├── .README
├── Changelog.md
├── README.md
└── patreon_button.png
├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
└── README.md
/.README/Changelog.md:
--------------------------------------------------------------------------------
1 | # Changelog
2 | ### 22 August 2019
3 | * Trait filter doesn't allow selecting mutually exclusive traits anymore
4 | * Fixed swapped Geoactive and Geodormant trait colors
5 |
6 | ### 19 August 2019
7 | * Graphical overhaul
8 | * Mod updates: both automatic and manual versions to v2
9 | * Moved generating visualization of the world map to the mod - upload per map might be a bit longer, but the server should be more stable now
10 | * Added error handling (automatic restart) in the automatic mod when map generation error occurs and the game gets stuck on 'Let's try that again'
11 | * Fixed a bug in the manual uploader that would generate incorrect map visualizations on consecutive uploads. Unfortunately some maps had to be removed (2%).
12 | * Moved World Trait generation tools to the client side (browser)
13 | * It's now quicker
14 | * It doesn't bother the server ;)
15 | * World traits are now colored! Yay for colors
16 | * World trait tools: added generating traits for a given seed number in addition to finding seed numbers
17 | * Hovering over a planet on the Star Map will now display a list of resources that exist on that planet type
18 |
19 | ### 6 August 2019
20 | * Fixed reading config in the automatic mod (still v1)
21 |
22 | ### 5 August 2019
23 | * Removed automatic mod version from Steam (v1)
24 | * Added manual mod version to Steam (v1)
25 | * Uploaded automatic mod version to the website, includes auto-restarter every X maps (v1)
26 |
27 | ### 4 August 2019
28 | * Added filtering by traits to the map search rules
29 | * Added instructions how to use maps
30 |
31 | ### 30 July 2019
32 | Huge revamp for the Launch Upgrade!
33 | * Multiple asteroid support
34 | * Trait Finder
35 | * Tracking Neural Vacillator, AETN and Printing Pod locations
36 | * Performance optimizations
37 |
38 | ### 21 February 2019
39 | * Released version 1.1 of the Automated Mod
40 |
41 | ### 27 January 2019
42 | * 'Reset all rules' now correctly resets also seed number
43 |
44 | For seeds collected since 7th Jan:
45 | * Added a world and geyser visual map
46 | * Added world element composition - total masses in starting biome and all biomes
47 | * Added biome size list
48 |
49 | ### 12 January 2019
50 | * Added an 'exactly' rule comparator for planet and geyser counts rules
51 | * Brought back the possibility to reset all rules at once
52 | * Ability to import/export rules using a generated code
53 | * Minor styling changes
54 |
55 | ### 8 January 2019
56 | * Hotfix for mods addressing issue that was preventing connection.
57 |
58 | ### 7 January 2019
59 | Out of beta! Yay! Due to world element composition being collected, worlds uploaded need to be fresh - within 60 seconds of creation and with no cells dug. If your seed turns out to be great mid-game, you can still create a fresh world with that seed and upload it!
60 | * The entire front-end rewritten
61 | * The seed browser filter has been expanded with a custom rule builder
62 | * Seed details page shows a star map
63 | * Various performance improvements
64 |
65 | From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner - not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the [Mod Info Page](https://toolsnotincluded.net/map-tools/map-browser/contribute)
66 | * Mod versions 1.0a(utomatic) and 1.0m(anual):
67 | * Mods do not require debug mode anymore
68 | * Collecting data about world element composition
69 | * Mod version 1.0m:
70 | * Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out.
71 |
72 | ### December 2018
73 | * Updated roughly 1000 seeds so that there are no more seeds left without geyser detailed statistcs or lack of Oil Reservoir info
74 |
75 | ### 23 November 2018
76 | * Mod version 0.3.0 and 0.4.0 (hotfix):
77 | * Collection of planet and geyser location data
78 |
79 | ### 21 October 2018
80 | * Mod version 0.2.0:
81 | * Collecting Oil Reservoir data
82 |
83 | ### 19 October 2018
84 | Initial demo release
--------------------------------------------------------------------------------
/.README/README.md:
--------------------------------------------------------------------------------
1 | # Tools Not Included
2 | Tools Not Included (https://toolsnotincluded.net) is a website with tools for the game [Oxygen Not Included](https://klei.com/games/oxygen-not-included) by Klei.
3 | Currently it features a [Map Browser](#tools-not-included-seed-browser) and [World Trait Tools]() but will be expanded with more tools in the future.
4 |
5 | ## [Map Browser](https://toolsnotincluded.net/map-tools/map-browser)
6 | The Map Browser is a place for people to browse and share game world maps. The maps can be filtered by a set of rules: combination of counts of geysers, planets, geyser outputs or world traits.
7 | The map can be uploaded to the database using the [dedicated mods](https://toolsnotincluded.net/map-tools/map-browser/contribute)
8 |
9 | ### Current mod versions
10 | * Manual mod: v2 (19th Aug 2019)
11 | * Automatic mod: v2 (19th Aug 2019)
12 |
13 | ## [World Trait Tools](https://toolsnotincluded.net/map-tools/world-trait-finder)
14 | World Trait tools provide info about existing world traits, allow generating seed numbers with specified sets of traits and checking traits for a given seed number.
15 |
16 | # Support
17 | If you like the website and would like to say thanks and/or contribute to the server costs please consider supporting me on Patreon!\
18 | \
19 | [](https://www.patreon.com/bePatron?u=16290546)
20 | \
21 | \
22 | {"gitdown": "include", "file": "./Changelog.md"}
23 |
24 | \
25 | \
26 | \
27 | Last readme update: {"gitdown": "date", "format": "dddd, Do MMMM YYYY, h:mm a"}
--------------------------------------------------------------------------------
/.README/patreon_button.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Cairath/tools-not-included/795c6b2f777a99be53e3836ad6ecc7e5b547bc1b/.README/patreon_button.png
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/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 |
5 | ---
6 |
7 | **Describe the bug**
8 | A clear and concise description of what the bug is.
9 |
10 | **To Reproduce**
11 | Steps to reproduce the behavior:
12 | 1. Go to '...'
13 | 2. Click on '....'
14 | 3. Scroll down to '....'
15 | 4. See error
16 |
17 | **Expected behavior**
18 | A clear and concise description of what you expected to happen.
19 |
20 | **Screenshots**
21 | If applicable, add screenshots to help explain your problem.
22 |
23 | **Desktop (please complete the following information):**
24 | - OS: [e.g. iOS]
25 | - Browser [e.g. chrome, safari]
26 | - Version [e.g. 22]
27 |
28 | **Smartphone (please complete the following information):**
29 | - Device: [e.g. iPhone6]
30 | - OS: [e.g. iOS8.1]
31 | - Browser [e.g. stock browser, safari]
32 | - Version [e.g. 22]
33 |
34 | **Additional context**
35 | Add any other context about the problem here.
36 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 |
5 | ---
6 |
7 | **Is your feature request related to a problem? Please describe.**
8 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
9 |
10 | **Describe the solution you'd like**
11 | A clear and concise description of what you want to happen.
12 |
13 | **Describe alternatives you've considered**
14 | A clear and concise description of any alternative solutions or features you've considered.
15 |
16 | **Additional context**
17 | Add any other context or screenshots about the feature request here.
18 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 | # Tools Not Included
3 | Tools Not Included (https://toolsnotincluded.net) is a website with tools for the game [Oxygen Not Included](https://klei.com/games/oxygen-not-included) by Klei.
4 | Currently it features a [Map Browser](#tools-not-included-seed-browser) and [World Trait Tools]() but will be expanded with more tools in the future.
5 |
6 |
7 | ## Map Browser
8 | The Map Browser is a place for people to browse and share game world maps. The maps can be filtered by a set of rules: combination of counts of geysers, planets, geyser outputs or world traits.
9 | The map can be uploaded to the database using the [dedicated mods](https://toolsnotincluded.net/map-tools/map-browser/contribute)
10 |
11 |
12 | ### Current mod versions
13 | * Manual mod: v2 (19th Aug 2019)
14 | * Automatic mod: v2 (19th Aug 2019)
15 |
16 |
17 | ## World Trait Tools
18 | World Trait tools provide info about existing world traits, allow generating seed numbers with specified sets of traits and checking traits for a given seed number.
19 |
20 |
21 | # Support
22 | If you like the website and would like to say thanks and/or contribute to the server costs please consider supporting me on Patreon!\
23 | \
24 | [](https://www.patreon.com/bePatron?u=16290546)
25 | \
26 | \
27 |
28 | # Changelog
29 |
30 | ### 22 August 2019
31 | * Trait filter doesn't allow selecting mutually exclusive traits anymore
32 | * Fixed swapped Geoactive and Geodormant trait colors
33 |
34 |
35 | ### 19 August 2019
36 | * Graphical overhaul
37 | * Mod updates: both automatic and manual versions to v2
38 | * Moved generating visualization of the world map to the mod - upload per map might be a bit longer, but the server should be more stable now
39 | * Added error handling (automatic restart) in the automatic mod when map generation error occurs and the game gets stuck on 'Let's try that again'
40 | * Fixed a bug in the manual uploader that would generate incorrect map visualizations on consecutive uploads. Unfortunately some maps had to be removed (2%).
41 | * Moved World Trait generation tools to the client side (browser)
42 | * It's now quicker
43 | * It doesn't bother the server ;)
44 | * World traits are now colored! Yay for colors
45 | * World trait tools: added generating traits for a given seed number in addition to finding seed numbers
46 | * Hovering over a planet on the Star Map will now display a list of resources that exist on that planet type
47 |
48 |
49 | ### 6 August 2019
50 | * Fixed reading config in the automatic mod (still v1)
51 |
52 |
53 | ### 5 August 2019
54 | * Removed automatic mod version from Steam (v1)
55 | * Added manual mod version to Steam (v1)
56 | * Uploaded automatic mod version to the website, includes auto-restarter every X maps (v1)
57 |
58 |
59 | ### 4 August 2019
60 | * Added filtering by traits to the map search rules
61 | * Added instructions how to use maps
62 |
63 |
64 | ### 30 July 2019
65 | Huge revamp for the Launch Upgrade!
66 | * Multiple asteroid support
67 | * Trait Finder
68 | * Tracking Neural Vacillator, AETN and Printing Pod locations
69 | * Performance optimizations
70 |
71 |
72 | ### 21 February 2019
73 | * Released version 1.1 of the Automated Mod
74 |
75 |
76 | ### 27 January 2019
77 | * 'Reset all rules' now correctly resets also seed number
78 |
79 | For seeds collected since 7th Jan:
80 | * Added a world and geyser visual map
81 | * Added world element composition - total masses in starting biome and all biomes
82 | * Added biome size list
83 |
84 |
85 | ### 12 January 2019
86 | * Added an 'exactly' rule comparator for planet and geyser counts rules
87 | * Brought back the possibility to reset all rules at once
88 | * Ability to import/export rules using a generated code
89 | * Minor styling changes
90 |
91 |
92 | ### 8 January 2019
93 | * Hotfix for mods addressing issue that was preventing connection.
94 |
95 |
96 | ### 7 January 2019
97 | Out of beta! Yay! Due to world element composition being collected, worlds uploaded need to be fresh - within 60 seconds of creation and with no cells dug. If your seed turns out to be great mid-game, you can still create a fresh world with that seed and upload it!
98 | * The entire front-end rewritten
99 | * The seed browser filter has been expanded with a custom rule builder
100 | * Seed details page shows a star map
101 | * Various performance improvements
102 |
103 | From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner - not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the [Mod Info Page](https://toolsnotincluded.net/map-tools/map-browser/contribute)
104 | * Mod versions 1.0a(utomatic) and 1.0m(anual):
105 | * Mods do not require debug mode anymore
106 | * Collecting data about world element composition
107 | * Mod version 1.0m:
108 | * Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out.
109 |
110 |
111 | ### December 2018
112 | * Updated roughly 1000 seeds so that there are no more seeds left without geyser detailed statistcs or lack of Oil Reservoir info
113 |
114 |
115 | ### 23 November 2018
116 | * Mod version 0.3.0 and 0.4.0 (hotfix):
117 | * Collection of planet and geyser location data
118 |
119 |
120 | ### 21 October 2018
121 | * Mod version 0.2.0:
122 | * Collecting Oil Reservoir data
123 |
124 |
125 | ### 19 October 2018
126 | Initial demo release
127 |
128 | \
129 | \
130 | \
131 | Last readme update: Thursday, 22nd August 2019, 12:35 pm
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