├── Meandering.gh ├── Meandering.png ├── Hatching images.gh ├── Hatching images.png ├── Mesh from lines.gh ├── Mesh from lines.jpg ├── Cellular Automata.png ├── Cellular automata.gh ├── Isocurve on colored mesh.gh ├── Marching cubes algorithm.gh ├── Mesh topology & stripes.gh ├── Mesh topology & stripes.png ├── Non-regular 3D printing.gh ├── Non-regular 3D printing.png ├── Isocurve on colored mesh.png ├── K-means points clustering.gh ├── K-means points clustering.png ├── Marching cubes algorithm.png ├── Clustering by deviation angle.gh ├── Hatching images ref_image.jpeg ├── Non-Square Fibonacci spiral.gh ├── Non-Square Fibonacci spiral.png ├── Smoothing a Network of Lines.gh ├── Smoothing a Network of Lines.png ├── Space colonization algorithm.gh ├── Space colonization algorithm.png ├── Clustering by deviation angle.png ├── The importance of mesh vertices order.gh ├── The importance of mesh vertices order.png └── README.md /Meandering.gh: 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https://raw.githubusercontent.com/Co-de-iT/temporary-code/HEAD/The importance of mesh vertices order.gh -------------------------------------------------------------------------------- /The importance of mesh vertices order.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Co-de-iT/temporary-code/HEAD/The importance of mesh vertices order.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # temporary-code 2 | An ongoing and provisional collection of code I'm writing mostly for fun. Some personal explorations with the sole aim of understanding existing algorithms, learning their logics or write new ones and sometimes teaching them in some computational design courses. A repository for imperfect #gh3d definitions maybe someone out there will find useful. 3 | --------------------------------------------------------------------------------