├── README.md
├── .gitignore
├── calculator
├── calculator.xcodeproj
│ ├── xcuserdata
│ │ └── cor.xcuserdatad
│ │ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ │ └── xcschemes
│ │ │ ├── xcschememanagement.plist
│ │ │ └── calculator.xcscheme
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── cor.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── project.pbxproj
├── calculatorTests
│ ├── Info.plist
│ └── calculatorTests.swift
├── calculatorUITests
│ ├── Info.plist
│ └── calculatorUITests.swift
└── calculator
│ ├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Info.plist
│ ├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
│ ├── AppDelegate.swift
│ ├── ViewController.swift
│ └── CalculatorCore.swift
└── FaceIt
├── FaceIt.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcuserdata
│ │ └── cor.xcuserdatad
│ │ └── UserInterfaceState.xcuserstate
├── xcuserdata
│ └── cor.xcuserdatad
│ │ └── xcschemes
│ │ ├── xcschememanagement.plist
│ │ └── FaceIt.xcscheme
└── project.pbxproj
└── FaceIt
├── FaceViewController.swift
├── Assets.xcassets
└── AppIcon.appiconset
│ └── Contents.json
├── Info.plist
├── Base.lproj
├── LaunchScreen.storyboard
└── Main.storyboard
├── AppDelegate.swift
└── FaceView.swift
/README.md:
--------------------------------------------------------------------------------
1 | # stanford-ios
2 | Projects for Stanford's iOS course on iTunes U
3 |
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/.gitignore:
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1 | FaceIt/FaceIt.xcodeproj/project.xcworkspace/xcuserdata/cor.xcuserdatad/UserInterfaceState.xcuserstate
2 |
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/FaceIt/FaceIt.xcodeproj/project.xcworkspace/xcuserdata/cor.xcuserdatad/UserInterfaceState.xcuserstate:
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/calculator/calculator.xcodeproj/project.xcworkspace/xcuserdata/cor.xcuserdatad/UserInterfaceState.xcuserstate:
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/FaceIt/FaceIt/FaceViewController.swift:
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1 | //
2 | // ViewController.swift
3 | // FaceIt
4 | //
5 | // Created by Cor Pruijs on 17-05-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class FaceViewController: UIViewController {
12 |
13 |
14 |
15 | }
16 |
17 |
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/FaceIt/FaceIt.xcodeproj/xcuserdata/cor.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | FaceIt.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 87BD02DA1CEB8CED00FEBBE1
16 |
17 | primary
18 |
19 |
20 |
21 |
22 |
23 |
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/calculator/calculatorTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/calculator/calculatorUITests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/calculator/calculator.xcodeproj/xcuserdata/cor.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | calculator.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 8761A3201CD1079100C315E7
16 |
17 | primary
18 |
19 |
20 | 8761A3341CD1079200C315E7
21 |
22 | primary
23 |
24 |
25 | 8761A33F1CD1079200C315E7
26 |
27 | primary
28 |
29 |
30 |
31 |
32 |
33 |
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/calculator/calculatorTests/calculatorTests.swift:
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1 | //
2 | // calculatorTests.swift
3 | // calculatorTests
4 | //
5 | // Created by Cor Pruijs on 27-04-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import XCTest
10 | @testable import calculator
11 |
12 | class calculatorTests: XCTestCase {
13 |
14 | override func setUp() {
15 | super.setUp()
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 | }
18 |
19 | override func tearDown() {
20 | // Put teardown code here. This method is called after the invocation of each test method in the class.
21 | super.tearDown()
22 | }
23 |
24 | func testExample() {
25 | // This is an example of a functional test case.
26 | // Use XCTAssert and related functions to verify your tests produce the correct results.
27 | }
28 |
29 | func testPerformanceExample() {
30 | // This is an example of a performance test case.
31 | self.measureBlock {
32 | // Put the code you want to measure the time of here.
33 | }
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/calculator/calculator/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
--------------------------------------------------------------------------------
/calculator/calculatorUITests/calculatorUITests.swift:
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1 | //
2 | // calculatorUITests.swift
3 | // calculatorUITests
4 | //
5 | // Created by Cor Pruijs on 27-04-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class calculatorUITests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 |
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 |
18 | // In UI tests it is usually best to stop immediately when a failure occurs.
19 | continueAfterFailure = false
20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.
21 | XCUIApplication().launch()
22 |
23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
24 | }
25 |
26 | override func tearDown() {
27 | // Put teardown code here. This method is called after the invocation of each test method in the class.
28 | super.tearDown()
29 | }
30 |
31 | func testExample() {
32 | // Use recording to get started writing UI tests.
33 | // Use XCTAssert and related functions to verify your tests produce the correct results.
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/FaceIt/FaceIt/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "83.5x83.5",
66 | "scale" : "2x"
67 | }
68 | ],
69 | "info" : {
70 | "version" : 1,
71 | "author" : "xcode"
72 | }
73 | }
--------------------------------------------------------------------------------
/FaceIt/FaceIt/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
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/calculator/calculator/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
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/FaceIt/FaceIt/Base.lproj/LaunchScreen.storyboard:
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/FaceIt/FaceIt/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // FaceIt
4 | //
5 | // Created by Cor Pruijs on 17-05-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/calculator/calculator/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // calculator
4 | //
5 | // Created by Cor Pruijs on 27-04-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/calculator/calculator/ViewController.swift:
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1 | //
2 | // ViewController.swift
3 | // calculator
4 | //
5 | // Created by Cor Pruijs on 27-04-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | private var core = CalculatorCore()
14 |
15 | // MARK: - Outlets
16 | @IBOutlet private weak var display: UILabel!
17 | @IBOutlet private weak var descriptionDisplay: UILabel!
18 |
19 |
20 | // MARK: - Private Properties
21 | private var userIsTyping = false
22 | private var displayValue: Double {
23 | get {
24 | return Double(display.text!)!
25 | }
26 | set {
27 | display.text = String(newValue)
28 | }
29 | }
30 |
31 | private func updateDescriptionDisplay() {
32 | descriptionDisplay.text = core.description
33 | if core.resultIsPartial {
34 | descriptionDisplay.text! += " ..."
35 | }
36 | }
37 |
38 | // MARK: - Input Handeling
39 | @IBAction private func operandButtonPressed(sender: UIButton) {
40 |
41 | // Extract the entered digit from the current title
42 | let digit = sender.currentTitle!
43 |
44 | // Update the displaytext depending on whether the user is typing or not
45 | display.text = userIsTyping ? display.text! + digit : digit
46 |
47 | // The user is now typing since he just entered a digit
48 | userIsTyping = true
49 | updateDescriptionDisplay()
50 | }
51 |
52 | @IBAction func pointButtonPressed(sender: UIButton) {
53 |
54 | // Check if the number already contains a decimal point
55 | if !display.text!.containsString(".") {
56 | // If it doesn't, add a decimal point
57 | display.text! += "."
58 | }
59 | updateDescriptionDisplay()
60 | }
61 |
62 | @IBAction func clearButtonPressed(sender: UIButton) {
63 | // Reset everything
64 | core.reset()
65 | updateDescriptionDisplay()
66 | displayValue = core.result
67 | }
68 |
69 | @IBAction private func operatorButtonPressed(sender: UIButton) {
70 |
71 | if userIsTyping {
72 | core.setOperand(displayValue)
73 | userIsTyping = false
74 | }
75 |
76 | userIsTyping = false
77 |
78 | if let mathematicalSymbol = sender.currentTitle {
79 | core.performOperation(mathematicalSymbol)
80 | }
81 |
82 | displayValue = core.result
83 | updateDescriptionDisplay()
84 | }
85 |
86 | }
87 |
88 |
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/calculator/calculator/CalculatorCore.swift:
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1 | //
2 | // CalculatorCore.swift
3 | // calculator
4 | //
5 | // Created by Cor Pruijs on 28-04-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import Foundation
10 |
11 | class CalculatorCore {
12 |
13 | // MARK: - Properties
14 | private var accumulator = 0.0
15 | private var operations = [String:Operation]()
16 | private var history = [String]()
17 |
18 | internal var description: String {
19 | get {
20 | return history.joinWithSeparator(" ")
21 | }
22 | }
23 |
24 | internal var resultIsPartial: Bool {
25 | get {
26 | return pending != nil
27 | }
28 | }
29 |
30 | // MARK: - Initalization
31 | init() {
32 | initializeOperations()
33 | }
34 |
35 | private func initializeOperations() {
36 |
37 | // Constants
38 | operations["π"] = .constant(M_PI)
39 | operations["e"] = .constant(M_E)
40 | operations["C"] = .constant(Double(0))
41 |
42 | // Unary Operations
43 | operations["√"] = .unaryOperation(sqrt)
44 | operations["cos"] = .unaryOperation(cos)
45 | operations["sin"] = .unaryOperation(sin)
46 | operations["tan"] = .unaryOperation(tan)
47 | operations["±"] = .unaryOperation({ -$0 })
48 |
49 | // Binary Operations
50 | operations["×"] = .binaryOperation(*)
51 | operations["+"] = .binaryOperation(+)
52 | operations["−"] = .binaryOperation(-)
53 | operations["÷"] = .binaryOperation(/)
54 |
55 | // Equals
56 | operations["="] = .equals
57 | }
58 |
59 |
60 | // MARK: - Internal Interface
61 | internal var result: Double {
62 | get {
63 | return accumulator
64 | }
65 | }
66 |
67 | internal func setOperand(operand: Double) {
68 | accumulator = operand
69 | history.append(String(operand))
70 | }
71 |
72 | internal func performOperation(symbol: String) {
73 | if let operation = operations[symbol] {
74 | switch operation {
75 | case .constant(let value):
76 | accumulator = value
77 | case .unaryOperation(let function):
78 | accumulator = function(accumulator)
79 | case .binaryOperation(let function):
80 | executePendingBinaryOperation()
81 | pending = PendingBinaryOperationInfo(binaryFunction: function, firstOperand: accumulator)
82 | case .equals:
83 | executePendingBinaryOperation()
84 | }
85 | } else {
86 | print("Operation \(symbol) doesn't exist")
87 | }
88 | history.append(symbol)
89 | }
90 |
91 | internal func reset() {
92 | accumulator = 0.0
93 | pending = nil
94 | history = []
95 | }
96 |
97 | // MARK: - Binary Operation Logic
98 | private struct PendingBinaryOperationInfo {
99 | let binaryFunction: (Double, Double) -> Double
100 | let firstOperand: Double
101 | }
102 |
103 | private var pending: PendingBinaryOperationInfo?
104 |
105 | private func executePendingBinaryOperation() {
106 | if pending != nil {
107 | accumulator = pending!.binaryFunction(pending!.firstOperand, accumulator)
108 | pending = nil
109 | }
110 | }
111 |
112 | // MARK: - Operation Type
113 | private enum Operation {
114 | case constant(Double)
115 | case unaryOperation((Double) -> Double)
116 | case binaryOperation((Double, Double) -> Double)
117 | case equals
118 | }
119 | }
--------------------------------------------------------------------------------
/calculator/calculator.xcodeproj/xcuserdata/cor.xcuserdatad/xcschemes/calculator.xcscheme:
--------------------------------------------------------------------------------
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22 |
23 |
24 |
25 |
30 |
31 |
33 |
39 |
40 |
41 |
43 |
49 |
50 |
51 |
52 |
53 |
59 |
60 |
61 |
62 |
63 |
64 |
74 |
76 |
82 |
83 |
84 |
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86 |
87 |
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107 |
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112 |
--------------------------------------------------------------------------------
/FaceIt/FaceIt/FaceView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // FaceView.swift
3 | // FaceIt
4 | //
5 | // Created by Cor Pruijs on 17-05-16.
6 | // Copyright © 2016 CorCoder. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class FaceView: UIView {
12 |
13 | internal var scale: CGFloat = 0.90
14 | internal var color: UIColor = UIColor.redColor()
15 | internal var mouthCurvature: Double = 1.0 // 1 full smile, -1 full frown
16 | internal var eyesAreOpen = true
17 | internal var eyeBrowTilt = -0.5 // -1 full furrow, 1 fgully relaxed
18 | internal var lineWidth: CGFloat = 6.0
19 |
20 |
21 | private var skullRadius: CGFloat {
22 | return min(bounds.size.width, bounds.size.height) / 2 * scale
23 | }
24 | private var skullCenter: CGPoint {
25 | return CGPoint(x: bounds.midX, y: bounds.midY)
26 | }
27 |
28 | private struct Ratios {
29 | static let SkullRadiusToEyeOffset: CGFloat = 3
30 | static let SkullRadiusToEyeRadius: CGFloat = 10
31 | static let SkullRadiusToMouthWidth: CGFloat = 1
32 | static let SkullRadiusToMouthHeight: CGFloat = 3
33 | static let SkullRadiusToMouthOffset: CGFloat = 3
34 | static let SkullRadiusToBrowOffset: CGFloat = 5
35 | }
36 |
37 | private enum Eye {
38 | case Left
39 | case Right
40 | }
41 |
42 | private func pathForCircleCenteredAtPoint(midPoint: CGPoint, withRadius radius: CGFloat) -> UIBezierPath {
43 | let path = UIBezierPath(
44 | arcCenter: midPoint,
45 | radius: radius,
46 | startAngle: 0,
47 | endAngle: CGFloat(2 * M_PI),
48 | clockwise: true
49 | )
50 | path.lineWidth = lineWidth
51 | return path
52 | }
53 |
54 | private func getEyeCenter(eye: Eye) -> CGPoint {
55 |
56 | let eyeOffset = skullRadius / Ratios.SkullRadiusToEyeOffset
57 | var eyeCenter = skullCenter
58 |
59 | eyeCenter.y -= eyeOffset
60 |
61 | switch eye {
62 | case .Left: eyeCenter.x -= eyeOffset
63 | case .Right: eyeCenter.x += eyeOffset
64 | }
65 |
66 | return eyeCenter
67 | }
68 |
69 | private func pathForEye(eye: Eye) -> UIBezierPath {
70 |
71 | let eyeRadius = skullRadius / Ratios.SkullRadiusToEyeRadius
72 | let eyeCenter = getEyeCenter(eye)
73 | if eyesAreOpen {
74 | return pathForCircleCenteredAtPoint(eyeCenter, withRadius: eyeRadius)
75 | } else {
76 | let path = UIBezierPath()
77 | path.moveToPoint(CGPoint(x: eyeCenter.x - eyeRadius, y: eyeCenter.y))
78 | path.addLineToPoint(CGPoint(x: eyeCenter.x + eyeRadius, y: eyeCenter.y))
79 | path.lineWidth = lineWidth
80 | return path
81 | }
82 |
83 | }
84 |
85 | private func pathForBrow(eye: Eye) -> UIBezierPath {
86 | var tilt = eyeBrowTilt
87 |
88 | switch eye {
89 | case .Left: tilt *= -1.0
90 | case .Right: break
91 | }
92 |
93 | var browCenter = getEyeCenter(eye)
94 | browCenter.y -= skullRadius / Ratios.SkullRadiusToBrowOffset
95 | let eyeRadius = skullRadius / Ratios.SkullRadiusToEyeRadius
96 | let tiltOffset = CGFloat(max(-1, min(tilt, 1))) * eyeRadius / 2
97 | let browStart = CGPoint(x: browCenter.x - eyeRadius, y: browCenter.y - tiltOffset)
98 | let browEnd = CGPoint(x: browCenter.x + eyeRadius, y: browCenter.y + tiltOffset)
99 |
100 | let path = UIBezierPath()
101 | path.moveToPoint(browStart)
102 | path.addLineToPoint(browEnd)
103 | path.lineWidth = lineWidth
104 |
105 | return path
106 | }
107 |
108 | private func pathForMouth() -> UIBezierPath {
109 | let mouthWidth = skullRadius / Ratios.SkullRadiusToMouthWidth
110 | let mouthHeight = skullRadius / Ratios.SkullRadiusToMouthHeight
111 | let mouthOffset = skullRadius / Ratios.SkullRadiusToMouthOffset
112 |
113 | let mouthRect = CGRect(x: skullCenter.x - mouthWidth / 2,
114 | y: skullCenter.y + mouthOffset,
115 | width: mouthWidth,
116 | height: mouthHeight
117 | )
118 |
119 |
120 | let smileOffset = CGFloat(max(-1, min(mouthCurvature, 1))) * mouthRect.height
121 | let start = CGPoint(x: mouthRect.minX, y: mouthRect.minY)
122 | let end = CGPoint(x: mouthRect.maxX, y: mouthRect.minY)
123 | let cp1 = CGPoint(x: mouthRect.minX + mouthRect.width / 3, y: mouthRect.minY + smileOffset)
124 | let cp2 = CGPoint(x: mouthRect.maxX - mouthRect.width / 3, y: mouthRect.minY + smileOffset)
125 |
126 | let path = UIBezierPath()
127 | path.moveToPoint(start)
128 | path.addCurveToPoint(end, controlPoint1: cp1, controlPoint2: cp2)
129 | path.lineWidth = lineWidth
130 |
131 | return path
132 | }
133 |
134 |
135 | override func drawRect(rect: CGRect) {
136 |
137 | color.set()
138 | pathForCircleCenteredAtPoint(skullCenter, withRadius: skullRadius).stroke()
139 | pathForEye(.Left).stroke()
140 | pathForEye(.Right).stroke()
141 | pathForBrow(.Left).stroke()
142 | pathForBrow(.Right).stroke()
143 | pathForMouth().stroke()
144 | }
145 |
146 | }
147 |
--------------------------------------------------------------------------------
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325 |
326 |
327 |
328 |
329 |
330 |
331 |
332 |
333 |
334 |
335 |
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