├── Love2d.docset ├── Contents │ ├── Info.plist │ └── Resources │ │ ├── Documents │ │ └── love │ │ │ ├── 0.1.html │ │ │ ├── 0.10.html │ │ │ ├── 0.2.html │ │ │ ├── 0.21.html │ │ │ ├── 0.3.html │ │ │ ├── 0.31.html │ │ │ ├── 0.32.html │ │ │ ├── 0.4.html │ │ │ ├── 0.5.html │ │ │ ├── 0.6.html │ │ │ ├── 0.61.html │ │ │ ├── 0.62.html │ │ │ ├── 0.7.2_no_game.png │ │ │ ├── 0.7.html │ │ │ ├── 0.71.html │ │ │ ├── 0.72.html │ │ │ ├── 0.8.0_no_game.png │ │ │ ├── 0.8.html │ │ │ ├── 0.9.0_no_game.png │ │ │ ├── 0.9.html │ │ │ ├── 0.91.html │ │ │ ├── 0.92.html │ │ │ ├── 20140826165711_sfxr_lua.png │ │ │ ├── 30log.html │ │ │ ├── 32_lines_of_goodness.html │ │ │ ├── 360_controller.png │ │ │ ├── _file_close1.html │ │ │ ├── _file_eof.html │ │ │ ├── _file_flush1.html │ │ │ ├── _file_getbuffer1.html │ │ │ ├── _file_getmode.html │ │ │ ├── _file_getsize.html │ │ │ ├── _file_iseof.html │ │ │ ├── _file_isopen.html │ │ │ ├── _file_lines.html │ │ │ ├── _file_open.html │ │ │ ├── _file_read.html │ │ │ ├── _file_seek.html │ │ │ ├── _file_setbuffer1.html │ │ │ ├── _file_tell.html │ │ │ ├── _file_write.html │ │ │ ├── _image_getdata.html │ │ │ ├── _image_getdimensions.html │ │ │ ├── _image_getfilter.html │ │ │ ├── _image_getheight.html │ │ │ ├── _image_getmipmapfilter.html │ │ │ ├── _image_getwidth.html │ │ │ ├── _image_getwrap.html │ │ │ ├── _image_iscompressed.html │ │ │ ├── _image_refresh.html │ │ │ ├── _image_setfilter.html │ │ │ ├── _image_setmipmapfilter.html │ │ │ ├── _image_setwrap.html │ │ │ ├── accessories_text_editor.png │ │ │ ├── add.png │ │ │ ├── adult_lib.html │ │ │ ├── advanced_tiled_loader.html │ │ │ ├── alignmode.html │ │ │ ├── anim8.html │ │ │ ├── areaspreaddistribution.html │ │ │ ├── astray.html │ │ │ ├── audio_formats.html │ │ │ ├── babel.html │ │ │ ├── beetle_debug.html │ │ │ ├── beholder.html │ │ │ ├── beziercurve.html │ │ │ ├── beziercurve_evaluate.html │ │ │ ├── beziercurve_getcontrolpoint.html │ │ │ ├── beziercurve_getcontrolpointcount.html │ │ │ ├── beziercurve_getdegree.html │ │ │ ├── beziercurve_getderivative.html │ │ │ ├── beziercurve_insertcontrolpoint.html │ │ │ ├── beziercurve_render.html │ │ │ ├── beziercurve_rotate.html │ │ │ ├── beziercurve_scale.html │ │ │ ├── beziercurve_setcontrolpoint.html │ │ │ ├── beziercurve_translate.html │ │ │ ├── blendmode.html │ │ │ ├── blendmode_formulas.html │ │ │ ├── body.html │ │ │ ├── body_applyangularimpulse.html │ │ │ ├── body_applyforce.html │ │ │ ├── body_applyimpulse.html │ │ │ ├── body_applylinearimpulse.html │ │ │ ├── body_applytorque.html │ │ │ ├── body_destroy.html │ │ │ ├── body_getallowsleeping.html │ │ │ ├── body_getangle.html │ │ │ ├── body_getangulardamping.html │ │ │ ├── body_getangularvelocity.html │ │ │ ├── body_getcontactlist.html │ │ │ ├── body_getfixturelist.html │ │ │ ├── body_getgravityscale.html │ │ │ ├── body_getinertia.html │ │ │ ├── body_getjointlist.html │ │ │ ├── body_getlineardamping.html │ │ │ ├── body_getlinearvelocity.html │ │ │ ├── body_getlinearvelocityfromlocalpoint.html │ │ │ ├── body_getlinearvelocityfromworldpoint.html │ │ │ ├── body_getlocalcenter.html │ │ │ ├── body_getlocalpoint.html │ │ │ ├── body_getlocalvector.html │ │ │ ├── body_getmass.html │ │ │ ├── body_getmassdata.html │ │ │ ├── body_getposition.html │ │ │ ├── body_gettype.html │ │ │ ├── body_getuserdata.html │ │ │ ├── body_getworld.html │ │ │ ├── body_getworldcenter.html │ │ │ ├── body_getworldpoint.html │ │ │ ├── body_getworldpoints.html │ │ │ ├── body_getworldvector.html │ │ │ ├── body_getx.html │ │ │ ├── body_gety.html │ │ │ ├── body_isactive.html │ │ │ ├── body_isawake.html │ │ │ ├── body_isbullet.html │ │ │ ├── body_isdestroyed.html │ │ │ ├── body_isdynamic.html │ │ │ ├── body_isfixedrotation.html │ │ │ ├── body_isfrozen.html │ │ │ ├── body_issleeping.html │ │ │ ├── body_issleepingallowed.html │ │ │ ├── body_isstatic.html │ │ │ ├── body_puttosleep.html │ │ │ ├── body_resetmassdata.html │ │ │ ├── body_setactive.html │ │ │ ├── body_setallowsleeping.html │ │ │ ├── body_setangle.html │ │ │ ├── body_setangulardamping.html │ │ │ ├── body_setangularvelocity.html │ │ │ ├── body_setawake.html │ │ │ ├── body_setbullet.html │ │ │ ├── body_setfixedrotation.html │ │ │ ├── body_setgravityscale.html │ │ │ ├── body_setinertia.html │ │ │ ├── body_setlineardamping.html │ │ │ ├── body_setlinearvelocity.html │ │ │ ├── body_setmass.html │ │ │ ├── body_setmassdata.html │ │ │ ├── body_setmassfromshapes.html │ │ │ ├── body_setposition.html │ │ │ ├── body_setsleepingallowed.html │ │ │ ├── body_settype.html │ │ │ ├── body_setuserdata.html │ │ │ ├── body_setx.html │ │ │ ├── body_sety.html │ │ │ ├── body_wakeup.html │ │ │ ├── bodytype.html │ │ │ ├── boolean.html │ │ │ ├── boundingbox.html │ │ │ ├── box2d_love_physics_callbacks_demo.png │ │ │ ├── buffermode.html │ │ │ ├── building_l_ve.html │ │ │ ├── bump.html │ │ │ ├── canvas.html │ │ │ ├── canvas_clear.html │ │ │ ├── canvas_getdimensions.html │ │ │ ├── canvas_getfilter.html │ │ │ ├── canvas_getformat.html │ │ │ ├── canvas_getfsaa.html │ │ │ ├── canvas_getheight.html │ │ │ ├── canvas_getimagedata.html │ │ │ ├── canvas_getmsaa.html │ │ │ ├── canvas_getpixel.html │ │ │ ├── canvas_getwidth.html │ │ │ ├── canvas_getwrap.html │ │ │ ├── canvas_newimagedata.html │ │ │ ├── canvas_renderto.html │ │ │ ├── canvas_setfilter.html │ │ │ ├── canvas_setwrap.html │ │ │ ├── canvasformat.html │ │ │ ├── category_callbacks.html │ │ │ ├── category_categories.html │ │ │ ├── category_documentation.html │ │ │ ├── category_enums.html │ │ │ ├── category_functions.html │ │ │ ├── category_l_ve.html │ │ │ ├── category_libraries.html │ │ │ ├── category_lua.html │ │ │ ├── category_modules.html │ │ │ ├── category_snippets.html │ │ │ ├── category_tutorials.html │ │ │ ├── category_types.html │ │ │ ├── category_versions.html │ │ │ ├── chainshape.html │ │ │ ├── chainshape_getchildedge.html │ │ │ ├── chainshape_getpoint.html │ │ │ ├── chainshape_getpoints.html │ │ │ ├── chainshape_getvertexcount.html │ │ │ ├── chainshape_setnextvertex.html │ │ │ ├── chainshape_setpreviousvertex.html │ │ │ ├── chainshape_setprevvertex.html │ │ │ ├── channel.html │ │ │ ├── channel_clear.html │ │ │ ├── channel_demand.html │ │ │ ├── channel_getcount.html │ │ │ ├── channel_peek.html │ │ │ ├── channel_pop.html │ │ │ ├── channel_push.html │ │ │ ├── channel_supply.html │ │ │ ├── check.html │ │ │ ├── circleshape.html │ │ │ ├── circleshape_getlocalcenter.html │ │ │ ├── circleshape_getpoint.html │ │ │ ├── circleshape_getradius.html │ │ │ ├── circleshape_getworldcenter.html │ │ │ ├── circleshape_setpoint.html │ │ │ ├── circleshape_setradius.html │ │ │ ├── clamping.html │ │ │ ├── clientobject.html │ │ │ ├── clientobject_connect.html │ │ │ ├── clientobject_disablebroadcast.html │ │ │ ├── clientobject_disconnect.html │ │ │ ├── clientobject_doping.html │ │ │ ├── clientobject_enablebroadcast.html │ │ │ ├── clientobject_init.html │ │ │ ├── clientobject_receive.html │ │ │ ├── clientobject_send.html │ │ │ ├── clientobject_setcallback.html │ │ │ ├── clientobject_sethandshake.html │ │ │ ├── clientobject_setping.html │ │ │ ├── clientobject_update.html │ │ │ ├── cock.html │ │ │ ├── cock.threshold.gif │ │ │ ├── cock1.html │ │ │ ├── cock10.html │ │ │ ├── cock11.html │ │ │ ├── cock12.html │ │ │ ├── cock13.html │ │ │ ├── cock14.html │ │ │ ├── cock15.html │ │ │ ├── cock16.html │ │ │ ├── cock17.html │ │ │ ├── cock18.html │ │ │ ├── cock19.html │ │ │ ├── cock2.html │ │ │ ├── cock20.html │ │ │ ├── cock21.html │ │ │ ├── cock22.html │ │ │ ├── cock23.html │ │ │ ├── cock24.html │ │ │ ├── cock25.html │ │ │ ├── cock26.html │ │ │ ├── cock27.html │ │ │ ├── cock28.html │ │ │ ├── cock29.html │ │ │ ├── cock3.html │ │ │ ├── cock30.html │ │ │ ├── cock31.html │ │ │ ├── cock32.html │ │ │ ├── cock33.html │ │ │ ├── cock34.html │ │ │ ├── cock35.html │ │ │ ├── cock36.html │ │ │ ├── cock37.html │ │ │ ├── cock38.html │ │ │ ├── cock39.html │ │ │ ├── cock4.html │ │ │ ├── cock5.html │ │ │ ├── cock6.html │ │ │ ├── cock7.html │ │ │ ├── cock8.html │ │ │ ├── cock9.html │ │ │ ├── colormode.html │ │ │ ├── common_organization_of_controls_kit.html │ │ │ ├── common_organization_of_controls_kit_callbacks.html │ │ │ ├── common_organization_of_controls_kit_callbacks1.html │ │ │ ├── common_organization_of_controls_kit_fields.html │ │ │ ├── common_organization_of_controls_kit_hat_modes.html │ │ │ ├── common_organization_of_controls_kit_input_devices.html │ │ │ ├── common_organization_of_controls_kit_input_keys.html │ │ │ ├── common_organization_of_controls_kit_manual.html │ │ │ ├── common_organization_of_controls_kit_modes.html │ │ │ ├── common_organization_of_controls_kit_setup_data.html │ │ │ ├── comparisonfilters.png │ │ │ ├── comparisonwraps.png │ │ │ ├── compresseddata.html │ │ │ ├── compresseddata_getdimensions.html │ │ │ ├── compresseddata_getformat.html │ │ │ ├── compresseddata_getheight.html │ │ │ ├── compresseddata_getmipmapcount.html │ │ │ ├── compresseddata_getwidth.html │ │ │ ├── compressedformat.html │ │ │ ├── compressedimagedata.html │ │ │ ├── config_files.html │ │ │ ├── contact.html │ │ │ ├── contact_getchildren.html │ │ │ ├── contact_getfixtures.html │ │ │ ├── contact_getfriction.html │ │ │ ├── contact_getnormal.html │ │ │ ├── contact_getposition.html │ │ │ ├── contact_getpositions.html │ │ │ ├── contact_getrestitution.html │ │ │ ├── contact_getseparation.html │ │ │ ├── contact_getvelocity.html │ │ │ ├── contact_isenabled.html │ │ │ ├── contact_istouching.html │ │ │ ├── contact_resetfriction.html │ │ │ ├── contact_resetrestitution.html │ │ │ ├── contact_setenabled.html │ │ │ ├── contact_setfriction.html │ │ │ ├── contact_setrestitution.html │ │ │ ├── coroutine.html │ │ │ ├── cron.html │ │ │ ├── cron1.html │ │ │ ├── cupid.html │ │ │ ├── cursor1.html │ │ │ ├── cursor_gettype1.html │ │ │ ├── cursortype.html │ │ │ ├── data.html │ │ │ ├── data_getpointer.html │ │ │ ├── data_getsize.html │ │ │ ├── data_getstring.html │ │ │ ├── debug.html │ │ │ ├── decoder.html │ │ │ ├── decoder_getbitdepth.html │ │ │ ├── decoder_getbits.html │ │ │ ├── decoder_getchannels.html │ │ │ ├── decoder_getsamplerate.html │ │ │ ├── distancebasedcollision.html │ │ │ ├── distancejoint1.html │ │ │ ├── distancejoint_getdamping.html │ │ │ ├── distancejoint_getdampingratio.html │ │ │ ├── distancejoint_getfrequency.html │ │ │ ├── distancejoint_getlength.html │ │ │ ├── distancejoint_setdamping.html │ │ │ ├── distancejoint_setdampingratio.html │ │ │ ├── distancejoint_setfrequency.html │ │ │ ├── distancejoint_setlength.html │ │ │ ├── distancemodel.html │ │ │ ├── donut.html │ │ │ ├── donutdebugscreen.png │ │ │ ├── drawable.html │ │ │ ├── drawmode.html │ │ │ ├── dt.html │ │ │ ├── easy_gui_system.html │ │ │ ├── edgeshape.html │ │ │ ├── edgeshape_getpoints.html │ │ │ ├── enet.html │ │ │ ├── enet1.html │ │ │ ├── enet10.html │ │ │ ├── enet11.html │ │ │ ├── enet12.html │ │ │ ├── enet13.html │ │ │ ├── enet14.html │ │ │ ├── enet15.html │ │ │ ├── enet16.html │ │ │ ├── enet17.html │ │ │ ├── enet18.html │ │ │ ├── enet19.html │ │ │ ├── enet2.html │ │ │ ├── enet20.html │ │ │ ├── enet21.html │ │ │ ├── enet22.html │ │ │ ├── enet23.html │ │ │ ├── enet24.html │ │ │ ├── enet25.html │ │ │ ├── enet26.html │ │ │ ├── enet27.html │ │ │ ├── enet28.html │ │ │ ├── enet29.html │ │ │ ├── enet3.html │ │ │ ├── enet30.html │ │ │ ├── enet31.html │ │ │ ├── enet32.html │ │ │ ├── enet33.html │ │ │ ├── enet4.html │ │ │ ├── enet5.html │ │ │ ├── enet6.html │ │ │ ├── enet7.html │ │ │ ├── enet8.html │ │ │ ├── enet9.html │ │ │ ├── enet_host_create.html │ │ │ ├── event.html │ │ │ ├── examples.html │ │ │ ├── fadecolor.html │ │ │ ├── fakecanvas.html │ │ │ ├── file.html │ │ │ ├── file.php_id_1821 │ │ │ ├── file_0.7.2_no_game.html │ │ │ ├── file_0.8.0_no_game.html │ │ │ ├── file_0.9.0_no_game.html │ │ │ ├── file_box2d_love_physics_callbacks_demo.html │ │ │ ├── file_love3dlighting.html │ │ │ ├── file_loveexamples_screenshot.html │ │ │ ├── file_nogame_020.html │ │ │ ├── file_nogame_032.html │ │ │ ├── file_nogame_050.html │ │ │ ├── file_nogame_060.html │ │ │ ├── file_nogame_061.html │ │ │ ├── file_nogame_062.html │ │ │ ├── file_platformerjumpingstepone.html │ │ │ ├── file_raycast_example_screenshot.html │ │ │ ├── file_resource_exampleefficienttileset.html │ │ │ ├── file_resource_imagefont.html │ │ │ ├── file_sfxr_lua.html │ │ │ ├── file_tutorial_physicsball.html │ │ │ ├── file_world_raycast_callback_example.html │ │ │ ├── filedata.html │ │ │ ├── filedata_getextension.html │ │ │ ├── filedata_getfilename.html │ │ │ ├── filedecoder.html │ │ │ ├── filemode.html │ │ │ ├── filtermode.html │ │ │ ├── findprojectiletrajectory.html │ │ │ ├── findrotation.html │ │ │ ├── fixture.html │ │ │ ├── fixture_destroy.html │ │ │ ├── fixture_getbody.html │ │ │ ├── fixture_getboundingbox.html │ │ │ ├── fixture_getcategory.html │ │ │ ├── fixture_getdensity.html │ │ │ ├── fixture_getfilterdata.html │ │ │ ├── fixture_getfriction.html │ │ │ ├── fixture_getgroupindex.html │ │ │ ├── fixture_getmask.html │ │ │ ├── fixture_getmassdata.html │ │ │ ├── fixture_getrestitution.html │ │ │ ├── fixture_getshape.html │ │ │ ├── fixture_getuserdata.html │ │ │ ├── fixture_isdestroyed.html │ │ │ ├── fixture_issensor.html │ │ │ ├── fixture_raycast.html │ │ │ ├── fixture_setcategory.html │ │ │ ├── fixture_setdensity.html │ │ │ ├── fixture_setfilterdata.html │ │ │ ├── fixture_setfriction.html │ │ │ ├── fixture_setgroupindex.html │ │ │ ├── fixture_setmask.html │ │ │ ├── fixture_setrestitution.html │ │ │ ├── fixture_setsensor.html │ │ │ ├── fixture_setuserdata.html │ │ │ ├── fixture_testpoint.html │ │ │ ├── fizz_x.html │ │ │ ├── flux.html │ │ │ ├── font.html │ │ │ ├── font_getascent.html │ │ │ ├── font_getbaseline.html │ │ │ ├── font_getdescent.html │ │ │ ├── font_getfilter.html │ │ │ ├── font_getheight.html │ │ │ ├── font_getlineheight.html │ │ │ ├── font_getwidth.html │ │ │ ├── font_getwrap.html │ │ │ ├── font_hasglyphs.html │ │ │ ├── font_setfilter.html │ │ │ ├── font_setlineheight.html │ │ │ ├── fontdata.html │ │ │ ├── fpsgraph.html │ │ │ ├── fractalnoise.html │ │ │ ├── framebuffer.html │ │ │ ├── framebuffer_clear.html │ │ │ ├── framebuffer_getimagedata.html │ │ │ ├── framebuffer_getwrap.html │ │ │ ├── framebuffer_renderto.html │ │ │ ├── framebuffer_setwrap.html │ │ │ ├── frictionjoint.html │ │ │ ├── frictionjoint_getmaxforce.html │ │ │ ├── frictionjoint_getmaxtorque.html │ │ │ ├── frictionjoint_setmaxforce.html │ │ │ ├── frictionjoint_setmaxtorque.html │ │ │ ├── fuccboigdx.html │ │ │ ├── fullscreentype.html │ │ │ ├── function.html │ │ │ ├── game_distribution.html │ │ │ ├── gamepadaxis.html │ │ │ ├── gamepadbutton.html │ │ │ ├── gamera.html │ │ │ ├── gearjoint1.html │ │ │ ├── gearjoint_getjoints.html │ │ │ ├── gearjoint_getratio.html │ │ │ ├── gearjoint_setratio.html │ │ │ ├── general_math.html │ │ │ ├── geometry_modes.png │ │ │ ├── getting_started.html │ │ │ ├── glyphdata.html │ │ │ ├── gnu_fdl.png │ │ │ ├── goo.html │ │ │ ├── gradients.html │ │ │ ├── graphicsfeature.html │ │ │ ├── graphicslimit.html │ │ │ ├── grid_player_1.gif │ │ │ ├── grid_player_2.gif │ │ │ ├── grid_player_3.gif │ │ │ ├── gui.html │ │ │ ├── gui1.html │ │ │ ├── hardoncollider.html │ │ │ ├── hs2.html │ │ │ ├── hsl_color.html │ │ │ ├── hsv_color.html │ │ │ ├── hudebug.html │ │ │ ├── hump.html │ │ │ ├── image1.html │ │ │ ├── imagedata.html │ │ │ ├── imagedata_encode.html │ │ │ ├── imagedata_getdimensions.html │ │ │ ├── imagedata_getheight.html │ │ │ ├── imagedata_getpixel.html │ │ │ ├── imagedata_getstring.html │ │ │ ├── imagedata_getwidth.html │ │ │ ├── imagedata_mappixel.html │ │ │ ├── imagedata_paste.html │ │ │ ├── imagedata_setpixel.html │ │ │ ├── imagefontformat.html │ │ │ ├── imageformat.html │ │ │ ├── index.html │ │ │ ├── inspect.html │ │ │ ├── joint1.html │ │ │ ├── joint_destroy.html │ │ │ ├── joint_getanchors.html │ │ │ ├── joint_getbodies.html │ │ │ ├── joint_getcollideconnected.html │ │ │ ├── joint_getreactionforce.html │ │ │ ├── joint_getreactiontorque.html │ │ │ ├── joint_gettype.html │ │ │ ├── joint_getuserdata.html │ │ │ ├── joint_isdestroyed.html │ │ │ ├── joint_setcollideconnected.html │ │ │ ├── joint_setuserdata.html │ │ │ ├── jointtype.html │ │ │ ├── joystick.html │ │ │ ├── joystick_getaxes.html │ │ │ ├── joystick_getaxis.html │ │ │ ├── joystick_getaxiscount.html │ │ │ ├── joystick_getbuttoncount.html │ │ │ ├── joystick_getgamepadaxis.html │ │ │ ├── joystick_getgamepadmapping.html │ │ │ ├── joystick_getguid.html │ │ │ ├── joystick_gethat.html │ │ │ ├── joystick_gethatcount.html │ │ │ ├── joystick_getid.html │ │ │ ├── joystick_getname.html │ │ │ ├── joystick_getvibration.html │ │ │ ├── joystick_isconnected.html │ │ │ ├── joystick_isdown.html │ │ │ ├── joystick_isgamepad.html │ │ │ ├── joystick_isgamepaddown.html │ │ │ ├── joystick_isvibrationsupported.html │ │ │ ├── joystick_setvibration.html │ │ │ ├── joystickhat.html │ │ │ ├── joystickinputtype.html │ │ │ ├── jumper.html │ │ │ ├── jupiter.html │ │ │ ├── keyconstant.html │ │ │ ├── l_ve_bone.html │ │ │ ├── l_ve_frames.html │ │ │ ├── l_ve_game_file.html │ │ │ ├── l_velymoon.html │ │ │ ├── lexicon.html │ │ │ ├── libcompress.html │ │ │ ├── library.html │ │ │ ├── libsavetabletofile.html │ │ │ ├── libxml.html │ │ │ ├── license.html │ │ │ ├── light_userdata.html │ │ │ ├── linejoin.html │ │ │ ├── linejoin.png │ │ │ ├── linestipplesnippet.html │ │ │ ├── linestyle.html │ │ │ ├── local.html │ │ │ ├── lol.html │ │ │ ├── lope2d.html │ │ │ ├── lope2d.png │ │ │ ├── love.audio.html │ │ │ ├── love.audio12.html │ │ │ ├── love.audio13.html │ │ │ ├── love.audio23.html │ │ │ ├── love.audio28.html │ │ │ ├── love.audio29.html │ │ │ ├── love.audio30.html │ │ │ ├── love.audio31.html │ │ │ ├── love.audio32.html │ │ │ ├── love.audio33.html │ │ │ ├── love.audio34.html │ │ │ ├── love.audio35.html │ │ │ ├── love.audio36.html │ │ │ ├── love.audio37.html │ │ │ ├── love.audio38.html │ │ │ ├── love.audio39.html │ │ │ ├── love.audio40.html │ │ │ ├── love.audio41.html │ │ │ ├── love.audio42.html │ │ │ ├── love.audio66.html │ │ │ ├── love.event.html │ │ │ ├── love.event10.html │ │ │ ├── love.event11.html │ │ │ ├── love.event12.html │ │ │ ├── love.event6.html │ │ │ ├── love.event9.html │ │ │ ├── love.filesystem.html │ │ │ ├── love.filesystem1.html │ │ │ ├── love.filesystem101.html │ │ │ ├── love.filesystem102.html │ │ │ ├── love.filesystem103.html │ │ │ ├── love.filesystem104.html │ │ │ ├── love.filesystem105.html │ │ │ ├── love.filesystem106.html │ │ │ ├── love.filesystem107.html │ │ │ ├── love.filesystem2.html │ │ │ ├── love.filesystem34.html │ │ │ ├── love.filesystem35.html │ │ │ ├── love.filesystem36.html │ │ │ ├── love.filesystem37.html │ │ │ ├── love.filesystem38.html │ │ │ ├── love.filesystem39.html │ │ │ ├── love.filesystem40.html │ │ │ ├── love.filesystem41.html │ │ │ ├── love.filesystem42.html │ │ │ ├── love.filesystem43.html │ │ │ ├── love.filesystem44.html │ │ │ ├── love.filesystem45.html │ │ │ ├── love.filesystem46.html │ │ │ ├── love.filesystem47.html │ │ │ ├── love.filesystem48.html │ │ │ ├── love.filesystem49.html │ │ │ ├── love.filesystem76.html │ │ │ ├── love.filesystem79.html │ │ │ ├── love.filesystem82.html │ │ │ ├── love.filesystem91.html │ │ │ ├── love.filesystem94.html │ │ │ ├── love.filesystem97.html │ │ │ ├── love.filesystem99.html │ │ │ ├── love.font.html │ │ │ ├── love.font1.html │ │ │ ├── love.font2.html │ │ │ ├── love.graphics.html │ │ │ ├── love.graphics1.html │ │ │ ├── love.graphics10.html │ │ │ ├── love.graphics100.html │ │ │ ├── love.graphics101.html │ │ │ ├── love.graphics102.html │ │ │ ├── love.graphics103.html │ │ │ ├── love.graphics104.html │ │ │ ├── love.graphics105.html │ │ │ ├── love.graphics106.html │ │ │ ├── love.graphics107.html │ │ │ ├── love.graphics108.html │ │ │ ├── love.graphics109.html │ │ │ ├── love.graphics11.html │ │ │ ├── love.graphics110.html │ │ │ ├── love.graphics111.html │ │ │ ├── love.graphics112.html │ │ │ ├── love.graphics113.html │ │ │ ├── love.graphics114.html │ │ │ ├── love.graphics115.html │ │ │ ├── love.graphics116.html │ │ │ ├── love.graphics117.html │ │ │ ├── love.graphics118.html │ │ │ ├── love.graphics119.html │ │ │ ├── love.graphics12.html │ │ │ ├── love.graphics120.html │ │ │ ├── love.graphics121.html │ │ │ ├── love.graphics123.html │ │ │ ├── love.graphics125.html │ │ │ ├── love.graphics126.html │ │ │ ├── love.graphics127.html │ │ │ ├── love.graphics13.html │ │ │ ├── love.graphics136.html │ │ │ ├── love.graphics14.html │ │ │ ├── love.graphics147.html │ │ │ ├── love.graphics149.html │ │ │ ├── love.graphics15.html │ │ │ ├── love.graphics16.html │ │ │ ├── love.graphics17.html │ │ │ ├── love.graphics18.html │ │ │ ├── love.graphics19.html │ │ │ ├── love.graphics2.html │ │ │ ├── love.graphics211.html │ │ │ ├── love.graphics218.html │ │ │ ├── love.graphics221.html │ │ │ ├── love.graphics222.html │ │ │ ├── love.graphics223.html │ │ │ ├── love.graphics224.html │ │ │ ├── love.graphics225.html │ │ │ ├── love.graphics226.html │ │ │ ├── love.graphics227.html │ │ │ ├── love.graphics228.html │ │ │ ├── love.graphics229.html │ │ │ ├── love.graphics230.html │ │ │ ├── love.graphics231.html │ │ │ ├── love.graphics232.html │ │ │ ├── love.graphics233.html │ │ │ ├── love.graphics234.html │ │ │ ├── love.graphics235.html │ │ │ ├── love.graphics236.html │ │ │ ├── love.graphics237.html │ │ │ ├── love.graphics238.html │ │ │ ├── love.graphics24.html │ │ │ ├── love.graphics241.html │ │ │ ├── love.graphics245.html │ │ │ ├── love.graphics25.html │ │ │ ├── love.graphics29.html │ │ │ ├── love.graphics299.html │ │ │ ├── love.graphics3.html │ │ │ ├── love.graphics33.html │ │ │ ├── love.graphics34.html │ │ │ ├── love.graphics35.html │ │ │ ├── love.graphics36.html │ │ │ ├── love.graphics4.html │ │ │ ├── love.graphics45.html │ │ │ ├── love.graphics46.html │ │ │ ├── love.graphics49.html │ │ │ ├── love.graphics5.html │ │ │ ├── love.graphics50.html │ │ │ ├── love.graphics51.html │ │ │ ├── love.graphics52.html │ │ │ ├── love.graphics53.html │ │ │ ├── love.graphics58.html │ │ │ ├── love.graphics6.html │ │ │ ├── love.graphics64.html │ │ │ ├── love.graphics66.html │ │ │ ├── love.graphics69.html │ │ │ ├── love.graphics7.html │ │ │ ├── love.graphics71.html │ │ │ ├── love.graphics73.html │ │ │ ├── love.graphics74.html │ │ │ ├── love.graphics76.html │ │ │ ├── love.graphics77.html │ │ │ ├── love.graphics8.html │ │ │ ├── love.graphics84.html │ │ │ ├── love.graphics85.html │ │ │ ├── love.graphics9.html │ │ │ ├── love.graphics91.html │ │ │ ├── love.graphics94.html │ │ │ ├── love.graphics95.html │ │ │ ├── love.graphics99.html │ │ │ ├── love.html │ │ │ ├── love.image.html │ │ │ ├── love.image1.html │ │ │ ├── love.image2.html │ │ │ ├── love.image3.html │ │ │ ├── love.joystick.html │ │ │ ├── love.joystick1.html │ │ │ ├── love.joystick10.html │ │ │ ├── love.joystick11.html │ │ │ ├── love.joystick12.html │ │ │ ├── love.joystick13.html │ │ │ ├── love.joystick14.html │ │ │ ├── love.joystick15.html │ │ │ ├── love.joystick16.html │ │ │ ├── love.joystick17.html │ │ │ ├── love.joystick18.html │ │ │ ├── love.joystick19.html │ │ │ ├── love.joystick2.html │ │ │ ├── love.joystick20.html │ │ │ ├── love.joystick21.html │ │ │ ├── love.joystick3.html │ │ │ ├── love.joystick4.html │ │ │ ├── love.joystick8.html │ │ │ ├── love.joystick9.html │ │ │ ├── love.keyboard.html │ │ │ ├── love.keyboard1.html │ │ │ ├── love.keyboard2.html │ │ │ ├── love.keyboard3.html │ │ │ ├── love.keyboard4.html │ │ │ ├── love.keyboard5.html │ │ │ ├── love.keyboard6.html │ │ │ ├── love.keyboard7.html │ │ │ ├── love.math.html │ │ │ ├── love.math1.html │ │ │ ├── love.math19.html │ │ │ ├── love.math2.html │ │ │ ├── love.math20.html │ │ │ ├── love.math21.html │ │ │ ├── love.math3.html │ │ │ ├── love.math4.html │ │ │ ├── love.math5.html │ │ │ ├── love.math6.html │ │ │ ├── love.math7.html │ │ │ ├── love.math9.html │ │ │ ├── love.mouse12.html │ │ │ ├── love.mouse13.html │ │ │ ├── love.mouse14.html │ │ │ ├── love.mouse15.html │ │ │ ├── love.mouse16.html │ │ │ ├── love.mouse17.html │ │ │ ├── love.mouse18.html │ │ │ ├── love.mouse19.html │ │ │ ├── love.mouse20.html │ │ │ ├── love.mouse21.html │ │ │ ├── love.mouse22.html │ │ │ ├── love.mouse23.html │ │ │ ├── love.mouse24.html │ │ │ ├── love.mouse25.html │ │ │ ├── love.mouse26.html │ │ │ ├── love.mouse27.html │ │ │ ├── love.mouse28.html │ │ │ ├── love.mouse29.html │ │ │ ├── love.mouse70.html │ │ │ ├── love.physics.html │ │ │ ├── love.physics1.html │ │ │ ├── love.physics10.html │ │ │ ├── love.physics11.html │ │ │ ├── love.physics14.html │ │ │ ├── love.physics15.html │ │ │ ├── love.physics16.html │ │ │ ├── love.physics17.html │ │ │ ├── love.physics18.html │ │ │ ├── love.physics19.html │ │ │ ├── love.physics2.html │ │ │ ├── love.physics20.html │ │ │ ├── love.physics21.html │ │ │ ├── love.physics22.html │ │ │ ├── love.physics23.html │ │ │ ├── love.physics3.html │ │ │ ├── love.physics5.html │ │ │ ├── love.physics6.html │ │ │ ├── love.physics7.html │ │ │ ├── love.physics8.html │ │ │ ├── love.physics9.html │ │ │ ├── love.sound.html │ │ │ ├── love.sound2.html │ │ │ ├── love.system1.html │ │ │ ├── love.system2.html │ │ │ ├── love.system3.html │ │ │ ├── love.system4.html │ │ │ ├── love.system5.html │ │ │ ├── love.system6.html │ │ │ ├── love.thread.html │ │ │ ├── love.thread1.html │ │ │ ├── love.thread2.html │ │ │ ├── love.thread3.html │ │ │ ├── love.thread4.html │ │ │ ├── love.timer.html │ │ │ ├── love.timer1.html │ │ │ ├── love.timer26.html │ │ │ ├── love.timer3.html │ │ │ ├── love.timer4.html │ │ │ ├── love.timer5.html │ │ │ ├── love.timer6.html │ │ │ ├── love.touch.html │ │ │ ├── love.touch1.html │ │ │ ├── love.window.html │ │ │ ├── love.window1.html │ │ │ ├── love.window11.html │ │ │ ├── love.window12.html │ │ │ ├── love.window15.html │ │ │ ├── love.window16.html │ │ │ ├── love.window17.html │ │ │ ├── love.window18.html │ │ │ ├── love.window19.html │ │ │ ├── love.window2.html │ │ │ ├── love.window20.html │ │ │ ├── love.window21.html │ │ │ ├── love.window22.html │ │ │ ├── love.window23.html │ │ │ ├── love.window3.html │ │ │ ├── love.window4.html │ │ │ ├── love.window49.html │ │ │ ├── love.window5.html │ │ │ ├── love.window52.html │ │ │ ├── love.window54.html │ │ │ ├── love.window55.html │ │ │ ├── love.window57.html │ │ │ ├── love.window58.html │ │ │ ├── love.window6.html │ │ │ ├── love.window61.html │ │ │ ├── love.window65.html │ │ │ ├── love.window7.html │ │ │ ├── love.window8.html │ │ │ ├── love.window9.html │ │ │ ├── love1.html │ │ │ ├── love10.html │ │ │ ├── love11.html │ │ │ ├── love110.html │ │ │ ├── love111.html │ │ │ ├── love112.html │ │ │ ├── love113.html │ │ │ ├── love114.html │ │ │ ├── love115.html │ │ │ ├── love116.html │ │ │ ├── love117.html │ │ │ ├── love118.html │ │ │ ├── love119.html │ │ │ ├── love12.html │ │ │ ├── love120.html │ │ │ ├── love121.html │ │ │ ├── love122.html │ │ │ ├── love123.html │ │ │ ├── love13.html │ │ │ ├── love14.html │ │ │ ├── love15.html │ │ │ ├── love16.html │ │ │ ├── love17.html │ │ │ ├── love2.html │ │ │ ├── love226.html │ │ │ ├── love227.html │ │ │ ├── love228.html │ │ │ ├── love229.html │ │ │ ├── love26.html │ │ │ ├── love27.html │ │ │ ├── love278.html │ │ │ ├── love28.html │ │ │ ├── love3.html │ │ │ ├── love39.html │ │ │ ├── love3d.html │ │ │ ├── love3dlighting.jpg │ │ │ ├── love4.html │ │ │ ├── love40.html │ │ │ ├── love42.html │ │ │ ├── love47.html │ │ │ ├── love48.html │ │ │ ├── love49.html │ │ │ ├── love5.html │ │ │ ├── love50.html │ │ │ ├── love51.html │ │ │ ├── love52.html │ │ │ ├── love53.html │ │ │ ├── love6.html │ │ │ ├── love7.html │ │ │ ├── love8.html │ │ │ ├── love89.html │ │ │ ├── love9.html │ │ │ ├── love90.html │ │ │ ├── love_about.html │ │ │ ├── love_loader.html │ │ │ ├── love_wiki_style.css │ │ │ ├── lovealchemy_screenshot.jpg │ │ │ ├── loveastar.html │ │ │ ├── lovebird.html │ │ │ ├── lovebird_0.3.0pre_screenshot.png │ │ │ ├── lovecoordsystem.png │ │ │ ├── loveexamples_screenshot.jpg │ │ │ ├── lovefs.html │ │ │ ├── lovely_tiles.html │ │ │ ├── lover.html │ │ │ ├── lovetoys.html │ │ │ ├── loveui.html │ │ │ ├── lua_enet.html │ │ │ ├── lua_fov.html │ │ │ ├── luac.html │ │ │ ├── luapill.html │ │ │ ├── lube.html │ │ │ ├── lube1.html │ │ │ ├── lube2.html │ │ │ ├── lube3.html │ │ │ ├── lube4.html │ │ │ ├── lube5.html │ │ │ ├── lume.html │ │ │ ├── lure.html │ │ │ ├── memoize.html │ │ │ ├── mesh.html │ │ │ ├── mesh_getdrawrange.html │ │ │ ├── mesh_getimage.html │ │ │ ├── mesh_gettexture.html │ │ │ ├── mesh_getvertex.html │ │ │ ├── mesh_getvertexcount.html │ │ │ ├── mesh_getvertexmap.html │ │ │ ├── mesh_getvertices.html │ │ │ ├── mesh_hasvertexcolors.html │ │ │ ├── mesh_setdrawrange.html │ │ │ ├── mesh_setimage.html │ │ │ ├── mesh_settexture.html │ │ │ ├── mesh_setvertex.html │ │ │ ├── mesh_setvertexcolors.html │ │ │ ├── mesh_setvertexmap.html │ │ │ ├── mesh_setvertices.html │ │ │ ├── meshdrawmode.html │ │ │ ├── message_in_a_bottle.html │ │ │ ├── messageboxtype.html │ │ │ ├── messageinabottle.png │ │ │ ├── middleclass.html │ │ │ ├── mindstate.html │ │ │ ├── minimalist_sound_manager.html │ │ │ ├── monocle.html │ │ │ ├── moses.html │ │ │ ├── mouseconstant.html │ │ │ ├── mousejoint1.html │ │ │ ├── mousejoint_getdampingratio.html │ │ │ ├── mousejoint_getfrequency.html │ │ │ ├── mousejoint_getmaxforce.html │ │ │ ├── mousejoint_gettarget.html │ │ │ ├── mousejoint_setdampingratio.html │ │ │ ├── mousejoint_setfrequency.html │ │ │ ├── mousejoint_setmaxforce.html │ │ │ ├── mousejoint_settarget.html │ │ │ ├── nil.html │ │ │ ├── nogame_020.jpg │ │ │ ├── nogame_032.png │ │ │ ├── nogame_050.jpg │ │ │ ├── nogame_060.jpg │ │ │ ├── nogame_061.jpg │ │ │ ├── nogame_062.jpg │ │ │ ├── noisewrapper.html │ │ │ ├── noobhub.html │ │ │ ├── number.html │ │ │ ├── o.png │ │ │ ├── object.html │ │ │ ├── object_type.html │ │ │ ├── object_typeof.html │ │ │ ├── optimising.html │ │ │ ├── p_lygamy.html │ │ │ ├── particleinsertmode.html │ │ │ ├── particlesystem.html │ │ │ ├── particlesystem_clone.html │ │ │ ├── particlesystem_count.html │ │ │ ├── particlesystem_emit.html │ │ │ ├── particlesystem_getareaspread.html │ │ │ ├── particlesystem_getbuffersize.html │ │ │ ├── particlesystem_getcount.html │ │ │ ├── particlesystem_getimage.html │ │ │ ├── particlesystem_getinsertmode.html │ │ │ ├── particlesystem_getlineardamping.html │ │ │ ├── particlesystem_getposition.html │ │ │ ├── particlesystem_getradialacceleration.html │ │ │ ├── particlesystem_gettexture.html │ │ │ ├── particlesystem_getx.html │ │ │ ├── particlesystem_gety.html │ │ │ ├── particlesystem_hasrelativerotation.html │ │ │ ├── particlesystem_isactive.html │ │ │ ├── particlesystem_isempty.html │ │ │ ├── particlesystem_isfull.html │ │ │ ├── particlesystem_ispaused.html │ │ │ ├── particlesystem_isstopped.html │ │ │ ├── particlesystem_moveto.html │ │ │ ├── particlesystem_setareaspread.html │ │ │ ├── particlesystem_setbuffersize.html │ │ │ ├── particlesystem_setemissionrate.html │ │ │ ├── particlesystem_setemitterlifetime.html │ │ │ ├── particlesystem_setgravity.html │ │ │ ├── particlesystem_setimage.html │ │ │ ├── particlesystem_setinsertmode.html │ │ │ ├── particlesystem_setlifetime.html │ │ │ ├── particlesystem_setlinearacceleration.html │ │ │ ├── particlesystem_setlineardamping.html │ │ │ ├── particlesystem_setparticlelife.html │ │ │ ├── particlesystem_setparticlelifetime.html │ │ │ ├── particlesystem_setposition.html │ │ │ ├── particlesystem_setquads.html │ │ │ ├── particlesystem_setrelativerotation.html │ │ │ ├── particlesystem_setsize.html │ │ │ ├── particlesystem_setsizes.html │ │ │ ├── particlesystem_setsizevariation.html │ │ │ ├── particlesystem_setsprite.html │ │ │ ├── particlesystem_settexture.html │ │ │ ├── particlesystem_update.html │ │ │ ├── pixeleffect.html │ │ │ ├── pixeleffect_getwarnings.html │ │ │ ├── pixeleffect_send.html │ │ │ ├── platformerjumpingstepone.jpg │ │ │ ├── po2_syndrome.html │ │ │ ├── pointinconcavepolygon.html │ │ │ ├── pointstyle.html │ │ │ ├── pointwithinshape.html │ │ │ ├── polygon_splitting.html │ │ │ ├── polygonshape.html │ │ │ ├── popo.html │ │ │ ├── poweredby_mediawiki_88x31.png │ │ │ ├── powerstate.html │ │ │ ├── prismaticjoint1.html │ │ │ ├── psi2love.html │ │ │ ├── pulleyjoint1.html │ │ │ ├── pulleyjoint_setmaxlengths.html │ │ │ ├── pycharm_1_plugin.png │ │ │ ├── pycharm_2_external_tool.png │ │ │ ├── pycharm_3_keymap.png │ │ │ ├── pycharm_4_result.png │ │ │ ├── quad.html │ │ │ ├── quad_flip.html │ │ │ ├── quickie.html │ │ │ ├── randomgenerator.html │ │ │ ├── randomgenerator_getseed.html │ │ │ ├── randomgenerator_getstate.html │ │ │ ├── randomgenerator_setseed.html │ │ │ ├── randomgenerator_setstate.html │ │ │ ├── randomlua.html │ │ │ ├── rasterizer.html │ │ │ ├── raycast_example_screenshot.png │ │ │ ├── remove.png │ │ │ ├── remove_workaround.html │ │ │ ├── require.html │ │ │ ├── resource_exampleefficienttileset.png │ │ │ ├── resource_hamsterball.png │ │ │ ├── resource_hamsterball1.png │ │ │ ├── resource_imagefont.png │ │ │ ├── revolutejoint1.html │ │ │ ├── revolutejoint_enablelimit.html │ │ │ ├── revolutejoint_enablelimits.html │ │ │ ├── revolutejoint_enablemotor.html │ │ │ ├── revolutejoint_getjointangle.html │ │ │ ├── revolutejoint_getjointspeed.html │ │ │ ├── revolutejoint_getlimits.html │ │ │ ├── revolutejoint_getlowerlimit.html │ │ │ ├── revolutejoint_getmaxmotortorque.html │ │ │ ├── revolutejoint_getmotorspeed.html │ │ │ ├── revolutejoint_getmotortorque.html │ │ │ ├── revolutejoint_getupperlimit.html │ │ │ ├── revolutejoint_haslimitsenabled.html │ │ │ ├── revolutejoint_islimitsenabled.html │ │ │ ├── revolutejoint_ismotorenabled.html │ │ │ ├── revolutejoint_setlimits.html │ │ │ ├── revolutejoint_setlimitsenabled.html │ │ │ ├── revolutejoint_setlowerlimit.html │ │ │ ├── revolutejoint_setmaxmotortorque.html │ │ │ ├── revolutejoint_setmotorenabled.html │ │ │ ├── revolutejoint_setmotorspeed.html │ │ │ ├── richtext.html │ │ │ ├── rl_dice.html │ │ │ ├── rllove.html │ │ │ ├── ropejoint.html │ │ │ ├── ropejoint_getmaxlength.html │ │ │ ├── rotlove.html │ │ │ ├── rpg.html │ │ │ ├── sequence.html │ │ │ ├── ser.html │ │ │ ├── serial.html │ │ │ ├── serialization.html │ │ │ ├── serverobject.html │ │ │ ├── serverobject1.html │ │ │ ├── serverobject_checkping.html │ │ │ ├── serverobject_init.html │ │ │ ├── serverobject_receive.html │ │ │ ├── serverobject_respondtoservbrowser.html │ │ │ ├── serverobject_send.html │ │ │ ├── serverobject_setcallback.html │ │ │ ├── serverobject_sethandshake.html │ │ │ ├── serverobject_setping.html │ │ │ ├── serverobject_startserver.html │ │ │ ├── serverobject_update.html │ │ │ ├── sfxr.html │ │ │ ├── sfxr_lua.png │ │ │ ├── shader.html │ │ │ ├── shader_getexternvariable.html │ │ │ ├── shader_getwarnings.html │ │ │ ├── shader_send.html │ │ │ ├── shader_variables.html │ │ │ ├── shape.html │ │ │ ├── shape_destroy.html │ │ │ ├── shape_getbody.html │ │ │ ├── shape_getdata.html │ │ │ ├── shape_getmask.html │ │ │ ├── shape_gettype.html │ │ │ ├── shape_raycast.html │ │ │ ├── shape_setdata.html │ │ │ ├── shape_setmask.html │ │ │ ├── shapetype.html │ │ │ ├── shear.html │ │ │ ├── sick.html │ │ │ ├── simple_educative_class_library.html │ │ │ ├── skip_list.html │ │ │ ├── skip_list_drawing_order.html │ │ │ ├── slam.html │ │ │ ├── smw_button.png │ │ │ ├── socket.html │ │ │ ├── sounddata.html │ │ │ ├── sounddata_getbitdepth.html │ │ │ ├── sounddata_getbits.html │ │ │ ├── sounddata_getchannels.html │ │ │ ├── sounddata_getduration.html │ │ │ ├── sounddata_getsample.html │ │ │ ├── sounddata_getsamplecount.html │ │ │ ├── sounddata_getsamplerate.html │ │ │ ├── sounddata_setsample.html │ │ │ ├── soundmanager.html │ │ │ ├── source.html │ │ │ ├── source_getattenuationdistances.html │ │ │ ├── source_getchannels.html │ │ │ ├── source_getcone.html │ │ │ ├── source_getdirection.html │ │ │ ├── source_getdistance.html │ │ │ ├── source_getposition.html │ │ │ ├── source_getvelocity.html │ │ │ ├── source_ispaused.html │ │ │ ├── source_isplaying.html │ │ │ ├── source_isrelative.html │ │ │ ├── source_isstatic.html │ │ │ ├── source_pause.html │ │ │ ├── source_play.html │ │ │ ├── source_seek.html │ │ │ ├── source_setattenuationdistances.html │ │ │ ├── source_setcone.html │ │ │ ├── source_setdirection.html │ │ │ ├── source_setdistance.html │ │ │ ├── source_setpitch.html │ │ │ ├── source_setposition.html │ │ │ ├── source_setrelative.html │ │ │ ├── source_setvelocity.html │ │ │ ├── source_tell.html │ │ │ ├── sourcecontrols.png │ │ │ ├── sourcetype.html │ │ │ ├── spritebatch.html │ │ │ ├── spritebatch_add.html │ │ │ ├── spritebatch_addq.html │ │ │ ├── spritebatch_bind.html │ │ │ ├── spritebatch_getbuffersize.html │ │ │ ├── spritebatch_getcolor.html │ │ │ ├── spritebatch_getcount.html │ │ │ ├── spritebatch_getimage.html │ │ │ ├── spritebatch_gettexture.html │ │ │ ├── spritebatch_lock.html │ │ │ ├── spritebatch_set.html │ │ │ ├── spritebatch_setbuffersize.html │ │ │ ├── spritebatch_setcolor.html │ │ │ ├── spritebatch_setimage.html │ │ │ ├── spritebatch_setq.html │ │ │ ├── spritebatch_settexture.html │ │ │ ├── spritebatch_unbind.html │ │ │ ├── spritebatch_unlock.html │ │ │ ├── spritebatchusage.html │ │ │ ├── stacktype.html │ │ │ ├── stateful.html │ │ │ ├── stateswitcher.html │ │ │ ├── string.html │ │ │ ├── string_extensions.html │ │ │ ├── strong.html │ │ │ ├── swingers.html │ │ │ ├── table.html │ │ │ ├── tesound.html │ │ │ ├── text.html │ │ │ ├── texture.html │ │ │ ├── textureformat.html │ │ │ ├── thomas.html │ │ │ ├── thranduil.html │ │ │ ├── thread.html │ │ │ ├── thread_demand.html │ │ │ ├── thread_get.html │ │ │ ├── thread_geterror.html │ │ │ ├── thread_getkeys.html │ │ │ ├── thread_getname.html │ │ │ ├── thread_isrunning.html │ │ │ ├── thread_kill.html │ │ │ ├── thread_peek.html │ │ │ ├── thread_receive.html │ │ │ ├── thread_send.html │ │ │ ├── thread_set.html │ │ │ ├── thread_start.html │ │ │ ├── thread_wait.html │ │ │ ├── tile_collider.html │ │ │ ├── tiledmaploader.html │ │ │ ├── tilemerging.html │ │ │ ├── timeunit.html │ │ │ ├── tiny_ecs.html │ │ │ ├── tlbind.html │ │ │ ├── tlfres.html │ │ │ ├── tlpath.html │ │ │ ├── tltools.html │ │ │ ├── tltools_logo.png │ │ │ ├── tserial.html │ │ │ ├── tuesday_convention.html │ │ │ ├── tutorial_advanced_tiled_loader.html │ │ │ ├── tutorial_audio.html │ │ │ ├── tutorial_callback_functions1.html │ │ │ ├── tutorial_custom_cursors.html │ │ │ ├── tutorial_drawing_order.html │ │ │ ├── tutorial_efficient_tile_based_scrolling.html │ │ │ ├── tutorial_fine_tile_based_scrolling.html │ │ │ ├── tutorial_fire_toward_mouse.html │ │ │ ├── tutorial_fonts_and_text.html │ │ │ ├── tutorial_graphic_transformations.html │ │ │ ├── tutorial_gridlocked_player.html │ │ │ ├── tutorial_hamster_ball.html │ │ │ ├── tutorial_hamsterball.jpg │ │ │ ├── tutorial_introduction_to_shaders.html │ │ │ ├── tutorial_isometric_graphics.html │ │ │ ├── tutorial_networking_with_udp.html │ │ │ ├── tutorial_networking_with_udp_theclient.html │ │ │ ├── tutorial_networking_with_udp_theserver.html │ │ │ ├── tutorial_physics.html │ │ │ ├── tutorial_physicsball.jpg │ │ │ ├── tutorial_physicscollisioncallbacks.html │ │ │ ├── tutorial_platformer_jumping.html │ │ │ ├── tutorial_setting_up_pycharm.html │ │ │ ├── tutorial_spritebatchscreenshot.jpg │ │ │ ├── tutorial_tile_based_scrolling.html │ │ │ ├── tutorial_using_input.html │ │ │ ├── tutorialtestpage.html │ │ │ ├── tween.html │ │ │ ├── tween1.html │ │ │ ├── type_string.html │ │ │ ├── ulove.html │ │ │ ├── ulove_compliance_conf.html │ │ │ ├── utf8.html │ │ │ ├── value.html │ │ │ ├── variable.html │ │ │ ├── version_history.html │ │ │ ├── weldjoint.html │ │ │ ├── wheeljoint.html │ │ │ ├── wheeljoint_enablemotor.html │ │ │ ├── wheeljoint_getjointspeed.html │ │ │ ├── wheeljoint_getjointtranslation.html │ │ │ ├── wheeljoint_getmaxmotortorque.html │ │ │ ├── wheeljoint_getmotorspeed.html │ │ │ ├── wheeljoint_getmotortorque.html │ │ │ ├── wheeljoint_getspringdampingratio.html │ │ │ ├── wheeljoint_getspringfrequency.html │ │ │ ├── wheeljoint_ismotorenabled.html │ │ │ ├── wheeljoint_setmaxmotortorque.html │ │ │ ├── wheeljoint_setmotorenabled.html │ │ │ ├── wheeljoint_setmotorspeed.html │ │ │ ├── wheeljoint_setspringdampingratio.html │ │ │ ├── wheeljoint_setspringfrequency.html │ │ │ ├── world.html │ │ │ ├── world_destroy.html │ │ │ ├── world_getallowsleeping.html │ │ │ ├── world_getbodycount.html │ │ │ ├── world_getbodylist.html │ │ │ ├── world_getcallbacks.html │ │ │ ├── world_getcontactcount.html │ │ │ ├── world_getcontactfilter.html │ │ │ ├── world_getcontactlist.html │ │ │ ├── world_getgravity.html │ │ │ ├── world_getjointcount.html │ │ │ ├── world_getjointlist.html │ │ │ ├── world_isallowsleep.html │ │ │ ├── world_isdestroyed.html │ │ │ ├── world_islocked.html │ │ │ ├── world_issleepingallowed.html │ │ │ ├── world_queryboundingbox.html │ │ │ ├── world_raycast.html │ │ │ ├── world_raycast_callback_example.png │ │ │ ├── world_setallowsleep.html │ │ │ ├── world_setallowsleeping.html │ │ │ ├── world_setcallbacks.html │ │ │ ├── world_setcontactfilter.html │ │ │ ├── world_setgravity.html │ │ │ ├── world_setmeter.html │ │ │ ├── world_setsleepingallowed.html │ │ │ ├── world_translateorigin.html │ │ │ ├── world_update.html │ │ │ ├── worldqueryboundingbox.png │ │ │ ├── wrapmode.html │ │ │ ├── zip.html │ │ │ └── zoetrope.html │ │ └── docSet.dsidx ├── icon.png └── icon@2x.png └── README.md /Love2d.docset/Contents/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleIdentifier 6 | Love2d 7 | CFBundleName 8 | Love2d 9 | DocSetPlatformFamily 10 | Love2d 11 | isDashDocset 12 | 13 | dashIndexFilePath 14 | love/index.html 15 | 16 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/0.1.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 0.1.1 - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

0.1.1

23 |
24 |
25 |

The codename of LÖVE 0.1.1 is "Santa-Power". It is currently released. 26 |

27 |
    28 |
  • Image loading and rendering.
  • 29 |
  • Sound loading and playing.
  • 30 |
  • Font loading and rendering.
  • 31 |
  • Lua-scriptable games.
  • 32 |
  • Config files.
  • 33 |
  • Stuff is loadable from archive files.
  • 34 |
  • Keyboard, mouse, display, timer, etc. (Basic devices).
  • 35 |
36 |
37 |
38 | File:Nogame-011.jpg 39 |
nogame screen
40 |
41 |
42 |
43 | 46 |
47 |
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49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/0.31.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 0.3.1 - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

0.3.1

23 |
24 |
25 |

The codename for LÖVE 0.3.1 is Space Meat. It is currently released. 26 |

27 |

28 | Changes from 0.3.0 29 |

30 |

31 | Fixes 32 |

33 |
    34 |
  • Fixed segfault related to graphics.
  • 35 |
  • Fixed wait-forever bug related to audio.
  • 36 |
  • Fixed error reporting not working across modules.
  • 37 |
  • Fixed bug where games with a trailing "/" would not start.
  • 38 |
  • Fixed bug which caused love.timer.sleep to delay for (way) too long.
  • 39 |
40 |
41 | 44 |
45 |
46 |
47 |
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49 | 54 |
55 | 56 | 57 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/0.7.2_no_game.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/0.7.2_no_game.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/0.8.0_no_game.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/0.8.0_no_game.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/0.9.0_no_game.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/0.9.0_no_game.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/20140826165711_sfxr_lua.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/20140826165711_sfxr_lua.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/360_controller.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/360_controller.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/accessories_text_editor.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/accessories_text_editor.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/add.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/add.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/adult_lib.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Adult Lib - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Adult Lib

23 |
24 |
25 |

A small lib to run old löve code with the current version. Currently it only supports 0.5.0 -> 0.6.2. 26 |

27 |

You can find it here 28 |

29 |

How to use: 30 |

31 |
    32 |
  • Take your 0.5 code and include adult in the first line of your main.lua
  • 33 |
  • Then call adult.grow ("0.5")
  • 34 |
  • If you are lucky enough you will see your game :)
  • 35 |
36 |
37 |
See also
38 |
39 |
    40 |
  • 41 | Original Thread 42 |
  • 43 |
44 |

45 |
46 |

47 |
48 | 51 |
52 |
53 |
54 |
55 |
56 | 61 |
62 | 63 | 64 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/astray.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Astray - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Astray

23 |
24 |
25 |

Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games. 26 |

27 |

Grab it on Github: 28 |

29 |

30 | https://github.com/SiENcE/astray 31 |

32 |


33 | Love Forum Thread: 34 |

35 |

36 | http://love2d.org/forums/viewtopic.php?t=76929 37 |

38 |

39 |
40 |

41 |
42 | 45 |
46 |
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50 | 55 |
56 | 57 | 58 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/audio_formats.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Audio Formats - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Audio Formats

23 |
24 |
25 |

As of Love 0.9.1, the following audio formats are supported: 26 |

27 |
    28 |
  • WAV
  • 29 |
  • MP3
  • 30 |
  • Ogg Vorbis
  • 31 |
  • MOD formats including "699", "abc", "amf", "ams", "dbm", "dmf", "dsm", "far", "it", "j2b", "mdl", "med", "mid", "mod", "mt2", "mtm", "okt", "pat", "psm", "s3m", "stm", "ult", "umx", "xm",
  • 32 |
33 |

34 | See Also 35 |

36 | 44 |
45 | 48 |
49 |
50 |
51 |
52 |
53 | 58 |
59 | 60 | 61 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/babel.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | babel - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
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babel

23 |
24 |
25 |

26 |
27 |

28 |

29 | Description 30 |

31 |

BABEL is a very simple library to easily make multilingual games with LÖVE. 32 | It allow you to load multiple locales files and to switch beteween locales with one function call. 33 |

34 |

35 | Links 36 |

37 |

38 | Documentation : 39 | http://martin-damien.github.com/babel 40 |

41 |

42 | Source code : 43 | https://github.com/martin-damien/babel 44 |

45 |
46 | 49 |
50 |
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53 |
54 | 59 |
60 | 61 | 62 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/beetle_debug.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Beetle Debug - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
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Beetle Debug

23 |
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nothing 26 |

27 |
28 | 32 |
33 |
34 | 39 |
40 | 41 | 42 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/beholder.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | beholder.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
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beholder.lua

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/beholder.lua 34 |

35 |

beholder.lua simplifies the management of event-based information in Lua. 36 |

37 |

Please refer to the forum post above or the latest version link for examples of use. 38 |

39 |
40 | 43 |
44 |
45 |
46 |
47 |
48 | 53 |
54 | 55 | 56 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/bodytype.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | BodyType - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

BodyType

23 |
24 |
25 |

The types of a Body. 26 |

27 |

28 | Constants 29 |

30 |
31 |
static
32 |
Static bodies do not move.
33 |
dynamic
34 |
Dynamic bodies collide with all bodies.
35 |
kinematic
36 |
Kinematic bodies only collide with dynamic bodies.
37 |
38 |

39 | See Also 40 |

41 |
    42 |
  • 43 | Body 44 |
  • 45 |
46 |

47 |
48 |

49 |

50 |

51 | 54 |
55 |
56 |
57 |
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59 | 64 |
65 | 66 | 67 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/boolean.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | boolean - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

boolean

23 |
24 |
25 |

From the Lua 5.1 reference manual §2.2: 26 |

27 |

Boolean is the type of the values false and true. Both nil and false make a condition false; any other value makes it true. 28 |

29 |

30 |

31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/box2d_love_physics_callbacks_demo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/box2d_love_physics_callbacks_demo.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/bump.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | bump.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
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bump.lua

23 |
24 |
25 |

26 |
27 |

28 |

Forum thread: 29 |

30 |

31 | https://love2d.org/forums/viewtopic.php?f=5&t=9489 32 |

33 |

Latest version: 34 |

35 |

36 | https://github.com/kikito/bump.lua 37 |

38 |

bump.lua is a very barebones collision detection library. It only manages axis aligned bounding boxes, but has a very nice interface for doing so. 39 |

40 |

Please refer to the forum post above or the latest version link for examples of use. 41 |

42 |
43 | 46 |
47 |
48 |
49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/cock.threshold.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/cock.threshold.gif -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/comparisonfilters.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/comparisonfilters.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/comparisonwraps.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/comparisonwraps.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/cron1.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | cron.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

cron.lua

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/cron.lua 34 |

35 |

cron.lua are a group of functions that make it easier to program things so they happen in the future - either once or periodically. 36 |

37 |

Please refer to the forum post above or the latest version link for examples of use. 38 |

39 |
40 | 43 |
44 |
45 |
46 |
47 |
48 | 53 |
54 | 55 | 56 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/donutdebugscreen.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/donutdebugscreen.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/drawmode.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DrawMode - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

DrawMode

23 |
24 |
25 |

Controls whether shapes are drawn as an outline, or filled. 26 |

27 |

28 | Constants 29 |

30 |
31 |
fill
32 |
Draw filled shape.
33 |
line
34 |
Draw outlined shape.
35 |
36 |

37 | See Also 38 |

39 | 44 |

45 |
46 |

47 |

48 |

49 | 52 |
53 |
54 |
55 |
56 |
57 | 62 |
63 | 64 | 65 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/examples.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | examples.love - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

examples.love

23 |
24 |
25 |

Example browser containing many helpful examples. 26 |

27 | 33 |

For LÖVE 0.9.0: Download 34 |

35 |

For LÖVE 0.8.0: Download 36 |

37 |

For LÖVE 0.7.0: Download 38 |

39 |

40 |
41 |

42 |
43 | 46 |
47 |
48 |
49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/fakecanvas.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | fakecanvas - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

fakecanvas

23 |
24 |
25 |


26 | fakecanvas aims to expose the awesome capabilities of canvases to those whose hardware/software are not able to use them. it is meant to be a drop-in library, only needing a require 'fakecanvas' call in order to be used. 27 |

28 |

fakecanvas automatically detects canvas capabilities and will use real canvases if supported, but it can be configured to always use fake canvases (useful for testing!). 29 |

30 |

canvas emulation is not bulletproof, and may have a fair bit of overhead, but it's a nice fallback for many cases. 31 |

32 |

33 | External Links 34 |

35 |
    36 |
  • 37 | github link 38 |
  • 39 |
  • 40 | forum thread 41 |
  • 42 |
43 |
44 | 47 |
48 |
49 |
50 |
51 |
52 | 57 |
58 | 59 | 60 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/fpsgraph.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | FPSGraph - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

FPSGraph

23 |
24 |
25 |

A simple lightweight graphing utility for LOVE. 26 |

27 |

Github Repository: https://github.com/icrawler/FPSGraph 28 |

29 |

Forum Post: https://love2d.org/forums/viewtopic.php?f=5&t=77612 30 |

31 |

32 | Contributors 33 |

34 |

35 |
36 |

37 |
38 | 41 |
42 |
43 |
44 |
45 |
46 | 51 |
52 | 53 | 54 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/framebuffer_clear.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Framebuffer:clear - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
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Framebuffer:clear

23 |
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25 | 26 | 27 |
28 | 31 |
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35 |
36 | 41 |
42 | 43 | 44 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/fuccboigdx.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | fuccboiGDX - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

fuccboiGDX

23 |
24 |
25 |

fuccboiGDX is a 2D game making engine/framework that provides additional higher level functionalities on top of LÖVE, making game creation easier, faster, and buzzword!!! 26 |

27 |

28 | Download 29 |

30 |

31 | fuccboi.moe 32 |

33 |

34 |
35 |

36 |
37 | 40 |
41 |
42 |
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44 |
45 | 50 |
51 | 52 | 53 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/function.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | function - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

function

23 |
24 |
25 |

Functions in lua. 26 |

27 |
28 |
29 |
function foo()
30 | end
31 |
32 |
33 |

34 |

35 | 38 |
39 |
40 |
41 |
42 |
43 | 48 |
49 | 50 | 51 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/gamera.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | gamera - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

gamera

23 |
24 |
25 |

26 |
27 |

28 |

Forum thread: 29 |

30 |

31 | https://love2d.org/forums/viewtopic.php?f=5&t=12033 32 |

33 |

Latest version: 34 |

35 |

36 | https://github.com/kikito/gamera 37 |

38 |

gamera is a library for creating cameras in LÖVE. The cameras can move, rotate, zoom, follow a player, and be restricted to a window or be full screen. 39 |

40 |

Please refer to the forum post above or the latest version link for examples of use. 41 |

42 |
43 | 46 |
47 |
48 |
49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/geometry_modes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/geometry_modes.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/gnu_fdl.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/gnu_fdl.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/grid_player_1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/grid_player_1.gif -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/grid_player_2.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/grid_player_2.gif -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/grid_player_3.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/grid_player_3.gif -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/hs2.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | HS2 - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

HS2

23 |
24 |
25 |

26 |
27 |

28 |

HS2 is a simple and awesome high score table library. Features an iterator (just like the one from SICK) and support for multiple simultaneous high score tables. 29 |

30 |

Get it on GitHub: 31 | https://github.com/tesselode/HS2 32 |

33 |
34 | 37 |
38 |
39 |
40 |
41 |
42 | 47 |
48 | 49 | 50 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/hudebug.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | HUDebug - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

HUDebug

23 |
24 |
25 |

lövely and quick onscreen debugging 26 |

27 |

Download and info: https://github.com/nunodonato/hudebug 28 |

29 |
30 | 33 |
34 |
35 |
36 |
37 |
38 | 43 |
44 | 45 | 46 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/imagefontformat.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | ImageFontFormat - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

ImageFontFormat

23 |
24 |
25 |

The imagefont file is an image file in a format that Löve can load. It can contain transparent pixels, so a PNG file is preferable, and it also needs to contain spacer color that will separate the different font glyphs. 26 |

27 |

The upper left pixel of the image file is always taken to be the spacer color. All columns that have this color as their uppermost pixel are interpreted as separators of font glyphs. The areas between these separators are interpreted as the actual font glyphs. 28 |

29 |

The width of the separator areas affect the spacing of the font glyphs. It is possible to have more areas in the image than are required for the font in the love.graphics.newImageFont() call. The extra areas are ignored. 30 |

31 |

TODO: Upload a PoT sample image that works on every computer. 32 |

33 |

34 | See Also 35 |

36 | 41 |

42 |

43 | 47 |
48 |
49 | 54 |
55 | 56 | 57 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/inspect.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | inspect.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

inspect.lua

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/inspect.lua 34 |

35 |

inspect.lua will make it easier to debug your tables by generating string representations of them, in a hierarchical way. 36 |

37 |

It comes with a default "max depth" of 4, in order to avoid "infinite recursion" as well as making its output more intelligible. 38 |

39 |

Do not attempt to use it for saving/restoring tables from a file. It generates invalid Lua (on purpose). It's a library for debugging and little else. 40 |

41 |
42 | 45 |
46 |
47 |
48 |
49 |
50 | 55 |
56 | 57 | 58 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/l_ve_bone.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Löve Bone - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Löve Bone

23 |
24 |
25 |

Löve Bone is a robust object-oriented 2D Skeletal Animation framework for LÖVE. 26 |

27 |

Grab it on Github. 28 |

29 | 40 |

41 |
42 |

43 |

44 |
45 |

46 |
47 | 50 |
51 |
52 |
53 |
54 |
55 | 60 |
61 | 62 | 63 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/l_ve_frames.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Löve Frames - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Löve Frames

23 |
24 |
25 |

26 |
27 |

28 |

29 |
30 |

31 |


32 | Löve Frames is an advanced GUI library created by Nikolai Resokav for LÖVE. 33 |

34 |

35 | Links 36 |

37 |
    38 |
  • 39 | Release Thread 40 |
  • 41 |
  • 42 | Repository 43 |
  • 44 |
45 |
46 | 49 |
50 |
51 |
52 |
53 |
54 | 59 |
60 | 61 | 62 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/l_ve_game_file.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LÖVE Game File - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LÖVE Game File

23 |
24 |
25 |

LÖVE game files or .love files are games, packaged for the LÖVE engine. 26 |

27 |

The file format is the same as a Zip file format with a ".love" file name ending instead of ".zip". 28 |

29 |

LÖVE game files contain the main.lua at the top-most directory level of the Zip archive script and other assets (e.g. fonts, images, music, scripts, sounds, etc.). 30 |

31 |

See Create a .love-file to learn how to get a .love file for distribution. See Running Games for information on how to start games in .love file. 32 |

33 |
34 | 37 |
38 |
39 |
40 |
41 |
42 | 47 |
48 | 49 | 50 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/l_velymoon.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LövelyMoon - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LövelyMoon

23 |
24 |
25 |


26 | Main forum topic: https://love2d.org/forums/viewtopic.php?f=5&t=38702 27 |

28 |

LövelyMoon is a library that adds a very neat way of handling gamestates, in fact, it is made to make your game focus on gamestates and such. 29 |

30 |
31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/libcompress.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LibCompress - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LibCompress

23 |
24 |
25 |

LibCompress is a compression and decompression library implemented entirely in Lua. It supports the LZW and Huffman algorithms, and can automatically choose the most efficient algorithm for your data. 26 |

27 | 32 |
33 |
34 | See Also: 35 |
36 |
37 | 42 |

43 |
44 |

45 |

46 |
47 |

48 |
49 | 52 |
53 |
54 |
55 |
56 |
57 | 62 |
63 | 64 | 65 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/library.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Library - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 19 | 20 |
21 |
22 |
23 |

Library

24 |
25 |
26 |

A library in context of game programming with LÖVE is a collection of useful functionality that make your life as game developer easier. 27 |

28 |

For example, a library may contain routines to simplify the handling of game objects such as monsters or powerups, or it could provide functions to handle sound more easily. 29 |

30 |

The scope of different libraries vary greatly. There are libraries that provide a single function to implement object orientation within Lua, to libraries that implement full blown game engines. Naturally, libraries with a narrower scope are more easily to integrate into your already existing project, while bigger ones impose a certain programming style. This is not necessarily bad, as setting a frame will often result in faster progress once you learned the concepts behind such a library. 31 |

32 |

Not every library is suited for your game and programming style. You have to pick and choose which one fits best. 33 |

34 |
35 | 38 |
39 |
40 |
41 |
42 |
43 | 48 |
49 | 50 | 51 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/light_userdata.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | light userdata - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

light userdata

23 |
24 |
25 |

From the Lua Reference Manual: 26 |

27 |

(Full) userdata represent C values in Lua. 28 |

29 |

A light userdata represents a pointer. It is a value (like a number): you do not create it, it has no individual metatable, and it is not garbage collected (as it was never created). 30 |

31 |

A light userdata is equal to "any" light userdata with the same C address. 32 |

33 |

34 |

35 | 38 |
39 |
40 |
41 |
42 |
43 | 48 |
49 | 50 | 51 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/linejoin.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LineJoin - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LineJoin

23 |
24 |
25 |

Line join style. 26 |

27 |

28 | Linejoin.png 29 |

30 |

31 | Constants 32 |

33 |
34 |
miter
35 |
36 |
bevel
37 |
38 |
none
39 |
40 |
41 |

42 | See Also 43 |

44 | 52 |

53 |
54 |

55 |

56 |

57 | 60 |
61 |
62 |
63 |
64 |
65 | 70 |
71 | 72 | 73 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/linejoin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/linejoin.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/linestyle.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LineStyle - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LineStyle

23 |
24 |
25 |

The styles in which lines are drawn. 26 |

27 |

28 | Constants 29 |

30 |
31 |
rough
32 |
Draw rough lines.
33 |
smooth
34 |
Draw smooth lines.
35 |
36 |

37 | See Also 38 |

39 | 50 |

51 |
52 |

53 |

54 |

55 | 58 |
59 |
60 |
61 |
62 |
63 | 68 |
69 | 70 | 71 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lope2d.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Lope2D - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Lope2D

23 |
24 |
25 |

26 | Lope2D.png 27 |

28 |

Lope2D is a wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. 29 |

30 |

Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes. 31 |

32 |

33 | Wiki + Downloads 34 |

35 |

36 |
37 |

38 |
39 | 42 |
43 |
44 |
45 |
46 |
47 | 52 |
53 | 54 | 55 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lope2d.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/lope2d.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/love3dlighting.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/love3dlighting.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/love90.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | love.screen - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

love.screen

23 |
24 |
25 |

26 |
27 |

28 |

A small lib to manage the löve screen easily. 29 |

30 |

Made for löve v0.7.1 but may run with older one like 0.5.x, 0.6.x 0.7.x (not checked). 31 |

32 |

You can find it here 33 |

34 |

How to use: 35 |

36 |
    37 |
  • See samples on this post
  • 38 |
39 |
40 |
See also
41 |
42 |
    43 |
  • 44 | Original Thread 45 |
  • 46 |
47 |
48 | 51 |
52 |
53 |
54 |
55 |
56 | 61 |
62 | 63 | 64 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/love_about.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LOVE:About - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LOVE:About

23 |
24 |
25 |

LÖVE is an awesome framework you can use to make 2D games in Lua. It’s free, open-source, and works on Windows, Mac OS X and Linux. There's really nothing else you need to know, so get started! 26 |

27 |
28 | 32 |
33 |
34 | 39 |
40 | 41 | 42 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/love_loader.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | love-loader - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

love-loader

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/love-loader 34 |

35 |

This lib will allow your game to "do stuff" (play animations, etc) while loading resources from the disk without getting "jerky". It moves the blocking calls to a separate thread, and invokes a callback when the loading is done. 36 |

37 |

Please refer to the forum post above or the latest version link for examples of use. 38 |

39 |
40 | 43 |
44 |
45 |
46 |
47 |
48 | 53 |
54 | 55 | 56 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lovealchemy_screenshot.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/lovealchemy_screenshot.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lovebird_0.3.0pre_screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/lovebird_0.3.0pre_screenshot.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lovecoordsystem.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/lovecoordsystem.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/loveexamples_screenshot.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/loveexamples_screenshot.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lovefs.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | LoveFS - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

LoveFS

23 |
24 |
25 |

To open, load and save files outside love.filesystem. 26 |

27 |

Download and Instructions: Original Thread 28 |

29 |

Download the demo, unzip and use it. 30 |

31 |

Note: Included LoveFrames is a fork from version 0.9.2.5 with added functionalities. 32 |

33 |

34 |
35 |

36 |
37 | 40 |
41 |
42 |
43 |
44 |
45 | 50 |
51 | 52 | 53 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lovely_tiles.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Lovely Tiles - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Lovely Tiles

23 |
24 |
25 |

LOVEly Tiles is a collection of tools to assist in loading and rendering tile maps. It supports orthogonal and isometric orientation. 26 |

27 |

28 | Github Repo 29 | Thread 30 |

31 |

32 |
33 |

34 |
35 | 38 |
39 |
40 |
41 |
42 |
43 | 48 |
49 | 50 | 51 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lover.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Lover - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Lover

23 |
24 |
25 |

A lover is someone who uses LÖVE to create a game (/program/anything else), so, this is how it works: 26 |

27 |
28 |
29 | Dev 30 |
31 |
Spawns LÖVE.
32 |
33 | Lover 34 |
35 |
Develops games.
36 |
37 | User 38 |
39 |
Plays games.
40 |
41 |

The name lover has been acknowledged as the best name for this in the Tuesday Convention. 42 |

43 |

44 |

45 | 48 |
49 |
50 |
51 |
52 |
53 | 58 |
59 | 60 | 61 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lua_fov.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Lua FOV - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Lua FOV

23 |
24 |
25 |

26 |
27 |

28 |


29 | Field of view algorithms in Lua. Two flavors are available: recursive shadowcasting and precise permissive. 30 |

31 |

32 | https://github.com/markandgo/Lua-FOV 33 |

34 |
35 | 38 |
39 |
40 |
41 |
42 |
43 | 48 |
49 | 50 | 51 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/lume.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Lume - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Lume

23 |
24 |
25 |

26 |
27 |

28 |

Lume is a library which provides a set of utility functions geared towards game development. 29 |

30 |

31 | Links 32 |

33 | 41 |
42 | 45 |
46 |
47 |
48 |
49 |
50 | 55 |
56 | 57 | 58 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/messageinabottle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/messageinabottle.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/mindstate.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | MindState - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

MindState

23 |
24 |
25 |

This library is deprecated. Please use stateful.lua instead. 26 |

27 |

28 |
29 |

30 |
31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nil.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | nil - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

nil

23 |
24 |
25 |

From the Lua 5.1 reference manual §2.2: 26 |

27 |

Nil is the type of the value nil, whose main property is to be different from any other value; it usually represents the absence of a useful value. 28 |

29 |

30 |

31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_020.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_020.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_032.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_032.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_050.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_050.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_060.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_060.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_061.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_061.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/nogame_062.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/nogame_062.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/number.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | number - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

number

23 |
24 |
25 |

From the Lua 5.1 reference manual §2.2: 26 |

27 |

Number represents real (double-precision floating-point) numbers. 28 |

29 |

30 |

31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/o.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/o.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/platformerjumpingstepone.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/platformerjumpingstepone.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/pointstyle.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | PointStyle - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

PointStyle

23 |
24 |
25 |

How points should be drawn. 26 |

27 |

28 | Constants 29 |

30 |
31 |
rough
32 |
Draw rough points.
33 |
smooth
34 |
Draw smooth points.
35 |
36 |

37 | See Also 38 |

39 | 50 |

51 |
52 |

53 |

54 |

55 | 58 |
59 |
60 |
61 |
62 |
63 | 68 |
69 | 70 | 71 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/popo.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Popo - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Popo

23 |
24 |
25 |

A character based programmable text module for LÖVE. Simplifies text operations by providing a way for manipulating how each character in a string behaves and is drawn. 26 |

27 |

28 | Download 29 |

30 |

31 | github 32 |

33 |

34 |
35 |

36 |
37 | 40 |
41 |
42 |
43 |
44 |
45 | 50 |
51 | 52 | 53 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/poweredby_mediawiki_88x31.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/poweredby_mediawiki_88x31.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/pycharm_1_plugin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/pycharm_1_plugin.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/pycharm_2_external_tool.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/pycharm_2_external_tool.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/pycharm_3_keymap.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/pycharm_3_keymap.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/pycharm_4_result.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/pycharm_4_result.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/randomlua.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | RandomLua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

RandomLua

23 |
24 |
25 |

math.random give different numbers on different platforms. 26 | Since I don't intend to compile C code for every platform, I decided to create a Pure Lua Random Generator (probably another one...). 27 |

28 |

3 algorithms: 29 |

30 |
    31 |
  • Mersenne twister [1], very good and slow
  • 32 |
  • Multiply-with-carry [2], probably the best option
  • 33 |
  • Linear congruential generator [3], fast and, well, it works... kind of.
  • 34 |
35 |

MWC and LCG come with 3 pre-defined parameters. 36 |

37 |

Download: Original Thread 38 |

39 |

40 |
41 |

42 |
43 | 46 |
47 |
48 |
49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/raycast_example_screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/raycast_example_screenshot.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/remove.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/remove.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/resource_exampleefficienttileset.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/resource_exampleefficienttileset.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/resource_hamsterball.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/resource_hamsterball.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/resource_hamsterball1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/resource_hamsterball1.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/resource_imagefont.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/resource_imagefont.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/richtext.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | RichText - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

RichText

23 |
24 |
25 |

A text and image layout library.

26 |

27 | GitHub 28 |

29 |
30 | 33 |
34 |
35 |
36 |
37 |
38 | 43 |
44 | 45 | 46 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/rllove.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | rlLove - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

rlLove

23 |
24 |
25 |

26 |
27 |

28 |


29 | A port of Trystan Spangler's Java-based Ascii Panel to Love2D. 30 |

31 |

From Ascii Panel README: 32 |

33 |
34 |
AsciiPanel simulates a code page 437 ASCII terminal display. It supports all 256 characters of codepage 437, arbitrary foreground colors, arbitrary background colors, and arbitrary terminal sizes.
35 |
The default terminal size is 80x24 characters and default colors matching the Windows Command Prompt are provided.
36 |
This should be useful to roguelike developers.
37 |
38 |

Source available from GitHub 39 |

40 |
41 | 44 |
45 |
46 |
47 |
48 |
49 | 54 |
55 | 56 | 57 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/serialization.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Serialization - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 18 | 19 | 20 |
21 |
22 |
23 |

Serialization

24 |
25 |
26 |

Serialization is the process of turning a table and all its contents into a string. Deserialization is its inverse. This is generally used when a table of data needs to be stored to a file or sent across a network. 27 |

28 |
29 | 33 |
34 |
35 | 40 |
41 | 42 | 43 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/sfxr_lua.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/sfxr_lua.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/smw_button.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/smw_button.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/sourcecontrols.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/sourcecontrols.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/sourcetype.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | SourceType - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

SourceType

23 |
24 |
25 |

Types of audio sources. 26 |

27 |

A good rule of thumb is to use stream for music files and static for all short sound effects. Basically, you want to avoid loading large files into memory at once. 28 |

29 |

30 | Constants 31 |

32 |
33 |
static
34 |
Decode the entire sound at once.
35 |
stream
36 |
Stream the sound; decode it gradually.
37 |
38 |

39 | See Also 40 |

41 | 49 |

50 |
51 |

52 |

53 |

54 | 57 |
58 |
59 |
60 |
61 |
62 | 67 |
68 | 69 | 70 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/spritebatch_lock.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | SpriteBatch:lock - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

SpriteBatch:lock

23 |
24 |
25 |

This has been changed to SpriteBatch:bind 26 |

27 |
28 | 31 |
32 |
33 |
34 |
35 |
36 | 41 |
42 | 43 | 44 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/spritebatch_unlock.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | SpriteBatch:unlock - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

SpriteBatch:unlock

23 |
24 |
25 |

This has been changed to SpriteBatch:unbind 26 |

27 |
28 | 31 |
32 |
33 |
34 |
35 |
36 | 41 |
42 | 43 | 44 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/stateful.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | stateful.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

stateful.lua

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/stateful.lua 34 |

35 |

stateful.lua allows the addition of states to objects in Lua. An object can have different states, and behave differently depending on which state it is in. 36 |

37 |

Please refer to the forum post above or the latest version link for examples of use. 38 |

39 |
40 | 43 |
44 |
45 |
46 |
47 |
48 | 53 |
54 | 55 | 56 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/string.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | string - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

string

23 |
24 |
25 |

From the Lua 5.1 reference manual §2.2: 26 |

27 |

String represents arrays of characters. Lua is 8-bit clean: strings can contain any 8-bit character, including embedded zeros ('\0') (see §2.1). 28 |

29 |

30 |

31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/strong.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | strong - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

strong

23 |
24 |
25 |

26 |
27 |

28 |

Strong is a pure Lua library that adds many functions to Lua's string library, and a few operators to strings themselves. It's based largely off Ruby's String class. 29 |

30 |

Check out the README for more, and up-to-date, information. 31 |

32 |

33 | 34 | GitHub repository 35 | 36 |

37 |

38 | 39 | Original Thread 40 | 41 |

42 |
43 | 46 |
47 |
48 |
49 |
50 |
51 | 56 |
57 | 58 | 59 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/table.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | table - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

table

23 |
24 |
25 |

From the Lua 5.1 reference manual §2.2: 26 |

27 |

The type table implements associative arrays, that is, arrays that can be indexed not only with numbers, but with any value (except nil). Tables can be heterogeneous; that is, they can contain values of all types (except nil). Tables are the sole data structuring mechanism in Lua; they can be used to represent ordinary arrays, symbol tables, sets, records, graphs, trees, etc. To represent records, Lua uses the field name as an index. The language supports this representation by providing a.name as syntactic sugar for a["name"]. There are several convenient ways to create tables in Lua (see §2.5.7). 28 |

29 |

30 |

31 | 34 |
35 |
36 |
37 |
38 |
39 | 44 |
45 | 46 | 47 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/text.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | text.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

text.lua

23 |
24 |
25 |

This library is for printing pretty texts. The basic premise is to 26 | substitute tags in strings with a custom text object used for drawing. 27 |

28 |

29 | Github Repo 30 | Thread 31 |

32 |

33 |
34 |

35 |
36 | 39 |
40 |
41 |
42 |
43 |
44 | 49 |
50 | 51 | 52 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/thomas.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Thomas - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Thomas

23 |
24 |
25 |

An input module for LÖVE. Simplifies input handling by abstracting them away to actions, enabling pressed/released checks outside of LÖVE's callbacks and taking care of gamepad input as well. 26 |

27 |

28 | Download 29 |

30 |

31 | github 32 |

33 |

34 |
35 |

36 |
37 | 40 |
41 |
42 |
43 |
44 |
45 | 50 |
51 | 52 | 53 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/thranduil.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Thranduil - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Thranduil

23 |
24 |
25 |

26 |
27 |

28 |

29 |
30 |

31 |


32 | Thranduil is an UI library created by "adonaac" for LÖVE. 33 |

34 |

35 | Links 36 |

37 | 51 |
52 | 55 |
56 |
57 |
58 |
59 |
60 | 65 |
66 | 67 | 68 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tile_collider.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | tile-collider - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

tile-collider

23 |
24 |
25 |

This is a module for handling collision with tile maps. It's very simple to use. Set up callbacks and create a handler object, which is used to resolve collision with a tile map. 26 |

27 |

28 | https://github.com/markandgo/tile-collision 29 |

30 |

31 |
32 |

33 |
34 | 37 |
38 |
39 |
40 |
41 |
42 | 47 |
48 | 49 | 50 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tltools_logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/tltools_logo.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tuesday_convention.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Tuesday Convention - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 | 54 |
55 | 60 |
61 | 62 | 63 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tutorial_custom_cursors.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Tutorial:Custom Cursors - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Tutorial:Custom Cursors

23 |
24 |
25 |

BlackBulletIV's tutorial on customising the mouse cursor: 26 |

27 |

28 | 29 | Custom Cursors in Love2D 30 | 31 |

32 |

33 |
34 |

35 |
36 | 39 |
40 |
41 |
42 |
43 |
44 | 49 |
50 | 51 | 52 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tutorial_hamsterball.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/tutorial_hamsterball.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tutorial_physicsball.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/tutorial_physicsball.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tutorial_spritebatchscreenshot.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/tutorial_spritebatchscreenshot.jpg -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/tween1.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | tween.lua - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

tween.lua

23 |
24 |
25 |

26 |
27 |

28 |

Original forum thread . 29 |

30 |

Latest version: 31 |

32 |

33 | https://github.com/kikito/tween.lua 34 |

35 |

tween.lua simplifies "interpolationish" transitions, like fadeins/fadeouts, gradual movement vs time. 36 |

37 |

It is based on jQuery's animate method. 38 |

39 |
40 | 43 |
44 |
45 |
46 |
47 |
48 | 53 |
54 | 55 | 56 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/type_string.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Type:String - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

Type:String

23 |
24 |
25 |

Strings are sequences of characters - text. For more information, see Programming in Lua. 26 |

27 |
28 | 31 |
32 |
33 |
34 |
35 |
36 | 41 |
42 | 43 | 44 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/value.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | value - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 | 49 |
50 | 55 |
56 | 57 | 58 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/world_raycast_callback_example.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/world_raycast_callback_example.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/worldqueryboundingbox.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/Documents/love/worldqueryboundingbox.png -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/Documents/love/zip.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | zip - LOVE 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 19 |
20 |
21 |
22 |

zip

23 |
24 |
25 |

The ZIP file format is a data compression and archive format. A ZIP file contains one or more files that have been compressed to reduce file size, or stored as-is. .love files are simply renamed .zip files. 26 |

27 |

Zip files can be read by the following programs: 28 |

29 |
    30 |
  • 7-Zip
  • 31 |
  • ALZip
  • 32 |
  • Archive Utility
  • 33 |
  • Ark
  • 34 |
  • Bitser
  • 35 |
  • bsdtar/libarchive
  • 36 |
  • File Roller
  • 37 |
  • Filzip
  • 38 |
  • FreeArc
  • 39 |
  • iArchiver
  • 40 |
  • Info-ZIP
  • 41 |
  • IZArc
  • 42 |
  • KGB Archiver
  • 43 |
  • PeaZip
  • 44 |
  • PKZIP
  • 45 |
  • PowerArchiver
  • 46 |
  • StuffIt
  • 47 |
  • The Unarchiver
  • 48 |
  • TUGZip
  • 49 |
  • WinAce
  • 50 |
  • WinRAR
  • 51 |
  • WinZip
  • 52 |
  • XAD
  • 53 |
  • Xarchiver
  • 54 |
  • ZipGenius
  • 55 |
56 |
57 | 61 |
62 |
63 | 68 |
69 | 70 | 71 | -------------------------------------------------------------------------------- /Love2d.docset/Contents/Resources/docSet.dsidx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/Contents/Resources/docSet.dsidx -------------------------------------------------------------------------------- /Love2d.docset/icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/icon.png -------------------------------------------------------------------------------- /Love2d.docset/icon@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ChrisJan00/love2d_docset/9f9b7742778db7f3ef1daeaa55405b16d8f97595/Love2d.docset/icon@2x.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Löve2D docset 2 | ============= 3 | 4 | Offline documentation set of the [Löve2D API](http://Love2d.org/) in docset format for use with [Zeal](http://zealdocs.org/) and similar applications. The content was imported from the [Löve2D online wiki](http://Love2d.org/wiki/) 5 | 6 | Feed 7 | ---- 8 | 9 | Instructions: in Zeal, go to File->Options->Docsets->Add feed, paste the following URL: 10 | 11 | dash-feed://http%3A%2F%2Fchrisjan00.github.io%2Flove2d_docset%2FLove2d.xml 12 | 13 | 14 | Direct Download 15 | --------------- 16 | 17 | Alternatively, download the tarball, unpack in your docset storage directory. 18 | 19 | [http://chrisjan00.github.io/love2d_docset/Love2d.tgz](http://chrisjan00.github.io/love2d_docset/Love2d.tgz) 20 | 21 | 22 | License 23 | ------- 24 | 25 | [GNU Free Documentation License 1.3](http://www.gnu.org/copyleft/fdl.html) 26 | 27 | Version history 28 | --------------- 29 | 30 | * 0.1.0 : first version of the docset 31 | 32 | July 2015 33 | --------------------------------------------------------------------------------