└── README.md /README.md: -------------------------------------------------------------------------------- 1 | # 游戏开发 2 | 3 | ## 引擎 4 | - [CE游戏引擎-CRYENGINE](https://github.com/CRYTEK/CRYENGINE) 5 | - [UE游戏引擎-UnrealEngine](https://github.com/EpicGames/UnrealEngine) 6 | - [Vulkan图形API游戏引擎-BansheeEngine](https://github.com/BearishSun/ansheeEngine) 7 | - [跨平台游戏引擎-GODOT](https://github.com/godotengine/godot) 8 | - [C#开源跨平台游戏引擎-xenko](https://github.com/xenko3d/xenko) 9 | - [跨平台渲染框架-The-Forge](https://github.com/ConfettiFX/The-Forge) 10 | - [Google开源跨平台基于物理的渲染引擎-filament](https://github.com/google/filament) 11 | - [从零开始手敲次世代游戏引擎-GameEngineFromScratch](https://github.com/netwarm007/GameEngineFromScratch) 12 | 13 | ## 框架 14 | - [Unity 基础框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork) 15 | - [Unity 游戏框架-GameFramework](https://github.com/EllanJiang/GameFramework) 16 | - [Unity 公用框架和工具-Moments](https://github.com/Elringus/UnityCommon) 17 | - [Unity 基础框架-TEDCore](https://github.com/ted10401/TEDCore) 18 | - [Unity 小框架-Autoya](https://github.com/sassembla/Autoya) 19 | - [Unity 公共代码库-UnityCommon](https://github.com/Elringus/UnityCommon) 20 | - [Unity 游戏框架-CatLib](https://github.com/CatLib/Core) 21 | - [Unity 游戏框架-knight](https://github.com/winddyhe/knight) 22 | - [Unity 游戏框架-KSFramework](https://github.com/mr-kelly/KSFramework) 23 | - [Unity 游戏框架-BDFramework.Core](https://github.com/yimengfan/BDFramework.Core) 24 | - [Unity 游戏框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork) 25 | - [Unity 游戏框架-QFramework](https://github.com/liangxiegame/QFramework) 26 | - [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp) 27 | - [Unity 游戏代码库-UnityLibrary](https://github.com/UnityCommunity/UnityLibrary) 28 | - [Unity 异步操作框架-C-Sharp-Promise](https://github.com/Real-Serious-Games/C-Sharp-Promise) 29 | - [Unity 功能收集-Unity-Tricks](https://github.com/littleredhat1997/Unity-Tricks) 30 | - [Unity 功能脚本集合-unity-utilities](https://github.com/TobiasWehrum/unity-utilities) 31 | - [Unity 公用代码收集-SwissArmyLib](https://github.com/ArchonInteractive/SwissArmyLib) 32 | - [Unity 游戏修补程序和插件框架-BepInEx](https://github.com/BepInEx/BepInEx) 33 | - [Unity 代码库集合-LeopotamGroupLibraryUnity.Examples](https://github.com/Leopotam/LeopotamGroupLibraryUnity.Examples/) 34 | - [Unity 取代协程的async-await-Unity3dAsyncAwaitUtil](https://github.com/modesttree/Unity3dAsyncAwaitUtil) 35 | - [Unity 游戏框架-ColaFrameWork](https://github.com/XINCGer/ColaFrameWork) 36 | - [Crash 分析服务-superdump](https://github.com/Dynatrace/superdump) 37 | - [Unity 代码集合-Unity-Script-Collection](https://github.com/michidk/Unity-Script-Collection) 38 | - [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp) 39 | - [Unity 连式编程框架-UniRx - Reactive Extensions for Unity](https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276?aid=1101lSqC&utm_source=aff) 40 | - [Unity 跨平台网络库-Photon Unity Networking Classic - FREE](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786?aid=1101lSqC&utm_source=aff) 41 | - [Unity 面向后端的网络框架-ForgeNetworkingRemastered](https://github.com/BeardedManStudios/ForgeNetworkingRemastered) 42 | - [Unity GameFramework, ILRuntime, Unity Version 2018.2](https://github.com/coding2233/UnityGameFramework) 43 | - [Unity ECS入门-entity-component-system-for-unity-getting-started](https://www.raywenderlich.com/7630142-entity-component-system-for-unity-getting-started) 44 | - [Unity 组件库-BUCK](https://github.com/ellisspice/BUCK) 45 | - [Unity AI深度学习动画框架-AI4Animation](https://github.com/sebastianstarke/AI4Animation) 46 | - [Unity 通用框架代码-UnityFramework](https://github.com/traggett/UnityFramework) 47 | - [Unity SRP图形技术研究-InfinityRenderPipeline](https://github.com/haolange/InfinityRenderPipeline) 48 | - [Unity 游戏开发扩展库-GDX](https://github.com/dotBunny/GDX) 49 | - [Unity 常用组件库-PashmakCore](https://github.com/mohammadroohian/PashmakCore) 50 | 51 | ## 示例 52 | - [Unity ECS + C# Job System-Voxelman](https://github.com/keijiro/Voxelman) 53 | - [Unity 自定义SRP示例-Retro3DPipeline](https://github.com/keijiro/Retro3DPipeline) 54 | - [Unity CustomRenderTexture示例-RDSystem](https://github.com/keijiro/RDSystem) 55 | - [Unity LWRP示例-BoatAttack](https://github.com/Verasl/BoatAttack) 56 | - [Unity FPS示例-FPSSample](https://github.com/Unity-Technologies/FPSSample) 57 | - [Unity 3D游戏开发包-Gamekit3D](https://github.com/Unity-Technologies/Gamekit3D) 58 | - [Unity ECS官方Demo-UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation) 59 | - [Unity Job System示例-job-system-cookbook](https://github.com/stella3d/job-system-cookbook) 60 | - [Unity 学习如何将自定义后处理加入后处理栈中](https://github.com/beinteractive/LWRPAmbientOcclusion) 61 | - [Unity 帧同步实现教程-Lockstep-Tutorial](https://github.com/JiepengTan/Lockstep-Tutorial) 62 | 63 | 64 | ## C# 65 | - [Unity 非安全的托管内存操作-UnsafeOperationTest](https://github.com/keijiro/UnsafeOperationTest) 66 | - [Unity 非GC的List容器-CSharp-Unsafe-List-for-Unity](https://github.com/MaxwellGengYF/CSharp-Unsafe-List-for-Unity) 67 | - [Unity 非空属性-unity-notnullattribute](https://github.com/redbluegames/unity-notnullattribute) 68 | - [Unity 无GC的字符串类-MutableString](https://github.com/easy66/MutableString?1547984166425) 69 | - [Unity 使用c++和汇编与C#交互-UnityNativeScripting](https://github.com/jacksondunstan/UnityNativeScripting) 70 | - [Unity 高性能的字符串类-FastString](https://github.com/snozbot/FastString) 71 | - [C#实现非常漂亮的图表库-Live-Charts/Live-Charts](https://github.com/Live-Charts/Live-Charts) 72 | - [识别并减少C#字符串内存占用-string-theory](https://github.com/drewnoakes/string-theory) 73 | - [C#运行时对象内存布局-ObjectLayoutInspector](https://github.com/SergeyTeplyakov/ObjectLayoutInspector) 74 | - [将.Net库转换到Native的工具-Embeddinator-4000](https://github.com/mono/Embeddinator-4000) 75 | - [C# 无GC字符串类-gstring](https://github.com/vexe/gstring/blob/master/GC%20Free%20String/gstring.cs?1564015541577) 76 | - [C# 代码规则定义-StyleCop ](https://blog.redbluegames.com/how-to-set-up-stylecop-in-unity-b3ca908211d9) 77 | - [C# 编码指南-CSharpGuidelines](https://github.com/dennisdoomen/CSharpGuidelines) 78 | - [C# 代码热更补丁框架-InjectFix](https://github.com/Tencent/InjectFix) 79 | - [Unity 多线程协程-Thread Ninja](https://assetstore.unity.com/packages/tools/thread-ninja-multithread-coroutine-15717?aid=1101lSqC&utm_source=aff) 80 | - [Unity 一个比Unity默认更高效的协程-More Effective Coroutines](https://assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lSqC&utm_source=aff) 81 | - [运行时C#补丁修复-Harmony](https://github.com/pardeike/Harmony) 82 | - [Unity 非反射访问程序集私有方法-OpenSesameCompilerForUnity](https://github.com/mob-sakai/OpenSesameCompilerForUnity) 83 | - [C# 使用Roslyn代码分析、重构和修复库](https://github.com/JosefPihrt/Roslynator) 84 | - [C# Zero Allocation StringBuilder for .NET Core and Unity](https://github.com/Cysharp/ZString) 85 | - [Unity UniTask Provides an efficient async/await integration to Unity](https://github.com/Cysharp/UniTask) 86 | - [Unity UnityAsync 一个更高效的协程库](https://github.com/muckSponge/UnityAsync) 87 | - [Unity 另一个协程库-UnityAsync](https://github.com/coryleach/UnityAsync) 88 | - [Unity 兼容Unity组件生命周期的C#Async componenttask-unity ](https://github.com/BastianBlokland/componenttask-unity) 89 | - [Unity 设计模式-Unity-Programming-Patterns](https://github.com/Habrador/Unity-Programming-Patterns) 90 | - [Unity Dictionary序列化-generic-serializable-dictionary 91 | ](https://github.com/upscalebaby/generic-serializable-dictionary) 92 | - [C# 强大命令行解析库-commandline](https://github.com/commandlineparser/commandline) 93 | - [C# 代码规范&实践-DotNet-Coding-Guidelines](https://github.com/justinamiller/DotNet-Coding-Guidelines?utm_source=csharpdigest&utm_medium=email&utm_campaign=351) 94 | - [Unity 字典序列化-SerializableTupleCollection](http://wiki.unity3d.com/index.php/SerializableTupleCollection) 95 | - [C# 程序集加密方案-DCNETProtector](https://github.com/dcsoft-yyf/DCNETProtector) 96 | 97 | ## 算法 98 | - [Unity 伪随机数-UnityRandom](https://github.com/tucano/UnityRandom) 99 | - [Unity 增强的触发器-Enhanced-Trigger-Box](https://github.com/Alexander-Scott/Enhanced-Trigger-Box) 100 | - [Unity A*寻路极致优化-Simple-optimized-A-Pathfinder](https://github.com/badawe/Simple-optimized-A-Pathfinder) 101 | - [Unity 自动LOD优化-AutoLOD](https://github.com/Unity-Technologies/AutoLOD) 102 | - [Unity 多线程访问API-UnityLoom](https://github.com/cathy33/UnityLoom) 103 | - [Unity 八叉树实现-UnityOctree](https://github.com/Nition/UnityOctree) 104 | - [Unity 设计模式-Unity-Design-Pattern](https://github.com/QianMo/Unity-Design-Pattern) 105 | - [Unity C#数据结构和算法-C-Sharp-Algorithms](https://github.com/aalhour/C-Sharp-Algorithms) 106 | - [Unity 18种曲线算法-unity-curve-utils](https://github.com/baba-s/unity-curve-utils) 107 | - [C++ 数据结构和算法-algorithms_and_data_structures](https://github.com/mandliya/algorithms_and_data_structures) 108 | - [Unity PathFindingAlgorithms](https://github.com/dbrizov/Unity-PathFindingAlgorithms) 109 | - [Unity 数学和物理算法-MathUtilities](https://github.com/zalo/MathUtilities) 110 | - [Unity 通用移动Ai库-unity-movement-ai](https://github.com/antonpantev/unity-movement-ai) 111 | - [Unity A* Pathfinding Project](https://arongranberg.com/astar/download) 112 | - [Unity 对象池-ObjectPool](https://github.com/UnityPatterns/ObjectPool/blob/master/Assets/ObjectPool/Scripts/ObjectPool.cs) 113 | - [Unity 使用ECS的Navmesh寻路-unity-ecs-navmesh](https://github.com/zulfajuniadi/unity-ecs-navmesh) 114 | - [Unity 事件驱动的行为树-NPBehave](https://github.com/meniku/NPBehave) 115 | - [Unity 可定制化的对象池-kPooling](https://github.com/Kink3d/kPooling) 116 | - [Unity 扩展数学库-Mathfs](https://github.com/FreyaHolmer/Mathfs) 117 | 118 | ## 资源 119 | - [Unity AssetBundle框架-KEngine](https://github.com/mr-kelly/KEngine) 120 | - [Unity 资源管理框架-UnityResourceMgr](https://github.com/billwillman/UnityResourceMgr) 121 | - [Unity AssetBundle管理-zcode-AssetBundlePacker](https://github.com/xtqqksszml/zcode-AssetBundlePacker?1548164429273) 122 | - [Unity AssetBundle浏览导出工具-AssetStudio](https://github.com/Perfare/AssetStudio) 123 | - [Unity AssetBundle管理和打包-xasset](https://github.com/fengjiyuan/xasset) 124 | - [Unity 官方AssetBundle工具-AssetBundles-Browser](https://github.com/Unity-Technologies/AssetBundles-Browser) 125 | - [Unity 一个简单的有限状态机-Unity3d-Finite-State-Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) 126 | - [Unity 使用SQLite的插件-SQLite4Unity3d](https://github.com/robertohuertasm/SQLite4Unity3d) 127 | - [Unity 最好的跨平台StreamingAssets资源加载方式-BetterStreamingAssets](https://github.com/gwiazdorrr/BetterStreamingAssets) 128 | - [Unity 资源非字符串引用-Weaver Lite](https://assetstore.unity.com/packages/tools/utilities/weaver-lite-60305?aid=1101lSqC&utm_source=aff) 129 | - [Unity 免费多语言框架-Lean Localization](https://assetstore.unity.com/packages/tools/localization/lean-localization-28504?aid=1101lSqC&utm_source=aff) 130 | - [Unity 音效管理框架-Eazy Sound Manager](https://assetstore.unity.com/packages/tools/audio/eazy-sound-manager-71142?aid=1101lSqC&utm_source=aff) 131 | - [Unity 免费场景资源-Blacksmith](https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-46265?aid=1101lSqC&utm_source=aff) 132 | - [Unity 非常漂亮的场景资源-Nature Starter Kit 2](https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977?aid=1101lSqC&utm_source=aff) 133 | - [Unity 分析Assetbundle资源工具-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter) 134 | - [Unity StreamingAssets资源同步加载-SyncStreamingAssetsLoader](https://github.com/conaman/SyncStreamingAssetsLoader) 135 | - [Unity 组件保存系统-Component-Save-System](https://github.com/AlexMeesters/Component-Save-System) 136 | 137 | 138 | ## 网络 139 | - [Unity 基于Unity做的帧同步Demo,ECS架构-UnityLockStepDemo](https://github.com/GaoKaiHaHa/UnityLockStepDemo) 140 | - [Unity Protobuf无GC优化-protobuf-net-gc-optimization](https://github.com/smilehao/protobuf-net-gc-optimization) 141 | - [Unity 资源Patch工具-SimplePatchTool](https://github.com/yasirkula/SimplePatchTool) 142 | - [Unity 资源更新下载-assetUpdater-core](https://github.com/sNaticY/assetUpdater-core) 143 | - [Unity 官方资源后台下载-BackgroundDownload](https://github.com/Unity-Technologies/BackgroundDownload) 144 | - [Unity 开源网络系统-Forge Networking](https://github.com/BeardedManStudios/ForgeNetworkingRemastered) 145 | - [Unity 帧同步游戏极简框架-LockStepSimpleFramework-Shared](https://github.com/CraneInForest/LockStepSimpleFramework-Shared) 146 | - [Unity 网络同步预测和回滚-UnityLockstep](https://github.com/proepkes/UnityLockstep) 147 | - [Unity 应用程序和游戏网络层解决方案-Megumin.Net](https://github.com/KumoKyaku/Megumin.Net) 148 | - [Unity 开源的客户端服务器同体的网络框架-Mirror’s multiplayer High Level API](https://mirror-networking.com/docs/General/index.html) 149 | - [Unity MagicOnion is an Realtime Network Engine](https://github.com/Cysharp/MagicOnion) 150 | 151 | ## UI 152 | - [Unity UGUI粒子特效插件-ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI) 153 | - [Unity UGUI组件扩展-UnityCodes](https://github.com/springd5211/UnityCodes) 154 | - [Unity UGUI顶点颜色工具-uGUI-Effect-Tool](https://github.com/WestHillApps/uGUI-Effect-Tool) 155 | - [Unity 各种有用的UGUI特效-UIEffect](https://github.com/mob-sakai/UIEffect) 156 | - [Unity 各种圆形环形进度条-RadialProgressBar](https://github.com/AdultLink/RadialProgressBar) 157 | - [Unity 强大的UI界面变换-ScreenManager](https://github.com/Xerios/ScreenManager) 158 | - [Unity MVVM应用-Unity-Weld](https://github.com/Real-Serious-Games/Unity-Weld) 159 | - [Unity UI毛玻璃效果-Super-Blur](https://github.com/PavelDoGreat/Super-Blur) 160 | - [Unity UGUI快速编辑插件-UGUI-Editor](https://github.com/liuhaopen/UGUI-Editor) 161 | - [Unity 综合UGUI框架-unity-bridge-ui-framework](https://github.com/zouhunter/unity-bridge-ui-framework) 162 | - [Unity UI支持Emoji表情-EmojiText](https://github.com/zouchunyi/EmojiText) 163 | - [Unity 简单的UGUI框架-Unity-UI-Framework](https://github.com/MrNerverDie/Unity-UI-Framework) 164 | - [Unity UGUI图文混排-TextInlineSprite](https://github.com/coding2233/TextInlineSprite) 165 | - [Unity ScrollView循环滚动优化-LoopScrollRect](https://github.com/qiankanglai/LoopScrollRect) 166 | - [Unity 列表视图循环利用-addcomponent-unity-recyclable-listview](https://github.com/tomazsaraiva/addcomponent-unity-recyclable-listview) 167 | - [Unity 列表视图循环利用-UnityTableView](https://github.com/lilianerhan/UnityTableView) 168 | - [Unity UGUI动画进度条-ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar) 169 | - [Unity 超强UGUI Scrollview扩展-ugui-super-scrollview-example](https://github.com/baba-s/ugui-super-scrollview-example) 170 | - [Unity UI文本打字组件-TypeText](https://github.com/synchrok/TypeText) 171 | - [Unity 卡牌3D滚动效果-EnhancedScrollView](https://github.com/tinyantstudio/EnhancedScrollView) 172 | - [Unity 强大的UI框架-FairyGUI-unity](https://github.com/fairygui/FairyGUI-unity) 173 | - [Unity 运行时SpriteSheet动态创建-DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?1548422192338) 174 | - [Unity MVVM框架-loxodon-framework](https://github.com/cocowolf/loxodon-framework) 175 | - [Unity 简单的文本动画-Text-Juicer](https://github.com/badawe/Text-Juicer) 176 | - [Unity MVVM框架-Unity3d-Foundation](https://github.com/NVentimiglia/Unity3d-Foundation) 177 | - [Unity 窗口背景模糊方案-StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen) 178 | - [Unity UGUI界面纹理镜像显示-MirrorReflectionEffectForUGUI](https://github.com/mob-sakai/MirrorReflectionEffectForUGUI) 179 | - [Unity NGUI扩展-NGUIExtension](https://github.com/kimsama/Unity-NGUIExtension) 180 | - [Unity 一个免费的Tween-LeanTween](https://assetstore.unity.com/packages/tools/animation/leantween-3595?aid=1101lSqC&utm_source=aff) 181 | 182 | ## 性能 183 | - [Unity 超强性能监视器-graphy](https://github.com/Tayx94/graphy) 184 | - [Unity CE性能调试工具-renderdoc](https://github.com/baldurk/renderdoc) 185 | - [Unity 官方合批被打断的各种情况-BatchBreakingCause](https://github.com/Unity-Technologies/BatchBreakingCause) 186 | - [Unity 堆内存性能分析-UnityHeapExplorer](https://bitbucket.org/pschraut/unityheapexplorer/src/master/) 187 | 188 | 189 | ## 图形 190 | - [Unity 深度投影到世界和相机坐标系-DepthInverseProjection](https://github.com/a3geek/Bloom/blob/master/Assets/PostEffects/Shaders/Bloom.shader?1547650334723) 191 | - [Unity 蒙皮顶点需改器-SkinnedVertexModifier](https://github.com/keijiro/SkinnedVertexModifier) 192 | - [Unity GPU驱动管线-Unity-GPU-Driven-Pipeline](https://github.com/MaxwellGengYF?tab=repositories) 193 | - [Unity 自定义渲染管线(Not SRP)-Unity-Custom-Rendering-Pipline](https://github.com/MaxwellGengYF/Unity-Custom-Rendering-Pipline) 194 | - [Unity 超过300个Shader示例-Unity-Shaders](https://github.com/knapeczadam/Unity-Shaders) 195 | - [Unity 自定义渲染管线-LindenPipeline](https://github.com/lindenreid/LindenPipeline) 196 | - [Unity 使用CullingGroup获取视锥体最近物体](https://github.com/unitycoder/GetNearestObjectsWithCullingGroup) 197 | - [开源光线或路径追踪资源-Open-Source Ray Tracers and Path Tracers](https://kkhomyakov3d.github.io/raytracers-and-pathtracers/) 198 | 199 | ## Shader 200 | - [Unity 自定义SRP模板-CustomSRP](https://github.com/phi-lira/CustomSRP) 201 | - [Unity URP Shader实例-UniversalShaderExamples](https://github.com/phi-lira/UniversalShaderExamples) 202 | - [Unity ShaderGraph示例-ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples) 203 | - [Unity 噪声着色器-NoiseShader](https://github.com/keijiro/NoiseShader) 204 | - [Unity 浅墨Shader库-Awesome-Unity-Shader](https://github.com/QianMo/Awesome-Unity-Shader) 205 | - [Unity 浅墨卡通渲染-NPR-Cartoon-Shader-Library](https://github.com/QianMo/NPR-Cartoon-Shader-Library) 206 | - [Unity 陈嘉栋Shader库-Unity-Miscellaneous-Shaders](https://github.com/chenjd/Unity-Miscellaneous-Shaders) 207 | - [Unity 陈嘉栋使用深度的特殊效果-UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth) 208 | - [Unity 各种Shader库-Unity3D-CG-programming](https://github.com/przemyslawzaworski/Unity3D-CG-programming?1547968579945) 209 | - [Unity ShaderGraph示例-unity-shadergraph-sandbox](https://github.com/andydbc/unity-shadergraph-sandbox) 210 | - [Unity 各种Shader示例-ShaderProject](https://github.com/ellioman/ShaderProject) 211 | - [Unity 基于PBR的卡通渲染-ToonShading](https://github.com/Kink3d/ToonShading) 212 | - [Unity 各种Shader效果收集-Unity-Shader-Demo](https://github.com/KaimaChen/Unity-Shader-Demo) 213 | - [Unity 官方Shader Graph示例-ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary) 214 | - [Unity LWRP Shader库-LWRPShaders](https://github.com/beinteractive/LWRPShaders) 215 | - [Unity ShaderToy转UnityShader-ShaderMan](https://github.com/smkplus/ShaderMan) 216 | - [Unity 无光照shader优化-Unity-OptimalUnlitShader](https://github.com/azixMcAze/Unity-OptimalUnlitShader) 217 | - [Uiity Shader效果库-UnityVisualizations](https://github.com/WorldOfZero/UnityVisualizations) 218 | - [Unity 书籍《Unity Shader入门精要》源代码-Unity_Shaders_Book](https://github.com/candycat1992/Unity_Shaders_Book) 219 | - [Unity 卡通渲染教程-UnityToonShader](https://github.com/IronWarrior/UnityToonShader) 220 | - [Unity 超过300个Shader Demo-UnityShaders](https://github.com/knapeczadam/Unity-Shaders) 221 | - [Unity 卡通渲染-Arktoon-Shaders](https://github.com/synqark/Arktoon-Shaders) 222 | - [GPU Instancing + Boids + Animation Texture Baker](https://github.com/kitasenjudesign/UnityGpuInstancing) 223 | - [Unity 自定义渲染管线学习](https://github.com/What-a-stupid-username/RP) 224 | - [OCEAN shader with Unity Shader Graph!](https://www.youtube.com/watch?v=FbTAbOnhRcI) 225 | - [Unity Shadergraph: Rain Drop Ripples!](https://www.youtube.com/watch?v=R6EX6dN1BOs) 226 | - [Amplify Shader Editor 扩展](https://github.com/DMeville/AmplifyShaderCommunityExtras) 227 | - [Unity 有向距离域阴影实现-Unity-Signed-Distance-Field-Shadow](https://github.com/chenjd/Unity-Signed-Distance-Field-Shadow) 228 | - [Unity 平面阴影实现-PlannarShadowForUnity](https://github.com/ozlael/PlannarShadowForUnity) 229 | - [Unity 移动端平面阴影实现方案-ShadowCode](https://github.com/RenLvDa/ShadowCode) 230 | - [Unity 次表面散射SSS实现优化](https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/) 231 | - [Unity 一种简单的次表面散射实现](https://halisavakis.com/my-take-on-shaders-simple-subsurface-scattering/) 232 | - [Unity Shader中级教程-FishManShaderTutorial](https://github.com/JiepengTan/FishManShaderTutorial) 233 | - [Unity 基于物理的着色器框架-Lux – Physically Based Shader Framework](https://assetstore.unity.com/packages/vfx/shaders/lux-physically-based-shader-framework-16000?aid=1101lSqC&utm_source=aff) 234 | - [Unity 世界变化映射到纹理UV-UVProjectionShader](https://github.com/nomand/UVProjectionShader) 235 | - [Unity ASE扩展函数库-AmplifyShaderFunctions](https://github.com/RMSHR/AmplifyShaderFunctions) 236 | - [Unity 基于PBR的贴花系统-driven-decals](https://github.com/Anatta336/driven-decals) 237 | - [Unity 内置管线升级到URP说明-From-Built-in-to-URP](https://teofilobd.github.io/unity/shaders/urp/graphics/2020/05/18/From-Built-in-to-URP.html) 238 | - [Unity Shader库-unity-shaders](https://github.com/adrian-miasik/unity-shaders) 239 | - [Unity Screen Space描边- UnityFx.Outline](https://github.com/Arvtesh/UnityFx.Outline) 240 | - [Unity URP自定义后处理-URPCustomPostProcessingStack](https://github.com/yahiaetman/URPCustomPostProcessingStack) 241 | - [Unity 体积雾-unity-volumetric-fog](https://github.com/SiiMeR/unity-volumetric-fog) 242 | - [Unity 官方开发的卡通渲染-com.unity.toonshader](https://github.com/Unity-Technologies/com.unity.toonshader) 243 | 244 | ## 动画 245 | - [Unity 大规模群体动画渲染-Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters) 246 | - [Unity 各种炫酷UI纹理动画-TexturePanner](https://github.com/AdultLink/TexturePanner) 247 | - [Unity 100行轻量级的Teen库-Uween](https://github.com/beinteractive/Uween) 248 | - [Unity 基于Animation状态机的框架-Animancer Lite](https://assetstore.unity.com/packages/tools/animation/animancer-lite-116516?aid=1101lSqC&utm_source=aff) 249 | - [Unity 风格化的效果实现细节-Kamakura Shaders**](https://github.com/kayac/kamakura-shaders) 250 | - [Unity 卡通渲染效果实现-Toon Shader Free](https://assetstore.unity.com/packages/vfx/shaders/toon-shader-free-21288?aid=1101%7CSqC&utm_source=aff) 251 | - [Unity RT涂鸦Shader-RevealShader](https://github.com/nomand/RevealShader) 252 | - [Unity 程序化模型破坏功能-ScamScatter](https://github.com/danbystrom/ScamScatter) 253 | - [Unity 模型动画位置烘焙到纹理插件-Animated-Mesh-Surface-Position-Texture-Generator 254 | ](https://github.com/sugi-cho/Animated-Mesh-Surface-Position-Texture-Generator) 255 | [Unity 动画纹理烘焙插件-Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker) 256 | [Unity Animator动画LOD-FakeStopMotion](https://github.com/EricFreeman/FakeStopMotion) 257 | 258 | ## 物理 259 | - [Unity GPU物理模拟-Fusion](https://github.com/Ninjajie/Fusion) 260 | 261 | ## 特效 262 | - [Unity Post Processing Stack实用脚本-PostProcessingUtilities](https://github.com/keijiro/PostProcessingUtilities) 263 | - [Unity Post Processing Stack自定义效果集合-Kino](https://github.com/keijiro/Kino) 264 | - [Unity 翻书效果实现-Flipbook](https://github.com/keijiro/Flipbook/pulse) 265 | - [Unity Timeline控制粒子系统-TimelineParticleControl](https://github.com/keijiro/TimelineParticleControl) 266 | - [Unity 体积云-CloudSkybox](https://github.com/keijiro/CloudSkybox) 267 | - [Unity 卡通水效果-ToonWater](https://github.com/AsehesL/ToonWater) 268 | - [Unity 高质量动态天空-CSky-Dynamic-Sky-Unity](https://github.com/bmjoy/CSky-Dynamic-Sky-Unity) 269 | - [Unity 效果不错的体积云-VolumeCloud](https://github.com/yangrc1234/VolumeCloud) 270 | - [Unity 低多边形海水-Lowpoly-Water-Unity](https://github.com/danielzeller/Lowpoly-Water-Unity) 271 | - [Unity 基于高度和距离的溶解效果-unity3d-dissolve-shader](https://github.com/kwnetzwelt/unity3d-dissolve-shader) 272 | - [Unity 基于颜色深度和法线描边-KinoContour](https://github.com/keijiro/KinoContour) 273 | - [Unity 次时代的海洋-Ocean_Community_Next_Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) 274 | - [Unity 高级的海洋系统-crest-oceanrender](https://github.com/huwb/crest-oceanrender) 275 | - [Unity 运行时设置不同的光照图-lightmap-switching-tool](https://github.com/laurenth-unity/lightmap-switching-tool) 276 | - [Unity 纹理涂鸦-InkPainter](https://github.com/EsProgram/InkPainter) 277 | - [Unity 图形描边-Outline-Effect](https://github.com/cakeslice/Outline-Effect) 278 | - [Unity 海水浮力模拟-Unity-WaterBuoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy) 279 | - [Unity 低多边形水Shader-SurfaceWaterShader](https://github.com/jakubshark/SurfaceWaterShader) 280 | - [Unity 垂直溶解特效-VerticalDissolve](https://github.com/AdultLink/VerticalDissolve) 281 | - [Unity 风格化天空盒效果](https://www.patreon.com/posts/making-stylized-27402644) 282 | - [Unity 扭曲后处理效果-PostProcessDistortionFX](https://github.com/Broxxar/PostProcessDistortionFX) 283 | - [Unity 基于GPU的Bent Normal and Ambient Occlusion烘焙](https://github.com/Fewes/BNAO) 284 | - [Unity 体积云天空盒-kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) 285 | - [Unity 屏幕空间的多次散射-取代全局雾SSMS](https://github.com/OCASM/SSMS) 286 | - [Unity 体积光和体积雾-Aura - Volumetric Lighting](https://assetstore.unity.com/packages/tools/particles-effects/aura-volumetric-lighting-111664?aid=1101lSqC&utm_source=aff) 287 | - [Unity 颜色渐变LUTs库-Cinema Themes 2 - Color Grading LUTs Library](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cinema-themes-2-color-grading-luts-library-20394?aid=1101lSqC&utm_source=aff) 288 | - [Unity 简单的LUT调节器-Simple LUT Adjuster](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/simple-lut-adjuster-51762?aid=1101lSqC&utm_source=aff) 289 | - [Unity 每个模型单通道渲染21844个光源-SpriteLights](https://assetstore.unity.com/packages/vfx/shaders/spritelights-46409?aid=1101lSqC&utm_source=aff) 290 | - [Unity 开源体积光效果-VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) 291 | - [Unity 闪电效果-Lightning Bolt Effect for Unity](https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471?aid=1101lSqC&utm_source=aff) 292 | - [Unity SMAA实现-Subpixel Morphological Antialiasing](https://github.com/Chman/SMAA) 293 | - [Unity TAA-Temporal Reprojection Anti-Aliasing ](https://github.com/playdeadgames/temporal) 294 | - [Unity A forward projector Decal system](https://github.com/Kink3d/kDecals) 295 | - [Unity Alpha混合可交互的草-GrassBending](https://github.com/Elringus/GrassBending) 296 | - [Unity 软体模拟-SoftBodySimulation](https://github.com/chrismarch/SoftBodySimulation) 297 | - [Unity 漂亮的海洋效果Optically-Realistic-Water](https://github.com/muckSponge/Optically-Realistic-Water) 298 | - [Unity 体积云效果-Clouds](https://github.com/SebLague/Clouds) 299 | - [Unity 自定义扫描线后处理(基于PostProcessStack)](https://www.patreon.com/posts/38451970) 300 | - [Unity URP屏幕空间的贴花-UnityURPUnlitScreenSpaceDecalShader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader) 301 | - [Unity URP彩虹效果-URP-Iridescence-Example](https://github.com/CJT-Jackton/URP-Iridescence-Example) 302 | 303 | ## 工具 304 | - [Unity AssetBundle资源浏览插件-AssetStudio](https://github.com/Perfare/AssetStudio) 305 | - [Unity 从IL2CPP生成的二进制文件获取.Net元数据](https://github.com/Perfare/Il2CppDumper) 306 | - [Unity 编辑器和运行时模型简化插件-UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier) 307 | - [Unity 粒子特效预览工具-UnityParticleSystemPreview](https://github.com/akof1314/UnityParticleSystemPreview) 308 | - [Unity AssetBundle分析器-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter) 309 | - [Unity TextMeshPro文本组件之字体图集生成工-UnityTMProFontCustomizedCreater](https://github.com/akof1314/UnityTMProFontCustomizedCreater) 310 | - [Unity 冗余资源清理工具-UnityAssetDanshari](https://github.com/akof1314/UnityAssetDanshari) 311 | - [Unity VisualStudio Shader语法插件-ShaderlabVS](https://github.com/wudixiaop/ShaderlabVS) 312 | - [Unity 序列帧导出工具-FrameDump](https://github.com/keijiro/FrameDump) 313 | - [Unity Sprite重用扩展-SpriteDicing](https://github.com/Elringus/SpriteDicing) 314 | - [Unity 组合多张单通道纹理到一张-unity-texture-packer](https://github.com/andydbc/unity-texture-packer) 315 | - [Unity 编辑器运行时Hook-MonoHooker](https://github.com/easy66/MonoHooker) 316 | - [Unity 条件编译示例-ConditionalCompilationUtility](https://github.com/Unity-Technologies/ConditionalCompilationUtility) 317 | - [Unity 运行时SpriteSheet生成-UnityRuntimeSpriteSheetsGenerator](https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator) 318 | - [Unity AssetBundle解析工具-UtinyRipper](https://github.com/mafaca/UtinyRipper) 319 | - [Unity 实时日志-unity_realtime_log](https://github.com/mr-kelly/unity_realtime_log) 320 | - [Unity 官方工具收集-ToolsCollection](https://github.com/Unity-Technologies/ToolsCollection) 321 | - [Unity Github工具-GithubForUnity](https://github.com/github-for-unity/Unity) 322 | - [Unity 场景和游戏相机同步-unity-scene-view-copier](https://github.com/Robert-K/unity-scene-view-copier) 323 | - [Unity 命令行封装-CliWrap](https://github.com/Tyrrrz/CliWrap) 324 | - [Unity Excel导入Unity-Excel-Importer-Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) 325 | - [读写Excle文件库-CsvHelper](https://github.com/JoshClose/CsvHelper) 326 | - [Unity 路径创建工具-Path-Creator](https://github.com/SebLague/Path-Creator) 327 | - [Unity 改变Photoshop的颜色空间到线性空间-PSLinearColorSpace](https://github.com/ecidevilin/PSLinearColorSpace) 328 | - [跨平台Excel导出工具-tabtoy](https://github.com/davyxu/tabtoy) 329 | - [Unity Render Queue扩展](https://github.com/FreyaHolmer/Render-Queue?1551688255320) 330 | - [Unity RuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) 331 | - [Unity 工具栏扩展-unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender) 332 | - [Unity 资源快速查找-unity-editor-spotlight](https://github.com/marijnz/unity-editor-spotlight) 333 | - [Unity 粒子特效性能分析工具-ParticleEffectProfiler](https://github.com/sunbrando/ParticleEffectProfiler) 334 | - [Unity 跨平台的CubeMap生成工具-cmftStudio](https://github.com/dariomanesku/cmftStudio) 335 | - [Unity 加解PlayerPrefs](https://assetstore.unity.com/packages/tools/input-management/secured-playerprefs-32357?aid=1101lSqC&utm_source=aff) 336 | - [Unity 游戏里面实现的颜色拾取器-UnityColorPicker](https://github.com/jongallant/UnityColorPicker) 337 | - [Unity Inspector增强-Inspector Gadgets Lite](https://assetstore.unity.com/packages/tools/gui/inspector-gadgets-lite-82896?aid=1101lSqC&utm_source=aff) 338 | - [Tile地图编辑器](https://www.mapeditor.org/) 339 | - [Unity 实时模型绘制-RealTime Painting](https://assetstore.unity.com/packages/templates/tutorials/realtime-painting-33506?aid=1101lSqC&utm_source=aff) 340 | - [Unity 公路创建-EasyRoads3D Free v3](https://assetstore.unity.com/packages/3d/characters/easyroads3d-free-v3-987?aid=1101lSqC&utm_source=aff) 341 | - [开源跨平台媲美PS的图形编辑器-GIMP](https://www.gimp.org/) 342 | - [Unity Gizmos扩展-GizmoExtensions](https://github.com/code-beans/GizmoExtensions) 343 | - [Unity 脚本符号定义工具-SymbolCatalog](https://github.com/mob-sakai/SymbolCatalog) 344 | - [Unity 使用Polybrush进行关卡材质混合-PBRBlendShader](https://github.com/nomand/PBRBlendShader) 345 | - [Unity Blender到Unity导入插件-BlenderToUnity](https://github.com/nomand/BlenderToUnity) 346 | - [Unity 资源依赖图-AssetDependencyGraph](https://github.com/Unity-Harry/Unity-AssetDependencyGraph) 347 | - [Unity 非常强大的Inspector扩展-Unity-Editor-Toolbox](https://github.com/arimger/Unity-Editor-Toolbox) 348 | - [Unity 离线PotentiallyVisibleSet-PotentiallyVisibleSetPlugin](https://github.com/nashnie/PotentiallyVisibleSetPlugin) 349 | - [Unity 运行时地形编辑-RuntimeTerrainEditor](https://github.com/xdedzl/RuntimeTerrainEditor) 350 | - [Unity 编辑器实用工具-com.pixelwizards.utilities](https://github.com/PixelWizards/com.pixelwizards.utilities) 351 | - [Unity 工程静态性能分析工具-ProjectAuditor](https://github.com/mtrive/ProjectAuditor) 352 | - [Unity Texture_maker A texture maker tool for unity](https://github.com/M-Fatah/texture_maker) 353 | - [Unity git文件属性-.gitattributes](https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f) 354 | - [Unity Blender FBX导出插件-blender-to-unity-fbx-exporter](https://github.com/EdyJ/blender-to-unity-fbx-exporter) 355 | - [Unity 运行时场景Gizmo-UnityRuntimeSceneGizmo](https://github.com/yasirkula/UnityRuntimeSceneGizmo) 356 | - [Unity Mesh的UV法线信息显示工具-mesh-debugging](https://github.com/nementic-games/mesh-debugging) 357 | - [RenderDoc Mesh数据导出插件-RenderDocMeshParserForUnity](https://github.com/windsmoon/RenderDocMeshParserForUnity) 358 | - [Unity 编辑器多开同步插件-ParrelSync 359 | ](https://github.com/VeriorPies/ParrelSync) 360 | - [Unity 运行时Gizmos](https://github.com/popcron/gizmos) 361 | 362 | 363 | ## 打包 364 | - [Unity APK重打包SDK工具-APKRepackageSDKTool](https://github.com/GaoKaiHaHa/APKRepackageSDKTool) 365 | - [Unity 打包工具-ProjectBuilder](https://github.com/mob-sakai/ProjectBuilder) 366 | - [Unity 命令行打包Package-UnityPacker](https://github.com/FatihBAKIR/UnityPacker) 367 | - [Unity Jenkins打包插件-unity3d-plugin](https://github.com/jenkinsci/unity3d-plugin) 368 | - [Unity 游戏构建插件-unity-build](https://github.com/Chaser324/unity-build) 369 | - [Unity unity-build插件扩展 unity-build-actions](https://github.com/Chaser324/unity-build-actions) 370 | - [Unity 命令行参数解析类-CommandLineCustomArguments](https://github.com/EpixCode/CommandLineCustomArguments) 371 | - [Unity Shader变体剥离插件](https://github.com/SixWays/UnityShaderStripper) 372 | - [Unity 输入系统回放-UnityInputReplay](https://github.com/LetsBuildGG/UnityInputReplay) 373 | - [Unity 游戏内截屏工具-ScreenshotTool](https://www.ryanmiller.ca/goodies/ScreenshotTool.cs) 374 | - [Unity 事件调试器-UnityEventDebugger](https://github.com/KevinHagen/UnityEventDebugger) 375 | 376 | ## 序列化 377 | - [高效内存序列化库-flatbuffers](https://github.com/google/flatbuffers) 378 | - [Unity Excel配置表导出工具-excelizor](https://github.com/sNaticY/excelizor) 379 | - [Unity 功能强大的序列化库-Odin Serializer](https://github.com/TeamSirenix/odin-serializer) 380 | - [Unity 工程符号链接-unity-symbolic-project-linker](https://github.com/thsbrown/unity-symbolic-project-linker) 381 | 382 | ## 编辑器 383 | - [Unity 编辑器使用工具-UnityEditorUtils](https://github.com/insthync/UnityEditorUtils) 384 | - [Unity 编辑器资源导入设置-AssetAuditor](https://github.com/MarkUnity/AssetAuditor) 385 | - [Unity 编辑器贴图快速导入-pvrtextool_wrapper](https://github.com/fxgames/pvrtextool_wrapper) 386 | - [Unity 编辑器属性扩展-MyBox](https://github.com/Deadcows/MyBox) 387 | - [Unity 编辑器多资源重命名-nity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer) 388 | - [Unity 跨平台的文件浏览器-UnityStandaloneFileBrowser](https://github.com/gkngkc/UnityStandaloneFileBrowser) 389 | - [Unity 跨平台运行时查看Inspector-UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) 390 | - [Unity 资源引用关系插件-UnityAssetUsageDetector](https://github.com/yasirkula/UnityAssetUsageDetector) 391 | - [Unity Editor下使用协程-unity-editor-coroutines](https://github.com/marijnz/unity-editor-coroutines) 392 | - [Unity Inspector可排序的List-ReorderableInspector](https://github.com/SubjectNerd-Unity/ReorderableInspector) 393 | - [Unity Inspector显示字典-Unity-SerializableDictionary](https://github.com/azixMcAze/Unity-SerializableDictionary) 394 | - [Unity 可视化数据编辑-UNITY3D-DATA-VIEWER](https://github.com/KeyleXiao/UNITY3D-DATA-VIEWER) 395 | - [Unity Inspector快速添加按钮-EasyButtons](https://github.com/madsbangh/EasyButtons) 396 | - [Unity 编辑器节点框架-Node_Editor_Framework](https://github.com/Seneral/Node_Editor_Framework) 397 | - [Unity UGUI编辑器工具栏-ugui-toorbar](https://github.com/baba-s/ugui-toorbar) 398 | - [Unity 编辑器工具栏扩展-unity-customizable-toolbar](https://github.com/baba-s/unity-customizable-toolbar) 399 | - [Unity 游戏调试UI面板-uni-debug-panel](https://github.com/baba-s/uni-debug-panel) 400 | - [Unity 设置工程文件扩展名使用指定应用打开-unity-open-asset-customizer](https://github.com/baba-s/unity-open-asset-customizer) 401 | - [Unity 超强Inspector扩展-NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes) 402 | - [Unity Inspector扩展-UnityUtilities](https://github.com/pirhosoft/UnityUtilities) 403 | - [Unity ScriptableObjects下来列表多选扩展](https://github.com/ATHellboy/ScriptableObjectMultiSelectDropdown) 404 | - [Unity Light Probe环境光颜色和强度设置-LightProbeEditor](https://github.com/chenjd/LightProbeEditor) 405 | - [Unity Light Probe自动放置-Light-Probe-Populator](https://github.com/alexismorin/Light-Probe-Populator) 406 | - [Unity 绘制各种调试形状-UnityDbgDraw](https://bitbucket.org/pschraut/unitydbgdraw/src/master/) 407 | - [Unity Texture2DArray创建-UnityTexture2DArrayImportPipeline](https://github.com/pschraut/UnityTexture2DArrayImportPipeline) 408 | - [Unity CubemapArray创建-UnityCubemapArrayImportPipeline](https://github.com/pschraut/UnityCubemapArrayImportPipeline) 409 | - [Unity 快速场景切换-UnitySceneSwitcher](https://github.com/coryleach/UnitySceneSwitcher) 410 | - [Unity 修改刚体质点中心-RigidbodyCenterOfMassEditor](https://github.com/MileyHollenberg/RigidbodyCenterOfMassEditor) 411 | - [Unity 编辑器扩展拖放实现-DragAndDropEditorWindow](https://gist.github.com/rutcreate/0af3c34abd497a2bceed506f953308d7) 412 | - [Unity 管理所有Unity版本和工程-UnityLauncherPro 413 | ](https://github.com/unitycoder/UnityLauncherPro?es_id=d65bb5abb5) 414 | - [Unity 编辑器扩展工具类-UnityToolchainsTrick](https://github.com/XINCGer/UnityToolchainsTrick) 415 | 416 | 417 | ## 脚本 418 | - [Lua性能分析器-LuaProfiler-For-Unity](https://github.com/ElPsyCongree/LuaProfiler-For-Unity) 419 | - [Unity C#代码热更新-ILRuntime](https://github.com/Ourpalm/ILRuntime) 420 | - [Unity C#代码热更新-cshotfix](https://github.com/qq576067421/cshotfix) 421 | - [Lua热更新框架-XLua](https://github.com/Tencent/xLua) 422 | - [Bash脚本教程-bash-scripting-tutorial](https://ryanstutorials.net/bash-scripting-tutorial/) 423 | - [Github快速下载或克隆插件-FastGithub](https://github.com/RC1844/FastGithub) 424 | - [手机投屏工具-QtScrcpy](https://github.com/barry-ran/QtScrcpy) 425 | --------------------------------------------------------------------------------