├── .gitignore
├── DecryptCocos2dAsset.sln
├── DecryptCocos2dAsset
├── DecryptCocos2dAsset.csproj
├── Program.cs
├── gacha_cash_2017_0701.png
└── out.png
├── LICENSE
└── README.md
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.suo
8 | *.user
9 | *.userosscache
10 | *.sln.docstates
11 |
12 | # User-specific files (MonoDevelop/Xamarin Studio)
13 | *.userprefs
14 |
15 | # Build results
16 | [Dd]ebug/
17 | [Dd]ebugPublic/
18 | [Rr]elease/
19 | [Rr]eleases/
20 | x64/
21 | x86/
22 | bld/
23 | [Bb]in/
24 | [Oo]bj/
25 | [Ll]og/
26 |
27 | # Visual Studio 2015 cache/options directory
28 | .vs/
29 | # Uncomment if you have tasks that create the project's static files in wwwroot
30 | #wwwroot/
31 |
32 | # MSTest test Results
33 | [Tt]est[Rr]esult*/
34 | [Bb]uild[Ll]og.*
35 |
36 | # NUNIT
37 | *.VisualState.xml
38 | TestResult.xml
39 |
40 | # Build Results of an ATL Project
41 | [Dd]ebugPS/
42 | [Rr]eleasePS/
43 | dlldata.c
44 |
45 | # .NET Core
46 | project.lock.json
47 | project.fragment.lock.json
48 | artifacts/
49 | **/Properties/launchSettings.json
50 |
51 | *_i.c
52 | *_p.c
53 | *_i.h
54 | *.ilk
55 | *.meta
56 | *.obj
57 | *.pch
58 | *.pdb
59 | *.pgc
60 | *.pgd
61 | *.rsp
62 | *.sbr
63 | *.tlb
64 | *.tli
65 | *.tlh
66 | *.tmp
67 | *.tmp_proj
68 | *.log
69 | *.vspscc
70 | *.vssscc
71 | .builds
72 | *.pidb
73 | *.svclog
74 | *.scc
75 |
76 | # Chutzpah Test files
77 | _Chutzpah*
78 |
79 | # Visual C++ cache files
80 | ipch/
81 | *.aps
82 | *.ncb
83 | *.opendb
84 | *.opensdf
85 | *.sdf
86 | *.cachefile
87 | *.VC.db
88 | *.VC.VC.opendb
89 |
90 | # Visual Studio profiler
91 | *.psess
92 | *.vsp
93 | *.vspx
94 | *.sap
95 |
96 | # TFS 2012 Local Workspace
97 | $tf/
98 |
99 | # Guidance Automation Toolkit
100 | *.gpState
101 |
102 | # ReSharper is a .NET coding add-in
103 | _ReSharper*/
104 | *.[Rr]e[Ss]harper
105 | *.DotSettings.user
106 |
107 | # JustCode is a .NET coding add-in
108 | .JustCode
109 |
110 | # TeamCity is a build add-in
111 | _TeamCity*
112 |
113 | # DotCover is a Code Coverage Tool
114 | *.dotCover
115 |
116 | # Visual Studio code coverage results
117 | *.coverage
118 | *.coveragexml
119 |
120 | # NCrunch
121 | _NCrunch_*
122 | .*crunch*.local.xml
123 | nCrunchTemp_*
124 |
125 | # MightyMoose
126 | *.mm.*
127 | AutoTest.Net/
128 |
129 | # Web workbench (sass)
130 | .sass-cache/
131 |
132 | # Installshield output folder
133 | [Ee]xpress/
134 |
135 | # DocProject is a documentation generator add-in
136 | DocProject/buildhelp/
137 | DocProject/Help/*.HxT
138 | DocProject/Help/*.HxC
139 | DocProject/Help/*.hhc
140 | DocProject/Help/*.hhk
141 | DocProject/Help/*.hhp
142 | DocProject/Help/Html2
143 | DocProject/Help/html
144 |
145 | # Click-Once directory
146 | publish/
147 |
148 | # Publish Web Output
149 | *.[Pp]ublish.xml
150 | *.azurePubxml
151 | # TODO: Comment the next line if you want to checkin your web deploy settings
152 | # but database connection strings (with potential passwords) will be unencrypted
153 | *.pubxml
154 | *.publishproj
155 |
156 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
157 | # checkin your Azure Web App publish settings, but sensitive information contained
158 | # in these scripts will be unencrypted
159 | PublishScripts/
160 |
161 | # NuGet Packages
162 | *.nupkg
163 | # The packages folder can be ignored because of Package Restore
164 | **/packages/*
165 | # except build/, which is used as an MSBuild target.
166 | !**/packages/build/
167 | # Uncomment if necessary however generally it will be regenerated when needed
168 | #!**/packages/repositories.config
169 | # NuGet v3's project.json files produces more ignorable files
170 | *.nuget.props
171 | *.nuget.targets
172 |
173 | # Microsoft Azure Build Output
174 | csx/
175 | *.build.csdef
176 |
177 | # Microsoft Azure Emulator
178 | ecf/
179 | rcf/
180 |
181 | # Windows Store app package directories and files
182 | AppPackages/
183 | BundleArtifacts/
184 | Package.StoreAssociation.xml
185 | _pkginfo.txt
186 |
187 | # Visual Studio cache files
188 | # files ending in .cache can be ignored
189 | *.[Cc]ache
190 | # but keep track of directories ending in .cache
191 | !*.[Cc]ache/
192 |
193 | # Others
194 | ClientBin/
195 | ~$*
196 | *~
197 | *.dbmdl
198 | *.dbproj.schemaview
199 | *.jfm
200 | *.pfx
201 | *.publishsettings
202 | orleans.codegen.cs
203 |
204 | # Since there are multiple workflows, uncomment next line to ignore bower_components
205 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
206 | #bower_components/
207 |
208 | # RIA/Silverlight projects
209 | Generated_Code/
210 |
211 | # Backup & report files from converting an old project file
212 | # to a newer Visual Studio version. Backup files are not needed,
213 | # because we have git ;-)
214 | _UpgradeReport_Files/
215 | Backup*/
216 | UpgradeLog*.XML
217 | UpgradeLog*.htm
218 |
219 | # SQL Server files
220 | *.mdf
221 | *.ldf
222 | *.ndf
223 |
224 | # Business Intelligence projects
225 | *.rdl.data
226 | *.bim.layout
227 | *.bim_*.settings
228 |
229 | # Microsoft Fakes
230 | FakesAssemblies/
231 |
232 | # GhostDoc plugin setting file
233 | *.GhostDoc.xml
234 |
235 | # Node.js Tools for Visual Studio
236 | .ntvs_analysis.dat
237 | node_modules/
238 |
239 | # Typescript v1 declaration files
240 | typings/
241 |
242 | # Visual Studio 6 build log
243 | *.plg
244 |
245 | # Visual Studio 6 workspace options file
246 | *.opt
247 |
248 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
249 | *.vbw
250 |
251 | # Visual Studio LightSwitch build output
252 | **/*.HTMLClient/GeneratedArtifacts
253 | **/*.DesktopClient/GeneratedArtifacts
254 | **/*.DesktopClient/ModelManifest.xml
255 | **/*.Server/GeneratedArtifacts
256 | **/*.Server/ModelManifest.xml
257 | _Pvt_Extensions
258 |
259 | # Paket dependency manager
260 | .paket/paket.exe
261 | paket-files/
262 |
263 | # FAKE - F# Make
264 | .fake/
265 |
266 | # JetBrains Rider
267 | .idea/
268 | *.sln.iml
269 |
270 | # CodeRush
271 | .cr/
272 |
273 | # Python Tools for Visual Studio (PTVS)
274 | __pycache__/
275 | *.pyc
276 |
277 | # Cake - Uncomment if you are using it
278 | # tools/**
279 | # !tools/packages.config
280 |
281 | # Telerik's JustMock configuration file
282 | *.jmconfig
283 |
284 | # BizTalk build output
285 | *.btp.cs
286 | *.btm.cs
287 | *.odx.cs
288 | *.xsd.cs
289 |
--------------------------------------------------------------------------------
/DecryptCocos2dAsset.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27130.2027
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DecryptCocos2dAsset", "DecryptCocos2dAsset\DecryptCocos2dAsset.csproj", "{4855F0F8-CBEF-42D5-9526-9C8B33E96ABE}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {4855F0F8-CBEF-42D5-9526-9C8B33E96ABE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {4855F0F8-CBEF-42D5-9526-9C8B33E96ABE}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {4855F0F8-CBEF-42D5-9526-9C8B33E96ABE}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {4855F0F8-CBEF-42D5-9526-9C8B33E96ABE}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {9DFB8EC7-1BC4-4852-A1F3-37FF1D66B8D4}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/DecryptCocos2dAsset/DecryptCocos2dAsset.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Exe
5 | netcoreapp2.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/DecryptCocos2dAsset/Program.cs:
--------------------------------------------------------------------------------
1 | using Ionic.Zlib;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.Linq;
6 |
7 | namespace DecryptCocos2dAsset
8 | {
9 | class Program
10 | {
11 | // original
12 | // https://github.com/cocos2d/cocos2d-x/blob/v3/cocos/base/ZipUtils.h
13 | // https://github.com/cocos2d/cocos2d-x/blob/v3/cocos/base/ZipUtils.cpp
14 | static uint[] s_uEncryptedPvrKeyParts = new uint[4];
15 | static uint[] s_uEncryptionKey = new uint[1024];
16 |
17 | static void SetKey(uint key1, uint key2, uint key3, uint key4)
18 | {
19 | s_uEncryptedPvrKeyParts[0] = key1;
20 | s_uEncryptedPvrKeyParts[1] = key2;
21 | s_uEncryptedPvrKeyParts[2] = key3;
22 | s_uEncryptedPvrKeyParts[3] = key4;
23 | }
24 |
25 | static uint MX(uint z, uint y, uint p, uint e, uint sum) =>
26 | (((z >> 5 ^ y << 2) + (y >> 3 ^ z << 4)) ^ ((sum ^ y) + (s_uEncryptedPvrKeyParts[(p & 3) ^ e] ^ z)));
27 |
28 | static void InitializeKey()
29 | {
30 | const int enclen = 1024;
31 |
32 | uint y, p, e;
33 | uint rounds = 6;
34 | uint sum = 0;
35 | uint z = s_uEncryptionKey[enclen - 1];
36 |
37 | do
38 | {
39 | uint DELTA = 0x9e3779b9;
40 |
41 | sum += DELTA;
42 | e = (sum >> 2) & 3;
43 |
44 | for (p = 0; p < enclen - 1; p++)
45 | {
46 | y = s_uEncryptionKey[p + 1];
47 | z = s_uEncryptionKey[p] += MX(z, y, p, e, sum);
48 | }
49 |
50 | y = s_uEncryptionKey[0];
51 | z = s_uEncryptionKey[enclen - 1] += MX(z, y, p, e, sum);
52 |
53 | } while (--rounds > 0);
54 | }
55 |
56 | static void ExportKey()
57 | {
58 | var bytes = new List();
59 | foreach (var x in s_uEncryptionKey)
60 | {
61 | bytes.AddRange(BitConverter.GetBytes(x));
62 | }
63 | File.WriteAllBytes("key.bin", bytes.ToArray());
64 | }
65 |
66 | static void Decrypt(ref byte[] bytes)
67 | {
68 | const int enclen = 1024;
69 | const int securelen = 512 * 4;
70 | const int distance = 64 * 4;
71 |
72 | var b = 0;
73 | var i = 0;
74 | var len = (bytes.Length - 12);
75 |
76 | for (; i < len && i < securelen; i += 4)
77 | {
78 | var key = BitConverter.GetBytes(s_uEncryptionKey[b++]);
79 | bytes[i + 0] ^= key[0];
80 | bytes[i + 1] ^= key[1];
81 | bytes[i + 2] ^= key[2];
82 | bytes[i + 3] ^= key[3];
83 |
84 | if (b >= enclen)
85 | {
86 | b = 0;
87 | }
88 | }
89 |
90 | for (; i < len; i += distance)
91 | {
92 | var key = BitConverter.GetBytes(s_uEncryptionKey[b++]);
93 | bytes[i + 0] ^= key[0];
94 | bytes[i + 1] ^= key[1];
95 | bytes[i + 2] ^= key[2];
96 | bytes[i + 3] ^= key[3];
97 |
98 | if (b >= enclen)
99 | {
100 | b = 0;
101 | }
102 | }
103 | }
104 |
105 | static void Main(string[] args)
106 | {
107 | SetKey(0xF68C6273, 0x07C32116, 0x4AF4F1AC, 0xBF0988A6);
108 | InitializeKey();
109 | //ExportKey();
110 |
111 | var bytes = File.ReadAllBytes("gacha_cash_2017_0701.png");
112 | // skip header(12byte)
113 | bytes = bytes.Skip(12).ToArray();
114 | // decrypt
115 | Decrypt(ref bytes);
116 | // skip length header(4byte)
117 | bytes = ZlibStream.UncompressBuffer(bytes.Skip(4).ToArray());
118 | File.WriteAllBytes("out.png", bytes);
119 | }
120 | }
121 | }
122 |
--------------------------------------------------------------------------------
/DecryptCocos2dAsset/gacha_cash_2017_0701.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/CRC32EX/DecryptCocos2dAsset/118a5cce699427603fb29adf8ace7abff737ab75/DecryptCocos2dAsset/gacha_cash_2017_0701.png
--------------------------------------------------------------------------------
/DecryptCocos2dAsset/out.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/CRC32EX/DecryptCocos2dAsset/118a5cce699427603fb29adf8ace7abff737ab75/DecryptCocos2dAsset/out.png
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2018 CRC32EX
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # DecryptCocos2dAsset
2 | This project can help decrypt cocos2d's asset
3 | like *.pvr.ccz files.
4 | *.pvr.ccz file has "CCZp" `43 43 5A 70` header.
5 | 
6 |
7 | ### How to get key
8 | key size is 16byte(4byte * 4key)
9 |
10 | hook or static/dynamic disassemble these functions
11 | ```txt
12 | cocos2d::ZipUtils::setPvrEncryptionKeyPart(int,uint)
13 | cocos2d::ZipUtils::setPvrEncryptionKey(uint,uint,uint,uint)
14 | ```
15 |
16 | example
17 | 
18 |
19 | ### Platform
20 | All platform is supported (Windows/Linux/macOS)
21 |
22 | ### How to run
23 | ```
24 | $ dotnet run
25 | ```
26 |
27 | ### Requirements
28 | - [.NET Core 2.0](https://dotnet.github.io/)
29 |
--------------------------------------------------------------------------------