selection[NEWLINE] Quarry/Airstrike are moved to alt-key + Q/S[NEWLINE] NOTE:UNBIND W/E IN SETTINGS OR THINGS WON'T WORK! 17 | 18 | 19 | Classique 20 | 21 | 22 | Amélioré 23 | 24 | 25 | Standard 26 | 27 | 28 | Vue des Villes 29 | 30 | 31 | 32 | Production item height 33 | 34 | 35 | Activer la queue de production 36 | 37 | 38 | Montrer la croissance culturelle en superposition 39 | 40 | 41 | Cela peut également être basculé en cliquant sur l'emblème de croissance dans la vue de la ville 42 | 43 | 44 | Montrer les informations des villes au passage de la souris 45 | 46 | 47 | Affiche les icônes de gestion des citoyens, les rendements des cases et la croissance des frontières au passage de la souris 48 | 49 | 50 | Smartbanners 51 | 52 | 53 | Activer Smartbanners 54 | 55 | 56 | Affiche de nouvelles icônes et des informations dans la bannière de la ville. 57 | 58 | 59 | Une [ICON_EXCLAMATION] est affichée chaque fois que des nouveaux citoyens sont automatiquement assignés par l'IA du gouverneur de ville. 60 | 61 | 62 | Les icônes du district indiquent les quartiers bâtis 63 | 64 | 65 | Montrer le nombre de tours restants à la croissance démographique[NEWLINE]et la [current population/max housing]. 66 | 67 | 68 | Montrez le nombre de tours restants à la croissance culturelle. 69 | 70 | 71 | Général 72 | 73 | 74 | Caché 75 | 76 | 77 | Taille de la minicarte 78 | 79 | 80 | 81 | Style d'icône de ressource amélioré 82 | 83 | 84 | Solid: always draw resource icons[NEWLINE]Transparent: improved resource icons are transparent[NEWLINE]Hidden: improved resource icons are hidden 85 | 86 | 87 | Montrer les ressources de luxe dans le panel du haut 88 | 89 | 90 | Solide 91 | 92 | 93 | 94 | Toggles yields ON by default 95 | 96 | 97 | Transparent 98 | 99 | 100 | 101 | Gossip 102 | 103 | 104 | 105 | Trim gossip messages 106 | 107 | 108 | 109 | Removes the mostly useless start of the gossip message describing where the information came from 110 | 111 | 112 | 113 | Lenses 114 | 115 | 116 | 117 | Autoapply archaeologist lens 118 | 119 | 120 | 121 | Autoapply builder lens 122 | 123 | 124 | 125 | Autoapply scout lens 126 | 127 | 128 | 129 | Popups 130 | 131 | 132 | 133 | Toujours ouvrir l'arbre au lieu de popups 134 | 135 | 136 | 137 | Tech/Civic popup visual 138 | 139 | 140 | 141 | Toggles the popup that appears whenever a new tech or civic is achieved 142 | 143 | 144 | 145 | Tech/Civic popup audio 146 | 147 | 148 | 149 | Toggles the popup audio that plays whenever a new tech or civic is achieved. Is fully independent of the visual component and can play even when there is no visible popup 150 | 151 | 152 | N'oubliez pas : les paramètres CQUI sont liés à des sauvegardes individuelles![NEWLINE]Si vous souhaitez modifier un paramètre par défaut, éditez le fichier CQUI_Settings.sql dans le répertoire [MOD INSTALL DIRECTORY]/CQUI/Assets 153 | 154 | 155 | Unités 156 | 157 | 158 | Montrer le chemin de l'unité à la sélection ou en passant dessus 159 | 160 | 161 | Montrer toutes les actions dans le panel de l'unité 162 | 163 | 164 | 165 | 166 | -------------------------------------------------------------------------------- /Integrations/BES/UI/espionagesupport.lua: -------------------------------------------------------------------------------- 1 | -- =========================================================================== 2 | function GetFormattedOperationDetailText(operation:table, spy:table, city:table) 3 | local outputString:string = ""; 4 | local eOperation:number = GameInfo.UnitOperations[operation.Hash].Index; 5 | local sOperationDetails:string = UnitManager.GetOperationDetailText(eOperation, spy, Map.GetPlot(city:GetX(), city:GetY())); 6 | if operation.OperationType == "UNITOPERATION_SPY_GREAT_WORK_HEIST" then 7 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_GREAT_WORK_HEIST", Locale.Lookup(sOperationDetails)); 8 | elseif operation.OperationType == "UNITOPERATION_SPY_SIPHON_FUNDS" then 9 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_SIPHON_FUNDS", Locale.ToUpper(city:GetName()), sOperationDetails); 10 | elseif sOperationDetails ~= "" then 11 | outputString = sOperationDetails; 12 | else 13 | -- Find the loc string by OperationType if this operation doesn't use GetOperationDetailText 14 | outputString = Locale.Lookup("LOC_SPYMISSIONDETAILS_" .. operation.OperationType); 15 | end 16 | 17 | return outputString; 18 | end 19 | 20 | -- =========================================================================== 21 | function GetSpyRankNameByLevel(level:number) 22 | local spyRankName:string = ""; 23 | 24 | if (level == 4) then 25 | spyRankName = "LOC_ESPIONAGE_LEVEL_4_NAME"; 26 | elseif (level == 3) then 27 | spyRankName = "LOC_ESPIONAGE_LEVEL_3_NAME"; 28 | elseif (level == 2) then 29 | spyRankName = "LOC_ESPIONAGE_LEVEL_2_NAME"; 30 | else 31 | spyRankName = "LOC_ESPIONAGE_LEVEL_1_NAME"; 32 | end 33 | 34 | return spyRankName; 35 | end 36 | 37 | -- =========================================================================== 38 | function GetMissionOutcomeDetails(mission:table) 39 | local outcomeDetails:table = {}; 40 | if mission.InitialResult == EspionageResultTypes.SUCCESS_UNDETECTED then 41 | -- Success and undetected 42 | if mission.LootInfo >= 0 then 43 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_UNDETECTED_STOLELOOT", GetMissionLootString(mission), Locale.Lookup(mission.CityName)); 44 | else 45 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_UNDETECTED", Locale.Lookup(mission.CityName)); 46 | end 47 | outcomeDetails.Success = true; 48 | outcomeDetails.SpyStatus = ""; 49 | elseif mission.InitialResult == EspionageResultTypes.SUCCESS_MUST_ESCAPE then 50 | -- Success but detected 51 | if mission.EscapeResult == EspionageResultTypes.FAIL_MUST_ESCAPE then 52 | -- Success and escaped 53 | if mission.LootInfo >= 0 then 54 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_STOLELOOT", GetMissionLootString(mission), Locale.Lookup(mission.CityName)); 55 | else 56 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_ESCAPED", Locale.Lookup(mission.CityName)); 57 | end 58 | outcomeDetails.Success = true; 59 | outcomeDetails.SpyStatus = ""; 60 | elseif mission.EscapeResult == EspionageResultTypes.KILLED then 61 | -- Success and killed 62 | outcomeDetails.Success = false; 63 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_KILLED", Locale.Lookup(mission.CityName)); 64 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED"); 65 | elseif mission.EscapeResult == EspionageResultTypes.CAPTURED then 66 | -- Success and captured 67 | outcomeDetails.Success = false; 68 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_SUCCESS_DETECTED_CAPTURED", Locale.Lookup(mission.CityName)); 69 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT"); 70 | end 71 | elseif mission.InitialResult == EspionageResultTypes.FAIL_UNDETECTED then 72 | -- Failure but undetected 73 | outcomeDetails.Success = false; 74 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_UNDETECTED", Locale.Lookup(mission.CityName)); 75 | outcomeDetails.SpyStatus = ""; 76 | elseif mission.InitialResult == EspionageResultTypes.FAIL_MUST_ESCAPE then 77 | -- Failure and detected 78 | if mission.EscapeResult == EspionageResultTypes.FAIL_MUST_ESCAPE then 79 | -- Failure and escaped 80 | outcomeDetails.Success = false; 81 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_ESCAPED", Locale.Lookup(mission.CityName)); 82 | outcomeDetails.SpyStatus = ""; 83 | elseif mission.EscapeResult == EspionageResultTypes.KILLED then 84 | -- Failure and killed 85 | outcomeDetails.Success = false; 86 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_KILLED", Locale.Lookup(mission.CityName)); 87 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED"); 88 | elseif mission.EscapeResult == EspionageResultTypes.CAPTURED then 89 | -- Failure and captured 90 | outcomeDetails.Success = false; 91 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_FAILURE_DETECTED_CAPTURED", Locale.Lookup(mission.CityName)); 92 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT"); 93 | end 94 | elseif mission.InitialResult == EspionageResultTypes.KILLED then 95 | -- Killed 96 | outcomeDetails.Success = false; 97 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_KILLED", Locale.Lookup(mission.CityName)); 98 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYKILLED"); 99 | elseif mission.InitialResult == EspionageResultTypes.CAPTURED then 100 | -- Captured 101 | outcomeDetails.Success = false; 102 | outcomeDetails.Description = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_CAPTURED", Locale.Lookup(mission.CityName)); 103 | outcomeDetails.SpyStatus = Locale.ToUpper("LOC_ESPIONAGEOVERVIEW_SPYCAUGHT"); 104 | end 105 | 106 | return outcomeDetails; 107 | end 108 | 109 | -- =========================================================================== 110 | function GetMissionLootString(mission:table) 111 | local lootString:string = ""; 112 | 113 | local operationInfo:table = GameInfo.UnitOperations[mission.Operation]; 114 | if operationInfo.Hash == UnitOperationTypes.SPY_STEAL_TECH_BOOST then 115 | local techInfo:table = GameInfo.Technologies[mission.LootInfo]; 116 | lootString = Locale.Lookup(techInfo.Name); 117 | elseif operationInfo.Hash == UnitOperationTypes.SPY_GREAT_WORK_HEIST then 118 | local greatWorkType:number = Game.GetGreatWorkTypeFromIndex(mission.LootInfo); 119 | local greatWorkInfo:table = GameInfo.GreatWorks[greatWorkType]; 120 | lootString = Locale.Lookup(greatWorkInfo.Name); 121 | elseif operationInfo.Hash == UnitOperationTypes.SPY_SIPHON_FUNDS then 122 | lootString = Locale.Lookup("LOC_ESPIONAGEOVERVIEW_MISSIONOUTCOME_GOLD", mission.LootInfo); 123 | end 124 | 125 | return lootString; 126 | end 127 | 128 | function hasDistrict(city:table, districtType:string) 129 | local hasDistrict:boolean = false; 130 | local cityDistricts:table = city:GetDistricts(); 131 | for i, district in cityDistricts:Members() do 132 | if district:IsComplete() then 133 | local districtInfo:table = GameInfo.Districts[district:GetType()]; 134 | if districtInfo.DistrictType == districtType then 135 | return true 136 | end 137 | end 138 | end 139 | 140 | return false 141 | end 142 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Bindings 8 | 9 | 10 | Bindings Mode 11 | 12 | 13 | Standard: Unchanged[NEWLINE]Classic: Civ V binds[NEWLINE]Enhanced: Civ V Binds with the following changes[NEWLINE] WASD camera control[NEWLINE] Q/E unit/city cycling[NEWLINE] Shift toggles city/unit selection[NEWLINE] Quarry/Airstrike are moved to alt-key + Q/S[NEWLINE] NOTE:UNBIND W/E IN SETTINGS OR THINGS WON'T WORK! 14 | 15 | 16 | Classic 17 | 18 | 19 | Enhanced 20 | 21 | 22 | Standard 23 | 24 | 25 | City View 26 | 27 | 28 | Block end turn for city attack 29 | 30 | 31 | Enable this if you want "End Turn" to be block if a city can attack. 32 | 33 | 34 | Production item height 35 | 36 | 37 | Enable production queue 38 | 39 | 40 | Show cultural growth overlay 41 | 42 | 43 | This can also be toggled by clicking on the growth emblem in the cityview 44 | 45 | 46 | Show city management info on hover 47 | 48 | 49 | Shows citizen managament icons, tile yields, and border growth on hover 50 | 51 | 52 | Smartbanners 53 | 54 | 55 | Enable Smartbanners 56 | 57 | 58 | Displays new icons and information in the city banner. 59 | 60 | 61 | A [ICON_EXCLAMATION] is displayed whenever there are unlocked citizens being automatically assigned by the AI city governor. 62 | 63 | 64 | District icons indicate built districts 65 | 66 | 67 | Show the number of turns left to population growth[NEWLINE]and the [current population/max housing]. 68 | 69 | 70 | Show the number of turns left to cultural growth. 71 | 72 | 73 | Smart Work Icons 74 | 75 | 76 | Gives a special size/transparency to worked citizen buttons 77 | 78 | 79 | Smart Work Icon Transparency 80 | 81 | 82 | Smart Work Icon Size 83 | 84 | 85 | Work Icons 86 | 87 | 88 | Work Icon Transparency 89 | 90 | 91 | Work Icon Size 92 | 93 | 94 | General 95 | 96 | 97 | Hidden 98 | 99 | 100 | Minimap Size 101 | 102 | 103 | Improved resource icon style 104 | 105 | 106 | Solid: always draw resource icons[NEWLINE]Transparent: improved resource icons are transparent[NEWLINE]Hidden: improved resource icons are hidden 107 | 108 | 109 | Show luxuries in top panel 110 | 111 | 112 | Solid 113 | 114 | 115 | Toggles yields ON by default 116 | 117 | 118 | Transparent 119 | 120 | 121 | Gossip 122 | 123 | 124 | Trim gossip messages 125 | 126 | 127 | Removes the mostly useless start of the gossip message describing where the information came from 128 | 129 | 130 | Lenses 131 | 132 | 133 | Autoapply archaeologist lens 134 | 135 | 136 | Autoapply builder lens 137 | 138 | 139 | Autoapply scout lens 140 | 141 | 142 | Popups 143 | 144 | 145 | Always open full tree instead of popups 146 | 147 | 148 | Tech/Civic popup visual 149 | 150 | 151 | Toggles the popup that appears whenever a new tech or civic is achieved 152 | 153 | 154 | Tech/Civic popup audio 155 | 156 | 157 | Toggles the popup audio that plays whenever a new tech or civic is achieved. Is fully independent of the visual component and can play even when there is no visible popup 158 | 159 | 160 | Remember: CQUI settings are attached to individual saves![NEWLINE]If you'd like to change a setting by default, please read the info[NEWLINE]in cqui_settings.sql file within the [MOD INSTALL DIRECTORY]/CQUI/Assets directory 161 | 162 | 163 | Units 164 | 165 | 166 | Show unit path on hover or selection 167 | 168 | 169 | Autoexpand all actions in the unit panel 170 | 171 | 172 | 173 | 174 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings_ru.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Сочетания клавиш 8 | 9 | 10 | Сочетания 11 | 12 | 13 | Стандартные: Без изменений[NEWLINE]Классические: клавиши из Civ V[NEWLINE]Продвинутые: Клавиши из Civ V со следующими изменениями:[NEWLINE] WASD контроль камеры[NEWLINE] Q/E переключение юнита/города[NEWLINE] Shift переключает выбор города/юнита[NEWLINE] Каменоломня/Авиаудар изменён на Alt + Q/S[NEWLINE] ВНИМАНИЕ: ОТКРЕПИТЕ КЛАВИШИ W/E В НАСТРОЙКАХ ИЛИ ДАННЫЙ РЕЖИМ НЕ ЗАРАБОТАЕТ! 14 | 15 | 16 | Классические 17 | 18 | 19 | Продвинутые 20 | 21 | 22 | Стандартные 23 | 24 | 25 | Обзор города 26 | 27 | 28 | Не завершать ход, когда город атакован 29 | 30 | 31 | Предотвращает завершение хода, когда город может атаковать 32 | 33 | 34 | Высота строки элемента производства 35 | 36 | 37 | Очередь производства 38 | 39 | 40 | Показывать культурный рост 41 | 42 | 43 | Также может быть включена нажатием на иконку роста в обзоре города 44 | 45 | 46 | Информация о городе при наведении 47 | 48 | 49 | Расстановка горожан, урожайность клеток, и рост границ при наведении 50 | 51 | 52 | Умные баннеры 53 | 54 | 55 | Включить баннеры 56 | 57 | 58 | Отображает новые иконки на баннере города. 59 | 60 | 61 | [ICON_EXCLAMATION] отображается пока в городе есть незаблокированные горожане, распределенные ИИ. 62 | 63 | 64 | Иконки районов отображают построенные на территории города районы. 65 | 66 | 67 | Показывает количество ходов до увеличения населения [NEWLINE] и [текущее население/максимум жилья]. 68 | 69 | 70 | Показывает количество ходов до культурного роста. 71 | 72 | 73 | Активные иконки рабочих 74 | 75 | 76 | Задает особые размер/прозрачность активных ячеек рабочих 77 | 78 | 79 | Прозрачность активной иконки 80 | 81 | 82 | Размер активной иконки 83 | 84 | 85 | Иконки рабочих 86 | 87 | 88 | Прозрачность иконки 89 | 90 | 91 | Размер иконки 92 | 93 | 94 | Основные 95 | 96 | 97 | Скрытый 98 | 99 | 100 | Размер мини-карты 101 | 102 | 103 | Отображение иконок ресурсов 104 | 105 | 106 | Сплошные: всегда показывать иконки ресурсов[NEWLINE]Прозрачные: делает иконки ресурсов полупрозрачными[NEWLINE]Скрытые: скрывает иконки ресурсов 107 | 108 | 109 | Редкие ресурсы на верхней панели 110 | 111 | 112 | Сплошные 113 | 114 | 115 | Показать урожайность по умолчанию 116 | 117 | 118 | Прозрачные 119 | 120 | 121 | Слухи 122 | 123 | 124 | Сокращает сообщения о слухах 125 | 126 | 127 | Удаляет, в основном, бесполезное начало слухов, описывающее от кого пришла информация. 128 | 129 | 130 | Линзы 131 | 132 | 133 | Автовключение линзы археолога 134 | 135 | 136 | Автовключение линзы строителей 137 | 138 | 139 | Автовключение линзы разведки 140 | 141 | 142 | Попапы 143 | 144 | 145 | Всегда открывает дерево вместо попапа 146 | 147 | 148 | Попапы Исследований/Институтов 149 | 150 | 151 | Всплывающие окна, которые появлялись всякий раз, когда были исследованы новая технология или социальный институт 152 | 153 | 154 | Звуки Исследований/Институтов 155 | 156 | 157 | Оповещение и голосовое описание, которое воспроизводится всякий раз, когда были исследованы новая технология или социальный институт. Является полностью независимым от визуальной составляющей компонентом и может проигрываться, когда всплывающее окно выключено 158 | 159 | 160 | Напоминание: настройки CQUI связаны с каждым сохранением![NEWLINE]Если вы хотите изменить настройки по умолчанию, изучите информацию[NEWLINE]в файле cqui_settings.sql в папке [MOD INSTALL DIRECTORY]/CQUI/Assets 161 | 162 | 163 | Юниты 164 | 165 | 166 | Путь юнита при выборе/наведении 167 | 168 | 169 | Автопоказ действий на панели юнита 170 | 171 | 172 | 173 | 174 | -------------------------------------------------------------------------------- /Assets/Text/cqui_text_settings_de.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Tastaturbelegung 8 | 9 | 10 | Belegungsmodus 11 | 12 | 13 | Standard: Unverändert[NEWLINE]Klassisch: Civ V Belegung[NEWLINE]Erweitert: Civ V Belegung mit folgenden Veränderungen[NEWLINE] WASD Kamera-Kontrolle[NEWLINE] Q/E Einheit/Stadt Cycling[NEWLINE] Shift Wechsel Stadt/Einheit Auswahl[NEWLINE] Verfolgung/Airstrike verändert zu (alt) + Q/S[NEWLINE] Hinweis: Lösche W/E Belegung in den Einstellungen, damit es wie gewünscht funktioniert! 14 | 15 | 16 | Klassisch 17 | 18 | 19 | Erweitert 20 | 21 | 22 | Standard 23 | 24 | 25 | Stadtansicht 26 | 27 | 28 | Stadtverteidigung verhindert Rundenende 29 | 30 | 31 | Der "Nächste Runde"-Button ist blockiert, solange eine Stadtverteidigung möglich ist. 32 | 33 | 34 | Zeilenhöhe i.d. Produktwahlliste 35 | 36 | 37 | Produktionsliste einschalten 38 | 39 | 40 | Zeige Overlay Grenzausdehnung 41 | 42 | 43 | Kann außerdem aktiviert werden per Anklicken des Grenzausdehnungssymbols in der Stadtansicht 44 | 45 | 46 | Zeige aktive BürgerIcons beim Hovern 47 | 48 | 49 | Zeige BürgerIcons, Erträge pro Feld und Grenzausdehnung beim Hovern. 50 | 51 | 52 | Smartbanner 53 | 54 | 55 | Aktiviere Smartbanner 56 | 57 | 58 | Zeige neue Symbole und Informationen im Stadtbanner an. 59 | 60 | 61 | Zeige ein [ICON_EXCLAMATION] , immer wenn ein frei verfügbarer Bürger automatisch von der StadtverwaltungsAI zugewiesen wurde. 62 | 63 | 64 | Zeige die gebauten Bezirke als Symbole im Banner an. 65 | 66 | 67 | Zeige die Rundenzahl bis zum Bevölkerungswachstum[NEWLINE]und die Wohnraumbelegung an. 68 | 69 | 70 | Zeige die Rundenzahl bis zur Grenzausdehnung an. 71 | 72 | 73 | Smart BürgerIcons 74 | 75 | 76 | Transparenz und Größe der BürgerIcons einstellen 77 | 78 | 79 | Smart BürgerIcon Transparenz 80 | 81 | 82 | Smart BürgerIcon Größe 83 | 84 | 85 | BürgerIcons 86 | 87 | 88 | BürgerIcon Transparenz 89 | 90 | 91 | BürgerIcon Größe 92 | 93 | 94 | Allgemein 95 | 96 | 97 | Versteckt 98 | 99 | 100 | Minimapgröße 101 | 102 | 103 | Verbesserte Ressourcensymbole 104 | 105 | 106 | Opak: Zeige immer Ressourcensymbole[NEWLINE]Transparent: Verbesserte Ressourcensymbole sind transparent[NEWLINE]Versteckt: Verbesserte Ressourcensymbole werden nicht angezeigt 107 | 108 | 109 | Zeige Luxusgüter im Top-Panel 110 | 111 | 112 | Opak 113 | 114 | 115 | Ansicht Erträge immer AN 116 | 117 | 118 | Transparent 119 | 120 | 121 | Nachrichten 122 | 123 | 124 | Nachrichtenauswahl 125 | 126 | 127 | Entfernt die meisten unnötigen Beschreibungen innerhalb der Nachricht, von wo die Nachricht herkam 128 | 129 | 130 | Linsen 131 | 132 | 133 | Automat. Archäologen-Linse 134 | 135 | 136 | Automat. Handwerker-Linse 137 | 138 | 139 | Automat. Späher-Linse 140 | 141 | 142 | Popups 143 | 144 | 145 | Zeige immer ganze Bäume statt Popups 146 | 147 | 148 | Tech/Ausrichtung Popup Anzeige 149 | 150 | 151 | Zeige das Popup an, das erscheint, wenn eine neue Tech oder Ausrichtung abgeschlossen wurde 152 | 153 | 154 | Tech/Ausrichtung Popup Audio 155 | 156 | 157 | Spiele das Popup-Audio ab, das erfolgt, wenn eine neue Tech oder Ausrichtung abgeschlossen wurde. Kann völlig unabhängig von der visuellen Popup-Komponente ein- und ausgeschaltet werden 158 | 159 | 160 | Denk dran: CQUI Einstellungen werden im individuellen Savegame gespeichert![NEWLINE]Wenn Du die Einstellungen dauerhaft ändern möchtest, dann befolge bitte die Anweisungen [NEWLINE]in der Datei cqui_settings.sql im Verzeichnis[MOD INSTALL DIRECTORY]/CQUI/Assets. 161 | 162 | 163 | Einheiten 164 | 165 | 166 | Einheit-Wegepfad bei Anwahl oder Hover 167 | 168 | 169 | Ansicht aller Befehle im Einheiten-Panel 170 | 171 | 172 | 173 | 174 | --------------------------------------------------------------------------------