├── .gitattributes ├── .gitignore ├── Assets ├── ChiliMilkToonShader.meta ├── ChiliMilkToonShader │ ├── Editor.meta │ ├── Editor │ │ ├── ChiliMilk.Toon.Editor.asmdef │ │ ├── ChiliMilk.Toon.Editor.asmdef.meta │ │ ├── ToonShaderGUI.cs │ │ └── ToonShaderGUI.cs.meta │ ├── Include.meta │ ├── Include │ │ ├── ToonForwardPass.hlsl │ │ ├── ToonForwardPass.hlsl.meta │ │ ├── ToonFunction.hlsl │ │ ├── ToonFunction.hlsl.meta │ │ ├── ToonHairShadowMaskPass.hlsl │ │ ├── ToonHairShadowMaskPass.hlsl.meta │ │ ├── ToonInput.hlsl │ │ ├── ToonInput.hlsl.meta │ │ ├── ToonLighting.hlsl │ │ ├── ToonLighting.hlsl.meta │ │ ├── ToonMetaPass.hlsl │ │ ├── ToonMetaPass.hlsl.meta │ │ ├── ToonOutlinePass.hlsl │ │ └── ToonOutlinePass.hlsl.meta │ ├── RenderFeature.meta │ ├── RenderFeature │ │ ├── RenderFrontHairShadowMaskFeature.cs │ │ ├── RenderFrontHairShadowMaskFeature.cs.meta │ │ ├── RenderOutlineFeature.cs │ │ └── RenderOutlineFeature.cs.meta │ ├── Script.meta │ ├── Script │ │ ├── SetSDFShadowProperty.cs │ │ └── SetSDFShadowProperty.cs.meta │ ├── Shader.meta │ ├── Shader │ │ ├── Toon.shader │ │ └── Toon.shader.meta │ ├── Tool.meta │ └── Tool │ │ ├── JTRP.meta │ │ └── JTRP │ │ ├── Editor.meta │ │ └── Editor │ │ ├── Import.meta │ │ └── Import │ │ ├── ModelOutlineImporter.cs │ │ └── ModelOutlineImporter.cs.meta ├── SDF_Face.meta ├── SDF_Face │ ├── ChiliMilk_Face.mat │ ├── ChiliMilk_Face.mat.meta │ ├── SDFMask.png │ ├── SDFMask.png.meta │ ├── face.fbx │ └── face.fbx.meta ├── Scenes.meta ├── Scenes │ ├── BatchTest.unity │ ├── BatchTest.unity.meta │ ├── BatchTestSettings.lighting │ ├── BatchTestSettings.lighting.meta │ ├── SDF_Face.meta │ ├── SDF_Face.unity │ ├── SDF_Face.unity.meta │ ├── SDF_Face │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta │ ├── SDF_FaceSetting.lighting │ ├── SDF_FaceSetting.lighting.meta │ ├── Test.meta │ ├── Test.unity │ ├── Test.unity.meta │ ├── Test │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta │ ├── TestSettings.lighting │ └── TestSettings.lighting.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-Default.asset │ └── UniversalRP-Default.asset.meta ├── UnityChan.meta ├── UnityChan │ ├── License.meta │ ├── License │ │ ├── UCL2.0.meta │ │ └── UCL2.0 │ │ │ ├── English.meta │ │ │ ├── English │ │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf │ │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf.meta │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf.meta │ │ │ ├── 03Indication of License_EN_UCL2.0.pdf │ │ │ └── 03Indication of License_EN_UCL2.0.pdf.meta │ │ │ ├── Japanese.meta │ │ │ ├── Japanese │ │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf │ │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf.meta │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf │ │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf.meta │ │ │ ├── 03Indication of License_JP_UCL2.0.pdf │ │ │ └── 03Indication of License_JP_UCL2.0.pdf.meta │ │ │ ├── License Logo.meta │ │ │ └── License Logo │ │ │ ├── LUUL_LOGO_rules02.ai │ │ │ ├── LUUL_LOGO_rules02.ai.meta │ │ │ ├── LUUL_LOGO_rules02.psd │ │ │ ├── LUUL_LOGO_rules02.psd.meta │ │ │ ├── LUUL_logo-guideline.pdf │ │ │ ├── LUUL_logo-guideline.pdf.meta │ │ │ ├── LUUL_logo-guideline_en.pdf │ │ │ ├── LUUL_logo-guideline_en.pdf.meta │ │ │ ├── Others.meta │ │ │ └── Others │ │ │ ├── jpg.meta │ │ │ ├── jpg │ │ │ ├── Dark_Silhouette.jpg │ │ │ ├── Dark_Silhouette.jpg.meta │ │ │ ├── Light_Silhouette.jpg │ │ │ └── Light_Silhouette.jpg.meta │ │ │ ├── png.meta │ │ │ ├── png │ │ │ ├── Dark_Silhouette.png │ │ │ ├── Dark_Silhouette.png.meta │ │ │ ├── Light_Frame.png │ │ │ ├── Light_Frame.png.meta │ │ │ ├── Light_Silhouette.png │ │ │ └── Light_Silhouette.png.meta │ │ │ ├── svg.meta │ │ │ └── svg │ │ │ ├── Dark_Silhouette.svg │ │ │ ├── Dark_Silhouette.svg.meta │ │ │ ├── Light_Frame.svg │ │ │ ├── Light_Frame.svg.meta │ │ │ ├── Light_Silhouette.svg │ │ │ └── Light_Silhouette.svg.meta │ ├── Material.meta │ ├── Material │ │ ├── ChiliMilk_Toon.mat │ │ ├── ChiliMilk_Toon.mat.meta │ │ ├── Cloth.mat │ │ ├── Cloth.mat.meta │ │ ├── Eye.mat │ │ ├── Eye.mat.meta │ │ ├── FHair.mat │ │ ├── FHair.mat.meta │ │ ├── Face.mat │ │ ├── Face.mat.meta │ │ ├── FaceStencilMask.mat │ │ ├── FaceStencilMask.mat.meta │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Hair.mat │ │ ├── Hair.mat.meta │ │ ├── Head.mat │ │ ├── Head.mat.meta │ │ ├── Skybox_Mat.mat │ │ └── Skybox_Mat.mat.meta │ ├── SD_unitychan.meta │ ├── SD_unitychan │ │ ├── Models.meta │ │ └── Models │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── def_mat.mat │ │ │ └── def_mat.mat.meta │ │ │ ├── SD_unitychan_humanoid_ol.fbx │ │ │ └── SD_unitychan_humanoid_ol.fbx.meta │ ├── Textures.meta │ └── Textures │ │ ├── Clipping_Eye.png │ │ ├── Clipping_Eye.png.meta │ │ ├── Clipping_Eyebrow.png │ │ ├── Clipping_Eyebrow.png.meta │ │ ├── Clipping_Head.png │ │ ├── Clipping_Head.png.meta │ │ ├── Hair_Shift.tga │ │ ├── Hair_Shift.tga.meta │ │ ├── SD_Unitychan_normal.png │ │ ├── SD_Unitychan_normal.png.meta │ │ ├── utc_all2_dark.png │ │ ├── utc_all2_dark.png.meta │ │ ├── utc_all2_light.png │ │ ├── utc_all2_light.png.meta │ │ ├── utc_all2_offsetdark.png │ │ └── utc_all2_offsetdark.png.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── AutoStreamingSettings.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md └── image ├── AdvancedOptions.png ├── AfterBatch.png ├── Base.png ├── BeforeBatch.png ├── BlendRim.png ├── Genshin_Sample.gif ├── NotSupportBatch.png ├── Outline.png ├── RenderOutline.png ├── Rim.png ├── SDFFace.png ├── SDFMask.png ├── SDFScript.png ├── Shadow.png ├── Specular.png ├── SurfaceOptions.png └── UnityChan.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95c9c37e03c21d043bb557a89b56e687 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4e281dcfd147ce43a6ada8e16b332f5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Editor/ChiliMilk.Toon.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ChiliMilk.Toon.Editor", 3 | "references": [], 4 | "includePlatforms": [ 5 | "Editor" 6 | ], 7 | "excludePlatforms": [], 8 | "allowUnsafeCode": false, 9 | "overrideReferences": true, 10 | "precompiledReferences": [], 11 | "autoReferenced": false, 12 | "defineConstraints": [], 13 | "versionDefines": [], 14 | "noEngineReferences": false 15 | } -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Editor/ChiliMilk.Toon.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16ee1b93c6ea20b46b9d88bf45a342d1 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Editor/ToonShaderGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5475a83e3ca7c2499dfbc122c4d6fce 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f72da69e82fc51340bda600dd76fabb0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonForwardPass.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef TOON_FORWARD_PASS_INCLUDED 2 | #define TOON_FORWARD_PASS_INCLUDED 3 | 4 | struct Attributes 5 | { 6 | float4 positionOS : POSITION; 7 | float3 normalOS : NORMAL; 8 | float4 tangentOS : TANGENT; 9 | float2 texcoord : TEXCOORD0; 10 | float2 lightmapUV : TEXCOORD1; 11 | UNITY_VERTEX_INPUT_INSTANCE_ID 12 | }; 13 | 14 | struct Varyings 15 | { 16 | float2 uv : TEXCOORD0; 17 | DECLARE_LIGHTMAP_OR_SH(lightmapUV, vertexSH, 1); 18 | 19 | #if defined(REQUIRES_WORLD_SPACE_POS_INTERPOLATOR) 20 | float3 positionWS : TEXCOORD2; 21 | #endif 22 | 23 | #if defined(_NORMALMAP) || defined(_HAIRSPECULAR) 24 | float4 normalWS : TEXCOORD3; // xyz: normal, w: viewDir.x 25 | float4 tangentWS : TEXCOORD4; // xyz: tangent, w: viewDir.y 26 | float4 bitangentWS : TEXCOORD5; // xyz: bitangent, w: viewDir.z 27 | #else 28 | float3 normalWS : TEXCOORD3; 29 | float3 viewDirWS : TEXCOORD4; 30 | #endif 31 | 32 | half4 fogFactorAndVertexLight : TEXCOORD6; // x: fogFactor, yzw: vertex light 33 | 34 | #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) 35 | float4 shadowCoord : TEXCOORD7; 36 | #endif 37 | 38 | float4 positionCS : SV_POSITION; 39 | UNITY_VERTEX_INPUT_INSTANCE_ID 40 | UNITY_VERTEX_OUTPUT_STEREO 41 | }; 42 | 43 | void InitializeInputDataToon(Varyings input, half3 normalTS, out InputDataToon inputData) 44 | { 45 | inputData = (InputDataToon)0; 46 | 47 | #if defined(REQUIRES_WORLD_SPACE_POS_INTERPOLATOR) 48 | inputData.positionWS = input.positionWS; 49 | #endif 50 | 51 | #if defined(_NORMALMAP) || defined(_HAIRSPECULAR) 52 | half3 viewDirWS = half3(input.normalWS.w, input.tangentWS.w, input.bitangentWS.w); 53 | inputData.normalWS = TransformTangentToWorld(normalTS, 54 | half3x3(input.tangentWS.xyz, input.bitangentWS.xyz, input.normalWS.xyz)); 55 | #else 56 | half3 viewDirWS = input.viewDirWS; 57 | inputData.normalWS = input.normalWS; 58 | #endif 59 | 60 | #ifdef _HAIRSPECULAR 61 | inputData.tangentWS = input.tangentWS.xyz; 62 | inputData.bitangentWS = input.bitangentWS.xyz; 63 | #endif 64 | 65 | inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); 66 | viewDirWS = SafeNormalize(viewDirWS); 67 | 68 | inputData.viewDirectionWS = viewDirWS; 69 | #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) 70 | inputData.shadowCoord = input.shadowCoord; 71 | #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) 72 | inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); 73 | #else 74 | inputData.shadowCoord = float4(0, 0, 0, 0); 75 | #endif 76 | inputData.fogCoord = input.fogFactorAndVertexLight.x; 77 | inputData.vertexLighting = input.fogFactorAndVertexLight.yzw; 78 | inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS); 79 | inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(input.positionCS); 80 | inputData.shadowMask = SAMPLE_SHADOWMASK(input.lightmapUV); 81 | 82 | } 83 | 84 | Varyings ToonForwardPassVertex(Attributes input) 85 | { 86 | Varyings output = (Varyings)0; 87 | 88 | UNITY_SETUP_INSTANCE_ID(input); 89 | UNITY_TRANSFER_INSTANCE_ID(input, output); 90 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); 91 | 92 | VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz); 93 | VertexNormalInputs normalInput = GetVertexNormalInputs(input.normalOS, input.tangentOS); 94 | half3 viewDirWS = GetCameraPositionWS() - vertexInput.positionWS; 95 | half3 vertexLight = VertexLighting(vertexInput.positionWS, normalInput.normalWS); 96 | half fogFactor = ComputeFogFactor(vertexInput.positionCS.z); 97 | output.uv = TRANSFORM_TEX(input.texcoord, _BaseMap); 98 | 99 | #if defined(_NORMALMAP) || defined(_HAIRSPECULAR) 100 | output.normalWS = half4(normalInput.normalWS, viewDirWS.x); 101 | output.tangentWS = half4(normalInput.tangentWS, viewDirWS.y); 102 | output.bitangentWS = half4(normalInput.bitangentWS, viewDirWS.z); 103 | #else 104 | output.normalWS = NormalizeNormalPerVertex(normalInput.normalWS); 105 | output.viewDirWS = viewDirWS; 106 | #endif 107 | 108 | OUTPUT_LIGHTMAP_UV(input.lightmapUV, unity_LightmapST, output.lightmapUV); 109 | OUTPUT_SH(output.normalWS.xyz, output.vertexSH); 110 | output.fogFactorAndVertexLight = half4(fogFactor, vertexLight); 111 | 112 | #if defined(REQUIRES_WORLD_SPACE_POS_INTERPOLATOR) 113 | output.positionWS = vertexInput.positionWS; 114 | #endif 115 | 116 | #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) 117 | output.shadowCoord = GetShadowCoord(vertexInput); 118 | #endif 119 | 120 | output.positionCS = vertexInput.positionCS; 121 | 122 | return output; 123 | } 124 | 125 | half4 ToonForwardPassFragment(Varyings input) : SV_Target 126 | { 127 | UNITY_SETUP_INSTANCE_ID(input); 128 | UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); 129 | 130 | SurfaceDataToon surfaceData; 131 | InitializeSurfaceDataToon(input.uv, surfaceData); 132 | 133 | InputDataToon inputData; 134 | InitializeInputDataToon(input, surfaceData.normalTS, inputData); 135 | 136 | ToonData toonData; 137 | InitializeToonData(input.uv, inputData.normalizedScreenSpaceUV, surfaceData.albedo, surfaceData.occlusion, input.positionCS.z / input.positionCS.w, toonData); 138 | 139 | half4 color = FragmentLitToon(inputData, surfaceData, toonData); 140 | color.rgb = MixFog(color.rgb, inputData.fogCoord); 141 | return color; 142 | } 143 | 144 | #endif -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonForwardPass.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dfec4f16a7ca8d46945aad42156de7d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonFunction.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef TOON_FUNCTION_INCLUDED 2 | #define TOON_FUNCTION_INCLUDED 3 | 4 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 5 | 6 | //https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline 7 | //Get Smooth Outline NormalWS 8 | float3 GetSmoothedWorldNormal(float2 uv7, float3x3 t_tbn) 9 | { 10 | float3 normal = float3(uv7, 0); 11 | normal.z = sqrt(1.0 - saturate(dot(normal.xy, normal.xy))); 12 | return mul(normal, t_tbn); 13 | } 14 | 15 | //Use for HairSpecular,Roughness To BlinnPhong 16 | float RoughnessToBlinnPhongSpecularExponent(float roughness) 17 | { 18 | return clamp(2 * rcp(roughness * roughness) - 2, FLT_EPS, rcp(FLT_EPS)); 19 | } 20 | 21 | //AntiAliasing,we use to calculate shadow 22 | half StepAntiAliasing(half x, half y) 23 | { 24 | half v = x - y; 25 | return saturate(v / (fwidth(v)+HALF_MIN));//fwidth(x) = abs(ddx(x) + ddy(x)) 26 | } 27 | 28 | inline half StepFeatherToon(half value,half step,half feather) 29 | { 30 | return saturate((value-step+feather)/feather); 31 | } 32 | 33 | #endif -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonFunction.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a2f76b6e74366b42be606f715d430c1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonHairShadowMaskPass.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef TOON_FACEHAIRMASKPASS_INCLUDED 2 | #define TOON_FACEHAIRMASKPASS_INCLUDED 3 | 4 | struct Attributes 5 | { 6 | float4 positionOS : POSITION; 7 | UNITY_VERTEX_INPUT_INSTANCE_ID 8 | }; 9 | 10 | struct Varyings 11 | { 12 | float4 positionCS : SV_POSITION; 13 | UNITY_VERTEX_INPUT_INSTANCE_ID 14 | UNITY_VERTEX_OUTPUT_STEREO 15 | }; 16 | 17 | Varyings Vertex(Attributes input) 18 | { 19 | Varyings output = (Varyings) 0; 20 | 21 | UNITY_SETUP_INSTANCE_ID(input); 22 | UNITY_TRANSFER_INSTANCE_ID(input, output); 23 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); 24 | 25 | output.positionCS = TransformObjectToHClip(input.positionOS.xyz); 26 | 27 | return output; 28 | } 29 | 30 | half4 Fragment(Varyings input) : SV_Target 31 | { 32 | UNITY_SETUP_INSTANCE_ID(input); 33 | UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); 34 | 35 | half depth = input.positionCS.z/input.positionCS.w; 36 | return half4(depth,0,0,0); 37 | } 38 | 39 | #endif -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonHairShadowMaskPass.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00c53a5c4a6a54fefa69a886fb1e1c59 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonInput.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c62b3343bb814fedbef521724b95711 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | preprocessorOverride: 0 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonLighting.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bbd2e7b42317bd4486b75c96c1eb8de 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonMetaPass.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNIVERSAL_TOON_META_PASS_INCLUDED 2 | #define UNIVERSAL_TOON_META_PASS_INCLUDED 3 | 4 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" 5 | 6 | struct Attributes 7 | { 8 | float4 positionOS : POSITION; 9 | float3 normalOS : NORMAL; 10 | float2 uv0 : TEXCOORD0; 11 | float2 uv1 : TEXCOORD1; 12 | float2 uv2 : TEXCOORD2; 13 | UNITY_VERTEX_INPUT_INSTANCE_ID 14 | }; 15 | 16 | struct Varyings 17 | { 18 | float4 positionCS : SV_POSITION; 19 | float2 uv : TEXCOORD0; 20 | }; 21 | 22 | Varyings ToonVertexMeta(Attributes input) 23 | { 24 | Varyings output = (Varyings) 0; 25 | output.positionCS = UnityMetaVertexPosition(input.positionOS.xyz, input.uv1, input.uv2); 26 | output.uv = TRANSFORM_TEX(input.uv0, _BaseMap); 27 | return output; 28 | } 29 | 30 | half4 ToonFragmentMeta(Varyings input) : SV_Target 31 | { 32 | SurfaceDataToon surfaceData; 33 | InitializeSurfaceDataToon(input.uv, surfaceData); 34 | 35 | BRDFDataToon brdfData; 36 | InitializeBRDFDataToon(surfaceData, brdfData); 37 | 38 | MetaInput metaInput; 39 | metaInput.Albedo = brdfData.diffuse + brdfData.specular * brdfData.roughness * 0.5; 40 | metaInput.Emission = surfaceData.emission; 41 | return UnityMetaFragment( metaInput); 42 | } 43 | 44 | #endif -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonMetaPass.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c93ea2c3d3c2408fa6ac424a27042fb 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonOutlinePass.hlsl: -------------------------------------------------------------------------------- 1 | //referenced:https://github.com/you-ri/LiliumToonGraph/blob/master/Packages/jp.lilium.toongraph/Editor/ShaderGraph/ToonOutlinePass.hlsl 2 | 3 | #ifndef TOON_OUTLINEPASS_INCLUDED 4 | #define TOON_OUTLINEPASS_INCLUDED 5 | 6 | struct Attributes 7 | { 8 | float4 positionOS : POSITION; 9 | float3 normalOS : NORMAL; 10 | #ifdef _USESMOOTHNORMAL 11 | float4 tangentOS : TANGENT; 12 | float2 texcoord7 : TEXCOORD7; 13 | #endif 14 | UNITY_VERTEX_INPUT_INSTANCE_ID 15 | }; 16 | 17 | struct Varyings 18 | { 19 | float4 positionCS : SV_POSITION; 20 | UNITY_VERTEX_INPUT_INSTANCE_ID 21 | UNITY_VERTEX_OUTPUT_STEREO 22 | }; 23 | 24 | float4 TransformOutlineToHClipScreenSpace(float4 position, float3 normal, float outlineWidth) 25 | { 26 | float4 positionCS = TransformObjectToHClip(position.xyz); 27 | #ifdef _USESMOOTHNORMAL 28 | float3 clipNormal = TransformWorldToHClipDir(normal); 29 | #else 30 | float3 normalWS = TransformObjectToWorldNormal(normal); 31 | float3 clipNormal = TransformWorldToHClipDir(normalWS); 32 | #endif 33 | float2 projectedNormal = normalize(clipNormal.xy); 34 | float4 nearUpperRight = mul(unity_CameraInvProjection, float4(1, 1, UNITY_NEAR_CLIP_VALUE, _ProjectionParams.y)); 35 | float aspect = abs(nearUpperRight.y / nearUpperRight.x); 36 | projectedNormal.x *= aspect; 37 | projectedNormal *= min(positionCS.w, 3); 38 | positionCS.xy += 0.01 * outlineWidth * projectedNormal.xy; 39 | return positionCS; 40 | } 41 | 42 | Varyings Vertex(Attributes input) 43 | { 44 | Varyings output = (Varyings) 0; 45 | 46 | UNITY_SETUP_INSTANCE_ID(input); 47 | UNITY_TRANSFER_INSTANCE_ID(input, output); 48 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); 49 | #ifdef _USESMOOTHNORMAL 50 | float3 normalDir = TransformObjectToWorldNormal(input.normalOS); 51 | float3 tangentDir = TransformObjectToWorldNormal(input.tangentOS.xyz); 52 | float3 bitangentDir = normalize(cross(normalDir, tangentDir) * input.tangentOS.w); 53 | float3x3 t_tbn = float3x3(tangentDir,bitangentDir,normalDir); 54 | float3 bakeNormal = GetSmoothedWorldNormal(input.texcoord7,t_tbn); 55 | output.positionCS = TransformOutlineToHClipScreenSpace(input.positionOS, bakeNormal, _OutlineWidth); 56 | #else 57 | output.positionCS = TransformOutlineToHClipScreenSpace(input.positionOS, input.normalOS, _OutlineWidth); 58 | #endif 59 | return output; 60 | } 61 | 62 | half4 Fragment(Varyings input) : SV_Target 63 | { 64 | UNITY_SETUP_INSTANCE_ID(input); 65 | UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); 66 | return _OutlineColor; 67 | } 68 | #endif -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Include/ToonOutlinePass.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57ec9f30cb3d63943a0fa4a515474759 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/RenderFeature.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c78b6acc8f1c4bc591eb931f005aa0a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/RenderFeature/RenderFrontHairShadowMaskFeature.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Rendering.Universal; 5 | using UnityEngine.Rendering; 6 | 7 | public class RenderFrontHairShadowMaskFeature : ScriptableRendererFeature 8 | { 9 | private RenderFrontHairShadowMaskPass renderFrontHairMaskPass; 10 | 11 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 12 | { 13 | renderer.EnqueuePass(renderFrontHairMaskPass); 14 | } 15 | 16 | public override void Create() 17 | { 18 | renderFrontHairMaskPass = new RenderFrontHairShadowMaskPass(); 19 | renderFrontHairMaskPass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques; 20 | } 21 | 22 | class RenderFrontHairShadowMaskPass : ScriptableRenderPass 23 | { 24 | static int maskId = Shader.PropertyToID("_HairShadowMask"); 25 | static RenderTargetIdentifier mask_idt = new RenderTargetIdentifier(maskId); 26 | static string keyword = "_HAIRSHADOWMASK"; 27 | ShaderTagId maskTag = new ShaderTagId("HairShadowMask"); 28 | 29 | 30 | public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) 31 | { 32 | cmd.GetTemporaryRT(maskId, new RenderTextureDescriptor(Screen.width, Screen.height, RenderTextureFormat.R16),FilterMode.Point); 33 | ConfigureTarget(mask_idt); 34 | ConfigureClear(ClearFlag.Color, Color.black); 35 | CoreUtils.SetKeyword(cmd, keyword, true); 36 | } 37 | 38 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 39 | { 40 | DrawingSettings drawingSettings = CreateDrawingSettings(maskTag, ref renderingData, SortingCriteria.CommonOpaque); 41 | FilteringSettings filteringSettings = new FilteringSettings(RenderQueueRange.opaque); 42 | context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref filteringSettings); 43 | } 44 | 45 | public override void FrameCleanup(CommandBuffer cmd) 46 | { 47 | cmd.ReleaseTemporaryRT(maskId); 48 | cmd.DisableShaderKeyword(keyword); 49 | } 50 | 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/RenderFeature/RenderFrontHairShadowMaskFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dca562b4f09ee46198e5f9393577a6ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/RenderFeature/RenderOutlineFeature.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering; 3 | using UnityEngine.Rendering.Universal; 4 | 5 | public class RenderOutlineFeature : ScriptableRendererFeature 6 | { 7 | 8 | private RenderOutlinePass renderOutlinePass; 9 | public Setting featureSetting = new Setting(); 10 | 11 | [System.Serializable] 12 | public class Setting 13 | { 14 | public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingOpaques; 15 | } 16 | 17 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 18 | { 19 | renderer.EnqueuePass(renderOutlinePass); 20 | } 21 | 22 | public override void Create() 23 | { 24 | renderOutlinePass = new RenderOutlinePass(); 25 | renderOutlinePass.renderPassEvent = featureSetting.renderPassEvent; 26 | } 27 | 28 | class RenderOutlinePass : ScriptableRenderPass 29 | { 30 | ShaderTagId outlineTag = new ShaderTagId("Outline"); 31 | 32 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 33 | { 34 | DrawingSettings drawingSettings = CreateDrawingSettings(outlineTag, ref renderingData, SortingCriteria.CommonOpaque); 35 | FilteringSettings filteringSettings = new FilteringSettings(RenderQueueRange.all); 36 | context.DrawRenderers(renderingData.cullResults,ref drawingSettings,ref filteringSettings); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/RenderFeature/RenderOutlineFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 532a2d55fecff451d88f231b584cd0d1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Script.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3d4f62aa218ca64f84d95a050a07daf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Script/SetSDFShadowProperty.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [ExecuteAlways] 6 | public class SetSDFShadowProperty : MonoBehaviour 7 | { 8 | [SerializeField] Material material; 9 | [SerializeField] Light mainLight; 10 | [SerializeField] Vector3 forward; 11 | [SerializeField] Vector3 left; 12 | 13 | private void LateUpdate() 14 | { 15 | if (material && mainLight) 16 | { 17 | Vector3 direction = -mainLight.transform.forward; 18 | Vector2 directionXZ = new Vector2(direction.x, direction.z); 19 | Vector3 forwardWS = transform.TransformDirection(forward); 20 | Vector3 leftWS = transform.TransformDirection(left); 21 | Vector2 forwardXZ = new Vector2(forwardWS.x, forwardWS.z); 22 | Vector2 leftXZ = new Vector2(leftWS.x, leftWS.z); 23 | directionXZ.Normalize(); 24 | forwardXZ.Normalize(); 25 | leftXZ.Normalize(); 26 | material.SetVector("_LdotFL", new Vector2(Vector2.Dot(directionXZ,forwardXZ),Vector2.Dot(directionXZ,leftXZ))); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Script/SetSDFShadowProperty.cs.meta: 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guid: 1d6e561d2a2bdae46a0884077d1708ba 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Tool.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a18abb4797bbf4c1dac5a43ea5478537 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ChiliMilkToonShader/Tool/JTRP.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46626e96012f1466388ef662b64d9f44 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 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restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # URP Toon Shader 2 | - [Introduction](#Introduction) 3 | - [Properties](#Properties) 4 | - [SurfaceOptions](#SurfaceOptions) 5 | - [Base](#Base) 6 | - [Shadow](#Shadow) 7 | - [Specular](#Specular) 8 | - [Rim](#Rim) 9 | - [Outline](#Outline) 10 | - [AdvancedOptions](#AdvancedOptions) 11 | - [Multi Pass Batch](#Multi-Pass-Batch) 12 | - [Reference](#Reference) 13 | - [Licenses](#Licenses) 14 | 15 | ## Introduction 16 | Simple toon shader in unity universal pipeline. 17 | 18 | ![image-UnityChan](image/UnityChan.png) 19 | 20 | Genshin Impact Style(Model and Texture from miHoYo) 21 | 22 | ![image-Genshin_Sample](image/Genshin_Sample.gif) 23 | 24 | ## Properties 25 | ### SurfaceOptions 26 | ![image-SurfaceOptions](image/SurfaceOptions.png) 27 | 28 | 29 | ### Base 30 | ![image-Base](image/Base.png) 31 | ### Shadow 32 | ![image-Shadow](image/Shadow.png) 33 | 34 | #### ShadowType 35 | 36 | ##### DoubleShade 37 | Adjustable two-layer shadow.(Reference UTS) 38 | 39 | ##### RampMapShadow 40 | Shadows based on rampmap. 41 | 42 | ##### SDF_FaceShadow (Reference Genshin Impact) 43 | 44 | Used for face shadow, sample a precomputed shadow mask to generate shadows. 45 | Limit:symmetrical face uv. 46 | 47 | ![image-SDFMask](image/SDFMask.png) 48 | 49 | Need to add a script to the object, set the forward and left direction(ObjectSpace). 50 | 51 | ![image-SDFScript](image/SDFScript.png) 52 | 53 | About how to generate sdf shadow mask. 54 | Node:Generate mask in r16 format(antialiasing). 55 | 56 | https://zhuanlan.zhihu.com/p/389668800 57 | 58 | #### SSAO (Add "ScreenSpaceAmbientOcclusion" RenderFeature) 59 | 60 | Control SSAO strength. 61 | 62 | #### CastHairShadowMask (Add "RenderFrontHairShadowMaskFeature" RenderFeature) 63 | 64 | Cast a shadow mask in screen space for face shadow.(Check it on front hair material or something) 65 | 66 | #### ReceiveHairShadowMask 67 | 68 | Sample "CastHairShadowMask" for shadow.(Check it on face material) 69 | 70 | ### Specular 71 | 72 | ![image-Specular](image/Specular.png) 73 | 74 | 75 | ### Rim 76 | ![image-Rim](image/Rim.png) 77 | 78 | - RimBlendShadow 79 | 80 | ![image-BlendRim](image/BlendRim.png) 81 | 82 | 1:RimBlendShadow=0 2:RimBlendShadow=1 3:RimBlendShadow=1 RimFlip=1 83 | 84 | - RimFlip 85 | 86 | Flip RimBlendShadow 87 | 88 | ### Outline 89 | ![image-Outline](image/Outline.png) 90 | - UseSmoothNormal : (if use this feature, you need to check "Read/Write Enbale" in the Import Setting of the model, and then rename the model to "XXX_ol":https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline#%E5%B9%B3%E6%BB%91%E6%B3%95%E7%BA%BF%E5%AF%BC%E5%85%A5%E5%B7%A5%E5%85%B7ModelOutlineImporter) 91 | 92 | ### AdvancedOptions 93 | ![image-AdvancedOptions](image/AdvancedOptions.png) 94 | 95 | 96 | ## Multi Pass Batch 97 | 98 | In the default URP, if render multiple pass shaders(outline), the Rendering order like this: 99 | Object1.Pass1- 100 | Objcet1.Pass2- 101 | Object2.Pass1- 102 | Object2.Pass2...... 103 | ![image-BeforeBatch](image/BeforeBatch.png) 104 | It will stop SPRBatch. 105 | ![image-NotSupportBatch](image/NotSupportBatch.png) 106 | We can change the Rendering order like this by using RenderFeature: 107 | Object1.Pass1- 108 | Objcet2.Pass1- 109 | Object1.Pass2- 110 | Object2.Pass2...... 111 | ![image-AfterBatch](image/AfterBatch.png) 112 | 113 | ## Reference 114 | 115 | https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project 116 | https://github.com/Jason-Ma-233/JasonMaToonRenderPipeline 117 | https://github.com/you-ri/LiliumToonGraph 118 | https://github.com/Kink3d/kShading 119 | https://unity.cn/projects/china-unity-tech-week_linruofeng 120 | 121 | ## Licenses 122 | 123 | MIT 124 | 125 | "Assets/UnityChan/License" 126 | 127 | © Unity Technologies Japan/UCL 128 | 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