├── Simple ├── Assets.xcassets │ ├── Contents.json │ └── AppIcon.appiconset │ │ └── Contents.json ├── Scenes │ ├── Home │ │ ├── HomeWorker.swift │ │ ├── HomeModels.swift │ │ ├── HomePresenter.swift │ │ ├── HomeInteractor.swift │ │ ├── HomeRouter.swift │ │ └── HomeViewController.swift │ └── Welcome │ │ ├── WelcomeWorker.swift │ │ ├── WelcomeModels.swift │ │ ├── WelcomePresenter.swift │ │ ├── WelcomeInteractor.swift │ │ ├── WelcomeRouter.swift │ │ └── WelcomeViewController.swift ├── Shared │ └── AuthenticationWorker.swift ├── Info.plist ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard └── AppDelegate.swift ├── README.md ├── Simple.xcodeproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ └── xcshareddata │ │ └── IDEWorkspaceChecks.plist └── project.pbxproj ├── SimpleTests ├── Info.plist └── SimpleTests.swift ├── SimpleUITests ├── Info.plist └── SimpleUITests.swift ├── LICENSE └── .gitignore /Simple/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Simple 2 | A simple login system to demonstrate how the VIP cycle fully encapsulate the `UserDefaults` details from the rest of your app 3 | -------------------------------------------------------------------------------- /Simple.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Simple.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomeWorker.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomeWorker.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | class HomeWorker 16 | { 17 | func doSomeWork() 18 | { 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomeWorker.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomeWorker.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | class WelcomeWorker 16 | { 17 | func doSomeWork() 18 | { 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomeModels.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomeModels.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | enum Home 16 | { 17 | // MARK: Use cases 18 | 19 | enum ShowGreeting 20 | { 21 | struct Request 22 | { 23 | } 24 | struct Response 25 | { 26 | var userID: String? 27 | } 28 | struct ViewModel 29 | { 30 | var userID: String? 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomeModels.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomeModels.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | enum Welcome 16 | { 17 | // MARK: Use cases 18 | 19 | enum Login 20 | { 21 | struct Request 22 | { 23 | var userID: String? 24 | var password: String? 25 | } 26 | struct Response 27 | { 28 | var success: Bool 29 | } 30 | struct ViewModel 31 | { 32 | var success: Bool 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Simple/Shared/AuthenticationWorker.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AuthenticationWorker.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright © 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | 9 | import Foundation 10 | 11 | class AuthenticationWorker 12 | { 13 | let users = ["ray": "secret"] 14 | 15 | func login(userID: String?, password: String?) -> Bool 16 | { 17 | guard let userID = userID, let password = password else { return false } 18 | return users[userID] == password 19 | } 20 | 21 | func saveUserID(_ userID: String?) 22 | { 23 | UserDefaults.standard.set(userID, forKey: "userID") 24 | } 25 | 26 | func getUserID() -> String? 27 | { 28 | return UserDefaults.standard.string(forKey: "userID") 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /SimpleTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /SimpleUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomePresenter.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomePresenter.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol WelcomePresentationLogic 16 | { 17 | func presentLogin(response: Welcome.Login.Response) 18 | } 19 | 20 | class WelcomePresenter: WelcomePresentationLogic 21 | { 22 | weak var viewController: WelcomeDisplayLogic? 23 | 24 | // MARK: Login 25 | 26 | func presentLogin(response: Welcome.Login.Response) 27 | { 28 | let viewModel = Welcome.Login.ViewModel(success: response.success) 29 | viewController?.displayLogin(viewModel: viewModel) 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomePresenter.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomePresenter.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol HomePresentationLogic 16 | { 17 | func presentShowGreeting(response: Home.ShowGreeting.Response) 18 | } 19 | 20 | class HomePresenter: HomePresentationLogic 21 | { 22 | weak var viewController: HomeDisplayLogic? 23 | 24 | // MARK: Show greeting 25 | 26 | func presentShowGreeting(response: Home.ShowGreeting.Response) 27 | { 28 | let viewModel = Home.ShowGreeting.ViewModel(userID: response.userID) 29 | viewController?.displayShowGreeting(viewModel: viewModel) 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomeInteractor.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomeInteractor.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol HomeBusinessLogic 16 | { 17 | func showGreeting(request: Home.ShowGreeting.Request) 18 | } 19 | 20 | protocol HomeDataStore 21 | { 22 | } 23 | 24 | class HomeInteractor: HomeBusinessLogic, HomeDataStore 25 | { 26 | var presenter: HomePresentationLogic? 27 | var worker: HomeWorker? 28 | 29 | // MARK: Show greeting 30 | 31 | func showGreeting(request: Home.ShowGreeting.Request) 32 | { 33 | let userID = AuthenticationWorker().getUserID() 34 | let response = Home.ShowGreeting.Response(userID: userID) 35 | presenter?.presentShowGreeting(response: response) 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /SimpleTests/SimpleTests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SimpleTests.swift 3 | // SimpleTests 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright © 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | @testable import Simple 11 | 12 | class SimpleTests: XCTestCase { 13 | 14 | override func setUp() { 15 | super.setUp() 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | } 18 | 19 | override func tearDown() { 20 | // Put teardown code here. This method is called after the invocation of each test method in the class. 21 | super.tearDown() 22 | } 23 | 24 | func testExample() { 25 | // This is an example of a functional test case. 26 | // Use XCTAssert and related functions to verify your tests produce the correct results. 27 | } 28 | 29 | func testPerformanceExample() { 30 | // This is an example of a performance test case. 31 | self.measure { 32 | // Put the code you want to measure the time of here. 33 | } 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Clean Swift 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomeInteractor.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomeInteractor.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol WelcomeBusinessLogic 16 | { 17 | func login(request: Welcome.Login.Request) 18 | } 19 | 20 | protocol WelcomeDataStore 21 | { 22 | } 23 | 24 | class WelcomeInteractor: WelcomeBusinessLogic, WelcomeDataStore 25 | { 26 | var presenter: WelcomePresentationLogic? 27 | var worker: WelcomeWorker? 28 | 29 | // MARK: Login 30 | 31 | func login(request: Welcome.Login.Request) 32 | { 33 | let userID = request.userID 34 | let password = request.password 35 | let authenticationWorker = AuthenticationWorker() 36 | if authenticationWorker.login(userID: userID, password: password) { 37 | authenticationWorker.saveUserID(request.userID) 38 | let response = Welcome.Login.Response(success: true) 39 | presenter?.presentLogin(response: response) 40 | } else { 41 | let response = Welcome.Login.Response(success: false) 42 | presenter?.presentLogin(response: response) 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /SimpleUITests/SimpleUITests.swift: -------------------------------------------------------------------------------- 1 | // 2 | // SimpleUITests.swift 3 | // SimpleUITests 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright © 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | 9 | import XCTest 10 | 11 | class SimpleUITests: XCTestCase { 12 | 13 | override func setUp() { 14 | super.setUp() 15 | 16 | // Put setup code here. This method is called before the invocation of each test method in the class. 17 | 18 | // In UI tests it is usually best to stop immediately when a failure occurs. 19 | continueAfterFailure = false 20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 21 | XCUIApplication().launch() 22 | 23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 24 | } 25 | 26 | override func tearDown() { 27 | // Put teardown code here. This method is called after the invocation of each test method in the class. 28 | super.tearDown() 29 | } 30 | 31 | func testExample() { 32 | // Use recording to get started writing UI tests. 33 | // Use XCTAssert and related functions to verify your tests produce the correct results. 34 | } 35 | 36 | } 37 | -------------------------------------------------------------------------------- /Simple/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UISupportedInterfaceOrientations 32 | 33 | UIInterfaceOrientationPortrait 34 | UIInterfaceOrientationLandscapeLeft 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xccheckout 23 | *.xcscmblueprint 24 | 25 | ## Obj-C/Swift specific 26 | *.hmap 27 | *.ipa 28 | *.dSYM.zip 29 | *.dSYM 30 | 31 | ## Playgrounds 32 | timeline.xctimeline 33 | playground.xcworkspace 34 | 35 | # Swift Package Manager 36 | # 37 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 38 | # Packages/ 39 | # Package.pins 40 | # Package.resolved 41 | .build/ 42 | 43 | # CocoaPods 44 | # 45 | # We recommend against adding the Pods directory to your .gitignore. However 46 | # you should judge for yourself, the pros and cons are mentioned at: 47 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 48 | # 49 | # Pods/ 50 | 51 | # Carthage 52 | # 53 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 54 | # Carthage/Checkouts 55 | 56 | Carthage/Build 57 | 58 | # fastlane 59 | # 60 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 61 | # screenshots whenever they are needed. 62 | # For more information about the recommended setup visit: 63 | # https://docs.fastlane.tools/best-practices/source-control/#source-control 64 | 65 | fastlane/report.xml 66 | fastlane/Preview.html 67 | fastlane/screenshots/**/*.png 68 | fastlane/test_output 69 | -------------------------------------------------------------------------------- /Simple/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomeRouter.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomeRouter.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | @objc protocol WelcomeRoutingLogic 16 | { 17 | func routeToHome(segue: UIStoryboardSegue?) 18 | } 19 | 20 | protocol WelcomeDataPassing 21 | { 22 | var dataStore: WelcomeDataStore? { get } 23 | } 24 | 25 | class WelcomeRouter: NSObject, WelcomeRoutingLogic, WelcomeDataPassing 26 | { 27 | weak var viewController: WelcomeViewController? 28 | var dataStore: WelcomeDataStore? 29 | 30 | // MARK: Routing 31 | 32 | func routeToHome(segue: UIStoryboardSegue?) 33 | { 34 | if let segue = segue { 35 | let destinationVC = segue.destination as! HomeViewController 36 | var destinationDS = destinationVC.router!.dataStore! 37 | passDataToHome(source: dataStore!, destination: &destinationDS) 38 | } else { 39 | let storyboard = UIStoryboard(name: "Main", bundle: nil) 40 | let destinationVC = storyboard.instantiateViewController(withIdentifier: "HomeViewController") as! HomeViewController 41 | var destinationDS = destinationVC.router!.dataStore! 42 | passDataToHome(source: dataStore!, destination: &destinationDS) 43 | navigateToHome(source: viewController!, destination: destinationVC) 44 | } 45 | } 46 | 47 | // MARK: Navigation 48 | 49 | func navigateToHome(source: WelcomeViewController, destination: HomeViewController) 50 | { 51 | } 52 | 53 | // MARK: Passing data 54 | 55 | func passDataToHome(source: WelcomeDataStore, destination: inout HomeDataStore) 56 | { 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomeRouter.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomeRouter.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | @objc protocol HomeRoutingLogic 16 | { 17 | //func routeToSomewhere(segue: UIStoryboardSegue?) 18 | } 19 | 20 | protocol HomeDataPassing 21 | { 22 | var dataStore: HomeDataStore? { get } 23 | } 24 | 25 | class HomeRouter: NSObject, HomeRoutingLogic, HomeDataPassing 26 | { 27 | weak var viewController: HomeViewController? 28 | var dataStore: HomeDataStore? 29 | 30 | // MARK: Routing 31 | 32 | //func routeToSomewhere(segue: UIStoryboardSegue?) 33 | //{ 34 | // if let segue = segue { 35 | // let destinationVC = segue.destination as! SomewhereViewController 36 | // var destinationDS = destinationVC.router!.dataStore! 37 | // passDataToSomewhere(source: dataStore!, destination: &destinationDS) 38 | // } else { 39 | // let storyboard = UIStoryboard(name: "Main", bundle: nil) 40 | // let destinationVC = storyboard.instantiateViewController(withIdentifier: "SomewhereViewController") as! SomewhereViewController 41 | // var destinationDS = destinationVC.router!.dataStore! 42 | // passDataToSomewhere(source: dataStore!, destination: &destinationDS) 43 | // navigateToSomewhere(source: viewController!, destination: destinationVC) 44 | // } 45 | //} 46 | 47 | // MARK: Navigation 48 | 49 | //func navigateToSomewhere(source: HomeViewController, destination: SomewhereViewController) 50 | //{ 51 | // source.show(destination, sender: nil) 52 | //} 53 | 54 | // MARK: Passing data 55 | 56 | //func passDataToSomewhere(source: HomeDataStore, destination: inout SomewhereDataStore) 57 | //{ 58 | // destination.name = source.name 59 | //} 60 | } 61 | -------------------------------------------------------------------------------- /Simple/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /Simple/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright © 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | 17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 18 | // Override point for customization after application launch. 19 | return true 20 | } 21 | 22 | func applicationWillResignActive(_ application: UIApplication) { 23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 25 | } 26 | 27 | func applicationDidEnterBackground(_ application: UIApplication) { 28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 30 | } 31 | 32 | func applicationWillEnterForeground(_ application: UIApplication) { 33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | func applicationDidBecomeActive(_ application: UIApplication) { 37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 38 | } 39 | 40 | func applicationWillTerminate(_ application: UIApplication) { 41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 42 | } 43 | 44 | 45 | } 46 | 47 | -------------------------------------------------------------------------------- /Simple/Scenes/Home/HomeViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // HomeViewController.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol HomeDisplayLogic: class 16 | { 17 | func displayShowGreeting(viewModel: Home.ShowGreeting.ViewModel) 18 | } 19 | 20 | class HomeViewController: UIViewController, HomeDisplayLogic 21 | { 22 | var interactor: HomeBusinessLogic? 23 | var router: (NSObjectProtocol & HomeRoutingLogic & HomeDataPassing)? 24 | 25 | // MARK: Object lifecycle 26 | 27 | override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) 28 | { 29 | super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil) 30 | setup() 31 | } 32 | 33 | required init?(coder aDecoder: NSCoder) 34 | { 35 | super.init(coder: aDecoder) 36 | setup() 37 | } 38 | 39 | // MARK: Setup 40 | 41 | private func setup() 42 | { 43 | let viewController = self 44 | let interactor = HomeInteractor() 45 | let presenter = HomePresenter() 46 | let router = HomeRouter() 47 | viewController.interactor = interactor 48 | viewController.router = router 49 | interactor.presenter = presenter 50 | presenter.viewController = viewController 51 | router.viewController = viewController 52 | router.dataStore = interactor 53 | } 54 | 55 | // MARK: Routing 56 | 57 | override func prepare(for segue: UIStoryboardSegue, sender: Any?) 58 | { 59 | if let scene = segue.identifier { 60 | let selector = NSSelectorFromString("routeTo\(scene)WithSegue:") 61 | if let router = router, router.responds(to: selector) { 62 | router.perform(selector, with: segue) 63 | } 64 | } 65 | } 66 | 67 | // MARK: View lifecycle 68 | 69 | override func viewDidLoad() 70 | { 71 | super.viewDidLoad() 72 | showGreeting() 73 | } 74 | 75 | // MARK: Show greeting 76 | 77 | @IBOutlet weak var greetingLabel: UILabel! 78 | 79 | func showGreeting() 80 | { 81 | let request = Home.ShowGreeting.Request() 82 | interactor?.showGreeting(request: request) 83 | } 84 | 85 | func displayShowGreeting(viewModel: Home.ShowGreeting.ViewModel) 86 | { 87 | if let userID = viewModel.userID { 88 | greetingLabel.text = "Hello, \(userID)" 89 | } 90 | } 91 | } 92 | -------------------------------------------------------------------------------- /Simple/Scenes/Welcome/WelcomeViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // WelcomeViewController.swift 3 | // Simple 4 | // 5 | // Created by Raymond Law on 6/25/18. 6 | // Copyright (c) 2018 Clean Swift LLC. All rights reserved. 7 | // 8 | // This file was generated by the Clean Swift Xcode Templates so 9 | // you can apply clean architecture to your iOS and Mac projects, 10 | // see http://clean-swift.com 11 | // 12 | 13 | import UIKit 14 | 15 | protocol WelcomeDisplayLogic: class 16 | { 17 | func displayLogin(viewModel: Welcome.Login.ViewModel) 18 | } 19 | 20 | class WelcomeViewController: UIViewController, WelcomeDisplayLogic 21 | { 22 | var interactor: WelcomeBusinessLogic? 23 | var router: (NSObjectProtocol & WelcomeRoutingLogic & WelcomeDataPassing)? 24 | 25 | // MARK: Object lifecycle 26 | 27 | override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) 28 | { 29 | super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil) 30 | setup() 31 | } 32 | 33 | required init?(coder aDecoder: NSCoder) 34 | { 35 | super.init(coder: aDecoder) 36 | setup() 37 | } 38 | 39 | // MARK: Setup 40 | 41 | private func setup() 42 | { 43 | let viewController = self 44 | let interactor = WelcomeInteractor() 45 | let presenter = WelcomePresenter() 46 | let router = WelcomeRouter() 47 | viewController.interactor = interactor 48 | viewController.router = router 49 | interactor.presenter = presenter 50 | presenter.viewController = viewController 51 | router.viewController = viewController 52 | router.dataStore = interactor 53 | } 54 | 55 | // MARK: Routing 56 | 57 | override func prepare(for segue: UIStoryboardSegue, sender: Any?) 58 | { 59 | if let scene = segue.identifier { 60 | let selector = NSSelectorFromString("routeTo\(scene)WithSegue:") 61 | if let router = router, router.responds(to: selector) { 62 | router.perform(selector, with: segue) 63 | } 64 | } 65 | } 66 | 67 | // MARK: View lifecycle 68 | 69 | override func viewDidLoad() 70 | { 71 | super.viewDidLoad() 72 | } 73 | 74 | // MARK: Login 75 | 76 | @IBOutlet weak var userIDTextField: UITextField! 77 | @IBOutlet weak var passwordTextField: UITextField! 78 | 79 | @IBAction func loginButtonTapped(_ sender: UIButton) 80 | { 81 | login() 82 | } 83 | 84 | func login() 85 | { 86 | let userID = userIDTextField.text 87 | let password = passwordTextField.text 88 | let request = Welcome.Login.Request(userID: userID, password: password) 89 | interactor?.login(request: request) 90 | } 91 | 92 | func displayLogin(viewModel: Welcome.Login.ViewModel) 93 | { 94 | if viewModel.success { 95 | performSegue(withIdentifier: "Home", sender: nil) 96 | } else { 97 | userIDTextField.text = nil 98 | passwordTextField.text = nil 99 | } 100 | } 101 | } 102 | -------------------------------------------------------------------------------- /Simple/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | -------------------------------------------------------------------------------- /Simple.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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