├── .gitignore ├── LICENSE.md ├── Makefile ├── README.md ├── assets └── images │ └── screenshots │ ├── led_3_0.PNG │ ├── led_3_1.PNG │ └── led_8_0.gif ├── docs ├── 1.foundation │ ├── 1.embedding_python │ │ ├── custom_python_module.md │ │ ├── embedding_further.md │ │ └── hello_python.md │ ├── 2.game_loop_and_sdl │ │ ├── game_loop_introduction.md │ │ └── initialize_sdl.md │ ├── 3.opengl_rendering │ │ ├── asset_management.md │ │ ├── rendering_sprites.md │ │ └── rendering_text.md │ ├── 4.implementing_audio │ │ └── using_sdl_mixer.md │ ├── 5.input_management │ │ ├── input_events.md │ │ └── input_management.md │ ├── 6.entity_component_system │ │ ├── building_an_ecs.md │ │ ├── ecs_orchestrator.md │ │ └── managers.md │ ├── 7.serializing_with_json │ │ ├── creating_scene_json_files.md │ │ └── parsing_json_properties_file.md │ ├── 8.animations │ │ └── animation_system.md │ └── 9.collisions │ │ └── collision_system.md ├── 2.engine_api │ └── about.md ├── 3.games │ └── about.md ├── index.md ├── source_code │ └── source_code.md └── theme │ └── main.html ├── include ├── glad │ ├── glad.c │ └── glad.h ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── compute_common.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── qualifier.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_quat.hpp │ │ ├── type_quat.inl │ │ ├── type_quat_simd.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── ext │ │ ├── matrix_clip_space.hpp │ │ ├── matrix_clip_space.inl │ │ ├── matrix_common.hpp │ │ ├── matrix_common.inl │ │ ├── matrix_double2x2.hpp │ │ ├── matrix_double2x2_precision.hpp │ │ ├── matrix_double2x3.hpp │ │ ├── matrix_double2x3_precision.hpp │ │ ├── matrix_double2x4.hpp │ │ ├── matrix_double2x4_precision.hpp │ │ ├── matrix_double3x2.hpp │ │ ├── matrix_double3x2_precision.hpp │ │ ├── matrix_double3x3.hpp │ │ ├── matrix_double3x3_precision.hpp │ │ ├── matrix_double3x4.hpp │ │ ├── matrix_double3x4_precision.hpp │ │ ├── matrix_double4x2.hpp │ │ ├── matrix_double4x2_precision.hpp │ │ ├── matrix_double4x3.hpp │ │ ├── matrix_double4x3_precision.hpp │ │ ├── matrix_double4x4.hpp │ │ ├── matrix_double4x4_precision.hpp │ │ ├── matrix_float2x2.hpp │ │ ├── matrix_float2x2_precision.hpp │ │ ├── matrix_float2x3.hpp │ │ ├── matrix_float2x3_precision.hpp │ │ ├── matrix_float2x4.hpp │ │ ├── matrix_float2x4_precision.hpp │ │ ├── matrix_float3x2.hpp │ │ ├── matrix_float3x2_precision.hpp │ │ ├── matrix_float3x3.hpp │ │ ├── matrix_float3x3_precision.hpp │ │ ├── matrix_float3x4.hpp │ │ ├── matrix_float3x4_precision.hpp │ │ ├── matrix_float4x2.hpp │ │ ├── matrix_float4x2_precision.hpp │ │ ├── matrix_float4x3.hpp │ │ ├── matrix_float4x3_precision.hpp │ │ ├── matrix_float4x4.hpp │ │ ├── matrix_float4x4_precision.hpp │ │ ├── matrix_projection.hpp │ │ ├── matrix_projection.inl │ │ ├── matrix_relational.hpp │ │ ├── matrix_relational.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── quaternion_common.hpp │ │ ├── quaternion_common.inl │ │ ├── quaternion_common_simd.inl │ │ ├── quaternion_double.hpp │ │ ├── quaternion_double_precision.hpp │ │ ├── quaternion_exponential.hpp │ │ ├── quaternion_exponential.inl │ │ ├── quaternion_float.hpp │ │ ├── quaternion_float_precision.hpp │ │ ├── quaternion_geometric.hpp │ │ ├── quaternion_geometric.inl │ │ ├── quaternion_relational.hpp │ │ ├── quaternion_relational.inl │ │ ├── quaternion_transform.hpp │ │ ├── quaternion_transform.inl │ │ ├── quaternion_trigonometric.hpp │ │ ├── quaternion_trigonometric.inl │ │ ├── scalar_common.hpp │ │ ├── scalar_common.inl │ │ ├── scalar_constants.hpp │ │ ├── scalar_constants.inl │ │ ├── scalar_int_sized.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── scalar_uint_sized.hpp │ │ ├── scalar_ulp.hpp │ │ ├── scalar_ulp.inl │ │ ├── vector_bool1.hpp │ │ ├── vector_bool1_precision.hpp │ │ ├── vector_bool2.hpp │ │ ├── vector_bool2_precision.hpp │ │ ├── vector_bool3.hpp │ │ ├── vector_bool3_precision.hpp │ │ ├── vector_bool4.hpp │ │ ├── vector_bool4_precision.hpp │ │ ├── vector_common.hpp │ │ ├── vector_common.inl │ │ ├── vector_double1.hpp │ │ ├── vector_double1_precision.hpp │ │ ├── vector_double2.hpp │ │ ├── vector_double2_precision.hpp │ │ ├── vector_double3.hpp │ │ ├── vector_double3_precision.hpp │ │ ├── vector_double4.hpp │ │ ├── vector_double4_precision.hpp │ │ ├── vector_float1.hpp │ │ ├── vector_float1_precision.hpp │ │ ├── vector_float2.hpp │ │ ├── vector_float2_precision.hpp │ │ ├── vector_float3.hpp │ │ ├── vector_float3_precision.hpp │ │ ├── vector_float4.hpp │ │ ├── vector_float4_precision.hpp │ │ ├── vector_int1.hpp │ │ ├── vector_int1_precision.hpp │ │ ├── vector_int2.hpp │ │ ├── vector_int2_precision.hpp │ │ ├── vector_int3.hpp │ │ ├── vector_int3_precision.hpp │ │ ├── vector_int4.hpp │ │ ├── vector_int4_precision.hpp │ │ ├── vector_relational.hpp │ │ ├── vector_relational.inl │ │ ├── vector_uint1.hpp │ │ ├── vector_uint1_precision.hpp │ │ ├── vector_uint2.hpp │ │ ├── vector_uint2_precision.hpp │ │ ├── vector_uint3.hpp │ │ ├── vector_uint3_precision.hpp │ │ ├── vector_uint4.hpp │ │ ├── vector_uint4_precision.hpp │ │ ├── vector_ulp.hpp │ │ └── vector_ulp.inl │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ └── vec1.hpp │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_encoding.hpp │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── easing.hpp │ │ ├── easing.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── exterior_product.hpp │ │ ├── exterior_product.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_factorisation.hpp │ │ ├── matrix_factorisation.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── texture.hpp │ │ ├── texture.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vec_swizzle.hpp │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── json │ └── json.hpp ├── re │ ├── animation │ │ ├── animation.h │ │ └── animation_utils.h │ ├── audio │ │ ├── audio.h │ │ └── audio_helper.h │ ├── camera │ │ ├── camera2d.h │ │ ├── camera_manager.cpp │ │ └── camera_manager.h │ ├── collision │ │ ├── collision_context.cpp │ │ ├── collision_context.h │ │ └── collision_utils.h │ ├── data │ │ ├── asset_manager.cpp │ │ ├── asset_manager.h │ │ └── constants.h │ ├── ecs │ │ ├── component │ │ │ ├── component.h │ │ │ ├── component_array.h │ │ │ ├── component_manager.cpp │ │ │ ├── component_manager.h │ │ │ └── components │ │ │ │ ├── animated_sprite_component.h │ │ │ │ ├── collider_component.h │ │ │ │ ├── node_component.h │ │ │ │ ├── scene_component.h │ │ │ │ ├── sprite_component.h │ │ │ │ ├── text_label_component.h │ │ │ │ └── transform2d_component.h │ │ ├── ecs_orchestrator.cpp │ │ ├── ecs_orchestrator.h │ │ ├── entity │ │ │ ├── entity.h │ │ │ ├── entity_manager.cpp │ │ │ ├── entity_manager.h │ │ │ └── entity_tag_cache.h │ │ └── system │ │ │ ├── ec_system.h │ │ │ ├── ec_system_manager.h │ │ │ └── systems │ │ │ ├── animated_sprite_rendering_ec_system.h │ │ │ ├── collision_ec_system.h │ │ │ ├── sprite_rendering_ec_system.h │ │ │ └── text_rendering_ec_system.h │ ├── game_engine_context.cpp │ ├── game_engine_context.h │ ├── input │ │ ├── input_action.h │ │ ├── input_event_state.h │ │ ├── input_manager.cpp │ │ ├── input_manager.h │ │ ├── joystick_input.cpp │ │ ├── joystick_input.h │ │ ├── keyboard_input.h │ │ ├── mouse_input.cpp │ │ └── mouse_input.h │ ├── math │ │ ├── physics.h │ │ ├── rectangle.cpp │ │ ├── rectangle.h │ │ └── redmath.h │ ├── project_properties.cpp │ ├── project_properties.h │ ├── python │ │ ├── pyhelper.hpp │ │ ├── python_modules.cpp │ │ ├── python_modules.h │ │ └── python_object_manager.h │ ├── rendering │ │ ├── color.h │ │ ├── font.h │ │ ├── font_renderer.cpp │ │ ├── font_renderer.h │ │ ├── render_context.cpp │ │ ├── render_context.h │ │ ├── renderer_2d.cpp │ │ ├── renderer_2d.h │ │ ├── renderer_batcher.cpp │ │ ├── renderer_batcher.h │ │ ├── shader.cpp │ │ ├── shader.h │ │ ├── sprite_renderer.cpp │ │ ├── sprite_renderer.h │ │ ├── texture.cpp │ │ └── texture.h │ ├── scene │ │ ├── scene.h │ │ ├── scene_loader.cpp │ │ ├── scene_loader.h │ │ ├── scene_manager.cpp │ │ ├── scene_manager.h │ │ └── scene_node_utils.h │ └── utils │ │ ├── file_helper.h │ │ ├── fps_counter.cpp │ │ ├── fps_counter.h │ │ ├── helper.h │ │ ├── json_helper.h │ │ ├── logger.cpp │ │ ├── logger.h │ │ ├── singleton.h │ │ ├── timer.cpp │ │ └── timer.h └── stb_image │ ├── stb_image.cpp │ └── stb_image.h ├── mkdocs.yml └── src ├── 1.foundation ├── 1.embedding_python │ ├── 1.0.hello_python │ │ ├── Makefile │ │ └── src │ │ │ └── main.cpp │ ├── 1.1.calling_a_function │ │ ├── Makefile │ │ ├── assets │ │ │ └── scripts │ │ │ │ └── game.py │ │ └── src │ │ │ └── main.cpp │ ├── 1.2.using_pyhelper │ │ ├── Makefile │ │ ├── assets │ │ │ └── scripts │ │ │ │ └── game.py │ │ └── src │ │ │ ├── main.cpp │ │ │ └── scripting │ │ │ └── pyhelper.hpp │ ├── 1.3.create_python_instance │ │ ├── Makefile │ │ ├── assets │ │ │ └── scripts │ │ │ │ └── game.py │ │ └── src │ │ │ ├── main.cpp │ │ │ └── scripting │ │ │ ├── pyhelper.hpp │ │ │ └── python_object_manager.h │ └── 1.4.create_custom_module │ │ ├── Makefile │ │ ├── assets │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ └── main.cpp ├── 2.game_loop_and_sdl │ └── 2.0.game_loop_and_sdl │ │ ├── Makefile │ │ ├── assets │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ ├── fps_counter.cpp │ │ ├── fps_counter.h │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp ├── 3.opengl_rendering │ ├── 3.0.rendering_sprites │ │ ├── Makefile │ │ ├── assets │ │ │ ├── images │ │ │ │ └── melissa_walk_animation.png │ │ │ └── scripts │ │ │ │ └── game.py │ │ └── src │ │ │ ├── asset_manager.cpp │ │ │ ├── asset_manager.h │ │ │ ├── game_engine.cpp │ │ │ ├── game_engine.h │ │ │ ├── main.cpp │ │ │ ├── render_context.cpp │ │ │ ├── render_context.h │ │ │ ├── renderer_2d.cpp │ │ │ ├── renderer_2d.h │ │ │ ├── renderer_batcher.cpp │ │ │ ├── renderer_batcher.h │ │ │ ├── sprite_renderer.cpp │ │ │ └── sprite_renderer.h │ └── 3.1.rendering_text │ │ ├── Makefile │ │ ├── assets │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ ├── asset_manager.cpp │ │ ├── asset_manager.h │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ ├── main.cpp │ │ ├── renderer_2d.cpp │ │ └── renderer_2d.h ├── 4.implementing_audio │ └── 4.0.sdl_mixer │ │ ├── Makefile │ │ ├── assets │ │ ├── audio │ │ │ ├── music │ │ │ │ └── test_music.wav │ │ │ └── sound │ │ │ │ └── test_sound_effect.wav │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ ├── asset_manager.cpp │ │ ├── asset_manager.h │ │ ├── audio_helper.h │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp ├── 5.input_management │ └── 5.0.input_management │ │ ├── Makefile │ │ ├── assets │ │ ├── audio │ │ │ ├── music │ │ │ │ └── test_music.wav │ │ │ └── sound │ │ │ │ └── test_sound_effect.wav │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ ├── resources │ │ │ └── game_controller_db.txt │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ ├── asset_manager.cpp │ │ ├── asset_manager.h │ │ ├── audio_helper.h │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp ├── 6.entity_component_system │ └── 6.0.entity_component_system │ │ ├── Makefile │ │ ├── assets │ │ ├── audio │ │ │ ├── music │ │ │ │ └── test_music.wav │ │ │ └── sound │ │ │ │ └── test_sound_effect.wav │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ ├── resources │ │ │ └── game_controller_db.txt │ │ └── scripts │ │ │ └── game.py │ │ └── src │ │ ├── audio_helper.h │ │ ├── ecs_orchestrator.cpp │ │ ├── ecs_orchestrator.h │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp ├── 7.serializing_with_json │ ├── 7.0.parsing_json_properties_file │ │ ├── Makefile │ │ ├── assets │ │ │ ├── audio │ │ │ │ ├── music │ │ │ │ │ └── test_music.wav │ │ │ │ └── sound │ │ │ │ │ └── test_sound_effect.wav │ │ │ ├── fonts │ │ │ │ └── verdana.ttf │ │ │ ├── images │ │ │ │ └── melissa_walk_animation.png │ │ │ ├── resources │ │ │ │ └── game_controller_db.txt │ │ │ └── scripts │ │ │ │ └── game.py │ │ ├── properties.json │ │ └── src │ │ │ ├── game_engine.cpp │ │ │ ├── game_engine.h │ │ │ └── main.cpp │ └── 7.1.creating_scene_json_files │ │ ├── Makefile │ │ ├── assets │ │ ├── audio │ │ │ ├── music │ │ │ │ └── test_music.wav │ │ │ └── sound │ │ │ │ └── test_sound_effect.wav │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ ├── resources │ │ │ └── game_controller_db.txt │ │ └── scripts │ │ │ └── game.py │ │ ├── properties.json │ │ ├── scenes │ │ └── main.json │ │ └── src │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp ├── 8.animations │ └── 8.0.animation_system │ │ ├── Makefile │ │ ├── assets │ │ ├── audio │ │ │ ├── music │ │ │ │ └── test_music.wav │ │ │ └── sound │ │ │ │ └── test_sound_effect.wav │ │ ├── fonts │ │ │ └── verdana.ttf │ │ ├── images │ │ │ └── melissa_walk_animation.png │ │ ├── resources │ │ │ └── game_controller_db.txt │ │ └── scripts │ │ │ └── game.py │ │ ├── properties.json │ │ ├── scenes │ │ └── main.json │ │ └── src │ │ ├── game_engine.cpp │ │ ├── game_engine.h │ │ └── main.cpp └── 9.collisions │ └── 9.0.collision_system │ ├── Makefile │ ├── assets │ ├── audio │ │ ├── music │ │ │ └── test_music.wav │ │ └── sound │ │ │ └── test_sound_effect.wav │ ├── fonts │ │ └── verdana.ttf │ ├── images │ │ └── melissa_walk_animation.png │ ├── resources │ │ └── game_controller_db.txt │ └── scripts │ │ └── game.py │ ├── properties.json │ ├── scenes │ └── main.json │ └── src │ ├── game_engine.cpp │ ├── game_engine.h │ └── main.cpp ├── 2.engine_api └── README.md └── 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Engine API 2 | 3 | Coming soon... 4 | -------------------------------------------------------------------------------- /src/3.games/README.md: -------------------------------------------------------------------------------- 1 | ## 3. Games 2 | 3 | Coming soon... 4 | --------------------------------------------------------------------------------