├── .github
├── FUNDING.yml
└── workflows
│ ├── build.yml
│ └── docs.yml
├── .gitignore
├── Crc32.cs
├── Doxyfile
├── FdsBlockDiskInfo.cs
├── FdsBlockFileAmount.cs
├── FdsBlockFileData.cs
├── FdsBlockFileHeader.cs
├── FdsDiskFile.cs
├── FdsDiskSide.cs
├── FdsFile.cs
├── IFdsBlock.cs
├── LICENSE
├── MirroringType.cs
├── NesContainers.csproj
├── NesFile.cs
├── README.md
├── Timing.cs
└── UnifFile.cs
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | github: [ClusterM]
2 | custom: ["https://www.buymeacoffee.com/cluster", "https://boosty.to/cluster"]
3 |
--------------------------------------------------------------------------------
/.github/workflows/build.yml:
--------------------------------------------------------------------------------
1 | name: Build and pack
2 |
3 | on:
4 | # Runs on pushes targeting the default branch
5 | push:
6 | branches: ["master"]
7 | pull_request:
8 | branches: ["master"]
9 |
10 | # Allows you to run this workflow manually from the Actions tab
11 | workflow_dispatch:
12 |
13 | jobs:
14 | build:
15 | runs-on: ubuntu-latest
16 | env:
17 | APP_NAME: nes-containers
18 | OUTPUT_DIR: output
19 | CONFIGURATION: Release
20 | steps:
21 | - name: Checkout
22 | uses: actions/checkout@v3
23 | - name: Setup .NET
24 | uses: actions/setup-dotnet@v2
25 | with:
26 | dotnet-version: 6.0.x
27 | - name: Build
28 | run: dotnet build -c ${{ env.CONFIGURATION }}
29 | - name: Pack
30 | run: dotnet pack -c ${{ env.CONFIGURATION }} -o ${{ env.OUTPUT_DIR }}
31 | - name: Upload artifact
32 | uses: actions/upload-artifact@v3
33 | with:
34 | name: ${{ env.APP_NAME }}
35 | path: ${{ env.OUTPUT_DIR }}
36 |
--------------------------------------------------------------------------------
/.github/workflows/docs.yml:
--------------------------------------------------------------------------------
1 | name: Deploy documentation
2 |
3 | on:
4 | # Runs on pushes targeting the default branch
5 | push:
6 | branches: ["master"]
7 |
8 | # Allows you to run this workflow manually from the Actions tab
9 | workflow_dispatch:
10 |
11 | # Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
12 | permissions:
13 | contents: read
14 | pages: write
15 | id-token: write
16 |
17 | # Allow one concurrent deployment
18 | concurrency:
19 | group: "pages"
20 | cancel-in-progress: true
21 |
22 | jobs:
23 | # Single deploy job since we're just deploying
24 | deploy:
25 | environment:
26 | name: github-pages
27 | url: ${{ steps.deployment.outputs.page_url }}
28 | runs-on: ubuntu-latest
29 | steps:
30 | - name: Checkout
31 | uses: actions/checkout@v3
32 | - name: Install Doxygen
33 | run: sudo apt-get install doxygen -y
34 | - name: Generate docs
35 | run: doxygen Doxyfile
36 | - name: Setup Pages
37 | uses: actions/configure-pages@v2
38 | - name: Upload artifact
39 | uses: actions/upload-pages-artifact@v1
40 | with:
41 | # Upload entire repository
42 | path: 'docs/html'
43 | - name: Deploy to GitHub Pages
44 | id: deployment
45 | uses: actions/deploy-pages@v1
46 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | NesContainers.xml
7 |
8 | # User-specific files
9 | *.rsuser
10 | *.suo
11 | *.user
12 | *.userosscache
13 | *.sln.docstates
14 |
15 | # User-specific files (MonoDevelop/Xamarin Studio)
16 | *.userprefs
17 |
18 | # Mono auto generated files
19 | mono_crash.*
20 |
21 | # Build results
22 | [Dd]ebug/
23 | [Dd]ebugPublic/
24 | [Rr]elease/
25 | [Rr]eleases/
26 | x64/
27 | x86/
28 | [Aa][Rr][Mm]/
29 | [Aa][Rr][Mm]64/
30 | bld/
31 | [Bb]in/
32 | [Oo]bj/
33 | [Ll]og/
34 | [Ll]ogs/
35 |
36 | # Visual Studio 2015/2017 cache/options directory
37 | .vs/
38 | # Uncomment if you have tasks that create the project's static files in wwwroot
39 | #wwwroot/
40 |
41 | # Visual Studio 2017 auto generated files
42 | Generated\ Files/
43 |
44 | # MSTest test Results
45 | [Tt]est[Rr]esult*/
46 | [Bb]uild[Ll]og.*
47 |
48 | # NUnit
49 | *.VisualState.xml
50 | TestResult.xml
51 | nunit-*.xml
52 |
53 | # Build Results of an ATL Project
54 | [Dd]ebugPS/
55 | [Rr]eleasePS/
56 | dlldata.c
57 |
58 | # Benchmark Results
59 | BenchmarkDotNet.Artifacts/
60 |
61 | # .NET Core
62 | project.lock.json
63 | project.fragment.lock.json
64 | artifacts/
65 |
66 | # StyleCop
67 | StyleCopReport.xml
68 |
69 | # Files built by Visual Studio
70 | *_i.c
71 | *_p.c
72 | *_h.h
73 | *.ilk
74 | *.meta
75 | *.obj
76 | *.iobj
77 | *.pch
78 | *.pdb
79 | *.ipdb
80 | *.pgc
81 | *.pgd
82 | *.rsp
83 | *.sbr
84 | *.tlb
85 | *.tli
86 | *.tlh
87 | *.tmp
88 | *.tmp_proj
89 | *_wpftmp.csproj
90 | *.log
91 | *.vspscc
92 | *.vssscc
93 | .builds
94 | *.pidb
95 | *.svclog
96 | *.scc
97 |
98 | # Chutzpah Test files
99 | _Chutzpah*
100 |
101 | # Visual C++ cache files
102 | ipch/
103 | *.aps
104 | *.ncb
105 | *.opendb
106 | *.opensdf
107 | *.sdf
108 | *.cachefile
109 | *.VC.db
110 | *.VC.VC.opendb
111 |
112 | # Visual Studio profiler
113 | *.psess
114 | *.vsp
115 | *.vspx
116 | *.sap
117 |
118 | # Visual Studio Trace Files
119 | *.e2e
120 |
121 | # TFS 2012 Local Workspace
122 | $tf/
123 |
124 | # Guidance Automation Toolkit
125 | *.gpState
126 |
127 | # ReSharper is a .NET coding add-in
128 | _ReSharper*/
129 | *.[Rr]e[Ss]harper
130 | *.DotSettings.user
131 |
132 | # TeamCity is a build add-in
133 | _TeamCity*
134 |
135 | # DotCover is a Code Coverage Tool
136 | *.dotCover
137 |
138 | # AxoCover is a Code Coverage Tool
139 | .axoCover/*
140 | !.axoCover/settings.json
141 |
142 | # Visual Studio code coverage results
143 | *.coverage
144 | *.coveragexml
145 |
146 | # NCrunch
147 | _NCrunch_*
148 | .*crunch*.local.xml
149 | nCrunchTemp_*
150 |
151 | # MightyMoose
152 | *.mm.*
153 | AutoTest.Net/
154 |
155 | # Web workbench (sass)
156 | .sass-cache/
157 |
158 | # Installshield output folder
159 | [Ee]xpress/
160 |
161 | # DocProject is a documentation generator add-in
162 | DocProject/buildhelp/
163 | DocProject/Help/*.HxT
164 | DocProject/Help/*.HxC
165 | DocProject/Help/*.hhc
166 | DocProject/Help/*.hhk
167 | DocProject/Help/*.hhp
168 | DocProject/Help/Html2
169 | DocProject/Help/html
170 |
171 | # Click-Once directory
172 | publish/
173 |
174 | # Publish Web Output
175 | *.[Pp]ublish.xml
176 | *.azurePubxml
177 | # Note: Comment the next line if you want to checkin your web deploy settings,
178 | # but database connection strings (with potential passwords) will be unencrypted
179 | *.pubxml
180 | *.publishproj
181 |
182 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
183 | # checkin your Azure Web App publish settings, but sensitive information contained
184 | # in these scripts will be unencrypted
185 | PublishScripts/
186 |
187 | # NuGet Packages
188 | *.nupkg
189 | # NuGet Symbol Packages
190 | *.snupkg
191 | # The packages folder can be ignored because of Package Restore
192 | **/[Pp]ackages/*
193 | # except build/, which is used as an MSBuild target.
194 | !**/[Pp]ackages/build/
195 | # Uncomment if necessary however generally it will be regenerated when needed
196 | #!**/[Pp]ackages/repositories.config
197 | # NuGet v3's project.json files produces more ignorable files
198 | *.nuget.props
199 | *.nuget.targets
200 |
201 | # Microsoft Azure Build Output
202 | csx/
203 | *.build.csdef
204 |
205 | # Microsoft Azure Emulator
206 | ecf/
207 | rcf/
208 |
209 | # Windows Store app package directories and files
210 | AppPackages/
211 | BundleArtifacts/
212 | Package.StoreAssociation.xml
213 | _pkginfo.txt
214 | *.appx
215 | *.appxbundle
216 | *.appxupload
217 |
218 | # Visual Studio cache files
219 | # files ending in .cache can be ignored
220 | *.[Cc]ache
221 | # but keep track of directories ending in .cache
222 | !?*.[Cc]ache/
223 |
224 | # Others
225 | ClientBin/
226 | ~$*
227 | *~
228 | *.dbmdl
229 | *.dbproj.schemaview
230 | *.jfm
231 | *.pfx
232 | *.publishsettings
233 | orleans.codegen.cs
234 |
235 | # Including strong name files can present a security risk
236 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
237 | #*.snk
238 |
239 | # Since there are multiple workflows, uncomment next line to ignore bower_components
240 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
241 | #bower_components/
242 |
243 | # RIA/Silverlight projects
244 | Generated_Code/
245 |
246 | # Backup & report files from converting an old project file
247 | # to a newer Visual Studio version. Backup files are not needed,
248 | # because we have git ;-)
249 | _UpgradeReport_Files/
250 | Backup*/
251 | UpgradeLog*.XML
252 | UpgradeLog*.htm
253 | ServiceFabricBackup/
254 | *.rptproj.bak
255 |
256 | # SQL Server files
257 | *.mdf
258 | *.ldf
259 | *.ndf
260 |
261 | # Business Intelligence projects
262 | *.rdl.data
263 | *.bim.layout
264 | *.bim_*.settings
265 | *.rptproj.rsuser
266 | *- [Bb]ackup.rdl
267 | *- [Bb]ackup ([0-9]).rdl
268 | *- [Bb]ackup ([0-9][0-9]).rdl
269 |
270 | # Microsoft Fakes
271 | FakesAssemblies/
272 |
273 | # GhostDoc plugin setting file
274 | *.GhostDoc.xml
275 |
276 | # Node.js Tools for Visual Studio
277 | .ntvs_analysis.dat
278 | node_modules/
279 |
280 | # Visual Studio 6 build log
281 | *.plg
282 |
283 | # Visual Studio 6 workspace options file
284 | *.opt
285 |
286 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
287 | *.vbw
288 |
289 | # Visual Studio LightSwitch build output
290 | **/*.HTMLClient/GeneratedArtifacts
291 | **/*.DesktopClient/GeneratedArtifacts
292 | **/*.DesktopClient/ModelManifest.xml
293 | **/*.Server/GeneratedArtifacts
294 | **/*.Server/ModelManifest.xml
295 | _Pvt_Extensions
296 |
297 | # Paket dependency manager
298 | .paket/paket.exe
299 | paket-files/
300 |
301 | # FAKE - F# Make
302 | .fake/
303 |
304 | # CodeRush personal settings
305 | .cr/personal
306 |
307 | # Python Tools for Visual Studio (PTVS)
308 | __pycache__/
309 | *.pyc
310 |
311 | # Cake - Uncomment if you are using it
312 | # tools/**
313 | # !tools/packages.config
314 |
315 | # Tabs Studio
316 | *.tss
317 |
318 | # Telerik's JustMock configuration file
319 | *.jmconfig
320 |
321 | # BizTalk build output
322 | *.btp.cs
323 | *.btm.cs
324 | *.odx.cs
325 | *.xsd.cs
326 |
327 | # OpenCover UI analysis results
328 | OpenCover/
329 |
330 | # Azure Stream Analytics local run output
331 | ASALocalRun/
332 |
333 | # MSBuild Binary and Structured Log
334 | *.binlog
335 |
336 | # NVidia Nsight GPU debugger configuration file
337 | *.nvuser
338 |
339 | # MFractors (Xamarin productivity tool) working folder
340 | .mfractor/
341 |
342 | # Local History for Visual Studio
343 | .localhistory/
344 |
345 | # BeatPulse healthcheck temp database
346 | healthchecksdb
347 |
348 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
349 | MigrationBackup/
350 |
351 | # Ionide (cross platform F# VS Code tools) working folder
352 | .ionide/
353 |
--------------------------------------------------------------------------------
/Crc32.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Linq;
3 | using System.Security.Cryptography;
4 |
5 | namespace com.clusterrr.Famicom.Containers
6 | {
7 | ///
8 | /// CRC32 calculator
9 | ///
10 | internal class Crc32 : HashAlgorithm
11 | {
12 | private readonly uint[] table = new uint[256];
13 | private uint crc = 0xFFFFFFFF;
14 |
15 | public Crc32()
16 | {
17 | // Calculate table
18 | uint poly = 0xedb88320;
19 | uint temp;
20 | for (uint i = 0; i < table.Length; ++i)
21 | {
22 | temp = i;
23 | for (int j = 8; j > 0; --j)
24 | {
25 | if ((temp & 1) == 1)
26 | {
27 | temp = (uint)((temp >> 1) ^ poly);
28 | }
29 | else
30 | {
31 | temp >>= 1;
32 | }
33 | }
34 | table[i] = temp;
35 | }
36 | }
37 |
38 | public override void Initialize()
39 | {
40 | }
41 |
42 | public override bool CanReuseTransform => false;
43 |
44 | protected override void HashCore(byte[] array, int ibStart, int cbSize)
45 | {
46 | while (cbSize > 0)
47 | {
48 | var pos = ibStart;
49 | byte index = (byte)(((crc) & 0xff) ^ array[pos]);
50 | crc = (crc >> 8) ^ table[index];
51 | ibStart++;
52 | cbSize--;
53 | }
54 | }
55 |
56 | protected override byte[] HashFinal() => BitConverter.GetBytes(~crc).Reverse().ToArray();
57 | public override bool CanTransformMultipleBlocks => true;
58 | public override byte[] Hash => BitConverter.GetBytes(~crc).Reverse().ToArray();
59 | public override int HashSize => 32;
60 |
61 | }
62 | }
63 |
--------------------------------------------------------------------------------
/FdsBlockDiskInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using System.Runtime.InteropServices;
5 | using System.Text;
6 |
7 | namespace com.clusterrr.Famicom.Containers
8 | {
9 | ///
10 | /// Disk info FDS block (block type 1)
11 | ///
12 | [StructLayout(LayoutKind.Sequential, Size = 56, Pack = 1)]
13 | public class FdsBlockDiskInfo : IFdsBlock, IEquatable
14 | {
15 | static Encoding textEncoding = Encoding.GetEncoding("ISO-8859-1");
16 |
17 | ///
18 | /// Disk side
19 | ///
20 | public enum DiskSides
21 | {
22 | ///
23 | /// Side A
24 | ///
25 | A = 0,
26 | ///
27 | /// Side B
28 | ///
29 | B = 1,
30 | }
31 |
32 | ///
33 | /// Disk type (FMC)
34 | ///
35 | public enum DiskTypes
36 | {
37 | ///
38 | /// Normal/other
39 | ///
40 | FMS = 0,
41 | ///
42 | /// FMC blue-disk releases
43 | ///
44 | FSC = 1,
45 | }
46 |
47 | ///
48 | /// Country
49 | ///
50 | public enum Country
51 | {
52 | ///
53 | /// Japan
54 | ///
55 | Japan = 0x49,
56 | }
57 |
58 | ///
59 | /// Company name, source: https://www.nesdev.org/wiki/Licensee_codes
60 | ///
61 | public enum Company
62 | {
63 | ///
64 | /// Nintendo
65 | ///
66 | Nintendo = 0x01,
67 | ///
68 | /// Nomura Securities? (unverified)
69 | ///
70 | NomuraSecurities = 0x07,
71 | ///
72 | /// Capcom
73 | ///
74 | Capcom = 0x08,
75 | ///
76 | /// Hot-B
77 | ///
78 | HotB = 0x09,
79 | ///
80 | /// Jaleco
81 | ///
82 | Jaleco = 0x0A,
83 | ///
84 | /// Coconuts Japan Entertainment
85 | ///
86 | CoconutsJapanEntertainment = 0x0B,
87 | ///
88 | /// Electronic Arts (Japan)
89 | ///
90 | ElectronicArtsJap = 0x13,
91 | ///
92 | /// Hudson Soft
93 | ///
94 | HudsonSoft = 0x18,
95 | ///
96 | /// Tokai Engineering
97 | ///
98 | TokaiEngineering = 0x21,
99 | ///
100 | /// Kemco (Japan)
101 | ///
102 | KemcoJap = 0x28,
103 | ///
104 | /// SETA (Japan)
105 | ///
106 | SetaJap = 0x29,
107 | ///
108 | /// Tamtex
109 | ///
110 | Tamtex = 0x2B,
111 | ///
112 | /// Hector Playing Interface (Hect)
113 | ///
114 | HectorPlayingInterface = 0x35,
115 | ///
116 | /// Loriciel
117 | ///
118 | Loriciel = 0x3D,
119 | ///
120 | /// Gremlin
121 | ///
122 | Gremlin = 0x3E,
123 | ///
124 | /// Seika Corporation
125 | ///
126 | SeikaCorporation = 0x40,
127 | ///
128 | /// Ubisoft
129 | ///
130 | Ubisoft = 0x41,
131 | ///
132 | /// System 3
133 | ///
134 | System3 = 0x46,
135 | ///
136 | /// Irem
137 | ///
138 | Irem = 0x49,
139 | ///
140 | /// Gakken
141 | ///
142 | Gakken = 0x4A,
143 | ///
144 | /// Absolute
145 | ///
146 | Absolute = 0x50,
147 | ///
148 | /// Acclaim (NA)
149 | ///
150 | AcclaimNA = 0x51,
151 | ///
152 | /// Activision
153 | ///
154 | Activision = 0x52,
155 | ///
156 | /// American Sammy
157 | ///
158 | AmericanSammy = 0x53,
159 | ///
160 | /// GameTek
161 | ///
162 | Gametek = 0x54,
163 | ///
164 | /// Hi Tech Expressions
165 | ///
166 | HITechExpressions = 0x55,
167 | ///
168 | /// LJN
169 | ///
170 | Ljn = 0x56,
171 | ///
172 | /// Matchbox Toys
173 | ///
174 | MatchboxToys = 0x57,
175 | ///
176 | /// Mattel
177 | ///
178 | Mattel = 0x58,
179 | ///
180 | /// Milton Bradley
181 | ///
182 | MiltonBradley = 0x59,
183 | ///
184 | /// Mindscape / Software Toolworks
185 | ///
186 | MindscapeSoftwareToolworks = 0x5A,
187 | ///
188 | /// SETA (NA)
189 | ///
190 | SetaNA = 0x5B,
191 | ///
192 | /// Taxan
193 | ///
194 | Taxan = 0x5C,
195 | ///
196 | /// Tradewest
197 | ///
198 | Tradewest = 0x5D,
199 | ///
200 | /// INTV Corporation
201 | ///
202 | IntvCorporation = 0x5E,
203 | ///
204 | /// Titus
205 | ///
206 | Titus = 0x60,
207 | ///
208 | /// Virgin Games
209 | ///
210 | VirginGames = 0x61,
211 | ///
212 | /// Ocean
213 | ///
214 | Ocean = 0x67,
215 | ///
216 | /// Electronic Arts (NA)
217 | ///
218 | ElectronicArtsNA = 0x69,
219 | ///
220 | /// Beam Software
221 | ///
222 | BeamSoftware = 0x6B,
223 | ///
224 | /// Elite Systems
225 | ///
226 | EliteSystems = 0x6E,
227 | ///
228 | /// Electro Brain
229 | ///
230 | ElectroBrain = 0x6F,
231 | ///
232 | /// Infogrames
233 | ///
234 | Infogrames = 0x70,
235 | ///
236 | /// JVC
237 | ///
238 | Jvc = 0x72,
239 | ///
240 | /// Parker Brothers
241 | ///
242 | ParkerBrothers = 0x73,
243 | ///
244 | /// The Sales Curve / SCi
245 | ///
246 | TheSalesCurveSci = 0x75,
247 | ///
248 | /// THQ
249 | ///
250 | Thq = 0x78,
251 | ///
252 | /// Accolade
253 | ///
254 | Accolade = 0x79,
255 | ///
256 | /// Triffix
257 | ///
258 | Triffix = 0x7A,
259 | ///
260 | /// Microprose Software
261 | ///
262 | MicroproseSoftware = 0x7C,
263 | ///
264 | /// Kemco (NA)
265 | ///
266 | KemcoNA = 0x7F,
267 | ///
268 | /// Misawa Entertainment
269 | ///
270 | MisawaEntertainment = 0x80,
271 | ///
272 | /// G. Amusements Co.
273 | ///
274 | GAmusementsCO = 0x83,
275 | ///
276 | /// G.O 1
277 | ///
278 | GO1 = 0x85,
279 | ///
280 | /// Tokuma Shoten Intermedia
281 | ///
282 | TokumaShotenIntermedia = 0x86,
283 | ///
284 | /// Nihon Maicom Kaihatsu (NMK)
285 | ///
286 | NihonMaicomKaihatsu = 0x89,
287 | ///
288 | /// BulletProof Software (BPS)
289 | ///
290 | BulletproofSoftware = 0x8B,
291 | ///
292 | /// VIC Tokai
293 | ///
294 | VicTokai = 0x8C,
295 | ///
296 | /// Sanritsu
297 | ///
298 | Sanritsu = 0x8D,
299 | ///
300 | /// Character Soft
301 | ///
302 | CharacterSoft = 0x8E,
303 | ///
304 | /// I'Max
305 | ///
306 | IMax = 0x8F,
307 | ///
308 | /// Toaplan
309 | ///
310 | Toaplan = 0x94,
311 | ///
312 | /// Varie
313 | ///
314 | Varie = 0x95,
315 | ///
316 | /// Yonezawa Party Room 21 / S'Pal
317 | ///
318 | YonezawaPartyRoom21SPal = 0x96,
319 | ///
320 | /// Pack-In-Video
321 | ///
322 | PackINVideo = 0x99,
323 | ///
324 | /// Nihon Bussan
325 | ///
326 | NihonBussan = 0x9A,
327 | ///
328 | /// Tecmo
329 | ///
330 | Tecmo = 0x9B,
331 | ///
332 | /// Imagineer
333 | ///
334 | Imagineer = 0x9C,
335 | ///
336 | /// Face
337 | ///
338 | Face = 0x9E,
339 | ///
340 | /// Scorpion Soft
341 | ///
342 | ScorpionSoft = 0xA2,
343 | ///
344 | /// Broderbund
345 | ///
346 | Broderbund = 0xA3,
347 | ///
348 | /// Konami
349 | ///
350 | Konami = 0xA4,
351 | ///
352 | /// K. Amusement Leasing Co. (KAC)
353 | ///
354 | KAmusementLeasingCO = 0xA5,
355 | ///
356 | /// Kawada Co., Ltd.
357 | ///
358 | KawadaCOLtd = 0xA6,
359 | ///
360 | /// Takara
361 | ///
362 | Takara = 0xA7,
363 | ///
364 | /// Royal Industries
365 | ///
366 | RoyalIndustries = 0xA8,
367 | ///
368 | /// Tecnos
369 | ///
370 | Tecnos = 0xA9,
371 | ///
372 | /// Victor Musical Industries
373 | ///
374 | VictorMusicalIndustries = 0xAA,
375 | ///
376 | /// Hi-Score Media Work
377 | ///
378 | HIScoreMediaWork = 0xAB,
379 | ///
380 | /// Toei Animation
381 | ///
382 | ToeiAnimation = 0xAC,
383 | ///
384 | /// Toho (Japan)
385 | ///
386 | TohoJap = 0xAD,
387 | ///
388 | /// TSS
389 | ///
390 | Tss = 0xAE,
391 | ///
392 | /// Namco
393 | ///
394 | Namco = 0xAF,
395 | ///
396 | /// Acclaim (Japan)
397 | ///
398 | AcclaimJap = 0xB0,
399 | ///
400 | /// ASCII Corporation / Nexoft
401 | ///
402 | AsciiCorporationNexoft = 0xB1,
403 | ///
404 | /// Bandai
405 | ///
406 | Bandai = 0xB2,
407 | ///
408 | /// Soft Pro Inc.
409 | ///
410 | SoftProInc = 0xB3,
411 | ///
412 | /// Enix
413 | ///
414 | Enix = 0xB4,
415 | ///
416 | /// dB-SOFT
417 | ///
418 | DBSoft = 0xB5,
419 | ///
420 | /// HAL Laboratory
421 | ///
422 | HalLaboratory = 0xB6,
423 | ///
424 | /// SNK
425 | ///
426 | Snk = 0xB7,
427 | ///
428 | /// Pony Canyon
429 | ///
430 | PonyCanyon = 0xB9,
431 | ///
432 | /// Culture Brain
433 | ///
434 | CultureBrain = 0xBA,
435 | ///
436 | /// Sunsoft
437 | ///
438 | Sunsoft = 0xBB,
439 | ///
440 | /// Toshiba EMI
441 | ///
442 | ToshibaEmi = 0xBC,
443 | ///
444 | /// CBS/Sony Group
445 | ///
446 | CbsSonyGroup = 0xBD,
447 | ///
448 | /// Sammy Corporation
449 | ///
450 | SammyCorporation = 0xBF,
451 | ///
452 | /// Taito
453 | ///
454 | Taito = 0xC0,
455 | ///
456 | /// Sunsoft / Ask Co., Ltd.
457 | ///
458 | SunsoftAskCOLtd = 0xC1,
459 | ///
460 | /// Kemco
461 | ///
462 | Kemco = 0xC2,
463 | ///
464 | /// Square / Disk Original Group (DOG)
465 | ///
466 | SquareDiskOriginalGroup = 0xC3,
467 | ///
468 | /// Tokuma Shoten
469 | ///
470 | TokumaShoten = 0xC4,
471 | ///
472 | /// Data East
473 | ///
474 | DataEast = 0xC5,
475 | ///
476 | /// Tonkin House / Tokyo Shoseki
477 | ///
478 | TonkinHouseTokyoShoseki = 0xC6,
479 | ///
480 | /// East Cube / Toho (NA)
481 | ///
482 | EastCubeTohoNA = 0xC7,
483 | ///
484 | /// Koei
485 | ///
486 | Koei = 0xC8,
487 | ///
488 | /// UPL
489 | ///
490 | Upl = 0xC9,
491 | ///
492 | /// Konami / Ultra / Palcom
493 | ///
494 | KonamiUltraPalcom = 0xCA,
495 | ///
496 | /// NTVIC / VAP
497 | ///
498 | NtvicVap = 0xCB,
499 | ///
500 | /// Use Co., Ltd.
501 | ///
502 | UseCOLtd = 0xCC,
503 | ///
504 | /// Meldac
505 | ///
506 | Meldac = 0xCD,
507 | ///
508 | /// Pony Canyon / FCI
509 | ///
510 | PonyCanyonFci = 0xCE,
511 | ///
512 | /// Angel
513 | ///
514 | Angel = 0xCF,
515 | ///
516 | /// Disco
517 | ///
518 | Disco = 0xD0,
519 | ///
520 | /// Sofel
521 | ///
522 | Sofel = 0xD1,
523 | ///
524 | /// Bothtec, Inc. / Quest
525 | ///
526 | BothtecIncQuest = 0xD2,
527 | ///
528 | /// Sigma Enterprises
529 | ///
530 | SigmaEnterprises = 0xD3,
531 | ///
532 | /// Ask Corp.
533 | ///
534 | AskCorp = 0xD4,
535 | ///
536 | /// Kyugo Trading Co.
537 | ///
538 | KyugoTradingCO = 0xD5,
539 | ///
540 | /// Naxat Soft / Kaga Tech
541 | ///
542 | NaxatSoftKagaTech = 0xD6,
543 | ///
544 | /// Status
545 | ///
546 | Status = 0xD8,
547 | ///
548 | /// Banpresto
549 | ///
550 | Banpresto = 0xD9,
551 | ///
552 | /// Tomy
553 | ///
554 | Tomy = 0xDA,
555 | ///
556 | /// Hiro Co., Ltd.
557 | ///
558 | HiroCOLtd = 0xDB,
559 | ///
560 | /// Nippon Computer Systems (NCS) / Masaya Games
561 | ///
562 | NipponComputerSystemsMasayaGames = 0xDD,
563 | ///
564 | /// Human Creative
565 | ///
566 | HumanCreative = 0xDE,
567 | ///
568 | /// Altron
569 | ///
570 | Altron = 0xDF,
571 | ///
572 | /// K.K. DCE
573 | ///
574 | KKDce = 0xE0,
575 | ///
576 | /// Towa Chiki
577 | ///
578 | TowaChiki = 0xE1,
579 | ///
580 | /// Yutaka
581 | ///
582 | Yutaka = 0xE2,
583 | ///
584 | /// Kaken Corporation
585 | ///
586 | KakenCorporation = 0xE3,
587 | ///
588 | /// Epoch
589 | ///
590 | Epoch = 0xE5,
591 | ///
592 | /// Athena
593 | ///
594 | Athena = 0xE7,
595 | ///
596 | /// Asmik
597 | ///
598 | Asmik = 0xE8,
599 | ///
600 | /// Natsume
601 | ///
602 | Natsume = 0xE9,
603 | ///
604 | /// King Records
605 | ///
606 | KingRecords = 0xEA,
607 | ///
608 | /// Atlus
609 | ///
610 | Atlus = 0xEB,
611 | ///
612 | /// Sony Music Entertainment
613 | ///
614 | SonyMusicEntertainment = 0xEC,
615 | ///
616 | /// Pixel Corporation
617 | ///
618 | PixelCorporation = 0xED,
619 | ///
620 | /// Information Global Service (IGS)
621 | ///
622 | InformationGlobalService = 0xEE,
623 | ///
624 | /// Fujimic
625 | ///
626 | Fujimic = 0xEF,
627 | ///
628 | /// A-Wave
629 | ///
630 | AWave = 0xF0,
631 | }
632 |
633 | ///
634 | /// Disk type (other)
635 | ///
636 | public enum DiskTypesOther
637 | {
638 | ///
639 | /// Yellow disk
640 | ///
641 | YellowDisk = 0x00,
642 | ///
643 | /// Prototype, sample, or internal-use (white or pink) disk
644 | ///
645 | PrototypeSample = 0xFE,
646 | ///
647 | /// Blue disk
648 | ///
649 | BlueDisk = 0xFF
650 | }
651 |
652 | [MarshalAs(UnmanagedType.U1)]
653 | // Raw byte: 0x01
654 | private readonly byte blockType = 1;
655 |
656 | ///
657 | /// Valid block type ID
658 | ///
659 | public byte ValidTypeID { get => 1; }
660 |
661 | ///
662 | /// True if block type ID is valid
663 | ///
664 | public bool IsValid { get => blockType == ValidTypeID; }
665 |
666 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 14)]
667 | readonly byte[] diskVerification = textEncoding.GetBytes("*NINTENDO-HVC*");
668 | ///
669 | /// Literal ASCII string: *NINTENDO-HVC*
670 | ///
671 | public string DiskVerification => textEncoding.GetString(diskVerification).Trim(new char[] { '\0', ' ' }); /*set => diskVerification = value.PadRight(14).ToCharArray(0, value.Length > 14 ? 14 : value.Length);*/
672 |
673 | [MarshalAs(UnmanagedType.U1)]
674 | private byte manufacturerCode;
675 | ///
676 | /// Manufacturer code. 0x00 = Unlicensed, 0x01 = Nintendo
677 | ///
678 | public Company LicenseeCode { get => (Company)manufacturerCode; set => manufacturerCode = (byte)value; }
679 |
680 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
681 | byte[] gameName = new byte[3];
682 | ///
683 | /// 3-letter ASCII code per game (e.g. ZEL for The Legend of Zelda)
684 | ///
685 | public string? GameName
686 | {
687 | get
688 | {
689 | if (gameName.Where(b => b != 0).Any())
690 | return textEncoding.GetString(gameName).TrimEnd(new char[] { '\0' });
691 | else
692 | return null;
693 | }
694 | set
695 | {
696 | if (value?.Length > 3) throw new InvalidDataException($"Game name \"{value}\" too long, must be <= 3");
697 | if (value != null)
698 | gameName = textEncoding.GetBytes(value.PadRight(3, '\0')).Take(3).ToArray();
699 | else
700 | gameName = new byte[3];
701 | }
702 | }
703 |
704 | [MarshalAs(UnmanagedType.U1)]
705 | byte gameType;
706 | ///
707 | /// 0x20 = " " — Normal disk
708 | /// 0x45 = "E" — Event(e.g.Japanese national DiskFax tournaments)
709 | /// 0x52 = "R" — Reduction in price via advertising
710 | ///
711 | public char GameType { get => (char)gameType; set => gameType = (byte)value; }
712 |
713 | [MarshalAs(UnmanagedType.U1)]
714 | byte gameVersion;
715 | ///
716 | /// Game version/revision number. Starts at 0x00, increments per revision
717 | ///
718 | public byte GameVersion { get => gameVersion; set => gameVersion = value; }
719 |
720 | [MarshalAs(UnmanagedType.U1)]
721 | byte diskSide;
722 | ///
723 | /// Side number. Single-sided disks use A
724 | ///
725 | public DiskSides DiskSide { get => (DiskSides)diskSide; set => diskSide = (byte)value; }
726 |
727 | [MarshalAs(UnmanagedType.U1)]
728 | byte diskNumber;
729 | ///
730 | /// Disk number. First disk is 0x00, second is 0x01, etc.
731 | ///
732 | public byte DiskNumber { get => diskNumber; set => diskNumber = value; }
733 |
734 | [MarshalAs(UnmanagedType.U1)]
735 | byte diskType;
736 | ///
737 | /// Disk type. 0x00 = FMC ("normal card"), 0x01 = FSC ("card with shutter"). May correlate with FMC and FSC product codes
738 | ///
739 | public DiskTypes DiskType { get => (DiskTypes)diskType; set => diskType = (byte)value; }
740 |
741 | [MarshalAs(UnmanagedType.U1)]
742 | byte unknown01 = 0x00;
743 | ///
744 | /// Unknown, offset 0x18.
745 | /// Always 0x00
746 | ///
747 | public byte Unknown01 { get => unknown01; set => unknown01 = value; }
748 |
749 | [MarshalAs(UnmanagedType.U1)]
750 | byte bootFile;
751 | ///
752 | /// Boot read file code. Refers to the file code/file number to load upon boot/start-up
753 | ///
754 | public byte BootFile { get => bootFile; set => bootFile = value; }
755 |
756 | [MarshalAs(UnmanagedType.U1)]
757 | byte unknown02 = 0xFF;
758 | ///
759 | /// Unknown, offset 0x1A.
760 | /// Always 0xFF
761 | ///
762 | public byte Unknown02 { get => unknown02; set => unknown02 = value; }
763 |
764 | [MarshalAs(UnmanagedType.U1)]
765 | byte unknown03 = 0xFF;
766 | ///
767 | /// Unknown, offset 0x1B.
768 | /// Always 0xFF
769 | ///
770 | public byte Unknown03 { get => unknown03; set => unknown03 = value; }
771 |
772 | [MarshalAs(UnmanagedType.U1)]
773 | byte unknown04 = 0xFF;
774 | ///
775 | /// Unknown, offset 0x1C.
776 | /// Always 0xFF
777 | ///
778 | public byte Unknown04 { get => unknown04; set => unknown04 = value; }
779 |
780 | [MarshalAs(UnmanagedType.U1)]
781 | byte unknown05 = 0xFF;
782 | ///
783 | /// Unknown, offset 0x1D.
784 | /// Always 0xFF
785 | ///
786 | public byte Unknown05 { get => unknown05; set => unknown05 = value; }
787 |
788 | [MarshalAs(UnmanagedType.U1)]
789 | byte unknown06 = 0xFF;
790 | ///
791 | /// Unknown, offset 0x1E.
792 | /// Always 0xFF
793 | ///
794 | public byte Unknown06 { get => unknown06; set => unknown06 = value; }
795 |
796 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
797 | byte[] manufacturingDate = { 0, 0, 0 };
798 | ///
799 | /// Manufacturing date
800 | ///
801 | public DateTime? ManufacturingDate
802 | {
803 | get
804 | {
805 | try
806 | {
807 | if (manufacturingDate.Where(b => b != 0).Any())
808 | return new DateTime(
809 | ((manufacturingDate[0] & 0x0F) + ((manufacturingDate[0] >> 4) & 0x0F) * 10) + 1925,
810 | ((manufacturingDate[1] & 0x0F) + ((manufacturingDate[1] >> 4) & 0x0F) * 10),
811 | ((manufacturingDate[2] & 0x0F) + ((manufacturingDate[2] >> 4) & 0x0F) * 10)
812 | );
813 | else
814 | return null;
815 | }
816 | catch
817 | {
818 | return null;
819 | }
820 | }
821 | set
822 | {
823 | if (value != null)
824 | {
825 | manufacturingDate = new byte[]
826 | {
827 | (byte)(((value.Value.Year - 1925) % 10) | (((value.Value.Year - 1925) / 10) << 4)),
828 | (byte)(((value.Value.Month) % 10) | (((value.Value.Month) / 10) << 4)),
829 | (byte)(((value.Value.Day) % 10) | (((value.Value.Day) / 10) << 4))
830 | };
831 | }
832 | else
833 | {
834 | manufacturingDate = new byte[3];
835 | }
836 | }
837 | }
838 |
839 | [MarshalAs(UnmanagedType.U1)]
840 | byte countryCode = (byte)Country.Japan;
841 | ///
842 | /// Country code. 0x49 = Japan
843 | ///
844 | public Country CountryCode { get => (Country)countryCode; set => countryCode = (byte)value; }
845 |
846 | [MarshalAs(UnmanagedType.U1)]
847 | byte unknown07 = 0x61;
848 | ///
849 | /// Unknown, offset 0x23.
850 | /// Always 0x61.
851 | /// Speculative: Region code?
852 | ///
853 | public byte Unknown07 { get => unknown07; set => unknown07 = value; }
854 |
855 | [MarshalAs(UnmanagedType.U1)]
856 | byte unknown08 = 0x00;
857 | ///
858 | /// Unknown, offset 0x24.
859 | /// Always 0x00.
860 | /// Speculative: Location/site?
861 | ///
862 | public byte Unknown08 { get => unknown08; set => unknown08 = value; }
863 |
864 | [MarshalAs(UnmanagedType.U1)]
865 | byte unknown09 = 0x00;
866 | ///
867 | /// Unknown, offset 0x25.
868 | /// Always 0x00
869 | ///
870 | public byte Unknown09 { get => unknown09; set => unknown09 = value; }
871 |
872 | [MarshalAs(UnmanagedType.U1)]
873 | byte unknown10 = 0x02;
874 | ///
875 | /// Unknown, offset 0x26.
876 | /// Always 0x02
877 | ///
878 | public byte Unknown10 { get => unknown10; set => unknown10 = value; }
879 |
880 | [MarshalAs(UnmanagedType.U1)]
881 | byte unknown11 = 0;
882 | ///
883 | /// Unknown, offset 0x27. Speculative: some kind of game information representation?
884 | ///
885 | public byte Unknown11 { get => unknown11; set => unknown11 = value; }
886 |
887 | [MarshalAs(UnmanagedType.U1)]
888 | // Speculative: some kind of game information representation?
889 | byte unknown12 = 0;
890 | ///
891 | /// Unknown, offset 0x28. Speculative: some kind of game information representation?
892 | ///
893 | public byte Unknown12 { get => unknown12; set => unknown12 = value; }
894 |
895 | [MarshalAs(UnmanagedType.U1)]
896 | byte unknown13 = 0;
897 | ///
898 | /// Unknown, offset 0x29. Speculative: some kind of game information representation?
899 | ///
900 | public byte Unknown13 { get => unknown13; set => unknown13 = value; }
901 |
902 | [MarshalAs(UnmanagedType.U1)]
903 | byte unknown14 = 0;
904 | ///
905 | /// Unknown, offset 0x2A. Speculative: some kind of game information representation?
906 | ///
907 | public byte Unknown14 { get => unknown14; set => unknown14 = value; }
908 |
909 | [MarshalAs(UnmanagedType.U1)]
910 | byte unknown15 = 0;
911 | ///
912 | /// Unknown, offset 0x2B. Speculative: some kind of game information representation?
913 | ///
914 | public byte Unknown15 { get => unknown15; set => unknown15 = value; }
915 |
916 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
917 | byte[] rewrittenDate = { 0, 0, 0 };
918 | ///
919 | /// "Rewritten disk" date. It's speculated this refers to the date the disk was formatted and rewritten by something like a Disk Writer kiosk.
920 | /// In the case of an original (non-copied) disk, this should be the same as Manufacturing date
921 | ///
922 | public DateTime? RewrittenDate
923 | {
924 | get
925 | {
926 | try
927 | {
928 | if (rewrittenDate.Where(b => b != 0).Any())
929 | return new DateTime(
930 | ((rewrittenDate[0] & 0x0F) + ((rewrittenDate[0] >> 4) & 0x0F) * 10) + 1925,
931 | ((rewrittenDate[1] & 0x0F) + ((rewrittenDate[1] >> 4) & 0x0F) * 10),
932 | ((rewrittenDate[2] & 0x0F) + ((rewrittenDate[2] >> 4) & 0x0F) * 10)
933 | );
934 | else
935 | return null;
936 | }
937 | catch
938 | {
939 | return null;
940 | }
941 | }
942 | set
943 | {
944 | if (value != null)
945 | {
946 | rewrittenDate = new byte[]
947 | {
948 | (byte)(((value.Value.Year - 1925) % 10) | (((value.Value.Year - 1925) / 10) << 4)),
949 | (byte)(((value.Value.Month) % 10) | (((value.Value.Month) / 10) << 4)),
950 | (byte)(((value.Value.Day) % 10) | (((value.Value.Day) / 10) << 4))
951 | };
952 | }
953 | else
954 | {
955 | rewrittenDate = new byte[3];
956 | }
957 | }
958 | }
959 |
960 | [MarshalAs(UnmanagedType.U1)]
961 | byte unknown16 = 0x00;
962 | ///
963 | /// Unknown, offset 0x2F
964 | ///
965 | public byte Unknown16 { get => unknown16; set => unknown16 = value; }
966 |
967 | [MarshalAs(UnmanagedType.U1)]
968 | byte unknown17 = 0x80;
969 | ///
970 | /// Unknown, offset 0x30.
971 | /// Always 0x80
972 | ///
973 | public byte Unknown17 { get => unknown17; set => unknown17 = value; }
974 |
975 | ushort diskWriterSerialNumber;
976 | ///
977 | /// Disk Writer serial number
978 | ///
979 | public ushort DiskWriterSerialNumber { get => diskWriterSerialNumber; set => diskWriterSerialNumber = value; }
980 |
981 | [MarshalAs(UnmanagedType.U1)]
982 | byte unknown18 = 0x07;
983 | ///
984 | /// Unknown, offset 0x33, unknown.
985 | /// Always 0x07
986 | ///
987 | public byte Unknown18 { get => unknown18; set => unknown18 = value; }
988 |
989 | [MarshalAs(UnmanagedType.U1)]
990 | byte diskRewriteCount = 0x00;
991 | ///
992 | /// Disk rewrite count.
993 | /// 0x00 = Original (no copies)
994 | ///
995 | public byte DiskRewriteCount
996 | {
997 | get
998 | {
999 | return (diskRewriteCount == 0xFF) ? (byte)0 : (byte)((diskRewriteCount & 0x0F) + ((diskRewriteCount >> 4) & 0x0F) * 10);
1000 | }
1001 | set
1002 | {
1003 | diskRewriteCount = (byte)(((value) % 10) | (((value) / 10) << 4));
1004 | }
1005 | }
1006 |
1007 | [MarshalAs(UnmanagedType.U1)]
1008 | byte actualDiskSide = 0x00;
1009 | ///
1010 | /// Actual disk side
1011 | ///
1012 | public DiskSides ActualDiskSide { get => (DiskSides)actualDiskSide; set => actualDiskSide = (byte)value; }
1013 |
1014 | [MarshalAs(UnmanagedType.U1)]
1015 | byte diskTypeOther = 0x00;
1016 | ///
1017 | /// Disk type (other)
1018 | ///
1019 | public DiskTypesOther DiskTypeOther { get => (DiskTypesOther)diskType; set => diskType = (byte)value; }
1020 |
1021 | [MarshalAs(UnmanagedType.U1)]
1022 | byte price = 0x00;
1023 | ///
1024 | /// Price code (deprecated, no backing)
1025 | ///
1026 | [Obsolete("Use \"DiskVersion\" property")]
1027 | public byte Price { get => price; set => price = value; }
1028 |
1029 | ///
1030 | /// Unknown how this differs from GameVersion. Disk version numbers indicate different software revisions.
1031 | /// Speculation is that disk version incremented with each disk received from a licensee
1032 | ///
1033 | public byte DiskVersion { get => price; set => price = value; }
1034 |
1035 | ///
1036 | /// Length of the block
1037 | ///
1038 | public uint Length { get => 56; }
1039 |
1040 | ///
1041 | /// Create FdsBlockDiskInfo object from raw data
1042 | ///
1043 | /// Data
1044 | /// Data offset
1045 | /// FdsBlockDiskInfo object
1046 | ///
1047 | public static FdsBlockDiskInfo FromBytes(byte[] data, int offset = 0)
1048 | {
1049 | int rawsize = Marshal.SizeOf(typeof(FdsBlockDiskInfo));
1050 | if (rawsize > data.Length - offset)
1051 | throw new InvalidDataException("Not enough data to fill FdsDiskInfoBlock class. Array length from position: " + (data.Length - offset) + ", struct length: " + rawsize);
1052 | IntPtr buffer = Marshal.AllocHGlobal(rawsize);
1053 | Marshal.Copy(data, offset, buffer, rawsize);
1054 | FdsBlockDiskInfo retobj = (FdsBlockDiskInfo)Marshal.PtrToStructure(buffer, typeof(FdsBlockDiskInfo));
1055 | Marshal.FreeHGlobal(buffer);
1056 | return retobj;
1057 | }
1058 |
1059 | ///
1060 | /// Returns raw data
1061 | ///
1062 | /// Data
1063 | public byte[] ToBytes()
1064 | {
1065 | int rawSize = Marshal.SizeOf(this);
1066 | IntPtr buffer = Marshal.AllocHGlobal(rawSize);
1067 | Marshal.StructureToPtr(this, buffer, false);
1068 | byte[] data = new byte[rawSize];
1069 | Marshal.Copy(buffer, data, 0, rawSize);
1070 | Marshal.FreeHGlobal(buffer);
1071 | return data;
1072 | }
1073 |
1074 | ///
1075 | /// String representation
1076 | ///
1077 | /// Game name
1078 | public override string ToString() => GameName ?? "---";
1079 |
1080 | ///
1081 | /// Equality comparer
1082 | ///
1083 | /// Other FdsBlockDiskInfo object
1084 | /// True if objects are equal
1085 | public bool Equals(FdsBlockDiskInfo other)
1086 | {
1087 | return Enumerable.SequenceEqual(this.ToBytes(), other.ToBytes());
1088 | }
1089 | }
1090 | }
1091 |
--------------------------------------------------------------------------------
/FdsBlockFileAmount.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 |
5 | namespace com.clusterrr.Famicom.Containers
6 | {
7 | ///
8 | /// File amount FDS block (block type 2)
9 | ///
10 | public class FdsBlockFileAmount : IFdsBlock, IEquatable
11 | {
12 | private byte blockType = 2;
13 | ///
14 | /// Valid block type ID
15 | ///
16 | public byte ValidTypeID { get => 2; }
17 | ///
18 | /// True if block type ID is valid
19 | ///
20 | public bool IsValid { get => blockType == ValidTypeID; }
21 |
22 | private byte fileAmount;
23 | ///
24 | /// Amount of files
25 | ///
26 | public byte FileAmount { get => fileAmount; set => fileAmount = value; }
27 |
28 | ///
29 | /// Length of the block
30 | ///
31 | public uint Length { get => 2; }
32 |
33 | ///
34 | /// Create FdsBlockFileAmount object from raw data
35 | ///
36 | /// Data
37 | /// Data offset
38 | /// FdsBlockFileAmount object
39 | public static FdsBlockFileAmount FromBytes(byte[] data, int offset = 0)
40 | {
41 | if (data.Length - offset < 2)
42 | throw new InvalidDataException("Not enough data to fill FdsBlockFileAmount class. Array length from position: " + (data.Length - offset) + ", struct length: 2");
43 | return new FdsBlockFileAmount
44 | {
45 | blockType = data[offset],
46 | fileAmount = data[offset + 1]
47 | };
48 | }
49 |
50 | ///
51 | /// Returns raw data
52 | ///
53 | /// Data
54 | public byte[] ToBytes() => new byte[] { blockType, fileAmount };
55 |
56 | ///
57 | /// String representation
58 | ///
59 | /// File amount as string
60 | public override string ToString() => $"{FileAmount}";
61 |
62 | ///
63 | /// Equality comparer
64 | ///
65 | /// Other FdsBlockFileAmount object
66 | /// True if objects are equal
67 | public bool Equals(FdsBlockFileAmount other)
68 | {
69 | return Enumerable.SequenceEqual(this.ToBytes(), other.ToBytes());
70 | }
71 | }
72 | }
73 |
--------------------------------------------------------------------------------
/FdsBlockFileData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | namespace com.clusterrr.Famicom.Containers
6 | {
7 | ///
8 | /// File data FDS block (block type 4)
9 | ///
10 | public class FdsBlockFileData : IFdsBlock, IEquatable
11 | {
12 | private byte blockType = 4;
13 | ///
14 | /// Valid block type ID
15 | ///
16 | public byte ValidTypeID { get => 4; }
17 | ///
18 | /// True if block type ID is valid
19 | ///
20 | public bool IsValid { get => blockType == ValidTypeID; }
21 |
22 | private byte[] data = Array.Empty();
23 | ///
24 | /// File data
25 | ///
26 | public IEnumerable Data
27 | {
28 | get => Array.AsReadOnly(data);
29 | set => data = value.ToArray();
30 | }
31 |
32 | ///
33 | /// Length of the block
34 | ///
35 | public uint Length => (uint)(data.Length + 1);
36 |
37 | ///
38 | /// Create FdsBlockFileData object from raw data
39 | ///
40 | /// Data
41 | /// Offset
42 | /// Length
43 | /// FdsBlockFileData object
44 | public static FdsBlockFileData FromBytes(byte[] data, int offset = 0, int length = -1)
45 | {
46 | var retobj = new FdsBlockFileData
47 | {
48 | blockType = data[offset],
49 | data = new byte[length < 0 ? data.Length - offset - 1 : length - 1]
50 | };
51 | Array.Copy(data, offset + 1, retobj.data, 0, retobj.data.Length);
52 | return retobj;
53 | }
54 |
55 | ///
56 | /// Returns raw data
57 | ///
58 | /// Data
59 | public byte[] ToBytes() => Enumerable.Concat(new[] { blockType }, data).ToArray();
60 |
61 | ///
62 | /// String representation
63 | ///
64 | /// Number of bytes as string
65 | public override string ToString() => $"{data.Length} bytes";
66 |
67 | ///
68 | /// Equality comparer
69 | ///
70 | /// Other FdsBlockFileData object
71 | /// True if objects are equal
72 | public bool Equals(FdsBlockFileData other)
73 | {
74 | return Enumerable.SequenceEqual(this.ToBytes(), other.ToBytes());
75 | }
76 | }
77 | }
78 |
--------------------------------------------------------------------------------
/FdsBlockFileHeader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Linq;
4 | using System.Runtime.InteropServices;
5 | using System.Text;
6 |
7 | namespace com.clusterrr.Famicom.Containers
8 | {
9 | ///
10 | /// File header FDS block (block type 3)
11 | ///
12 | [StructLayout(LayoutKind.Sequential, Size = 16, Pack = 1)]
13 | public class FdsBlockFileHeader : IFdsBlock, IEquatable
14 | {
15 | static Encoding textEncoding = Encoding.GetEncoding("ISO-8859-1");
16 |
17 | ///
18 | /// Kind of the file
19 | ///
20 | public enum Kind
21 | {
22 | ///
23 | /// PRG data
24 | ///
25 | Program = 0,
26 | ///
27 | /// CHR data
28 | ///
29 | Character = 1,
30 | ///
31 | /// Nametable data
32 | ///
33 | NameTable = 2
34 | }
35 |
36 | [MarshalAs(UnmanagedType.U1)]
37 | private readonly byte blockType = 3;
38 | ///
39 | /// Valid block type ID
40 | ///
41 | public byte ValidTypeID { get => 3; }
42 | ///
43 | /// True if block type ID is valid
44 | ///
45 | public bool IsValid { get => blockType == 3; }
46 |
47 | [MarshalAs(UnmanagedType.U1)]
48 | private byte fileNumber;
49 | ///
50 | /// File number
51 | ///
52 | public byte FileNumber { get => fileNumber; set => fileNumber = value; }
53 |
54 | [MarshalAs(UnmanagedType.U1)]
55 | private byte fileIndicateCode;
56 | ///
57 | /// File indicate code (ID specified at disk-read function call)
58 | ///
59 | public byte FileIndicateCode { get => fileIndicateCode; set => fileIndicateCode = value; }
60 |
61 | [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
62 | private byte[] fileName = textEncoding.GetBytes("FILENAME");
63 | ///
64 | /// Filename
65 | ///
66 | public string FileName
67 | {
68 | get => textEncoding.GetString(fileName).TrimEnd(new char[] { '\0' }); set
69 | {
70 | if (value.Length > 8) throw new InvalidDataException($"Filename \"{value}\" too long, must be <= 8");
71 | fileName = textEncoding.GetBytes(value.PadRight(8, '\0')).Take(8).ToArray();
72 | }
73 | }
74 |
75 | [MarshalAs(UnmanagedType.U2)]
76 | // the destination address when loading
77 | private ushort fileAddress;
78 | ///
79 | /// File address - the destination address when loading
80 | ///
81 | public ushort FileAddress { get => fileAddress; set => fileAddress = value; }
82 |
83 | [MarshalAs(UnmanagedType.U2)]
84 | private ushort fileSize;
85 | ///
86 | /// File size
87 | ///
88 | public ushort FileSize { get => fileSize; set => fileSize = value; }
89 |
90 | [MarshalAs(UnmanagedType.U1)]
91 | private byte fileKind;
92 | ///
93 | /// Kind of the file: program, character or nametable
94 | ///
95 | public Kind FileKind { get => (Kind)fileKind; set => fileKind = (byte)value; }
96 |
97 | ///
98 | /// Length of the block
99 | ///
100 | public uint Length { get => 16; }
101 |
102 | ///
103 | /// Create FdsBlockFileHeader object from raw data
104 | ///
105 | /// Data
106 | /// Offset
107 | ///
108 | ///
109 | public static FdsBlockFileHeader FromBytes(byte[] data, int offset = 0)
110 | {
111 | int rawsize = Marshal.SizeOf(typeof(FdsBlockFileHeader));
112 | if (rawsize > data.Length - offset)
113 | {
114 | if (rawsize <= data.Length - offset + 2)
115 | {
116 | var newRawData = new byte[rawsize];
117 | Array.Copy(data, offset, newRawData, 0, rawsize - 2);
118 | data = newRawData;
119 | offset = 0;
120 | }
121 | else
122 | {
123 | throw new InvalidDataException("Not enough data to fill FdsFileHeaderBlock class. Array length from position: " + (data.Length - offset) + ", struct length: " + rawsize);
124 | }
125 | }
126 | IntPtr buffer = Marshal.AllocHGlobal(rawsize);
127 | Marshal.Copy(data, offset, buffer, rawsize);
128 | FdsBlockFileHeader retobj = (FdsBlockFileHeader)Marshal.PtrToStructure(buffer, typeof(FdsBlockFileHeader));
129 | Marshal.FreeHGlobal(buffer);
130 | return retobj;
131 | }
132 |
133 | ///
134 | /// Returns raw data
135 | ///
136 | /// Data
137 | public byte[] ToBytes()
138 | {
139 | int rawSize = Marshal.SizeOf(this);
140 | IntPtr buffer = Marshal.AllocHGlobal(rawSize);
141 | Marshal.StructureToPtr(this, buffer, false);
142 | byte[] data = new byte[rawSize];
143 | Marshal.Copy(buffer, data, 0, rawSize);
144 | Marshal.FreeHGlobal(buffer);
145 | return data;
146 | }
147 |
148 | ///
149 | /// String representation
150 | ///
151 | /// File name and file kind as string
152 | public override string ToString() => $"{FileName} ({FileKind})";
153 |
154 | ///
155 | /// Equality comparer
156 | ///
157 | /// Other FdsBlockFileHeader object
158 | /// True if objects are equal
159 | public bool Equals(FdsBlockFileHeader other)
160 | {
161 | return Enumerable.SequenceEqual(this.ToBytes(), other.ToBytes());
162 | }
163 | }
164 | }
165 |
--------------------------------------------------------------------------------
/FdsDiskFile.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 |
4 | namespace com.clusterrr.Famicom.Containers
5 | {
6 | ///
7 | /// File on FDS disk - header and data
8 | ///
9 | public class FdsDiskFile
10 | {
11 | private FdsBlockFileHeader headerBlock;
12 | private FdsBlockFileData dataBlock;
13 | ///
14 | /// FDS block with file header
15 | ///
16 | public FdsBlockFileHeader HeaderBlock { get => headerBlock; set => headerBlock = value; }
17 | ///
18 | /// FDS block with file contents
19 | ///
20 | public FdsBlockFileData DataBlock { get => dataBlock; set => dataBlock = value; }
21 |
22 | ///
23 | /// File number
24 | ///
25 | public byte FileNumber { get => HeaderBlock.FileNumber; set => HeaderBlock.FileNumber = value; }
26 | ///
27 | /// File indicate code (ID specified at disk-read function call)
28 | ///
29 | public byte FileIndicateCode { get => HeaderBlock.FileIndicateCode; set => HeaderBlock.FileIndicateCode = value; }
30 | ///
31 | /// Filename
32 | ///
33 | public string FileName { get => HeaderBlock.FileName; set => HeaderBlock.FileName = value; }
34 | ///
35 | /// File address - the destination address when loading
36 | ///
37 | public ushort FileAddress { get => HeaderBlock.FileAddress; set => HeaderBlock.FileAddress = value; }
38 | ///
39 | /// File size
40 | ///
41 | public ushort FileSize { get => (ushort)DataBlock.Data.Count(); }
42 | ///
43 | /// Kind of the file: program, character or nametable
44 | ///
45 | public FdsBlockFileHeader.Kind FileKind { get => HeaderBlock.FileKind; set => HeaderBlock.FileKind = value; }
46 | ///
47 | /// File contents
48 | ///
49 | public IEnumerable Data
50 | {
51 | get => DataBlock.Data;
52 | set
53 | {
54 | DataBlock.Data = value;
55 | HeaderBlock.FileSize = (ushort)DataBlock.Data.Count();
56 | }
57 | }
58 |
59 | ///
60 | /// Construcor
61 | ///
62 | /// File header block
63 | /// File data block
64 | public FdsDiskFile(FdsBlockFileHeader headerBlock, FdsBlockFileData dataBlock)
65 | {
66 | this.headerBlock = headerBlock;
67 | this.dataBlock = dataBlock;
68 | headerBlock.FileSize = (ushort)dataBlock.Data.Count();
69 | }
70 |
71 | ///
72 | /// Construcor for empty FdsDiskFile object
73 | ///
74 | public FdsDiskFile()
75 | {
76 | this.headerBlock = new FdsBlockFileHeader();
77 | this.dataBlock = new FdsBlockFileData();
78 | HeaderBlock.FileSize = (ushort)DataBlock.Data.Count();
79 | }
80 |
81 | ///
82 | /// Returns raw file contents
83 | ///
84 | /// Raw file contents
85 | public byte[] ToBytes() => Enumerable.Concat(HeaderBlock.ToBytes(), DataBlock.ToBytes()).ToArray();
86 |
87 | ///
88 | /// String representation: filename, file kind, data block info
89 | ///
90 | /// String representation of the file
91 | public override string ToString() => $"{FileName} ({FileKind}, {dataBlock})";
92 | }
93 | }
94 |
--------------------------------------------------------------------------------
/FdsDiskSide.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using static com.clusterrr.Famicom.Containers.FdsBlockDiskInfo;
5 | using System.Runtime.InteropServices;
6 | using System.Text;
7 |
8 | namespace com.clusterrr.Famicom.Containers
9 | {
10 | ///
11 | /// Single FDS disk side: disk info block, file amount block and file blocks
12 | ///
13 | public class FdsDiskSide
14 | {
15 | readonly FdsBlockDiskInfo diskInfoBlock;
16 | ///
17 | /// Disk info block
18 | ///
19 | public FdsBlockDiskInfo DiskInfoBlock { get => diskInfoBlock; }
20 |
21 | ///
22 | /// Literal ASCII string: *NINTENDO-HVC*
23 | ///
24 | public string DiskVerification => diskInfoBlock.DiskVerification;
25 |
26 | ///
27 | /// Manufacturer code. 0x00 = Unlicensed, 0x01 = Nintendo
28 | ///
29 | public Company LicenseeCode { get => diskInfoBlock.LicenseeCode; set => diskInfoBlock.LicenseeCode = value; }
30 |
31 | ///
32 | /// 3-letter ASCII code per game (e.g. ZEL for The Legend of Zelda)
33 | ///
34 | public string? GameName { get => diskInfoBlock.GameName; set => diskInfoBlock.GameName = value; }
35 |
36 | ///
37 | /// 0x20 = " " — Normal disk
38 | /// 0x45 = "E" — Event(e.g.Japanese national DiskFax tournaments)
39 | /// 0x52 = "R" — Reduction in price via advertising
40 | ///
41 | public char GameType { get => diskInfoBlock.GameType; set => diskInfoBlock.GameType = value; }
42 |
43 | ///
44 | /// Game version/revision number. Starts at 0x00, increments per revision
45 | ///
46 | public byte GameVersion { get => diskInfoBlock.GameVersion; set => diskInfoBlock.GameVersion = value; }
47 |
48 | ///
49 | /// Side number. Single-sided disks use A
50 | ///
51 | public DiskSides DiskSide { get => diskInfoBlock.DiskSide; set => diskInfoBlock.DiskSide = value; }
52 |
53 | ///
54 | /// Disk number. First disk is 0x00, second is 0x01, etc.
55 | ///
56 | public byte DiskNumber { get => diskInfoBlock.DiskNumber; set => diskInfoBlock.DiskNumber = value; }
57 |
58 | ///
59 | /// Disk type. 0x00 = FMC ("normal card"), 0x01 = FSC ("card with shutter"). May correlate with FMC and FSC product codes
60 | ///
61 | public DiskTypes DiskType { get => diskInfoBlock.DiskType; set => diskInfoBlock.DiskType = value; }
62 |
63 | ///
64 | /// Unknown, offset 0x18.
65 | /// Always 0x00
66 | ///
67 | public byte Unknown01 { get => diskInfoBlock.Unknown01; set => diskInfoBlock.Unknown01 = value; }
68 |
69 | ///
70 | /// Boot read file code. Refers to the file code/file number to load upon boot/start-up
71 | ///
72 | public byte BootFile { get => diskInfoBlock.BootFile; set => diskInfoBlock.BootFile = value; }
73 |
74 | ///
75 | /// Unknown, offset 0x1A.
76 | /// Always 0xFF
77 | ///
78 | public byte Unknown02 { get => diskInfoBlock.Unknown02; set => diskInfoBlock.Unknown02 = value; }
79 |
80 | ///
81 | /// Unknown, offset 0x1B.
82 | /// Always 0xFF
83 | ///
84 | public byte Unknown03 { get => diskInfoBlock.Unknown03; set => diskInfoBlock.Unknown03 = value; }
85 |
86 | ///
87 | /// Unknown, offset 0x1C.
88 | /// Always 0xFF
89 | ///
90 | public byte Unknown04 { get => diskInfoBlock.Unknown04; set => diskInfoBlock.Unknown04 = value; }
91 |
92 | ///
93 | /// Unknown, offset 0x1D.
94 | /// Always 0xFF
95 | ///
96 | public byte Unknown05 { get => diskInfoBlock.Unknown05; set => diskInfoBlock.Unknown05 = value; }
97 |
98 | ///
99 | /// Unknown, offset 0x1E.
100 | /// Always 0xFF
101 | ///
102 | public byte Unknown06 { get => diskInfoBlock.Unknown06; set => diskInfoBlock.Unknown06 = value; }
103 |
104 | ///
105 | /// Manufacturing date
106 | ///
107 | public DateTime? ManufacturingDate { get => diskInfoBlock.ManufacturingDate; set => diskInfoBlock.ManufacturingDate = value; }
108 |
109 | ///
110 | /// Country code. 0x49 = Japan
111 | ///
112 | public Country CountryCode { get => diskInfoBlock.CountryCode; set => diskInfoBlock.CountryCode = value; }
113 |
114 | ///
115 | /// Unknown, offset 0x23.
116 | /// Always 0x61.
117 | /// Speculative: Region code?
118 | ///
119 | public byte Unknown07 { get => diskInfoBlock.Unknown07; set => diskInfoBlock.Unknown07 = value; }
120 |
121 | ///
122 | /// Unknown, offset 0x24.
123 | /// Always 0x00.
124 | /// Speculative: Location/site?
125 | ///
126 | public byte Unknown08 { get => diskInfoBlock.Unknown08; set => diskInfoBlock.Unknown08 = value; }
127 |
128 | ///
129 | /// Unknown, offset 0x25.
130 | /// Always 0x00
131 | ///
132 | public byte Unknown09 { get => diskInfoBlock.Unknown09; set => diskInfoBlock.Unknown09 = value; }
133 |
134 | ///
135 | /// Unknown, offset 0x26.
136 | /// Always 0x02
137 | ///
138 | public byte Unknown10 { get => diskInfoBlock.Unknown10; set => diskInfoBlock.Unknown10 = value; }
139 |
140 | ///
141 | /// Unknown, offset 0x27. Speculative: some kind of game information representation?
142 | ///
143 | public byte Unknown11 { get => diskInfoBlock.Unknown11; set => diskInfoBlock.Unknown11 = value; }
144 |
145 | ///
146 | /// Unknown, offset 0x28. Speculative: some kind of game information representation?
147 | ///
148 | public byte Unknown12 { get => diskInfoBlock.Unknown12; set => diskInfoBlock.Unknown12 = value; }
149 |
150 | ///
151 | /// Unknown, offset 0x29. Speculative: some kind of game information representation?
152 | ///
153 | public byte Unknown13 { get => diskInfoBlock.Unknown13; set => diskInfoBlock.Unknown13 = value; }
154 |
155 | ///
156 | /// Unknown, offset 0x2A. Speculative: some kind of game information representation?
157 | ///
158 | public byte Unknown14 { get => diskInfoBlock.Unknown14; set => diskInfoBlock.Unknown14 = value; }
159 |
160 | ///
161 | /// Unknown, offset 0x2B. Speculative: some kind of game information representation?
162 | ///
163 | public byte Unknown15 { get => diskInfoBlock.Unknown15; set => diskInfoBlock.Unknown15 = value; }
164 |
165 | ///
166 | /// "Rewritten disk" date. It's speculated this refers to the date the disk was formatted and rewritten by something like a Disk Writer kiosk.
167 | /// In the case of an original (non-copied) disk, this should be the same as Manufacturing date
168 | ///
169 | public DateTime? RewrittenDate { get => diskInfoBlock.RewrittenDate; set => diskInfoBlock.RewrittenDate = value; }
170 |
171 | ///
172 | /// Unknown, offset 0x2F
173 | ///
174 | public byte Unknown16 { get => diskInfoBlock.Unknown16; set => diskInfoBlock.Unknown16 = value; }
175 |
176 | ///
177 | /// Unknown, offset 0x30.
178 | /// Always 0x80
179 | ///
180 | public byte Unknown17 { get => diskInfoBlock.Unknown17; set => diskInfoBlock.Unknown17 = value; }
181 |
182 | ///
183 | /// Disk Writer serial number
184 | ///
185 | public ushort DiskWriterSerialNumber { get => diskInfoBlock.DiskWriterSerialNumber; set => diskInfoBlock.DiskWriterSerialNumber = value; }
186 |
187 | ///
188 | /// Unknown, offset 0x33, unknown.
189 | /// Always 0x07
190 | ///
191 | public byte Unknown18 { get => diskInfoBlock.Unknown18; set => diskInfoBlock.Unknown18 = value; }
192 |
193 | ///
194 | /// Disk rewrite count.
195 | /// 0x00 = Original (no copies)
196 | ///
197 | public byte DiskRewriteCount { get => diskInfoBlock.DiskRewriteCount; set => diskInfoBlock.DiskRewriteCount = value; }
198 |
199 | ///
200 | /// Actual disk side
201 | ///
202 | public DiskSides ActualDiskSide { get => diskInfoBlock.ActualDiskSide; set => diskInfoBlock.ActualDiskSide = value; }
203 |
204 | ///
205 | /// Disk type (other)
206 | ///
207 | public DiskTypesOther DiskTypeOther { get => diskInfoBlock.DiskTypeOther; set => diskInfoBlock.DiskTypeOther = value; }
208 |
209 | ///
210 | /// Price code (deprecated, no backing)
211 | ///
212 | [Obsolete("Use \"DiskVersion\" property")]
213 | public byte Price { get => diskInfoBlock.DiskVersion; set => diskInfoBlock.DiskVersion = value; }
214 |
215 | ///
216 | /// Unknown how this differs from GameVersion. Disk version numbers indicate different software revisions.
217 | /// Speculation is that disk version incremented with each disk received from a licensee
218 | ///
219 | public byte DiskVersion { get => diskInfoBlock.DiskVersion; set => diskInfoBlock.DiskVersion = value; }
220 |
221 | readonly FdsBlockFileAmount fileAmountBlock;
222 | ///
223 | /// Non-hidden file amount
224 | ///
225 | public byte FileAmount { get => fileAmountBlock.FileAmount; set => fileAmountBlock.FileAmount = value; }
226 |
227 | readonly IList files;
228 | ///
229 | /// Files on disk
230 | ///
231 | public IList Files { get => files; }
232 |
233 | ///
234 | /// Constructor to create empty FdsDiskSide object
235 | ///
236 | public FdsDiskSide()
237 | {
238 | diskInfoBlock = new FdsBlockDiskInfo();
239 | fileAmountBlock = new FdsBlockFileAmount();
240 | files = new List();
241 | }
242 |
243 | ///
244 | /// Constructor to create FdsDiskSide object from blocks and files
245 | ///
246 | /// Disk info block
247 | /// File amount block
248 | /// Files
249 | public FdsDiskSide(FdsBlockDiskInfo diskInfoBlock, FdsBlockFileAmount fileAmountBlock, IEnumerable files)
250 | {
251 | this.diskInfoBlock = diskInfoBlock;
252 | this.fileAmountBlock = fileAmountBlock;
253 | this.files = files.ToList();
254 | }
255 |
256 | ///
257 | /// Constructor to create FdsDiskSide object from blocks
258 | ///
259 | ///
260 | public FdsDiskSide(IEnumerable blocks)
261 | {
262 | this.diskInfoBlock = (FdsBlockDiskInfo)blocks.First();
263 | this.fileAmountBlock = (FdsBlockFileAmount)blocks.Skip(1).First();
264 | files = new List();
265 | var fileBlocks = blocks.Skip(2).ToArray();
266 | for (int i = 0; i < fileBlocks.Length / 2; i++)
267 | {
268 | files.Add(new FdsDiskFile((FdsBlockFileHeader)fileBlocks[i * 2], (FdsBlockFileData)fileBlocks[i * 2 + 1]));
269 | }
270 | }
271 |
272 | ///
273 | /// Constructor to create FdsDiskSide object from raw data
274 | ///
275 | ///
276 | public FdsDiskSide(byte[] data) : this()
277 | {
278 | int pos = 0;
279 | this.diskInfoBlock = FdsBlockDiskInfo.FromBytes(data.Take(56).ToArray());
280 | pos += 56;
281 | this.fileAmountBlock = FdsBlockFileAmount.FromBytes(data.Skip(pos).Take(2).ToArray());
282 | pos += 2;
283 | while (pos < data.Length)
284 | {
285 | try
286 | {
287 | var fileHeaderBlock = FdsBlockFileHeader.FromBytes(data.Skip(pos).Take(16).ToArray());
288 | if (!fileHeaderBlock.IsValid)
289 | break;
290 | pos += 16;
291 | var fileDataBlock = FdsBlockFileData.FromBytes(data.Skip(pos).Take(fileHeaderBlock.FileSize + 1).ToArray());
292 | if (!fileDataBlock.IsValid)
293 | break;
294 | pos += fileHeaderBlock.FileSize + 1;
295 | files.Add(new FdsDiskFile(fileHeaderBlock, fileDataBlock));
296 | }
297 | catch
298 | {
299 | // just break on out of range
300 | break;
301 | }
302 | }
303 | }
304 |
305 | ///
306 | /// Change file's "file number" fields orderly
307 | ///
308 | public void FixFileNumbers()
309 | {
310 | for (var i = 0; i < files.Count; i++)
311 | files[i].FileNumber = (byte)i;
312 | }
313 |
314 | ///
315 | /// Get FDS blocks
316 | ///
317 | ///
318 | public IEnumerable GetBlocks()
319 | {
320 | var blocks = new List
321 | {
322 | diskInfoBlock,
323 | fileAmountBlock
324 | };
325 | blocks.AddRange(files.SelectMany(f => new IFdsBlock[] { f.HeaderBlock, f.DataBlock }));
326 | return blocks;
327 | }
328 |
329 | ///
330 | /// Create FdsDiskSide object from raw data
331 | ///
332 | /// Data
333 | /// FdsDiskSide object
334 |
335 | public static FdsDiskSide FromBytes(byte[] data)
336 | {
337 | return new FdsDiskSide(data);
338 | }
339 |
340 | ///
341 | /// Return raw data
342 | ///
343 | ///
344 | public byte[] ToBytes()
345 | {
346 | var data = Enumerable.Concat(Enumerable.Concat(diskInfoBlock.ToBytes(), fileAmountBlock.ToBytes()), files.SelectMany(f => f.ToBytes())).ToArray();
347 | return Enumerable.Concat(data, new byte[65500 - data.Count()]).ToArray();
348 | }
349 |
350 | ///
351 | /// String representation
352 | ///
353 | /// Game name, disk number, side number as string
354 | public override string ToString() => $"{GameName ?? "---"} - disk {DiskNumber + 1}, side {DiskSide}";
355 | }
356 | }
357 |
--------------------------------------------------------------------------------
/FdsFile.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.IO;
3 | using System.Linq;
4 |
5 | namespace com.clusterrr.Famicom.Containers
6 | {
7 | ///
8 | /// File container for FDS games, disk sides collection
9 | ///
10 | public class FdsFile
11 | {
12 | IList sides;
13 | ///
14 | /// Disk Side Images
15 | ///
16 | public IList Sides { get => sides; set => sides = value ?? new List(); }
17 |
18 | ///
19 | /// Constructor to create empty FdsFile object
20 | ///
21 | public FdsFile()
22 | {
23 | sides = new List();
24 | }
25 |
26 | ///
27 | /// Create FdsFile object from the specified .nes file
28 | ///
29 | /// Path to the .fds file
30 | public FdsFile(string filename) : this(File.ReadAllBytes(filename))
31 | {
32 | }
33 |
34 | ///
35 | /// Create FdsFile object from raw .fds file data
36 | ///
37 | ///
38 | public FdsFile(byte[] data) : this()
39 | {
40 | if (data[0] == (byte)'F' && data[1] == (byte)'D' && data[2] == (byte)'S' && data[3] == 0x1A)
41 | data = data.Skip(16).ToArray(); // skip header
42 | if (data.Length % 65500 != 0) throw new InvalidDataException("Invalid FDS image: the size must be divisible by 65500");
43 | for (int i = 0; i < data.Length; i += 65500)
44 | {
45 | var sideData = data.Skip(i).Take(66500).ToArray();
46 | sides.Add(FdsDiskSide.FromBytes(sideData));
47 | }
48 | }
49 |
50 | ///
51 | /// Create FdsFile object from set of FdsDiskSide objects
52 | ///
53 | ///
54 | public FdsFile(IEnumerable sides)
55 | {
56 | this.sides = new List(sides);
57 | }
58 |
59 | ///
60 | /// Create FdsFile object from raw .fds file contents
61 | ///
62 | ///
63 | /// FdsFile object
64 | public static FdsFile FromBytes(byte[] data) =>new FdsFile(data);
65 |
66 | ///
67 | /// Create FileFile object from the specified .nes file
68 | ///
69 | /// Path to the .fds file
70 | /// FdsFile object
71 | public static FdsFile FromFile(string filename) => new FdsFile(filename);
72 |
73 | ///
74 | /// Returns .fds file contents
75 | ///
76 | /// Option to add .fds file header (ignored by most emulators)
77 | /// FDS file contents
78 | public byte[] ToBytes(bool useHeader = false)
79 | {
80 | var data = sides.SelectMany(s => s.ToBytes());
81 | if (useHeader)
82 | {
83 | var header = new byte[16];
84 | header[0] = (byte)'F';
85 | header[1] = (byte)'D';
86 | header[2] = (byte)'S';
87 | header[3] = 0x1A;
88 | header[4] = (byte)sides.Count();
89 | data = Enumerable.Concat(header, data);
90 | }
91 | return data.ToArray();
92 | }
93 |
94 | ///
95 | /// Save as .fds file
96 | ///
97 | /// Target filename
98 | /// Option to add .fds file header (ignored by most emulators)
99 | public void Save(string filename, bool useHeader = false) => File.WriteAllBytes(filename, ToBytes(useHeader));
100 | }
101 | }
102 |
--------------------------------------------------------------------------------
/IFdsBlock.cs:
--------------------------------------------------------------------------------
1 | namespace com.clusterrr.Famicom.Containers
2 | {
3 | ///
4 | /// FDS block interface
5 | ///
6 | public interface IFdsBlock
7 | {
8 | ///
9 | /// Returns the valid block type ID
10 | ///
11 | byte ValidTypeID { get; }
12 | ///
13 | /// Returns true if the block type ID is valid
14 | ///
15 | bool IsValid { get; }
16 | ///
17 | /// Length of raw block data
18 | ///
19 | uint Length { get; }
20 | ///
21 | /// Return raw data
22 | ///
23 | ///
24 | byte[] ToBytes();
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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589 | 15. Disclaimer of Warranty.
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621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
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629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
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633 |
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635 | Copyright (C)
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637 | This program is free software: you can redistribute it and/or modify
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641 |
642 | This program is distributed in the hope that it will be useful,
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644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
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647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
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662 | might be different; for a GUI interface, you would use an "about box".
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667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/MirroringType.cs:
--------------------------------------------------------------------------------
1 | namespace com.clusterrr.Famicom.Containers
2 | {
3 | ///
4 | /// What CIRAM A10 is connected to
5 | ///
6 | public enum MirroringType
7 | {
8 | ///
9 | /// PPU A11 (horizontal mirroring)
10 | ///
11 | Horizontal = 0,
12 | ///
13 | /// PPU A10 (vertical mirroring)
14 | ///
15 | Vertical = 1,
16 | ///
17 | /// Ground (one-screen A)
18 | ///
19 | OneScreenA = 2,
20 | ///
21 | /// Vcc (one-screen B)
22 | ///
23 | OneScreenB = 3,
24 | ///
25 | /// Extra memory has been added (four-screen)
26 | ///
27 | FourScreenVram = 4,
28 | ///
29 | /// Mapper controlled
30 | ///
31 | MapperControlled = 5, // for UNIF
32 | ///
33 | /// Unknown value
34 | ///
35 | Unknown = 0xff
36 | };
37 | }
38 |
--------------------------------------------------------------------------------
/NesContainers.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | NesContainers
6 | com.clusterrr.Famicom.Containers
7 | 10.0
8 | embedded
9 | True
10 | NesContainers.xml
11 | LICENSE
12 | README.md
13 | enable
14 | NesContainers
15 | Alexey Cluster
16 | https://github.com/ClusterM/nes-containers
17 | Alexey Cluster, 2023
18 | A simple .NET Standard 2.0 library for reading and modifying NES/Famicom ROM containers: .nes (iNES, NES 2.0), .unf (UNIF), and .fds (Famicom Disk System images).
19 | 1.1.9
20 | https://github.com/ClusterM/nes-containers
21 | git
22 | NES;Famicom;FamicomDiskSystem
23 | 1.1.9
24 | 1.1.9
25 | Alexey Cluster
26 |
27 |
28 |
29 | none
30 | false
31 |
32 |
33 |
34 |
35 | True
36 | \
37 |
38 |
39 | True
40 | \
41 |
42 |
43 |
44 |
--------------------------------------------------------------------------------
/NesFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Security.Cryptography;
6 |
7 | namespace com.clusterrr.Famicom.Containers
8 | {
9 | ///
10 | /// iNES / NES 2.0 file container for NES/Famicom games
11 | ///
12 | public partial class NesFile
13 | {
14 | private byte[] prg = Array.Empty();
15 | private byte[] chr = Array.Empty();
16 | private byte[] trainer = Array.Empty();
17 | private byte[] miscellaneousROM = Array.Empty();
18 | ///
19 | /// PRG data
20 | ///
21 | public byte[] PRG
22 | {
23 | get => prg;
24 | set => prg = (value ?? Array.Empty()).ToArray();
25 | }
26 | ///
27 | /// CHR data
28 | ///
29 | public byte[] CHR
30 | {
31 | get => chr;
32 | set => chr = (value ?? Array.Empty()).ToArray();
33 | }
34 | ///
35 | /// Trainer
36 | ///
37 | public byte[] Trainer
38 | {
39 | get => trainer;
40 | set
41 | {
42 | if (value != null && value.Count() != 0 && value.Count() > 512)
43 | throw new ArgumentOutOfRangeException("Trainer size must be 512 bytes or less");
44 | chr = value ?? Array.Empty();
45 | }
46 | }
47 | ///
48 | /// Miscellaneous ROM (NES 2.0 only)
49 | ///
50 | public byte[] MiscellaneousROM
51 | {
52 | get => miscellaneousROM;
53 | set => miscellaneousROM = value ?? Array.Empty();
54 | }
55 | ///
56 | /// Mapper number
57 | ///
58 | public ushort Mapper { get; set; } = 0;
59 | ///
60 | /// Submapper number (NES 2.0 only)
61 | ///
62 | public byte Submapper { get; set; } = 0;
63 | ///
64 | /// Battery-backed (or other non-volatile memory) memory is present
65 | ///
66 | public bool Battery { get; set; } = false;
67 | private iNesVersion version = NesFile.iNesVersion.iNES;
68 | ///
69 | /// Version of .nes file format: iNES or NES 2.0
70 | ///
71 | public iNesVersion Version
72 | {
73 | get => version;
74 | set
75 | {
76 | if (value != iNesVersion.iNES && value != iNesVersion.NES20)
77 | throw new ArgumentException("Only version 1 and 2 allowed", nameof(Version));
78 | version = value;
79 | }
80 | }
81 | private byte prgRamSize = 0;
82 | ///
83 | /// PRG RAM Size (NES 2.0 only)
84 | ///
85 | public uint PrgRamSize
86 | {
87 | get => prgRamSize > 0 ? (uint)(64 << prgRamSize) : 0;
88 | set
89 | {
90 | byte newValue = (byte)(value > 0 ? Math.Max(1, (int)Math.Ceiling(Math.Log(value, 2)) - 6) : 0);
91 | if (value != (newValue > 0 ? (uint)(64 << newValue) : 0))
92 | throw new InvalidDataException("Invalid PRG RAM size value, must be power of 2");
93 | prgRamSize = newValue;
94 | }
95 | }
96 | private byte prgNvRamSize = 0;
97 | ///
98 | /// PRG NVRAM Size (NES 2.0 only)
99 | ///
100 | public uint PrgNvRamSize
101 | {
102 | get => prgNvRamSize > 0 ? (uint)(64 << prgNvRamSize) : 0;
103 | set
104 | {
105 | byte newValue = (byte)(value > 0 ? Math.Max(1, (int)Math.Ceiling(Math.Log(value, 2)) - 6) : 0);
106 | if (value != (newValue > 0 ? (uint)(64 << newValue) : 0))
107 | throw new InvalidDataException("Invalid PRG NVRAM size value, must be power of 2");
108 | prgNvRamSize = newValue;
109 | }
110 | }
111 | private byte chrRamSize = 0;
112 | ///
113 | /// CHR RAM Size (NES 2.0 only)
114 | ///
115 | public uint ChrRamSize
116 | {
117 | get => chrRamSize > 0 ? (uint)(64 << chrRamSize) : 0;
118 | set
119 | {
120 | byte newValue = (byte)(value > 0 ? Math.Max(1, (int)Math.Ceiling(Math.Log(value, 2)) - 6) : 0);
121 | if (value != (newValue > 0 ? (uint)(64 << newValue) : 0))
122 | throw new InvalidDataException("Invalid CHR RAM size value, must be power of 2");
123 | chrRamSize = newValue;
124 | }
125 | }
126 | private byte chrNvRamSize = 0;
127 | ///
128 | /// CHR NVRAM Size (NES 2.0 only)
129 | ///
130 | public uint ChrNvRamSize
131 | {
132 | get => chrNvRamSize > 0 ? (uint)(64 << chrNvRamSize) : 0;
133 | set
134 | {
135 | byte newValue = (byte)(value > 0 ? Math.Max(1, (int)Math.Ceiling(Math.Log(value, 2)) - 6) : 0);
136 | if (value != (newValue > 0 ? (uint)(64 << newValue) : 0))
137 | throw new InvalidDataException("Invalid CHR NVRAM size value, must be power of 2");
138 | chrNvRamSize = newValue;
139 | }
140 | }
141 | ///
142 | /// Mirroring type
143 | ///
144 | public MirroringType Mirroring { get; set; } = MirroringType.Horizontal;
145 | ///
146 | /// For non-homebrew NES/Famicom games, this field's value is always a function of the region in which a game was released (NES 2.0 only)
147 | ///
148 | public Timing Region { get; set; } = Timing.Ntsc;
149 | ///
150 | /// Console type (NES 2.0 only)
151 | ///
152 | public ConsoleType Console { get; set; } = ConsoleType.Normal;
153 | ///
154 | /// Vs. System PPU type (used when Console is ConsoleType.VsSystem)
155 | ///
156 | public VsPpuType VsPpu { get; set; } = VsPpuType.RP2C03B;
157 | ///
158 | /// Vs. System hardware type (used when Console is ConsoleType.VsSystem)
159 | ///
160 | public VsHardwareType VsHardware { get; set; } = VsHardwareType.VsUnisystemNormal;
161 | ///
162 | /// Extended console type (used when Console is ConsoleType.Extended)
163 | ///
164 | public ExtendedConsoleType ExtendedConsole { get; set; } = ExtendedConsoleType.RegularNES;
165 | ///
166 | /// Default expansion device (NES 2.0 only)
167 | ///
168 | public ExpansionDevice DefaultExpansionDevice { get; set; } = ExpansionDevice.Unspecified;
169 | ///
170 | /// Miscellaneous ROMs сount (NES 2.0 only)
171 | ///
172 | public byte MiscellaneousROMsCount { get; set; } = 0;
173 |
174 | ///
175 | /// Version of iNES format
176 | ///
177 | public enum iNesVersion
178 | {
179 | ///
180 | /// Classic iNES format
181 | ///
182 | iNES = 1,
183 | ///
184 | /// NES 2.0 format
185 | ///
186 | NES20 = 2
187 | }
188 |
189 | ///
190 | /// Console type
191 | ///
192 | public enum ConsoleType
193 | {
194 | ///
195 | /// Nintendo Entertainment System/Family Computer
196 | ///
197 | Normal = 0,
198 | ///
199 | /// Nintendo Vs. System
200 | ///
201 | VsSystem = 1,
202 | ///
203 | /// Nintendo Playchoice 10
204 | ///
205 | Playchoice10 = 2,
206 | ///
207 | /// Extended Console Type
208 | ///
209 | Extended = 3
210 | }
211 |
212 | ///
213 | /// Vs. System PPU type
214 | ///
215 | public enum VsPpuType
216 | {
217 | ///
218 | /// RP2C03B
219 | ///
220 | RP2C03B = 0x00,
221 | ///
222 | /// RP2C03G
223 | ///
224 | RP2C03G = 0x01,
225 | ///
226 | /// RP2C04-0001
227 | ///
228 | RP2C04_0001 = 0x02,
229 | ///
230 | /// RP2C04-0002
231 | ///
232 | RP2C04_0002 = 0x03,
233 | ///
234 | /// RP2C04-0003
235 | ///
236 | RP2C04_0003 = 0x04,
237 | ///
238 | /// RP2C04-0004
239 | ///
240 | RP2C04_0004 = 0x05,
241 | ///
242 | /// RC2C03B
243 | ///
244 | RC2C03B = 0x06,
245 | ///
246 | /// RC2C03C
247 | ///
248 | RC2C03C = 0x07,
249 | ///
250 | /// RC2C05-01 ($2002 AND $?? =$1B)
251 | ///
252 | RC2C05_01 = 0x08,
253 | ///
254 | /// RC2C05-02 ($2002 AND $3F =$3D)
255 | ///
256 | RC2C05_02 = 0x09,
257 | ///
258 | /// RC2C05-03 ($2002 AND $1F =$1C)
259 | ///
260 | RC2C05_03 = 0x0A,
261 | ///
262 | /// RC2C05-04 ($2002 AND $1F =$1B)
263 | ///
264 | RC2C05_04 = 0x0B,
265 | ///
266 | /// RC2C05-05 ($2002 AND $1F =unknown)
267 | ///
268 | RC2C05_05 = 0x0C
269 | };
270 |
271 | ///
272 | /// Vs. System hardware type
273 | ///
274 | public enum VsHardwareType
275 | {
276 | ///
277 | /// Vs. Unisystem (normal)
278 | ///
279 | VsUnisystemNormal = 0x00,
280 | ///
281 | /// Vs. Unisystem (RBI Baseball protection)
282 | ///
283 | VsUnisystemRBIBaseballProtection = 0x01,
284 | ///
285 | /// Vs. Unisystem (TKO Boxing protection)
286 | ///
287 | VsUnisystemTKOBoxingProtection = 0x02,
288 | ///
289 | /// Vs. Unisystem (Super Xevious protection)
290 | ///
291 | VsUnisystemSuperXeviousProtection = 0x03,
292 | ///
293 | /// Vs. Unisystem (Vs. Ice Climber Japan protection)
294 | ///
295 | VsUnisystemVsIceClimberJapanProtection = 0x04,
296 | ///
297 | /// Vs. Dual System (normal)
298 | ///
299 | VsDualSystemNormal = 0x05,
300 | ///
301 | /// Vs. Dual System (Raid on Bungeling Bay protection)
302 | ///
303 | VsDualSystemRaidOnBungelingBayProtection = 0x06
304 | }
305 |
306 | ///
307 | /// Extended console type
308 | ///
309 | public enum ExtendedConsoleType
310 | {
311 | ///
312 | /// Regular NES/Famicom/Dendy
313 | ///
314 | RegularNES = 0x00,
315 | ///
316 | /// Nintendo Vs. System
317 | ///
318 | NintendoVsSystem = 0x01,
319 | ///
320 | /// Playchoice 10
321 | ///
322 | Playchoice10 = 0x02,
323 | ///
324 | /// Regular Famiclone, but with CPU that supports Decimal Mode (e.g. Bit Corporation Creator)
325 | ///
326 | FamicloneWithDecimalMode = 0x03,
327 | ///
328 | /// V.R. Technology VT01 with monochrome palette
329 | ///
330 | VRTechnologyVT01Monochrome = 0x04,
331 | ///
332 | /// V.R. Technology VT01 with red/cyan STN palette
333 | ///
334 | VRTechnologyVT01WithRedCyanSTNPalette = 0x05,
335 | ///
336 | /// V.R. Technology VT02
337 | ///
338 | VRTechnologyVT02 = 0x06,
339 | ///
340 | /// V.R. Technology VT03
341 | ///
342 | VRTechnologyVT03 = 0x07,
343 | ///
344 | /// V.R. Technology VT09
345 | ///
346 | VRTechnologyVT09 = 0x08,
347 | ///
348 | /// V.R. Technology VT32
349 | ///
350 | VRTechnologyVT32 = 0x09,
351 | ///
352 | /// V.R. Technology VT369
353 | ///
354 | VRTechnologyVT369 = 0x0A,
355 | ///
356 | /// UMC UM6578
357 | ///
358 | UMC_UM6578 = 0x0B
359 | }
360 |
361 | ///
362 | /// Type of expansion device connected to console, source: https://www.nesdev.org/wiki/NES_2.0#Default_Expansion_Device
363 | ///
364 | public enum ExpansionDevice
365 | {
366 | ///
367 | /// Expansion device is not specified
368 | ///
369 | Unspecified = 0x00,
370 | ///
371 | /// Standard NES/Famicom controllers
372 | ///
373 | Standard = 0x01,
374 | ///
375 | /// NES Four Score/Satellite with two additional standard controllers
376 | ///
377 | NesFourScore = 0x02,
378 | ///
379 | /// Famicom Four Players Adapter with two additional standard controllers
380 | ///
381 | FamicomFourPlayersAdapter = 0x03,
382 | ///
383 | /// Vs. System
384 | ///
385 | VsSystem = 0x04,
386 | ///
387 | /// Vs. System with reversed inputs
388 | ///
389 | VsSystemWithReversedInputs = 0x05,
390 | ///
391 | /// Vs. Pinball (Japan)
392 | ///
393 | VsPinball = 0x06,
394 | ///
395 | /// Vs. Zapper
396 | ///
397 | VsZapper = 0x07,
398 | ///
399 | /// Zapper ($4017)
400 | ///
401 | Zapper = 0x08,
402 | ///
403 | /// Two Zappers
404 | ///
405 | TwoZappers = 0x09,
406 | ///
407 | /// Bandai Hyper Shot Lightgun
408 | ///
409 | BandaiHyperShotLightgun = 0x0A,
410 | ///
411 | /// Power Pad Side A
412 | ///
413 | PowerPadSideA = 0x0B,
414 | ///
415 | /// Power Pad Side B
416 | ///
417 | PowerPadSideB = 0x0C,
418 | ///
419 | /// Family Trainer Side A
420 | ///
421 | FamilyTrainerSideA = 0x0D,
422 | ///
423 | /// Family Trainer Side B
424 | ///
425 | FamilyTrainerSideB = 0x0E,
426 | ///
427 | /// Arkanoid Vaus Controller (NES)
428 | ///
429 | ArkanoidVausControllerNES = 0x0F,
430 | ///
431 | /// Arkanoid Vaus Controller (Famicom)
432 | ///
433 | ArkanoidVausControllerFamicom = 0x10,
434 | ///
435 | /// Two Vaus Controllers plus Famicom Data Recorder
436 | ///
437 | TwoVausControllersPlusFamicomDataRecorder = 0x11,
438 | ///
439 | /// Konami Hyper Shot Controller
440 | ///
441 | KonamiHyperShotController = 0x12,
442 | ///
443 | /// Coconuts Pachinko Controller
444 | ///
445 | CoconutsPachinkoController = 0x13,
446 | ///
447 | /// Exciting Boxing Punching Bag (Blowup Doll)
448 | ///
449 | ExcitingBoxingPunchingBag = 0x14,
450 | ///
451 | /// Jissen Mahjong Controller
452 | ///
453 | JissenMahjongController = 0x15,
454 | ///
455 | /// Party Tap
456 | ///
457 | PartyTap = 0x16,
458 | ///
459 | /// Oeka Kids Tablet
460 | ///
461 | OekaKidsTablet = 0x17,
462 | ///
463 | /// Sunsoft Barcode Battler
464 | ///
465 | SunsoftBarcodeBattler = 0x18,
466 | ///
467 | /// Miracle Piano Keyboard
468 | ///
469 | MiraclePianoKeyboard = 0x19,
470 | ///
471 | /// Pokkun Moguraa (Whack-a-Mole Mat and Mallet)
472 | ///
473 | PokkunMoguraa = 0x1A,
474 | ///
475 | /// Top Rider(Inflatable Bicycle)
476 | ///
477 | TopRider = 0x1B,
478 | ///
479 | /// Double-Fisted (Requires or allows use of two controllers by one player)
480 | ///
481 | DoubleFisted = 0x1C,
482 | ///
483 | /// Famicom 3D System
484 | ///
485 | Famicom3DSystem = 0x1D,
486 | ///
487 | /// Doremikko Keyboard
488 | ///
489 | DoremikkoKeyboard = 0x1E,
490 | ///
491 | /// R.O.B. Gyro Set
492 | ///
493 | RobGyroSet = 0x1F,
494 | ///
495 | /// Famicom Data Recorder (don't emulate keyboard)
496 | ///
497 | FamicomDataRecorder = 0x20,
498 | ///
499 | /// ASCII Turbo File
500 | ///
501 | ASCIITurboFile = 0x21,
502 | ///
503 | /// IGS Storage Battle Box
504 | ///
505 | IGSStorageBattleBox = 0x22,
506 | ///
507 | /// Family BASIC Keyboard plus Famicom Data Recorder
508 | ///
509 | FamilyBasicKeyboardPlusFamicomDataRecorder = 0x23,
510 | ///
511 | /// Dongda PEC-586 Keyboard
512 | ///
513 | DongdaPEC586Keyboard = 0x24,
514 | ///
515 | /// Bit Corp. Bit-79 Keyboard
516 | ///
517 | BitCorpBit79Keyboard = 0x25,
518 | ///
519 | /// Subor Keyboard
520 | ///
521 | SuborKeyboard = 0x26,
522 | ///
523 | /// Subor Keyboard plus mouse (3x8-bit protocol)
524 | ///
525 | SuborKeyboardPlusMouse3x8 = 0x27,
526 | ///
527 | /// Subor Keyboard plus mouse (24-bit protocol)
528 | ///
529 | SuborKeyboardPlusMouse24 = 0x28,
530 | ///
531 | /// SNES Mouse ($4017.d0)
532 | ///
533 | SnesMouse4017 = 0x29,
534 | ///
535 | /// Multicart
536 | ///
537 | Multicart = 0x2A,
538 | ///
539 | /// Two SNES controllers replacing the two standard NES controllers
540 | ///
541 | TwoSnesControllers = 0x2B,
542 | ///
543 | /// RacerMate Bicycle
544 | ///
545 | RacerMateBicycle = 0x2C,
546 | ///
547 | /// U-Force
548 | ///
549 | UForce = 0x2D,
550 | ///
551 | /// R.O.B. Stack-Up
552 | ///
553 | RobStackUp = 0x2E,
554 | ///
555 | /// City Patrolman Lightgun
556 | ///
557 | CityPatrolmanLightgun = 0x2F,
558 | ///
559 | /// Sharp C1 Cassette Interface
560 | ///
561 | SharpC1CassetteInterface = 0x30,
562 | ///
563 | /// Standard Controller with swapped Left-Right/Up-Down/B-A
564 | ///
565 | StandardControllerWithSwapped = 0x31,
566 | ///
567 | /// Excalibor Sudoku Pad
568 | ///
569 | ExcaliborSudokuPad = 0x32,
570 | ///
571 | /// ABL Pinball
572 | ///
573 | AblPinball = 0x33,
574 | ///
575 | /// Golden Nugget Casino extra buttons
576 | ///
577 | GoldenNuggetCasinoExtraButtons = 0x34,
578 | }
579 |
580 | ///
581 | /// Constructor to create empty NesFile object
582 | ///
583 | public NesFile()
584 | {
585 | }
586 |
587 | ///
588 | /// Create NesFile object from raw .nes file contents
589 | ///
590 | /// Raw .nes file data
591 | public NesFile(byte[] data)
592 | {
593 | var header = new byte[16];
594 | Array.Copy(data, header, header.Length);
595 | if (header[0] != 'N' ||
596 | header[1] != 'E' ||
597 | header[2] != 'S' ||
598 | header[3] != 0x1A) throw new InvalidDataException("Invalid iNES header");
599 |
600 | if ((header[7] & 0x0C) == 0x08)
601 | Version = iNesVersion.NES20;
602 | else if (!(header[12] == 0 && header[13] == 0 && header[14] == 0 && header[15] == 0))
603 | {
604 | // archaic iNES
605 | header[7] = header[8] = header[9] = header[10] = header[11] = header[12] = header[13] = header[14] = header[15] = 0;
606 | }
607 |
608 | uint prgSize = 0;
609 | uint chrSize = 0;
610 | Mirroring = (MirroringType)(header[6] & 1);
611 | Battery = (header[6] & (1 << 1)) != 0;
612 | if ((header[6] & (1 << 2)) != 0)
613 | trainer = new byte[512];
614 | else
615 | trainer = Array.Empty();
616 | if ((header[6] & (1 << 3)) != 0)
617 | Mirroring = MirroringType.FourScreenVram;
618 | if (Version == iNesVersion.iNES)
619 | {
620 | prgSize = (uint)(header[4] * 0x4000);
621 | chrSize = (uint)(header[5] * 0x2000);
622 | Mapper = (byte)((header[6] >> 4) | (header[7] & 0xF0));
623 | Console = (ConsoleType)(header[7] & 3);
624 | //PrgRamSize = (uint)(header[8] == 0 ? 0x2000 : header[8] * 0x2000);
625 | }
626 | else if (Version == iNesVersion.NES20) // NES 2.0
627 | {
628 | if ((header[9] & 0x0F) != 0x0F)
629 | prgSize = (uint)((((header[9] & 0x0F) << 8) | header[4]) * 0x4000);
630 | else
631 | prgSize = (uint)((1 << (header[4] >> 2)) * ((header[4] & 3) * 2 + 1)); // omg
632 | if ((header[9] & 0xF0) != 0xF0)
633 | chrSize = (uint)((((header[9] & 0xF0) << 4) | header[5]) * 0x2000);
634 | else
635 | chrSize = (uint)((1 << (header[5] >> 2)) * ((header[5] & 3) * 2 + 1));
636 | Mapper = (ushort)((header[6] >> 4) | (header[7] & 0xF0) | ((header[8] & 0x0F) << 8));
637 | Submapper = (byte)(header[8] >> 4);
638 | Console = (ConsoleType)(header[7] & 3);
639 | prgRamSize = (byte)(header[10] & 0x0F);
640 | prgNvRamSize = (byte)((header[10] & 0xF0) >> 4);
641 | chrRamSize = (byte)(header[11] & 0x0F);
642 | chrNvRamSize = (byte)((header[11] & 0xF0) >> 4);
643 | Region = (Timing)header[12];
644 | switch (Console)
645 | {
646 | case ConsoleType.VsSystem:
647 | VsPpu = (VsPpuType)(header[13] & 0x0F);
648 | VsHardware = (VsHardwareType)(header[13] >> 4);
649 | break;
650 | case ConsoleType.Extended:
651 | ExtendedConsole = (ExtendedConsoleType)(header[13] & 0x0F);
652 | break;
653 | }
654 | MiscellaneousROMsCount = (byte)(header[14] & 3);
655 | DefaultExpansionDevice = (ExpansionDevice)(header[15] & 0x3F);
656 | }
657 |
658 | uint offset = (uint)header.Length;
659 | if (trainer.Length > 0)
660 | {
661 | if (offset < data.Length)
662 | Array.Copy(data, offset, trainer, 0, Math.Max(0, Math.Min(trainer.Length, data.Length - offset)));
663 | offset += (uint)trainer.Length;
664 | }
665 |
666 | prg = new byte[prgSize];
667 | if (offset < data.Length)
668 | Array.Copy(data, offset, prg, 0, Math.Max(0, Math.Min(prgSize, data.Length - offset))); // Ignore end for some bad ROMs
669 | offset += prgSize;
670 |
671 | chr = new byte[chrSize];
672 | if (offset < data.Length)
673 | Array.Copy(data, offset, chr, 0, Math.Max(0, Math.Min(chrSize, data.Length - offset)));
674 | offset += chrSize;
675 |
676 | if (MiscellaneousROMsCount > 0)
677 | {
678 | MiscellaneousROM = new byte[data.Length - offset];
679 | Array.Copy(data, offset, miscellaneousROM, 0, miscellaneousROM.Length);
680 | }
681 | else
682 | {
683 | MiscellaneousROM = Array.Empty();
684 | }
685 | }
686 |
687 | ///
688 | /// Create NesFile object from the specified .nes file
689 | ///
690 | /// Path to the .nes file
691 | public NesFile(string fileName)
692 | : this(File.ReadAllBytes(fileName))
693 | {
694 | }
695 |
696 | ///
697 | /// Create NesFile object from raw .nes file contents
698 | ///
699 | /// Raw ROM data
700 | /// NesFile object
701 | public static NesFile FromBytes(byte[] data) => new NesFile(data);
702 |
703 | ///
704 | /// Create NesFile object from the specified .nes file
705 | ///
706 | /// Path to the .nes file
707 | /// NesFile object
708 | public static NesFile FromFile(string filename) => new NesFile(filename);
709 |
710 | ///
711 | /// Returns .nes file contents (header + PRG + CHR)
712 | ///
713 | /// .nes file contents
714 | public byte[] ToBytes()
715 | {
716 | var data = new List();
717 | var header = new byte[16];
718 | header[0] = (byte)'N';
719 | header[1] = (byte)'E';
720 | header[2] = (byte)'S';
721 | header[3] = 0x1A;
722 | ulong prgSizePadded, chrSizePadded;
723 | if (Version == iNesVersion.iNES)
724 | {
725 | if (Console == ConsoleType.Extended)
726 | throw new InvalidDataException("Extended console type is supported by NES 2.0 only");
727 | if (Mapper > 255)
728 | throw new InvalidDataException("Mapper number > 255 is supported by NES 2.0 only");
729 | if (Submapper != 0)
730 | throw new InvalidDataException("Submapper number is supported by NES 2.0 only");
731 | if (prgRamSize > 0)
732 | throw new InvalidDataException("PRG RAM size is supported by NES 2.0 only");
733 | if (prgNvRamSize > 0)
734 | throw new InvalidDataException("PRG NVRAM size is supported by NES 2.0 only");
735 | if (chrRamSize > 0)
736 | throw new InvalidDataException("CHR RAM size is supported by NES 2.0 only");
737 | if (chrNvRamSize > 0)
738 | throw new InvalidDataException("CHR NVRAM size is supported by NES 2.0 only");
739 | var length16k = prg.Length / 0x4000;
740 | if (length16k > 0xFF) throw new ArgumentOutOfRangeException("PRG size is too big for iNES, use NES 2.0 instead");
741 | header[4] = (byte)Math.Ceiling((double)prg.Length / 0x4000);
742 | prgSizePadded = header[4] * 0x4000UL;
743 | var length8k = chr.Length / 0x2000;
744 | if (length8k > 0xFF) throw new ArgumentOutOfRangeException("CHR size is too big for iNES, use NES 2.0 instead");
745 | header[5] = (byte)Math.Ceiling((double)chr.Length / 0x2000);
746 | chrSizePadded = header[5] * 0x2000UL;
747 | switch (Mirroring)
748 | {
749 | case MirroringType.Unknown: // mirroring field ignored
750 | case MirroringType.Horizontal:
751 | case MirroringType.Vertical:
752 | case MirroringType.FourScreenVram:
753 | case MirroringType.MapperControlled: // mirroring field ignored
754 | break;
755 | default:
756 | throw new InvalidDataException($"{Mirroring} mirroring is not supported by iNES");
757 | }
758 | // Hard-wired nametable mirroring type
759 | if (Mirroring == MirroringType.Vertical)
760 | header[6] |= 1;
761 | // "Battery" and other non-volatile memory
762 | if (Battery)
763 | header[6] |= (1 << 1);
764 | // 512-byte Trainer
765 | if (trainer.Length > 0)
766 | header[6] |= (1 << 2);
767 | // Hard-wired four-screen mode
768 | if (Mirroring == MirroringType.FourScreenVram)
769 | header[6] |= (1 << 3);
770 | // Mapper Number D0..D3
771 | header[6] |= (byte)(Mapper << 4);
772 | // Console type
773 | header[7] |= (byte)((byte)Console & 3);
774 | // Mapper Number D4..D7
775 | header[7] |= (byte)(Mapper & 0xF0);
776 |
777 | data.AddRange(header);
778 | if (trainer.Length > 0)
779 | {
780 | data.AddRange(trainer);
781 | if (trainer.Length < 512) data.AddRange(Enumerable.Repeat(0xFF, (int)512 - trainer.Length));
782 | }
783 | data.AddRange(prg);
784 | data.AddRange(Enumerable.Repeat(byte.MaxValue, (int)prgSizePadded - prg.Length));
785 | data.AddRange(chr);
786 | data.AddRange(Enumerable.Repeat(byte.MaxValue, (int)chrSizePadded - chr.Length));
787 | }
788 | else if (Version == iNesVersion.NES20)
789 | {
790 | var length16k = (uint)Math.Ceiling((double)prg.Length / 0x4000);
791 | if (length16k <= 0xEFF)
792 | {
793 | header[4] = (byte)(length16k & 0xFF);
794 | header[9] |= (byte)(length16k >> 8);
795 | prgSizePadded = length16k * 0x4000;
796 | }
797 | else
798 | {
799 | byte exponent, multiplier;
800 | (exponent, multiplier, prgSizePadded) = SizeToExponent((ulong)prg.Length);
801 | header[4] = (byte)((exponent << 2) | (multiplier & 3));
802 | header[9] |= 0x0F;
803 | }
804 | var length8k = (uint)Math.Ceiling((double)chr.Length / 0x2000);
805 | if (length8k <= 0xEFF)
806 | {
807 | header[5] = (byte)(length8k & 0xFF);
808 | header[9] |= (byte)((length8k >> 4) & 0xF0);
809 | chrSizePadded = length8k * 0x2000;
810 | }
811 | else
812 | {
813 | byte exponent, multiplier;
814 | (exponent, multiplier, chrSizePadded) = SizeToExponent((ulong)chr.Length);
815 | header[5] = (byte)((exponent << 2) | (multiplier & 3));
816 | header[9] |= 0xF0;
817 | }
818 | // Hard-wired nametable mirroring type
819 | if (Mirroring == MirroringType.Vertical)
820 | header[6] |= 1;
821 | // "Battery" and other non-volatile memory
822 | if (Battery)
823 | header[6] |= (1 << 1);
824 | // 512-byte Trainer
825 | if (trainer.Length > 0)
826 | header[6] |= (1 << 2);
827 | // Hard-wired four-screen mode
828 | if (Mirroring == MirroringType.FourScreenVram)
829 | header[6] |= (1 << 3);
830 | // Mapper Number D0..D3
831 | header[6] |= (byte)(Mapper << 4);
832 | // Console type
833 | header[7] |= (byte)((byte)Console & 3);
834 | // NES 2.0 identifier
835 | header[7] |= 1 << 3;
836 | // Mapper Number D4..D7
837 | header[7] |= (byte)(Mapper & 0xF0);
838 | // Mapper number D8..D11
839 | header[8] |= (byte)((Mapper >> 8) & 0x0F);
840 | // Submapper
841 | header[8] |= (byte)(Submapper << 4);
842 | // Check battery value
843 | if ((prgNvRamSize > 0 || chrNvRamSize > 0) && !Battery)
844 | throw new InvalidDataException("Battery flag must be set when PRG NVRAM size or CHR NVRAM size is non-zero");
845 | // PRG RAM (volatile) shift count
846 | header[10] |= (byte)(prgRamSize & 0x0F);
847 | // PRG-NVRAM/EEPROM (non-volatile) shift count
848 | header[10] |= (byte)((prgNvRamSize << 4) & 0xF0);
849 | // CHR-RAM size (volatile) shift count
850 | header[11] |= (byte)(chrRamSize & 0x0F);
851 | // CHR-NVRAM size (non-volatile) shift count
852 | header[11] |= (byte)((chrNvRamSize << 4) & 0xF0);
853 | // CPU/PPU timing mode
854 | header[12] |= (byte)((byte)Region & 3);
855 | switch (Console)
856 | {
857 | // When Byte 7 AND 3 =1: Vs. System Type
858 | case ConsoleType.VsSystem:
859 | // Vs. PPU Type
860 | header[13] |= (byte)((byte)VsPpu & 0x0F);
861 | // Vs. Hardware Type
862 | header[13] |= (byte)(((byte)VsHardware << 4) & 0xF0);
863 | break;
864 | // When Byte 7 AND 3 =3: Extended Console Type
865 | case ConsoleType.Extended:
866 | // Extended Console Type
867 | header[13] = (byte)ExtendedConsole;
868 | break;
869 | }
870 | // Miscellaneous ROMs
871 | header[14] |= (byte)(MiscellaneousROMsCount & 3);
872 | // Default Expansion Device
873 | header[15] |= (byte)((byte)DefaultExpansionDevice & 0x3F);
874 |
875 | data.AddRange(header);
876 | if (trainer.Length > 0)
877 | {
878 | data.AddRange(trainer);
879 | if (trainer.Length < 512) data.AddRange(Enumerable.Repeat(byte.MaxValue, (int)512 - trainer.Length));
880 | }
881 | data.AddRange(prg);
882 | data.AddRange(Enumerable.Repeat(byte.MaxValue, (int)prgSizePadded - prg.Length));
883 | data.AddRange(chr);
884 | data.AddRange(Enumerable.Repeat(byte.MaxValue, (int)chrSizePadded - chr.Length));
885 | if (MiscellaneousROMsCount > 0 || miscellaneousROM.Length > 0)
886 | {
887 | if (MiscellaneousROMsCount == 0)
888 | throw new InvalidDataException("MiscellaneousROMsCount is zero while MiscellaneousROM is not empty");
889 | if (MiscellaneousROM.Length == 0)
890 | throw new InvalidDataException("MiscellaneousROM is empty while MiscellaneousROMsCount is not zero");
891 | data.AddRange(miscellaneousROM);
892 | }
893 | }
894 | return data.ToArray();
895 | }
896 |
897 | ///
898 | /// Save as .nes file
899 | ///
900 | /// Target filename
901 | public void Save(string filename) => File.WriteAllBytes(filename, ToBytes());
902 |
903 | private static ulong ExponentToSize(byte exponent, byte multiplier)
904 | => (1UL << exponent) * (ulong)(multiplier * 2 + 1);
905 |
906 | private static (byte Exponent, byte Multiplier, ulong Padded) SizeToExponent(ulong value)
907 | {
908 | if (value == 0) return (0, 0, 1);
909 | if (value < 8)
910 | {
911 | var r = SizeToExponent(value << 3);
912 | return ((byte)(r.Exponent - 3), r.Multiplier, r.Padded >> 3);
913 | }
914 |
915 | // Calculate bits required to store number
916 | byte bitsize = 0;
917 | while (value >> bitsize > 0) bitsize++;
918 |
919 | // Split it into two parts
920 | var major = value >> (bitsize - 3);
921 | var minor = value & (ulong)~(0b111 << (bitsize - 3));
922 |
923 | // Round up
924 | if (minor != 0) major++;
925 |
926 | byte e, m;
927 | switch (major)
928 | {
929 | case 0b100:
930 | e = (byte)(bitsize - 1);
931 | m = 0; // 0*2+1=1
932 | break;
933 | case 0b101:
934 | e = (byte)(bitsize - 3);
935 | m = 2; // 2*2+1=5
936 | break;
937 | case 0b110:
938 | e = (byte)(bitsize - 2);
939 | m = 1; // 1*2+1=3
940 | break;
941 | case 0b111:
942 | e = (byte)(bitsize - 3);
943 | m = 3; // 3*2+1=7
944 | break;
945 | case 0b1000:
946 | e = (byte)bitsize;
947 | m = 0; // 0*2+1=1
948 | break;
949 | default:
950 | throw new InvalidProgramException();
951 | }
952 |
953 | return (e, m, ExponentToSize(e, m));
954 | }
955 |
956 | ///
957 | /// Calculate MD5 checksum of ROM (CHR+PRG without header)
958 | ///
959 | /// MD5 checksum for all PRG and CHR data
960 | public byte[] CalculateMD5()
961 | {
962 | int prgSizeUpPow2 = 1;
963 | int chrSizeUpPow2 = 1;
964 | if (PRG.Length == 0)
965 | prgSizeUpPow2 = 0; // Is it possible?
966 | else
967 | while (prgSizeUpPow2 < PRG.Length) prgSizeUpPow2 <<= 1;
968 | if (CHR.Length == 0)
969 | chrSizeUpPow2 = 0;
970 | else
971 | while (chrSizeUpPow2 < CHR.Length) chrSizeUpPow2 <<= 1;
972 | using (var md5 = MD5.Create())
973 | {
974 | md5.TransformBlock(prg, 0, prg.Length, null, 0);
975 | md5.TransformBlock(Enumerable.Repeat(byte.MaxValue, prgSizeUpPow2 - prg.Length).ToArray(), 0, prgSizeUpPow2 - prg.Length, null, 0);
976 | md5.TransformBlock(chr, 0, chr.Length, null, 0);
977 | md5.TransformBlock(Enumerable.Repeat(byte.MaxValue, chrSizeUpPow2 - chr.Length).ToArray(), 0, chrSizeUpPow2 - chr.Length, null, 0);
978 | md5.TransformFinalBlock(new byte[0], 0, 0);
979 | return md5.Hash;
980 | }
981 | }
982 |
983 | ///
984 | /// Calculate CRC32 checksum of ROM (CHR+PRG without header)
985 | ///
986 | /// CRC32 checksum for all PRG and CHR data
987 | public uint CalculateCRC32()
988 | {
989 | int prgSizeUpPow2 = 1;
990 | int chrSizeUpPow2 = 1;
991 | if (PRG.Length == 0)
992 | prgSizeUpPow2 = 0; // Is it possible?
993 | else
994 | while (prgSizeUpPow2 < PRG.Length) prgSizeUpPow2 <<= 1;
995 | if (CHR.Length == 0)
996 | chrSizeUpPow2 = 0;
997 | else
998 | while (chrSizeUpPow2 < CHR.Length) chrSizeUpPow2 <<= 1;
999 | using (var crc32 = new Crc32())
1000 | {
1001 | crc32.TransformBlock(prg, 0, prg.Length, null, 0);
1002 | crc32.TransformBlock(Enumerable.Repeat(byte.MaxValue, prgSizeUpPow2 - prg.Length).ToArray(), 0, prgSizeUpPow2 - prg.Length, null, 0);
1003 | crc32.TransformBlock(chr, 0, chr.Length, null, 0);
1004 | crc32.TransformBlock(Enumerable.Repeat(byte.MaxValue, chrSizeUpPow2 - chr.Length).ToArray(), 0, chrSizeUpPow2 - chr.Length, null, 0);
1005 | crc32.TransformFinalBlock(new byte[0], 0, 0);
1006 | return BitConverter.ToUInt32(crc32.Hash.Reverse().ToArray(), 0);
1007 | }
1008 | }
1009 | }
1010 | }
1011 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # NesContainers
2 | A simple .NET Standard 2.0 library for reading and modifying NES/Famicom ROM containers: .nes (iNES, NES 2.0), .unf (UNIF), and .fds (Famicom Disk System images).
3 |
4 | Full documentation: https://clusterm.github.io/nes-containers/
5 |
6 | ## Usage
7 |
8 | There are three classes for different type of containers.
9 |
10 | ### .nes (iNES, NES 2.0)
11 |
12 | Most popular ROM container. Most older ROMs are stored in the iNES format, but most modern dumps usually use the newer version: NES 2.0. This class supports both.
13 |
14 | Load ROM: `var nesfile = new NesFile(filename)` or `var nesfile = NesFile.FromFile(filename)`
15 |
16 | Access fields:
17 |
18 | Set mapper: `nesfile.Mapper = 4;`
19 |
20 | Set version to NES 2.0: `nes.Version = NesFile.iNesVersion.NES20;`
21 |
22 | Set PRG data: `nesfile.PRG = new byte[32768] { ... };`
23 |
24 | Set CHR data: `nesfile.CHR = new byte[8192] { ... };`
25 |
26 | Enable battery saves: `nesfile.Battery = true;`
27 |
28 | Save ROM as .nes file: `nesfile.Save(filename);`
29 |
30 | Check [documentation](https://clusterm.github.io/nes-containers/classcom_1_1clusterrr_1_1_famicom_1_1_containers_1_1_nes_file.html) for all available properties.
31 |
32 | Full format specifications: https://www.nesdev.org/wiki/INES
33 |
34 | ### .unf (UNIF)
35 |
36 | UNIF (Universal NES Image Format) is an alternative format for holding NES and Famicom ROM images. Its motivation was to offer more description of the mapper board than the popular iNES format, but it suffered from other limiting constraints and a lack of popularity. The format is considered deprecated, replaced by the NES 2.0 revision of the iNES format, which better addresses the issues it had hoped to solve. There are a small number of game rips that currently only exist as UNIF. UNIF is currently considered a deprecated standard.
37 |
38 | UNIF uses key-value format fields. Key is four character string and value is binary data. In theory you can save data as any field but there are several standard fields.
39 |
40 | Load ROM: `var uniffile = new UnifFile(filename)` or `var uniffile = UnifFile.FromFile(filename)`
41 |
42 | You can assess fields like dictionary:
43 |
44 | Set mapper name: `uniffile["MAPR"] = "COOLGIRL";`
45 |
46 | Set PRG data: `uniffile["PRG0"] = new byte[...] {...};`
47 |
48 | But all standatd fields also available as properties:
49 |
50 | Set mapper name: `uniffile.Mapper = "COOLGIRL";`
51 |
52 | Set mirroring: `uniffile.Mirroring = MirroringType.MapperControlled;`
53 |
54 | Save ROM as .unf file: `unif.Save(filename);`
55 |
56 | Check [documentation](https://clusterm.github.io/nes-containers/classcom_1_1clusterrr_1_1_famicom_1_1_containers_1_1_unif_file.html) for all available properties.
57 |
58 | Full format specifications: https://www.nesdev.org/wiki/UNIF
59 |
60 | ### .fds (Famicom Disk System images)
61 |
62 | The FDS format is a way to store Famicom Disk System disk data. It's much more complex format as it can contain multiple disks/sides and each disk/side contains a disk header and files.
63 |
64 | ```
65 | /-- File header block
66 | /-- Disk header block /- File #1 --
67 | /- Disk 1, side A ----- File amount block / \-- File data block
68 | / \-- File blocks------------
69 | FDS file ----- Disk 1, side B \ /-- File header block
70 | \ \- File #2 --
71 | \- Disk 2, side A \-- File data block
72 | ```
73 |
74 | Load ROM: `var fdsfile = new FdsFile(filename)` or `var fdsfile = FdsFile.FromFile(filename)`
75 |
76 | Get disk(s) sides: `IList sides = fdsfile.Sides;`
77 |
78 | Get game name code: `var name = fdsfile.sides[0].GameName;`
79 |
80 | Get file name: `var filename = fdsfile.sides[0].Files[0].FileName;`
81 |
82 | Get file data: `var filedata = fdsfile.sides[0].Files[0].Data;`
83 |
84 | Save ROM as .fds file: `fdsfile.Save(filename);`
85 |
86 | Check [documentation](https://clusterm.github.io/nes-containers/classcom_1_1clusterrr_1_1_famicom_1_1_containers_1_1_fds_file.html) for all available classes and properties.
87 |
88 | Full format specifications: https://www.nesdev.org/wiki/FDS_file_format
89 |
90 | ## Get it on NuGet
91 | https://www.nuget.org/packages/NesContainers/
92 |
93 | ## Donate
94 | * [Buy Me A Coffee](https://www.buymeacoffee.com/cluster)
95 | * [Donation Alerts](https://www.donationalerts.com/r/clustermeerkat)
96 | * [Boosty](https://boosty.to/cluster)
97 | * BTC: 1MBYsGczwCypXhMBocoDQWxx7KZT2iiwzJ
98 | * PayPal is not available in Armenia :(
99 |
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/Timing.cs:
--------------------------------------------------------------------------------
1 | namespace com.clusterrr.Famicom.Containers
2 | {
3 | ///
4 | /// Timing type, depends on region
5 | ///
6 | public enum Timing
7 | {
8 | ///
9 | /// NTSC, RP2C02, North America, Japan, South Korea, Taiwan
10 | ///
11 | Ntsc = 0,
12 | ///
13 | /// PAL, RP2C07, Western Europe, Australia
14 | ///
15 | Pal = 1,
16 | ///
17 | /// Used either if a game was released with identical ROM content in both NTSC and PAL countries, such as Nintendo's early games, or if the game detects the console's timing and adjusts itself
18 | ///
19 | Multiple = 2,
20 | ///
21 | /// Dendy, UMC 6527P and clones, Eastern Europe, Russia, Mainland China, India, Africa
22 | ///
23 | Dendy = 3
24 | };
25 | }
26 |
--------------------------------------------------------------------------------
/UnifFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Drawing;
5 | using System.IO;
6 | using System.Linq;
7 | using System.Runtime.ConstrainedExecution;
8 | using System.Security.Cryptography;
9 | using System.Text;
10 | using System.Xml.Linq;
11 |
12 | namespace com.clusterrr.Famicom.Containers
13 | {
14 | ///
15 | /// UNIF file container for NES/Famicom games
16 | ///
17 | public class UnifFile : IEnumerable>
18 | {
19 | private const string FIELD_CTRL = "CTRL";
20 | private const string FIELD_TVCI = "TVCI";
21 | private const string FIELD_DINF = "DINF";
22 | private const string FIELD_NAME = "NAME";
23 | private const string FIELD_BATR = "BATR";
24 | private const string FIELD_MAPR = "MAPR";
25 | private const string FIELD_MIRR = "MIRR";
26 | private const string FIELD_PRG0 = "PRG0";
27 | private const string FIELD_PRG1 = "PRG1";
28 | private const string FIELD_PRG2 = "PRG2";
29 | private const string FIELD_PRG3 = "PRG3";
30 | private const string FIELD_CHR0 = "CHR0";
31 | private const string FIELD_CHR1 = "CHR1";
32 | private const string FIELD_CHR2 = "CHR2";
33 | private const string FIELD_CHR3 = "CHR3";
34 | private const string PREFIX_PRG = "PRG";
35 | private const string PREFIX_CHR = "CHR";
36 |
37 | ///
38 | /// UNIF fields
39 | ///
40 | private Dictionary fields = new Dictionary();
41 |
42 | ///
43 | /// UNIF version
44 | ///
45 | public uint Version { get; set; } = 5;
46 |
47 | ///
48 | /// Get/set UNIF field
49 | ///
50 | /// UNIF data block key
51 | ///
52 | public byte[] this[string key]
53 | {
54 | get
55 | {
56 | if (key.Length != 4) throw new ArgumentException("UNIF data block key must be 4 characters long");
57 | if (!ContainsField(key)) throw new IndexOutOfRangeException($"There is no {key} field");
58 | return fields[key];
59 | }
60 | set
61 | {
62 | if (key.Length != 4) throw new ArgumentException("UNIF data block key must be 4 characters long");
63 | if (value == null)
64 | this.RemoveField(key);
65 | else
66 | fields[key] = value;
67 | }
68 | }
69 |
70 | ///
71 | /// Returns true if field exists in the UNIF
72 | ///
73 | /// Field code
74 | /// True if field exists in the UNIF
75 | public bool ContainsField(string fieldName) => fields.ContainsKey(fieldName);
76 |
77 | ///
78 | /// Remove field from the UNIF
79 | ///
80 | ///
81 | public void RemoveField(string fieldName) => fields.Remove(fieldName);
82 |
83 | ///
84 | /// Returns enumerator that iterates throught fields
85 | ///
86 | /// IEnumerable object
87 | public IEnumerator> GetEnumerator()
88 | => fields.Select(kv => new KeyValuePair(kv.Key, kv.Value)).GetEnumerator();
89 |
90 | IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
91 |
92 | ///
93 | /// Constructor to create empty UnifFile object
94 | ///
95 | public UnifFile()
96 | {
97 | DumpDate = DateTime.Now;
98 | }
99 |
100 | ///
101 | /// Create UnifFile object from raw .unf file contents
102 | ///
103 | /// Raw UNIF data
104 | public UnifFile(byte[] data)
105 | {
106 | var header = new byte[32];
107 | Array.Copy(data, header, 32);
108 | if (header[0] != 'U' || header[1] != 'N' || header[2] != 'I' || header[3] != 'F')
109 | throw new InvalidDataException("Invalid UNIF header");
110 | Version = BitConverter.ToUInt32(header, 4);
111 | int pos = 32;
112 | while (pos < data.Length)
113 | {
114 | var type = Encoding.UTF8.GetString(data, pos, 4);
115 | pos += 4;
116 | int length = BitConverter.ToInt32(data, pos);
117 | pos += 4;
118 | var fieldData = new byte[length];
119 | Array.Copy(data, pos, fieldData, 0, length);
120 | this[type] = fieldData;
121 | pos += length;
122 | }
123 | }
124 |
125 | ///
126 | /// Create UnifFile object from specified file
127 | ///
128 | /// Path to the .unf file
129 | public UnifFile(string fileName) : this(File.ReadAllBytes(fileName))
130 | {
131 | }
132 |
133 | ///
134 | /// Create UnifFile object from raw .unf file contents
135 | ///
136 | ///
137 | /// UnifFile object
138 | public static UnifFile FromBytes(byte[] data) => new UnifFile(data);
139 |
140 | ///
141 | /// Create UnifFile object from specified file
142 | ///
143 | /// Path to the .unf file
144 | /// UnifFile object
145 | public static UnifFile FromFile(string filename) => new UnifFile(filename);
146 |
147 | ///
148 | /// Returns .unf file contents
149 | ///
150 | ///
151 | public byte[] ToBytes()
152 | {
153 | // Some checks
154 | if (ContainsField(FIELD_CTRL) && Version < 7)
155 | throw new InvalidDataException("CTRL (controllers) field requires UNIF version 7 or greater");
156 | if (ContainsField(FIELD_TVCI) && Version < 6)
157 | throw new InvalidDataException("TVCI (controllers) field requires UNIF version 6 or greater");
158 |
159 | var data = new List();
160 | // Header
161 | data.AddRange(Encoding.UTF8.GetBytes("UNIF"));
162 | data.AddRange(BitConverter.GetBytes(Version));
163 | data.AddRange(Enumerable.Repeat(0, 24).ToArray());
164 | // Fields
165 | foreach (var kv in this)
166 | {
167 | data.AddRange(Encoding.UTF8.GetBytes(kv.Key));
168 | var value = kv.Value;
169 | int len = value.Length;
170 | data.AddRange(BitConverter.GetBytes(len));
171 | data.AddRange(value);
172 | }
173 | return data.ToArray();
174 | }
175 |
176 | ///
177 | /// Save as .unf file
178 | ///
179 | /// Target filename
180 | public void Save(string filename) => File.WriteAllBytes(filename, ToBytes());
181 |
182 | ///
183 | /// Convert string to null-terminated UTF string
184 | ///
185 | /// Input text
186 | /// Output byte[] array
187 | private static byte[] StringToUTF8N(string text)
188 | {
189 | var str = Encoding.UTF8.GetBytes(text);
190 | var result = new byte[str.Length + 1];
191 | Array.Copy(str, result, str.Length);
192 | return result;
193 | }
194 |
195 | ///
196 | /// Convert null-terminated UTF string to string
197 | ///
198 | /// Input array of bytes
199 | /// Maximum number of bytes to parse
200 | /// Start offset
201 | ///
202 | private static string UTF8NToString(byte[] data, int maxLength = int.MaxValue, int offset = 0)
203 | {
204 | int length = 0;
205 | while ((data[length + offset] != 0) && (length + offset < data.Length) && (length < maxLength))
206 | length++;
207 | return Encoding.UTF8.GetString(data, offset, length);
208 | }
209 |
210 | ///
211 | /// Mapper name (null if none)
212 | ///
213 | public string? Mapper
214 | {
215 | get => ContainsField(FIELD_MAPR) ? UTF8NToString(this[FIELD_MAPR]) : null;
216 | set
217 | {
218 | if (value == null)
219 | RemoveField(FIELD_MAPR);
220 | else
221 | this[FIELD_MAPR] = StringToUTF8N(value);
222 | }
223 | }
224 |
225 | ///
226 | /// The dumper name (null if none)
227 | ///
228 | ///
229 | public string? DumperName
230 | {
231 | get
232 | {
233 | if (!ContainsField(FIELD_DINF))
234 | return null;
235 | var data = this[FIELD_DINF];
236 | if (data.Length >= 204 && data[0] != 0)
237 | return UTF8NToString(data, 100);
238 | else
239 | return null;
240 | }
241 | set
242 | {
243 | if (value != null || DumpingSoftware != null || DumpDate != null)
244 | {
245 | if (!ContainsField(FIELD_DINF))
246 | this[FIELD_DINF] = new byte[204];
247 | var data = this[FIELD_DINF];
248 | for (int i = 0; i < 100; i++)
249 | data[i] = 0;
250 | if (value != null)
251 | {
252 | var name = StringToUTF8N(value);
253 | Array.Copy(name, 0, data, 0, Math.Min(100, name!.Length));
254 | }
255 | this[FIELD_DINF] = data;
256 | }
257 | else RemoveField(FIELD_DINF);
258 | }
259 | }
260 |
261 | ///
262 | /// The name of the dumping software or mechanism (null if none)
263 | ///
264 | public string? DumpingSoftware
265 | {
266 | get
267 | {
268 | if (!ContainsField(FIELD_DINF))
269 | return null;
270 | var data = this[FIELD_DINF];
271 | if (data.Length >= 204 && data[0] != 0)
272 | return UTF8NToString(data, 100, 104);
273 | else
274 | return null;
275 | }
276 | set
277 | {
278 | if (value != null || DumperName != null || DumpDate != null)
279 | {
280 | if (!ContainsField(FIELD_DINF))
281 | this[FIELD_DINF] = new byte[204];
282 | var data = this[FIELD_DINF];
283 | for (int i = 104; i < 104 + 100; i++)
284 | data[i] = 0;
285 | if (value != null)
286 | {
287 | var name = StringToUTF8N(value);
288 | Array.Copy(name, 0, data, 104, Math.Min(100, name!.Length));
289 | }
290 | this[FIELD_DINF] = data;
291 | }
292 | else RemoveField(FIELD_DINF);
293 | }
294 | }
295 |
296 | ///
297 | /// Date of the dump (null if none)
298 | ///
299 | public DateTime? DumpDate
300 | {
301 | get
302 | {
303 | if (!ContainsField(FIELD_DINF)) return null;
304 | var data = this[FIELD_DINF];
305 | if (data[0] == 0 && data[1] == 0 && data[2] == 0 && data[3] == 0)
306 | return null;
307 | return new DateTime(
308 | year: data[102] | (data[103] << 8),
309 | month: data[101],
310 | day: data[100]
311 | );
312 | }
313 | set
314 | {
315 | if (value != null || DumperName != null || DumpingSoftware != null)
316 | {
317 | if (!ContainsField(FIELD_DINF))
318 | this[FIELD_DINF] = new byte[204];
319 | var data = this[FIELD_DINF];
320 | if (value != null)
321 | {
322 | data[100] = (byte)value.Value.Day;
323 | data[101] = (byte)value.Value.Month;
324 | data[102] = (byte)(value.Value.Year & 0xFF);
325 | data[103] = (byte)(value.Value.Year >> 8);
326 | }
327 | else
328 | {
329 | // Is it valid?
330 | data[100] = data[101] = data[102] = data[103] = 0;
331 | }
332 | this[FIELD_DINF] = data;
333 | }
334 | else RemoveField(FIELD_DINF);
335 | }
336 | }
337 |
338 | ///
339 | /// Name of the game (null if none)
340 | ///
341 | public string? GameName
342 | {
343 | get => ContainsField(FIELD_NAME) ? UTF8NToString(this[FIELD_NAME]) : null;
344 | set
345 | {
346 | if (value == null)
347 | RemoveField(FIELD_NAME);
348 | else
349 | this[FIELD_NAME] = StringToUTF8N(value!);
350 | }
351 | }
352 |
353 | ///
354 | /// For non-homebrew NES/Famicom games, this field's value is always a function of the region in which a game was released (null if none)
355 | ///
356 | public Timing? Region
357 | {
358 | get
359 | {
360 | if (ContainsField(FIELD_TVCI) && this[FIELD_TVCI].Any())
361 | return (Timing)this[FIELD_TVCI].First();
362 | else
363 | return null;
364 | }
365 | set
366 | {
367 | if (value != null)
368 | this[FIELD_TVCI] = new byte[] { (byte)value };
369 | else
370 | RemoveField(FIELD_TVCI);
371 | }
372 | }
373 |
374 | ///
375 | /// Controllers usable by this game, bitmask (null if none)
376 | ///
377 | public Controller? Controllers
378 | {
379 | get
380 | {
381 | if (ContainsField(FIELD_CTRL) && this[FIELD_CTRL].Any())
382 | return (Controller)this[FIELD_CTRL].First();
383 | else
384 | return Controller.None;
385 | }
386 | set
387 | {
388 | if (value != null)
389 | fields[FIELD_CTRL] = new byte[] { (byte)value };
390 | else
391 | RemoveField(FIELD_CTRL);
392 | }
393 | }
394 |
395 | ///
396 | /// Battery-backed (or other non-volatile memory) memory is present (null if none)
397 | ///
398 | public bool? Battery
399 | {
400 | get
401 | {
402 | if (ContainsField(FIELD_BATR) && this[FIELD_BATR].Any())
403 | return this[FIELD_BATR].First() != 0;
404 | else
405 | return false;
406 | }
407 | set
408 | {
409 | if (value != null)
410 | fields[FIELD_BATR] = new byte[] { (byte)((bool)value ? 1 : 0) };
411 | else
412 | RemoveField(FIELD_BATR);
413 | }
414 | }
415 |
416 | ///
417 | /// Mirroring type (null if none)
418 | ///
419 | public MirroringType? Mirroring
420 | {
421 | get
422 | {
423 | if (ContainsField(FIELD_MIRR) && this[FIELD_MIRR].Any())
424 | return (MirroringType)this[FIELD_MIRR].First();
425 | else
426 | return null;
427 | }
428 | set
429 | {
430 | if (value != null && value != MirroringType.Unknown)
431 | this[FIELD_MIRR] = new byte[] { (byte)value };
432 | else
433 | this.RemoveField(FIELD_MIRR);
434 | }
435 | }
436 |
437 | ///
438 | /// PRG0 field (null if none)
439 | ///
440 | public byte[]? PRG0
441 | {
442 | get
443 | {
444 | if (ContainsField(FIELD_PRG0))
445 | return this[FIELD_PRG0];
446 | else
447 | return null;
448 | }
449 | set
450 | {
451 | if (value != null)
452 | this[FIELD_PRG0] = value;
453 | else
454 | RemoveField(FIELD_PRG0);
455 | }
456 | }
457 |
458 | ///
459 | /// PRG1 field (null if none)
460 | ///
461 | public byte[]? PRG1
462 | {
463 | get
464 | {
465 | if (ContainsField(FIELD_PRG1))
466 | return this[FIELD_PRG1];
467 | else
468 | return null;
469 | }
470 | set
471 | {
472 | if (value != null)
473 | this[FIELD_PRG1] = value;
474 | else
475 | RemoveField(FIELD_PRG1);
476 | }
477 | }
478 |
479 | ///
480 | /// PRG2 field (null if none)
481 | ///
482 | public byte[]? PRG2
483 | {
484 | get
485 | {
486 | if (ContainsField(FIELD_PRG2))
487 | return this[FIELD_PRG2];
488 | else
489 | return null;
490 | }
491 | set
492 | {
493 | if (value != null)
494 | this[FIELD_PRG2] = value;
495 | else
496 | RemoveField(FIELD_PRG2);
497 | }
498 | }
499 |
500 | ///
501 | /// PRG3 field (null if none)
502 | ///
503 | public byte[]? PRG3
504 | {
505 | get
506 | {
507 | if (ContainsField(FIELD_PRG3))
508 | return this[FIELD_PRG3];
509 | else
510 | return null;
511 | }
512 | set
513 | {
514 | if (value != null)
515 | this[FIELD_PRG3] = value;
516 | else
517 | RemoveField(FIELD_PRG3);
518 | }
519 | }
520 |
521 | ///
522 | /// CHR0 field (null if none)
523 | ///
524 | public byte[]? CHR0
525 | {
526 | get
527 | {
528 | if (ContainsField(FIELD_CHR0))
529 | return this[FIELD_CHR0];
530 | else
531 | return null;
532 | }
533 | set
534 | {
535 | if (value != null)
536 | this[FIELD_CHR0] = value;
537 | else
538 | RemoveField(FIELD_CHR0);
539 | }
540 | }
541 |
542 | ///
543 | /// CHR1 field (null if none)
544 | ///
545 | public byte[]? CHR1
546 | {
547 | get
548 | {
549 | if (ContainsField(FIELD_CHR1))
550 | return this[FIELD_CHR1];
551 | else
552 | return null;
553 | }
554 | set
555 | {
556 | if (value != null)
557 | this[FIELD_CHR1] = value;
558 | else
559 | RemoveField(FIELD_CHR1);
560 | }
561 | }
562 |
563 | ///
564 | /// CHR2 field (null if none)
565 | ///
566 | public byte[]? CHR2
567 | {
568 | get
569 | {
570 | if (ContainsField(FIELD_CHR2))
571 | return this[FIELD_CHR2];
572 | else
573 | return null;
574 | }
575 | set
576 | {
577 | if (value != null)
578 | this[FIELD_CHR2] = value;
579 | else
580 | RemoveField(FIELD_CHR2);
581 | }
582 | }
583 |
584 | ///
585 | /// CHR3 field (null if none)
586 | ///
587 | public byte[]? CHR3
588 | {
589 | get
590 | {
591 | if (ContainsField(FIELD_CHR3))
592 | return this[FIELD_CHR3];
593 | else
594 | return null;
595 | }
596 | set
597 | {
598 | if (value != null)
599 | this[FIELD_CHR3] = value;
600 | else
601 | RemoveField(FIELD_CHR3);
602 | }
603 | }
604 |
605 | ///
606 | /// Calculate CRC32 for PRG and CHR fields and store it into PCKx and CCKx fields
607 | ///
608 | public void CalculateAndStoreCRCs()
609 | {
610 | foreach (var kv in this.Where(kv => kv.Key.StartsWith(PREFIX_PRG)))
611 | {
612 | var num = kv.Key[3];
613 | using var crc32 = new Crc32();
614 | var crc32sum = crc32.ComputeHash(kv.Value);
615 | this[$"PCK{num}"] = crc32sum;
616 | }
617 | foreach (var kv in this.Where(kv => kv.Key.StartsWith(PREFIX_CHR)))
618 | {
619 | var num = kv.Key[3];
620 | using var crc32 = new Crc32();
621 | var crc32sum = crc32.ComputeHash(kv.Value);
622 | this[$"CCK{num}"] = crc32sum;
623 | }
624 | }
625 |
626 | ///
627 | /// Calculate MD5 checksum of ROM (all PRG fields + all CHR fields)
628 | ///
629 | /// MD5 checksum for all PRG and CHR data
630 | public byte[] CalculateMD5()
631 | {
632 | using var md5 = MD5.Create();
633 | foreach(var kv in fields.Where(k => k.Key.StartsWith(PREFIX_PRG)).OrderBy(k => k.Key)
634 | .Concat(fields.Where(k => k.Key.StartsWith(PREFIX_CHR)).OrderBy(k => k.Key)))
635 | {
636 | var v = kv.Value;
637 | int sizeUpPow2 = 0;
638 | if (v.Length > 0)
639 | {
640 | sizeUpPow2 = 1;
641 | while (sizeUpPow2 < v.Length) sizeUpPow2 <<= 1;
642 | }
643 | md5.TransformBlock(v, 0, v.Length, null, 0);
644 | md5.TransformBlock(Enumerable.Repeat(byte.MaxValue, sizeUpPow2 - v.Length).ToArray(), 0, sizeUpPow2 - v.Length, null, 0);
645 | }
646 | md5.TransformFinalBlock(new byte[0], 0, 0);
647 | return md5.Hash;
648 | }
649 |
650 | ///
651 | /// Calculate CRC32 checksum of ROM (all PRG fields + all CHR fields)
652 | ///
653 | /// CRC32 checksum for all PRG and CHR data
654 | public uint CalculateCRC32()
655 | {
656 | using var crc32 = new Crc32();
657 | foreach (var kv in fields.Where(k => k.Key.StartsWith(PREFIX_PRG)).OrderBy(k => k.Key)
658 | .Concat(fields.Where(k => k.Key.StartsWith(PREFIX_CHR)).OrderBy(k => k.Key)))
659 | {
660 | var v = kv.Value;
661 | int sizeUpPow2 = 0;
662 | if (v.Length > 0)
663 | {
664 | sizeUpPow2 = 1;
665 | while (sizeUpPow2 < v.Length) sizeUpPow2 <<= 1;
666 | }
667 | crc32.TransformBlock(v, 0, v.Length, null, 0);
668 | crc32.TransformBlock(Enumerable.Repeat(byte.MaxValue, sizeUpPow2 - v.Length).ToArray(), 0, sizeUpPow2 - v.Length, null, 0);
669 | }
670 | crc32.TransformFinalBlock(new byte[0], 0, 0);
671 | return BitConverter.ToUInt32(crc32.Hash.Reverse().ToArray(), 0);
672 | }
673 |
674 | ///
675 | /// Default game controller(s)
676 | ///
677 | [Flags]
678 | public enum Controller
679 | {
680 | ///
681 | /// None
682 | ///
683 | None = 0,
684 | ///
685 | /// Standatd Controller
686 | ///
687 | StandardController = 1,
688 | ///
689 | /// Zapper
690 | ///
691 | Zapper = 2,
692 | ///
693 | /// R.O.B.
694 | ///
695 | ROB = 4,
696 | ///
697 | /// Arkanoid Controller
698 | ///
699 | ArkanoidController = 8,
700 | ///
701 | /// Power Pad
702 | ///
703 | PowerPad = 16,
704 | ///
705 | /// Four Score
706 | ///
707 | FourScore = 32,
708 | }
709 | }
710 | }
711 |
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