├── README.md ├── Images ├── star.pxm ├── bullet.pxm ├── commet.pxm └── spaceship.pxm ├── Assets ├── Sprites │ ├── star.png │ ├── bullet.png │ ├── commet.png │ ├── spaceship.png │ ├── star.png.meta │ ├── bullet.png.meta │ ├── commet.png.meta │ └── spaceship.png.meta ├── Scenes │ ├── level_01.unity.meta │ └── level_01.unity ├── Prefabs │ ├── Bullet.prefab.meta │ ├── Commet.prefab.meta │ ├── Bullet.prefab │ └── Commet.prefab ├── Materials │ ├── StarMaterial.mat.meta │ └── StarMaterial.mat ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Sprites.meta ├── Materials.meta └── Scripts │ ├── CommetController.cs.meta │ ├── SpaceshipController.cs.meta │ ├── CommetController.cs │ └── SpaceshipController.cs ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset ├── UnityConnectSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── TagManager.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset └── .gitignore /README.md: -------------------------------------------------------------------------------- 1 | # LD34 2 | Ludum Dare 34! 3 | -------------------------------------------------------------------------------- /Images/star.pxm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Images/star.pxm -------------------------------------------------------------------------------- /Images/bullet.pxm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Images/bullet.pxm -------------------------------------------------------------------------------- /Images/commet.pxm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Images/commet.pxm -------------------------------------------------------------------------------- /Images/spaceship.pxm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Images/spaceship.pxm -------------------------------------------------------------------------------- /Assets/Sprites/star.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Assets/Sprites/star.png -------------------------------------------------------------------------------- /Assets/Sprites/bullet.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Assets/Sprites/bullet.png -------------------------------------------------------------------------------- /Assets/Sprites/commet.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Assets/Sprites/commet.png -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.3.0f4 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /Assets/Sprites/spaceship.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CoR/LD34/master/Assets/Sprites/spaceship.png -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | 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generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: 0 33 | aniso: 16 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 16 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Scripts/CommetController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class CommetController : MonoBehaviour { 5 | 6 | public int health = 5; 7 | 8 | private bool died = false; 9 | Vector2 directionBeforeDeath; 10 | float timeOfDeath; 11 | 12 | 13 | void OnCollisionEnter2D(Collision2D collision) { 14 | if (collision.gameObject.tag == "Bullet") { 15 | --health; 16 | Destroy(collision.gameObject); 17 | } 18 | } 19 | 20 | // Update is called once per frame 21 | void Update () { 22 | transform.Rotate (0,0,50*Time.deltaTime); 23 | if (!died) { 24 | if (health <= 0) { 25 | Die(); 26 | } 27 | } else { 28 | // dead 29 | transform.position = new Vector3(transform.position.x + (directionBeforeDeath.x * 0.1f * ((Time.time - timeOfDeath) * 5)), 30 | transform.position.y + (directionBeforeDeath.y * 0.1f * ((Time.time - timeOfDeath) * 5)), 31 | transform.position.z - 0.05f); 32 | 33 | transform.localScale *= 1.03f; 34 | } 35 | 36 | } 37 | 38 | void Die() { 39 | died = true; 40 | timeOfDeath = Time.time; 41 | 42 | transform.position = new Vector3(transform.position.x, transform.position.y, -3f); 43 | 44 | 45 | directionBeforeDeath = GetComponent().velocity; 46 | 47 | 48 | if (GetComponent() != null) { Destroy(GetComponent()); } 49 | if (GetComponent() != null) { Destroy(GetComponent()); } 50 | 51 | Destroy (gameObject, 1.5f); 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/SpaceshipController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SpaceshipController : MonoBehaviour { 5 | 6 | public float speed = 5; 7 | 8 | public Transform leftThrust1; 9 | public Transform leftThrust2; 10 | 11 | public GameObject gameOverCanvas; 12 | public GameObject victoryCanvas; 13 | 14 | public Transform rightThrust1; 15 | public Transform rightThrust2; 16 | 17 | public bool leftThrustActivated; 18 | public bool rightThrustActivated; 19 | 20 | public GameObject bullet; 21 | 22 | public float timeBetweenShots = 0.1f; 23 | float timeSinceLastShot; 24 | 25 | Rigidbody2D rb; 26 | // Use this for initialization 27 | void Start () { 28 | 29 | // initialize properties 30 | rb = GetComponent(); 31 | 32 | } 33 | 34 | void OnCollisionEnter2D(Collision2D collision) { 35 | if (collision.gameObject.tag == "Commet") { 36 | gameOverCanvas.SetActive(true); 37 | Destroy(gameObject); 38 | } 39 | 40 | } 41 | 42 | // Update is called once per frame 43 | void Update () { 44 | bool leftDown = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); 45 | bool rightDown = Input.GetKey(KeyCode.D) ||Input.GetKey(KeyCode.RightArrow); 46 | 47 | leftThrustActivated = leftDown; 48 | rightThrustActivated = rightDown; 49 | 50 | Debug.Log("Left: " + leftDown); 51 | Debug.Log("Right: " + rightDown); 52 | 53 | 54 | ApplyThrusts(); 55 | 56 | GameObject[] commets = GameObject.FindGameObjectsWithTag("Commet"); 57 | if (commets.Length <= 0) { 58 | victoryCanvas.SetActive(true); 59 | } 60 | 61 | } 62 | 63 | 64 | void ApplyThrusts() { 65 | 66 | Vector2 rightThrustVector = rightThrust2.position - rightThrust1.position; 67 | Vector2 leftThrustVector = leftThrust2.position - leftThrust1.position; 68 | 69 | bool shotsFired = false; 70 | 71 | if (leftThrustActivated) { 72 | rb.AddForceAtPosition(leftThrustVector * speed * -1f, leftThrust1.position); 73 | 74 | if (timeSinceLastShot + timeBetweenShots < Time.time) { 75 | GameObject bulletClone = (GameObject) (Instantiate(bullet, leftThrust1.position, transform.rotation)); 76 | bulletClone.GetComponent().velocity = leftThrustVector * 10f; 77 | shotsFired = true; 78 | } 79 | } 80 | 81 | if (rightThrustActivated) { 82 | rb.AddForceAtPosition(rightThrustVector * speed * -1f, rightThrust1.position); 83 | 84 | if (timeSinceLastShot + timeBetweenShots < Time.time) { 85 | GameObject bulletClone = (GameObject) (Instantiate(bullet, rightThrust1.position, transform.rotation)); 86 | bulletClone.GetComponent().velocity = rightThrustVector * 10f; 87 | shotsFired = true; 88 | } 89 | } 90 | 91 | if (shotsFired) { 92 | timeSinceLastShot = Time.time; 93 | } 94 | 95 | // Adjust drag for finer moevement 96 | if ( leftThrustActivated && rightThrustActivated ) { 97 | rb.angularDrag = 2f; 98 | 99 | } else if ( leftThrustActivated || rightThrustActivated ) { 100 | rb.angularDrag = 1.6f; 101 | 102 | } else if ( !(leftThrustActivated || rightThrustActivated )) { 103 | rb.angularDrag = 3f; 104 | } else { 105 | rb.angularDrag = 1f; 106 | } 107 | } 108 | 109 | } 110 | -------------------------------------------------------------------------------- /Assets/Prefabs/Bullet.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &110568 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 100100000} 8 | serializedVersion: 4 9 | 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