├── .gitignore
├── .travis.yml
├── README.md
├── ios-steamguard-extractor.sln
├── ios-steamguard-extractor
├── App.config
├── FodyWeavers.xml
├── Form1.Designer.cs
├── Form1.cs
├── Form1.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── SteamAuthenticator.cs
├── costura32
│ └── SQLite.Interop.dll
├── costura64
│ └── SQLite.Interop.dll
├── ios-steamguard-extractor.csproj
└── packages.config
└── preview.png
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 | *.VC.VC.opendb
85 |
86 | # Visual Studio profiler
87 | *.psess
88 | *.vsp
89 | *.vspx
90 | *.sap
91 |
92 | # TFS 2012 Local Workspace
93 | $tf/
94 |
95 | # Guidance Automation Toolkit
96 | *.gpState
97 |
98 | # ReSharper is a .NET coding add-in
99 | _ReSharper*/
100 | *.[Rr]e[Ss]harper
101 | *.DotSettings.user
102 |
103 | # JustCode is a .NET coding add-in
104 | .JustCode
105 |
106 | # TeamCity is a build add-in
107 | _TeamCity*
108 |
109 | # DotCover is a Code Coverage Tool
110 | *.dotCover
111 |
112 | # NCrunch
113 | _NCrunch_*
114 | .*crunch*.local.xml
115 | nCrunchTemp_*
116 |
117 | # MightyMoose
118 | *.mm.*
119 | AutoTest.Net/
120 |
121 | # Web workbench (sass)
122 | .sass-cache/
123 |
124 | # Installshield output folder
125 | [Ee]xpress/
126 |
127 | # DocProject is a documentation generator add-in
128 | DocProject/buildhelp/
129 | DocProject/Help/*.HxT
130 | DocProject/Help/*.HxC
131 | DocProject/Help/*.hhc
132 | DocProject/Help/*.hhk
133 | DocProject/Help/*.hhp
134 | DocProject/Help/Html2
135 | DocProject/Help/html
136 |
137 | # Click-Once directory
138 | publish/
139 |
140 | # Publish Web Output
141 | *.[Pp]ublish.xml
142 | *.azurePubxml
143 | # TODO: Comment the next line if you want to checkin your web deploy settings
144 | # but database connection strings (with potential passwords) will be unencrypted
145 | *.pubxml
146 | *.publishproj
147 |
148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
149 | # checkin your Azure Web App publish settings, but sensitive information contained
150 | # in these scripts will be unencrypted
151 | PublishScripts/
152 |
153 | # NuGet Packages
154 | *.nupkg
155 | # The packages folder can be ignored because of Package Restore
156 | **/packages/*
157 | # except build/, which is used as an MSBuild target.
158 | !**/packages/build/
159 | # Uncomment if necessary however generally it will be regenerated when needed
160 | #!**/packages/repositories.config
161 | # NuGet v3's project.json files produces more ignoreable files
162 | *.nuget.props
163 | *.nuget.targets
164 |
165 | # Microsoft Azure Build Output
166 | csx/
167 | *.build.csdef
168 |
169 | # Microsoft Azure Emulator
170 | ecf/
171 | rcf/
172 |
173 | # Windows Store app package directories and files
174 | AppPackages/
175 | BundleArtifacts/
176 | Package.StoreAssociation.xml
177 | _pkginfo.txt
178 |
179 | # Visual Studio cache files
180 | # files ending in .cache can be ignored
181 | *.[Cc]ache
182 | # but keep track of directories ending in .cache
183 | !*.[Cc]ache/
184 |
185 | # Others
186 | ClientBin/
187 | ~$*
188 | *~
189 | *.dbmdl
190 | *.dbproj.schemaview
191 | *.pfx
192 | *.publishsettings
193 | node_modules/
194 | orleans.codegen.cs
195 |
196 | # Since there are multiple workflows, uncomment next line to ignore bower_components
197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
198 | #bower_components/
199 |
200 | # RIA/Silverlight projects
201 | Generated_Code/
202 |
203 | # Backup & report files from converting an old project file
204 | # to a newer Visual Studio version. Backup files are not needed,
205 | # because we have git ;-)
206 | _UpgradeReport_Files/
207 | Backup*/
208 | UpgradeLog*.XML
209 | UpgradeLog*.htm
210 |
211 | # SQL Server files
212 | *.mdf
213 | *.ldf
214 |
215 | # Business Intelligence projects
216 | *.rdl.data
217 | *.bim.layout
218 | *.bim_*.settings
219 |
220 | # Microsoft Fakes
221 | FakesAssemblies/
222 |
223 | # GhostDoc plugin setting file
224 | *.GhostDoc.xml
225 |
226 | # Node.js Tools for Visual Studio
227 | .ntvs_analysis.dat
228 |
229 | # Visual Studio 6 build log
230 | *.plg
231 |
232 | # Visual Studio 6 workspace options file
233 | *.opt
234 |
235 | # Visual Studio LightSwitch build output
236 | **/*.HTMLClient/GeneratedArtifacts
237 | **/*.DesktopClient/GeneratedArtifacts
238 | **/*.DesktopClient/ModelManifest.xml
239 | **/*.Server/GeneratedArtifacts
240 | **/*.Server/ModelManifest.xml
241 | _Pvt_Extensions
242 |
243 | # Paket dependency manager
244 | .paket/paket.exe
245 | paket-files/
246 |
247 | # FAKE - F# Make
248 | .fake/
249 |
250 | # JetBrains Rider
251 | .idea/
252 | *.sln.iml
253 | ios-steamguard-extractor/docs/
254 |
--------------------------------------------------------------------------------
/.travis.yml:
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1 | language: csharp
2 | solution: ios-steamguard-extractor.sln
3 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # ios SteamGuard Mobile Authenticator Data Extractor
2 |
3 | Now greatly simplified the process of extracting your Steamguard Authenticator from your iPhone / iPad, for use in [WinAuth](https://winauth.com/)
4 |
5 | 
6 |
7 | # Seems valve has silently secured the app, where it is no longer possible to extract the required data from ANY iTunes backups. There is absolutely nothing I can do about this. If your itunes backup does NOT have the required data, then the app version on your device is too new.
8 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.25123.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ios-steamguard-extractor", "ios-steamguard-extractor\ios-steamguard-extractor.csproj", "{9913ED22-8249-4397-B920-C9BD25778EC9}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {9913ED22-8249-4397-B920-C9BD25778EC9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {9913ED22-8249-4397-B920-C9BD25778EC9}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {9913ED22-8249-4397-B920-C9BD25778EC9}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {9913ED22-8249-4397-B920-C9BD25778EC9}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
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/ios-steamguard-extractor/App.config:
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15 |
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17 |
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23 |
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26 |
27 |
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/ios-steamguard-extractor/FodyWeavers.xml:
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1 |
2 |
3 |
4 |
5 | SQLite.Interop
6 |
7 |
8 | SQLite.Interop
9 |
10 |
11 |
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/ios-steamguard-extractor/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace ios_steamguard_extractor
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.txtResults = new System.Windows.Forms.TextBox();
32 | this.btnGetSteamGuardData = new System.Windows.Forms.Button();
33 | this.splitContainer1 = new System.Windows.Forms.SplitContainer();
34 | ((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
35 | this.splitContainer1.Panel1.SuspendLayout();
36 | this.splitContainer1.Panel2.SuspendLayout();
37 | this.splitContainer1.SuspendLayout();
38 | this.SuspendLayout();
39 | //
40 | // txtResults
41 | //
42 | this.txtResults.Dock = System.Windows.Forms.DockStyle.Fill;
43 | this.txtResults.Location = new System.Drawing.Point(0, 0);
44 | this.txtResults.Multiline = true;
45 | this.txtResults.Name = "txtResults";
46 | this.txtResults.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
47 | this.txtResults.Size = new System.Drawing.Size(562, 469);
48 | this.txtResults.TabIndex = 0;
49 | //
50 | // btnGetSteamGuardData
51 | //
52 | this.btnGetSteamGuardData.Dock = System.Windows.Forms.DockStyle.Fill;
53 | this.btnGetSteamGuardData.Location = new System.Drawing.Point(0, 0);
54 | this.btnGetSteamGuardData.Name = "btnGetSteamGuardData";
55 | this.btnGetSteamGuardData.Size = new System.Drawing.Size(562, 35);
56 | this.btnGetSteamGuardData.TabIndex = 1;
57 | this.btnGetSteamGuardData.Text = "Get Steamguard Authenticator Data";
58 | this.btnGetSteamGuardData.UseVisualStyleBackColor = true;
59 | this.btnGetSteamGuardData.Click += new System.EventHandler(this.btnGetSteamGuardData_Click);
60 | //
61 | // splitContainer1
62 | //
63 | this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
64 | this.splitContainer1.Location = new System.Drawing.Point(0, 0);
65 | this.splitContainer1.Name = "splitContainer1";
66 | this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
67 | //
68 | // splitContainer1.Panel1
69 | //
70 | this.splitContainer1.Panel1.Controls.Add(this.txtResults);
71 | //
72 | // splitContainer1.Panel2
73 | //
74 | this.splitContainer1.Panel2.Controls.Add(this.btnGetSteamGuardData);
75 | this.splitContainer1.Size = new System.Drawing.Size(562, 508);
76 | this.splitContainer1.SplitterDistance = 469;
77 | this.splitContainer1.TabIndex = 2;
78 | //
79 | // Form1
80 | //
81 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
82 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
83 | this.ClientSize = new System.Drawing.Size(562, 508);
84 | this.Controls.Add(this.splitContainer1);
85 | this.Name = "Form1";
86 | this.Text = "ios backup SteamGuard Authenticator data extractor";
87 | this.splitContainer1.Panel1.ResumeLayout(false);
88 | this.splitContainer1.Panel1.PerformLayout();
89 | this.splitContainer1.Panel2.ResumeLayout(false);
90 | ((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
91 | this.splitContainer1.ResumeLayout(false);
92 | this.ResumeLayout(false);
93 |
94 | }
95 |
96 | #endregion
97 |
98 | private System.Windows.Forms.TextBox txtResults;
99 | private System.Windows.Forms.Button btnGetSteamGuardData;
100 | private System.Windows.Forms.SplitContainer splitContainer1;
101 | }
102 | }
103 |
104 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Data.SQLite;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Security.Cryptography;
7 | using System.Text;
8 | using System.Windows.Forms;
9 | using Claunia.PropertyList;
10 | using Newtonsoft.Json;
11 |
12 | namespace ios_steamguard_extractor
13 | {
14 | public partial class Form1 : Form
15 | {
16 | public Form1()
17 | {
18 | InitializeComponent();
19 | }
20 |
21 | private static int SearchBytes(IReadOnlyList haystack, IReadOnlyList needle, int start)
22 | {
23 | var len = needle.Count;
24 | var limit = haystack.Count - len;
25 | for (var i = start; i <= limit; i++)
26 | {
27 | var k = 0;
28 | for (; k < len; k++)
29 | {
30 | if (needle[k] != haystack[i + k]) break;
31 | }
32 | if (k == len) return i;
33 | }
34 | return -1;
35 | }
36 |
37 | private bool ProcessSteamGuardFile(string filename, string filepath, string deviceID)
38 | {
39 | txtResults.AppendText($"Processing {filename}" + Environment.NewLine);
40 | try
41 | {
42 | var sgdata = BinaryPropertyListParser.Parse(File.ReadAllBytes(filepath));
43 | var sglist = ((NSArray)((NSDictionary)sgdata)["$objects"]).GetArray();
44 | var auth = new SteamAuthenticator()
45 | {
46 | DeviceID = $"android:{deviceID}"
47 | };
48 |
49 | for (var i = 2; i < 14; i++)
50 | {
51 | switch (sglist[i].ToString())
52 | {
53 | case "shared_secret":
54 | auth.SharedSecret = sglist[i + 12].ToString();
55 | break;
56 | case "uri":
57 | auth.Uri = sglist[i + 12].ToString();
58 | break;
59 | case "steamid":
60 | auth.Steamid = sglist[i + 12].ToString();
61 | break;
62 | case "revocation_code":
63 | auth.RevocationCode = sglist[i + 12].ToString();
64 | break;
65 | case "serial_number":
66 | auth.SerialNumber = sglist[i + 12].ToString();
67 | break;
68 | case "token_gid":
69 | auth.TokenGid = sglist[i + 12].ToString();
70 | break;
71 | case "identity_secret":
72 | auth.IdentitySecret = sglist[i + 12].ToString();
73 | break;
74 | case "secret_1":
75 | auth.Secret = sglist[i + 12].ToString();
76 | break;
77 | case "server_time":
78 | auth.ServerTime = sglist[i + 12].ToString();
79 | break;
80 | case "account_name":
81 | auth.AccountName = sglist[i + 12].ToString();
82 | break;
83 | case "steamguard_scheme":
84 | auth.SteamguardScheme = sglist[i + 12].ToString();
85 | break;
86 | case "status":
87 | auth.Status = sglist[i + 12].ToString();
88 | break;
89 | }
90 | }
91 |
92 | txtResults.AppendText(Environment.NewLine);
93 |
94 | txtResults.AppendText("In WinAuth, Add Steam Authenticator. Select the Import Android Tab" +
95 | Environment.NewLine + Environment.NewLine);
96 |
97 | txtResults.AppendText("Paste this into the steam_uuid.xml text box" + Environment.NewLine);
98 | txtResults.AppendText($"android:{deviceID}" + Environment.NewLine + Environment.NewLine);
99 |
100 | txtResults.AppendText(
101 | "Paste the following data, including the {} into the SteamGuare-NNNNNNNNN... text box" +
102 | Environment.NewLine);
103 |
104 | txtResults.AppendText(JsonConvert.SerializeObject(auth, Formatting.Indented) +
105 | Environment.NewLine + Environment.NewLine);
106 |
107 | txtResults.AppendText(
108 | "Alternatively, you can paste the above json text into {botname}.maFile in your ASF config directory, if you use ASF"
109 | + Environment.NewLine + Environment.NewLine);
110 |
111 | }
112 | catch (PropertyListFormatException) //The only way this should happen is if we opened an encrypted backup.
113 | {
114 | txtResults.AppendText("Error: Encrypted backups are not supported. You need to create a decrypted backup to proceed." + Environment.NewLine);
115 | return false;
116 | }
117 | catch (Exception ex)
118 | {
119 | txtResults.AppendText($"An Exception occurred while processing: {ex.Message}");
120 | return false;
121 | }
122 | return true;
123 | }
124 |
125 | private void ProcessIOS9Backup(string d)
126 | {
127 | var guid = ProcessInfoPlist(d);
128 | if (guid == null) return;
129 | var data = File.ReadAllBytes(Path.Combine(d, "Manifest.mbdb"));
130 | var steamfiles = Encoding.UTF8.GetBytes("AppDomain-com.valvesoftware.Steam");
131 | for (var index = 0; ; index += steamfiles.Length)
132 | {
133 | index = SearchBytes(data, steamfiles, index);
134 | if (index == -1) break;
135 | var index2 = index + steamfiles.Length;
136 | var filelen = data[index2] << 8 | data[index2 + 1];
137 | var temp = new byte[filelen];
138 | Array.Copy(data, index2 + 2, temp, 0, filelen);
139 | var steamfilename = Encoding.UTF8.GetString(temp);
140 | if (!steamfilename.StartsWith("Documents/Steamguard-")) continue;
141 | var hash =
142 | new SHA1Managed().ComputeHash(
143 | Encoding.UTF8.GetBytes("AppDomain-com.valvesoftware.Steam-" + steamfilename));
144 | var hashstr = BitConverter.ToString(hash).Replace("-", "");
145 | if (File.Exists(Path.Combine(d, hashstr)))
146 | {
147 | if (!ProcessSteamGuardFile(steamfilename, Path.Combine(d, hashstr), guid))
148 | break;
149 | }
150 | else
151 | {
152 | txtResults.AppendText($"Error: {steamfilename} is missing from ios backup, aborting" + Environment.NewLine);
153 | break;
154 | }
155 | }
156 | }
157 |
158 | private void ProcessIOS10Backup(string d)
159 | {
160 | try
161 | {
162 | var guid = ProcessInfoPlist(d);
163 | if (guid == null) return;
164 | var dbConnection = new SQLiteConnection($"Data Source=\"{Path.Combine(d, "Manifest.db")}\";Version=3;");
165 | dbConnection.Open();
166 | var query =
167 | "Select * from Files where domain is 'AppDomain-com.valvesoftware.Steam' and relativePath like 'Documents/Steamguard-%'";
168 | var dbCommand = new SQLiteCommand(query, dbConnection);
169 | var dbReader = dbCommand.ExecuteReader();
170 | while (dbReader.Read())
171 | {
172 | var startID = dbReader["fileID"].ToString().Substring(0, 2);
173 | var result = ProcessSteamGuardFile(dbReader["relativePath"].ToString(),
174 | Path.Combine(d, startID, dbReader["fileID"].ToString()), guid);
175 | if (!result) break;
176 | }
177 | dbConnection.Close();
178 | }
179 | catch (SQLiteException)
180 | {
181 | txtResults.AppendText("Error: Encrypted backups are not supported. You need to create a decrypted backup to proceed." + Environment.NewLine);
182 | }
183 | catch (Exception ex)
184 | {
185 | txtResults.AppendText($"An Exception occurred while processing: {ex.Message}");
186 | }
187 | }
188 |
189 | private string ProcessInfoPlist(string d)
190 | {
191 | try
192 | {
193 | var info = (NSDictionary) PropertyListParser.Parse(Path.Combine(d, "Info.plist"));
194 | txtResults.AppendText($"Processing backup: {info["Device Name"]} version {info["Product Version"]}" + Environment.NewLine);
195 | return info["Unique Identifier"].ToString();
196 | }
197 | catch (Exception ex)
198 | {
199 | txtResults.AppendText($"An Exception occurred while processing: {ex.Message}");
200 | return null;
201 | }
202 | }
203 |
204 | private void btnGetSteamGuardData_Click(object sender, EventArgs e)
205 | {
206 | var iosBackups = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
207 | "Apple Computer", "MobileSync", "Backup");
208 | if (!Directory.Exists(iosBackups))
209 | {
210 | txtResults.Text = @"No ios backups found";
211 | return;
212 | }
213 | foreach (var d in Directory.GetDirectories(iosBackups))
214 | {
215 | var name = new DirectoryInfo(d).Name;
216 | if (File.Exists(Path.Combine(d, "Manifest.mbdb")))
217 | ProcessIOS9Backup(d);
218 | else if (File.Exists(Path.Combine(d, "Manifest.db")))
219 | ProcessIOS10Backup(d);
220 | else
221 | {
222 | txtResults.AppendText($"Directory {name} is not in a recognized backup format." + Environment.NewLine +
223 | "Listing contents of this directory. Please open an issue and paste this listing as well as the Version of ios and itunes you are using." + Environment.NewLine + Environment.NewLine);
224 | var count = 0;
225 | foreach (var f in Directory.GetFiles(d))
226 | {
227 | var fileName = Path.GetFileName(f);
228 | if (fileName == null) continue;
229 |
230 | var filename = fileName.ToLower();
231 |
232 | if (filename.Length == 40)
233 | {
234 | var chars = new []
235 | {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"};
236 | filename = chars.Aggregate(filename, (current, c) => current.Replace(c, ""));
237 | if (filename.Length == 0)
238 | {
239 | count++;
240 | continue;
241 | }
242 | }
243 | filename = fileName;
244 | txtResults.AppendText($"{filename}" + Environment.NewLine);
245 | }
246 | txtResults.AppendText(Environment.NewLine + $"Done listing files - Skipped {count} files" + Environment.NewLine +
247 | Environment.NewLine);
248 | continue;
249 | }
250 |
251 | txtResults.AppendText("Done" + Environment.NewLine + Environment.NewLine);
252 | }
253 | }
254 | }
255 | }
256 |
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113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/ios-steamguard-extractor/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace ios_steamguard_extractor
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new Form1());
20 | }
21 | }
22 | }
23 |
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/ios-steamguard-extractor/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("ios-steamguard-extractor")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("ios-steamguard-extractor")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("9913ed22-8249-4397-b920-c9bd25778ec9")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace ios_steamguard_extractor.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ios_steamguard_extractor.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
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99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace ios_steamguard_extractor.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/SteamAuthenticator.cs:
--------------------------------------------------------------------------------
1 | using Newtonsoft.Json;
2 |
3 | namespace ios_steamguard_extractor
4 | {
5 | public class SteamAuthenticator
6 | {
7 | [JsonProperty("shared_secret")]
8 | public string SharedSecret { get; set; }
9 |
10 | [JsonProperty("uri")]
11 | public string Uri { get; set; }
12 |
13 | [JsonProperty("steamid")]
14 | public string Steamid { get; set; }
15 |
16 | [JsonProperty("revocation_code")]
17 | public string RevocationCode { get; set; }
18 |
19 | [JsonProperty("serial_number")]
20 | public string SerialNumber { get; set; }
21 |
22 | [JsonProperty("token_gid")]
23 | public string TokenGid { get; set; }
24 |
25 | [JsonProperty("identity_secret")]
26 | public string IdentitySecret { get; set; }
27 |
28 | [JsonProperty("secret_1")]
29 | public string Secret { get; set; }
30 |
31 | [JsonProperty("server_time")]
32 | public string ServerTime { get; set; }
33 |
34 | [JsonProperty("account_name")]
35 | public string AccountName { get; set; }
36 |
37 | [JsonProperty("steamguard_scheme")]
38 | public string SteamguardScheme { get; set; }
39 |
40 | [JsonProperty("status")]
41 | public string Status { get; set; }
42 |
43 | //Added for direct import of json blob to Archi's Steam Farm
44 | [JsonProperty("device_id")]
45 | public string DeviceID { get; set; }
46 | }
47 | }
--------------------------------------------------------------------------------
/ios-steamguard-extractor/costura32/SQLite.Interop.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/CaitSith2/ios-steamguard-extractor/3851f689ffaba053225435afe2d38d01f46f0dfa/ios-steamguard-extractor/costura32/SQLite.Interop.dll
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/ios-steamguard-extractor/costura64/SQLite.Interop.dll:
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https://raw.githubusercontent.com/CaitSith2/ios-steamguard-extractor/3851f689ffaba053225435afe2d38d01f46f0dfa/ios-steamguard-extractor/costura64/SQLite.Interop.dll
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/ios-steamguard-extractor/ios-steamguard-extractor.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {9913ED22-8249-4397-B920-C9BD25778EC9}
8 | WinExe
9 | Properties
10 | ios_steamguard_extractor
11 | ios-steamguard-extractor
12 | v4.5.2
13 | 512
14 | true
15 |
16 |
17 |
18 |
19 | AnyCPU
20 | true
21 | full
22 | false
23 | bin\Debug\
24 | DEBUG;TRACE
25 | prompt
26 | 4
27 |
28 |
29 | AnyCPU
30 | pdbonly
31 | true
32 | bin\Release\
33 | TRACE
34 | prompt
35 | 4
36 |
37 |
38 |
39 | ..\packages\EntityFramework.6.0.0\lib\net45\EntityFramework.dll
40 | True
41 |
42 |
43 | ..\packages\EntityFramework.6.0.0\lib\net45\EntityFramework.SqlServer.dll
44 | True
45 |
46 |
47 | ..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll
48 | True
49 |
50 |
51 | ..\packages\plist-cil.1.14\lib\plist-cil.dll
52 | True
53 |
54 |
55 |
56 |
57 |
58 | ..\packages\System.Data.SQLite.Core.1.0.104.0\lib\net451\System.Data.SQLite.dll
59 | True
60 |
61 |
62 | ..\packages\System.Data.SQLite.EF6.1.0.104.0\lib\net451\System.Data.SQLite.EF6.dll
63 | True
64 |
65 |
66 | ..\packages\System.Data.SQLite.Linq.1.0.104.0\lib\net451\System.Data.SQLite.Linq.dll
67 | True
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 | Form
82 |
83 |
84 | Form1.cs
85 |
86 |
87 |
88 |
89 |
90 | Form1.cs
91 |
92 |
93 | ResXFileCodeGenerator
94 | Resources.Designer.cs
95 | Designer
96 |
97 |
98 | True
99 | Resources.resx
100 |
101 |
102 |
103 | SettingsSingleFileGenerator
104 | Settings.Designer.cs
105 |
106 |
107 | True
108 | Settings.settings
109 | True
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
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147 |
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149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 |
161 | This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.
162 |
163 |
164 |
165 |
166 |
167 |
168 |
169 |
170 |
171 |
172 |
173 |
174 |
175 |
176 |
177 |
178 | ();
184 | var attribute = config.Attribute("ExcludeAssemblies");
185 | if (attribute != null)
186 | foreach (var item in attribute.Value.Split('|').Select(x => x.Trim()).Where(x => x != string.Empty))
187 | excludedAssemblies.Add(item);
188 | var element = config.Element("ExcludeAssemblies");
189 | if (element != null)
190 | foreach (var item in element.Value.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries).Select(x => x.Trim()).Where(x => x != string.Empty))
191 | excludedAssemblies.Add(item);
192 |
193 | var filesToCleanup = Files.Select(f => f.ItemSpec).Where(f => !excludedAssemblies.Contains(Path.GetFileNameWithoutExtension(f), StringComparer.InvariantCultureIgnoreCase));
194 |
195 | foreach (var item in filesToCleanup)
196 | File.Delete(item);
197 | ]]>
198 |
199 |
200 |
201 |
202 |
203 |
210 |
--------------------------------------------------------------------------------
/ios-steamguard-extractor/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
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/preview.png:
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https://raw.githubusercontent.com/CaitSith2/ios-steamguard-extractor/3851f689ffaba053225435afe2d38d01f46f0dfa/preview.png
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