├── .gitignore ├── .vsconfig ├── Assets ├── AISkyboxGenerator.meta ├── AISkyboxGenerator │ ├── Editor.meta │ └── Editor │ │ ├── AISkyboxGeneratorSettings.cs │ │ ├── AISkyboxGeneratorSettings.cs.meta │ │ ├── AISkyboxGenerator_Editor.cs │ │ ├── AISkyboxGenerator_Editor.cs.meta │ │ ├── APIMessages.cs │ │ ├── APIMessages.cs.meta │ │ ├── BlockAdeAPI.cs │ │ ├── BlockAdeAPI.cs.meta │ │ ├── CatDarkGame.AISkyboxGenerator.Editor.asmdef │ │ ├── CatDarkGame.AISkyboxGenerator.Editor.asmdef.meta │ │ ├── EditorStrings.cs │ │ ├── EditorStrings.cs.meta │ │ ├── ImageProcessor.cs │ │ └── ImageProcessor.cs.meta ├── Scenes.meta ├── Scenes │ ├── AISkyboxGenerator_SampleScene.meta │ ├── AISkyboxGenerator_SampleScene.unity │ ├── AISkyboxGenerator_SampleScene.unity.meta │ ├── AISkyboxGenerator_SampleScene │ │ ├── Global Volume Profile.asset │ │ ├── Global Volume Profile.asset.meta │ │ ├── Lighting Settings.lighting │ │ ├── Lighting Settings.lighting.meta │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ └── ReflectionProbe-1.exr.meta │ ├── Assets.meta │ └── Assets │ │ ├── AISkybox_211115.png │ │ ├── AISkybox_211115.png.meta │ │ ├── M_ColorGloss.mat │ │ ├── M_ColorGloss.mat.meta │ │ ├── M_Metal.mat │ │ ├── M_Metal.mat.meta │ │ ├── M_Plane.mat │ │ ├── M_Plane.mat.meta │ │ ├── M_White.mat │ │ ├── M_White.mat.meta │ │ ├── Skybox.mat │ │ ├── Skybox.mat.meta │ │ ├── UV_256.png │ │ └── UV_256.png.meta ├── Settings.meta └── Settings │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ └── UniversalRenderPipelineGlobalSettings.asset.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /UserSettings/ 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | 62 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac61c27253931fd4d80070dda901ee24 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c682873a0bd26241a4ff90751c2a345 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/AISkyboxGeneratorSettings.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | 3 | namespace CatDarkGame.AISkyboxGenerator 4 | { 5 | /// 6 | /// Set and save the "Blockadelabs" API key value in Project Settings 7 | /// 8 | [FilePath("UserSettings/AISkyboxGeneratorSettings.asset", FilePathAttribute.Location.ProjectFolder)] 9 | public sealed class AISkyboxGeneratorSettings : ScriptableSingleton 10 | { 11 | public string API_Key = null; 12 | public string API_Secret = null; 13 | public void Save() => Save(true); 14 | void OnDisable() => Save(); 15 | } 16 | 17 | public sealed class AISkyboxGeneratorSettingsProvider : SettingsProvider 18 | { 19 | public AISkyboxGeneratorSettingsProvider() : base("Project/AI Skybox Generator", SettingsScope.Project) { } 20 | 21 | public override void OnGUI(string search) 22 | { 23 | var settings = AISkyboxGeneratorSettings.instance; 24 | var api_Key = settings.API_Key; 25 | var api_Secret = settings.API_Secret; 26 | 27 | EditorGUI.BeginChangeCheck(); 28 | api_Key = EditorGUILayout.TextField("API Key", api_Key); 29 | api_Secret = EditorGUILayout.TextField("API Secret", api_Secret); 30 | if (EditorGUI.EndChangeCheck()) 31 | { 32 | settings.API_Key = api_Key; 33 | settings.API_Secret = api_Secret; 34 | settings.Save(); 35 | } 36 | 37 | EditorGUILayout.Space(15); 38 | EditorGUILayout.LabelField("You can to generate an API key - Blockadelabs Skybox"); 39 | EditorGUILayout.LinkButton("https://skybox.blockadelabs.com/"); 40 | 41 | EditorGUILayout.Space(15); 42 | EditorGUILayout.LabelField("Created Package by CatDarkGame"); 43 | EditorGUILayout.LinkButton("https://twitter.com/CatDarkGame"); 44 | } 45 | 46 | [SettingsProvider] 47 | public static SettingsProvider CreateCustomSettingsProvider() => new AISkyboxGeneratorSettingsProvider(); 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/AISkyboxGeneratorSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d3bc1c7addcefb44b629a8bf58625c7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/AISkyboxGenerator_Editor.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEditor.SceneManagement; 3 | using UnityEngine; 4 | using Task = System.Threading.Tasks.Task; 5 | 6 | namespace CatDarkGame.AISkyboxGenerator 7 | { 8 | public class AISkyboxGenerator_Editor : EditorWindow 9 | { 10 | public static readonly Vector2 WindowSize = new Vector2(650.0f, 560.0f); 11 | public static readonly int WindowPaddingSize = 10; 12 | public static readonly int GenerateButtonHeight = 30; 13 | public static readonly int ApplySkyboxButtonHeight = 30; 14 | 15 | [MenuItem(EditorStrings.MenuItemPath, false, 0)] 16 | public static void OpenEditorWindow() 17 | { 18 | var window = GetWindow(true, EditorStrings.EditorTitle, true); 19 | window.minSize = WindowSize; 20 | window.maxSize = window.minSize; 21 | } 22 | 23 | private string _prompt; 24 | private Vector2 _promptScrollPos = Vector2.zero; 25 | private BlockAdeAPI.SkyboxStyles _skyboxStyles = BlockAdeAPI.SkyboxStyles.FantasyLandscape; 26 | 27 | private bool IsProgress = false; 28 | private float Progress_Amount = 0.0f; 29 | private string Progress_Msg = string.Empty; 30 | 31 | private Texture2D _previewTexture; 32 | 33 | private void OnGUI() 34 | { 35 | EditorGUILayout.BeginVertical(new GUIStyle() { padding = new RectOffset(WindowPaddingSize, WindowPaddingSize, WindowPaddingSize, WindowPaddingSize) }); 36 | 37 | DrawPromptField(); 38 | DrawGenerateAndProgress(); 39 | DrawTexturePreview(); 40 | 41 | EditorGUILayout.EndVertical(); 42 | } 43 | 44 | 45 | 46 | private void DrawPromptField() 47 | { 48 | EditorGUILayout.BeginHorizontal(); 49 | GUILayout.Label(EditorStrings.Label_SkyboxStyles + " "); 50 | _skyboxStyles = (BlockAdeAPI.SkyboxStyles)EditorGUILayout.EnumPopup(_skyboxStyles, GUILayout.Width(150)); 51 | GUILayout.FlexibleSpace(); 52 | 53 | if (GUILayout.Button(EditorStrings.Button_OpenAPISettings)) 54 | { 55 | SettingsService.OpenProjectSettings("Project/AI Skybox Generator"); 56 | } 57 | 58 | EditorGUILayout.EndHorizontal(); 59 | 60 | EditorGUILayout.BeginHorizontal(); 61 | GUILayout.Label(EditorStrings.Label_Prompt); 62 | GUILayout.FlexibleSpace(); 63 | 64 | EditorGUI.BeginChangeCheck(); 65 | int promptTemplateIndex = 0; 66 | promptTemplateIndex = EditorGUILayout.Popup(promptTemplateIndex, PromptTemplate.Templates); 67 | if (EditorGUI.EndChangeCheck()) 68 | { 69 | if (promptTemplateIndex>0) _prompt = PromptTemplate.Templates[promptTemplateIndex]; 70 | } 71 | EditorGUILayout.EndHorizontal(); 72 | 73 | _promptScrollPos = EditorGUILayout.BeginScrollView(_promptScrollPos, GUILayout.Height(100)); 74 | bool isAPISetting = CheckAPISettings(); 75 | EditorGUI.BeginDisabledGroup(!isAPISetting); 76 | if (!isAPISetting) _prompt = EditorStrings.Text_APISettingisNull; 77 | if (isAPISetting && _prompt == EditorStrings.Text_APISettingisNull) _prompt = string.Empty; 78 | _prompt = GUILayout.TextArea(_prompt, GUILayout.ExpandHeight(true)); 79 | EditorGUI.EndDisabledGroup(); 80 | EditorGUILayout.EndScrollView(); 81 | } 82 | 83 | private void DrawGenerateAndProgress() 84 | { 85 | Rect progressBarRect = new Rect(WindowPaddingSize, GUILayoutUtility.GetRect(0f, 0f).y, position.width - WindowPaddingSize * 2, GenerateButtonHeight); 86 | if (!IsProgress) 87 | { 88 | bool isAPISetting = CheckAPISettings(); 89 | EditorGUI.BeginDisabledGroup(!isAPISetting); 90 | if (GUILayout.Button(EditorStrings.Button_Generate, GUILayout.Width(progressBarRect.width), GUILayout.Height(progressBarRect.height))) 91 | { 92 | GenerateSkybox(); 93 | } 94 | EditorGUI.EndDisabledGroup(); 95 | } 96 | else 97 | { 98 | EditorGUI.ProgressBar(progressBarRect, Progress_Amount, Progress_Msg); 99 | GUILayout.Space(progressBarRect.height); 100 | } 101 | } 102 | 103 | private void DrawTexturePreview() 104 | { 105 | GUILayout.Space(10); 106 | HorizontalLine(Color.gray, 1, Vector2.one * 2); 107 | EditorGUILayout.Space(5); 108 | float width = position.width - 20; 109 | Rect rect = new Rect(WindowPaddingSize, GUILayoutUtility.GetRect(0f, 0f).y, width, width / 2); 110 | if (_previewTexture) 111 | { 112 | EditorGUI.DrawPreviewTexture(rect, _previewTexture, null, ScaleMode.ScaleToFit); 113 | } 114 | else 115 | { 116 | var style = new GUIStyle(GUI.skin.box) { alignment = TextAnchor.MiddleCenter, fontSize = 30 }; 117 | EditorGUI.LabelField(rect, "", style); 118 | } 119 | GUILayout.Space(rect.height + 5); 120 | 121 | EditorGUI.BeginDisabledGroup(!_previewTexture); 122 | if (GUILayout.Button(EditorStrings.Button_ApplyScene, GUILayout.Width(rect.width), GUILayout.Height(ApplySkyboxButtonHeight))) 123 | { 124 | ApplySkybox(_previewTexture); 125 | } 126 | EditorGUI.EndDisabledGroup(); 127 | } 128 | 129 | private void HorizontalLine(Color color, float height, Vector2 margin) 130 | { 131 | GUILayout.Space(margin.x); 132 | Rect rect = new Rect(WindowPaddingSize, GUILayoutUtility.GetRect(0f, 0f).y, position.width - WindowPaddingSize * 2, height); 133 | EditorGUI.DrawRect(rect, color); 134 | GUILayout.Space(margin.y); 135 | } 136 | 137 | private void UpdateProgress(string msg, float amount) 138 | { 139 | Progress_Amount = amount; 140 | Progress_Msg = msg; 141 | } 142 | 143 | private async void GenerateSkybox() 144 | { 145 | IsProgress = true; 146 | _previewTexture = null; 147 | int requestDelayTime_First = BlockAdeAPI.APIRequestDelayTime_First; 148 | int requestDelayTime_Loop = BlockAdeAPI.APIRequestDelayTime_Loop; 149 | string saveImageNameHeader = "AISkybox_"; 150 | string apiKey = AISkyboxGeneratorSettings.instance.API_Key; 151 | string msg = BlockAdeAPI.CreateGenerateSkyboxMessage(apiKey, (int)_skyboxStyles, _prompt); 152 | int requestID = -1; 153 | string imageURL = string.Empty; 154 | 155 | Debug.Log(EditorStrings.Log_StartSkyboxGenerating + "\n" + msg); 156 | 157 | { 158 | UpdateProgress(EditorStrings.ProgressBar_StartSkyboxGenerating, 0.1f); 159 | 160 | string url = BlockAdeAPI.URL.GenerateSkybox(apiKey); 161 | BlockAdeAPI.Result result = await BlockAdeAPI.SendRequestSkyboxGenerateAsync(url, msg); 162 | 163 | bool isError = result.Error != null; 164 | string errorMsg = BlockAdeAPI.GetErrorMesage(result.ReponseCode); 165 | if (isError) 166 | { 167 | Debug.LogError(errorMsg); 168 | ProgressClear(); 169 | return; 170 | } 171 | 172 | var responeData = JsonUtility.FromJson(result.Value); 173 | requestID = responeData.id; 174 | } 175 | 176 | { 177 | UpdateProgress(EditorStrings.ProgressBar_RequestImage, 0.2f); 178 | await Task.Delay(requestDelayTime_First); 179 | string url = BlockAdeAPI.URL.ImagineRequest(apiKey, requestID.ToString()); 180 | BlockAdeAPI.Result result = await BlockAdeAPI.SendGetImagebyIDAsync(url, requestDelayTime_Loop, (statusMessage) => 181 | { 182 | switch(statusMessage) 183 | { 184 | case "pending": 185 | UpdateProgress(EditorStrings.ProgressBar_RequestImage_Pending, 0.3f); 186 | break; 187 | case "dispatched": 188 | UpdateProgress(EditorStrings.ProgressBar_RequestImage_Dispatched, 0.55f); 189 | break; 190 | case "processing": 191 | UpdateProgress(EditorStrings.ProgressBar_RequestImage_Processing, 0.6f); 192 | break; 193 | } 194 | }); 195 | bool isError = result.Error != null; 196 | string errorMsg = BlockAdeAPI.GetErrorMesage(result.ReponseCode); 197 | if (isError) 198 | { 199 | Debug.LogError(errorMsg); 200 | ProgressClear(); 201 | return; 202 | } 203 | 204 | imageURL = result.Value; 205 | UpdateProgress(EditorStrings.ProgressBar_RequestImage_Complete, 0.8f); 206 | await Task.Delay(1000); 207 | } 208 | 209 | { 210 | Debug.Log(EditorStrings.Log_ImageDownload + " - " + imageURL); 211 | UpdateProgress(EditorStrings.ProgressBar_DownloadImage, 0.85f); 212 | Texture2D downloadImage = await ImageProcessor.DownloadImage(imageURL); 213 | if(downloadImage == null) 214 | { 215 | Debug.LogError(EditorStrings.LogError_DownloadImageError + " - " + imageURL); 216 | ProgressClear(); 217 | return; 218 | } 219 | 220 | UpdateProgress(EditorStrings.ProgressBar_SaveImage, 0.95f); 221 | string randomIndex = System.DateTime.Now.ToString("HHmmss"); 222 | string sceneFolderPath = ImageProcessor.GetActiveSceneFolderPath(); 223 | string fileName = saveImageNameHeader + randomIndex + ".png"; 224 | string assetPath = sceneFolderPath + "/" + fileName; 225 | Texture2D imageAsset = ImageProcessor.SaveImageFile(assetPath, downloadImage); 226 | EditorGUIUtility.PingObject(imageAsset); 227 | 228 | _previewTexture = imageAsset; 229 | 230 | Debug.Log(EditorStrings.Log_GenerateComplete + " - " + assetPath); 231 | } 232 | 233 | ProgressClear(); 234 | } 235 | 236 | private bool CheckAPISettings() 237 | { 238 | if(AISkyboxGeneratorSettings.instance.API_Key.Length<=0) return false; 239 | return true; 240 | } 241 | 242 | private void ProgressClear() 243 | { 244 | IsProgress = false; 245 | } 246 | 247 | private void ApplySkybox(Texture2D texture) 248 | { 249 | string sceneFolderPath = ImageProcessor.GetActiveSceneFolderPath(); 250 | string assetPath = sceneFolderPath + "/" + "M_AISkybox.mat"; 251 | 252 | Material material = AssetDatabase.LoadAssetAtPath(assetPath); 253 | if (!material) 254 | { 255 | material = new Material(Shader.Find("Skybox/Panoramic")); 256 | AssetDatabase.CreateAsset(material, assetPath); 257 | } 258 | material.SetTexture("_MainTex", texture); 259 | material.SetFloat("_Exposure", 1.18f); 260 | 261 | RenderSettings.skybox = material; 262 | EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); 263 | } 264 | } 265 | } -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/AISkyboxGenerator_Editor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e62e6f67e798e740b437a5c281aa336 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/APIMessages.cs: -------------------------------------------------------------------------------- 1 | namespace CatDarkGame.AISkyboxGenerator 2 | { 3 | [System.Serializable] 4 | public static class APIMessages 5 | { 6 | [System.Serializable] 7 | public struct RequestGenerateSkybox 8 | { 9 | public string api_key; 10 | public string prompt; 11 | public int skybox_style_id; 12 | public string webhook_url; 13 | }; 14 | 15 | [System.Serializable] 16 | public struct RequestGenerateImagine 17 | { 18 | public string api_key; 19 | public string generator; 20 | public string prompt; 21 | public string negative_text; 22 | public int seed; 23 | public string animation_mode; 24 | public string webhook_url; 25 | }; 26 | 27 | [System.Serializable] 28 | public struct GeneratorParams 29 | { 30 | public string prompt; 31 | public string negative_text; 32 | public int seed; 33 | public string animation_mode; 34 | }; 35 | 36 | [System.Serializable] 37 | public struct ResponeImaginebyID 38 | { 39 | public int id; 40 | public string obfuscated_id; 41 | public int user_id; 42 | public string title; 43 | public string prompt; 44 | public string username; 45 | public string status; 46 | public int queue_position; 47 | public string file_url; 48 | public string thumb_url; 49 | public string created_at; 50 | public string updated_at; 51 | public string error_message; 52 | public string pusher_channel; 53 | public string pusher_event; 54 | public string type; 55 | public string generator; 56 | public GeneratorParams generator_data; 57 | }; 58 | } 59 | } -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/APIMessages.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3f2d2b4534e9cb489ab7449311df003 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/BlockAdeAPI.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Text; 3 | using System.Threading.Tasks; 4 | using UnityEngine; 5 | using UnityEngine.Networking; 6 | 7 | namespace CatDarkGame.AISkyboxGenerator 8 | { 9 | public static class BlockAdeAPI 10 | { 11 | public enum SkyboxStyles 12 | { 13 | FantasyLandscape = 2, 14 | AnimeArtStyle = 3, 15 | SurealStyle = 4, 16 | DigitalPainting = 5, 17 | Scenic = 6, 18 | Nebula = 7, 19 | Realistic = 9, 20 | SciFi = 10, 21 | Dreamlike = 11, 22 | InteriorViews = 15, 23 | Sky = 16, 24 | DutchMasters = 17, 25 | ModernComputerAnimation = 20, 26 | Infrared = 18, 27 | LoyPoly = 19, 28 | NoStylewords = 13, 29 | }; 30 | 31 | public enum APIErrors 32 | { 33 | InvalidGeneratorData = 400, 34 | InvalidAccount = 403, 35 | }; 36 | 37 | public static class URL 38 | { 39 | public static string GenerateSkybox(string api_Key) 40 | { 41 | return string.Format("https://backend.blockadelabs.com/api/v1/skybox?api_key={0}", api_Key); 42 | } 43 | 44 | public static string ImagineRequest(string api_Key, string id) 45 | { 46 | return string.Format("https://backend.blockadelabs.com/api/v1/imagine/requests/{1}?api_key={0}", api_Key, id); 47 | } 48 | } 49 | 50 | 51 | public static readonly int APIRequestDelayTime_First = 5000; // millisecond Time 52 | public static readonly int APIRequestDelayTime_Loop = 5000; // If you make too many calls to the API too quickly, it will be throttled. 53 | 54 | 55 | public struct Result 56 | { 57 | public string Value; 58 | public string Error; 59 | public long ReponseCode; 60 | 61 | public Result(string value = "", string error = "", long responseCode = 0) 62 | { 63 | Value = value; 64 | Error = error; 65 | ReponseCode = responseCode; 66 | } 67 | } 68 | 69 | public static string GetErrorMesage(long ReponseCode) 70 | { 71 | switch ((APIErrors)ReponseCode) 72 | { 73 | case APIErrors.InvalidGeneratorData: 74 | return "Various invalid generator data related errors"; 75 | case APIErrors.InvalidAccount: 76 | return "Account does not have access to this method"; 77 | } 78 | return "Error"; 79 | } 80 | 81 | 82 | public static string CreateGenerateSkyboxMessage(string api_Key, int skyboxStyleID, string prompt) 83 | { 84 | var msg = new APIMessages.RequestGenerateSkybox(); 85 | msg.api_key = api_Key; 86 | msg.prompt = prompt; 87 | msg.skybox_style_id = skyboxStyleID; 88 | msg.webhook_url = "https://example.com/webhook_endpoint"; 89 | 90 | return JsonUtility.ToJson(msg); 91 | } 92 | 93 | public static async Task SendRequestSkyboxGenerateAsync(string url, string requestMessage) 94 | { 95 | Result result = new Result(); 96 | 97 | UnityWebRequest request = UnityWebRequest.PostWwwForm(url, requestMessage); 98 | byte[] rawBody = Encoding.UTF8.GetBytes(requestMessage); 99 | request.uploadHandler = new UploadHandlerRaw(rawBody); 100 | request.downloadHandler = new DownloadHandlerBuffer(); 101 | request.SetRequestHeader("Content-Type", "application/json"); 102 | 103 | var asyncReq = request.SendWebRequest(); 104 | while (!asyncReq.webRequest.isDone) 105 | await Task.Yield(); 106 | 107 | if (request.result == UnityWebRequest.Result.ConnectionError || 108 | request.result == UnityWebRequest.Result.DataProcessingError || 109 | request.result == UnityWebRequest.Result.ProtocolError) 110 | { 111 | Debug.LogError(asyncReq.webRequest.result + ": " + asyncReq.webRequest.error + "\n" + 112 | "Url : " + asyncReq.webRequest.url + "\n" + 113 | asyncReq.webRequest.downloadHandler.text); 114 | result.Error = asyncReq.webRequest.error; 115 | return result; 116 | } 117 | 118 | result.ReponseCode = asyncReq.webRequest.responseCode; 119 | result.Value = request.downloadHandler.text; 120 | 121 | request.Dispose(); 122 | request = null; 123 | 124 | return result; 125 | } 126 | 127 | /// 128 | /// Repeatedly call the API until image generation is complete 129 | // this is not recommended as it could potentially trigger our API rate limiter 130 | // recommend using the Pusher Library or Webhook 131 | /// 132 | public static async Task SendGetImagebyIDAsync(string url, int loopDelayTime, Action statusMessage) 133 | { 134 | Result result = new Result(); 135 | 136 | do 137 | { 138 | UnityWebRequest request = UnityWebRequest.Get(url); 139 | var asyncReq = request.SendWebRequest(); 140 | while (!asyncReq.webRequest.isDone) 141 | await Task.Yield(); 142 | 143 | result.ReponseCode = asyncReq.webRequest.responseCode; 144 | if (request.result == UnityWebRequest.Result.ConnectionError || 145 | request.result == UnityWebRequest.Result.DataProcessingError || 146 | request.result == UnityWebRequest.Result.ProtocolError) 147 | { 148 | Debug.LogError(asyncReq.webRequest.result + ": " + asyncReq.webRequest.error + "\n" + 149 | "Url : " + asyncReq.webRequest.url + "\n" + 150 | asyncReq.webRequest.downloadHandler.text); 151 | result.Error = asyncReq.webRequest.error; 152 | break; 153 | } 154 | 155 | var responeJson = request.downloadHandler.text; 156 | responeJson = responeJson.Substring(11, responeJson.Length - 12); 157 | var responeData = JsonUtility.FromJson(responeJson); 158 | 159 | statusMessage(responeData.status); 160 | 161 | if (responeData.status == "complete") 162 | { 163 | result.Value = responeData.file_url; 164 | break; 165 | } 166 | else if(responeData.status == "error") 167 | { 168 | result.Error = "Status Error"; 169 | break; 170 | } 171 | request.Dispose(); 172 | request = null; 173 | 174 | await Task.Delay(loopDelayTime); 175 | } while (true); 176 | 177 | return result; 178 | } 179 | } 180 | 181 | } 182 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/BlockAdeAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 659aa0aa991b8e2479ef8c6437f1e9ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/CatDarkGame.AISkyboxGenerator.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "CatDarkGame.AISkyboxGenerator.Editor", 3 | "rootNamespace": "", 4 | "references": [], 5 | "includePlatforms": [ 6 | "Editor" 7 | ], 8 | "excludePlatforms": [], 9 | "allowUnsafeCode": true, 10 | "overrideReferences": false, 11 | "precompiledReferences": [], 12 | "autoReferenced": true, 13 | "defineConstraints": [], 14 | "versionDefines": [], 15 | "noEngineReferences": false 16 | } -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/CatDarkGame.AISkyboxGenerator.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b07eaa36f18e87a4a8674d3af88b2be4 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/EditorStrings.cs: -------------------------------------------------------------------------------- 1 | namespace CatDarkGame.AISkyboxGenerator 2 | { 3 | public static class EditorStrings 4 | { 5 | public const string MenuItemPath = "AI Tools/AI Skybox Generator"; 6 | public const string EditorTitle = "AI Skybox Generator"; 7 | 8 | public const string Label_SkyboxStyles = "Skybox Styles"; 9 | public const string Label_Prompt = "Prompt"; 10 | 11 | public const string Button_Generate = "Generate Skybox"; 12 | public const string Button_OpenAPISettings = "Open API Settings"; 13 | public const string Button_ApplyScene = "Apply to Skybox in Scene"; 14 | 15 | public const string ProgressBarTitle = "AI Skybox Generator"; 16 | public const string ProgressBar_StartSkyboxGenerating = "Request Skybox Generating..."; 17 | public const string ProgressBar_RequestImage = "Request Imagine Process..."; 18 | public const string ProgressBar_RequestImage_Pending = "Waiting for request..."; 19 | public const string ProgressBar_RequestImage_Dispatched = "Dispatched request..."; 20 | public const string ProgressBar_RequestImage_Processing = "Processing generate Image..."; 21 | public const string ProgressBar_RequestImage_Complete = "Image Generating Comptelete..."; 22 | 23 | public const string ProgressBar_DownloadImage = "Download Image from URL..."; 24 | public const string ProgressBar_SaveImage = "Save Image..."; 25 | 26 | public const string Log_StartSkyboxGenerating = "Start AI Skybox Generator"; 27 | public const string Log_ImageDownload = "Image Download"; 28 | public const string Log_GenerateComplete = "Generate Skybox Complete"; 29 | 30 | public const string LogError_DownloadImageError = "Download Image Error"; 31 | 32 | public const string Text_APISettingisNull = "Set API First \n File > Build Settings > Player Settings > AI Skybox Generator"; 33 | } 34 | 35 | 36 | public static class PromptTemplate 37 | { 38 | public static string[] Templates = {"Prompt Template", 39 | "forest in autumn, detailed digital painting,cinematic lighting", 40 | "cat world, minecraft, blue sky, volumetric fog, volumetric light, hdr", 41 | 42 | }; 43 | } 44 | 45 | 46 | } -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/EditorStrings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5134d6d349677c043bb5ece6f856c56a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AISkyboxGenerator/Editor/ImageProcessor.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Threading.Tasks; 3 | using UnityEditor; 4 | using UnityEditor.SceneManagement; 5 | using UnityEngine; 6 | using UnityEngine.Networking; 7 | 8 | namespace CatDarkGame.AISkyboxGenerator 9 | { 10 | public static class ImageProcessor 11 | { 12 | private const string FolderName = "AISkyboxGenerator_Results"; 13 | 14 | public static async Task DownloadImage(string url) 15 | { 16 | UnityWebRequest request = UnityWebRequestTexture.GetTexture(url, false); 17 | var asyncReq = request.SendWebRequest(); 18 | while (!asyncReq.webRequest.isDone) 19 | await Task.Yield(); 20 | 21 | if (request.result == UnityWebRequest.Result.ConnectionError || 22 | request.result == UnityWebRequest.Result.DataProcessingError || 23 | request.result == UnityWebRequest.Result.ProtocolError) 24 | { 25 | Debug.LogError(asyncReq.webRequest.result + ": " + asyncReq.webRequest.error + "\n" + 26 | "Url : " + asyncReq.webRequest.url + "\n" + 27 | asyncReq.webRequest.downloadHandler.text); 28 | return null; 29 | } 30 | 31 | Texture2D texture = DownloadHandlerTexture.GetContent(asyncReq.webRequest); 32 | request.Dispose(); 33 | request = null; 34 | 35 | return texture; 36 | } 37 | 38 | public static Texture2D SaveImageFile(string path, Texture2D texture2D) 39 | { 40 | byte[] _bytes = texture2D.EncodeToPNG(); 41 | File.WriteAllBytes(path, _bytes); 42 | AssetDatabase.ImportAsset(path); 43 | AssetDatabase.Refresh(); 44 | 45 | Texture2D asset = AssetDatabase.LoadAssetAtPath(path); 46 | if (asset != null) 47 | { 48 | var importer = AssetImporter.GetAtPath(path) as TextureImporter; 49 | if (importer != null) 50 | { 51 | importer.textureType = TextureImporterType.Default; 52 | importer.alphaSource = TextureImporterAlphaSource.None; 53 | importer.mipmapEnabled = false; 54 | importer.maxTextureSize = 8192; 55 | importer.filterMode = FilterMode.Bilinear; 56 | importer.textureCompression = TextureImporterCompression.CompressedHQ; 57 | importer.SaveAndReimport(); 58 | AssetDatabase.Refresh(); 59 | } 60 | } 61 | 62 | return asset; 63 | } 64 | 65 | public static string GetActiveSceneFolderPath() 66 | { 67 | string scenePath = EditorSceneManager.GetActiveScene().path; 68 | string sceneFolderPath = scenePath.Substring(0, scenePath.LastIndexOf("/")); 69 | string resultPath = sceneFolderPath + "/" + FolderName; 70 | if (AssetDatabase.IsValidFolder(resultPath) == false) 71 | AssetDatabase.CreateFolder(sceneFolderPath, FolderName); 72 | 73 | return resultPath; 74 | } 75 | } 76 | } -------------------------------------------------------------------------------- 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mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 CatDarkGame 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "2.0.0", 4 | "com.unity.ide.rider": "3.0.18", 5 | "com.unity.ide.visualstudio": "2.0.17", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.render-pipelines.universal": "14.0.6", 8 | "com.unity.test-framework": "1.1.33", 9 | "com.unity.textmeshpro": "3.0.6", 10 | "com.unity.timeline": "1.7.2", 11 | "com.unity.ugui": "1.0.0", 12 | "com.unity.visualscripting": "1.8.0", 13 | "com.unity.modules.ai": "1.0.0", 14 | "com.unity.modules.androidjni": "1.0.0", 15 | 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!u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AISkyboxGenerator 2 | A project that generate skybox images from AI Prompt input in Unity Engine. - API by [Blockadelabs](https://www.blockadelabs.com/) 3 | 4 | ![화면 캡처 2023-04-03 213842](https://user-images.githubusercontent.com/50413144/229512747-707f04a8-6d04-463e-9ca2-1cef0aa9f49d.png) 5 | 6 | 7 | ## System requirements 8 | Unity 2022.2.5f1 9 | 10 | 11 | ## Usage 12 | - You need to get the API from [Blockadelabs](https://www.blockadelabs.com/) (Wait for an API email) 13 | - Enter your API key in Unity Engine -> Player Settings>AI Skybox Generator 14 | - Open Tool in Unity Engine -> AI Tools/AI Skybox Generator 15 | 16 | ![ZZZDAS15](https://user-images.githubusercontent.com/50413144/229515525-6258ce60-6684-47d1-99d6-a43e30466c0c.gif) 17 | 18 | 19 | 20 | 21 | ## Reference 22 | - https://github.com/keijiro/AICommand 23 | - https://github.com/julienkay/genesis/blob/master/readme.md 24 | --------------------------------------------------------------------------------