├── .gitignore ├── Assets ├── CesiumForUnitySamples.meta ├── CesiumForUnitySamples │ ├── Materials.meta │ ├── Materials │ │ ├── CesiumAECElectrical.mat │ │ ├── CesiumAECElectrical.mat.meta │ │ ├── CesiumAECHVAC.mat │ │ ├── CesiumAECHVAC.mat.meta │ │ ├── CesiumAECPlumbing.mat │ │ ├── CesiumAECPlumbing.mat.meta │ │ ├── CesiumMetadataMarker.mat │ │ ├── CesiumMetadataMarker.mat.meta │ │ ├── CesiumSamplesDiffuseColor.mat │ │ ├── CesiumSamplesDiffuseColor.mat.meta │ │ ├── CesiumSamplesDiffuseColor.shadergraph │ │ ├── CesiumSamplesDiffuseColor.shadergraph.meta │ │ ├── CesiumSamplesOneOverlay.mat │ │ ├── CesiumSamplesOneOverlay.mat.meta │ │ ├── CesiumSamplesOneOverlay.shadergraph │ │ └── CesiumSamplesOneOverlay.shadergraph.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── CesiumGettingStarted.prefab │ │ ├── CesiumGettingStarted.prefab.meta │ │ ├── CesiumLandmarkIndicatorCanvas.prefab │ │ ├── CesiumLandmarkIndicatorCanvas.prefab.meta │ │ ├── CesiumMetadataUI.prefab │ │ └── CesiumMetadataUI.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── 01_CesiumWorld.unity │ │ ├── 01_CesiumWorld.unity.meta │ │ ├── 02_CesiumMelbourne.unity │ │ ├── 02_CesiumMelbourne.unity.meta │ │ ├── 03_CesiumSanFrancisco.unity │ │ ├── 03_CesiumSanFrancisco.unity.meta │ │ ├── 04_CesiumSubScenes.unity │ │ ├── 04_CesiumSubScenes.unity.meta │ │ ├── 05_CesiumMetadata.unity │ │ ├── 05_CesiumMetadata.unity.meta │ │ ├── 06_CesiumPointClouds.unity │ │ ├── 06_CesiumPointClouds.unity.meta │ │ ├── 07_CesiumGoogleMapsTiles.unity │ │ ├── 07_CesiumGoogleMapsTiles.unity.meta │ │ ├── 08_CesiumArchitecturalDesign.unity │ │ ├── 08_CesiumArchitecturalDesign.unity.meta │ │ ├── VR01_CesiumDenver.unity │ │ ├── VR01_CesiumDenver.unity.meta │ │ ├── VR02_CesiumMetadata.unity │ │ ├── VR02_CesiumMetadata.unity.meta │ │ ├── VR03_CesiumMagicLeap.unity │ │ └── VR03_CesiumMagicLeap.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── CesiumSamplesFlyToLocationHandler.cs │ │ ├── CesiumSamplesFlyToLocationHandler.cs.meta │ │ ├── CesiumSamplesLocationBrowser.cs │ │ ├── CesiumSamplesLocationBrowser.cs.meta │ │ ├── CesiumSamplesLocationsData.cs │ │ ├── CesiumSamplesLocationsData.cs.meta │ │ ├── CesiumSamplesMetadataPicking.cs │ │ ├── CesiumSamplesMetadataPicking.cs.meta │ │ ├── CesiumSamplesMetadataPickingAEC.cs │ │ ├── CesiumSamplesMetadataPickingAEC.cs.meta │ │ ├── CesiumSamplesMetadataPickingMagicLeap.cs │ │ ├── CesiumSamplesMetadataPickingMagicLeap.cs.meta │ │ ├── CesiumSamplesMetadataPickingVR.cs │ │ ├── CesiumSamplesMetadataPickingVR.cs.meta │ │ ├── CesiumSamplesRequiresMagicLeap.cs │ │ ├── CesiumSamplesRequiresMagicLeap.cs.meta │ │ ├── CesiumSamplesScene.cs │ │ ├── CesiumSamplesScene.cs.meta │ │ ├── CesiumSamplesTeleportationArea.cs │ │ ├── CesiumSamplesTeleportationArea.cs.meta │ │ ├── CesiumSamplesToggleLayer.cs │ │ ├── CesiumSamplesToggleLayer.cs.meta │ │ ├── CesiumSamplesTransformFromCamera.cs │ │ ├── CesiumSamplesTransformFromCamera.cs.meta │ │ ├── Editor.meta │ │ └── Editor │ │ │ ├── CesiumMagicLeapDefine.cs │ │ │ └── CesiumMagicLeapDefine.cs.meta │ ├── Settings.meta │ ├── Settings │ │ ├── CesiumSamplesNewYorkCityLocations.asset │ │ ├── CesiumSamplesNewYorkCityLocations.asset.meta │ │ ├── SampleSceneProfile.asset │ │ ├── SampleSceneProfile.asset.meta │ │ ├── URP-Balanced-Renderer.asset │ │ ├── URP-Balanced-Renderer.asset.meta │ │ ├── URP-Balanced.asset │ │ ├── URP-Balanced.asset.meta │ │ ├── URP-HighFidelity-Renderer.asset │ │ ├── URP-HighFidelity-Renderer.asset.meta │ │ ├── URP-HighFidelity.asset │ │ ├── URP-HighFidelity.asset.meta │ │ ├── URP-Performant-Renderer.asset │ │ ├── URP-Performant-Renderer.asset.meta │ │ ├── URP-Performant.asset │ │ └── URP-Performant.asset.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── Triangle.png │ │ └── Triangle.png.meta ├── CesiumSettings.meta ├── CesiumSettings │ ├── Resources.meta │ └── Resources │ │ ├── CesiumIonServers.meta │ │ ├── CesiumIonServers │ │ ├── ion.cesium.com.asset │ │ └── ion.cesium.com.asset.meta │ │ ├── CesiumRuntimeSettings.asset │ │ └── CesiumRuntimeSettings.asset.meta ├── Readme.asset ├── Readme.asset.meta ├── StarterAssets.meta ├── StarterAssets │ ├── Editor.meta │ ├── Editor │ │ ├── PackageChecker.meta │ │ ├── PackageChecker │ │ │ ├── PackageCheckerSettings.json │ │ │ ├── PackageCheckerSettings.json.meta │ │ │ ├── StarterAssetsPackageChecker.dll │ │ │ └── StarterAssetsPackageChecker.dll.meta │ │ ├── StarterAssetsDeployMenu.cs │ │ ├── StarterAssetsDeployMenu.cs.meta │ │ ├── ThirdPersonStarterAssetsDeployMenu.cs │ │ └── ThirdPersonStarterAssetsDeployMenu.cs.meta │ ├── InputSystem.meta │ ├── InputSystem │ │ ├── StarterAssets.inputactions │ │ ├── StarterAssets.inputactions.meta │ │ ├── StarterAssets.inputsettings.asset │ │ ├── StarterAssets.inputsettings.asset.meta │ │ ├── StarterAssetsInputs.cs │ │ └── StarterAssetsInputs.cs.meta │ ├── Mobile.meta │ ├── Mobile │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CanvasInputs.meta │ │ │ ├── CanvasInputs │ │ │ │ ├── UI_Canvas_StarterAssetsInputs_Joysticks.prefab │ │ │ │ ├── UI_Canvas_StarterAssetsInputs_Joysticks.prefab.meta │ │ │ │ ├── UI_Canvas_StarterAssetsInputs_TouchZones.prefab │ │ │ │ └── UI_Canvas_StarterAssetsInputs_TouchZones.prefab.meta │ │ │ ├── EventSystem.meta │ │ │ ├── EventSystem │ │ │ │ ├── UI_EventSystem.prefab │ │ │ │ └── UI_EventSystem.prefab.meta │ │ │ ├── VirtualInputs.meta │ │ │ └── VirtualInputs │ │ │ │ ├── UI_Virtual_Button.prefab │ │ │ │ ├── UI_Virtual_Button.prefab.meta │ │ │ │ ├── UI_Virtual_Joystick.prefab │ │ │ │ ├── UI_Virtual_Joystick.prefab.meta │ │ │ │ ├── UI_Virtual_TouchZone.prefab │ │ │ │ └── UI_Virtual_TouchZone.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── CanvasInputs.meta │ │ │ ├── CanvasInputs │ │ │ │ ├── UICanvasControllerInput.cs │ │ │ │ └── UICanvasControllerInput.cs.meta │ │ │ ├── Utilities.meta │ │ │ ├── Utilities │ │ │ │ ├── MobileDisableAutoSwitchControls.cs │ │ │ │ └── MobileDisableAutoSwitchControls.cs.meta │ │ │ ├── VirtualInputs.meta │ │ │ └── VirtualInputs │ │ │ │ ├── UIVirtualButton.cs │ │ │ │ ├── UIVirtualButton.cs.meta │ │ │ │ ├── UIVirtualJoystick.cs │ │ │ │ ├── UIVirtualJoystick.cs.meta │ │ │ │ ├── UIVirtualTouchZone.cs │ │ │ │ └── UIVirtualTouchZone.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── UI_Circle_Bevel_Base.png │ │ │ ├── UI_Circle_Bevel_Base.png.meta │ │ │ ├── UI_Circle_Faded.png │ │ │ ├── UI_Circle_Faded.png.meta │ │ │ ├── UI_Icon_Jump.png │ │ │ ├── UI_Icon_Jump.png.meta │ │ │ ├── UI_Icon_Look.png │ │ │ ├── UI_Icon_Look.png.meta │ │ │ ├── UI_Icon_Move.png │ │ │ ├── UI_Icon_Move.png.meta │ │ │ ├── UI_Icon_Sprint.png │ │ │ └── UI_Icon_Sprint.png.meta │ ├── Readme.asset │ ├── Readme.asset.meta │ ├── StarterAssets_Documentation_v1.1.pdf │ ├── StarterAssets_Documentation_v1.1.pdf.meta │ ├── ThirdPersonController.meta │ ├── ThirdPersonController │ │ ├── Character.meta │ │ ├── Character │ │ │ ├── Animations.meta │ │ │ ├── Animations │ │ │ │ ├── Jump--InAir.anim.fbx │ │ │ │ ├── Jump--InAir.anim.fbx.meta │ │ │ │ ├── Jump--Jump.anim.fbx │ │ │ │ ├── Jump--Jump.anim.fbx.meta │ │ │ │ ├── Locomotion--Run_N.anim.fbx │ │ │ │ ├── Locomotion--Run_N.anim.fbx.meta │ │ │ │ ├── Locomotion--Run_N_Land.anim.fbx │ │ │ │ ├── Locomotion--Run_N_Land.anim.fbx.meta │ │ │ │ ├── Locomotion--Run_S.anim.fbx │ │ │ │ ├── Locomotion--Run_S.anim.fbx.meta │ │ │ │ ├── Locomotion--Walk_N.anim.fbx │ │ │ │ ├── Locomotion--Walk_N.anim.fbx.meta │ │ │ │ ├── Locomotion--Walk_N_Land.anim.fbx │ │ │ │ ├── Locomotion--Walk_N_Land.anim.fbx.meta │ │ │ │ ├── Stand--Idle.anim.fbx │ │ │ │ ├── Stand--Idle.anim.fbx.meta │ │ │ │ ├── StarterAssetsThirdPerson.controller │ │ │ │ └── StarterAssetsThirdPerson.controller.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Built-in_RP.meta │ │ │ │ ├── Built-in_RP │ │ │ │ │ ├── M_ArmatureColor_Arms.mat │ │ │ │ │ ├── M_ArmatureColor_Arms.mat.meta │ │ │ │ │ ├── M_ArmatureColor_Body.mat │ │ │ │ │ ├── M_ArmatureColor_Body.mat.meta │ │ │ │ │ ├── M_ArmatureColor_Legs.mat │ │ │ │ │ └── M_ArmatureColor_Legs.mat.meta │ │ │ │ ├── M_Armature_Arms.mat │ │ │ │ ├── M_Armature_Arms.mat.meta │ │ │ │ ├── M_Armature_Body.mat │ │ │ │ ├── M_Armature_Body.mat.meta │ │ │ │ ├── M_Armature_Legs.mat │ │ │ │ └── M_Armature_Legs.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── Armature.fbx │ │ │ │ └── Armature.fbx.meta │ │ │ ├── Sfx.meta │ │ │ ├── Sfx │ │ │ │ ├── Player_Footstep_01.wav │ │ │ │ ├── Player_Footstep_01.wav.meta │ │ │ │ ├── Player_Footstep_02.wav │ │ │ │ ├── Player_Footstep_02.wav.meta │ │ │ │ ├── Player_Footstep_03.wav │ │ │ │ ├── Player_Footstep_03.wav.meta │ │ │ │ ├── Player_Footstep_04.wav │ │ │ │ ├── Player_Footstep_04.wav.meta │ │ │ │ ├── Player_Footstep_05.wav │ │ │ │ ├── Player_Footstep_05.wav.meta │ │ │ │ ├── Player_Footstep_06.wav │ │ │ │ ├── Player_Footstep_06.wav.meta │ │ │ │ ├── Player_Footstep_07.wav │ │ │ │ ├── Player_Footstep_07.wav.meta │ │ │ │ ├── Player_Footstep_08.wav │ │ │ │ ├── Player_Footstep_08.wav.meta │ │ │ │ ├── Player_Footstep_09.wav │ │ │ │ ├── Player_Footstep_09.wav.meta │ │ │ │ ├── Player_Footstep_10.wav │ │ │ │ ├── Player_Footstep_10.wav.meta │ │ │ │ ├── Player_Land.wav │ │ │ │ └── Player_Land.wav.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── Armature_Arms_AlbedoTransparency.tif │ │ │ │ ├── Armature_Arms_AlbedoTransparency.tif.meta │ │ │ │ ├── Armature_Arms_MetallicSmoothness.tif │ │ │ │ ├── Armature_Arms_MetallicSmoothness.tif.meta │ │ │ │ ├── Armature_Arms_Normal.tif │ │ │ │ ├── Armature_Arms_Normal.tif.meta │ │ │ │ ├── Armature_Arms_RGB.tif │ │ │ │ ├── Armature_Arms_RGB.tif.meta │ │ │ │ ├── Armature_Body_AlbedoTransparency.tif │ │ │ │ ├── Armature_Body_AlbedoTransparency.tif.meta │ │ │ │ ├── Armature_Body_MetallicSmoothness.tif │ │ │ │ ├── Armature_Body_MetallicSmoothness.tif.meta │ │ │ │ ├── Armature_Body_Normal.tif │ │ │ │ ├── Armature_Body_Normal.tif.meta │ │ │ │ ├── Armature_Body_RGB.tif │ │ │ │ ├── Armature_Body_RGB.tif.meta │ │ │ │ ├── Armature_Legs_AlbedoTransparency.tif │ │ │ │ ├── Armature_Legs_AlbedoTransparency.tif.meta │ │ │ │ ├── Armature_Legs_MetallicSmoothness.tif │ │ │ │ ├── Armature_Legs_MetallicSmoothness.tif.meta │ │ │ │ ├── Armature_Legs_Normal.tif │ │ │ │ ├── Armature_Legs_Normal.tif.meta │ │ │ │ ├── Armature_Legs_RGB.tif │ │ │ │ └── Armature_Legs_RGB.tif.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── MainCamera.prefab │ │ │ ├── MainCamera.prefab.meta │ │ │ ├── NestedParentArmature_Unpack.prefab │ │ │ ├── NestedParentArmature_Unpack.prefab.meta │ │ │ ├── NestedParentCapsule_Unpack.prefab │ │ │ ├── NestedParentCapsule_Unpack.prefab.meta │ │ │ ├── PlayerArmature.prefab │ │ │ ├── PlayerArmature.prefab.meta │ │ │ ├── PlayerCapsule.prefab │ │ │ ├── PlayerCapsule.prefab.meta │ │ │ ├── PlayerFollowCamera.prefab │ │ │ └── PlayerFollowCamera.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── BasicRigidBodyPush.cs │ │ │ ├── BasicRigidBodyPush.cs.meta │ │ │ ├── ThirdPersonController.cs │ │ │ └── ThirdPersonController.cs.meta │ ├── license.txt │ └── license.txt.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── UniversalRenderPipelineGlobalSettings.asset ├── UniversalRenderPipelineGlobalSettings.asset.meta ├── XR.meta ├── XR │ ├── Loaders.meta │ ├── Loaders │ │ ├── Oculus Loader.asset │ │ ├── Oculus Loader.asset.meta │ │ ├── Open XR Loader.asset │ │ └── Open XR Loader.asset.meta │ ├── Settings.meta │ ├── Settings │ │ ├── Oculus Settings.asset │ │ ├── Oculus Settings.asset.meta │ │ ├── OpenXR Package Settings.asset │ │ └── OpenXR Package Settings.asset.meta │ ├── XRGeneralSettings.asset │ └── XRGeneralSettings.asset.meta ├── XRI.meta ├── XRI │ ├── Settings.meta │ └── Settings │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── InteractionLayerSettings.asset │ │ ├── InteractionLayerSettings.asset.meta │ │ ├── XRDeviceSimulatorSettings.asset │ │ └── XRDeviceSimulatorSettings.asset.meta │ │ ├── XRInteractionEditorSettings.asset │ │ └── XRInteractionEditorSettings.asset.meta ├── XRInteractionToolkit.meta └── XRInteractionToolkit │ ├── 2.3.2.meta │ └── 2.3.2 │ ├── Starter Assets.meta │ ├── Starter Assets │ ├── .sample.json │ ├── Unity.XR.Interaction.Toolkit.Samples.StarterAssets.asmdef │ ├── Unity.XR.Interaction.Toolkit.Samples.StarterAssets.asmdef.meta │ ├── XRI Default Continuous Move.preset │ ├── XRI Default Continuous Move.preset.meta │ ├── XRI Default Continuous Turn.preset │ ├── XRI Default Continuous Turn.preset.meta │ ├── XRI Default Gaze Controller.preset │ ├── XRI Default Gaze Controller.preset.meta │ ├── XRI Default Input Actions.inputactions │ ├── XRI Default Input Actions.inputactions.meta │ ├── XRI Default Left Controller.preset │ ├── XRI Default Left Controller.preset.meta │ ├── XRI Default Left Grab Move.preset │ ├── XRI Default Left Grab Move.preset.meta │ ├── XRI Default Right Controller.preset │ ├── XRI Default Right Controller.preset.meta │ ├── XRI Default Right Grab Move.preset │ ├── XRI Default Right Grab Move.preset.meta │ ├── XRI Default Snap Turn.preset │ ├── XRI Default Snap Turn.preset.meta │ ├── XRI Default XR UI Input Module.preset │ └── XRI Default XR UI Input Module.preset.meta │ ├── XR Device Simulator.meta │ └── XR Device Simulator │ ├── .sample.json │ ├── Scripts.meta │ ├── Scripts │ ├── XRDeviceSimulatorControllerUI.cs │ ├── XRDeviceSimulatorControllerUI.cs.meta │ ├── XRDeviceSimulatorUI.cs │ └── XRDeviceSimulatorUI.cs.meta │ ├── UI.meta │ ├── UI │ ├── ControllerDevice.meta │ ├── ControllerDevice │ │ ├── ControllerLeft.png │ │ ├── ControllerLeft.png.meta │ │ ├── ControllerOverlayLinesLeft.png │ │ ├── ControllerOverlayLinesLeft.png.meta │ │ ├── ControllerOverlayLinesRight.png │ │ ├── ControllerOverlayLinesRight.png.meta │ │ ├── ControllerRight.png │ │ └── ControllerRight.png.meta │ ├── General.meta │ ├── General │ │ ├── CloseWindow.png │ │ ├── CloseWindow.png.meta │ │ ├── CycleXRDevices.png │ │ ├── CycleXRDevices.png.meta │ │ ├── DeviceSimUI_bg.png │ │ ├── DeviceSimUI_bg.png.meta │ │ ├── Gripper.png │ │ ├── Gripper.png.meta │ │ ├── KeyboardIcon.png │ │ ├── KeyboardIcon.png.meta │ │ ├── Locked.png │ │ ├── Locked.png.meta │ │ ├── Look.png │ │ ├── Look.png.meta │ │ ├── OpenWindow.png │ │ ├── OpenWindow.png.meta │ │ ├── Unlocked.png │ │ └── Unlocked.png.meta │ ├── HeadDevice.meta │ ├── HeadDevice │ │ ├── HMD.png │ │ ├── HMD.png.meta │ │ ├── HMDOverlay.png │ │ ├── HMDOverlay.png.meta │ │ ├── HMD_d.png │ │ ├── HMD_d.png.meta │ │ ├── MoveRotateTool.png │ │ ├── MoveRotateTool.png.meta │ │ ├── Movement.png │ │ ├── Movement.png.meta │ │ ├── XR.png │ │ └── XR.png.meta │ ├── Mouse.meta │ ├── Mouse │ │ ├── Cursor.png │ │ ├── Cursor.png.meta │ │ ├── Mouse.png │ │ ├── Mouse.png.meta │ │ ├── MouseMoveAround.png │ │ ├── MouseMoveAround.png.meta │ │ ├── MouseR.png │ │ ├── MouseR.png.meta │ │ ├── MouseR_d.png │ │ └── MouseR_d.png.meta │ ├── XR Device Simulator UI.prefab │ └── XR Device Simulator UI.prefab.meta │ ├── Unity.XR.Interaction.Toolkit.Samples.DeviceSimulator.asmdef │ ├── Unity.XR.Interaction.Toolkit.Samples.DeviceSimulator.asmdef.meta │ ├── XR Device Controller Controls.inputactions │ ├── XR Device Controller Controls.inputactions.meta │ ├── XR Device Simulator Controls.inputactions │ ├── XR Device Simulator Controls.inputactions.meta │ ├── XR Device Simulator.prefab │ └── XR Device Simulator.prefab.meta ├── Images~ ├── Cesium_for_Unity-Logo-WhiteBGH.jpg ├── architectural_design.jpg ├── ferry_building.jpg ├── googleplex.jpeg ├── melbourne_point_cloud.jpg ├── metadata.jpg ├── new_york_magic_leap.jpg └── san_francisco.jpg ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRPackageSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | Library/ 2 | UserSettings/ 3 | Logs/ 4 | obj/ 5 | Temp/ 6 | Assets/CesiumForUnity/ 7 | .vs/ 8 | .vsconfig 9 | *.sln 10 | *.csproj -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 602cb6131a2bc4f438a9ca00b801e505 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dc2bdbeb7abb77458bcf97708e4439d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- 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/Assets/CesiumForUnitySamples/Scripts/CesiumSamplesLocationsData.cs: -------------------------------------------------------------------------------- 1 | using CesiumForUnity; 2 | using System; 3 | using Unity.Mathematics; 4 | using UnityEngine; 5 | 6 | /// 7 | /// A series of locations saved as a scriptable object for use at runtime, e.g., to put UI markers 8 | /// at each location on the globe. 9 | /// 10 | public class CesiumSamplesLocationData : ScriptableObject 11 | { 12 | /// 13 | /// A representation of a location on the globe. 14 | /// 15 | [Serializable] 16 | public class Location 17 | { 18 | public string Name; 19 | public double Longitude; 20 | public double Latitude; 21 | public double Height; 22 | 23 | /// 24 | /// Can used to toggle whether or not a location is used in some way at runtime. 25 | /// 26 | public bool IsEnabled = true; 27 | 28 | public double3 CoordinatesEcef => CesiumWgs84Ellipsoid.LongitudeLatitudeHeightToEarthCenteredEarthFixed(new double3(Longitude, Latitude, Height)); 29 | } 30 | 31 | [SerializeField] 32 | private Location[] _locations = new Location[0]; 33 | 34 | /// 35 | /// The array of locations saved in this object. 36 | /// 37 | public Location[] Locations => _locations; 38 | 39 | } -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesLocationsData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa5e53a75492ec2458e267d6fb65843f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesMetadataPicking.cs.meta: -------------------------------------------------------------------------------- 1 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60291a147eda25341b95f426b9dcf7ec 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesMetadataPickingVR.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08354287c9ec5b04cbf9bdefcbc63e8c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesRequiresMagicLeap.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 086af82e52622d547875e392b5eb5faa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 655f0d1084ebee849acfd5aec920bb0b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesTeleportationArea.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using CesiumForUnity; 3 | using UnityEngine.XR.Interaction.Toolkit; 4 | 5 | public class CesiumSamplesTeleportationArea : MonoBehaviour 6 | { 7 | void Start() 8 | { 9 | Cesium3DTileset tileset = GetComponent(); 10 | if (tileset != null) 11 | { 12 | tileset.OnTileGameObjectCreated += go => 13 | go.AddComponent(); 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesTeleportationArea.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b93fea997df1dff4e89cb8f3352c1213 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesToggleLayer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | [RequireComponent(typeof(Toggle))] 5 | public class CesiumSamplesToggleLayer : MonoBehaviour 6 | { 7 | [SerializeField] private GameObject target; 8 | private Toggle toggle; 9 | 10 | private void Awake() 11 | { 12 | toggle = GetComponent(); 13 | 14 | if (toggle != null) 15 | { 16 | toggle.onValueChanged.AddListener(OnToggleValueChanged); 17 | } 18 | else 19 | { 20 | Debug.LogError("CesiumSamplesToggleLayer requires a Toggle component on the same GameObject."); 21 | } 22 | } 23 | 24 | private void Start() 25 | { 26 | if (target != null) 27 | { 28 | target.SetActive(toggle.isOn); 29 | } 30 | } 31 | 32 | private void OnDestroy() 33 | { 34 | if (toggle != null) 35 | { 36 | toggle.onValueChanged.RemoveListener(OnToggleValueChanged); 37 | } 38 | } 39 | 40 | private void OnToggleValueChanged(bool isOn) 41 | { 42 | if (target != null) 43 | { 44 | target.SetActive(isOn); 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesToggleLayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ee886905d6fb852428a1351ce9f9235b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesTransformFromCamera.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class CesiumSamplesTransformFromCamera : MonoBehaviour 4 | { 5 | [SerializeField] 6 | private Vector3 _cameraOffset = Vector3.zero; 7 | 8 | private void Update() 9 | { 10 | Vector3 cameraPos = Camera.main.transform.position; 11 | transform.position = cameraPos + Camera.main.transform.rotation * _cameraOffset; 12 | transform.rotation = Quaternion.LookRotation(transform.position - cameraPos); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/CesiumSamplesTransformFromCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4216712999761074f958efd5b91269a6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cad0d8c840261b94481715d77f91df03 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/CesiumForUnitySamples/Scripts/Editor/CesiumMagicLeapDefine.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEditor; 4 | 5 | [InitializeOnLoad] 6 | public class CesiumMagicLeapDefine 7 | { 8 | private const string CESIUM_ML_DEFINE = "CESIUM_MAGIC_LEAP"; 9 | 10 | [InitializeOnLoadMethod] 11 | private static void CheckAndEnableMagicLeapDefine() 12 | { 13 | // We don't get a script define for the ML SDK package being included, so we check if its assembly exists 14 | // If it does, we set our own define 15 | System.Reflection.Assembly mlAssembly; 16 | try 17 | { 18 | mlAssembly = System.Reflection.Assembly.Load("MagicLeap.SDK"); 19 | } 20 | catch (System.IO.FileNotFoundException) 21 | { 22 | mlAssembly = null; 23 | } 24 | 25 | if (mlAssembly == null) 26 | { 27 | #if CESIUM_MAGIC_LEAP 28 | // Remove the define if it already exists, to clean up after ourselves 29 | PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, out string[] defines); 30 | defines = defines.Where(d => d != CESIUM_ML_DEFINE).ToArray(); 31 | PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, defines); 32 | #endif 33 | return; 34 | } 35 | 36 | #if !CESIUM_MAGIC_LEAP 37 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | #if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED 3 | using UnityEngine.InputSystem; 4 | #endif 5 | 6 | namespace StarterAssets 7 | { 8 | public class StarterAssetsInputs : MonoBehaviour 9 | { 10 | [Header("Character Input Values")] 11 | public Vector2 move; 12 | public Vector2 look; 13 | public bool jump; 14 | public bool sprint; 15 | 16 | [Header("Movement Settings")] 17 | public bool analogMovement; 18 | 19 | [Header("Mouse Cursor Settings")] 20 | public bool cursorLocked = true; 21 | public bool cursorInputForLook = true; 22 | 23 | #if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED 24 | public void OnMove(InputValue value) 25 | { 26 | MoveInput(value.Get()); 27 | } 28 | 29 | public void OnLook(InputValue value) 30 | { 31 | if(cursorInputForLook) 32 | { 33 | LookInput(value.Get()); 34 | } 35 | } 36 | 37 | public void OnJump(InputValue value) 38 | { 39 | JumpInput(value.isPressed); 40 | } 41 | 42 | public void OnSprint(InputValue value) 43 | { 44 | SprintInput(value.isPressed); 45 | } 46 | #endif 47 | 48 | 49 | public void MoveInput(Vector2 newMoveDirection) 50 | { 51 | move = newMoveDirection; 52 | } 53 | 54 | public void LookInput(Vector2 newLookDirection) 55 | { 56 | look = newLookDirection; 57 | } 58 | 59 | public void JumpInput(bool newJumpState) 60 | { 61 | jump = newJumpState; 62 | } 63 | 64 | public void SprintInput(bool newSprintState) 65 | { 66 | sprint = newSprintState; 67 | } 68 | 69 | private void OnApplicationFocus(bool hasFocus) 70 | { 71 | SetCursorState(cursorLocked); 72 | } 73 | 74 | private void SetCursorState(bool newState) 75 | { 76 | Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None; 77 | } 78 | } 79 | 80 | } -------------------------------------------------------------------------------- /Assets/StarterAssets/InputSystem/StarterAssetsInputs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e087ecce43ebbff45a1b360637807d93 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14344c134ca94dc42887027aebcf24a5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49852dd85b2de7b4997a61317937f2e1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/CanvasInputs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ac91ba6d254abc4c98c1a8868673b28 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/CanvasInputs/UI_Canvas_StarterAssetsInputs_Joysticks.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f7f3dde7ae722a4aafffe20691ad702 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/CanvasInputs/UI_Canvas_StarterAssetsInputs_TouchZones.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7484ce6f8ca3d81408c606b5ae8b9ff3 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/EventSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c89b887ca267db84f895ccd75713a923 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/EventSystem/UI_EventSystem.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0271df749728104eac22c3d897fd8ce 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/VirtualInputs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f242e43338822940a6223675e92f05d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/VirtualInputs/UI_Virtual_Button.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e55d9b4642484f41be20c69a9b48063 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/VirtualInputs/UI_Virtual_Joystick.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6eb08bfc0fd869c47b796c42ada099da 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Prefabs/VirtualInputs/UI_Virtual_TouchZone.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c82978c3789dad44da354dc354c782b2 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b0e507958fc3a940b3afabb02fdb2cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/CanvasInputs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0777899404b4b2b4696f1032f3231697 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace StarterAssets 4 | { 5 | public class UICanvasControllerInput : MonoBehaviour 6 | { 7 | 8 | [Header("Output")] 9 | public StarterAssetsInputs starterAssetsInputs; 10 | 11 | public void VirtualMoveInput(Vector2 virtualMoveDirection) 12 | { 13 | starterAssetsInputs.MoveInput(virtualMoveDirection); 14 | } 15 | 16 | public void VirtualLookInput(Vector2 virtualLookDirection) 17 | { 18 | starterAssetsInputs.LookInput(virtualLookDirection); 19 | } 20 | 21 | public void VirtualJumpInput(bool virtualJumpState) 22 | { 23 | starterAssetsInputs.JumpInput(virtualJumpState); 24 | } 25 | 26 | public void VirtualSprintInput(bool virtualSprintState) 27 | { 28 | starterAssetsInputs.SprintInput(virtualSprintState); 29 | } 30 | 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a300d010f57451488aa99000126fbd5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/Utilities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a499c73a35b488449a6f9e9db9e88120 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs: -------------------------------------------------------------------------------- 1 | /* 2 | The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices. 3 | IE: Switching from Keyboard to Gamepad in-game. 4 | When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc) 5 | In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance. 6 | This is fixed in Input System 1.1. 7 | For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile. 8 | */ 9 | 10 | using UnityEngine; 11 | #if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED 12 | using UnityEngine.InputSystem; 13 | #endif 14 | 15 | public class MobileDisableAutoSwitchControls : MonoBehaviour 16 | { 17 | 18 | #if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID) && STARTER_ASSETS_PACKAGES_CHECKED 19 | 20 | [Header("Target")] 21 | public PlayerInput playerInput; 22 | 23 | void Start() 24 | { 25 | DisableAutoSwitchControls(); 26 | } 27 | 28 | void DisableAutoSwitchControls() 29 | { 30 | playerInput.neverAutoSwitchControlSchemes = true; 31 | } 32 | 33 | #endif 34 | 35 | } 36 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 901182334643ba1438a25accc6bd0c79 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bcc364c89270bab40a69cac58f5ae926 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | using UnityEngine.Events; 4 | 5 | public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler 6 | { 7 | [System.Serializable] 8 | public class BoolEvent : UnityEvent { } 9 | [System.Serializable] 10 | public class Event : UnityEvent { } 11 | 12 | [Header("Output")] 13 | public BoolEvent buttonStateOutputEvent; 14 | public Event buttonClickOutputEvent; 15 | 16 | public void OnPointerDown(PointerEventData eventData) 17 | { 18 | OutputButtonStateValue(true); 19 | } 20 | 21 | public void OnPointerUp(PointerEventData eventData) 22 | { 23 | OutputButtonStateValue(false); 24 | } 25 | 26 | public void OnPointerClick(PointerEventData eventData) 27 | { 28 | OutputButtonClickEvent(); 29 | } 30 | 31 | void OutputButtonStateValue(bool buttonState) 32 | { 33 | buttonStateOutputEvent.Invoke(buttonState); 34 | } 35 | 36 | void OutputButtonClickEvent() 37 | { 38 | buttonClickOutputEvent.Invoke(); 39 | } 40 | 41 | } 42 | 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16 | title: Welcome to Starter Assets! 17 | sections: 18 | - heading: Starter Assets Readme 19 | text: 20 | linkText: 21 | url: 22 | - heading: 23 | text: 'Starter Assets include First and Third Person Character controllers built 24 | in a modular way as a solid foundation for any game genre. ' 25 | linkText: Starter Assets - First Person Character Controller 26 | url: http://u3d.as/2z1q 27 | - heading: 28 | text: 29 | linkText: Starter Assets - Third Person Character Controller 30 | url: http://u3d.as/2z1r 31 | - heading: 32 | text: "The Starter Assets packages are compatible with Unity 2020.3 LTS and leverage 33 | Unity\u2019s CharacterController component." 34 | linkText: 35 | url: 36 | - heading: Important note 37 | text: The Starter Assets packages require the Input System and Cinemachine packages 38 | to work. See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) 39 | for more information. 40 | linkText: 41 | url: 42 | - heading: 'Get started ' 43 | text: In StarterAssets/ThirdPersonController/Scenes or StarterAssets/FirstPersonController/Scenes, 44 | you will find the Playground Scene. Here you can use the Starter Assets controller 45 | in a simple playground environment and start adjusting the controller settings 46 | to your liking. 47 | linkText: 48 | url: 49 | - heading: Documentation 50 | text: See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) 51 | for more information on how to set up the Starter Assets in a new Scene, in 52 | HDRP/URP, or for mobile devices. 53 | linkText: 54 | url: 55 | - heading: 'We want to hear your feedback! ' 56 | text: 57 | linkText: Click here to let us know what you think about this package. 58 | url: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_5cg7IkyOprbHqia?packagename=starterassets 59 | loadedLayout: 1 60 | -------------------------------------------------------------------------------- /Assets/StarterAssets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4181bfe715a83e843b7538d750dc57cc 3 | timeCreated: 1484217493 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/StarterAssets_Documentation_v1.1.pdf: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Prefabs/NestedParentArmature_Unpack.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c708a3b79cd542b42bbfedb17e213bc1 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Prefabs/NestedParentCapsule_Unpack.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 212907312655a4443a025a304442c17c 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Prefabs/PlayerArmature.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64dce48905ffd9b4293e595fa6941544 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Prefabs/PlayerCapsule.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2553cec8fdb3eb643bbe9f2ec880c472 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Prefabs/PlayerFollowCamera.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1a802ecaf6775746bb2a929fb554ad8 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22db1f6f78cfb3440835ed6dee5f8e9e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class BasicRigidBodyPush : MonoBehaviour 4 | { 5 | public LayerMask pushLayers; 6 | public bool canPush; 7 | [Range(0.5f, 5f)] public float strength = 1.1f; 8 | 9 | private void OnControllerColliderHit(ControllerColliderHit hit) 10 | { 11 | if (canPush) PushRigidBodies(hit); 12 | } 13 | 14 | private void PushRigidBodies(ControllerColliderHit hit) 15 | { 16 | // https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html 17 | 18 | // make sure we hit a non kinematic rigidbody 19 | Rigidbody body = hit.collider.attachedRigidbody; 20 | if (body == null || body.isKinematic) return; 21 | 22 | // make sure we only push desired layer(s) 23 | var bodyLayerMask = 1 << body.gameObject.layer; 24 | if ((bodyLayerMask & pushLayers.value) == 0) return; 25 | 26 | // We dont want to push objects below us 27 | if (hit.moveDirection.y < -0.3f) return; 28 | 29 | // Calculate push direction from move direction, horizontal motion only 30 | Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z); 31 | 32 | // Apply the push and take strength into account 33 | body.AddForce(pushDir * 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